Storm Brand
Level: (1–20)
Cost: (8–21) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 30%
AoE Radius: 9
Requires Level (12–70), (33–155) Int
Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, firing beams which deal damage to nearby enemies and those around them. The brand will detach if the enemy dies.
Deals (3–92) to (8–277) Lightning Damage
Activates every 0.5 seconds while Attached
Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
Can be Detached for a total Duration of 6 seconds
Can be Attached for a total Duration of 5 seconds
Sends beams to 3 Enemies, including the Branded Enemy
Deals (80–130)% more Damage with Hits against Branded Enemy

Additional Effects From Quality:
Sends beams to +(0–1) Enemy
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level Effect /40
Implicit
Activates every 0.5 seconds while Attached
Can be Detached for a total Duration of 6 seconds
Sends beams to 3 Enemies, including the Branded Enemy
Can be Attached for a total Duration of 5 seconds
Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
LevelRequires LevelIntCostDeals 3 to 8 Lightning DamageDeals 80% more Damage with Hits against Branded EnemyExperience
1123383, 880, 115,249
2153983, 1083, 141,517
3194894, 1385, 181,983
42356106, 1888, 1147,968
52764118, 2391, 1250,557
631731210, 3093, 1405,086
735811313, 3996, 1447,718
838881416, 4798, 1615,318
941941519, 56101, 1834,639
10441001522, 67104, 11,570,760
11471061626, 79106, 11,633,987
12501131731, 94109, 12,151,030
13531191737, 111112, 12,812,189
14561251844, 131114, 15,099,360
15591321952, 155117, 19,400,731
16621381961, 182119, 115,273,366
17641422067, 202122, 126,286,582
18661462075, 225125, 162,890,590
19681512183, 250127, 1212,046,017
20701552192, 277130, 1
217222103, 308133, 1
227422114, 341135, 1
237623126, 378138, 1
247823140, 419141, 1
258024155, 464143, 1
268224171, 513146, 1
278425189, 567148, 1
288625209, 627151, 1
298826231, 693154, 1
309026255, 766156, 1
319126268, 804158, 1
329227282, 845159, 1
339327296, 888160, 1
349427311, 933162, 1
359527327, 980163, 1
369627343, 1029164, 1
379728360, 1081166, 1
389828378, 1135167, 1
399928397, 1192168, 1
4010028417, 1252169, 1
Attribute /10

Storm Brand

KeyValue
CostiLvl 1: Normal: 1xOrb of Transmutation
AcronymHit, Duration, Brand
DropLevel 12
BaseType Storm Brand
Class Skill Gems
TargetTypesGround, Enemy
TypeSpell, Damage, Area, Lightning, Chains, Duration, Totemable, Trappable, Mineable, Triggerable, Multicastable, Brand, AreaSpell
BuffIcon
ItemTypeMetadata/Items/Gems/SkillGemStormBrand
Referencepoe.ninja, Community Wiki
Storm Brand
You are Branded, firing beams which deal damage to you and those around you
base_damage_taken_+%
branded_enemy_explode_for_25%_life_as_chaos_on_death_chance_%
Attribute /5

conduit_sigil

KeyValue
AcronymIgnite
IsCharged1
BuffGroupsID-1
IsBuffDefinition1
BuffMergeModesID1
Codebase damage taken +%
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Codebranded enemy explode for 25% life as chaos on death chance %
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Microtransactions /2 ⍟
Automaton Storm Brand Effect
Your Storm Brand becomes an Automaton Effect.
Celestial Brand Effect
Your Brand becomes a Celestial Effect.
Labyrinth Enchantment helmet /6 ⍟
LevelNameModWeight
The Merciless LabyrinthEnchantment Storm Brand Damage 1Storm Brand deals 25% increased Damage100
The Eternal LabyrinthEnchantment Storm Brand Damage 2Storm Brand deals 40% increased Damage100
The Merciless LabyrinthStorm Brand Additional Chain Chance 1Storm Brand has a 12% chance to Chain an additional time100
The Eternal LabyrinthStorm Brand Additional Chain Chance 2Storm Brand has a 18% chance to Chain an additional time100
The Merciless LabyrinthStorm Brand Attached Target Lightning Penetration 1Storm Brand Damage Penetrates 8% of Branded Enemy's Lightning Resistance100
The Eternal LabyrinthStorm Brand Attached Target Lightning Penetration 2Storm Brand Damage Penetrates 12% of Branded Enemy's Lightning Resistance100
Supported By /87 ⍟
  • Active Type: Spell, Damage, Area, Lightning, Chains, Duration, Totemable, Trappable, Mineable, Triggerable, Multicastable, Brand, AreaSpell
  • IconName
    Added Fire Damage Support
    Supports any skill that hits enemies.
    Added Cold Damage Support
    Supports any skill that hits enemies.
    Increased Area of Effect Support
    Supports any skill with an area of effect.
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    Knockback Support
    Supports any skill that hits enemies.
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    Trap Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
    Item Rarity Support
    Supports any skill that can kill enemies.
    Faster Casting Support
    Supports non-instant spell skills.
    Concentrated Effect Support
    Supports any skill with an area of effect, regardless of whether that skill deals damage.
    Increased Duration Support
    Supports any skill with a duration.
    Cold to Fire Support
    Supports any skill that hits enemies.
    Combustion Support
    Supports any skill that hits enemies.
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Iron Will Support
    Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
    Spell Totem Support
    Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
    Blastchain Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind Support
    Supports any skill that hits enemies.
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Chain Support
    Supports projectile skills, and any other skills that chain.
    Spell Echo Support
    Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, blink skills, or skills with a reservation.
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Less Duration Support
    Supports any skill that has a duration.
    Cast on Death Support
    Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Cast when Damage Taken Support
    Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Cast when Stunned Support
    Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    Physical to Lightning Support
    Supports any skill that hits enemies.
    Ice Bite Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Hypothermia Support
    Supports any skill that deals damage.
    Innervate Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    Void Manipulation Support
    Supports any skill that deals damage.
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Chance to Poison Support
    Supports any skill that hits enemies.
    Deadly Ailments Support
    Supports any skill that hits enemies.
    Decay Support
    Supports any skill that hits enemies.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Vile Toxins Support
    Supports any skill that hits enemies.
    Immolate Support
    Supports any skill that hits enemies.
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Brutality Support
    Supports any skill that deals damage.
    Arcane Surge Support
    Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    Intensify Support
    Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.
    High-Impact Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    Awakened Brutality Support
    Supports any skill that deals damage.
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    Awakened Chain Support
    Supports projectile skills, and any other skills that chain.
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Awakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Increased Area of Effect Support
    Supports any skill with an area of effect.
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Spell Echo Support
    Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, blink skills, or skills with a reservation.
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Swiftbrand Support
    Supports skills which create brands.
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    Overcharge Support
    Supports any skill that hits enemies.
    Spellblade Support
    Supports spells that hit enemies. Cannot modify the skills of minions.
    Devour Support
    Supports any skill that hits enemies.
    Sadism Support
    Supports any skill that hits enemies.

    Community Wiki

    Edit

    Storm Brand

    Storm Brand is a spell which creates a brand on the ground. While attached, the brand deals lightning damage to the attached target, chaining to nearby enemies.

    Skill functions and interactions

    • Maximum Active Brands: All brands share a limit of three (3) active brand limit. This can be split between the two brand skills (2-1) or all of one type. Passive skills can increase the number of active brands that are allowed to be active at a time.

    • Maximum Brand Attachment: By default, you may only have one brand of any kind attached to a single target at any time. Taking the Keystone Runebinder allows you to place a second brand on a single target. Like the Active Brand limit these brands may either be split (1-1) or both the same type of brand.

    • Spell Echo: Storm Brand currently functions with Spell Echo Support so far as repeating the initial cast of the brand. The more casting speed multiplier on spell echo does NOT however effect the activation speed of the brand once attached to a target.

    Version history

    VersionChanges
    3.11.0
  • Now has a base critical strike chance of 6% (from 5.5%).
  • Now has an added Damage effectiveness of 30% (from 40%).
  • Now activates every 0.5 seconds while attached (from 0.6 seconds)
  • Now has a detached duration of 6 seconds (from 10).
  • 3.7.0
  • Now has a cast time of 0.75 seconds (from 0.65 seconds).
  • Now activates every 0.6 seconds while attached (from 0.5 seconds).
  • Now has 10% smaller base radius of area of effect for dealing damage.
  • Multiple Storm Brands can no longer 'shotgun' enemies with their overlapping areas of effect.
  • Now deals 3 to 8 lightning damage at gem level 1 (from 2 to 7), up to 92 to 277 lightning damage at gem level 20 (from 75 to 225).
  • Now does 80% more damage to the branded enemy at gem level 1, up to 130% more damage at gem level 20 (from 50% more at all gem levels).
  • 3.6.0
  • Mana Cost at gem level 20 is now 21 (was 20).
  • Now deals 2 to 7 Lightning damage at gem level 1 (from 3 to 8) and 75 to 225 Lightning damage at gem level 20 (from 97 to 290).
  • Now has an added damage effectiveness of 30% (from 35%).
  • 3.5.0
  • Storm Brand has been added to the game.

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