愤怒乌旗守卫
人形
护甲提高 40%
获得额外闪电伤害, 其数值等同于物理伤害的 25%
drop additional rare items [3]
Blackguard of Wrath
幽魂Y
标签has_two_hand_sword, has_two_handed_melee, human, humanoid, medium_height, melee, military, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon, slow_movement
生命
240%
护甲
+40%
异常状态临界值
240%
抗性
37 37 37 0
伤害
225%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
1.245 秒
伤害分布
±20%
经验值
150%
Model Size
100%
类型
AxisLieutenant
Metadata
ProphecyGuardLieutenantLightning
等级
68
生命
15,440
护甲
40,306
闪避值
4,739
能量护盾
0
伤害
840
法术伤害
840
命中
290
攻击间隔
1.245
经验值
15,383
异常状态临界值
15,440
冰缓
49
Shock
49
Brittle
276
Scorch
49
Sap
135
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 672–1009
攻击暴击率: 5%
攻击间隔: 1.245 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterCleaveWithEffect
攻击, 范围, 攻击可重复, 近战, ThresholdJewelArea, 物理
劈砍
基本伤害: 672–1009
攻击暴击率: 5%
攻击间隔: 1.245 秒
在身体前方以弧状挥动武器(双持时则挥动两把武器),对前方区域的怪物造成伤害。限定斧类与剑类。
双持武器时,每把武器联合起来造成 60% 伤害
物理伤害提高 31%
is area damage [1]
monster penalty against minions damage +% final vs player minions [-20]
skill double hits when dual wielding [1]
DoubleStrikeMeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 672–1009
攻击暴击率: 5%
攻击间隔: 1.245 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Axis/Axis"

Object Type Codes

version 2
extends "Metadata/Monsters/Axis/Axis"

BaseEvents 
{ 
     on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/prophecy_league/elemental_outlines/lightning.epk );"
	 on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/prophecy_unique.epk ); "
} 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Axis/ProphecyGuardLieutenantLightning"] = {
    name = "Blackguard of Wrath",
    life = 2.4,
    fireResist = 37,
    coldResist = 37,
    lightningResist = 37,
    chaosResist = 0,
    damage = 2.25,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "Two Hand Sword",
    skillList = {
        "MonsterCleaveWithEffect",
        "MeleeAtAnimationSpeed",
        "DoubleStrikeMeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterCleaveWithEffect"] = {
    name = "Cleave",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ThresholdJewelArea] = true,
        [SkillType.Physical] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_merged_damage_+%_final_while_dual_wielding",
        "physical_damage_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "skill_double_hits_when_dual_wielding",
    },
    levels = {
        [1] = {-40, 31, -20, levelRequirement = 4, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoubleStrikeMeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
护甲提高 40%
IdMonsterImplicitDamageReduction1
FamilyIncreasedPhysicalDamageReductionRatingPercent
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • physical damage reduction rating +% Min: 40 Max: 40 全域
  • Craft Tagsdefences armour
    获得额外闪电伤害, 其数值等同于物理伤害的 25%
    IdMonsterAuraAddedLightningDamage
    FamilyMonsterAura
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • physical damage % to add as lightning Min: 25 Max: 25 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    闪电伤害光环
    范围: 50
    周围友军造成额外闪电伤害
    获得额外闪电伤害, 其数值等同于物理伤害的 25%
    Lightning Damage Aura
    drop additional rare items [3]
    IdProphecyAdditionalRareItemsBoss
    FamilyMonsterDropAdditionalRareItems
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • drop additional rare items Min: 3 Max: 3 全域
  • Edit

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