阿兹莫里堕灵
人形
stance movement speed +% final [112]
Fallen Azmeri
幽魂 | N |
---|---|
标签 | bandit, flesh_armour, has_bow, human, humanoid, medium_height, not_int, physical_affinity, puncturing_weapon, ranged, red_blood, very_slow_movement |
生命
108%
护甲
+25%
闪避值
+10%
异常状态临界值
108%
抗性
0 0 0 0
伤害
144%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 40
攻击间隔
1.995 秒
伤害分布
±20%
经验值
120%
Model Size
100%
类型
BanditBow
Metadata
StagBandit2Azmeri
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
6,948
护甲
35,988
闪避值
5,213
能量护盾
0
伤害
538
法术伤害
538
命中
290
攻击间隔
1.995
经验值
12,306
异常状态临界值
6,948
冰缓
22
Shock
22
Brittle
124
Scorch
22
Sap
61
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 430–645
暴击几率: 5%
攻击间隔: 1.995 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
StagBanditSnipe
攻击, 投射物, 玩家投射物, 图腾技能, 陷阱技能, 地雷技能, 范围攻击, 技能可幻影射手, 可触发
基本伤害: 430–645
暴击几率: 5%
攻击伤害: 140%
攻击间隔: 1.995 秒
冷却时间: 3.5 秒
投射物贯穿所有目标
攻击伤害总增 40%
skill can fire arrows [1]
攻击伤害总增 40%
skill can fire arrows [1]
BanditStagSplitArrow
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 图腾技能, 陷阱技能, 地雷技能, 可触发
分裂箭矢
基本伤害: 430–645
暴击几率: 5%
攻击间隔: 1.995 秒
冷却时间: 3 秒
对不同的目标射出多重箭矢。
伤害总增 30%
额外获得 4 个箭矢
投射物速度减慢 30%
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
额外获得 4 个箭矢
投射物速度减慢 30%
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Bandits/BanditBow"
Object Type Codes
version 2 extends "Metadata/Monsters/Bandits/BanditBow" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act8/WarHero/spectral_fx.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Bandits/StagBandit2Azmeri"] = { name = "Fallen Azmeri", life = 1.08, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.44, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "BanditStagSplitArrow", "MeleeAtAnimationSpeed", "StagBanditSnipe", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BanditStagSplitArrow"] = { name = "Split Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires multiple arrows at different targets.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_arrows", "active_skill_damage_+%_final", "base_projectile_speed_+%", "skill_can_fire_arrows", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {2, 10, -30, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, [2] = {3, 20, -30, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [3] = {4, 30, -30, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["StagBanditSnipe"] = { name = "StagBanditSnipe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "always_pierce", "skill_can_fire_arrows", }, levels = { [1] = {baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
stance movement speed +% final [112]
Id | StanceBanditRun |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
阿兹莫里堕灵
人形
stance movement speed +% final [112]
Fallen Azmeri
幽魂 | N |
---|---|
标签 | bandit, flesh_armour, has_two_hand_sword, has_two_handed_melee, human, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, slashing_weapon, very_slow_movement |
生命
100%
护甲
+50%
异常状态临界值
100%
抗性
0 0 0 0
伤害
140%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 13
攻击间隔
1.35 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
BanditTwoHandedWeapon
Metadata
BearBandit2Azmeri_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
6,433
护甲
43,185
闪避值
4,739
能量护盾
0
伤害
523
法术伤害
523
命中
290
攻击间隔
1.35
经验值
10,255
异常状态临界值
6,433
冰缓
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 418–628
暴击几率: 5%
攻击间隔: 1.35 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BanditBearHeavyStrike
攻击, 近战单一目标, 攻击可重复, 近战
重击
基本伤害: 418–628
暴击几率: 5%
攻击间隔: 1.35 秒
对敌人进行一次强力攻击。限定锤类、短杖、斧类,剑类或长杖。
击中时击退敌人
伤害总增 50%
敌人晕眩门槛降低 30%
伤害总增 50%
敌人晕眩门槛降低 30%
BanditBearCleave
攻击, 范围, 攻击可重复, 近战, ThresholdJewelArea
劈砍
基本伤害: 418–628
暴击几率: 5%
攻击间隔: 1.35 秒
在身体前方以弧状挥动武器(双持时则挥动两把武器),对前方区域的怪物造成伤害。限定斧类与剑类。
双持武器时,每把武器联合起来造成 60% 伤害
物理伤害提高 35%
is area damage [1]
monster penalty against minions damage +% final vs player minions [-20]
skill double hits when dual wielding [1]
物理伤害提高 35%
is area damage [1]
monster penalty against minions damage +% final vs player minions [-20]
skill double hits when dual wielding [1]
Object Type
version 2 extends "Metadata/Monsters/Bandits/Bandit"
Object Type Codes
version 2 extends "Metadata/Monsters/Bandits/Bandit" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act8/WarHero/spectral_fx.epk );" } Animated { preload_animated_object = "Metadata/Effects/Spells/raise_specter_02/rig.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Bandits/BearBandit2Azmeri_"] = { name = "Fallen Azmeri", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.4, damageSpread = 0.2, attackTime = 1.35, attackRange = 13, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "BanditBearCleave", "MeleeAtAnimationSpeed", "BanditBearHeavyStrike", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BanditBearCleave"] = { name = "Cleave", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_merged_damage_+%_final_while_dual_wielding", "physical_damage_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "skill_double_hits_when_dual_wielding", }, levels = { [1] = {-40, 35, -20, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BanditBearHeavyStrike"] = { name = "Heavy Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attacks enemies with a forceful blow. Requires a Mace, Sceptre, Axe, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_stun_threshold_reduction_+%", "active_skill_damage_+%_final", "global_knockback", }, levels = { [1] = {30, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
stance movement speed +% final [112]
Id | StanceBanditRun |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
阿兹莫里堕灵
人形
20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
stance movement speed +% final [112]
被格挡的击中对你造成 10% 伤害
stance movement speed +% final [112]
Fallen Azmeri
幽魂 | N |
---|---|
标签 | bandit, fire_affinity, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, medium_height, melee, not_int, not_str, physical_affinity, red_blood, slashing_weapon, very_slow_movement |
生命
115%
闪避值
+20%
异常状态临界值
115%
抗性
0 0 0 0
伤害
140%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 11
攻击间隔
1.35 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
Bandit
Metadata
BoarBandit2Azmeri
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
7,398
护甲
28,790
闪避值
5,687
能量护盾
0
伤害
523
法术伤害
523
命中
290
攻击间隔
1.35
经验值
10,255
异常状态临界值
7,398
冰缓
23
Shock
23
Brittle
132
Scorch
23
Sap
65
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 418–628
暴击几率: 5%
攻击间隔: 1.35 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BoarBanditShieldCharge
攻击, RequiresShield, 近战, 范围, 位移, 快行
重盾冲锋
基本伤害: 418–628
暴击几率: 5%
攻击间隔: 1.35 秒
冷却时间: 3 秒
向一个目标位置或敌人冲锋,将路径上的敌人推向两旁,同时对你面前的小范围不断造成伤害。当抵达目标时,你对更大范围造成伤害。你穿越的距离越远,造成的伤害就越高,晕眩敌人的几率也越高。
攻击速度加快 20%
到达最大冲锋距离时,晕眩门槛减免效果提高 50%
到达最大冲锋距离时,击中伤害总增 65%
移动速度加快 100%
获得额外火焰伤害, 其数值等同于自身物理伤害的 15%
ignores proximity shield [1]
shield charge extra distance [10]
到达最大冲锋距离时,晕眩门槛减免效果提高 50%
到达最大冲锋距离时,击中伤害总增 65%
移动速度加快 100%
获得额外火焰伤害, 其数值等同于自身物理伤害的 15%
ignores proximity shield [1]
shield charge extra distance [10]
EASBanditTaunt
法术
施放间隔: 1.1 秒
冷却时间: 6 秒
disable skill repeats [1]
Object Type
version 2 extends "Metadata/Monsters/Bandits/Bandit"
Object Type Codes
version 2 extends "Metadata/Monsters/Bandits/Bandit" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act8/WarHero/spectral_fx.epk );" } Animated { preload_animated_object = "Metadata/Effects/Spells/raise_specter_02/rig.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Bandits/BoarBandit2Azmeri"] = { name = "Fallen Azmeri", life = 1.15, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.4, damageSpread = 0.2, attackTime = 1.35, attackRange = 11, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "BoarBanditShieldCharge", "MeleeAtAnimationSpeed", "EASBanditTaunt", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BoarBanditShieldCharge"] = { name = "Shield Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.", skillTypes = { [SkillType.Attack] = true, [SkillType.RequiresShield] = true, [SkillType.Melee] = true, [SkillType.Area] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_damage_+%_maximum", "attack_speed_+%", "physical_damage_%_to_add_as_fire", "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range", "base_movement_velocity_+%", "shield_charge_extra_distance", "ignores_proximity_shield", }, levels = { [1] = {75, 10, 0, 50, 100, 10, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {65, 10, 0, 50, 100, 10, levelRequirement = 20, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {65, 15, 15, 50, 100, 10, levelRequirement = 40, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {65, 20, 15, 50, 100, 10, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBanditTaunt"] = { name = "EASBanditTaunt", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "disable_skill_repeats", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
Id | MonsterAttackBlock20Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
stance movement speed +% final [112]
Id | StanceBanditRun |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |