翱翔死神
幽魂Y
地区没落圣所, 幽闭城塞, 上古堡垒, 憎恨之地, 灵祭塔庙
标签avian_beast, beast, 施法, flesh_armour, flying, is_unarmed, large_model, medium_height, medium_movement, melee, not_dex, not_int, physical_affinity, puncturing_weapon, red_blood, standalone_map_boss
Packs
  • 灵祭塔庙, 上古堡垒, 幽闭城塞, 憎恨之地, 没落圣所: 翱翔死神, 傀儡奴隶
  • 生命
    398%
    护甲
    +50%
    异常状态临界值
    398%
    抗性
    40 40 40 25
    伤害
    270%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 18
    攻击间隔
    2.25 秒
    伤害分布
    ±20%
    经验值
    225%
    Model Size
    220%
    类型
    VultureParasiteMapBossAtlasUber
    Metadata
    VultureParasiteMapBossStandaloneAtlasUber_
    等级
    84
    生命
    140,474
    护甲
    149,751
    闪避值
    8,120
    能量护盾
    0
    伤害
    2,574
    法术伤害
    2,574
    命中
    538
    攻击间隔
    2.25
    经验值
    29,813
    异常状态临界值
    140,474
    冰缓
    444
    Shock
    444
    Brittle
    2,513
    Scorch
    444
    Sap
    1,227
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 2059–3088
    攻击暴击率: 5%
    攻击间隔: 2.25 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DanceOnCorpse
    可指定不可用尸体
    冷却时间: 30 秒
    disable skill repeats [1]
    VultureBossCleave
    攻击, 范围, 攻击可重复, 近战, ThresholdJewelArea, 物理
    劈砍
    基本伤害: 2059–3088
    攻击暴击率: 5%
    攻击间隔: 2.25 秒
    在身体前方以弧状挥动武器(双持时则挥动两把武器),对前方区域的怪物造成伤害。限定斧类与剑类。
    无法造成暴击
    伤害总增 80%
    攻击速度总降 44%
    active skill area of effect radius +% final [120]
    cleave disable predictive damage [1]
    is area damage [1]
    skill double hits when dual wielding [1]
    spell maximum action distance +% [-35]
    VultureBossRepeatableWave
    攻击
    基本伤害: 2059–3088
    攻击暴击率: 5%
    攻击间隔: 2.25 秒
    冷却时间: 6 秒
    你的击中不能眩晕敌人
    伤害总降 35%
    攻击速度减慢 30%
    active skill area of effect radius +% final [100]
    is area damage [1]
    VultureParasiteTakeOffMapBoss
    攻击
    基本伤害: 2059–3088
    攻击暴击率: 5%
    攻击间隔: 2.25 秒
    冷却时间: 20 秒
    基础持续时间为 1.4
    EmptyActionVultureBossWave
    攻击
    基本伤害: 2059–3088
    攻击暴击率: 5%
    攻击间隔: 2.25 秒
    冷却时间: 6 秒
    近战打击范围 +4
    VultureBossRepeatableWaveGeometryAttack
    可触发, 攻击
    基本伤害: 2059–3088
    攻击暴击率: 5%
    攻击间隔: 2.25 秒
    你的击中不能眩晕敌人
    伤害总降 35%
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VultureParasite/VultureParasiteMapBossStandaloneAtlasUber_"] = {
        name = "Soaring Death",
        life = 3.98,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.7,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 18,
        accuracy = 1,
        skillList = {
            "VultureBossCleave",
            "MeleeAtAnimationSpeed",
            "DanceOnCorpse",
            "VultureParasiteTakeOffMapBoss",
            "EmptyActionVultureBossWave",
            "VultureBossRepeatableWave",
            "VultureBossRepeatableWaveGeometryAttack",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VultureBossCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "spell_maximum_action_distance_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "skill_double_hits_when_dual_wielding",
            "global_cannot_crit",
            "cleave_disable_predictive_damage",
        },
        levels = {
            [1] = {-44, 80, -35, 120, levelRequirement = 33, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DanceOnCorpse"] = {
        name = "DanceOnCorpse",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.CanTargetUnusableCorpse] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "disable_skill_repeats",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VultureParasiteTakeOffMapBoss"] = {
        name = "VultureParasiteTakeOffMapBoss",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {1400, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionVultureBossWave"] = {
        name = "EmptyActionVultureBossWave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VultureBossRepeatableWave"] = {
        name = "VultureBossRepeatableWave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "attack_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {-35, -30, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VultureBossRepeatableWaveGeometryAttack"] = {
        name = "VultureBossRepeatableWaveGeometryAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {-35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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