Item mods /24
NameLevelPre/SufDescriptionWeight
of the Clouds1Suffix+(1–4) to all Attributes attributeamulet 800
ring 400
default 0
of the Sky11Suffix+(5–8) to all Attributes attributeamulet 800
ring 400
default 0
of the Meteor22Suffix+(9–12) to all Attributes attributeamulet 800
ring 400
default 0
of the Comet33Suffix+(13–16) to all Attributes attributeamulet 800
ring 400
default 0
of the Heavens44Suffix+(17–20) to all Attributes attributeamulet 800
default 0
of the Galaxy55Suffix+(21–24) to all Attributes attributeamulet 800
default 0
of the Universe66Suffix+(25–28) to all Attributes attributeamulet 800
default 0
of the Infinite77Suffix+(29–32) to all Attributes attributeamulet 800
default 0
of the Multiverse85Suffix+(33–35) to all Attributes attributeamulet 800
default 0
of the Elder68Suffix(6–9)% increased Attributes attributebelt_elder 800
default 0
of the Elder75Suffix(10–12)% increased Attributes attributebelt_elder 400
default 0
of Shaping68Suffix(6–9)% increased Attributes attributeamulet_shaper 800
default 0
of the Hunt68Suffix(6–9)% increased Attributes attributebelt_basilisk 500
default 0
of the Hunt75Suffix(10–12)% increased Attributes attributebelt_basilisk 500
default 0
60WeaponTreeRecombinedAdds 2 to 4 Chaos Damage to Attacks with this Weapon per 10 of your lowest Attributeone_hand_weapon 250
default 0
60WeaponTreeRecombinedAdds 3 to 5 Chaos Damage to Attacks with this Weapon per 10 of your lowest Attributetwo_hand_weapon 250
default 0
1WeaponTree4% increased Attributes
8% increased Global Damage
two_hand_weapon 0
attack_dagger 500
mace 500
axe 500
sword 500
claw 500
default 0
45WeaponTree4% increased Attributes
12% increased Global Damage
two_hand_weapon 0
attack_dagger 500
mace 500
axe 500
sword 500
claw 500
default 0
75WeaponTree4% increased Attributes
16% increased Global Damage
two_hand_weapon 0
attack_dagger 250
mace 250
axe 250
sword 250
claw 250
default 0
1WeaponTree6% increased Attributes
15% increased Global Damage
one_hand_weapon 0
attack_staff 500
mace 500
axe 500
sword 500
bow 500
default 0
45WeaponTree6% increased Attributes
20% increased Global Damage
one_hand_weapon 0
attack_staff 500
mace 500
axe 500
sword 500
bow 500
default 0
75WeaponTree6% increased Attributes
25% increased Global Damage
one_hand_weapon 0
attack_staff 250
mace 250
axe 250
sword 250
bow 250
default 0
1WeaponTree10% increased Explicit Attribute Modifier magnitudesfishing_rod 0
default 150
65WeaponTree15% increased Explicit Attribute Modifier magnitudesfishing_rod 0
default 150
Abyss Jewel mods /1
NameLevelPre/SufDescriptionWeight
of Adaption1Suffix+(6–8) to all Attributes attributedefault 250
Cluster Jewel mods /8
NameLevelPre/SufDescriptionWeight
of the Cloud1SuffixAdded Small Passive Skills also grant: +2 to All Attributes attributeexpansion_jewel_large 500
expansion_jewel_medium 500
default 0
of the Sky68SuffixAdded Small Passive Skills also grant: +3 to All Attributes attributeexpansion_jewel_large 400
expansion_jewel_medium 400
default 0
of the Meteor84SuffixAdded Small Passive Skills also grant: +4 to All Attributes attributeexpansion_jewel_large 300
expansion_jewel_medium 300
default 0
of the Cloud1SuffixAdded Small Passive Skills also grant: +2 to All Attributes attributeexpansion_jewel_small 500
default 0
of the Sky68SuffixAdded Small Passive Skills also grant: +3 to All Attributes attributeexpansion_jewel_small 400
default 0
of the Meteor73SuffixAdded Small Passive Skills also grant: +4 to All Attributes attributeexpansion_jewel_small 300
default 0
of the Comet78SuffixAdded Small Passive Skills also grant: +5 to All Attributes attributeexpansion_jewel_small 200
default 0
of the Heavens84SuffixAdded Small Passive Skills also grant: +6 to All Attributes attributeexpansion_jewel_small 100
default 0
Veiled mods /1
NameLevelPre/SufDescriptionWeight
of Hillock60Suffix(7–8)% increased Attributes attributebody_armour 2000
default 0
Crafting Bench /4
ModRequireItemClassesUnlock
+(6–9) to all Attributes3x Orb of ChanceOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · QuiverLabyrinth Trial in The Imperial Gardens
+(10–13) to all Attributes6x Orb of ChanceOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · QuiverLabyrinth Trial in The Tunnel
5% increased Attributes2x Orb of AlchemyBody ArmourBetrayal Unveil, Hillock
6% increased Attributes4x Chaos OrbBody ArmourBetrayal Unveil, Hillock
Misc mods /4
NameLevelDomainPre/SufDescriptionWeight
of Adaption1JewelSuffix+(6–8) to all Attributes attributedefault 300
1JewelUnique4% increased Attributes per allocated Keystone attribute
1JewelUnique(5–7)% increased Attributes attribute
1JewelUniqueWhile your Passive Skill Tree connects to the Scion's starting location, you gain:
+25 to All Attributes
attribute
Item /10
IconName
Deft Fossil
Stack Size: 1 / 20
More Critical modifiers
No Attribute modifiers
Fundamental Fossil
Stack Size: 1 / 20
More Attribute modifiers
No Critical modifiers
The Unexpected Prize
Stack Size: 1 / 2
Attribute Transforming Jewel
Corrupted
Intrinsic Catalyst
Stack Size: 1 / 10
Adds quality that enhances Attribute modifiers on a ring, amulet or belt
Replaces other quality types
Golden Blade
Physical Damage: 3-23
Critical Strike Chance: 5%
Attacks per Second: 1.1
Weapon Range: 11
Requires 8 Str, 8 Dex
+(16–24) to all Attributes
Golden Hoop
Requires Level 12
+(8–12) to all Attributes
Onyx Amulet
Requires Level 20
+(10–16) to all Attributes
Royale Onyx Amulet
+(10–16) to all Attributes
Three Rat Talisman
Talisman Tier: 3
(12–16)% increased Attributes
local stat monsters pick up item [1]
Corrupted
Golden Wreath
Requires Level 12
+(16–24) to all Attributes
Unique /46
IconName
Astramentis Onyx Amulet
+(10–16) to all Attributes
+(80–100) to all Attributes
-4 Physical Damage taken from Attack Hits
(Attributes are Strength, Dexterity, and Intelligence)
Carnage Heart Onyx Amulet
+(10–16) to all Attributes
+(20–40) to all Attributes
+(10–20)% to all Elemental Resistances
(1.2–2)% of Physical Attack Damage Leeched as Life
50% increased total Recovery per second from Life Leech
(30–40)% increased Damage while Leeching
Extra gore
(Attributes are Strength, Dexterity, and Intelligence)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Perandus Blazon Cloth Belt
(15–25)% increased Stun and Block Recovery
+(20–30) to all Attributes
(6–8)% increased Quantity of Items found
+20% to Fire Resistance
20% increased Flask Effect Duration
-2 Physical Damage taken from Attack Hits
(Attributes are Strength, Dexterity, and Intelligence)
Le Heup of All Iron Ring
Adds 1 to 4 Physical Damage to Attacks
+(10–30) to all Attributes
(10–30)% increased Damage
(10–30)% increased Rarity of Items found
+(10–30)% to all Elemental Resistances
(Attributes are Strength, Dexterity, and Intelligence)
Death's Oath Astral Plate
+(8–12)% to all Elemental Resistances
Trigger Level 20 Death Aura when Equipped
+(40–50) to all Attributes
(10–15)% increased Attack Speed
(180–220)% increased Armour
+(60–70) to maximum Life
1% of Attack Damage Leeched as Life
You take 450 Chaos Damage per second for 3 seconds on Kill
Gore Footprints
frenzy charge blood dance art variation [0]
(Attributes are Strength, Dexterity, and Intelligence)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Abyssus Ezomyte Burgonet
+(20–25) to all Attributes
Adds 40 to 60 Physical Damage to Attacks
+(100–125)% to Melee Critical Strike Multiplier
(100–120)% increased Armour
(40–50)% increased Physical Damage taken
(Attributes are Strength, Dexterity, and Intelligence)
Quecholli Jagged Maul
30% increased Stun Duration on Enemies
+(25–50) to all Attributes
Adds 5 to 25 Physical Damage
(80–100)% increased Physical Damage
Gain 10 Life per Enemy Killed
Enemies Killed with Attack or Spell Hits Explode, dealing 10% of their Life as Fire Damage
(Attributes are Strength, Dexterity, and Intelligence)
Kikazaru Topaz Ring
+(20–30)% to Lightning Resistance
+(10–15) to all Attributes
(20–40)% increased Mana Regeneration Rate
60% reduced Effect of Curses on you
Regenerate 3 Life per second per Level
(Attributes are Strength, Dexterity, and Intelligence)
The Broken Crown Prophet Crown
Socketed Gems are supported by Level 20 Cast on Death
+(10–15) to all Attributes
20% increased Damage when on Low Life
+(50–70) to maximum Energy Shield
20% reduced Mana Regeneration Rate
(60–100)% increased Armour and Energy Shield
+(43–61)% to Chaos Resistance
(You are on Low Life if you have 50% of your Maximum Life or less)
(Attributes are Strength, Dexterity, and Intelligence)
Sire of Shards Serpentine Staff
+20% Chance to Block Attack Damage while wielding a Staff
Socketed Gems fire 4 additional Projectiles
Socketed Gems fire Projectiles in a circle
+(15–20) to all Attributes
+(5–7)% to all Elemental Resistances
(60–100)% increased Projectile Damage
20% increased Light Radius
(Attributes are Strength, Dexterity, and Intelligence)
Tear of Purity Lapis Amulet
+(20–30) to Intelligence
Grants Level 10 Purity of Elements Skill
+(10–20) to all Attributes
+(20–40) to maximum Life
+(5–10)% to all Elemental Resistances
(Attributes are Strength, Dexterity, and Intelligence)
Demigod's Dominance Golden Mantle
+(15–25)% to all Elemental Resistances
+1 to Level of Socketed Gems
+(30–50) to all Attributes
(Attributes are Strength, Dexterity, and Intelligence)
Emperor's Mastery Prismatic Jewel
(5–7)% increased Attributes
4% increased maximum Life
3% increased Character Size
5% increased Global Defences
(Armour, Evasion Rating and Energy Shield are the standard Defences)
(Attributes are Strength, Dexterity, and Intelligence)
Voice of the Storm Lapis Amulet
+(20–30) to Intelligence
+(10–15) to all Attributes
50% increased Lightning Damage
(10–20)% increased maximum Mana
Lightning Damage with Non-Critical Strikes is Lucky
(Attributes are Strength, Dexterity, and Intelligence)
Ahn's Contempt Praetor Crown
+(15–20) to all Attributes
+(60–70) to maximum Life
(60–140)% increased Armour and Energy Shield
-1 to Maximum Power Charges
Gain (8–12)% of Physical Damage as Extra Chaos Damage while at maximum Power Charges
You take 50% reduced Extra Damage from Critical Strikes while you have no Power Charges
(Attributes are Strength, Dexterity, and Intelligence)
Pure Talent Viridian Jewel
While your Passive Skill Tree connects to a class' starting location, you gain:
Marauder: Melee Skills have 25% increased Area of Effect
Duelist: 1% of Attack Damage Leeched as Life
Ranger: 7% increased Movement Speed
Shadow: +0.5% to Critical Strike Chance
Witch: 0.5% of Mana Regenerated per second
Templar: Damage Penetrates 5% Elemental Resistances
Scion: +25 to All Attributes
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Attributes are Strength, Dexterity, and Intelligence)
Cyclopean Coil Leather Belt
+(25–40) to maximum Life
(5–15)% increased Attributes
+(60–80) to maximum Life
Cannot be Frozen if Dexterity is higher than Intelligence
Cannot be Ignited if Strength is higher than Dexterity
Cannot be Shocked if Intelligence is higher than Strength
1% increased Damage per 5 of your lowest Attribute
(Attributes are Strength, Dexterity, and Intelligence)
Saqawal's Nest Blood Raiment
+(25–75) to all Attributes
+(30–40)% to Lightning Resistance
(12–20)% increased Mana Reservation Efficiency of Skills
100% increased Aspect of the Avian Buff Effect
Aspect of the Avian also grants Avian's Might and Avian's Flight to nearby Allies
+(120–150) to Evasion Rating and Energy Shield
(Attributes are Strength, Dexterity, and Intelligence)
Loreweave Elegant Ringmail
Has 6 Sockets
+(8–24) to all Attributes
Adds (4–10) to (14–36) Physical Damage to Attacks
(20–60)% increased Global Critical Strike Chance
+(15–50) to maximum Energy Shield
+(20–60) to maximum Life
+(20–50) to maximum Mana
(6–30)% increased Rarity of Items found
(15–50)% increased Elemental Damage
Your Maximum Resistances are (76–78)%
(Attributes are Strength, Dexterity, and Intelligence)
Coward's Chains Chain Belt
+(9–20) to maximum Energy Shield
+(15–20) to all Attributes
(5–10)% increased Movement Speed
Damage of Enemies Hitting you is Unlucky while you are Cursed with Vulnerability
You are Cursed with Vulnerability
You count as on Full Life while you are Cursed with Vulnerability
(Attributes are Strength, Dexterity, and Intelligence)
(Unlucky things are rolled twice and the worst result used)
(Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict Bleeding on the target. It lasts 8 seconds)
Coward's Legacy Chain Belt
+(9–20) to maximum Energy Shield
+(15–20) to all Attributes
(5–10)% increased Movement Speed
50% increased Effect of Curses on you
You are Cursed with Vulnerability
You count as on Low Life while you are Cursed with Vulnerability
(Attributes are Strength, Dexterity, and Intelligence)
(Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict Bleeding on the target. It lasts 8 seconds)
Earendel's Embrace Grinning Fetish
18% increased Elemental Damage
+(20–30) to all Attributes
Minions deal (30–40)% increased Damage
Summoned Skeletons Cover Enemies in Ash on Hit
Summoned Skeletons have Avatar of Fire
Summoned Skeletons take (15–30)% of their Maximum Life per second as Fire Damage
(Attributes are Strength, Dexterity, and Intelligence)
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken, for 4 seconds)
(50% of Physical, Cold and Lightning Damage Converted to Fire Damage.
Deal no Non-Fire Damage)
Shadowstitch Sacrificial Garb
+1 to Level of all Vaal Skill Gems
Has an additional Implicit Mod
+(20–30) to all Attributes
(250–350)% increased Armour, Evasion and Energy Shield
Recover (3–5)% of Life on Kill
Recover (3–5)% of Energy Shield on Kill
6% increased Maximum Life for each Corrupted Item Equipped
8% increased Maximum Energy Shield for each Corrupted Item Equipped
(-6–-4)% to all Resistances for each Corrupted Item Equipped
local six linked sockets [1]
(Attributes are Strength, Dexterity, and Intelligence)
Corrupted
Vivinsect Unset Ring
Has 1 Socket
+5 to Level of Socketed Aura Gems
Socketed Gems have 20% reduced Reservation Efficiency
+(15–25) to all Attributes
Regenerate 15 Life per second for each Uncorrupted Item Equipped
-2 to Total Mana Cost of Skills for each Corrupted Item Equipped
veiled mod seed [1,30000]
veiled mod type [2]
(Attributes are Strength, Dexterity, and Intelligence)
Mask of the Tribunal Magistrate Crown
[One to three random synthesis implicit modifiers]
+(25–30) to all Attributes
(150–200)% increased Armour and Energy Shield
Nearby Allies have 1% Chance to Block Attack Damage per 100 Strength you have
Nearby Allies have +(6–8)% to Critical Strike Multiplier per 100 Dexterity you have
Nearby Allies have (2–4)% increased Cast Speed per 100 Intelligence you have
2% increased Mana Reservation Efficiency of Skills per 250 total Attributes
(Attributes are Strength, Dexterity, and Intelligence)
Circle of Nostalgia Amethyst Ring
[One to three random synthesis implicit modifiers]
+(10–20) to all Attributes
Adds (15–20) to (21–30) Chaos Damage
+(17–23)% to Chaos Resistance
When used in the Synthesiser, the new item will have an additional Herald Modifier
[Random Herald of Agony modifier]
(Attributes are Strength, Dexterity, and Intelligence)
Offering to the Serpent Legion Gloves
[One to three random synthesis implicit modifiers]
+(15–25) to all Attributes
(150–200)% increased Armour and Energy Shield
50% reduced Maximum Recovery per Life Leech
(6–10)% increased Attack and Cast Speed
(15–25)% increased Damage while Leeching
Life Leech effects are not removed when Unreserved Life is Filled
(Attributes are Strength, Dexterity, and Intelligence)
Circle of Guilt Iron Ring
[One to three random synthesis implicit modifiers]
+(10–20) to all Attributes
Adds (8–10) to (13–15) Physical Damage
+(350–400) to Armour
When used in the Synthesiser, the new item will have an additional Herald Modifier
[Random Herald of Purity modifier]
(Attributes are Strength, Dexterity, and Intelligence)
Demigod's Immortality Golden Visage
+(8–16)% to all Elemental Resistances
+(20–30) to all Attributes
10% increased Character Size
(Attributes are Strength, Dexterity, and Intelligence)
Cowl of the Cryophile Silken Hood
Can have a second Enchantment Modifier
+(20–30) to all Attributes
(60–80)% increased Evasion Rating
(50–55)% reduced Fire Resistance
Cold Resistance is 75%
(50–55)% reduced Lightning Resistance
(Attributes are Strength, Dexterity, and Intelligence)
Cowl of the Thermophile Ezomyte Burgonet
Can have a second Enchantment Modifier
+(20–30) to all Attributes
(60–80)% increased Armour
Fire Resistance is 75%
(50–55)% reduced Cold Resistance
(50–55)% reduced Lightning Resistance
(Attributes are Strength, Dexterity, and Intelligence)
Cowl of the Ceraunophile Solaris Circlet
Can have a second Enchantment Modifier
+(20–30) to all Attributes
(60–80)% increased Energy Shield
(50–55)% reduced Fire Resistance
(50–55)% reduced Cold Resistance
Lightning Resistance is 75%
(Attributes are Strength, Dexterity, and Intelligence)
Leash of Oblation Leather Belt
+(25–40) to maximum Life
+(15–20) to all Attributes
+(50–70) to maximum Life
You can have an Offering of each type
Offering Skills have 50% reduced Duration
(Attributes are Strength, Dexterity, and Intelligence)
Forbidden Shako Great Crown
Socketed Gems are Supported by Level (1–10) (1–162)
Socketed Gems are Supported by Level (25–35) (1–162)
+(25–30) to all Attributes
(Attributes are Strength, Dexterity, and Intelligence)
Replica Abyssus Ezomyte Burgonet
+(20–25) to all Attributes
Adds 40 to 75 Fire Damage to Attacks
Adds 30 to 65 Cold Damage to Attacks
Adds 10 to 130 Lightning Damage to Attacks
+(100–125)% to Melee Critical Strike Multiplier
(100–120)% increased Armour
(40–50)% increased Elemental Damage taken
(Attributes are Strength, Dexterity, and Intelligence)
The Druggery Cloth Belt
(15–25)% increased Stun and Block Recovery
+(20–30) to all Attributes
(15–25)% increased Flask Charges gained
(10–20)% increased Flask Charges used
(10–20)% increased Flask Effect Duration
Life Flasks gain 1 Charge every 3 seconds
100% of Life Recovery from Flasks is applied to nearby Allies instead of You
(Attributes are Strength, Dexterity, and Intelligence)
Replica Loreweave Elegant Ringmail
Has 6 Sockets
+(8–24) to all Attributes
Adds (4–10) to (14–36) Physical Damage to Attacks
(120–160)% increased Global Critical Strike Chance
+(150–200) to maximum Energy Shield
+(120–160) to maximum Life
+(120–160) to maximum Mana
(6–30)% increased Rarity of Items found
(15–50)% increased Elemental Damage
Your Maximum Resistances are (70–72)%
(Attributes are Strength, Dexterity, and Intelligence)
Replica Earendel's Embrace Grinning Fetish
18% increased Elemental Damage
+(20–30) to all Attributes
Minions deal (30–40)% increased Damage
Raised Zombies Cover Enemies in Ash on Hit
Raised Zombies have Avatar of Fire
Raised Zombies take (15–30)% of their Maximum Life per second as Fire Damage
(Attributes are Strength, Dexterity, and Intelligence)
(50% of Physical, Cold and Lightning Damage Converted to Fire Damage.
Deal no Non-Fire Damage)
Leadership's Price Onyx Amulet
+(10–16) to all Attributes
(-3–3)% to maximum Fire Resistance
(-3–3)% to maximum Lightning Resistance
(-3–3)% to maximum Cold Resistance
You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal
Cannot Ignite, Chill, Freeze or Shock
(Maximum Resistances cannot be raised above 90%)
Corrupted
Amanamu's Gaze Ghastly Eye Jewel
+(5–10) to all Attributes
Minions have +6% to Damage over Time Multiplier per
Ghastly Eye Jewel affecting you, up to a maximum of +30%
(Attributes are Strength, Dexterity, and Intelligence)
Aul's Uprising Onyx Amulet
+(10–16) to all Attributes
Grants Level 15 Envy Skill
+(15–20) to all Attributes
+(100–120) to maximum Life
(15–20)% increased Global Defences
Envy has no Reservation
(Attributes are Strength, Dexterity, and Intelligence)
(Armour, Evasion Rating and Energy Shield are the standard Defences)
Royale Abyssus Cone Helmet
+(20–25) to all Attributes
Adds 5 to 15 Physical Damage to Attacks
+(25–30)% to Melee Critical Strike Multiplier
(100–120)% increased Armour
(40–50)% increased Physical Damage taken
(Attributes are Strength, Dexterity, and Intelligence)
Royale Sire of Shards Primitive Staff
+18% Chance to Block Attack Damage while wielding a Staff
Socketed Gems fire 4 additional Projectiles
Socketed Gems fire Projectiles in a circle
+(15–20) to all Attributes
+(5–7)% to all Elemental Resistances
(15–30)% increased Projectile Damage
20% increased Light Radius
(Attributes are Strength, Dexterity, and Intelligence)
Rational Doctrine Cobalt Jewel
[One to three random synthesis implicit modifiers]
You have Consecrated Ground around you while
stationary if Strength is your highest Attribute
25% chance to create Profane Ground on Critical
Strike if Intelligence is your highest Attribute
Effects of Consecrated Ground you create Linger for 4 seconds
Effects of Profane Ground you create Linger for 4 seconds
(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)
(Enemies on Profane Ground have -10% to all Resistances, and Hits against them have 100% increased Critical Strike Chance)
(The effects of the ground still apply to you, allies or enemies after leaving its area)
Soulbound Paua Ring
+(20–30) to maximum Mana
+(10–20) to all Attributes
Link Skills have (10–15)% increased Skill Effect Duration
Link Skills have (10–15)% increased Cast Speed
Linked Targets Cannot Die for 2 seconds after you Die
Lose no Experience when you die because a Linked target died
(Attributes are Strength, Dexterity, and Intelligence)
Honoured Alliance Coral Ring
+(20–30) to maximum Life
10% chance to Trigger Summon Spirit of Akoya on Kill
+(10–20) to all Attributes
(30–50)% increased Mana Regeneration Rate
(10–15)% of Damage taken Recouped as Life
(Attributes are Strength, Dexterity, and Intelligence)
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
Cluster Jewel Passive /1
IconName
Veteran Defender
Notable
+15 to all Attributes
+15% Elemental Resistances while holding a Shield
60% increased Defences from Equipped Shield
(Armour, Evasion Rating and Energy Shield are the standard Defences)
(Attributes are Strength, Dexterity, and Intelligence)
Item mods /93
NameLevelPre/SufDescriptionWeight
of the Brute1Suffix+(8–12) to Strength attributering 1000
amulet 1000
belt 1000
str_armour 1000
str_dex_armour 1000
str_int_armour 1000
str_dex_int_armour 1000
sword 1000
mace 1000
sceptre 1000
staff 1000
axe 1000
default 0
of the Wrestler11Suffix+(13–17) to Strength attributering 1000
amulet 1000
belt 1000
str_armour 1000
str_dex_armour 1000
str_int_armour 1000
str_dex_int_armour 1000
sword 1000
mace 1000
sceptre 1000
staff 1000
axe 1000
default 0
of the Bear22Suffix+(18–22) to Strength attributering 1000
amulet 1000
belt 1000
str_armour 1000
str_dex_armour 1000
str_int_armour 1000
str_dex_int_armour 1000
sword 1000
mace 1000
sceptre 1000
staff 1000
axe 1000
default 0
of the Lion33Suffix+(23–27) to Strength attributering 1000
amulet 1000
belt 1000
str_armour 1000
str_dex_armour 1000
str_int_armour 1000
str_dex_int_armour 1000
sword 1000
mace 1000
sceptre 1000
staff 1000
axe 1000
default 0
of the Gorilla44Suffix+(28–32) to Strength attributering 1000
amulet 1000
belt 1000
str_armour 1000
str_dex_armour 1000
str_int_armour 1000
str_dex_int_armour 1000
sword 1000
mace 1000
sceptre 1000
staff 1000
axe 1000
default 0
of the Goliath55Suffix+(33–37) to Strength attributering 1000
amulet 1000
belt 1000
str_armour 1000
str_dex_armour 1000
str_int_armour 1000
str_dex_int_armour 1000
sword 1000
mace 1000
sceptre 1000
staff 1000
axe 1000
default 0
of the Leviathan66Suffix+(38–42) to Strength attributering 1000
amulet 1000
belt 1000
str_armour 1000
str_dex_armour 1000
str_int_armour 1000
str_dex_int_armour 1000
sword 1000
mace 1000
sceptre 1000
staff 1000
axe 1000
default 0
of the Titan74Suffix+(43–50) to Strength attributering 1000
amulet 1000
belt 1000
str_armour 1000
str_dex_armour 1000
str_int_armour 1000
str_dex_int_armour 1000
sword 1000
mace 1000
sceptre 1000
staff 1000
axe 1000
default 0
of the Gods82Suffix+(51–55) to Strength attributering 1000
amulet 1000
belt 1000
str_armour 1000
str_dex_armour 1000
str_int_armour 1000
str_dex_int_armour 1000
sword 1000
mace 1000
sceptre 1000
staff 1000
axe 1000
default 0
of the Godslayer85Suffix+(56–60) to Strength attributebelt 1000
default 0
Filigree1Prefix(20–40)% increased Fishing Line Strengthfishing_rod 1000
default 0
1Corrupted(4–6)% increased Strength
(4–6)% increased Dexterity
attribute
amulet 1000
ring 1000
belt 1000
default 0
1Corrupted(4–6)% increased Strength
(4–6)% increased Intelligence
attribute
amulet 1000
ring 1000
belt 1000
default 0
of the Elder68Suffix(5–8)% increased Strength attributebody_armour_elder 800
default 0
of the Elder83Suffix(9–12)% increased Strength attributebody_armour_elder 800
default 0
The Elder's80Prefix1% increased Damage per 15 Strength damageamulet_elder 800
default 0
The Shaper's68PrefixAdds (1–2) to (3–4) Fire Damage to Attacks with this Weapon per 10 Strength damage elemental fire attacksword_shaper 200
axe_shaper 200
mace_shaper 200
sceptre_shaper 200
default 0
The Shaper's68PrefixAdds (2–3) to (4–5) Fire Damage to Attacks with this Weapon per 10 Strength damage elemental fire attack2h_sword_shaper 200
2h_axe_shaper 200
2h_mace_shaper 200
staff_shaper 200
warstaff_shaper 200
default 0
The Elder's68Prefix1% increased Spell Damage per 16 Strength damage castersceptre_elder 400
default 0
The Elder's68Prefix1% increased Spell Damage per 10 Strength damage casterattack_staff 0
staff_elder 400
default 0
of the Elder68Suffix3% increased Area of Effect per 50 Strengthmace_elder 1000
default 0
of the Hunt68Suffix(6–8)% increased Strength attributeboots_basilisk 500
default 0
of the Hunt75Suffix(9–10)% increased Strength attributeboots_basilisk 500
default 0
of the Conquest75SuffixGain Accuracy Rating equal to your Strength attackhelmet_adjudicator 500
default 0
of the Conquest68Suffix(5–8)% increased Strength attributebody_armour_adjudicator 500
amulet_adjudicator 500
default 0
of the Conquest75Suffix(9–12)% increased Strength attributebody_armour_adjudicator 500
amulet_adjudicator 500
default 0
Warlord's80Prefix1% increased Damage per 15 Strength damageamulet_adjudicator 500
default 0
Hunter's68PrefixAdds (1–2) to (3–4) Fire Damage to Attacks with this Weapon per 10 Strength damage elemental fire attacksword_basilisk 200
axe_basilisk 200
mace_basilisk 200
sceptre_basilisk 200
default 0
Hunter's68PrefixAdds (2–3) to (4–5) Fire Damage to Attacks with this Weapon per 10 Strength damage elemental fire attack2h_sword_basilisk 200
2h_axe_basilisk 200
2h_mace_basilisk 200
staff_basilisk 200
warstaff_basilisk 200
default 0
Hunter's68Prefix1% increased Spell Damage per 16 Strength damage castersceptre_basilisk 200
default 0
Hunter's68Prefix1% increased Spell Damage per 10 Strength damage casterstaff_basilisk 200
default 0
1ScourgeUpside+(20–23) to Strength attributering 500
amulet 500
belt 500
str_armour 500
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 500
sword 500
mace 500
sceptre 500
staff 500
axe 500
default 0
45ScourgeUpside+(24–27) to Strength attributering 500
amulet 500
belt 500
str_armour 500
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 500
sword 500
mace 500
sceptre 500
staff 500
axe 500
default 0
68ScourgeUpside+(28–31) to Strength attributering 500
amulet 500
belt 500
str_armour 500
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 500
sword 500
mace 500
sceptre 500
staff 500
axe 500
default 0
68ScourgeUpside+(32–35) to Strength attributering 500
amulet 500
belt 500
str_armour 500
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 500
sword 500
mace 500
sceptre 500
staff 500
axe 500
default 0
68ScourgeUpside(4–5)% increased Strength attributeamulet 200
default 0
68ScourgeUpside(6–7)% increased Strength attributeamulet 200
default 0
1ScourgeUpside+1 to Level of Socketed Strength Gems attribute gemhelmet 200
default 0
1ScourgeUpsideStrength's Damage bonus also applies to Reeling Speed at 20% of its valuefishing_rod 1000
default 0
1ScourgeDownside(30–40)% reduced Fishing Line Strengthfishing_rod 1000
default 0
75BlueImplicit3% increased Damage per 100 Strengthno_tier_6_eldritch_implicit 0
gloves 400
default 0
75BlueImplicit3% increased Damage per 100 Strengthno_tier_5_eldritch_implicit 0
gloves 400
default 0
75BlueImplicit3% increased Damage per 100 Strengthno_tier_4_eldritch_implicit 0
gloves 400
default 0
75BlueImplicit3% increased Damage per 100 Strengthno_tier_3_eldritch_implicit 0
gloves 400
default 0
75BlueImplicit4% increased Damage per 100 Strengthno_tier_2_eldritch_implicit 0
gloves 400
default 0
75BlueImplicit4% increased Damage per 100 Strengthno_tier_1_eldritch_implicit 0
gloves 400
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 4% increased Damage per 100 Strength damageno_tier_5_eldritch_implicit 0
gloves 200
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 4% increased Damage per 100 Strength damageno_tier_4_eldritch_implicit 0
gloves 200
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 4% increased Damage per 100 Strength damageno_tier_3_eldritch_implicit 0
gloves 200
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 5% increased Damage per 100 Strength damageno_tier_2_eldritch_implicit 0
gloves 200
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 5% increased Damage per 100 Strength damageno_tier_1_eldritch_implicit 0
gloves 200
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 5% increased Damage per 100 Strength damageno_tier_4_eldritch_implicit 0
gloves 80
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 5% increased Damage per 100 Strength damageno_tier_3_eldritch_implicit 0
gloves 80
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 6% increased Damage per 100 Strength damageno_tier_2_eldritch_implicit 0
gloves 80
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 6% increased Damage per 100 Strength damageno_tier_1_eldritch_implicit 0
gloves 80
default 0
75BlueImplicit1% less Damage Taken per 230 Strengthno_tier_6_eldritch_implicit 0
body_armour 500
default 0
75BlueImplicit1% less Damage Taken per 220 Strengthno_tier_5_eldritch_implicit 0
body_armour 500
default 0
75BlueImplicit1% less Damage Taken per 210 Strengthno_tier_4_eldritch_implicit 0
body_armour 500
default 0
75BlueImplicit1% less Damage Taken per 200 Strengthno_tier_3_eldritch_implicit 0
body_armour 500
default 0
75BlueImplicit1% less Damage Taken per 190 Strengthno_tier_2_eldritch_implicit 0
body_armour 500
default 0
75BlueImplicit1% less Damage Taken per 180 Strengthno_tier_1_eldritch_implicit 0
body_armour 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 1% less Damage Taken per 200 Strengthno_tier_5_eldritch_implicit 0
body_armour 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 1% less Damage Taken per 190 Strengthno_tier_4_eldritch_implicit 0
body_armour 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 1% less Damage Taken per 180 Strengthno_tier_3_eldritch_implicit 0
body_armour 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 1% less Damage Taken per 170 Strengthno_tier_2_eldritch_implicit 0
body_armour 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 1% less Damage Taken per 160 Strengthno_tier_1_eldritch_implicit 0
body_armour 250
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 1% less Damage Taken per 170 Strengthno_tier_4_eldritch_implicit 0
body_armour 100
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 1% less Damage Taken per 160 Strengthno_tier_3_eldritch_implicit 0
body_armour 100
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 1% less Damage Taken per 150 Strengthno_tier_2_eldritch_implicit 0
body_armour 100
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 1% less Damage Taken per 140 Strengthno_tier_1_eldritch_implicit 0
body_armour 100
default 0
45WeaponTree+1 to Level of Socketed Strength Gemssword 250
axe 250
mace 500
sceptre 250
staff 250
default 0
60WeaponTreeRecombinedAdds 1 to 3 Fire Damage to Attacks with this Weapon per 10 Strengthtwo_hand_weapon 0
sword 500
axe 500
mace 1000
sceptre 500
staff 500
default 0
60WeaponTreeRecombinedAdds 2 to 4 Fire Damage to Attacks with this Weapon per 10 Strengthone_hand_weapon 0
sword 500
axe 500
mace 1000
sceptre 500
staff 500
default 0
1WeaponTree5% increased Strength
+20 to Armour
int_armour 0
dex_armour 0
dex_int_armour 0
shield 500
default 0
40WeaponTree5% increased Strength
+30 to Armour
int_armour 0
dex_armour 0
dex_int_armour 0
shield 500
default 0
65WeaponTree5% increased Strength
+40 to Armour
int_armour 0
dex_armour 0
dex_int_armour 0
shield 500
default 0
1WeaponTree+60 to Strength
Gain no inherent bonuses from Strength
two_hand_weapon 0
mace 200
one_hand_weapon 500
shield 500
default 0
1WeaponTree+80 to Strength
Gain no inherent bonuses from Strength
two_hand_weapon 0
mace 200
one_hand_weapon 500
shield 500
default 0
1WeaponTree+90 to Strength
Gain no inherent bonuses from Strength
one_hand_weapon 0
mace 200
two_hand_weapon 500
default 0
1WeaponTree+120 to Strength
Gain no inherent bonuses from Strength
one_hand_weapon 0
mace 200
two_hand_weapon 500
default 0
1WeaponTree4% increased Strength
4% increased Dexterity
one_hand_weapon 500
shield 500
default 0
1WeaponTree6% increased Strength
6% increased Dexterity
one_hand_weapon 500
shield 500
default 0
1WeaponTree6% increased Strength
6% increased Dexterity
two_hand_weapon 500
default 0
1WeaponTree10% increased Strength
10% increased Dexterity
two_hand_weapon 500
default 0
1WeaponTree4% increased Strength
4% increased Intelligence
one_hand_weapon 500
shield 500
default 0
1WeaponTree6% increased Strength
6% increased Intelligence
one_hand_weapon 500
shield 500
default 0
1WeaponTree6% increased Strength
6% increased Intelligence
two_hand_weapon 500
default 0
1WeaponTree10% increased Strength
10% increased Intelligence
two_hand_weapon 500
default 0
1WeaponTree6% chance to deal Double Damage if Strength is below 100mace 200
one_hand_weapon 500
shield 500
default 0
1WeaponTree10% chance to deal Double Damage if Strength is below 100mace 200
one_hand_weapon 500
shield 500
default 0
1WeaponTree12% chance to deal Double Damage if Strength is below 100mace 200
two_hand_weapon 500
default 0
1WeaponTree16% chance to deal Double Damage if Strength is below 100mace 200
two_hand_weapon 500
default 0
1WeaponTree30% increased Fishing Line Strengthfishing_rod 10000
default 0
Abyss Jewel mods /3
NameLevelPre/SufDescriptionWeight
of Strength1Suffix+(12–16) to Strength attributedefault 500
of Athletics1Suffix+(8–10) to Strength and Dexterity attributedefault 500
of Spirit1Suffix+(8–10) to Strength and Intelligence attributedefault 500
Cluster Jewel mods /8
NameLevelPre/SufDescriptionWeight
of the Brute1SuffixAdded Small Passive Skills also grant: +(2–3) to Strength attributeexpansion_jewel_large 500
expansion_jewel_medium 500
default 0
of the Wrestler68SuffixAdded Small Passive Skills also grant: +(4–5) to Strength attributeexpansion_jewel_large 400
expansion_jewel_medium 400
default 0
of the Bear84SuffixAdded Small Passive Skills also grant: +(6–8) to Strength attributeexpansion_jewel_large 300
expansion_jewel_medium 300
default 0
of the Brute1SuffixAdded Small Passive Skills also grant: +(2–3) to Strength attributeexpansion_jewel_small 500
default 0
of the Wrestler68SuffixAdded Small Passive Skills also grant: +(4–5) to Strength attributeexpansion_jewel_small 400
default 0
of the Bear73SuffixAdded Small Passive Skills also grant: +(6–8) to Strength attributeexpansion_jewel_small 300
default 0
of the Lion78SuffixAdded Small Passive Skills also grant: +(9–11) to Strength attributeexpansion_jewel_small 200
default 0
of the Gorilla84SuffixAdded Small Passive Skills also grant: +(12–14) to Strength attributeexpansion_jewel_small 100
default 0
Fossil mods /1
NameLevelPre/SufDescriptionWeight
of the Underground1Suffix+1 to Level of Socketed Strength Gems attribute gemabyss_jewel 0
jewel 0
staff 1000
sceptre 1000
mace 1600
axe 1000
sword 1000
bow 750
dagger 750
claw 750
wand 750
str_armour 1600
int_armour 750
dex_armour 750
str_dex_armour 1000
str_int_armour 1000
dex_int_armour 750
str_dex_int_armour 1000
unset_ring 1000
default 0
Veiled mods /6
NameLevelPre/SufDescriptionWeight
of the Order60Suffix+(31–35) to Strength and Dexterity attributebody_armour 600
boots 600
gloves 600
helmet 600
amulet 600
ring 600
belt 600
shield 600
quiver 600
default 0
of the Order60Suffix+(31–35) to Strength and Intelligence attributebody_armour 600
boots 600
gloves 600
helmet 600
amulet 600
ring 600
belt 600
shield 600
quiver 600
default 0
of the Order60Suffix+(25–28) to Strength and Intelligence
(28–32)% increased Critical Strike Chance
attack critical attribute
weapon 1000
default 0
of the Order60Suffix+(25–28) to Strength and Dexterity
+(311–350) to Accuracy Rating
attack attribute
weapon 1000
default 0
of the Order60Suffix+(31–35) to Strength
+(15–18)% to Quality
attribute
body_armour 0
shield 0
default 0
of the Order60Suffix+(31–35) to Strength
(21–25)% chance to Avoid being Ignited
attribute
body_armour 1000
shield 1000
default 0
Crafting Bench /16
ModRequireItemClassesUnlock
+(15–20) to Strength1x Orb of AugmentationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverDefault
+(21–25) to Strength2x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverThe Western Forest
+(26–30) to Strength2x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverTropical Island Map
+(10–15) to Strength and Dexterity6x Orb of AlterationBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverBetrayal Unveil
+(16–20) to Strength and Dexterity2x Orb of AlchemyBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverBetrayal Unveil
+(21–25) to Strength and Dexterity4x Chaos OrbBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverBetrayal Unveil
+(10–15) to Strength and Intelligence6x Orb of AlterationBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverBetrayal Unveil
+(16–20) to Strength and Intelligence2x Orb of AlchemyBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverBetrayal Unveil
+(21–25) to Strength and Intelligence4x Chaos OrbBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverBetrayal Unveil
+(15–19) to Strength and Intelligence
(15–20)% increased Critical Strike Chance
2x Chaos OrbOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand RangedBetrayal Unveil
+(20–24) to Strength and Intelligence
(21–25)% increased Critical Strike Chance
1x Exalted OrbOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand RangedBetrayal Unveil
+(15–19) to Strength and Dexterity
+(161–200) to Accuracy Rating
4x Orb of AlterationOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand RangedBetrayal Unveil
+(20–24) to Strength and Dexterity
+(201–250) to Accuracy Rating
4x Orb of AlchemyOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand RangedBetrayal Unveil
+(10–15) to Strength
(21–25)% chance to Avoid being Ignited
8x Armourer's ScrapBody Armour · ShieldBetrayal Unveil
+(16–20) to Strength
(21–25)% chance to Avoid being Ignited
3x Orb of AlchemyBody Armour · ShieldBetrayal Unveil
+(21–25) to Strength
(21–25)% chance to Avoid being Ignited
4x Chaos OrbBody Armour · ShieldBetrayal Unveil
Misc mods /35
NameLevelDomainPre/SufDescriptionWeight
1JewelUnique(4–6)% increased Strength attribute
of Strength1JewelSuffix+(12–16) to Strength attributenot_str 300
default 500
of Athletics1JewelSuffix+(8–10) to Strength and Dexterity attributenot_int 450
default 250
of Spirit1JewelSuffix+(8–10) to Strength and Intelligence attributenot_dex 450
default 250
1JewelUniqueStrength from Passives in Radius is Transformed to Dexterity
local jewel effect base radius [800]
attribute
1JewelUniqueStrength from Passives in Radius is Transformed to Dexterity
local jewel effect base radius [1500]
attribute
1JewelUniqueIntelligence from Passives in Radius is Transformed to Strength
local jewel effect base radius [800]
attribute
1JewelUniqueIntelligence from Passives in Radius is Transformed to Strength
local jewel effect base radius [1500]
attribute
1JewelUnique+(16–24) to Strength attribute
1JewelUniqueStrength from Passives in Radius is Transformed to Intelligence
local jewel effect base radius [800]
attribute
1JewelUniqueStrength from Passives in Radius is Transformed to Intelligence
local jewel effect base radius [1500]
attribute
1JewelUniqueDexterity from Passives in Radius is Transformed to Strength
local jewel effect base radius [800]
attribute
1JewelUniqueDexterity from Passives in Radius is Transformed to Strength
local jewel effect base radius [1500]
attribute
1JewelUnique3% increased Totem Life per 10 Strength Allocated in Radius
local jewel effect base radius [1500]
resource life
1JewelUniqueDexterity and Intelligence from passives in Radius count towards Strength Melee Damage bonus
local jewel effect base radius [1200]
damage physical attack
1JewelUniqueWith at least 40 Strength in Radius, 20% increased
Rarity of Items dropped by Enemies Shattered by Glacial Hammer
local jewel effect base radius [1200]
attack
1JewelUniqueWith at least 40 Strength in Radius, Heavy Strike has a
20% chance to deal Double Damage
local jewel effect base radius [1200]
damage attack
1JewelUniqueWith at least 40 Strength in Radius, Hits with Cleave Fortify
With at least 40 Strength in Radius, Cleave has +0.1 metres to Radius per Nearby
Enemy, up to a maximum of +1 metre
local jewel effect base radius [1200]
attack
1JewelUniqueWith at least 40 Strength in Radius, Molten Strike fires 2 additional Projectiles
With at least 40 Strength in Radius, Molten Strike has 25% increased Area of Effect
local jewel effect base radius [1200]
attack
1JewelUniqueWith at least 40 Strength in Radius, Molten Strike Projectiles Chain on impacting ground
With at least 40 Strength in Radius, Molten Strike Projectiles Chain +1 time
With at least 40 Strength in Radius, Molten Strike fires 50% less Projectiles
local jewel effect base radius [1200]
attack
1JewelUniqueWith at least 40 Strength in Radius, Glacial Hammer deals
Cold-only Splash Damage to surrounding targets
With at least 40 Strength in Radius, 25% of Glacial
Hammer Physical Damage Converted to Cold Damage
local jewel effect base radius [1200]
damage physical elemental cold attack
1JewelUniqueWith at least 40 Strength in Radius, Hits with Vigilant Strike Fortify you and Nearby Allies for 8 seconds
local jewel effect base radius [1200]
attack
1JewelUniqueWith at least 40 Strength in Radius, Ground Slam
has a 50% increased angle
local jewel effect base radius [1200]
attack
1JewelUniqueWith at least 40 Strength in Radius, Ground Slam has a 35% chance
to grant an Endurance Charge when you Stun an Enemy
attack
1JewelUnique+7% to Critical Strike Multiplier per 10 Strength on Unallocated Passives in Radius damage critical
1JewelUnique1% additional Physical Damage Reduction per 10 Strength on Allocated Passives in Radius physical
1JewelUnique-1 Strength per 1 Strength on Allocated Passives in Radius
local jewel effect base radius [1200]
attribute
1JewelUnique2% increased Life Recovery Rate per 10 Strength on Allocated Passives in Radius resource life
1JewelUnique3% increased Life Recovery Rate per 10 Strength on Allocated Passives in Radius resource life
1JewelUnique2% reduced Life Recovery Rate per 10 Strength on Unallocated Passives in Radius resource life
1JewelUniqueWith 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold Damage
With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold
local jewel effect base radius [1200]
damage elemental cold attack
1JewelUniqueWith 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning Damage
With 40 total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning
local jewel effect base radius [1200]
damage elemental lightning attack
1JewelUnique+5 to Strength attribute
1JewelUniqueWith at least 40 Strength in Radius, Combust is Disabled
With at least 40 Strength in Radius, Attacks Exerted by Infernal Cry deal (40–60)% more Damage with Ignite
local jewel effect base radius [1200]
attack
Forceful84SanctumSpecialPrefixAdds 2 to 3 Fire Damage to Attacks per 10 Strength elemental fire attackstr_special_relic 200
default 50
Item /9
IconName
Infused Engineer's Orb
Stack Size: 1 / 20
Greatly improves the quality and rewards of a Strongbox and strengthens its defenders
Orb of Conflict
Stack Size: 1 / 10
Unpredictably raise the strength of one Searing Exarch or Eater of Worlds modifier on an item and lower the strength of another
Lesser modifiers that have their strength lowered will be removed
Lion Sword
Physical Damage: 69-115
Critical Strike Chance: 5%
Attacks per Second: 1.45
Weapon Range: 13
Requires Level 65, 104 Str, 122 Dex
+50 to Strength and Dexterity
Imperial Maul
Physical Damage: 102-153
Critical Strike Chance: 5%
Attacks per Second: 1.1
Weapon Range: 13
Requires Level 65, 212 Str
10% increased Strength
Amber Amulet
Requires Level 5
+(20–30) to Strength
Agate Amulet
Requires Level 16
+(16–24) to Strength and Intelligence
Citrine Amulet
Requires Level 16
+(16–24) to Strength and Dexterity
Heavy Belt
Requires Level 8
+(25–35) to Strength
Royale Heavy Belt
+(25–35) to Strength
Unique /95
IconName
Karui Ward Jade Amulet
+(20–30) to Dexterity
+(20–30) to Strength
+100 to Accuracy Rating
30% increased Projectile Speed
10% increased Movement Speed
30% increased Projectile Damage
Headhunter Leather Belt
+(25–40) to maximum Life
+(40–55) to Strength
+(40–55) to Dexterity
+(50–60) to maximum Life
(20–30)% increased Damage with Hits against Rare monsters
When you Kill a Rare monster, you gain its Modifiers for 60 seconds
The Magnate Studded Belt
(20–30)% increased Stun Duration on Enemies
+(40–50) to Strength
+(20–25)% to all Elemental Resistances
50% increased Flask Charges gained
10% chance to deal Double Damage while you have at least 200 Strength
5% chance to deal Triple Damage while you have at least 400 Strength
Meginord's Girdle Heavy Belt
+(25–35) to Strength
+25 to Strength
Adds 10 to 20 Physical Damage to Attacks
10% increased maximum Life
+(10–20)% to Cold Resistance
25% increased Flask Life Recovery rate
Wurm's Molt Leather Belt
+(25–40) to maximum Life
+(20–30) to Strength
+(20–30) to Intelligence
+(20–30)% to Cold Resistance
2% of Physical Attack Damage Leeched as Life
2% of Physical Attack Damage Leeched as Mana
(500–1000)% increased total Recovery per second from Life Leech
(500–1000)% increased total Recovery per second from Mana Leech
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Kaom's Sign Coral Ring
+(20–30) to maximum Life
Grants Level 10 Enduring Cry Skill
+(10–20) to Strength
+1 to Maximum Endurance Charges
Hyrri's Bite Sharktooth Arrow Quiver
Gain (6–8) Life per Enemy Hit with Attacks
+(15–25) to Strength
+(35–45) to Dexterity
+(15–25) to Intelligence
Adds 10 to 20 Cold Damage to Attacks
(7–10)% increased Attack Speed
Gain (2–3) Life per Enemy Hit with Attacks
10% increased Area of Effect
Icetomb Latticed Ringmail
+(30–40) to Strength
+(30–40) to Intelligence
+(50–75)% to Cold Resistance
(140–160)% increased Armour and Energy Shield
Cannot be Chilled
20% chance to Freeze Enemies for 1 second when they Hit you
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
Solaris Lorica Copper Plate
+(10–20) to Strength
(60–80)% increased Armour
25% reduced Chaos Damage taken over time
25% increased Light Radius
Chaos Damage taken does not bypass Energy Shield
(-40–-30) Chaos Damage taken
Alberon's Warpath Soldier Boots
(15–18)% increased Strength
Adds 1 to 80 Chaos Damage to Attacks
+(180–220) to Armour
+(13–19)% to Chaos Resistance
25% increased Movement Speed
Summoned Skeleton Warriors are Permanent and Follow you
Summon Skeletons cannot Summon more than 1 Skeleton Warrior
Lioneye's Paws Bronzescale Boots
Trigger Level 5 Rain of Arrows when you Attack with a Bow
+(40–60) to Strength
+(40–60) to Dexterity
Adds 12 to 24 Fire Damage to Attacks
20% increased Movement Speed
40% reduced Movement Speed when on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
Wondertrap Velvet Slippers
+(5–30) to Strength
+(5–30) to Dexterity
+(5–30) to Intelligence
+(5–30) to maximum Energy Shield
100% increased Rarity of Items found when on Low Life
(10–25)% increased Movement Speed
(You are on Low Life if you have 50% of your Maximum Life or less)
Meginord's Vise Steel Gauntlets
+50 to Strength
Melee Strike Skills deal Splash Damage to surrounding targets
(150–200)% increased Armour
100% increased Knockback Distance
Melee Hits with Strike Skills always Knockback
Hrimsorrow Goathide Gloves
+(20–30) to Strength
+(40–50) to Evasion Rating
+(20–30)% to Cold Resistance
100% of Physical Damage Converted to Cold Damage
Reflects 100 Cold Damage to Melee Attackers
Chitus' Apex Necromancer Circlet
+(20–30) to Strength
+(20–30) to maximum Mana
5% increased Experience gain
+10% to all Elemental Resistances
(10–20)% increased Elemental Damage
Deidbell Gilded Sallet
+(20–30) to Strength
+(20–30) to Dexterity
+(200–300) to Armour
Cannot Leech when on Low Life
Skills which Exert an Attack have (20–40)% chance to not count that Attack
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(You are on Low Life if you have 50% of your Maximum Life or less)
Malachai's Simula Iron Mask
+20 to Strength
+(20–30)% to Lightning Resistance
Spells have a 20% chance to deal Double Damage
Blood Magic
(Removes all mana. 10% more maximum Life. Skills Cost Life instead of Mana. Skills Reserve Life instead of Mana)
Mightflay Flaying Knife
30% increased Global Critical Strike Chance
+25 to Strength
Adds 12 to 24 Physical Damage
(80–100)% increased Physical Damage
Grants 10 Life per Enemy Hit
Doon Cuebiyari Vaal Sceptre
32% increased Elemental Damage
Socketed Gems are Supported by Level 30 Iron Will
+(50–70) to Strength
(15–18)% increased Cast Speed
+(20–30) to maximum Mana
1% increased Damage per 8 Strength when in Main Hand
1% increased Armour per 16 Strength when in Off Hand
Pillar of the Caged God Iron Staff
+18% Chance to Block Attack Damage while wielding a Staff
1% increased Area of Effect per 20 Intelligence
16% increased Physical Weapon Damage per 10 Strength
1% increased Attack Speed per 10 Dexterity
Limbsplit Woodsplitter
+1 to Level of Socketed Strength Gems
Trigger Level 1 Gore Shockwave on Melee Hit if you have at least 150 Strength
+(15–30) to Strength
Adds 5 to 10 Physical Damage
(80–100)% increased Physical Damage
Culling Strike
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
Wideswing Poleaxe
Socketed Gems are Supported by Level 20 Increased Area of Effect
+10 to Strength
(120–160)% increased Physical Damage
Gain 10 Mana per Enemy Killed
+(120–150) to Accuracy Rating
+2 metres to Weapon Range
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
Hrimnor's Hymn Sledgehammer
45% increased Stun Duration on Enemies
+10 to Strength
(140–200)% increased Physical Damage
15% reduced Enemy Stun Threshold
1% of Physical Attack Damage Leeched as Life
(40–50)% increased Stun Duration on Enemies
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(The Stun Threshold determines how much Damage can Stun something)
Null and Void Legion Gloves
+(20–30) to Strength
+(50–70) to maximum Life
(20–40)% increased Mana Regeneration Rate
(150–180)% increased Armour and Energy Shield
Gain Immunity to Physical Damage for 1.5 seconds on Rampage
Removes Elemental Ailments on Rampage
Rampage
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
Brutus' Lead Sprinkler Ritual Sceptre
16% increased Elemental Damage
Adds (8–13) to (26–31) Physical Damage
20% increased Physical Damage
30% increased Fire Damage
(15–20)% increased Attack Speed
(30–40)% increased Critical Strike Chance
Adds 4 to 7 Fire Damage to Attacks with this Weapon per 10 Strength
Ngamahu's Sign Ruby Ring
+(20–30)% to Fire Resistance
+(15–25) to Strength
Adds (20–25) to (30–35) Fire Damage to Spells and Attacks
15% increased Ignite Duration on Enemies
10% chance to Ignite
Recover (20–30) Life when you Ignite an Enemy
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
Black Sun Crest Lacquered Helmet
+1 to Level of Socketed Gems
(5–15)% increased Strength
(5–15)% increased Dexterity
(5–15)% increased Intelligence
(100–150)% increased Armour
40% reduced Light Radius
Fluid Motion Viridian Jewel
+(16–24) to Dexterity
Strength from Passives in Radius is Transformed to Dexterity
Corrupted
Inertia Crimson Jewel
+(16–24) to Strength
Dexterity from Passives in Radius is Transformed to Strength
Corrupted
Efficient Training Crimson Jewel
+(16–24) to Strength
Intelligence from Passives in Radius is Transformed to Strength
Corrupted
Brute Force Solution Cobalt Jewel
+(16–24) to Intelligence
Strength from Passives in Radius is Transformed to Intelligence
Corrupted
Wildslash Awl
Grants 7 Life per Enemy Hit
+(10–15) to Strength
+(10–15) to Dexterity
Adds (2–6) to (16–22) Physical Damage
20% increased Damage with Movement Skills
15% increased Attack Speed with Movement Skills
15% reduced Global Accuracy Rating
(10–15)% increased Attack Speed
Redblade Band Unset Ring
Has 1 Socket
Socketed Golem Skills have 25% chance to Taunt on Hit
Socketed Golem Skills have Minions Regenerate 5% of Life per second
+3 to Level of Socketed Golem Gems
+(30–40) to Strength
(20–30)% increased Fire Damage
+(30–40) to maximum Life
Rapid Expansion Crimson Jewel
(8–12)% increased Global Physical Damage
With at least 40 Strength in Radius, Ground Slam has a 35% chance
to grant an Endurance Charge when you Stun an Enemy
With at least 40 Strength in Radius, Ground Slam
has a 50% increased angle
Weight of the Empire Crimson Jewel
(8–12)% increased Global Physical Damage
With at least 40 Strength in Radius, Heavy Strike has a
20% chance to deal Double Damage
Extractor Mentis Agate Amulet
+(16–24) to Strength and Intelligence
+(30–50) to Strength
Recover 1% of Life on Kill
5% chance to grant Onslaught to nearby Enemies on Kill
5% chance to grant Unholy Might to nearby Enemies on Kill
10% chance to gain Onslaught for 10 seconds on Kill
10% chance to gain Unholy Might for 10 seconds on Kill
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
(Unholy Might grants 30% of Physical Damage as extra Chaos Damage)
Geofri's Sanctuary Elegant Ringmail
+(30–40) to maximum Energy Shield
+(60–70) to maximum Life
+(14–18)% to all Elemental Resistances
(50–75)% increased Armour and Energy Shield
+2 maximum Energy Shield per 5 Strength
Zealot's Oath
(Life Regeneration is applied to Energy Shield instead.)
Emperor's Might Crimson Jewel
(4–6)% increased Strength
10% increased Damage
3% increased Character Size
Hrimburn Goathide Gloves
+(20–30) to Strength
Adds (5–7) to (13–15) Cold Damage to Spells and Attacks
+(40–50) to Evasion Rating
+(20–30)% to Cold Resistance
100% of Physical Damage Converted to Cold Damage
Reflects 100 Cold Damage to Melee Attackers
Your Cold Damage can Ignite
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
Kaom's Way Coral Ring
+(20–30) to maximum Life
+(10–20) to Strength
Regenerate 0.2% of Life per second per Endurance Charge
Gain (2–4) Life per Enemy Hit with Attacks
+1 to Maximum Endurance Charges
2% increased Area of Effect per Endurance Charge
The Cauteriser Woodsplitter
+1 to Level of Socketed Strength Gems
Trigger Level 5 Gore Shockwave on Melee Hit if you have at least 150 Strength
+(15–30) to Strength
Adds (35–45) to (80–90) Physical Damage
(80–100)% increased Physical Damage
Gain 70% of Physical Damage as Extra Fire Damage
Culling Strike
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
Death's Door Crusader Boots
+(20–40) to Strength
+(10–15)% to all Elemental Resistances
200% increased Armour and Energy Shield
+1 to Maximum Endurance Charges
25% increased Movement Speed
50% increased Elemental Ailment Duration on you
Bleeding cannot be inflicted on you
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Grip of the Council Arcanist Gloves
+30 to Strength
+(30–50) to maximum Life
+(20–40)% to Cold Resistance
Minions have 10% reduced Movement Speed
Minions have +40% to Cold Resistance
Minions gain 20% of Physical Damage as Extra Cold Damage
The Brass Dome Gladiator Plate
(350–400)% increased Armour
+(1–5)% to all maximum Elemental Resistances
Strength provides no bonus to Maximum Life
Take no Extra Damage from Critical Strikes
(Maximum Resistances cannot be raised above 90%)
Shaper's Touch Crusader Gloves
(80–120)% increased Armour and Energy Shield
+4 Accuracy Rating per 2 Intelligence
+1 Life per 4 Dexterity
+1 Mana per 4 Strength
1% increased Energy Shield per 10 Strength
2% increased Evasion Rating per 10 Intelligence
2% increased Melee Physical Damage per 10 Dexterity
Xoph's Heart Amber Amulet
+(20–30) to Strength
+(20–30) to Strength
25% increased Fire Damage
+(25–35) to maximum Life
+(20–40)% to Fire Resistance
Nearby Enemies are Covered in Ash
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken)
Xoph's Blood Amber Amulet
+(20–30) to Strength
10% increased Strength
10% increased maximum Life
+(20–40)% to Fire Resistance
Damage Penetrates 10% Fire Resistance
Cover Enemies in Ash when they Hit you
Avatar of Fire
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken, for 4 seconds)
(50% of Physical, Cold and Lightning Damage Converted to Fire Damage.
Deal no Non-Fire Damage)
Abberath's Hooves Goathide Boots
Triggers Level 7 Abberath's Fury when Equipped
+(20–30) to Strength
15% increased Movement Speed
(6–10)% chance to Ignite
When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy
1% increased Fire Damage per 20 Strength
Burning Hoofprints
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Ignite deals Fire Damage over time)
Angler's Plait Unset Ring
You can catch Corrupted Fish
(10–15)% increased Cast Speed
100% increased Fishing Line Strength
40% increased Rarity of Fish Caught
20% increased Quantity of Fish Caught
(20–40)% increased Fish Bite Sensitivity
(Multiple bites from Fish with multiple mouths only check Bite Sensitivity once)
Corrupted
Winter Burial Crimson Jewel
(10–15)% increased Cold Damage
With at least 40 Strength in Radius, Glacial Hammer deals
Cold-only Splash Damage to surrounding targets
With at least 40 Strength in Radius, 25% of Glacial
Hammer Physical Damage Converted to Cold Damage
Overwhelming Odds Crimson Jewel
(10–15)% increased Global Physical Damage
With at least 40 Strength in Radius, Hits with Cleave Fortify
With at least 40 Strength in Radius, Cleave has +0.1 metres to Radius per Nearby
Enemy, up to a maximum of +1 metre
(Fortifying grants an amount of Fortification based on the Damage of the Hit)
(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 6 seconds)
The Baron Close Helmet
+2 to Level of Socketed Minion Gems
Minions have (10–20)% increased maximum Life
Half of your Strength is added to your Minions
+1 to maximum number of Raised Zombies per 500 Strength
With at least 1000 Strength, (1.5–2)% of Damage dealt by your Raised Zombies is Leeched to you as Life
Haemophilia Serpentscale Gauntlets
+(20–30) to Strength
25% increased Damage over Time
Attacks have 25% chance to cause Bleeding
(25–40)% increased Attack Damage against Bleeding Enemies
Bleeding Enemies you Kill Explode, dealing 5% of
their Maximum Life as Physical Damage
25% reduced Bleeding Duration
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
Ryslatha's Coil Studded Belt
(20–30)% increased Stun Duration on Enemies
+(20–40) to Strength
(30–40)% more Maximum Physical Attack Damage
(30–40)% less Minimum Physical Attack Damage
Adds 1 to (15–20) Physical Damage to Attacks
+(80–100) to maximum Life
Gain 50 Life when you Stun an Enemy
The Fracturing Spinner Blunt Arrow Quiver
Adds (7–9) to (13–16) Physical Damage to Attacks
Grants Summon Harbinger of Directions Skill
+(30–50) to Strength and Dexterity
Adds (19–22) to (30–35) Fire Damage to Spells and Attacks
Adds (19–22) to (30–35) Cold Damage to Spells and Attacks
+(15–25)% to Fire and Cold Resistances
Giantsbane Bronze Gauntlets
+(30–40) to Strength
Adds (5–8) to (12–16) Physical Damage to Attacks
10% reduced Attack Speed
(80–100)% increased Armour
Arrows Pierce 2 additional Targets
Iron Grip
(Strength's Damage bonus also applies to Projectile Attacks)
The Iron Fortress Crusader Plate
+(60–120) to Strength
+1% Chance to Block Attack Damage per 50 Strength
Chance to Block Spell Damage is Unlucky
(80–100)% increased Armour
10% reduced Movement Speed
Strength's Damage Bonus instead grants 3% increased Melee
Physical Damage per 10 Strength
(Unlucky things are rolled twice and the worst result used)
The Tactician Studded Belt
(20–30)% increased Stun Duration on Enemies
+(40–50) to Strength
+(40–50) to Intelligence
(25–40)% increased Global Physical Damage
50% increased Flask Charges gained
+(20–25)% to all Elemental Resistances while you have at least 200 Strength
(50–60)% increased Critical Strike Chance while you have at least 200 Intelligence
The Nomad Studded Belt
(20–30)% increased Stun Duration on Enemies
+(40–50) to Strength
+(40–50) to Dexterity
(25–40)% increased Global Physical Damage
50% increased Flask Charges gained
+(20–25)% to all Elemental Resistances while you have at least 200 Strength
(40–50)% increased Projectile Attack Damage while you have at least 200 Dexterity
Malachai's Awakening Iron Mask
+20 to Strength
(15–30)% increased Spell Damage
+10% to all Elemental Resistances
Adds (42–54) to (78–88) Cold Damage to Spells while no Life is Reserved
Adds (54–64) to (96–107) Fire Damage to Spells while no Life is Reserved
Adds (5–14) to (160–173) Lightning Damage to Spells while no Life is Reserved
Blood Magic
(Removes all mana. 10% more maximum Life. Skills Cost Life instead of Mana. Skills Reserve Life instead of Mana)
Tempered Flesh Crimson Jewel
-1 Strength per 1 Strength on Allocated Passives in Radius
2% increased Life Recovery Rate per 10 Strength on Allocated Passives in Radius
Mask of the Stitched Demon Magistrate Crown
+(40–50) to Intelligence
+(160–180) to maximum Energy Shield
Strength provides no bonus to Maximum Life
+1 to Maximum Life per 2 Intelligence
Intelligence provides no inherent bonus to Maximum Mana
Cannot gain Energy Shield
Regenerate 1% of Life per second per 500 Maximum Energy Shield
Your Energy Shield starts at zero
Combat Focus Crimson Jewel
(10–15)% increased Elemental Damage
With 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold Damage
With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold
Combat Focus Viridian Jewel
(10–15)% increased Elemental Damage
With 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning Damage
With 40 total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning
Transcendent Flesh Crimson Jewel
-1 Strength per 1 Strength on Allocated Passives in Radius
+7% to Critical Strike Multiplier per 10 Strength on Unallocated Passives in Radius
3% increased Life Recovery Rate per 10 Strength on Allocated Passives in Radius
2% reduced Life Recovery Rate per 10 Strength on Unallocated Passives in Radius
Ahkeli's Mountain Ruby Ring
+(20–30)% to Fire Resistance
+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
Ahkeli's Meadow Ruby Ring
+(20–30)% to Fire Resistance
+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
Ahkeli's Valley Ruby Ring
+(20–30)% to Fire Resistance
+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
Circle of Anguish Ruby Ring
[One to three random synthesis implicit modifiers]
+(20–30) to Strength
Adds (20–25) to (26–35) Fire Damage
+(20–30)% to Fire Resistance
When used in the Synthesiser, the new item will have an additional Herald Modifier
[Random Herald of Ash modifier]
Sign of the Sin Eater Tyrant's Sekhem
26% increased Elemental Damage
Grants Level 30 Smite Skill
+(10–30) to Strength and Intelligence
Enemies inflict Elemental Ailments on you instead of nearby Allies
redirect elemental ailments to aura owner [1]
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Fractal Thoughts Vaal Mask
(140–180)% increased Evasion and Energy Shield
+(25–40)% to Critical Strike Multiplier if Dexterity is higher than Intelligence
15% increased Dexterity if Strength is higher than Intelligence
1% increased Elemental Damage per 10 Dexterity
+2 to Maximum Life per 10 Intelligence
Venopuncture Iron Ring
Adds 1 to 4 Physical Damage to Attacks
+(20–30) to Strength
Attacks have 25% chance to cause Bleeding
(40–60)% increased Damage with Bleeding
You are Chilled while you are Bleeding
Bleeding Enemies you Kill with Hits Shatter
Non-Chilled Enemies you inflict Bleeding on are Chilled
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(Chill reduces Enemy Action Speed by 10% for 2 seconds)
Warrior's Legacy Ruby Ring
+(20–30)% to Fire Resistance
+(30–50) to Strength
(20–25)% increased Melee Damage
30% chance to Avoid being Stunned
20% less Attack Speed
Strike Skills also target the previous location they were Used
Willowgift Jade Amulet
+(20–30) to Dexterity
10% reduced Strength
15% increased Dexterity
(-30–-20)% to Fire Resistance
+(30–40)% to Cold Resistance
+4% chance to Suppress Spell Damage per Fortification
(15–25)% increased Attack and Cast Speed while at maximum Fortification
You do not inherently take less Damage for having Fortification
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
The Shattered Divinity Blunt Arrow Quiver
Adds (7–9) to (13–16) Physical Damage to Attacks
Grants Summon Greater Harbinger of Directions Skill
+(30–50) to Strength and Dexterity
Adds (19–22) to (30–35) Fire Damage to Spells and Attacks
Adds (19–22) to (30–35) Cold Damage to Spells and Attacks
+(15–25)% to Fire and Cold Resistances
Replica Iron Commander Death Bow
(30–50)% increased Critical Strike Chance
Adds (8–12) to (16–24) Physical Damage
(14–20)% increased Attack Speed
(14–20)% increased Totem Life
(14–20)% increased Totem Placement speed
Shrapnel Ballista has +1 to maximum number of Summoned Totems per 200 Strength
Adds 1 to 3 Physical Damage to Attacks per 25 Strength
Replica Lioneye's Paws Bronzescale Boots
Trigger Level 5 Toxic Rain when you Attack with a Bow
+(40–60) to Strength
+(40–60) to Dexterity
Adds 12 to 24 Chaos Damage to Attacks
20% increased Movement Speed
40% reduced Movement Speed when on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
Replica Soul Tether Cloth Belt
(15–25)% increased Stun and Block Recovery
+(20–40) to Strength
Gain (4–6)% of Maximum Life as Extra Maximum Energy Shield
Corrupted Soul
(50% of Non-Chaos Damage taken bypasses Energy Shield
Gain 15% of Maximum Life as Extra Maximum Energy Shield)
Replica Bloodplay Stiletto
30% increased Global Critical Strike Chance
+20 to Strength
Adds (3–6) to (9–13) Physical Damage
(20–40)% increased Physical Damage
30% chance to cause Bleeding on Hit
(100–150)% increased Critical Strike Chance against Bleeding Enemies
Extra gore
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
Replica Headhunter Leather Belt
+(25–40) to maximum Life
+(40–55) to Strength
+(40–55) to Dexterity
+(50–60) to maximum Life
(20–30)% increased Damage with Hits against Magic monsters
20% chance when you Kill a Magic Monster to gain its Modifiers for 60 seconds
Replica Alberon's Warpath Soldier Boots
(15–18)% increased Strength
+(180–220) to Armour
+(13–19)% to Chaos Resistance
25% increased Movement Speed
Cannot deal non-Chaos Damage
Adds 1 to 80 Chaos Damage to Attacks per 80 Strength
Replica Grip of the Council Arcanist Gloves
+30 to Strength
+(30–50) to maximum Life
+(20–40)% to Fire Resistance
Minions have 10% reduced maximum Life
Minions have +40% to Fire Resistance
Minions gain 20% of Physical Damage as Extra Fire Damage
Survivor's Guilt Heavy Belt
+(25–35) to Strength
+(800–1200) to Armour
Regenerate (50–70) Life per second
20% increased Stun Threshold
10% reduced Armour per 50 Strength
Imbalanced Guard
(The Stun Threshold determines how much Damage can Stun something)
(100% chance to Defend with Double Armour. Maximum Damage Reduction for any Damage Type is 50%)
(Armour is treated as this percentage of its actual value, only for calculating damage mitigation)
Tecrod's Gaze Murderous Eye Jewel
+(10–20) to Strength
40% increased Main Hand Critical Strike Chance per
Murderous Eye Jewel affecting you, up to a maximum of 200%
+20% to Off Hand Critical Strike Multiplier per
Murderous Eye Jewel affecting you, up to a maximum of +100%
Aul's Uprising Onyx Amulet
+(10–16) to all Attributes
+(20–30) to Strength
(15–20)% increased Armour
+(100–120) to maximum Life
10% reduced Stun and Block Recovery
Nearby Enemies have 10% reduced Stun and Block Recovery
[Random Strength aura Reserves no Mana]
The Eternal Struggle Onyx Amulet
[The Searing Exarch Implicit]
[The Eater of Worlds Implicit]
+(20–50) to Strength
+(20–50) to Dexterity
+(20–50) to Intelligence
(10–15)% increased Global Defences
Critical Strikes inflict Malignant Madness if The Eater of Worlds is dominant
Kill Enemies that have 15% or lower Life on Hit if The Searing Exarch is dominant
(Armour, Evasion Rating and Energy Shield are the standard Defences)
(Malignant Madness reduces Damage and Action Speed by 10%, for 8 seconds)
Royale Lioneye's Paws Leatherscale Boots
Trigger Level 1 Rain of Arrows when you Attack with a Bow
+(20–30) to Strength
+(20–30) to Dexterity
Adds 4 to 8 Fire Damage to Attacks
20% increased Movement Speed
40% reduced Movement Speed when on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
Royale Hrimsorrow Rawhide Gloves
+(20–30) to Strength
Adds (1–3) to (4–5) Cold Damage to Spells and Attacks
+(40–50) to Evasion Rating
+(10–20)% to Cold Resistance
100% of Physical Damage Converted to Cold Damage
Reflects 100 Cold Damage to Melee Attackers
Royale Giantsbane Iron Gauntlets
+(15–25) to Strength
Adds (1–2) to (3–4) Physical Damage to Attacks
(80–100)% increased Armour
Iron Grip
(Strength's Damage bonus also applies to Projectile Attacks)
Royale Karui Ward Jade Amulet
+(20–30) to Dexterity
+(20–30) to Strength
+100 to Accuracy Rating
30% increased Projectile Speed
10% increased Movement Speed
30% increased Projectile Damage
Royale Meginord's Girdle Heavy Belt
+(25–35) to Strength
+25 to Strength
Adds 10 to 20 Physical Damage to Attacks
10% increased maximum Life
+(10–20)% to Cold Resistance
25% increased Flask Life Recovery rate
The Poised Prism Primal Arrow Quiver
(20–30)% increased Elemental Damage with Attack Skills
+(15–25)% to Fire Resistance
+(15–25)% to Cold Resistance
+(15–25)% to Lightning Resistance
Adds 1 to 2 Cold Damage to Attacks per 10 Dexterity
Adds 1 to 2 Fire Damage to Attacks per 10 Strength
Adds 0 to 3 Lightning Damage to Attacks per 10 Intelligence
Tainted Pact Coral Amulet
Regenerate (2–4) Life per second
+(20–30) to Strength
(2–3)% of Physical Attack Damage Leeched as Life
(1–1.5)% of Physical Attack Damage Leeched as Mana
Taking Chaos Damage over Time heals you instead while Leeching Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
El'Abin's Visage Fencer Helm
+(20–30) to Strength
+(20–30) to Dexterity
(15–25)% increased Rarity of Items found
(80–120)% increased Armour and Evasion
Has a Crucible Passive Skill Tree
Crucible Passive Skill Tree is removed if this Modifier is removed
Kaom's Binding Heavy Belt
+(25–35) to Strength
+(30–40) to Strength
+(300–500) to Armour
Take no Burning Damage if you've stopped taking Burning Damage Recently
Nearby Enemies Convert 25% of their Physical Damage to Fire
(Recently refers to the past 4 seconds)
Passive /25
IconName
Born to Fight
Notable
4% increased Attack Speed
+20 to Strength
26% increased Physical Damage
Warrior's Blood
Notable
Regenerate 1.8% of Life per second
20% increased Stun Threshold
+20 to Strength
(The Stun Threshold determines how much Damage can Stun something)
Blood Siphon
Notable
10% increased maximum Life
Gain 10 Life per Enemy Killed
+20 to Strength
Butchery
Notable
25% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments
5% increased Attack Speed with Two Handed Melee Weapons
+20 to Strength
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Divine Fervour
Notable
20% increased Attack Damage
30% increased Melee Critical Strike Chance
+10 to Strength and Intelligence
Prowess
Notable
+30 to Strength
Beef
Notable
+30 to Strength
Physique
Notable
+30 to Strength
Master of the Arena
Notable
Regenerate 1% of Life per second
10% increased Melee Physical Damage
+3 metres to Melee Strike Range
+20 to Strength
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
Heart of the Warrior
Notable
+20 to maximum Life
10% increased maximum Life
+10 to Strength
Might
Notable
+30 to Strength
Fury Bolts
Notable
20% increased Projectile Speed
20% increased Projectile Damage
+20 to Strength
Written in Blood
Notable
10% increased maximum Energy Shield
10% increased maximum Life
+10 to Strength
Iron Grip
Keystone
Strength's Damage bonus applies to Projectile Attack Damage as well as Melee Damage
Primal Spirit
Notable
20% increased maximum Mana
Gain 4 Mana per Enemy Hit with Attacks if you've used a Mana Flask in the past 10 seconds
+20 to Strength and Intelligence
Path of the Warrior
Notable
+50 to Armour
+20 to Strength
16% increased Physical Damage
Strong Arm
Notable
25% increased Physical Damage with One Handed Melee Weapons
Attacks with One Handed Melee Weapons deal 25% increased Damage with Ailments
5% increased Attack Speed with One Handed Melee Weapons
+20 to Strength
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Practical Application
Notable
+10% to all Elemental Resistances
25% chance to Ignore Stuns while Casting
+20 to Strength and Dexterity
Master of Blades
Notable
Overwhelm 10% Physical Damage Reduction
+30 to Strength
30% increased Physical Damage
(Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative)
Retribution
Notable
15% increased Damage
Minions deal 15% increased Damage
5% increased Attack and Cast Speed
+10 to Strength and Intelligence
Sanctity
Notable
20% increased Armour
10% increased maximum Energy Shield
Regenerate 1% of Life per second
+10 to Strength and Intelligence
Light of Divinity
Notable
20% increased Spell Damage
30% increased Critical Strike Chance for Spells
10% increased Light Radius
+10 to Strength and Intelligence
Utmost Might
Notable
+40 to Strength
8% increased Strength
Iron Will
Keystone
Strength's Damage bonus applies to all Spell Damage as well
Way of the Warrior
Notable
16% increased Melee Damage
16% increased Armour
+16 to maximum Life
+30 to Strength
Ascendancy Passive /3
IconName
Undeniable
Notable
+500 to Accuracy Rating
1% increased Attack Speed per 150 Accuracy Rating
Gain Accuracy Rating equal to twice your Strength
Ngamahu, Flame's Advance
Notable
Non-Unique Jewels cause Increases and Reductions to other Damage Types in a Large Radius to be Transformed to apply to Fire Damage
Non-Unique Jewels cause Small and Notable Passive Skills in a Large Radius to
also grant +3 to Strength
(Passive Skills that are not Notable, Masteries, Keystones, or Jewel Sockets are Small)
Righteous Providence
Notable
1% increased Critical Strike Chance per point of Strength or Intelligence, whichever is lower
+50 to Strength and Intelligence
Cluster Jewel Passive /9
IconName
Pitfighter
Keystone
1% increased Fishing Line Strength
Blood Artist
Notable
+6% to Physical Damage over Time Multiplier if you've Spent Life Recently
+20 to Strength
(Recently refers to the past 4 seconds)
Cold to the Core
Notable
1% increased Cold Damage per 25 Dexterity
1% increased Cold Damage per 25 Intelligence
1% increased Cold Damage per 25 Strength
Lead By Example
Notable
When you Warcry, you and nearby Allies gain Onslaught for 4 seconds
+10 to Strength and Dexterity
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
Martial Mastery
Notable
10% increased Attack Speed with Two Handed Melee Weapons
10% increased Attack Speed if you have at least 600 Strength
+20 to Strength
Pure Might
Notable
40% increased Stun and Block Recovery
Purity of Fire has 80% increased Mana Reservation Efficiency
+20 to Strength
Rattling Bellow
Notable
Exerted Attacks have 8% chance to deal Double Damage
+20 to Strength
Wall of Muscle
Notable
6% increased maximum Life
5% increased Strength
Weight Advantage
Notable
Mace, Sceptre or Staff Attacks deal 30% increased Damage with Hits and Ailments
4% chance to deal Double Damage while wielding a Mace, Sceptre or Staff
+20 to Strength
(Warstaves are considered Staves)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Timeless Jewel Passive Additions /4
FactionCategoryShow Full DescriptionsCode
KaruiAttribute
+2 to Strengthkarui_attribute_strength
KaruiNormal
+4 to Strengthkarui_small_strength
KaruiNotable
+20 to Strengthkarui_notable_add_strength
KaruiNotable
5% increased Strengthkarui_notable_add_percent_strength
Elevated modifier List /7
NameLvModsElevated Mods
of the Elder68(5–8)% increased Strength
Group: 1244
(9–12)% increased Strength
of the Elder83(9–12)% increased Strength
Group: 1244
+1 to Level of Socketed Strength Gems
(9–12)% increased Strength
of the Conquest68(5–8)% increased Strength
Group: 1244
(9–12)% increased Strength
of the Conquest75(9–12)% increased Strength
Group: 1244
+1 to Level of Socketed Strength Gems
(9–12)% increased Strength
of the Conquest75Gain Accuracy Rating equal to your Strength
Group: 3544
1% increased Critical Strike Chance per 10 Strength
Gain Accuracy Rating equal to your Strength
of the Hunt68(6–8)% increased Strength
Group: 1244
(9–10)% increased Strength
of the Hunt75(9–10)% increased Strength
Group: 1244
(11–12)% increased Strength
Item mods /93
NameLevelPre/SufDescriptionWeight
of the Mongoose1Suffix+(8–12) to Dexterity attributering 1000
amulet 1000
gloves 1000
quiver 1000
dex_armour 1000
dex_int_armour 1000
str_dex_armour 1000
str_dex_int_armour 1000
bow 1000
sword 1000
axe 1000
claw 1000
dagger 1000
default 0
of the Lynx11Suffix+(13–17) to Dexterity attributering 1000
amulet 1000
gloves 1000
quiver 1000
dex_armour 1000
dex_int_armour 1000
str_dex_armour 1000
str_dex_int_armour 1000
bow 1000
sword 1000
axe 1000
claw 1000
dagger 1000
default 0
of the Fox22Suffix+(18–22) to Dexterity attributering 1000
amulet 1000
gloves 1000
quiver 1000
dex_armour 1000
dex_int_armour 1000
str_dex_armour 1000
str_dex_int_armour 1000
bow 1000
sword 1000
axe 1000
claw 1000
dagger 1000
default 0
of the Falcon33Suffix+(23–27) to Dexterity attributering 1000
amulet 1000
gloves 1000
quiver 1000
dex_armour 1000
dex_int_armour 1000
str_dex_armour 1000
str_dex_int_armour 1000
bow 1000
sword 1000
axe 1000
claw 1000
dagger 1000
default 0
of the Panther44Suffix+(28–32) to Dexterity attributering 1000
amulet 1000
gloves 1000
quiver 1000
dex_armour 1000
dex_int_armour 1000
str_dex_armour 1000
str_dex_int_armour 1000
bow 1000
sword 1000
axe 1000
claw 1000
dagger 1000
default 0
of the Leopard55Suffix+(33–37) to Dexterity attributering 1000
amulet 1000
gloves 1000
quiver 1000
dex_armour 1000
dex_int_armour 1000
str_dex_armour 1000
str_dex_int_armour 1000
bow 1000
sword 1000
axe 1000
claw 1000
dagger 1000
default 0
of the Jaguar66Suffix+(38–42) to Dexterity attributering 1000
amulet 1000
gloves 1000
quiver 1000
dex_armour 1000
dex_int_armour 1000
str_dex_armour 1000
str_dex_int_armour 1000
bow 1000
sword 1000
axe 1000
claw 1000
dagger 1000
default 0
of the Phantom74Suffix+(43–50) to Dexterity attributering 1000
amulet 1000
gloves 1000
quiver 1000
dex_armour 1000
dex_int_armour 1000
str_dex_armour 1000
str_dex_int_armour 1000
bow 1000
sword 1000
axe 1000
claw 1000
dagger 1000
default 0
of the Wind82Suffix+(51–55) to Dexterity attributering 1000
amulet 1000
gloves 1000
quiver 1000
dex_armour 1000
dex_int_armour 1000
str_dex_armour 1000
str_dex_int_armour 1000
bow 1000
sword 1000
axe 1000
claw 1000
dagger 1000
default 0
of the Blur85Suffix+(56–60) to Dexterity attributegloves 1000
quiver 1000
default 0
1Corrupted(4–6)% increased Dexterity
(4–6)% increased Intelligence
attribute
amulet 1000
ring 1000
belt 1000
default 0
1Corrupted(4–6)% increased Strength
(4–6)% increased Dexterity
attribute
amulet 1000
ring 1000
belt 1000
default 0
of the Elder68Suffix(5–8)% increased Dexterity attributebody_armour_elder 800
default 0
of the Elder83Suffix(9–12)% increased Dexterity attributebody_armour_elder 800
default 0
The Shaper's80Prefix1% increased Damage per 15 Dexterity damageamulet_shaper 800
default 0
The Shaper's68PrefixAdds (1–2) to (3–4) Cold Damage to Attacks with this Weapon per 10 Dexterity damage elemental cold attacksword_shaper 200
axe_shaper 200
claw_shaper 200
dagger_shaper 200
rune_dagger_shaper 200
bow_shaper 200
default 0
The Shaper's68PrefixAdds (2–3) to (4–5) Cold Damage to Attacks with this Weapon per 10 Dexterity damage elemental cold attack2h_sword_shaper 200
2h_axe_shaper 200
default 0
The Elder's68Prefix1% increased Spell Damage per 16 Dexterity damage casterrune_dagger_elder 400
default 0
of the Hunt68Suffix(6–8)% increased Dexterity attributegloves_basilisk 500
default 0
of the Hunt75Suffix(9–10)% increased Dexterity attributegloves_basilisk 500
default 0
of Redemption68Suffix(5–8)% increased Dexterity attributebody_armour_eyrie 500
amulet_eyrie 500
default 0
of Redemption75Suffix(9–12)% increased Dexterity attributebody_armour_eyrie 500
amulet_eyrie 500
default 0
Redeemer's80Prefix1% increased Damage per 15 Dexterity damageamulet_eyrie 500
default 0
Hunter's68PrefixAdds (1–2) to (3–4) Cold Damage to Attacks with this Weapon per 10 Dexterity damage elemental cold attacksword_basilisk 200
axe_basilisk 200
claw_basilisk 200
dagger_basilisk 200
rune_dagger_basilisk 200
bow_basilisk 200
default 0
Hunter's68PrefixAdds (2–3) to (4–5) Cold Damage to Attacks with this Weapon per 10 Dexterity damage elemental cold attack2h_sword_basilisk 200
2h_axe_basilisk 200
default 0
Hunter's68Prefix1% increased Spell Damage per 16 Dexterity damage casterrune_dagger_basilisk 200
default 0
1ScourgeUpside+(20–23) to Dexterity attributering 500
amulet 500
gloves 500
quiver 500
dex_armour 500
dex_int_armour 500
str_dex_armour 500
str_dex_int_armour 500
bow 500
sword 500
axe 500
claw 500
dagger 500
default 0
45ScourgeUpside+(24–27) to Dexterity attributering 500
amulet 500
gloves 500
quiver 500
dex_armour 500
dex_int_armour 500
str_dex_armour 500
str_dex_int_armour 500
bow 500
sword 500
axe 500
claw 500
dagger 500
default 0
68ScourgeUpside+(28–31) to Dexterity attributering 500
amulet 500
gloves 500
quiver 500
dex_armour 500
dex_int_armour 500
str_dex_armour 500
str_dex_int_armour 500
bow 500
sword 500
axe 500
claw 500
dagger 500
default 0
68ScourgeUpside+(32–35) to Dexterity attributering 500
amulet 500
gloves 500
quiver 500
dex_armour 500
dex_int_armour 500
str_dex_armour 500
str_dex_int_armour 500
bow 500
sword 500
axe 500
claw 500
dagger 500
default 0
68ScourgeUpside(4–5)% increased Dexterity attributeamulet 200
default 0
68ScourgeUpside(6–7)% increased Dexterity attributeamulet 200
default 0
1ScourgeUpside+1 to Level of Socketed Dexterity Gems attribute gemhelmet 200
default 0
75BlueImplicit3% increased Damage per 100 Dexterityno_tier_6_eldritch_implicit 0
gloves 400
default 0
75BlueImplicit3% increased Damage per 100 Dexterityno_tier_5_eldritch_implicit 0
gloves 400
default 0
75BlueImplicit3% increased Damage per 100 Dexterityno_tier_4_eldritch_implicit 0
gloves 400
default 0
75BlueImplicit3% increased Damage per 100 Dexterityno_tier_3_eldritch_implicit 0
gloves 400
default 0
75BlueImplicit4% increased Damage per 100 Dexterityno_tier_2_eldritch_implicit 0
gloves 400
default 0
75BlueImplicit4% increased Damage per 100 Dexterityno_tier_1_eldritch_implicit 0
gloves 400
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 4% increased Damage per 100 Dexterity damageno_tier_5_eldritch_implicit 0
gloves 200
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 4% increased Damage per 100 Dexterity damageno_tier_4_eldritch_implicit 0
gloves 200
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 4% increased Damage per 100 Dexterity damageno_tier_3_eldritch_implicit 0
gloves 200
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 5% increased Damage per 100 Dexterity damageno_tier_2_eldritch_implicit 0
gloves 200
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 5% increased Damage per 100 Dexterity damageno_tier_1_eldritch_implicit 0
gloves 200
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 5% increased Damage per 100 Dexterity damageno_tier_4_eldritch_implicit 0
gloves 80
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 5% increased Damage per 100 Dexterity damageno_tier_3_eldritch_implicit 0
gloves 80
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 6% increased Damage per 100 Dexterity damageno_tier_2_eldritch_implicit 0
gloves 80
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 6% increased Damage per 100 Dexterity damageno_tier_1_eldritch_implicit 0
gloves 80
default 0
75BlueImplicit1% less Damage Taken per 230 Dexterityno_tier_6_eldritch_implicit 0
body_armour 500
default 0
75BlueImplicit1% less Damage Taken per 220 Dexterityno_tier_5_eldritch_implicit 0
body_armour 500
default 0
75BlueImplicit1% less Damage Taken per 210 Dexterityno_tier_4_eldritch_implicit 0
body_armour 500
default 0
75BlueImplicit1% less Damage Taken per 200 Dexterityno_tier_3_eldritch_implicit 0
body_armour 500
default 0
75BlueImplicit1% less Damage Taken per 190 Dexterityno_tier_2_eldritch_implicit 0
body_armour 500
default 0
75BlueImplicit1% less Damage Taken per 180 Dexterityno_tier_1_eldritch_implicit 0
body_armour 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 1% less Damage Taken per 200 Dexterityno_tier_5_eldritch_implicit 0
body_armour 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 1% less Damage Taken per 190 Dexterityno_tier_4_eldritch_implicit 0
body_armour 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 1% less Damage Taken per 180 Dexterityno_tier_3_eldritch_implicit 0
body_armour 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 1% less Damage Taken per 170 Dexterityno_tier_2_eldritch_implicit 0
body_armour 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 1% less Damage Taken per 160 Dexterityno_tier_1_eldritch_implicit 0
body_armour 250
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 1% less Damage Taken per 170 Dexterityno_tier_4_eldritch_implicit 0
body_armour 100
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 1% less Damage Taken per 160 Dexterityno_tier_3_eldritch_implicit 0
body_armour 100
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 1% less Damage Taken per 150 Dexterityno_tier_2_eldritch_implicit 0
body_armour 100
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 1% less Damage Taken per 140 Dexterityno_tier_1_eldritch_implicit 0
body_armour 100
default 0
45WeaponTree+1 to Level of Socketed Dexterity Gemsdagger 250
claw 250
sword 250
bow 500
axe 250
default 0
60WeaponTreeRecombinedAdds 1 to 3 Cold Damage to Attacks with this Weapon per 10 Dexteritytwo_hand_weapon 0
dagger 500
claw 500
sword 500
bow 1000
axe 500
default 0
60WeaponTreeRecombinedAdds 2 to 4 Cold Damage to Attacks with this Weapon per 10 Dexterityone_hand_weapon 0
dagger 500
claw 500
sword 500
bow 1000
axe 500
default 0
1WeaponTree5% increased Dexterity
+20 to Evasion Rating
str_armour 0
int_armour 0
str_int_armour 0
shield 500
default 0
40WeaponTree5% increased Dexterity
+30 to Evasion Rating
str_armour 0
int_armour 0
str_int_armour 0
shield 500
default 0
65WeaponTree5% increased Dexterity
+40 to Evasion Rating
str_armour 0
int_armour 0
str_int_armour 0
shield 500
default 0
10WeaponTree5% increased Dexterity
+80 to Accuracy Rating
one_hand_weapon 250
default 0
50WeaponTree5% increased Dexterity
+160 to Accuracy Rating
one_hand_weapon 250
default 0
80WeaponTree5% increased Dexterity
+240 to Accuracy Rating
one_hand_weapon 250
default 0
10WeaponTree10% increased Dexterity
+80 to Accuracy Rating
two_hand_weapon 250
default 0
50WeaponTree10% increased Dexterity
+160 to Accuracy Rating
two_hand_weapon 250
default 0
80WeaponTree10% increased Dexterity
+240 to Accuracy Rating
two_hand_weapon 250
default 0
1WeaponTree+60 to Dexterity
Gain no inherent bonuses from Dexterity
one_hand_weapon 500
shield 500
default 0
1WeaponTree+80 to Dexterity
Gain no inherent bonuses from Dexterity
one_hand_weapon 500
shield 500
default 0
1WeaponTree+90 to Dexterity
Gain no inherent bonuses from Dexterity
bow 200
two_hand_weapon 500
default 0
1WeaponTree+120 to Dexterity
Gain no inherent bonuses from Dexterity
bow 200
two_hand_weapon 500
default 0
1WeaponTree4% increased Dexterity
4% increased Intelligence
one_hand_weapon 500
shield 500
default 0
1WeaponTree6% increased Dexterity
6% increased Intelligence
one_hand_weapon 500
shield 500
default 0
1WeaponTree6% increased Dexterity
6% increased Intelligence
two_hand_weapon 500
default 0
1WeaponTree10% increased Dexterity
10% increased Intelligence
two_hand_weapon 500
default 0
1WeaponTree4% increased Strength
4% increased Dexterity
one_hand_weapon 500
shield 500
default 0
1WeaponTree6% increased Strength
6% increased Dexterity
one_hand_weapon 500
shield 500
default 0
1WeaponTree6% increased Strength
6% increased Dexterity
two_hand_weapon 500
default 0
1WeaponTree10% increased Strength
10% increased Dexterity
two_hand_weapon 500
default 0
1WeaponTree8% increased Movement Speed if Dexterity is below 100one_hand_weapon 500
shield 500
default 0
1WeaponTree12% increased Movement Speed if Dexterity is below 100one_hand_weapon 500
shield 500
default 0
1WeaponTree14% increased Movement Speed if Dexterity is below 100bow 200
two_hand_weapon 500
default 0
1WeaponTree20% increased Movement Speed if Dexterity is below 100bow 200
two_hand_weapon 500
default 0
1WeaponTreeVolatile Dead and Cremation Penetrate 2% Fire Resistance per 100 Dexteritytwo_hand_weapon 0
caster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
wand 1000
staff 1000
dagger 1000
sceptre 1000
shield 500
default 0
1WeaponTreeVolatile Dead and Cremation Penetrate 4% Fire Resistance per 100 Dexterityone_hand_weapon 0
caster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
wand 1000
staff 1000
dagger 1000
sceptre 1000
default 0
Abyss Jewel mods /3
NameLevelPre/SufDescriptionWeight
of Dexterity1Suffix+(12–16) to Dexterity attributedefault 500
of Athletics1Suffix+(8–10) to Strength and Dexterity attributedefault 500
of Cunning1Suffix+(8–10) to Dexterity and Intelligence attributedefault 500
Cluster Jewel mods /8
NameLevelPre/SufDescriptionWeight
of the Mongoose1SuffixAdded Small Passive Skills also grant: +(2–3) to Dexterity attributeexpansion_jewel_large 500
expansion_jewel_medium 500
default 0
of the Lynx68SuffixAdded Small Passive Skills also grant: +(4–5) to Dexterity attributeexpansion_jewel_large 400
expansion_jewel_medium 400
default 0
of the Fox84SuffixAdded Small Passive Skills also grant: +(6–8) to Dexterity attributeexpansion_jewel_large 300
expansion_jewel_medium 300
default 0
of the Mongoose1SuffixAdded Small Passive Skills also grant: +(2–3) to Dexterity attributeexpansion_jewel_small 500
default 0
of the Lynx68SuffixAdded Small Passive Skills also grant: +(4–5) to Dexterity attributeexpansion_jewel_small 400
default 0
of the Fox73SuffixAdded Small Passive Skills also grant: +(6–8) to Dexterity attributeexpansion_jewel_small 300
default 0
of the Falcon78SuffixAdded Small Passive Skills also grant: +(9–11) to Dexterity attributeexpansion_jewel_small 200
default 0
of the Panther84SuffixAdded Small Passive Skills also grant: +(12–14) to Dexterity attributeexpansion_jewel_small 100
default 0
Fossil mods /1
NameLevelPre/SufDescriptionWeight
of the Underground1Suffix+1 to Level of Socketed Dexterity Gems attribute gemabyss_jewel 0
jewel 0
staff 750
sceptre 750
mace 750
axe 1000
sword 1000
bow 1600
dagger 1000
claw 1000
wand 750
str_armour 750
int_armour 750
dex_armour 1600
str_dex_armour 1000
str_int_armour 750
dex_int_armour 1000
str_dex_int_armour 1000
unset_ring 1000
default 0
Veiled mods /7
NameLevelPre/SufDescriptionWeight
of the Order60Suffix+(31–35) to Strength and Dexterity attributebody_armour 600
boots 600
gloves 600
helmet 600
amulet 600
ring 600
belt 600
shield 600
quiver 600
default 0
of the Order60Suffix+(31–35) to Dexterity and Intelligence attributebody_armour 600
boots 600
gloves 600
helmet 600
amulet 600
ring 600
belt 600
shield 600
quiver 600
default 0
of the Order60Suffix+(25–28) to Dexterity and Intelligence
(18–22)% increased Attack Speed
attack speed attribute
ranged 0
weapon 1000
default 0
of the Order60Suffix+(25–28) to Dexterity and Intelligence
(12–15)% increased Attack Speed
attack speed attribute
wand 1000
bow 1000
default 0
of the Order60Suffix+(25–28) to Strength and Dexterity
+(311–350) to Accuracy Rating
attack attribute
weapon 1000
default 0
of the Order60Suffix+(31–35) to Dexterity
+(15–18)% to Quality
attribute
body_armour 0
shield 0
default 0
of the Order60Suffix+(31–35) to Dexterity
(21–25)% chance to Avoid being Frozen
attribute
body_armour 1000
shield 1000
default 0
Crafting Bench /16
ModRequireItemClassesUnlock
+(15–20) to Dexterity1x Orb of AugmentationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · QuiverDefault
+(21–25) to Dexterity2x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · QuiverThe Western Forest
+(26–30) to Dexterity2x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · QuiverTropical Island Map
+(10–15) to Strength and Dexterity6x Orb of AlterationBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverBetrayal Unveil
+(16–20) to Strength and Dexterity2x Orb of AlchemyBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverBetrayal Unveil
+(21–25) to Strength and Dexterity4x Chaos OrbBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverBetrayal Unveil
+(10–15) to Dexterity and Intelligence6x Orb of AlterationBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverBetrayal Unveil
+(16–20) to Dexterity and Intelligence2x Orb of AlchemyBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverBetrayal Unveil
+(21–25) to Dexterity and Intelligence4x Chaos OrbBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverBetrayal Unveil
+(15–19) to Dexterity and Intelligence
(8–10)% increased Attack Speed
4x Chaos OrbOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand RangedBetrayal Unveil
+(20–24) to Dexterity and Intelligence
(13–16)% increased Attack Speed
1x Exalted OrbOne Hand Melee · Two Hand MeleeBetrayal Unveil
+(15–19) to Strength and Dexterity
+(161–200) to Accuracy Rating
4x Orb of AlterationOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand RangedBetrayal Unveil
+(20–24) to Strength and Dexterity
+(201–250) to Accuracy Rating
4x Orb of AlchemyOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand RangedBetrayal Unveil
+(10–15) to Dexterity
(21–25)% chance to Avoid being Frozen
8x Armourer's ScrapBody Armour · ShieldBetrayal Unveil
+(16–20) to Dexterity
(21–25)% chance to Avoid being Frozen
3x Orb of AlchemyBody Armour · ShieldBetrayal Unveil
+(21–25) to Dexterity
(21–25)% chance to Avoid being Frozen
4x Chaos OrbBody Armour · ShieldBetrayal Unveil
Misc mods /49
NameLevelDomainPre/SufDescriptionWeight
1JewelUnique+20 to Dexterity attribute
1JewelUnique(4–6)% increased Dexterity attribute
of Dexterity1JewelSuffix+(12–16) to Dexterity attributenot_dex 300
default 500
of Athletics1JewelSuffix+(8–10) to Strength and Dexterity attributenot_int 450
default 250
of Cunning1JewelSuffix+(8–10) to Dexterity and Intelligence attributenot_str 450
default 250
1JewelUniqueStrength from Passives in Radius is Transformed to Dexterity
local jewel effect base radius [800]
attribute
1JewelUniqueStrength from Passives in Radius is Transformed to Dexterity
local jewel effect base radius [1500]
attribute
1JewelUnique+(16–24) to Dexterity attribute
1JewelUniqueDexterity from Passives in Radius is Transformed to Intelligence
local jewel effect base radius [800]
attribute
1JewelUniqueDexterity from Passives in Radius is Transformed to Intelligence
local jewel effect base radius [1500]
attribute
1JewelUniqueIntelligence from Passives in Radius is Transformed to Dexterity
local jewel effect base radius [800]
attribute
1JewelUniqueIntelligence from Passives in Radius is Transformed to Dexterity
local jewel effect base radius [1500]
attribute
1JewelUniqueDexterity from Passives in Radius is Transformed to Strength
local jewel effect base radius [800]
attribute
1JewelUniqueDexterity from Passives in Radius is Transformed to Strength
local jewel effect base radius [1500]
attribute
1JewelUnique1% increased Evasion Rating per 3 Dexterity Allocated in Radius
1% increased Claw Physical Damage per 3 Dexterity Allocated in Radius
1% increased Melee Physical Damage with Unarmed Attacks per 3 Dexterity Allocated in Radius
local jewel effect base radius [1500]
defences damage physical attack
1JewelUniqueAdds 1 to 2 Lightning Damage to Attacks
Adds 1 maximum Lightning Damage to Attacks per 1 Dexterity Allocated in Radius
local jewel effect base radius [1500]
damage elemental lightning attack
1JewelUniqueDexterity and Intelligence from passives in Radius count towards Strength Melee Damage bonus
local jewel effect base radius [1200]
damage physical attack
1JewelUniqueWith at least 40 Dexterity in Radius, Animate Weapon can Animate up to 20 Ranged Weapons
local jewel effect base radius [1200]
1JewelUnique1% increased Projectile Damage per 5 Dexterity from Allocated Passives in Radius
Split Arrow fires an additional arrow with 50 Dexterity from Passives in Radius
local jewel effect base radius [1200]
damage
1JewelUniqueWith at least 40 Dexterity in Radius, each Spectral Throw Projectile gains 5% increased Damage each time it Hits
local jewel effect base radius [1200]
damage attack
1JewelUniqueWith at least 40 Dexterity in Radius, Viper Strike deals 2% increased Damage with Hits and Poison for each Poison on the Enemy
local jewel effect base radius [1200]
damage attack
1JewelUniqueWith at least 40 Dexterity in Radius, Viper Strike has a 10% chance per Poison on Enemy to grant Unholy Might for 4 seconds on Hit attack
1JewelUniqueWith at least 40 Dexterity in Radius, Galvanic Arrow has 25% increased Area of Effect
With at least 40 Dexterity in Radius, Galvanic Arrow deals 50% increased Area Damage
local jewel effect base radius [1200]
damage attack
1JewelUniqueWith at least 40 Dexterity in Radius, Ice Shot Pierces 5 additional Targets
With at least 40 Dexterity in Radius, Ice Shot has 25% increased Area of Effect
local jewel effect base radius [1200]
attack
1JewelUniqueWith at least 40 Dexterity in Radius, Ice Shot has 25% increased Area of Effect
With at least 40 Dexterity in Radius, Ice Shot Pierces 3 additional Targets
local jewel effect base radius [1200]
attack
1JewelUniqueWith at least 40 Dexterity in Radius, Melee Damage
dealt by Frost Blades Penetrates 15% Cold Resistance
With at least 40 Dexterity in Radius, Frost Blades has 25% increased Projectile Speed
local jewel effect base radius [1200]
damage elemental cold attack speed
1JewelUniqueWith at least 40 Dexterity in Radius, Dual Strike has a 20% chance
to deal Double Damage with the Main-Hand Weapon
With at least 40 Dexterity in Radius, Dual Strike deals Off-Hand Splash Damage
to surrounding targets
local jewel effect base radius [1200]
damage attack
1JewelUniqueWith at least 40 Dexterity in Radius, Dual Strike Hits Intimidate Enemies for
4 seconds while wielding an Axe
attack
1JewelUniqueWith at least 40 Dexterity in Radius, Dual Strike has (10–15)% increased Attack
Speed while wielding a Claw
attack speed
1JewelUniqueWith at least 40 Dexterity in Radius, Dual Strike has +(20–30)% to Critical Strike
Multiplier while wielding a Dagger
damage attack critical
1JewelUniqueWith at least 40 Dexterity in Radius, Dual Strike deals Splash Damage
to surrounding targets while wielding a Mace
attack
1JewelUniqueWith at least 40 Dexterity in Radius, Dual Strike has (20–30)% increased
Accuracy Rating while wielding a Sword
attack
1JewelUniqueWith at least 40 Dexterity in Radius, Ethereal Knives fires 0 additional Projectiles
With at least 40 Dexterity in Radius, Ethereal Knives fires Projectiles in a circle
local jewel effect base radius [1200]
caster
1JewelUniqueWith at least 40 Dexterity in Radius, Fire Trap throws up to 1 additional Trap
local jewel effect base radius [1200]
caster
1JewelUniqueWith at least 40 Dexterity in Radius, Split Arrow fires Projectiles in Parallel
local jewel effect base radius [1200]
local unique jewel split arrow projectiles fire in parallel y dist with 40 dex in radius [5]
attack
1JewelUniqueWith at least 40 Dexterity in Radius, Caustic Arrow deals 30% reduced Damage with Hits
local jewel effect base radius [1200]
damage attack
1JewelUniqueWith at least 40 Dexterity in Radius, Caustic Arrow deals 40% increased Damage over Time damage attack
1JewelUniqueWith at least 40 Dexterity in Radius, Caustic Arrow has a 50% chance on Hit to Poison Enemies on Caustic Ground poison chaos attack ailment
1JewelUniqueWith at least 40 Dexterity in Radius, Barrage fires an additional 6 projectiles simultaneously on the first and final attacks
local jewel effect base radius [1200]
attack
1JewelUnique+15 to Maximum Mana per 10 Dexterity on Unallocated Passives in Radius resource mana
1JewelUnique2% increased Movement Speed per 10 Dexterity on Allocated Passives in Radius speed
1JewelUnique-1 Dexterity per 1 Dexterity on Allocated Passives in Radius
local jewel effect base radius [1200]
attribute
1JewelUnique3% increased Movement Speed per 10 Dexterity on Allocated Passives in Radius speed
1JewelUnique2% reduced Movement Speed per 10 Dexterity on Unallocated Passives in Radius speed
1JewelUnique+125 to Accuracy Rating per 10 Dexterity on Unallocated Passives in Radius attack
1JewelUniqueWith 40 total Intelligence and Dexterity in Radius, Prismatic Skills deal 50% less Fire Damage
With 40 total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire
local jewel effect base radius [1200]
damage elemental fire attack
1JewelUniqueWith 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning Damage
With 40 total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning
local jewel effect base radius [1200]
damage elemental lightning attack
1JewelUnique+5 to Dexterity attribute
Skillful84SanctumSpecialPrefixAdds 2 to 3 Cold Damage to Attacks per 10 Dexterity elemental cold attackdex_special_relic 200
default 50
Item /4
IconName
Lion Sword
Physical Damage: 69-115
Critical Strike Chance: 5%
Attacks per Second: 1.45
Weapon Range: 13
Requires Level 65, 104 Str, 122 Dex
+50 to Strength and Dexterity
Jade Amulet
Requires Level 5
+(20–30) to Dexterity
Turquoise Amulet
Requires Level 16
+(16–24) to Dexterity and Intelligence
Citrine Amulet
Requires Level 16
+(16–24) to Strength and Dexterity
Unique /108
IconName
Headhunter Leather Belt
+(25–40) to maximum Life
+(40–55) to Strength
+(40–55) to Dexterity
+(50–60) to maximum Life
(20–30)% increased Damage with Hits against Rare monsters
When you Kill a Rare monster, you gain its Modifiers for 60 seconds
Andvarius Gold Ring
(6–15)% increased Rarity of Items found
+10 to Dexterity
(50–70)% increased Rarity of Items found
-20% to all Elemental Resistances
Hyrri's Bite Sharktooth Arrow Quiver
Gain (6–8) Life per Enemy Hit with Attacks
+(15–25) to Strength
+(35–45) to Dexterity
+(15–25) to Intelligence
Adds 10 to 20 Cold Damage to Attacks
(7–10)% increased Attack Speed
Gain (2–3) Life per Enemy Hit with Attacks
10% increased Area of Effect
Briskwrap Sun Leather
15% increased Dexterity
+(120–180) to Evasion Rating
+(30–40)% to Cold Resistance
(60–100)% increased Mana Recovery from Flasks
1% increased Damage per 15 Dexterity
Foxshade Wild Leather
+(20–30) to Dexterity
+1000 to Evasion Rating while on Full Life
(50–70)% increased Evasion Rating
30% increased Movement Speed when on Full Life
Damage of Enemies Hitting you is Unlucky while you are on Full Life
(Unlucky things are rolled twice and the worst result used)
Hyrri's Ire Zodiac Leather
+30% chance to Suppress Spell Damage
+(40–50) to Dexterity
(140–220)% increased Evasion Rating
25% increased Chill Duration on Enemies
(105–145) to (160–200) Added Cold Damage with Bow Attacks
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
The Blood Dance Sharkskin Boots
+(30–40) to Dexterity
20% increased Movement Speed
2% increased Movement Speed per Frenzy Charge
4% reduced Attack and Cast Speed per Frenzy Charge
Regenerate 0.8% of Life per second per Frenzy Charge
(20–30)% chance to gain a Frenzy Charge on Kill
(20–30)% increased Damage per Frenzy Charge with Hits against Enemies on Low Life
Gore Footprints
frenzy charge blood dance art variation [1]
Lioneye's Paws Bronzescale Boots
Trigger Level 5 Rain of Arrows when you Attack with a Bow
+(40–60) to Strength
+(40–60) to Dexterity
Adds 12 to 24 Fire Damage to Attacks
20% increased Movement Speed
40% reduced Movement Speed when on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
Victario's Flight Goathide Boots
+15 to Dexterity
+15 to Intelligence
(100–150)% increased Evasion Rating
(10–20)% increased Movement Speed
(10–20)% increased Movement Speed when on Low Life
Quicksilver Flasks you Use also apply to nearby Allies
(You are on Low Life if you have 50% of your Maximum Life or less)
Sin Trek Stealth Boots
+(20–30) to Dexterity
+(20–30) to Intelligence
(80–100)% increased Evasion Rating
+(100–150) to maximum Energy Shield
30% increased Movement Speed
Enemies Cannot Leech Life From you
Wanderlust Wool Shoes
+5 to Dexterity
+(10–20) to maximum Energy Shield
(20–40)% increased Mana Regeneration Rate
Cannot be Frozen
20% increased Movement Speed
Wondertrap Velvet Slippers
+(5–30) to Strength
+(5–30) to Dexterity
+(5–30) to Intelligence
+(5–30) to maximum Energy Shield
100% increased Rarity of Items found when on Low Life
(10–25)% increased Movement Speed
(You are on Low Life if you have 50% of your Maximum Life or less)
Maligaro's Virtuosity Deerskin Gloves
+(20–30) to Dexterity
5% increased Attack Speed
50% increased Global Critical Strike Chance
(60–80)% increased Evasion Rating
Your Critical Strike Multiplier is 300%
Slitherpinch Bronzescale Gauntlets
+(40–50) to Dexterity
(5–10)% increased Attack Speed
(60–100)% increased Evasion Rating
0.6% of Physical Attack Damage Leeched as Life
0.4% of Physical Attack Damage Leeched as Mana
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Deidbell Gilded Sallet
+(20–30) to Strength
+(20–30) to Dexterity
+(200–300) to Armour
Cannot Leech when on Low Life
Skills which Exert an Attack have (20–40)% chance to not count that Attack
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(You are on Low Life if you have 50% of your Maximum Life or less)
Devoto's Devotion Nightmare Bascinet
+(50–65) to Dexterity
10% reduced Global Physical Damage
16% increased Attack Speed
(150–200)% increased Armour and Evasion
+(15–25)% to Chaos Resistance
20% increased Movement Speed
Mercury Footprints
Leer Cast Festival Mask
+(20–30) to Dexterity
25% reduced Damage
+(60–100) to maximum Life
+(60–100) to maximum Mana
You and nearby allies gain 50% increased Damage
Starkonja's Head Silken Hood
+(50–70) to Dexterity
50% reduced Damage when on Low Life
10% increased Attack Speed
25% increased Global Critical Strike Chance
(100–130)% increased Evasion Rating
+(80–100) to maximum Life
150% increased Global Evasion Rating when on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
Prism Guardian Archon Kite Shield
+12% to all Elemental Resistances
+2 to Level of Socketed Aura Gems
Socketed Gems Cost and Reserve Life instead of Mana
Socketed Gems have 30% increased Reservation Efficiency
+(20–30) to Dexterity
+25% to all Elemental Resistances
Chin Sol Assassin Bow
+(15–25)% to Global Critical Strike Multiplier
+(10–20) to Dexterity
(100–140)% increased Physical Damage
Adds 25 to 50 Fire Damage
(10–14)% increased Attack Speed
50% more Damage with Arrow Hits at Close Range
Bow Knockback at Close Range
(Close Range is up to 2 metres)
(Knockback pushes Enemies away when Hit)
Infractem Decimation Bow
(30–50)% increased Critical Strike Chance
+(20–30) to Dexterity
Adds (25–35) to (36–45) Physical Damage
(70–80)% increased Physical Damage
10% increased Movement Speed
+(350–400) to Accuracy Rating
Cannot Leech Life
Arrows Pierce all Targets
Quill Rain Short Bow
+(10–20) to Dexterity
100% increased Physical Damage
100% increased Attack Speed
Grants 2 Mana per Enemy Hit
(50–100)% increased Projectile Speed
+(25–50) to Accuracy Rating
30% less Damage
Ungil's Gauche Boot Knife
30% increased Global Critical Strike Chance
+(10–20) to Dexterity
+12% Chance to Block Attack Damage while Dual Wielding
(80–100)% increased Physical Damage
Adds 3 to 30 Lightning Damage
10% increased Attack Speed
50% increased Global Critical Strike Chance
Pillar of the Caged God Iron Staff
+18% Chance to Block Attack Damage while wielding a Staff
1% increased Area of Effect per 20 Intelligence
16% increased Physical Weapon Damage per 10 Strength
1% increased Attack Speed per 10 Dexterity
Soul Strike Spike-Point Arrow Quiver
(20–30)% increased Critical Strike Chance with Bows
+30 to Dexterity
Adds (13–18) to (26–32) Chaos Damage to Attacks
(8–12)% increased Attack Speed
+(100–120) to maximum Energy Shield
80% faster start of Energy Shield Recharge
40% reduced Energy Shield Recharge Rate
Nomic's Storm Strapped Boots
+(20–30) to Dexterity
+(30–50) to Evasion Rating
+(15–30) to maximum Energy Shield
+20% to Cold Resistance
20% increased Movement Speed
15% increased Damage taken while on Full Energy Shield
20% increased Movement Speed while on Full Energy Shield
Black Sun Crest Lacquered Helmet
+1 to Level of Socketed Gems
(5–15)% increased Strength
(5–15)% increased Dexterity
(5–15)% increased Intelligence
(100–150)% increased Armour
40% reduced Light Radius
Fluid Motion Viridian Jewel
+(16–24) to Dexterity
Strength from Passives in Radius is Transformed to Dexterity
Corrupted
Inertia Crimson Jewel
+(16–24) to Strength
Dexterity from Passives in Radius is Transformed to Strength
Corrupted
Fertile Mind Cobalt Jewel
+(16–24) to Intelligence
Dexterity from Passives in Radius is Transformed to Intelligence
Corrupted
Careful Planning Viridian Jewel
+(16–24) to Dexterity
Intelligence from Passives in Radius is Transformed to Dexterity
Corrupted
Wildslash Awl
Grants 7 Life per Enemy Hit
+(10–15) to Strength
+(10–15) to Dexterity
Adds (2–6) to (16–22) Physical Damage
20% increased Damage with Movement Skills
15% increased Attack Speed with Movement Skills
15% reduced Global Accuracy Rating
(10–15)% increased Attack Speed
Bloodplay Stiletto
30% increased Global Critical Strike Chance
+20 to Dexterity
Adds (3–6) to (9–13) Physical Damage
(20–40)% increased Physical Damage
10% increased Attack Speed
30% chance to cause Bleeding on Hit
Extra gore
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
Goredrill Skinning Knife
30% increased Global Critical Strike Chance
+(10–15) to Dexterity
Adds (1–2) to (3–5) Physical Damage
(50–70)% increased Physical Damage
30% increased Critical Strike Chance
40% increased Attack Damage against Bleeding Enemies
50% chance to cause Bleeding on Critical Strike
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
Ornament of the East Gut Ripper
Grants 44 Life per Enemy Hit
+1 to Level of Socketed Dexterity Gems
Socketed Gems are Supported by Level 15 Faster Attacks
(160–180)% increased Physical Damage
(10–15)% increased Attack Speed
25% increased Stun and Block Recovery
Hits can't be Evaded
Spirit Guards Viridian Jewel
Minions deal (8–12)% increased Damage
With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 20 Ranged Weapons
Steel Spirit Viridian Jewel
(7–10)% increased Projectile Damage
With at least 40 Dexterity in Radius, each Spectral Throw Projectile gains 5% increased Damage each time it Hits
Growing Agony Viridian Jewel
(8–12)% increased Damage over Time
With at least 40 Dexterity in Radius, Viper Strike deals 2% increased Damage with Hits and Poison for each Poison on the Enemy
With at least 40 Dexterity in Radius, Viper Strike has a 10% chance per Poison on Enemy to grant Unholy Might for 4 seconds on Hit
Iron Commander Death Bow
(30–50)% increased Critical Strike Chance
Adds (8–12) to (16–24) Physical Damage
(14–20)% increased Attack Speed
(14–20)% increased Totem Life
(14–20)% increased Totem Placement speed
Adds 1 to 3 Physical Damage to Attacks per 25 Dexterity
Siege Ballista has +1 to maximum number of Summoned Totems per 200 Dexterity
Winterheart Gold Amulet
(12–20)% increased Rarity of Items found
+(20–30) to Dexterity
+(50–70) to maximum Life
+75% to Cold Resistance
Cannot be Chilled
Regenerate 10% of Life per second while Frozen
Emperor's Cunning Viridian Jewel
(4–6)% increased Dexterity
20% increased Global Accuracy Rating
3% increased Character Size
Rive Terror Claw
2% of Physical Attack Damage Leeched as Life
Adds (25–35) to (50–65) Physical Damage
(60–80)% increased Physical Damage
25% chance to cause Bleeding on Hit
2% increased Physical Damage Over Time per 10 Dexterity
1% increased Bleeding Duration per 12 Intelligence
30% Chance to cause Bleeding Enemies to Flee on hit
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
Saemus' Gift Feathered Arrow Quiver
(20–30)% increased Projectile Speed
+(30–40) to Dexterity
(8–12)% increased Cast Speed
+(30–60) to maximum Life
+(20–40)% to Lightning Resistance
20% chance to Avoid being Stunned
1% increased Lightning Damage per 10 Intelligence
Three-step Assault Shagreen Boots
+(25–35) to Dexterity
(20–40)% increased Evasion Rating
100% increased Evasion Rating during Onslaught
+(50–70) to maximum Life
25% increased Movement Speed
30% chance to Avoid Elemental Ailments while Phasing
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Voidwalker Murder Boots
+(30–50) to Dexterity
(140–180)% increased Evasion and Energy Shield
30% increased Movement Speed
20% chance to Avoid Projectiles while Phasing
You have Phasing if you've Killed Recently
Projectiles Pierce 5 additional Targets while you have Phasing
Celestial Footprints
(While you have Phasing, your movement is not blocked by Enemies)
(Recently refers to the past 4 seconds)
Shaper's Touch Crusader Gloves
(80–120)% increased Armour and Energy Shield
+4 Accuracy Rating per 2 Intelligence
+1 Life per 4 Dexterity
+1 Mana per 4 Strength
1% increased Energy Shield per 10 Strength
2% increased Evasion Rating per 10 Intelligence
2% increased Melee Physical Damage per 10 Dexterity
Hand of Thought and Motion Imperial Claw
Grants 46 Life per Enemy Hit
(8–12)% increased Dexterity
(8–12)% increased Intelligence
Recover 1% of Life on Kill
Adds 1 to 10 Lightning Damage to Attacks with this Weapon per 10 Dexterity
5% increased Critical Strike Chance per 25 Intelligence
The Snowblind Grace Zodiac Leather
(10–15)% increased Dexterity
(80–100)% increased Evasion Rating
+(40–60) to maximum Life
50% increased Arctic Armour Buff Effect
Arctic Armour has no Reservation
Hand of Wisdom and Action Imperial Claw
Grants 46 Life per Enemy Hit
(8–12)% increased Dexterity
(8–12)% increased Intelligence
1% of Attack Damage Leeched as Life
Adds 1 to 10 Lightning Damage to Attacks with this Weapon per 10 Intelligence
1% increased Attack Speed per 25 Dexterity
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Garukhan's Flight Stealth Boots
+(30–40) to Dexterity
(300–340)% increased Evasion Rating
30% increased Movement Speed
Immune to Burning Ground, Shocked Ground and Chilled Ground
Regenerate 100 Life per second while moving
+2 to Maximum Life per 10 Dexterity
Collateral Damage Viridian Jewel
(10–15)% increased Global Physical Damage
With at least 40 Dexterity in Radius, Galvanic Arrow has 25% increased Area of Effect
With at least 40 Dexterity in Radius, Galvanic Arrow deals 50% increased Area Damage
Speaker's Wreath Prophet Crown
+(20–40) to Dexterity
(10–15)% increased Skill Effect Duration
2% increased Minion Attack Speed per 50 Dexterity
2% increased Minion Movement Speed per 50 Dexterity
Minions' Hits can only Kill Ignited Enemies
The Fracturing Spinner Blunt Arrow Quiver
Adds (7–9) to (13–16) Physical Damage to Attacks
Grants Summon Harbinger of Directions Skill
+(30–50) to Strength and Dexterity
Adds (19–22) to (30–35) Fire Damage to Spells and Attacks
Adds (19–22) to (30–35) Cold Damage to Spells and Attacks
+(15–25)% to Fire and Cold Resistances
Dendrobate Sentinel Jacket
Socketed Gems are Supported by Level 10 Chance to Poison
+40 to maximum Energy Shield
(130–150)% increased Evasion and Energy Shield
+(15–25)% to all Elemental Resistances
(15–25)% increased Poison Duration if you have at least 150 Intelligence
(75–100)% increased Damage with Poison if you have at least 300 Dexterity
Arborix Assassin Bow
+(15–25)% to Global Critical Strike Multiplier
Grants Level 30 Dash Skill
Adds (80–100) to (200–225) Physical Damage
Bow Attacks fire 2 additional Arrows if you haven't Cast Dash recently
(20–30)% increased Attack Speed if you haven't Cast Dash recently
(100–160)% increased Evasion Rating if you've Cast Dash recently
(20–30)% increased Movement Speed if you've Cast Dash recently
Iron Reflexes
Travel Skills other than Dash are Disabled
(Recently refers to the past 4 seconds)
(Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating)
Grelwood Shank Eternal Sword
+475 to Accuracy Rating
(185–215)% increased Physical Damage
(15–20)% increased Attack Speed
80% increased Armour while stationary
Skills fire 2 additional Projectiles if you've been Hit Recently
Point Blank
Iron Reflexes while stationary
(Recently refers to the past 4 seconds)
(Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther)
(Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating)
Blasphemer's Grasp Assassin's Mitts
+(40–50) to Dexterity
+(50–60) to maximum Life
(150–200)% increased Evasion and Energy Shield
+6 to Maximum Life per Elder Item Equipped
+4% to Damage over Time Multiplier for Ailments per Elder Item Equipped
8% increased Effect of Non-Damaging Ailments per Elder Item Equipped
Remove an Ailment when you use a Flask if all Equipped Items are Elder Items
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
The Nomad Studded Belt
(20–30)% increased Stun Duration on Enemies
+(40–50) to Strength
+(40–50) to Dexterity
(25–40)% increased Global Physical Damage
50% increased Flask Charges gained
+(20–25)% to all Elemental Resistances while you have at least 200 Strength
(40–50)% increased Projectile Attack Damage while you have at least 200 Dexterity
Wildwrap Strapped Leather
15% increased Dexterity
10% increased Attack Speed
+(600–700) to Evasion Rating
+(30–40)% to Cold Resistance
5% increased Movement Speed
(60–100)% increased Mana Recovery from Flasks
1% increased Damage per 15 Dexterity
Slavedriver's Hand Ambush Mitts
+(30–40) to Dexterity
(200–250)% increased Evasion and Energy Shield
(20–30)% reduced Trap Throwing Speed
Skills used by Traps have (10–20)% increased Area of Effect
Increases and Reductions to Cast Speed also Apply to Trap Throwing Speed
10% chance to gain an Endurance, Frenzy or Power Charge when any
of your Traps are Triggered by an Enemy
Skills which throw Traps Cost Life instead of Mana
Combat Focus Viridian Jewel
(10–15)% increased Elemental Damage
With 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning Damage
With 40 total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning
Combat Focus Cobalt Jewel
(10–15)% increased Elemental Damage
With 40 total Intelligence and Dexterity in Radius, Prismatic Skills deal 50% less Fire Damage
With 40 total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire
Architect's Hand Ambush Mitts
+(30–40) to Dexterity
(200–250)% increased Evasion and Energy Shield
(20–30)% reduced Trap Throwing Speed
Increases and Reductions to Cast Speed also Apply to Trap Throwing Speed
(4–6)% chance to throw up to 4 additional Traps
Tempered Spirit Viridian Jewel
-1 Dexterity per 1 Dexterity on Allocated Passives in Radius
2% increased Movement Speed per 10 Dexterity on Allocated Passives in Radius
Transcendent Spirit Viridian Jewel
-1 Dexterity per 1 Dexterity on Allocated Passives in Radius
3% increased Movement Speed per 10 Dexterity on Allocated Passives in Radius
+125 to Accuracy Rating per 10 Dexterity on Unallocated Passives in Radius
2% reduced Movement Speed per 10 Dexterity on Unallocated Passives in Radius
Curtain Call Plague Mask
+23 to maximum Life
(10–15)% reduced Mine Throwing Speed
Skills which throw Mines throw up to 1 additional Mine if you have at least 800 Dexterity
Skills which throw Mines throw up to 1 additional Mine if you have at least 800 Intelligence
Mines have (40–50)% increased Detonation Speed
(Throwing Mines takes 10% more time for each additional Mine thrown)
Perquil's Toe Gold Amulet
(12–20)% increased Rarity of Items found
+(40–50) to Dexterity
(5–8)% increased Movement Speed
Lightning Damage of Enemies Hitting you is Lucky
Nearby Allies' Damage with Hits is Lucky
(Lucky things are rolled twice and the best result used)
Uzaza's Meadow Sapphire Ring
+(20–30)% to Cold Resistance
+20 to Dexterity
5% increased maximum Energy Shield
5% increased maximum Life
Uzaza's Mountain Sapphire Ring
+(20–30)% to Cold Resistance
+20 to Dexterity
5% increased maximum Energy Shield
5% increased maximum Life
Uzaza's Valley Sapphire Ring
+(20–30)% to Cold Resistance
+20 to Dexterity
5% increased maximum Energy Shield
5% increased maximum Life
Hyrri's Truth Jade Amulet
+(20–30) to Dexterity
Grants Level 30 Precision Skill
+(40–80) to Dexterity
+(25–50)% to Global Critical Strike Multiplier
Bow Attacks have Culling Strike
Precision has 100% increased Mana Reservation Efficiency
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
Circle of Fear Sapphire Ring
[One to three random synthesis implicit modifiers]
+(20–30) to Dexterity
Adds (20–25) to (26–35) Cold Damage
+(20–30)% to Cold Resistance
When used in the Synthesiser, the new item will have an additional Herald Modifier
[Random Herald of Ice modifier]
Aukuna's Will Clasped Mitts
+(30–40) to Dexterity
(5–7)% increased Cast Speed
(100–150)% increased Evasion and Energy Shield
Raised Zombies have (80–100)% increased maximum Life
Your Raised Zombies count as corpses
Raise Zombie does not require a corpse
Fractal Thoughts Vaal Mask
(140–180)% increased Evasion and Energy Shield
+(25–40)% to Critical Strike Multiplier if Dexterity is higher than Intelligence
15% increased Dexterity if Strength is higher than Intelligence
1% increased Elemental Damage per 10 Dexterity
+2 to Maximum Life per 10 Intelligence
Icefang Orbit Iron Ring
Adds 1 to 4 Physical Damage to Attacks
+(20–30) to Dexterity
25% chance to Poison on Hit
(40–60)% increased Damage with Poison
You are Chilled when you are Poisoned
Poisoned Enemies you Kill with Hits Shatter
Non-Chilled Enemies you Poison are Chilled
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(Chill reduces Enemy Action Speed by 10% for 2 seconds)
Willowgift Jade Amulet
+(20–30) to Dexterity
10% reduced Strength
15% increased Dexterity
(-30–-20)% to Fire Resistance
+(30–40)% to Cold Resistance
+4% chance to Suppress Spell Damage per Fortification
(15–25)% increased Attack and Cast Speed while at maximum Fortification
You do not inherently take less Damage for having Fortification
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
The Shattered Divinity Blunt Arrow Quiver
Adds (7–9) to (13–16) Physical Damage to Attacks
Grants Summon Greater Harbinger of Directions Skill
+(30–50) to Strength and Dexterity
Adds (19–22) to (30–35) Fire Damage to Spells and Attacks
Adds (19–22) to (30–35) Cold Damage to Spells and Attacks
+(15–25)% to Fire and Cold Resistances
Scorpion's Call Heavy Arrow Quiver
Adds (12–15) to (24–27) Physical Damage to Attacks
+(20–40) to Dexterity
(25–30)% increased Attack Speed if you've changed Stance Recently
(40–60)% increased Projectile Damage while in Blood Stance
Regenerate (150–200) Life per Second while in Blood Stance
+(700–1000) to Evasion Rating while in Sand Stance
(20–30)% increased Area of Effect while in Sand Stance
(You are in Blood Stance by default)
(Recently refers to the past 4 seconds)
Replica Lioneye's Paws Bronzescale Boots
Trigger Level 5 Toxic Rain when you Attack with a Bow
+(40–60) to Strength
+(40–60) to Dexterity
Adds 12 to 24 Chaos Damage to Attacks
20% increased Movement Speed
40% reduced Movement Speed when on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
Replica Winterheart Gold Amulet
(12–20)% increased Rarity of Items found
+(20–30) to Dexterity
+(50–70) to maximum Energy Shield
+75% to Lightning Resistance
Regenerate 5% of Energy Shield per second while Shocked
Unaffected by Shock
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
Replica Soul Strike Spike-Point Arrow Quiver
(20–30)% increased Critical Strike Chance with Bows
+30 to Dexterity
Adds (13–18) to (26–32) Physical Damage to Attacks
(8–12)% increased Attack Speed
+(60–80) to maximum Life
80% reduced Maximum Recovery per Life Leech
40% increased Maximum total Life Recovery per second from Leech
Replica Perfect Form Zodiac Leather
(10–15)% increased Dexterity
(150–200)% increased Evasion Rating
+(70–100) to maximum Life
-30% to Cold Resistance
Evasion Rating is increased by Overcapped Cold Resistance
Flesh and Stone has no Reservation
Hollow Palm Technique
(Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance)
(Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)
(You count as Dual Wielding while you are Unencumbered
40% more Attack Speed with Melee Skills while you are Unencumbered
Adds 14 to 20 Attack Physical Damage to Melee Skills per 10 Dexterity while you are Unencumbered)

(You are Unencumbered while you have no Gloves, no Main Hand Item, and no Off Hand Item Equipped)
Replica Three-step Assault Shagreen Boots
+(25–35) to Dexterity
(20–40)% increased Evasion Rating
+(50–70) to maximum Life
25% increased Movement Speed
(10–30)% increased Elusive Effect
10% increased Movement Speed if you've Hit an Enemy Recently
(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
(Recently refers to the past 4 seconds)
Replica Quill Rain Short Bow
Socketed Gems are Supported by Level 1 Arrow Nova
+(10–20) to Dexterity
100% increased Physical Damage
(25–30)% increased Attack Speed
Grants 2 Mana per Enemy Hit
(50–100)% increased Projectile Speed
+(25–50) to Accuracy Rating
Replica Ungil's Gauche Boot Knife
30% increased Global Critical Strike Chance
+(10–20) to Dexterity
+18% Chance to Block Attack Damage while Dual Wielding
10% increased Attack Speed
50% increased Global Critical Strike Chance
Chill Attackers for 4 seconds on Block
Shock Attackers for 4 seconds on Block
(Chill reduces Enemy Action Speed by 10%)
(Shock increases Damage taken by 15%)
Replica Hyrri's Truth Jade Amulet
+(20–30) to Dexterity
Grants Level 22 Hatred Skill
+(30–55) to Dexterity
+(18–35)% to Global Critical Strike Multiplier
Bow Attacks have Culling Strike
Hatred has 100% increased Mana Reservation Efficiency
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
Replica Headhunter Leather Belt
+(25–40) to maximum Life
+(40–55) to Strength
+(40–55) to Dexterity
+(50–60) to maximum Life
(20–30)% increased Damage with Hits against Magic monsters
20% chance when you Kill a Magic Monster to gain its Modifiers for 60 seconds
Replica Voidwalker Murder Boots
+(30–50) to Dexterity
(140–180)% increased Evasion and Energy Shield
30% increased Movement Speed
10% increased Damage taken while Phasing
You have Phasing if you've Killed Recently
Projectiles Chain +1 times while you have Phasing
Celestial Footprints
(While you have Phasing, your movement is not blocked by Enemies)
(Recently refers to the past 4 seconds)
Replica Leer Cast Festival Mask
+(20–30) to Dexterity
+(60–100) to maximum Life
+(60–100) to maximum Mana
30% reduced Mana Regeneration Rate
You and nearby Allies have 30% increased Mana Regeneration Rate
Pyroshock Clasp Leather Belt
+(25–40) to maximum Life
+(30–40) to Dexterity
+(300–500) to Evasion Rating
(10–15)% increased Duration of Elemental Ailments on Enemies
Enemies Ignited by you have (10–15)% of Physical Damage they deal converted to Fire
Enemies Shocked by you have (10–15)% of Physical Damage they deal converted to Lightning
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Replica Infractem Decimation Bow
(30–50)% increased Critical Strike Chance
+(20–30) to Dexterity
Adds (25–35) to (36–45) Physical Damage
(70–80)% increased Physical Damage
10% increased Movement Speed
+(350–400) to Accuracy Rating
Cannot Leech Mana
Projectiles from Attacks Fork
Projectiles from Attacks Fork an additional time
The Hidden Blade Ambusher
30% increased Global Critical Strike Chance
Trigger Level 20 Unseen Strike every 0.5 seconds while Phasing
+(20–40) to Dexterity
(230–260)% increased Physical Damage
30% reduced Attack Speed while Phasing
(While you have Phasing, your movement is not blocked by Enemies)
Ulaman's Gaze Searching Eye Jewel
+(10–20) to Dexterity
Projectiles have 4% chance to be able to Chain when colliding with terrain per
Searching Eye Jewel affecting you, up to a maximum of 20%
Aul's Uprising Onyx Amulet
+(10–16) to all Attributes
+(20–30) to Dexterity
(15–20)% increased Evasion Rating
+(100–120) to maximum Life
Nearby Enemies grant 25% increased Flask Charges
monster slain flask charges granted +% [25]
[Random Dexterity aura Reserves no Mana]
Mageblood Heavy Belt
+(25–35) to Strength
+(30–50) to Dexterity
+(15–25)% to Fire Resistance
+(15–25)% to Cold Resistance
Magic Utility Flasks cannot be Used
Leftmost (2–4) Magic Utility Flasks constantly apply their Flask Effects to you
Magic Utility Flask Effects cannot be removed
The Eternal Struggle Onyx Amulet
[The Searing Exarch Implicit]
[The Eater of Worlds Implicit]
+(20–50) to Strength
+(20–50) to Dexterity
+(20–50) to Intelligence
(10–15)% increased Global Defences
Critical Strikes inflict Malignant Madness if The Eater of Worlds is dominant
Kill Enemies that have 15% or lower Life on Hit if The Searing Exarch is dominant
(Armour, Evasion Rating and Energy Shield are the standard Defences)
(Malignant Madness reduces Damage and Action Speed by 10%, for 8 seconds)
Royale Lioneye's Paws Leatherscale Boots
Trigger Level 1 Rain of Arrows when you Attack with a Bow
+(20–30) to Strength
+(20–30) to Dexterity
Adds 4 to 8 Fire Damage to Attacks
20% increased Movement Speed
40% reduced Movement Speed when on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
Royale Grelwood Shank Broad Sword
40% increased Global Accuracy Rating
(45–75)% increased Physical Damage
(15–20)% increased Attack Speed
30% increased Armour while stationary
Skills fire 2 additional Projectiles if you've been Hit Recently
Point Blank
Iron Reflexes while stationary
(Recently refers to the past 4 seconds)
(Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther)
(Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating)
Royale Ungil's Gauche Glass Shank
30% increased Global Critical Strike Chance
+(10–20) to Dexterity
+12% Chance to Block Attack Damage while Dual Wielding
(80–100)% increased Physical Damage
Adds 1 to 10 Lightning Damage
10% increased Attack Speed
50% increased Global Critical Strike Chance
Royale Chin Sol Long Bow
+(10–20) to Dexterity
(70–100)% increased Physical Damage
Adds 4 to 8 Fire Damage
(10–14)% increased Attack Speed
50% more Damage with Arrow Hits at Close Range
Bow Knockback at Close Range
(Close Range is up to 2 metres)
(Knockback pushes Enemies away when Hit)
Royale Wanderlust Wool Shoes
+5 to Dexterity
+(10–20) to maximum Energy Shield
(20–40)% increased Mana Regeneration Rate
Cannot be Frozen
20% increased Movement Speed
Royale Winterheart Gold Amulet
(12–20)% increased Rarity of Items found
+(20–30) to Dexterity
+(20–30) to maximum Life
+25% to Cold Resistance
Cannot be Chilled
Regenerate 10% of Life per second while Frozen
The Poised Prism Primal Arrow Quiver
(20–30)% increased Elemental Damage with Attack Skills
+(15–25)% to Fire Resistance
+(15–25)% to Cold Resistance
+(15–25)% to Lightning Resistance
Adds 1 to 2 Cold Damage to Attacks per 10 Dexterity
Adds 1 to 2 Fire Damage to Attacks per 10 Strength
Adds 0 to 3 Lightning Damage to Attacks per 10 Intelligence
Nimis Topaz Ring
+(20–30)% to Lightning Resistance
+(30–50) to Dexterity
(25–35)% increased Projectile Damage
Projectiles Return to you from final target
Projectiles are fired in random directions
Ancestral Vision Viridian Jewel
+(5–10) to Dexterity
Modifiers to Chance to Suppress Spell Damage also apply to Chance to Avoid Elemental Ailments at 50% of their Value
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
El'Abin's Visage Fencer Helm
+(20–30) to Strength
+(20–30) to Dexterity
(15–25)% increased Rarity of Items found
(80–120)% increased Armour and Evasion
Has a Crucible Passive Skill Tree
Crucible Passive Skill Tree is removed if this Modifier is removed
Ceinture of Benevolence Cloth Belt
(15–25)% increased Stun and Block Recovery
+(20–40) to Dexterity
+(40–60) to maximum Mana
(7–10)% reduced Flask Charges used
Non-Unique Utility Flasks you Use apply to Linked Targets
Bound Fate Cloth Belt
(15–25)% increased Stun and Block Recovery
+(20–30) to Dexterity
+(20–30) to Intelligence
+(60–80) to maximum Life
Every 5 seconds, gain one of the following for 5 seconds:
Your Hits are always Critical Strikes
Hits against you are always Critical Strikes
Attacks cannot Hit you
Attacks against you always Hit
Your Damage with Hits is Lucky
Damage of Hits against you is Lucky
Passive /19
IconName
Ballistics
Notable
20% increased Projectile Speed
20% increased Projectile Damage
+20 to Dexterity
Art of the Gladiator
Notable
10% increased Global Accuracy Rating
10% increased Attack Speed
Ignore all Movement Penalties from Armour
+20 to Dexterity
Agility
Notable
+30 to Dexterity
Alacrity
Notable
+30 to Dexterity
Precision
Notable
10% increased Global Accuracy Rating
6% increased Attack and Cast Speed
+20 to Dexterity
Proficiency
Notable
+30 to Dexterity
Expertise
Notable
+30 to Dexterity
Coordination
Notable
10% increased Attack Speed
8% increased Cast Speed
+10 to Dexterity and Intelligence
Finesse
Notable
15% increased Global Accuracy Rating
8% increased Attack Speed
+20 to Dexterity
Trickery
Notable
20% increased Damage
20% increased Critical Strike Chance
+10 to Dexterity and Intelligence
Iron Reflexes
Keystone
Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating
Versatility
Notable
15% increased Global Accuracy Rating
5% increased Movement Speed
+20 to Dexterity and Intelligence
Fangs of the Viper
Notable
20% increased Chaos Damage
5% increased Movement Speed
+20 to Dexterity
20% increased Physical Damage
Path of the Hunter
Notable
+100 to Accuracy Rating
16% increased Projectile Damage
+20 to Dexterity
Practical Application
Notable
+10% to all Elemental Resistances
25% chance to Ignore Stuns while Casting
+20 to Strength and Dexterity
Freedom of Movement
Notable
40% increased Evasion Rating while Phasing
10% increased Movement Speed while Phasing
+20 to Dexterity
Utmost Swiftness
Notable
+40 to Dexterity
8% increased Dexterity
Magebane
Keystone
Dexterity provides no inherent bonus to Evasion Rating
+1% Chance to Suppress Spell Damage per 15 Dexterity
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Deadly Inclinations
Notable
18% increased Evasion Rating
+12 to maximum Life
16% increased Projectile Damage
+30 to Dexterity
Cluster Jewel Passive /7
IconName
Hollow Palm Technique
Keystone
You count as Dual Wielding while you are Unencumbered
40% more Attack Speed with Melee Skills while you are Unencumbered
Adds 14 to 20 Attack Physical Damage to Melee Skills per 10 Dexterity while you are Unencumbered
(You are Unencumbered while you have no Gloves, no Main Hand Item, and no Off Hand Item Equipped)
Aerialist
Notable
+10% chance to Suppress Spell Damage
5% increased Dexterity
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Cold to the Core
Notable
1% increased Cold Damage per 25 Dexterity
1% increased Cold Damage per 25 Intelligence
1% increased Cold Damage per 25 Strength
Graceful Execution
Notable
15% increased Accuracy Rating with Two Handed Melee Weapons
25% increased Critical Strike Chance with Two Handed Melee Weapons
5% increased Attack Speed with Two Handed Melee Weapons
+15 to Dexterity and Intelligence
Lead By Example
Notable
When you Warcry, you and nearby Allies gain Onslaught for 4 seconds
+10 to Strength and Dexterity
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
Pure Guile
Notable
Purity of Ice has 80% increased Mana Reservation Efficiency
+20 to Dexterity
5% chance to Blind Enemies on Hit
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
Shifting Shadow
Notable
20% increased Evasion Rating
+20 to Dexterity
10% chance to Blind Enemies on Hit
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
Timeless Jewel Passive Additions /4
FactionCategoryShow Full DescriptionsCode
MarakethAttribute
+2 to Dexteritymaraketh_attribute_dex
MarakethNormal
+4 to Dexteritymaraketh_small_dex
MarakethNotable
+20 to Dexteritymaraketh_notable_add_dexterity
MarakethNotable
5% increased Dexteritymaraketh_notable_add_percent_dexterity
Elevated modifier List /6
NameLvModsElevated Mods
of the Elder68(5–8)% increased Dexterity
Group: 1245
(9–12)% increased Dexterity
of the Elder83(9–12)% increased Dexterity
Group: 1245
+1 to Level of Socketed Dexterity Gems
(9–12)% increased Dexterity
of Redemption68(5–8)% increased Dexterity
Group: 1245
(9–12)% increased Dexterity
of Redemption75(9–12)% increased Dexterity
Group: 1245
+1 to Level of Socketed Dexterity Gems
(9–12)% increased Dexterity
of the Hunt68(6–8)% increased Dexterity
Group: 1245
(9–10)% increased Dexterity
of the Hunt75(9–10)% increased Dexterity
Group: 1245
(11–12)% increased Dexterity
Item mods /87
NameLevelPre/SufDescriptionWeight
of the Pupil1Suffix+(8–12) to Intelligence attributering 1000
amulet 1000
helmet 1000
int_armour 1000
str_int_armour 1000
dex_int_armour 1000
str_dex_int_armour 1000
wand 1000
dagger 1000
claw 1000
staff 1000
sceptre 1000
default 0
of the Student11Suffix+(13–17) to Intelligence attributering 1000
amulet 1000
helmet 1000
int_armour 1000
str_int_armour 1000
dex_int_armour 1000
str_dex_int_armour 1000
wand 1000
dagger 1000
claw 1000
staff 1000
sceptre 1000
default 0
of the Prodigy22Suffix+(18–22) to Intelligence attributering 1000
amulet 1000
helmet 1000
int_armour 1000
str_int_armour 1000
dex_int_armour 1000
str_dex_int_armour 1000
wand 1000
dagger 1000
claw 1000
staff 1000
sceptre 1000
default 0
of the Augur33Suffix+(23–27) to Intelligence attributering 1000
amulet 1000
helmet 1000
int_armour 1000
str_int_armour 1000
dex_int_armour 1000
str_dex_int_armour 1000
wand 1000
dagger 1000
claw 1000
staff 1000
sceptre 1000
default 0
of the Philosopher44Suffix+(28–32) to Intelligence attributering 1000
amulet 1000
helmet 1000
int_armour 1000
str_int_armour 1000
dex_int_armour 1000
str_dex_int_armour 1000
wand 1000
dagger 1000
claw 1000
staff 1000
sceptre 1000
default 0
of the Sage55Suffix+(33–37) to Intelligence attributering 1000
amulet 1000
helmet 1000
int_armour 1000
str_int_armour 1000
dex_int_armour 1000
str_dex_int_armour 1000
wand 1000
dagger 1000
claw 1000
staff 1000
sceptre 1000
default 0
of the Savant66Suffix+(38–42) to Intelligence attributering 1000
amulet 1000
helmet 1000
int_armour 1000
str_int_armour 1000
dex_int_armour 1000
str_dex_int_armour 1000
wand 1000
dagger 1000
claw 1000
staff 1000
sceptre 1000
default 0
of the Virtuoso74Suffix+(43–50) to Intelligence attributering 1000
amulet 1000
helmet 1000
int_armour 1000
str_int_armour 1000
dex_int_armour 1000
str_dex_int_armour 1000
wand 1000
dagger 1000
claw 1000
staff 1000
sceptre 1000
default 0
of the Genius82Suffix+(51–55) to Intelligence attributering 1000
amulet 1000
helmet 1000
int_armour 1000
str_int_armour 1000
dex_int_armour 1000
str_dex_int_armour 1000
wand 1000
dagger 1000
claw 1000
staff 1000
sceptre 1000
default 0
of the Polymath85Suffix+(56–60) to Intelligence attributehelmet 1000
default 0
1Corrupted(4–6)% increased Dexterity
(4–6)% increased Intelligence
attribute
amulet 1000
ring 1000
belt 1000
default 0
1Corrupted(4–6)% increased Strength
(4–6)% increased Intelligence
attribute
amulet 1000
ring 1000
belt 1000
default 0
of Shaping68Suffix(5–8)% increased Intelligence attributebody_armour_shaper 800
default 0
of Shaping83Suffix(9–12)% increased Intelligence attributebody_armour_shaper 800
default 0
The Shaper's80Prefix1% increased Damage per 15 Intelligence damageamulet_shaper 800
default 0
The Shaper's68PrefixAdds 1 to (5–6) Lightning Damage to Attacks with this Weapon per 10 Intelligence damage elemental lightning attackclaw_shaper 200
sceptre_shaper 200
dagger_shaper 200
rune_dagger_shaper 200
wand_shaper 200
default 0
The Shaper's68PrefixAdds 1 to (7–8) Lightning Damage to Attacks with this Weapon per 10 Intelligence damage elemental lightning attackstaff_shaper 200
warstaff_shaper 200
default 0
The Elder's68Prefix1% increased Spell Damage per 16 Intelligence damage castersceptre_elder 400
rune_dagger_elder 400
wand_elder 400
default 0
The Elder's68Prefix1% increased Spell Damage per 10 Intelligence damage casterattack_staff 0
staff_elder 400
default 0
of the Hunt68Suffix(6–8)% increased Intelligence attributehelmet_basilisk 500
default 0
of the Hunt75Suffix(9–10)% increased Intelligence attributehelmet_basilisk 500
default 0
of the Crusade68Suffix(5–8)% increased Intelligence attributebody_armour_crusader 500
amulet_crusader 500
default 0
of the Crusade75Suffix(9–12)% increased Intelligence attributebody_armour_crusader 500
amulet_crusader 500
default 0
Crusader's80Prefix1% increased Damage per 15 Intelligence damageamulet_crusader 500
default 0
Hunter's68PrefixAdds 1 to (5–6) Lightning Damage to Attacks with this Weapon per 10 Intelligence damage elemental lightning attackclaw_basilisk 200
dagger_basilisk 200
rune_dagger_basilisk 200
sceptre_basilisk 200
wand_basilisk 200
default 0
Hunter's68PrefixAdds 1 to (7–8) Lightning Damage to Attacks with this Weapon per 10 Intelligence damage elemental lightning attackstaff_basilisk 200
warstaff_basilisk 200
default 0
Hunter's68Prefix1% increased Spell Damage per 16 Intelligence damage castersceptre_basilisk 200
rune_dagger_basilisk 200
wand_basilisk 200
default 0
Hunter's68Prefix1% increased Spell Damage per 10 Intelligence damage casterstaff_basilisk 200
default 0
1ScourgeUpside+(20–23) to Intelligence attributering 500
amulet 500
helmet 500
int_armour 500
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 500
wand 500
dagger 500
claw 500
staff 500
sceptre 500
default 0
45ScourgeUpside+(24–27) to Intelligence attributering 500
amulet 500
helmet 500
int_armour 500
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 500
wand 500
dagger 500
claw 500
staff 500
sceptre 500
default 0
68ScourgeUpside+(28–31) to Intelligence attributering 500
amulet 500
helmet 500
int_armour 500
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 500
wand 500
dagger 500
claw 500
staff 500
sceptre 500
default 0
68ScourgeUpside+(32–35) to Intelligence attributering 500
amulet 500
helmet 500
int_armour 500
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 500
wand 500
dagger 500
claw 500
staff 500
sceptre 500
default 0
68ScourgeUpside(4–5)% increased Intelligence attributeamulet 200
default 0
68ScourgeUpside(6–7)% increased Intelligence attributeamulet 200
default 0
1ScourgeUpside+1 to Level of Socketed Intelligence Gems attribute gemhelmet 200
default 0
75BlueImplicit3% increased Damage per 100 Intelligenceno_tier_6_eldritch_implicit 0
gloves 400
default 0
75BlueImplicit3% increased Damage per 100 Intelligenceno_tier_5_eldritch_implicit 0
gloves 400
default 0
75BlueImplicit3% increased Damage per 100 Intelligenceno_tier_4_eldritch_implicit 0
gloves 400
default 0
75BlueImplicit3% increased Damage per 100 Intelligenceno_tier_3_eldritch_implicit 0
gloves 400
default 0
75BlueImplicit4% increased Damage per 100 Intelligenceno_tier_2_eldritch_implicit 0
gloves 400
default 0
75BlueImplicit4% increased Damage per 100 Intelligenceno_tier_1_eldritch_implicit 0
gloves 400
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 4% increased Damage per 100 Intelligence damageno_tier_5_eldritch_implicit 0
gloves 200
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 4% increased Damage per 100 Intelligence damageno_tier_4_eldritch_implicit 0
gloves 200
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 4% increased Damage per 100 Intelligence damageno_tier_3_eldritch_implicit 0
gloves 200
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 5% increased Damage per 100 Intelligence damageno_tier_2_eldritch_implicit 0
gloves 200
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 5% increased Damage per 100 Intelligence damageno_tier_1_eldritch_implicit 0
gloves 200
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 5% increased Damage per 100 Intelligence damageno_tier_4_eldritch_implicit 0
gloves 80
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 5% increased Damage per 100 Intelligence damageno_tier_3_eldritch_implicit 0
gloves 80
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 6% increased Damage per 100 Intelligence damageno_tier_2_eldritch_implicit 0
gloves 80
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 6% increased Damage per 100 Intelligence damageno_tier_1_eldritch_implicit 0
gloves 80
default 0
75BlueImplicit1% less Damage Taken per 230 Intelligenceno_tier_6_eldritch_implicit 0
body_armour 500
default 0
75BlueImplicit1% less Damage Taken per 220 Intelligenceno_tier_5_eldritch_implicit 0
body_armour 500
default 0
75BlueImplicit1% less Damage Taken per 210 Intelligenceno_tier_4_eldritch_implicit 0
body_armour 500
default 0
75BlueImplicit1% less Damage Taken per 200 Intelligenceno_tier_3_eldritch_implicit 0
body_armour 500
default 0
75BlueImplicit1% less Damage Taken per 190 Intelligenceno_tier_2_eldritch_implicit 0
body_armour 500
default 0
75BlueImplicit1% less Damage Taken per 180 Intelligenceno_tier_1_eldritch_implicit 0
body_armour 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 1% less Damage Taken per 200 Intelligenceno_tier_5_eldritch_implicit 0
body_armour 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 1% less Damage Taken per 190 Intelligenceno_tier_4_eldritch_implicit 0
body_armour 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 1% less Damage Taken per 180 Intelligenceno_tier_3_eldritch_implicit 0
body_armour 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 1% less Damage Taken per 170 Intelligenceno_tier_2_eldritch_implicit 0
body_armour 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 1% less Damage Taken per 160 Intelligenceno_tier_1_eldritch_implicit 0
body_armour 250
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 1% less Damage Taken per 170 Intelligenceno_tier_4_eldritch_implicit 0
body_armour 100
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 1% less Damage Taken per 160 Intelligenceno_tier_3_eldritch_implicit 0
body_armour 100
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 1% less Damage Taken per 150 Intelligenceno_tier_2_eldritch_implicit 0
body_armour 100
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 1% less Damage Taken per 140 Intelligenceno_tier_1_eldritch_implicit 0
body_armour 100
default 0
45WeaponTree+1 to Level of Socketed Intelligence Gemswand 500
staff 250
sceptre 250
dagger 250
claw 250
default 0
60WeaponTreeRecombinedAdds 1 to 3 Lightning Damage to Attacks with this Weapon per 10 Intelligencetwo_hand_weapon 0
wand 1000
staff 500
sceptre 500
dagger 500
claw 500
default 0
60WeaponTreeRecombinedAdds 1 to 5 Lightning Damage to Attacks with this Weapon per 10 Intelligenceone_hand_weapon 0
wand 1000
staff 500
sceptre 500
dagger 500
claw 500
default 0
1WeaponTree5% increased Intelligence
+9 to maximum Energy Shield
str_armour 0
dex_armour 0
str_dex_armour 0
shield 500
default 0
40WeaponTree5% increased Intelligence
+12 to maximum Energy Shield
str_armour 0
dex_armour 0
str_dex_armour 0
shield 500
default 0
65WeaponTree5% increased Intelligence
+15 to maximum Energy Shield
str_armour 0
dex_armour 0
str_dex_armour 0
shield 500
default 0
1WeaponTree+60 to Intelligence
Gain no inherent bonuses from Intelligence
wand 200
one_hand_weapon 500
shield 500
default 0
1WeaponTree+80 to Intelligence
Gain no inherent bonuses from Intelligence
wand 200
one_hand_weapon 500
shield 500
default 0
1WeaponTree+90 to Intelligence
Gain no inherent bonuses from Intelligence
two_hand_weapon 500
default 0
1WeaponTree+120 to Intelligence
Gain no inherent bonuses from Intelligence
two_hand_weapon 500
default 0
1WeaponTree4% increased Dexterity
4% increased Intelligence
one_hand_weapon 500
shield 500
default 0
1WeaponTree6% increased Dexterity
6% increased Intelligence
one_hand_weapon 500
shield 500
default 0
1WeaponTree6% increased Dexterity
6% increased Intelligence
two_hand_weapon 500
default 0
1WeaponTree10% increased Dexterity
10% increased Intelligence
two_hand_weapon 500
default 0
1WeaponTree4% increased Strength
4% increased Intelligence
one_hand_weapon 500
shield 500
default 0
1WeaponTree6% increased Strength
6% increased Intelligence
one_hand_weapon 500
shield 500
default 0
1WeaponTree6% increased Strength
6% increased Intelligence
two_hand_weapon 500
default 0
1WeaponTree10% increased Strength
10% increased Intelligence
two_hand_weapon 500
default 0
1WeaponTree14% increased Area of Effect if Intelligence is below 100wand 200
one_hand_weapon 500
shield 500
default 0
1WeaponTree20% increased Area of Effect if Intelligence is below 100wand 200
one_hand_weapon 500
shield 500
default 0
1WeaponTree24% increased Area of Effect if Intelligence is below 100two_hand_weapon 500
default 0
1WeaponTree32% increased Area of Effect if Intelligence is below 100two_hand_weapon 500
default 0
Abyss Jewel mods /3
NameLevelPre/SufDescriptionWeight
of Intelligence1Suffix+(12–16) to Intelligence attributedefault 500
of Spirit1Suffix+(8–10) to Strength and Intelligence attributedefault 500
of Cunning1Suffix+(8–10) to Dexterity and Intelligence attributedefault 500
Cluster Jewel mods /8
NameLevelPre/SufDescriptionWeight
of the Pupil1SuffixAdded Small Passive Skills also grant: +(2–3) to Intelligence attributeexpansion_jewel_large 500
expansion_jewel_medium 500
default 0
of the Student68SuffixAdded Small Passive Skills also grant: +(4–5) to Intelligence attributeexpansion_jewel_large 400
expansion_jewel_medium 400
default 0
of the Prodigy84SuffixAdded Small Passive Skills also grant: +(6–8) to Intelligence attributeexpansion_jewel_large 300
expansion_jewel_medium 300
default 0
of the Pupil1SuffixAdded Small Passive Skills also grant: +(2–3) to Intelligence attributeexpansion_jewel_small 500
default 0
of the Student68SuffixAdded Small Passive Skills also grant: +(4–5) to Intelligence attributeexpansion_jewel_small 400
default 0
of the Prodigy73SuffixAdded Small Passive Skills also grant: +(6–8) to Intelligence attributeexpansion_jewel_small 300
default 0
of the Augur78SuffixAdded Small Passive Skills also grant: +(9–11) to Intelligence attributeexpansion_jewel_small 200
default 0
of the Philosopher84SuffixAdded Small Passive Skills also grant: +(12–14) to Intelligence attributeexpansion_jewel_small 100
default 0
Fossil mods /1
NameLevelPre/SufDescriptionWeight
of the Underground1Suffix+1 to Level of Socketed Intelligence Gems attribute gemabyss_jewel 0
jewel 0
staff 1000
sceptre 1000
mace 750
axe 750
sword 750
bow 750
dagger 1000
claw 1000
wand 1600
str_armour 750
int_armour 1600
dex_armour 750
str_dex_armour 750
str_int_armour 1000
dex_int_armour 1000
str_dex_int_armour 1000
unset_ring 1000
default 0
Veiled mods /7
NameLevelPre/SufDescriptionWeight
of the Order60Suffix+(31–35) to Dexterity and Intelligence attributebody_armour 600
boots 600
gloves 600
helmet 600
amulet 600
ring 600
belt 600
shield 600
quiver 600
default 0
of the Order60Suffix+(31–35) to Strength and Intelligence attributebody_armour 600
boots 600
gloves 600
helmet 600
amulet 600
ring 600
belt 600
shield 600
quiver 600
default 0
of the Order60Suffix+(25–28) to Dexterity and Intelligence
(18–22)% increased Attack Speed
attack speed attribute
ranged 0
weapon 1000
default 0
of the Order60Suffix+(25–28) to Dexterity and Intelligence
(12–15)% increased Attack Speed
attack speed attribute
wand 1000
bow 1000
default 0
of the Order60Suffix+(25–28) to Strength and Intelligence
(28–32)% increased Critical Strike Chance
attack critical attribute
weapon 1000
default 0
of the Order60Suffix+(31–35) to Intelligence
+(15–18)% to Quality
attribute
body_armour 0
shield 0
default 0
of the Order60Suffix+(31–35) to Intelligence
(21–25)% chance to Avoid being Shocked
attribute
body_armour 1000
shield 1000
default 0
Crafting Bench /16
ModRequireItemClassesUnlock
+(15–20) to Intelligence1x Orb of AugmentationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · QuiverDefault
+(21–25) to Intelligence2x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · QuiverThe Western Forest
+(26–30) to Intelligence2x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · QuiverTropical Island Map
+(10–15) to Dexterity and Intelligence6x Orb of AlterationBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverBetrayal Unveil
+(16–20) to Dexterity and Intelligence2x Orb of AlchemyBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverBetrayal Unveil
+(21–25) to Dexterity and Intelligence4x Chaos OrbBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverBetrayal Unveil
+(10–15) to Strength and Intelligence6x Orb of AlterationBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverBetrayal Unveil
+(16–20) to Strength and Intelligence2x Orb of AlchemyBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverBetrayal Unveil
+(21–25) to Strength and Intelligence4x Chaos OrbBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverBetrayal Unveil
+(15–19) to Dexterity and Intelligence
(8–10)% increased Attack Speed
4x Chaos OrbOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand RangedBetrayal Unveil
+(20–24) to Dexterity and Intelligence
(13–16)% increased Attack Speed
1x Exalted OrbOne Hand Melee · Two Hand MeleeBetrayal Unveil
+(15–19) to Strength and Intelligence
(15–20)% increased Critical Strike Chance
2x Chaos OrbOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand RangedBetrayal Unveil
+(20–24) to Strength and Intelligence
(21–25)% increased Critical Strike Chance
1x Exalted OrbOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand RangedBetrayal Unveil
+(10–15) to Intelligence
(21–25)% chance to Avoid being Shocked
8x Armourer's ScrapBody Armour · ShieldBetrayal Unveil
+(16–20) to Intelligence
(21–25)% chance to Avoid being Shocked
3x Orb of AlchemyBody Armour · ShieldBetrayal Unveil
+(21–25) to Intelligence
(21–25)% chance to Avoid being Shocked
4x Chaos OrbBody Armour · ShieldBetrayal Unveil
Misc mods /54
NameLevelDomainPre/SufDescriptionWeight
1JewelUnique+(5–15) to Intelligence attribute
1JewelUnique(10–15)% reduced Intelligence attribute
1JewelUnique(4–6)% increased Intelligence attribute
of Intelligence1JewelSuffix+(12–16) to Intelligence attributenot_int 300
default 500
of Spirit1JewelSuffix+(8–10) to Strength and Intelligence attributenot_dex 450
default 250
of Cunning1JewelSuffix+(8–10) to Dexterity and Intelligence attributenot_str 450
default 250
1JewelUniqueDexterity from Passives in Radius is Transformed to Intelligence
local jewel effect base radius [800]
attribute
1JewelUniqueDexterity from Passives in Radius is Transformed to Intelligence
local jewel effect base radius [1500]
attribute
1JewelUnique+(16–24) to Intelligence attribute
1JewelUniqueIntelligence from Passives in Radius is Transformed to Strength
local jewel effect base radius [800]
attribute
1JewelUniqueIntelligence from Passives in Radius is Transformed to Strength
local jewel effect base radius [1500]
attribute
1JewelUniqueStrength from Passives in Radius is Transformed to Intelligence
local jewel effect base radius [800]
attribute
1JewelUniqueStrength from Passives in Radius is Transformed to Intelligence
local jewel effect base radius [1500]
attribute
1JewelUniqueIntelligence from Passives in Radius is Transformed to Dexterity
local jewel effect base radius [800]
attribute
1JewelUniqueIntelligence from Passives in Radius is Transformed to Dexterity
local jewel effect base radius [1500]
attribute
1JewelUnique5% increased Chaos Damage per 10 Intelligence from Allocated Passives in Radius
local jewel effect base radius [1200]
chaos
1JewelUniqueAdds 1 to Maximum Life per 3 Intelligence Allocated in Radius
local jewel effect base radius [1500]
resource life
1JewelUniqueDexterity and Intelligence from passives in Radius count towards Strength Melee Damage bonus
local jewel effect base radius [1200]
damage physical attack
1JewelUniqueFire Damage is increased by 1% per 5 Intelligence from Allocated Passives in Radius
local jewel effect base radius [1200]
local unique jewel fireball explosion radius 20% less at close range 50% more at long range with x int in radius [60]
damage elemental fire
1JewelUniqueCold Damage is increased by 1% per 8 Intelligence from Allocated Passives in Radius
Physical Damage is increased by 1% per 8 Intelligence from Allocated Passives in Radius
Glacial Cascade gains an additional Burst with 60 Intelligence from Passives in Radius
local jewel effect base radius [1200]
damage physical elemental cold
1JewelUniqueWith at least 40 Intelligence in Radius, Freezing Pulse fires 2 additional Projectiles
With at least 40 Intelligence in Radius, 25% increased Freezing Pulse Damage if
you've Shattered an Enemy Recently
local jewel effect base radius [1200]
damage caster
1JewelUniqueWith at least 40 Intelligence in Radius, Frostbolt fires 2 additional Projectiles
With at least 40 Intelligence in Radius, Frostbolt Projectiles gain 40% increased Projectile Speed per second
local jewel effect base radius [1200]
caster
1JewelUniqueWith at least 40 Intelligence in Radius, each Lightning Tendrils Repeat has 4% increased Area of Effect per Enemy Hit
local jewel effect base radius [1200]
caster
1JewelUniqueWith at least 40 Intelligence in Radius, Rolling Magma fires an additional Projectile
With at least 40 Intelligence in Radius, Rolling Magma
has 10% increased Area of Effect per Chain
local jewel effect base radius [1200]
caster
1JewelUniqueWith at least 40 Intelligence in Radius, Rolling Magma deals 50% less Damage
With at least 40 Intelligence in Radius, Rolling Magma deals 40% more Damage per Chain
With at least 40 Intelligence in Radius, Rolling Magma
has 10% increased Area of Effect per Chain
local jewel effect base radius [1200]
damage caster
1JewelUniqueWith at least 40 Intelligence in Radius, Blight has 25% increased Area of Effect after 1 second of Channelling
local jewel effect base radius [1200]
caster
1JewelUniqueWith at least 40 Intelligence in Radius, Blight inflicts Withered for 2 seconds
With at least 40 Intelligence in Radius, Blight has 50% increased Hinder Duration
local jewel effect base radius [1200]
caster
1JewelUniqueWith at least 40 Intelligence in Radius, Blight inflicts Withered for 2 seconds
With at least 40 Intelligence in Radius, Blight has 50% increased Hinder Duration
local jewel effect base radius [1200]
1JewelUniqueWith at least 40 Intelligence in Radius, Blight inflicts Withered for 2 seconds
With at least 40 Intelligence in Radius, Blight has 30% reduced Cast Speed
local jewel effect base radius [1200]
1JewelUniqueWith at least 40 Intelligence in Radius, Raised Zombies' Slam
Attack deals 30% increased Damage
With at least 40 Intelligence in Radius, Raised
Zombies' Slam Attack has 100% increased Cooldown Recovery Rate
local jewel effect base radius [1200]
minion
1JewelUniqueWith at least 40 Intelligence in Radius, 2 additional Spark Projectiles
local jewel effect base radius [1200]
caster
1JewelUniqueWith at least 40 Intelligence in Radius, Spark fires 0 additional Projectiles
With at least 40 Intelligence in Radius, Spark fires Projectiles in a circle
local jewel effect base radius [1200]
caster
1JewelUniqueWith 40 Intelligence in Radius, Glacial Cascade has an additional Burst
With 40 Intelligence in Radius, 20% of Glacial Cascade Physical Damage
Converted to Cold Damage
local jewel effect base radius [1200]
caster
1JewelUniqueWith at least 40 Intelligence in Radius, 10% of Damage taken Recouped as Mana if you've Warcried Recently
local jewel effect base radius [1200]
1JewelUniqueWith at least 40 Intelligence in Radius, Cold Snap grants Power Charges instead of Frenzy Charges when Enemies die in its Area
With at least 40 Intelligence in Radius, Cold Snap's Cooldown can be bypassed by Power Charges instead of Frenzy Charges
local jewel effect base radius [1200]
caster
1JewelUniqueWith at least 40 Intelligence in Radius, Fireball Projectiles gain Area as they travel farther, up to 50% increased Area of Effect
local jewel effect base radius [1200]
caster
1JewelUniqueWith at least 40 Intelligence in Radius, Projectiles gain radius as they travel farther, up to a maximum of +4 metres to radius
local jewel effect base radius [1200]
caster
1JewelUniqueWith at least 40 Intelligence in Radius, Fireball cannot ignite
With at least 40 Intelligence in Radius, Fireball has +(30–50)% chance to inflict scorch
local jewel effect base radius [1200]
caster
1JewelUniqueWith at least 40 Intelligence in Radius, Summon Skeletons can Summon up to 15 Skeleton Mages
local jewel effect base radius [1200]
minion
1JewelUniqueWith at least 40 Intelligence in Radius, Raised Spectres have a 50% chance to gain Soul Eater for 20 seconds on Kill
local jewel effect base radius [1200]
minion
1JewelUnique+125 to Accuracy Rating per 10 Intelligence on Unallocated Passives in Radius attack
1JewelUniqueRegenerate 0.4% of Energy Shield per Second for
every 10 Intelligence on Allocated Passives in Radius
defences
1JewelUnique-1 Intelligence per 1 Intelligence on Allocated Passives in Radius
local jewel effect base radius [1200]
attribute
1JewelUnique2% increased Mana Recovery Rate per 10 Intelligence on Allocated Passives in Radius resource mana
1JewelUnique3% increased Mana Recovery Rate per 10 Intelligence on Allocated Passives in Radius resource mana
1JewelUnique2% reduced Mana Recovery Rate per 10 Intelligence on Unallocated Passives in Radius resource mana
1JewelUnique+3% to Damage over Time Multiplier per 10 Intelligence on Unallocated Passives in Radius damage
1JewelUniqueWith 40 total Intelligence and Dexterity in Radius, Prismatic Skills deal 50% less Fire Damage
With 40 total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire
local jewel effect base radius [1200]
damage elemental fire attack
1JewelUniqueWith 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold Damage
With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold
local jewel effect base radius [1200]
damage elemental cold attack
1JewelUnique+5 to Intelligence attribute
1JewelUniqueWith at least 40 Intelligence in Radius, Discharge deals 60% less Damage
With at least 40 Intelligence in Radius, Discharge has 60% less Area of Effect
With at least 40 Intelligence in Radius, Discharge Cooldown is 250 ms
local jewel effect base radius [1200]
caster
1AtlasPrefix100% increased Intelligence gained from Immortal Syndicate targets encountered in your Maps
3 uses remaining
unique_map 0
no_monster_packs 0
default 50
1AtlasPrefix100% increased Intelligence gained from Immortal Syndicate targets encountered in your Maps
15 uses remaining
unique_map 0
no_monster_packs 0
default 50
Genius84SanctumSpecialPrefixAdds 1 to 4 Lightning Damage to Attacks per 10 Intelligence elemental lightning attackint_special_relic 200
default 50
Item /3
IconName
Lapis Amulet
Requires Level 5
+(20–30) to Intelligence
Turquoise Amulet
Requires Level 16
+(16–24) to Dexterity and Intelligence
Agate Amulet
Requires Level 16
+(16–24) to Strength and Intelligence
Unique /105
IconName
Wurm's Molt Leather Belt
+(25–40) to maximum Life
+(20–30) to Strength
+(20–30) to Intelligence
+(20–30)% to Cold Resistance
2% of Physical Attack Damage Leeched as Life
2% of Physical Attack Damage Leeched as Mana
(500–1000)% increased total Recovery per second from Life Leech
(500–1000)% increased total Recovery per second from Mana Leech
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Doedre's Damning Paua Ring
+(20–30) to maximum Mana
+(5–20) to Intelligence
+(5–20)% to all Elemental Resistances
Gain (5–20) Mana per Enemy Killed
You can apply an additional Curse
Perandus Signet Paua Ring
+(20–30) to maximum Mana
+(25–30) to maximum Mana
(45–65)% increased Mana Regeneration Rate
2% increased Experience gain
3% chance for Slain monsters to drop an additional Scroll of Wisdom
2% increased Intelligence for each Unique Item Equipped
(Flasks and Jewels are not Equipped)
Shavronne's Revelation Moonstone Ring
+(15–25) to maximum Energy Shield
+(60–75) to Intelligence
Right ring slot: You cannot Regenerate Mana
Right ring slot: Regenerate 6% of Energy Shield per second
Right ring slot: +250 to maximum Mana
Left ring slot: You cannot Recharge or Regenerate Energy Shield
Left ring slot: Regenerate 40 Mana per Second
Left ring slot: +250 to maximum Energy Shield
Hyrri's Bite Sharktooth Arrow Quiver
Gain (6–8) Life per Enemy Hit with Attacks
+(15–25) to Strength
+(35–45) to Dexterity
+(15–25) to Intelligence
Adds 10 to 20 Cold Damage to Attacks
(7–10)% increased Attack Speed
Gain (2–3) Life per Enemy Hit with Attacks
10% increased Area of Effect
The Covenant Spidersilk Robe
Socketed Gems are Supported by Level 29 Added Chaos Damage
+(20–30) to Intelligence
(210–250)% increased Energy Shield
10% increased maximum Life
Skills gain a Base Life Cost equal to 100% of Base Mana Cost
Icetomb Latticed Ringmail
+(30–40) to Strength
+(30–40) to Intelligence
+(50–75)% to Cold Resistance
(140–160)% increased Armour and Energy Shield
Cannot be Chilled
20% chance to Freeze Enemies for 1 second when they Hit you
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
Victario's Flight Goathide Boots
+15 to Dexterity
+15 to Intelligence
(100–150)% increased Evasion Rating
(10–20)% increased Movement Speed
(10–20)% increased Movement Speed when on Low Life
Quicksilver Flasks you Use also apply to nearby Allies
(You are on Low Life if you have 50% of your Maximum Life or less)
Shavronne's Pace Scholar Boots
+(20–30) to Intelligence
(100–140)% increased Energy Shield
15% increased Movement Speed
20% increased Movement Speed when on Full Life
(150–200)% increased Stun and Block Recovery
Sin Trek Stealth Boots
+(20–30) to Dexterity
+(20–30) to Intelligence
(80–100)% increased Evasion Rating
+(100–150) to maximum Energy Shield
30% increased Movement Speed
Enemies Cannot Leech Life From you
Wondertrap Velvet Slippers
+(5–30) to Strength
+(5–30) to Dexterity
+(5–30) to Intelligence
+(5–30) to maximum Energy Shield
100% increased Rarity of Items found when on Low Life
(10–25)% increased Movement Speed
(You are on Low Life if you have 50% of your Maximum Life or less)
Asenath's Gentle Touch Silk Gloves
+(20–30) to Intelligence
+(60–80) to maximum Life
+(60–80) to maximum Mana
Curse Enemies with Temporal Chains on Hit
Non-Aura Curses you inflict are not removed from Dying Enemies
Enemies near corpses affected by your Curses are Blinded
Enemies Killed near corpses affected by your Curses explode, dealing
3% of their Life as Physical Damage
(Temporal Chains is a Hex which reduces Action Speed by 15%, or 9% on Rare or Unique targets, and makes other effects on the target expire 40% slower. It has 50% less effect on Players and lasts 5 seconds)
Atziri's Acuity Vaal Gauntlets
+(60–80) to Intelligence
(200–220)% increased Armour
(40–60)% increased Global Critical Strike Chance
+(60–75) to maximum Life
You have Vaal Pact if you've dealt a Critical Strike Recently
(Recently refers to the past 4 seconds)
(Total Recovery from Life Leech is doubled, Maximum total Life Recovery per second from Leech is doubled, You have no Life Regeneration)
Doedre's Tenure Velvet Gloves
+(20–50) to Intelligence
100% increased Spell Damage
(15–25)% reduced Cast Speed
Ephemeral Edge Dusk Blade
40% increased Global Accuracy Rating
+10 to Intelligence
Adds 1 to 75 Lightning Damage
50% increased Global Critical Strike Chance
(40–50)% increased maximum Energy Shield
25% reduced maximum Life
Attacks with this Weapon have Added Maximum Lightning Damage equal to 20% of your Maximum Energy Shield
Pillar of the Caged God Iron Staff
+18% Chance to Block Attack Damage while wielding a Staff
1% increased Area of Effect per 20 Intelligence
16% increased Physical Weapon Damage per 10 Strength
1% increased Attack Speed per 10 Dexterity
Midnight Bargain Engraved Wand
(22–26)% increased Spell Damage
Cannot be used with Chaos Inoculation
+(10–20) to Intelligence
Minions have (20–30)% increased Movement Speed
Minions deal (50–70)% increased Damage
+1 to maximum number of Raised Zombies
+1 to maximum number of Spectres
+1 to maximum number of Skeletons
Reserves 30% of Life
Moonsorrow Imbued Wand
(33–37)% increased Spell Damage
Socketed Gems are supported by Level 20 Blind
+10 to Intelligence
(30–40)% increased Spell Damage
(250–275)% increased Physical Damage
(20–30)% increased Lightning Damage
10% increased Cast Speed
10% chance to Blind Enemies on hit
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
Sentari's Answer Brass Spirit Shield
+(20–30) to Intelligence
10% Chance to Block Spell Damage
(4–8)% increased Quantity of Items found
+5% Chance to Block
Curse Enemies with Punishment when you Block their Melee Damage, ignoring Curse Limit
Curse Enemies with Temporal Chains when you Block their Projectile Attack Damage, ignoring Curse Limit
Curse Enemies with Elemental Weakness when you Block their Spell Damage, ignoring Curse Limit
(Punishment is a Hex which increases Damage taken by 30% while the target is on low life and causes them to be Debilitated for 2 seconds when they Hit. It lasts 8 seconds)
(Temporal Chains is a Hex which reduces Action Speed by 15%, or 9% on Rare or Unique targets, and makes other effects on the target expire 40% slower. It has 50% less effect on Players and lasts 5 seconds)
(Elemental Weakness is a Hex which inficts -15% to all Elemental Resistances. It lasts 8 seconds)
Bated Breath Chain Belt
+(9–20) to maximum Energy Shield
+(15–25) to Intelligence
10% increased Damage
+(20–30) to maximum Energy Shield
20% increased maximum Energy Shield
50% increased Energy Shield Recharge Rate
Reverberation Rod Spiraled Wand
Adds (1–2) to (9–11) Lightning Damage to Spells and Attacks
+2 to Level of Socketed Gems
Socketed Gems are Supported by Level 10 Arcane Surge
Socketed Gems are Supported by Level 10 Spell Echo
Socketed Gems are Supported by Level 10 Controlled Destruction
+(10–30) to Intelligence
Black Sun Crest Lacquered Helmet
+1 to Level of Socketed Gems
(5–15)% increased Strength
(5–15)% increased Dexterity
(5–15)% increased Intelligence
(100–150)% increased Armour
40% reduced Light Radius
The Whispering Ice Vile Staff
+18% Chance to Block Attack Damage while wielding a Staff
+1 to Level of Socketed Support Gems
Grants Level 1 Icestorm Skill
(14–18)% increased Intelligence
(8–12)% increased Cast Speed
1% increased Spell Damage per 10 Intelligence
sound on rare kill ice whisper [1]
The Consuming Dark Fiend Dagger
40% increased Global Critical Strike Chance
+(20–40) to Intelligence
(40–60)% increased Fire Damage
+1 to Level of all Fire Spell Skill Gems
30% of Fire Damage Converted to Chaos Damage
Your Chaos Damage has 60% chance to Poison Enemies
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Doedre's Scorn Lunaris Circlet
+2 to Level of Socketed Curse Gems
+(20–30) to Intelligence
+(100–120) to maximum Energy Shield
Curse Skills have (30–50)% increased Skill Effect Duration
Adds 37 to 71 Chaos Damage for each Curse on the Enemy
Fertile Mind Cobalt Jewel
+(16–24) to Intelligence
Dexterity from Passives in Radius is Transformed to Intelligence
Corrupted
Efficient Training Crimson Jewel
+(16–24) to Strength
Intelligence from Passives in Radius is Transformed to Strength
Corrupted
Brute Force Solution Cobalt Jewel
+(16–24) to Intelligence
Strength from Passives in Radius is Transformed to Intelligence
Corrupted
Careful Planning Viridian Jewel
+(16–24) to Dexterity
Intelligence from Passives in Radius is Transformed to Dexterity
Corrupted
Fevered Mind Cobalt Jewel
+(5–10) to Intelligence
Notable Passive Skills in Radius are Transformed to
instead grant: 10% increased Mana Cost of Skills and 20% increased Spell Damage
Corrupted
Call of the Brotherhood Two-Stone Ring
+(12–16)% to Cold and Lightning Resistances
+(15–25) to Intelligence
(15–25)% increased Lightning Damage
(30–40)% increased Mana Regeneration Rate
40% of Lightning Damage Converted to Cold Damage
Your spells have 100% chance to Shock against Frozen Enemies
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
Kalisa's Grace Samite Gloves
Socketed Gems are Supported by Level 18 Faster Casting
+(20–30) to Intelligence
+(50–80) to maximum Energy Shield
+(50–70) to maximum Life
Gain +2% to Critical Strike Chance for 2 seconds after Spending a total of 800 Mana
Dead Reckoning Cobalt Jewel
Minions have +(7–10)% to all Elemental Resistances
With at least 40 Intelligence in Radius, Summon Skeletons can Summon up to 15 Skeleton Mages
Kongming's Stratagem Ancient Spirit Shield
(5–10)% increased Spell Damage
Trigger Level 20 Fog of War when your Trap is triggered
+(20–30) to Intelligence
(250–300)% increased Energy Shield
30% reduced Spell Damage taken from Blinded Enemies
(30–50)% increased Fire Damage with Hits and Ailments against Blinded Enemies
No Chance to Block
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Emperor's Wit Cobalt Jewel
(4–6)% increased Intelligence
30% increased Global Critical Strike Chance
3% increased Character Size
Rive Terror Claw
2% of Physical Attack Damage Leeched as Life
Adds (25–35) to (50–65) Physical Damage
(60–80)% increased Physical Damage
25% chance to cause Bleeding on Hit
2% increased Physical Damage Over Time per 10 Dexterity
1% increased Bleeding Duration per 12 Intelligence
30% Chance to cause Bleeding Enemies to Flee on hit
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
Saemus' Gift Feathered Arrow Quiver
(20–30)% increased Projectile Speed
+(30–40) to Dexterity
(8–12)% increased Cast Speed
+(30–60) to maximum Life
+(20–40)% to Lightning Resistance
20% chance to Avoid being Stunned
1% increased Lightning Damage per 10 Intelligence
Amplification Rod Spiraled Wand
Adds (1–2) to (9–11) Lightning Damage to Spells and Attacks
+2 to Level of Socketed Gems
Socketed Gems are Supported by Level 10 Intensify
Socketed Gems are Supported by Level 10 Spell Echo
Socketed Gems are Supported by Level 10 Controlled Destruction
+(10–30) to Intelligence
Skirmish Two-Point Arrow Quiver
(20–30)% increased Global Accuracy Rating
+(15–25) to Intelligence
+(30–50) to maximum Mana
(20–30)% increased Mana Regeneration Rate
0.2% of Physical Attack Damage Leeched as Mana
Attack Skills have +1 to maximum number of Summoned Totems
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Unending Hunger Cobalt Jewel
Minions have (6–8)% increased Area of Effect
With at least 40 Intelligence in Radius, Raised Spectres have a 50% chance to gain Soul Eater for 20 seconds on Kill
(While you have Soul Eater, you consume the souls of anything killed nearby, gaining bonuses for each)
Shaper's Touch Crusader Gloves
(80–120)% increased Armour and Energy Shield
+4 Accuracy Rating per 2 Intelligence
+1 Life per 4 Dexterity
+1 Mana per 4 Strength
1% increased Energy Shield per 10 Strength
2% increased Evasion Rating per 10 Intelligence
2% increased Melee Physical Damage per 10 Dexterity
Hand of Thought and Motion Imperial Claw
Grants 46 Life per Enemy Hit
(8–12)% increased Dexterity
(8–12)% increased Intelligence
Recover 1% of Life on Kill
Adds 1 to 10 Lightning Damage to Attacks with this Weapon per 10 Dexterity
5% increased Critical Strike Chance per 25 Intelligence
Hand of Wisdom and Action Imperial Claw
Grants 46 Life per Enemy Hit
(8–12)% increased Dexterity
(8–12)% increased Intelligence
1% of Attack Damage Leeched as Life
Adds 1 to 10 Lightning Damage to Attacks with this Weapon per 10 Intelligence
1% increased Attack Speed per 25 Dexterity
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Esh's Mirror Vaal Spirit Shield
(5–10)% increased Spell Damage
+(20–30) to Intelligence
(170–230)% increased Energy Shield
+(35–40)% to Lightning Resistance
Shocks you inflict spread to other Enemies within 1.5 metres
Adds 1 to 10 Lightning Damage for each Shocked Enemy you've Killed Recently
(Recently refers to the past 4 seconds)
First Snow Cobalt Jewel
(7–10)% increased Projectile Damage
With at least 40 Intelligence in Radius, Freezing Pulse fires 2 additional Projectiles
With at least 40 Intelligence in Radius, 25% increased Freezing Pulse Damage if
you've Shattered an Enemy Recently
(Recently refers to the past 4 seconds)
Tidebreaker Imperial Maul
10% increased Strength
Socketed Gems are Supported by Level 20 Endurance Charge on Melee Stun
+40 to Intelligence
Adds (70–80) to (340–375) Physical Damage
10% increased Physical Damage per Endurance Charge
(20–30)% reduced Enemy Stun Threshold with this Weapon
(The Stun Threshold determines how much Damage can Stun something)
Frozen Trail Cobalt Jewel
(7–10)% increased Projectile Damage
With at least 40 Intelligence in Radius, Frostbolt fires 2 additional Projectiles
With at least 40 Intelligence in Radius, Frostbolt Projectiles gain 40% increased Projectile Speed per second
Inevitability Cobalt Jewel
(10–15)% increased Fire Damage
With at least 40 Intelligence in Radius, Rolling Magma deals 50% less Damage
With at least 40 Intelligence in Radius, Rolling Magma deals 40% more Damage per Chain
With at least 40 Intelligence in Radius, Rolling Magma
has 10% increased Area of Effect per Chain
Soul Tether Cloth Belt
(15–25)% increased Stun and Block Recovery
+(20–40) to Intelligence
Gain (4–6)% of Maximum Life as Extra Maximum Energy Shield
Immortal Ambition
(Energy Shield starts at zero. Cannot Recharge or Regenerate Energy Shield. Lose 5% of Energy Shield per second. Life Leech effects are not removed when Unreserved Life is Filled. Life Leech effects Recover Energy Shield instead while on Full Life)
Inya's Epiphany Arcanist Slippers
(5–8)% increased Intelligence
+(50–70) to maximum Life
25% increased Movement Speed
5% increased Damage per Power Charge
25% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
Dendrobate Sentinel Jacket
Socketed Gems are Supported by Level 10 Chance to Poison
+40 to maximum Energy Shield
(130–150)% increased Evasion and Energy Shield
+(15–25)% to all Elemental Resistances
(15–25)% increased Poison Duration if you have at least 150 Intelligence
(75–100)% increased Damage with Poison if you have at least 300 Dexterity
The Long Winter Cobalt Jewel
(10–15)% increased Cold Damage
With 40 Intelligence in Radius, Glacial Cascade has an additional Burst
With 40 Intelligence in Radius, 20% of Glacial Cascade Physical Damage
Converted to Cold Damage
Doedre's Skin Widowsilk Robe
Socketed Gems are Supported by Level 20 Blasphemy
Grants Level 20 Summon Doedre's Effigy Skill
Socketed Hex Curse Skills are Triggered by Doedre's Effigy when Summoned
Hexes from Socketed Skills can apply 5 additional Curses
+(30–40) to Intelligence
(130–150)% increased Energy Shield
20% less Effect of your Curses
Doedre's Malevolence Velvet Gloves
+(20–50) to Intelligence
100% increased Spell Damage
Adds (48–56) to (73–84) Chaos Damage to Spells
(15–25)% reduced Cast Speed
+(64–96) to maximum Energy Shield
Skills Supported by Unleash have (30–50)% increased Seal gain frequency
Atziri's Reflection Golden Buckler
6% increased Movement Speed
+(40–60) to Intelligence
(180–200)% increased Evasion Rating
+(180–200) to maximum Energy Shield
+(20–30)% to all Elemental Resistances
Hex Reflection
Unaffected by Curses
(15–20)% increased Effect of your Curses
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
Fenumus' Shroud Widowsilk Robe
+(30–40) to Intelligence
(120–140)% increased Energy Shield
Regenerate (80–100) Energy Shield per second
Enemies affected by your Spider's Webs deal 10% reduced Damage
Enemies affected by your Spider's Webs have -10% to All Resistances
(50–70)% increased Aspect of the Spider Area of Effect
The Tactician Studded Belt
(20–30)% increased Stun Duration on Enemies
+(40–50) to Strength
+(40–50) to Intelligence
(25–40)% increased Global Physical Damage
50% increased Flask Charges gained
+(20–25)% to all Elemental Resistances while you have at least 200 Strength
(50–60)% increased Critical Strike Chance while you have at least 200 Intelligence
Mask of the Stitched Demon Magistrate Crown
+(40–50) to Intelligence
+(160–180) to maximum Energy Shield
Strength provides no bonus to Maximum Life
+1 to Maximum Life per 2 Intelligence
Intelligence provides no inherent bonus to Maximum Mana
Cannot gain Energy Shield
Regenerate 1% of Life per second per 500 Maximum Energy Shield
Your Energy Shield starts at zero
Combat Focus Crimson Jewel
(10–15)% increased Elemental Damage
With 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold Damage
With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold
Combat Focus Cobalt Jewel
(10–15)% increased Elemental Damage
With 40 total Intelligence and Dexterity in Radius, Prismatic Skills deal 50% less Fire Damage
With 40 total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire
Tempered Mind Cobalt Jewel
-1 Intelligence per 1 Intelligence on Allocated Passives in Radius
2% increased Mana Recovery Rate per 10 Intelligence on Allocated Passives in Radius
Transcendent Mind Cobalt Jewel
-1 Intelligence per 1 Intelligence on Allocated Passives in Radius
+3% to Damage over Time Multiplier per 10 Intelligence on Unallocated Passives in Radius
3% increased Mana Recovery Rate per 10 Intelligence on Allocated Passives in Radius
2% reduced Mana Recovery Rate per 10 Intelligence on Unallocated Passives in Radius
Aul's Uprising Onyx Amulet
+(10–16) to all Attributes
+(20–30) to Intelligence
(15–20)% increased maximum Energy Shield
+(50–70) to maximum Life
Hits against Nearby Enemies have 50% increased Critical Strike Chance
enemy +50% critical strike chance against self [2]
[Random Intelligence aura Reserves no Mana]
Curtain Call Plague Mask
+23 to maximum Life
(10–15)% reduced Mine Throwing Speed
Skills which throw Mines throw up to 1 additional Mine if you have at least 800 Dexterity
Skills which throw Mines throw up to 1 additional Mine if you have at least 800 Intelligence
Mines have (40–50)% increased Detonation Speed
(Throwing Mines takes 10% more time for each additional Mine thrown)
Putembo's Valley Topaz Ring
+(20–30)% to Lightning Resistance
+20 to Intelligence
5% increased maximum Energy Shield
5% increased maximum Life
Putembo's Mountain Topaz Ring
+(20–30)% to Lightning Resistance
+20 to Intelligence
5% increased maximum Energy Shield
5% increased maximum Life
Putembo's Meadow Topaz Ring
+(20–30)% to Lightning Resistance
+20 to Intelligence
5% increased maximum Energy Shield
5% increased maximum Life
Circle of Regret Topaz Ring
[One to three random synthesis implicit modifiers]
+(20–30) to Intelligence
Adds 1 to (48–60) Lightning Damage
+(20–30)% to Lightning Resistance
When used in the Synthesiser, the new item will have an additional Herald Modifier
[Random Herald of Thunder modifier]
Tavukai Coral Amulet
Regenerate (2–4) Life per second
+(30–40) to Intelligence
Minions have (-17–17)% to Chaos Resistance
Summon Raging Spirit has (20–30)% increased Duration
Summoned Raging Spirits deal (25–40)% increased Damage
Summoned Raging Spirits have (25–40)% increased maximum Life
Summoned Raging Spirits take 20% of their Maximum Life per second as Chaos Damage
Sign of the Sin Eater Tyrant's Sekhem
26% increased Elemental Damage
Grants Level 30 Smite Skill
+(10–30) to Strength and Intelligence
Enemies inflict Elemental Ailments on you instead of nearby Allies
redirect elemental ailments to aura owner [1]
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Fractal Thoughts Vaal Mask
(140–180)% increased Evasion and Energy Shield
+(25–40)% to Critical Strike Multiplier if Dexterity is higher than Intelligence
15% increased Dexterity if Strength is higher than Intelligence
1% increased Elemental Damage per 10 Dexterity
+2 to Maximum Life per 10 Intelligence
The Jinxed Juju Citrine Amulet
+(16–24) to Strength and Dexterity
+(30–40) to Intelligence
+(23–31)% to Chaos Resistance
(5–10)% increased Effect of your Curses
(10–15)% increased effect of Non-Curse Auras from your Skills
10% of Damage from Hits is taken from your Spectres' Life before you
(The damage they take will be divided evenly between them)
The Ivory Tower Saint's Hauberk
+(40–70) to Intelligence
+30 to maximum Energy Shield per 100 Reserved Life
+(80–100) to maximum Mana
Regenerate 2% of Energy Shield per second
Chaos Damage is taken from Mana before Life
Astral Projector Topaz Ring
+(20–30)% to Lightning Resistance
+(30–50) to Intelligence
(20–25)% increased Spell Damage
30% chance to Avoid Elemental Ailments
Nova Spells have 20% less Area of Effect
Nova Spells deal 30% less Damage to Players with Hits and Ailments
Nova Spells Cast at the targeted location instead of around you
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
The Black Cane Royal Sceptre
24% increased Elemental Damage
+(20–30) to Intelligence
(8–15)% increased Cast Speed
(40–60)% increased Mana Regeneration Rate
Minions deal (40–60)% increased Damage
Each Summoned Phantasm grants you Phantasmal Might
(Phantasmal Might grants Added Spell Physical Damage based on the level of the Phantasm. Multiple instances of Phantasmal Might stack)
Storm Secret Topaz Ring
+(20–30)% to Lightning Resistance
+(20–30) to Intelligence
(20–30)% increased Lightning Damage
(10–15)% chance to Shock
Herald of Thunder also creates a storm when you Shock an Enemy
Herald of Thunder's Storms Hit Enemies with (30–50)% increased Frequency
Take 250 Lightning Damage when Herald of Thunder Hits an Enemy
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
The Felbog Fang Citrine Amulet
+(16–24) to Strength and Dexterity
+(30–50) to Intelligence
(10–15)% increased Cast Speed
(10–15)% increased Area of Effect
Enemies Cursed by you are Hindered if 25% of Curse Duration expired
Your Curses have 25% increased Effect if 50% of Curse Duration expired
Enemies Cursed by you take 35% increased Damage if 75% of Curse Duration expired
(Hinder reduces movement speed by 30%)
Actum Butcher Axe
Has no Sockets
(200–250)% increased Physical Damage
You have no Intelligence
Critical Strike Chance is (20–30)% for Hits with this Weapon
Replica Atziri's Acuity Vaal Gauntlets
+(60–80) to Intelligence
(200–220)% increased Armour
(40–60)% increased Global Critical Strike Chance
+(60–75) to maximum Life
You have Perfect Agony if you've dealt a Critical Strike recently
(Recently refers to the past 4 seconds)
(Modifiers to Critical Strike Multiplier also apply to Damage Multiplier for Ailments from Critical Strikes at 50% of their value. 30% less Damage with Hits)
Replica Kalisa's Grace Samite Gloves
Socketed Gems are Supported by Level 18 Unleash
+(20–30) to Intelligence
+(50–80) to maximum Energy Shield
+(50–70) to maximum Life
Gain 40% increased Area of Effect for 2 seconds after Spending a total of 800 Mana
Replica Karui Ward Jade Amulet
+(20–30) to Dexterity
+(20–30) to Intelligence
+100 to Accuracy Rating
10% increased Movement Speed
30% increased Area of Effect
30% increased Area Damage
Replica Bated Breath Chain Belt
+(9–20) to maximum Energy Shield
(-25–-15) to Intelligence
10% increased Damage
50% increased Fishing Pool Consumption
20% increased Fishing Range
(20–30)% increased Rarity of Fish Caught
Replica Doedre's Damning Paua Ring
+(20–30) to maximum Mana
+(5–20) to Intelligence
+(5–20)% to all Elemental Resistances
Gain (5–20) Mana per Enemy Killed
You can apply one fewer Curse
(10–15)% increased Effect of your Curses
Replica Inya's Epiphany Arcanist Slippers
(5–8)% increased Intelligence
+(50–70) to maximum Life
5% increased Damage per Power Charge
Regenerate 0.5% of Life per second per Power Charge
5% increased Movement Speed per Power Charge
Replica Midnight Bargain Engraved Wand
(22–26)% increased Spell Damage
Cannot be used with Chaos Inoculation
+(10–20) to Intelligence
Minions have (40–50)% increased Movement Speed
Minions deal (50–70)% increased Damage
+6 to maximum number of Raging Spirits
Reserves 30% of Life
+3 to maximum number of Summoned Phantasms
Fated End Paua Ring
+(20–30) to maximum Mana
+(20–40) to Intelligence
Curse Skills have (8–12)% increased Cast Speed
Non-Aura Hexes expire upon reaching (180–220)% of base Effect
Non-Aura Hexes gain 20% increased Effect per second
The Admiral Varnished Coat
+(30–40) to Intelligence
(100–140)% increased Evasion and Energy Shield
+(10–20)% to all Elemental Resistances
(5–10)% chance to Freeze, Shock and Ignite
Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
Endless Misery Cobalt Jewel
(7–10)% increased Elemental Damage
With at least 40 Intelligence in Radius, Discharge deals 60% less Damage
With at least 40 Intelligence in Radius, Discharge has 60% less Area of Effect
With at least 40 Intelligence in Radius, Discharge Cooldown is 250 ms
Rotblood Promise Unset Ring
Has 1 Socket
Curse Auras from Socketed Skills also affect you
Socketed Gems are Supported by Level 20 Blasphemy
Socketed Curse Gems have 80% increased Reservation Efficiency
+(20–30) to Intelligence
20% reduced Effect of Curses on you
(15–25)% increased Damage with Hits and Ailments against Cursed Enemies
Kurgal's Gaze Hypnotic Eye Jewel
+(10–20) to Intelligence
8% increased Effect of Arcane Surge on you per
Hypnotic Eye Jewel affecting you, up to a maximum of 40%
(Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)
Faithguard Runic Helm
+(20–30) to Intelligence
(25–35)% increased Ward
(40–60)% faster Restoration of Ward
(15–25)% increased Light Radius
Increases and Reductions to Maximum Energy Shield instead apply to Ward
The Eternal Struggle Onyx Amulet
[The Searing Exarch Implicit]
[The Eater of Worlds Implicit]
+(20–50) to Strength
+(20–50) to Dexterity
+(20–50) to Intelligence
(10–15)% increased Global Defences
Critical Strikes inflict Malignant Madness if The Eater of Worlds is dominant
Kill Enemies that have 15% or lower Life on Hit if The Searing Exarch is dominant
(Armour, Evasion Rating and Energy Shield are the standard Defences)
(Malignant Madness reduces Damage and Action Speed by 10%, for 8 seconds)
Royale Actum Boarding Axe
Has no Sockets
(25–50)% increased Physical Damage
You have no Intelligence
Critical Strike Chance is (20–30)% for Hits with this Weapon
Royale Hand of Thought and Motion Nailed Fist
Grants 3 Life per Enemy Hit
Adds 1 to (5–6) Lightning Damage
(10–15)% increased Attack Speed
Adds 1 to 5 Lightning Damage to Attacks with this Weapon per 10 Intelligence
(20–25)% increased Elemental Damage with Attack Skills
Royale Fated End Paua Ring
+(20–30) to maximum Mana
+(20–40) to Intelligence
Curse Skills have (8–12)% increased Cast Speed
Non-Aura Hexes expire upon reaching (180–220)% of base Effect
Non-Aura Hexes gain 20% increased Effect per second
Royale Call of the Brotherhood Two-Stone Ring
+(12–16)% to Cold and Lightning Resistances
+(15–25) to Intelligence
(15–25)% increased Lightning Damage
(30–40)% increased Mana Regeneration Rate
40% of Lightning Damage Converted to Cold Damage
Your spells have 100% chance to Shock against Frozen Enemies
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
Royale Doedre's Damning Paua Ring
+(20–30) to maximum Mana
+(5–20) to Intelligence
+(5–20)% to all Elemental Resistances
Gain (5–20) Mana per Enemy Killed
You can apply an additional Curse
Royale Bated Breath Chain Belt
+(9–20) to maximum Energy Shield
+(15–25) to Intelligence
10% increased Damage
+(20–30) to maximum Energy Shield
20% increased maximum Energy Shield
50% increased Energy Shield Recharge Rate
Royale Skirmish Two-Point Arrow Quiver
(20–30)% increased Global Accuracy Rating
+(15–25) to Intelligence
+(30–50) to maximum Mana
(20–30)% increased Mana Regeneration Rate
0.2% of Physical Attack Damage Leeched as Mana
Attack Skills have +1 to maximum number of Summoned Totems
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Royale Tavukai Coral Amulet
Regenerate (2–4) Life per second
+(30–40) to Intelligence
Minions have (-17–17)% to Chaos Resistance
Summon Raging Spirit has (20–30)% increased Duration
Summoned Raging Spirits deal (15–30)% increased Damage
Summoned Raging Spirits have (20–30)% increased maximum Life
Summoned Raging Spirits take 20% of their Maximum Life per second as Chaos Damage
The Poised Prism Primal Arrow Quiver
(20–30)% increased Elemental Damage with Attack Skills
+(15–25)% to Fire Resistance
+(15–25)% to Cold Resistance
+(15–25)% to Lightning Resistance
Adds 1 to 2 Cold Damage to Attacks per 10 Dexterity
Adds 1 to 2 Fire Damage to Attacks per 10 Strength
Adds 0 to 3 Lightning Damage to Attacks per 10 Intelligence
Anathema Moonstone Ring
+(15–25) to maximum Energy Shield
+(30–40) to Intelligence
(10–15)% increased Cast Speed
(10–20)% chance to gain a Power Charge when you Cast a Curse Spell
Your Curse Limit is equal to your maximum Power Charges
Witchbane Cobalt Jewel
+(5–15) to Intelligence
When you Kill an Enemy Cursed with a Non-Aura Hex, become Immune to
Curses for remaining Hex Duration
Bound Fate Cloth Belt
(15–25)% increased Stun and Block Recovery
+(20–30) to Dexterity
+(20–30) to Intelligence
+(60–80) to maximum Life
Every 5 seconds, gain one of the following for 5 seconds:
Your Hits are always Critical Strikes
Hits against you are always Critical Strikes
Attacks cannot Hit you
Attacks against you always Hit
Your Damage with Hits is Lucky
Damage of Hits against you is Lucky
Maata's Teaching Karui Sceptre
26% increased Elemental Damage
+(30–40) to Intelligence
(25–50)% increased Critical Strike Chance
+(1–2) to Level of all Minion Skill Gems
Minions' Base Attack Critical Strike Chance is equal to the Critical
Strike Chance of your Main Hand Weapon
Passive /25
IconName
Deep Thoughts
Notable
20% increased maximum Mana
20% increased Mana Regeneration Rate
+20 to Intelligence
Mana Flows
Notable
16% increased maximum Mana
30% increased Mana Regeneration Rate
+20 to Intelligence
Arcane Focus
Notable
20% increased maximum Energy Shield
10% faster start of Energy Shield Recharge
+10 to Intelligence
Divine Fervour
Notable
20% increased Attack Damage
30% increased Melee Critical Strike Chance
+10 to Strength and Intelligence
Ancestral Knowledge
Notable
+30 to Intelligence
Deep Wisdom
Notable
+20 to maximum Energy Shield
+20 to maximum Mana
+20 to Intelligence
Arcanist's Dominion
Notable
20% increased Spell Damage
5% increased Cast Speed
+20 to Intelligence
Thief's Craft
Notable
+30 to Intelligence
Wisdom of the Glade
Notable
+30 to Intelligence
Hard Knocks
Notable
+30 to Intelligence
Coordination
Notable
10% increased Attack Speed
8% increased Cast Speed
+10 to Dexterity and Intelligence
Trickery
Notable
20% increased Damage
20% increased Critical Strike Chance
+10 to Dexterity and Intelligence
Versatility
Notable
15% increased Global Accuracy Rating
5% increased Movement Speed
+20 to Dexterity and Intelligence
Coldhearted Calculation
Notable
12% increased Damage
20% increased Mana Regeneration Rate
+20 to Intelligence
Primal Spirit
Notable
20% increased maximum Mana
Gain 4 Mana per Enemy Hit with Attacks if you've used a Mana Flask in the past 10 seconds
+20 to Strength and Intelligence
Path of the Savant
Notable
16% increased Spell Damage
+20 to maximum Mana
+20 to Intelligence
Retribution
Notable
15% increased Damage
Minions deal 15% increased Damage
5% increased Attack and Cast Speed
+10 to Strength and Intelligence
Sanctity
Notable
20% increased Armour
10% increased maximum Energy Shield
Regenerate 1% of Life per second
+10 to Strength and Intelligence
Light of Divinity
Notable
20% increased Spell Damage
30% increased Critical Strike Chance for Spells
10% increased Light Radius
+10 to Strength and Intelligence
Arcane Will
Notable
30% increased maximum Mana
Regenerate 5 Mana per second
+10 to Intelligence
Utmost Intellect
Notable
+40 to Intelligence
8% increased Intelligence
Disintegration
Notable
60% increased Critical Strike Chance with Wands
+30% to Critical Strike Multiplier with Wands
+20 to Intelligence
Solipsism
Keystone
Intelligence provides no inherent bonus to Energy Shield
2% reduced Duration of Elemental Ailments on you per 15 Intelligence
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Mystic Talents
Notable
16% increased Spell Damage
+14 to maximum Energy Shield
25% increased Mana Regeneration Rate
+30 to Intelligence
Intelligence Gathering
Notable
Completing your Maps grants 10 Intelligence for a random Immortal Syndicate Safehouse
(Safehouses which have already been Located can still be randomly selected)
Ascendancy Passive /1
IconName
Righteous Providence
Notable
1% increased Critical Strike Chance per point of Strength or Intelligence, whichever is lower
+50 to Strength and Intelligence
Cluster Jewel Passive /4
IconName
Cold to the Core
Notable
1% increased Cold Damage per 25 Dexterity
1% increased Cold Damage per 25 Intelligence
1% increased Cold Damage per 25 Strength
Genius
Notable
8% increased maximum Mana
5% increased Intelligence
Graceful Execution
Notable
15% increased Accuracy Rating with Two Handed Melee Weapons
25% increased Critical Strike Chance with Two Handed Melee Weapons
5% increased Attack Speed with Two Handed Melee Weapons
+15 to Dexterity and Intelligence
Pure Aptitude
Notable
15% increased Energy Shield Recharge Rate
Purity of Lightning has 80% increased Mana Reservation Efficiency
+20 to Intelligence
Elevated modifier List /6
NameLvModsElevated Mods
of Shaping68(5–8)% increased Intelligence
Group: 1246
(9–12)% increased Intelligence
of Shaping83(9–12)% increased Intelligence
Group: 1246
+1 to Level of Socketed Intelligence Gems
(9–12)% increased Intelligence
of the Crusade68(5–8)% increased Intelligence
Group: 1246
(9–12)% increased Intelligence
of the Crusade75(9–12)% increased Intelligence
Group: 1246
+1 to Level of Socketed Intelligence Gems
(9–12)% increased Intelligence
of the Hunt68(6–8)% increased Intelligence
Group: 1246
(9–10)% increased Intelligence
of the Hunt75(9–10)% increased Intelligence
Group: 1246
(11–12)% increased Intelligence
Skill Gem /1
Support Gem Quality /3
ItemTypeStatsWeight
Empower SupportAnomalous (0–60)% reduced Strength Requirement5
Enhance SupportAnomalous (0–60)% reduced Dexterity Requirement5
Enlighten SupportAnomalous (0–60)% reduced Intelligence Requirement5
Item mods /23
NameLevelPre/SufDescriptionWeight
of the Worthy36Suffix18% reduced Attribute Requirementsweapon 1000
body_armour 850
helmet 650
shield 750
gloves 450
boots 550
default 0
of the Apt60Suffix32% reduced Attribute Requirementsweapon 1000
body_armour 850
helmet 650
shield 750
gloves 450
boots 550
default 0
of Shaping68SuffixItems and Gems have (5–10)% reduced Attribute Requirementsamulet_shaper 800
default 0
of Shaping75SuffixItems and Gems have (11–15)% reduced Attribute Requirementsamulet_shaper 800
default 0
of the Hunt68SuffixItems and Gems have (5–10)% reduced Attribute Requirementsamulet_basilisk 500
default 0
of the Hunt75SuffixItems and Gems have (11–15)% reduced Attribute Requirementsamulet_basilisk 500
default 0
45ScourgeUpside(12–14)% reduced Attribute Requirementsweapon 500
body_armour 500
helmet 500
shield 500
gloves 500
boots 500
default 0
68ScourgeUpside(15–17)% reduced Attribute Requirementsweapon 500
body_armour 500
helmet 500
shield 500
gloves 500
boots 500
default 0
68ScourgeUpside(18–20)% reduced Attribute Requirementsweapon 500
body_armour 500
helmet 500
shield 500
gloves 500
boots 500
default 0
1ScourgeDownside+(21–30) Strength Requirementstr_armour 1000
str_dex_armour 1000
str_int_armour 1000
str_dex_int_armour 1000
sword 1000
mace 1000
sceptre 1000
staff 1000
axe 1000
default 0
1ScourgeDownside+(36–50) Strength Requirementstr_armour 1000
str_dex_armour 1000
str_int_armour 1000
str_dex_int_armour 1000
sword 1000
mace 1000
sceptre 1000
staff 1000
axe 1000
default 0
45ScourgeDownside+(75–125) Strength Requirementstr_armour 1000
str_dex_armour 1000
str_int_armour 1000
str_dex_int_armour 1000
sword 1000
mace 1000
sceptre 1000
staff 1000
axe 1000
default 0
68ScourgeDownside+(150–200) Strength Requirementstr_armour 1000
str_dex_armour 1000
str_int_armour 1000
str_dex_int_armour 1000
sword 1000
mace 1000
sceptre 1000
staff 1000
axe 1000
default 0
1ScourgeDownside+(21–30) Dexterity Requirementdex_armour 1000
dex_int_armour 1000
str_dex_armour 1000
str_dex_int_armour 1000
bow 1000
sword 1000
axe 1000
claw 1000
dagger 1000
default 0
1ScourgeDownside+(36–50) Dexterity Requirementdex_armour 1000
dex_int_armour 1000
str_dex_armour 1000
str_dex_int_armour 1000
bow 1000
sword 1000
axe 1000
claw 1000
dagger 1000
default 0
45ScourgeDownside+(75–125) Dexterity Requirementdex_armour 1000
dex_int_armour 1000
str_dex_armour 1000
str_dex_int_armour 1000
bow 1000
sword 1000
axe 1000
claw 1000
dagger 1000
default 0
68ScourgeDownside+(150–200) Dexterity Requirementdex_armour 1000
dex_int_armour 1000
str_dex_armour 1000
str_dex_int_armour 1000
bow 1000
sword 1000
axe 1000
claw 1000
dagger 1000
default 0
1ScourgeDownside+(21–30) Intelligence Requirementint_armour 1000
str_int_armour 1000
dex_int_armour 1000
str_dex_int_armour 1000
wand 1000
dagger 1000
claw 1000
staff 1000
sceptre 1000
default 0
1ScourgeDownside+(36–50) Intelligence Requirementint_armour 1000
str_int_armour 1000
dex_int_armour 1000
str_dex_int_armour 1000
wand 1000
dagger 1000
claw 1000
staff 1000
sceptre 1000
default 0
45ScourgeDownside+(75–125) Intelligence Requirementint_armour 1000
str_int_armour 1000
dex_int_armour 1000
str_dex_int_armour 1000
wand 1000
dagger 1000
claw 1000
staff 1000
sceptre 1000
default 0
68ScourgeDownside+(150–200) Intelligence Requirementint_armour 1000
str_int_armour 1000
dex_int_armour 1000
str_dex_int_armour 1000
wand 1000
dagger 1000
claw 1000
staff 1000
sceptre 1000
default 0
1WeaponTree20% reduced Attribute Requirementsfishing_rod 0
default 1000
1WeaponTree30% reduced Attribute Requirementsfishing_rod 0
default 1000
Unique /31
IconName
Atziri's Foible Paua Amulet
(20–30)% increased Mana Regeneration Rate
+100 to maximum Mana
(16–24)% increased maximum Mana
(80–100)% increased Mana Regeneration Rate
Items and Gems have 25% reduced Attribute Requirements
(Attributes are Strength, Dexterity, and Intelligence)
Mjölner Gavel
15% reduced Enemy Stun Threshold
Trigger a Socketed Lightning Spell on Hit, with a 0.25 second Cooldown
Socketed Lightning Spells have no Cost if Triggered
+300 Intelligence Requirement
+200 Strength Requirement
(80–120)% increased Physical Damage
(80–100)% increased Lightning Damage
Skills Chain +1 times
The Supreme Truth Crystal Sceptre
30% increased Elemental Damage
+1 to Level of Socketed Gems
60% increased Intelligence Requirement
(80–100)% increased Physical Damage
(10–20)% increased Attack Speed
3% increased Experience gain
20% increased Elemental Damage
Chober Chaber Great Mallet
30% increased Stun Duration on Enemies
+1 to Level of Socketed Melee Gems
+1 to Level of Socketed Minion Gems
20% reduced Strength Requirement
(200–220)% increased Physical Damage
25% increased maximum Mana
Minions have (20–40)% increased maximum Life
15% increased Skill Effect Duration
Queen's Decree Ornate Sword
+185 to Accuracy Rating
25% increased Strength Requirement
Minions have (30–40)% increased maximum Life
(150–200)% increased Skeleton Duration
Minions deal (30–40)% increased Damage
+1 to maximum number of Raised Zombies
+1 to maximum number of Spectres
+1 to maximum number of Skeletons
Agnerod East Imperial Staff
+18% Chance to Block Attack Damage while wielding a Staff
40% increased Strength Requirement
+(80–120) to Intelligence
(30–50)% increased Lightning Damage
+2 to Level of all Lightning Spell Skill Gems
Damage Penetrates 20% Lightning Resistance
100% increased Duration of Lightning Ailments
(Lightning Ailments are Shocked and Sapped)
Agnerod North Imperial Staff
+18% Chance to Block Attack Damage while wielding a Staff
40% increased Strength Requirement
+(80–120) to Intelligence
(30–50)% increased Lightning Damage
+2 to Level of all Lightning Spell Skill Gems
15% chance to Shock
Damage Penetrates 20% Lightning Resistance
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
Greed's Embrace Golden Plate
30% reduced Strength Requirement
(10–15)% increased Quantity of Items found
(30–50)% increased Rarity of Items found
-10% to Fire Resistance
+(20–30)% to Cold Resistance
-20% to Lightning Resistance
20% reduced Movement Speed
Rashkaldor's Patience Jade Amulet
+(20–30) to Dexterity
+(40–80) to maximum Life
+(20–40) to maximum Mana
20% reduced Duration of Elemental Ailments on Enemies
Items and Gems have 10% increased Attribute Requirements
Always Freeze, Shock and Ignite
(Attributes are Strength, Dexterity, and Intelligence)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Null's Inclination Ranger Bow
Trigger Socketed Minion Spells on Kill with this Weapon
Minion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses
+212 Intelligence Requirement
Adds (50–80) to (130–180) Chaos Damage
(7–12)% increased Attack Speed
+(7–11)% to Chaos Resistance
Minions deal 1% increased Damage per 5 Dexterity
Lioneye's Vision Crusader Plate
Socketed Gems are Supported by Level 15 Pierce
+160 Dexterity Requirement
(200–250)% increased Armour
+(60–100) to maximum Life
0.4% of Physical Attack Damage Leeched as Mana
Enemy Projectiles Pierce you
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Repentance Crusader Gloves
500% increased Attribute Requirements
(6–12)% increased Strength
(400–500)% increased Armour and Energy Shield
Iron Will
(Attributes are Strength, Dexterity, and Intelligence)
(Strength's Damage bonus applies to all Spell Damage as well)
The Goddess Unleashed Eternal Sword
+475 to Accuracy Rating
Uses both hand slots
Adds (3–6) to (33–66) Physical Damage
(44–66)% increased Critical Strike Chance
33% increased Ignite Duration on Enemies
Gain (66–99)% of Sword Physical Damage as Extra Fire Damage
Gain Her Blessing for 3 seconds when you Ignite an Enemy
33% chance to Blind nearby Enemies when gaining Her Blessing
100% chance to Avoid being Ignited, Chilled or Frozen with Her Blessing
20% increased Attack and Movement Speed with Her Blessing
local level requirement + [-15]
local six linked sockets [1]
use goddess player audio [1]
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
Agnerod South Imperial Staff
+18% Chance to Block Attack Damage while wielding a Staff
40% increased Strength Requirement
+(80–120) to Intelligence
(30–50)% increased Lightning Damage
+5% to maximum Lightning Resistance
+2 to Level of all Lightning Spell Skill Gems
Damage Penetrates 20% Lightning Resistance
(Maximum Resistances cannot be raised above 90%)
Agnerod West Imperial Staff
+18% Chance to Block Attack Damage while wielding a Staff
40% increased Strength Requirement
+(80–120) to Intelligence
(30–50)% increased Lightning Damage
Adds (5–15) to (100–140) Lightning Damage to Spells
+2 to Level of all Lightning Spell Skill Gems
Damage Penetrates 20% Lightning Resistance
Queen's Escape Ornate Sword
+185 to Accuracy Rating
25% increased Strength Requirement
Minions have (30–40)% increased maximum Life
(150–200)% increased Skeleton Duration
Minions have (80–100)% increased Movement Speed
Minions deal (30–40)% increased Damage
+1 to maximum number of Raised Zombies
+1 to maximum number of Spectres
+1 to maximum number of Skeletons
Cospri's Malice Jewelled Foil
+25% to Global Critical Strike Multiplier
Trigger a Socketed Cold Spell on Melee Critical Strike, with a 0.25 second Cooldown
+257 Intelligence Requirement
No Physical Damage
Adds (80–100) to (160–200) Cold Damage
Adds (40–60) to (90–110) Cold Damage to Spells
(8–14)% increased Attack Speed
60% increased Critical Strike Chance against Chilled Enemies
Skin of the Loyal Simple Robe
Sockets cannot be modified
+1 to Level of Socketed Gems
100% increased Global Defences
local unique tabula rasa no requirement or energy shield [1]
[Six Linked]
(Armour, Evasion Rating and Energy Shield are the standard Defences)
Skin of the Lords Simple Robe
Sockets cannot be modified
+2 to Level of Socketed Gems
100% increased Global Defences
You can only Socket Corrupted Gems in this item
local unique tabula rasa no requirement or energy shield [1]
[Six Linked]
[Random Keystone]
(Armour, Evasion Rating and Energy Shield are the standard Defences)
Corrupted
Ahn's Might Midnight Blade
40% increased Global Accuracy Rating
+100 Strength Requirement
Adds (80–115) to (150–205) Physical Damage
(15–25)% increased Critical Strike Chance
-1 to Maximum Frenzy Charges
10% increased Area of Effect
+50% Global Critical Strike Multiplier while you have no Frenzy Charges
+(400–500) to Accuracy Rating while at Maximum Frenzy Charges
Dialla's Malefaction Sage's Robe
Gems can be Socketed in this Item ignoring Socket Colour
Gems Socketed in Red Sockets have +2 to Level
Gems Socketed in Green Sockets have +30% to Quality
Gems Socketed in Blue Sockets gain 100% increased Experience
Has no Attribute Requirements
local socketed gems in white sockets get nothing [1]
(Attributes are Strength, Dexterity, and Intelligence)
Zerphi's Heart Paua Amulet
(20–30)% increased Mana Regeneration Rate
Adds (48–53) to (58–60) Chaos Damage
Items and Gems have 50% increased Attribute Requirements
Chaos Damage can Ignite, Chill and Shock
Gain Soul Eater for 20 seconds when you use a Vaal Skill
(Attributes are Strength, Dexterity, and Intelligence)
Garb of the Ephemeral Savant's Robe
[One to three random synthesis implicit modifiers]
+600 Strength and Intelligence Requirement
(180–230)% increased Energy Shield
Action Speed cannot be modified to below base value
+10 to maximum Divine Charges
Gain a Divine Charge on Hit
You gain Divinity for 10 seconds on reaching maximum Divine Charges
Lose all Divine Charges when you gain Divinity
Nearby Allies' Action Speed cannot be modified to below base value
Nearby Enemies cannot deal Critical Strikes
Wreath of Phrecia Iron Circlet
Has no Attribute Requirements
(15–25)% increased Light Radius
Increases and Reductions to Light Radius also apply to Area of Effect at 50% of their value
Increases and Reductions to Light Radius also apply to Damage
Deal no Chaos Damage
local unique tabula rasa no requirement or energy shield [1]
(Attributes are Strength, Dexterity, and Intelligence)
Replica Atziri's Foible Paua Amulet
Regenerate (1–2)% of Life per second
+100 to maximum Life
(20–25)% increased Life Regeneration rate
Items and Gems have 25% reduced Attribute Requirements
(Attributes are Strength, Dexterity, and Intelligence)
Blunderbore Astral Plate
+(8–12)% to all Elemental Resistances
+(500–700) Strength Requirement
(80–120)% increased Armour
(50–75)% increased Effect of Shrine Buffs on you
You have Lesser Brutal Shrine Buff
You have Lesser Massive Shrine Buff
Medved's Challenge Runic Gauntlets
800% increased Attribute Requirements
(30–50)% increased Ward
+(15–25)% to all Elemental Resistances
80% less Flask Charges gained from Kills
Flasks gain 1 Charge per second if you've Hit a Unique Enemy Recently
(Attributes are Strength, Dexterity, and Intelligence)
(Recently refers to the past 4 seconds)
Crystallised Omniscience Onyx Amulet
+(10–16) to all Attributes
Modifiers to Attributes instead apply to Omniscience
+1% to all Elemental Resistances per 15 Omniscience
Attribute Requirements can be satisfied by (15–25)% of Omniscience
Penetrate 1% Elemental Resistances per 15 Omniscience
Royale Blunderbore Chestplate
+(75–100) Strength Requirement
(80–120)% increased Armour
(25–50)% increased Effect of Shrine Buffs on you
You have Lesser Brutal Shrine Buff
You have Lesser Massive Shrine Buff
Akoya's Gaze Regicide Mask
+100 Strength Requirement
(20–25)% increased Warcry Speed
Life Leech from Exerted Attacks is instant
Non-Exerted Attacks deal no Damage
Replica Dragonfang's Flight Onyx Amulet
+(10–16) to all Attributes
+(10–15)% to all Elemental Resistances
+3 to Level of all (1–272) Gems
(10–15)% increased Reservation Efficiency of Skills
Items and Gems have (10–15)% reduced Attribute Requirements
(Attributes are Strength, Dexterity, and Intelligence)
Timeless Jewel Passive /1
FactionCategoryNameShow Full Descriptions
EternalKeystoneSupreme Ostentation
Ignore Attribute Requirements
Gain no inherent bonuses from Attributes

Displays of power are not just for show. If you are never truly tested, you may divert those resources elsewhere.
Elegant Hubris: Caspiro

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Attribute

The three core attributes are Strength, Dexterity, and Intelligence. Most equipment, skill gems, and support gems have attribute requirements. A character must meet or exceed an item's attribute requirements in order to use it.

Each attribute also provides certain inherent bonuses:

Every 10 Strength grants

  • An additional 5 maximum life
  • 2% increased melee physical damage

Every 10 Dexterity grants

  • An additional 20 accuracy rating
  • 2% increased evasion rating

Every 10 Intelligence grants

  • An additional 5 maximum mana
  • 2% increased maximum energy shield

Base Attributes

Main page: Strength

Main page: Dexterity

Main page: Intelligence

Transforming attributes

Converting one attribute to another is called transforming. This can be done on the passive skill tree by socketing certain unique jewels. In a large radius, they will transform one attribute - granted by allocated skills in the area - to another attribute.

Attribute-transforming jewels

From/To Strength Dexterity Intelligence
Strength N/A Fluid Motion Brute Force Solution
Dexterity Inertia N/A Fertile Mind
Intelligence Efficient Training Careful Planning N/A

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