塞維特.泰特恩
人形
monster base type attack cast speed +% and damage -% final [33]
攻擊造成流血
攻擊擊中時有 15% 機率造成癱瘓
Sevet Tetherein
幽魂N
標籤aura_bearer, cleaving_weapon, has_two_hand_axe, has_two_handed_melee, human, humanoid, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood, rogue_exile, slow_movement
Packs
  • 托爾.歐柯索, 阿密歐斯.貝爾 , 扎克里.迪斯馬雷, 奔放者強納, 達莫伊.圖依, 飲血者山卓, 巨骨維卡司, 青門之士歐拉, 緹也娜.摩迦, 安塔莉.娜波菈, 迎陽者奧古絲汀娜, 樂亞.索菈莉亞, 逢斯.阿吉爾, 伊恩暗霧, 艾許.萊薩德 , 惡魔馴服者維洛零, 灰髮艾歐恩, 媞娜雯.愛朵, 巨石之棘, 米娜菈.艾妮米娜 , 伊格娜.鳳凰 , 迪娜.洛尼, 亞爵夏.拉克, 奧拉.烏娜, 棕毛.波特, 尤希里斯.莫凡特, 虛空頌者.奧瑞利歐, 奧蒂瑪.索爾, 歐那.翠斯, 奇爾米斯.歐里, 布拉克斯.弗拉克聖斯, 帝王托姆, 安斯利.瓦里奇, 塞維特.泰特恩
  • 生命
    123%
    護甲
    +100%
    異常狀態臨界值
    123%
    抗性
    30 30 30 20
    傷害
    143%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 10
    攻擊間隔
    1.305 秒
    傷害分佈
    ±20%
    經驗值
    220%
    Model Size
    100%
    類型
    ExileMarauder8
    Metadata
    ExileMarauder8
    等級
    68
    生命
    7,913
    護甲
    57,580
    閃避
    4,739
    能量護盾
    0
    傷害
    534
    法術傷害
    534
    命中
    290
    攻擊間隔
    1.305
    經驗值
    22,561
    異常狀態臨界值
    7,913
    冰緩
    25
    感電
    25
    易碎
    142
    焦灼
    25
    殘喘
    69
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 427–641
    暴擊率: 5%
    攻擊間隔: 1.305 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ExileLeapSlam
    攻擊, 範圍, 近戰, 位移, 快行, Slam, 圖騰技能
    躍擊
    基本傷害: 427–641
    暴擊率: 5%
    攻擊間隔: 1.305 秒
    朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、權杖、劍或是長杖。不能被多重打擊輔助。
    造成 25% 更多傷害
    基礎範圍為 1.5
    cast time overrides attack duration [1]
    is area damage [1]
    ExileCleaveStun
    攻擊, 範圍, 攻擊可重複, 近戰, ThresholdJewelArea, 物理
    劈砍
    基本傷害: 427–641
    暴擊率: 5%
    攻擊間隔: 1.305 秒
    角色以弧狀揮動武器(雙持時則揮動兩把武器),並同時對多名敵人造成傷害。限定斧與劍。
    雙持武器時,每把武器造成 60% 傷害
    增加 10% 物理傷害
    增加 60% 攻擊速度
    減少 30% 敵人暈眩門檻
    is area damage [1]
    skill double hits when dual wielding [1]
    ExileVitality2
    法術, 範圍, 增益, 消耗保留, 圖騰施放單獨, 圖騰技能, 光環, 立即, 範圍法術, 可祝福, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷卻
    活力
    施放時間: 0.5 秒
    冷卻時間: 0.5 秒
    施放一個光環,使你與受光環影響友方獲得額外的生命回復。
    你與附近友方每秒回復 1.25% 生命
    active skill area of effect radius +% final [40]
    ExilePhysicalDamageAura
    法術, 範圍, 增益, 消耗保留, 圖騰施放單獨, 圖騰技能, 光環, 立即, 範圍法術, 物理, AuraAffectsEnemies, 可祝福, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷卻
    驕傲
    施放時間: 0.5 秒
    冷卻時間: 5 秒
    施放一個光環增加附近敵人承受更多物理傷害。
    附近敵人承受至少 15% 更多物理傷害,
    當敵人待在光環 4 秒提升至 30%
    ExileBloodSpears
    攻擊, 範圍, 傷害, 近戰, 攻擊可重複, Slam, 圖騰技能
    裂地刺穿
    基本傷害: 427–641
    暴擊率: 5%
    攻擊傷害: 30%
    攻擊傷害: 65%
    攻擊間隔: 1.305 秒
    使用你的武器打擊地面,使矛從地面刺出。在血腥姿態時,這些矛會在你指定的位置貫穿多次,在沙戮姿態時,從指定位置向四方進行貫穿。限定劍和斧。預設血腥姿態。
    造成 35% 更少攻擊傷害
    製造 +7 尖刺
    active skill area of effect radius +% final [20]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    Stats
    {
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileMarauder8"] = {
        name = "Sevet Tetherein",
        life = 1.23,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.43,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "ExileCleaveStun",
            "Melee",
            "ExileLeapSlam",
            "ExileVitality2",
            "ExileBloodSpears",
            "ExilePhysicalDamageAura",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileCleaveStun"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "attack_speed_+%",
            "active_skill_damage_+%_final",
            "active_skill_merged_damage_+%_final_while_dual_wielding",
            "base_stun_threshold_reduction_+%",
            "is_area_damage",
            "skill_double_hits_when_dual_wielding",
        },
        levels = {
            [1] = {-20, 0, 15, -40, 30, levelRequirement = 4, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {-15, 20, 10, -40, 30, levelRequirement = 30, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {0, 20, 5, -40, 30, levelRequirement = 50, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {10, 60, 0, -40, 30, levelRequirement = 65, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {25, 15, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVitality2"] = {
        name = "Vitality",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that grants life regeneration to you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "life_regeneration_rate_per_minute_%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {75, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileBloodSpears"] = {
        name = "Perforate",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Melee] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "blood_spears_base_number_of_spears",
            "is_area_damage",
        },
        levels = {
            [1] = {-20, 7, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {7, baseMultiplier = 0.65, levelRequirement = 35, statInterpolation = {},  cost = { }, },
            [3] = {20, 7, baseMultiplier = 0.65, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExilePhysicalDamageAura"] = {
        name = "Pride",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that causes nearby enemies to take more physical damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
            [SkillType.AuraAffectsEnemies] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_aura_nearby_enemies_physical_damage_taken_+%",
            "physical_damage_aura_nearby_enemies_physical_damage_taken_+%_max",
        },
        levels = {
            [1] = {15, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 全域
  • Craft Tagscaster_damage damage attack caster speed
    攻擊造成流血
    IdMonsterBleedImplicit
    FamilyMonsterDamage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • physical damage +% Min: 0 Max: 0 全域
  • global bleed on hit Min: 1 Max: 1 全域
  • Craft Tagsphysical_damage bleed damage physical attack ailment
    攻擊擊中時有 15% 機率造成癱瘓
    IdMonsterMaimOnHitChance3
    FamilyMonsterMaimOnHit
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • maim on hit % Min: 15 Max: 15 全域
  • Craft Tagsattack
    塞維特.泰特恩
    人形
    monster base type attack cast speed +% and damage -% final [33]
    攻擊造成流血
    攻擊擊中時有 15% 機率造成癱瘓
    增加 100% 最大生命
    增加 100% 範圍效果
    增加 80% 角色體型
    Sevet Tetherein
    幽魂N
    標籤aura_bearer, cleaving_weapon, has_two_hand_axe, has_two_handed_melee, human, humanoid, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood, rogue_exile, slow_movement
    生命
    123%
    護甲
    +100%
    異常狀態臨界值
    123%
    抗性
    30 30 30 20
    傷害
    143%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 10
    攻擊間隔
    1.305 秒
    傷害分佈
    ±20%
    經驗值
    220%
    Model Size
    100%
    類型
    ExileMarauder8
    Metadata
    ExileMarauder8Supporter_
    等級
    68
    生命
    7,913
    護甲
    57,580
    閃避
    4,739
    能量護盾
    0
    傷害
    534
    法術傷害
    534
    命中
    290
    攻擊間隔
    1.305
    經驗值
    22,561
    異常狀態臨界值
    7,913
    冰緩
    25
    感電
    25
    易碎
    142
    焦灼
    25
    殘喘
    69
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 427–641
    暴擊率: 5%
    攻擊間隔: 1.305 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ExileLeapSlam
    攻擊, 範圍, 近戰, 位移, 快行, Slam, 圖騰技能
    躍擊
    基本傷害: 427–641
    暴擊率: 5%
    攻擊間隔: 1.305 秒
    朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、權杖、劍或是長杖。不能被多重打擊輔助。
    造成 25% 更多傷害
    基礎範圍為 1.5
    cast time overrides attack duration [1]
    is area damage [1]
    ExileCleaveStun
    攻擊, 範圍, 攻擊可重複, 近戰, ThresholdJewelArea, 物理
    劈砍
    基本傷害: 427–641
    暴擊率: 5%
    攻擊間隔: 1.305 秒
    角色以弧狀揮動武器(雙持時則揮動兩把武器),並同時對多名敵人造成傷害。限定斧與劍。
    雙持武器時,每把武器造成 60% 傷害
    增加 10% 物理傷害
    增加 60% 攻擊速度
    減少 30% 敵人暈眩門檻
    is area damage [1]
    skill double hits when dual wielding [1]
    ExileVitality2
    法術, 範圍, 增益, 消耗保留, 圖騰施放單獨, 圖騰技能, 光環, 立即, 範圍法術, 可祝福, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷卻
    活力
    施放時間: 0.5 秒
    冷卻時間: 0.5 秒
    施放一個光環,使你與受光環影響友方獲得額外的生命回復。
    你與附近友方每秒回復 1.25% 生命
    active skill area of effect radius +% final [40]
    ExilePhysicalDamageAura
    法術, 範圍, 增益, 消耗保留, 圖騰施放單獨, 圖騰技能, 光環, 立即, 範圍法術, 物理, AuraAffectsEnemies, 可祝福, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷卻
    驕傲
    施放時間: 0.5 秒
    冷卻時間: 5 秒
    施放一個光環增加附近敵人承受更多物理傷害。
    附近敵人承受至少 15% 更多物理傷害,
    當敵人待在光環 4 秒提升至 30%
    ExileBloodSpears
    攻擊, 範圍, 傷害, 近戰, 攻擊可重複, Slam, 圖騰技能
    裂地刺穿
    基本傷害: 427–641
    暴擊率: 5%
    攻擊傷害: 30%
    攻擊傷害: 65%
    攻擊間隔: 1.305 秒
    使用你的武器打擊地面,使矛從地面刺出。在血腥姿態時,這些矛會在你指定的位置貫穿多次,在沙戮姿態時,從指定位置向四方進行貫穿。限定劍和斧。預設血腥姿態。
    造成 35% 更少攻擊傷害
    製造 +7 尖刺
    active skill area of effect radius +% final [20]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    Stats
    {
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileMarauder8Supporter_"] = {
        name = "Sevet Tetherein",
        life = 1.23,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.43,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "ExileCleaveStun",
            "Melee",
            "ExileLeapSlam",
            "ExileVitality2",
            "ExileBloodSpears",
            "ExilePhysicalDamageAura",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileCleaveStun"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "attack_speed_+%",
            "active_skill_damage_+%_final",
            "active_skill_merged_damage_+%_final_while_dual_wielding",
            "base_stun_threshold_reduction_+%",
            "is_area_damage",
            "skill_double_hits_when_dual_wielding",
        },
        levels = {
            [1] = {-20, 0, 15, -40, 30, levelRequirement = 4, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {-15, 20, 10, -40, 30, levelRequirement = 30, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {0, 20, 5, -40, 30, levelRequirement = 50, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {10, 60, 0, -40, 30, levelRequirement = 65, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {25, 15, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVitality2"] = {
        name = "Vitality",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that grants life regeneration to you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "life_regeneration_rate_per_minute_%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {75, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileBloodSpears"] = {
        name = "Perforate",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Melee] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "blood_spears_base_number_of_spears",
            "is_area_damage",
        },
        levels = {
            [1] = {-20, 7, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {7, baseMultiplier = 0.65, levelRequirement = 35, statInterpolation = {},  cost = { }, },
            [3] = {20, 7, baseMultiplier = 0.65, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExilePhysicalDamageAura"] = {
        name = "Pride",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that causes nearby enemies to take more physical damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
            [SkillType.AuraAffectsEnemies] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_aura_nearby_enemies_physical_damage_taken_+%",
            "physical_damage_aura_nearby_enemies_physical_damage_taken_+%_max",
        },
        levels = {
            [1] = {15, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 全域
  • Craft Tagscaster_damage damage attack caster speed
    攻擊造成流血
    IdMonsterBleedImplicit
    FamilyMonsterDamage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • physical damage +% Min: 0 Max: 0 全域
  • global bleed on hit Min: 1 Max: 1 全域
  • Craft Tagsphysical_damage bleed damage physical attack ailment
    攻擊擊中時有 15% 機率造成癱瘓
    IdMonsterMaimOnHitChance3
    FamilyMonsterMaimOnHit
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • maim on hit % Min: 15 Max: 15 全域
  • Craft Tagsattack
    增加 100% 最大生命
    增加 100% 範圍效果
    增加 80% 角色體型
    IdMonsterSupporterGigantism1
    FamilyMonsterSupporterGigantism
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • maximum life +% Min: 100 Max: 100 全域
  • base actor scale +% Min: 80 Max: 80 全域
  • base skill area of effect +% Min: 100 Max: 100 全域
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.