솟구치는 죽음
SpectreY
Area성역 지도, 성채 지도, 요새 지도, 흉물 지도, 지구라트 지도
Tagsavian_beast, beast, 시전, flesh_armour, flying, is_unarmed, large_model, medium_height, medium_movement, melee, physical_affinity, puncturing_weapon, red_blood, standalone_map_boss
Packs
  • 지구라트 지도, 요새 지도, 성채 지도, 흉물 지도, 성역 지도: 솟구치는 죽음, 무심한 예속자
  • 생명력
    398%
    Ailment Threshold
    398%
    저항
    40 40 40 25
    Damage
    270%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 18
    Attack Time
    2.25 Second
    Damage Spread
    ±20%
    경험치
    225%
    Model Size
    220%
    Type
    VultureParasiteMapBossAtlasUber
    Metadata
    VultureParasiteMapBossStandaloneAtlasUber_
    레벨
    84
    생명력
    140,474
    방어도
    99,834
    회피
    8,120
    에너지 보호막
    0
    Damage
    2,574
    주문 피해
    2,574
    정확도
    538
    Attack Time
    2.25
    경험치
    29,813
    Ailment Threshold
    140,474
    Chill
    444
    Shock
    444
    Brittle
    2,513
    Scorch
    444
    Sap
    1,227
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 2059–3088
    치명타 확률: 5%
    Attack Time: 2.25 초
    강력한 일격으로 적들을 쓰러트립니다.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DanceOnCorpse
    CanTargetUnusableCorpse
    재사용 대기시간: 30 초
    disable skill repeats [1]
    VultureBossCleave
    Attack, Area, Multistrikeable, Melee, ThresholdJewelArea
    회전베기
    Base Damage: 2059–3088
    치명타 확률: 5%
    Attack Time: 2.25 초
    무기(쌍수일 경우 2개 모두)를 크게 휘둘러 범위 내 몬스터들에게 피해를 줍니다. 도끼와 검으로만 사용할 수 있습니다.
    치명타가 발생하지 않음
    주는 피해 80% 증폭
    공격 속도 44% 감폭
    active skill area of effect radius +% final [120]
    cleave disable predictive damage [1]
    is area damage [1]
    skill double hits when dual wielding [1]
    spell maximum action distance +% [-35]
    VultureBossRepeatableWave
    Attack
    Base Damage: 2059–3088
    치명타 확률: 5%
    Attack Time: 2.25 초
    재사용 대기시간: 6 초
    플레이어가 명중 시 적을 기절시킬 수 없음
    주는 피해 35% 감폭
    공격 속도 30% 감소
    active skill area of effect radius +% final [100]
    is area damage [1]
    VultureParasiteTakeOffMapBoss
    Attack
    Base Damage: 2059–3088
    치명타 확률: 5%
    Attack Time: 2.25 초
    재사용 대기시간: 20 초
    기본 지속시간 1.4
    EmptyActionVultureBossWave
    Attack
    Base Damage: 2059–3088
    치명타 확률: 5%
    Attack Time: 2.25 초
    재사용 대기시간: 6 초
    근접 타격 범위 +4미터
    VultureBossRepeatableWaveGeometryAttack
    Triggerable, Attack
    Base Damage: 2059–3088
    치명타 확률: 5%
    Attack Time: 2.25 초
    플레이어가 명중 시 적을 기절시킬 수 없음
    주는 피해 35% 감폭
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VultureParasite/VultureParasiteMapBossStandaloneAtlasUber_"] = {
        name = "Soaring Death",
        life = 3.98,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.7,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 18,
        accuracy = 1,
        skillList = {
            "VultureBossCleave",
            "MeleeAtAnimationSpeed",
            "DanceOnCorpse",
            "VultureParasiteTakeOffMapBoss",
            "EmptyActionVultureBossWave",
            "VultureBossRepeatableWave",
            "VultureBossRepeatableWaveGeometryAttack",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VultureBossCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "spell_maximum_action_distance_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "skill_double_hits_when_dual_wielding",
            "global_cannot_crit",
            "cleave_disable_predictive_damage",
        },
        levels = {
            [1] = {-44, 80, -35, 120, levelRequirement = 33, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DanceOnCorpse"] = {
        name = "DanceOnCorpse",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.CanTargetUnusableCorpse] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "disable_skill_repeats",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VultureParasiteTakeOffMapBoss"] = {
        name = "VultureParasiteTakeOffMapBoss",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {1400, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionVultureBossWave"] = {
        name = "EmptyActionVultureBossWave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VultureBossRepeatableWave"] = {
        name = "VultureBossRepeatableWave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "attack_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {-35, -30, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VultureBossRepeatableWaveGeometryAttack"] = {
        name = "VultureBossRepeatableWaveGeometryAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {-35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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