奇塔弗的信使
恶魔
display monster may inflict bleeding [1]
monster base type attack cast speed +% and damage -% final [33]
Kitava's Herald
幽魂Y
地区教堂顶楼, 永恒的实验室, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 钟楼
标签cannot_be_monolith, 施法, cleaving_weapon, cultist, demon, fire_affinity, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, not_int, physical_affinity, red_blood, slow_movement
Packs
  • 教堂顶楼: 奇塔弗的信使
  • 永恒的实验室: 奇塔弗的信使, 奇塔弗的信徒, 奇塔弗的信徒
  • 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空: 奇塔弗的信使, 奇塔弗的信徒, 奇塔弗的信徒
  • 生命
    360%
    护甲
    +50%
    闪避值
    +40%
    异常状态临界值
    360%
    抗性
    37 37 37 0
    伤害
    140%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 10
    攻击间隔
    1.455 秒
    伤害分布
    ±20%
    经验值
    240%
    Model Size
    100%
    类型
    KitavaDemon
    Metadata
    KitavaDemon
    等级
    83
    生命
    115,260
    护甲
    138,716
    闪避值
    11,004
    能量护盾
    0
    伤害
    1,261
    法术伤害
    1,261
    命中
    518
    攻击间隔
    1.455
    经验值
    31,517
    异常状态临界值
    115,260
    冰缓
    364
    Shock
    364
    Brittle
    2,062
    Scorch
    364
    Sap
    1,007
    KitavaDemonLeapSlam
    攻击, 范围, 近战, 位移, 快行, Slam, 图腾技能
    跃击
    基本伤害: 1008–1513
    暴击几率: 5%
    攻击伤害: 120%
    攻击伤害: 120%
    攻击间隔: 1.455 秒
    冷却时间: 5 秒
    一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧类、锤类、短杖、剑类或长杖。
    攻击伤害总增 20%
    获得额外火焰伤害, 其数值等同于自身物理伤害的 50%
    基础范围为 1.5
    active skill area of effect radius +% final [50]
    cast time overrides attack duration [1]
    is area damage [1]
    KitavaDemonCleave
    攻击, 范围, 攻击可重复, 近战, ThresholdJewelArea
    劈砍
    基本伤害: 1008–1513
    暴击几率: 5%
    攻击伤害: 190%
    攻击伤害: 190%
    攻击间隔: 1.455 秒
    冷却时间: 6 秒
    在身体前方以弧状挥动武器(双持时则挥动两把武器),对前方区域的怪物造成伤害。限定斧类与剑类。
    攻击伤害总增 90%
    攻击速度总降 25%
    流血伤害总降 +44%
    导致流血
    is area damage [1]
    skill double hits when dual wielding [1]
    KitavaDemonWhirlingBlades
    攻击, 近战, 位移, 快行
    回旋之刃
    基本伤害: 1008–1513
    暴击几率: 5%
    攻击伤害: 60%
    攻击伤害: 60%
    攻击间隔: 1.455 秒
    冷却时间: 6 秒
    在敌人之间穿梭,造成武器伤害。双持时使用两把武器同时发起攻击并造成一次伤害。需要匕首、爪类和单手剑。
    攻击伤害总降 40%
    基础持续时间为 6
    cast time overrides attack duration [1]
    ignores proximity shield [1]
    monster flurry [1]
    whirling blades base ground fire damage to deal per minute [214226]
    KitavaDemonXMortar
    投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
    施放间隔: 1.5 秒
    冷却时间: 3 秒
    造成 1061 - 1572 物理伤害
    active skill area of effect radius +% final [100]
    base is projectile [1]
    is area damage [1]
    monster projectile variation [2]
    projectile minimum range [10]
    projectile spread radius per additional projectile [125]
    spell maximum action distance +% [500]
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 1008–1513
    暴击几率: 5%
    攻击间隔: 1.455 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monster/KitavaDemon/KitavaDemon"] = {
        name = "Kitava's Herald",
        life = 3.6,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.455,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "KitavaDemonCleave",
            "KitavaDemonWhirlingBlades",
            "Melee",
            "KitavaDemonLeapSlam",
            "KitavaDemonXMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "bleed_on_hit_with_attacks_%",
            "active_skill_bleeding_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
            "skill_double_hits_when_dual_wielding",
        },
        levels = {
            [1] = {100, -44, -25, baseMultiplier = 1.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonWhirlingBlades"] = {
        name = "Whirling Blades",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.859,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "whirling_blades_base_ground_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "monster_flurry",
            "cast_time_overrides_attack_duration",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
            [2] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 45, statInterpolation = {3},  cost = { }, },
            [3] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
            [4] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 84, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_fire",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {50, 50, 15, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonXMortar"] = {
        name = "KitavaDemonXMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_minimum_range",
            "projectile_spread_radius_per_additional_projectile",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2, 500, 10, 125, 100, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.54000002145767, 0.80000001192093, 2, 500, 10, 125, 100, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    display monster may inflict bleeding [1]
    IdMonsterInflictsBleedingText
    FamilyMonsterInflictsBleedingText
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • display monster may inflict bleeding Min: 1 Max: 1 全域
  • monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 全域
  • Craft Tagscaster_damage damage attack caster speed
    奇塔弗的使徒
    恶魔
    display monster may inflict bleeding [1]
    monster base type attack cast speed +% and damage -% final [33]
    Kitava's Herald
    幽魂Y
    标签cannot_be_monolith, 施法, cleaving_weapon, cultist, demon, fire_affinity, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, melee, not_int, physical_affinity, red_blood, slow_movement
    Packs
  • 奇塔弗的使徒, 奇塔弗的信徒, 奇塔弗的信徒, 奇塔弗的信徒
  • 生命
    360%
    护甲
    +50%
    闪避值
    +40%
    异常状态临界值
    360%
    抗性
    37 37 37 0
    伤害
    140%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 10
    攻击间隔
    1.455 秒
    伤害分布
    ±20%
    经验值
    240%
    Model Size
    100%
    类型
    KitavaDemon
    Metadata
    KitavaDemonHellscape
    等级
    68
    生命
    23,160
    护甲
    43,185
    闪避值
    6,635
    能量护盾
    0
    伤害
    523
    法术伤害
    523
    命中
    290
    攻击间隔
    1.455
    经验值
    24,612
    异常状态临界值
    23,160
    冰缓
    73
    Shock
    73
    Brittle
    414
    Scorch
    73
    Sap
    202
    KitavaDemonLeapSlam
    攻击, 范围, 近战, 位移, 快行, Slam, 图腾技能
    跃击
    基本伤害: 418–628
    暴击几率: 5%
    攻击伤害: 120%
    攻击伤害: 120%
    攻击间隔: 1.455 秒
    冷却时间: 5 秒
    一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧类、锤类、短杖、剑类或长杖。
    攻击伤害总增 20%
    获得额外火焰伤害, 其数值等同于自身物理伤害的 50%
    基础范围为 1.5
    active skill area of effect radius +% final [50]
    cast time overrides attack duration [1]
    is area damage [1]
    KitavaDemonCleave
    攻击, 范围, 攻击可重复, 近战, ThresholdJewelArea
    劈砍
    基本伤害: 418–628
    暴击几率: 5%
    攻击伤害: 190%
    攻击伤害: 190%
    攻击间隔: 1.455 秒
    冷却时间: 6 秒
    在身体前方以弧状挥动武器(双持时则挥动两把武器),对前方区域的怪物造成伤害。限定斧类与剑类。
    攻击伤害总增 90%
    攻击速度总降 25%
    流血伤害总降 +44%
    导致流血
    is area damage [1]
    skill double hits when dual wielding [1]
    KitavaDemonWhirlingBlades
    攻击, 近战, 位移, 快行
    回旋之刃
    基本伤害: 418–628
    暴击几率: 5%
    攻击伤害: 60%
    攻击伤害: 60%
    攻击间隔: 1.455 秒
    冷却时间: 6 秒
    在敌人之间穿梭,造成武器伤害。双持时使用两把武器同时发起攻击并造成一次伤害。需要匕首、爪类和单手剑。
    攻击伤害总降 40%
    基础持续时间为 6
    cast time overrides attack duration [1]
    ignores proximity shield [1]
    monster flurry [1]
    whirling blades base ground fire damage to deal per minute [86286]
    KitavaDemonXMortar
    投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
    施放间隔: 1.5 秒
    冷却时间: 3 秒
    造成 633.2 - 938.1 物理伤害
    active skill area of effect radius +% final [100]
    base is projectile [1]
    is area damage [1]
    monster projectile variation [2]
    projectile minimum range [10]
    projectile spread radius per additional projectile [125]
    spell maximum action distance +% [500]
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 418–628
    暴击几率: 5%
    攻击间隔: 1.455 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monster/KitavaDemon/KitavaDemonHellscape"] = {
        name = "Kitava's Herald",
        life = 3.6,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.455,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "KitavaDemonCleave",
            "KitavaDemonWhirlingBlades",
            "Melee",
            "KitavaDemonLeapSlam",
            "KitavaDemonXMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "bleed_on_hit_with_attacks_%",
            "active_skill_bleeding_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
            "skill_double_hits_when_dual_wielding",
        },
        levels = {
            [1] = {100, -44, -25, baseMultiplier = 1.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonWhirlingBlades"] = {
        name = "Whirling Blades",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.859,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "whirling_blades_base_ground_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "monster_flurry",
            "cast_time_overrides_attack_duration",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
            [2] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 45, statInterpolation = {3},  cost = { }, },
            [3] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
            [4] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 84, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_fire",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {50, 50, 15, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonXMortar"] = {
        name = "KitavaDemonXMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_minimum_range",
            "projectile_spread_radius_per_additional_projectile",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2, 500, 10, 125, 100, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.54000002145767, 0.80000001192093, 2, 500, 10, 125, 100, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    display monster may inflict bleeding [1]
    IdMonsterInflictsBleedingText
    FamilyMonsterInflictsBleedingText
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • display monster may inflict bleeding Min: 1 Max: 1 全域
  • monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 全域
  • Craft Tagscaster_damage damage attack caster speed
    奇塔弗的信使
    古灵
    display monster may inflict bleeding [1]
    monster base type attack cast speed +% and damage -% final [33]
    visual attached elder tentacles [1]
    伤害提高 30%
    攻击速度加快 40%
    移动速度加快 40%
    承受伤害降低 25%
    Kitava's Herald
    幽魂N
    标签cannot_be_monolith, 施法, cleaving_weapon, cultist, demon, eldritch, fire_affinity, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, no_legacy_of_zeal, not_int, physical_affinity, red_blood, slow_movement
    Packs
  • 恶魔传送门, 裂界之仆 古灵实验者, 裂界之仆 反刍鸟, 裂界之仆 刑罚者, 裂界之仆 畸变者, 奇塔弗的信使
  • 恶魔传送门, 裂界之仆 古灵实验者, 裂界之仆 刑罚者, 裂界之仆 畸变者, 奇塔弗的信使
  • 生命
    360%
    护甲
    +50%
    闪避值
    +40%
    异常状态临界值
    360%
    抗性
    37 37 37 0
    伤害
    140%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 10
    攻击间隔
    1.455 秒
    伤害分布
    ±20%
    经验值
    240%
    Model Size
    100%
    类型
    KitavaDemon
    Metadata
    KitavaDemonTentacles
    等级
    68
    生命
    23,160
    护甲
    43,185
    闪避值
    6,635
    能量护盾
    0
    伤害
    523
    法术伤害
    523
    命中
    290
    攻击间隔
    1.455
    经验值
    24,612
    异常状态临界值
    23,160
    冰缓
    73
    Shock
    73
    Brittle
    414
    Scorch
    73
    Sap
    202
    KitavaDemonLeapSlam
    攻击, 范围, 近战, 位移, 快行, Slam, 图腾技能
    跃击
    基本伤害: 418–628
    暴击几率: 5%
    攻击伤害: 120%
    攻击伤害: 120%
    攻击间隔: 1.455 秒
    冷却时间: 5 秒
    一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧类、锤类、短杖、剑类或长杖。
    攻击伤害总增 20%
    获得额外火焰伤害, 其数值等同于自身物理伤害的 50%
    基础范围为 1.5
    active skill area of effect radius +% final [50]
    cast time overrides attack duration [1]
    is area damage [1]
    KitavaDemonCleave
    攻击, 范围, 攻击可重复, 近战, ThresholdJewelArea
    劈砍
    基本伤害: 418–628
    暴击几率: 5%
    攻击伤害: 190%
    攻击伤害: 190%
    攻击间隔: 1.455 秒
    冷却时间: 6 秒
    在身体前方以弧状挥动武器(双持时则挥动两把武器),对前方区域的怪物造成伤害。限定斧类与剑类。
    攻击伤害总增 90%
    攻击速度总降 25%
    流血伤害总降 +44%
    导致流血
    is area damage [1]
    skill double hits when dual wielding [1]
    KitavaDemonWhirlingBlades
    攻击, 近战, 位移, 快行
    回旋之刃
    基本伤害: 418–628
    暴击几率: 5%
    攻击伤害: 60%
    攻击伤害: 60%
    攻击间隔: 1.455 秒
    冷却时间: 6 秒
    在敌人之间穿梭,造成武器伤害。双持时使用两把武器同时发起攻击并造成一次伤害。需要匕首、爪类和单手剑。
    攻击伤害总降 40%
    基础持续时间为 6
    cast time overrides attack duration [1]
    ignores proximity shield [1]
    monster flurry [1]
    whirling blades base ground fire damage to deal per minute [86286]
    KitavaDemonXMortar
    投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
    施放间隔: 1.5 秒
    冷却时间: 3 秒
    造成 633.2 - 938.1 物理伤害
    active skill area of effect radius +% final [100]
    base is projectile [1]
    is area damage [1]
    monster projectile variation [2]
    projectile minimum range [10]
    projectile spread radius per additional projectile [125]
    spell maximum action distance +% [500]
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 418–628
    暴击几率: 5%
    攻击间隔: 1.455 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    TentaclePortalWalkEmerge
    walk emerge distance [150]
    walk emerge height offset [-100]

    Object Type

    version 2
    extends "Metadata/Monsters/KitavaDemon/KitavaDemon"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/KitavaDemon/KitavaDemon"
    
    BaseEvents 
    { 
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/raise_spectre/shadow_mirror/shadow_mirror_EPK.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monster/KitavaDemon/KitavaDemonTentacles"] = {
        name = "Kitava's Herald",
        life = 3.6,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.455,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "KitavaDemonCleave",
            "KitavaDemonWhirlingBlades",
            "Melee",
            "KitavaDemonLeapSlam",
            "KitavaDemonXMortar",
            "TentaclePortalWalkEmerge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "bleed_on_hit_with_attacks_%",
            "active_skill_bleeding_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
            "skill_double_hits_when_dual_wielding",
        },
        levels = {
            [1] = {100, -44, -25, baseMultiplier = 1.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonWhirlingBlades"] = {
        name = "Whirling Blades",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.859,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "whirling_blades_base_ground_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "monster_flurry",
            "cast_time_overrides_attack_duration",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
            [2] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 45, statInterpolation = {3},  cost = { }, },
            [3] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
            [4] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 84, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_fire",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {50, 50, 15, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonXMortar"] = {
        name = "KitavaDemonXMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_minimum_range",
            "projectile_spread_radius_per_additional_projectile",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2, 500, 10, 125, 100, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.54000002145767, 0.80000001192093, 2, 500, 10, 125, 100, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TentaclePortalWalkEmerge"] = {
        name = "TentaclePortalWalkEmerge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
            "walk_emerge_height_offset",
        },
        levels = {
            [1] = {150, -100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    display monster may inflict bleeding [1]
    IdMonsterInflictsBleedingText
    FamilyMonsterInflictsBleedingText
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • display monster may inflict bleeding Min: 1 Max: 1 全域
  • monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 全域
  • Craft Tagscaster_damage damage attack caster speed
    visual attached elder tentacles [1]
    IdMonsterTentacles_
    FamilyMonsterTentacles
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • visual attached elder tentacles Min: 1 Max: 1 全域
  • 伤害提高 30%
    攻击速度加快 40%
    移动速度加快 40%
    承受伤害降低 25%
    IdChimeraMinionFerocity
    FamilyChimeraMinionFerocity
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • damage +% Min: 30 Max: 30 全域
  • attack speed +% Min: 40 Max: 40 全域
  • base damage taken +% Min: -25 Max: -25 全域
  • base movement velocity +% Min: 40 Max: 40 全域
  • Craft Tagsdamage attack speed
    奇塔弗的信使
    恶魔
    display monster may inflict bleeding [1]
    monster base type attack cast speed +% and damage -% final [33]
    Kitava's Herald
    幽魂Y
    地区教堂顶楼, 化作火海的高庭, 藏骸运河, 饲槽
    标签cannot_be_monolith, 施法, cleaving_weapon, cultist, demon, fire_affinity, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, not_int, physical_affinity, red_blood, slow_movement
    Packs
  • 教堂顶楼, 藏骸运河, 饲槽: 奇塔弗的信使, 渎灵奴隶
  • 教堂顶楼, 化作火海的高庭, 藏骸运河, 饲槽: 奇塔弗的信使, 奇塔弗的信徒, 奇塔弗的信徒, 奇塔弗的信徒
  • 奇塔弗的信使
  • 黑暗之灵核心, 奇塔弗的信使
  • 生命
    360%
    护甲
    +50%
    闪避值
    +40%
    异常状态临界值
    360%
    抗性
    37 37 37 0
    伤害
    140%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 10
    攻击间隔
    1.455 秒
    伤害分布
    ±20%
    经验值
    240%
    Model Size
    100%
    类型
    KitavaDemon
    Metadata
    KitavaDemon2
    等级
    67
    生命
    21,343
    护甲
    39,896
    闪避值
    6,405
    能量护盾
    0
    伤害
    497
    法术伤害
    497
    命中
    279
    攻击间隔
    1.455
    经验值
    24,034
    异常状态临界值
    21,343
    冰缓
    67
    Shock
    67
    Brittle
    382
    Scorch
    67
    Sap
    186
    KitavaDemonLeapSlam
    攻击, 范围, 近战, 位移, 快行, Slam, 图腾技能
    跃击
    基本伤害: 398–597
    暴击几率: 5%
    攻击伤害: 120%
    攻击伤害: 120%
    攻击间隔: 1.455 秒
    冷却时间: 5 秒
    一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧类、锤类、短杖、剑类或长杖。
    攻击伤害总增 20%
    获得额外火焰伤害, 其数值等同于自身物理伤害的 50%
    基础范围为 1.5
    active skill area of effect radius +% final [50]
    cast time overrides attack duration [1]
    is area damage [1]
    KitavaDemonCleave
    攻击, 范围, 攻击可重复, 近战, ThresholdJewelArea
    劈砍
    基本伤害: 398–597
    暴击几率: 5%
    攻击伤害: 190%
    攻击伤害: 190%
    攻击间隔: 1.455 秒
    冷却时间: 6 秒
    在身体前方以弧状挥动武器(双持时则挥动两把武器),对前方区域的怪物造成伤害。限定斧类与剑类。
    攻击伤害总增 90%
    攻击速度总降 25%
    流血伤害总降 +44%
    导致流血
    is area damage [1]
    skill double hits when dual wielding [1]
    KitavaDemonWhirlingBlades
    攻击, 近战, 位移, 快行
    回旋之刃
    基本伤害: 398–597
    暴击几率: 5%
    攻击伤害: 60%
    攻击伤害: 60%
    攻击间隔: 1.455 秒
    冷却时间: 6 秒
    在敌人之间穿梭,造成武器伤害。双持时使用两把武器同时发起攻击并造成一次伤害。需要匕首、爪类和单手剑。
    攻击伤害总降 40%
    基础持续时间为 6
    cast time overrides attack duration [1]
    ignores proximity shield [1]
    monster flurry [1]
    whirling blades base ground fire damage to deal per minute [81210]
    KitavaDemonXMortar
    投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
    施放间隔: 1.5 秒
    冷却时间: 3 秒
    造成 906.4 - 1360 物理伤害
    active skill area of effect radius +% final [100]
    base is projectile [1]
    is area damage [1]
    monster projectile variation [2]
    projectile minimum range [10]
    projectile spread radius per additional projectile [125]
    spell maximum action distance +% [500]
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 398–597
    暴击几率: 5%
    攻击间隔: 1.455 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monster/KitavaDemon/KitavaDemon2"] = {
        name = "Kitava's Herald",
        life = 3.6,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.455,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "KitavaDemonCleave",
            "KitavaDemonWhirlingBlades",
            "Melee",
            "KitavaDemonLeapSlam",
            "KitavaDemonXMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "bleed_on_hit_with_attacks_%",
            "active_skill_bleeding_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
            "skill_double_hits_when_dual_wielding",
        },
        levels = {
            [1] = {100, -44, -25, baseMultiplier = 1.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonWhirlingBlades"] = {
        name = "Whirling Blades",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.859,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "whirling_blades_base_ground_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "monster_flurry",
            "cast_time_overrides_attack_duration",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
            [2] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 45, statInterpolation = {3},  cost = { }, },
            [3] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
            [4] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 84, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_fire",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {50, 50, 15, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonXMortar"] = {
        name = "KitavaDemonXMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_minimum_range",
            "projectile_spread_radius_per_additional_projectile",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2, 500, 10, 125, 100, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.54000002145767, 0.80000001192093, 2, 500, 10, 125, 100, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    display monster may inflict bleeding [1]
    IdMonsterInflictsBleedingText
    FamilyMonsterInflictsBleedingText
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • display monster may inflict bleeding Min: 1 Max: 1 全域
  • monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 全域
  • Craft Tagscaster_damage damage attack caster speed
    奇塔弗的使徒
    恶魔
    display monster may inflict bleeding [1]
    monster base type attack cast speed +% and damage -% final [33]
    Kitava's Herald
    幽魂Y
    标签cannot_be_monolith, 施法, cleaving_weapon, cultist, demon, fire_affinity, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, not_int, physical_affinity, red_blood, slow_movement
    生命
    360%
    护甲
    +50%
    闪避值
    +40%
    异常状态临界值
    360%
    抗性
    37 37 37 0
    伤害
    140%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 10
    攻击间隔
    1.455 秒
    伤害分布
    ±20%
    经验值
    240%
    Model Size
    120%
    类型
    KitavaDemon
    Metadata
    KitavaDemon2Supporter
    等级
    68
    生命
    23,160
    护甲
    43,185
    闪避值
    6,635
    能量护盾
    0
    伤害
    523
    法术伤害
    523
    命中
    290
    攻击间隔
    1.455
    经验值
    24,612
    异常状态临界值
    23,160
    冰缓
    73
    Shock
    73
    Brittle
    414
    Scorch
    73
    Sap
    202
    KitavaDemonLeapSlam
    攻击, 范围, 近战, 位移, 快行, Slam, 图腾技能
    跃击
    基本伤害: 418–628
    暴击几率: 5%
    攻击伤害: 120%
    攻击伤害: 120%
    攻击间隔: 1.455 秒
    冷却时间: 5 秒
    一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧类、锤类、短杖、剑类或长杖。
    攻击伤害总增 20%
    获得额外火焰伤害, 其数值等同于自身物理伤害的 50%
    基础范围为 1.5
    active skill area of effect radius +% final [50]
    cast time overrides attack duration [1]
    is area damage [1]
    KitavaDemonCleave
    攻击, 范围, 攻击可重复, 近战, ThresholdJewelArea
    劈砍
    基本伤害: 418–628
    暴击几率: 5%
    攻击伤害: 190%
    攻击伤害: 190%
    攻击间隔: 1.455 秒
    冷却时间: 6 秒
    在身体前方以弧状挥动武器(双持时则挥动两把武器),对前方区域的怪物造成伤害。限定斧类与剑类。
    攻击伤害总增 90%
    攻击速度总降 25%
    流血伤害总降 +44%
    导致流血
    is area damage [1]
    skill double hits when dual wielding [1]
    KitavaDemonWhirlingBlades
    攻击, 近战, 位移, 快行
    回旋之刃
    基本伤害: 418–628
    暴击几率: 5%
    攻击伤害: 60%
    攻击伤害: 60%
    攻击间隔: 1.455 秒
    冷却时间: 6 秒
    在敌人之间穿梭,造成武器伤害。双持时使用两把武器同时发起攻击并造成一次伤害。需要匕首、爪类和单手剑。
    攻击伤害总降 40%
    基础持续时间为 6
    cast time overrides attack duration [1]
    ignores proximity shield [1]
    monster flurry [1]
    whirling blades base ground fire damage to deal per minute [86286]
    KitavaDemonXMortar
    投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
    施放间隔: 1.5 秒
    冷却时间: 3 秒
    造成 633.2 - 938.1 物理伤害
    active skill area of effect radius +% final [100]
    base is projectile [1]
    is area damage [1]
    monster projectile variation [2]
    projectile minimum range [10]
    projectile spread radius per additional projectile [125]
    spell maximum action distance +% [500]
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 418–628
    暴击几率: 5%
    攻击间隔: 1.455 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	basic_action = "Emerge"
    	
    }
    
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monster/KitavaDemon/KitavaDemon2Supporter"] = {
        name = "Kitava's Herald",
        life = 3.6,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.455,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "KitavaDemonCleave",
            "KitavaDemonWhirlingBlades",
            "Melee",
            "KitavaDemonLeapSlam",
            "KitavaDemonXMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "bleed_on_hit_with_attacks_%",
            "active_skill_bleeding_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
            "skill_double_hits_when_dual_wielding",
        },
        levels = {
            [1] = {100, -44, -25, baseMultiplier = 1.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonWhirlingBlades"] = {
        name = "Whirling Blades",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.859,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "whirling_blades_base_ground_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "monster_flurry",
            "cast_time_overrides_attack_duration",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
            [2] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 45, statInterpolation = {3},  cost = { }, },
            [3] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
            [4] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 84, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_fire",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {50, 50, 15, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonXMortar"] = {
        name = "KitavaDemonXMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_minimum_range",
            "projectile_spread_radius_per_additional_projectile",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2, 500, 10, 125, 100, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.54000002145767, 0.80000001192093, 2, 500, 10, 125, 100, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    display monster may inflict bleeding [1]
    IdMonsterInflictsBleedingText
    FamilyMonsterInflictsBleedingText
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • display monster may inflict bleeding Min: 1 Max: 1 全域
  • monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 全域
  • Craft Tagscaster_damage damage attack caster speed
    奇塔弗的使徒
    恶魔
    display monster may inflict bleeding [1]
    monster base type attack cast speed +% and damage -% final [33]
    Kitava's Herald
    幽魂Y
    标签cannot_be_monolith, 施法, cleaving_weapon, cultist, demon, fire_affinity, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, melee, not_int, physical_affinity, red_blood, slow_movement
    Packs
  • 奇塔弗的使徒, 奇塔弗的信徒, 奇塔弗的信徒, 奇塔弗的信徒
  • 生命
    360%
    护甲
    +50%
    闪避值
    +40%
    异常状态临界值
    360%
    抗性
    37 37 37 0
    伤害
    140%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 10
    攻击间隔
    1.455 秒
    伤害分布
    ±20%
    经验值
    240%
    Model Size
    100%
    类型
    KitavaDemon
    Metadata
    KitavaDemon2Hellscape
    等级
    68
    生命
    23,160
    护甲
    43,185
    闪避值
    6,635
    能量护盾
    0
    伤害
    523
    法术伤害
    523
    命中
    290
    攻击间隔
    1.455
    经验值
    24,612
    异常状态临界值
    23,160
    冰缓
    73
    Shock
    73
    Brittle
    414
    Scorch
    73
    Sap
    202
    KitavaDemonLeapSlam
    攻击, 范围, 近战, 位移, 快行, Slam, 图腾技能
    跃击
    基本伤害: 418–628
    暴击几率: 5%
    攻击伤害: 120%
    攻击伤害: 120%
    攻击间隔: 1.455 秒
    冷却时间: 5 秒
    一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧类、锤类、短杖、剑类或长杖。
    攻击伤害总增 20%
    获得额外火焰伤害, 其数值等同于自身物理伤害的 50%
    基础范围为 1.5
    active skill area of effect radius +% final [50]
    cast time overrides attack duration [1]
    is area damage [1]
    KitavaDemonCleave
    攻击, 范围, 攻击可重复, 近战, ThresholdJewelArea
    劈砍
    基本伤害: 418–628
    暴击几率: 5%
    攻击伤害: 190%
    攻击伤害: 190%
    攻击间隔: 1.455 秒
    冷却时间: 6 秒
    在身体前方以弧状挥动武器(双持时则挥动两把武器),对前方区域的怪物造成伤害。限定斧类与剑类。
    攻击伤害总增 90%
    攻击速度总降 25%
    流血伤害总降 +44%
    导致流血
    is area damage [1]
    skill double hits when dual wielding [1]
    KitavaDemonWhirlingBlades
    攻击, 近战, 位移, 快行
    回旋之刃
    基本伤害: 418–628
    暴击几率: 5%
    攻击伤害: 60%
    攻击伤害: 60%
    攻击间隔: 1.455 秒
    冷却时间: 6 秒
    在敌人之间穿梭,造成武器伤害。双持时使用两把武器同时发起攻击并造成一次伤害。需要匕首、爪类和单手剑。
    攻击伤害总降 40%
    基础持续时间为 6
    cast time overrides attack duration [1]
    ignores proximity shield [1]
    monster flurry [1]
    whirling blades base ground fire damage to deal per minute [86286]
    KitavaDemonXMortar
    投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
    施放间隔: 1.5 秒
    冷却时间: 3 秒
    造成 633.2 - 938.1 物理伤害
    active skill area of effect radius +% final [100]
    base is projectile [1]
    is area damage [1]
    monster projectile variation [2]
    projectile minimum range [10]
    projectile spread radius per additional projectile [125]
    spell maximum action distance +% [500]
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 418–628
    暴击几率: 5%
    攻击间隔: 1.455 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monster/KitavaDemon/KitavaDemon2Hellscape"] = {
        name = "Kitava's Herald",
        life = 3.6,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.455,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "KitavaDemonCleave",
            "KitavaDemonWhirlingBlades",
            "Melee",
            "KitavaDemonLeapSlam",
            "KitavaDemonXMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "bleed_on_hit_with_attacks_%",
            "active_skill_bleeding_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
            "skill_double_hits_when_dual_wielding",
        },
        levels = {
            [1] = {100, -44, -25, baseMultiplier = 1.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonWhirlingBlades"] = {
        name = "Whirling Blades",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.859,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "whirling_blades_base_ground_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "monster_flurry",
            "cast_time_overrides_attack_duration",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
            [2] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 45, statInterpolation = {3},  cost = { }, },
            [3] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
            [4] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 84, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_fire",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {50, 50, 15, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonXMortar"] = {
        name = "KitavaDemonXMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_minimum_range",
            "projectile_spread_radius_per_additional_projectile",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2, 500, 10, 125, 100, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.54000002145767, 0.80000001192093, 2, 500, 10, 125, 100, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    display monster may inflict bleeding [1]
    IdMonsterInflictsBleedingText
    FamilyMonsterInflictsBleedingText
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • display monster may inflict bleeding Min: 1 Max: 1 全域
  • monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 全域
  • Craft Tagscaster_damage damage attack caster speed
    奇塔弗的信使
    恶魔
    display monster may inflict bleeding [1]
    monster base type attack cast speed +% and damage -% final [33]
    cannot be used as minion [1]
    Kitava's Herald
    幽魂N
    标签cannot_be_monolith, 施法, cleaving_weapon, cultist, demon, fire_affinity, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, not_int, physical_affinity, red_blood, slow_movement
    生命
    360%
    护甲
    +50%
    闪避值
    +40%
    异常状态临界值
    360%
    抗性
    37 37 37 0
    伤害
    140%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 10
    攻击间隔
    1.455 秒
    伤害分布
    ±20%
    经验值
    240%
    Model Size
    100%
    类型
    KitavaDemon
    Metadata
    KitavaDemonBannon
    等级
    68
    生命
    23,160
    护甲
    43,185
    闪避值
    6,635
    能量护盾
    0
    伤害
    523
    法术伤害
    523
    命中
    290
    攻击间隔
    1.455
    经验值
    24,612
    异常状态临界值
    23,160
    冰缓
    73
    Shock
    73
    Brittle
    414
    Scorch
    73
    Sap
    202
    KitavaDemonLeapSlam
    攻击, 范围, 近战, 位移, 快行, Slam, 图腾技能
    跃击
    基本伤害: 418–628
    暴击几率: 5%
    攻击伤害: 120%
    攻击伤害: 120%
    攻击间隔: 1.455 秒
    冷却时间: 5 秒
    一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧类、锤类、短杖、剑类或长杖。
    攻击伤害总增 20%
    获得额外火焰伤害, 其数值等同于自身物理伤害的 50%
    基础范围为 1.5
    active skill area of effect radius +% final [50]
    cast time overrides attack duration [1]
    is area damage [1]
    KitavaDemonCleave
    攻击, 范围, 攻击可重复, 近战, ThresholdJewelArea
    劈砍
    基本伤害: 418–628
    暴击几率: 5%
    攻击伤害: 190%
    攻击伤害: 190%
    攻击间隔: 1.455 秒
    冷却时间: 6 秒
    在身体前方以弧状挥动武器(双持时则挥动两把武器),对前方区域的怪物造成伤害。限定斧类与剑类。
    攻击伤害总增 90%
    攻击速度总降 25%
    流血伤害总降 +44%
    导致流血
    is area damage [1]
    skill double hits when dual wielding [1]
    KitavaDemonWhirlingBlades
    攻击, 近战, 位移, 快行
    回旋之刃
    基本伤害: 418–628
    暴击几率: 5%
    攻击伤害: 60%
    攻击伤害: 60%
    攻击间隔: 1.455 秒
    冷却时间: 6 秒
    在敌人之间穿梭,造成武器伤害。双持时使用两把武器同时发起攻击并造成一次伤害。需要匕首、爪类和单手剑。
    攻击伤害总降 40%
    基础持续时间为 6
    cast time overrides attack duration [1]
    ignores proximity shield [1]
    monster flurry [1]
    whirling blades base ground fire damage to deal per minute [86286]
    KitavaDemonXMortar
    投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
    施放间隔: 1.5 秒
    冷却时间: 3 秒
    造成 633.2 - 938.1 物理伤害
    active skill area of effect radius +% final [100]
    base is projectile [1]
    is area damage [1]
    monster projectile variation [2]
    projectile minimum range [10]
    projectile spread radius per additional projectile [125]
    spell maximum action distance +% [500]
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 418–628
    暴击几率: 5%
    攻击间隔: 1.455 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	set_corpse_cannot_be_destroyed = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monster/KitavaDemon/KitavaDemonBannon"] = {
        name = "Kitava's Herald",
        life = 3.6,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.455,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "KitavaDemonCleave",
            "KitavaDemonWhirlingBlades",
            "Melee",
            "KitavaDemonLeapSlam",
            "KitavaDemonXMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "bleed_on_hit_with_attacks_%",
            "active_skill_bleeding_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
            "skill_double_hits_when_dual_wielding",
        },
        levels = {
            [1] = {100, -44, -25, baseMultiplier = 1.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonWhirlingBlades"] = {
        name = "Whirling Blades",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.859,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "whirling_blades_base_ground_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "monster_flurry",
            "cast_time_overrides_attack_duration",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
            [2] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 45, statInterpolation = {3},  cost = { }, },
            [3] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
            [4] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 84, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_fire",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {50, 50, 15, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonXMortar"] = {
        name = "KitavaDemonXMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_minimum_range",
            "projectile_spread_radius_per_additional_projectile",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2, 500, 10, 125, 100, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.54000002145767, 0.80000001192093, 2, 500, 10, 125, 100, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    display monster may inflict bleeding [1]
    IdMonsterInflictsBleedingText
    FamilyMonsterInflictsBleedingText
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • display monster may inflict bleeding Min: 1 Max: 1 全域
  • monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 全域
  • Craft Tagscaster_damage damage attack caster speed
    cannot be used as minion [1]
    IdCannotBeUsedAsMinion
    FamilyCannotBeUsedAsMinion
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 全域
  • 奇塔弗的信使
    恶魔
    display monster may inflict bleeding [1]
    monster base type attack cast speed +% and damage -% final [33]
    monster no drops or experience [1]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Kitava's Herald
    幽魂N
    标签施法, cleaving_weapon, cultist, demon, fire_affinity, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, not_int, physical_affinity, red_blood, slow_movement
    生命
    360%
    护甲
    +50%
    闪避值
    +40%
    异常状态临界值
    360%
    抗性
    37 37 37 0
    伤害
    140%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 10
    攻击间隔
    1.455 秒
    伤害分布
    ±20%
    经验值
    240%
    Model Size
    100%
    类型
    KitavaDemonMinion
    Metadata
    KitavaDemonMinion_
    等级
    68
    生命
    23,160
    护甲
    43,185
    闪避值
    6,635
    能量护盾
    0
    伤害
    523
    法术伤害
    523
    命中
    290
    攻击间隔
    1.455
    经验值
    24,612
    异常状态临界值
    23,160
    冰缓
    73
    Shock
    73
    Brittle
    414
    Scorch
    73
    Sap
    202
    KitavaDemonLeapSlam
    攻击, 范围, 近战, 位移, 快行, Slam, 图腾技能
    跃击
    基本伤害: 418–628
    暴击几率: 5%
    攻击伤害: 120%
    攻击伤害: 120%
    攻击间隔: 1.455 秒
    冷却时间: 5 秒
    一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧类、锤类、短杖、剑类或长杖。
    攻击伤害总增 20%
    获得额外火焰伤害, 其数值等同于自身物理伤害的 50%
    基础范围为 1.5
    active skill area of effect radius +% final [50]
    cast time overrides attack duration [1]
    is area damage [1]
    KitavaDemonCleave
    攻击, 范围, 攻击可重复, 近战, ThresholdJewelArea
    劈砍
    基本伤害: 418–628
    暴击几率: 5%
    攻击伤害: 190%
    攻击伤害: 190%
    攻击间隔: 1.455 秒
    冷却时间: 6 秒
    在身体前方以弧状挥动武器(双持时则挥动两把武器),对前方区域的怪物造成伤害。限定斧类与剑类。
    攻击伤害总增 90%
    攻击速度总降 25%
    流血伤害总降 +44%
    导致流血
    is area damage [1]
    skill double hits when dual wielding [1]
    KitavaDemonWhirlingBlades
    攻击, 近战, 位移, 快行
    回旋之刃
    基本伤害: 418–628
    暴击几率: 5%
    攻击伤害: 60%
    攻击伤害: 60%
    攻击间隔: 1.455 秒
    冷却时间: 6 秒
    在敌人之间穿梭,造成武器伤害。双持时使用两把武器同时发起攻击并造成一次伤害。需要匕首、爪类和单手剑。
    攻击伤害总降 40%
    基础持续时间为 6
    cast time overrides attack duration [1]
    ignores proximity shield [1]
    monster flurry [1]
    whirling blades base ground fire damage to deal per minute [86286]
    KitavaDemonXMortar
    投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
    施放间隔: 1.5 秒
    冷却时间: 3 秒
    造成 633.2 - 938.1 物理伤害
    active skill area of effect radius +% final [100]
    base is projectile [1]
    is area damage [1]
    monster projectile variation [2]
    projectile minimum range [10]
    projectile spread radius per additional projectile [125]
    spell maximum action distance +% [500]
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 418–628
    暴击几率: 5%
    攻击间隔: 1.455 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	basic_action = "Emerge"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monster/KitavaDemon/KitavaDemonMinion_"] = {
        name = "Kitava's Herald",
        life = 3.6,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.455,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "KitavaDemonCleave",
            "KitavaDemonWhirlingBlades",
            "Melee",
            "KitavaDemonLeapSlam",
            "KitavaDemonXMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "bleed_on_hit_with_attacks_%",
            "active_skill_bleeding_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
            "skill_double_hits_when_dual_wielding",
        },
        levels = {
            [1] = {100, -44, -25, baseMultiplier = 1.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonWhirlingBlades"] = {
        name = "Whirling Blades",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.859,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "whirling_blades_base_ground_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "monster_flurry",
            "cast_time_overrides_attack_duration",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
            [2] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 45, statInterpolation = {3},  cost = { }, },
            [3] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
            [4] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 84, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_fire",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {50, 50, 15, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonXMortar"] = {
        name = "KitavaDemonXMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_minimum_range",
            "projectile_spread_radius_per_additional_projectile",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2, 500, 10, 125, 100, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.54000002145767, 0.80000001192093, 2, 500, 10, 125, 100, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    display monster may inflict bleeding [1]
    IdMonsterInflictsBleedingText
    FamilyMonsterInflictsBleedingText
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • display monster may inflict bleeding Min: 1 Max: 1 全域
  • monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 全域
  • Craft Tagscaster_damage damage attack caster speed
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 全域
  • cant possess this Min: 1 Max: 1 全域
  • cannot be afflicted Min: 1 Max: 1 全域
  • monster no talismans Min: 1 Max: 1 全域
  • cannot have azmeri dust Min: 1 Max: 1 全域
  • cannot have affliction mods Min: 1 Max: 1 全域
  • cannot be tagged by sentinel Min: 1 Max: 1 全域
  • 奇塔弗的使徒
    恶魔
    display monster may inflict bleeding [1]
    monster base type attack cast speed +% and damage -% final [33]
    Kitava's Herald
    幽魂N
    标签施法, cleaving_weapon, cultist, demon, fire_affinity, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, not_int, physical_affinity, red_blood, slow_movement
    生命
    360%
    护甲
    +50%
    闪避值
    +40%
    异常状态临界值
    360%
    抗性
    37 37 37 0
    伤害
    140%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 10
    攻击间隔
    1.455 秒
    伤害分布
    ±20%
    经验值
    240%
    Model Size
    100%
    类型
    KitavaDemonMinion
    Metadata
    KitavaDemonMinionExtra
    等级
    68
    生命
    23,160
    护甲
    43,185
    闪避值
    6,635
    能量护盾
    0
    伤害
    523
    法术伤害
    523
    命中
    290
    攻击间隔
    1.455
    经验值
    24,612
    异常状态临界值
    23,160
    冰缓
    73
    Shock
    73
    Brittle
    414
    Scorch
    73
    Sap
    202
    KitavaDemonLeapSlam
    攻击, 范围, 近战, 位移, 快行, Slam, 图腾技能
    跃击
    基本伤害: 418–628
    暴击几率: 5%
    攻击伤害: 120%
    攻击伤害: 120%
    攻击间隔: 1.455 秒
    冷却时间: 5 秒
    一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧类、锤类、短杖、剑类或长杖。
    攻击伤害总增 20%
    获得额外火焰伤害, 其数值等同于自身物理伤害的 50%
    基础范围为 1.5
    active skill area of effect radius +% final [50]
    cast time overrides attack duration [1]
    is area damage [1]
    KitavaDemonCleave
    攻击, 范围, 攻击可重复, 近战, ThresholdJewelArea
    劈砍
    基本伤害: 418–628
    暴击几率: 5%
    攻击伤害: 190%
    攻击伤害: 190%
    攻击间隔: 1.455 秒
    冷却时间: 6 秒
    在身体前方以弧状挥动武器(双持时则挥动两把武器),对前方区域的怪物造成伤害。限定斧类与剑类。
    攻击伤害总增 90%
    攻击速度总降 25%
    流血伤害总降 +44%
    导致流血
    is area damage [1]
    skill double hits when dual wielding [1]
    KitavaDemonWhirlingBlades
    攻击, 近战, 位移, 快行
    回旋之刃
    基本伤害: 418–628
    暴击几率: 5%
    攻击伤害: 60%
    攻击伤害: 60%
    攻击间隔: 1.455 秒
    冷却时间: 6 秒
    在敌人之间穿梭,造成武器伤害。双持时使用两把武器同时发起攻击并造成一次伤害。需要匕首、爪类和单手剑。
    攻击伤害总降 40%
    基础持续时间为 6
    cast time overrides attack duration [1]
    ignores proximity shield [1]
    monster flurry [1]
    whirling blades base ground fire damage to deal per minute [86286]
    KitavaDemonXMortar
    投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
    施放间隔: 1.5 秒
    冷却时间: 3 秒
    造成 633.2 - 938.1 物理伤害
    active skill area of effect radius +% final [100]
    base is projectile [1]
    is area damage [1]
    monster projectile variation [2]
    projectile minimum range [10]
    projectile spread radius per additional projectile [125]
    spell maximum action distance +% [500]
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 418–628
    暴击几率: 5%
    攻击间隔: 1.455 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	basic_action = "Emerge"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monster/KitavaDemon/KitavaDemonMinionExtra"] = {
        name = "Kitava's Herald",
        life = 3.6,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.455,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "KitavaDemonCleave",
            "KitavaDemonWhirlingBlades",
            "Melee",
            "KitavaDemonLeapSlam",
            "KitavaDemonXMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "bleed_on_hit_with_attacks_%",
            "active_skill_bleeding_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
            "skill_double_hits_when_dual_wielding",
        },
        levels = {
            [1] = {100, -44, -25, baseMultiplier = 1.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonWhirlingBlades"] = {
        name = "Whirling Blades",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.859,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "whirling_blades_base_ground_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "monster_flurry",
            "cast_time_overrides_attack_duration",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
            [2] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 45, statInterpolation = {3},  cost = { }, },
            [3] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
            [4] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 84, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_fire",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {50, 50, 15, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonXMortar"] = {
        name = "KitavaDemonXMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_minimum_range",
            "projectile_spread_radius_per_additional_projectile",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2, 500, 10, 125, 100, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.54000002145767, 0.80000001192093, 2, 500, 10, 125, 100, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    display monster may inflict bleeding [1]
    IdMonsterInflictsBleedingText
    FamilyMonsterInflictsBleedingText
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • display monster may inflict bleeding Min: 1 Max: 1 全域
  • monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 全域
  • Craft Tagscaster_damage damage attack caster speed
    奇塔弗的使徒
    恶魔
    display monster may inflict bleeding [1]
    monster base type attack cast speed +% and damage -% final [33]
    Kitava's Herald
    幽魂N
    标签施法, cleaving_weapon, cultist, demon, fire_affinity, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, not_int, physical_affinity, red_blood, slow_movement
    生命
    360%
    护甲
    +50%
    闪避值
    +40%
    异常状态临界值
    360%
    抗性
    37 37 37 0
    伤害
    140%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 10
    攻击间隔
    1.455 秒
    伤害分布
    ±20%
    经验值
    240%
    Model Size
    100%
    类型
    KitavaDemonMinion
    Metadata
    KitavaDemonMinionExtraRare
    等级
    68
    生命
    23,160
    护甲
    43,185
    闪避值
    6,635
    能量护盾
    0
    伤害
    523
    法术伤害
    523
    命中
    290
    攻击间隔
    1.455
    经验值
    24,612
    异常状态临界值
    23,160
    冰缓
    73
    Shock
    73
    Brittle
    414
    Scorch
    73
    Sap
    202
    KitavaDemonLeapSlam
    攻击, 范围, 近战, 位移, 快行, Slam, 图腾技能
    跃击
    基本伤害: 418–628
    暴击几率: 5%
    攻击伤害: 120%
    攻击伤害: 120%
    攻击间隔: 1.455 秒
    冷却时间: 5 秒
    一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧类、锤类、短杖、剑类或长杖。
    攻击伤害总增 20%
    获得额外火焰伤害, 其数值等同于自身物理伤害的 50%
    基础范围为 1.5
    active skill area of effect radius +% final [50]
    cast time overrides attack duration [1]
    is area damage [1]
    KitavaDemonCleave
    攻击, 范围, 攻击可重复, 近战, ThresholdJewelArea
    劈砍
    基本伤害: 418–628
    暴击几率: 5%
    攻击伤害: 190%
    攻击伤害: 190%
    攻击间隔: 1.455 秒
    冷却时间: 6 秒
    在身体前方以弧状挥动武器(双持时则挥动两把武器),对前方区域的怪物造成伤害。限定斧类与剑类。
    攻击伤害总增 90%
    攻击速度总降 25%
    流血伤害总降 +44%
    导致流血
    is area damage [1]
    skill double hits when dual wielding [1]
    KitavaDemonWhirlingBlades
    攻击, 近战, 位移, 快行
    回旋之刃
    基本伤害: 418–628
    暴击几率: 5%
    攻击伤害: 60%
    攻击伤害: 60%
    攻击间隔: 1.455 秒
    冷却时间: 6 秒
    在敌人之间穿梭,造成武器伤害。双持时使用两把武器同时发起攻击并造成一次伤害。需要匕首、爪类和单手剑。
    攻击伤害总降 40%
    基础持续时间为 6
    cast time overrides attack duration [1]
    ignores proximity shield [1]
    monster flurry [1]
    whirling blades base ground fire damage to deal per minute [86286]
    KitavaDemonXMortar
    投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
    施放间隔: 1.5 秒
    冷却时间: 3 秒
    造成 633.2 - 938.1 物理伤害
    active skill area of effect radius +% final [100]
    base is projectile [1]
    is area damage [1]
    monster projectile variation [2]
    projectile minimum range [10]
    projectile spread radius per additional projectile [125]
    spell maximum action distance +% [500]
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 418–628
    暴击几率: 5%
    攻击间隔: 1.455 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	basic_action = "Emerge"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monster/KitavaDemon/KitavaDemonMinionExtraRare"] = {
        name = "Kitava's Herald",
        life = 3.6,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.455,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "KitavaDemonCleave",
            "KitavaDemonWhirlingBlades",
            "Melee",
            "KitavaDemonLeapSlam",
            "KitavaDemonXMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "bleed_on_hit_with_attacks_%",
            "active_skill_bleeding_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
            "skill_double_hits_when_dual_wielding",
        },
        levels = {
            [1] = {100, -44, -25, baseMultiplier = 1.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonWhirlingBlades"] = {
        name = "Whirling Blades",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.859,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "whirling_blades_base_ground_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "monster_flurry",
            "cast_time_overrides_attack_duration",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
            [2] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 45, statInterpolation = {3},  cost = { }, },
            [3] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
            [4] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 84, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_fire",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {50, 50, 15, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonXMortar"] = {
        name = "KitavaDemonXMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_minimum_range",
            "projectile_spread_radius_per_additional_projectile",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2, 500, 10, 125, 100, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.54000002145767, 0.80000001192093, 2, 500, 10, 125, 100, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    display monster may inflict bleeding [1]
    IdMonsterInflictsBleedingText
    FamilyMonsterInflictsBleedingText
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • display monster may inflict bleeding Min: 1 Max: 1 全域
  • monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 全域
  • Craft Tagscaster_damage damage attack caster speed
    Edit

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