진노의 검은 근위대
인간형
방어도 40% 증가
물리 피해의 25%를 추가 번개 피해로 획득
drop additional rare items [3]
Blackguard of Wrath
SpectreY
Tagshas_two_hand_sword, has_two_handed_melee, human, humanoid, medium_height, melee, military, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon, slow_movement
생명력
240%
방어구
+40%
Ailment Threshold
240%
저항
37 37 37 0
Damage
225%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 10
Attack Time
1.245 Second
Damage Spread
±20%
경험치
150%
Model Size
100%
Type
AxisLieutenant
Metadata
ProphecyGuardLieutenantLightning
레벨
68
생명력
15,440
방어구
40,306
회피
4,739
에너지 보호막
0
Damage
840
주문 피해
840
정확도
290
Attack Time
1.245
경험치
15,383
Ailment Threshold
15,440
Chill
49
Shock
49
Brittle
276
Scorch
49
Sap
135
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 672–1009
치명타 확률: 5%
Attack Time: 1.245 초
강력한 일격으로 적들을 쓰러트립니다.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterCleaveWithEffect
Attack, Area, Multistrikeable, Melee, ThresholdJewelArea, Physical
회전베기
Base Damage: 672–1009
치명타 확률: 5%
Attack Time: 1.245 초
무기(쌍수일 경우 2개 모두)를 크게 휘둘러 범위 내 몬스터들에게 피해를 줍니다. 도끼와 검으로만 사용할 수 있습니다.
쌍수 사용 시, 각 무기의 피해를 합친 수치의 60%를 줌
물리 피해 31% 증가
is area damage [1]
monster penalty against minions damage +% final vs player minions [-20]
skill double hits when dual wielding [1]
DoubleStrikeMeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 672–1009
치명타 확률: 5%
Attack Time: 1.245 초
강력한 일격으로 적들을 쓰러트립니다.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Axis/Axis"

Object Type Codes

version 2
extends "Metadata/Monsters/Axis/Axis"

BaseEvents 
{ 
     on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/prophecy_league/elemental_outlines/lightning.epk );"
	 on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/prophecy_unique.epk ); "
} 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Axis/ProphecyGuardLieutenantLightning"] = {
    name = "Blackguard of Wrath",
    life = 2.4,
    fireResist = 37,
    coldResist = 37,
    lightningResist = 37,
    chaosResist = 0,
    damage = 2.25,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "Two Hand Sword",
    skillList = {
        "MonsterCleaveWithEffect",
        "MeleeAtAnimationSpeed",
        "DoubleStrikeMeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterCleaveWithEffect"] = {
    name = "Cleave",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ThresholdJewelArea] = true,
        [SkillType.Physical] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_merged_damage_+%_final_while_dual_wielding",
        "physical_damage_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "skill_double_hits_when_dual_wielding",
    },
    levels = {
        [1] = {-40, 31, -20, levelRequirement = 4, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoubleStrikeMeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
방어도 40% 증가
IdMonsterImplicitDamageReduction1
FamilyIncreasedPhysicalDamageReductionRatingPercent
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • physical damage reduction rating +% Min: 40 Max: 40 Global
  • Craft Tagsdefences armour
    물리 피해의 25%를 추가 번개 피해로 획득
    IdMonsterAuraAddedLightningDamage
    FamilyMonsterAura
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • physical damage % to add as lightning Min: 25 Max: 25 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    번개 피해의 오라
    적용 반경: 50
    추가 번개 피해 오라
    물리 피해의 25%를 추가 번개 피해로 획득
    Lightning Damage Aura
    drop additional rare items [3]
    IdProphecyAdditionalRareItemsBoss
    FamilyMonsterDropAdditionalRareItems
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • drop additional rare items Min: 3 Max: 3 Global
  • Edit

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