Delve Area mods /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
500 | DelveArea | Area contains a Unique Boss Unique Boss drops 0 additional Fossils Unique Boss's Hits are always Critical Strikes 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area 7% increased Pack size | delve_city_biome 100 default 0 | |
200 | DelveArea | Side passages contain (50–100)% more Fossilised Remains 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | default 250 | |
500 | DelveArea | Fractured Walls only conceal Fossilised Remains 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | default 25 | |
1000 | DelveArea | Monsters have 1% chance to drop a Fossil 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | default 25 |
Misc mods /5
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | ExpeditionRelic | Suffix | Runic Monsters have 10% chance to drop an additional Fossil | expedition_karui_remnant 1000 default 0 | |
1 | ExpeditionRelic | Suffix | Excavated Chests have 10% chance to contain an additional Fossil | expedition_karui_remnant 1000 default 0 | |
of the Underground | 68 | Sentinel | Suffix | (2–2.5)% chance for Empowered Enemies to have a Fossil Reward local sentinel drone difficulty + [4] | special_sentinel_mod 0 sentinel_c 0 default 60 |
of the Underground | 75 | Sentinel | Suffix | (2.6–3)% chance for Empowered Enemies to have a Fossil Reward local sentinel drone difficulty + [6] | special_sentinel_mod 0 sentinel_c 0 default 60 |
of the Underground | 80 | Sentinel | Suffix | (3.1–4)% chance for Empowered Enemies to have a Fossil Reward local sentinel drone difficulty + [8] | special_sentinel_mod 0 sentinel_c 0 default 20 |
Item /3
Icon | Name |
---|---|
![]() | ![]() Stack Size: 1 / 10 Modifies a Map item adding layers of Delirium with the Fossils reward type |
![]() | Fossilised Incubator Stack Size: 1 / 10 Adds an incubated Fossil item to an equippable item Item drops after killing {0} monsters |
![]() | The Tinkerer's Table Stack Size: 1 / 5 5x Fossil |
Fossil Item /25 ⍟
Icon | Name |
---|---|
![]() | ![]() Stack Size: 1 / 20 More Fire modifiers No Cold modifiers |
![]() | ![]() Stack Size: 1 / 20 More Cold modifiers No Fire modifiers |
![]() | ![]() Stack Size: 1 / 20 More Lightning modifiers No Physical modifiers |
![]() | ![]() Stack Size: 1 / 20 More Physical modifiers No Chaos modifiers |
![]() | ![]() Stack Size: 1 / 20 More Chaos modifiers No Lightning modifiers |
![]() | ![]() Stack Size: 1 / 20 More Life modifiers No Defence modifiers |
![]() | ![]() Stack Size: 1 / 20 More Defence modifiers No Life Modifiers |
![]() | ![]() Stack Size: 1 / 20 More Physical Ailment or Chaos Ailment modifiers No Elemental modifiers |
![]() | ![]() Stack Size: 1 / 20 More Elemental modifiers No Physical Ailment or Chaos Ailment modifiers |
![]() | ![]() Stack Size: 1 / 20 More Caster modifiers Fewer Attack modifiers |
![]() | ![]() Stack Size: 1 / 20 More Attack modifiers Fewer Caster modifiers |
![]() | ![]() Stack Size: 1 / 20 More Mana modifiers No Speed modifiers |
![]() | ![]() Stack Size: 1 / 20 More Speed modifiers No Mana modifiers |
![]() | ![]() Stack Size: 1 / 20 More Minion, Aura or Curse modifiers |
![]() | ![]() Stack Size: 1 / 20 Applies to: Weapons, Body Armour, Shields, Helmets, Gloves, Boots, Maps Improved Quality |
![]() | ![]() Stack Size: 1 / 20 More Critical modifiers No Attribute modifiers |
![]() | ![]() Stack Size: 1 / 20 More Attribute modifiers No Critical modifiers |
![]() | ![]() Stack Size: 1 / 10 More Gem modifiers |
![]() | ![]() Stack Size: 1 / 10 Does not apply to: Contracts, Blueprints, Heist Equipment Corrupted Has a Corrupted implicit modifier |
![]() | ![]() Stack Size: 1 / 10 Applies to: Weapons, Body Armour, Helmets, Gloves, Boots Has an Abyssal socket |
![]() | ![]() Stack Size: 1 / 10 Creates a split copy Cannot be used to split Influenced, Enchanted, Fractured, or Synthesised items |
![]() | ![]() Stack Size: 1 / 10 Applies to: Weapons, Body Armour, Shields, Helmets, Gloves, Boots, Amulets, Belts, Rings, Quivers Has a Corrupt Essence modifier |
![]() | ![]() Stack Size: 1 / 10 Makes a random modifier type much more likely and prevents another random modifier type Effects revealed once resonator is fully socketed |
![]() | ![]() Stack Size: 1 / 10 Numeric modifier values are lucky High Level modifiers are more common |
![]() | ![]() Stack Size: 1 / 10 Item is overvalued by vendors |
Delve Stackable Socketable Currency Item /8 ⍟
Icon | Name |
---|---|
![]() | Primitive Alchemical Resonator Stack Size: 1 / 10 Upgrades a normal item to a rare item |
![]() | Potent Alchemical Resonator Stack Size: 1 / 10 Upgrades a normal item to a rare item |
![]() | Powerful Alchemical Resonator Stack Size: 1 / 10 Upgrades a normal item to a rare item |
![]() | Prime Alchemical Resonator Stack Size: 1 / 10 Upgrades a normal item to a rare item |
![]() | Primitive Chaotic Resonator Stack Size: 1 / 10 Reforges a rare item with new random modifiers |
![]() | Potent Chaotic Resonator Stack Size: 1 / 10 Reforges a rare item with new random modifiers |
![]() | Powerful Chaotic Resonator Stack Size: 1 / 10 Reforges a rare item with new random modifiers |
![]() | Prime Chaotic Resonator Stack Size: 1 / 10 Reforges a rare item with new random modifiers |
Community Wiki
Fossil
Fossils are a special type of currency that can be socketed into resonators to modify the crafting behavior in specific ways, released in the Delve league.
Fossil belongs to Stackable Currency item class in terms of the item filter.
Obtaining
Some fossils are tied to specific Delve nodes.
- Crystal Spire:
Hollow Fossil
- Haunted Tomb:
Tangled Fossil
- Humid Fissure:
Fractured Fossil
- Molten Cavity:
Faceted Fossil
- Stonewood Hollow:
Bloodstained Fossil
- Time-Lost Cavern:
Glyphic Fossil
Other fossil are either spawn along the road between nodes, behind fractured walls, or Smuggler's Stash encounter, etc.
There are additional ways to obtain fossils by random:
- The Tinkerer's Table (random fossils)
- Vaal Vessel with end-game vaal side area mod of Excavation
- unique synthesis map with map mods Synthesised # Monsters have #% chance to drop a Fossil (map mod only be revealed after using the map item in map device)
- Legion with fossil reward type (random fossils).
- Fossilised Incubator (random fossils)
- Blight with fossil reward type (random fossils).
- Metamorph with fossil reward type (using Metamorph sample with Drops additional Fossils; drops random fossils)
- Delirium with fossil reward type (drops random fossils), from wild Delirium or map crafted with
Fossilised Delirium Orb or Simulacrum by random.
- Wild Homunculus crafting reward (exchange fossil with another fossil by random)
- Heist Delve reward chest (drops random fossils)
- Ritual spawns random purchasable items, including fossils.
- Trials of Chaos (or known as Ultimatum) spawns random rewards, including fossils.
Delve modifiers
Some fossils can also add special Delve fossil-only modifiers, however, these modifiers are different from Delve drop-only modifiers from specific Delve nodes. Delve drop-only modifiers are drop-only while fossil-only modifiers are from fossil only. They both cannot be crafted from other sources. Lastly, the game developer, GGG, removed a large chunk of Delve fossil-only modifiers from the spawnable pool. Those legacy modifiers can only found from existing item which can be obtained from trading with other players in permanent leagues. GGG also added new influence modifiers that similar to the removed fossil-only modifiers, but not all removed Delve modifiers have similar influence modifiers.
Related divination cards
The following divination cards can be exchanged for fossils:
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.