帝国军团士兵
人形
monster ignores delve darkness mechanic [1]
20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
不能获得充能
monster no map drops [1]
Imperial Legionnaire
幽魂Y
幽魂 取代Metadata/Monsters/LegionLeague/LegionEternalEmpireMeleeSpectre__
标签has_one_hand_sword, has_one_handed_melee, humanoid, legion_monster, medium_height, medium_movement, melee, no_pantheon_mod, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
生命
276%
护甲
+50%
闪避值
+50%
异常状态临界值
276%
抗性
20 20 20 0
伤害
100%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
0.945 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
LegionEternalEmpireMelee
Metadata
LegionEternalEmpireMelee
等级
68
生命
17,756
护甲
43,185
闪避值
7,109
能量护盾
0
伤害
374
法术伤害
374
命中
290
攻击间隔
0.945
经验值
10,255
异常状态临界值
17,756
冰缓
56
Shock
56
Brittle
318
Scorch
56
Sap
155
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 299–448
攻击暴击率: 5%
攻击间隔: 0.945 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
LegionEternalEmpireMeleeCleave
攻击, 范围, 攻击可重复, 近战, ThresholdJewelArea, 物理
劈砍
基本伤害: 299–448
攻击暴击率: 5%
攻击伤害: 130%
攻击间隔: 0.945 秒
冷却时间: 6 秒
在身体前方以弧状挥动武器(双持时则挥动两把武器),对前方区域的怪物造成伤害。限定斧类与剑类。
攻击伤害总增 30%
攻击速度总降 44%
击中时造成瘫痪
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LegionLeague/LegionEternalEmpireMelee"] = {
    name = "Imperial Legionnaire",
    life = 2.76,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 0.945,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "LegionEternalEmpireMeleeCleave",
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionEternalEmpireMeleeCleave"] = {
    name = "Cleave",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ThresholdJewelArea] = true,
        [SkillType.Physical] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {-44, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster ignores delve darkness mechanic [1]
IdMonsterIgnoresDelveDarkness
FamilyMonsterIgnoresDelveDarkness
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 全域
  • 20% 攻击伤害格挡率
    被格挡的击中对你造成 10% 伤害
    IdMonsterAttackBlock20Bypass20
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 全域
  • base block % damage taken Min: 10 Max: 10 全域
  • Craft Tagsblock
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 全域
  • monster beyond portal chance +% final Min: -66 Max: -66 全域
  • 不能获得充能
    IdCannotGainCharges_
    FamilyCannotGainCharges
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot gain charges Min: 1 Max: 1 全域
  • Craft Tagsendurance_charge frenzy_charge power_charge
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • 帝国军团士兵
    人形
    monster ignores delve darkness mechanic [1]
    20% 攻击伤害格挡率
    被格挡的击中对你造成 10% 伤害
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    不能获得充能
    monster no map drops [1]
    Imperial Legionnaire
    幽魂Y
    幽魂 取代Metadata/Monsters/LegionLeague/LegionEternalEmpireMeleeSpectre__
    标签has_one_hand_sword, has_one_handed_melee, humanoid, legion_monster, medium_height, medium_movement, melee, no_pantheon_mod, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
    生命
    276%
    护甲
    +50%
    闪避值
    +50%
    异常状态临界值
    276%
    抗性
    20 20 20 0
    伤害
    100%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 9
    攻击间隔
    0.945 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    100%
    类型
    LegionEternalEmpireMelee
    Metadata
    LegionEternalEmpireMeleeEndless
    等级
    68
    生命
    17,756
    护甲
    43,185
    闪避值
    7,109
    能量护盾
    0
    伤害
    374
    法术伤害
    374
    命中
    290
    攻击间隔
    0.945
    经验值
    10,255
    异常状态临界值
    17,756
    冰缓
    56
    Shock
    56
    Brittle
    318
    Scorch
    56
    Sap
    155
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 299–448
    攻击暴击率: 5%
    攻击间隔: 0.945 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    LegionEternalEmpireMeleeCleave
    攻击, 范围, 攻击可重复, 近战, ThresholdJewelArea, 物理
    劈砍
    基本伤害: 299–448
    攻击暴击率: 5%
    攻击伤害: 130%
    攻击间隔: 0.945 秒
    冷却时间: 6 秒
    在身体前方以弧状挥动武器(双持时则挥动两把武器),对前方区域的怪物造成伤害。限定斧类与剑类。
    攻击伤害总增 30%
    攻击速度总降 44%
    击中时造成瘫痪
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LegionLeague/LegionEternalEmpireMeleeEndless"] = {
        name = "Imperial Legionnaire",
        life = 2.76,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 0.945,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "LegionEternalEmpireMeleeCleave",
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionEternalEmpireMeleeCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {-44, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster ignores delve darkness mechanic [1]
    IdMonsterIgnoresDelveDarkness
    FamilyMonsterIgnoresDelveDarkness
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 全域
  • 20% 攻击伤害格挡率
    被格挡的击中对你造成 10% 伤害
    IdMonsterAttackBlock20Bypass20
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 全域
  • base block % damage taken Min: 10 Max: 10 全域
  • Craft Tagsblock
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 全域
  • monster beyond portal chance +% final Min: -66 Max: -66 全域
  • 不能获得充能
    IdCannotGainCharges_
    FamilyCannotGainCharges
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot gain charges Min: 1 Max: 1 全域
  • Craft Tagsendurance_charge frenzy_charge power_charge
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • 帝国军团士兵
    人形
    monster ignores delve darkness mechanic [1]
    20% 攻击伤害格挡率
    被格挡的击中对你造成 10% 伤害
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Imperial Legionnaire
    幽魂Y
    标签has_one_hand_sword, has_one_handed_melee, humanoid, legion_monster, medium_movement, melee, no_pantheon_mod, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
    生命
    276%
    护甲
    +50%
    闪避值
    +50%
    异常状态临界值
    276%
    抗性
    20 20 20 0
    伤害
    100%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 9
    攻击间隔
    0.945 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    100%
    类型
    LegionEternalEmpireMelee
    Metadata
    LegionEternalEmpireMeleeSpectre__
    等级
    68
    生命
    17,756
    护甲
    43,185
    闪避值
    7,109
    能量护盾
    0
    伤害
    374
    法术伤害
    374
    命中
    290
    攻击间隔
    0.945
    经验值
    10,255
    异常状态临界值
    17,756
    冰缓
    56
    Shock
    56
    Brittle
    318
    Scorch
    56
    Sap
    155
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 299–448
    攻击暴击率: 5%
    攻击间隔: 0.945 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    LegionEternalEmpireMeleeCleave
    攻击, 范围, 攻击可重复, 近战, ThresholdJewelArea, 物理
    劈砍
    基本伤害: 299–448
    攻击暴击率: 5%
    攻击伤害: 130%
    攻击间隔: 0.945 秒
    冷却时间: 6 秒
    在身体前方以弧状挥动武器(双持时则挥动两把武器),对前方区域的怪物造成伤害。限定斧类与剑类。
    攻击伤害总增 30%
    攻击速度总降 44%
    击中时造成瘫痪
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSinkSpectre"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSinkSpectre"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LegionLeague/LegionEternalEmpireMeleeSpectre__"] = {
        name = "Imperial Legionnaire",
        life = 2.76,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 0.945,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "LegionEternalEmpireMeleeCleave",
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionEternalEmpireMeleeCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {-44, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster ignores delve darkness mechanic [1]
    IdMonsterIgnoresDelveDarkness
    FamilyMonsterIgnoresDelveDarkness
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 全域
  • 20% 攻击伤害格挡率
    被格挡的击中对你造成 10% 伤害
    IdMonsterAttackBlock20Bypass20
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 全域
  • base block % damage taken Min: 10 Max: 10 全域
  • Craft Tagsblock
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 全域
  • monster beyond portal chance +% final Min: -66 Max: -66 全域
  • 帝国军团士兵
    人形
    20% 攻击伤害格挡率
    被格挡的击中对你造成 10% 伤害
    Imperial Legionnaire
    幽魂Y
    幽魂 取代Metadata/Monsters/LegionLeague/LegionEternalEmpireMeleeSpectre__
    标签has_one_hand_sword, has_one_handed_melee, humanoid, legion_monster, medium_height, medium_movement, melee, no_pantheon_mod, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
    Packs
  • 重甲卫士, 帝国军团士兵, 帝国旗手
  • 生命
    276%
    护甲
    +50%
    闪避值
    +50%
    异常状态临界值
    276%
    抗性
    20 20 20 0
    伤害
    100%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 9
    攻击间隔
    0.945 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    100%
    类型
    LegionEternalEmpireMelee
    Metadata
    LegionEternalEmpireMeleeStandalone
    等级
    68
    生命
    17,756
    护甲
    43,185
    闪避值
    7,109
    能量护盾
    0
    伤害
    374
    法术伤害
    374
    命中
    290
    攻击间隔
    0.945
    经验值
    10,255
    异常状态临界值
    17,756
    冰缓
    56
    Shock
    56
    Brittle
    318
    Scorch
    56
    Sap
    155
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 299–448
    攻击暴击率: 5%
    攻击间隔: 0.945 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    LegionEternalEmpireMeleeCleave
    攻击, 范围, 攻击可重复, 近战, ThresholdJewelArea, 物理
    劈砍
    基本伤害: 299–448
    攻击暴击率: 5%
    攻击伤害: 130%
    攻击间隔: 0.945 秒
    冷却时间: 6 秒
    在身体前方以弧状挥动武器(双持时则挥动两把武器),对前方区域的怪物造成伤害。限定斧类与剑类。
    攻击伤害总增 30%
    攻击速度总降 44%
    击中时造成瘫痪
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LegionLeague/LegionEternalEmpireMeleeStandalone"] = {
        name = "Imperial Legionnaire",
        life = 2.76,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 0.945,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "LegionEternalEmpireMeleeCleave",
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionEternalEmpireMeleeCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {-44, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    20% 攻击伤害格挡率
    被格挡的击中对你造成 10% 伤害
    IdMonsterAttackBlock20Bypass20
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 全域
  • base block % damage taken Min: 10 Max: 10 全域
  • Craft Tagsblock
    帝国军团士兵
    人形
    monster ignores delve darkness mechanic [1]
    20% 攻击伤害格挡率
    被格挡的击中对你造成 10% 伤害
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    不能获得充能
    monster no map drops [1]
    Imperial Legionnaire
    幽魂N
    标签has_one_hand_sword, has_one_handed_melee, humanoid, legion_monster, medium_movement, melee, no_pantheon_mod, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
    生命
    276%
    护甲
    +50%
    闪避值
    +50%
    异常状态临界值
    276%
    抗性
    20 20 20 0
    伤害
    100%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 9
    攻击间隔
    0.945 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    100%
    类型
    LegionEternalEmpireMelee
    Metadata
    ExpeditionEternalEmpireMelee
    等级
    68
    生命
    17,756
    护甲
    43,185
    闪避值
    7,109
    能量护盾
    0
    伤害
    374
    法术伤害
    374
    命中
    290
    攻击间隔
    0.945
    经验值
    10,255
    异常状态临界值
    17,756
    冰缓
    56
    Shock
    56
    Brittle
    318
    Scorch
    56
    Sap
    155
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 299–448
    攻击暴击率: 5%
    攻击间隔: 0.945 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    LegionEternalEmpireMeleeCleave
    攻击, 范围, 攻击可重复, 近战, ThresholdJewelArea, 物理
    劈砍
    基本伤害: 299–448
    攻击暴击率: 5%
    攻击伤害: 130%
    攻击间隔: 0.945 秒
    冷却时间: 6 秒
    在身体前方以弧状挥动武器(双持时则挥动两把武器),对前方区域的怪物造成伤害。限定斧类与剑类。
    攻击伤害总增 30%
    攻击速度总降 44%
    击中时造成瘫痪
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	main_hand_unarmed_type = "One_Hand_Sword"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	on_start_Emerge = "AddEffectPack( Metadata/Effects/Utility/EPKs/fade_In.epk );"
    	on_end_Emerge = "RemoveEffectPack( Metadata/Effects/Utility/EPKs/fade_In.epk );"
    }
    
    Life
    {
    	on_death = "PlayEffect( Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/p2_golden_templar/minion_death/miniondeath.ao );"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Utility/EPKs/fade_In.epk"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/p2_golden_templar/minion_death/miniondeath.ao"
    	preload_buff_visual = "eternal_empire_banner"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueExpedition/EternalEmpireWraith/ExpeditionEternalEmpireMelee"] = {
        name = "Imperial Legionnaire",
        life = 2.76,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 0.945,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "LegionEternalEmpireMeleeCleave",
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionEternalEmpireMeleeCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {-44, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster ignores delve darkness mechanic [1]
    IdMonsterIgnoresDelveDarkness
    FamilyMonsterIgnoresDelveDarkness
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 全域
  • 20% 攻击伤害格挡率
    被格挡的击中对你造成 10% 伤害
    IdMonsterAttackBlock20Bypass20
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 全域
  • base block % damage taken Min: 10 Max: 10 全域
  • Craft Tagsblock
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 全域
  • monster beyond portal chance +% final Min: -66 Max: -66 全域
  • 不能获得充能
    IdCannotGainCharges_
    FamilyCannotGainCharges
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot gain charges Min: 1 Max: 1 全域
  • Craft Tagsendurance_charge frenzy_charge power_charge
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • Edit

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