Storm Brand
Lightning, Spell, AoE, Chaining, Duration, Brand
Level: 1–20
Cost: 8–21 Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 30%
AoE Radius: 9
Requires Level 12
Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, firing beams which deal damage to nearby enemies and those around them. The brand will detach if the enemy dies.
Deals (3–92) to (8–277) Lightning Damage
Activates every 0.5 seconds while Attached
Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
Can be Detached for a total Duration of 6 seconds
Can be Attached for a total Duration of 5 seconds
Sends beams to 3 Enemies, including the Branded Enemy
Deals (80–130)% more Damage with Hits against Branded Enemy


Additional Effects From Quality:
(0–10)% increased Cast Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Unusual Gems /4

Unusual Gems /4

TypeStatsWeight
Superior (0–10)% increased Cast Speed50
Anomalous (0–10)% increased Area of Effect100
Divergent (0–20)% chance to Chain an additional time100
Phantasmal (0–20)% increased Effect of Shock100
Quest /2

Quest /2

ActQuest CompleteNPCCharacter
1The Siren's CadenceQuest RewardTemplar
1The Siren's CadenceNessaScion Templar Witch
Level Effect /40

Level Effect /40

Implicit
Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
base skill show average damage instead of dps [1]
console skill dont chase [1]
is area damage [1]
skill can add multiple charges per action [1]
Activates every 0.5 seconds while Attached
Can be Detached for a total Duration of 6 seconds
Sends beams to 3 Enemies, including the Branded Enemy
Can be Attached for a total Duration of 5 seconds
LevelRequires LevelIntelligenceCostDeals 3 to 8 Lightning DamageDeals 80% more Damage with Hits against Branded EnemyExperience
1123383, 88015,249
2153983, 108341,517
3194894, 138581,983
42356106, 1888147,968
52764118, 2391250,557
631731210, 3093405,086
735811313, 3996447,718
838881416, 4798615,318
941941519, 56101834,639
10441001522, 671041,570,760
11471061626, 791061,633,987
12501131731, 941092,151,030
13531191737, 1111122,812,189
14561251844, 1311145,099,360
15591321952, 1551179,400,731
16621381961, 18211915,273,366
17641422067, 20212226,286,582
18661462075, 22512562,890,590
19681512183, 250127212,046,017
20701552192, 277130
217222103, 308133
227422114, 341135
237623126, 378138
247823140, 419141
258024155, 464143
268224171, 513146
278425189, 567148
288625209, 627151
298826231, 693154
309026255, 766156
319126268, 804158
329227282, 845159
339327296, 888160
349427311, 933162
359527327, 980163
369627343, 1029164
379728360, 1081166
389828378, 1135167
399928397, 1192168
4010028417, 1252169

Storm Brand

Referencepoe.ninja, Community Wiki
AcronymHit, Duration, Brand
DropLevel 12
BaseType Storm Brand
Class Active Skill Gems
TargetTypesGround, Enemy
TypeSpell, Damage, Area, Lightning, Chains, Duration, Totemable, Trappable, Mineable, Triggerable, Multicastable, Brand, AreaSpell
BuffIconConduitSigil
MetadataMetadata/Items/Gems/SkillGemStormBrand
Storm Brand
You are Branded, firing beams which deal damage to you and those around you
base_damage_taken_+%

conduit_sigil

IsBuffDefinition1
BuffMergeModesID1
IsCharged1
IsInvisible0
IsRemovable0
IsSkillBuff0
BuffGroupsID-1

Codebase damage taken +%
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied0
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Microtransactions /2 ⍟

Microtransactions /2 ⍟

IconName
Automaton Storm Brand Effect
Your Storm Brand becomes an Automaton Effect.
Celestial Brand Effect
Your Brand becomes a Celestial Effect.
Labyrinth Enchantment helmet /6 ⍟

Labyrinth Enchantment helmet /6 ⍟

LevelNameModWeight
The Merciless LabyrinthEnchantment Storm Brand Damage 1Storm Brand deals 25% increased Damage100
The Eternal LabyrinthEnchantment Storm Brand Damage 2Storm Brand deals 40% increased Damage100
The Merciless LabyrinthStorm Brand Additional Chain Chance 1Storm Brand has a 12% chance to Chain an additional time100
The Eternal LabyrinthStorm Brand Additional Chain Chance 2Storm Brand has a 18% chance to Chain an additional time100
The Merciless LabyrinthStorm Brand Attached Target Lightning Penetration 1Storm Brand Damage Penetrates 8% of Branded Enemy's Lightning Resistance100
The Eternal LabyrinthStorm Brand Attached Target Lightning Penetration 2Storm Brand Damage Penetrates 12% of Branded Enemy's Lightning Resistance100
Supported By /85 ⍟

Supported By /85 ⍟

Support GemDescription
Added Fire Damage SupportSupports any skill that hits enemies.
Added Cold Damage SupportSupports any skill that hits enemies.
Increased Area of Effect SupportSupports any skill with an area of effect.
Added Lightning Damage SupportSupports any skill that hits enemies.
Increased Critical Strikes SupportSupports any skill that hits enemies.
Increased Critical Damage SupportSupports any skill that hits enemies.
Knockback SupportSupports any skill that hits enemies.
Life Leech SupportSupports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Added Chaos Damage SupportSupports any skill that hits enemies.
Stun SupportSupports any skill that hits enemies, making it easier to stun enemies with those skills.
Trap SupportSupports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
Item Rarity SupportSupports any skill that can kill enemies.
Faster Casting SupportSupports non-instant spell skills.
Concentrated Effect SupportSupports any skill with an area of effect, regardless of whether that skill deals damage.
Increased Duration SupportSupports any skill with a duration.
Cold to Fire SupportSupports any skill that hits enemies.
Combustion SupportSupports any skill that hits enemies.
Elemental Proliferation SupportSupports any skill that hits enemies, or could otherwise apply elemental ailments.
Culling Strike SupportSupports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
Iron Will SupportSupports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
Spell Totem SupportSupports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
Blastchain Mine SupportSupports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Chance to Flee SupportSupports any skill that hits enemies.
Blind SupportSupports any skill that hits enemies.
Fire Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Cold Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Lightning Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Elemental Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Chain SupportSupports projectile skills, and any other skills that chain.
Spell Echo SupportSupports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills with a reservation.
Power Charge On Critical SupportSupports any skill that hits enemies.
Burning Damage SupportSupports any skill that hits enemies, or can deal burning damage directly.
Hextouch SupportMust support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Less Duration SupportSupports any skill that has a duration.
Cast on Death SupportEach supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Cast when Damage Taken SupportEach supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Cast when Stunned SupportEach supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Block Chance Reduction SupportSupports any skill that hits enemies.
Physical to Lightning SupportSupports any skill that hits enemies.
Ice Bite SupportSupports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Hypothermia SupportSupports any skill that deals damage.
Innervate SupportSupports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Critical Strike Affliction SupportSupports any skill that hits enemies.
Void Manipulation SupportSupports any skill that deals damage.
Controlled Destruction SupportSupports attack skills, or spell skills that deal damage.
Swift Affliction SupportSupports any skill that has a duration, or can hit enemies to inflict ailments on them.
Elemental Focus SupportSupports any skill that hits or burns enemies, or inflicts elemental ailments.
Ignite Proliferation SupportSupports any skill that hits enemies.
Chance to Poison SupportSupports any skill that hits enemies.
Deadly Ailments SupportSupports any skill that hits enemies.
Decay SupportSupports any skill that hits enemies.
Efficacy SupportSupports any skill that deals damage or has a duration.
Vile Toxins SupportSupports any skill that hits enemies.
Immolate SupportSupports any skill that hits enemies.
Unbound Ailments SupportSupports any skill that hits enemies or inflicts ailments
Brutality SupportSupports any skill that deals damage.
Onslaught SupportSupports any skill that hits enemies.
Arcane Surge SupportEach supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
Summon Phantasm SupportSupports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Bonechill SupportSupports any skill that can chill enemies or create chilling areas.
Energy Leech SupportSupports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
Intensify SupportSupports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.
High-Impact Mine SupportSupports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Awakened Added Fire Damage SupportSupports any skill that hits enemies.
Awakened Brutality SupportSupports any skill that deals damage.
Awakened Burning Damage SupportSupports any skill that hits enemies, or can deal burning damage directly.
Awakened Fire Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Awakened Added Cold Damage SupportSupports any skill that hits enemies.
Awakened Chain SupportSupports projectile skills, and any other skills that chain.
Awakened Cold Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Awakened Deadly Ailments SupportSupports any skill that hits enemies.
Awakened Swift Affliction SupportSupports any skill that has a duration, or can hit enemies to inflict ailments on them.
Awakened Void Manipulation SupportSupports any skill that deals damage.
Awakened Added Chaos Damage SupportSupports any skill that hits enemies.
Awakened Added Lightning Damage SupportSupports any skill that hits enemies.
Awakened Controlled Destruction SupportSupports attack skills, or spell skills that deal damage.
Awakened Hextouch SupportMust support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Awakened Elemental Focus SupportSupports any skill that hits or burns enemies, or inflicts elemental ailments.
Awakened Increased Area of Effect SupportSupports any skill with an area of effect.
Awakened Lightning Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Awakened Spell Echo SupportSupports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills with a reservation.
Awakened Unbound Ailments SupportSupports any skill that hits enemies or inflicts ailments
Archmage SupportSupports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.
Swiftbrand SupportSupports skills which create brands.
Cruelty SupportSupports any skill that hits enemies.

Community Wiki

Wiki Edit

Storm Brand

ConduitSigilStorm Brand is a spell which creates a brand on the ground. While attached, the brand deals lightning damage to the attached target, chaining to nearby enemies.

Skill functions and interactions

  • Maximum Active Brands: All brands share a limit of three (3) active brand limit. This can be split between the two brand skills (2-1) or all of one type. Passive skills can increase the number of active brands that are allowed to be active at a time.

  • Maximum Brand Attachment: By default, you may only have one brand of any kind attached to a single target at any time. Taking the Keystone Runebinder allows you to place a second brand on a single target. Like the Active Brand limit these brands may either be split (1-1) or both the same type of brand.

  • Spell Echo: Storm Brand currently functions with EchoSpell Echo Support so far as repeating the initial cast of the brand. The more casting speed multiplier on spell echo does NOT however effect the activation speed of the brand once attached to a target.


Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.