塞维特·特瑟伦
人形
monster base type attack cast speed +% and damage -% final [33]
攻击导致流血
攻击击中时有 15% 的几率造成瘫痪
Sevet Tetherein
幽魂N
标签aura_bearer, cleaving_weapon, has_two_hand_axe, has_two_handed_melee, human, humanoid, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood, rogue_exile, slow_movement
Packs
  • 托尔, 阿密欧斯, 迪斯马雷斯, 奔放者强纳, 达莫伊, 饮血者山卓, 巨骨维卡司, 青门欧拉, 缇耶娜, 安塔莉, 迎阳者奥古丝汀娜, 乐亚·索拉莉亚, 逢斯·阿吉尔, 暗雾者伊恩, 灰烬莱萨德, 恶魔驯服者维洛零, 灰发艾欧恩, 缇娜雯, 巨石之棘, 米娜拉, 火凤伊格娜, 迪娜·洛尼, 艾伦迪亚, 奥拉乌娜, 棕背博尔特, 莫文特, 哈根缇奥, 奥提玛, 欧尼崔克斯, 吉尔米斯·奥利, 巴拉库斯·菲拉夏桑特, 雷霆卫士, 安斯雷·瓦里希, 塞维特·特瑟伦
  • 生命
    123%
    护甲
    +100%
    异常状态临界值
    123%
    抗性
    30 30 30 20
    伤害
    143%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 10
    攻击间隔
    1.305 秒
    伤害分布
    ±20%
    经验值
    220%
    Model Size
    100%
    类型
    ExileMarauder8
    Metadata
    ExileMarauder8
    等级
    68
    生命
    7,913
    护甲
    57,580
    闪避值
    4,739
    能量护盾
    0
    伤害
    534
    法术伤害
    534
    命中
    290
    攻击间隔
    1.305
    经验值
    22,561
    异常状态临界值
    7,913
    冰缓
    25
    Shock
    25
    Brittle
    142
    Scorch
    25
    Sap
    69
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 427–641
    攻击暴击率: 5%
    攻击间隔: 1.305 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ExileLeapSlam
    攻击, 范围, 近战, 位移, 快行, Slam, 图腾技能
    跃击
    基本伤害: 427–641
    攻击暴击率: 5%
    攻击间隔: 1.305 秒
    一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧类、锤类、短杖、剑类或长杖。无法被多重打击辅助。
    伤害总增 25%
    基础范围为 1.5
    cast time overrides attack duration [1]
    is area damage [1]
    ExileCleaveStun
    攻击, 范围, 攻击可重复, 近战, ThresholdJewelArea, 物理
    劈砍
    基本伤害: 427–641
    攻击暴击率: 5%
    攻击间隔: 1.305 秒
    在身体前方以弧状挥动武器(双持时则挥动两把武器),对前方区域的怪物造成伤害。限定斧类与剑类。
    双持武器时,每把武器联合起来造成 60% 伤害
    物理伤害提高 10%
    攻击速度加快 60%
    敌人晕眩门槛降低 30%
    is area damage [1]
    skill double hits when dual wielding [1]
    ExileVitality2
    法术, 范围, 增益, 消耗保留, 图腾施放单独, 图腾技能, 光环, 立即, 范围法术, 可祝福, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷却
    活力
    施放间隔: 0.5 秒
    冷却时间: 0.5 秒
    施放一个光环,使你与受光环影响友军获得额外的生命回复.
    你与周围友军每秒回复 1.25% 生命
    active skill area of effect radius +% final [40]
    ExilePhysicalDamageAura
    法术, 范围, 增益, 消耗保留, 图腾施放单独, 图腾技能, 光环, 立即, 范围法术, 物理, AuraAffectsEnemies, 可祝福, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷却
    尊严
    施放间隔: 0.5 秒
    冷却时间: 5 秒
    施放一个光环,使你周围的敌人受到的物理伤害提高。
    周围敌人受到的总物理伤害至少总增 15%,
    留在光环内 4 秒可使该伤害最多提高至 30%
    ExileBloodSpears
    攻击, 范围, 伤害, 近战, 攻击可重复, Slam, 图腾技能
    凿击
    基本伤害: 427–641
    攻击暴击率: 5%
    攻击伤害: 30%
    攻击伤害: 65%
    攻击间隔: 1.305 秒
    重击地面,产生前进的多重尖刺伤害敌人。在血姿态下,多重尖刺会依次爆发,多次击中敌人。在沙姿态下,尖刺会朝外推进。限定剑类或斧类。默认为血姿态。
    攻击伤害总降 35%
    产生 +7 个尖刺
    active skill area of effect radius +% final [20]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    Stats
    {
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileMarauder8"] = {
        name = "Sevet Tetherein",
        life = 1.23,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.43,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "ExileCleaveStun",
            "Melee",
            "ExileLeapSlam",
            "ExileVitality2",
            "ExileBloodSpears",
            "ExilePhysicalDamageAura",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileCleaveStun"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "attack_speed_+%",
            "active_skill_damage_+%_final",
            "active_skill_merged_damage_+%_final_while_dual_wielding",
            "base_stun_threshold_reduction_+%",
            "is_area_damage",
            "skill_double_hits_when_dual_wielding",
        },
        levels = {
            [1] = {-20, 0, 15, -40, 30, levelRequirement = 4, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {-15, 20, 10, -40, 30, levelRequirement = 30, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {0, 20, 5, -40, 30, levelRequirement = 50, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {10, 60, 0, -40, 30, levelRequirement = 65, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {25, 15, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVitality2"] = {
        name = "Vitality",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that grants life regeneration to you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "life_regeneration_rate_per_minute_%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {75, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileBloodSpears"] = {
        name = "Perforate",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Melee] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "blood_spears_base_number_of_spears",
            "is_area_damage",
        },
        levels = {
            [1] = {-20, 7, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {7, baseMultiplier = 0.65, levelRequirement = 35, statInterpolation = {},  cost = { }, },
            [3] = {20, 7, baseMultiplier = 0.65, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExilePhysicalDamageAura"] = {
        name = "Pride",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that causes nearby enemies to take more physical damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
            [SkillType.AuraAffectsEnemies] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_aura_nearby_enemies_physical_damage_taken_+%",
            "physical_damage_aura_nearby_enemies_physical_damage_taken_+%_max",
        },
        levels = {
            [1] = {15, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 全域
  • Craft Tagscaster_damage damage attack caster speed
    攻击导致流血
    IdMonsterBleedImplicit
    FamilyMonsterDamage
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • physical damage +% Min: 0 Max: 0 全域
  • global bleed on hit Min: 1 Max: 1 全域
  • Craft Tagsphysical_damage bleed damage physical attack ailment
    攻击击中时有 15% 的几率造成瘫痪
    IdMonsterMaimOnHitChance3
    FamilyMonsterMaimOnHit
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • maim on hit % Min: 15 Max: 15 全域
  • Craft Tagsattack
    塞维特·特瑟伦
    人形
    monster base type attack cast speed +% and damage -% final [33]
    攻击导致流血
    攻击击中时有 15% 的几率造成瘫痪
    生命上限提高 100%
    效果区域扩大 100%
    角色体型增大 80%
    Sevet Tetherein
    幽魂N
    标签aura_bearer, cleaving_weapon, has_two_hand_axe, has_two_handed_melee, human, humanoid, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood, rogue_exile, slow_movement
    生命
    123%
    护甲
    +100%
    异常状态临界值
    123%
    抗性
    30 30 30 20
    伤害
    143%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 10
    攻击间隔
    1.305 秒
    伤害分布
    ±20%
    经验值
    220%
    Model Size
    100%
    类型
    ExileMarauder8
    Metadata
    ExileMarauder8Supporter_
    等级
    68
    生命
    7,913
    护甲
    57,580
    闪避值
    4,739
    能量护盾
    0
    伤害
    534
    法术伤害
    534
    命中
    290
    攻击间隔
    1.305
    经验值
    22,561
    异常状态临界值
    7,913
    冰缓
    25
    Shock
    25
    Brittle
    142
    Scorch
    25
    Sap
    69
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 427–641
    攻击暴击率: 5%
    攻击间隔: 1.305 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ExileLeapSlam
    攻击, 范围, 近战, 位移, 快行, Slam, 图腾技能
    跃击
    基本伤害: 427–641
    攻击暴击率: 5%
    攻击间隔: 1.305 秒
    一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧类、锤类、短杖、剑类或长杖。无法被多重打击辅助。
    伤害总增 25%
    基础范围为 1.5
    cast time overrides attack duration [1]
    is area damage [1]
    ExileCleaveStun
    攻击, 范围, 攻击可重复, 近战, ThresholdJewelArea, 物理
    劈砍
    基本伤害: 427–641
    攻击暴击率: 5%
    攻击间隔: 1.305 秒
    在身体前方以弧状挥动武器(双持时则挥动两把武器),对前方区域的怪物造成伤害。限定斧类与剑类。
    双持武器时,每把武器联合起来造成 60% 伤害
    物理伤害提高 10%
    攻击速度加快 60%
    敌人晕眩门槛降低 30%
    is area damage [1]
    skill double hits when dual wielding [1]
    ExileVitality2
    法术, 范围, 增益, 消耗保留, 图腾施放单独, 图腾技能, 光环, 立即, 范围法术, 可祝福, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷却
    活力
    施放间隔: 0.5 秒
    冷却时间: 0.5 秒
    施放一个光环,使你与受光环影响友军获得额外的生命回复.
    你与周围友军每秒回复 1.25% 生命
    active skill area of effect radius +% final [40]
    ExilePhysicalDamageAura
    法术, 范围, 增益, 消耗保留, 图腾施放单独, 图腾技能, 光环, 立即, 范围法术, 物理, AuraAffectsEnemies, 可祝福, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷却
    尊严
    施放间隔: 0.5 秒
    冷却时间: 5 秒
    施放一个光环,使你周围的敌人受到的物理伤害提高。
    周围敌人受到的总物理伤害至少总增 15%,
    留在光环内 4 秒可使该伤害最多提高至 30%
    ExileBloodSpears
    攻击, 范围, 伤害, 近战, 攻击可重复, Slam, 图腾技能
    凿击
    基本伤害: 427–641
    攻击暴击率: 5%
    攻击伤害: 30%
    攻击伤害: 65%
    攻击间隔: 1.305 秒
    重击地面,产生前进的多重尖刺伤害敌人。在血姿态下,多重尖刺会依次爆发,多次击中敌人。在沙姿态下,尖刺会朝外推进。限定剑类或斧类。默认为血姿态。
    攻击伤害总降 35%
    产生 +7 个尖刺
    active skill area of effect radius +% final [20]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    Stats
    {
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileMarauder8Supporter_"] = {
        name = "Sevet Tetherein",
        life = 1.23,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.43,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "ExileCleaveStun",
            "Melee",
            "ExileLeapSlam",
            "ExileVitality2",
            "ExileBloodSpears",
            "ExilePhysicalDamageAura",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileCleaveStun"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "attack_speed_+%",
            "active_skill_damage_+%_final",
            "active_skill_merged_damage_+%_final_while_dual_wielding",
            "base_stun_threshold_reduction_+%",
            "is_area_damage",
            "skill_double_hits_when_dual_wielding",
        },
        levels = {
            [1] = {-20, 0, 15, -40, 30, levelRequirement = 4, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {-15, 20, 10, -40, 30, levelRequirement = 30, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {0, 20, 5, -40, 30, levelRequirement = 50, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {10, 60, 0, -40, 30, levelRequirement = 65, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {25, 15, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVitality2"] = {
        name = "Vitality",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that grants life regeneration to you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "life_regeneration_rate_per_minute_%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {75, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileBloodSpears"] = {
        name = "Perforate",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Melee] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "blood_spears_base_number_of_spears",
            "is_area_damage",
        },
        levels = {
            [1] = {-20, 7, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {7, baseMultiplier = 0.65, levelRequirement = 35, statInterpolation = {},  cost = { }, },
            [3] = {20, 7, baseMultiplier = 0.65, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExilePhysicalDamageAura"] = {
        name = "Pride",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that causes nearby enemies to take more physical damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
            [SkillType.AuraAffectsEnemies] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_aura_nearby_enemies_physical_damage_taken_+%",
            "physical_damage_aura_nearby_enemies_physical_damage_taken_+%_max",
        },
        levels = {
            [1] = {15, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 全域
  • Craft Tagscaster_damage damage attack caster speed
    攻击导致流血
    IdMonsterBleedImplicit
    FamilyMonsterDamage
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • physical damage +% Min: 0 Max: 0 全域
  • global bleed on hit Min: 1 Max: 1 全域
  • Craft Tagsphysical_damage bleed damage physical attack ailment
    攻击击中时有 15% 的几率造成瘫痪
    IdMonsterMaimOnHitChance3
    FamilyMonsterMaimOnHit
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • maim on hit % Min: 15 Max: 15 全域
  • Craft Tagsattack
    生命上限提高 100%
    效果区域扩大 100%
    角色体型增大 80%
    IdMonsterSupporterGigantism1
    FamilyMonsterSupporterGigantism
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • maximum life +% Min: 100 Max: 100 全域
  • base actor scale +% Min: 80 Max: 80 全域
  • base skill area of effect +% Min: 100 Max: 100 全域
  • Edit

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