Shields Unique /68 ⍟
Icon | Name |
---|---|
![]() | Lycosidae Rawhide Tower Shield +(10–20) to maximum Life+(120–160) to Armour +(30–40) to maximum Life Your hits can't be Evaded +(3–5)% Chance to Block Adds 250 to 300 Cold Damage to Counterattacks (Attacks that Trigger when you are Hit are Counterattacks) |
![]() | Trolltimber Spire Cedar Tower Shield +(20–30) to maximum Life(130–150)% increased Armour +(40–60) to maximum Life 15% increased Area of Effect for Skills used by Totems 0.5% of Damage dealt by your Totems is Leeched to you as Life You and your Totems Regenerate 0.5% of Life per second for each Summoned Totem (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Titucius' Span Reinforced Tower Shield +(10–20) to maximum Life(60–80)% increased Armour +(30–50) to maximum Life (-80–-50) Physical Damage taken from Projectile Attacks 200% increased Armour against Projectiles +25% chance to Block Projectile Attack Damage |
![]() | Redblade Banner Painted Tower Shield +(20–30) to maximum Life(80–100)% increased Armour +(50–60) to maximum Life 20% increased Taunt Duration +5% Chance to Block 50% increased Warcry Cooldown Recovery Rate Warcries have infinite Power (Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds) (Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5) |
![]() | Chernobog's Pillar Ebony Tower Shield +(20–30) to maximum LifeAdds (12–15) to (30–35) Fire Damage to Spells and Attacks (120–150)% increased Armour +(60–80) to maximum Life +(35–50)% to Fire Resistance 25% of Physical Damage Converted to Fire Damage 25% chance to Curse Non-Cursed Enemies with Enfeeble on Hit (Enfeeble is a Hex which reduces the targets' Accuracy Rating by 10% and Damage by 15%, or 9% on Rare or Unique targets. It lasts 8 seconds) |
![]() | Tukohama's Fortress Ebony Tower Shield +(20–30) to maximum Life40% increased Totem Damage +(80–100) to maximum Life +1 to maximum number of Summoned Totems +300 Armour per Summoned Totem Blood Magic (Removes all mana. 10% more maximum Life. Skills Cost Life instead of Mana. Skills Reserve Life instead of Mana) |
![]() | Replica Tukohama's Fortress Ebony Tower Shield +(20–30) to maximum Life+(80–100) to maximum Life You can Cast an additional Brand 20% increased Critical Strike Chance per Brand 40% increased Brand Damage Blood Magic (Removes all mana. 10% more maximum Life. Skills Cost Life instead of Mana. Skills Reserve Life instead of Mana) (Brand Damage is any Damage dealt by Brand Skills or by Skills Triggered by a Brand) |
![]() | The Surrender Ezomyte Tower Shield +(30–40) to maximum LifeGrants Level 30 Reckoning Skill (165–205)% increased Armour +(65–80) to maximum Life Recover (250–500) Life when you Block +6% Chance to Block (Recently refers to the past 4 seconds) |
![]() | The Anticipation Ezomyte Tower Shield +(30–40) to maximum Life100% increased Armour +(50–70) to maximum Life +6% Chance to Block +(1500–3000) Armour if you've Blocked Recently Permanently Intimidate Enemies on Block (Recently refers to the past 4 seconds) (Intimidated enemies take 10% increased Attack Damage) |
![]() | Ahn's Heritage Colossal Tower Shield +(10–20) to maximum Life(50–100)% increased Armour +(60–80) to maximum Life -1 to Maximum Endurance Charges -10% to maximum Chance to Block Attack Damage +6% Chance to Block +2% to all maximum Resistances while you have no Endurance Charges You have Onslaught while at maximum Endurance Charges (Maximum Resistances cannot be raised above 90%) (Onslaught grants 20% increased Attack, Cast, and Movement Speed) |
![]() | Dawnbreaker Colossal Tower Shield +(10–20) to maximum Life(150–250)% increased Armour +(20–25)% Chance to Block -1% Chance to Block Attack Damage for every 200 Fire Damage taken from Hits Recently (10–20)% of Cold Damage taken as Fire Damage (10–20)% of Lightning Damage taken as Fire Damage Scorch Enemies in Close Range when you Block (10–20)% of Physical Damage taken as Fire Damage (Recently refers to the past 4 seconds) (Scorched Enemies have -10% to Elemental Resistances) |
![]() | Lioneye's Remorse Pinnacle Tower Shield +(20–30) to maximum Life(180–220)% increased Armour +(160–180) to maximum Life 5% reduced Movement Speed 20% increased Stun and Block Recovery -25 Physical Damage taken from Projectile Attacks +5% Chance to Block |
![]() | Magna Eclipsis Pinnacle Tower Shield +(20–30) to maximum Life+2 to Level of Socketed Gems Triggers Level 20 Elemental Aegis when Equipped (180–220)% increased Armour +(60–80) to maximum Life +(80–100) to Evasion Rating and Energy Shield |
![]() | Crest of Perandus Pine Buckler 3% increased Movement Speed+(60–80) to maximum Life Regenerate (5–7.5) Life per second +30% to Lightning Resistance 0.6% of Physical Attack Damage Leeched as Life +5% Chance to Block (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Kaltenhalt Painted Buckler 6% increased Movement Speed(60–100)% increased Evasion Rating +50% to Cold Resistance +5% to maximum Cold Resistance Gain (10–15)% of Physical Damage as Extra Cold Damage Reflects (25–50) Cold Damage to Melee Attackers +5% Chance to Block (Maximum Resistances cannot be raised above 90%) |
![]() | Chalice of Horrors War Buckler 9% increased Movement Speed+3 to Level of Socketed Curse Gems (30–50)% increased Evasion Rating +(50–70) to maximum Energy Shield 100% Chance to Cause Monster to Flee on Block +20% Chance to Block Attack Damage from Cursed Enemies Inflict Decay on Enemies you Curse with Hex Skills, dealing 700 Chaos Damage per Second for 8 Seconds |
![]() | Mutewind Pennant Enameled Buckler 6% increased Movement Speed(80–100)% increased Evasion Rating +(20–40)% to Cold Resistance 10% increased Area of Effect Gain Onslaught for 4 seconds when you Warcry Call to Arms 25% increased Warcry Buff Effect (Onslaught grants 20% increased Attack, Cast, and Movement Speed) (Using Warcries is Instant. Warcries share their Cooldown) |
![]() | Great Old One's Ward Corrugated Buckler 3% increased Movement Speed(8–12)% Chance to Block Spell Damage Adds (8–12) to (15–20) Physical Damage to Attacks (6–10)% increased Attack Speed +(50–70) to maximum Life |
![]() | Atziri's Reflection Golden Buckler 6% increased Movement Speed+(40–60) to Intelligence (180–200)% increased Evasion Rating +(180–200) to maximum Energy Shield +(20–30)% to all Elemental Resistances Hex Reflection Unaffected by Curses (15–20)% increased Effect of your Curses (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) |
![]() | Mistwall Lacquered Buckler 6% increased Movement Speed(120–150)% increased Evasion Rating 10% increased Movement Speed +(10–20)% to Fire and Cold Resistances +(8–15)% chance to Avoid Elemental Damage from Hits while Phasing You are at Maximum Chance to Block Attack Damage if you have not Blocked Recently You have Phasing if you have Blocked Recently (No chance to avoid damage can be higher than 75%) (Recently refers to the past 4 seconds) |
![]() | Replica Mistwall Lacquered Buckler 6% increased Movement Speed(120–150)% increased Evasion Rating 10% increased Movement Speed +(10–20)% to Fire and Cold Resistances +75% Chance to Block Spell Damage if you have not Blocked Recently +(8–15)% chance to Avoid Physical Damage from Hits while Phasing You have Phasing if you have Blocked Recently (Recently refers to the past 4 seconds) |
![]() | Thousand Teeth Temu Vaal Buckler 3% increased Movement Speed(100–120)% increased Evasion Rating +(70–90) to maximum Life 0.4% of Physical Attack Damage Leeched as Life +10% Chance to Block Reflects 1000 to 10000 Physical Damage to Attackers on Block (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Matua Tupuna Tarnished Spirit Shield (5–10)% increased Spell Damage+2 to Level of Socketed Minion Gems (40–80)% increased Energy Shield +(15–25) to maximum Mana 20% increased effect of Non-Curse Auras from your Skills on your Minions 20% increased effect of Non-Curse Auras from your Skills Spreads Tar when you Block ground tar on block duration ms [4500] (Tar reduces Enemy Movement Speed by 50%) |
![]() | Brinerot Flag Tarnished Spirit Shield (5–10)% increased Spell Damage+3 to Level of Socketed Warcry Gems (8–12)% increased Cast Speed +(70–90) to maximum Energy Shield (20–40)% increased Mana Regeneration Rate Warcries grant Arcane Surge to you and Allies, with 10% increased effect per 5 power, up to 50% (Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds) |
![]() | Whakatutuki o Matua Tarnished Spirit Shield (5–10)% increased Spell Damage+3 to Level of Socketed Minion Gems +(40–80) to maximum Energy Shield (40–80)% increased Energy Shield +(15–25) to maximum Mana 20% increased effect of Non-Curse Auras from your Skills on your Minions 20% increased effect of Non-Curse Auras from your Skills Spreads Tar when you Block If you have Blocked Recently, you and nearby Allies Regenerate 5% of Life per second ground tar on block duration ms [4500] (Tar reduces Enemy Movement Speed by 50%) (Recently refers to the past 4 seconds) |
![]() | Light of Lunaris Jingling Spirit Shield (10–15)% increased Spell DamageAdds (35–39) to (54–60) Cold Damage to Spells (60–80)% increased Critical Strike Chance for Spells (475–600)% increased Energy Shield +(6–10)% Chance to Block +1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage +25% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently (Recently refers to the past 4 seconds) |
![]() | Sentari's Answer Brass Spirit Shield 10% Chance to Block Spell Damage +(20–30) to Intelligence (4–8)% increased Quantity of Items found +5% Chance to Block Curse Enemies with Temporal Chains when you Block their Projectile Attack Damage, ignoring Curse Limit Curse Enemies with Elemental Weakness when you Block their Spell Damage, ignoring Curse Limit Curse Enemies with Punishment when you Block their Melee Damage, ignoring Curse Limit (Punishment is a Hex which increases Damage taken by 30% while the target is on low life and causes them to be Debilitated for 2 seconds when they Hit. It lasts 8 seconds) (Temporal Chains is a Hex which reduces Action Speed by 15%, or 9% on Rare or Unique targets, and makes other effects on the target expire 40% slower. It has 50% less effect on Players and lasts 5 seconds) (Elemental Weakness is a Hex which inficts -15% to all Elemental Resistances. It lasts 8 seconds) |
![]() | Kongming's Stratagem Ancient Spirit Shield (5–10)% increased Spell DamageTrigger Level 20 Fog of War when your Trap is triggered +(20–30) to Intelligence (250–300)% increased Energy Shield (30–50)% increased Fire Damage with Hits and Ailments against Blinded Enemies 30% reduced Spell Damage taken from Blinded Enemies No Chance to Block (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
![]() | The Eternal Apple Chiming Spirit Shield (10–15)% increased Spell DamageTrigger a Socketed Warcry Skill on losing Endurance Charges, with a 0.25 second Cooldown +(60–80) to maximum Life +(17–23)% to Chaos Resistance You lose all Endurance Charges on reaching maximum Endurance Charges Cannot Block 50% increased Warcry Cooldown Recovery Rate |
![]() | The Scales of Justice Chiming Spirit Shield (10–15)% increased Spell DamageHas no Energy Shield +(40–70) to maximum Life +(40–70) to maximum Mana (3–4) to (7–8) added Fire Damage per 100 of Maximum Life or Maximum Mana, whichever is lower Unaffected by Ignite or Shock if Maximum Life and Maximum Mana are within 500 |
![]() | Manastorm Lacewood Spirit Shield (5–10)% increased Spell Damage(80–120)% increased Energy Shield +(50–70) to maximum Mana (30–50)% increased Mana Regeneration Rate When you Cast a Spell, Sacrifice all Mana to gain Added Maximum Lightning Damage equal to 25% of Sacrificed Mana for 4 seconds |
![]() | Esh's Mirror Vaal Spirit Shield (5–10)% increased Spell Damage+(20–30) to Intelligence (170–230)% increased Energy Shield +(35–40)% to Lightning Resistance Shocks you inflict spread to other Enemies within a Radius of 15 Adds 1 to 10 Lightning Damage for each Shocked Enemy you've Killed Recently (Recently refers to the past 4 seconds) |
![]() | Esh's Visage Vaal Spirit Shield (5–10)% increased Spell Damage(240–260)% increased Energy Shield +(70–100) to maximum Life +(30–40)% to Lightning Resistance +(17–29)% to Chaos Resistance Chaos Damage taken does not bypass Energy Shield while not on Low Life Reflect Shocks applied to you to all Nearby Enemies (You are on Low Life if you have 50% of your Maximum Life or less) |
![]() | Apep's Slumber Vaal Spirit Shield (5–10)% increased Spell DamageAdds (50–55) to (72–80) Chaos Damage +(80–100) to maximum Energy Shield +25% chance to be Poisoned +3% to all maximum Resistances while Poisoned Regenerate 80 Energy Shield per Second per Poison on you, up to 400 per second Poisons on you expire 50% slower (Maximum Resistances cannot be raised above 90%) |
![]() | Apep's Supremacy Vaal Spirit Shield (5–10)% increased Spell DamageAdds (50–55) to (72–80) Chaos Damage +(130–150) to maximum Energy Shield (30–50)% faster start of Energy Shield Recharge You take Chaos Damage instead of Physical Damage from Bleeding +25% chance to be Poisoned +3% to all maximum Resistances while Poisoned Poisons on you expire 50% slower (Maximum Resistances cannot be raised above 90%) |
![]() | Malachai's Loop Harmonic Spirit Shield (10–15)% increased Spell Damage(210–250)% increased Energy Shield +2 to Maximum Power Charges 20% chance to gain a Power Charge on Hit (12–16)% increased Spell Damage per Power Charge Lose all Power Charges on reaching Maximum Power Charges Shocks you when you reach Maximum Power Charges (Shock increases Damage taken by 15%, for 2 seconds) |
![]() | Rathpith Globe Titanium Spirit Shield (10–15)% Chance to Block Spell Damage (120–160)% increased Energy Shield 10% increased maximum Life Sacrifice 10% of your Life when you Use or Trigger a Spell Skill 5% increased Critical Strike Chance for Spells per 100 Player Maximum Life 5% increased Spell Damage per 100 Player Maximum Life |
![]() | Bitterbind Point Titanium Spirit Shield (30–50)% increased Spell Damage (180–220)% increased Energy Shield Spectres have (50–100)% increased maximum Life Gain Arcane Surge when you deal a Critical Strike Your Raised Spectres also gain Arcane Surge when you do (40–50)% increased Critical Strike Chance for Spells per Raised Spectre veiled mod seed [1,30000] veiled mod type [4] (Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds) |
![]() | Wheel of the Stormsail Rotted Round Shield 60% increased Block Recovery+(20–40) to Armour +(20–40) to Evasion Rating (30–40)% increased Rarity of Items found +(50–75)% to Lightning Resistance 100% increased Duration of Curses on you |
![]() | The Deep One's Hide Studded Round Shield 60% increased Block RecoveryAdds 4 to 8 Physical Damage to Attacks Adds 12 to 15 Cold Damage to Attacks (90–130)% increased Armour and Evasion +(30–50)% to Fire Resistance Curse Enemies with Vulnerability on Block (Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict Bleeding on the target. It lasts 8 seconds) |
![]() | Shattershard Crimson Round Shield Trigger Level 20 Shield Shatter when you Block (120–150)% increased Armour and Evasion +(80–100) to maximum Life +(8–12)% Chance to Block |
![]() | Daresso's Courage Baroque Round Shield 120% increased Block Recovery+30% Chance to Block Spell Damage while on Low Life (200–250)% increased Armour and Evasion +(20–30)% to all Elemental Resistances +100% Chance to Block Attack Damage if you have Blocked Spell Damage Recently +100% chance to Block Spell Damage if you have Blocked Attack Damage Recently (Recently refers to the past 4 seconds) |
![]() | The Ghastly Theatre Teak Round Shield 180% increased Block Recovery+2 to Level of Socketed Support Gems Triggers Level 20 Physical Aegis when Equipped (300–400)% increased Armour and Evasion 100% chance to Avoid Bleeding (8–15)% increased Attack and Cast Speed while Physical Aegis is depleted (50–70)% increased Critical Strike Chance while Physical Aegis is depleted Nearby Enemies are Blinded while Physical Aegis is not depleted (Being Blinded causes 20% less Accuracy Rating and Evasion Rating) |
![]() | Vix Lunaris Cardinal Round Shield +2 to Level of Socketed Gems Triggers Level 20 Cold Aegis when Equipped (200–250)% increased Armour and Evasion +(60–80) to maximum Life Cannot be Frozen |
![]() | The Squire Elegant Round Shield 120% increased Block RecoveryHas 3 Sockets All Sockets are White +(5–8)% to Quality of Socketed Support Gems Socketed Support Gems can also Support Skills from your Main Hand (100–150)% increased Armour and Evasion +(3–5)% Chance to Block |
![]() | The Oppressor Elegant Round Shield 120% increased Block Recovery+(26–32)% chance to Suppress Spell Damage -10% to amount of Suppressed Spell Damage Prevented (200–250)% increased Armour and Evasion +(9–13)% Chance to Block You take 20% of Damage from Blocked Hits (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) |
![]() | Springleaf Plank Kite Shield +4% to all Elemental Resistances(80–120)% increased Armour and Energy Shield Regenerate (30–50) Life per second 80% reduced Freeze Duration on you Regenerate 100 Life per Second while on Low Life (You are on Low Life if you have 50% of your Maximum Life or less) |
![]() | Emperor's Vigilance Steel Kite Shield (16–22)% Chance to Block Spell Damage 1000% increased Armour and Energy Shield Damage taken from Blocked Hits cannot bypass Energy Shield Damage taken from Unblocked hits always bypasses Energy Shield Glancing Blows (Chance to Block Attack Damage is doubled Chance to Block Spell Damage is doubled You take 65% of Damage from Blocked Hits) |
![]() | Mahuxotl's Machination Steel Kite Shield Corrupted Soul Divine Flesh Eternal Youth Everlasting Sacrifice Immortal Ambition Vaal Pact (50% of Non-Chaos Damage taken bypasses Energy Shield Gain 15% of Maximum Life as Extra Maximum Energy Shield) (All Damage taken bypasses Energy Shield 50% of Elemental Damage taken as Chaos Damage +5% to maximum Chaos Resistance) (Maximum Resistances cannot be raised above 90%) (50% less Life Regeneration Rate. 50% less Maximum total Life Recovery per second from Leech. Energy Shield Recharge instead applies to Life) (When you reach full Energy Shield, Sacrifice all Energy Shield to gain +5% to all Maximum Resistances for 4 seconds) (Energy Shield starts at zero. Cannot Recharge or Regenerate Energy Shield. Lose 5% of Energy Shield per second. Life Leech effects are not removed when Unreserved Life is Filled. Life Leech effects Recover Energy Shield instead while on Full Life) (Total Recovery from Life Leech is doubled, Maximum total Life Recovery per second from Leech is doubled, You have no Life Regeneration) |
![]() | Victario's Charity Laminated Kite Shield +8% to all Elemental Resistances+(50–70) to maximum Life +(20–30)% to Lightning Resistance +11% to Chaos Resistance 20% increased Area of Effect of Aura Skills 10% chance to grant a Power Charge to nearby Allies on Kill 5% chance to grant a Frenzy Charge to nearby Allies on Hit |
![]() | Replica Victario's Charity Laminated Kite Shield +8% to all Elemental Resistances+(50–70) to maximum Life +(20–30)% to Lightning Resistance +11% to Chaos Resistance 10% increased effect of Non-Curse Auras from your Skills 5% chance to grant an Endurance Charge to nearby Allies on Hit 10% chance to grant a Frenzy Charge to nearby Allies on Kill |
![]() | Saffell's Frame Branded Kite Shield +4% to all Elemental Resistances(20–30)% Chance to Block Spell Damage (20–30)% increased Spell Damage +(20–30)% to all Elemental Resistances +4% to all maximum Resistances Cannot Block Attack Damage (Maximum Resistances cannot be raised above 90%) |
![]() | Aegis Aurora Champion Kite Shield (300–400)% increased Armour and Energy Shield +10% to all Elemental Resistances +5% to maximum Cold Resistance +6% Chance to Block Recover Energy Shield equal to 2% of Armour when you Block (10–20)% increased Elemental Damage with Attack Skills (Maximum Resistances cannot be raised above 90%) |
![]() | Rise of the Phoenix Mosaic Kite Shield +8% to all Elemental Resistances(240–300)% increased Armour and Energy Shield Regenerate (100–200) Life per second +5% to maximum Fire Resistance +(20–25)% to Fire Resistance +25% to Fire Resistance while on Low Life 10% increased Movement Speed when on Low Life 100% chance to Avoid being Ignited while on Low Life (Maximum Resistances cannot be raised above 90%) (You are on Low Life if you have 50% of your Maximum Life or less) |
![]() | Prism Guardian Archon Kite Shield +12% to all Elemental Resistances+2 to Level of Socketed Aura Gems Socketed Gems Cost and Reserve Life instead of Mana Socketed Gems have 30% increased Reservation Efficiency +(20–30) to Dexterity +25% to all Elemental Resistances |
![]() | Broken Faith Archon Kite Shield +12% to all Elemental Resistances0.4% of Chaos Damage Leeched as Life -10% Chance to Block 100% increased Global Armour while you have no Energy Shield You have Unholy Might while you have no Energy Shield Create Profane Ground instead of Consecrated Ground (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Unholy Might grants 30% of Physical Damage as extra Chaos Damage) (Enemies on Profane Ground have -10% to all Resistances, and Hits against them have 100% increased Critical Strike Chance) |
![]() | The Unshattered Will Archon Kite Shield +12% to all Elemental ResistancesGrants Summon Harbinger of Focus Skill +(60–80) to maximum Life +(10–15)% to all Elemental Resistances (30–50) Mana gained when you Block +5% Chance to Block Channelling Skills deal (50–70)% increased Damage |
![]() | Invictus Solaris Archon Kite Shield +12% to all Elemental Resistances+2 to Level of Socketed Gems Triggers Level 20 Fire Aegis when Equipped (200–250)% increased Armour and Energy Shield +(60–80) to maximum Life Cannot be Ignited |
![]() | Unyielding Flame Archon Kite Shield +12% to all Elemental ResistancesTrigger Commandment of Inferno on Critical Strike (50–70)% increased Global Critical Strike Chance +(60–80) to maximum Life +(20–30)% to Fire Resistance (8–12)% increased Attack Speed if you've dealt a Critical Strike Recently (8–12)% increased Cast Speed if you've dealt a Critical Strike Recently (Recently refers to the past 4 seconds) |
![]() | The Immortal Will Archon Kite Shield +12% to all Elemental ResistancesGrants Summon Greater Harbinger of Focus Skill +(60–80) to maximum Life +(10–15)% to all Elemental Resistances (30–50) Mana gained when you Block +5% Chance to Block Channelling Skills deal (50–70)% increased Damage |
![]() | Maligaro's Lens Compound Spiked Shield +3% chance to Suppress Spell Damage(10–15)% increased Attack Speed (10–20)% increased maximum Life -50% to all Elemental Resistances 10% increased Area of Effect Nearby allies Recover 1% of your Maximum Life when you Die |
![]() | Zeel's Amplifier Polished Spiked Shield +5% chance to Suppress Spell Damage(40–50)% increased Spell Damage +(60–80) to maximum Energy Shield +(50–70) to maximum Life 1% increased Area of Effect per Enemy killed recently, up to 50% You have Zealot's Oath if you haven't been hit recently (Recently refers to the past 4 seconds) (Life Regeneration is applied to Energy Shield instead.) |
![]() | Qotra's Regulator Sovereign Spiked Shield +5% chance to Suppress Spell Damage(160–220)% increased Evasion and Energy Shield +(40–60)% to Damage over Time Multiplier if you've dealt a Critical Strike in the past 8 seconds (2–2.5)% of Life Regenerated per Second if you've dealt a Critical Strike in the past 8 seconds Lose (10–15)% of Energy Shield when you deal a Critical Strike Lose (10–15)% of Life when you deal a Critical Strike |
![]() | Perepiteia Ezomyte Spiked Shield [One to three random synthesis implicit modifiers]+(1–3) to Level of Socketed Lightning Gems Triggers Level 20 Lightning Aegis when Equipped (1–20)% increased Attack Speed (1–20)% increased Cast Speed (300–400)% increased Evasion and Energy Shield +(1–75) to maximum Mana (1–20)% increased Movement Speed |
![]() | Leper's Alms Mirrored Spiked Shield +5% chance to Suppress Spell Damage(500–600)% increased Evasion and Energy Shield +(60–80) to maximum Life 40% increased Duration of Ailments on Enemies +(3–4)% Chance to Block Shared Suffering (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned) (All Damage from Hits will cause Elemental Ailments you are suffering. Elemental Ailments you inflict are removed from you) (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Font of Thunder Mirrored Spiked Shield +5% chance to Suppress Spell Damage(400–500)% increased Evasion and Energy Shield (25–40)% increased Mana Regeneration Rate +50% chance to be Shocked 40% of Cold Damage taken as Lightning Damage 40% of Fire Damage taken as Lightning Damage (Shock increases Damage taken by 15%, for 2 seconds) |
![]() | Jaws of Agony Supreme Spiked Shield +5% chance to Suppress Spell DamageGrants Level 25 Bear Trap Skill (18–28)% increased Trap Damage (15–25)% increased Global Physical Damage +(60–80) to maximum Life (-18–-14) Physical Damage taken from Attack Hits 25% chance to gain a Power Charge when you Throw a Trap |
![]() | Demigod's Beacon Golden Flame +(11–19)% to Chaos ResistanceAdds 10 to 20 Fire Damage to Attacks (10–20)% increased Rarity of Items found 20% increased Light Radius |
Shields Synthesis Implicit Corrupted /1 ⍟
Item Classes | Mods |
---|---|
Shields |
Shields Synthesis Implicit
5480resource life+# to maximum Life
8240resource life#% increased maximum Life
# Life gained when you Block
# Mana gained when you Block
# Life gained when you Block
# Mana gained when you Block
113600resource lifeRegenerate # Life per second
#% increased Mana Regeneration Rate
Regenerate #% of Mana per second
#% to Fire Resistance
+#% to Fire Resistance
#% to Cold Resistance
+#% to Cold Resistance
#% to Lightning Resistance
+#% to Lightning Resistance
#% increased Stun and Block Recovery
+# to Accuracy Rating
+# to Minimum Endurance Charges
+# to Minimum Frenzy Charges
+# to Minimum Power Charges
+#% to Quality of Socketed Gems
+#% to Quality of Socketed Fire Gems
+#% to Quality of Socketed Cold Gems
+#% to Quality of Socketed Lightning Gems
+#% to Quality of Socketed Chaos Gems
+#% to Quality of Socketed Melee Gems
+#% to Quality of Socketed Strength Gems
+#% to Quality of Socketed Dexterity Gems
+#% to Quality of Socketed Intelligence Gems
Immune to Curses if Corrupted
#% increased Mana Regeneration Rate
Regenerate #% of Mana per second
#% to Fire Resistance
+#% to Fire Resistance
#% to Cold Resistance
+#% to Cold Resistance
#% to Lightning Resistance
+#% to Lightning Resistance
#% increased Stun and Block Recovery
+# to Accuracy Rating
+# to Minimum Endurance Charges
+# to Minimum Frenzy Charges
+# to Minimum Power Charges
+#% to Quality of Socketed Gems
+#% to Quality of Socketed Fire Gems
+#% to Quality of Socketed Cold Gems
+#% to Quality of Socketed Lightning Gems
+#% to Quality of Socketed Chaos Gems
+#% to Quality of Socketed Melee Gems
+#% to Quality of Socketed Strength Gems
+#% to Quality of Socketed Dexterity Gems
+#% to Quality of Socketed Intelligence Gems
Immune to Curses if Corrupted
185650resource mana+# to maximum Mana
#% increased maximum Mana
# to Total Mana Cost of Skills
#% reduced Mana Cost of Skills
#% chance to Avoid being Stunned
Unwavering Stance
Bleeding cannot be inflicted on you
#% reduced Elemental Ailment Duration on you
#% increased Elemental Damage
#% increased Attack Damage
#% increased Spell Damage
+# to Strength
#% increased Strength
+# to Dexterity
#% increased Dexterity
+# to Intelligence
#% increased Intelligence
+# to all Attributes
#% increased Armour
#% increased Evasion Rating
#% chance to Avoid Elemental Ailments
#% increased Energy Shield
#% chance to Avoid Fire Damage from Hits
#% chance to Avoid Cold Damage from Hits
#% chance to Avoid Lightning Damage from Hits
#% increased Flammability Curse Effect
#% increased Frostbite Curse Effect
#% increased Conductivity Curse Effect
#% increased Vulnerability Curse Effect
#% increased Elemental Weakness Curse Effect
Minions have #% increased maximum Life
# to Maximum Endurance Charges
#% increased Attack and Cast Speed
+#% to Quality of Socketed Support Gems
# to Level of Socketed Support Gems
# to Level of Socketed Fire Gems
# to Level of Socketed Cold Gems
# to Level of Socketed Lightning Gems
# to Level of Socketed Chaos Gems
# to Level of Socketed Melee Gems
# to Level of Socketed Strength Gems
# to Level of Socketed Dexterity Gems
# to Level of Socketed Intelligence Gems
Reflects # Physical Damage to Melee Attackers
#% increased maximum Mana
# to Total Mana Cost of Skills
#% reduced Mana Cost of Skills
#% chance to Avoid being Stunned
Unwavering Stance
Bleeding cannot be inflicted on you
#% reduced Elemental Ailment Duration on you
#% increased Elemental Damage
#% increased Attack Damage
#% increased Spell Damage
+# to Strength
#% increased Strength
+# to Dexterity
#% increased Dexterity
+# to Intelligence
#% increased Intelligence
+# to all Attributes
#% increased Armour
#% increased Evasion Rating
#% chance to Avoid Elemental Ailments
#% increased Energy Shield
#% chance to Avoid Fire Damage from Hits
#% chance to Avoid Cold Damage from Hits
#% chance to Avoid Lightning Damage from Hits
#% increased Flammability Curse Effect
#% increased Frostbite Curse Effect
#% increased Conductivity Curse Effect
#% increased Vulnerability Curse Effect
#% increased Elemental Weakness Curse Effect
Minions have #% increased maximum Life
# to Maximum Endurance Charges
#% increased Attack and Cast Speed
+#% to Quality of Socketed Support Gems
# to Level of Socketed Support Gems
# to Level of Socketed Fire Gems
# to Level of Socketed Cold Gems
# to Level of Socketed Lightning Gems
# to Level of Socketed Chaos Gems
# to Level of Socketed Melee Gems
# to Level of Socketed Strength Gems
# to Level of Socketed Dexterity Gems
# to Level of Socketed Intelligence Gems
Reflects # Physical Damage to Melee Attackers
26480chaos resistance+#% to Chaos Resistance
#% increased Critical Strike Chance for Spells
#% increased Global Physical Damage
#% increased Critical Strike Chance for Spells
#% increased Global Physical Damage
50600elemental cold ailment#% increased Effect of Cold Ailments
#% chance to Avoid being Poisoned
#% chance to Avoid Bleeding
Gain #% of Fire Damage as Extra Chaos Damage
Gain #% of Cold Damage as Extra Chaos Damage
Gain #% of Lightning Damage as Extra Chaos Damage
Gain #% of Physical Damage as Extra Chaos Damage
+# to Armour
+# to Evasion Rating
+# to maximum Energy Shield
Recover #% of Life when you Block
Recover #% of your maximum Mana when you Block
#% chance to deal Double Damage
#% increased Attack Speed
#% increased Cast Speed
#% chance to gain Onslaught for # seconds on Kill
# Physical Damage taken from Attack Hits
#% chance to Avoid being Poisoned
#% chance to Avoid Bleeding
Gain #% of Fire Damage as Extra Chaos Damage
Gain #% of Cold Damage as Extra Chaos Damage
Gain #% of Lightning Damage as Extra Chaos Damage
Gain #% of Physical Damage as Extra Chaos Damage
+# to Armour
+# to Evasion Rating
+# to maximum Energy Shield
Recover #% of Life when you Block
Recover #% of your maximum Mana when you Block
#% chance to deal Double Damage
#% increased Attack Speed
#% increased Cast Speed
#% chance to gain Onslaught for # seconds on Kill
# Physical Damage taken from Attack Hits
38600damage elemental fire#% increased Fire Damage
#% increased Cold Damage
#% increased Lightning Damage
# to Maximum Frenzy Charges
# to Maximum Power Charges
#% increased Cold Damage
#% increased Lightning Damage
# to Maximum Frenzy Charges
# to Maximum Power Charges
12560attack#% increased Global Accuracy Rating
+#% chance to Suppress Spell Damage
+#% chance to Suppress Spell Damage
14600+#% Chance to Block Attack Damage
Socketed Gems have #% increased Reservation Efficiency
#% increased Damage per Power Charge
Socketed Gems have #% increased Reservation Efficiency
#% increased Damage per Power Charge
10480#% Chance to Block Spell Damage
Curse Skills have #% increased Skill Effect Duration
Curse Skills have #% increased Skill Effect Duration
065Total
Shield Crafting Bench /202 ⍟
Mod | Require | Unlock |
---|---|---|
Two Sockets | 1x ![]() | The Grand Arena |
Three Sockets | 3x ![]() | The Grand Arena |
Four Sockets | 10x ![]() | The Grand Arena |
Five Sockets | 70x ![]() | Arachnid Tomb Map |
Six Sockets | 350x ![]() | Beach Map |
Two Linked Sockets | 1x ![]() | Kaom's Stronghold |
Three Linked Sockets | 3x ![]() | Kaom's Stronghold |
Four Linked Sockets | 5x ![]() | Kaom's Stronghold |
Five Linked Sockets | 150x ![]() | Jungle Valley Map |
Six Linked Sockets | 1500x ![]() | Dig Map |
At Least One Red Socket | 4x ![]() | The Mines Level 1 |
At Least Two Red Sockets | 25x ![]() | The Mines Level 1 |
At Least Three Red Sockets | 120x ![]() | The Mines Level 1 |
At Least One Green Socket | 4x ![]() | The Mines Level 1 |
At Least Two Green Sockets | 25x ![]() | The Mines Level 1 |
At Least Three Green Sockets | 120x ![]() | The Mines Level 1 |
At Least One Blue Socket | 4x ![]() | The Mines Level 1 |
At Least Two Blue Sockets | 25x ![]() | The Mines Level 1 |
At Least Three Blue Sockets | 120x ![]() | The Mines Level 1 |
At Least One Red and One Green Socket | 15x ![]() | The Mines Level 1 |
At Least One Red and One Blue Socket | 15x ![]() | The Mines Level 1 |
At Least One Green and One Blue Socket | 15x ![]() | The Mines Level 1 |
At Least Two Red and One Green Socket | 100x ![]() | The Mines Level 1 |
At Least Two Red and One Blue Socket | 100x ![]() | The Mines Level 1 |
At Least Two Green and One Red Socket | 100x ![]() | The Mines Level 1 |
At Least Two Green and One Blue Socket | 100x ![]() | The Mines Level 1 |
At Least Two Blue and One Green Socket | 100x ![]() | The Mines Level 1 |
At Least Two Blue and One Red Socket | 100x ![]() | The Mines Level 1 |
+(15–25) to maximum Life | 1x ![]() | Default |
+(16–20)% to Fire Resistance | 1x ![]() | Default |
+(16–20)% to Cold Resistance | 1x ![]() | Default |
+(16–20)% to Lightning Resistance | 1x ![]() | Default |
+(15–20) to Strength | 1x ![]() | Default |
+(15–20) to Dexterity | 1x ![]() | Default |
+(15–20) to Intelligence | 1x ![]() | Default |
Remove Crafted Mods | 1x ![]() | Default |
+(21–28)% to Fire Resistance | 1x ![]() | The Belly of the Beast Level 2 |
+(29–35)% to Fire Resistance | 3x ![]() | Doedre's Cesspool |
+(21–28)% to Cold Resistance | 1x ![]() | The Belly of the Beast Level 2 |
+(29–35)% to Cold Resistance | 3x ![]() | Doedre's Cesspool |
+(21–28)% to Lightning Resistance | 1x ![]() | The Belly of the Beast Level 2 |
+(29–35)% to Lightning Resistance | 3x ![]() | Doedre's Cesspool |
+(10–12)% to Fire and Cold Resistances | 6x ![]() | Labyrinth Trial in The Lower Prison |
+(13–16)% to Fire and Cold Resistances | 1x ![]() | Cruel Aspirant's Trial |
+(17–20)% to Fire and Cold Resistances | 3x ![]() | Merciless Aspirant's Trial |
+(10–12)% to Cold and Lightning Resistances | 6x ![]() | Labyrinth Trial in The Lower Prison |
+(13–16)% to Cold and Lightning Resistances | 1x ![]() | Cruel Aspirant's Trial |
+(17–20)% to Cold and Lightning Resistances | 3x ![]() | Merciless Aspirant's Trial |
+(10–12)% to Fire and Lightning Resistances | 6x ![]() | Labyrinth Trial in The Lower Prison |
+(13–16)% to Fire and Lightning Resistances | 1x ![]() | Cruel Aspirant's Trial |
+(17–20)% to Fire and Lightning Resistances | 3x ![]() | Merciless Aspirant's Trial |
+(21–25) to Strength | 2x ![]() | The Western Forest |
+(26–30) to Strength | 2x ![]() | Residence Map |
+(21–25) to Dexterity | 2x ![]() | The Western Forest |
+(26–30) to Dexterity | 2x ![]() | Residence Map |
+(21–25) to Intelligence | 2x ![]() | The Western Forest |
+(26–30) to Intelligence | 2x ![]() | Residence Map |
+(6–9) to all Attributes | 3x ![]() | Labyrinth Trial in The Imperial Gardens |
+(10–13) to all Attributes | 6x ![]() | Labyrinth Trial in The Tunnel |
+(26–40) to maximum Life | 6x ![]() | The Beacon |
+(41–55) to maximum Life | 2x ![]() | The Feeding Trough |
+(56–70) to maximum Life | 4x ![]() | Shrine Map |
+(25–34) to maximum Mana | 3x ![]() | Default |
+(35–44) to maximum Mana | 6x ![]() | The Beacon |
+(45–54) to maximum Mana | 2x ![]() | The Feeding Trough |
(20–30)% increased Mana Regeneration Rate | 6x ![]() | Labyrinth Trial in The Chamber of Sins Level 2 |
(31–40)% increased Mana Regeneration Rate | 2x ![]() | Phantasmagoria Map |
(7–12)% increased Attack Speed | 2x ![]() | The Dried Lake |
+(91–120) to Accuracy Rating | 4x ![]() | The Reliquary |
+(121–150) to Accuracy Rating | 2x ![]() | The Desecrated Chambers |
+(151–220) to Accuracy Rating | 2x ![]() | Courtyard Map |
(9–12)% increased Global Physical Damage | 3x ![]() | The Sewers |
(13–16)% increased Global Physical Damage | 3x ![]() | The Ossuary |
(26–35)% increased Armour | 4x ![]() | The Crematorium |
(41–50)% increased Armour | 1x ![]() | The Karui Fortress |
(56–74)% increased Armour | 2x ![]() | Arcade Map |
+(50–75) to Armour | 4x ![]() | The Crematorium |
+(100–150) to Armour | 1x ![]() | The Karui Fortress |
+(250–320) to Armour | 2x ![]() | Arcade Map |
(26–35)% increased Evasion Rating | 4x ![]() | The Crematorium |
(41–50)% increased Evasion Rating | 1x ![]() | The Karui Fortress |
(56–74)% increased Evasion Rating | 2x ![]() | Arcade Map |
+(50–75) to Evasion Rating | 4x ![]() | The Crematorium |
+(100–150) to Evasion Rating | 1x ![]() | The Karui Fortress |
+(250–320) to Evasion Rating | 2x ![]() | Arcade Map |
(26–35)% increased Energy Shield | 4x ![]() | The Crematorium |
(41–50)% increased Energy Shield | 1x ![]() | The Karui Fortress |
(56–74)% increased Energy Shield | 2x ![]() | Arcade Map |
+(17–22) to maximum Energy Shield | 4x ![]() | The Crematorium |
+(35–45) to maximum Energy Shield | 1x ![]() | The Karui Fortress |
+(56–69) to maximum Energy Shield | 2x ![]() | Arcade Map |
(26–35)% increased Armour and Evasion | 4x ![]() | The Crematorium |
(41–50)% increased Armour and Evasion | 1x ![]() | The Karui Fortress |
(56–74)% increased Armour and Evasion | 2x ![]() | Arcade Map |
(26–35)% increased Armour and Energy Shield | 4x ![]() | The Crematorium |
(41–50)% increased Armour and Energy Shield | 1x ![]() | The Karui Fortress |
(56–74)% increased Armour and Energy Shield | 2x ![]() | Arcade Map |
(26–35)% increased Evasion and Energy Shield | 4x ![]() | The Crematorium |
(41–50)% increased Evasion and Energy Shield | 1x ![]() | The Karui Fortress |
(56–74)% increased Evasion and Energy Shield | 2x ![]() | Arcade Map |
(16–20)% chance to Avoid Elemental Ailments | 1x ![]() | The Ascent |
(21–25)% chance to Avoid Elemental Ailments | 2x ![]() | Plaza Map |
+(2–3)% Chance to Block | 9x ![]() | Mineral Pools Map |
+(4–5)% Chance to Block | 3x ![]() | Wasteland Map |
(2–3)% Chance to Block Spell Damage | 4x ![]() | Mineral Pools Map |
(4–5)% Chance to Block Spell Damage | 3x ![]() | Wasteland Map |
2% additional Physical Damage Reduction | 2x ![]() | Stagnation Map |
3% additional Physical Damage Reduction | 4x ![]() | Underground Sea Map |
+(5–7)% chance to Suppress Spell Damage | 2x ![]() | Stagnation Map |
+(8–10)% chance to Suppress Spell Damage | 4x ![]() | Underground Sea Map |
(16–20)% faster start of Energy Shield Recharge | 2x ![]() | Stagnation Map |
(21–25)% faster start of Energy Shield Recharge | 4x ![]() | Underground Sea Map |
5% reduced Damage taken from Damage Over Time | 2x ![]() | Crimson Township Map |
Minions have (11–15)% increased maximum Life | 4x ![]() | The Lunaris Temple Level 2 |
Minions have (16–20)% increased maximum Life | 2x ![]() | Promenade Map |
(6–9)% increased Cast Speed | 6x ![]() | The Dried Lake |
Remove Enchantments | 3x ![]() | Default |
Moving while Bleeding doesn't cause you to take extra Damage | 2x ![]() | The Ascent |
3% chance to deal Double Damage | 2x ![]() | Betrayal Unveil |
(4–5)% chance to deal Double Damage | 8x ![]() | Betrayal Unveil |
(12–14)% increased Armour and Evasion +(10–11) to maximum Life | 8x ![]() | Betrayal Unveil |
(15–17)% increased Armour and Evasion +(12–13) to maximum Life | 2x ![]() | Betrayal Unveil |
(18–21)% increased Armour and Evasion +(14–16) to maximum Life | 2x ![]() | Betrayal Unveil |
(12–14)% increased Armour and Energy Shield +(10–11) to maximum Life | 8x ![]() | Betrayal Unveil |
(15–17)% increased Armour and Energy Shield +(12–13) to maximum Life | 2x ![]() | Betrayal Unveil |
(18–21)% increased Armour and Energy Shield +(14–16) to maximum Life | 2x ![]() | Betrayal Unveil |
(12–14)% increased Evasion and Energy Shield +(10–11) to maximum Life | 8x ![]() | Betrayal Unveil |
(15–17)% increased Evasion and Energy Shield +(12–13) to maximum Life | 2x ![]() | Betrayal Unveil |
(18–21)% increased Evasion and Energy Shield +(14–16) to maximum Life | 2x ![]() | Betrayal Unveil |
(12–14)% increased Armour +(10–11) to maximum Life | 8x ![]() | Betrayal Unveil |
(15–17)% increased Armour +(12–13) to maximum Life | 2x ![]() | Betrayal Unveil |
(18–21)% increased Armour +(14–16) to maximum Life | 2x ![]() | Betrayal Unveil |
(12–14)% increased Evasion Rating +(10–11) to maximum Life | 8x ![]() | Betrayal Unveil |
(15–17)% increased Evasion Rating +(12–13) to maximum Life | 2x ![]() | Betrayal Unveil |
(18–21)% increased Evasion Rating +(14–16) to maximum Life | 2x ![]() | Betrayal Unveil |
(12–14)% increased Energy Shield +(10–11) to maximum Life | 8x ![]() | Betrayal Unveil |
(15–17)% increased Energy Shield +(12–13) to maximum Life | 2x ![]() | Betrayal Unveil |
(18–21)% increased Energy Shield +(14–16) to maximum Life | 2x ![]() | Betrayal Unveil |
(12–14)% increased Armour, Evasion and Energy Shield +(10–11) to maximum Life | 8x ![]() | Betrayal Unveil |
(15–17)% increased Armour, Evasion and Energy Shield +(12–13) to maximum Life | 2x ![]() | Betrayal Unveil |
(18–21)% increased Armour, Evasion and Energy Shield +(14–16) to maximum Life | 2x ![]() | Betrayal Unveil |
+(10–15) to Strength and Dexterity | 6x ![]() | Betrayal Unveil |
+(16–20) to Strength and Dexterity | 2x ![]() | Betrayal Unveil |
+(21–25) to Strength and Dexterity | 4x ![]() | Betrayal Unveil |
+(10–15) to Dexterity and Intelligence | 6x ![]() | Betrayal Unveil |
+(16–20) to Dexterity and Intelligence | 2x ![]() | Betrayal Unveil |
+(21–25) to Dexterity and Intelligence | 4x ![]() | Betrayal Unveil |
+(10–15) to Strength and Intelligence | 6x ![]() | Betrayal Unveil |
+(16–20) to Strength and Intelligence | 2x ![]() | Betrayal Unveil |
+(21–25) to Strength and Intelligence | 4x ![]() | Betrayal Unveil |
(4–5)% increased Effect of your Curses | 2x ![]() | Betrayal Unveil |
(6–7)% increased Effect of your Curses | 1x ![]() | Betrayal Unveil |
+(1000–1600) to Armour during Soul Gain Prevention | 2x ![]() | Betrayal Unveil |
+(1601–2200) to Armour during Soul Gain Prevention | 3x ![]() | Betrayal Unveil |
+(2201–3000) to Armour during Soul Gain Prevention | 4x ![]() | Betrayal Unveil |
Adds (6–7) to (9–10) Fire Damage Adds (6–7) to (9–10) Cold Damage | 8x ![]() | Betrayal Unveil |
Adds (8–9) to (11–13) Fire Damage Adds (8–9) to (11–13) Cold Damage | 3x ![]() | Betrayal Unveil |
Adds (10–12) to (14–16) Fire Damage Adds (10–12) to (14–16) Cold Damage | 3x ![]() | Betrayal Unveil |
Adds (6–7) to (9–10) Fire Damage Adds 1 to (14–16) Lightning Damage | 8x ![]() | Betrayal Unveil |
Adds (8–9) to (11–13) Fire Damage Adds 1 to (17–20) Lightning Damage | 3x ![]() | Betrayal Unveil |
Adds (10–12) to (14–16) Fire Damage Adds 1 to (21–24) Lightning Damage | 3x ![]() | Betrayal Unveil |
Adds (6–7) to (9–10) Cold Damage Adds 1 to (14–16) Lightning Damage | 8x ![]() | Betrayal Unveil |
Adds (8–9) to (11–13) Cold Damage Adds 1 to (17–20) Lightning Damage | 3x ![]() | Betrayal Unveil |
Adds (10–12) to (14–16) Cold Damage Adds 1 to (21–24) Lightning Damage | 3x ![]() | Betrayal Unveil |
(7–9)% chance to deal Double Damage while Focused grant focus skill [1] | 4x ![]() | Betrayal Unveil |
(10–12)% chance to deal Double Damage while Focused grant focus skill [1] | 8x ![]() | Betrayal Unveil |
(13–15)% chance to deal Double Damage while Focused grant focus skill [1] | 8x ![]() | Betrayal Unveil |
+1 to Level of Socketed Support Gems | 8x ![]() | Betrayal Unveil, Catarina |
+2 to Level of Socketed Support Gems | 2x ![]() | Betrayal Unveil, Catarina |
+(6–7)% to Quality of Socketed Gems | 8x ![]() | Betrayal Unveil, Haku |
+(7–8)% to Quality of Socketed Gems | 1x ![]() | Betrayal Unveil, Haku |
Gain (5–6)% of Fire Damage as Extra Chaos Damage | 6x ![]() | Betrayal Unveil, It That Fled |
Gain (7–8)% of Fire Damage as Extra Chaos Damage | 8x ![]() | Betrayal Unveil, It That Fled |
Gain (5–6)% of Cold Damage as Extra Chaos Damage | 6x ![]() | Betrayal Unveil, It That Fled |
Gain (7–8)% of Cold Damage as Extra Chaos Damage | 8x ![]() | Betrayal Unveil, It That Fled |
Gain (5–6)% of Lightning Damage as Extra Chaos Damage | 6x ![]() | Betrayal Unveil, It That Fled |
Gain (7–8)% of Lightning Damage as Extra Chaos Damage | 8x ![]() | Betrayal Unveil, It That Fled |
Gain (5–6)% of Physical Damage as Extra Chaos Damage | 6x ![]() | Betrayal Unveil, It That Fled |
Gain (7–8)% of Physical Damage as Extra Chaos Damage | 8x ![]() | Betrayal Unveil, It That Fled |
+(9–10)% to Fire and Chaos Resistances | 8x ![]() | Betrayal Unveil |
+(11–12)% to Fire and Chaos Resistances | 2x ![]() | Betrayal Unveil |
+(13–15)% to Fire and Chaos Resistances | 3x ![]() | Betrayal Unveil |
+(9–10)% to Lightning and Chaos Resistances | 8x ![]() | Betrayal Unveil |
+(11–12)% to Lightning and Chaos Resistances | 2x ![]() | Betrayal Unveil |
+(13–15)% to Lightning and Chaos Resistances | 3x ![]() | Betrayal Unveil |
+(9–10)% to Cold and Chaos Resistances | 8x ![]() | Betrayal Unveil |
+(11–12)% to Cold and Chaos Resistances | 2x ![]() | Betrayal Unveil |
+(13–15)% to Cold and Chaos Resistances | 3x ![]() | Betrayal Unveil |
+(10–15) to Strength (21–25)% chance to Avoid being Ignited | 8x ![]() | Betrayal Unveil |
+(16–20) to Strength (21–25)% chance to Avoid being Ignited | 3x ![]() | Betrayal Unveil |
+(21–25) to Strength (21–25)% chance to Avoid being Ignited | 4x ![]() | Betrayal Unveil |
+(10–15) to Dexterity (21–25)% chance to Avoid being Frozen | 8x ![]() | Betrayal Unveil |
+(16–20) to Dexterity (21–25)% chance to Avoid being Frozen | 3x ![]() | Betrayal Unveil |
+(21–25) to Dexterity (21–25)% chance to Avoid being Frozen | 4x ![]() | Betrayal Unveil |
+(10–15) to Intelligence (21–25)% chance to Avoid being Shocked | 8x ![]() | Betrayal Unveil |
+(16–20) to Intelligence (21–25)% chance to Avoid being Shocked | 3x ![]() | Betrayal Unveil |
+(21–25) to Intelligence (21–25)% chance to Avoid being Shocked | 4x ![]() | Betrayal Unveil |
Prefixes Cannot Be Changed | 2x ![]() | The Coward's Trial |
Suffixes Cannot Be Changed | 2x ![]() | Oba's Cursed Trove |
Can have up to 3 Crafted Modifiers | 2x ![]() | The Putrid Cloister |
Cannot roll Attack Modifiers | 1x ![]() | Caer Blaidd, Wolfpack's Den |
Cannot roll Caster Modifiers | 1x ![]() | Whakawairua Tuahu |
Shields Item /98 ⍟
Icon | Name |
---|---|
![]() | Splintered Tower Shield Chance to Block: 24% Armour: 9–12 Movement Speed: -3% Requires 11 Str |
![]() | Corroded Tower Shield Chance to Block: 23% Armour: 36–47 Movement Speed: -3% Requires Level 5, 20 Str +(10–20) to maximum Life |
![]() | Rawhide Tower Shield Chance to Block: 26% Armour: 53–66 Movement Speed: -3% Requires Level 11, 33 Str +(10–20) to maximum Life |
![]() | Cedar Tower Shield Chance to Block: 25% Armour: 94–113 Movement Speed: -3% Requires Level 17, 47 Str +(20–30) to maximum Life |
![]() | Copper Tower Shield Chance to Block: 24% Armour: 151–173 Movement Speed: -3% Requires Level 24, 62 Str +(30–40) to maximum Life |
![]() | Reinforced Tower Shield Chance to Block: 23% Armour: 237–260 Movement Speed: -3% Requires Level 30, 76 Str +(10–20) to maximum Life |
![]() | Painted Tower Shield Chance to Block: 25% Armour: 188–216 Movement Speed: -3% Requires Level 35, 87 Str +(20–30) to maximum Life |
![]() | Buckskin Tower Shield Chance to Block: 26% Armour: 177–209 Movement Speed: -3% Requires Level 39, 96 Str +(10–20) to maximum Life |
![]() | Mahogany Tower Shield Chance to Block: 25% Armour: 230–265 Movement Speed: -3% Requires Level 43, 105 Str +(20–30) to maximum Life |
![]() | Bronze Tower Shield Chance to Block: 24% Armour: 290–324 Movement Speed: -3% Requires Level 47, 114 Str +(30–40) to maximum Life |
![]() | Girded Tower Shield Chance to Block: 23% Armour: 397–437 Movement Speed: -3% Requires Level 51, 123 Str +(10–20) to maximum Life |
![]() | Crested Tower Shield Chance to Block: 25% Armour: 293–337 Movement Speed: -3% Requires Level 55, 132 Str +(20–30) to maximum Life |
![]() | Shagreen Tower Shield Chance to Block: 26% Armour: 261–308 Movement Speed: -3% Requires Level 58, 139 Str +(10–20) to maximum Life |
![]() | Ebony Tower Shield Chance to Block: 25% Armour: 357–411 Movement Speed: -3% Requires Level 61, 159 Str +(20–30) to maximum Life |
![]() | Ezomyte Tower Shield Chance to Block: 24% Armour: 412–474 Movement Speed: -3% Requires Level 64, 159 Str +(30–40) to maximum Life |
![]() | Colossal Tower Shield Chance to Block: 23% Armour: 522–601 Movement Speed: -3% Requires Level 67, 159 Str +(10–20) to maximum Life |
![]() | Pinnacle Tower Shield Chance to Block: 25% Armour: 467–537 Movement Speed: -3% Requires Level 70, 159 Str +(20–30) to maximum Life |
![]() | Exothermic Tower Shield Chance to Block: 23% Armour: 125–143 Movement Speed: -3% Requires Level 30, 76 Str Scorch Enemies when you Block their Damage |
![]() | Magmatic Tower Shield Chance to Block: 23% Armour: 205–236 Movement Speed: -3% Requires Level 50, 121 Str Scorch Enemies when you Block their Damage |
![]() | Heat-attuned Tower Shield Chance to Block: 23% Armour: 330–379 Movement Speed: -3% Requires Level 70, 159 Str Scorch Enemies when you Block their Damage |
![]() | Goathide Buckler Chance to Block: 25% Evasion Rating: 14–20 Movement Speed: -3% Requires Level 2, 13 Dex 3% increased Movement Speed |
![]() | Pine Buckler Chance to Block: 26% Evasion Rating: 51–66 Movement Speed: -3% Requires Level 8, 26 Dex 3% increased Movement Speed |
![]() | Painted Buckler Chance to Block: 24% Evasion Rating: 123–154 Movement Speed: -3% Requires Level 16, 44 Dex 6% increased Movement Speed |
![]() | Hammered Buckler Chance to Block: 27% Evasion Rating: 116–139 Movement Speed: -3% Requires Level 23, 60 Dex 3% increased Movement Speed |
![]() | War Buckler Chance to Block: 26% Evasion Rating: 169–194 Movement Speed: -3% Requires Level 29, 74 Dex 9% increased Movement Speed |
![]() | Gilded Buckler Chance to Block: 25% Evasion Rating: 225–259 Movement Speed: -3% Requires Level 34, 85 Dex 6% increased Movement Speed |
![]() | Oak Buckler Chance to Block: 26% Evasion Rating: 220–259 Movement Speed: -3% Requires Level 38, 94 Dex 3% increased Movement Speed |
![]() | Enameled Buckler Chance to Block: 24% Evasion Rating: 311–349 Movement Speed: -3% Requires Level 42, 103 Dex 6% increased Movement Speed |
![]() | Corrugated Buckler Chance to Block: 27% Evasion Rating: 227–272 Movement Speed: -3% Requires Level 46, 112 Dex 3% increased Movement Speed |
![]() | Battle Buckler Chance to Block: 26% Evasion Rating: 287–330 Movement Speed: -3% Requires Level 50, 121 Dex 9% increased Movement Speed |
![]() | Golden Buckler Chance to Block: 25% Evasion Rating: 354–407 Movement Speed: -3% Requires Level 54, 130 Dex 6% increased Movement Speed |
![]() | Ironwood Buckler Chance to Block: 26% Evasion Rating: 327–385 Movement Speed: -3% Requires Level 57, 137 Dex 3% increased Movement Speed |
![]() | Lacquered Buckler Chance to Block: 24% Evasion Rating: 477–549 Movement Speed: -3% Requires Level 60, 154 Dex 6% increased Movement Speed |
![]() | Vaal Buckler Chance to Block: 27% Evasion Rating: 330–379 Movement Speed: -3% Requires Level 63, 159 Dex 3% increased Movement Speed |
![]() | Crusader Buckler Chance to Block: 26% Evasion Rating: 385–442 Movement Speed: -3% Requires Level 66, 159 Dex 9% increased Movement Speed |
![]() | Imperial Buckler Chance to Block: 25% Evasion Rating: 440–506 Movement Speed: -3% Requires Level 69, 159 Dex 6% increased Movement Speed |
![]() | Endothermic Buckler Chance to Block: 22% Evasion Rating: 112–129 Movement Speed: -3% Requires Level 30, 76 Dex Inflict Brittle on Enemies when you Block their Damage |
![]() | Polar Buckler Chance to Block: 22% Evasion Rating: 185–212 Movement Speed: -3% Requires Level 50, 121 Dex Inflict Brittle on Enemies when you Block their Damage |
![]() | Cold-attuned Buckler Chance to Block: 22% Evasion Rating: 302–348 Movement Speed: -3% Requires Level 70, 159 Dex Inflict Brittle on Enemies when you Block their Damage |
![]() | Twig Spirit Shield Chance to Block: 22% Energy Shield: 6–8 Movement Speed: -3% Requires Level 3, 15 Int (10–15)% increased Spell Damage |
![]() | Yew Spirit Shield Chance to Block: 24% Energy Shield: 11–14 Movement Speed: -3% Requires Level 9, 29 Int (5–10)% increased Spell Damage |
![]() | Bone Spirit Shield Chance to Block: 22% Energy Shield: 15–19 Movement Speed: -3% Requires Level 15, 42 Int Minions deal (5–10)% increased Damage |
![]() | Tarnished Spirit Shield Chance to Block: 24% Energy Shield: 21–25 Movement Speed: -3% Requires Level 23, 60 Int (5–10)% increased Spell Damage |
![]() | Jingling Spirit Shield Chance to Block: 23% Energy Shield: 25–29 Movement Speed: -3% Requires Level 28, 71 Int (10–15)% increased Spell Damage |
![]() | Brass Spirit Shield Chance to Block: 25% Energy Shield: 35–40 Movement Speed: -3% Requires Level 33, 83 Int |
![]() | Walnut Spirit Shield Chance to Block: 24% Energy Shield: 32–38 Movement Speed: -3% Requires Level 37, 92 Int (5–10)% increased Spell Damage |
![]() | Ivory Spirit Shield Chance to Block: 22% Energy Shield: 35–40 Movement Speed: -3% Requires Level 41, 101 Int Minions deal (5–10)% increased Damage |
![]() | Ancient Spirit Shield Chance to Block: 24% Energy Shield: 38–45 Movement Speed: -3% Requires Level 45, 110 Int (5–10)% increased Spell Damage |
![]() | Chiming Spirit Shield Chance to Block: 23% Energy Shield: 42–48 Movement Speed: -3% Requires Level 49, 119 Int (10–15)% increased Spell Damage |
![]() | Thorium Spirit Shield Chance to Block: 25% Energy Shield: 54–62 Movement Speed: -3% Requires Level 53, 128 Int |
![]() | Lacewood Spirit Shield Chance to Block: 24% Energy Shield: 47–55 Movement Speed: -3% Requires Level 56, 134 Int (5–10)% increased Spell Damage |
![]() | Fossilised Spirit Shield Chance to Block: 22% Energy Shield: 49–55 Movement Speed: -3% Requires Level 59, 141 Int Minions deal (5–10)% increased Damage |
![]() | Vaal Spirit Shield Chance to Block: 24% Energy Shield: 56–64 Movement Speed: -3% Requires Level 62, 159 Int (5–10)% increased Spell Damage |
![]() | Harmonic Spirit Shield Chance to Block: 23% Energy Shield: 58–66 Movement Speed: -3% Requires Level 65, 159 Int (10–15)% increased Spell Damage |
![]() | Titanium Spirit Shield Chance to Block: 25% Energy Shield: 67–77 Movement Speed: -3% Requires Level 68, 159 Int |
![]() | Exhausting Spirit Shield Chance to Block: 20% Energy Shield: 24–28 Movement Speed: -3% Requires Level 30, 76 Int Sap Enemies when you Block their Damage |
![]() | Subsuming Spirit Shield Chance to Block: 20% Energy Shield: 38–44 Movement Speed: -3% Requires Level 50, 121 Int Sap Enemies when you Block their Damage |
![]() | Transfer-attuned Spirit Shield Chance to Block: 20% Energy Shield: 56–64 Movement Speed: -3% Requires Level 70, 159 Int Sap Enemies when you Block their Damage |
![]() | Rotted Round Shield Chance to Block: 24% Armour: 13–18 Evasion Rating: 13–18 Movement Speed: -3% Requires Level 5, 11 Str, 11 Dex 60% increased Block Recovery |
![]() | Fir Round Shield Chance to Block: 24% Armour: 29–37 Evasion Rating: 29–37 Movement Speed: -3% Requires Level 12, 19 Str, 19 Dex 180% increased Block Recovery |
![]() | Studded Round Shield Chance to Block: 27% Armour: 46–58 Evasion Rating: 46–58 Movement Speed: -3% Requires Level 20, 29 Str, 29 Dex 60% increased Block Recovery |
![]() | Scarlet Round Shield Chance to Block: 26% Armour: 87–100 Evasion Rating: 87–100 Movement Speed: -3% Requires Level 27, 37 Str, 37 Dex |
![]() | Splendid Round Shield Chance to Block: 25% Armour: 75–86 Evasion Rating: 75–86 Movement Speed: -3% Requires Level 33, 44 Str, 44 Dex 120% increased Block Recovery |
![]() | Maple Round Shield Chance to Block: 24% Armour: 88–99 Evasion Rating: 88–99 Movement Speed: -3% Requires Level 39, 52 Str, 52 Dex 180% increased Block Recovery |
![]() | Spiked Round Shield Chance to Block: 27% Armour: 102–120 Evasion Rating: 102–120 Movement Speed: -3% Requires Level 45, 59 Str, 59 Dex 60% increased Block Recovery |
![]() | Crimson Round Shield Chance to Block: 26% Armour: 155–178 Evasion Rating: 155–178 Movement Speed: -3% Requires Level 49, 64 Str, 64 Dex |
![]() | Baroque Round Shield Chance to Block: 25% Armour: 122–140 Evasion Rating: 122–140 Movement Speed: -3% Requires Level 54, 70 Str, 70 Dex 120% increased Block Recovery |
![]() | Teak Round Shield Chance to Block: 24% Armour: 131–146 Evasion Rating: 131–146 Movement Speed: -3% Requires Level 58, 74 Str, 74 Dex 180% increased Block Recovery |
![]() | Spiny Round Shield Chance to Block: 27% Armour: 154–177 Evasion Rating: 154–177 Movement Speed: -3% Requires Level 62, 85 Str, 85 Dex 60% increased Block Recovery |
![]() | Cardinal Round Shield Chance to Block: 26% Armour: 209–240 Evasion Rating: 209–240 Movement Speed: -3% Requires Level 66, 85 Str, 85 Dex |
![]() | Elegant Round Shield Chance to Block: 25% Armour: 148–170 Evasion Rating: 148–170 Movement Speed: -3% Requires Level 70, 85 Str, 85 Dex 120% increased Block Recovery |
![]() | Plank Kite Shield Chance to Block: 22% Armour: 18–25 Energy Shield: 5–7 Movement Speed: -3% Requires Level 7, 13 Str, 13 Int +4% to all Elemental Resistances |
![]() | Linden Kite Shield Chance to Block: 24% Armour: 43–56 Energy Shield: 11–14 Movement Speed: -3% Requires Level 13, 20 Str, 20 Int +4% to all Elemental Resistances |
![]() | Reinforced Kite Shield Chance to Block: 26% Armour: 65–81 Energy Shield: 15–18 Movement Speed: -3% Requires Level 20, 29 Str, 29 Int |
![]() | Layered Kite Shield Chance to Block: 24% Armour: 62–73 Energy Shield: 13–16 Movement Speed: -3% Requires Level 27, 37 Str, 37 Int +8% to all Elemental Resistances |
![]() | Ceremonial Kite Shield Chance to Block: 22% Armour: 77–89 Energy Shield: 16–19 Movement Speed: -3% Requires Level 34, 46 Str, 46 Int +12% to all Elemental Resistances |
![]() | Etched Kite Shield Chance to Block: 24% Armour: 127–142 Energy Shield: 27–30 Movement Speed: -3% Requires Level 40, 53 Str, 53 Int +4% to all Elemental Resistances |
![]() | Steel Kite Shield Chance to Block: 26% Armour: 146–167 Energy Shield: 30–35 Movement Speed: -3% Requires Level 46, 60 Str, 60 Int |
![]() | Laminated Kite Shield Chance to Block: 24% Armour: 113–133 Energy Shield: 23–27 Movement Speed: -3% Requires Level 50, 65 Str, 65 Int +8% to all Elemental Resistances |
![]() | Angelic Kite Shield Chance to Block: 22% Armour: 124–142 Energy Shield: 25–29 Movement Speed: -3% Requires Level 55, 71 Str, 71 Int +12% to all Elemental Resistances |
![]() | Branded Kite Shield Chance to Block: 24% Armour: 186–208 Energy Shield: 38–43 Movement Speed: -3% Requires Level 59, 76 Str, 76 Int +4% to all Elemental Resistances |
![]() | Champion Kite Shield Chance to Block: 26% Armour: 215–247 Energy Shield: 44–50 Movement Speed: -3% Requires Level 62, 85 Str, 85 Int |
![]() | Mosaic Kite Shield Chance to Block: 24% Armour: 147–169 Energy Shield: 30–34 Movement Speed: -3% Requires Level 65, 85 Str, 85 Int +8% to all Elemental Resistances |
![]() | Archon Kite Shield Chance to Block: 22% Armour: 156–179 Energy Shield: 32–37 Movement Speed: -3% Requires Level 68, 85 Str, 85 Int +12% to all Elemental Resistances |
![]() | Spiked Bundle Chance to Block: 24% Evasion Rating: 13–18 Energy Shield: 4–6 Movement Speed: -3% Requires Level 5, 11 Dex, 11 Int +3% chance to Suppress Spell Damage |
![]() | Driftwood Spiked Shield Chance to Block: 24% Evasion Rating: 46–60 Energy Shield: 11–15 Movement Speed: -3% Requires Level 12, 19 Dex, 19 Int +3% chance to Suppress Spell Damage |
![]() | Alloyed Spiked Shield Chance to Block: 25% Evasion Rating: 56–70 Energy Shield: 13–16 Movement Speed: -3% Requires Level 20, 29 Dex, 29 Int +3% chance to Suppress Spell Damage |
![]() | Burnished Spiked Shield Chance to Block: 26% Evasion Rating: 62–73 Energy Shield: 13–16 Movement Speed: -3% Requires Level 27, 37 Dex, 37 Int +5% chance to Suppress Spell Damage |
![]() | Ornate Spiked Shield Chance to Block: 24% Evasion Rating: 120–135 Energy Shield: 26–29 Movement Speed: -3% Requires Level 33, 44 Dex, 44 Int +5% chance to Suppress Spell Damage |
![]() | Redwood Spiked Shield Chance to Block: 24% Evasion Rating: 142–163 Energy Shield: 30–34 Movement Speed: -3% Requires Level 39, 52 Dex, 52 Int +3% chance to Suppress Spell Damage |
![]() | Compound Spiked Shield Chance to Block: 25% Evasion Rating: 122–144 Energy Shield: 25–30 Movement Speed: -3% Requires Level 45, 59 Dex, 59 Int +3% chance to Suppress Spell Damage |
![]() | Polished Spiked Shield Chance to Block: 26% Evasion Rating: 111–131 Energy Shield: 23–27 Movement Speed: -3% Requires Level 49, 64 Dex, 64 Int +5% chance to Suppress Spell Damage |
![]() | Sovereign Spiked Shield Chance to Block: 24% Evasion Rating: 195–218 Energy Shield: 40–45 Movement Speed: -3% Requires Level 54, 70 Dex, 70 Int +5% chance to Suppress Spell Damage |
![]() | Alder Spiked Shield Chance to Block: 24% Evasion Rating: 209–240 Energy Shield: 43–49 Movement Speed: -3% Requires Level 58, 74 Dex, 74 Int +3% chance to Suppress Spell Damage |
![]() | Ezomyte Spiked Shield Chance to Block: 25% Evasion Rating: 181–209 Energy Shield: 37–43 Movement Speed: -3% Requires Level 62, 85 Dex, 85 Int +3% chance to Suppress Spell Damage |
![]() | Mirrored Spiked Shield Chance to Block: 26% Evasion Rating: 151–174 Energy Shield: 31–35 Movement Speed: -3% Requires Level 66, 85 Dex, 85 Int +5% chance to Suppress Spell Damage |
![]() | Supreme Spiked Shield Chance to Block: 24% Evasion Rating: 242–278 Energy Shield: 49–57 Movement Speed: -3% Requires Level 70, 85 Dex, 85 Int +5% chance to Suppress Spell Damage |
![]() | Golden Flame Chance to Block: 20% Movement Speed: -3% Requires Level 15 +(11–19)% to Chaos Resistance |
Shield Gem /3
Name | |
---|---|
![]() | Shield Crush (1) |
![]() | Shield Charge (10) |
Name | |
---|---|
![]() | Spectral Shield Throw (28) |
Shields Weapon /649 ⍟
Weight | Desc |
---|---|
1000 (T1) | +30 to maximum Life |
1000 (T1) | +35 to maximum Life |
1000 (T1) | +40 to maximum Life |
1000 (T1) | +45 to maximum Life |
500 (T1) | +50 to maximum Life |
500 (T1) | 20% reduced Damage +60 to maximum Life |
500 (T1) | 20% reduced Damage +75 to maximum Life |
500 (T1) | 20% reduced Damage +80 to maximum Life |
500 (T1) | +60 to maximum Life -5% to all Elemental Resistances |
500 (T1) | +75 to maximum Life -5% to all Elemental Resistances |
500 (T1) | +80 to maximum Life -5% to all Elemental Resistances |
500 (T1) | 50% reduced Armour, Evasion and Energy Shield +60 to maximum Life |
500 (T1) | 50% reduced Armour, Evasion and Energy Shield +75 to maximum Life |
500 (T1) | 50% reduced Armour, Evasion and Energy Shield +80 to maximum Life |
500 (T1) | +15 to maximum Life Regenerate 0.4% of Life per second |
500 (T1) | +20 to maximum Life Regenerate 0.4% of Life per second |
500 (T1) | +25 to maximum Life Regenerate 0.4% of Life per second |
500 (T1) | +15 to maximum Life 20% increased Stun Threshold |
500 (T1) | +20 to maximum Life 20% increased Stun Threshold |
500 (T1) | +25 to maximum Life 20% increased Stun Threshold |
500 (T1) | +15 to maximum Life Recover 1% of Life on Kill |
500 (T1) | +20 to maximum Life Recover 1% of Life on Kill |
500 (T1) | +25 to maximum Life Recover 1% of Life on Kill |
1000 (T1) | +20 to Armour |
1000 (T1) | +35 to Armour |
1000 (T1) | +50 to Armour |
1000 (T1) | +65 to Armour |
500 (T1) | +80 to Armour |
500 (T1) | +100 to Armour 10% increased Damage taken from Damage Over Time |
500 (T1) | +125 to Armour 10% increased Damage taken from Damage Over Time |
500 (T1) | +150 to Armour 10% increased Damage taken from Damage Over Time |
500 (T1) | You take 20% increased Extra Damage from Critical Strikes +100 to Armour |
500 (T1) | You take 20% increased Extra Damage from Critical Strikes +125 to Armour |
500 (T1) | You take 20% increased Extra Damage from Critical Strikes +150 to Armour |
500 (T1) | 5% increased Strength +20 to Armour |
500 (T1) | 5% increased Strength +30 to Armour |
500 (T1) | 5% increased Strength +40 to Armour |
500 (T1) | 50% increased Implicit Modifier magnitudes +20 to Armour |
500 (T1) | 50% increased Implicit Modifier magnitudes +30 to Armour |
500 (T1) | 50% increased Implicit Modifier magnitudes +40 to Armour |
500 (T1) | +20 to Armour +2% Chance to Block |
500 (T1) | +30 to Armour +2% Chance to Block |
500 (T1) | +40 to Armour +2% Chance to Block |
1000 (T1) | +20 to Evasion Rating |
1000 (T1) | +35 to Evasion Rating |
1000 (T1) | +50 to Evasion Rating |
1000 (T1) | +65 to Evasion Rating |
500 (T1) | +80 to Evasion Rating |
500 (T1) | +100 to Evasion Rating 20% increased Duration of Ailments on You |
500 (T1) | +125 to Evasion Rating 20% increased Duration of Ailments on You |
500 (T1) | +150 to Evasion Rating 20% increased Duration of Ailments on You |
500 (T1) | +100 to Evasion Rating 25% reduced Stun and Block Recovery |
500 (T1) | +125 to Evasion Rating 25% reduced Stun and Block Recovery |
500 (T1) | +150 to Evasion Rating 25% reduced Stun and Block Recovery |
500 (T1) | 5% increased Dexterity +20 to Evasion Rating |
500 (T1) | 5% increased Dexterity +30 to Evasion Rating |
500 (T1) | 5% increased Dexterity +40 to Evasion Rating |
500 (T1) | 50% increased Implicit Modifier magnitudes +20 to Evasion Rating |
500 (T1) | 50% increased Implicit Modifier magnitudes +30 to Evasion Rating |
500 (T1) | 50% increased Implicit Modifier magnitudes +40 to Evasion Rating |
500 (T1) | +4% chance to Suppress Spell Damage +20 to Evasion Rating |
500 (T1) | +4% chance to Suppress Spell Damage +30 to Evasion Rating |
500 (T1) | +4% chance to Suppress Spell Damage +40 to Evasion Rating |
1000 (T1) | +5 to maximum Energy Shield |
1000 (T1) | +10 to maximum Energy Shield |
1000 (T1) | +15 to maximum Energy Shield |
1000 (T1) | +20 to maximum Energy Shield |
500 (T1) | +25 to maximum Energy Shield |
500 (T1) | +28 to maximum Energy Shield 25% reduced Energy Shield Recharge Rate |
500 (T1) | +34 to maximum Energy Shield 25% reduced Energy Shield Recharge Rate |
500 (T1) | +40 to maximum Energy Shield 25% reduced Energy Shield Recharge Rate |
500 (T1) | +28 to maximum Energy Shield 25% reduced Mana Regeneration Rate |
500 (T1) | +34 to maximum Energy Shield 25% reduced Mana Regeneration Rate |
500 (T1) | +40 to maximum Energy Shield 25% reduced Mana Regeneration Rate |
500 (T1) | 5% increased Intelligence +9 to maximum Energy Shield |
500 (T1) | 5% increased Intelligence +12 to maximum Energy Shield |
500 (T1) | 5% increased Intelligence +15 to maximum Energy Shield |
500 (T1) | 50% increased Implicit Modifier magnitudes +9 to maximum Energy Shield |
500 (T1) | 50% increased Implicit Modifier magnitudes +12 to maximum Energy Shield |
500 (T1) | 50% increased Implicit Modifier magnitudes +15 to maximum Energy Shield |
500 (T1) | +9 to maximum Energy Shield 8% increased maximum Mana |
500 (T1) | +12 to maximum Energy Shield 8% increased maximum Mana |
500 (T1) | +15 to maximum Energy Shield 8% increased maximum Mana |
200 (T1) | 30% increased Fire Damage -10% to Fire Resistance |
200 (T1) | 35% increased Fire Damage -10% to Fire Resistance |
200 (T1) | 40% increased Fire Damage -10% to Fire Resistance |
200 (T1) | 15% increased Fire Damage |
200 (T1) | 20% increased Fire Damage |
200 (T1) | 25% increased Fire Damage |
200 (T1) | 9% increased Fire Damage 3% of Physical Damage from Hits taken as Fire Damage |
200 (T1) | 12% increased Fire Damage 3% of Physical Damage from Hits taken as Fire Damage |
200 (T1) | 15% increased Fire Damage 3% of Physical Damage from Hits taken as Fire Damage |
200 (T1) | 30% increased Cold Damage -10% to Cold Resistance |
200 (T1) | 35% increased Cold Damage -10% to Cold Resistance |
200 (T1) | 40% increased Cold Damage -10% to Cold Resistance |
200 (T1) | 15% increased Cold Damage |
200 (T1) | 20% increased Cold Damage |
200 (T1) | 25% increased Cold Damage |
200 (T1) | 9% increased Cold Damage 3% of Physical Damage from Hits taken as Cold Damage |
200 (T1) | 12% increased Cold Damage 3% of Physical Damage from Hits taken as Cold Damage |
200 (T1) | 15% increased Cold Damage 3% of Physical Damage from Hits taken as Cold Damage |
200 (T1) | 30% increased Lightning Damage -10% to Lightning Resistance |
200 (T1) | 35% increased Lightning Damage -10% to Lightning Resistance |
200 (T1) | 40% increased Lightning Damage -10% to Lightning Resistance |
200 (T1) | 15% increased Lightning Damage |
200 (T1) | 20% increased Lightning Damage |
200 (T1) | 25% increased Lightning Damage |
200 (T1) | 9% increased Lightning Damage 3% of Physical Damage from Hits taken as Lightning Damage |
200 (T1) | 12% increased Lightning Damage 3% of Physical Damage from Hits taken as Lightning Damage |
200 (T1) | 15% increased Lightning Damage 3% of Physical Damage from Hits taken as Lightning Damage |
100 (T1) | 30% increased Chaos Damage -10% to Chaos Resistance |
100 (T1) | 35% increased Chaos Damage -10% to Chaos Resistance |
100 (T1) | 40% increased Chaos Damage -10% to Chaos Resistance |
100 (T1) | 15% increased Chaos Damage |
100 (T1) | 20% increased Chaos Damage |
100 (T1) | 25% increased Chaos Damage |
100 (T1) | 9% increased Chaos Damage 3% of Physical Damage from Hits taken as Chaos Damage |
100 (T1) | 12% increased Chaos Damage 3% of Physical Damage from Hits taken as Chaos Damage |
100 (T1) | 15% increased Chaos Damage 3% of Physical Damage from Hits taken as Chaos Damage |
200 (T1) | 30% increased Global Physical Damage 10% reduced Life Regeneration rate |
200 (T1) | 35% increased Global Physical Damage 10% reduced Life Regeneration rate |
200 (T1) | 40% increased Global Physical Damage 10% reduced Life Regeneration rate |
200 (T1) | 15% increased Global Physical Damage |
200 (T1) | 20% increased Global Physical Damage |
200 (T1) | 25% increased Global Physical Damage |
200 (T1) | 9% increased Global Physical Damage 2% additional Physical Damage Reduction |
200 (T1) | 12% increased Global Physical Damage 2% additional Physical Damage Reduction |
200 (T1) | 15% increased Global Physical Damage 2% additional Physical Damage Reduction |
125 (T2) | 16% Chance to Block Spell Damage No Chance to Block |
125 (T2) | 20% Chance to Block Spell Damage No Chance to Block |
125 (T2) | 24% Chance to Block Spell Damage No Chance to Block |
250 (T2) | 8% Chance to Block Spell Damage -5% Chance to Block |
250 (T2) | 10% Chance to Block Spell Damage -5% Chance to Block |
250 (T2) | 12% Chance to Block Spell Damage -5% Chance to Block |
250 (T2) | 8% Chance to Block Spell Damage You take 10% of Damage from Blocked Hits |
250 (T2) | 10% Chance to Block Spell Damage You take 10% of Damage from Blocked Hits |
250 (T2) | 12% Chance to Block Spell Damage You take 10% of Damage from Blocked Hits |
500 (T2) | 3% Chance to Block Spell Damage |
500 (T2) | 4% Chance to Block Spell Damage |
500 (T2) | 5% Chance to Block Spell Damage |
250 (T2) | 2% Chance to Block Spell Damage 5% more maximum Mana |
250 (T2) | 3% Chance to Block Spell Damage 5% more maximum Mana |
125 (T2) | +8% Chance to Block Cannot Block Spell Damage |
125 (T2) | +10% Chance to Block Cannot Block Spell Damage |
125 (T2) | +12% Chance to Block Cannot Block Spell Damage |
250 (T2) | +8% Chance to Block You take 10% of Damage from Blocked Hits |
250 (T2) | +10% Chance to Block You take 10% of Damage from Blocked Hits |
250 (T2) | +12% Chance to Block You take 10% of Damage from Blocked Hits |
250 (T2) | 40% reduced Armour, Evasion and Energy Shield +6% Chance to Block |
250 (T2) | 40% reduced Armour, Evasion and Energy Shield +7% Chance to Block |
250 (T2) | 40% reduced Armour, Evasion and Energy Shield +8% Chance to Block |
500 (T2) | +3% Chance to Block |
500 (T2) | +4% Chance to Block |
500 (T2) | +5% Chance to Block |
250 (T2) | 30 Life gained when you Block +2% Chance to Block |
250 (T2) | 30 Life gained when you Block +3% Chance to Block |
250 (T2) | 30% increased Block Recovery +2% Chance to Block |
250 (T2) | 30% increased Block Recovery +3% Chance to Block |
250 (T2) | 40% increased Armour, Evasion and Energy Shield 5% reduced maximum Life |
250 (T2) | 50% increased Armour, Evasion and Energy Shield 5% reduced maximum Life |
250 (T2) | 60% increased Armour, Evasion and Energy Shield 5% reduced maximum Life |
250 (T2) | 40% increased Armour, Evasion and Energy Shield -5% Chance to Block |
250 (T2) | 50% increased Armour, Evasion and Energy Shield -5% Chance to Block |
250 (T2) | 60% increased Armour, Evasion and Energy Shield -5% Chance to Block |
500 (T2) | 24% increased Armour, Evasion and Energy Shield |
500 (T2) | 32% increased Armour, Evasion and Energy Shield |
500 (T2) | 40% increased Armour, Evasion and Energy Shield |
250 (T2) | 15% increased Armour, Evasion and Energy Shield 40% reduced Reflected Damage taken |
250 (T2) | 20% increased Armour, Evasion and Energy Shield 40% reduced Reflected Damage taken |
250 (T2) | 25% increased Armour, Evasion and Energy Shield 40% reduced Reflected Damage taken |
250 (T2) | 25% increased Attack Damage with Off Hand 15% increased Armour, Evasion and Energy Shield |
250 (T2) | 25% increased Attack Damage with Off Hand 20% increased Armour, Evasion and Energy Shield |
250 (T2) | 25% increased Attack Damage with Off Hand 25% increased Armour, Evasion and Energy Shield |
300 (T2) | +30% to Fire Resistance -20% to Cold Resistance |
300 (T2) | +36% to Fire Resistance -20% to Cold Resistance |
300 (T2) | +42% to Fire Resistance -20% to Cold Resistance |
300 (T2) | +30% to Fire Resistance -20% to Lightning Resistance |
300 (T2) | +36% to Fire Resistance -20% to Lightning Resistance |
300 (T2) | +42% to Fire Resistance -20% to Lightning Resistance |
300 (T2) | -20% to Fire Resistance +30% to Cold Resistance |
300 (T2) | -20% to Fire Resistance +36% to Cold Resistance |
300 (T2) | -20% to Fire Resistance +42% to Cold Resistance |
300 (T2) | +30% to Cold Resistance -20% to Lightning Resistance |
300 (T2) | +36% to Cold Resistance -20% to Lightning Resistance |
300 (T2) | +42% to Cold Resistance -20% to Lightning Resistance |
300 (T2) | -20% to Cold Resistance +30% to Lightning Resistance |
300 (T2) | -20% to Cold Resistance +36% to Lightning Resistance |
300 (T2) | -20% to Cold Resistance +42% to Lightning Resistance |
300 (T2) | -20% to Fire Resistance +30% to Lightning Resistance |
300 (T2) | -20% to Fire Resistance +36% to Lightning Resistance |
300 (T2) | -20% to Fire Resistance +42% to Lightning Resistance |
200 (T2) | -6% to all Elemental Resistances +19% to Chaos Resistance |
200 (T2) | -6% to all Elemental Resistances +23% to Chaos Resistance |
200 (T2) | -6% to all Elemental Resistances +27% to Chaos Resistance |
200 (T2) | +10% to all Elemental Resistances -13% to Chaos Resistance |
200 (T2) | +12% to all Elemental Resistances -13% to Chaos Resistance |
200 (T2) | +14% to all Elemental Resistances -13% to Chaos Resistance |
200 (T2) | 25% reduced Armour, Evasion and Energy Shield +10% to all Elemental Resistances |
200 (T2) | 25% reduced Armour, Evasion and Energy Shield +12% to all Elemental Resistances |
200 (T2) | 25% reduced Armour, Evasion and Energy Shield +14% to all Elemental Resistances |
200 (T2) | +10% to all Elemental Resistances -4% Chance to Block |
200 (T2) | +12% to all Elemental Resistances -4% Chance to Block |
200 (T2) | +14% to all Elemental Resistances -4% Chance to Block |
200 (T2) | 5% reduced maximum Life +19% to Chaos Resistance |
200 (T2) | 5% reduced maximum Life +23% to Chaos Resistance |
200 (T2) | 5% reduced maximum Life +27% to Chaos Resistance |
100 (T2) | +3% to maximum Fire Resistance -2% to maximum Cold Resistance |
100 (T2) | +4% to maximum Fire Resistance -2% to maximum Cold Resistance |
100 (T2) | +3% to maximum Fire Resistance -2% to maximum Lightning Resistance |
100 (T2) | +4% to maximum Fire Resistance -2% to maximum Lightning Resistance |
100 (T2) | -2% to maximum Fire Resistance +3% to maximum Cold Resistance |
100 (T2) | -2% to maximum Fire Resistance +4% to maximum Cold Resistance |
100 (T2) | -2% to maximum Lightning Resistance +3% to maximum Cold Resistance |
100 (T2) | -2% to maximum Lightning Resistance +4% to maximum Cold Resistance |
100 (T2) | +3% to maximum Lightning Resistance -2% to maximum Cold Resistance |
100 (T2) | +4% to maximum Lightning Resistance -2% to maximum Cold Resistance |
100 (T2) | -2% to maximum Fire Resistance +3% to maximum Lightning Resistance |
100 (T2) | -2% to maximum Fire Resistance +4% to maximum Lightning Resistance |
100 (T2) | +1% to all maximum Elemental Resistances -5% to maximum Chaos Resistance |
100 (T2) | +2% to all maximum Elemental Resistances -5% to maximum Chaos Resistance |
100 (T2) | -1% to all maximum Elemental Resistances +3% to maximum Chaos Resistance |
100 (T2) | -1% to all maximum Elemental Resistances +4% to maximum Chaos Resistance |
100 (T2) | -3% Chance to Block Allocates Testudo |
100 (T2) | -3% Chance to Block Allocates Retaliation |
100 (T2) | -3% Chance to Block Allocates Deflection |
100 (T2) | -3% Chance to Block Allocates Defiance |
100 (T2) | -3% Chance to Block Allocates Command of Steel |
100 (T2) | -3% Chance to Block Allocates Aggressive Bastion |
100 (T2) | -3% Chance to Block Allocates Sanctuary |
100 (T2) | -3% Chance to Block Allocates Safeguard |
100 (T2) | -3% Chance to Block Allocates Arcane Sanctuary |
500 (T2) | +8% to Quality |
500 (T2) | +12% to Quality |
500 (T2) | +16% to Quality |
400 (T3, T4) | 10% reduced Area of Effect 25% increased Area of Effect if you've Killed at least 5 Enemies Recently |
400 (T3, T4) | 10% reduced Area of Effect 30% increased Area of Effect if you've Killed at least 5 Enemies Recently |
400 (T3, T4) | 20% increased Area of Effect 10% reduced Area of Effect if you've Killed Recently |
400 (T3, T4) | 24% increased Area of Effect 10% reduced Area of Effect if you've Killed Recently |
300 (T3, T4) | 30% increased Stun Duration on Enemies 15% increased Stun Duration on you |
300 (T3, T4) | 40% increased Stun Duration on Enemies 20% increased Stun Duration on you |
300 (T3, T4) | 20% increased Freeze Duration on Enemies 15% increased Freeze Duration on you |
300 (T3, T4) | 30% increased Freeze Duration on Enemies 20% increased Freeze Duration on you |
300 (T3, T4) | 20% increased Ignite Duration on Enemies 15% increased Ignite Duration on you |
300 (T3, T4) | 30% increased Ignite Duration on Enemies 20% increased Ignite Duration on you |
300 (T3, T4) | 20% increased Bleeding Duration 15% increased Bleed Duration on you |
300 (T3, T4) | 30% increased Bleeding Duration 20% increased Bleed Duration on you |
300 (T3, T4) | 10% increased Poison Duration 15% increased Poison Duration on you |
300 (T3, T4) | 15% increased Poison Duration 20% increased Poison Duration on you |
300 (T3, T4) | 15% increased Effect of Chill on you 30% increased Effect of Chill |
300 (T3, T4) | 20% increased Effect of Chill on you 40% increased Effect of Chill |
300 (T3, T4) | 30% increased Effect of Shock 15% increased Effect of Shock on you |
300 (T3, T4) | 40% increased Effect of Shock 20% increased Effect of Shock on you |
300 (T3, T4) | 10% increased Impale Effect Attack Hits against you have 15% chance to Impale |
300 (T3, T4) | 15% increased Impale Effect Attack Hits against you have 20% chance to Impale |
1000 (T3, T4) | 20% reduced Attribute Requirements |
1000 (T3, T4) | 30% reduced Attribute Requirements |
500 (T3, T4) | +60 to Dexterity Gain no inherent bonuses from Dexterity |
500 (T3, T4) | +80 to Dexterity Gain no inherent bonuses from Dexterity |
500 (T3, T4) | +60 to Intelligence Gain no inherent bonuses from Intelligence |
500 (T3, T4) | +80 to Intelligence Gain no inherent bonuses from Intelligence |
500 (T3, T4) | +60 to Strength Gain no inherent bonuses from Strength |
500 (T3, T4) | +80 to Strength Gain no inherent bonuses from Strength |
500 (T3, T4) | 4% increased Dexterity 4% increased Intelligence |
500 (T3, T4) | 6% increased Dexterity 6% increased Intelligence |
500 (T3, T4) | 4% increased Strength 4% increased Dexterity |
500 (T3, T4) | 6% increased Strength 6% increased Dexterity |
500 (T3, T4) | 4% increased Strength 4% increased Intelligence |
500 (T3, T4) | 6% increased Strength 6% increased Intelligence |
500 (T3, T4) | 8% increased Movement Speed if Dexterity is below 100 |
500 (T3, T4) | 12% increased Movement Speed if Dexterity is below 100 |
500 (T3, T4) | 14% increased Area of Effect if Intelligence is below 100 |
500 (T3, T4) | 20% increased Area of Effect if Intelligence is below 100 |
500 (T3, T4) | 6% chance to deal Double Damage if Strength is below 100 |
500 (T3, T4) | 10% chance to deal Double Damage if Strength is below 100 |
300 (T3, T4) | 10% increased Explicit Life Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Life Modifier magnitudes |
300 (T3, T4) | 10% increased Explicit Defence Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Defence Modifier magnitudes |
300 (T3, T4) | 10% increased Explicit Resistance Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Resistance Modifier magnitudes |
150 (T3, T4) | 10% increased Explicit Attribute Modifier magnitudes |
150 (T3, T4) | 15% increased Explicit Attribute Modifier magnitudes |
300 (T3, T4) | 50% increased Endurance, Frenzy and Power Charge Duration |
300 (T3, T4) | 65% increased Endurance, Frenzy and Power Charge Duration |
300 (T3, T4) | 80% increased Endurance, Frenzy and Power Charge Duration |
300 (T3, T4) | 5% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
300 (T3, T4) | 10% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
300 (T3, T4) | 15% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
200 (T3, T4) | 75% reduced Endurance, Frenzy and Power Charge Duration Gain a Power, Frenzy or Endurance Charge on Kill |
400 (T3, T4) | 50% reduced Frenzy Charge Duration Gain a Frenzy Charge on Kill |
400 (T3, T4) | 50% reduced Power Charge Duration Gain a Power Charge on Kill |
400 (T3, T4) | 50% reduced Endurance Charge Duration Gain an Endurance Charge on Kill |
300 (T3, T4) | -1 to Maximum Endurance Charges +1 to Minimum Frenzy Charges +1 to Minimum Power Charges |
300 (T3, T4) | +1 to Minimum Endurance Charges -1 to Maximum Frenzy Charges +1 to Minimum Power Charges |
300 (T3, T4) | +1 to Minimum Endurance Charges +1 to Minimum Frenzy Charges -1 to Maximum Power Charges |
150 (T3, T4) | +1 to Minimum Endurance, Frenzy and Power Charges -1 to Maximum Endurance, Frenzy and Power Charges |
500 (T4) | -1 to Maximum Endurance Charges +1 to Maximum Frenzy Charges -1 to Maximum Power Charges |
500 (T4) | -1 to Maximum Endurance Charges -1 to Maximum Frenzy Charges +1 to Maximum Power Charges |
500 (T4) | +1 to Maximum Endurance Charges -1 to Maximum Frenzy Charges -1 to Maximum Power Charges |
150 (T4) | 4% increased Movement Speed per Frenzy Charge -1 to Maximum Frenzy Charges |
150 (T4) | -1 to Maximum Power Charges 4% increased Cooldown Recovery Rate per Power Charge |
150 (T4) | -1 to Maximum Endurance Charges 8% increased Area of Effect per Endurance Charge |
150 (T4) | 15% increased Damage per Endurance, Frenzy or Power Charge -1 to Maximum Endurance, Frenzy and Power Charges |
150 (T3, T4) | Herald of Agony has 25% increased Buff Effect Herald of Agony has 25% increased Reservation |
150 (T3, T4) | Herald of Agony has 35% increased Buff Effect Herald of Agony has 25% increased Reservation |
150 (T3, T4) | Herald of Agony has 45% increased Buff Effect Herald of Agony has 25% increased Reservation |
150 (T3, T4) | Herald of Ash has 25% increased Reservation Herald of Ash has 25% increased Buff Effect |
150 (T3, T4) | Herald of Ash has 25% increased Reservation Herald of Ash has 35% increased Buff Effect |
150 (T3, T4) | Herald of Ash has 25% increased Reservation Herald of Ash has 45% increased Buff Effect |
150 (T3, T4) | Herald of Ice has 25% increased Reservation Herald of Ice has 25% increased Buff Effect |
150 (T3, T4) | Herald of Ice has 25% increased Reservation Herald of Ice has 35% increased Buff Effect |
150 (T3, T4) | Herald of Ice has 25% increased Reservation Herald of Ice has 45% increased Buff Effect |
150 (T3, T4) | Herald of Purity has 25% increased Buff Effect Herald of Purity has 25% increased Reservation |
150 (T3, T4) | Herald of Purity has 35% increased Buff Effect Herald of Purity has 25% increased Reservation |
150 (T3, T4) | Herald of Purity has 45% increased Buff Effect Herald of Purity has 25% increased Reservation |
150 (T3, T4) | Herald of Thunder has 25% increased Reservation Herald of Thunder has 25% increased Buff Effect |
150 (T3, T4) | Herald of Thunder has 25% increased Reservation Herald of Thunder has 35% increased Buff Effect |
150 (T3, T4) | Herald of Thunder has 25% increased Reservation Herald of Thunder has 45% increased Buff Effect |
150 (T3, T4) | Anger has 20% increased Aura Effect Anger has 25% increased Reservation |
150 (T3, T4) | Anger has 25% increased Aura Effect Anger has 25% increased Reservation |
150 (T3, T4) | Anger has 30% increased Aura Effect Anger has 25% increased Reservation |
150 (T3, T4) | Wrath has 20% increased Aura Effect Wrath has 25% increased Reservation |
150 (T3, T4) | Wrath has 25% increased Aura Effect Wrath has 25% increased Reservation |
150 (T3, T4) | Wrath has 30% increased Aura Effect Wrath has 25% increased Reservation |
150 (T3, T4) | Hatred has 20% increased Aura Effect Hatred has 25% increased Reservation |
150 (T3, T4) | Hatred has 25% increased Aura Effect Hatred has 25% increased Reservation |
150 (T3, T4) | Hatred has 30% increased Aura Effect Hatred has 25% increased Reservation |
150 (T3, T4) | Determination has 20% increased Aura Effect Determination has 25% increased Reservation |
150 (T3, T4) | Determination has 25% increased Aura Effect Determination has 25% increased Reservation |
150 (T3, T4) | Determination has 30% increased Aura Effect Determination has 25% increased Reservation |
150 (T3, T4) | Discipline has 20% increased Aura Effect Discipline has 25% increased Reservation |
150 (T3, T4) | Discipline has 25% increased Aura Effect Discipline has 25% increased Reservation |
150 (T3, T4) | Discipline has 30% increased Aura Effect Discipline has 25% increased Reservation |
150 (T3, T4) | Grace has 20% increased Aura Effect Grace has 25% increased Reservation |
150 (T3, T4) | Grace has 25% increased Aura Effect Grace has 25% increased Reservation |
150 (T3, T4) | Grace has 30% increased Aura Effect Grace has 25% increased Reservation |
150 (T3, T4) | Zealotry has 20% increased Aura Effect Zealotry has 25% increased Reservation |
150 (T3, T4) | Zealotry has 25% increased Aura Effect Zealotry has 25% increased Reservation |
150 (T3, T4) | Zealotry has 30% increased Aura Effect Zealotry has 25% increased Reservation |
150 (T3, T4) | Pride has 20% increased Aura Effect Pride has 25% increased Reservation |
150 (T3, T4) | Pride has 25% increased Aura Effect Pride has 25% increased Reservation |
150 (T3, T4) | Pride has 30% increased Aura Effect Pride has 25% increased Reservation |
150 (T3, T4) | Purity of Fire has 20% increased Aura Effect Purity of Fire has 25% increased Reservation |
150 (T3, T4) | Purity of Fire has 25% increased Aura Effect Purity of Fire has 25% increased Reservation |
150 (T3, T4) | Purity of Fire has 30% increased Aura Effect Purity of Fire has 25% increased Reservation |
150 (T3, T4) | Purity of Ice has 20% increased Aura Effect Purity of Ice has 25% increased Reservation |
150 (T3, T4) | Purity of Ice has 25% increased Aura Effect Purity of Ice has 25% increased Reservation |
150 (T3, T4) | Purity of Ice has 30% increased Aura Effect Purity of Ice has 25% increased Reservation |
150 (T3, T4) | Purity of Lightning has 20% increased Aura Effect Purity of Lightning has 25% increased Reservation |
150 (T3, T4) | Purity of Lightning has 25% increased Aura Effect Purity of Lightning has 25% increased Reservation |
150 (T3, T4) | Purity of Lightning has 30% increased Aura Effect Purity of Lightning has 25% increased Reservation |
150 (T3, T4) | Purity of Elements has 20% increased Aura Effect Purity of Elements has 25% increased Reservation |
150 (T3, T4) | Purity of Elements has 25% increased Aura Effect Purity of Elements has 25% increased Reservation |
150 (T3, T4) | Purity of Elements has 30% increased Aura Effect Purity of Elements has 25% increased Reservation |
150 (T3, T4) | Malevolence has 20% increased Aura Effect Malevolence has 25% increased Reservation |
150 (T3, T4) | Malevolence has 25% increased Aura Effect Malevolence has 25% increased Reservation |
150 (T3, T4) | Malevolence has 30% increased Aura Effect Malevolence has 25% increased Reservation |
150 (T3, T4) | Haste has 20% increased Aura Effect Haste has 25% increased Reservation |
150 (T3, T4) | Haste has 25% increased Aura Effect Haste has 25% increased Reservation |
150 (T3, T4) | Haste has 30% increased Aura Effect Haste has 25% increased Reservation |
150 (T3, T4) | Precision has 20% increased Aura Effect Precision has 25% increased Reservation |
150 (T3, T4) | Precision has 25% increased Aura Effect Precision has 25% increased Reservation |
150 (T3, T4) | Precision has 30% increased Aura Effect Precision has 25% increased Reservation |
150 (T3, T4) | Banner Skills have 20% increased Aura Effect 25% increased Reservation of Banner Skills |
150 (T3, T4) | Banner Skills have 25% increased Aura Effect 25% increased Reservation of Banner Skills |
150 (T3, T4) | Banner Skills have 30% increased Aura Effect 25% increased Reservation of Banner Skills |
250 (T3, T4) | +20% chance to Suppress Spell Damage -5% to amount of Suppressed Spell Damage Prevented |
250 (T3, T4) | +25% chance to Suppress Spell Damage -5% to amount of Suppressed Spell Damage Prevented |
250 (T3, T4) | -10% chance to Suppress Spell Damage Prevent +2% of Suppressed Spell Damage |
250 (T3, T4) | -10% chance to Suppress Spell Damage Prevent +3% of Suppressed Spell Damage |
250 (T3, T4) | +20% chance to Suppress Spell Damage -15% chance to Suppress Spell Damage if you've Suppressed Spell Damage Recently |
250 (T3, T4) | +25% chance to Suppress Spell Damage -18% chance to Suppress Spell Damage if you've Suppressed Spell Damage Recently |
250 (T3, T4) | Recover 2% of Life when you Suppress Spell Damage |
250 (T3, T4) | Recover 3% of Life when you Suppress Spell Damage |
1000 (T3, T4) | Recover 30 Life when you Block |
1000 (T3, T4) | Recover 50 Life when you Block |
1000 (T3, T4) | Gain 30 Energy Shield when you Block |
1000 (T3, T4) | Gain 50 Energy Shield when you Block |
500 (T3, T4) | 30 Mana gained when you Block |
500 (T3, T4) | 50 Mana gained when you Block |
750 (T3, T4) | 50% chance to Chill Attackers for 4 seconds on Block |
750 (T3, T4) | Chill Attackers for 4 seconds on Block |
750 (T3, T4) | 50% chance to Shock Attackers for 4 seconds on Block |
750 (T3, T4) | Shock Attackers for 4 seconds on Block |
400 (T3, T4) | 15% chance to Scorch Enemies when you Block their Damage |
400 (T3, T4) | 20% chance to Scorch Enemies when you Block their Damage |
400 (T3, T4) | 15% chance to inflict Brittle on Enemies when you Block their Damage |
400 (T3, T4) | 20% chance to inflict Brittle on Enemies when you Block their Damage |
400 (T3, T4) | 15% chance to Sap Enemies when you Block their Damage |
400 (T3, T4) | 20% chance to Sap Enemies when you Block their Damage |
400 (T3, T4) | +2% to maximum Chance to Block Attack Damage You take 5% of Damage from Blocked Hits |
400 (T3, T4) | +3% to maximum Chance to Block Attack Damage You take 5% of Damage from Blocked Hits |
400 (T3, T4) | +2% to maximum Chance to Block Spell Damage You take 5% of Damage from Blocked Hits |
400 (T3, T4) | +3% to maximum Chance to Block Spell Damage You take 5% of Damage from Blocked Hits |
750 (T3, T4) | 60% chance to Avoid being Ignited +20% chance to be Shocked |
750 (T3, T4) | 100% chance to Avoid being Ignited +20% chance to be Shocked |
750 (T3, T4) | 60% chance to Avoid being Frozen +20% chance to be Ignited |
750 (T3, T4) | 100% chance to Avoid being Frozen +20% chance to be Ignited |
750 (T3, T4) | 60% chance to Avoid being Shocked +20% chance to be Frozen |
750 (T3, T4) | 100% chance to Avoid being Shocked +20% chance to be Frozen |
750 (T3, T4) | +20% chance to be Poisoned 60% chance to Avoid Bleeding |
750 (T3, T4) | +20% chance to be Poisoned 100% chance to Avoid Bleeding |
750 (T3, T4) | 60% chance to Avoid being Poisoned 50% increased Bleed Duration on you |
750 (T3, T4) | 100% chance to Avoid being Poisoned 50% increased Bleed Duration on you |
750 (T3, T4) | Corrupted Blood cannot be inflicted on you 50% increased Effect of Exposure on you |
750 (T3, T4) | Attack Hits have 20% chance to Maim you for 4 seconds Immune to Exposure |
500 (T3, T4) | 20% reduced Damage per Curse on you 30% reduced Effect of Curses on you |
500 (T3, T4) | 20% reduced Damage per Curse on you 40% reduced Effect of Curses on you |
250 (T3, T4) | 10% increased Damage per Curse on you 25% increased Effect of Curses on you |
250 (T3, T4) | 15% increased Damage per Curse on you 25% increased Effect of Curses on you |
500 (T3, T4) | 100% increased Stun Threshold 50% increased Stun Duration on you |
500 (T3, T4) | 150% increased Stun Threshold 50% increased Stun Duration on you |
500 (T3, T4) | 100% increased Stun and Block Recovery 25% reduced Stun Threshold |
500 (T3, T4) | 150% increased Stun and Block Recovery 25% reduced Stun Threshold |
500 (T3, T4) | You take 30% reduced Extra Damage from Critical Strikes Hits have 100% increased Critical Strike Chance against you |
500 (T3, T4) | You take 40% reduced Extra Damage from Critical Strikes Hits have 100% increased Critical Strike Chance against you |
500 (T3, T4) | You take 20% increased Extra Damage from Critical Strikes Hits have 50% reduced Critical Strike Chance against you |
500 (T3, T4) | You take 20% increased Extra Damage from Critical Strikes Hits have 70% reduced Critical Strike Chance against you |
500 (T3, T4) | 100% reduced Reflected Elemental Damage taken 100% increased Reflected Physical Damage taken |
500 (T3, T4) | 100% increased Reflected Elemental Damage taken 100% reduced Reflected Physical Damage taken |
500 (T3, T4) | 20% of Damage you Reflect to Enemies when Hit is leeched as Life |
500 (T3, T4) | 30% of Damage you Reflect to Enemies when Hit is leeched as Life |
750 (T3, T4) | 10% reduced maximum Life 12% increased Life Recovery rate |
750 (T3, T4) | 10% reduced maximum Life 16% increased Life Recovery rate |
750 (T3, T4) | 25% reduced Energy Shield 12% increased Energy Shield Recovery rate |
750 (T3, T4) | 25% reduced Energy Shield 16% increased Energy Shield Recovery rate |
500 (T3, T4) | 10% reduced maximum Mana 12% increased Mana Recovery rate |
500 (T3, T4) | 10% reduced maximum Mana 16% increased Mana Recovery rate |
500 (T3, T4) | Regenerate 2% of Life per second while on Low Life |
500 (T3, T4) | Regenerate 3% of Life per second while on Low Life |
500 (T3, T4) | Regenerate 2% of Energy Shield per second while on Low Life |
500 (T3, T4) | Regenerate 3% of Energy Shield per second while on Low Life |
500 (T3, T4) | -20% chance to Block Projectile Attack Damage +25% chance to Block Projectile Spell Damage |
500 (T3, T4) | -20% chance to Block Projectile Attack Damage +30% chance to Block Projectile Spell Damage |
500 (T3, T4) | +25% chance to Block Projectile Attack Damage -20% chance to Block Projectile Spell Damage |
500 (T3, T4) | +30% chance to Block Projectile Attack Damage -20% chance to Block Projectile Spell Damage |
200 (T3, T4) | 30% reduced Elusive Effect Gain Elusive on reaching Low Life |
200 (T3, T4) | 20% reduced Elusive Effect Gain Elusive on reaching Low Life |
250 (T3, T4) | Cannot be Stunned when on Low Life 8% increased Damage taken while on Low Life |
250 (T3, T4) | Cannot be Stunned when on Low Life 5% increased Damage taken while on Low Life |
250 (T3, T4) | 100% chance to Avoid Elemental Ailments while on Consecrated Ground 50% reduced Effect of Consecrated Ground you create |
250 (T3, T4) | 50% reduced Consecrated Ground Area 30% increased Effect of Consecrated Ground you create |
250 (T3, T4) | 50% reduced Consecrated Ground Area 50% increased Effect of Consecrated Ground you create |
400 (T3, T4) | Guard Skills have 60% increased Cooldown Recovery Rate Guard Skills have 50% reduced Duration |
400 (T3, T4) | Guard Skills have 80% increased Cooldown Recovery Rate Guard Skills have 50% reduced Duration |
400 (T3, T4) | Debuffs on you expire 15% faster |
400 (T3, T4) | Debuffs on you expire 25% faster |
400 (T3, T4) | 50% chance to avoid Ailments from Critical Strikes |
400 (T3, T4) | 75% chance to avoid Ailments from Critical Strikes |
400 (T3, T4) | Your Counterattacks have 30% reduced Cooldown Recovery Rate Your Counterattacks deal 45% more Damage |
400 (T3, T4) | Your Counterattacks have 30% reduced Cooldown Recovery Rate Your Counterattacks deal 60% more Damage |
400 (T3, T4) | 150% increased Fortification Duration -2 to maximum Fortification |
400 (T3, T4) | 200% increased Fortification Duration -2 to maximum Fortification |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Mana Leech |
100 (T3, T4) | Socketed Gems are supported by Level 15 Additional Accuracy |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Arrogance |
100 (T3, T4) | Socketed Gems are supported by Level 10 Fork |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Chance to Poison |
100 (T3, T4) | Socketed Gems are supported by Level 10 Life Leech |
100 (T3, T4) | Socketed Gems are supported by Level 10 Melee Splash |
100 (T3, T4) | Socketed Gems are supported by Level 10 Faster Projectiles |
100 (T3, T4) | Socketed Gems are supported by Level 10 Stun |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Increased Area of Effect |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Knockback |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles |
100 (T3, T4) | Socketed Gems are supported by Level 10 Blind |
100 (T3, T4) | Socketed Gems are supported by Level 10 Chance to Flee |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Item Rarity |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Combustion |
100 (T3, T4) | Socketed Gems are Supported by Level 15 Life Gain On Hit |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Culling Strike |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Point Blank |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Iron Grip |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Chain |
500 (T3, T4) | Socketed Gems are Supported by Level 3 Empower |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Slower Projectiles |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Less Duration |
500 (T3, T4) | Socketed Gems are Supported by Level 3 Enhance |
500 (T3, T4) | Socketed Gems are Supported by Level 3 Enlighten |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Physical To Lightning |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Advanced Traps |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Ignite Proliferation |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Chance To Bleed |
100 (T3, T4) | Socketed Gems are Supported by Level 15 Decay |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Maim |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Momentum |
100 (T3, T4) | Socketed Gems are supported by Level 10 Pierce |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Generosity |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Fortify |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Elemental Proliferation |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Volley |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Ancestral Call |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Withering Touch |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Energy Leech |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Impale |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Rage |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Swift Assembly |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Second Wind |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Urgent Orders |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Lifetap |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Behead |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Divine Blessing |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Eternal Blessing |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Overcharge |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Mana Leech |
25 (T3, T4) | Socketed Gems are supported by Level 15 Additional Accuracy |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Arrogance |
25 (T3, T4) | Socketed Gems are supported by Level 10 Fork |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Chance to Poison |
25 (T3, T4) | Socketed Gems are supported by Level 10 Life Leech |
25 (T3, T4) | Socketed Gems are supported by Level 10 Melee Splash |
25 (T3, T4) | Socketed Gems are supported by Level 10 Faster Projectiles |
25 (T3, T4) | Socketed Gems are supported by Level 10 Stun |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Increased Area of Effect |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Knockback |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles |
25 (T3, T4) | Socketed Gems are supported by Level 10 Blind |
25 (T3, T4) | Socketed Gems are supported by Level 10 Chance to Flee |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Combustion |
25 (T3, T4) | Socketed Gems are Supported by Level 15 Life Gain On Hit |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Culling Strike |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Point Blank |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Iron Grip |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Chain |
125 (T3, T4) | Socketed Gems are Supported by Level 3 Empower |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Slower Projectiles |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Less Duration |
125 (T3, T4) | Socketed Gems are Supported by Level 3 Enhance |
125 (T3, T4) | Socketed Gems are Supported by Level 3 Enlighten |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Physical To Lightning |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Advanced Traps |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Ignite Proliferation |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Chance To Bleed |
25 (T3, T4) | Socketed Gems are Supported by Level 15 Decay |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Maim |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Momentum |
25 (T3, T4) | Socketed Gems are supported by Level 10 Pierce |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Generosity |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Fortify |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Elemental Proliferation |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Volley |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Ancestral Call |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Withering Touch |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Energy Leech |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Impale |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Rage |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Swift Assembly |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Second Wind |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Urgent Orders |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Lifetap |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Behead |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Divine Blessing |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Eternal Blessing |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Overcharge |
500 (T5) | Trigger Level 20 Summon Spectral Wolf on Critical Strike with Cleave or Reave |
500 (T5) | Trigger Level 20 Bodyswap when you Explode a Corpse with Detonate Dead |
500 (T5) | Trigger Level 20 Ice Nova from the Final Burst location of Glacial Cascades you Cast |
500 (T5) | Trigger Level 20 Stance Swap when you Attack with Perforate or Lacerate |
500 (T5) | Trigger Level 20 Gravity Sphere when you Cast Storm Burst or Divine Ire |
500 (T5) | Trigger Level 20 Bone Corpses when you Stun an Enemy with Heavy Strike or Boneshatter |
500 (T5) | Trigger a Socketed Spell every second while Channelling Blade Flurry or Charged Dash |
500 (T5) | Always inflict Scorch, Brittle and Sapped with Elemental Hit and Wild Strike Hits Cannot Ignite, Chill, Freeze or Shock |
500 (T5) | Barrage and Frenzy have 25% increased Critical Strike Chance per Endurance Charge |
500 (T5) | Enemies you Kill with Puncture or Ensnaring Arrow Hits Explode, dealing 10% of their Life as Physical Damage |
500 (T5) | All Damage from Lightning Strike and Frost Blades Hits can Ignite 15% chance for Ignites inflicted with Lightning Strike or Frost Blades to deal 100% more Damage |
500 (T5) | Viper Strike and Pestilent Strike deal 25% increased Attack Damage per Frenzy Charge |
500 (T5) | Increases and Reductions to Minion Damage also affect Dominating Blow and Absolution at 150% of their value |
500 (T5) | Vaal Volcanic Fissure and Vaal Molten Strike have 40% reduced Soul Gain Prevention Duration |
500 (T5) | Killing Blows from Smite and Static Strike Consume corpses to Recover 5% of Life |
500 (T5) | Flicker Strike and Vigilant Strike's Cooldown can be bypassed by Power Charges instead of Frenzy or Endurance Charges |
500 (T5) | 50% chance to gain Soul Eater for 20 seconds on Killing Blow against Rare and Unique Enemies with Double Strike or Dual Strike |
500 (T5) | Enemies Frozen by Ice Crash or Glacial Hammer become Covered in Frost for 4 seconds as they Unfreeze |
500 (T5) | Killing Blows with Earthquake and Earthshatter Shatter Enemies as though Frozen |
500 (T5) | Poisons inflicted by Sunder or Ground Slam on non-Poisoned Enemies deal 400% increased Damage |
500 (T5) | Tectonic Slam and Infernal Blow deal 1% increased Attack Damage per 700 Armour |
500 (T5) | Enemies in your Rage Vortex or Bladestorms are Hindered and Unnerved |
1000 (T5) | Shield Crush and Spectral Shield Throw do not gain Added Physical Damage based on Armour or Evasion on shield Shield Crush and Spectral Shield Throw gains 30 to 50 Added Lightning Damage per 15 Energy Shield on Shield 100% of Shield Crush and Spectral Shield Throw Physical Damage Converted to Lightning Damage |
500 (T5) | Knockback direction is reversed with Cyclone and Sweep Knock Enemies Back on hit with Cyclone and Sweep |
500 (T5) | 25% chance for Bleeding inflicted with Cobra Lash or Venom Gyre to deal 100% more Damage Cobra Lash and Venom Gyre have -60% of Physical Damage Converted to Chaos Damage |
1000 (T5) | If Poisonous Concoction or Explosive Concoction consume Charges from a Sulphur Flask, Enemies Killed by their Hits have 40% chance to Explode, dealing 10% of their Life as Physical Damage Poisonous Concoction and Explosive Concoction also consume Charges from 1 Sulphur Flask, if possible |
500 (T5) | Recover 1% of Energy Shield per Steel Shard Consumed |
1000 (T5) | Shield Charge and Chain Hook have 2% increased Attack Speed per 10 Rampage Kills |
500 (T5) | Consecrated Path and Purifying Flame create Profane Ground instead of Consecrated Ground 100% of Consecrated Path and Purifying Flame Fire Damage Converted to Chaos Damage |
500 (T5) | 20% of Damage Dealt by Ancestor Totems Leeched to you as Energy Shield |
500 (T5) | Kinetic Bolt, Kinetic Blast and Power Siphon have 20% reduced Enemy Stun Threshold 100% chance for Kinetic Bolt, Kinetic Blast and Power Siphon to double Stun Duration |
500 (T5) | 100% of Exsanguinate and Reap Physical Damage Converted to Fire Damage Exsanguinate debuffs deal Fire Damage per second instead of Physical Damage per second Reap debuffs deal Fire Damage per second instead of Physical Damage per second |
500 (T5) | 15% chance for Firestorm and Bladefall to affect the same area again when they finish |
500 (T5) | Ethereal Knives requires 1 fewer Projectile Fired to leave each Lingering Blade |
500 (T5) | Fireball and Rolling Magma have 100% more Area of Effect Modifiers to number of Projectiles do not apply to Fireball and Rolling Magma |
500 (T5) | All Damage from Hits with Freezing Pulse and Eye of Winter can Poison 15% chance for Poisons inflicted with Freezing Pulse and Eye of Winter to deal 100% more Damage |
500 (T5) | 30% chance for Blade Vortex and Blade Blast to Impale Enemies on Hit Blade Vortex and Blade Blast deal no Non-Physical Damage |
500 (T5) | All Damage from Shock Nova and Storm Call Hits can Ignite 15% chance for Ignites inflicted with Shock Nova or Storm Call to deal 100% more Damage |
500 (T5) | All Damage from Cold Snap and Creeping Frost can Sap 25% chance for Cold Snap and Creeping Frost to Sap Enemies in Chilling Areas |
500 (T5) | Killing Blows with Lightning Conduit and Galvanic Field Shatter Enemies as though Frozen |
500 (T5) | Manabond and Stormbind Freeze enemies as though dealing 200% more Damage 50% of Manabond and Stormbind Lightning Damage Converted to Cold Damage |
500 (T5) | Ice Spear and Ball Lightning fire Projectiles in a circle Ice Spear and Ball Lightning Projectiles Return to you |
500 (T5) | +0.2 seconds to Flameblast and Incinerate Cooldown Flameblast and Incinerate cannot inflict Elemental Ailments Flameblast starts with 2 additional Stages Incinerate starts with 2 additional Stages |
500 (T5) | 10% of Hexblast and Doom Blast Overkill Damage is Leeched as Life |
500 (T5) | Forbidden Rite and Dark Pact gains Added Chaos Damage equal to 12% of Mana Cost, if Mana Cost is not higher than the maximum you could spend |
500 (T5) | Enemies inflicted with Bane or Contagion are Chilled |
500 (T5) | 25% reduced Essence Drain and Soulrend Projectile Speed Essence Drain and Soulrend fire 2 additional Projectiles |
500 (T5) | 50% increased Spark Duration when Cast by a Totem while you also have a Lightning Tendrils Spell Totem Lightning Tendrils releases 1 fewer Pulse between Stronger Pulses when Cast by a Totem while you also have a Spark Spell Totem |
500 (T5) | Frost Bombs gain 50% increased Area of Effect when you Cast Frostblink Strikes from Orb of Storms caused by Channelling near the Orb occur with 40% increased frequency |
500 (T5) | Trigger Level 20 Hydrosphere while you Channel Winter Orb |
500 (T5) | Enemies Branded by Wintertide Brand or Arcanist Brand Explode on Death dealing a quarter of their maximum Life as Chaos damage |
500 (T5) | Fire Trap and Explosive Trap Throw an additional Trap when used by a Mine |
500 (T5) | Ice Trap and Lightning Trap Damage Penetrates 15% of Enemy Elemental Resistances Ice Traps and Lightning Traps are triggered by your Warcries Ice Traps and Lightning Traps cannot be triggered by Enemies |
500 (T5) | Flamethrower, Seismic and Lightning Spire Trap have 30% increased Cooldown Recovery Rate Flamethrower, Seismic and Lightning Spire Trap have -1 Cooldown Use |
500 (T5) | Stormblast, Icicle and Pyroclast Mine have 150% increased Aura Effect Stormblast, Icicle and Pyroclast Mine deal no Damage |
500 (T5) | Bear Trap and Siphoning Trap Debuffs also apply 15% reduced Cooldown Recovery Rate to affected Enemies |
500 (T5) | Holy Flame Totem and Shockwave Totem gain 35% of Physical Damage as Extra Fire Damage when Cast by a Totem linked to by Searing Bond |
500 (T5) | Decoy, Devouring and Rejuvenation Totems Reflect 100% of their maximum Life as Fire Damage to nearby Enemies when Hit |
500 (T5) | Regenerate 15 Mana per second while any Enemy is in your Righteous Fire or Scorching Ray |
500 (T5) | Blight has 50% increased Area of Effect per second you have been Channelling, up to a maximum of 200% Wither has 50% increased Area of Effect per second you have been Channelling, up to a maximum of 200% |
500 (T5) | Discharge and Voltaxic Burst are Cast at the targeted location instead of around you |
500 (T5) | Storm and Armageddon Brands can be attached to your Summoned Reaper |
500 (T5) | Blazing Salvo Projectiles Fork when they pass through a Flame Wall |
500 (T5) | Volatile Dead and Cremation Penetrate 2% Fire Resistance per 100 Dexterity |
500 (T5) | +10% to Wave of Conviction Damage over Time Multiplier per 0.1 seconds of Duration expired |
500 (T5) | +15% to Vortex Critical Strike Chance when Cast on Frostbolt |
100 (T3, T4) | Item sells for an additional Unique of this Base Type |
938 (T3, T4) | Item sells for an additional Magmatic Ore |
250 (T3) | Item sells for 20 additional Orbs of Scouring |
125 (T4) | Item sells for 40 additional Orbs of Scouring |
300 (T3) | Item sells for 20 additional Chaos Orbs |
150 (T4) | Item sells for 40 additional Chaos Orbs |
168 (T3) | Item sells for 15 additional Orbs of Regret |
84 (T4) | Item sells for 30 additional Orbs of Regret |
75 (T3) | Item sells for 10 additional Regal Orbs |
38 (T4) | Item sells for 20 additional Regal Orbs |
168 (T3) | Item sells for 15 additional Vaal Orbs |
84 (T4) | Item sells for 30 additional Vaal Orbs |
68 (T3) | Item sells for 15 additional Gemcutter's Prisms |
34 (T4) | Item sells for 30 additional Gemcutter's Prisms |
100 (T3) | Item sells for 10 additional Blessed Orbs |
50 (T4) | Item sells for 20 additional Blessed Orbs |
175 (T3) | Item sells for 15 additional Awakened Sextant |
88 (T4) | Item sells for 30 additional Awakened Sextant |
50 (T3) | Item sells for an additional Orb of Annulment |
18 (T4) | Item sells for 3 additional Orbs of Annulment |
125 (T3) | Item sells for an additional Exalted Orb |
43 (T4) | Item sells for 3 additional Exalted Orbs |
125 (T3) | Item sells for an additional Divine Orb |
43 (T4) | Item sells for 3 additional Divine Orbs |
6 (T3) | Item sells for an additional Sacred Orb |
3 (T4) | Item sells for 3 additional Sacred Orbs |
1563 (T3) | Item sells for an additional Igneous Geode |
168 (T4) | Item sells for an additional Crystalline Geode |
250 (T5) | Crucible Passives that sell for items sell for twice as much |
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Shields
Shields are an item class of armour equipment. They can contain up to 3 sockets and need to be equipped in the off-hand slot. All shields provide a chance to block attacks, and some also grant implicit modifiers. Like Body Armours, shields have an inherent 3% movement speed penalty.
Mechanics
- When used for attacks such as with Spectral Shield Throw, attack bonuses that only apply to the off hand will affect it, but not main hand bonuses.
- Characters can use up to 2 different shields on a weapon swap.
- Characters can change shields with a keybind. Types of shields
There are 6 sub-types of shields:
- 3 pure sub-types which have a single attribute requirement and provide an associated defense type.
- 3 hybrid sub-types which have two attribute requirements and provide both of the associated defense types, although at a lower value than the pure counterpart.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.