| 幽魂 | Y |
|---|---|
| 地区 | 日耀广场, 日耀神殿 1 层, 日耀神殿 2 层, 永恒的实验室, 夺魂之殿, 激战柱廊 |
| 标签 | 施法, fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, medium_height, medium_movement, melee, military, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
| Packs |
生命
150%
护甲
+75%
异常状态临界值
150%
抗性
伤害
141%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 14
攻击间隔
1.245 秒
伤害分布
±20%
经验值
150%
Model Size
115%
类型
AxisSoldierEliteSolarisChampion
Metadata
AxisEliteSoldier3Champion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
78
生命
27,357
护甲
110,135
闪避值
6,667
伤害
952
法术伤害
952
命中
856
攻击间隔
1.245
经验值
18,566
召唤物生命
5,441
召唤物伤害
788
异常状态临界值
27,357
冰缓
87
Shock
87
Brittle
489
Scorch
87
Sap
239
Phys Convert Ele
290%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 762—1142
暴击几率: 5%
攻击间隔: 1.245 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BreachCleave
攻击, 范围, 攻击可重复, 近战, ThresholdJewelArea
劈砍
基本伤害: 762—1142
暴击几率: 5%
攻击伤害: 62.5%
攻击间隔: 1.245 秒
在身体前方以弧状挥动武器(双持时则挥动两把武器),对前方区域的怪物造成伤害。限定斧类与剑类。
双持武器时,每把武器联合起来造成 60% 伤害
攻击伤害总降 37.5%
物理伤害提高 29%
将物理伤害的 50% 转化为火焰伤害
近战打击范围 +0.4 米
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-20]
skill double hits when dual wielding [1]
AxisDoubleStrikeTrigger
攻击, 近战单一目标, 攻击可重复, 近战, 物理
双重打击
基本伤害: 762—1142
暴击几率: 5%
攻击间隔: 1.245 秒
冷却时间: 2 秒
使用近战武器发动两次快速打击。
base skill number of additional hits [1]
SummonFlamingAnimatedWeapons
法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能
施放间隔: 1.7 秒
冷却时间: 10 秒
alternate minion [247]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [2]
summon specific monsters radius +% [-80]
summoned monsters are minions [1]
SolarisChampionFlameVortex
法术, 投射物, 玩家投射物, 伤害, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 闪电, 可齐射
电球
施放间隔: 0.65 秒
施放出多颗变幻莫测的电球,这些电球将会随机移动直到撞到敌人或是自然消失.
基础持续时间为 3 秒
造成 394.2 - 591.3 火焰伤害
投射物速度减慢 57%
base is projectile [1]
monster projectile variation [2]
projectiles not offset [1]
DoubleStrikeMeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 762—1142
暴击几率: 5%
攻击间隔: 1.245 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Axis/Axis"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Axis/AxisEliteSoldier3Champion"] = {
fireResist = 20,
coldResist = 20,
lightningResist = 20,
chaosResist = 0,
name = "Solaris Champion",
life = 1.5,
damage = 1.41,
damageSpread = 0.2,
attackTime = 1.245,
attackRange = 14,
accuracy = 1,
weaponType1 = "Two Hand Sword",
skillList = {
"AxisDoubleStrikeTrigger",
"MeleeAtAnimationSpeed",
"DoubleStrikeMeleeAtAnimationSpeed",
"SummonFlamingAnimatedWeapons",
"SolarisChampionFlameVortex",
"BreachCleave",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["AxisDoubleStrikeTrigger"] = {
name = "Double Strike",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Performs two fast strikes with a melee weapon.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.Physical] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_number_of_additional_hits",
},
levels = {
[1] = {1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoubleStrikeMeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SummonFlamingAnimatedWeapons"] = {
name = "SummonFlamingAnimatedWeapons",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.7,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_monsters_to_summon",
"alternate_minion",
"summon_specific_monsters_radius_+%",
"summoned_monsters_are_minions",
"monster_no_drops_or_experience",
"minion_dies_when_parent_dies",
"minion_dies_when_parent_deleted",
},
levels = {
[1] = {2, 247, -80, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SolarisChampionFlameVortex"] = {
name = "Spark",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Lightning] = true,
[SkillType.CanRapidFire] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.65,
baseFlags = {
spell = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_skill_effect_duration",
"monster_projectile_variation",
"base_projectile_speed_+%",
"base_is_projectile",
"projectiles_not_offset",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 3000, 2, -57, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BreachCleave"] = {
name = "Cleave",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ThresholdJewelArea] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_merged_damage_+%_final_while_dual_wielding",
"physical_damage_+%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"skill_physical_damage_%_to_convert_to_fire",
"melee_range_+",
"is_area_damage",
"skill_double_hits_when_dual_wielding",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-40, 29, -20, 50, 4, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
获得额外火焰伤害, 其数值等同于物理伤害的 100%
| Family | PhysicalAddedAsFire |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage 伤害 物理 元素 火焰 |
日耀斗士
Solaris Champion
| 幽魂 | Y |
|---|---|
| 地区 | 暮光古庙 |
| 标签 | 施法, fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, medium_height, medium_movement, melee, military, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
| Packs |
生命
150%
护甲
+75%
异常状态临界值
150%
抗性
伤害
141%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 14
攻击间隔
1.245 秒
伤害分布
±20%
经验值
150%
Model Size
115%
类型
AxisSoldierEliteSolarisChampion
Metadata
AxisEliteSoldier3ChampionSchism
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
76
生命
22,417
护甲
94,318
闪避值
6,235
伤害
847
法术伤害
847
命中
792
攻击间隔
1.245
经验值
18,006
召唤物生命
4,535
召唤物伤害
696
异常状态临界值
22,417
冰缓
71
Shock
71
Brittle
401
Scorch
71
Sap
196
Phys Convert Ele
280%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 678—1017
暴击几率: 5%
攻击间隔: 1.245 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BreachCleave
攻击, 范围, 攻击可重复, 近战, ThresholdJewelArea
劈砍
基本伤害: 678—1017
暴击几率: 5%
攻击伤害: 62.5%
攻击间隔: 1.245 秒
在身体前方以弧状挥动武器(双持时则挥动两把武器),对前方区域的怪物造成伤害。限定斧类与剑类。
双持武器时,每把武器联合起来造成 60% 伤害
攻击伤害总降 37.5%
物理伤害提高 29%
将物理伤害的 50% 转化为火焰伤害
近战打击范围 +0.4 米
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-20]
skill double hits when dual wielding [1]
AxisDoubleStrikeTrigger
攻击, 近战单一目标, 攻击可重复, 近战, 物理
双重打击
基本伤害: 678—1017
暴击几率: 5%
攻击间隔: 1.245 秒
冷却时间: 2 秒
使用近战武器发动两次快速打击。
base skill number of additional hits [1]
SummonFlamingAnimatedWeapons
法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能
施放间隔: 1.7 秒
冷却时间: 10 秒
alternate minion [247]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [2]
summon specific monsters radius +% [-80]
summoned monsters are minions [1]
SolarisChampionFlameVortex
法术, 投射物, 玩家投射物, 伤害, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 闪电, 可齐射
电球
施放间隔: 0.65 秒
施放出多颗变幻莫测的电球,这些电球将会随机移动直到撞到敌人或是自然消失.
基础持续时间为 3 秒
造成 363.1 - 544.6 火焰伤害
投射物速度减慢 57%
base is projectile [1]
monster projectile variation [2]
projectiles not offset [1]
DoubleStrikeMeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 678—1017
暴击几率: 5%
攻击间隔: 1.245 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Axis/Axis"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Axis/AxisEliteSoldier3ChampionSchism"] = {
fireResist = 20,
coldResist = 20,
lightningResist = 20,
chaosResist = 0,
name = "Solaris Champion",
life = 1.5,
damage = 1.41,
damageSpread = 0.2,
attackTime = 1.245,
attackRange = 14,
accuracy = 1,
weaponType1 = "Two Hand Sword",
skillList = {
"AxisDoubleStrikeTrigger",
"MeleeAtAnimationSpeed",
"DoubleStrikeMeleeAtAnimationSpeed",
"SummonFlamingAnimatedWeapons",
"SolarisChampionFlameVortex",
"BreachCleave",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["AxisDoubleStrikeTrigger"] = {
name = "Double Strike",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Performs two fast strikes with a melee weapon.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.Physical] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_number_of_additional_hits",
},
levels = {
[1] = {1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoubleStrikeMeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SummonFlamingAnimatedWeapons"] = {
name = "SummonFlamingAnimatedWeapons",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.7,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_monsters_to_summon",
"alternate_minion",
"summon_specific_monsters_radius_+%",
"summoned_monsters_are_minions",
"monster_no_drops_or_experience",
"minion_dies_when_parent_dies",
"minion_dies_when_parent_deleted",
},
levels = {
[1] = {2, 247, -80, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SolarisChampionFlameVortex"] = {
name = "Spark",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Lightning] = true,
[SkillType.CanRapidFire] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.65,
baseFlags = {
spell = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_skill_effect_duration",
"monster_projectile_variation",
"base_projectile_speed_+%",
"base_is_projectile",
"projectiles_not_offset",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 3000, 2, -57, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BreachCleave"] = {
name = "Cleave",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ThresholdJewelArea] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_merged_damage_+%_final_while_dual_wielding",
"physical_damage_+%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"skill_physical_damage_%_to_convert_to_fire",
"melee_range_+",
"is_area_damage",
"skill_double_hits_when_dual_wielding",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-40, 29, -20, 50, 4, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
获得额外火焰伤害, 其数值等同于物理伤害的 100%
| Family | PhysicalAddedAsFire |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage 伤害 物理 元素 火焰 |
日耀斗士
Solaris Champion
| 幽魂 | Y |
|---|---|
| 地区 | 港湾大桥 |
| 标签 | 施法, fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, medium_height, medium_movement, melee, military, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
| Packs |
生命
150%
护甲
+75%
异常状态临界值
150%
抗性
伤害
141%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 14
攻击间隔
1.245 秒
伤害分布
±20%
经验值
150%
Model Size
115%
类型
AxisSoldierEliteSolarisChampion
Metadata
AxisEliteSoldier3ChampionNewTeam
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
60
生命
5,547
护甲
26,562
闪避值
3,556
伤害
350
法术伤害
350
命中
422
攻击间隔
1.245
经验值
12,398
召唤物生命
1,293
召唤物伤害
273
异常状态临界值
5,547
冰缓
18
Shock
18
Brittle
99
Scorch
18
Sap
48
Phys Convert Ele
200%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 280—420
暴击几率: 5%
攻击间隔: 1.245 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BreachCleave
攻击, 范围, 攻击可重复, 近战, ThresholdJewelArea
劈砍
基本伤害: 280—420
暴击几率: 5%
攻击伤害: 62.5%
攻击间隔: 1.245 秒
在身体前方以弧状挥动武器(双持时则挥动两把武器),对前方区域的怪物造成伤害。限定斧类与剑类。
双持武器时,每把武器联合起来造成 60% 伤害
攻击伤害总降 37.5%
物理伤害提高 29%
将物理伤害的 50% 转化为火焰伤害
近战打击范围 +0.4 米
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-20]
skill double hits when dual wielding [1]
AxisDoubleStrikeTrigger
攻击, 近战单一目标, 攻击可重复, 近战, 物理
双重打击
基本伤害: 280—420
暴击几率: 5%
攻击间隔: 1.245 秒
冷却时间: 2 秒
使用近战武器发动两次快速打击。
base skill number of additional hits [1]
SummonFlamingAnimatedWeapons
法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能
施放间隔: 1.7 秒
冷却时间: 10 秒
alternate minion [247]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [2]
summon specific monsters radius +% [-80]
summoned monsters are minions [1]
SolarisChampionFlameVortex
法术, 投射物, 玩家投射物, 伤害, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 闪电, 可齐射
电球
施放间隔: 0.65 秒
施放出多颗变幻莫测的电球,这些电球将会随机移动直到撞到敌人或是自然消失.
基础持续时间为 3 秒
造成 184.1 - 276.1 火焰伤害
投射物速度减慢 57%
base is projectile [1]
monster projectile variation [2]
projectiles not offset [1]
DoubleStrikeMeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 280—420
暴击几率: 5%
攻击间隔: 1.245 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Axis/Axis"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Axis/AxisEliteSoldier3ChampionNewTeam"] = {
fireResist = 20,
coldResist = 20,
lightningResist = 20,
chaosResist = 0,
name = "Solaris Champion",
life = 1.5,
damage = 1.41,
damageSpread = 0.2,
attackTime = 1.245,
attackRange = 14,
accuracy = 1,
weaponType1 = "Two Hand Sword",
skillList = {
"AxisDoubleStrikeTrigger",
"MeleeAtAnimationSpeed",
"DoubleStrikeMeleeAtAnimationSpeed",
"SummonFlamingAnimatedWeapons",
"SolarisChampionFlameVortex",
"BreachCleave",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["AxisDoubleStrikeTrigger"] = {
name = "Double Strike",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Performs two fast strikes with a melee weapon.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.Physical] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_number_of_additional_hits",
},
levels = {
[1] = {1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoubleStrikeMeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SummonFlamingAnimatedWeapons"] = {
name = "SummonFlamingAnimatedWeapons",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.7,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_monsters_to_summon",
"alternate_minion",
"summon_specific_monsters_radius_+%",
"summoned_monsters_are_minions",
"monster_no_drops_or_experience",
"minion_dies_when_parent_dies",
"minion_dies_when_parent_deleted",
},
levels = {
[1] = {2, 247, -80, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SolarisChampionFlameVortex"] = {
name = "Spark",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Lightning] = true,
[SkillType.CanRapidFire] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.65,
baseFlags = {
spell = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_skill_effect_duration",
"monster_projectile_variation",
"base_projectile_speed_+%",
"base_is_projectile",
"projectiles_not_offset",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 3000, 2, -57, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BreachCleave"] = {
name = "Cleave",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ThresholdJewelArea] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_merged_damage_+%_final_while_dual_wielding",
"physical_damage_+%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"skill_physical_damage_%_to_convert_to_fire",
"melee_range_+",
"is_area_damage",
"skill_double_hits_when_dual_wielding",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-40, 29, -20, 50, 4, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
获得额外火焰伤害, 其数值等同于物理伤害的 100%
| Family | PhysicalAddedAsFire |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage 伤害 物理 元素 火焰 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
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