塞维特·特瑟伦
人形
monster base type attack cast speed +% and damage -% final [33]
攻击导致流血
攻击击中时有 15% 的几率造成瘫痪
攻击导致流血
攻击击中时有 15% 的几率造成瘫痪
Sevet Tetherein
幽魂 | N |
---|---|
标签 | aura_bearer, cleaving_weapon, has_two_hand_axe, has_two_handed_melee, human, humanoid, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood, rogue_exile, slow_movement |
生命
123%
护甲
+100%
异常状态临界值
123%
抗性
30 30 30 20
伤害
143%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
1.305 秒
伤害分布
±20%
经验值
220%
Model Size
100%
类型
ExileMarauder8
Metadata
ExileMarauder8
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
7,913
护甲
57,580
闪避值
4,739
能量护盾
0
伤害
534
法术伤害
534
命中
290
攻击间隔
1.305
经验值
22,561
异常状态临界值
7,913
冰缓
25
Shock
25
Brittle
142
Scorch
25
Sap
69
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 427–641
暴击几率: 5%
攻击间隔: 1.305 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ExileLeapSlam
攻击, 范围, 近战, 位移, 快行, Slam, 图腾技能
跃击
基本伤害: 427–641
暴击几率: 5%
攻击间隔: 1.305 秒
一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧类、锤类、短杖、剑类或长杖。
伤害总增 25%
基础范围为 1.5 米
cast time overrides attack duration [1]
is area damage [1]
基础范围为 1.5 米
cast time overrides attack duration [1]
is area damage [1]
ExileCleaveStun
攻击, 范围, 攻击可重复, 近战, ThresholdJewelArea
劈砍
基本伤害: 427–641
暴击几率: 5%
攻击间隔: 1.305 秒
在身体前方以弧状挥动武器(双持时则挥动两把武器),对前方区域的怪物造成伤害。限定斧类与剑类。
双持武器时,每把武器联合起来造成 60% 伤害
物理伤害提高 10%
攻击速度加快 60%
敌人晕眩门槛降低 30%
is area damage [1]
skill double hits when dual wielding [1]
物理伤害提高 10%
攻击速度加快 60%
敌人晕眩门槛降低 30%
is area damage [1]
skill double hits when dual wielding [1]
ExileVitality2
法术, 范围, 增益, 消耗保留, 图腾施放单独, 图腾技能, 光环, 立即, 范围法术, 可祝福, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷却
活力
施放间隔: 0.5 秒
冷却时间: 0.5 秒
施放一个光环,使你与受光环影响友军获得额外的生命回复.
你与周围友军每秒回复 1.25% 生命
active skill area of effect radius +% final [40]
active skill area of effect radius +% final [40]
ExilePhysicalDamageAura
法术, 范围, 增益, 消耗保留, 图腾施放单独, 图腾技能, 光环, 立即, 范围法术, 物理, AuraAffectsEnemies, 可祝福, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷却
尊严
施放间隔: 0.5 秒
冷却时间: 5 秒
施放一个光环,使你周围的敌人受到的物理伤害提高。
周围敌人受到的总物理伤害至少总增 15%,
留在光环内 4 秒可使该伤害最多提高至 30%
留在光环内 4 秒可使该伤害最多提高至 30%
PerforateExile
攻击, 范围, 伤害, 近战, 攻击可重复, Slam, 图腾技能
凿击
基本伤害: 427–641
暴击几率: 5%
攻击伤害: 30%
攻击伤害: 65%
攻击间隔: 1.305 秒
重击地面,产生前进的多重尖刺伤害敌人。在血姿态下,多重尖刺会依次爆发,多次击中敌人。在沙姿态下,尖刺会朝外推进。限定剑类或斧类。默认为血姿态。
攻击伤害总降 35%
产生 +7 个尖刺
active skill area of effect radius +% final [20]
is area damage [1]
产生 +7 个尖刺
active skill area of effect radius +% final [20]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileMarauder8"] = { name = "Sevet Tetherein", life = 1.23, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.43, damageSpread = 0.2, attackTime = 1.305, attackRange = 10, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "ExileCleaveStun", "Melee", "ExileLeapSlam", "ExileVitality2", "PerforateExile", "ExilePhysicalDamageAura", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ExileCleaveStun"] = { name = "Cleave", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "attack_speed_+%", "active_skill_damage_+%_final", "active_skill_merged_damage_+%_final_while_dual_wielding", "base_stun_threshold_reduction_+%", "is_area_damage", "skill_double_hits_when_dual_wielding", }, levels = { [1] = {-20, 0, 15, -40, 30, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {-15, 20, 10, -40, 30, levelRequirement = 30, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {0, 20, 5, -40, 30, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {10, 60, 0, -40, 30, levelRequirement = 65, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {25, 15, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVitality2"] = { name = "Vitality", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that grants life regeneration to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "life_regeneration_rate_per_minute_%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {75, 40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerforateExile"] = { name = "Perforate", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Melee] = true, [SkillType.Multistrikeable] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "blood_spears_base_number_of_spears", "is_area_damage", }, levels = { [1] = {-20, 7, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {7, baseMultiplier = 0.65, levelRequirement = 35, statInterpolation = {}, cost = { }, }, [3] = {20, 7, baseMultiplier = 0.65, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExilePhysicalDamageAura"] = { name = "Pride", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that causes nearby enemies to take more physical damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.AuraAffectsEnemies] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_aura_nearby_enemies_physical_damage_taken_+%", "physical_damage_aura_nearby_enemies_physical_damage_taken_+%_max", }, levels = { [1] = {15, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
攻击导致流血
Id | MonsterBleedImplicit |
---|---|
Family | MonsterDamage |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage bleed damage physical attack ailment |
攻击击中时有 15% 的几率造成瘫痪
Id | MonsterMaimOnHitChance3 |
---|---|
Family | MonsterMaimOnHit |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack |
塞维特·特瑟伦
人形
monster base type attack cast speed +% and damage -% final [33]
攻击导致流血
攻击击中时有 15% 的几率造成瘫痪
生命上限提高 100%
效果区域扩大 100%
角色体型增大 80%
攻击导致流血
攻击击中时有 15% 的几率造成瘫痪
生命上限提高 100%
效果区域扩大 100%
角色体型增大 80%
Sevet Tetherein
幽魂 | N |
---|---|
标签 | aura_bearer, cleaving_weapon, has_two_hand_axe, has_two_handed_melee, human, humanoid, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood, rogue_exile, slow_movement |
生命
123%
护甲
+100%
异常状态临界值
123%
抗性
30 30 30 20
伤害
143%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
1.305 秒
伤害分布
±20%
经验值
220%
Model Size
100%
类型
ExileMarauder8
Metadata
ExileMarauder8Supporter_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
7,913
护甲
57,580
闪避值
4,739
能量护盾
0
伤害
534
法术伤害
534
命中
290
攻击间隔
1.305
经验值
22,561
异常状态临界值
7,913
冰缓
25
Shock
25
Brittle
142
Scorch
25
Sap
69
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 427–641
暴击几率: 5%
攻击间隔: 1.305 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ExileLeapSlam
攻击, 范围, 近战, 位移, 快行, Slam, 图腾技能
跃击
基本伤害: 427–641
暴击几率: 5%
攻击间隔: 1.305 秒
一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧类、锤类、短杖、剑类或长杖。
伤害总增 25%
基础范围为 1.5 米
cast time overrides attack duration [1]
is area damage [1]
基础范围为 1.5 米
cast time overrides attack duration [1]
is area damage [1]
ExileCleaveStun
攻击, 范围, 攻击可重复, 近战, ThresholdJewelArea
劈砍
基本伤害: 427–641
暴击几率: 5%
攻击间隔: 1.305 秒
在身体前方以弧状挥动武器(双持时则挥动两把武器),对前方区域的怪物造成伤害。限定斧类与剑类。
双持武器时,每把武器联合起来造成 60% 伤害
物理伤害提高 10%
攻击速度加快 60%
敌人晕眩门槛降低 30%
is area damage [1]
skill double hits when dual wielding [1]
物理伤害提高 10%
攻击速度加快 60%
敌人晕眩门槛降低 30%
is area damage [1]
skill double hits when dual wielding [1]
ExileVitality2
法术, 范围, 增益, 消耗保留, 图腾施放单独, 图腾技能, 光环, 立即, 范围法术, 可祝福, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷却
活力
施放间隔: 0.5 秒
冷却时间: 0.5 秒
施放一个光环,使你与受光环影响友军获得额外的生命回复.
你与周围友军每秒回复 1.25% 生命
active skill area of effect radius +% final [40]
active skill area of effect radius +% final [40]
ExilePhysicalDamageAura
法术, 范围, 增益, 消耗保留, 图腾施放单独, 图腾技能, 光环, 立即, 范围法术, 物理, AuraAffectsEnemies, 可祝福, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷却
尊严
施放间隔: 0.5 秒
冷却时间: 5 秒
施放一个光环,使你周围的敌人受到的物理伤害提高。
周围敌人受到的总物理伤害至少总增 15%,
留在光环内 4 秒可使该伤害最多提高至 30%
留在光环内 4 秒可使该伤害最多提高至 30%
PerforateExile
攻击, 范围, 伤害, 近战, 攻击可重复, Slam, 图腾技能
凿击
基本伤害: 427–641
暴击几率: 5%
攻击伤害: 30%
攻击伤害: 65%
攻击间隔: 1.305 秒
重击地面,产生前进的多重尖刺伤害敌人。在血姿态下,多重尖刺会依次爆发,多次击中敌人。在沙姿态下,尖刺会朝外推进。限定剑类或斧类。默认为血姿态。
攻击伤害总降 35%
产生 +7 个尖刺
active skill area of effect radius +% final [20]
is area damage [1]
产生 +7 个尖刺
active skill area of effect radius +% final [20]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileMarauder8Supporter_"] = { name = "Sevet Tetherein", life = 1.23, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.43, damageSpread = 0.2, attackTime = 1.305, attackRange = 10, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "ExileCleaveStun", "Melee", "ExileLeapSlam", "ExileVitality2", "PerforateExile", "ExilePhysicalDamageAura", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ExileCleaveStun"] = { name = "Cleave", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "attack_speed_+%", "active_skill_damage_+%_final", "active_skill_merged_damage_+%_final_while_dual_wielding", "base_stun_threshold_reduction_+%", "is_area_damage", "skill_double_hits_when_dual_wielding", }, levels = { [1] = {-20, 0, 15, -40, 30, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {-15, 20, 10, -40, 30, levelRequirement = 30, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {0, 20, 5, -40, 30, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {10, 60, 0, -40, 30, levelRequirement = 65, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {25, 15, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVitality2"] = { name = "Vitality", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that grants life regeneration to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "life_regeneration_rate_per_minute_%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {75, 40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerforateExile"] = { name = "Perforate", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Melee] = true, [SkillType.Multistrikeable] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "blood_spears_base_number_of_spears", "is_area_damage", }, levels = { [1] = {-20, 7, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {7, baseMultiplier = 0.65, levelRequirement = 35, statInterpolation = {}, cost = { }, }, [3] = {20, 7, baseMultiplier = 0.65, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExilePhysicalDamageAura"] = { name = "Pride", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that causes nearby enemies to take more physical damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.AuraAffectsEnemies] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_aura_nearby_enemies_physical_damage_taken_+%", "physical_damage_aura_nearby_enemies_physical_damage_taken_+%_max", }, levels = { [1] = {15, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
攻击导致流血
Id | MonsterBleedImplicit |
---|---|
Family | MonsterDamage |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage bleed damage physical attack ailment |
攻击击中时有 15% 的几率造成瘫痪
Id | MonsterMaimOnHitChance3 |
---|---|
Family | MonsterMaimOnHit |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack |
生命上限提高 100%
效果区域扩大 100%
角色体型增大 80%
Id | MonsterSupporterGigantism1 |
---|---|
Family | MonsterSupporterGigantism |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |