Prophecy Perandus Rampage
Anoint Cluster Jewel The Pantheon Item Passive Skill Tree Fossil Catalysts Delirium Orb Scarab Breachstone Emblem Timeless Jewel Divination Card Shop
Na'em, Bending Stone

Na'em, Bending Stone

SpectreN
Area
Modmonster no beyond portal [1]
display monster mod nemesis test [0]
Unwavering
monster dropped item quantity +% [300]
monster dropped item rarity +% [800]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in merciless +% [1500]
monster additional quantity of dropped items in cruel +% [500]
monster additional rarity of dropped items in cruel +% [750]
monster is beyond boss [1]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [2000]
Tagsred_blood, demon
Damage200%
Life200%
Ailment Threshold200%
Critical Strike Chance5%
TypeBeyondDemon3
Attack Distance6 ~ 9
Attack Time1.35 Second
Damage Spread20%
Armour+20%
Evasion+20%
Accuracy+100%

ExileEnduringCry
WarCryEnduring
Enduring Cry
Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges.
Grants 2 additional Endurance Charges
Base duration is 1 seconds
Regenerate 10% of Life per second

Buff Area Duration Warcry SecondWindSupport
Cast Time: 0.8 Second
Cooldown Time: 8 Second

ExileCleave
iconcleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
When Dual Wielding, Deals 60% Damage from each Weapon combined
53% increased Physical Damage
skill art variation [1]
60% increased Attack Speed
animation effect variation [1]

is_area_damage skill_double_hits_when_dual_wielding Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Cast Time: 1 Second

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

BeyondDemonLeapSlam
iconleapslam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
cast time overrides attack duration [1]
Deals 50% more Damage

is_area_damage Attack Area Melee MovementSkill TravelSkill SlamSkill
Cast Time: 1.4 Second
Cooldown Time: 4 Second

BeyondDemonPuncturingSpikes
Fires 7 additional Projectiles
monster projectile variation []
Deals 1628 to 2442 Physical Damage
monster reverse point blank damage -% at minimum range [0]

base_is_projectile projectiles_nova Spell Projectile SkillCanVolley Triggerable
Cast Time: 1 Second
Cooldown Time: 4 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Na'em, Bending Stone575052574.51.35152381939310258040404025

ExileEnduringCry
WarCryEnduring
Enduring Cry
Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges.
Grants 2 additional Endurance Charges
Base duration is 1 seconds
Regenerate 10% of Life per second

Buff Area Duration Warcry SecondWindSupport
Cast Time: 0.8 Second
Cooldown Time: 8 Second

ExileCleave
iconcleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
When Dual Wielding, Deals 60% Damage from each Weapon combined
53% increased Physical Damage
skill art variation [1]
60% increased Attack Speed
animation effect variation [1]

is_area_damage skill_double_hits_when_dual_wielding Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Cast Time: 1 Second

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

BeyondDemonLeapSlam
iconleapslam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
cast time overrides attack duration [1]
Deals 50% more Damage

is_area_damage Attack Area Melee MovementSkill TravelSkill SlamSkill
Cast Time: 1.4 Second
Cooldown Time: 4 Second

BeyondDemonPuncturingSpikes
Fires 7 additional Projectiles
monster projectile variation []
Deals 1445 to 2168 Physical Damage
monster reverse point blank damage -% at minimum range [0]

base_is_projectile projectiles_nova Spell Projectile SkillCanVolley Triggerable
Cast Time: 1 Second
Cooldown Time: 4 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Na'em, Bending Stone515042296.21.3512668170389534040404025

ExileEnduringCry
WarCryEnduring
Enduring Cry
Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges.
Grants 2 additional Endurance Charges
Base duration is 1 seconds
Regenerate 10% of Life per second

Buff Area Duration Warcry SecondWindSupport
Cast Time: 0.8 Second
Cooldown Time: 8 Second

ExileCleave
iconcleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
When Dual Wielding, Deals 60% Damage from each Weapon combined
53% increased Physical Damage
skill art variation [1]
60% increased Attack Speed
animation effect variation [1]

is_area_damage skill_double_hits_when_dual_wielding Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Cast Time: 1 Second

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

BeyondDemonLeapSlam
iconleapslam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
cast time overrides attack duration [1]
Deals 50% more Damage

is_area_damage Attack Area Melee MovementSkill TravelSkill SlamSkill
Cast Time: 1.4 Second
Cooldown Time: 4 Second

BeyondDemonPuncturingSpikes
Fires 7 additional Projectiles
monster projectile variation []
Deals 1137 to 1706 Physical Damage
monster reverse point blank damage -% at minimum range [0]

base_is_projectile projectiles_nova Spell Projectile SkillCanVolley Triggerable
Cast Time: 1 Second
Cooldown Time: 4 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Na'em, Bending Stone398541823.61.358536131288222040404025

ExileEnduringCry
WarCryEnduring
Enduring Cry
Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges.
Grants 2 additional Endurance Charges
Base duration is 1 seconds
Regenerate 10% of Life per second

Buff Area Duration Warcry SecondWindSupport
Cast Time: 0.8 Second
Cooldown Time: 8 Second

ExileCleave
iconcleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
When Dual Wielding, Deals 60% Damage from each Weapon combined
53% increased Physical Damage
skill art variation [1]
60% increased Attack Speed
animation effect variation [1]

is_area_damage skill_double_hits_when_dual_wielding Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Cast Time: 1 Second

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

BeyondDemonLeapSlam
iconleapslam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
cast time overrides attack duration [1]
Deals 50% more Damage

is_area_damage Attack Area Melee MovementSkill TravelSkill SlamSkill
Cast Time: 1.4 Second
Cooldown Time: 4 Second

BeyondDemonPuncturingSpikes
Fires 7 additional Projectiles
monster projectile variation []
Deals 840.3 to 1261 Physical Damage
monster reverse point blank damage -% at minimum range [0]

base_is_projectile projectiles_nova Spell Projectile SkillCanVolley Triggerable
Cast Time: 1 Second
Cooldown Time: 4 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Na'em, Bending Stone296091360.81.35543194466811040404025

ExileEnduringCry
WarCryEnduring
Enduring Cry
Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges.
Grants 2 additional Endurance Charges
Base duration is 1 seconds
Regenerate 10% of Life per second

Buff Area Duration Warcry SecondWindSupport
Cast Time: 0.8 Second
Cooldown Time: 8 Second

ExileCleave
iconcleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
When Dual Wielding, Deals 60% Damage from each Weapon combined
53% increased Physical Damage
skill art variation [1]
60% increased Attack Speed
animation effect variation [1]

is_area_damage skill_double_hits_when_dual_wielding Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Cast Time: 1 Second

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

BeyondDemonLeapSlam
iconleapslam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
cast time overrides attack duration [1]
Deals 50% more Damage

is_area_damage Attack Area Melee MovementSkill TravelSkill SlamSkill
Cast Time: 1.4 Second
Cooldown Time: 4 Second

BeyondDemonPuncturingSpikes
Fires 7 additional Projectiles
monster projectile variation []
Deals 618.7 to 928 Physical Damage
monster reverse point blank damage -% at minimum range [0]

base_is_projectile projectiles_nova Spell Projectile SkillCanVolley Triggerable
Cast Time: 1 Second
Cooldown Time: 4 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Na'em, Bending Stone215361009.81.35344467705617040404025
LeapSlam90TargetNotNear
Advance30TargetNotNear
Cleave90TargetNear OnlyLastTarget
Melee60TargetNear
MonsterProjectileSpell120TargetNotNear
EnduringCry30HaveNoEnduranceCharges IHaveNoImmortalCall
EnduringCry30HaveNoEnduranceCharges EnemyNearMe IHaveNoImmortalCall
EnduringCry30HaveNoEnduranceCharges OnLessThan50PercentLife IHaveNoImmortalCall
EnduringCry30HaveNoEnduranceCharges OnLessThan50PercentLife EnemyNearMe IHaveNoImmortalCall
Melee 3

Object Type

version 2
extends "Metadata/Monsters/BeyondDemons/BeyondDemon"

Stats
{
	set_monster_uses_map_boss_difficulty_scaling = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/BeyondDemons/BeyondDemon"
Resists FireResists ColdResists LightningResists Chaos
1515157
30303020
40404025
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BeyondDemons/BeyondDemon3-5"] = {
    name = "Na'em, Bending Stone",
    life = 2,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.35,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "Two Hand Sword",
    skillList = {
        "ExileCleave",
        "ExileEnduringCry",
        "Melee",
        "BeyondDemonLeapSlam",
        "BeyondDemonPuncturingSpikes",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileCleave"] = {
    name = "Cleave",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.Type53] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cleave_damage_+%_final_while_dual_wielding",
        "physical_damage_+%",
        "skill_art_variation",
        "attack_speed_+%",
        "animation_effect_variation",
        "active_skill_damage_+%_final",
        "is_area_damage",
        "skill_double_hits_when_dual_wielding",
    },
    levels = {
        [1] = {-40, 29, 1, 0, 1, 15, levelRequirement = 4, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [2] = {-40, 35, 1, 20, 1, 10, levelRequirement = 30, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [3] = {-40, 47, 1, 20, 1, 5, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [4] = {-40, 53, 1, 60, 1, 0, levelRequirement = 65, statInterpolation = {1, 1, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileEnduringCry"] = {
    name = "Enduring Cry",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges.",
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Warcry] = true,
        [SkillType.SecondWindSupport] = true,
    },
    statDescriptionScope = "buff_skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "enduring_cry_grants_x_additional_endurance_charges",
        "base_skill_effect_duration",
        "life_regeneration_rate_per_minute_%",
    },
    levels = {
        [1] = {2, 1000, 600, levelRequirement = 4, statInterpolation = {1, 1, 1},  },
        [2] = {2, 1000, 600, levelRequirement = 7, statInterpolation = {1, 1, 1},  },
        [3] = {2, 1000, 600, levelRequirement = 10, statInterpolation = {1, 1, 1},  },
        [4] = {2, 1000, 600, levelRequirement = 14, statInterpolation = {1, 1, 1},  },
        [5] = {2, 1000, 600, levelRequirement = 18, statInterpolation = {1, 1, 1},  },
        [6] = {2, 1000, 600, levelRequirement = 22, statInterpolation = {1, 1, 1},  },
        [7] = {2, 1000, 600, levelRequirement = 24, statInterpolation = {1, 1, 1},  },
        [8] = {2, 1000, 600, levelRequirement = 28, statInterpolation = {1, 1, 1},  },
        [9] = {2, 1000, 600, levelRequirement = 32, statInterpolation = {1, 1, 1},  },
        [10] = {2, 1000, 600, levelRequirement = 36, statInterpolation = {1, 1, 1},  },
        [11] = {2, 1000, 600, levelRequirement = 40, statInterpolation = {1, 1, 1},  },
        [12] = {2, 1000, 600, levelRequirement = 44, statInterpolation = {1, 1, 1},  },
        [13] = {2, 1000, 600, levelRequirement = 48, statInterpolation = {1, 1, 1},  },
        [14] = {2, 1000, 600, levelRequirement = 52, statInterpolation = {1, 1, 1},  },
        [15] = {2, 1000, 600, levelRequirement = 56, statInterpolation = {1, 1, 1},  },
        [16] = {2, 1000, 600, levelRequirement = 60, statInterpolation = {1, 1, 1},  },
        [17] = {2, 1000, 600, levelRequirement = 63, statInterpolation = {1, 1, 1},  },
        [18] = {2, 1000, 600, levelRequirement = 66, statInterpolation = {1, 1, 1},  },
        [19] = {2, 1000, 600, levelRequirement = 67, statInterpolation = {1, 1, 1},  },
        [20] = {2, 1000, 600, levelRequirement = 68, statInterpolation = {1, 1, 1},  },
        [21] = {2, 1000, 600, levelRequirement = 69, statInterpolation = {1, 1, 1},  },
        [22] = {2, 1000, 600, levelRequirement = 70, statInterpolation = {1, 1, 1},  },
        [23] = {2, 1000, 600, levelRequirement = 71, statInterpolation = {1, 1, 1},  },
        [24] = {2, 1000, 600, levelRequirement = 72, statInterpolation = {1, 1, 1},  },
        [25] = {2, 1000, 600, levelRequirement = 73, statInterpolation = {1, 1, 1},  },
        [26] = {2, 1000, 600, levelRequirement = 74, statInterpolation = {1, 1, 1},  },
        [27] = {2, 1000, 600, levelRequirement = 75, statInterpolation = {1, 1, 1},  },
        [28] = {2, 1000, 600, levelRequirement = 76, statInterpolation = {1, 1, 1},  },
        [29] = {2, 1000, 600, levelRequirement = 77, statInterpolation = {1, 1, 1},  },
        [30] = {2, 1000, 600, levelRequirement = 78, statInterpolation = {1, 1, 1},  },
        [31] = {2, 1000, 600, levelRequirement = 79, statInterpolation = {1, 1, 1},  },
        [32] = {2, 1000, 600, levelRequirement = 80, statInterpolation = {1, 1, 1},  },
        [33] = {2, 1000, 600, levelRequirement = 81, statInterpolation = {1, 1, 1},  },
        [34] = {2, 1000, 600, levelRequirement = 82, statInterpolation = {1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["BeyondDemonLeapSlam"] = {
    name = "Leap Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.SlamSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cast_time_overrides_attack_duration",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {1, 50, levelRequirement = 2, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["BeyondDemonPuncturingSpikes"] = {
    name = "BeyondDemonPuncturingSpikes",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.05,
    incrementalEffectiveness = 0.05,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "base_projectile_speed_+%",
        "monster_projectile_variation",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_is_projectile",
        "projectiles_nova",
    },
    levels = {
        [1] = {7, 0, 3, 0.8, 1.2, 0, levelRequirement = 4, statInterpolation = {1, 1, 1, 3, 3, 1},  },
    },
}