Arauto de Kitava
Demoníaco
display monster may inflict bleeding [1]
monster base type attack cast speed +% and damage -% final [33]
monster base type attack cast speed +% and damage -% final [33]
Kitava's Herald
Vida
360%
Armadura
+50%
Evasão
+40%
Ailment Threshold
360%
Resistência
37 37 37 0
Damage
140%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.455 Second
Damage Spread
±20%
Experiência
240%
Model Size
100%
Type
KitavaDemon
Metadata
KitavaDemon
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
83
Vida
115,260
Armadura
138,716
Evasão
11,004
Escudo de Energia
0
Damage
1,261
Dano Mágico
1,261
Precisão
518
Attack Time
1.455
Experiência
31,517
Ailment Threshold
115,260
Chill
364
Shock
364
Brittle
2,062
Scorch
364
Sap
1,007
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
KitavaDemonLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Salto Impactante
Base Damage: 1008–1513
Chance de Crítico: 5%
Dano de Ataque: 120%
Dano de Ataque: 120%
Attack Time: 1.455 seg
Recarga: 5 seg
Salta no ar, causando dano e empurrando inimigos com sua arma ao cair. Inimigos nos quais você cairia em cima são empurrados para fora do caminho. Requer um Machado, Maça, Cetro, Espada ou Cajado.
Causa 20% mais Dano de Ataque
Receba 50% de seu Dano Físico como Dano de Fogo Extra
O raio Base é de 1.5 metros
active skill area of effect radius +% final [50]
cast time overrides attack duration [1]
is area damage [1]
Receba 50% de seu Dano Físico como Dano de Fogo Extra
O raio Base é de 1.5 metros
active skill area of effect radius +% final [50]
cast time overrides attack duration [1]
is area damage [1]
KitavaDemonCleave
Attack, Area, Multistrikeable, Melee, ThresholdJewelArea
Cutilada
Base Damage: 1008–1513
Chance de Crítico: 5%
Dano de Ataque: 190%
Dano de Ataque: 190%
Attack Time: 1.455 seg
Recarga: 6 seg
O personagem balança sua arma (ou ambas as armas se estiver com dupla empunhadura) em um arco, causando dano em uma área na sua frente. Funciona apenas com Machados e Espadas.
Causa 90% mais Dano de Ataque
25% menos Velocidade de Ataque
+44% menos Dano com Sangramentos
Causa Sangramento
is area damage [1]
skill double hits when dual wielding [1]
25% menos Velocidade de Ataque
+44% menos Dano com Sangramentos
Causa Sangramento
is area damage [1]
skill double hits when dual wielding [1]
KitavaDemonWhirlingBlades
Attack, Melee, Movement, Travel
Lâminas Giratórias
Base Damage: 1008–1513
Chance de Crítico: 5%
Dano de Ataque: 60%
Dano de Ataque: 60%
Attack Time: 1.455 seg
Recarga: 6 seg
Mergulha nos inimigos, causando dano da arma. Enquanto em empunhadura dupla, ataca com ambas as armas, causando o dano das duas em um único acerto. Só funciona com Adagas, Garras e Espadas de Uma Mão.
Causa 40% menos Dano de Ataque
Duração base é de 6 segundos
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]
whirling blades base ground fire damage to deal per minute [214226]
Duração base é de 6 segundos
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]
whirling blades base ground fire damage to deal per minute [214226]
KitavaDemonXMortar
Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Tempo de Conjuração: 1.5 seg
Recarga: 3 seg
Causa 1061 a 1572 de Dano Físico
active skill area of effect radius +% final [100]
base is projectile [1]
is area damage [1]
monster projectile variation [2]
projectile minimum range [10]
projectile spread radius per additional projectile [125]
spell maximum action distance +% [500]
active skill area of effect radius +% final [100]
base is projectile [1]
is area damage [1]
monster projectile variation [2]
projectile minimum range [10]
projectile spread radius per additional projectile [125]
spell maximum action distance +% [500]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 1008–1513
Chance de Crítico: 5%
Attack Time: 1.455 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Sword" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monster/KitavaDemon/KitavaDemon"] = { name = "Kitava's Herald", life = 3.6, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 1.4, damageSpread = 0.2, attackTime = 1.455, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "KitavaDemonCleave", "KitavaDemonWhirlingBlades", "Melee", "KitavaDemonLeapSlam", "KitavaDemonXMortar", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["KitavaDemonCleave"] = { name = "Cleave", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "bleed_on_hit_with_attacks_%", "active_skill_bleeding_damage_+%_final", "active_skill_attack_speed_+%_final", "is_area_damage", "skill_double_hits_when_dual_wielding", }, levels = { [1] = {100, -44, -25, baseMultiplier = 1.9, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KitavaDemonWhirlingBlades"] = { name = "Whirling Blades", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.859, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "whirling_blades_base_ground_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "monster_flurry", "cast_time_overrides_attack_duration", "ignores_proximity_shield", }, levels = { [1] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, [2] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 45, statInterpolation = {3}, cost = { }, }, [3] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, [4] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 84, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KitavaDemonLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_fire", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {50, 50, 15, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KitavaDemonXMortar"] = { name = "KitavaDemonXMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "projectile_minimum_range", "projectile_spread_radius_per_additional_projectile", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2, 500, 10, 125, 100, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.54000002145767, 0.80000001192093, 2, 500, 10, 125, 100, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }
display monster may inflict bleeding [1]
Id | MonsterInflictsBleedingText |
---|---|
Family | MonsterInflictsBleedingText |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
Arauto de Kitava
Demoníaco
display monster may inflict bleeding [1]
monster base type attack cast speed +% and damage -% final [33]
monster base type attack cast speed +% and damage -% final [33]
Kitava's Herald
Spectre | Y |
---|---|
Tags | cannot_be_monolith, Conjurador, cleaving_weapon, cultist, demon, fire_affinity, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, melee, not_int, physical_affinity, red_blood, slow_movement |
Packs |
Vida
360%
Armadura
+50%
Evasão
+40%
Ailment Threshold
360%
Resistência
37 37 37 0
Damage
140%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.455 Second
Damage Spread
±20%
Experiência
240%
Model Size
100%
Type
KitavaDemon
Metadata
KitavaDemonHellscape
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
23,160
Armadura
43,185
Evasão
6,635
Escudo de Energia
0
Damage
523
Dano Mágico
523
Precisão
290
Attack Time
1.455
Experiência
24,612
Ailment Threshold
23,160
Chill
73
Shock
73
Brittle
414
Scorch
73
Sap
202
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
KitavaDemonLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Salto Impactante
Base Damage: 418–628
Chance de Crítico: 5%
Dano de Ataque: 120%
Dano de Ataque: 120%
Attack Time: 1.455 seg
Recarga: 5 seg
Salta no ar, causando dano e empurrando inimigos com sua arma ao cair. Inimigos nos quais você cairia em cima são empurrados para fora do caminho. Requer um Machado, Maça, Cetro, Espada ou Cajado.
Causa 20% mais Dano de Ataque
Receba 50% de seu Dano Físico como Dano de Fogo Extra
O raio Base é de 1.5 metros
active skill area of effect radius +% final [50]
cast time overrides attack duration [1]
is area damage [1]
Receba 50% de seu Dano Físico como Dano de Fogo Extra
O raio Base é de 1.5 metros
active skill area of effect radius +% final [50]
cast time overrides attack duration [1]
is area damage [1]
KitavaDemonCleave
Attack, Area, Multistrikeable, Melee, ThresholdJewelArea
Cutilada
Base Damage: 418–628
Chance de Crítico: 5%
Dano de Ataque: 190%
Dano de Ataque: 190%
Attack Time: 1.455 seg
Recarga: 6 seg
O personagem balança sua arma (ou ambas as armas se estiver com dupla empunhadura) em um arco, causando dano em uma área na sua frente. Funciona apenas com Machados e Espadas.
Causa 90% mais Dano de Ataque
25% menos Velocidade de Ataque
+44% menos Dano com Sangramentos
Causa Sangramento
is area damage [1]
skill double hits when dual wielding [1]
25% menos Velocidade de Ataque
+44% menos Dano com Sangramentos
Causa Sangramento
is area damage [1]
skill double hits when dual wielding [1]
KitavaDemonWhirlingBlades
Attack, Melee, Movement, Travel
Lâminas Giratórias
Base Damage: 418–628
Chance de Crítico: 5%
Dano de Ataque: 60%
Dano de Ataque: 60%
Attack Time: 1.455 seg
Recarga: 6 seg
Mergulha nos inimigos, causando dano da arma. Enquanto em empunhadura dupla, ataca com ambas as armas, causando o dano das duas em um único acerto. Só funciona com Adagas, Garras e Espadas de Uma Mão.
Causa 40% menos Dano de Ataque
Duração base é de 6 segundos
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]
whirling blades base ground fire damage to deal per minute [86286]
Duração base é de 6 segundos
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]
whirling blades base ground fire damage to deal per minute [86286]
KitavaDemonXMortar
Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Tempo de Conjuração: 1.5 seg
Recarga: 3 seg
Causa 633.2 a 938.1 de Dano Físico
active skill area of effect radius +% final [100]
base is projectile [1]
is area damage [1]
monster projectile variation [2]
projectile minimum range [10]
projectile spread radius per additional projectile [125]
spell maximum action distance +% [500]
active skill area of effect radius +% final [100]
base is projectile [1]
is area damage [1]
monster projectile variation [2]
projectile minimum range [10]
projectile spread radius per additional projectile [125]
spell maximum action distance +% [500]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 418–628
Chance de Crítico: 5%
Attack Time: 1.455 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Sword" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monster/KitavaDemon/KitavaDemonHellscape"] = { name = "Kitava's Herald", life = 3.6, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 1.4, damageSpread = 0.2, attackTime = 1.455, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "KitavaDemonCleave", "KitavaDemonWhirlingBlades", "Melee", "KitavaDemonLeapSlam", "KitavaDemonXMortar", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["KitavaDemonCleave"] = { name = "Cleave", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "bleed_on_hit_with_attacks_%", "active_skill_bleeding_damage_+%_final", "active_skill_attack_speed_+%_final", "is_area_damage", "skill_double_hits_when_dual_wielding", }, levels = { [1] = {100, -44, -25, baseMultiplier = 1.9, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KitavaDemonWhirlingBlades"] = { name = "Whirling Blades", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.859, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "whirling_blades_base_ground_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "monster_flurry", "cast_time_overrides_attack_duration", "ignores_proximity_shield", }, levels = { [1] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, [2] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 45, statInterpolation = {3}, cost = { }, }, [3] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, [4] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 84, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KitavaDemonLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_fire", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {50, 50, 15, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KitavaDemonXMortar"] = { name = "KitavaDemonXMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "projectile_minimum_range", "projectile_spread_radius_per_additional_projectile", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2, 500, 10, 125, 100, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.54000002145767, 0.80000001192093, 2, 500, 10, 125, 100, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }
display monster may inflict bleeding [1]
Id | MonsterInflictsBleedingText |
---|---|
Family | MonsterInflictsBleedingText |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
Arauto de Kitava
Ancestral
display monster may inflict bleeding [1]
monster base type attack cast speed +% and damage -% final [33]
visual attached elder tentacles [1]
Dano aumentado em 30%
Velocidade de Ataque aumentada em 40%
Velocidade de Movimento aumentada em 40%
Dano recebido reduzido em 25%
monster base type attack cast speed +% and damage -% final [33]
visual attached elder tentacles [1]
Dano aumentado em 30%
Velocidade de Ataque aumentada em 40%
Velocidade de Movimento aumentada em 40%
Dano recebido reduzido em 25%
Kitava's Herald
Spectre | N |
---|---|
Tags | cannot_be_monolith, Conjurador, cleaving_weapon, cultist, demon, eldritch, fire_affinity, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, no_legacy_of_zeal, not_int, physical_affinity, red_blood, slow_movement |
Packs |
Vida
360%
Armadura
+50%
Evasão
+40%
Ailment Threshold
360%
Resistência
37 37 37 0
Damage
140%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.455 Second
Damage Spread
±20%
Experiência
240%
Model Size
100%
Type
KitavaDemon
Metadata
KitavaDemonTentacles
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
23,160
Armadura
43,185
Evasão
6,635
Escudo de Energia
0
Damage
523
Dano Mágico
523
Precisão
290
Attack Time
1.455
Experiência
24,612
Ailment Threshold
23,160
Chill
73
Shock
73
Brittle
414
Scorch
73
Sap
202
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
KitavaDemonLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Salto Impactante
Base Damage: 418–628
Chance de Crítico: 5%
Dano de Ataque: 120%
Dano de Ataque: 120%
Attack Time: 1.455 seg
Recarga: 5 seg
Salta no ar, causando dano e empurrando inimigos com sua arma ao cair. Inimigos nos quais você cairia em cima são empurrados para fora do caminho. Requer um Machado, Maça, Cetro, Espada ou Cajado.
Causa 20% mais Dano de Ataque
Receba 50% de seu Dano Físico como Dano de Fogo Extra
O raio Base é de 1.5 metros
active skill area of effect radius +% final [50]
cast time overrides attack duration [1]
is area damage [1]
Receba 50% de seu Dano Físico como Dano de Fogo Extra
O raio Base é de 1.5 metros
active skill area of effect radius +% final [50]
cast time overrides attack duration [1]
is area damage [1]
KitavaDemonCleave
Attack, Area, Multistrikeable, Melee, ThresholdJewelArea
Cutilada
Base Damage: 418–628
Chance de Crítico: 5%
Dano de Ataque: 190%
Dano de Ataque: 190%
Attack Time: 1.455 seg
Recarga: 6 seg
O personagem balança sua arma (ou ambas as armas se estiver com dupla empunhadura) em um arco, causando dano em uma área na sua frente. Funciona apenas com Machados e Espadas.
Causa 90% mais Dano de Ataque
25% menos Velocidade de Ataque
+44% menos Dano com Sangramentos
Causa Sangramento
is area damage [1]
skill double hits when dual wielding [1]
25% menos Velocidade de Ataque
+44% menos Dano com Sangramentos
Causa Sangramento
is area damage [1]
skill double hits when dual wielding [1]
KitavaDemonWhirlingBlades
Attack, Melee, Movement, Travel
Lâminas Giratórias
Base Damage: 418–628
Chance de Crítico: 5%
Dano de Ataque: 60%
Dano de Ataque: 60%
Attack Time: 1.455 seg
Recarga: 6 seg
Mergulha nos inimigos, causando dano da arma. Enquanto em empunhadura dupla, ataca com ambas as armas, causando o dano das duas em um único acerto. Só funciona com Adagas, Garras e Espadas de Uma Mão.
Causa 40% menos Dano de Ataque
Duração base é de 6 segundos
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]
whirling blades base ground fire damage to deal per minute [86286]
Duração base é de 6 segundos
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]
whirling blades base ground fire damage to deal per minute [86286]
KitavaDemonXMortar
Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Tempo de Conjuração: 1.5 seg
Recarga: 3 seg
Causa 633.2 a 938.1 de Dano Físico
active skill area of effect radius +% final [100]
base is projectile [1]
is area damage [1]
monster projectile variation [2]
projectile minimum range [10]
projectile spread radius per additional projectile [125]
spell maximum action distance +% [500]
active skill area of effect radius +% final [100]
base is projectile [1]
is area damage [1]
monster projectile variation [2]
projectile minimum range [10]
projectile spread radius per additional projectile [125]
spell maximum action distance +% [500]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 418–628
Chance de Crítico: 5%
Attack Time: 1.455 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
TentaclePortalWalkEmerge
walk emerge distance [150]
walk emerge height offset [-100]
walk emerge height offset [-100]
Object Type
version 2 extends "Metadata/Monsters/KitavaDemon/KitavaDemon"
Object Type Codes
version 2 extends "Metadata/Monsters/KitavaDemon/KitavaDemon" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/raise_spectre/shadow_mirror/shadow_mirror_EPK.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monster/KitavaDemon/KitavaDemonTentacles"] = { name = "Kitava's Herald", life = 3.6, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 1.4, damageSpread = 0.2, attackTime = 1.455, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "KitavaDemonCleave", "KitavaDemonWhirlingBlades", "Melee", "KitavaDemonLeapSlam", "KitavaDemonXMortar", "TentaclePortalWalkEmerge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["KitavaDemonCleave"] = { name = "Cleave", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "bleed_on_hit_with_attacks_%", "active_skill_bleeding_damage_+%_final", "active_skill_attack_speed_+%_final", "is_area_damage", "skill_double_hits_when_dual_wielding", }, levels = { [1] = {100, -44, -25, baseMultiplier = 1.9, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KitavaDemonWhirlingBlades"] = { name = "Whirling Blades", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.859, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "whirling_blades_base_ground_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "monster_flurry", "cast_time_overrides_attack_duration", "ignores_proximity_shield", }, levels = { [1] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, [2] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 45, statInterpolation = {3}, cost = { }, }, [3] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, [4] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 84, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KitavaDemonLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_fire", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {50, 50, 15, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KitavaDemonXMortar"] = { name = "KitavaDemonXMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "projectile_minimum_range", "projectile_spread_radius_per_additional_projectile", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2, 500, 10, 125, 100, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.54000002145767, 0.80000001192093, 2, 500, 10, 125, 100, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TentaclePortalWalkEmerge"] = { name = "TentaclePortalWalkEmerge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", "walk_emerge_height_offset", }, levels = { [1] = {150, -100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
display monster may inflict bleeding [1]
Id | MonsterInflictsBleedingText |
---|---|
Family | MonsterInflictsBleedingText |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
visual attached elder tentacles [1]
Id | MonsterTentacles_ |
---|---|
Family | MonsterTentacles |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Dano aumentado em 30%
Velocidade de Ataque aumentada em 40%
Velocidade de Movimento aumentada em 40%
Dano recebido reduzido em 25%
Id | ChimeraMinionFerocity |
---|---|
Family | ChimeraMinionFerocity |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage attack speed |
Arauto de Kitava
Demoníaco
display monster may inflict bleeding [1]
monster base type attack cast speed +% and damage -% final [33]
monster base type attack cast speed +% and damage -% final [33]
Kitava's Herald
Spectre | Y |
---|---|
Area | Telhado da Catedral, Cortes Incendiadas, Os Canais, O Comedouro |
Tags | cannot_be_monolith, Conjurador, cleaving_weapon, cultist, demon, fire_affinity, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, not_int, physical_affinity, red_blood, slow_movement |
Packs |
Vida
360%
Armadura
+50%
Evasão
+40%
Ailment Threshold
360%
Resistência
37 37 37 0
Damage
140%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.455 Second
Damage Spread
±20%
Experiência
240%
Model Size
100%
Type
KitavaDemon
Metadata
KitavaDemon2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
67
Vida
21,343
Armadura
39,896
Evasão
6,405
Escudo de Energia
0
Damage
497
Dano Mágico
497
Precisão
279
Attack Time
1.455
Experiência
24,034
Ailment Threshold
21,343
Chill
67
Shock
67
Brittle
382
Scorch
67
Sap
186
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
KitavaDemonLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Salto Impactante
Base Damage: 398–597
Chance de Crítico: 5%
Dano de Ataque: 120%
Dano de Ataque: 120%
Attack Time: 1.455 seg
Recarga: 5 seg
Salta no ar, causando dano e empurrando inimigos com sua arma ao cair. Inimigos nos quais você cairia em cima são empurrados para fora do caminho. Requer um Machado, Maça, Cetro, Espada ou Cajado.
Causa 20% mais Dano de Ataque
Receba 50% de seu Dano Físico como Dano de Fogo Extra
O raio Base é de 1.5 metros
active skill area of effect radius +% final [50]
cast time overrides attack duration [1]
is area damage [1]
Receba 50% de seu Dano Físico como Dano de Fogo Extra
O raio Base é de 1.5 metros
active skill area of effect radius +% final [50]
cast time overrides attack duration [1]
is area damage [1]
KitavaDemonCleave
Attack, Area, Multistrikeable, Melee, ThresholdJewelArea
Cutilada
Base Damage: 398–597
Chance de Crítico: 5%
Dano de Ataque: 190%
Dano de Ataque: 190%
Attack Time: 1.455 seg
Recarga: 6 seg
O personagem balança sua arma (ou ambas as armas se estiver com dupla empunhadura) em um arco, causando dano em uma área na sua frente. Funciona apenas com Machados e Espadas.
Causa 90% mais Dano de Ataque
25% menos Velocidade de Ataque
+44% menos Dano com Sangramentos
Causa Sangramento
is area damage [1]
skill double hits when dual wielding [1]
25% menos Velocidade de Ataque
+44% menos Dano com Sangramentos
Causa Sangramento
is area damage [1]
skill double hits when dual wielding [1]
KitavaDemonWhirlingBlades
Attack, Melee, Movement, Travel
Lâminas Giratórias
Base Damage: 398–597
Chance de Crítico: 5%
Dano de Ataque: 60%
Dano de Ataque: 60%
Attack Time: 1.455 seg
Recarga: 6 seg
Mergulha nos inimigos, causando dano da arma. Enquanto em empunhadura dupla, ataca com ambas as armas, causando o dano das duas em um único acerto. Só funciona com Adagas, Garras e Espadas de Uma Mão.
Causa 40% menos Dano de Ataque
Duração base é de 6 segundos
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]
whirling blades base ground fire damage to deal per minute [81210]
Duração base é de 6 segundos
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]
whirling blades base ground fire damage to deal per minute [81210]
KitavaDemonXMortar
Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Tempo de Conjuração: 1.5 seg
Recarga: 3 seg
Causa 906.4 a 1360 de Dano Físico
active skill area of effect radius +% final [100]
base is projectile [1]
is area damage [1]
monster projectile variation [2]
projectile minimum range [10]
projectile spread radius per additional projectile [125]
spell maximum action distance +% [500]
active skill area of effect radius +% final [100]
base is projectile [1]
is area damage [1]
monster projectile variation [2]
projectile minimum range [10]
projectile spread radius per additional projectile [125]
spell maximum action distance +% [500]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 398–597
Chance de Crítico: 5%
Attack Time: 1.455 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Sword" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monster/KitavaDemon/KitavaDemon2"] = { name = "Kitava's Herald", life = 3.6, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 1.4, damageSpread = 0.2, attackTime = 1.455, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "KitavaDemonCleave", "KitavaDemonWhirlingBlades", "Melee", "KitavaDemonLeapSlam", "KitavaDemonXMortar", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["KitavaDemonCleave"] = { name = "Cleave", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "bleed_on_hit_with_attacks_%", "active_skill_bleeding_damage_+%_final", "active_skill_attack_speed_+%_final", "is_area_damage", "skill_double_hits_when_dual_wielding", }, levels = { [1] = {100, -44, -25, baseMultiplier = 1.9, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KitavaDemonWhirlingBlades"] = { name = "Whirling Blades", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.859, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "whirling_blades_base_ground_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "monster_flurry", "cast_time_overrides_attack_duration", "ignores_proximity_shield", }, levels = { [1] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, [2] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 45, statInterpolation = {3}, cost = { }, }, [3] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, [4] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 84, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KitavaDemonLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_fire", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {50, 50, 15, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KitavaDemonXMortar"] = { name = "KitavaDemonXMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "projectile_minimum_range", "projectile_spread_radius_per_additional_projectile", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2, 500, 10, 125, 100, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.54000002145767, 0.80000001192093, 2, 500, 10, 125, 100, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }
display monster may inflict bleeding [1]
Id | MonsterInflictsBleedingText |
---|---|
Family | MonsterInflictsBleedingText |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
Arauto de Kitava
Demoníaco
display monster may inflict bleeding [1]
monster base type attack cast speed +% and damage -% final [33]
monster base type attack cast speed +% and damage -% final [33]
Kitava's Herald
Spectre | Y |
---|---|
Tags | cannot_be_monolith, Conjurador, cleaving_weapon, cultist, demon, fire_affinity, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, not_int, physical_affinity, red_blood, slow_movement |
Vida
360%
Armadura
+50%
Evasão
+40%
Ailment Threshold
360%
Resistência
37 37 37 0
Damage
140%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.455 Second
Damage Spread
±20%
Experiência
240%
Model Size
120%
Type
KitavaDemon
Metadata
KitavaDemon2Supporter
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
23,160
Armadura
43,185
Evasão
6,635
Escudo de Energia
0
Damage
523
Dano Mágico
523
Precisão
290
Attack Time
1.455
Experiência
24,612
Ailment Threshold
23,160
Chill
73
Shock
73
Brittle
414
Scorch
73
Sap
202
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
KitavaDemonLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Salto Impactante
Base Damage: 418–628
Chance de Crítico: 5%
Dano de Ataque: 120%
Dano de Ataque: 120%
Attack Time: 1.455 seg
Recarga: 5 seg
Salta no ar, causando dano e empurrando inimigos com sua arma ao cair. Inimigos nos quais você cairia em cima são empurrados para fora do caminho. Requer um Machado, Maça, Cetro, Espada ou Cajado.
Causa 20% mais Dano de Ataque
Receba 50% de seu Dano Físico como Dano de Fogo Extra
O raio Base é de 1.5 metros
active skill area of effect radius +% final [50]
cast time overrides attack duration [1]
is area damage [1]
Receba 50% de seu Dano Físico como Dano de Fogo Extra
O raio Base é de 1.5 metros
active skill area of effect radius +% final [50]
cast time overrides attack duration [1]
is area damage [1]
KitavaDemonCleave
Attack, Area, Multistrikeable, Melee, ThresholdJewelArea
Cutilada
Base Damage: 418–628
Chance de Crítico: 5%
Dano de Ataque: 190%
Dano de Ataque: 190%
Attack Time: 1.455 seg
Recarga: 6 seg
O personagem balança sua arma (ou ambas as armas se estiver com dupla empunhadura) em um arco, causando dano em uma área na sua frente. Funciona apenas com Machados e Espadas.
Causa 90% mais Dano de Ataque
25% menos Velocidade de Ataque
+44% menos Dano com Sangramentos
Causa Sangramento
is area damage [1]
skill double hits when dual wielding [1]
25% menos Velocidade de Ataque
+44% menos Dano com Sangramentos
Causa Sangramento
is area damage [1]
skill double hits when dual wielding [1]
KitavaDemonWhirlingBlades
Attack, Melee, Movement, Travel
Lâminas Giratórias
Base Damage: 418–628
Chance de Crítico: 5%
Dano de Ataque: 60%
Dano de Ataque: 60%
Attack Time: 1.455 seg
Recarga: 6 seg
Mergulha nos inimigos, causando dano da arma. Enquanto em empunhadura dupla, ataca com ambas as armas, causando o dano das duas em um único acerto. Só funciona com Adagas, Garras e Espadas de Uma Mão.
Causa 40% menos Dano de Ataque
Duração base é de 6 segundos
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]
whirling blades base ground fire damage to deal per minute [86286]
Duração base é de 6 segundos
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]
whirling blades base ground fire damage to deal per minute [86286]
KitavaDemonXMortar
Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Tempo de Conjuração: 1.5 seg
Recarga: 3 seg
Causa 633.2 a 938.1 de Dano Físico
active skill area of effect radius +% final [100]
base is projectile [1]
is area damage [1]
monster projectile variation [2]
projectile minimum range [10]
projectile spread radius per additional projectile [125]
spell maximum action distance +% [500]
active skill area of effect radius +% final [100]
base is projectile [1]
is area damage [1]
monster projectile variation [2]
projectile minimum range [10]
projectile spread radius per additional projectile [125]
spell maximum action distance +% [500]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 418–628
Chance de Crítico: 5%
Attack Time: 1.455 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Sword" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monster/KitavaDemon/KitavaDemon2Supporter"] = { name = "Kitava's Herald", life = 3.6, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 1.4, damageSpread = 0.2, attackTime = 1.455, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "KitavaDemonCleave", "KitavaDemonWhirlingBlades", "Melee", "KitavaDemonLeapSlam", "KitavaDemonXMortar", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["KitavaDemonCleave"] = { name = "Cleave", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "bleed_on_hit_with_attacks_%", "active_skill_bleeding_damage_+%_final", "active_skill_attack_speed_+%_final", "is_area_damage", "skill_double_hits_when_dual_wielding", }, levels = { [1] = {100, -44, -25, baseMultiplier = 1.9, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KitavaDemonWhirlingBlades"] = { name = "Whirling Blades", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.859, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "whirling_blades_base_ground_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "monster_flurry", "cast_time_overrides_attack_duration", "ignores_proximity_shield", }, levels = { [1] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, [2] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 45, statInterpolation = {3}, cost = { }, }, [3] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, [4] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 84, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KitavaDemonLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_fire", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {50, 50, 15, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KitavaDemonXMortar"] = { name = "KitavaDemonXMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "projectile_minimum_range", "projectile_spread_radius_per_additional_projectile", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2, 500, 10, 125, 100, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.54000002145767, 0.80000001192093, 2, 500, 10, 125, 100, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }
display monster may inflict bleeding [1]
Id | MonsterInflictsBleedingText |
---|---|
Family | MonsterInflictsBleedingText |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
Arauto de Kitava
Demoníaco
display monster may inflict bleeding [1]
monster base type attack cast speed +% and damage -% final [33]
monster base type attack cast speed +% and damage -% final [33]
Kitava's Herald
Spectre | Y |
---|---|
Tags | cannot_be_monolith, Conjurador, cleaving_weapon, cultist, demon, fire_affinity, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, melee, not_int, physical_affinity, red_blood, slow_movement |
Packs |
Vida
360%
Armadura
+50%
Evasão
+40%
Ailment Threshold
360%
Resistência
37 37 37 0
Damage
140%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.455 Second
Damage Spread
±20%
Experiência
240%
Model Size
100%
Type
KitavaDemon
Metadata
KitavaDemon2Hellscape
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
23,160
Armadura
43,185
Evasão
6,635
Escudo de Energia
0
Damage
523
Dano Mágico
523
Precisão
290
Attack Time
1.455
Experiência
24,612
Ailment Threshold
23,160
Chill
73
Shock
73
Brittle
414
Scorch
73
Sap
202
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
KitavaDemonLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Salto Impactante
Base Damage: 418–628
Chance de Crítico: 5%
Dano de Ataque: 120%
Dano de Ataque: 120%
Attack Time: 1.455 seg
Recarga: 5 seg
Salta no ar, causando dano e empurrando inimigos com sua arma ao cair. Inimigos nos quais você cairia em cima são empurrados para fora do caminho. Requer um Machado, Maça, Cetro, Espada ou Cajado.
Causa 20% mais Dano de Ataque
Receba 50% de seu Dano Físico como Dano de Fogo Extra
O raio Base é de 1.5 metros
active skill area of effect radius +% final [50]
cast time overrides attack duration [1]
is area damage [1]
Receba 50% de seu Dano Físico como Dano de Fogo Extra
O raio Base é de 1.5 metros
active skill area of effect radius +% final [50]
cast time overrides attack duration [1]
is area damage [1]
KitavaDemonCleave
Attack, Area, Multistrikeable, Melee, ThresholdJewelArea
Cutilada
Base Damage: 418–628
Chance de Crítico: 5%
Dano de Ataque: 190%
Dano de Ataque: 190%
Attack Time: 1.455 seg
Recarga: 6 seg
O personagem balança sua arma (ou ambas as armas se estiver com dupla empunhadura) em um arco, causando dano em uma área na sua frente. Funciona apenas com Machados e Espadas.
Causa 90% mais Dano de Ataque
25% menos Velocidade de Ataque
+44% menos Dano com Sangramentos
Causa Sangramento
is area damage [1]
skill double hits when dual wielding [1]
25% menos Velocidade de Ataque
+44% menos Dano com Sangramentos
Causa Sangramento
is area damage [1]
skill double hits when dual wielding [1]
KitavaDemonWhirlingBlades
Attack, Melee, Movement, Travel
Lâminas Giratórias
Base Damage: 418–628
Chance de Crítico: 5%
Dano de Ataque: 60%
Dano de Ataque: 60%
Attack Time: 1.455 seg
Recarga: 6 seg
Mergulha nos inimigos, causando dano da arma. Enquanto em empunhadura dupla, ataca com ambas as armas, causando o dano das duas em um único acerto. Só funciona com Adagas, Garras e Espadas de Uma Mão.
Causa 40% menos Dano de Ataque
Duração base é de 6 segundos
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]
whirling blades base ground fire damage to deal per minute [86286]
Duração base é de 6 segundos
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]
whirling blades base ground fire damage to deal per minute [86286]
KitavaDemonXMortar
Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Tempo de Conjuração: 1.5 seg
Recarga: 3 seg
Causa 633.2 a 938.1 de Dano Físico
active skill area of effect radius +% final [100]
base is projectile [1]
is area damage [1]
monster projectile variation [2]
projectile minimum range [10]
projectile spread radius per additional projectile [125]
spell maximum action distance +% [500]
active skill area of effect radius +% final [100]
base is projectile [1]
is area damage [1]
monster projectile variation [2]
projectile minimum range [10]
projectile spread radius per additional projectile [125]
spell maximum action distance +% [500]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 418–628
Chance de Crítico: 5%
Attack Time: 1.455 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Sword" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monster/KitavaDemon/KitavaDemon2Hellscape"] = { name = "Kitava's Herald", life = 3.6, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 1.4, damageSpread = 0.2, attackTime = 1.455, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "KitavaDemonCleave", "KitavaDemonWhirlingBlades", "Melee", "KitavaDemonLeapSlam", "KitavaDemonXMortar", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["KitavaDemonCleave"] = { name = "Cleave", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "bleed_on_hit_with_attacks_%", "active_skill_bleeding_damage_+%_final", "active_skill_attack_speed_+%_final", "is_area_damage", "skill_double_hits_when_dual_wielding", }, levels = { [1] = {100, -44, -25, baseMultiplier = 1.9, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KitavaDemonWhirlingBlades"] = { name = "Whirling Blades", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.859, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "whirling_blades_base_ground_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "monster_flurry", "cast_time_overrides_attack_duration", "ignores_proximity_shield", }, levels = { [1] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, [2] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 45, statInterpolation = {3}, cost = { }, }, [3] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, [4] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 84, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KitavaDemonLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_fire", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {50, 50, 15, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KitavaDemonXMortar"] = { name = "KitavaDemonXMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "projectile_minimum_range", "projectile_spread_radius_per_additional_projectile", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2, 500, 10, 125, 100, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.54000002145767, 0.80000001192093, 2, 500, 10, 125, 100, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }
display monster may inflict bleeding [1]
Id | MonsterInflictsBleedingText |
---|---|
Family | MonsterInflictsBleedingText |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
Arauto de Kitava
Demoníaco
display monster may inflict bleeding [1]
monster base type attack cast speed +% and damage -% final [33]
cannot be used as minion [1]
monster base type attack cast speed +% and damage -% final [33]
cannot be used as minion [1]
Kitava's Herald
Spectre | N |
---|---|
Tags | cannot_be_monolith, Conjurador, cleaving_weapon, cultist, demon, fire_affinity, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, not_int, physical_affinity, red_blood, slow_movement |
Vida
360%
Armadura
+50%
Evasão
+40%
Ailment Threshold
360%
Resistência
37 37 37 0
Damage
140%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.455 Second
Damage Spread
±20%
Experiência
240%
Model Size
100%
Type
KitavaDemon
Metadata
KitavaDemonBannon
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
23,160
Armadura
43,185
Evasão
6,635
Escudo de Energia
0
Damage
523
Dano Mágico
523
Precisão
290
Attack Time
1.455
Experiência
24,612
Ailment Threshold
23,160
Chill
73
Shock
73
Brittle
414
Scorch
73
Sap
202
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
KitavaDemonLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Salto Impactante
Base Damage: 418–628
Chance de Crítico: 5%
Dano de Ataque: 120%
Dano de Ataque: 120%
Attack Time: 1.455 seg
Recarga: 5 seg
Salta no ar, causando dano e empurrando inimigos com sua arma ao cair. Inimigos nos quais você cairia em cima são empurrados para fora do caminho. Requer um Machado, Maça, Cetro, Espada ou Cajado.
Causa 20% mais Dano de Ataque
Receba 50% de seu Dano Físico como Dano de Fogo Extra
O raio Base é de 1.5 metros
active skill area of effect radius +% final [50]
cast time overrides attack duration [1]
is area damage [1]
Receba 50% de seu Dano Físico como Dano de Fogo Extra
O raio Base é de 1.5 metros
active skill area of effect radius +% final [50]
cast time overrides attack duration [1]
is area damage [1]
KitavaDemonCleave
Attack, Area, Multistrikeable, Melee, ThresholdJewelArea
Cutilada
Base Damage: 418–628
Chance de Crítico: 5%
Dano de Ataque: 190%
Dano de Ataque: 190%
Attack Time: 1.455 seg
Recarga: 6 seg
O personagem balança sua arma (ou ambas as armas se estiver com dupla empunhadura) em um arco, causando dano em uma área na sua frente. Funciona apenas com Machados e Espadas.
Causa 90% mais Dano de Ataque
25% menos Velocidade de Ataque
+44% menos Dano com Sangramentos
Causa Sangramento
is area damage [1]
skill double hits when dual wielding [1]
25% menos Velocidade de Ataque
+44% menos Dano com Sangramentos
Causa Sangramento
is area damage [1]
skill double hits when dual wielding [1]
KitavaDemonWhirlingBlades
Attack, Melee, Movement, Travel
Lâminas Giratórias
Base Damage: 418–628
Chance de Crítico: 5%
Dano de Ataque: 60%
Dano de Ataque: 60%
Attack Time: 1.455 seg
Recarga: 6 seg
Mergulha nos inimigos, causando dano da arma. Enquanto em empunhadura dupla, ataca com ambas as armas, causando o dano das duas em um único acerto. Só funciona com Adagas, Garras e Espadas de Uma Mão.
Causa 40% menos Dano de Ataque
Duração base é de 6 segundos
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]
whirling blades base ground fire damage to deal per minute [86286]
Duração base é de 6 segundos
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]
whirling blades base ground fire damage to deal per minute [86286]
KitavaDemonXMortar
Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Tempo de Conjuração: 1.5 seg
Recarga: 3 seg
Causa 633.2 a 938.1 de Dano Físico
active skill area of effect radius +% final [100]
base is projectile [1]
is area damage [1]
monster projectile variation [2]
projectile minimum range [10]
projectile spread radius per additional projectile [125]
spell maximum action distance +% [500]
active skill area of effect radius +% final [100]
base is projectile [1]
is area damage [1]
monster projectile variation [2]
projectile minimum range [10]
projectile spread radius per additional projectile [125]
spell maximum action distance +% [500]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 418–628
Chance de Crítico: 5%
Attack Time: 1.455 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Sword" basic_action = "Emerge" } Stats { set_corpse_cannot_be_destroyed = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monster/KitavaDemon/KitavaDemonBannon"] = { name = "Kitava's Herald", life = 3.6, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 1.4, damageSpread = 0.2, attackTime = 1.455, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "KitavaDemonCleave", "KitavaDemonWhirlingBlades", "Melee", "KitavaDemonLeapSlam", "KitavaDemonXMortar", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["KitavaDemonCleave"] = { name = "Cleave", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "bleed_on_hit_with_attacks_%", "active_skill_bleeding_damage_+%_final", "active_skill_attack_speed_+%_final", "is_area_damage", "skill_double_hits_when_dual_wielding", }, levels = { [1] = {100, -44, -25, baseMultiplier = 1.9, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KitavaDemonWhirlingBlades"] = { name = "Whirling Blades", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.859, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "whirling_blades_base_ground_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "monster_flurry", "cast_time_overrides_attack_duration", "ignores_proximity_shield", }, levels = { [1] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, [2] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 45, statInterpolation = {3}, cost = { }, }, [3] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, [4] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 84, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KitavaDemonLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_fire", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {50, 50, 15, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KitavaDemonXMortar"] = { name = "KitavaDemonXMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "projectile_minimum_range", "projectile_spread_radius_per_additional_projectile", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2, 500, 10, 125, 100, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.54000002145767, 0.80000001192093, 2, 500, 10, 125, 100, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }
display monster may inflict bleeding [1]
Id | MonsterInflictsBleedingText |
---|---|
Family | MonsterInflictsBleedingText |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
cannot be used as minion [1]
Id | CannotBeUsedAsMinion |
---|---|
Family | CannotBeUsedAsMinion |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Arauto de Kitava
Demoníaco
display monster may inflict bleeding [1]
monster base type attack cast speed +% and damage -% final [33]
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
monster base type attack cast speed +% and damage -% final [33]
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Kitava's Herald
Spectre | N |
---|---|
Tags | Conjurador, cleaving_weapon, cultist, demon, fire_affinity, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, not_int, physical_affinity, red_blood, slow_movement |
Vida
360%
Armadura
+50%
Evasão
+40%
Ailment Threshold
360%
Resistência
37 37 37 0
Damage
140%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.455 Second
Damage Spread
±20%
Experiência
240%
Model Size
100%
Type
KitavaDemonMinion
Metadata
KitavaDemonMinion_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
23,160
Armadura
43,185
Evasão
6,635
Escudo de Energia
0
Damage
523
Dano Mágico
523
Precisão
290
Attack Time
1.455
Experiência
24,612
Ailment Threshold
23,160
Chill
73
Shock
73
Brittle
414
Scorch
73
Sap
202
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
KitavaDemonLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Salto Impactante
Base Damage: 418–628
Chance de Crítico: 5%
Dano de Ataque: 120%
Dano de Ataque: 120%
Attack Time: 1.455 seg
Recarga: 5 seg
Salta no ar, causando dano e empurrando inimigos com sua arma ao cair. Inimigos nos quais você cairia em cima são empurrados para fora do caminho. Requer um Machado, Maça, Cetro, Espada ou Cajado.
Causa 20% mais Dano de Ataque
Receba 50% de seu Dano Físico como Dano de Fogo Extra
O raio Base é de 1.5 metros
active skill area of effect radius +% final [50]
cast time overrides attack duration [1]
is area damage [1]
Receba 50% de seu Dano Físico como Dano de Fogo Extra
O raio Base é de 1.5 metros
active skill area of effect radius +% final [50]
cast time overrides attack duration [1]
is area damage [1]
KitavaDemonCleave
Attack, Area, Multistrikeable, Melee, ThresholdJewelArea
Cutilada
Base Damage: 418–628
Chance de Crítico: 5%
Dano de Ataque: 190%
Dano de Ataque: 190%
Attack Time: 1.455 seg
Recarga: 6 seg
O personagem balança sua arma (ou ambas as armas se estiver com dupla empunhadura) em um arco, causando dano em uma área na sua frente. Funciona apenas com Machados e Espadas.
Causa 90% mais Dano de Ataque
25% menos Velocidade de Ataque
+44% menos Dano com Sangramentos
Causa Sangramento
is area damage [1]
skill double hits when dual wielding [1]
25% menos Velocidade de Ataque
+44% menos Dano com Sangramentos
Causa Sangramento
is area damage [1]
skill double hits when dual wielding [1]
KitavaDemonWhirlingBlades
Attack, Melee, Movement, Travel
Lâminas Giratórias
Base Damage: 418–628
Chance de Crítico: 5%
Dano de Ataque: 60%
Dano de Ataque: 60%
Attack Time: 1.455 seg
Recarga: 6 seg
Mergulha nos inimigos, causando dano da arma. Enquanto em empunhadura dupla, ataca com ambas as armas, causando o dano das duas em um único acerto. Só funciona com Adagas, Garras e Espadas de Uma Mão.
Causa 40% menos Dano de Ataque
Duração base é de 6 segundos
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]
whirling blades base ground fire damage to deal per minute [86286]
Duração base é de 6 segundos
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]
whirling blades base ground fire damage to deal per minute [86286]
KitavaDemonXMortar
Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Tempo de Conjuração: 1.5 seg
Recarga: 3 seg
Causa 633.2 a 938.1 de Dano Físico
active skill area of effect radius +% final [100]
base is projectile [1]
is area damage [1]
monster projectile variation [2]
projectile minimum range [10]
projectile spread radius per additional projectile [125]
spell maximum action distance +% [500]
active skill area of effect radius +% final [100]
base is projectile [1]
is area damage [1]
monster projectile variation [2]
projectile minimum range [10]
projectile spread radius per additional projectile [125]
spell maximum action distance +% [500]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 418–628
Chance de Crítico: 5%
Attack Time: 1.455 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Sword" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monster/KitavaDemon/KitavaDemonMinion_"] = { name = "Kitava's Herald", life = 3.6, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 1.4, damageSpread = 0.2, attackTime = 1.455, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "KitavaDemonCleave", "KitavaDemonWhirlingBlades", "Melee", "KitavaDemonLeapSlam", "KitavaDemonXMortar", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["KitavaDemonCleave"] = { name = "Cleave", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "bleed_on_hit_with_attacks_%", "active_skill_bleeding_damage_+%_final", "active_skill_attack_speed_+%_final", "is_area_damage", "skill_double_hits_when_dual_wielding", }, levels = { [1] = {100, -44, -25, baseMultiplier = 1.9, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KitavaDemonWhirlingBlades"] = { name = "Whirling Blades", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.859, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "whirling_blades_base_ground_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "monster_flurry", "cast_time_overrides_attack_duration", "ignores_proximity_shield", }, levels = { [1] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, [2] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 45, statInterpolation = {3}, cost = { }, }, [3] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, [4] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 84, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KitavaDemonLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_fire", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {50, 50, 15, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KitavaDemonXMortar"] = { name = "KitavaDemonXMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "projectile_minimum_range", "projectile_spread_radius_per_additional_projectile", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2, 500, 10, 125, 100, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.54000002145767, 0.80000001192093, 2, 500, 10, 125, 100, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }
display monster may inflict bleeding [1]
Id | MonsterInflictsBleedingText |
---|---|
Family | MonsterInflictsBleedingText |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Arauto de Kitava
Demoníaco
display monster may inflict bleeding [1]
monster base type attack cast speed +% and damage -% final [33]
monster base type attack cast speed +% and damage -% final [33]
Kitava's Herald
Spectre | N |
---|---|
Tags | Conjurador, cleaving_weapon, cultist, demon, fire_affinity, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, not_int, physical_affinity, red_blood, slow_movement |
Vida
360%
Armadura
+50%
Evasão
+40%
Ailment Threshold
360%
Resistência
37 37 37 0
Damage
140%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.455 Second
Damage Spread
±20%
Experiência
240%
Model Size
100%
Type
KitavaDemonMinion
Metadata
KitavaDemonMinionExtra
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
23,160
Armadura
43,185
Evasão
6,635
Escudo de Energia
0
Damage
523
Dano Mágico
523
Precisão
290
Attack Time
1.455
Experiência
24,612
Ailment Threshold
23,160
Chill
73
Shock
73
Brittle
414
Scorch
73
Sap
202
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
KitavaDemonLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Salto Impactante
Base Damage: 418–628
Chance de Crítico: 5%
Dano de Ataque: 120%
Dano de Ataque: 120%
Attack Time: 1.455 seg
Recarga: 5 seg
Salta no ar, causando dano e empurrando inimigos com sua arma ao cair. Inimigos nos quais você cairia em cima são empurrados para fora do caminho. Requer um Machado, Maça, Cetro, Espada ou Cajado.
Causa 20% mais Dano de Ataque
Receba 50% de seu Dano Físico como Dano de Fogo Extra
O raio Base é de 1.5 metros
active skill area of effect radius +% final [50]
cast time overrides attack duration [1]
is area damage [1]
Receba 50% de seu Dano Físico como Dano de Fogo Extra
O raio Base é de 1.5 metros
active skill area of effect radius +% final [50]
cast time overrides attack duration [1]
is area damage [1]
KitavaDemonCleave
Attack, Area, Multistrikeable, Melee, ThresholdJewelArea
Cutilada
Base Damage: 418–628
Chance de Crítico: 5%
Dano de Ataque: 190%
Dano de Ataque: 190%
Attack Time: 1.455 seg
Recarga: 6 seg
O personagem balança sua arma (ou ambas as armas se estiver com dupla empunhadura) em um arco, causando dano em uma área na sua frente. Funciona apenas com Machados e Espadas.
Causa 90% mais Dano de Ataque
25% menos Velocidade de Ataque
+44% menos Dano com Sangramentos
Causa Sangramento
is area damage [1]
skill double hits when dual wielding [1]
25% menos Velocidade de Ataque
+44% menos Dano com Sangramentos
Causa Sangramento
is area damage [1]
skill double hits when dual wielding [1]
KitavaDemonWhirlingBlades
Attack, Melee, Movement, Travel
Lâminas Giratórias
Base Damage: 418–628
Chance de Crítico: 5%
Dano de Ataque: 60%
Dano de Ataque: 60%
Attack Time: 1.455 seg
Recarga: 6 seg
Mergulha nos inimigos, causando dano da arma. Enquanto em empunhadura dupla, ataca com ambas as armas, causando o dano das duas em um único acerto. Só funciona com Adagas, Garras e Espadas de Uma Mão.
Causa 40% menos Dano de Ataque
Duração base é de 6 segundos
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]
whirling blades base ground fire damage to deal per minute [86286]
Duração base é de 6 segundos
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]
whirling blades base ground fire damage to deal per minute [86286]
KitavaDemonXMortar
Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Tempo de Conjuração: 1.5 seg
Recarga: 3 seg
Causa 633.2 a 938.1 de Dano Físico
active skill area of effect radius +% final [100]
base is projectile [1]
is area damage [1]
monster projectile variation [2]
projectile minimum range [10]
projectile spread radius per additional projectile [125]
spell maximum action distance +% [500]
active skill area of effect radius +% final [100]
base is projectile [1]
is area damage [1]
monster projectile variation [2]
projectile minimum range [10]
projectile spread radius per additional projectile [125]
spell maximum action distance +% [500]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 418–628
Chance de Crítico: 5%
Attack Time: 1.455 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Sword" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monster/KitavaDemon/KitavaDemonMinionExtra"] = { name = "Kitava's Herald", life = 3.6, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 1.4, damageSpread = 0.2, attackTime = 1.455, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "KitavaDemonCleave", "KitavaDemonWhirlingBlades", "Melee", "KitavaDemonLeapSlam", "KitavaDemonXMortar", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["KitavaDemonCleave"] = { name = "Cleave", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "bleed_on_hit_with_attacks_%", "active_skill_bleeding_damage_+%_final", "active_skill_attack_speed_+%_final", "is_area_damage", "skill_double_hits_when_dual_wielding", }, levels = { [1] = {100, -44, -25, baseMultiplier = 1.9, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KitavaDemonWhirlingBlades"] = { name = "Whirling Blades", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.859, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "whirling_blades_base_ground_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "monster_flurry", "cast_time_overrides_attack_duration", "ignores_proximity_shield", }, levels = { [1] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, [2] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 45, statInterpolation = {3}, cost = { }, }, [3] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, [4] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 84, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KitavaDemonLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_fire", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {50, 50, 15, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KitavaDemonXMortar"] = { name = "KitavaDemonXMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "projectile_minimum_range", "projectile_spread_radius_per_additional_projectile", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2, 500, 10, 125, 100, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.54000002145767, 0.80000001192093, 2, 500, 10, 125, 100, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }
display monster may inflict bleeding [1]
Id | MonsterInflictsBleedingText |
---|---|
Family | MonsterInflictsBleedingText |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
Arauto de Kitava
Demoníaco
display monster may inflict bleeding [1]
monster base type attack cast speed +% and damage -% final [33]
monster base type attack cast speed +% and damage -% final [33]
Kitava's Herald
Spectre | N |
---|---|
Tags | Conjurador, cleaving_weapon, cultist, demon, fire_affinity, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, not_int, physical_affinity, red_blood, slow_movement |
Vida
360%
Armadura
+50%
Evasão
+40%
Ailment Threshold
360%
Resistência
37 37 37 0
Damage
140%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.455 Second
Damage Spread
±20%
Experiência
240%
Model Size
100%
Type
KitavaDemonMinion
Metadata
KitavaDemonMinionExtraRare
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
23,160
Armadura
43,185
Evasão
6,635
Escudo de Energia
0
Damage
523
Dano Mágico
523
Precisão
290
Attack Time
1.455
Experiência
24,612
Ailment Threshold
23,160
Chill
73
Shock
73
Brittle
414
Scorch
73
Sap
202
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
KitavaDemonLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Salto Impactante
Base Damage: 418–628
Chance de Crítico: 5%
Dano de Ataque: 120%
Dano de Ataque: 120%
Attack Time: 1.455 seg
Recarga: 5 seg
Salta no ar, causando dano e empurrando inimigos com sua arma ao cair. Inimigos nos quais você cairia em cima são empurrados para fora do caminho. Requer um Machado, Maça, Cetro, Espada ou Cajado.
Causa 20% mais Dano de Ataque
Receba 50% de seu Dano Físico como Dano de Fogo Extra
O raio Base é de 1.5 metros
active skill area of effect radius +% final [50]
cast time overrides attack duration [1]
is area damage [1]
Receba 50% de seu Dano Físico como Dano de Fogo Extra
O raio Base é de 1.5 metros
active skill area of effect radius +% final [50]
cast time overrides attack duration [1]
is area damage [1]
KitavaDemonCleave
Attack, Area, Multistrikeable, Melee, ThresholdJewelArea
Cutilada
Base Damage: 418–628
Chance de Crítico: 5%
Dano de Ataque: 190%
Dano de Ataque: 190%
Attack Time: 1.455 seg
Recarga: 6 seg
O personagem balança sua arma (ou ambas as armas se estiver com dupla empunhadura) em um arco, causando dano em uma área na sua frente. Funciona apenas com Machados e Espadas.
Causa 90% mais Dano de Ataque
25% menos Velocidade de Ataque
+44% menos Dano com Sangramentos
Causa Sangramento
is area damage [1]
skill double hits when dual wielding [1]
25% menos Velocidade de Ataque
+44% menos Dano com Sangramentos
Causa Sangramento
is area damage [1]
skill double hits when dual wielding [1]
KitavaDemonWhirlingBlades
Attack, Melee, Movement, Travel
Lâminas Giratórias
Base Damage: 418–628
Chance de Crítico: 5%
Dano de Ataque: 60%
Dano de Ataque: 60%
Attack Time: 1.455 seg
Recarga: 6 seg
Mergulha nos inimigos, causando dano da arma. Enquanto em empunhadura dupla, ataca com ambas as armas, causando o dano das duas em um único acerto. Só funciona com Adagas, Garras e Espadas de Uma Mão.
Causa 40% menos Dano de Ataque
Duração base é de 6 segundos
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]
whirling blades base ground fire damage to deal per minute [86286]
Duração base é de 6 segundos
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]
whirling blades base ground fire damage to deal per minute [86286]
KitavaDemonXMortar
Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Tempo de Conjuração: 1.5 seg
Recarga: 3 seg
Causa 633.2 a 938.1 de Dano Físico
active skill area of effect radius +% final [100]
base is projectile [1]
is area damage [1]
monster projectile variation [2]
projectile minimum range [10]
projectile spread radius per additional projectile [125]
spell maximum action distance +% [500]
active skill area of effect radius +% final [100]
base is projectile [1]
is area damage [1]
monster projectile variation [2]
projectile minimum range [10]
projectile spread radius per additional projectile [125]
spell maximum action distance +% [500]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 418–628
Chance de Crítico: 5%
Attack Time: 1.455 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Sword" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monster/KitavaDemon/KitavaDemonMinionExtraRare"] = { name = "Kitava's Herald", life = 3.6, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 1.4, damageSpread = 0.2, attackTime = 1.455, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "KitavaDemonCleave", "KitavaDemonWhirlingBlades", "Melee", "KitavaDemonLeapSlam", "KitavaDemonXMortar", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["KitavaDemonCleave"] = { name = "Cleave", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "bleed_on_hit_with_attacks_%", "active_skill_bleeding_damage_+%_final", "active_skill_attack_speed_+%_final", "is_area_damage", "skill_double_hits_when_dual_wielding", }, levels = { [1] = {100, -44, -25, baseMultiplier = 1.9, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KitavaDemonWhirlingBlades"] = { name = "Whirling Blades", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.859, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "whirling_blades_base_ground_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "monster_flurry", "cast_time_overrides_attack_duration", "ignores_proximity_shield", }, levels = { [1] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, [2] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 45, statInterpolation = {3}, cost = { }, }, [3] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, [4] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 84, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KitavaDemonLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_fire", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {50, 50, 15, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KitavaDemonXMortar"] = { name = "KitavaDemonXMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "projectile_minimum_range", "projectile_spread_radius_per_additional_projectile", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2, 500, 10, 125, 100, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.54000002145767, 0.80000001192093, 2, 500, 10, 125, 100, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }
display monster may inflict bleeding [1]
Id | MonsterInflictsBleedingText |
---|---|
Family | MonsterInflictsBleedingText |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |