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Prophecy Perandus Rampage
The Pantheon Fossil Catalysts Delirium Orb Scarab Breachstone Emblem Timeless Jewel Divination Card
Wintertide Brand
Spell, AoE, Cold, Duration, Brand
Level: 1–20
Cost: 6–16 Mana
Cast Time: 0.70 sec
Requires Level 12
Creates a magical brand which can attach to a nearby enemy, dealing cold damage over time and chilling them. It periodically activates while attached, gaining stages that raise the damage. When removed, a short-duration debuff dealing the same damage over time and chill is applied to each nearby enemy. The brand keeps its charges while detached.
Can be Attached for a total Duration of 2.00 seconds
Can be Detached for a total Duration of 6 seconds
Deals (12.5–164.6) Base Cold Damage per second
Base Debuff Duration is 1 seconds
Activates every 0.25 seconds while Attached
Debuff deals 20% more Damage per Stage
Maximum 20 Stages
Can have an additional Brand Attached to an Enemy
Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect


Additional Effects From Quality:
+(0–10)% to Cold Damage over Time Multiplier
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Wintertide Brand

Referencepoe.ninja, Fandom Community Wiki
DropLevel 12
BaseType Wintertide Brand
Class Active Skill Gems
CostCurrencyUpgradeToMagicOrb of Transmutation x 1
TargetTypesGround, Enemy
TypeSpell, Area, ColdSkill, Duration, SkillCanTotem, SkillCanTrap, SkillCanMine, Triggerable, SpellCanRepeat, Brand, AreaSpell, DamageOverTime, NonHitChill, CauseElementalStatus, Type59
IsActiveSkill1
DefaultTxtbrand_skill_stat_descriptions
MetadataMetadata/Items/Gems/SkillGemWintertideBrand
Quality Gem /3

Quality Gem /3

TypeStatsWeight
Superior +(0–10)% to Cold Damage over Time Multiplier50
Anomalous (0–10)% increased Area of Effect100
Divergent (0–40)% increased Skill Effect Duration
(0–40)% reduced Cast Speed
100
Quest /2

Quest /2

ActQuest CompleteNPCCharacter
1The Siren's CadenceQuest RewardTemplar
1The Siren's CadenceNessaScion Shadow Templar
Implicit
Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
console skill dont chase [1]
is area damage [1]
skill can add multiple charges per action [1]

Can be Detached for a total Duration of 6 seconds
Base Debuff Duration is 1 seconds
Activates every 0.25 seconds while Attached
Debuff deals 20% more Damage per Stage
Maximum 20 Stages
Can have an additional Brand Attached to an Enemy
Level Effect /40

Level Effect /40

LevelRequires LevelIntelligenceCostDeals 12.5 Base Cold Damage per secondExperience
11233612.515,249
21539615.241,517
31948719.381,983
42356824147,968
52764929.4250,557
63173935.6405,086
735811042.7447,718
838881148.7615,318
941941155.3834,639
10441001262.51,570,760
11471061270.51,633,987
12501131379.32,151,030
135311913892,812,189
14561251499.75,099,360
155913214111.39,400,731
166213815124.115,273,366
176414215133.326,286,582
186614616143.162,890,590
196815116153.5212,046,017
207015516164.6
217217176.3
227417188.8
237618202
247818216
258018230.9
268219246.7
278419263.4
288619281.2
298820300
309020319.9
319120330.3
329220341.1
339321352.1
349421363.4
359521375.1
369621387.2
379721399.5
389822412.3
399922425.4
4010022438.9
Wintertide Brand
You are Branded.
base_damage_taken_+%

immolation_sigil

IsBuffDefinition1
BuffMergeModesID1
IsCharged1
IsInvisible0
IsRemovable0
IsSkillBuff0
BuffGroupsID-1

Codebase_damage_taken_+%
PublicFlag1
LocalFlag0
VirtualFlag0
ProxiedFlag0
PartyFlag0
ObservableFlag0
StatSemanticsIDPercentage
Microtransactions /1 ⍟

Microtransactions /1 ⍟

IconName
Celestial Brand Effect
Your Brand becomes a Celestial Effect.
Labyrinth Enchantment helmet /6 ⍟

Labyrinth Enchantment helmet /6 ⍟

LevelNameModWeight
The Merciless LabyrinthEnchantment Winter Brand Damage 1Wintertide Brand deals 25% increased Damage100
The Eternal LabyrinthEnchantment Winter Brand Damage 2Wintertide Brand deals 40% increased Damage100
The Merciless LabyrinthEnchantment Winter Brand Stages 1Wintertide Brand has +2 to maximum Stages100
The Eternal LabyrinthEnchantment Winter Brand Stages 2Wintertide Brand has +4 to maximum Stages100
The Merciless LabyrinthEnchantment Winter Brand Chill Efffect 1Wintertide Brand has 25% increased Chill Effect100
The Eternal LabyrinthEnchantment Winter Brand Chill Efffect 2Wintertide Brand has 40% increased Chill Effect100
Supported By /36 ⍟

Supported By /36 ⍟

  • Active Type: Spell, Area, ColdSkill, Duration, SkillCanTotem, SkillCanTrap, SkillCanMine, Triggerable, SpellCanRepeat, Brand, AreaSpell, DamageOverTime, NonHitChill, CauseElementalStatus, Type59
  • Support GemActiveType
    Increased Area of Effect SupportArea, CreateMinion, Type53
    Trap SupportSkillCanTrap
    Item Rarity SupportHit, Attack, DamageOverTime, Type112
    Faster Casting SupportSpell
    Concentrated Effect SupportArea, CreateMinion, Type53
    Increased Duration SupportDuration, Type55
    Elemental Proliferation SupportHit, Attack, CauseElementalStatus
    Iron Will SupportHit, Type59, Type66
    Spell Totem SupportSpell, SkillCanTotem, AND
    Blastchain Mine SupportSkillCanMine
    Spell Echo SupportSpellCanRepeat
    Less Duration SupportDuration, Type55
    Cast on Death SupportSpell, Triggerable, AND
    Cast when Damage Taken SupportSpell, Triggerable, AND
    Cast when Stunned SupportSpell, Triggerable, AND
    Hypothermia SupportHit, Attack, DamageOverTime
    Void Manipulation SupportHit, Attack, DamageOverTime
    Controlled Destruction SupportHit, Attack, Type59
    Swift Affliction SupportDuration, Type55, Hit, Attack
    Elemental Focus SupportHit, Attack, CausesBurning, NonHitChill
    Efficacy SupportHit, Attack, Type59, Duration, Type55, DamageOverTime
    Unbound Ailments SupportHit, Attack, CauseElementalStatus
    Brutality SupportHit, Attack, DamageOverTime
    Arcane Surge SupportSpell
    Bonechill SupportAttack, Hit, NonHitChill, ChillingArea
    Intensify SupportAreaSpell
    High-Impact Mine SupportSkillCanMine
    Awakened Brutality SupportHit, Attack, DamageOverTime
    Awakened Swift Affliction SupportDuration, Type55, Hit, Attack
    Awakened Void Manipulation SupportHit, Attack, DamageOverTime
    Awakened Controlled Destruction SupportHit, Attack, Type59
    Awakened Elemental Focus SupportHit, Attack, CausesBurning, NonHitChill
    Awakened Increased Area of Effect SupportArea, CreateMinion, Type53
    Awakened Spell Echo SupportSpellCanRepeat
    Awakened Unbound Ailments SupportHit, Attack, CauseElementalStatus
    Swiftbrand SupportBrand
    Wintertide Brand Unique /1 ⍟

    Wintertide Brand Unique /1 ⍟

    Community Wiki

    Wiki Edit

    Wintertide Brand

    WintertideBrandGemWintertide Brand is a spell that creates a brand at the target position. While attached, the brands deals cold damage over time to the attached target and chills them. When the enemies it attached to die or the attached duration end, it creates an area of effect that applies the total amount of DoT that it has dealt to the enemy it attached to to the surrounding enemies.

    Skill functions and interactions

    • Cold DOT: The skill has two debuffs.

      • While a Wintertide Brand is attached to an enemy, it has the "Wintertide" debuff, which deals cold damage over time and chills. Multiple instances of this debuff stack when there are multiple brands attached to the enemy. This debuff has no duration.

      • When a Wintertide Brand is removed, it removes its "Wintertide" debuff from the enemy it detached from, and applies "Wintertide's End" debuff to each enemy in range (may include the previously-branded enemy if that's still alive). It also deals cold damage over time (value copied from the removed "Wintertide" debuff) and chills. It lasts for a a base duration of 1 second. This debuff cannot stack, and only the strongest instance will apply at a time.

      • The "Wintertide" and "Wintertide's End" debuffs can both deal damage to an enemy at the same time (e.g. if an enemy is having a brand attached while receiving "Wintertide's End" from a removed brand).

    • Area: Wintertide Brand does not create any AoE ground dot, it just puts individual "Wintertide's End" debuffs on each enemy in the area when removed. Because of this, modifier to AoE damage will not affect the skill, and modifier to AoE will affect the area the brand can put its "Wintertide's End" debuff on.

    • Activation: While attached, the brand gains stages every time it activates, which increase its damage. The activation rate (and hence the stage-gaining rate) can be modified by modifier to brand activation frequency such as cast speed, or SwiftbrandSupportGemSwiftbrand Support or Brandsurge.

      • By default, with a 0.25s activation frequency, a brand need to be attached for 5s minimum to reach the final stage of 20.
    • Stages: Stages are a property of the brand. Each brand has its own stages that only affect its debuffs. If multiple brands are attached to the same enemy, they don't share their stages in anyway.

    • Hit: Wintertide Brand does not hit in anyway, so for example it cannot be supported by CurseOnHitHextouch Support, it cannot trigger KeystoneElementalEquilibriumElemental Equilibrium, and its damage cannot be reflected.

    • Chill: Wintertide Brand has built-in chill, and this chill is not prevented when the skill is supported by ElementalFocusElemental Focus Support.

    • Duration: Modifiers to skill effect duration and brand's duration will affect the following properties of the skill: total attached duration, total detached duration, and "Wintertide's End" debuff duration.

      • In general, an increased attached duration will allow the brand to reach a higher stage (up to the max stage, in which case it allows the brand to stay in max stage longer). Since higher stage means higher DOT damage, scaling duration is an effective way to scale the skill's damage.

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.