Sevet Tetherein
Humanoide
monster base type attack cast speed +% and damage -% final [33]
Los ataques aplican sangrado
Los ataques tienen un 15% de probabilidad de lisiar con cada golpe
Los ataques aplican sangrado
Los ataques tienen un 15% de probabilidad de lisiar con cada golpe
Spectre | N |
---|---|
Tags | aura_bearer, cleaving_weapon, has_two_hand_axe, has_two_handed_melee, human, humanoid, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood, rogue_exile, slow_movement |
Vida
123%
Armadura
+100%
Ailment Threshold
123%
Resistencia
30 30 30 20
Damage
143%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.305 Second
Damage Spread
±20%
Experiencia
220%
Model Size
100%
Type
ExileMarauder8
Metadata
ExileMarauder8
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
7,913
Armadura
57,580
Evasión
4,739
Escudo de energía
0
Damage
534
Daño de hechizos
534
Precisión
290
Attack Time
1.305
Experiencia
22,561
Ailment Threshold
7,913
Chill
25
Shock
25
Brittle
142
Scorch
25
Sap
69
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 427–641
Probabilidad de golpe crítico: 5%
Attack Time: 1.305 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ExileLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Salto con impacto
Base Damage: 427–641
Probabilidad de golpe crítico: 5%
Attack Time: 1.305 seg
Saltas por los aires para infligir daño y empujar a los enemigos con tu arma en el lugar donde caes. Empujas a los enemigos sobre los que caerías fuera de tu camino. Requiere un hacha, una maza, un cetro, una espada o un báculo.
Inflige un 25% más de daño
El radio base es de 1.5 metros
cast time overrides attack duration [1]
is area damage [1]
El radio base es de 1.5 metros
cast time overrides attack duration [1]
is area damage [1]
ExileCleaveStun
Attack, Area, Multistrikeable, Melee, ThresholdJewelArea
Hendidura
Base Damage: 427–641
Probabilidad de golpe crítico: 5%
Attack Time: 1.305 seg
El personaje golpea en arco con su arma (o ambas armas si empuña dos) para infligir daño a los monstruos en un área delante de él. Solo funciona con hachas y espadas.
Cuando usas doble empuñadura, inflige el 60% del daño de cada arma combinado
Daño físico aumentado un 10%
Velocidad de ataque aumentada un 60%
Umbral de aturdimiento de los enemigos reducido un 30%
is area damage [1]
skill double hits when dual wielding [1]
Daño físico aumentado un 10%
Velocidad de ataque aumentada un 60%
Umbral de aturdimiento de los enemigos reducido un 30%
is area damage [1]
skill double hits when dual wielding [1]
ExileVitality2
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Vitalidad
Tiempo de lanzamiento: 0.5 seg
Tiempo de recarga: 0.5 seg
Proyecta un aura que otorga regeneración de vida a ti y a tus aliados.
Tú y tus aliados cercanos regeneran un 1.25% de vida por segundo
active skill area of effect radius +% final [40]
active skill area of effect radius +% final [40]
ExilePhysicalDamageAura
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, Physical, AuraAffectsEnemies, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Orgullo
Tiempo de lanzamiento: 0.5 seg
Tiempo de recarga: 5 seg
Lanza un aura que hace que los enemigos cercanos reciban más daño físico.
Los enemigos cercanos reciben al menos un 15% más de daño físico,
que se eleva hasta un 30% si permanecen dentro del aura durante 4 segundos
que se eleva hasta un 30% si permanecen dentro del aura durante 4 segundos
PerforateExile
Attack, Area, Damage, Melee, Multistrikeable, Slam, Totemable
Perforación
Base Damage: 427–641
Probabilidad de golpe crítico: 5%
Daño de ataque: 30%
Daño de ataque: 65%
Attack Time: 1.305 seg
Golpea el suelo para hacer surgir múltiples pinchos que dañan a los enemigos. Cuando estás en Postura de sangre, los pinchos surgen del suelo en una secuencia y pueden golpear varias veces a los enemigos. En Postura de arena, los pinchos se lanzan hacia afuera. Requiere una espada o un hacha. Por defecto, estás en Postura de sangre.
Inflige un 35% menos de daño de ataque
Crea +7 pinchos
active skill area of effect radius +% final [20]
is area damage [1]
Crea +7 pinchos
active skill area of effect radius +% final [20]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileMarauder8"] = { name = "Sevet Tetherein", life = 1.23, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.43, damageSpread = 0.2, attackTime = 1.305, attackRange = 10, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "ExileCleaveStun", "Melee", "ExileLeapSlam", "ExileVitality2", "PerforateExile", "ExilePhysicalDamageAura", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ExileCleaveStun"] = { name = "Cleave", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "attack_speed_+%", "active_skill_damage_+%_final", "active_skill_merged_damage_+%_final_while_dual_wielding", "base_stun_threshold_reduction_+%", "is_area_damage", "skill_double_hits_when_dual_wielding", }, levels = { [1] = {-20, 0, 15, -40, 30, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {-15, 20, 10, -40, 30, levelRequirement = 30, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {0, 20, 5, -40, 30, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {10, 60, 0, -40, 30, levelRequirement = 65, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {25, 15, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVitality2"] = { name = "Vitality", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that grants life regeneration to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "life_regeneration_rate_per_minute_%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {75, 40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerforateExile"] = { name = "Perforate", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Melee] = true, [SkillType.Multistrikeable] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "blood_spears_base_number_of_spears", "is_area_damage", }, levels = { [1] = {-20, 7, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {7, baseMultiplier = 0.65, levelRequirement = 35, statInterpolation = {}, cost = { }, }, [3] = {20, 7, baseMultiplier = 0.65, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExilePhysicalDamageAura"] = { name = "Pride", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that causes nearby enemies to take more physical damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.AuraAffectsEnemies] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_aura_nearby_enemies_physical_damage_taken_+%", "physical_damage_aura_nearby_enemies_physical_damage_taken_+%_max", }, levels = { [1] = {15, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
Los ataques aplican sangrado
Id | MonsterBleedImplicit |
---|---|
Family | MonsterDamage |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage bleed damage physical attack ailment |
Los ataques tienen un 15% de probabilidad de lisiar con cada golpe
Id | MonsterMaimOnHitChance3 |
---|---|
Family | MonsterMaimOnHit |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack |
Sevet Tetherein
Humanoide
monster base type attack cast speed +% and damage -% final [33]
Los ataques aplican sangrado
Los ataques tienen un 15% de probabilidad de lisiar con cada golpe
Vida máxima aumentada un 100%
Área de efecto aumentada un 100%
Tamaño del personaje aumentado un 80%
Los ataques aplican sangrado
Los ataques tienen un 15% de probabilidad de lisiar con cada golpe
Vida máxima aumentada un 100%
Área de efecto aumentada un 100%
Tamaño del personaje aumentado un 80%
Spectre | N |
---|---|
Tags | aura_bearer, cleaving_weapon, has_two_hand_axe, has_two_handed_melee, human, humanoid, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood, rogue_exile, slow_movement |
Vida
123%
Armadura
+100%
Ailment Threshold
123%
Resistencia
30 30 30 20
Damage
143%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.305 Second
Damage Spread
±20%
Experiencia
220%
Model Size
100%
Type
ExileMarauder8
Metadata
ExileMarauder8Supporter_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
7,913
Armadura
57,580
Evasión
4,739
Escudo de energía
0
Damage
534
Daño de hechizos
534
Precisión
290
Attack Time
1.305
Experiencia
22,561
Ailment Threshold
7,913
Chill
25
Shock
25
Brittle
142
Scorch
25
Sap
69
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 427–641
Probabilidad de golpe crítico: 5%
Attack Time: 1.305 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ExileLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Salto con impacto
Base Damage: 427–641
Probabilidad de golpe crítico: 5%
Attack Time: 1.305 seg
Saltas por los aires para infligir daño y empujar a los enemigos con tu arma en el lugar donde caes. Empujas a los enemigos sobre los que caerías fuera de tu camino. Requiere un hacha, una maza, un cetro, una espada o un báculo.
Inflige un 25% más de daño
El radio base es de 1.5 metros
cast time overrides attack duration [1]
is area damage [1]
El radio base es de 1.5 metros
cast time overrides attack duration [1]
is area damage [1]
ExileCleaveStun
Attack, Area, Multistrikeable, Melee, ThresholdJewelArea
Hendidura
Base Damage: 427–641
Probabilidad de golpe crítico: 5%
Attack Time: 1.305 seg
El personaje golpea en arco con su arma (o ambas armas si empuña dos) para infligir daño a los monstruos en un área delante de él. Solo funciona con hachas y espadas.
Cuando usas doble empuñadura, inflige el 60% del daño de cada arma combinado
Daño físico aumentado un 10%
Velocidad de ataque aumentada un 60%
Umbral de aturdimiento de los enemigos reducido un 30%
is area damage [1]
skill double hits when dual wielding [1]
Daño físico aumentado un 10%
Velocidad de ataque aumentada un 60%
Umbral de aturdimiento de los enemigos reducido un 30%
is area damage [1]
skill double hits when dual wielding [1]
ExileVitality2
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Vitalidad
Tiempo de lanzamiento: 0.5 seg
Tiempo de recarga: 0.5 seg
Proyecta un aura que otorga regeneración de vida a ti y a tus aliados.
Tú y tus aliados cercanos regeneran un 1.25% de vida por segundo
active skill area of effect radius +% final [40]
active skill area of effect radius +% final [40]
ExilePhysicalDamageAura
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, Physical, AuraAffectsEnemies, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Orgullo
Tiempo de lanzamiento: 0.5 seg
Tiempo de recarga: 5 seg
Lanza un aura que hace que los enemigos cercanos reciban más daño físico.
Los enemigos cercanos reciben al menos un 15% más de daño físico,
que se eleva hasta un 30% si permanecen dentro del aura durante 4 segundos
que se eleva hasta un 30% si permanecen dentro del aura durante 4 segundos
PerforateExile
Attack, Area, Damage, Melee, Multistrikeable, Slam, Totemable
Perforación
Base Damage: 427–641
Probabilidad de golpe crítico: 5%
Daño de ataque: 30%
Daño de ataque: 65%
Attack Time: 1.305 seg
Golpea el suelo para hacer surgir múltiples pinchos que dañan a los enemigos. Cuando estás en Postura de sangre, los pinchos surgen del suelo en una secuencia y pueden golpear varias veces a los enemigos. En Postura de arena, los pinchos se lanzan hacia afuera. Requiere una espada o un hacha. Por defecto, estás en Postura de sangre.
Inflige un 35% menos de daño de ataque
Crea +7 pinchos
active skill area of effect radius +% final [20]
is area damage [1]
Crea +7 pinchos
active skill area of effect radius +% final [20]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileMarauder8Supporter_"] = { name = "Sevet Tetherein", life = 1.23, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.43, damageSpread = 0.2, attackTime = 1.305, attackRange = 10, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "ExileCleaveStun", "Melee", "ExileLeapSlam", "ExileVitality2", "PerforateExile", "ExilePhysicalDamageAura", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ExileCleaveStun"] = { name = "Cleave", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "attack_speed_+%", "active_skill_damage_+%_final", "active_skill_merged_damage_+%_final_while_dual_wielding", "base_stun_threshold_reduction_+%", "is_area_damage", "skill_double_hits_when_dual_wielding", }, levels = { [1] = {-20, 0, 15, -40, 30, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {-15, 20, 10, -40, 30, levelRequirement = 30, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {0, 20, 5, -40, 30, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {10, 60, 0, -40, 30, levelRequirement = 65, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {25, 15, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVitality2"] = { name = "Vitality", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that grants life regeneration to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "life_regeneration_rate_per_minute_%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {75, 40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerforateExile"] = { name = "Perforate", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Melee] = true, [SkillType.Multistrikeable] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "blood_spears_base_number_of_spears", "is_area_damage", }, levels = { [1] = {-20, 7, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {7, baseMultiplier = 0.65, levelRequirement = 35, statInterpolation = {}, cost = { }, }, [3] = {20, 7, baseMultiplier = 0.65, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExilePhysicalDamageAura"] = { name = "Pride", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that causes nearby enemies to take more physical damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.AuraAffectsEnemies] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_aura_nearby_enemies_physical_damage_taken_+%", "physical_damage_aura_nearby_enemies_physical_damage_taken_+%_max", }, levels = { [1] = {15, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
Los ataques aplican sangrado
Id | MonsterBleedImplicit |
---|---|
Family | MonsterDamage |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage bleed damage physical attack ailment |
Los ataques tienen un 15% de probabilidad de lisiar con cada golpe
Id | MonsterMaimOnHitChance3 |
---|---|
Family | MonsterMaimOnHit |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack |
Vida máxima aumentada un 100%
Área de efecto aumentada un 100%
Tamaño del personaje aumentado un 80%
Id | MonsterSupporterGigantism1 |
---|---|
Family | MonsterSupporterGigantism |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |