Carnal Mitts
Gloves
Evasion Rating: 90—101
Energy Shield: 19—21
Requires Level 50, 39 Dex, 39 Int
Carnal Mitts GlovesDexInt6 /9
NameShow Full Descriptions
CostiLvl 1: Normal: 1xOrb of Transmutation · Magic: 2xOrb of Alteration · Rare: 3xOrb of Alchemy · Unique: 5xChaos Orb
DropLevel 50
BaseType Carnal Mitts
Class Gloves
FlagsCanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge
TypeMetadata/Items/Armours/Gloves/GlovesDexInt6
Tagsdex_int_armour, gloves, armour
IconArt/2DItems/Armours/Gloves/GlovesDexInt3
ReferenceCommunity Wiki
keyval
Base.base_level1
Base.tagdefault, armour, gloves
Base.x_size2
Base.y_size2
Mods.stat_description_listMetadata/StatDescriptions/stat_descriptions.txt
Mods.mod_stat_description_listMetadata/StatDescriptions/advanced_mod_stat_descriptions.txt
Mods.enable_raritynormal, magic, rare, unique
Mods.inventory_typeGloves
Quality.max_quality20
Sockets.socket_info1:1:100 2:1:90 3:2:80 4:25:30 5:9999:20 6:9999:5
Unique /5
Socketed Gems are Supported by Level 20 Vile Toxins
Adds (13—17) to (23—29) Chaos Damage
+(50—70) to maximum Life
+(17—29)% to Chaos Resistance
(20—25)% increased Poison Duration
Grants Level 20 Aspect of the Spider Skill
(120—170)% increased Evasion and Energy Shield
+(40—50) to maximum Life
(6—9)% increased Attack and Cast Speed
(40—60)% increased Damage with Hits and Ailments against Enemies affected by 3 Spider's Webs
Adds (8—10) to (13—15) Chaos Damage for each Spider's Web on the Enemy
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
+(50—70) to maximum Energy Shield
+(15—20)% to Cold and Lightning Resistances
(20—30)% chance to Sap Enemies in Chilling Areas
Enemies in your Chilling Areas take (25—35)% increased Lightning Damage
(15—20)% increased Effect of Non-Damaging Ailments
(Chilled Ground, Creeping Frost, Frost Shield, and Vortices are Chilling Areas)
(Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds)
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(120—150)% increased Evasion and Energy Shield
+(17—29)% to Chaos Resistance
Eat a Soul when you Hit a Rare or Unique Enemy, no more than once every 0.5 seconds
(-10—10) to maximum number of Eaten Souls
(Each soul grants 5% increased Attack and Cast speed. You lose 1 soul every 0.5 seconds if you have not eaten any souls Recently. Maximum of 45 souls consumed)
You cannot Cast Socketed Hex Curse Skills
Inflict Socketed Hexes on Enemies that trigger your Traps
Grants Level 30 Will of the Lords Skill
400% increased Attribute Requirements
(120—160)% increased Evasion and Energy Shield
(6—12)% increased Trap Throwing Speed
Can have up to (3—5) additional Traps placed at a time
(Attributes are Strength, Dexterity, and Intelligence)
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