Вестник Китавы
Демон
display monster may inflict bleeding [1]
monster base type attack cast speed +% and damage -% final [33]
Kitava's Herald
SpectreY
AreaКрыша собора, Лаборатория вечных, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Карта колокольни
Tagscannot_be_monolith, Чародейский, cleaving_weapon, cultist, demon, fire_affinity, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, not_int, physical_affinity, red_blood, slow_movement
Packs
  • Крыша собора: Вестник Китавы
  • Лаборатория вечных: Вестник Китавы, Сторонник Китавы, Сторонник Китавы
  • Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти: Вестник Китавы, Сторонник Китавы, Сторонник Китавы
  • Здоровье
    360%
    Броня
    +60%
    Уклонение
    +40%
    Ailment Threshold
    360%
    Сопротивление
    37 37 37 0
    Damage
    140%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.455 Second
    Damage Spread
    ±20%
    Опыт
    240%
    Model Size
    100%
    Type
    KitavaDemon
    Metadata
    KitavaDemon
    Уровень
    83
    Здоровье
    115,260
    Броня
    147,963
    Уклонение
    11,004
    Энергетический щит
    0
    Damage
    1,261
    Урон от чар
    1,261
    Точность
    518
    Attack Time
    1.455
    Опыт
    31,517
    Ailment Threshold
    115,260
    Chill
    364
    Shock
    364
    Brittle
    2,062
    Scorch
    364
    Sap
    1,007
    KitavaDemonLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Наскок
    Base Damage: 1008–1513
    Шанс критического удара: 5%
    Урон от атаки: 120%
    Урон от атаки: 120%
    Attack Time: 1.455 сек.
    Перезарядка: 5 сек.
    Герой прыгает высоко вверх и приземляется в указанное место, наносит урон врагам своим оружием и отталкивает их. Враги, на которых приземлится герой, будут отброшены. Умение требует топор, булаву, скипетр, меч или посох. Нельзя усилить Градом ударов.
    Наносит на 20% больше урона атаками
    Добавляет 50% от вашего физического урона в виде урона от огня
    Базовый радиус - 1.5 м
    active skill area of effect radius +% final [50]
    cast time overrides attack duration [1]
    is area damage [1]
    KitavaDemonCleave
    Attack, Area, Multistrikeable, Melee, ThresholdJewelArea, Physical
    Рассечение
    Base Damage: 1008–1513
    Шанс критического удара: 5%
    Урон от атаки: 190%
    Урон от атаки: 190%
    Attack Time: 1.455 сек.
    Перезарядка: 6 сек.
    Герой взмахивает своим оружием (или двумя, если носит два одноручных оружия), описывая дугу и нанося урон врагам в области перед собой. Умение требует топоры и/или мечи.
    Наносит на 90% больше урона атаками
    Скорость атаки на 25% меньше
    На +44% меньше урона от кровотечения
    Накладывает кровотечение
    is area damage [1]
    skill double hits when dual wielding [1]
    KitavaDemonWhirlingBlades
    Attack, Melee, Movement, Travel
    Шквал клинков
    Base Damage: 1008–1513
    Шанс критического удара: 5%
    Урон от атаки: 60%
    Урон от атаки: 60%
    Attack Time: 1.455 сек.
    Перезарядка: 6 сек.
    Герой устремляется вперёд сквозь врагов, по пути нанося урон от оружия. При ношении оружия в каждой руке атакует обеими руками сразу. Умение требует кинжал, когти или одноручный меч. Нельзя усилить Градом ударов.
    Наносит на 40% меньше урона атаками
    Базовая длительность - 6 секунд(-ы)
    cast time overrides attack duration [1]
    ignores proximity shield [1]
    monster flurry [1]
    whirling blades base ground fire damage to deal per minute [214226]
    KitavaDemonXMortar
    Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Время применения: 1.5 сек.
    Перезарядка: 3 сек.
    Наносит от 1061 до 1572 физического урона
    active skill area of effect radius +% final [100]
    base is projectile [1]
    is area damage [1]
    monster projectile variation [2]
    projectile minimum range [10]
    projectile spread radius per additional projectile [125]
    spell maximum action distance +% [500]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 1008–1513
    Шанс критического удара: 5%
    Attack Time: 1.455 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monster/KitavaDemon/KitavaDemon"] = {
        name = "Kitava's Herald",
        life = 3.6,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.455,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "KitavaDemonCleave",
            "KitavaDemonWhirlingBlades",
            "Melee",
            "KitavaDemonLeapSlam",
            "KitavaDemonXMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "bleed_on_hit_with_attacks_%",
            "active_skill_bleeding_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
            "skill_double_hits_when_dual_wielding",
        },
        levels = {
            [1] = {100, -44, -25, baseMultiplier = 1.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonWhirlingBlades"] = {
        name = "Whirling Blades",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.859,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "whirling_blades_base_ground_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "monster_flurry",
            "cast_time_overrides_attack_duration",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
            [2] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 45, statInterpolation = {3},  cost = { }, },
            [3] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
            [4] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 84, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_fire",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {50, 50, 15, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonXMortar"] = {
        name = "KitavaDemonXMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_minimum_range",
            "projectile_spread_radius_per_additional_projectile",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2, 500, 10, 125, 100, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.54000002145767, 0.80000001192093, 2, 500, 10, 125, 100, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    display monster may inflict bleeding [1]
    IdMonsterInflictsBleedingText
    FamilyMonsterInflictsBleedingText
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • display monster may inflict bleeding Min: 1 Max: 1 Global
  • monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    Вестник Китавы
    Демон
    display monster may inflict bleeding [1]
    monster base type attack cast speed +% and damage -% final [33]
    Kitava's Herald
    SpectreY
    Tagscannot_be_monolith, Чародейский, cleaving_weapon, cultist, demon, fire_affinity, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, melee, not_int, physical_affinity, red_blood, slow_movement
    Packs
  • Вестник Китавы, Сторонник Китавы, Сторонник Китавы, Сторонник Китавы
  • Здоровье
    360%
    Броня
    +60%
    Уклонение
    +40%
    Ailment Threshold
    360%
    Сопротивление
    37 37 37 0
    Damage
    140%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.455 Second
    Damage Spread
    ±20%
    Опыт
    240%
    Model Size
    100%
    Type
    KitavaDemon
    Metadata
    KitavaDemonHellscape
    Уровень
    68
    Здоровье
    23,160
    Броня
    46,064
    Уклонение
    6,635
    Энергетический щит
    0
    Damage
    523
    Урон от чар
    523
    Точность
    290
    Attack Time
    1.455
    Опыт
    24,612
    Ailment Threshold
    23,160
    Chill
    73
    Shock
    73
    Brittle
    414
    Scorch
    73
    Sap
    202
    KitavaDemonLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Наскок
    Base Damage: 418–628
    Шанс критического удара: 5%
    Урон от атаки: 120%
    Урон от атаки: 120%
    Attack Time: 1.455 сек.
    Перезарядка: 5 сек.
    Герой прыгает высоко вверх и приземляется в указанное место, наносит урон врагам своим оружием и отталкивает их. Враги, на которых приземлится герой, будут отброшены. Умение требует топор, булаву, скипетр, меч или посох. Нельзя усилить Градом ударов.
    Наносит на 20% больше урона атаками
    Добавляет 50% от вашего физического урона в виде урона от огня
    Базовый радиус - 1.5 м
    active skill area of effect radius +% final [50]
    cast time overrides attack duration [1]
    is area damage [1]
    KitavaDemonCleave
    Attack, Area, Multistrikeable, Melee, ThresholdJewelArea, Physical
    Рассечение
    Base Damage: 418–628
    Шанс критического удара: 5%
    Урон от атаки: 190%
    Урон от атаки: 190%
    Attack Time: 1.455 сек.
    Перезарядка: 6 сек.
    Герой взмахивает своим оружием (или двумя, если носит два одноручных оружия), описывая дугу и нанося урон врагам в области перед собой. Умение требует топоры и/или мечи.
    Наносит на 90% больше урона атаками
    Скорость атаки на 25% меньше
    На +44% меньше урона от кровотечения
    Накладывает кровотечение
    is area damage [1]
    skill double hits when dual wielding [1]
    KitavaDemonWhirlingBlades
    Attack, Melee, Movement, Travel
    Шквал клинков
    Base Damage: 418–628
    Шанс критического удара: 5%
    Урон от атаки: 60%
    Урон от атаки: 60%
    Attack Time: 1.455 сек.
    Перезарядка: 6 сек.
    Герой устремляется вперёд сквозь врагов, по пути нанося урон от оружия. При ношении оружия в каждой руке атакует обеими руками сразу. Умение требует кинжал, когти или одноручный меч. Нельзя усилить Градом ударов.
    Наносит на 40% меньше урона атаками
    Базовая длительность - 6 секунд(-ы)
    cast time overrides attack duration [1]
    ignores proximity shield [1]
    monster flurry [1]
    whirling blades base ground fire damage to deal per minute [86286]
    KitavaDemonXMortar
    Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Время применения: 1.5 сек.
    Перезарядка: 3 сек.
    Наносит от 633.2 до 938.1 физического урона
    active skill area of effect radius +% final [100]
    base is projectile [1]
    is area damage [1]
    monster projectile variation [2]
    projectile minimum range [10]
    projectile spread radius per additional projectile [125]
    spell maximum action distance +% [500]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 418–628
    Шанс критического удара: 5%
    Attack Time: 1.455 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monster/KitavaDemon/KitavaDemonHellscape"] = {
        name = "Kitava's Herald",
        life = 3.6,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.455,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "KitavaDemonCleave",
            "KitavaDemonWhirlingBlades",
            "Melee",
            "KitavaDemonLeapSlam",
            "KitavaDemonXMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "bleed_on_hit_with_attacks_%",
            "active_skill_bleeding_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
            "skill_double_hits_when_dual_wielding",
        },
        levels = {
            [1] = {100, -44, -25, baseMultiplier = 1.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonWhirlingBlades"] = {
        name = "Whirling Blades",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.859,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "whirling_blades_base_ground_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "monster_flurry",
            "cast_time_overrides_attack_duration",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
            [2] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 45, statInterpolation = {3},  cost = { }, },
            [3] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
            [4] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 84, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_fire",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {50, 50, 15, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonXMortar"] = {
        name = "KitavaDemonXMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_minimum_range",
            "projectile_spread_radius_per_additional_projectile",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2, 500, 10, 125, 100, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.54000002145767, 0.80000001192093, 2, 500, 10, 125, 100, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    display monster may inflict bleeding [1]
    IdMonsterInflictsBleedingText
    FamilyMonsterInflictsBleedingText
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • display monster may inflict bleeding Min: 1 Max: 1 Global
  • monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    Вестник Китавы
    Древний
    display monster may inflict bleeding [1]
    monster base type attack cast speed +% and damage -% final [33]
    visual attached elder tentacles [1]
    30% увеличение урона
    40% повышение скорости атаки
    40% повышение скорости передвижения
    25% уменьшение получаемого урона
    Kitava's Herald
    SpectreN
    Tagscannot_be_monolith, Чародейский, cleaving_weapon, cultist, demon, eldritch, fire_affinity, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, no_legacy_of_zeal, not_int, physical_affinity, red_blood, slow_movement
    Packs
  • Портал неопределенности, Благословленный Древним уродец, Благословленный Древним рыгатель, Благословленный Древним мучитель, Благословленный Древним уродец, Вестник Китавы
  • Портал неопределенности, Благословленный Древним уродец, Благословленный Древним мучитель, Благословленный Древним уродец, Вестник Китавы
  • Здоровье
    360%
    Броня
    +60%
    Уклонение
    +40%
    Ailment Threshold
    360%
    Сопротивление
    37 37 37 0
    Damage
    140%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.455 Second
    Damage Spread
    ±20%
    Опыт
    240%
    Model Size
    100%
    Type
    KitavaDemon
    Metadata
    KitavaDemonTentacles
    Уровень
    68
    Здоровье
    23,160
    Броня
    46,064
    Уклонение
    6,635
    Энергетический щит
    0
    Damage
    523
    Урон от чар
    523
    Точность
    290
    Attack Time
    1.455
    Опыт
    24,612
    Ailment Threshold
    23,160
    Chill
    73
    Shock
    73
    Brittle
    414
    Scorch
    73
    Sap
    202
    KitavaDemonLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Наскок
    Base Damage: 418–628
    Шанс критического удара: 5%
    Урон от атаки: 120%
    Урон от атаки: 120%
    Attack Time: 1.455 сек.
    Перезарядка: 5 сек.
    Герой прыгает высоко вверх и приземляется в указанное место, наносит урон врагам своим оружием и отталкивает их. Враги, на которых приземлится герой, будут отброшены. Умение требует топор, булаву, скипетр, меч или посох. Нельзя усилить Градом ударов.
    Наносит на 20% больше урона атаками
    Добавляет 50% от вашего физического урона в виде урона от огня
    Базовый радиус - 1.5 м
    active skill area of effect radius +% final [50]
    cast time overrides attack duration [1]
    is area damage [1]
    KitavaDemonCleave
    Attack, Area, Multistrikeable, Melee, ThresholdJewelArea, Physical
    Рассечение
    Base Damage: 418–628
    Шанс критического удара: 5%
    Урон от атаки: 190%
    Урон от атаки: 190%
    Attack Time: 1.455 сек.
    Перезарядка: 6 сек.
    Герой взмахивает своим оружием (или двумя, если носит два одноручных оружия), описывая дугу и нанося урон врагам в области перед собой. Умение требует топоры и/или мечи.
    Наносит на 90% больше урона атаками
    Скорость атаки на 25% меньше
    На +44% меньше урона от кровотечения
    Накладывает кровотечение
    is area damage [1]
    skill double hits when dual wielding [1]
    KitavaDemonWhirlingBlades
    Attack, Melee, Movement, Travel
    Шквал клинков
    Base Damage: 418–628
    Шанс критического удара: 5%
    Урон от атаки: 60%
    Урон от атаки: 60%
    Attack Time: 1.455 сек.
    Перезарядка: 6 сек.
    Герой устремляется вперёд сквозь врагов, по пути нанося урон от оружия. При ношении оружия в каждой руке атакует обеими руками сразу. Умение требует кинжал, когти или одноручный меч. Нельзя усилить Градом ударов.
    Наносит на 40% меньше урона атаками
    Базовая длительность - 6 секунд(-ы)
    cast time overrides attack duration [1]
    ignores proximity shield [1]
    monster flurry [1]
    whirling blades base ground fire damage to deal per minute [86286]
    KitavaDemonXMortar
    Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Время применения: 1.5 сек.
    Перезарядка: 3 сек.
    Наносит от 633.2 до 938.1 физического урона
    active skill area of effect radius +% final [100]
    base is projectile [1]
    is area damage [1]
    monster projectile variation [2]
    projectile minimum range [10]
    projectile spread radius per additional projectile [125]
    spell maximum action distance +% [500]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 418–628
    Шанс критического удара: 5%
    Attack Time: 1.455 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    TentaclePortalWalkEmerge
    walk emerge distance [150]
    walk emerge height offset [-100]

    Object Type

    version 2
    extends "Metadata/Monsters/KitavaDemon/KitavaDemon"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/KitavaDemon/KitavaDemon"
    
    BaseEvents 
    { 
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/raise_spectre/shadow_mirror/shadow_mirror_EPK.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monster/KitavaDemon/KitavaDemonTentacles"] = {
        name = "Kitava's Herald",
        life = 3.6,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.455,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "KitavaDemonCleave",
            "KitavaDemonWhirlingBlades",
            "Melee",
            "KitavaDemonLeapSlam",
            "KitavaDemonXMortar",
            "TentaclePortalWalkEmerge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "bleed_on_hit_with_attacks_%",
            "active_skill_bleeding_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
            "skill_double_hits_when_dual_wielding",
        },
        levels = {
            [1] = {100, -44, -25, baseMultiplier = 1.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonWhirlingBlades"] = {
        name = "Whirling Blades",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.859,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "whirling_blades_base_ground_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "monster_flurry",
            "cast_time_overrides_attack_duration",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
            [2] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 45, statInterpolation = {3},  cost = { }, },
            [3] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
            [4] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 84, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_fire",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {50, 50, 15, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonXMortar"] = {
        name = "KitavaDemonXMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_minimum_range",
            "projectile_spread_radius_per_additional_projectile",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2, 500, 10, 125, 100, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.54000002145767, 0.80000001192093, 2, 500, 10, 125, 100, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TentaclePortalWalkEmerge"] = {
        name = "TentaclePortalWalkEmerge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
            "walk_emerge_height_offset",
        },
        levels = {
            [1] = {150, -100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    display monster may inflict bleeding [1]
    IdMonsterInflictsBleedingText
    FamilyMonsterInflictsBleedingText
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • display monster may inflict bleeding Min: 1 Max: 1 Global
  • monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    visual attached elder tentacles [1]
    IdMonsterTentacles_
    FamilyMonsterTentacles
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • visual attached elder tentacles Min: 1 Max: 1 Global
  • 30% увеличение урона
    40% повышение скорости атаки
    40% повышение скорости передвижения
    25% уменьшение получаемого урона
    IdChimeraMinionFerocity
    FamilyChimeraMinionFerocity
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • damage +% Min: 30 Max: 30 Global
  • attack speed +% Min: 40 Max: 40 Global
  • base damage taken +% Min: -25 Max: -25 Global
  • base movement velocity +% Min: 40 Max: 40 Global
  • Craft Tagsdamage attack speed
    Вестник Китавы
    Демон
    display monster may inflict bleeding [1]
    monster base type attack cast speed +% and damage -% final [33]
    Kitava's Herald
    SpectreY
    AreaКрыша собора, Подожжённые суды, Каналы, Кормушка
    Tagscannot_be_monolith, Чародейский, cleaving_weapon, cultist, demon, fire_affinity, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, not_int, physical_affinity, red_blood, slow_movement
    Packs
  • Крыша собора, Каналы, Кормушка: Вестник Китавы, Осквернённый раб
  • Крыша собора, Подожжённые суды, Каналы, Кормушка: Вестник Китавы, Сторонник Китавы, Сторонник Китавы, Сторонник Китавы
  • Вестник Китавы
  • Сердце Ненасытного, Вестник Китавы
  • Здоровье
    360%
    Броня
    +60%
    Уклонение
    +40%
    Ailment Threshold
    360%
    Сопротивление
    37 37 37 0
    Damage
    140%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.455 Second
    Damage Spread
    ±20%
    Опыт
    240%
    Model Size
    100%
    Type
    KitavaDemon
    Metadata
    KitavaDemon2
    Уровень
    67
    Здоровье
    21,343
    Броня
    42,555
    Уклонение
    6,405
    Энергетический щит
    0
    Damage
    497
    Урон от чар
    497
    Точность
    279
    Attack Time
    1.455
    Опыт
    24,034
    Ailment Threshold
    21,343
    Chill
    67
    Shock
    67
    Brittle
    382
    Scorch
    67
    Sap
    186
    KitavaDemonLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Наскок
    Base Damage: 398–597
    Шанс критического удара: 5%
    Урон от атаки: 120%
    Урон от атаки: 120%
    Attack Time: 1.455 сек.
    Перезарядка: 5 сек.
    Герой прыгает высоко вверх и приземляется в указанное место, наносит урон врагам своим оружием и отталкивает их. Враги, на которых приземлится герой, будут отброшены. Умение требует топор, булаву, скипетр, меч или посох. Нельзя усилить Градом ударов.
    Наносит на 20% больше урона атаками
    Добавляет 50% от вашего физического урона в виде урона от огня
    Базовый радиус - 1.5 м
    active skill area of effect radius +% final [50]
    cast time overrides attack duration [1]
    is area damage [1]
    KitavaDemonCleave
    Attack, Area, Multistrikeable, Melee, ThresholdJewelArea, Physical
    Рассечение
    Base Damage: 398–597
    Шанс критического удара: 5%
    Урон от атаки: 190%
    Урон от атаки: 190%
    Attack Time: 1.455 сек.
    Перезарядка: 6 сек.
    Герой взмахивает своим оружием (или двумя, если носит два одноручных оружия), описывая дугу и нанося урон врагам в области перед собой. Умение требует топоры и/или мечи.
    Наносит на 90% больше урона атаками
    Скорость атаки на 25% меньше
    На +44% меньше урона от кровотечения
    Накладывает кровотечение
    is area damage [1]
    skill double hits when dual wielding [1]
    KitavaDemonWhirlingBlades
    Attack, Melee, Movement, Travel
    Шквал клинков
    Base Damage: 398–597
    Шанс критического удара: 5%
    Урон от атаки: 60%
    Урон от атаки: 60%
    Attack Time: 1.455 сек.
    Перезарядка: 6 сек.
    Герой устремляется вперёд сквозь врагов, по пути нанося урон от оружия. При ношении оружия в каждой руке атакует обеими руками сразу. Умение требует кинжал, когти или одноручный меч. Нельзя усилить Градом ударов.
    Наносит на 40% меньше урона атаками
    Базовая длительность - 6 секунд(-ы)
    cast time overrides attack duration [1]
    ignores proximity shield [1]
    monster flurry [1]
    whirling blades base ground fire damage to deal per minute [81210]
    KitavaDemonXMortar
    Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Время применения: 1.5 сек.
    Перезарядка: 3 сек.
    Наносит от 906.4 до 1360 физического урона
    active skill area of effect radius +% final [100]
    base is projectile [1]
    is area damage [1]
    monster projectile variation [2]
    projectile minimum range [10]
    projectile spread radius per additional projectile [125]
    spell maximum action distance +% [500]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 398–597
    Шанс критического удара: 5%
    Attack Time: 1.455 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monster/KitavaDemon/KitavaDemon2"] = {
        name = "Kitava's Herald",
        life = 3.6,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.455,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "KitavaDemonCleave",
            "KitavaDemonWhirlingBlades",
            "Melee",
            "KitavaDemonLeapSlam",
            "KitavaDemonXMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "bleed_on_hit_with_attacks_%",
            "active_skill_bleeding_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
            "skill_double_hits_when_dual_wielding",
        },
        levels = {
            [1] = {100, -44, -25, baseMultiplier = 1.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonWhirlingBlades"] = {
        name = "Whirling Blades",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.859,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "whirling_blades_base_ground_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "monster_flurry",
            "cast_time_overrides_attack_duration",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
            [2] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 45, statInterpolation = {3},  cost = { }, },
            [3] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
            [4] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 84, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_fire",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {50, 50, 15, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonXMortar"] = {
        name = "KitavaDemonXMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_minimum_range",
            "projectile_spread_radius_per_additional_projectile",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2, 500, 10, 125, 100, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.54000002145767, 0.80000001192093, 2, 500, 10, 125, 100, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    display monster may inflict bleeding [1]
    IdMonsterInflictsBleedingText
    FamilyMonsterInflictsBleedingText
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • display monster may inflict bleeding Min: 1 Max: 1 Global
  • monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    Вестник Китавы
    Демон
    display monster may inflict bleeding [1]
    monster base type attack cast speed +% and damage -% final [33]
    Kitava's Herald
    SpectreY
    Tagscannot_be_monolith, Чародейский, cleaving_weapon, cultist, demon, fire_affinity, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, not_int, physical_affinity, red_blood, slow_movement
    Здоровье
    360%
    Броня
    +60%
    Уклонение
    +40%
    Ailment Threshold
    360%
    Сопротивление
    37 37 37 0
    Damage
    140%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.455 Second
    Damage Spread
    ±20%
    Опыт
    240%
    Model Size
    120%
    Type
    KitavaDemon
    Metadata
    KitavaDemon2Supporter
    Уровень
    68
    Здоровье
    23,160
    Броня
    46,064
    Уклонение
    6,635
    Энергетический щит
    0
    Damage
    523
    Урон от чар
    523
    Точность
    290
    Attack Time
    1.455
    Опыт
    24,612
    Ailment Threshold
    23,160
    Chill
    73
    Shock
    73
    Brittle
    414
    Scorch
    73
    Sap
    202
    KitavaDemonLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Наскок
    Base Damage: 418–628
    Шанс критического удара: 5%
    Урон от атаки: 120%
    Урон от атаки: 120%
    Attack Time: 1.455 сек.
    Перезарядка: 5 сек.
    Герой прыгает высоко вверх и приземляется в указанное место, наносит урон врагам своим оружием и отталкивает их. Враги, на которых приземлится герой, будут отброшены. Умение требует топор, булаву, скипетр, меч или посох. Нельзя усилить Градом ударов.
    Наносит на 20% больше урона атаками
    Добавляет 50% от вашего физического урона в виде урона от огня
    Базовый радиус - 1.5 м
    active skill area of effect radius +% final [50]
    cast time overrides attack duration [1]
    is area damage [1]
    KitavaDemonCleave
    Attack, Area, Multistrikeable, Melee, ThresholdJewelArea, Physical
    Рассечение
    Base Damage: 418–628
    Шанс критического удара: 5%
    Урон от атаки: 190%
    Урон от атаки: 190%
    Attack Time: 1.455 сек.
    Перезарядка: 6 сек.
    Герой взмахивает своим оружием (или двумя, если носит два одноручных оружия), описывая дугу и нанося урон врагам в области перед собой. Умение требует топоры и/или мечи.
    Наносит на 90% больше урона атаками
    Скорость атаки на 25% меньше
    На +44% меньше урона от кровотечения
    Накладывает кровотечение
    is area damage [1]
    skill double hits when dual wielding [1]
    KitavaDemonWhirlingBlades
    Attack, Melee, Movement, Travel
    Шквал клинков
    Base Damage: 418–628
    Шанс критического удара: 5%
    Урон от атаки: 60%
    Урон от атаки: 60%
    Attack Time: 1.455 сек.
    Перезарядка: 6 сек.
    Герой устремляется вперёд сквозь врагов, по пути нанося урон от оружия. При ношении оружия в каждой руке атакует обеими руками сразу. Умение требует кинжал, когти или одноручный меч. Нельзя усилить Градом ударов.
    Наносит на 40% меньше урона атаками
    Базовая длительность - 6 секунд(-ы)
    cast time overrides attack duration [1]
    ignores proximity shield [1]
    monster flurry [1]
    whirling blades base ground fire damage to deal per minute [86286]
    KitavaDemonXMortar
    Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Время применения: 1.5 сек.
    Перезарядка: 3 сек.
    Наносит от 633.2 до 938.1 физического урона
    active skill area of effect radius +% final [100]
    base is projectile [1]
    is area damage [1]
    monster projectile variation [2]
    projectile minimum range [10]
    projectile spread radius per additional projectile [125]
    spell maximum action distance +% [500]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 418–628
    Шанс критического удара: 5%
    Attack Time: 1.455 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	basic_action = "Emerge"
    	
    }
    
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monster/KitavaDemon/KitavaDemon2Supporter"] = {
        name = "Kitava's Herald",
        life = 3.6,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.455,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "KitavaDemonCleave",
            "KitavaDemonWhirlingBlades",
            "Melee",
            "KitavaDemonLeapSlam",
            "KitavaDemonXMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "bleed_on_hit_with_attacks_%",
            "active_skill_bleeding_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
            "skill_double_hits_when_dual_wielding",
        },
        levels = {
            [1] = {100, -44, -25, baseMultiplier = 1.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonWhirlingBlades"] = {
        name = "Whirling Blades",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.859,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "whirling_blades_base_ground_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "monster_flurry",
            "cast_time_overrides_attack_duration",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
            [2] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 45, statInterpolation = {3},  cost = { }, },
            [3] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
            [4] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 84, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_fire",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {50, 50, 15, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonXMortar"] = {
        name = "KitavaDemonXMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_minimum_range",
            "projectile_spread_radius_per_additional_projectile",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2, 500, 10, 125, 100, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.54000002145767, 0.80000001192093, 2, 500, 10, 125, 100, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    display monster may inflict bleeding [1]
    IdMonsterInflictsBleedingText
    FamilyMonsterInflictsBleedingText
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • display monster may inflict bleeding Min: 1 Max: 1 Global
  • monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    Вестник Китавы
    Демон
    display monster may inflict bleeding [1]
    monster base type attack cast speed +% and damage -% final [33]
    Kitava's Herald
    SpectreY
    Tagscannot_be_monolith, Чародейский, cleaving_weapon, cultist, demon, fire_affinity, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, melee, not_int, physical_affinity, red_blood, slow_movement
    Packs
  • Вестник Китавы, Сторонник Китавы, Сторонник Китавы, Сторонник Китавы
  • Здоровье
    360%
    Броня
    +60%
    Уклонение
    +40%
    Ailment Threshold
    360%
    Сопротивление
    37 37 37 0
    Damage
    140%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.455 Second
    Damage Spread
    ±20%
    Опыт
    240%
    Model Size
    100%
    Type
    KitavaDemon
    Metadata
    KitavaDemon2Hellscape
    Уровень
    68
    Здоровье
    23,160
    Броня
    46,064
    Уклонение
    6,635
    Энергетический щит
    0
    Damage
    523
    Урон от чар
    523
    Точность
    290
    Attack Time
    1.455
    Опыт
    24,612
    Ailment Threshold
    23,160
    Chill
    73
    Shock
    73
    Brittle
    414
    Scorch
    73
    Sap
    202
    KitavaDemonLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Наскок
    Base Damage: 418–628
    Шанс критического удара: 5%
    Урон от атаки: 120%
    Урон от атаки: 120%
    Attack Time: 1.455 сек.
    Перезарядка: 5 сек.
    Герой прыгает высоко вверх и приземляется в указанное место, наносит урон врагам своим оружием и отталкивает их. Враги, на которых приземлится герой, будут отброшены. Умение требует топор, булаву, скипетр, меч или посох. Нельзя усилить Градом ударов.
    Наносит на 20% больше урона атаками
    Добавляет 50% от вашего физического урона в виде урона от огня
    Базовый радиус - 1.5 м
    active skill area of effect radius +% final [50]
    cast time overrides attack duration [1]
    is area damage [1]
    KitavaDemonCleave
    Attack, Area, Multistrikeable, Melee, ThresholdJewelArea, Physical
    Рассечение
    Base Damage: 418–628
    Шанс критического удара: 5%
    Урон от атаки: 190%
    Урон от атаки: 190%
    Attack Time: 1.455 сек.
    Перезарядка: 6 сек.
    Герой взмахивает своим оружием (или двумя, если носит два одноручных оружия), описывая дугу и нанося урон врагам в области перед собой. Умение требует топоры и/или мечи.
    Наносит на 90% больше урона атаками
    Скорость атаки на 25% меньше
    На +44% меньше урона от кровотечения
    Накладывает кровотечение
    is area damage [1]
    skill double hits when dual wielding [1]
    KitavaDemonWhirlingBlades
    Attack, Melee, Movement, Travel
    Шквал клинков
    Base Damage: 418–628
    Шанс критического удара: 5%
    Урон от атаки: 60%
    Урон от атаки: 60%
    Attack Time: 1.455 сек.
    Перезарядка: 6 сек.
    Герой устремляется вперёд сквозь врагов, по пути нанося урон от оружия. При ношении оружия в каждой руке атакует обеими руками сразу. Умение требует кинжал, когти или одноручный меч. Нельзя усилить Градом ударов.
    Наносит на 40% меньше урона атаками
    Базовая длительность - 6 секунд(-ы)
    cast time overrides attack duration [1]
    ignores proximity shield [1]
    monster flurry [1]
    whirling blades base ground fire damage to deal per minute [86286]
    KitavaDemonXMortar
    Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Время применения: 1.5 сек.
    Перезарядка: 3 сек.
    Наносит от 633.2 до 938.1 физического урона
    active skill area of effect radius +% final [100]
    base is projectile [1]
    is area damage [1]
    monster projectile variation [2]
    projectile minimum range [10]
    projectile spread radius per additional projectile [125]
    spell maximum action distance +% [500]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 418–628
    Шанс критического удара: 5%
    Attack Time: 1.455 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monster/KitavaDemon/KitavaDemon2Hellscape"] = {
        name = "Kitava's Herald",
        life = 3.6,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.455,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "KitavaDemonCleave",
            "KitavaDemonWhirlingBlades",
            "Melee",
            "KitavaDemonLeapSlam",
            "KitavaDemonXMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "bleed_on_hit_with_attacks_%",
            "active_skill_bleeding_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
            "skill_double_hits_when_dual_wielding",
        },
        levels = {
            [1] = {100, -44, -25, baseMultiplier = 1.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonWhirlingBlades"] = {
        name = "Whirling Blades",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.859,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "whirling_blades_base_ground_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "monster_flurry",
            "cast_time_overrides_attack_duration",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
            [2] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 45, statInterpolation = {3},  cost = { }, },
            [3] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
            [4] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 84, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_fire",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {50, 50, 15, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonXMortar"] = {
        name = "KitavaDemonXMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_minimum_range",
            "projectile_spread_radius_per_additional_projectile",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2, 500, 10, 125, 100, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.54000002145767, 0.80000001192093, 2, 500, 10, 125, 100, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    display monster may inflict bleeding [1]
    IdMonsterInflictsBleedingText
    FamilyMonsterInflictsBleedingText
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • display monster may inflict bleeding Min: 1 Max: 1 Global
  • monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    Вестник Китавы
    Демон
    display monster may inflict bleeding [1]
    monster base type attack cast speed +% and damage -% final [33]
    cannot be used as minion [1]
    Kitava's Herald
    SpectreN
    Tagscannot_be_monolith, Чародейский, cleaving_weapon, cultist, demon, fire_affinity, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, not_int, physical_affinity, red_blood, slow_movement
    Здоровье
    360%
    Броня
    +60%
    Уклонение
    +40%
    Ailment Threshold
    360%
    Сопротивление
    37 37 37 0
    Damage
    140%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.455 Second
    Damage Spread
    ±20%
    Опыт
    240%
    Model Size
    100%
    Type
    KitavaDemon
    Metadata
    KitavaDemonBannon
    Уровень
    68
    Здоровье
    23,160
    Броня
    46,064
    Уклонение
    6,635
    Энергетический щит
    0
    Damage
    523
    Урон от чар
    523
    Точность
    290
    Attack Time
    1.455
    Опыт
    24,612
    Ailment Threshold
    23,160
    Chill
    73
    Shock
    73
    Brittle
    414
    Scorch
    73
    Sap
    202
    KitavaDemonLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Наскок
    Base Damage: 418–628
    Шанс критического удара: 5%
    Урон от атаки: 120%
    Урон от атаки: 120%
    Attack Time: 1.455 сек.
    Перезарядка: 5 сек.
    Герой прыгает высоко вверх и приземляется в указанное место, наносит урон врагам своим оружием и отталкивает их. Враги, на которых приземлится герой, будут отброшены. Умение требует топор, булаву, скипетр, меч или посох. Нельзя усилить Градом ударов.
    Наносит на 20% больше урона атаками
    Добавляет 50% от вашего физического урона в виде урона от огня
    Базовый радиус - 1.5 м
    active skill area of effect radius +% final [50]
    cast time overrides attack duration [1]
    is area damage [1]
    KitavaDemonCleave
    Attack, Area, Multistrikeable, Melee, ThresholdJewelArea, Physical
    Рассечение
    Base Damage: 418–628
    Шанс критического удара: 5%
    Урон от атаки: 190%
    Урон от атаки: 190%
    Attack Time: 1.455 сек.
    Перезарядка: 6 сек.
    Герой взмахивает своим оружием (или двумя, если носит два одноручных оружия), описывая дугу и нанося урон врагам в области перед собой. Умение требует топоры и/или мечи.
    Наносит на 90% больше урона атаками
    Скорость атаки на 25% меньше
    На +44% меньше урона от кровотечения
    Накладывает кровотечение
    is area damage [1]
    skill double hits when dual wielding [1]
    KitavaDemonWhirlingBlades
    Attack, Melee, Movement, Travel
    Шквал клинков
    Base Damage: 418–628
    Шанс критического удара: 5%
    Урон от атаки: 60%
    Урон от атаки: 60%
    Attack Time: 1.455 сек.
    Перезарядка: 6 сек.
    Герой устремляется вперёд сквозь врагов, по пути нанося урон от оружия. При ношении оружия в каждой руке атакует обеими руками сразу. Умение требует кинжал, когти или одноручный меч. Нельзя усилить Градом ударов.
    Наносит на 40% меньше урона атаками
    Базовая длительность - 6 секунд(-ы)
    cast time overrides attack duration [1]
    ignores proximity shield [1]
    monster flurry [1]
    whirling blades base ground fire damage to deal per minute [86286]
    KitavaDemonXMortar
    Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Время применения: 1.5 сек.
    Перезарядка: 3 сек.
    Наносит от 633.2 до 938.1 физического урона
    active skill area of effect radius +% final [100]
    base is projectile [1]
    is area damage [1]
    monster projectile variation [2]
    projectile minimum range [10]
    projectile spread radius per additional projectile [125]
    spell maximum action distance +% [500]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 418–628
    Шанс критического удара: 5%
    Attack Time: 1.455 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	set_corpse_cannot_be_destroyed = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monster/KitavaDemon/KitavaDemonBannon"] = {
        name = "Kitava's Herald",
        life = 3.6,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.455,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "KitavaDemonCleave",
            "KitavaDemonWhirlingBlades",
            "Melee",
            "KitavaDemonLeapSlam",
            "KitavaDemonXMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "bleed_on_hit_with_attacks_%",
            "active_skill_bleeding_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
            "skill_double_hits_when_dual_wielding",
        },
        levels = {
            [1] = {100, -44, -25, baseMultiplier = 1.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonWhirlingBlades"] = {
        name = "Whirling Blades",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.859,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "whirling_blades_base_ground_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "monster_flurry",
            "cast_time_overrides_attack_duration",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
            [2] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 45, statInterpolation = {3},  cost = { }, },
            [3] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
            [4] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 84, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_fire",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {50, 50, 15, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonXMortar"] = {
        name = "KitavaDemonXMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_minimum_range",
            "projectile_spread_radius_per_additional_projectile",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2, 500, 10, 125, 100, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.54000002145767, 0.80000001192093, 2, 500, 10, 125, 100, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    display monster may inflict bleeding [1]
    IdMonsterInflictsBleedingText
    FamilyMonsterInflictsBleedingText
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • display monster may inflict bleeding Min: 1 Max: 1 Global
  • monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    cannot be used as minion [1]
    IdCannotBeUsedAsMinion
    FamilyCannotBeUsedAsMinion
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 Global
  • Вестник Китавы
    Демон
    display monster may inflict bleeding [1]
    monster base type attack cast speed +% and damage -% final [33]
    monster no drops or experience [1]
    Kitava's Herald
    SpectreN
    TagsЧародейский, cleaving_weapon, cultist, demon, fire_affinity, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, not_int, physical_affinity, red_blood, slow_movement
    Здоровье
    360%
    Броня
    +60%
    Уклонение
    +40%
    Ailment Threshold
    360%
    Сопротивление
    37 37 37 0
    Damage
    140%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.455 Second
    Damage Spread
    ±20%
    Опыт
    240%
    Model Size
    100%
    Type
    KitavaDemonMinion
    Metadata
    KitavaDemonMinion_
    Уровень
    68
    Здоровье
    23,160
    Броня
    46,064
    Уклонение
    6,635
    Энергетический щит
    0
    Damage
    523
    Урон от чар
    523
    Точность
    290
    Attack Time
    1.455
    Опыт
    24,612
    Ailment Threshold
    23,160
    Chill
    73
    Shock
    73
    Brittle
    414
    Scorch
    73
    Sap
    202
    KitavaDemonLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Наскок
    Base Damage: 418–628
    Шанс критического удара: 5%
    Урон от атаки: 120%
    Урон от атаки: 120%
    Attack Time: 1.455 сек.
    Перезарядка: 5 сек.
    Герой прыгает высоко вверх и приземляется в указанное место, наносит урон врагам своим оружием и отталкивает их. Враги, на которых приземлится герой, будут отброшены. Умение требует топор, булаву, скипетр, меч или посох. Нельзя усилить Градом ударов.
    Наносит на 20% больше урона атаками
    Добавляет 50% от вашего физического урона в виде урона от огня
    Базовый радиус - 1.5 м
    active skill area of effect radius +% final [50]
    cast time overrides attack duration [1]
    is area damage [1]
    KitavaDemonCleave
    Attack, Area, Multistrikeable, Melee, ThresholdJewelArea, Physical
    Рассечение
    Base Damage: 418–628
    Шанс критического удара: 5%
    Урон от атаки: 190%
    Урон от атаки: 190%
    Attack Time: 1.455 сек.
    Перезарядка: 6 сек.
    Герой взмахивает своим оружием (или двумя, если носит два одноручных оружия), описывая дугу и нанося урон врагам в области перед собой. Умение требует топоры и/или мечи.
    Наносит на 90% больше урона атаками
    Скорость атаки на 25% меньше
    На +44% меньше урона от кровотечения
    Накладывает кровотечение
    is area damage [1]
    skill double hits when dual wielding [1]
    KitavaDemonWhirlingBlades
    Attack, Melee, Movement, Travel
    Шквал клинков
    Base Damage: 418–628
    Шанс критического удара: 5%
    Урон от атаки: 60%
    Урон от атаки: 60%
    Attack Time: 1.455 сек.
    Перезарядка: 6 сек.
    Герой устремляется вперёд сквозь врагов, по пути нанося урон от оружия. При ношении оружия в каждой руке атакует обеими руками сразу. Умение требует кинжал, когти или одноручный меч. Нельзя усилить Градом ударов.
    Наносит на 40% меньше урона атаками
    Базовая длительность - 6 секунд(-ы)
    cast time overrides attack duration [1]
    ignores proximity shield [1]
    monster flurry [1]
    whirling blades base ground fire damage to deal per minute [86286]
    KitavaDemonXMortar
    Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Время применения: 1.5 сек.
    Перезарядка: 3 сек.
    Наносит от 633.2 до 938.1 физического урона
    active skill area of effect radius +% final [100]
    base is projectile [1]
    is area damage [1]
    monster projectile variation [2]
    projectile minimum range [10]
    projectile spread radius per additional projectile [125]
    spell maximum action distance +% [500]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 418–628
    Шанс критического удара: 5%
    Attack Time: 1.455 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	basic_action = "Emerge"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monster/KitavaDemon/KitavaDemonMinion_"] = {
        name = "Kitava's Herald",
        life = 3.6,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.455,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "KitavaDemonCleave",
            "KitavaDemonWhirlingBlades",
            "Melee",
            "KitavaDemonLeapSlam",
            "KitavaDemonXMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "bleed_on_hit_with_attacks_%",
            "active_skill_bleeding_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
            "skill_double_hits_when_dual_wielding",
        },
        levels = {
            [1] = {100, -44, -25, baseMultiplier = 1.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonWhirlingBlades"] = {
        name = "Whirling Blades",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.859,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "whirling_blades_base_ground_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "monster_flurry",
            "cast_time_overrides_attack_duration",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
            [2] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 45, statInterpolation = {3},  cost = { }, },
            [3] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
            [4] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 84, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_fire",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {50, 50, 15, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonXMortar"] = {
        name = "KitavaDemonXMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_minimum_range",
            "projectile_spread_radius_per_additional_projectile",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2, 500, 10, 125, 100, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.54000002145767, 0.80000001192093, 2, 500, 10, 125, 100, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    display monster may inflict bleeding [1]
    IdMonsterInflictsBleedingText
    FamilyMonsterInflictsBleedingText
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • display monster may inflict bleeding Min: 1 Max: 1 Global
  • monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Вестник Китавы
    Демон
    display monster may inflict bleeding [1]
    monster base type attack cast speed +% and damage -% final [33]
    Kitava's Herald
    SpectreN
    TagsЧародейский, cleaving_weapon, cultist, demon, fire_affinity, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, not_int, physical_affinity, red_blood, slow_movement
    Здоровье
    360%
    Броня
    +60%
    Уклонение
    +40%
    Ailment Threshold
    360%
    Сопротивление
    37 37 37 0
    Damage
    140%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.455 Second
    Damage Spread
    ±20%
    Опыт
    240%
    Model Size
    100%
    Type
    KitavaDemonMinion
    Metadata
    KitavaDemonMinionExtra
    Уровень
    68
    Здоровье
    23,160
    Броня
    46,064
    Уклонение
    6,635
    Энергетический щит
    0
    Damage
    523
    Урон от чар
    523
    Точность
    290
    Attack Time
    1.455
    Опыт
    24,612
    Ailment Threshold
    23,160
    Chill
    73
    Shock
    73
    Brittle
    414
    Scorch
    73
    Sap
    202
    KitavaDemonLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Наскок
    Base Damage: 418–628
    Шанс критического удара: 5%
    Урон от атаки: 120%
    Урон от атаки: 120%
    Attack Time: 1.455 сек.
    Перезарядка: 5 сек.
    Герой прыгает высоко вверх и приземляется в указанное место, наносит урон врагам своим оружием и отталкивает их. Враги, на которых приземлится герой, будут отброшены. Умение требует топор, булаву, скипетр, меч или посох. Нельзя усилить Градом ударов.
    Наносит на 20% больше урона атаками
    Добавляет 50% от вашего физического урона в виде урона от огня
    Базовый радиус - 1.5 м
    active skill area of effect radius +% final [50]
    cast time overrides attack duration [1]
    is area damage [1]
    KitavaDemonCleave
    Attack, Area, Multistrikeable, Melee, ThresholdJewelArea, Physical
    Рассечение
    Base Damage: 418–628
    Шанс критического удара: 5%
    Урон от атаки: 190%
    Урон от атаки: 190%
    Attack Time: 1.455 сек.
    Перезарядка: 6 сек.
    Герой взмахивает своим оружием (или двумя, если носит два одноручных оружия), описывая дугу и нанося урон врагам в области перед собой. Умение требует топоры и/или мечи.
    Наносит на 90% больше урона атаками
    Скорость атаки на 25% меньше
    На +44% меньше урона от кровотечения
    Накладывает кровотечение
    is area damage [1]
    skill double hits when dual wielding [1]
    KitavaDemonWhirlingBlades
    Attack, Melee, Movement, Travel
    Шквал клинков
    Base Damage: 418–628
    Шанс критического удара: 5%
    Урон от атаки: 60%
    Урон от атаки: 60%
    Attack Time: 1.455 сек.
    Перезарядка: 6 сек.
    Герой устремляется вперёд сквозь врагов, по пути нанося урон от оружия. При ношении оружия в каждой руке атакует обеими руками сразу. Умение требует кинжал, когти или одноручный меч. Нельзя усилить Градом ударов.
    Наносит на 40% меньше урона атаками
    Базовая длительность - 6 секунд(-ы)
    cast time overrides attack duration [1]
    ignores proximity shield [1]
    monster flurry [1]
    whirling blades base ground fire damage to deal per minute [86286]
    KitavaDemonXMortar
    Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Время применения: 1.5 сек.
    Перезарядка: 3 сек.
    Наносит от 633.2 до 938.1 физического урона
    active skill area of effect radius +% final [100]
    base is projectile [1]
    is area damage [1]
    monster projectile variation [2]
    projectile minimum range [10]
    projectile spread radius per additional projectile [125]
    spell maximum action distance +% [500]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 418–628
    Шанс критического удара: 5%
    Attack Time: 1.455 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	basic_action = "Emerge"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monster/KitavaDemon/KitavaDemonMinionExtra"] = {
        name = "Kitava's Herald",
        life = 3.6,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.455,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "KitavaDemonCleave",
            "KitavaDemonWhirlingBlades",
            "Melee",
            "KitavaDemonLeapSlam",
            "KitavaDemonXMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "bleed_on_hit_with_attacks_%",
            "active_skill_bleeding_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
            "skill_double_hits_when_dual_wielding",
        },
        levels = {
            [1] = {100, -44, -25, baseMultiplier = 1.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonWhirlingBlades"] = {
        name = "Whirling Blades",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.859,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "whirling_blades_base_ground_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "monster_flurry",
            "cast_time_overrides_attack_duration",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
            [2] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 45, statInterpolation = {3},  cost = { }, },
            [3] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
            [4] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 84, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_fire",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {50, 50, 15, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonXMortar"] = {
        name = "KitavaDemonXMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_minimum_range",
            "projectile_spread_radius_per_additional_projectile",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2, 500, 10, 125, 100, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.54000002145767, 0.80000001192093, 2, 500, 10, 125, 100, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    display monster may inflict bleeding [1]
    IdMonsterInflictsBleedingText
    FamilyMonsterInflictsBleedingText
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • display monster may inflict bleeding Min: 1 Max: 1 Global
  • monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    Вестник Китавы
    Демон
    display monster may inflict bleeding [1]
    monster base type attack cast speed +% and damage -% final [33]
    Kitava's Herald
    SpectreN
    TagsЧародейский, cleaving_weapon, cultist, demon, fire_affinity, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, not_int, physical_affinity, red_blood, slow_movement
    Здоровье
    360%
    Броня
    +60%
    Уклонение
    +40%
    Ailment Threshold
    360%
    Сопротивление
    37 37 37 0
    Damage
    140%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.455 Second
    Damage Spread
    ±20%
    Опыт
    240%
    Model Size
    100%
    Type
    KitavaDemonMinion
    Metadata
    KitavaDemonMinionExtraRare
    Уровень
    68
    Здоровье
    23,160
    Броня
    46,064
    Уклонение
    6,635
    Энергетический щит
    0
    Damage
    523
    Урон от чар
    523
    Точность
    290
    Attack Time
    1.455
    Опыт
    24,612
    Ailment Threshold
    23,160
    Chill
    73
    Shock
    73
    Brittle
    414
    Scorch
    73
    Sap
    202
    KitavaDemonLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Наскок
    Base Damage: 418–628
    Шанс критического удара: 5%
    Урон от атаки: 120%
    Урон от атаки: 120%
    Attack Time: 1.455 сек.
    Перезарядка: 5 сек.
    Герой прыгает высоко вверх и приземляется в указанное место, наносит урон врагам своим оружием и отталкивает их. Враги, на которых приземлится герой, будут отброшены. Умение требует топор, булаву, скипетр, меч или посох. Нельзя усилить Градом ударов.
    Наносит на 20% больше урона атаками
    Добавляет 50% от вашего физического урона в виде урона от огня
    Базовый радиус - 1.5 м
    active skill area of effect radius +% final [50]
    cast time overrides attack duration [1]
    is area damage [1]
    KitavaDemonCleave
    Attack, Area, Multistrikeable, Melee, ThresholdJewelArea, Physical
    Рассечение
    Base Damage: 418–628
    Шанс критического удара: 5%
    Урон от атаки: 190%
    Урон от атаки: 190%
    Attack Time: 1.455 сек.
    Перезарядка: 6 сек.
    Герой взмахивает своим оружием (или двумя, если носит два одноручных оружия), описывая дугу и нанося урон врагам в области перед собой. Умение требует топоры и/или мечи.
    Наносит на 90% больше урона атаками
    Скорость атаки на 25% меньше
    На +44% меньше урона от кровотечения
    Накладывает кровотечение
    is area damage [1]
    skill double hits when dual wielding [1]
    KitavaDemonWhirlingBlades
    Attack, Melee, Movement, Travel
    Шквал клинков
    Base Damage: 418–628
    Шанс критического удара: 5%
    Урон от атаки: 60%
    Урон от атаки: 60%
    Attack Time: 1.455 сек.
    Перезарядка: 6 сек.
    Герой устремляется вперёд сквозь врагов, по пути нанося урон от оружия. При ношении оружия в каждой руке атакует обеими руками сразу. Умение требует кинжал, когти или одноручный меч. Нельзя усилить Градом ударов.
    Наносит на 40% меньше урона атаками
    Базовая длительность - 6 секунд(-ы)
    cast time overrides attack duration [1]
    ignores proximity shield [1]
    monster flurry [1]
    whirling blades base ground fire damage to deal per minute [86286]
    KitavaDemonXMortar
    Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Время применения: 1.5 сек.
    Перезарядка: 3 сек.
    Наносит от 633.2 до 938.1 физического урона
    active skill area of effect radius +% final [100]
    base is projectile [1]
    is area damage [1]
    monster projectile variation [2]
    projectile minimum range [10]
    projectile spread radius per additional projectile [125]
    spell maximum action distance +% [500]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 418–628
    Шанс критического удара: 5%
    Attack Time: 1.455 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	basic_action = "Emerge"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monster/KitavaDemon/KitavaDemonMinionExtraRare"] = {
        name = "Kitava's Herald",
        life = 3.6,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.455,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "KitavaDemonCleave",
            "KitavaDemonWhirlingBlades",
            "Melee",
            "KitavaDemonLeapSlam",
            "KitavaDemonXMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "bleed_on_hit_with_attacks_%",
            "active_skill_bleeding_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
            "skill_double_hits_when_dual_wielding",
        },
        levels = {
            [1] = {100, -44, -25, baseMultiplier = 1.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonWhirlingBlades"] = {
        name = "Whirling Blades",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.859,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "whirling_blades_base_ground_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "monster_flurry",
            "cast_time_overrides_attack_duration",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
            [2] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 45, statInterpolation = {3},  cost = { }, },
            [3] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
            [4] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 84, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_fire",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {50, 50, 15, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonXMortar"] = {
        name = "KitavaDemonXMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_minimum_range",
            "projectile_spread_radius_per_additional_projectile",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2, 500, 10, 125, 100, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.54000002145767, 0.80000001192093, 2, 500, 10, 125, 100, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    display monster may inflict bleeding [1]
    IdMonsterInflictsBleedingText
    FamilyMonsterInflictsBleedingText
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • display monster may inflict bleeding Min: 1 Max: 1 Global
  • monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    Edit

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