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Foulgrasp Support
Level: (1—3)
Cost & Reservation Multiplier: 130%
Requires Level (72—76), (50—52) Dex, (72—75) Int
Supports brand skills that can be recalled.
"Words without thought drive us
to claw and scrabble in the dirt,
seeking respite found only in pain."
Support
Supported Skills can Cast 2 additional Brands
Supported Brands Trigger Foulgrasp when they are Recalled
Foulgrasp
Cooldown Time: 1.00 sec
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 110%
Summons forth a field of grasping hands, each of which clutches an orb of lightning. When an enemy is near a hand, the orb it clutches will detonate to deal lightning spell damage.
Deals (131—165) to (1175—1482) Lightning Damage
Base duration is 8 seconds
Base radius is 4 metres
Base secondary radius is 1.5 metres
Maximum 30 Hands
Creates 2 Hands per Brand

Additional Effects From Quality:
Creates (0—2) additional Hands
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
Level Effect /15
Implicit
Mana: 130%
Supported Brands Trigger Foulgrasp when they are Recalled
Supported Skills can Cast 2 additional Brands
Base duration is 8 seconds
Base radius is 4 metres
Maximum 30 Hands
Base secondary radius is 1.5 metres
Creates 2 Hands per Brand
LevelRequires LevelIntDexBase DamageDeals 131 to 1175 Lightning DamageExperience
1727250100%, 100%, 100%, 100%131, 1175226,854,909
2747451100%, 100%, 100%, 100%147, 13201,439,190,228
3767552100%, 100%, 100%, 100%165, 1482
4787754100%, 100%, 100%, 100%185, 1662
5807955100%, 100%, 100%, 100%207, 1863
6828156100%, 100%, 100%, 100%232, 2088
7848358100%, 100%, 100%, 100%260, 2339
8868559100%, 100%, 100%, 100%291, 2619
9888760100%, 100%, 100%, 100%326, 2930
10908962100%, 100%, 100%, 100%364, 3278
11919062100%, 100%, 100%, 100%385, 3466
12929163100%, 100%, 100%, 100%407, 3665
13939264100%, 100%, 100%, 100%431, 3875
14949364100%, 100%, 100%, 100%455, 4097
15959365100%, 100%, 100%, 100%481, 4331
Attribute /9

Foulgrasp Support

NameShow Full Descriptions
Dropped byIt That Was Esh, It That Was Tul
AcronymTrigger, Brand
IdSupportFoulgrasp
DropLevel 72
BaseType Foulgrasp Support
Class Support Gems
IconB
ItemTypeMetadata/Items/Gems/SupportGemFoulgrasp
Referencepoe.ninja, Community Wiki
Foulgrasp Support
Level: (1—3)
Cost & Reservation Multiplier: 130%
Requires Level (72—76), (50—52) Dex, (72—75) Int
Supports brand skills that can be recalled.
"Words without thought drive us
to claw and scrabble in the dirt,
seeking respite found only in pain."
Support
Supported Skills can Cast 2 additional Brands
Supported Brands Trigger Foulgrasp when they are Recalled
Foulgrasp
Cooldown Time: 1.00 sec
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 110%
Summons forth a field of grasping hands, each of which clutches an orb of lightning. When an enemy is near a hand, the orb it clutches will detonate to deal lightning spell damage.
Deals (131—165) to (1175—1482) Lightning Damage
Base duration is 8 seconds
Base radius is 4 metres
Base secondary radius is 1.5 metres
Maximum 30 Hands
Creates 2 Hands per Brand
is area damage [1]
triggered by foulgrasp support [1]

Additional Effects From Quality:
Creates (0—2) additional Hands
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
Supported Gem /10
  • Allow Type: Brand
  • Excluded Type: Triggered, RemoteMined, Trapped, DisallowTriggerSupports, OtherThingUsesSkill
  • ConduitSigil
    Storm Brand
    Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, firing beams which deal damage to nearby enemies and those around them. The brand will detach if the enemy dies.
    ConduitSigil
    Storm Brand of Indecision
    Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, firing a beam which deals damage to the branded enemy and those around it. The brand will detach if the enemy dies.
    ArmageddonBrand
    Armageddon Brand
    Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, causing a fiery meteor to fall from the sky. The brand will detach if the enemy dies.
    ArmageddonBrand
    Armageddon Brand of Volatility
    Creates a magical brand which can attach to a nearby enemy. It activates once, causing a fiery meteor to fall from the sky, then is destroyed.
    ArmageddonBrand
    Armageddon Brand of Recall
    Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, causing a fiery meteor to fall from the sky. The brand will detach if the enemy dies.
    ArcanistBrandGem
    Arcanist Brand
    Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, triggering linked spells. The brand will detach if the enemy dies.
    PenanceBrandGem
    Penance Brand
    Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy. When the branded enemy reaches 20 energy, a large explosion occurs and the brand is removed. All energy is removed from the enemy when the brand is detached.
    PenanceBrandGem
    Penance Brand of Dissipation
    Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy and causing a pulse that deals damage to the branded enemy and other nearby enemies. The pulse gains area of effect and damage for each energy on the branded enemy, up to 20. All energy is removed from the enemy when the brand is detached.
    PenanceBrandGem
    Penance Brand of Conduction
    Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy and nearby enemies who do not have energy. When the brand is detached, all enemies with energy are dealt damage.
    WintertideBrandGem
    Wintertide Brand
    Creates a magical brand which can attach to a nearby enemy, dealing cold damage over time and chilling them. It periodically activates while attached, gaining stages that raise the damage. When removed, a short-duration debuff dealing the same damage over time and chill is applied to each nearby enemy. The brand keeps its charges while detached.
    Foulgrasp
    Level: (1—15)
    Cooldown Time: 1.00 sec
    Cast Time: 1.00 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 110%
    Summons forth a field of grasping hands, each of which clutches an orb of lightning. When an enemy is near a hand, the orb it clutches will detonate to deal lightning spell damage.
    Deals (131—481) to (1175—4331) Lightning Damage
    Base duration is 8 seconds
    Base radius is 4 metres
    Base secondary radius is 1.5 metres
    Maximum 30 Hands
    Creates 2 Hands per Brand
    is area damage [1]
    triggered by foulgrasp support [1]

    Additional Effects From Quality:
    Creates (0—2) additional Hands
    Level Effect /15
    Implicit
    CooldownTime: 1000
    Base duration is 8 seconds
    Base radius is 4 metres
    Maximum 30 Hands
    Base secondary radius is 1.5 metres
    Creates 2 Hands per Brand
    LevelRequires LevelBase DamageDeals 131 to 1175 Lightning DamageExperience
    172100%, 100%, 100%131, 1175
    274100%, 100%, 100%147, 1320
    376100%, 100%, 100%165, 1482
    478100%, 100%, 100%185, 1662
    580100%, 100%, 100%207, 1863
    682100%, 100%, 100%232, 2088
    784100%, 100%, 100%260, 2339
    886100%, 100%, 100%291, 2619
    988100%, 100%, 100%326, 2930
    1090100%, 100%, 100%364, 3278
    1191100%, 100%, 100%385, 3466
    1292100%, 100%, 100%407, 3665
    1393100%, 100%, 100%431, 3875
    1494100%, 100%, 100%455, 4097
    1595100%, 100%, 100%481, 4331
    Attribute /4

    Foulgrasp

    NameShow Full Descriptions
    BaseType Foulgrasp
    TargetTypesGround, Enemy
    TypeCooldown, Area, Spell, AreaSpell, Damage, Lightning, Triggerable, Triggered, InbuiltTrigger, SkillGrantedBySupport
    ActiveSkillsCodeenervating_grasp
    Supported By /86
  • Active Type: Cooldown, Area, Spell, AreaSpell, Damage, Lightning, Triggerable, Triggered, InbuiltTrigger, SkillGrantedBySupport
  • AddedFireDamage
    Added Fire Damage Support
    Supports any skill that hits enemies.
    Knockback
    Knockback Support
    Supports any skill that hits enemies.
    LifeLeech
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Stun
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    ColdtoFire
    Cold to Fire Support
    Supports any skill that hits enemies.
    IronWill
    Iron Will Support
    Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
    FirePenetration
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    IncreasedBurnDuration
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Brutality
    Brutality Support
    Supports any skill that deals damage.
    AddedFireDamagePlus
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    BrutalityPlus
    Awakened Brutality Support
    Supports any skill that deals damage.
    IncreasedBurnDurationPlus
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    FirePenetrationPlus
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Fragility
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    LifeTap
    Lifetap Support
    Supports any non-blessing skill. Minions cannot gain the Lifetap buff.
    ObliterationSupport
    Annihilation Support
    Supports any skill that hits enemies.
    TransfusionSupport
    Transfusion Support
    Supports non-blessing spells.
    AddedColdDamage
    Added Cold Damage Support
    Supports any skill that hits enemies.
    CullingStrike
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    ChancetoFlee
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind
    Blind Support
    Supports any skill that hits enemies.
    ColdPenetration
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    BreakBlock
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    FrenzyChargeOnShatter
    Ice Bite Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    DamageAgainstChilled
    Hypothermia Support
    Supports any skill that deals damage.
    Poison
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    VoidManipulation
    Void Manipulation Support
    Supports any skill that deals damage.
    SupportRapidDecayGem
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    LesserPoison
    Chance to Poison Support
    Supports any skill that hits enemies.
    DeadlyAilments
    Deadly Ailments Support
    Supports any skill that hits enemies.
    VileToxins
    Vile Toxins Support
    Supports any skill that hits enemies.
    AddedColdDamagePlus
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    ColdPenetrationPlus
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    DeadlyAilmentsPlus
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    SupportRapidDecayPlus
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    VoidManipulationPlus
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    Sadism
    Sadism Support
    Supports any skill that hits enemies.
    Machinations
    Machinations Support
    Supports skills that hit enemies. Cannot modify the skills of minions.
    CullingStrike
    Cull the Weak Support
    Supports any skill that hits enemies. If normal or magic enemies are left below a percentage of maximum life after being hit by these skills, they will be killed.
    LethalDoseSupport
    Lethal Dose Support
    Supports any skill that hits enemies.
    IncreasedAOE
    Increased Area of Effect Support
    Supports any skill with an area of effect.
    AddedLightningDamage
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    IncreasedCriticalStrikes
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    IncreasedCriticalDamage
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    AddedChaosDamage
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    IncreasedQuality
    Item Rarity Support
    Supports any skill that can kill enemies.
    FasterCast
    Faster Casting Support
    Supports non-instant spell skills.
    ConcentratedAOE
    Concentrated Effect Support
    Supports any skill with an area of effect, regardless of whether that skill deals damage.
    ChancetoIgnite
    Combustion Support
    Supports any skill that hits enemies.
    ElementalProliferation
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    LightningPenetration
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    ElementalPenetration
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    PowerCharges
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    CurseOnHit
    Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    PhysicalToLightning
    Physical to Lightning Support
    Supports any skill that hits enemies.
    OnslaughtOnSlayingShocked
    Innervate Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    ControlledDestructionGem
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    ElementalFocus
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    IgniteProliferation
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Decay
    Decay Support
    Supports any skill that hits enemies.
    Efficacy
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Immolate
    Immolate Support
    Supports any skill that hits enemies.
    UnboundAilments
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    ArcaneSurge
    Arcane Surge Support
    Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
    SummonPhantasm
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    BoneChillSupport
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    EnergyShieldLeechsupport
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    AddedChaosDamagePlus
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    AddedLightningDamagePlus
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    ControlledDestructionPlus
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    CurseOnHitPlus
    Awakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    ElementalFocusPlus
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    IncreasedAOEPlus
    Awakened Increased Area of Effect Support
    Supports any skill with an area of effect.
    LightningPenetrationPlus
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    UnboundAilmentPlus
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    ManaweaveSupportGem
    Archmage Support
    Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.
    PureShockSupportGem
    Overcharge Support
    Supports any skill that hits enemies.
    SpellBlade
    Spellblade Support
    Supports spells that hit enemies. Cannot modify the skills of minions.
    Devour
    Devour Support
    Supports any skill that hits enemies.
    Sacrifice
    Sacrifice Support
    Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, arcane skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions.
    InverttheRules
    Invert the Rules Support
    Supports any skill that hits enemies.
    CooldownRecovery
    Cooldown Recovery Support
    Supports skills that have a cooldown. Cannot modify the skills of minions.
    FrostmageSupport
    Frostmage Support
    Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.
    Devour
    Greater Devour Support
    Supports any skill that hits enemies.
    MinionPactSuppor
    Minion Pact Support
    Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, arcane skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions.
    LivingLightningSupportGem
    Living Lightning Support
    Supports Skills which cause Damaging Hits, causing them to trigger Summon Living Lightning when dealing lightning damage. Cannot support skills used by totems, traps, or mines. Cannot modify the skills of Minions.
    Edit

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