Arauto de Kitava
Demoníaco
display monster may inflict bleeding [1]
monster base type attack cast speed +% and damage -% final [33]
Kitava's Herald
SpectreY
AreaTelhado da Catedral, Laboratório Eterno, Memória Vazia, Memória Vazia, Memória Vazia, Memória Vazia, Memória Vazia, Memória Vazia, Memória Vazia, Memória Vazia, Memória Vazia, Memória Vazia, Memória Vazia, Memória Vazia, Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Mapa: Campanário
Tagscannot_be_monolith, Conjurador, cleaving_weapon, cultist, demon, fire_affinity, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, not_int, physical_affinity, red_blood, slow_movement
Packs
  • Telhado da Catedral: Arauto de Kitava
  • Laboratório Eterno: Arauto de Kitava, Fanático de Kitava, Fanático de Kitava
  • Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Memória Vazia, Memória Vazia, Memória Vazia, Memória Vazia, Memória Vazia, Memória Vazia, Memória Vazia, Memória Vazia, Memória Vazia, Memória Vazia, Memória Vazia, Memória Vazia: Arauto de Kitava, Fanático de Kitava, Fanático de Kitava
  • Vida
    360%
    Armadura
    +50%
    Evasão
    +40%
    Ailment Threshold
    360%
    Resistência
    37 37 37 0
    Damage
    140%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.455 Second
    Damage Spread
    ±20%
    Experiência
    240%
    Model Size
    100%
    Type
    KitavaDemon
    Metadata
    KitavaDemon
    Nível
    83
    Vida
    115,260
    Armadura
    138,716
    Evasão
    11,004
    Escudo de Energia
    0
    Damage
    1,261
    Dano Mágico
    1,261
    Precisão
    518
    Attack Time
    1.455
    Experiência
    31,517
    Ailment Threshold
    115,260
    Chill
    364
    Shock
    364
    Brittle
    2,062
    Scorch
    364
    Sap
    1,007
    KitavaDemonLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Salto Impactante
    Base Damage: 1008–1513
    Chance de Crítico: 5%
    Dano de Ataque: 120%
    Dano de Ataque: 120%
    Attack Time: 1.455 seg
    Recarga: 5 seg
    Salta no ar, causando dano e empurrando inimigos com sua arma ao cair. Inimigos nos quais você cairia em cima são empurrados para fora do caminho. Requer um Machado, Maça, Cetro, Espada ou Cajado.
    Causa 20% mais Dano de Ataque
    Receba 50% de seu Dano Físico como Dano de Fogo Extra
    O raio Base é de 1.5 metros
    active skill area of effect radius +% final [50]
    cast time overrides attack duration [1]
    is area damage [1]
    KitavaDemonCleave
    Attack, Area, Multistrikeable, Melee, ThresholdJewelArea
    Cutilada
    Base Damage: 1008–1513
    Chance de Crítico: 5%
    Dano de Ataque: 190%
    Dano de Ataque: 190%
    Attack Time: 1.455 seg
    Recarga: 6 seg
    O personagem balança sua arma (ou ambas as armas se estiver com dupla empunhadura) em um arco, causando dano em uma área na sua frente. Funciona apenas com Machados e Espadas.
    Causa 90% mais Dano de Ataque
    25% menos Velocidade de Ataque
    +44% menos Dano com Sangramentos
    Causa Sangramento
    is area damage [1]
    skill double hits when dual wielding [1]
    KitavaDemonWhirlingBlades
    Attack, Melee, Movement, Travel
    Lâminas Giratórias
    Base Damage: 1008–1513
    Chance de Crítico: 5%
    Dano de Ataque: 60%
    Dano de Ataque: 60%
    Attack Time: 1.455 seg
    Recarga: 6 seg
    Mergulha nos inimigos, causando dano da arma. Enquanto em empunhadura dupla, ataca com ambas as armas, causando o dano das duas em um único acerto. Só funciona com Adagas, Garras e Espadas de Uma Mão.
    Causa 40% menos Dano de Ataque
    Duração base é de 6 segundos
    cast time overrides attack duration [1]
    ignores proximity shield [1]
    monster flurry [1]
    whirling blades base ground fire damage to deal per minute [214226]
    KitavaDemonXMortar
    Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Tempo de Conjuração: 1.5 seg
    Recarga: 3 seg
    Causa 1061 a 1572 de Dano Físico
    active skill area of effect radius +% final [100]
    base is projectile [1]
    is area damage [1]
    monster projectile variation [2]
    projectile minimum range [10]
    projectile spread radius per additional projectile [125]
    spell maximum action distance +% [500]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 1008–1513
    Chance de Crítico: 5%
    Attack Time: 1.455 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monster/KitavaDemon/KitavaDemon"] = {
        name = "Kitava's Herald",
        life = 3.6,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.455,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "KitavaDemonCleave",
            "KitavaDemonWhirlingBlades",
            "Melee",
            "KitavaDemonLeapSlam",
            "KitavaDemonXMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "bleed_on_hit_with_attacks_%",
            "active_skill_bleeding_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
            "skill_double_hits_when_dual_wielding",
        },
        levels = {
            [1] = {100, -44, -25, baseMultiplier = 1.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonWhirlingBlades"] = {
        name = "Whirling Blades",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.859,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "whirling_blades_base_ground_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "monster_flurry",
            "cast_time_overrides_attack_duration",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
            [2] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 45, statInterpolation = {3},  cost = { }, },
            [3] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
            [4] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 84, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_fire",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {50, 50, 15, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonXMortar"] = {
        name = "KitavaDemonXMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_minimum_range",
            "projectile_spread_radius_per_additional_projectile",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2, 500, 10, 125, 100, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.54000002145767, 0.80000001192093, 2, 500, 10, 125, 100, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    display monster may inflict bleeding [1]
    IdMonsterInflictsBleedingText
    FamilyMonsterInflictsBleedingText
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • display monster may inflict bleeding Min: 1 Max: 1 Global
  • monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    Arauto de Kitava
    Demoníaco
    display monster may inflict bleeding [1]
    monster base type attack cast speed +% and damage -% final [33]
    Kitava's Herald
    SpectreY
    Tagscannot_be_monolith, Conjurador, cleaving_weapon, cultist, demon, fire_affinity, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, melee, not_int, physical_affinity, red_blood, slow_movement
    Packs
  • Arauto de Kitava, Fanático de Kitava, Fanático de Kitava, Fanático de Kitava
  • Vida
    360%
    Armadura
    +50%
    Evasão
    +40%
    Ailment Threshold
    360%
    Resistência
    37 37 37 0
    Damage
    140%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.455 Second
    Damage Spread
    ±20%
    Experiência
    240%
    Model Size
    100%
    Type
    KitavaDemon
    Metadata
    KitavaDemonHellscape
    Nível
    68
    Vida
    23,160
    Armadura
    43,185
    Evasão
    6,635
    Escudo de Energia
    0
    Damage
    523
    Dano Mágico
    523
    Precisão
    290
    Attack Time
    1.455
    Experiência
    24,612
    Ailment Threshold
    23,160
    Chill
    73
    Shock
    73
    Brittle
    414
    Scorch
    73
    Sap
    202
    KitavaDemonLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Salto Impactante
    Base Damage: 418–628
    Chance de Crítico: 5%
    Dano de Ataque: 120%
    Dano de Ataque: 120%
    Attack Time: 1.455 seg
    Recarga: 5 seg
    Salta no ar, causando dano e empurrando inimigos com sua arma ao cair. Inimigos nos quais você cairia em cima são empurrados para fora do caminho. Requer um Machado, Maça, Cetro, Espada ou Cajado.
    Causa 20% mais Dano de Ataque
    Receba 50% de seu Dano Físico como Dano de Fogo Extra
    O raio Base é de 1.5 metros
    active skill area of effect radius +% final [50]
    cast time overrides attack duration [1]
    is area damage [1]
    KitavaDemonCleave
    Attack, Area, Multistrikeable, Melee, ThresholdJewelArea
    Cutilada
    Base Damage: 418–628
    Chance de Crítico: 5%
    Dano de Ataque: 190%
    Dano de Ataque: 190%
    Attack Time: 1.455 seg
    Recarga: 6 seg
    O personagem balança sua arma (ou ambas as armas se estiver com dupla empunhadura) em um arco, causando dano em uma área na sua frente. Funciona apenas com Machados e Espadas.
    Causa 90% mais Dano de Ataque
    25% menos Velocidade de Ataque
    +44% menos Dano com Sangramentos
    Causa Sangramento
    is area damage [1]
    skill double hits when dual wielding [1]
    KitavaDemonWhirlingBlades
    Attack, Melee, Movement, Travel
    Lâminas Giratórias
    Base Damage: 418–628
    Chance de Crítico: 5%
    Dano de Ataque: 60%
    Dano de Ataque: 60%
    Attack Time: 1.455 seg
    Recarga: 6 seg
    Mergulha nos inimigos, causando dano da arma. Enquanto em empunhadura dupla, ataca com ambas as armas, causando o dano das duas em um único acerto. Só funciona com Adagas, Garras e Espadas de Uma Mão.
    Causa 40% menos Dano de Ataque
    Duração base é de 6 segundos
    cast time overrides attack duration [1]
    ignores proximity shield [1]
    monster flurry [1]
    whirling blades base ground fire damage to deal per minute [86286]
    KitavaDemonXMortar
    Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Tempo de Conjuração: 1.5 seg
    Recarga: 3 seg
    Causa 633.2 a 938.1 de Dano Físico
    active skill area of effect radius +% final [100]
    base is projectile [1]
    is area damage [1]
    monster projectile variation [2]
    projectile minimum range [10]
    projectile spread radius per additional projectile [125]
    spell maximum action distance +% [500]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 418–628
    Chance de Crítico: 5%
    Attack Time: 1.455 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monster/KitavaDemon/KitavaDemonHellscape"] = {
        name = "Kitava's Herald",
        life = 3.6,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.455,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "KitavaDemonCleave",
            "KitavaDemonWhirlingBlades",
            "Melee",
            "KitavaDemonLeapSlam",
            "KitavaDemonXMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "bleed_on_hit_with_attacks_%",
            "active_skill_bleeding_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
            "skill_double_hits_when_dual_wielding",
        },
        levels = {
            [1] = {100, -44, -25, baseMultiplier = 1.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonWhirlingBlades"] = {
        name = "Whirling Blades",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.859,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "whirling_blades_base_ground_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "monster_flurry",
            "cast_time_overrides_attack_duration",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
            [2] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 45, statInterpolation = {3},  cost = { }, },
            [3] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
            [4] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 84, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_fire",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {50, 50, 15, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonXMortar"] = {
        name = "KitavaDemonXMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_minimum_range",
            "projectile_spread_radius_per_additional_projectile",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2, 500, 10, 125, 100, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.54000002145767, 0.80000001192093, 2, 500, 10, 125, 100, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    display monster may inflict bleeding [1]
    IdMonsterInflictsBleedingText
    FamilyMonsterInflictsBleedingText
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • display monster may inflict bleeding Min: 1 Max: 1 Global
  • monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    Arauto de Kitava
    Ancestral
    display monster may inflict bleeding [1]
    monster base type attack cast speed +% and damage -% final [33]
    visual attached elder tentacles [1]
    Dano aumentado em 30%
    Velocidade de Ataque aumentada em 40%
    Velocidade de Movimento aumentada em 40%
    Dano recebido reduzido em 25%
    Kitava's Herald
    SpectreN
    Tagscannot_be_monolith, Conjurador, cleaving_weapon, cultist, demon, eldritch, fire_affinity, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, no_legacy_of_zeal, not_int, physical_affinity, red_blood, slow_movement
    Packs
  • Portal de Criaturas, Monstruosidade da Piety, Ânsia Abençoada do Ancião, Monstruosidade Chicoteadora, Monstruosidade Tentacular, Arauto de Kitava
  • Portal de Criaturas, Monstruosidade da Piety, Monstruosidade Chicoteadora, Monstruosidade Tentacular, Arauto de Kitava
  • Vida
    360%
    Armadura
    +50%
    Evasão
    +40%
    Ailment Threshold
    360%
    Resistência
    37 37 37 0
    Damage
    140%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.455 Second
    Damage Spread
    ±20%
    Experiência
    240%
    Model Size
    100%
    Type
    KitavaDemon
    Metadata
    KitavaDemonTentacles
    Nível
    68
    Vida
    23,160
    Armadura
    43,185
    Evasão
    6,635
    Escudo de Energia
    0
    Damage
    523
    Dano Mágico
    523
    Precisão
    290
    Attack Time
    1.455
    Experiência
    24,612
    Ailment Threshold
    23,160
    Chill
    73
    Shock
    73
    Brittle
    414
    Scorch
    73
    Sap
    202
    KitavaDemonLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Salto Impactante
    Base Damage: 418–628
    Chance de Crítico: 5%
    Dano de Ataque: 120%
    Dano de Ataque: 120%
    Attack Time: 1.455 seg
    Recarga: 5 seg
    Salta no ar, causando dano e empurrando inimigos com sua arma ao cair. Inimigos nos quais você cairia em cima são empurrados para fora do caminho. Requer um Machado, Maça, Cetro, Espada ou Cajado.
    Causa 20% mais Dano de Ataque
    Receba 50% de seu Dano Físico como Dano de Fogo Extra
    O raio Base é de 1.5 metros
    active skill area of effect radius +% final [50]
    cast time overrides attack duration [1]
    is area damage [1]
    KitavaDemonCleave
    Attack, Area, Multistrikeable, Melee, ThresholdJewelArea
    Cutilada
    Base Damage: 418–628
    Chance de Crítico: 5%
    Dano de Ataque: 190%
    Dano de Ataque: 190%
    Attack Time: 1.455 seg
    Recarga: 6 seg
    O personagem balança sua arma (ou ambas as armas se estiver com dupla empunhadura) em um arco, causando dano em uma área na sua frente. Funciona apenas com Machados e Espadas.
    Causa 90% mais Dano de Ataque
    25% menos Velocidade de Ataque
    +44% menos Dano com Sangramentos
    Causa Sangramento
    is area damage [1]
    skill double hits when dual wielding [1]
    KitavaDemonWhirlingBlades
    Attack, Melee, Movement, Travel
    Lâminas Giratórias
    Base Damage: 418–628
    Chance de Crítico: 5%
    Dano de Ataque: 60%
    Dano de Ataque: 60%
    Attack Time: 1.455 seg
    Recarga: 6 seg
    Mergulha nos inimigos, causando dano da arma. Enquanto em empunhadura dupla, ataca com ambas as armas, causando o dano das duas em um único acerto. Só funciona com Adagas, Garras e Espadas de Uma Mão.
    Causa 40% menos Dano de Ataque
    Duração base é de 6 segundos
    cast time overrides attack duration [1]
    ignores proximity shield [1]
    monster flurry [1]
    whirling blades base ground fire damage to deal per minute [86286]
    KitavaDemonXMortar
    Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Tempo de Conjuração: 1.5 seg
    Recarga: 3 seg
    Causa 633.2 a 938.1 de Dano Físico
    active skill area of effect radius +% final [100]
    base is projectile [1]
    is area damage [1]
    monster projectile variation [2]
    projectile minimum range [10]
    projectile spread radius per additional projectile [125]
    spell maximum action distance +% [500]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 418–628
    Chance de Crítico: 5%
    Attack Time: 1.455 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    TentaclePortalWalkEmerge
    walk emerge distance [150]
    walk emerge height offset [-100]

    Object Type

    version 2
    extends "Metadata/Monsters/KitavaDemon/KitavaDemon"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/KitavaDemon/KitavaDemon"
    
    BaseEvents 
    { 
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/raise_spectre/shadow_mirror/shadow_mirror_EPK.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monster/KitavaDemon/KitavaDemonTentacles"] = {
        name = "Kitava's Herald",
        life = 3.6,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.455,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "KitavaDemonCleave",
            "KitavaDemonWhirlingBlades",
            "Melee",
            "KitavaDemonLeapSlam",
            "KitavaDemonXMortar",
            "TentaclePortalWalkEmerge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "bleed_on_hit_with_attacks_%",
            "active_skill_bleeding_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
            "skill_double_hits_when_dual_wielding",
        },
        levels = {
            [1] = {100, -44, -25, baseMultiplier = 1.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonWhirlingBlades"] = {
        name = "Whirling Blades",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.859,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "whirling_blades_base_ground_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "monster_flurry",
            "cast_time_overrides_attack_duration",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
            [2] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 45, statInterpolation = {3},  cost = { }, },
            [3] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
            [4] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 84, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_fire",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {50, 50, 15, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonXMortar"] = {
        name = "KitavaDemonXMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_minimum_range",
            "projectile_spread_radius_per_additional_projectile",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2, 500, 10, 125, 100, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.54000002145767, 0.80000001192093, 2, 500, 10, 125, 100, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TentaclePortalWalkEmerge"] = {
        name = "TentaclePortalWalkEmerge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
            "walk_emerge_height_offset",
        },
        levels = {
            [1] = {150, -100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    display monster may inflict bleeding [1]
    IdMonsterInflictsBleedingText
    FamilyMonsterInflictsBleedingText
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • display monster may inflict bleeding Min: 1 Max: 1 Global
  • monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    visual attached elder tentacles [1]
    IdMonsterTentacles_
    FamilyMonsterTentacles
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • visual attached elder tentacles Min: 1 Max: 1 Global
  • Dano aumentado em 30%
    Velocidade de Ataque aumentada em 40%
    Velocidade de Movimento aumentada em 40%
    Dano recebido reduzido em 25%
    IdChimeraMinionFerocity
    FamilyChimeraMinionFerocity
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • damage +% Min: 30 Max: 30 Global
  • attack speed +% Min: 40 Max: 40 Global
  • base damage taken +% Min: -25 Max: -25 Global
  • base movement velocity +% Min: 40 Max: 40 Global
  • Craft Tagsdamage attack speed
    Arauto de Kitava
    Demoníaco
    display monster may inflict bleeding [1]
    monster base type attack cast speed +% and damage -% final [33]
    Kitava's Herald
    SpectreY
    AreaTelhado da Catedral, Cortes Incendiadas, Os Canais, O Comedouro
    Tagscannot_be_monolith, Conjurador, cleaving_weapon, cultist, demon, fire_affinity, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, not_int, physical_affinity, red_blood, slow_movement
    Packs
  • Telhado da Catedral, Os Canais, O Comedouro: Arauto de Kitava, Escravo Desconsagrado
  • Telhado da Catedral, Cortes Incendiadas, Os Canais, O Comedouro: Arauto de Kitava, Fanático de Kitava, Fanático de Kitava, Fanático de Kitava
  • Arauto de Kitava
  • Coração do Insaciável, Arauto de Kitava
  • Vida
    360%
    Armadura
    +50%
    Evasão
    +40%
    Ailment Threshold
    360%
    Resistência
    37 37 37 0
    Damage
    140%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.455 Second
    Damage Spread
    ±20%
    Experiência
    240%
    Model Size
    100%
    Type
    KitavaDemon
    Metadata
    KitavaDemon2
    Nível
    67
    Vida
    21,343
    Armadura
    39,896
    Evasão
    6,405
    Escudo de Energia
    0
    Damage
    497
    Dano Mágico
    497
    Precisão
    279
    Attack Time
    1.455
    Experiência
    24,034
    Ailment Threshold
    21,343
    Chill
    67
    Shock
    67
    Brittle
    382
    Scorch
    67
    Sap
    186
    KitavaDemonLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Salto Impactante
    Base Damage: 398–597
    Chance de Crítico: 5%
    Dano de Ataque: 120%
    Dano de Ataque: 120%
    Attack Time: 1.455 seg
    Recarga: 5 seg
    Salta no ar, causando dano e empurrando inimigos com sua arma ao cair. Inimigos nos quais você cairia em cima são empurrados para fora do caminho. Requer um Machado, Maça, Cetro, Espada ou Cajado.
    Causa 20% mais Dano de Ataque
    Receba 50% de seu Dano Físico como Dano de Fogo Extra
    O raio Base é de 1.5 metros
    active skill area of effect radius +% final [50]
    cast time overrides attack duration [1]
    is area damage [1]
    KitavaDemonCleave
    Attack, Area, Multistrikeable, Melee, ThresholdJewelArea
    Cutilada
    Base Damage: 398–597
    Chance de Crítico: 5%
    Dano de Ataque: 190%
    Dano de Ataque: 190%
    Attack Time: 1.455 seg
    Recarga: 6 seg
    O personagem balança sua arma (ou ambas as armas se estiver com dupla empunhadura) em um arco, causando dano em uma área na sua frente. Funciona apenas com Machados e Espadas.
    Causa 90% mais Dano de Ataque
    25% menos Velocidade de Ataque
    +44% menos Dano com Sangramentos
    Causa Sangramento
    is area damage [1]
    skill double hits when dual wielding [1]
    KitavaDemonWhirlingBlades
    Attack, Melee, Movement, Travel
    Lâminas Giratórias
    Base Damage: 398–597
    Chance de Crítico: 5%
    Dano de Ataque: 60%
    Dano de Ataque: 60%
    Attack Time: 1.455 seg
    Recarga: 6 seg
    Mergulha nos inimigos, causando dano da arma. Enquanto em empunhadura dupla, ataca com ambas as armas, causando o dano das duas em um único acerto. Só funciona com Adagas, Garras e Espadas de Uma Mão.
    Causa 40% menos Dano de Ataque
    Duração base é de 6 segundos
    cast time overrides attack duration [1]
    ignores proximity shield [1]
    monster flurry [1]
    whirling blades base ground fire damage to deal per minute [81210]
    KitavaDemonXMortar
    Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Tempo de Conjuração: 1.5 seg
    Recarga: 3 seg
    Causa 906.4 a 1360 de Dano Físico
    active skill area of effect radius +% final [100]
    base is projectile [1]
    is area damage [1]
    monster projectile variation [2]
    projectile minimum range [10]
    projectile spread radius per additional projectile [125]
    spell maximum action distance +% [500]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 398–597
    Chance de Crítico: 5%
    Attack Time: 1.455 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monster/KitavaDemon/KitavaDemon2"] = {
        name = "Kitava's Herald",
        life = 3.6,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.455,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "KitavaDemonCleave",
            "KitavaDemonWhirlingBlades",
            "Melee",
            "KitavaDemonLeapSlam",
            "KitavaDemonXMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "bleed_on_hit_with_attacks_%",
            "active_skill_bleeding_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
            "skill_double_hits_when_dual_wielding",
        },
        levels = {
            [1] = {100, -44, -25, baseMultiplier = 1.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonWhirlingBlades"] = {
        name = "Whirling Blades",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.859,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "whirling_blades_base_ground_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "monster_flurry",
            "cast_time_overrides_attack_duration",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
            [2] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 45, statInterpolation = {3},  cost = { }, },
            [3] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
            [4] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 84, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_fire",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {50, 50, 15, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonXMortar"] = {
        name = "KitavaDemonXMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_minimum_range",
            "projectile_spread_radius_per_additional_projectile",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2, 500, 10, 125, 100, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.54000002145767, 0.80000001192093, 2, 500, 10, 125, 100, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    display monster may inflict bleeding [1]
    IdMonsterInflictsBleedingText
    FamilyMonsterInflictsBleedingText
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • display monster may inflict bleeding Min: 1 Max: 1 Global
  • monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    Arauto de Kitava
    Demoníaco
    display monster may inflict bleeding [1]
    monster base type attack cast speed +% and damage -% final [33]
    Kitava's Herald
    SpectreY
    Tagscannot_be_monolith, Conjurador, cleaving_weapon, cultist, demon, fire_affinity, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, not_int, physical_affinity, red_blood, slow_movement
    Vida
    360%
    Armadura
    +50%
    Evasão
    +40%
    Ailment Threshold
    360%
    Resistência
    37 37 37 0
    Damage
    140%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.455 Second
    Damage Spread
    ±20%
    Experiência
    240%
    Model Size
    120%
    Type
    KitavaDemon
    Metadata
    KitavaDemon2Supporter
    Nível
    68
    Vida
    23,160
    Armadura
    43,185
    Evasão
    6,635
    Escudo de Energia
    0
    Damage
    523
    Dano Mágico
    523
    Precisão
    290
    Attack Time
    1.455
    Experiência
    24,612
    Ailment Threshold
    23,160
    Chill
    73
    Shock
    73
    Brittle
    414
    Scorch
    73
    Sap
    202
    KitavaDemonLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Salto Impactante
    Base Damage: 418–628
    Chance de Crítico: 5%
    Dano de Ataque: 120%
    Dano de Ataque: 120%
    Attack Time: 1.455 seg
    Recarga: 5 seg
    Salta no ar, causando dano e empurrando inimigos com sua arma ao cair. Inimigos nos quais você cairia em cima são empurrados para fora do caminho. Requer um Machado, Maça, Cetro, Espada ou Cajado.
    Causa 20% mais Dano de Ataque
    Receba 50% de seu Dano Físico como Dano de Fogo Extra
    O raio Base é de 1.5 metros
    active skill area of effect radius +% final [50]
    cast time overrides attack duration [1]
    is area damage [1]
    KitavaDemonCleave
    Attack, Area, Multistrikeable, Melee, ThresholdJewelArea
    Cutilada
    Base Damage: 418–628
    Chance de Crítico: 5%
    Dano de Ataque: 190%
    Dano de Ataque: 190%
    Attack Time: 1.455 seg
    Recarga: 6 seg
    O personagem balança sua arma (ou ambas as armas se estiver com dupla empunhadura) em um arco, causando dano em uma área na sua frente. Funciona apenas com Machados e Espadas.
    Causa 90% mais Dano de Ataque
    25% menos Velocidade de Ataque
    +44% menos Dano com Sangramentos
    Causa Sangramento
    is area damage [1]
    skill double hits when dual wielding [1]
    KitavaDemonWhirlingBlades
    Attack, Melee, Movement, Travel
    Lâminas Giratórias
    Base Damage: 418–628
    Chance de Crítico: 5%
    Dano de Ataque: 60%
    Dano de Ataque: 60%
    Attack Time: 1.455 seg
    Recarga: 6 seg
    Mergulha nos inimigos, causando dano da arma. Enquanto em empunhadura dupla, ataca com ambas as armas, causando o dano das duas em um único acerto. Só funciona com Adagas, Garras e Espadas de Uma Mão.
    Causa 40% menos Dano de Ataque
    Duração base é de 6 segundos
    cast time overrides attack duration [1]
    ignores proximity shield [1]
    monster flurry [1]
    whirling blades base ground fire damage to deal per minute [86286]
    KitavaDemonXMortar
    Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Tempo de Conjuração: 1.5 seg
    Recarga: 3 seg
    Causa 633.2 a 938.1 de Dano Físico
    active skill area of effect radius +% final [100]
    base is projectile [1]
    is area damage [1]
    monster projectile variation [2]
    projectile minimum range [10]
    projectile spread radius per additional projectile [125]
    spell maximum action distance +% [500]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 418–628
    Chance de Crítico: 5%
    Attack Time: 1.455 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	basic_action = "Emerge"
    	
    }
    
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monster/KitavaDemon/KitavaDemon2Supporter"] = {
        name = "Kitava's Herald",
        life = 3.6,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.455,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "KitavaDemonCleave",
            "KitavaDemonWhirlingBlades",
            "Melee",
            "KitavaDemonLeapSlam",
            "KitavaDemonXMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "bleed_on_hit_with_attacks_%",
            "active_skill_bleeding_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
            "skill_double_hits_when_dual_wielding",
        },
        levels = {
            [1] = {100, -44, -25, baseMultiplier = 1.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonWhirlingBlades"] = {
        name = "Whirling Blades",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.859,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "whirling_blades_base_ground_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "monster_flurry",
            "cast_time_overrides_attack_duration",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
            [2] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 45, statInterpolation = {3},  cost = { }, },
            [3] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
            [4] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 84, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_fire",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {50, 50, 15, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonXMortar"] = {
        name = "KitavaDemonXMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_minimum_range",
            "projectile_spread_radius_per_additional_projectile",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2, 500, 10, 125, 100, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.54000002145767, 0.80000001192093, 2, 500, 10, 125, 100, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    display monster may inflict bleeding [1]
    IdMonsterInflictsBleedingText
    FamilyMonsterInflictsBleedingText
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • display monster may inflict bleeding Min: 1 Max: 1 Global
  • monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    Arauto de Kitava
    Demoníaco
    display monster may inflict bleeding [1]
    monster base type attack cast speed +% and damage -% final [33]
    Kitava's Herald
    SpectreY
    Tagscannot_be_monolith, Conjurador, cleaving_weapon, cultist, demon, fire_affinity, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, melee, not_int, physical_affinity, red_blood, slow_movement
    Packs
  • Arauto de Kitava, Fanático de Kitava, Fanático de Kitava, Fanático de Kitava
  • Vida
    360%
    Armadura
    +50%
    Evasão
    +40%
    Ailment Threshold
    360%
    Resistência
    37 37 37 0
    Damage
    140%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.455 Second
    Damage Spread
    ±20%
    Experiência
    240%
    Model Size
    100%
    Type
    KitavaDemon
    Metadata
    KitavaDemon2Hellscape
    Nível
    68
    Vida
    23,160
    Armadura
    43,185
    Evasão
    6,635
    Escudo de Energia
    0
    Damage
    523
    Dano Mágico
    523
    Precisão
    290
    Attack Time
    1.455
    Experiência
    24,612
    Ailment Threshold
    23,160
    Chill
    73
    Shock
    73
    Brittle
    414
    Scorch
    73
    Sap
    202
    KitavaDemonLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Salto Impactante
    Base Damage: 418–628
    Chance de Crítico: 5%
    Dano de Ataque: 120%
    Dano de Ataque: 120%
    Attack Time: 1.455 seg
    Recarga: 5 seg
    Salta no ar, causando dano e empurrando inimigos com sua arma ao cair. Inimigos nos quais você cairia em cima são empurrados para fora do caminho. Requer um Machado, Maça, Cetro, Espada ou Cajado.
    Causa 20% mais Dano de Ataque
    Receba 50% de seu Dano Físico como Dano de Fogo Extra
    O raio Base é de 1.5 metros
    active skill area of effect radius +% final [50]
    cast time overrides attack duration [1]
    is area damage [1]
    KitavaDemonCleave
    Attack, Area, Multistrikeable, Melee, ThresholdJewelArea
    Cutilada
    Base Damage: 418–628
    Chance de Crítico: 5%
    Dano de Ataque: 190%
    Dano de Ataque: 190%
    Attack Time: 1.455 seg
    Recarga: 6 seg
    O personagem balança sua arma (ou ambas as armas se estiver com dupla empunhadura) em um arco, causando dano em uma área na sua frente. Funciona apenas com Machados e Espadas.
    Causa 90% mais Dano de Ataque
    25% menos Velocidade de Ataque
    +44% menos Dano com Sangramentos
    Causa Sangramento
    is area damage [1]
    skill double hits when dual wielding [1]
    KitavaDemonWhirlingBlades
    Attack, Melee, Movement, Travel
    Lâminas Giratórias
    Base Damage: 418–628
    Chance de Crítico: 5%
    Dano de Ataque: 60%
    Dano de Ataque: 60%
    Attack Time: 1.455 seg
    Recarga: 6 seg
    Mergulha nos inimigos, causando dano da arma. Enquanto em empunhadura dupla, ataca com ambas as armas, causando o dano das duas em um único acerto. Só funciona com Adagas, Garras e Espadas de Uma Mão.
    Causa 40% menos Dano de Ataque
    Duração base é de 6 segundos
    cast time overrides attack duration [1]
    ignores proximity shield [1]
    monster flurry [1]
    whirling blades base ground fire damage to deal per minute [86286]
    KitavaDemonXMortar
    Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Tempo de Conjuração: 1.5 seg
    Recarga: 3 seg
    Causa 633.2 a 938.1 de Dano Físico
    active skill area of effect radius +% final [100]
    base is projectile [1]
    is area damage [1]
    monster projectile variation [2]
    projectile minimum range [10]
    projectile spread radius per additional projectile [125]
    spell maximum action distance +% [500]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 418–628
    Chance de Crítico: 5%
    Attack Time: 1.455 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monster/KitavaDemon/KitavaDemon2Hellscape"] = {
        name = "Kitava's Herald",
        life = 3.6,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.455,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "KitavaDemonCleave",
            "KitavaDemonWhirlingBlades",
            "Melee",
            "KitavaDemonLeapSlam",
            "KitavaDemonXMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "bleed_on_hit_with_attacks_%",
            "active_skill_bleeding_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
            "skill_double_hits_when_dual_wielding",
        },
        levels = {
            [1] = {100, -44, -25, baseMultiplier = 1.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonWhirlingBlades"] = {
        name = "Whirling Blades",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.859,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "whirling_blades_base_ground_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "monster_flurry",
            "cast_time_overrides_attack_duration",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
            [2] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 45, statInterpolation = {3},  cost = { }, },
            [3] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
            [4] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 84, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_fire",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {50, 50, 15, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonXMortar"] = {
        name = "KitavaDemonXMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_minimum_range",
            "projectile_spread_radius_per_additional_projectile",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2, 500, 10, 125, 100, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.54000002145767, 0.80000001192093, 2, 500, 10, 125, 100, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    display monster may inflict bleeding [1]
    IdMonsterInflictsBleedingText
    FamilyMonsterInflictsBleedingText
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • display monster may inflict bleeding Min: 1 Max: 1 Global
  • monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    Arauto de Kitava
    Demoníaco
    display monster may inflict bleeding [1]
    monster base type attack cast speed +% and damage -% final [33]
    cannot be used as minion [1]
    Kitava's Herald
    SpectreN
    Tagscannot_be_monolith, Conjurador, cleaving_weapon, cultist, demon, fire_affinity, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, not_int, physical_affinity, red_blood, slow_movement
    Vida
    360%
    Armadura
    +50%
    Evasão
    +40%
    Ailment Threshold
    360%
    Resistência
    37 37 37 0
    Damage
    140%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.455 Second
    Damage Spread
    ±20%
    Experiência
    240%
    Model Size
    100%
    Type
    KitavaDemon
    Metadata
    KitavaDemonBannon
    Nível
    68
    Vida
    23,160
    Armadura
    43,185
    Evasão
    6,635
    Escudo de Energia
    0
    Damage
    523
    Dano Mágico
    523
    Precisão
    290
    Attack Time
    1.455
    Experiência
    24,612
    Ailment Threshold
    23,160
    Chill
    73
    Shock
    73
    Brittle
    414
    Scorch
    73
    Sap
    202
    KitavaDemonLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Salto Impactante
    Base Damage: 418–628
    Chance de Crítico: 5%
    Dano de Ataque: 120%
    Dano de Ataque: 120%
    Attack Time: 1.455 seg
    Recarga: 5 seg
    Salta no ar, causando dano e empurrando inimigos com sua arma ao cair. Inimigos nos quais você cairia em cima são empurrados para fora do caminho. Requer um Machado, Maça, Cetro, Espada ou Cajado.
    Causa 20% mais Dano de Ataque
    Receba 50% de seu Dano Físico como Dano de Fogo Extra
    O raio Base é de 1.5 metros
    active skill area of effect radius +% final [50]
    cast time overrides attack duration [1]
    is area damage [1]
    KitavaDemonCleave
    Attack, Area, Multistrikeable, Melee, ThresholdJewelArea
    Cutilada
    Base Damage: 418–628
    Chance de Crítico: 5%
    Dano de Ataque: 190%
    Dano de Ataque: 190%
    Attack Time: 1.455 seg
    Recarga: 6 seg
    O personagem balança sua arma (ou ambas as armas se estiver com dupla empunhadura) em um arco, causando dano em uma área na sua frente. Funciona apenas com Machados e Espadas.
    Causa 90% mais Dano de Ataque
    25% menos Velocidade de Ataque
    +44% menos Dano com Sangramentos
    Causa Sangramento
    is area damage [1]
    skill double hits when dual wielding [1]
    KitavaDemonWhirlingBlades
    Attack, Melee, Movement, Travel
    Lâminas Giratórias
    Base Damage: 418–628
    Chance de Crítico: 5%
    Dano de Ataque: 60%
    Dano de Ataque: 60%
    Attack Time: 1.455 seg
    Recarga: 6 seg
    Mergulha nos inimigos, causando dano da arma. Enquanto em empunhadura dupla, ataca com ambas as armas, causando o dano das duas em um único acerto. Só funciona com Adagas, Garras e Espadas de Uma Mão.
    Causa 40% menos Dano de Ataque
    Duração base é de 6 segundos
    cast time overrides attack duration [1]
    ignores proximity shield [1]
    monster flurry [1]
    whirling blades base ground fire damage to deal per minute [86286]
    KitavaDemonXMortar
    Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Tempo de Conjuração: 1.5 seg
    Recarga: 3 seg
    Causa 633.2 a 938.1 de Dano Físico
    active skill area of effect radius +% final [100]
    base is projectile [1]
    is area damage [1]
    monster projectile variation [2]
    projectile minimum range [10]
    projectile spread radius per additional projectile [125]
    spell maximum action distance +% [500]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 418–628
    Chance de Crítico: 5%
    Attack Time: 1.455 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	set_corpse_cannot_be_destroyed = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monster/KitavaDemon/KitavaDemonBannon"] = {
        name = "Kitava's Herald",
        life = 3.6,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.455,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "KitavaDemonCleave",
            "KitavaDemonWhirlingBlades",
            "Melee",
            "KitavaDemonLeapSlam",
            "KitavaDemonXMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "bleed_on_hit_with_attacks_%",
            "active_skill_bleeding_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
            "skill_double_hits_when_dual_wielding",
        },
        levels = {
            [1] = {100, -44, -25, baseMultiplier = 1.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonWhirlingBlades"] = {
        name = "Whirling Blades",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.859,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "whirling_blades_base_ground_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "monster_flurry",
            "cast_time_overrides_attack_duration",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
            [2] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 45, statInterpolation = {3},  cost = { }, },
            [3] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
            [4] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 84, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_fire",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {50, 50, 15, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonXMortar"] = {
        name = "KitavaDemonXMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_minimum_range",
            "projectile_spread_radius_per_additional_projectile",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2, 500, 10, 125, 100, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.54000002145767, 0.80000001192093, 2, 500, 10, 125, 100, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    display monster may inflict bleeding [1]
    IdMonsterInflictsBleedingText
    FamilyMonsterInflictsBleedingText
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • display monster may inflict bleeding Min: 1 Max: 1 Global
  • monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    cannot be used as minion [1]
    IdCannotBeUsedAsMinion
    FamilyCannotBeUsedAsMinion
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 Global
  • Arauto de Kitava
    Demoníaco
    display monster may inflict bleeding [1]
    monster base type attack cast speed +% and damage -% final [33]
    monster no drops or experience [1]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Kitava's Herald
    SpectreN
    TagsConjurador, cleaving_weapon, cultist, demon, fire_affinity, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, not_int, physical_affinity, red_blood, slow_movement
    Vida
    360%
    Armadura
    +50%
    Evasão
    +40%
    Ailment Threshold
    360%
    Resistência
    37 37 37 0
    Damage
    140%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.455 Second
    Damage Spread
    ±20%
    Experiência
    240%
    Model Size
    100%
    Type
    KitavaDemonMinion
    Metadata
    KitavaDemonMinion_
    Nível
    68
    Vida
    23,160
    Armadura
    43,185
    Evasão
    6,635
    Escudo de Energia
    0
    Damage
    523
    Dano Mágico
    523
    Precisão
    290
    Attack Time
    1.455
    Experiência
    24,612
    Ailment Threshold
    23,160
    Chill
    73
    Shock
    73
    Brittle
    414
    Scorch
    73
    Sap
    202
    KitavaDemonLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Salto Impactante
    Base Damage: 418–628
    Chance de Crítico: 5%
    Dano de Ataque: 120%
    Dano de Ataque: 120%
    Attack Time: 1.455 seg
    Recarga: 5 seg
    Salta no ar, causando dano e empurrando inimigos com sua arma ao cair. Inimigos nos quais você cairia em cima são empurrados para fora do caminho. Requer um Machado, Maça, Cetro, Espada ou Cajado.
    Causa 20% mais Dano de Ataque
    Receba 50% de seu Dano Físico como Dano de Fogo Extra
    O raio Base é de 1.5 metros
    active skill area of effect radius +% final [50]
    cast time overrides attack duration [1]
    is area damage [1]
    KitavaDemonCleave
    Attack, Area, Multistrikeable, Melee, ThresholdJewelArea
    Cutilada
    Base Damage: 418–628
    Chance de Crítico: 5%
    Dano de Ataque: 190%
    Dano de Ataque: 190%
    Attack Time: 1.455 seg
    Recarga: 6 seg
    O personagem balança sua arma (ou ambas as armas se estiver com dupla empunhadura) em um arco, causando dano em uma área na sua frente. Funciona apenas com Machados e Espadas.
    Causa 90% mais Dano de Ataque
    25% menos Velocidade de Ataque
    +44% menos Dano com Sangramentos
    Causa Sangramento
    is area damage [1]
    skill double hits when dual wielding [1]
    KitavaDemonWhirlingBlades
    Attack, Melee, Movement, Travel
    Lâminas Giratórias
    Base Damage: 418–628
    Chance de Crítico: 5%
    Dano de Ataque: 60%
    Dano de Ataque: 60%
    Attack Time: 1.455 seg
    Recarga: 6 seg
    Mergulha nos inimigos, causando dano da arma. Enquanto em empunhadura dupla, ataca com ambas as armas, causando o dano das duas em um único acerto. Só funciona com Adagas, Garras e Espadas de Uma Mão.
    Causa 40% menos Dano de Ataque
    Duração base é de 6 segundos
    cast time overrides attack duration [1]
    ignores proximity shield [1]
    monster flurry [1]
    whirling blades base ground fire damage to deal per minute [86286]
    KitavaDemonXMortar
    Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Tempo de Conjuração: 1.5 seg
    Recarga: 3 seg
    Causa 633.2 a 938.1 de Dano Físico
    active skill area of effect radius +% final [100]
    base is projectile [1]
    is area damage [1]
    monster projectile variation [2]
    projectile minimum range [10]
    projectile spread radius per additional projectile [125]
    spell maximum action distance +% [500]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 418–628
    Chance de Crítico: 5%
    Attack Time: 1.455 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	basic_action = "Emerge"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monster/KitavaDemon/KitavaDemonMinion_"] = {
        name = "Kitava's Herald",
        life = 3.6,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.455,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "KitavaDemonCleave",
            "KitavaDemonWhirlingBlades",
            "Melee",
            "KitavaDemonLeapSlam",
            "KitavaDemonXMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "bleed_on_hit_with_attacks_%",
            "active_skill_bleeding_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
            "skill_double_hits_when_dual_wielding",
        },
        levels = {
            [1] = {100, -44, -25, baseMultiplier = 1.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonWhirlingBlades"] = {
        name = "Whirling Blades",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.859,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "whirling_blades_base_ground_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "monster_flurry",
            "cast_time_overrides_attack_duration",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
            [2] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 45, statInterpolation = {3},  cost = { }, },
            [3] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
            [4] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 84, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_fire",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {50, 50, 15, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonXMortar"] = {
        name = "KitavaDemonXMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_minimum_range",
            "projectile_spread_radius_per_additional_projectile",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2, 500, 10, 125, 100, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.54000002145767, 0.80000001192093, 2, 500, 10, 125, 100, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    display monster may inflict bleeding [1]
    IdMonsterInflictsBleedingText
    FamilyMonsterInflictsBleedingText
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • display monster may inflict bleeding Min: 1 Max: 1 Global
  • monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global
  • Arauto de Kitava
    Demoníaco
    display monster may inflict bleeding [1]
    monster base type attack cast speed +% and damage -% final [33]
    Kitava's Herald
    SpectreN
    TagsConjurador, cleaving_weapon, cultist, demon, fire_affinity, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, not_int, physical_affinity, red_blood, slow_movement
    Vida
    360%
    Armadura
    +50%
    Evasão
    +40%
    Ailment Threshold
    360%
    Resistência
    37 37 37 0
    Damage
    140%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.455 Second
    Damage Spread
    ±20%
    Experiência
    240%
    Model Size
    100%
    Type
    KitavaDemonMinion
    Metadata
    KitavaDemonMinionExtra
    Nível
    68
    Vida
    23,160
    Armadura
    43,185
    Evasão
    6,635
    Escudo de Energia
    0
    Damage
    523
    Dano Mágico
    523
    Precisão
    290
    Attack Time
    1.455
    Experiência
    24,612
    Ailment Threshold
    23,160
    Chill
    73
    Shock
    73
    Brittle
    414
    Scorch
    73
    Sap
    202
    KitavaDemonLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Salto Impactante
    Base Damage: 418–628
    Chance de Crítico: 5%
    Dano de Ataque: 120%
    Dano de Ataque: 120%
    Attack Time: 1.455 seg
    Recarga: 5 seg
    Salta no ar, causando dano e empurrando inimigos com sua arma ao cair. Inimigos nos quais você cairia em cima são empurrados para fora do caminho. Requer um Machado, Maça, Cetro, Espada ou Cajado.
    Causa 20% mais Dano de Ataque
    Receba 50% de seu Dano Físico como Dano de Fogo Extra
    O raio Base é de 1.5 metros
    active skill area of effect radius +% final [50]
    cast time overrides attack duration [1]
    is area damage [1]
    KitavaDemonCleave
    Attack, Area, Multistrikeable, Melee, ThresholdJewelArea
    Cutilada
    Base Damage: 418–628
    Chance de Crítico: 5%
    Dano de Ataque: 190%
    Dano de Ataque: 190%
    Attack Time: 1.455 seg
    Recarga: 6 seg
    O personagem balança sua arma (ou ambas as armas se estiver com dupla empunhadura) em um arco, causando dano em uma área na sua frente. Funciona apenas com Machados e Espadas.
    Causa 90% mais Dano de Ataque
    25% menos Velocidade de Ataque
    +44% menos Dano com Sangramentos
    Causa Sangramento
    is area damage [1]
    skill double hits when dual wielding [1]
    KitavaDemonWhirlingBlades
    Attack, Melee, Movement, Travel
    Lâminas Giratórias
    Base Damage: 418–628
    Chance de Crítico: 5%
    Dano de Ataque: 60%
    Dano de Ataque: 60%
    Attack Time: 1.455 seg
    Recarga: 6 seg
    Mergulha nos inimigos, causando dano da arma. Enquanto em empunhadura dupla, ataca com ambas as armas, causando o dano das duas em um único acerto. Só funciona com Adagas, Garras e Espadas de Uma Mão.
    Causa 40% menos Dano de Ataque
    Duração base é de 6 segundos
    cast time overrides attack duration [1]
    ignores proximity shield [1]
    monster flurry [1]
    whirling blades base ground fire damage to deal per minute [86286]
    KitavaDemonXMortar
    Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Tempo de Conjuração: 1.5 seg
    Recarga: 3 seg
    Causa 633.2 a 938.1 de Dano Físico
    active skill area of effect radius +% final [100]
    base is projectile [1]
    is area damage [1]
    monster projectile variation [2]
    projectile minimum range [10]
    projectile spread radius per additional projectile [125]
    spell maximum action distance +% [500]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 418–628
    Chance de Crítico: 5%
    Attack Time: 1.455 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	basic_action = "Emerge"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monster/KitavaDemon/KitavaDemonMinionExtra"] = {
        name = "Kitava's Herald",
        life = 3.6,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.455,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "KitavaDemonCleave",
            "KitavaDemonWhirlingBlades",
            "Melee",
            "KitavaDemonLeapSlam",
            "KitavaDemonXMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "bleed_on_hit_with_attacks_%",
            "active_skill_bleeding_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
            "skill_double_hits_when_dual_wielding",
        },
        levels = {
            [1] = {100, -44, -25, baseMultiplier = 1.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonWhirlingBlades"] = {
        name = "Whirling Blades",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.859,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "whirling_blades_base_ground_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "monster_flurry",
            "cast_time_overrides_attack_duration",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
            [2] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 45, statInterpolation = {3},  cost = { }, },
            [3] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
            [4] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 84, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_fire",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {50, 50, 15, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonXMortar"] = {
        name = "KitavaDemonXMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_minimum_range",
            "projectile_spread_radius_per_additional_projectile",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2, 500, 10, 125, 100, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.54000002145767, 0.80000001192093, 2, 500, 10, 125, 100, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    display monster may inflict bleeding [1]
    IdMonsterInflictsBleedingText
    FamilyMonsterInflictsBleedingText
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • display monster may inflict bleeding Min: 1 Max: 1 Global
  • monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    Arauto de Kitava
    Demoníaco
    display monster may inflict bleeding [1]
    monster base type attack cast speed +% and damage -% final [33]
    Kitava's Herald
    SpectreN
    TagsConjurador, cleaving_weapon, cultist, demon, fire_affinity, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, not_int, physical_affinity, red_blood, slow_movement
    Vida
    360%
    Armadura
    +50%
    Evasão
    +40%
    Ailment Threshold
    360%
    Resistência
    37 37 37 0
    Damage
    140%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.455 Second
    Damage Spread
    ±20%
    Experiência
    240%
    Model Size
    100%
    Type
    KitavaDemonMinion
    Metadata
    KitavaDemonMinionExtraRare
    Nível
    68
    Vida
    23,160
    Armadura
    43,185
    Evasão
    6,635
    Escudo de Energia
    0
    Damage
    523
    Dano Mágico
    523
    Precisão
    290
    Attack Time
    1.455
    Experiência
    24,612
    Ailment Threshold
    23,160
    Chill
    73
    Shock
    73
    Brittle
    414
    Scorch
    73
    Sap
    202
    KitavaDemonLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Salto Impactante
    Base Damage: 418–628
    Chance de Crítico: 5%
    Dano de Ataque: 120%
    Dano de Ataque: 120%
    Attack Time: 1.455 seg
    Recarga: 5 seg
    Salta no ar, causando dano e empurrando inimigos com sua arma ao cair. Inimigos nos quais você cairia em cima são empurrados para fora do caminho. Requer um Machado, Maça, Cetro, Espada ou Cajado.
    Causa 20% mais Dano de Ataque
    Receba 50% de seu Dano Físico como Dano de Fogo Extra
    O raio Base é de 1.5 metros
    active skill area of effect radius +% final [50]
    cast time overrides attack duration [1]
    is area damage [1]
    KitavaDemonCleave
    Attack, Area, Multistrikeable, Melee, ThresholdJewelArea
    Cutilada
    Base Damage: 418–628
    Chance de Crítico: 5%
    Dano de Ataque: 190%
    Dano de Ataque: 190%
    Attack Time: 1.455 seg
    Recarga: 6 seg
    O personagem balança sua arma (ou ambas as armas se estiver com dupla empunhadura) em um arco, causando dano em uma área na sua frente. Funciona apenas com Machados e Espadas.
    Causa 90% mais Dano de Ataque
    25% menos Velocidade de Ataque
    +44% menos Dano com Sangramentos
    Causa Sangramento
    is area damage [1]
    skill double hits when dual wielding [1]
    KitavaDemonWhirlingBlades
    Attack, Melee, Movement, Travel
    Lâminas Giratórias
    Base Damage: 418–628
    Chance de Crítico: 5%
    Dano de Ataque: 60%
    Dano de Ataque: 60%
    Attack Time: 1.455 seg
    Recarga: 6 seg
    Mergulha nos inimigos, causando dano da arma. Enquanto em empunhadura dupla, ataca com ambas as armas, causando o dano das duas em um único acerto. Só funciona com Adagas, Garras e Espadas de Uma Mão.
    Causa 40% menos Dano de Ataque
    Duração base é de 6 segundos
    cast time overrides attack duration [1]
    ignores proximity shield [1]
    monster flurry [1]
    whirling blades base ground fire damage to deal per minute [86286]
    KitavaDemonXMortar
    Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Tempo de Conjuração: 1.5 seg
    Recarga: 3 seg
    Causa 633.2 a 938.1 de Dano Físico
    active skill area of effect radius +% final [100]
    base is projectile [1]
    is area damage [1]
    monster projectile variation [2]
    projectile minimum range [10]
    projectile spread radius per additional projectile [125]
    spell maximum action distance +% [500]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 418–628
    Chance de Crítico: 5%
    Attack Time: 1.455 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	basic_action = "Emerge"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monster/KitavaDemon/KitavaDemonMinionExtraRare"] = {
        name = "Kitava's Herald",
        life = 3.6,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.455,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "KitavaDemonCleave",
            "KitavaDemonWhirlingBlades",
            "Melee",
            "KitavaDemonLeapSlam",
            "KitavaDemonXMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "bleed_on_hit_with_attacks_%",
            "active_skill_bleeding_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
            "skill_double_hits_when_dual_wielding",
        },
        levels = {
            [1] = {100, -44, -25, baseMultiplier = 1.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonWhirlingBlades"] = {
        name = "Whirling Blades",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.859,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "whirling_blades_base_ground_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "monster_flurry",
            "cast_time_overrides_attack_duration",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
            [2] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 45, statInterpolation = {3},  cost = { }, },
            [3] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
            [4] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 84, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_fire",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {50, 50, 15, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaDemonXMortar"] = {
        name = "KitavaDemonXMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_minimum_range",
            "projectile_spread_radius_per_additional_projectile",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2, 500, 10, 125, 100, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.54000002145767, 0.80000001192093, 2, 500, 10, 125, 100, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    display monster may inflict bleeding [1]
    IdMonsterInflictsBleedingText
    FamilyMonsterInflictsBleedingText
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • display monster may inflict bleeding Min: 1 Max: 1 Global
  • monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.