Shields Unique /69 ⍟
+(10–20) to maximum Life
+(120–160) to Armour
+(30–40) to maximum Life
Your hits can't be Evaded
+(3–5)% Chance to Block
Adds 250 to 300 Cold Damage to Retaliation Skills
+(30–40) to maximum Life
Your hits can't be Evaded
+(3–5)% Chance to Block
Adds 250 to 300 Cold Damage to Retaliation Skills
+(20–30) to maximum Life
(130–150)% increased Armour
+(40–60) to maximum Life
15% increased Area of Effect for Skills used by Totems
0.5% of Damage dealt by your Totems is Leeched to you as Life
You and your Totems Regenerate 0.5% of Life per second for each Summoned Totem
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+(40–60) to maximum Life
15% increased Area of Effect for Skills used by Totems
0.5% of Damage dealt by your Totems is Leeched to you as Life
You and your Totems Regenerate 0.5% of Life per second for each Summoned Totem
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+(10–20) to maximum Life
(60–80)% increased Armour
+(30–50) to maximum Life
(-80–-50) Physical Damage taken from Projectile Attacks
200% increased Armour against Projectiles
+25% chance to Block Projectile Attack Damage
+(30–50) to maximum Life
(-80–-50) Physical Damage taken from Projectile Attacks
200% increased Armour against Projectiles
+25% chance to Block Projectile Attack Damage
+(20–30) to maximum Life
(80–100)% increased Armour
+(50–60) to maximum Life
20% increased Taunt Duration
+5% Chance to Block
50% increased Warcry Cooldown Recovery Rate
Warcries have infinite Power
(Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)
(Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5)
+(50–60) to maximum Life
20% increased Taunt Duration
+5% Chance to Block
50% increased Warcry Cooldown Recovery Rate
Warcries have infinite Power
(Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)
(Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5)
+(10–20) to maximum Life
(10–15)% Chance to Block Spell Damage
+(100–150) to Ward
-10% to maximum Chance to Block Attack Damage
-10% to maximum Chance to Block Spell Damage
Chance to Block is Lucky
Trigger a Socketed Elemental Spell on Block, with a 0.25 second Cooldown
shield trigger a socketed skill on block [1]
(Maximum Chance to Block Attack Damage cannot be raised above 90%)
(Maximum Chance to Block Spell Damage cannot be raised above 90%)
(Lucky things are rolled twice and the best result used)
+(100–150) to Ward
-10% to maximum Chance to Block Attack Damage
-10% to maximum Chance to Block Spell Damage
Chance to Block is Lucky
Trigger a Socketed Elemental Spell on Block, with a 0.25 second Cooldown
shield trigger a socketed skill on block [1]
(Maximum Chance to Block Attack Damage cannot be raised above 90%)
(Maximum Chance to Block Spell Damage cannot be raised above 90%)
(Lucky things are rolled twice and the best result used)
+(20–30) to maximum Life
Adds (12–15) to (30–35) Fire Damage to Spells and Attacks
(120–150)% increased Armour
+(60–80) to maximum Life
+(35–50)% to Fire Resistance
25% of Physical Damage Converted to Fire Damage
25% chance to Curse Non-Cursed Enemies with Enfeeble on Hit
(Enfeeble is a Hex which reduces the targets' Accuracy Rating by 10% and Damage by 15%, or 9% on Rare or Unique targets. It lasts 8 seconds)
(120–150)% increased Armour
+(60–80) to maximum Life
+(35–50)% to Fire Resistance
25% of Physical Damage Converted to Fire Damage
25% chance to Curse Non-Cursed Enemies with Enfeeble on Hit
(Enfeeble is a Hex which reduces the targets' Accuracy Rating by 10% and Damage by 15%, or 9% on Rare or Unique targets. It lasts 8 seconds)
+(20–30) to maximum Life
40% increased Totem Damage
+(80–100) to maximum Life
+1 to maximum number of Summoned Totems
+300 Armour per Summoned Totem
Blood Magic
(Removes all mana. 10% more maximum Life. Skills Cost Life instead of Mana. Skills Reserve Life instead of Mana)
+(80–100) to maximum Life
+1 to maximum number of Summoned Totems
+300 Armour per Summoned Totem
Blood Magic
(Removes all mana. 10% more maximum Life. Skills Cost Life instead of Mana. Skills Reserve Life instead of Mana)
+(20–30) to maximum Life
+(80–100) to maximum Life
You can Cast an additional Brand
20% increased Critical Strike Chance per Brand
40% increased Brand Damage
Blood Magic
(Removes all mana. 10% more maximum Life. Skills Cost Life instead of Mana. Skills Reserve Life instead of Mana)
(Brand Damage is any Damage dealt by Brand Skills or by Skills Triggered by a Brand)
You can Cast an additional Brand
20% increased Critical Strike Chance per Brand
40% increased Brand Damage
Blood Magic
(Removes all mana. 10% more maximum Life. Skills Cost Life instead of Mana. Skills Reserve Life instead of Mana)
(Brand Damage is any Damage dealt by Brand Skills or by Skills Triggered by a Brand)
+(30–40) to maximum Life
(165–205)% increased Armour
+(65–80) to maximum Life
Recover (250–500) Life when you Block
+6% Chance to Block
+(65–80) to maximum Life
Recover (250–500) Life when you Block
+6% Chance to Block
+(30–40) to maximum Life
100% increased Armour
+(50–70) to maximum Life
+6% Chance to Block
+(1500–3000) Armour if you've Blocked Recently
Permanently Intimidate Enemies on Block
(Recently refers to the past 4 seconds)
(Intimidated enemies take 10% increased Attack Damage)
+(50–70) to maximum Life
+6% Chance to Block
+(1500–3000) Armour if you've Blocked Recently
Permanently Intimidate Enemies on Block
(Recently refers to the past 4 seconds)
(Intimidated enemies take 10% increased Attack Damage)
+(10–20) to maximum Life
(50–100)% increased Armour
+(60–80) to maximum Life
-1 to Maximum Endurance Charges
-10% to maximum Chance to Block Attack Damage
+6% Chance to Block
+2% to all maximum Resistances while you have no Endurance Charges
You have Onslaught while at maximum Endurance Charges
(Maximum Chance to Block Attack Damage cannot be raised above 90%)
(Maximum Resistances cannot be raised above 90%)
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
+(60–80) to maximum Life
-1 to Maximum Endurance Charges
-10% to maximum Chance to Block Attack Damage
+6% Chance to Block
+2% to all maximum Resistances while you have no Endurance Charges
You have Onslaught while at maximum Endurance Charges
(Maximum Chance to Block Attack Damage cannot be raised above 90%)
(Maximum Resistances cannot be raised above 90%)
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
+(10–20) to maximum Life
(150–250)% increased Armour
+(20–25)% Chance to Block
-1% Chance to Block Attack Damage for every 200 Fire Damage taken from Hits Recently
(10–20)% of Cold Damage taken as Fire Damage
(10–20)% of Lightning Damage taken as Fire Damage
(10–20)% of Physical Damage taken as Fire Damage
Scorch Enemies in Close Range when you Block
(Recently refers to the past 4 seconds)
(Scorched Enemies have -10% to Elemental Resistances)
(Close Range is up to 2 metres)
+(20–25)% Chance to Block
-1% Chance to Block Attack Damage for every 200 Fire Damage taken from Hits Recently
(10–20)% of Cold Damage taken as Fire Damage
(10–20)% of Lightning Damage taken as Fire Damage
(10–20)% of Physical Damage taken as Fire Damage
Scorch Enemies in Close Range when you Block
(Recently refers to the past 4 seconds)
(Scorched Enemies have -10% to Elemental Resistances)
(Close Range is up to 2 metres)
+(20–30) to maximum Life
(180–220)% increased Armour
+(160–180) to maximum Life
5% reduced Movement Speed
20% increased Stun and Block Recovery
-25 Physical Damage taken from Projectile Attacks
+5% Chance to Block
+(160–180) to maximum Life
5% reduced Movement Speed
20% increased Stun and Block Recovery
-25 Physical Damage taken from Projectile Attacks
+5% Chance to Block
+(20–30) to maximum Life
+2 to Level of Socketed Gems
Triggers Level 20 Elemental Aegis when Equipped
(180–220)% increased Armour
+(60–80) to maximum Life
+(80–100) to Evasion Rating and Energy Shield
Triggers Level 20 Elemental Aegis when Equipped
(180–220)% increased Armour
+(60–80) to maximum Life
+(80–100) to Evasion Rating and Energy Shield
3% increased Movement Speed
+(60–80) to maximum Life
Regenerate (5–7.5) Life per second
+30% to Lightning Resistance
0.6% of Physical Attack Damage Leeched as Life
+5% Chance to Block
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Regenerate (5–7.5) Life per second
+30% to Lightning Resistance
0.6% of Physical Attack Damage Leeched as Life
+5% Chance to Block
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
6% increased Movement Speed
(60–100)% increased Evasion Rating
+5% to maximum Cold Resistance
+50% to Cold Resistance
Gain (10–15)% of Physical Damage as Extra Cold Damage
Reflects (25–50) Cold Damage to Melee Attackers
+5% Chance to Block
(Maximum Resistances cannot be raised above 90%)
+5% to maximum Cold Resistance
+50% to Cold Resistance
Gain (10–15)% of Physical Damage as Extra Cold Damage
Reflects (25–50) Cold Damage to Melee Attackers
+5% Chance to Block
(Maximum Resistances cannot be raised above 90%)
9% increased Movement Speed
+3 to Level of Socketed Curse Gems
(30–50)% increased Evasion Rating
+(50–70) to maximum Energy Shield
100% Chance to Cause Monster to Flee on Block
+20% Chance to Block Attack Damage from Cursed Enemies
Inflict Decay on Enemies you Curse with Hex Skills, dealing 700 Chaos Damage per Second for 8 Seconds
(30–50)% increased Evasion Rating
+(50–70) to maximum Energy Shield
100% Chance to Cause Monster to Flee on Block
+20% Chance to Block Attack Damage from Cursed Enemies
Inflict Decay on Enemies you Curse with Hex Skills, dealing 700 Chaos Damage per Second for 8 Seconds
6% increased Movement Speed
(80–100)% increased Evasion Rating
+(20–40)% to Cold Resistance
10% increased Area of Effect
Gain Onslaught for 4 seconds when you Warcry
25% increased Warcry Buff Effect
Call to Arms
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
(Your Warcries do not grant Buffs or Charges to You. 100% more Warcry Duration)
+(20–40)% to Cold Resistance
10% increased Area of Effect
Gain Onslaught for 4 seconds when you Warcry
25% increased Warcry Buff Effect
Call to Arms
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
(Your Warcries do not grant Buffs or Charges to You. 100% more Warcry Duration)
3% increased Movement Speed
(8–12)% Chance to Block Spell Damage
Adds (8–12) to (15–20) Physical Damage to Attacks
(6–10)% increased Attack Speed
+(50–70) to maximum Life
Adds (8–12) to (15–20) Physical Damage to Attacks
(6–10)% increased Attack Speed
+(50–70) to maximum Life
6% increased Movement Speed
+(40–60) to Intelligence
(180–200)% increased Evasion Rating
+(180–200) to maximum Energy Shield
+(20–30)% to all Elemental Resistances
Hex Reflection
Unaffected by Curses
(15–20)% increased Effect of your Curses
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
(180–200)% increased Evasion Rating
+(180–200) to maximum Energy Shield
+(20–30)% to all Elemental Resistances
Hex Reflection
Unaffected by Curses
(15–20)% increased Effect of your Curses
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
3% increased Movement Speed
(100–150)% increased Evasion Rating
(15–25)% chance to Avoid Elemental Ailments
+(3–8)% Chance to Block
(30–40)% chance for Elemental Resistances to count as being 90% against Enemy Hits
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(15–25)% chance to Avoid Elemental Ailments
+(3–8)% Chance to Block
(30–40)% chance for Elemental Resistances to count as being 90% against Enemy Hits
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
6% increased Movement Speed
(120–150)% increased Evasion Rating
10% increased Movement Speed
+(10–20)% to Fire and Cold Resistances
+(8–15)% chance to Avoid Elemental Damage from Hits while Phasing
You are at Maximum Chance to Block Attack Damage if you have not Blocked Recently
You have Phasing if you have Blocked Recently
(No chance to avoid damage can be higher than 75%)
(Recently refers to the past 4 seconds)
10% increased Movement Speed
+(10–20)% to Fire and Cold Resistances
+(8–15)% chance to Avoid Elemental Damage from Hits while Phasing
You are at Maximum Chance to Block Attack Damage if you have not Blocked Recently
You have Phasing if you have Blocked Recently
(No chance to avoid damage can be higher than 75%)
(Recently refers to the past 4 seconds)
6% increased Movement Speed
(120–150)% increased Evasion Rating
10% increased Movement Speed
+(10–20)% to Fire and Cold Resistances
+(8–15)% chance to Avoid Physical Damage from Hits while Phasing
You have Phasing if you have Blocked Recently
You are at Maximum Chance to Block Spell Damage if you have not Blocked Recently
(Recently refers to the past 4 seconds)
10% increased Movement Speed
+(10–20)% to Fire and Cold Resistances
+(8–15)% chance to Avoid Physical Damage from Hits while Phasing
You have Phasing if you have Blocked Recently
You are at Maximum Chance to Block Spell Damage if you have not Blocked Recently
(Recently refers to the past 4 seconds)
3% increased Movement Speed
(100–120)% increased Evasion Rating
+(70–90) to maximum Life
0.4% of Physical Attack Damage Leeched as Life
+10% Chance to Block
Reflects 1000 to 10000 Physical Damage to Attackers on Block
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+(70–90) to maximum Life
0.4% of Physical Attack Damage Leeched as Life
+10% Chance to Block
Reflects 1000 to 10000 Physical Damage to Attackers on Block
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(5–10)% increased Spell Damage
+2 to Level of Socketed Minion Gems
(40–80)% increased Energy Shield
+(15–25) to maximum Mana
20% increased effect of Non-Curse Auras from your Skills on your Minions
20% increased effect of Non-Curse Auras from your Skills
Spreads Tar when you Block
ground tar on block duration ms [4500]
(Tar reduces Enemy Movement Speed by 50%)
(40–80)% increased Energy Shield
+(15–25) to maximum Mana
20% increased effect of Non-Curse Auras from your Skills on your Minions
20% increased effect of Non-Curse Auras from your Skills
Spreads Tar when you Block
ground tar on block duration ms [4500]
(Tar reduces Enemy Movement Speed by 50%)
(5–10)% increased Spell Damage
+3 to Level of Socketed Warcry Gems
(8–12)% increased Cast Speed
+(70–90) to maximum Energy Shield
(20–40)% increased Mana Regeneration Rate
Warcries grant Arcane Surge to you and Allies, with 10% increased effect per 5 power, up to 50%
(Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)
(8–12)% increased Cast Speed
+(70–90) to maximum Energy Shield
(20–40)% increased Mana Regeneration Rate
Warcries grant Arcane Surge to you and Allies, with 10% increased effect per 5 power, up to 50%
(Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)
(10–15)% increased Spell Damage
Adds (35–39) to (54–60) Cold Damage to Spells
(60–80)% increased Spell Critical Strike Chance
(475–600)% increased Energy Shield
+(6–10)% Chance to Block
+1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
+25% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
(Recently refers to the past 4 seconds)
(60–80)% increased Spell Critical Strike Chance
(475–600)% increased Energy Shield
+(6–10)% Chance to Block
+1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
+25% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
(Recently refers to the past 4 seconds)
10% Chance to Block Spell Damage
+(20–30) to Intelligence
+5% Chance to Block
Curse Enemies with Punishment when you Block their Melee Damage, ignoring Curse Limit
Curse Enemies with Temporal Chains when you Block their Projectile Attack Damage, ignoring Curse Limit
Curse Enemies with Elemental Weakness when you Block their Spell Damage, ignoring Curse Limit
(Punishment is a Hex which increases Damage taken by 30% while the target is on low life and causes them to be Debilitated for 2 seconds when they Hit. It lasts 8 seconds)
(Temporal Chains is a Hex which reduces Action Speed by 15%, or 9% on Rare or Unique targets, and makes other effects on the target expire 40% slower. It has 50% less effect on Players and lasts 5 seconds)
(Elemental Weakness is a Hex which inficts -15% to all Elemental Resistances. It lasts 8 seconds)
+(20–30) to Intelligence
+5% Chance to Block
Curse Enemies with Punishment when you Block their Melee Damage, ignoring Curse Limit
Curse Enemies with Temporal Chains when you Block their Projectile Attack Damage, ignoring Curse Limit
Curse Enemies with Elemental Weakness when you Block their Spell Damage, ignoring Curse Limit
(Punishment is a Hex which increases Damage taken by 30% while the target is on low life and causes them to be Debilitated for 2 seconds when they Hit. It lasts 8 seconds)
(Temporal Chains is a Hex which reduces Action Speed by 15%, or 9% on Rare or Unique targets, and makes other effects on the target expire 40% slower. It has 50% less effect on Players and lasts 5 seconds)
(Elemental Weakness is a Hex which inficts -15% to all Elemental Resistances. It lasts 8 seconds)
(5–10)% increased Spell Damage
Trigger Level 20 Fog of War when your Trap is triggered
+(20–30) to Intelligence
(250–300)% increased Energy Shield
(30–50)% increased Fire Damage with Hits and Ailments against Blinded Enemies
30% reduced Spell Damage taken from Blinded Enemies
No Chance to Block
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
+(20–30) to Intelligence
(250–300)% increased Energy Shield
(30–50)% increased Fire Damage with Hits and Ailments against Blinded Enemies
30% reduced Spell Damage taken from Blinded Enemies
No Chance to Block
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(10–15)% increased Spell Damage
Trigger a Socketed Warcry Skill on losing Endurance Charges, with a 0.25 second Cooldown
+(60–80) to maximum Life
+(17–23)% to Chaos Resistance
You lose all Endurance Charges on reaching maximum Endurance Charges
Cannot Block
50% increased Warcry Cooldown Recovery Rate
+(60–80) to maximum Life
+(17–23)% to Chaos Resistance
You lose all Endurance Charges on reaching maximum Endurance Charges
Cannot Block
50% increased Warcry Cooldown Recovery Rate
(10–15)% increased Spell Damage
Has no Energy Shield
+(40–70) to maximum Life
+(40–70) to maximum Mana
(3–4) to (7–8) added Fire Damage per 100 of Maximum Life or Maximum Mana, whichever is lower
Unaffected by Ignite or Shock if Maximum Life and Maximum Mana are within 500
+(40–70) to maximum Life
+(40–70) to maximum Mana
(3–4) to (7–8) added Fire Damage per 100 of Maximum Life or Maximum Mana, whichever is lower
Unaffected by Ignite or Shock if Maximum Life and Maximum Mana are within 500
(5–10)% increased Spell Damage
+(1–100) to maximum Mana
(1–100)% increased Mana Regeneration Rate
Gain (1–100) Mana per Enemy Killed
(1–100)% increased Mana Recovery from Flasks
When you Cast a Spell, Sacrifice all Mana to gain Added Maximum Lightning Damage
equal to 50% of Sacrificed Mana for 4 seconds
(1–100)% increased Mana Regeneration Rate
Gain (1–100) Mana per Enemy Killed
(1–100)% increased Mana Recovery from Flasks
When you Cast a Spell, Sacrifice all Mana to gain Added Maximum Lightning Damage
equal to 50% of Sacrificed Mana for 4 seconds
(5–10)% increased Spell Damage
+(20–30) to Intelligence
(170–230)% increased Energy Shield
+(35–40)% to Lightning Resistance
Shocks you inflict spread to other Enemies within 1.5 metres
Adds 1 to 10 Lightning Damage for each Shocked Enemy you've Killed Recently
(Recently refers to the past 4 seconds)
(170–230)% increased Energy Shield
+(35–40)% to Lightning Resistance
Shocks you inflict spread to other Enemies within 1.5 metres
Adds 1 to 10 Lightning Damage for each Shocked Enemy you've Killed Recently
(Recently refers to the past 4 seconds)
(5–10)% increased Spell Damage
(240–260)% increased Energy Shield
+(70–100) to maximum Life
+(30–40)% to Lightning Resistance
+(17–29)% to Chaos Resistance
Chaos Damage taken does not bypass Energy Shield while not on Low Life
Reflect Shocks applied to you to all Nearby Enemies
(You are on Low Life if you have 50% of your Maximum Life or less)
+(70–100) to maximum Life
+(30–40)% to Lightning Resistance
+(17–29)% to Chaos Resistance
Chaos Damage taken does not bypass Energy Shield while not on Low Life
Reflect Shocks applied to you to all Nearby Enemies
(You are on Low Life if you have 50% of your Maximum Life or less)
(5–10)% increased Spell Damage
Adds (50–55) to (72–80) Chaos Damage
+(80–100) to maximum Energy Shield
+25% chance to be Poisoned
+3% to all maximum Resistances while Poisoned
Regenerate 80 Energy Shield per Second per Poison on you, up to 400 per second
Poisons on you expire 50% slower
(Maximum Resistances cannot be raised above 90%)
(Effects cannot be slowed below 25% of their normal expiry rate)
+(80–100) to maximum Energy Shield
+25% chance to be Poisoned
+3% to all maximum Resistances while Poisoned
Regenerate 80 Energy Shield per Second per Poison on you, up to 400 per second
Poisons on you expire 50% slower
(Maximum Resistances cannot be raised above 90%)
(Effects cannot be slowed below 25% of their normal expiry rate)
(5–10)% increased Spell Damage
Adds (50–55) to (72–80) Chaos Damage
+(130–150) to maximum Energy Shield
(30–50)% faster start of Energy Shield Recharge
You take Chaos Damage instead of Physical Damage from Bleeding
+25% chance to be Poisoned
+3% to all maximum Resistances while Poisoned
Poisons on you expire 50% slower
(Maximum Resistances cannot be raised above 90%)
(Effects cannot be slowed below 25% of their normal expiry rate)
+(130–150) to maximum Energy Shield
(30–50)% faster start of Energy Shield Recharge
You take Chaos Damage instead of Physical Damage from Bleeding
+25% chance to be Poisoned
+3% to all maximum Resistances while Poisoned
Poisons on you expire 50% slower
(Maximum Resistances cannot be raised above 90%)
(Effects cannot be slowed below 25% of their normal expiry rate)
(10–15)% increased Spell Damage
(210–250)% increased Energy Shield
+2 to Maximum Power Charges
20% chance to gain a Power Charge on Hit
(12–16)% increased Spell Damage per Power Charge
Lose all Power Charges on reaching Maximum Power Charges
Shocks you when you reach Maximum Power Charges
(Shock increases Damage taken by 15%, for 2 seconds)
+2 to Maximum Power Charges
20% chance to gain a Power Charge on Hit
(12–16)% increased Spell Damage per Power Charge
Lose all Power Charges on reaching Maximum Power Charges
Shocks you when you reach Maximum Power Charges
(Shock increases Damage taken by 15%, for 2 seconds)
(10–15)% Chance to Block Spell Damage
(120–160)% increased Energy Shield
10% increased maximum Life
Sacrifice 10% of your Life when you Use or Trigger a Spell Skill
5% increased Spell Damage per 100 Player Maximum Life
5% increased Spell Critical Strike Chance per 100 Player Maximum Life
(120–160)% increased Energy Shield
10% increased maximum Life
Sacrifice 10% of your Life when you Use or Trigger a Spell Skill
5% increased Spell Damage per 100 Player Maximum Life
5% increased Spell Critical Strike Chance per 100 Player Maximum Life
(30–50)% increased Spell Damage
(180–220)% increased Energy Shield
Spectres have (50–100)% increased maximum Life
Gain Arcane Surge when you deal a Critical Strike
Your Raised Spectres also gain Arcane Surge when you do
(40–50)% increased Spell Critical Strike Chance per Raised Spectre
veiled mod seed [1,30000]
veiled mod type [4]
(Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)
(180–220)% increased Energy Shield
Spectres have (50–100)% increased maximum Life
Gain Arcane Surge when you deal a Critical Strike
Your Raised Spectres also gain Arcane Surge when you do
(40–50)% increased Spell Critical Strike Chance per Raised Spectre
veiled mod seed [1,30000]
veiled mod type [4]
(Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)
60% increased Block Recovery
+(20–40) to Armour
+(20–40) to Evasion Rating
(30–40)% increased Rarity of Items found
+(50–75)% to Lightning Resistance
100% increased Duration of Curses on you
+(20–40) to Evasion Rating
(30–40)% increased Rarity of Items found
+(50–75)% to Lightning Resistance
100% increased Duration of Curses on you
60% increased Block Recovery
Adds 4 to 8 Physical Damage to Attacks
Adds 12 to 15 Cold Damage to Attacks
(90–130)% increased Armour and Evasion
+(30–50)% to Fire Resistance
Curse Enemies with Vulnerability on Block
(Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict Bleeding on the target. It lasts 8 seconds)
Adds 12 to 15 Cold Damage to Attacks
(90–130)% increased Armour and Evasion
+(30–50)% to Fire Resistance
Curse Enemies with Vulnerability on Block
(Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict Bleeding on the target. It lasts 8 seconds)
180% increased Block Recovery
(100–150)% increased Armour and Evasion
+15% Chance to Block
You take 100% of Elemental Damage from Blocked Hits
40% of Elemental Damage from Hits taken as Physical Damage
+15% Chance to Block
You take 100% of Elemental Damage from Blocked Hits
40% of Elemental Damage from Hits taken as Physical Damage
Trigger Level 20 Shield Shatter when you Block
(120–150)% increased Armour and Evasion
+(80–100) to maximum Life
+(8–12)% Chance to Block
(120–150)% increased Armour and Evasion
+(80–100) to maximum Life
+(8–12)% Chance to Block
120% increased Block Recovery
+30% Chance to Block Spell Damage while on Low Life
(200–250)% increased Armour and Evasion
+(20–30)% to all Elemental Resistances
+100% Chance to Block Attack Damage if you have Blocked Spell Damage Recently
+100% chance to Block Spell Damage if you have Blocked Attack Damage Recently
(Recently refers to the past 4 seconds)
(200–250)% increased Armour and Evasion
+(20–30)% to all Elemental Resistances
+100% Chance to Block Attack Damage if you have Blocked Spell Damage Recently
+100% chance to Block Spell Damage if you have Blocked Attack Damage Recently
(Recently refers to the past 4 seconds)
180% increased Block Recovery
+2 to Level of Socketed Support Gems
Triggers Level 20 Physical Aegis when Equipped
(300–400)% increased Armour and Evasion
100% chance to Avoid Bleeding
(8–15)% increased Attack and Cast Speed while Physical Aegis is depleted
(50–70)% increased Critical Strike Chance while Physical Aegis is depleted
Nearby Enemies are Blinded while Physical Aegis is not depleted
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating)
Triggers Level 20 Physical Aegis when Equipped
(300–400)% increased Armour and Evasion
100% chance to Avoid Bleeding
(8–15)% increased Attack and Cast Speed while Physical Aegis is depleted
(50–70)% increased Critical Strike Chance while Physical Aegis is depleted
Nearby Enemies are Blinded while Physical Aegis is not depleted
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating)
+2 to Level of Socketed Gems
Triggers Level 20 Cold Aegis when Equipped
(200–250)% increased Armour and Evasion
+(60–80) to maximum Life
Cannot be Frozen
Triggers Level 20 Cold Aegis when Equipped
(200–250)% increased Armour and Evasion
+(60–80) to maximum Life
Cannot be Frozen
120% increased Block Recovery
Has 3 Sockets
All Sockets are White
+(5–8)% to Quality of Socketed Support Gems
Socketed Support Gems can also Support Skills from your Main Hand
(100–150)% increased Armour and Evasion
+(3–5)% Chance to Block
All Sockets are White
+(5–8)% to Quality of Socketed Support Gems
Socketed Support Gems can also Support Skills from your Main Hand
(100–150)% increased Armour and Evasion
+(3–5)% Chance to Block
120% increased Block Recovery
-10% to amount of Suppressed Spell Damage Prevented
+(26–32)% chance to Suppress Spell Damage
(200–250)% increased Armour and Evasion
+(9–13)% Chance to Block
You take 20% of Damage from Blocked Hits
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
+(26–32)% chance to Suppress Spell Damage
(200–250)% increased Armour and Evasion
+(9–13)% Chance to Block
You take 20% of Damage from Blocked Hits
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
+4% to all Elemental Resistances
(80–120)% increased Armour and Energy Shield
Regenerate (30–50) Life per second
80% reduced Freeze Duration on you
Regenerate 100 Life per Second while on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
Regenerate (30–50) Life per second
80% reduced Freeze Duration on you
Regenerate 100 Life per Second while on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
(16–22)% Chance to Block Spell Damage
1000% increased Armour and Energy Shield
Damage taken from Blocked Hits cannot bypass Energy Shield
Damage taken from Unblocked hits always bypasses Energy Shield
Glancing Blows
(Chance to Block Attack Damage is doubled
Chance to Block Spell Damage is doubled
You take 65% of Damage from Blocked Hits)
1000% increased Armour and Energy Shield
Damage taken from Blocked Hits cannot bypass Energy Shield
Damage taken from Unblocked hits always bypasses Energy Shield
Glancing Blows
(Chance to Block Attack Damage is doubled
Chance to Block Spell Damage is doubled
You take 65% of Damage from Blocked Hits)
Corrupted Soul
Divine Flesh
Eternal Youth
Everlasting Sacrifice
Immortal Ambition
Vaal Pact
(50% of Non-Chaos Damage taken bypasses Energy Shield
Gain 15% of Maximum Life as Extra Maximum Energy Shield)
(All Damage taken bypasses Energy Shield
50% of Elemental Damage taken as Chaos Damage
+5% to maximum Chaos Resistance)
(Maximum Resistances cannot be raised above 90%)
(50% less Life Regeneration Rate. 50% less Maximum total Life Recovery per second from Leech. Energy Shield Recharge instead applies to Life)
(When you reach full Energy Shield, Sacrifice all Energy Shield to gain +5% to all Maximum Resistances for 4 seconds)
(Energy Shield starts at zero. Cannot Recharge or Regenerate Energy Shield. Lose 5% of Energy Shield per second. Life Leech effects are not removed when Unreserved Life is Filled. Life Leech effects Recover Energy Shield instead while on Full Life)
(Life Leech from Melee Damage is Instant. Cannot Recover Life other than from Leech)
Divine Flesh
Eternal Youth
Everlasting Sacrifice
Immortal Ambition
Vaal Pact
(50% of Non-Chaos Damage taken bypasses Energy Shield
Gain 15% of Maximum Life as Extra Maximum Energy Shield)
(All Damage taken bypasses Energy Shield
50% of Elemental Damage taken as Chaos Damage
+5% to maximum Chaos Resistance)
(Maximum Resistances cannot be raised above 90%)
(50% less Life Regeneration Rate. 50% less Maximum total Life Recovery per second from Leech. Energy Shield Recharge instead applies to Life)
(When you reach full Energy Shield, Sacrifice all Energy Shield to gain +5% to all Maximum Resistances for 4 seconds)
(Energy Shield starts at zero. Cannot Recharge or Regenerate Energy Shield. Lose 5% of Energy Shield per second. Life Leech effects are not removed when Unreserved Life is Filled. Life Leech effects Recover Energy Shield instead while on Full Life)
(Life Leech from Melee Damage is Instant. Cannot Recover Life other than from Leech)
+8% to all Elemental Resistances
+(50–70) to maximum Life
+(20–30)% to Lightning Resistance
+11% to Chaos Resistance
20% increased Area of Effect of Aura Skills
10% chance to grant a Power Charge to nearby Allies on Kill
5% chance to grant a Frenzy Charge to nearby Allies on Hit
+(20–30)% to Lightning Resistance
+11% to Chaos Resistance
20% increased Area of Effect of Aura Skills
10% chance to grant a Power Charge to nearby Allies on Kill
5% chance to grant a Frenzy Charge to nearby Allies on Hit
+8% to all Elemental Resistances
+(50–70) to maximum Life
+(20–30)% to Lightning Resistance
+11% to Chaos Resistance
10% increased effect of Non-Curse Auras from your Skills
5% chance to grant an Endurance Charge to nearby Allies on Hit
10% chance to grant a Frenzy Charge to nearby Allies on Kill
+(20–30)% to Lightning Resistance
+11% to Chaos Resistance
10% increased effect of Non-Curse Auras from your Skills
5% chance to grant an Endurance Charge to nearby Allies on Hit
10% chance to grant a Frenzy Charge to nearby Allies on Kill
+4% to all Elemental Resistances
(20–30)% Chance to Block Spell Damage
(20–30)% increased Spell Damage
+(20–30)% to all Elemental Resistances
+4% to all maximum Resistances
Cannot Block Attack Damage
(Maximum Resistances cannot be raised above 90%)
(20–30)% increased Spell Damage
+(20–30)% to all Elemental Resistances
+4% to all maximum Resistances
Cannot Block Attack Damage
(Maximum Resistances cannot be raised above 90%)
(300–400)% increased Armour and Energy Shield
+10% to all Elemental Resistances
+5% to maximum Cold Resistance
+6% Chance to Block
Recover Energy Shield equal to 2% of Armour when you Block
(10–20)% increased Elemental Damage with Attack Skills
(Maximum Resistances cannot be raised above 90%)
+10% to all Elemental Resistances
+5% to maximum Cold Resistance
+6% Chance to Block
Recover Energy Shield equal to 2% of Armour when you Block
(10–20)% increased Elemental Damage with Attack Skills
(Maximum Resistances cannot be raised above 90%)
+8% to all Elemental Resistances
(240–300)% increased Armour and Energy Shield
Regenerate (100–200) Life per second
+5% to maximum Fire Resistance
+(20–25)% to Fire Resistance
+25% to Fire Resistance while on Low Life
10% increased Movement Speed when on Low Life
100% chance to Avoid being Ignited while on Low Life
(Maximum Resistances cannot be raised above 90%)
(You are on Low Life if you have 50% of your Maximum Life or less)
Regenerate (100–200) Life per second
+5% to maximum Fire Resistance
+(20–25)% to Fire Resistance
+25% to Fire Resistance while on Low Life
10% increased Movement Speed when on Low Life
100% chance to Avoid being Ignited while on Low Life
(Maximum Resistances cannot be raised above 90%)
(You are on Low Life if you have 50% of your Maximum Life or less)
+12% to all Elemental Resistances
+2 to Level of Socketed Aura Gems
Socketed Gems Cost and Reserve Life instead of Mana
Socketed Gems have 30% increased Reservation Efficiency
+(20–30) to Dexterity
+25% to all Elemental Resistances
Socketed Gems Cost and Reserve Life instead of Mana
Socketed Gems have 30% increased Reservation Efficiency
+(20–30) to Dexterity
+25% to all Elemental Resistances
+12% to all Elemental Resistances
0.4% of Chaos Damage Leeched as Life
-10% Chance to Block
100% increased Global Armour while you have no Energy Shield
You have Unholy Might while you have no Energy Shield
Create Profane Ground instead of Consecrated Ground
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)
(Hits against Enemies on Profane Ground have 100% increased Critical Strike Chance, and Curses have 10% increased Effect on them)
-10% Chance to Block
100% increased Global Armour while you have no Energy Shield
You have Unholy Might while you have no Energy Shield
Create Profane Ground instead of Consecrated Ground
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)
(Hits against Enemies on Profane Ground have 100% increased Critical Strike Chance, and Curses have 10% increased Effect on them)
+12% to all Elemental Resistances
Grants Summon Harbinger of Focus Skill
+(60–80) to maximum Life
+(10–15)% to all Elemental Resistances
(30–50) Mana gained when you Block
+5% Chance to Block
Channelling Skills deal (50–70)% increased Damage
+(60–80) to maximum Life
+(10–15)% to all Elemental Resistances
(30–50) Mana gained when you Block
+5% Chance to Block
Channelling Skills deal (50–70)% increased Damage
+12% to all Elemental Resistances
+2 to Level of Socketed Gems
Triggers Level 20 Fire Aegis when Equipped
(200–250)% increased Armour and Energy Shield
+(60–80) to maximum Life
Cannot be Ignited
Triggers Level 20 Fire Aegis when Equipped
(200–250)% increased Armour and Energy Shield
+(60–80) to maximum Life
Cannot be Ignited
+12% to all Elemental Resistances
Trigger Commandment of Inferno on Critical Strike
(50–70)% increased Global Critical Strike Chance
+(60–80) to maximum Life
+(20–30)% to Fire Resistance
(8–12)% increased Attack Speed if you've dealt a Critical Strike Recently
(8–12)% increased Cast Speed if you've dealt a Critical Strike Recently
(Recently refers to the past 4 seconds)
(50–70)% increased Global Critical Strike Chance
+(60–80) to maximum Life
+(20–30)% to Fire Resistance
(8–12)% increased Attack Speed if you've dealt a Critical Strike Recently
(8–12)% increased Cast Speed if you've dealt a Critical Strike Recently
(Recently refers to the past 4 seconds)
+12% to all Elemental Resistances
Grants Summon Greater Harbinger of Focus Skill
+(60–80) to maximum Life
+(10–15)% to all Elemental Resistances
(30–50) Mana gained when you Block
+5% Chance to Block
Channelling Skills deal (50–70)% increased Damage
+(60–80) to maximum Life
+(10–15)% to all Elemental Resistances
(30–50) Mana gained when you Block
+5% Chance to Block
Channelling Skills deal (50–70)% increased Damage
+3% chance to Suppress Spell Damage
(10–15)% increased Attack Speed
(10–20)% increased maximum Life
-50% to all Elemental Resistances
10% increased Area of Effect
Nearby allies Recover 1% of your Maximum Life when you Die
(10–20)% increased maximum Life
-50% to all Elemental Resistances
10% increased Area of Effect
Nearby allies Recover 1% of your Maximum Life when you Die
+5% chance to Suppress Spell Damage
(40–50)% increased Spell Damage
+(60–80) to maximum Energy Shield
+(50–70) to maximum Life
1% increased Area of Effect per Enemy killed recently, up to 50%
You have Zealot's Oath if you haven't been hit recently
(Recently refers to the past 4 seconds)
(Life Regeneration is applied to Energy Shield instead.)
+(60–80) to maximum Energy Shield
+(50–70) to maximum Life
1% increased Area of Effect per Enemy killed recently, up to 50%
You have Zealot's Oath if you haven't been hit recently
(Recently refers to the past 4 seconds)
(Life Regeneration is applied to Energy Shield instead.)
+5% chance to Suppress Spell Damage
(160–220)% increased Evasion and Energy Shield
+(40–60)% to Damage over Time Multiplier if you've dealt a Critical Strike in the past 8 seconds
(2–2.5)% of Life Regenerated per Second if you've dealt a Critical Strike in the past 8 seconds
Lose (10–15)% of Energy Shield when you deal a Critical Strike
Lose (10–15)% of Life when you deal a Critical Strike
+(40–60)% to Damage over Time Multiplier if you've dealt a Critical Strike in the past 8 seconds
(2–2.5)% of Life Regenerated per Second if you've dealt a Critical Strike in the past 8 seconds
Lose (10–15)% of Energy Shield when you deal a Critical Strike
Lose (10–15)% of Life when you deal a Critical Strike
[One to three random synthesis implicit modifiers]
+(1–3) to Level of Socketed Lightning Gems
Triggers Level 20 Lightning Aegis when Equipped
(1–20)% increased Attack Speed
(1–20)% increased Cast Speed
(300–400)% increased Evasion and Energy Shield
+(1–75) to maximum Mana
(1–20)% increased Movement Speed
Triggers Level 20 Lightning Aegis when Equipped
(1–20)% increased Attack Speed
(1–20)% increased Cast Speed
(300–400)% increased Evasion and Energy Shield
+(1–75) to maximum Mana
(1–20)% increased Movement Speed
+5% chance to Suppress Spell Damage
(500–600)% increased Evasion and Energy Shield
+(60–80) to maximum Life
40% increased Duration of Ailments on Enemies
+(3–4)% Chance to Block
Shared Suffering
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(All Damage from Hits will cause Elemental Ailments you are suffering. Elemental Ailments you inflict are removed from you)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
+(60–80) to maximum Life
40% increased Duration of Ailments on Enemies
+(3–4)% Chance to Block
Shared Suffering
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(All Damage from Hits will cause Elemental Ailments you are suffering. Elemental Ailments you inflict are removed from you)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
+5% chance to Suppress Spell Damage
(400–500)% increased Evasion and Energy Shield
(25–40)% increased Mana Regeneration Rate
+50% chance to be Shocked
40% of Cold Damage taken as Lightning Damage
40% of Fire Damage taken as Lightning Damage
(Shock increases Damage taken by 15%, for 2 seconds)
(25–40)% increased Mana Regeneration Rate
+50% chance to be Shocked
40% of Cold Damage taken as Lightning Damage
40% of Fire Damage taken as Lightning Damage
(Shock increases Damage taken by 15%, for 2 seconds)
+5% chance to Suppress Spell Damage
Grants Level 25 Bear Trap Skill
(18–28)% increased Trap Damage
(15–25)% increased Global Physical Damage
+(60–80) to maximum Life
(-18–-14) Physical Damage taken from Attack Hits
25% chance to gain a Power Charge when you Throw a Trap
(18–28)% increased Trap Damage
(15–25)% increased Global Physical Damage
+(60–80) to maximum Life
(-18–-14) Physical Damage taken from Attack Hits
25% chance to gain a Power Charge when you Throw a Trap
Shields Item /98 ⍟
Splintered Tower Shield
Chance to Block: 24%
Armour: 9–12
Movement Speed: -0.03%
Requires 11 Str
Corroded Tower Shield
Chance to Block: 23%
Armour: 36–47
Movement Speed: -0.03%
Requires Level 5, 20 Str
+(10–20) to maximum Life
Rawhide Tower Shield
Chance to Block: 26%
Armour: 53–66
Movement Speed: -0.03%
Requires Level 11, 33 Str
+(10–20) to maximum Life
Cedar Tower Shield
Chance to Block: 25%
Armour: 94–113
Movement Speed: -0.03%
Requires Level 17, 47 Str
+(20–30) to maximum Life
Copper Tower Shield
Chance to Block: 24%
Armour: 151–173
Movement Speed: -0.03%
Requires Level 24, 62 Str
+(30–40) to maximum Life
Reinforced Tower Shield
Chance to Block: 23%
Armour: 237–260
Movement Speed: -0.03%
Requires Level 30, 76 Str
+(10–20) to maximum Life
Painted Tower Shield
Chance to Block: 25%
Armour: 188–216
Movement Speed: -0.03%
Requires Level 35, 87 Str
+(20–30) to maximum Life
Buckskin Tower Shield
Chance to Block: 26%
Armour: 177–209
Movement Speed: -0.03%
Requires Level 39, 96 Str
+(10–20) to maximum Life
Mahogany Tower Shield
Chance to Block: 25%
Armour: 230–265
Movement Speed: -0.03%
Requires Level 43, 105 Str
+(20–30) to maximum Life
Bronze Tower Shield
Chance to Block: 24%
Armour: 290–324
Movement Speed: -0.03%
Requires Level 47, 114 Str
+(30–40) to maximum Life
Girded Tower Shield
Chance to Block: 23%
Armour: 397–437
Movement Speed: -0.03%
Requires Level 51, 123 Str
+(10–20) to maximum Life
Crested Tower Shield
Chance to Block: 25%
Armour: 293–337
Movement Speed: -0.03%
Requires Level 55, 132 Str
+(20–30) to maximum Life
Shagreen Tower Shield
Chance to Block: 26%
Armour: 261–308
Movement Speed: -0.03%
Requires Level 58, 139 Str
+(10–20) to maximum Life
Ebony Tower Shield
Chance to Block: 25%
Armour: 357–411
Movement Speed: -0.03%
Requires Level 61, 159 Str
+(20–30) to maximum Life
Ezomyte Tower Shield
Chance to Block: 24%
Armour: 412–474
Movement Speed: -0.03%
Requires Level 64, 159 Str
+(30–40) to maximum Life
Colossal Tower Shield
Chance to Block: 23%
Armour: 522–601
Movement Speed: -0.03%
Requires Level 67, 159 Str
+(10–20) to maximum Life
Pinnacle Tower Shield
Chance to Block: 25%
Armour: 467–537
Movement Speed: -0.03%
Requires Level 70, 159 Str
+(20–30) to maximum Life
Exothermic Tower Shield
Chance to Block: 25%
Armour: 87–100
Movement Speed: -0.03%
Requires Level 30, 76 Str
Scorch Enemies when you Block their Damage
Magmatic Tower Shield
Chance to Block: 27%
Armour: 144–165
Movement Speed: -0.03%
Requires Level 50, 121 Str
Scorch Enemies when you Block their Damage
Heat-attuned Tower Shield
Chance to Block: 29%
Armour: 220–253
Movement Speed: -0.03%
Requires Level 70, 159 Str
Scorch Enemies when you Block their Damage
Goathide Buckler
Chance to Block: 25%
Evasion Rating: 14–20
Movement Speed: -0.03%
Requires Level 2, 13 Dex
3% increased Movement Speed
Pine Buckler
Chance to Block: 26%
Evasion Rating: 51–66
Movement Speed: -0.03%
Requires Level 8, 26 Dex
3% increased Movement Speed
Painted Buckler
Chance to Block: 24%
Evasion Rating: 123–154
Movement Speed: -0.03%
Requires Level 16, 44 Dex
6% increased Movement Speed
Hammered Buckler
Chance to Block: 27%
Evasion Rating: 116–139
Movement Speed: -0.03%
Requires Level 23, 60 Dex
3% increased Movement Speed
War Buckler
Chance to Block: 26%
Evasion Rating: 169–194
Movement Speed: -0.03%
Requires Level 29, 74 Dex
9% increased Movement Speed
Gilded Buckler
Chance to Block: 25%
Evasion Rating: 225–259
Movement Speed: -0.03%
Requires Level 34, 85 Dex
6% increased Movement Speed
Oak Buckler
Chance to Block: 26%
Evasion Rating: 220–259
Movement Speed: -0.03%
Requires Level 38, 94 Dex
3% increased Movement Speed
Enameled Buckler
Chance to Block: 24%
Evasion Rating: 311–349
Movement Speed: -0.03%
Requires Level 42, 103 Dex
6% increased Movement Speed
Corrugated Buckler
Chance to Block: 27%
Evasion Rating: 227–272
Movement Speed: -0.03%
Requires Level 46, 112 Dex
3% increased Movement Speed
Battle Buckler
Chance to Block: 26%
Evasion Rating: 287–330
Movement Speed: -0.03%
Requires Level 50, 121 Dex
9% increased Movement Speed
Golden Buckler
Chance to Block: 25%
Evasion Rating: 354–407
Movement Speed: -0.03%
Requires Level 54, 130 Dex
6% increased Movement Speed
Ironwood Buckler
Chance to Block: 26%
Evasion Rating: 327–385
Movement Speed: -0.03%
Requires Level 57, 137 Dex
3% increased Movement Speed
Lacquered Buckler
Chance to Block: 24%
Evasion Rating: 477–549
Movement Speed: -0.03%
Requires Level 60, 154 Dex
6% increased Movement Speed
Vaal Buckler
Chance to Block: 27%
Evasion Rating: 330–379
Movement Speed: -0.03%
Requires Level 63, 159 Dex
3% increased Movement Speed
Crusader Buckler
Chance to Block: 26%
Evasion Rating: 385–442
Movement Speed: -0.03%
Requires Level 66, 159 Dex
9% increased Movement Speed
Imperial Buckler
Chance to Block: 25%
Evasion Rating: 440–506
Movement Speed: -0.03%
Requires Level 69, 159 Dex
6% increased Movement Speed
Endothermic Buckler
Chance to Block: 24%
Evasion Rating: 75–86
Movement Speed: -0.03%
Requires Level 30, 76 Dex
Inflict Brittle on Enemies when you Block their Damage
Polar Buckler
Chance to Block: 26%
Evasion Rating: 123–142
Movement Speed: -0.03%
Requires Level 50, 121 Dex
Inflict Brittle on Enemies when you Block their Damage
Cold-attuned Buckler
Chance to Block: 28%
Evasion Rating: 206–237
Movement Speed: -0.03%
Requires Level 70, 159 Dex
Inflict Brittle on Enemies when you Block their Damage
Twig Spirit Shield
Chance to Block: 22%
Energy Shield: 6–8
Movement Speed: -0.03%
Requires Level 3, 15 Int
(10–15)% increased Spell Damage
Yew Spirit Shield
Chance to Block: 24%
Energy Shield: 11–14
Movement Speed: -0.03%
Requires Level 9, 29 Int
(5–10)% increased Spell Damage
Bone Spirit Shield
Chance to Block: 22%
Energy Shield: 15–19
Movement Speed: -0.03%
Requires Level 15, 42 Int
Minions deal (5–10)% increased Damage
Tarnished Spirit Shield
Chance to Block: 24%
Energy Shield: 21–25
Movement Speed: -0.03%
Requires Level 23, 60 Int
(5–10)% increased Spell Damage
Jingling Spirit Shield
Chance to Block: 23%
Energy Shield: 25–29
Movement Speed: -0.03%
Requires Level 28, 71 Int
(10–15)% increased Spell Damage
Brass Spirit Shield
Chance to Block: 25%
Energy Shield: 35–40
Movement Speed: -0.03%
Requires Level 33, 83 Int
Walnut Spirit Shield
Chance to Block: 24%
Energy Shield: 32–38
Movement Speed: -0.03%
Requires Level 37, 92 Int
(5–10)% increased Spell Damage
Ivory Spirit Shield
Chance to Block: 22%
Energy Shield: 35–40
Movement Speed: -0.03%
Requires Level 41, 101 Int
Minions deal (5–10)% increased Damage
Ancient Spirit Shield
Chance to Block: 24%
Energy Shield: 38–45
Movement Speed: -0.03%
Requires Level 45, 110 Int
(5–10)% increased Spell Damage
Chiming Spirit Shield
Chance to Block: 23%
Energy Shield: 42–48
Movement Speed: -0.03%
Requires Level 49, 119 Int
(10–15)% increased Spell Damage
Thorium Spirit Shield
Chance to Block: 25%
Energy Shield: 54–62
Movement Speed: -0.03%
Requires Level 53, 128 Int
Lacewood Spirit Shield
Chance to Block: 24%
Energy Shield: 47–55
Movement Speed: -0.03%
Requires Level 56, 134 Int
(5–10)% increased Spell Damage
Fossilised Spirit Shield
Chance to Block: 22%
Energy Shield: 49–55
Movement Speed: -0.03%
Requires Level 59, 141 Int
Minions deal (5–10)% increased Damage
Vaal Spirit Shield
Chance to Block: 24%
Energy Shield: 56–64
Movement Speed: -0.03%
Requires Level 62, 159 Int
(5–10)% increased Spell Damage
Harmonic Spirit Shield
Chance to Block: 23%
Energy Shield: 58–66
Movement Speed: -0.03%
Requires Level 65, 159 Int
(10–15)% increased Spell Damage
Titanium Spirit Shield
Chance to Block: 25%
Energy Shield: 67–77
Movement Speed: -0.03%
Requires Level 68, 159 Int
Exhausting Spirit Shield
Chance to Block: 22%
Energy Shield: 16–19
Movement Speed: -0.03%
Requires Level 30, 76 Int
Sap Enemies when you Block their Damage
Subsuming Spirit Shield
Chance to Block: 24%
Energy Shield: 25–29
Movement Speed: -0.03%
Requires Level 50, 121 Int
Sap Enemies when you Block their Damage
Transfer-attuned Spirit Shield
Chance to Block: 26%
Energy Shield: 39–45
Movement Speed: -0.03%
Requires Level 70, 159 Int
Sap Enemies when you Block their Damage
Rotted Round Shield
Chance to Block: 24%
Armour: 13–18
Evasion Rating: 13–18
Movement Speed: -0.03%
Requires Level 5, 11 Str, 11 Dex
60% increased Block Recovery
Fir Round Shield
Chance to Block: 24%
Armour: 29–37
Evasion Rating: 29–37
Movement Speed: -0.03%
Requires Level 12, 19 Str, 19 Dex
180% increased Block Recovery
Studded Round Shield
Chance to Block: 27%
Armour: 46–58
Evasion Rating: 46–58
Movement Speed: -0.03%
Requires Level 20, 29 Str, 29 Dex
60% increased Block Recovery
Scarlet Round Shield
Chance to Block: 26%
Armour: 87–100
Evasion Rating: 87–100
Movement Speed: -0.03%
Requires Level 27, 37 Str, 37 Dex
Splendid Round Shield
Chance to Block: 25%
Armour: 75–86
Evasion Rating: 75–86
Movement Speed: -0.03%
Requires Level 33, 44 Str, 44 Dex
120% increased Block Recovery
Maple Round Shield
Chance to Block: 24%
Armour: 88–99
Evasion Rating: 88–99
Movement Speed: -0.03%
Requires Level 39, 52 Str, 52 Dex
180% increased Block Recovery
Spiked Round Shield
Chance to Block: 27%
Armour: 102–120
Evasion Rating: 102–120
Movement Speed: -0.03%
Requires Level 45, 59 Str, 59 Dex
60% increased Block Recovery
Crimson Round Shield
Chance to Block: 26%
Armour: 155–178
Evasion Rating: 155–178
Movement Speed: -0.03%
Requires Level 49, 64 Str, 64 Dex
Baroque Round Shield
Chance to Block: 25%
Armour: 122–140
Evasion Rating: 122–140
Movement Speed: -0.03%
Requires Level 54, 70 Str, 70 Dex
120% increased Block Recovery
Teak Round Shield
Chance to Block: 24%
Armour: 131–146
Evasion Rating: 131–146
Movement Speed: -0.03%
Requires Level 58, 74 Str, 74 Dex
180% increased Block Recovery
Spiny Round Shield
Chance to Block: 27%
Armour: 154–177
Evasion Rating: 154–177
Movement Speed: -0.03%
Requires Level 62, 85 Str, 85 Dex
60% increased Block Recovery
Cardinal Round Shield
Chance to Block: 26%
Armour: 209–240
Evasion Rating: 209–240
Movement Speed: -0.03%
Requires Level 66, 85 Str, 85 Dex
Elegant Round Shield
Chance to Block: 25%
Armour: 148–170
Evasion Rating: 148–170
Movement Speed: -0.03%
Requires Level 70, 85 Str, 85 Dex
120% increased Block Recovery
Plank Kite Shield
Chance to Block: 22%
Armour: 18–25
Energy Shield: 5–7
Movement Speed: -0.03%
Requires Level 7, 13 Str, 13 Int
+4% to all Elemental Resistances
Linden Kite Shield
Chance to Block: 24%
Armour: 43–56
Energy Shield: 11–14
Movement Speed: -0.03%
Requires Level 13, 20 Str, 20 Int
+4% to all Elemental Resistances
Reinforced Kite Shield
Chance to Block: 26%
Armour: 65–81
Energy Shield: 15–18
Movement Speed: -0.03%
Requires Level 20, 29 Str, 29 Int
Layered Kite Shield
Chance to Block: 24%
Armour: 62–73
Energy Shield: 13–16
Movement Speed: -0.03%
Requires Level 27, 37 Str, 37 Int
+8% to all Elemental Resistances
Ceremonial Kite Shield
Chance to Block: 22%
Armour: 77–89
Energy Shield: 16–19
Movement Speed: -0.03%
Requires Level 34, 46 Str, 46 Int
+12% to all Elemental Resistances
Etched Kite Shield
Chance to Block: 24%
Armour: 127–142
Energy Shield: 27–30
Movement Speed: -0.03%
Requires Level 40, 53 Str, 53 Int
+4% to all Elemental Resistances
Steel Kite Shield
Chance to Block: 26%
Armour: 146–167
Energy Shield: 30–35
Movement Speed: -0.03%
Requires Level 46, 60 Str, 60 Int
Laminated Kite Shield
Chance to Block: 24%
Armour: 113–133
Energy Shield: 23–27
Movement Speed: -0.03%
Requires Level 50, 65 Str, 65 Int
+8% to all Elemental Resistances
Angelic Kite Shield
Chance to Block: 22%
Armour: 124–142
Energy Shield: 25–29
Movement Speed: -0.03%
Requires Level 55, 71 Str, 71 Int
+12% to all Elemental Resistances
Branded Kite Shield
Chance to Block: 24%
Armour: 186–208
Energy Shield: 38–43
Movement Speed: -0.03%
Requires Level 59, 76 Str, 76 Int
+4% to all Elemental Resistances
Champion Kite Shield
Chance to Block: 26%
Armour: 215–247
Energy Shield: 44–50
Movement Speed: -0.03%
Requires Level 62, 85 Str, 85 Int
Mosaic Kite Shield
Chance to Block: 24%
Armour: 147–169
Energy Shield: 30–34
Movement Speed: -0.03%
Requires Level 65, 85 Str, 85 Int
+8% to all Elemental Resistances
Archon Kite Shield
Chance to Block: 22%
Armour: 156–179
Energy Shield: 32–37
Movement Speed: -0.03%
Requires Level 68, 85 Str, 85 Int
+12% to all Elemental Resistances
Spiked Bundle
Chance to Block: 24%
Evasion Rating: 13–18
Energy Shield: 4–6
Movement Speed: -0.03%
Requires Level 5, 11 Dex, 11 Int
+3% chance to Suppress Spell Damage
Driftwood Spiked Shield
Chance to Block: 24%
Evasion Rating: 46–60
Energy Shield: 11–15
Movement Speed: -0.03%
Requires Level 12, 19 Dex, 19 Int
+3% chance to Suppress Spell Damage
Alloyed Spiked Shield
Chance to Block: 25%
Evasion Rating: 56–70
Energy Shield: 13–16
Movement Speed: -0.03%
Requires Level 20, 29 Dex, 29 Int
+3% chance to Suppress Spell Damage
Burnished Spiked Shield
Chance to Block: 26%
Evasion Rating: 62–73
Energy Shield: 13–16
Movement Speed: -0.03%
Requires Level 27, 37 Dex, 37 Int
+5% chance to Suppress Spell Damage
Ornate Spiked Shield
Chance to Block: 24%
Evasion Rating: 120–135
Energy Shield: 26–29
Movement Speed: -0.03%
Requires Level 33, 44 Dex, 44 Int
+5% chance to Suppress Spell Damage
Redwood Spiked Shield
Chance to Block: 24%
Evasion Rating: 142–163
Energy Shield: 30–34
Movement Speed: -0.03%
Requires Level 39, 52 Dex, 52 Int
+3% chance to Suppress Spell Damage
Compound Spiked Shield
Chance to Block: 25%
Evasion Rating: 122–144
Energy Shield: 25–30
Movement Speed: -0.03%
Requires Level 45, 59 Dex, 59 Int
+3% chance to Suppress Spell Damage
Polished Spiked Shield
Chance to Block: 26%
Evasion Rating: 111–131
Energy Shield: 23–27
Movement Speed: -0.03%
Requires Level 49, 64 Dex, 64 Int
+5% chance to Suppress Spell Damage
Sovereign Spiked Shield
Chance to Block: 24%
Evasion Rating: 195–218
Energy Shield: 40–45
Movement Speed: -0.03%
Requires Level 54, 70 Dex, 70 Int
+5% chance to Suppress Spell Damage
Alder Spiked Shield
Chance to Block: 24%
Evasion Rating: 209–240
Energy Shield: 43–49
Movement Speed: -0.03%
Requires Level 58, 74 Dex, 74 Int
+3% chance to Suppress Spell Damage
Ezomyte Spiked Shield
Chance to Block: 25%
Evasion Rating: 181–209
Energy Shield: 37–43
Movement Speed: -0.03%
Requires Level 62, 85 Dex, 85 Int
+3% chance to Suppress Spell Damage
Mirrored Spiked Shield
Chance to Block: 26%
Evasion Rating: 151–174
Energy Shield: 31–35
Movement Speed: -0.03%
Requires Level 66, 85 Dex, 85 Int
+5% chance to Suppress Spell Damage
Supreme Spiked Shield
Chance to Block: 24%
Evasion Rating: 242–278
Energy Shield: 49–57
Movement Speed: -0.03%
Requires Level 70, 85 Dex, 85 Int
+5% chance to Suppress Spell Damage
Golden Flame
Chance to Block: 20%
Movement Speed: -0.03%
Requires Level 15
+(11–19)% to Chaos Resistance
Shields Synthesis Implicit Corrupted /1 ⍟
Item Classes | Mods |
---|---|
Shields |
Shields Synthesis Implicit
5480resource life+# to maximum Life
8240resource life#% increased maximum Life
# Life gained when you Block
# Mana gained when you Block
# Life gained when you Block
# Mana gained when you Block
113600resource lifeRegenerate # Life per second
#% increased Mana Regeneration Rate
Regenerate #% of Mana per second
#% to Fire Resistance
+#% to Fire Resistance
#% to Cold Resistance
+#% to Cold Resistance
#% to Lightning Resistance
+#% to Lightning Resistance
#% increased Stun and Block Recovery
+# to Accuracy Rating
+# to Minimum Endurance Charges
+# to Minimum Frenzy Charges
+# to Minimum Power Charges
+#% to Quality of Socketed Gems
+#% to Quality of Socketed Fire Gems
+#% to Quality of Socketed Cold Gems
+#% to Quality of Socketed Lightning Gems
+#% to Quality of Socketed Chaos Gems
+#% to Quality of Socketed Melee Gems
+#% to Quality of Socketed Strength Gems
+#% to Quality of Socketed Dexterity Gems
+#% to Quality of Socketed Intelligence Gems
Immune to Curses if Corrupted
#% increased Mana Regeneration Rate
Regenerate #% of Mana per second
#% to Fire Resistance
+#% to Fire Resistance
#% to Cold Resistance
+#% to Cold Resistance
#% to Lightning Resistance
+#% to Lightning Resistance
#% increased Stun and Block Recovery
+# to Accuracy Rating
+# to Minimum Endurance Charges
+# to Minimum Frenzy Charges
+# to Minimum Power Charges
+#% to Quality of Socketed Gems
+#% to Quality of Socketed Fire Gems
+#% to Quality of Socketed Cold Gems
+#% to Quality of Socketed Lightning Gems
+#% to Quality of Socketed Chaos Gems
+#% to Quality of Socketed Melee Gems
+#% to Quality of Socketed Strength Gems
+#% to Quality of Socketed Dexterity Gems
+#% to Quality of Socketed Intelligence Gems
Immune to Curses if Corrupted
185650resource mana+# to maximum Mana
#% increased maximum Mana
# to Total Mana Cost of Skills
#% reduced Mana Cost of Skills
#% chance to Avoid being Stunned
Unwavering Stance
Bleeding cannot be inflicted on you
#% reduced Elemental Ailment Duration on you
#% increased Elemental Damage
#% increased Attack Damage
#% increased Spell Damage
+# to Strength
#% increased Strength
+# to Dexterity
#% increased Dexterity
+# to Intelligence
#% increased Intelligence
+# to all Attributes
#% increased Armour
#% increased Evasion Rating
#% chance to Avoid Elemental Ailments
#% increased Energy Shield
#% chance to Avoid Fire Damage from Hits
#% chance to Avoid Cold Damage from Hits
#% chance to Avoid Lightning Damage from Hits
#% increased Flammability Curse Effect
#% increased Frostbite Curse Effect
#% increased Conductivity Curse Effect
#% increased Vulnerability Curse Effect
#% increased Elemental Weakness Curse Effect
Minions have #% increased maximum Life
# to Maximum Endurance Charges
#% increased Attack and Cast Speed
+#% to Quality of Socketed Support Gems
# to Level of Socketed Support Gems
# to Level of Socketed Fire Gems
# to Level of Socketed Cold Gems
# to Level of Socketed Lightning Gems
# to Level of Socketed Chaos Gems
# to Level of Socketed Melee Gems
# to Level of Socketed Strength Gems
# to Level of Socketed Dexterity Gems
# to Level of Socketed Intelligence Gems
Reflects # Physical Damage to Melee Attackers
#% increased maximum Mana
# to Total Mana Cost of Skills
#% reduced Mana Cost of Skills
#% chance to Avoid being Stunned
Unwavering Stance
Bleeding cannot be inflicted on you
#% reduced Elemental Ailment Duration on you
#% increased Elemental Damage
#% increased Attack Damage
#% increased Spell Damage
+# to Strength
#% increased Strength
+# to Dexterity
#% increased Dexterity
+# to Intelligence
#% increased Intelligence
+# to all Attributes
#% increased Armour
#% increased Evasion Rating
#% chance to Avoid Elemental Ailments
#% increased Energy Shield
#% chance to Avoid Fire Damage from Hits
#% chance to Avoid Cold Damage from Hits
#% chance to Avoid Lightning Damage from Hits
#% increased Flammability Curse Effect
#% increased Frostbite Curse Effect
#% increased Conductivity Curse Effect
#% increased Vulnerability Curse Effect
#% increased Elemental Weakness Curse Effect
Minions have #% increased maximum Life
# to Maximum Endurance Charges
#% increased Attack and Cast Speed
+#% to Quality of Socketed Support Gems
# to Level of Socketed Support Gems
# to Level of Socketed Fire Gems
# to Level of Socketed Cold Gems
# to Level of Socketed Lightning Gems
# to Level of Socketed Chaos Gems
# to Level of Socketed Melee Gems
# to Level of Socketed Strength Gems
# to Level of Socketed Dexterity Gems
# to Level of Socketed Intelligence Gems
Reflects # Physical Damage to Melee Attackers
26480chaos resistance+#% to Chaos Resistance
#% increased Spell Critical Strike Chance
#% increased Global Physical Damage
#% increased Spell Critical Strike Chance
#% increased Global Physical Damage
50600elemental cold ailment#% increased Effect of Cold Ailments
#% chance to Avoid being Poisoned
#% chance to Avoid Bleeding
Gain #% of Fire Damage as Extra Chaos Damage
Gain #% of Cold Damage as Extra Chaos Damage
Gain #% of Lightning Damage as Extra Chaos Damage
Gain #% of Physical Damage as Extra Chaos Damage
+# to Armour
+# to Evasion Rating
+# to maximum Energy Shield
Recover #% of Life when you Block
Recover #% of your maximum Mana when you Block
#% chance to deal Double Damage
#% increased Attack Speed
#% increased Cast Speed
#% chance to gain Onslaught for # seconds on Kill
# Physical Damage taken from Attack Hits
#% chance to Avoid being Poisoned
#% chance to Avoid Bleeding
Gain #% of Fire Damage as Extra Chaos Damage
Gain #% of Cold Damage as Extra Chaos Damage
Gain #% of Lightning Damage as Extra Chaos Damage
Gain #% of Physical Damage as Extra Chaos Damage
+# to Armour
+# to Evasion Rating
+# to maximum Energy Shield
Recover #% of Life when you Block
Recover #% of your maximum Mana when you Block
#% chance to deal Double Damage
#% increased Attack Speed
#% increased Cast Speed
#% chance to gain Onslaught for # seconds on Kill
# Physical Damage taken from Attack Hits
38600damage elemental fire#% increased Fire Damage
#% increased Cold Damage
#% increased Lightning Damage
# to Maximum Frenzy Charges
# to Maximum Power Charges
#% increased Cold Damage
#% increased Lightning Damage
# to Maximum Frenzy Charges
# to Maximum Power Charges
12560attack#% increased Global Accuracy Rating
+#% chance to Suppress Spell Damage
+#% chance to Suppress Spell Damage
14600+#% Chance to Block Attack Damage
Socketed Gems have #% increased Reservation Efficiency
#% increased Damage per Power Charge
Socketed Gems have #% increased Reservation Efficiency
#% increased Damage per Power Charge
10480#% Chance to Block Spell Damage
Curse Skills have #% increased Skill Effect Duration
Curse Skills have #% increased Skill Effect Duration
065Total
Shield Crafting Bench /202 ⍟
Mod | Require | Unlock |
---|---|---|
Two Sockets | 1x Jeweller's Orb | The Grand Arena |
Three Sockets | 3x Jeweller's Orb | The Grand Arena |
Four Sockets | 10x Jeweller's Orb | The Grand Arena |
Five Sockets | 70x Jeweller's Orb | Arachnid Tomb Map |
Six Sockets | 350x Jeweller's Orb | Pier Map |
Two Linked Sockets | 1x Orb of Fusing | Kaom's Stronghold |
Three Linked Sockets | 3x Orb of Fusing | Kaom's Stronghold |
Four Linked Sockets | 5x Orb of Fusing | Kaom's Stronghold |
Five Linked Sockets | 150x Orb of Fusing | Infested Valley Map |
Six Linked Sockets | 1500x Orb of Fusing | Lighthouse Map |
At Least One Red Socket | 4x Chromatic Orb | The Mines Level 1 |
At Least Two Red Sockets | 25x Chromatic Orb | The Mines Level 1 |
At Least Three Red Sockets | 120x Chromatic Orb | The Mines Level 1 |
At Least One Green Socket | 4x Chromatic Orb | The Mines Level 1 |
At Least Two Green Sockets | 25x Chromatic Orb | The Mines Level 1 |
At Least Three Green Sockets | 120x Chromatic Orb | The Mines Level 1 |
At Least One Blue Socket | 4x Chromatic Orb | The Mines Level 1 |
At Least Two Blue Sockets | 25x Chromatic Orb | The Mines Level 1 |
At Least Three Blue Sockets | 120x Chromatic Orb | The Mines Level 1 |
At Least One Red and One Green Socket | 15x Chromatic Orb | The Mines Level 1 |
At Least One Red and One Blue Socket | 15x Chromatic Orb | The Mines Level 1 |
At Least One Green and One Blue Socket | 15x Chromatic Orb | The Mines Level 1 |
At Least Two Red and One Green Socket | 100x Chromatic Orb | The Mines Level 1 |
At Least Two Red and One Blue Socket | 100x Chromatic Orb | The Mines Level 1 |
At Least Two Green and One Red Socket | 100x Chromatic Orb | The Mines Level 1 |
At Least Two Green and One Blue Socket | 100x Chromatic Orb | The Mines Level 1 |
At Least Two Blue and One Green Socket | 100x Chromatic Orb | The Mines Level 1 |
At Least Two Blue and One Red Socket | 100x Chromatic Orb | The Mines Level 1 |
+(15–25) to maximum Life | 1x Orb of Alteration | Default |
+(16–20)% to Fire Resistance | 1x Orb of Transmutation | Default |
+(16–20)% to Cold Resistance | 1x Orb of Transmutation | Default |
+(16–20)% to Lightning Resistance | 1x Orb of Transmutation | Default |
+(15–20) to Strength | 1x Orb of Augmentation | Default |
+(15–20) to Dexterity | 1x Orb of Augmentation | Default |
+(15–20) to Intelligence | 1x Orb of Augmentation | Default |
Remove Crafted Mods | 1x Orb of Scouring | Default |
+(21–28)% to Fire Resistance | 1x Orb of Alchemy | The Belly of the Beast Level 2 |
+(29–35)% to Fire Resistance | 3x Chaos Orb | Doedre's Cesspool |
+(21–28)% to Cold Resistance | 1x Orb of Alchemy | The Belly of the Beast Level 2 |
+(29–35)% to Cold Resistance | 3x Chaos Orb | Doedre's Cesspool |
+(21–28)% to Lightning Resistance | 1x Orb of Alchemy | The Belly of the Beast Level 2 |
+(29–35)% to Lightning Resistance | 3x Chaos Orb | Doedre's Cesspool |
+(10–12)% to Fire and Cold Resistances | 6x Orb of Transmutation | Labyrinth Trial in The Lower Prison |
+(13–16)% to Fire and Cold Resistances | 1x Orb of Alchemy | Cruel Aspirant's Trial |
+(17–20)% to Fire and Cold Resistances | 3x Chaos Orb | Merciless Aspirant's Trial |
+(10–12)% to Cold and Lightning Resistances | 6x Orb of Transmutation | Labyrinth Trial in The Lower Prison |
+(13–16)% to Cold and Lightning Resistances | 1x Orb of Alchemy | Cruel Aspirant's Trial |
+(17–20)% to Cold and Lightning Resistances | 3x Chaos Orb | Merciless Aspirant's Trial |
+(10–12)% to Fire and Lightning Resistances | 6x Orb of Transmutation | Labyrinth Trial in The Lower Prison |
+(13–16)% to Fire and Lightning Resistances | 1x Orb of Alchemy | Cruel Aspirant's Trial |
+(17–20)% to Fire and Lightning Resistances | 3x Chaos Orb | Merciless Aspirant's Trial |
+(21–25) to Strength | 2x Orb of Alchemy | The Western Forest |
+(26–30) to Strength | 2x Chaos Orb | Graveyard Map |
+(21–25) to Dexterity | 2x Orb of Alchemy | The Western Forest |
+(26–30) to Dexterity | 2x Chaos Orb | Graveyard Map |
+(21–25) to Intelligence | 2x Orb of Alchemy | The Western Forest |
+(26–30) to Intelligence | 2x Chaos Orb | Graveyard Map |
+(6–9) to all Attributes | 3x Orb of Chance | Labyrinth Trial in The Imperial Gardens |
+(10–13) to all Attributes | 6x Orb of Chance | Labyrinth Trial in The Tunnel |
+(26–40) to maximum Life | 6x Orb of Transmutation | The Beacon |
+(41–55) to maximum Life | 2x Orb of Alchemy | The Feeding Trough |
+(56–70) to maximum Life | 4x Orb of Alchemy | Fungal Hollow Map |
+(25–34) to maximum Mana | 3x Orb of Augmentation | Default |
+(35–44) to maximum Mana | 6x Orb of Augmentation | The Beacon |
+(45–54) to maximum Mana | 2x Chaos Orb | The Feeding Trough |
(20–30)% increased Mana Regeneration Rate | 6x Orb of Alteration | Labyrinth Trial in The Chamber of Sins Level 2 |
(31–40)% increased Mana Regeneration Rate | 2x Orb of Alchemy | Estuary Map |
(7–12)% increased Attack Speed | 2x Chaos Orb | The Dried Lake |
+(91–120) to Accuracy Rating | 4x Orb of Transmutation | The Reliquary |
+(121–150) to Accuracy Rating | 2x Orb of Alchemy | The Desecrated Chambers |
+(151–220) to Accuracy Rating | 2x Chaos Orb | Courtyard Map |
(9–12)% increased Global Physical Damage | 3x Orb of Chance | The Sewers |
(13–16)% increased Global Physical Damage | 3x Orb of Alchemy | The Ossuary |
(26–35)% increased Armour | 4x Orb of Transmutation | The Crematorium |
(41–50)% increased Armour | 1x Orb of Alchemy | The Karui Fortress |
(56–74)% increased Armour | 2x Chaos Orb | Ancient City Map |
+(50–75) to Armour | 4x Orb of Transmutation | The Crematorium |
+(100–150) to Armour | 1x Orb of Alchemy | The Karui Fortress |
+(250–320) to Armour | 2x Chaos Orb | Ancient City Map |
(26–35)% increased Evasion Rating | 4x Orb of Transmutation | The Crematorium |
(41–50)% increased Evasion Rating | 1x Orb of Alchemy | The Karui Fortress |
(56–74)% increased Evasion Rating | 2x Chaos Orb | Ancient City Map |
+(50–75) to Evasion Rating | 4x Orb of Transmutation | The Crematorium |
+(100–150) to Evasion Rating | 1x Orb of Alchemy | The Karui Fortress |
+(250–320) to Evasion Rating | 2x Chaos Orb | Ancient City Map |
(26–35)% increased Energy Shield | 4x Orb of Transmutation | The Crematorium |
(41–50)% increased Energy Shield | 1x Orb of Alchemy | The Karui Fortress |
(56–74)% increased Energy Shield | 2x Chaos Orb | Ancient City Map |
+(17–22) to maximum Energy Shield | 4x Orb of Transmutation | The Crematorium |
+(35–45) to maximum Energy Shield | 1x Orb of Alchemy | The Karui Fortress |
+(56–69) to maximum Energy Shield | 2x Chaos Orb | Ancient City Map |
(26–35)% increased Armour and Evasion | 4x Orb of Transmutation | The Crematorium |
(41–50)% increased Armour and Evasion | 1x Orb of Alchemy | The Karui Fortress |
(56–74)% increased Armour and Evasion | 2x Chaos Orb | Ancient City Map |
(26–35)% increased Armour and Energy Shield | 4x Orb of Transmutation | The Crematorium |
(41–50)% increased Armour and Energy Shield | 1x Orb of Alchemy | The Karui Fortress |
(56–74)% increased Armour and Energy Shield | 2x Chaos Orb | Ancient City Map |
(26–35)% increased Evasion and Energy Shield | 4x Orb of Transmutation | The Crematorium |
(41–50)% increased Evasion and Energy Shield | 1x Orb of Alchemy | The Karui Fortress |
(56–74)% increased Evasion and Energy Shield | 2x Chaos Orb | Ancient City Map |
(16–20)% chance to Avoid Elemental Ailments | 1x Chaos Orb | The Ascent |
(21–25)% chance to Avoid Elemental Ailments | 2x Chaos Orb | Malformation Map |
(31–40)% increased Chance to Block | 9x Orb of Alteration | Atoll Map |
(41–50)% increased Chance to Block | 3x Chaos Orb | Haunted Mansion Map |
(3–4)% Chance to Block Spell Damage | 4x Orb of Chance | Atoll Map |
(5–6)% Chance to Block Spell Damage | 3x Regal Orb | Haunted Mansion Map |
2% additional Physical Damage Reduction | 2x Orb of Alchemy | Dungeon Map |
3% additional Physical Damage Reduction | 4x Chaos Orb | Underground Sea Map |
+(5–7)% chance to Suppress Spell Damage | 2x Orb of Alchemy | Dungeon Map |
+(8–10)% chance to Suppress Spell Damage | 4x Chaos Orb | Underground Sea Map |
(16–20)% faster start of Energy Shield Recharge | 2x Orb of Alchemy | Dungeon Map |
(21–25)% faster start of Energy Shield Recharge | 4x Chaos Orb | Underground Sea Map |
5% reduced Damage taken from Damage Over Time | 2x Regal Orb | Crimson Township Map |
Minions have (11–15)% increased maximum Life | 4x Orb of Augmentation | The Lunaris Temple Level 2 |
Minions have (16–20)% increased maximum Life | 2x Orb of Alchemy | Promenade Map |
(6–9)% increased Cast Speed | 6x Orb of Alteration | The Dried Lake |
Remove Enchantments | 3x Orb of Scouring | Default |
Moving while Bleeding doesn't cause you to take extra Damage | 2x Chaos Orb | The Ascent |
3% chance to deal Double Damage | 2x Chaos Orb | Betrayal Unveil |
(4–5)% chance to deal Double Damage | 8x Chaos Orb | Betrayal Unveil |
(12–14)% increased Armour and Evasion +(10–11) to maximum Life | 8x Orb of Alteration | Betrayal Unveil |
(15–17)% increased Armour and Evasion +(12–13) to maximum Life | 2x Orb of Alchemy | Betrayal Unveil |
(18–21)% increased Armour and Evasion +(14–16) to maximum Life | 2x Chaos Orb | Betrayal Unveil |
(12–14)% increased Armour and Energy Shield +(10–11) to maximum Life | 8x Orb of Alteration | Betrayal Unveil |
(15–17)% increased Armour and Energy Shield +(12–13) to maximum Life | 2x Orb of Alchemy | Betrayal Unveil |
(18–21)% increased Armour and Energy Shield +(14–16) to maximum Life | 2x Chaos Orb | Betrayal Unveil |
(12–14)% increased Evasion and Energy Shield +(10–11) to maximum Life | 8x Orb of Alteration | Betrayal Unveil |
(15–17)% increased Evasion and Energy Shield +(12–13) to maximum Life | 2x Orb of Alchemy | Betrayal Unveil |
(18–21)% increased Evasion and Energy Shield +(14–16) to maximum Life | 2x Chaos Orb | Betrayal Unveil |
(12–14)% increased Armour +(10–11) to maximum Life | 8x Orb of Alteration | Betrayal Unveil |
(15–17)% increased Armour +(12–13) to maximum Life | 2x Orb of Alchemy | Betrayal Unveil |
(18–21)% increased Armour +(14–16) to maximum Life | 2x Chaos Orb | Betrayal Unveil |
(12–14)% increased Evasion Rating +(10–11) to maximum Life | 8x Orb of Alteration | Betrayal Unveil |
(15–17)% increased Evasion Rating +(12–13) to maximum Life | 2x Orb of Alchemy | Betrayal Unveil |
(18–21)% increased Evasion Rating +(14–16) to maximum Life | 2x Chaos Orb | Betrayal Unveil |
(12–14)% increased Energy Shield +(10–11) to maximum Life | 8x Orb of Alteration | Betrayal Unveil |
(15–17)% increased Energy Shield +(12–13) to maximum Life | 2x Orb of Alchemy | Betrayal Unveil |
(18–21)% increased Energy Shield +(14–16) to maximum Life | 2x Chaos Orb | Betrayal Unveil |
(12–14)% increased Armour, Evasion and Energy Shield +(10–11) to maximum Life | 8x Orb of Alteration | Betrayal Unveil |
(15–17)% increased Armour, Evasion and Energy Shield +(12–13) to maximum Life | 2x Orb of Alchemy | Betrayal Unveil |
(18–21)% increased Armour, Evasion and Energy Shield +(14–16) to maximum Life | 2x Chaos Orb | Betrayal Unveil |
+(10–15) to Strength and Dexterity | 6x Orb of Alteration | Betrayal Unveil |
+(16–20) to Strength and Dexterity | 2x Orb of Alchemy | Betrayal Unveil |
+(21–25) to Strength and Dexterity | 4x Chaos Orb | Betrayal Unveil |
+(10–15) to Dexterity and Intelligence | 6x Orb of Alteration | Betrayal Unveil |
+(16–20) to Dexterity and Intelligence | 2x Orb of Alchemy | Betrayal Unveil |
+(21–25) to Dexterity and Intelligence | 4x Chaos Orb | Betrayal Unveil |
+(10–15) to Strength and Intelligence | 6x Orb of Alteration | Betrayal Unveil |
+(16–20) to Strength and Intelligence | 2x Orb of Alchemy | Betrayal Unveil |
+(21–25) to Strength and Intelligence | 4x Chaos Orb | Betrayal Unveil |
(4–5)% increased Effect of your Curses | 2x Chaos Orb | Betrayal Unveil |
(6–7)% increased Effect of your Curses | 1x Exalted Orb | Betrayal Unveil |
+(1000–1600) to Armour during Soul Gain Prevention | 2x Vaal Orb | Betrayal Unveil |
+(1601–2200) to Armour during Soul Gain Prevention | 3x Vaal Orb | Betrayal Unveil |
+(2201–3000) to Armour during Soul Gain Prevention | 4x Vaal Orb | Betrayal Unveil |
Adds (6–7) to (9–10) Fire Damage Adds (6–7) to (9–10) Cold Damage | 8x Orb of Transmutation | Betrayal Unveil |
Adds (8–9) to (11–13) Fire Damage Adds (8–9) to (11–13) Cold Damage | 3x Orb of Alchemy | Betrayal Unveil |
Adds (10–12) to (14–16) Fire Damage Adds (10–12) to (14–16) Cold Damage | 3x Chaos Orb | Betrayal Unveil |
Adds (6–7) to (9–10) Fire Damage Adds 1 to (14–16) Lightning Damage | 8x Orb of Transmutation | Betrayal Unveil |
Adds (8–9) to (11–13) Fire Damage Adds 1 to (17–20) Lightning Damage | 3x Orb of Alchemy | Betrayal Unveil |
Adds (10–12) to (14–16) Fire Damage Adds 1 to (21–24) Lightning Damage | 3x Chaos Orb | Betrayal Unveil |
Adds (6–7) to (9–10) Cold Damage Adds 1 to (14–16) Lightning Damage | 8x Orb of Transmutation | Betrayal Unveil |
Adds (8–9) to (11–13) Cold Damage Adds 1 to (17–20) Lightning Damage | 3x Orb of Alchemy | Betrayal Unveil |
Adds (10–12) to (14–16) Cold Damage Adds 1 to (21–24) Lightning Damage | 3x Chaos Orb | Betrayal Unveil |
(7–9)% chance to deal Double Damage while Focused grant focus skill [1] | 4x Orb of Alteration | Betrayal Unveil |
(10–12)% chance to deal Double Damage while Focused grant focus skill [1] | 8x Orb of Alchemy | Betrayal Unveil |
(13–15)% chance to deal Double Damage while Focused grant focus skill [1] | 8x Chaos Orb | Betrayal Unveil |
+1 to Level of Socketed Support Gems | 8x Chaos Orb | Betrayal Unveil |
+2 to Level of Socketed Support Gems | 2x Exalted Orb | Betrayal Unveil |
+(6–7)% to Quality of Socketed Gems | 8x Gemcutter's Prism | Betrayal Unveil |
+(7–8)% to Quality of Socketed Gems | 1x Exalted Orb | Betrayal Unveil |
Gain (5–6)% of Fire Damage as Extra Chaos Damage | 6x Vaal Orb | Betrayal Unveil |
Gain (7–8)% of Fire Damage as Extra Chaos Damage | 8x Vaal Orb | Betrayal Unveil |
Gain (5–6)% of Cold Damage as Extra Chaos Damage | 6x Vaal Orb | Betrayal Unveil |
Gain (7–8)% of Cold Damage as Extra Chaos Damage | 8x Vaal Orb | Betrayal Unveil |
Gain (5–6)% of Lightning Damage as Extra Chaos Damage | 6x Vaal Orb | Betrayal Unveil |
Gain (7–8)% of Lightning Damage as Extra Chaos Damage | 8x Vaal Orb | Betrayal Unveil |
Gain (5–6)% of Physical Damage as Extra Chaos Damage | 6x Vaal Orb | Betrayal Unveil |
Gain (7–8)% of Physical Damage as Extra Chaos Damage | 8x Vaal Orb | Betrayal Unveil |
+(9–10)% to Fire and Chaos Resistances | 8x Orb of Transmutation | Betrayal Unveil |
+(11–12)% to Fire and Chaos Resistances | 2x Orb of Alchemy | Betrayal Unveil |
+(13–15)% to Fire and Chaos Resistances | 3x Chaos Orb | Betrayal Unveil |
+(9–10)% to Lightning and Chaos Resistances | 8x Orb of Transmutation | Betrayal Unveil |
+(11–12)% to Lightning and Chaos Resistances | 2x Orb of Alchemy | Betrayal Unveil |
+(13–15)% to Lightning and Chaos Resistances | 3x Chaos Orb | Betrayal Unveil |
+(9–10)% to Cold and Chaos Resistances | 8x Orb of Transmutation | Betrayal Unveil |
+(11–12)% to Cold and Chaos Resistances | 2x Orb of Alchemy | Betrayal Unveil |
+(13–15)% to Cold and Chaos Resistances | 3x Chaos Orb | Betrayal Unveil |
+(10–15) to Strength (21–25)% chance to Avoid being Ignited | 8x Armourer's Scrap | Betrayal Unveil |
+(16–20) to Strength (21–25)% chance to Avoid being Ignited | 3x Orb of Alchemy | Betrayal Unveil |
+(21–25) to Strength (21–25)% chance to Avoid being Ignited | 4x Chaos Orb | Betrayal Unveil |
+(10–15) to Dexterity (21–25)% chance to Avoid being Frozen | 8x Armourer's Scrap | Betrayal Unveil |
+(16–20) to Dexterity (21–25)% chance to Avoid being Frozen | 3x Orb of Alchemy | Betrayal Unveil |
+(21–25) to Dexterity (21–25)% chance to Avoid being Frozen | 4x Chaos Orb | Betrayal Unveil |
+(10–15) to Intelligence (21–25)% chance to Avoid being Shocked | 8x Armourer's Scrap | Betrayal Unveil |
+(16–20) to Intelligence (21–25)% chance to Avoid being Shocked | 3x Orb of Alchemy | Betrayal Unveil |
+(21–25) to Intelligence (21–25)% chance to Avoid being Shocked | 4x Chaos Orb | Betrayal Unveil |
Prefixes Cannot Be Changed | 2x Divine Orb | The Coward's Trial |
Suffixes Cannot Be Changed | 2x Divine Orb | Oba's Cursed Trove |
Can have up to 3 Crafted Modifiers | 2x Divine Orb | The Putrid Cloister |
Cannot roll Attack Modifiers | 1x Divine Orb | Caer Blaidd, Wolfpack's Den |
Cannot roll Caster Modifiers | 1x Divine Orb | Whakawairua Tuahu |
Shield Gem /6
Name | |
---|---|
Shield Crush (1) | |
Shield Crush of the Chieftain (1) | |
Shield Charge (4) |
Name | |
---|---|
Glacial Shield Swipe (16) | |
Spectral Shield Throw (28) | |
Spectral Shield Throw of Shattering (28) |
Shields Crucible Weapon /649 ⍟
Weight | Desc |
---|---|
1000 (T1) | +30 to maximum Life |
1000 (T1) | +35 to maximum Life |
1000 (T1) | +40 to maximum Life |
1000 (T1) | +45 to maximum Life |
500 (T1) | +50 to maximum Life |
500 (T1) | 20% reduced Damage +60 to maximum Life |
500 (T1) | 20% reduced Damage +75 to maximum Life |
500 (T1) | 20% reduced Damage +80 to maximum Life |
500 (T1) | +60 to maximum Life -5% to all Elemental Resistances |
500 (T1) | +75 to maximum Life -5% to all Elemental Resistances |
500 (T1) | +80 to maximum Life -5% to all Elemental Resistances |
500 (T1) | 50% reduced Armour, Evasion and Energy Shield +60 to maximum Life |
500 (T1) | 50% reduced Armour, Evasion and Energy Shield +75 to maximum Life |
500 (T1) | 50% reduced Armour, Evasion and Energy Shield +80 to maximum Life |
500 (T1) | +15 to maximum Life Regenerate 0.4% of Life per second |
500 (T1) | +20 to maximum Life Regenerate 0.4% of Life per second |
500 (T1) | +25 to maximum Life Regenerate 0.4% of Life per second |
500 (T1) | +15 to maximum Life 20% increased Stun Threshold |
500 (T1) | +20 to maximum Life 20% increased Stun Threshold |
500 (T1) | +25 to maximum Life 20% increased Stun Threshold |
500 (T1) | +15 to maximum Life Recover 1% of Life on Kill |
500 (T1) | +20 to maximum Life Recover 1% of Life on Kill |
500 (T1) | +25 to maximum Life Recover 1% of Life on Kill |
1000 (T1) | +20 to Armour |
1000 (T1) | +35 to Armour |
1000 (T1) | +50 to Armour |
1000 (T1) | +65 to Armour |
500 (T1) | +80 to Armour |
500 (T1) | +100 to Armour 10% increased Damage taken from Damage Over Time |
500 (T1) | +125 to Armour 10% increased Damage taken from Damage Over Time |
500 (T1) | +150 to Armour 10% increased Damage taken from Damage Over Time |
500 (T1) | You take 20% increased Extra Damage from Critical Strikes +100 to Armour |
500 (T1) | You take 20% increased Extra Damage from Critical Strikes +125 to Armour |
500 (T1) | You take 20% increased Extra Damage from Critical Strikes +150 to Armour |
500 (T1) | 5% increased Strength +20 to Armour |
500 (T1) | 5% increased Strength +30 to Armour |
500 (T1) | 5% increased Strength +40 to Armour |
500 (T1) | 50% increased Implicit Modifier magnitudes +20 to Armour |
500 (T1) | 50% increased Implicit Modifier magnitudes +30 to Armour |
500 (T1) | 50% increased Implicit Modifier magnitudes +40 to Armour |
500 (T1) | +20 to Armour +2% Chance to Block |
500 (T1) | +30 to Armour +2% Chance to Block |
500 (T1) | +40 to Armour +2% Chance to Block |
1000 (T1) | +20 to Evasion Rating |
1000 (T1) | +35 to Evasion Rating |
1000 (T1) | +50 to Evasion Rating |
1000 (T1) | +65 to Evasion Rating |
500 (T1) | +80 to Evasion Rating |
500 (T1) | +100 to Evasion Rating 20% increased Duration of Ailments on You |
500 (T1) | +125 to Evasion Rating 20% increased Duration of Ailments on You |
500 (T1) | +150 to Evasion Rating 20% increased Duration of Ailments on You |
500 (T1) | +100 to Evasion Rating 25% reduced Stun and Block Recovery |
500 (T1) | +125 to Evasion Rating 25% reduced Stun and Block Recovery |
500 (T1) | +150 to Evasion Rating 25% reduced Stun and Block Recovery |
500 (T1) | 5% increased Dexterity +20 to Evasion Rating |
500 (T1) | 5% increased Dexterity +30 to Evasion Rating |
500 (T1) | 5% increased Dexterity +40 to Evasion Rating |
500 (T1) | 50% increased Implicit Modifier magnitudes +20 to Evasion Rating |
500 (T1) | 50% increased Implicit Modifier magnitudes +30 to Evasion Rating |
500 (T1) | 50% increased Implicit Modifier magnitudes +40 to Evasion Rating |
500 (T1) | +4% chance to Suppress Spell Damage +20 to Evasion Rating |
500 (T1) | +4% chance to Suppress Spell Damage +30 to Evasion Rating |
500 (T1) | +4% chance to Suppress Spell Damage +40 to Evasion Rating |
1000 (T1) | +5 to maximum Energy Shield |
1000 (T1) | +10 to maximum Energy Shield |
1000 (T1) | +15 to maximum Energy Shield |
1000 (T1) | +20 to maximum Energy Shield |
500 (T1) | +25 to maximum Energy Shield |
500 (T1) | +28 to maximum Energy Shield 25% reduced Energy Shield Recharge Rate |
500 (T1) | +34 to maximum Energy Shield 25% reduced Energy Shield Recharge Rate |
500 (T1) | +40 to maximum Energy Shield 25% reduced Energy Shield Recharge Rate |
500 (T1) | +28 to maximum Energy Shield 25% reduced Mana Regeneration Rate |
500 (T1) | +34 to maximum Energy Shield 25% reduced Mana Regeneration Rate |
500 (T1) | +40 to maximum Energy Shield 25% reduced Mana Regeneration Rate |
500 (T1) | 5% increased Intelligence +9 to maximum Energy Shield |
500 (T1) | 5% increased Intelligence +12 to maximum Energy Shield |
500 (T1) | 5% increased Intelligence +15 to maximum Energy Shield |
500 (T1) | 50% increased Implicit Modifier magnitudes +9 to maximum Energy Shield |
500 (T1) | 50% increased Implicit Modifier magnitudes +12 to maximum Energy Shield |
500 (T1) | 50% increased Implicit Modifier magnitudes +15 to maximum Energy Shield |
500 (T1) | +9 to maximum Energy Shield 8% increased maximum Mana |
500 (T1) | +12 to maximum Energy Shield 8% increased maximum Mana |
500 (T1) | +15 to maximum Energy Shield 8% increased maximum Mana |
200 (T1) | 30% increased Fire Damage -10% to Fire Resistance |
200 (T1) | 35% increased Fire Damage -10% to Fire Resistance |
200 (T1) | 40% increased Fire Damage -10% to Fire Resistance |
200 (T1) | 15% increased Fire Damage |
200 (T1) | 20% increased Fire Damage |
200 (T1) | 25% increased Fire Damage |
200 (T1) | 9% increased Fire Damage 3% of Physical Damage from Hits taken as Fire Damage |
200 (T1) | 12% increased Fire Damage 3% of Physical Damage from Hits taken as Fire Damage |
200 (T1) | 15% increased Fire Damage 3% of Physical Damage from Hits taken as Fire Damage |
200 (T1) | 30% increased Cold Damage -10% to Cold Resistance |
200 (T1) | 35% increased Cold Damage -10% to Cold Resistance |
200 (T1) | 40% increased Cold Damage -10% to Cold Resistance |
200 (T1) | 15% increased Cold Damage |
200 (T1) | 20% increased Cold Damage |
200 (T1) | 25% increased Cold Damage |
200 (T1) | 9% increased Cold Damage 3% of Physical Damage from Hits taken as Cold Damage |
200 (T1) | 12% increased Cold Damage 3% of Physical Damage from Hits taken as Cold Damage |
200 (T1) | 15% increased Cold Damage 3% of Physical Damage from Hits taken as Cold Damage |
200 (T1) | 30% increased Lightning Damage -10% to Lightning Resistance |
200 (T1) | 35% increased Lightning Damage -10% to Lightning Resistance |
200 (T1) | 40% increased Lightning Damage -10% to Lightning Resistance |
200 (T1) | 15% increased Lightning Damage |
200 (T1) | 20% increased Lightning Damage |
200 (T1) | 25% increased Lightning Damage |
200 (T1) | 9% increased Lightning Damage 3% of Physical Damage from Hits taken as Lightning Damage |
200 (T1) | 12% increased Lightning Damage 3% of Physical Damage from Hits taken as Lightning Damage |
200 (T1) | 15% increased Lightning Damage 3% of Physical Damage from Hits taken as Lightning Damage |
100 (T1) | 30% increased Chaos Damage -10% to Chaos Resistance |
100 (T1) | 35% increased Chaos Damage -10% to Chaos Resistance |
100 (T1) | 40% increased Chaos Damage -10% to Chaos Resistance |
100 (T1) | 15% increased Chaos Damage |
100 (T1) | 20% increased Chaos Damage |
100 (T1) | 25% increased Chaos Damage |
100 (T1) | 9% increased Chaos Damage 3% of Physical Damage from Hits taken as Chaos Damage |
100 (T1) | 12% increased Chaos Damage 3% of Physical Damage from Hits taken as Chaos Damage |
100 (T1) | 15% increased Chaos Damage 3% of Physical Damage from Hits taken as Chaos Damage |
200 (T1) | 30% increased Global Physical Damage 10% reduced Life Regeneration rate |
200 (T1) | 35% increased Global Physical Damage 10% reduced Life Regeneration rate |
200 (T1) | 40% increased Global Physical Damage 10% reduced Life Regeneration rate |
200 (T1) | 15% increased Global Physical Damage |
200 (T1) | 20% increased Global Physical Damage |
200 (T1) | 25% increased Global Physical Damage |
200 (T1) | 9% increased Global Physical Damage 2% additional Physical Damage Reduction |
200 (T1) | 12% increased Global Physical Damage 2% additional Physical Damage Reduction |
200 (T1) | 15% increased Global Physical Damage 2% additional Physical Damage Reduction |
125 (T2) | 16% Chance to Block Spell Damage No Chance to Block |
125 (T2) | 20% Chance to Block Spell Damage No Chance to Block |
125 (T2) | 24% Chance to Block Spell Damage No Chance to Block |
250 (T2) | 8% Chance to Block Spell Damage -5% Chance to Block |
250 (T2) | 10% Chance to Block Spell Damage -5% Chance to Block |
250 (T2) | 12% Chance to Block Spell Damage -5% Chance to Block |
250 (T2) | 8% Chance to Block Spell Damage You take 10% of Damage from Blocked Hits |
250 (T2) | 10% Chance to Block Spell Damage You take 10% of Damage from Blocked Hits |
250 (T2) | 12% Chance to Block Spell Damage You take 10% of Damage from Blocked Hits |
500 (T2) | 3% Chance to Block Spell Damage |
500 (T2) | 4% Chance to Block Spell Damage |
500 (T2) | 5% Chance to Block Spell Damage |
250 (T2) | 2% Chance to Block Spell Damage 5% more maximum Mana |
250 (T2) | 3% Chance to Block Spell Damage 5% more maximum Mana |
125 (T2) | +8% Chance to Block Cannot Block Spell Damage |
125 (T2) | +10% Chance to Block Cannot Block Spell Damage |
125 (T2) | +12% Chance to Block Cannot Block Spell Damage |
250 (T2) | +8% Chance to Block You take 10% of Damage from Blocked Hits |
250 (T2) | +10% Chance to Block You take 10% of Damage from Blocked Hits |
250 (T2) | +12% Chance to Block You take 10% of Damage from Blocked Hits |
250 (T2) | 40% reduced Armour, Evasion and Energy Shield +6% Chance to Block |
250 (T2) | 40% reduced Armour, Evasion and Energy Shield +7% Chance to Block |
250 (T2) | 40% reduced Armour, Evasion and Energy Shield +8% Chance to Block |
500 (T2) | +3% Chance to Block |
500 (T2) | +4% Chance to Block |
500 (T2) | +5% Chance to Block |
250 (T2) | 30 Life gained when you Block +2% Chance to Block |
250 (T2) | 30 Life gained when you Block +3% Chance to Block |
250 (T2) | 30% increased Block Recovery +2% Chance to Block |
250 (T2) | 30% increased Block Recovery +3% Chance to Block |
250 (T2) | 40% increased Armour, Evasion and Energy Shield 5% reduced maximum Life |
250 (T2) | 50% increased Armour, Evasion and Energy Shield 5% reduced maximum Life |
250 (T2) | 60% increased Armour, Evasion and Energy Shield 5% reduced maximum Life |
250 (T2) | 40% increased Armour, Evasion and Energy Shield -5% Chance to Block |
250 (T2) | 50% increased Armour, Evasion and Energy Shield -5% Chance to Block |
250 (T2) | 60% increased Armour, Evasion and Energy Shield -5% Chance to Block |
500 (T2) | 24% increased Armour, Evasion and Energy Shield |
500 (T2) | 32% increased Armour, Evasion and Energy Shield |
500 (T2) | 40% increased Armour, Evasion and Energy Shield |
250 (T2) | 15% increased Armour, Evasion and Energy Shield 40% reduced Reflected Damage taken |
250 (T2) | 20% increased Armour, Evasion and Energy Shield 40% reduced Reflected Damage taken |
250 (T2) | 25% increased Armour, Evasion and Energy Shield 40% reduced Reflected Damage taken |
250 (T2) | 25% increased Attack Damage with Off Hand 15% increased Armour, Evasion and Energy Shield |
250 (T2) | 25% increased Attack Damage with Off Hand 20% increased Armour, Evasion and Energy Shield |
250 (T2) | 25% increased Attack Damage with Off Hand 25% increased Armour, Evasion and Energy Shield |
300 (T2) | +30% to Fire Resistance -20% to Cold Resistance |
300 (T2) | +36% to Fire Resistance -20% to Cold Resistance |
300 (T2) | +42% to Fire Resistance -20% to Cold Resistance |
300 (T2) | +30% to Fire Resistance -20% to Lightning Resistance |
300 (T2) | +36% to Fire Resistance -20% to Lightning Resistance |
300 (T2) | +42% to Fire Resistance -20% to Lightning Resistance |
300 (T2) | -20% to Fire Resistance +30% to Cold Resistance |
300 (T2) | -20% to Fire Resistance +36% to Cold Resistance |
300 (T2) | -20% to Fire Resistance +42% to Cold Resistance |
300 (T2) | +30% to Cold Resistance -20% to Lightning Resistance |
300 (T2) | +36% to Cold Resistance -20% to Lightning Resistance |
300 (T2) | +42% to Cold Resistance -20% to Lightning Resistance |
300 (T2) | -20% to Cold Resistance +30% to Lightning Resistance |
300 (T2) | -20% to Cold Resistance +36% to Lightning Resistance |
300 (T2) | -20% to Cold Resistance +42% to Lightning Resistance |
300 (T2) | -20% to Fire Resistance +30% to Lightning Resistance |
300 (T2) | -20% to Fire Resistance +36% to Lightning Resistance |
300 (T2) | -20% to Fire Resistance +42% to Lightning Resistance |
200 (T2) | -6% to all Elemental Resistances +19% to Chaos Resistance |
200 (T2) | -6% to all Elemental Resistances +23% to Chaos Resistance |
200 (T2) | -6% to all Elemental Resistances +27% to Chaos Resistance |
200 (T2) | +10% to all Elemental Resistances -13% to Chaos Resistance |
200 (T2) | +12% to all Elemental Resistances -13% to Chaos Resistance |
200 (T2) | +14% to all Elemental Resistances -13% to Chaos Resistance |
200 (T2) | 25% reduced Armour, Evasion and Energy Shield +10% to all Elemental Resistances |
200 (T2) | 25% reduced Armour, Evasion and Energy Shield +12% to all Elemental Resistances |
200 (T2) | 25% reduced Armour, Evasion and Energy Shield +14% to all Elemental Resistances |
200 (T2) | +10% to all Elemental Resistances -4% Chance to Block |
200 (T2) | +12% to all Elemental Resistances -4% Chance to Block |
200 (T2) | +14% to all Elemental Resistances -4% Chance to Block |
200 (T2) | 5% reduced maximum Life +19% to Chaos Resistance |
200 (T2) | 5% reduced maximum Life +23% to Chaos Resistance |
200 (T2) | 5% reduced maximum Life +27% to Chaos Resistance |
100 (T2) | +3% to maximum Fire Resistance -2% to maximum Cold Resistance |
100 (T2) | +4% to maximum Fire Resistance -2% to maximum Cold Resistance |
100 (T2) | +3% to maximum Fire Resistance -2% to maximum Lightning Resistance |
100 (T2) | +4% to maximum Fire Resistance -2% to maximum Lightning Resistance |
100 (T2) | -2% to maximum Fire Resistance +3% to maximum Cold Resistance |
100 (T2) | -2% to maximum Fire Resistance +4% to maximum Cold Resistance |
100 (T2) | +3% to maximum Cold Resistance -2% to maximum Lightning Resistance |
100 (T2) | +4% to maximum Cold Resistance -2% to maximum Lightning Resistance |
100 (T2) | -2% to maximum Cold Resistance +3% to maximum Lightning Resistance |
100 (T2) | -2% to maximum Cold Resistance +4% to maximum Lightning Resistance |
100 (T2) | -2% to maximum Fire Resistance +3% to maximum Lightning Resistance |
100 (T2) | -2% to maximum Fire Resistance +4% to maximum Lightning Resistance |
100 (T2) | -5% to maximum Chaos Resistance +1% to all maximum Elemental Resistances |
100 (T2) | -5% to maximum Chaos Resistance +2% to all maximum Elemental Resistances |
100 (T2) | +3% to maximum Chaos Resistance -1% to all maximum Elemental Resistances |
100 (T2) | +4% to maximum Chaos Resistance -1% to all maximum Elemental Resistances |
100 (T2) | -3% Chance to Block Allocates Testudo |
100 (T2) | -3% Chance to Block Allocates Retaliation |
100 (T2) | -3% Chance to Block Allocates Deflection |
100 (T2) | -3% Chance to Block Allocates Defiance |
100 (T2) | -3% Chance to Block Allocates Command of Steel |
100 (T2) | -3% Chance to Block Allocates Aggressive Bastion |
100 (T2) | -3% Chance to Block Allocates Sanctuary |
100 (T2) | -3% Chance to Block Allocates Safeguard |
100 (T2) | -3% Chance to Block Allocates Arcane Sanctuary |
500 (T2) | +8% to Quality |
500 (T2) | +12% to Quality |
500 (T2) | +16% to Quality |
400 (T3, T4) | 10% reduced Area of Effect 25% increased Area of Effect if you've Killed at least 5 Enemies Recently |
400 (T3, T4) | 10% reduced Area of Effect 30% increased Area of Effect if you've Killed at least 5 Enemies Recently |
400 (T3, T4) | 20% increased Area of Effect 10% reduced Area of Effect if you've Killed Recently |
400 (T3, T4) | 24% increased Area of Effect 10% reduced Area of Effect if you've Killed Recently |
300 (T3, T4) | 30% increased Stun Duration on Enemies 15% increased Stun Duration on you |
300 (T3, T4) | 40% increased Stun Duration on Enemies 20% increased Stun Duration on you |
300 (T3, T4) | 20% increased Freeze Duration on Enemies 15% increased Freeze Duration on you |
300 (T3, T4) | 30% increased Freeze Duration on Enemies 20% increased Freeze Duration on you |
300 (T3, T4) | 20% increased Ignite Duration on Enemies 15% increased Ignite Duration on you |
300 (T3, T4) | 30% increased Ignite Duration on Enemies 20% increased Ignite Duration on you |
300 (T3, T4) | 20% increased Bleeding Duration 15% increased Bleed Duration on you |
300 (T3, T4) | 30% increased Bleeding Duration 20% increased Bleed Duration on you |
300 (T3, T4) | 10% increased Poison Duration 15% increased Poison Duration on you |
300 (T3, T4) | 15% increased Poison Duration 20% increased Poison Duration on you |
300 (T3, T4) | 15% increased Effect of Chill on you 30% increased Effect of Chill |
300 (T3, T4) | 20% increased Effect of Chill on you 40% increased Effect of Chill |
300 (T3, T4) | 30% increased Effect of Shock 15% increased Effect of Shock on you |
300 (T3, T4) | 40% increased Effect of Shock 20% increased Effect of Shock on you |
300 (T3, T4) | 10% increased Impale Effect Attack Hits against you have 15% chance to Impale |
300 (T3, T4) | 15% increased Impale Effect Attack Hits against you have 20% chance to Impale |
1000 (T3, T4) | 20% reduced Attribute Requirements |
1000 (T3, T4) | 30% reduced Attribute Requirements |
500 (T3, T4) | +60 to Dexterity Gain no inherent bonuses from Dexterity |
500 (T3, T4) | +80 to Dexterity Gain no inherent bonuses from Dexterity |
500 (T3, T4) | +60 to Intelligence Gain no inherent bonuses from Intelligence |
500 (T3, T4) | +80 to Intelligence Gain no inherent bonuses from Intelligence |
500 (T3, T4) | +60 to Strength Gain no inherent bonuses from Strength |
500 (T3, T4) | +80 to Strength Gain no inherent bonuses from Strength |
500 (T3, T4) | 4% increased Dexterity 4% increased Intelligence |
500 (T3, T4) | 6% increased Dexterity 6% increased Intelligence |
500 (T3, T4) | 4% increased Strength 4% increased Dexterity |
500 (T3, T4) | 6% increased Strength 6% increased Dexterity |
500 (T3, T4) | 4% increased Strength 4% increased Intelligence |
500 (T3, T4) | 6% increased Strength 6% increased Intelligence |
500 (T3, T4) | 8% increased Movement Speed if Dexterity is below 100 |
500 (T3, T4) | 12% increased Movement Speed if Dexterity is below 100 |
500 (T3, T4) | 14% increased Area of Effect if Intelligence is below 100 |
500 (T3, T4) | 20% increased Area of Effect if Intelligence is below 100 |
500 (T3, T4) | 6% chance to deal Double Damage if Strength is below 100 |
500 (T3, T4) | 10% chance to deal Double Damage if Strength is below 100 |
300 (T3, T4) | 10% increased Explicit Life Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Life Modifier magnitudes |
300 (T3, T4) | 10% increased Explicit Defence Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Defence Modifier magnitudes |
300 (T3, T4) | 10% increased Explicit Resistance Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Resistance Modifier magnitudes |
150 (T3, T4) | 10% increased Explicit Attribute Modifier magnitudes |
150 (T3, T4) | 15% increased Explicit Attribute Modifier magnitudes |
300 (T3, T4) | 50% increased Endurance, Frenzy and Power Charge Duration |
300 (T3, T4) | 65% increased Endurance, Frenzy and Power Charge Duration |
300 (T3, T4) | 80% increased Endurance, Frenzy and Power Charge Duration |
300 (T3, T4) | 5% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
300 (T3, T4) | 10% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
300 (T3, T4) | 15% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
200 (T3, T4) | 75% reduced Endurance, Frenzy and Power Charge Duration Gain a Power, Frenzy or Endurance Charge on Kill |
400 (T3, T4) | 50% reduced Frenzy Charge Duration Gain a Frenzy Charge on Kill |
400 (T3, T4) | 50% reduced Power Charge Duration Gain a Power Charge on Kill |
400 (T3, T4) | 50% reduced Endurance Charge Duration Gain an Endurance Charge on Kill |
300 (T3, T4) | +1 to Minimum Frenzy Charges +1 to Minimum Power Charges -1 to Maximum Endurance Charges |
300 (T3, T4) | +1 to Minimum Endurance Charges -1 to Maximum Frenzy Charges +1 to Minimum Power Charges |
300 (T3, T4) | +1 to Minimum Endurance Charges +1 to Minimum Frenzy Charges -1 to Maximum Power Charges |
150 (T3, T4) | -1 to Maximum Endurance, Frenzy and Power Charges +1 to Minimum Endurance, Frenzy and Power Charges |
500 (T4) | +1 to Maximum Frenzy Charges -1 to Maximum Power Charges -1 to Maximum Endurance Charges |
500 (T4) | -1 to Maximum Frenzy Charges +1 to Maximum Power Charges -1 to Maximum Endurance Charges |
500 (T4) | -1 to Maximum Frenzy Charges -1 to Maximum Power Charges +1 to Maximum Endurance Charges |
150 (T4) | 4% increased Movement Speed per Frenzy Charge -1 to Maximum Frenzy Charges |
150 (T4) | -1 to Maximum Power Charges 4% increased Cooldown Recovery Rate per Power Charge |
150 (T4) | -1 to Maximum Endurance Charges 8% increased Area of Effect per Endurance Charge |
150 (T4) | 15% increased Damage per Endurance, Frenzy or Power Charge -1 to Maximum Endurance, Frenzy and Power Charges |
150 (T3, T4) | Herald of Agony has 25% increased Buff Effect Herald of Agony has 25% increased Reservation |
150 (T3, T4) | Herald of Agony has 35% increased Buff Effect Herald of Agony has 25% increased Reservation |
150 (T3, T4) | Herald of Agony has 45% increased Buff Effect Herald of Agony has 25% increased Reservation |
150 (T3, T4) | Herald of Ash has 25% increased Reservation Herald of Ash has 25% increased Buff Effect |
150 (T3, T4) | Herald of Ash has 25% increased Reservation Herald of Ash has 35% increased Buff Effect |
150 (T3, T4) | Herald of Ash has 25% increased Reservation Herald of Ash has 45% increased Buff Effect |
150 (T3, T4) | Herald of Ice has 25% increased Reservation Herald of Ice has 25% increased Buff Effect |
150 (T3, T4) | Herald of Ice has 25% increased Reservation Herald of Ice has 35% increased Buff Effect |
150 (T3, T4) | Herald of Ice has 25% increased Reservation Herald of Ice has 45% increased Buff Effect |
150 (T3, T4) | Herald of Purity has 25% increased Buff Effect Herald of Purity has 25% increased Reservation |
150 (T3, T4) | Herald of Purity has 35% increased Buff Effect Herald of Purity has 25% increased Reservation |
150 (T3, T4) | Herald of Purity has 45% increased Buff Effect Herald of Purity has 25% increased Reservation |
150 (T3, T4) | Herald of Thunder has 25% increased Reservation Herald of Thunder has 25% increased Buff Effect |
150 (T3, T4) | Herald of Thunder has 25% increased Reservation Herald of Thunder has 35% increased Buff Effect |
150 (T3, T4) | Herald of Thunder has 25% increased Reservation Herald of Thunder has 45% increased Buff Effect |
150 (T3, T4) | Anger has 20% increased Aura Effect Anger has 25% increased Reservation |
150 (T3, T4) | Anger has 25% increased Aura Effect Anger has 25% increased Reservation |
150 (T3, T4) | Anger has 30% increased Aura Effect Anger has 25% increased Reservation |
150 (T3, T4) | Wrath has 20% increased Aura Effect Wrath has 25% increased Reservation |
150 (T3, T4) | Wrath has 25% increased Aura Effect Wrath has 25% increased Reservation |
150 (T3, T4) | Wrath has 30% increased Aura Effect Wrath has 25% increased Reservation |
150 (T3, T4) | Hatred has 20% increased Aura Effect Hatred has 25% increased Reservation |
150 (T3, T4) | Hatred has 25% increased Aura Effect Hatred has 25% increased Reservation |
150 (T3, T4) | Hatred has 30% increased Aura Effect Hatred has 25% increased Reservation |
150 (T3, T4) | Determination has 20% increased Aura Effect Determination has 25% increased Reservation |
150 (T3, T4) | Determination has 25% increased Aura Effect Determination has 25% increased Reservation |
150 (T3, T4) | Determination has 30% increased Aura Effect Determination has 25% increased Reservation |
150 (T3, T4) | Discipline has 20% increased Aura Effect Discipline has 25% increased Reservation |
150 (T3, T4) | Discipline has 25% increased Aura Effect Discipline has 25% increased Reservation |
150 (T3, T4) | Discipline has 30% increased Aura Effect Discipline has 25% increased Reservation |
150 (T3, T4) | Grace has 20% increased Aura Effect Grace has 25% increased Reservation |
150 (T3, T4) | Grace has 25% increased Aura Effect Grace has 25% increased Reservation |
150 (T3, T4) | Grace has 30% increased Aura Effect Grace has 25% increased Reservation |
150 (T3, T4) | Zealotry has 20% increased Aura Effect Zealotry has 25% increased Reservation |
150 (T3, T4) | Zealotry has 25% increased Aura Effect Zealotry has 25% increased Reservation |
150 (T3, T4) | Zealotry has 30% increased Aura Effect Zealotry has 25% increased Reservation |
150 (T3, T4) | Pride has 20% increased Aura Effect Pride has 25% increased Reservation |
150 (T3, T4) | Pride has 25% increased Aura Effect Pride has 25% increased Reservation |
150 (T3, T4) | Pride has 30% increased Aura Effect Pride has 25% increased Reservation |
150 (T3, T4) | Purity of Fire has 20% increased Aura Effect Purity of Fire has 25% increased Reservation |
150 (T3, T4) | Purity of Fire has 25% increased Aura Effect Purity of Fire has 25% increased Reservation |
150 (T3, T4) | Purity of Fire has 30% increased Aura Effect Purity of Fire has 25% increased Reservation |
150 (T3, T4) | Purity of Ice has 20% increased Aura Effect Purity of Ice has 25% increased Reservation |
150 (T3, T4) | Purity of Ice has 25% increased Aura Effect Purity of Ice has 25% increased Reservation |
150 (T3, T4) | Purity of Ice has 30% increased Aura Effect Purity of Ice has 25% increased Reservation |
150 (T3, T4) | Purity of Lightning has 20% increased Aura Effect Purity of Lightning has 25% increased Reservation |
150 (T3, T4) | Purity of Lightning has 25% increased Aura Effect Purity of Lightning has 25% increased Reservation |
150 (T3, T4) | Purity of Lightning has 30% increased Aura Effect Purity of Lightning has 25% increased Reservation |
150 (T3, T4) | Purity of Elements has 20% increased Aura Effect Purity of Elements has 25% increased Reservation |
150 (T3, T4) | Purity of Elements has 25% increased Aura Effect Purity of Elements has 25% increased Reservation |
150 (T3, T4) | Purity of Elements has 30% increased Aura Effect Purity of Elements has 25% increased Reservation |
150 (T3, T4) | Malevolence has 20% increased Aura Effect Malevolence has 25% increased Reservation |
150 (T3, T4) | Malevolence has 25% increased Aura Effect Malevolence has 25% increased Reservation |
150 (T3, T4) | Malevolence has 30% increased Aura Effect Malevolence has 25% increased Reservation |
150 (T3, T4) | Haste has 20% increased Aura Effect Haste has 25% increased Reservation |
150 (T3, T4) | Haste has 25% increased Aura Effect Haste has 25% increased Reservation |
150 (T3, T4) | Haste has 30% increased Aura Effect Haste has 25% increased Reservation |
150 (T3, T4) | Precision has 20% increased Aura Effect Precision has 25% increased Reservation |
150 (T3, T4) | Precision has 25% increased Aura Effect Precision has 25% increased Reservation |
150 (T3, T4) | Precision has 30% increased Aura Effect Precision has 25% increased Reservation |
150 (T3, T4) | Banner Skills have 20% increased Aura Effect 25% increased Reservation of Banner Skills |
150 (T3, T4) | Banner Skills have 25% increased Aura Effect 25% increased Reservation of Banner Skills |
150 (T3, T4) | Banner Skills have 30% increased Aura Effect 25% increased Reservation of Banner Skills |
250 (T3, T4) | -5% to amount of Suppressed Spell Damage Prevented +20% chance to Suppress Spell Damage |
250 (T3, T4) | -5% to amount of Suppressed Spell Damage Prevented +25% chance to Suppress Spell Damage |
250 (T3, T4) | Prevent +2% of Suppressed Spell Damage -10% chance to Suppress Spell Damage |
250 (T3, T4) | Prevent +3% of Suppressed Spell Damage -10% chance to Suppress Spell Damage |
250 (T3, T4) | +20% chance to Suppress Spell Damage -15% chance to Suppress Spell Damage if you've Suppressed Spell Damage Recently |
250 (T3, T4) | +25% chance to Suppress Spell Damage -18% chance to Suppress Spell Damage if you've Suppressed Spell Damage Recently |
250 (T3, T4) | Recover 2% of Life when you Suppress Spell Damage |
250 (T3, T4) | Recover 3% of Life when you Suppress Spell Damage |
1000 (T3, T4) | Recover 30 Life when you Block |
1000 (T3, T4) | Recover 50 Life when you Block |
1000 (T3, T4) | Gain 30 Energy Shield when you Block |
1000 (T3, T4) | Gain 50 Energy Shield when you Block |
500 (T3, T4) | 30 Mana gained when you Block |
500 (T3, T4) | 50 Mana gained when you Block |
750 (T3, T4) | 50% chance to Chill Attackers for 4 seconds on Block |
750 (T3, T4) | Chill Attackers for 4 seconds on Block |
750 (T3, T4) | 50% chance to Shock Attackers for 4 seconds on Block |
750 (T3, T4) | Shock Attackers for 4 seconds on Block |
400 (T3, T4) | 15% chance to Scorch Enemies when you Block their Damage |
400 (T3, T4) | 20% chance to Scorch Enemies when you Block their Damage |
400 (T3, T4) | 15% chance to inflict Brittle on Enemies when you Block their Damage |
400 (T3, T4) | 20% chance to inflict Brittle on Enemies when you Block their Damage |
400 (T3, T4) | 15% chance to Sap Enemies when you Block their Damage |
400 (T3, T4) | 20% chance to Sap Enemies when you Block their Damage |
400 (T3, T4) | +2% to maximum Chance to Block Attack Damage You take 5% of Damage from Blocked Hits |
400 (T3, T4) | +3% to maximum Chance to Block Attack Damage You take 5% of Damage from Blocked Hits |
400 (T3, T4) | +2% to maximum Chance to Block Spell Damage You take 5% of Damage from Blocked Hits |
400 (T3, T4) | +3% to maximum Chance to Block Spell Damage You take 5% of Damage from Blocked Hits |
750 (T3, T4) | 60% chance to Avoid being Ignited +20% chance to be Shocked |
750 (T3, T4) | 100% chance to Avoid being Ignited +20% chance to be Shocked |
750 (T3, T4) | 60% chance to Avoid being Frozen +20% chance to be Ignited |
750 (T3, T4) | 100% chance to Avoid being Frozen +20% chance to be Ignited |
750 (T3, T4) | 60% chance to Avoid being Shocked +20% chance to be Frozen |
750 (T3, T4) | 100% chance to Avoid being Shocked +20% chance to be Frozen |
750 (T3, T4) | +20% chance to be Poisoned 60% chance to Avoid Bleeding |
750 (T3, T4) | +20% chance to be Poisoned 100% chance to Avoid Bleeding |
750 (T3, T4) | 60% chance to Avoid being Poisoned 50% increased Bleed Duration on you |
750 (T3, T4) | 100% chance to Avoid being Poisoned 50% increased Bleed Duration on you |
750 (T3, T4) | Corrupted Blood cannot be inflicted on you 50% increased Effect of Exposure on you |
750 (T3, T4) | Attack Hits have 20% chance to Maim you for 4 seconds Immune to Exposure |
500 (T3, T4) | 20% reduced Damage per Curse on you 30% reduced Effect of Curses on you |
500 (T3, T4) | 20% reduced Damage per Curse on you 40% reduced Effect of Curses on you |
250 (T3, T4) | 10% increased Damage per Curse on you 25% increased Effect of Curses on you |
250 (T3, T4) | 15% increased Damage per Curse on you 25% increased Effect of Curses on you |
500 (T3, T4) | 100% increased Stun Threshold 50% increased Stun Duration on you |
500 (T3, T4) | 150% increased Stun Threshold 50% increased Stun Duration on you |
500 (T3, T4) | 100% increased Stun and Block Recovery 25% reduced Stun Threshold |
500 (T3, T4) | 150% increased Stun and Block Recovery 25% reduced Stun Threshold |
500 (T3, T4) | You take 30% reduced Extra Damage from Critical Strikes Hits have 100% increased Critical Strike Chance against you |
500 (T3, T4) | You take 40% reduced Extra Damage from Critical Strikes Hits have 100% increased Critical Strike Chance against you |
500 (T3, T4) | You take 20% increased Extra Damage from Critical Strikes Hits have 50% reduced Critical Strike Chance against you |
500 (T3, T4) | You take 20% increased Extra Damage from Critical Strikes Hits have 70% reduced Critical Strike Chance against you |
500 (T3, T4) | 100% reduced Reflected Elemental Damage taken 100% increased Reflected Physical Damage taken |
500 (T3, T4) | 100% increased Reflected Elemental Damage taken 100% reduced Reflected Physical Damage taken |
500 (T3, T4) | 20% of Damage you Reflect to Enemies when Hit is leeched as Life |
500 (T3, T4) | 30% of Damage you Reflect to Enemies when Hit is leeched as Life |
750 (T3, T4) | 10% reduced maximum Life 12% increased Life Recovery rate |
750 (T3, T4) | 10% reduced maximum Life 16% increased Life Recovery rate |
750 (T3, T4) | 25% reduced Energy Shield 12% increased Energy Shield Recovery rate |
750 (T3, T4) | 25% reduced Energy Shield 16% increased Energy Shield Recovery rate |
500 (T3, T4) | 10% reduced maximum Mana 12% increased Mana Recovery rate |
500 (T3, T4) | 10% reduced maximum Mana 16% increased Mana Recovery rate |
500 (T3, T4) | Regenerate 2% of Life per second while on Low Life |
500 (T3, T4) | Regenerate 3% of Life per second while on Low Life |
500 (T3, T4) | Regenerate 2% of Energy Shield per second while on Low Life |
500 (T3, T4) | Regenerate 3% of Energy Shield per second while on Low Life |
500 (T3, T4) | -20% chance to Block Projectile Attack Damage +25% chance to Block Projectile Spell Damage |
500 (T3, T4) | -20% chance to Block Projectile Attack Damage +30% chance to Block Projectile Spell Damage |
500 (T3, T4) | +25% chance to Block Projectile Attack Damage -20% chance to Block Projectile Spell Damage |
500 (T3, T4) | +30% chance to Block Projectile Attack Damage -20% chance to Block Projectile Spell Damage |
200 (T3, T4) | 30% reduced Elusive Effect Gain Elusive on reaching Low Life |
200 (T3, T4) | 20% reduced Elusive Effect Gain Elusive on reaching Low Life |
250 (T3, T4) | Cannot be Stunned when on Low Life 8% increased Damage taken while on Low Life |
250 (T3, T4) | Cannot be Stunned when on Low Life 5% increased Damage taken while on Low Life |
250 (T3, T4) | 100% chance to Avoid Elemental Ailments while on Consecrated Ground 50% reduced Effect of Consecrated Ground you create |
250 (T3, T4) | 50% reduced Consecrated Ground Area 30% increased Effect of Consecrated Ground you create |
250 (T3, T4) | 50% reduced Consecrated Ground Area 50% increased Effect of Consecrated Ground you create |
400 (T3, T4) | Guard Skills have 60% increased Cooldown Recovery Rate Guard Skills have 50% reduced Duration |
400 (T3, T4) | Guard Skills have 80% increased Cooldown Recovery Rate Guard Skills have 50% reduced Duration |
400 (T3, T4) | Debuffs on you expire 15% faster |
400 (T3, T4) | Debuffs on you expire 25% faster |
400 (T3, T4) | 50% chance to avoid Ailments from Critical Strikes |
400 (T3, T4) | 75% chance to avoid Ailments from Critical Strikes |
400 (T3, T4) | Retaliation Skills have 30% reduced Cooldown Recovery Rate Retaliation Skills deal 45% more Damage |
400 (T3, T4) | Retaliation Skills have 30% reduced Cooldown Recovery Rate Retaliation Skills deal 60% more Damage |
400 (T3, T4) | 150% increased Fortification Duration -2 to maximum Fortification |
400 (T3, T4) | 200% increased Fortification Duration -2 to maximum Fortification |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Mana Leech |
100 (T3, T4) | Socketed Gems are supported by Level 15 Additional Accuracy |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Arrogance |
100 (T3, T4) | Socketed Gems are supported by Level 10 Fork |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Chance to Poison |
100 (T3, T4) | Socketed Gems are supported by Level 10 Life Leech |
100 (T3, T4) | Socketed Gems are supported by Level 10 Melee Splash |
100 (T3, T4) | Socketed Gems are supported by Level 10 Faster Projectiles |
100 (T3, T4) | Socketed Gems are supported by Level 10 Stun |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Increased Area of Effect |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Knockback |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles |
100 (T3, T4) | Socketed Gems are supported by Level 10 Blind |
100 (T3, T4) | Socketed Gems are supported by Level 10 Chance to Flee |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Item Rarity |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Combustion |
100 (T3, T4) | Socketed Gems are Supported by Level 15 Life Gain On Hit |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Culling Strike |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Point Blank |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Iron Grip |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Chain |
500 (T3, T4) | Socketed Gems are Supported by Level 3 Empower |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Slower Projectiles |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Less Duration |
500 (T3, T4) | Socketed Gems are Supported by Level 3 Enhance |
500 (T3, T4) | Socketed Gems are Supported by Level 3 Enlighten |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Physical To Lightning |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Advanced Traps |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Ignite Proliferation |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Chance To Bleed |
100 (T3, T4) | Socketed Gems are Supported by Level 15 Decay |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Maim |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Momentum |
100 (T3, T4) | Socketed Gems are supported by Level 10 Pierce |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Generosity |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Fortify |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Elemental Proliferation |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Volley |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Ancestral Call |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Withering Touch |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Energy Leech |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Impale |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Rage |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Swift Assembly |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Second Wind |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Urgent Orders |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Lifetap |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Behead |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Divine Blessing |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Eternal Blessing |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Overcharge |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Mana Leech |
25 (T3, T4) | Socketed Gems are supported by Level 15 Additional Accuracy |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Arrogance |
25 (T3, T4) | Socketed Gems are supported by Level 10 Fork |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Chance to Poison |
25 (T3, T4) | Socketed Gems are supported by Level 10 Life Leech |
25 (T3, T4) | Socketed Gems are supported by Level 10 Melee Splash |
25 (T3, T4) | Socketed Gems are supported by Level 10 Faster Projectiles |
25 (T3, T4) | Socketed Gems are supported by Level 10 Stun |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Increased Area of Effect |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Knockback |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles |
25 (T3, T4) | Socketed Gems are supported by Level 10 Blind |
25 (T3, T4) | Socketed Gems are supported by Level 10 Chance to Flee |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Combustion |
25 (T3, T4) | Socketed Gems are Supported by Level 15 Life Gain On Hit |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Culling Strike |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Point Blank |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Iron Grip |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Chain |
125 (T3, T4) | Socketed Gems are Supported by Level 3 Empower |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Slower Projectiles |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Less Duration |
125 (T3, T4) | Socketed Gems are Supported by Level 3 Enhance |
125 (T3, T4) | Socketed Gems are Supported by Level 3 Enlighten |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Physical To Lightning |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Advanced Traps |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Ignite Proliferation |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Chance To Bleed |
25 (T3, T4) | Socketed Gems are Supported by Level 15 Decay |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Maim |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Momentum |
25 (T3, T4) | Socketed Gems are supported by Level 10 Pierce |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Generosity |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Fortify |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Elemental Proliferation |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Volley |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Ancestral Call |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Withering Touch |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Energy Leech |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Impale |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Rage |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Swift Assembly |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Second Wind |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Urgent Orders |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Lifetap |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Behead |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Divine Blessing |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Eternal Blessing |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Overcharge |
500 (T5) | Trigger Level 20 Summon Spectral Wolf on Critical Strike with Cleave or Reave |
500 (T5) | Trigger Level 20 Bodyswap when you Explode a Corpse with Detonate Dead |
500 (T5) | Trigger Level 20 Ice Nova from the Final Burst location of Glacial Cascades you Cast |
500 (T5) | Trigger Level 20 Stance Swap when you Attack with Perforate or Lacerate |
500 (T5) | Trigger Level 20 Gravity Sphere when you Cast Storm Burst or Divine Ire |
500 (T5) | Trigger Level 20 Bone Corpses when you Stun an Enemy with Heavy Strike or Boneshatter |
500 (T5) | Trigger a Socketed Spell every second while Channelling Blade Flurry or Charged Dash |
500 (T5) | Always inflict Scorch, Brittle and Sapped with Elemental Hit and Wild Strike Hits Cannot Ignite, Chill, Freeze or Shock |
500 (T5) | Barrage and Frenzy have 25% increased Critical Strike Chance per Endurance Charge |
500 (T5) | Enemies you Kill with Puncture or Ensnaring Arrow Hits Explode, dealing 10% of their Life as Physical Damage |
500 (T5) | All Damage from Lightning Strike and Frost Blades Hits can Ignite 15% chance for Ignites inflicted with Lightning Strike or Frost Blades to deal 100% more Damage |
500 (T5) | Viper Strike and Pestilent Strike deal 25% increased Attack Damage per Frenzy Charge |
500 (T5) | Increases and Reductions to Minion Damage also affect Dominating Blow and Absolution at 150% of their value |
500 (T5) | Vaal Volcanic Fissure and Vaal Molten Strike have 40% reduced Soul Gain Prevention Duration |
500 (T5) | Killing Blows from Smite and Static Strike Consume corpses to Recover 5% of Life |
500 (T5) | Flicker Strike and Vigilant Strike's Cooldown can be bypassed by Power Charges instead of Frenzy or Endurance Charges |
500 (T5) | 50% chance to gain Soul Eater for 20 seconds on Killing Blow against Rare and Unique Enemies with Double Strike or Dual Strike |
500 (T5) | Enemies Frozen by Ice Crash or Glacial Hammer become Covered in Frost for 4 seconds as they Unfreeze |
500 (T5) | Killing Blows with Earthquake and Earthshatter Shatter Enemies as though Frozen |
500 (T5) | Poisons inflicted by Sunder or Ground Slam on non-Poisoned Enemies deal 400% increased Damage |
500 (T5) | Tectonic Slam and Infernal Blow deal 1% increased Attack Damage per 700 Armour |
500 (T5) | Enemies in your Rage Vortex or Bladestorms are Hindered and Unnerved |
1000 (T5) | Shield Crush and Spectral Shield Throw do not gain Added Physical Damage based on Armour or Evasion on shield Shield Crush and Spectral Shield Throw gains 30 to 50 Added Lightning Damage per 15 Energy Shield on Shield 100% of Shield Crush and Spectral Shield Throw Physical Damage Converted to Lightning Damage |
500 (T5) | Knockback direction is reversed with Cyclone and Sweep Knock Enemies Back on hit with Cyclone and Sweep |
500 (T5) | 25% chance for Bleeding inflicted with Cobra Lash or Venom Gyre to deal 100% more Damage Cobra Lash and Venom Gyre have -60% of Physical Damage Converted to Chaos Damage |
1000 (T5) | If Poisonous Concoction or Explosive Concoction consume Charges from a Sulphur Flask, Enemies Killed by their Hits have 40% chance to Explode, dealing 10% of their Life as Physical Damage Poisonous Concoction and Explosive Concoction also consume Charges from 1 Sulphur Flask, if possible |
500 (T5) | Recover 1% of Energy Shield per Steel Shard Consumed |
1000 (T5) | Shield Charge and Chain Hook have 2% increased Attack Speed per 10 Rampage Kills |
500 (T5) | Consecrated Path and Purifying Flame create Profane Ground instead of Consecrated Ground 100% of Consecrated Path and Purifying Flame Fire Damage Converted to Chaos Damage |
500 (T5) | 20% of Damage Dealt by Ancestor Totems Leeched to you as Energy Shield |
500 (T5) | Kinetic Bolt, Kinetic Blast and Power Siphon have 20% reduced Enemy Stun Threshold 100% chance for Kinetic Bolt, Kinetic Blast and Power Siphon to double Stun Duration |
500 (T5) | 100% of Exsanguinate and Reap Physical Damage Converted to Fire Damage Exsanguinate debuffs deal Fire Damage per second instead of Physical Damage per second Reap debuffs deal Fire Damage per second instead of Physical Damage per second |
500 (T5) | 15% chance for Firestorm and Bladefall to affect the same area again when they finish |
500 (T5) | Ethereal Knives requires 1 fewer Projectile Fired to leave each Lingering Blade |
500 (T5) | Fireball and Rolling Magma have 100% more Area of Effect Modifiers to number of Projectiles do not apply to Fireball and Rolling Magma |
500 (T5) | All Damage from Hits with Freezing Pulse and Eye of Winter can Poison 15% chance for Poisons inflicted with Freezing Pulse and Eye of Winter to deal 100% more Damage |
500 (T5) | 30% chance for Blade Vortex and Blade Blast to Impale Enemies on Hit Blade Vortex and Blade Blast deal no Non-Physical Damage |
500 (T5) | All Damage from Shock Nova and Storm Call Hits can Ignite 15% chance for Ignites inflicted with Shock Nova or Storm Call to deal 100% more Damage |
500 (T5) | All Damage from Cold Snap and Creeping Frost can Sap 25% chance for Cold Snap and Creeping Frost to Sap Enemies in Chilling Areas |
500 (T5) | Killing Blows with Lightning Conduit and Galvanic Field Shatter Enemies as though Frozen |
500 (T5) | Manabond and Stormbind Freeze enemies as though dealing 200% more Damage 50% of Manabond and Stormbind Lightning Damage Converted to Cold Damage |
500 (T5) | Ice Spear and Ball Lightning fire Projectiles in a circle Ice Spear and Ball Lightning Projectiles Return to you |
500 (T5) | +0.2 seconds to Flameblast and Incinerate Cooldown Flameblast and Incinerate cannot inflict Elemental Ailments Flameblast starts with 2 additional Stages Incinerate starts with 2 additional Stages |
500 (T5) | 10% of Hexblast and Doom Blast Overkill Damage is Leeched as Life |
500 (T5) | Forbidden Rite and Dark Pact gains Added Chaos Damage equal to 12% of Mana Cost, if Mana Cost is not higher than the maximum you could spend |
500 (T5) | Enemies inflicted with Bane or Contagion are Chilled |
500 (T5) | 25% reduced Essence Drain and Soulrend Projectile Speed Essence Drain and Soulrend fire 2 additional Projectiles |
500 (T5) | 50% increased Spark Duration when Cast by a Totem while you also have a Lightning Tendrils Spell Totem Lightning Tendrils releases 1 fewer Pulse between Stronger Pulses when Cast by a Totem while you also have a Spark Spell Totem |
500 (T5) | Frost Bombs gain 50% increased Area of Effect when you Cast Frostblink Strikes from Orb of Storms caused by Channelling near the Orb occur with 40% increased frequency |
500 (T5) | Trigger Level 20 Hydrosphere while you Channel Winter Orb |
500 (T5) | Enemies Branded by Wintertide Brand or Arcanist Brand Explode on Death dealing a quarter of their maximum Life as Chaos damage |
500 (T5) | Fire Trap and Explosive Trap Throw an additional Trap when used by a Mine |
500 (T5) | Ice Trap and Lightning Trap Damage Penetrates 15% of Enemy Elemental Resistances Ice Traps and Lightning Traps are triggered by your Warcries Ice Traps and Lightning Traps cannot be triggered by Enemies |
500 (T5) | Flamethrower, Seismic and Lightning Spire Trap have 30% increased Cooldown Recovery Rate Flamethrower, Seismic and Lightning Spire Trap have -1 Cooldown Use |
500 (T5) | Stormblast, Icicle and Pyroclast Mine have 150% increased Aura Effect Stormblast, Icicle and Pyroclast Mine deal no Damage |
500 (T5) | Bear Trap and Siphoning Trap Debuffs also apply 15% reduced Cooldown Recovery Rate to affected Enemies |
500 (T5) | Holy Flame Totem and Shockwave Totem gain 35% of Physical Damage as Extra Fire Damage when Cast by a Totem linked to by Searing Bond |
500 (T5) | Decoy, Devouring and Rejuvenation Totems Reflect 100% of their maximum Life as Fire Damage to nearby Enemies when Hit |
500 (T5) | Regenerate 15 Mana per second while any Enemy is in your Righteous Fire or Scorching Ray |
500 (T5) | Blight has 50% increased Area of Effect per second you have been Channelling, up to a maximum of 200% Wither has 50% increased Area of Effect per second you have been Channelling, up to a maximum of 200% |
500 (T5) | Discharge and Voltaxic Burst are Cast at the targeted location instead of around you |
500 (T5) | Storm and Armageddon Brands can be attached to your Summoned Reaper |
500 (T5) | Blazing Salvo Projectiles Fork when they pass through a Flame Wall |
500 (T5) | Volatile Dead and Cremation Penetrate 2% Fire Resistance per 100 Dexterity |
500 (T5) | +10% to Wave of Conviction Damage over Time Multiplier per 0.1 seconds of Duration expired |
500 (T5) | +15% to Vortex Critical Strike Chance when Cast on Frostbolt |
100 (T3, T4) | Item sells for an additional Unique of this Base Type |
938 (T3, T4) | Item sells for an additional Magmatic Ore |
250 (T3) | Item sells for 20 additional Orbs of Scouring |
125 (T4) | Item sells for 40 additional Orbs of Scouring |
300 (T3) | Item sells for 20 additional Chaos Orbs |
150 (T4) | Item sells for 40 additional Chaos Orbs |
168 (T3) | Item sells for 15 additional Orbs of Regret |
84 (T4) | Item sells for 30 additional Orbs of Regret |
75 (T3) | Item sells for 10 additional Regal Orbs |
38 (T4) | Item sells for 20 additional Regal Orbs |
168 (T3) | Item sells for 15 additional Vaal Orbs |
84 (T4) | Item sells for 30 additional Vaal Orbs |
68 (T3) | Item sells for 15 additional Gemcutter's Prisms |
34 (T4) | Item sells for 30 additional Gemcutter's Prisms |
100 (T3) | Item sells for 10 additional Blessed Orbs |
50 (T4) | Item sells for 20 additional Blessed Orbs |
175 (T3) | Item sells for an additional Cartography Scarab of every type |
88 (T4) | Item sells for 2 additional Cartography Scarabs of every type |
50 (T3) | Item sells for an additional Orb of Annulment |
18 (T4) | Item sells for 3 additional Orbs of Annulment |
125 (T3) | Item sells for an additional Exalted Orb |
43 (T4) | Item sells for 3 additional Exalted Orbs |
125 (T3) | Item sells for an additional Divine Orb |
43 (T4) | Item sells for 3 additional Divine Orbs |
6 (T3) | Item sells for an additional Sacred Orb |
3 (T4) | Item sells for 3 additional Sacred Orbs |
1563 (T3) | Item sells for an additional Igneous Geode |
168 (T4) | Item sells for an additional Crystalline Geode |
250 (T5) | Crucible Passives that sell for items sell for twice as much |
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Shields
Shields are an item class of armour equipment. They can contain up to 3 sockets and need to be equipped in the off-hand slot. All shields provide a chance to block attacks, and some also grant implicit modifiers. Like Body Armours, shields have an inherent 3% movement speed penalty.
Mechanics
- When used for attacks such as with Spectral Shield Throw, attack bonuses that only apply to the off hand will affect it, but not main hand bonuses.
- Characters can use up to 2 different shields on a weapon swap.
- Characters can change shields with a keybind. Types of shields
There are 6 sub-types of shields:
- 3 pure sub-types which have a single attribute requirement and provide an associated defense type.
- 3 hybrid sub-types which have two attribute requirements and provide both of the associated defense types, although at a lower value than the pure counterpart.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.