세벳 테더레인
인간형
monster base type attack cast speed +% and damage -% final [33]
공격 시 출혈 유발
공격 명중 시 15%의 확률로 힘줄 절단
공격 시 출혈 유발
공격 명중 시 15%의 확률로 힘줄 절단
Sevet Tetherein
Spectre | N |
---|---|
Tags | aura_bearer, cleaving_weapon, has_two_hand_axe, has_two_handed_melee, human, humanoid, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood, rogue_exile, slow_movement |
생명력
123%
방어도
+100%
Ailment Threshold
123%
저항
30 30 30 20
Damage
143%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 10
Attack Time
1.305 Second
Damage Spread
±20%
경험치
220%
Model Size
100%
Type
ExileMarauder8
Metadata
ExileMarauder8
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
7,913
방어도
57,580
회피
4,739
에너지 보호막
0
Damage
534
주문 피해
534
정확도
290
Attack Time
1.305
경험치
22,561
Ailment Threshold
7,913
Chill
25
Shock
25
Brittle
142
Scorch
25
Sap
69
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 427–641
치명타 확률: 5%
Attack Time: 1.305 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ExileLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
도약 강타
Base Damage: 427–641
치명타 확률: 5%
Attack Time: 1.305 초
공중으로 도약 후 착지하면서 무기로 적들에게 피해를 주고 밀쳐 냅니다. 착지 지점의 적은 바깥으로 밀려납니다. 도끼나 철퇴, 셉터, 검, 지팡이가 필요합니다.
주는 피해 25% 증폭
기본 반경 1.5미터
cast time overrides attack duration [1]
is area damage [1]
기본 반경 1.5미터
cast time overrides attack duration [1]
is area damage [1]
ExileCleaveStun
Attack, Area, Multistrikeable, Melee, ThresholdJewelArea
회전베기
Base Damage: 427–641
치명타 확률: 5%
Attack Time: 1.305 초
무기(쌍수일 경우 2개 모두)를 크게 휘둘러 범위 내 몬스터들에게 피해를 줍니다. 도끼와 검으로만 사용할 수 있습니다.
쌍수 사용 시, 각 무기의 피해를 합친 수치의 60%를 줌
물리 피해 10% 증가
공격 속도 60% 증가
적 기절 한계치 30% 감소
is area damage [1]
skill double hits when dual wielding [1]
물리 피해 10% 증가
공격 속도 60% 증가
적 기절 한계치 30% 감소
is area damage [1]
skill double hits when dual wielding [1]
ExileVitality2
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
활력
시전 속도: 0.5 초
재사용 대기시간: 0.5 초
플레이어와 동료들에게 생명력 재생을 부여하는 오라를 시전합니다.
자신 및 주변 동료들이 1초마다 생명력의 1.25% 재생
active skill area of effect radius +% final [40]
active skill area of effect radius +% final [40]
ExilePhysicalDamageAura
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, Physical, AuraAffectsEnemies, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
자부심
시전 속도: 0.5 초
재사용 대기시간: 5 초
근접한 적들이 더 많은 물리 피해를 받도록 만드는 오라를 시전합니다.
주변의 적이 최소 15%의 추가 물리 피해를 받으며,
오라 속에 있는 4초 동안 적이 받는 피해가 30%까지 상승
오라 속에 있는 4초 동안 적이 받는 피해가 30%까지 상승
PerforateExile
Attack, Area, Damage, Melee, Multistrikeable, Slam, Totemable
천공
Base Damage: 427–641
치명타 확률: 5%
공격 피해: 30%
공격 피해: 65%
Attack Time: 1.305 초
지면을 강타하여 다수의 가시를 불러내 적들에게 피해를 줍니다. 핏빛 태세에서는 다수의 가시가 지면에서 연속적으로 솟아올라, 적들에게 피해를 줍니다. 모래 태세에서는 가시가 바깥쪽으로 퍼져나갑니다. 검이나 도끼로만 사용할 수 있습니다. 기본 태세는 핏빛 태세입니다.
주는 공격 피해 35% 감폭
가시 +7개 생성
active skill area of effect radius +% final [20]
is area damage [1]
가시 +7개 생성
active skill area of effect radius +% final [20]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileMarauder8"] = { name = "Sevet Tetherein", life = 1.23, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.43, damageSpread = 0.2, attackTime = 1.305, attackRange = 10, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "ExileCleaveStun", "Melee", "ExileLeapSlam", "ExileVitality2", "PerforateExile", "ExilePhysicalDamageAura", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ExileCleaveStun"] = { name = "Cleave", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "attack_speed_+%", "active_skill_damage_+%_final", "active_skill_merged_damage_+%_final_while_dual_wielding", "base_stun_threshold_reduction_+%", "is_area_damage", "skill_double_hits_when_dual_wielding", }, levels = { [1] = {-20, 0, 15, -40, 30, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {-15, 20, 10, -40, 30, levelRequirement = 30, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {0, 20, 5, -40, 30, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {10, 60, 0, -40, 30, levelRequirement = 65, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {25, 15, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVitality2"] = { name = "Vitality", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that grants life regeneration to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "life_regeneration_rate_per_minute_%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {75, 40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerforateExile"] = { name = "Perforate", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Melee] = true, [SkillType.Multistrikeable] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "blood_spears_base_number_of_spears", "is_area_damage", }, levels = { [1] = {-20, 7, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {7, baseMultiplier = 0.65, levelRequirement = 35, statInterpolation = {}, cost = { }, }, [3] = {20, 7, baseMultiplier = 0.65, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExilePhysicalDamageAura"] = { name = "Pride", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that causes nearby enemies to take more physical damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.AuraAffectsEnemies] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_aura_nearby_enemies_physical_damage_taken_+%", "physical_damage_aura_nearby_enemies_physical_damage_taken_+%_max", }, levels = { [1] = {15, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
공격 시 출혈 유발
Id | MonsterBleedImplicit |
---|---|
Family | MonsterDamage |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage bleed damage physical attack ailment |
공격 명중 시 15%의 확률로 힘줄 절단
Id | MonsterMaimOnHitChance3 |
---|---|
Family | MonsterMaimOnHit |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack |
세벳 테더레인
인간형
monster base type attack cast speed +% and damage -% final [33]
공격 시 출혈 유발
공격 명중 시 15%의 확률로 힘줄 절단
최대 생명력 100% 증가
효과 범위 100% 증가
캐릭터 크기 80% 증가
공격 시 출혈 유발
공격 명중 시 15%의 확률로 힘줄 절단
최대 생명력 100% 증가
효과 범위 100% 증가
캐릭터 크기 80% 증가
Sevet Tetherein
Spectre | N |
---|---|
Tags | aura_bearer, cleaving_weapon, has_two_hand_axe, has_two_handed_melee, human, humanoid, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood, rogue_exile, slow_movement |
생명력
123%
방어도
+100%
Ailment Threshold
123%
저항
30 30 30 20
Damage
143%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 10
Attack Time
1.305 Second
Damage Spread
±20%
경험치
220%
Model Size
100%
Type
ExileMarauder8
Metadata
ExileMarauder8Supporter_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
7,913
방어도
57,580
회피
4,739
에너지 보호막
0
Damage
534
주문 피해
534
정확도
290
Attack Time
1.305
경험치
22,561
Ailment Threshold
7,913
Chill
25
Shock
25
Brittle
142
Scorch
25
Sap
69
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 427–641
치명타 확률: 5%
Attack Time: 1.305 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ExileLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
도약 강타
Base Damage: 427–641
치명타 확률: 5%
Attack Time: 1.305 초
공중으로 도약 후 착지하면서 무기로 적들에게 피해를 주고 밀쳐 냅니다. 착지 지점의 적은 바깥으로 밀려납니다. 도끼나 철퇴, 셉터, 검, 지팡이가 필요합니다.
주는 피해 25% 증폭
기본 반경 1.5미터
cast time overrides attack duration [1]
is area damage [1]
기본 반경 1.5미터
cast time overrides attack duration [1]
is area damage [1]
ExileCleaveStun
Attack, Area, Multistrikeable, Melee, ThresholdJewelArea
회전베기
Base Damage: 427–641
치명타 확률: 5%
Attack Time: 1.305 초
무기(쌍수일 경우 2개 모두)를 크게 휘둘러 범위 내 몬스터들에게 피해를 줍니다. 도끼와 검으로만 사용할 수 있습니다.
쌍수 사용 시, 각 무기의 피해를 합친 수치의 60%를 줌
물리 피해 10% 증가
공격 속도 60% 증가
적 기절 한계치 30% 감소
is area damage [1]
skill double hits when dual wielding [1]
물리 피해 10% 증가
공격 속도 60% 증가
적 기절 한계치 30% 감소
is area damage [1]
skill double hits when dual wielding [1]
ExileVitality2
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
활력
시전 속도: 0.5 초
재사용 대기시간: 0.5 초
플레이어와 동료들에게 생명력 재생을 부여하는 오라를 시전합니다.
자신 및 주변 동료들이 1초마다 생명력의 1.25% 재생
active skill area of effect radius +% final [40]
active skill area of effect radius +% final [40]
ExilePhysicalDamageAura
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, Physical, AuraAffectsEnemies, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
자부심
시전 속도: 0.5 초
재사용 대기시간: 5 초
근접한 적들이 더 많은 물리 피해를 받도록 만드는 오라를 시전합니다.
주변의 적이 최소 15%의 추가 물리 피해를 받으며,
오라 속에 있는 4초 동안 적이 받는 피해가 30%까지 상승
오라 속에 있는 4초 동안 적이 받는 피해가 30%까지 상승
PerforateExile
Attack, Area, Damage, Melee, Multistrikeable, Slam, Totemable
천공
Base Damage: 427–641
치명타 확률: 5%
공격 피해: 30%
공격 피해: 65%
Attack Time: 1.305 초
지면을 강타하여 다수의 가시를 불러내 적들에게 피해를 줍니다. 핏빛 태세에서는 다수의 가시가 지면에서 연속적으로 솟아올라, 적들에게 피해를 줍니다. 모래 태세에서는 가시가 바깥쪽으로 퍼져나갑니다. 검이나 도끼로만 사용할 수 있습니다. 기본 태세는 핏빛 태세입니다.
주는 공격 피해 35% 감폭
가시 +7개 생성
active skill area of effect radius +% final [20]
is area damage [1]
가시 +7개 생성
active skill area of effect radius +% final [20]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileMarauder8Supporter_"] = { name = "Sevet Tetherein", life = 1.23, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.43, damageSpread = 0.2, attackTime = 1.305, attackRange = 10, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "ExileCleaveStun", "Melee", "ExileLeapSlam", "ExileVitality2", "PerforateExile", "ExilePhysicalDamageAura", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ExileCleaveStun"] = { name = "Cleave", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "attack_speed_+%", "active_skill_damage_+%_final", "active_skill_merged_damage_+%_final_while_dual_wielding", "base_stun_threshold_reduction_+%", "is_area_damage", "skill_double_hits_when_dual_wielding", }, levels = { [1] = {-20, 0, 15, -40, 30, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {-15, 20, 10, -40, 30, levelRequirement = 30, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {0, 20, 5, -40, 30, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {10, 60, 0, -40, 30, levelRequirement = 65, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {25, 15, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVitality2"] = { name = "Vitality", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that grants life regeneration to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "life_regeneration_rate_per_minute_%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {75, 40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerforateExile"] = { name = "Perforate", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Melee] = true, [SkillType.Multistrikeable] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "blood_spears_base_number_of_spears", "is_area_damage", }, levels = { [1] = {-20, 7, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {7, baseMultiplier = 0.65, levelRequirement = 35, statInterpolation = {}, cost = { }, }, [3] = {20, 7, baseMultiplier = 0.65, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExilePhysicalDamageAura"] = { name = "Pride", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that causes nearby enemies to take more physical damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.AuraAffectsEnemies] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_aura_nearby_enemies_physical_damage_taken_+%", "physical_damage_aura_nearby_enemies_physical_damage_taken_+%_max", }, levels = { [1] = {15, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
공격 시 출혈 유발
Id | MonsterBleedImplicit |
---|---|
Family | MonsterDamage |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage bleed damage physical attack ailment |
공격 명중 시 15%의 확률로 힘줄 절단
Id | MonsterMaimOnHitChance3 |
---|---|
Family | MonsterMaimOnHit |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack |
최대 생명력 100% 증가
효과 범위 100% 증가
캐릭터 크기 80% 증가
Id | MonsterSupporterGigantism1 |
---|---|
Family | MonsterSupporterGigantism |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.