黑暗之灵核心
恶魔
你的移动速度加成不会让你减速至基础速度以下
你的行动速度无法被减速至基础以下
Heart of the Insatiable
幽魂N
标签demon, flesh_armour, is_unarmed, non_attacking, red_blood, small_height, very_slow_movement
Packs
  • 黑暗之灵核心, 奇塔弗的信使
  • 生命
    1600%
    异常状态临界值
    1600%
    抗性
    40 40 40 25
    伤害
    200%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 6
    攻击间隔
    0 秒
    伤害分布
    ±0%
    经验值
    200%
    Model Size
    130%
    类型
    KitavaHeartMapSupporter
    Metadata
    KitavaHeartMapSupporter
    等级
    68
    生命
    102,934
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    0
    伤害
    747
    法术伤害
    747
    命中
    290
    攻击间隔
    0
    经验值
    20,510
    异常状态临界值
    102,934
    冰缓
    325
    Shock
    325
    Brittle
    1,841
    Scorch
    325
    Sap
    899
    SSMKitavaHeartHeraldsRare
    法术, 法术可重复, 可触发
    施放间隔: 1 秒
    alternate minion [638]
    number of monsters to summon [1]
    summon specific monsters radius +% [80]
    summoned monster rarity [2]
    summoned monsters are minions [1]
    SSMKitavaHeartHeralds
    法术, 法术可重复, 可触发
    施放间隔: 1 秒
    alternate minion [638]
    number of monsters to summon [6]
    summon specific monsters radius +% [80]
    summoned monsters are minions [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Pathfinding
    {
    	immobile = true
    }
    
    Stats
    {
    	set_cannot_be_knocked_back = 1
    	set_immune_vaal_lighting_warp = 1
    	set_base_cannot_be_stunned = 1
    	maximum_life_+% = 75
    }
    
    Life
    {
    	corpse_usable = false
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_corpus_insanity/blood_orb_explode.ao"
    }
    
    BaseEvents
    {
    	on_construction_complete =
    	"
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/act10/Kitava/heart/soul_ties_rig.ao );
    		AddAttached( Metadata/Effects/Spells/monsters_effects/act10/Kitava/heart/soul_ties_rig_supporter.ao,  );
    	"
    }
    
    Life
    {
    	on_life_percent_reaches_80 = "PlayAnimation( flinch );"
    	on_life_percent_reaches_50 = "PlayAnimation( flinch );"
    	on_life_percent_reaches_30 = "PlayAnimation( flinch );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/KitavaBoss/KitavaHeartMapSupporter"] = {
        name = "Heart of the Insatiable",
        life = 16,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0,
        attackTime = 0,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "SSMKitavaHeartHeralds",
            "SSMKitavaHeartHeraldsRare",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMKitavaHeartHeralds"] = {
        name = "SSMKitavaHeartHeralds",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
        },
        levels = {
            [1] = {6, 638, 80, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMKitavaHeartHeraldsRare"] = {
        name = "SSMKitavaHeartHeraldsRare",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monster_rarity",
            "summoned_monsters_are_minions",
        },
        levels = {
            [1] = {1, 638, 80, 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    你的移动速度加成不会让你减速至基础速度以下
    你的行动速度无法被减速至基础以下
    IdMonsterCannotBeSlowed
    FamilyMonsterCannotBeSlowed
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • action speed cannot be reduced below base Min: 1 Max: 1 全域
  • movement speed cannot be reduced below base Min: 1 Max: 1 全域
  • Craft Tagsspeed
    Edit

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