Item mods /15

Item mods /15

NameLevelPre/SufDescriptionSpawn Weight
of the Clouds1Suffix+(1–4) to all Attributes attributeamulet 800
ring 400
default 0
of the Sky11Suffix+(5–8) to all Attributes attributeamulet 800
ring 400
default 0
of the Meteor22Suffix+(9–12) to all Attributes attributeamulet 800
ring 400
default 0
of the Comet33Suffix+(13–16) to all Attributes attributeamulet 800
ring 400
default 0
of the Heavens44Suffix+(17–20) to all Attributes attributeamulet 800
default 0
of the Galaxy55Suffix+(21–24) to all Attributes attributeamulet 800
default 0
of the Universe66Suffix+(25–28) to all Attributes attributeamulet 800
default 0
of the Infinite77Suffix+(29–32) to all Attributes attributeamulet 800
default 0
of the Multiverse85Suffix+(33–35) to all Attributes attributeamulet 800
default 0
of the Elder68Suffix(6–9)% increased Attributes attributebelt_elder 800
default 0
of the Elder75Suffix(10–12)% increased Attributes attributebelt_elder 400
default 0
of Shaping68Suffix(6–9)% increased Attributes attributeamulet_shaper 800
default 0
of Shaping75Suffix(10–12)% increased Attributes attributeamulet_shaper 0
default 0
of the Hunt68Suffix(6–9)% increased Attributes attributebelt_basilisk 500
default 0
of the Hunt75Suffix(10–12)% increased Attributes attributebelt_basilisk 500
default 0
Abyss Jewel mods /1

Abyss Jewel mods /1

NameLevelPre/SufDescriptionSpawn Weight
of Adaption1Suffix+(6–8) to all Attributes attributedefault 250
Cluster Jewel mods /8

Cluster Jewel mods /8

NameLevelPre/SufDescriptionSpawn Weight
of the Cloud1SuffixAdded Small Passive Skills also grant: +2 to All Attributes attributeexpansion_jewel_large 500
expansion_jewel_medium 500
default 0
of the Sky68SuffixAdded Small Passive Skills also grant: +3 to All Attributes attributeexpansion_jewel_large 400
expansion_jewel_medium 400
default 0
of the Meteor84SuffixAdded Small Passive Skills also grant: +4 to All Attributes attributeexpansion_jewel_large 300
expansion_jewel_medium 300
default 0
of the Cloud1SuffixAdded Small Passive Skills also grant: +2 to All Attributes attributeexpansion_jewel_small 500
default 0
of the Sky68SuffixAdded Small Passive Skills also grant: +3 to All Attributes attributeexpansion_jewel_small 400
default 0
of the Meteor73SuffixAdded Small Passive Skills also grant: +4 to All Attributes attributeexpansion_jewel_small 300
default 0
of the Comet78SuffixAdded Small Passive Skills also grant: +5 to All Attributes attributeexpansion_jewel_small 200
default 0
of the Heavens84SuffixAdded Small Passive Skills also grant: +6 to All Attributes attributeexpansion_jewel_small 100
default 0
Veiled mods /1

Veiled mods /1

NameLevelPre/SufDescriptionSpawn Weight
of Hillock60Suffix(7–8)% increased Attributes attributebody_armour 2000
default 0
Crafting Bench /4

Crafting Bench /4

IDModRequireItemClassesUnlock
Helena+(6–9) to all Attributes3x CurrencyUpgradeRandomlyOrb of ChanceOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, QuiverLabyrinth Trial in The Imperial Gardens, The Imperial Gardens
Helena+(10–13) to all Attributes6x CurrencyUpgradeRandomlyOrb of ChanceOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, QuiverLabyrinth Trial in The Tunnel, The Tunnel
Jun5% increased Attributes2x CurrencyUpgradeToRareOrb of AlchemyBody ArmourUnveil, Hillock
Jun6% increased Attributes4x CurrencyRerollRareChaos OrbBody ArmourUnveil, Hillock
Misc mods /1

Misc mods /1

NameLevelDomainPre/SufDescriptionSpawn Weight
of Adaption1JewelSuffix+(6–8) to all Attributes attributedefault 300
Item /10

Item /10

IconName
EnchantedFossilDeft Fossil
Stack Size: 1 / 20
More Critical modifiers
No Attribute modifiers
EncrustedFossilFundamental Fossil
Stack Size: 1 / 20
More Attribute modifiers
No Critical modifiers
The Unexpected Prize
Stack Size: 1 / 2
Attribute Transforming Jewel
IntrinsicCatalystIntrinsic Catalyst
Stack Size: 1 / 10
Adds quality that enhances Attribute modifiers on a ring, amulet or belt
Replaces other quality types
Golden Blade
Physical Damage: 3-23
Critical Strike Chance: 5%
Attacks per Second: 1.1
Weapon Range: 11
Requires 8 Str, 8 Dex
+(16–24) to all Attributes
Golden Hoop
Requires Level 13
+(8–12) to all Attributes
Onyx Amulet
Requires Level 25
+(10–16) to all Attributes
Royale Onyx Amulet
Requires Level 3
+(10–16) to all Attributes
Three Rat Talisman
Talisman Tier: 3
(12–16)% increased Attributes
local stat monsters pick up item [1]
Corrupted
Golden Wreath
Requires Level 12
+(16–24) to all Attributes
Unique /44

Unique /44

NameShow Full Descriptions
Amulet36Astramentis Onyx Amulet
+(10–16) to all Attributes
+(80–100) to all Attributes
-4 Physical Damage taken from Attack Hits
(Attributes are Strength, Dexterity, and Intelligence)
Amulet37Carnage Heart Onyx Amulet
+(10–16) to all Attributes
+(20–40) to all Attributes
+(10–20)% to all Elemental Resistances
(1.2–2)% of Physical Attack Damage Leeched as Life
50% increased total Recovery per second from Life Leech
(30–40)% increased Damage while Leeching
Extra gore
(Attributes are Strength, Dexterity, and Intelligence)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
BuckledBeltUnique2Perandus Blazon Cloth Belt
(15–25)% increased Stun and Block Recovery
+(20–30) to all Attributes
(6–8)% increased Quantity of Items found
+20% to Fire Resistance
20% increased Flask Effect Duration
-2 Physical Damage taken from Attack Hits
(Attributes are Strength, Dexterity, and Intelligence)
LeheupofallLe Heup of All Iron Ring
Adds 1 to 4 Physical Damage to Attacks
+(10–30) to all Attributes
(10–30)% increased Damage
(10–30)% increased Rarity of Items found
+(10–30)% to all Elemental Resistances
(Attributes are Strength, Dexterity, and Intelligence)
DeathsoathDeath's Oath Astral Plate
+(8–12)% to all Elemental Resistances
Grants Level 20 Death Aura Skill
+(40–50) to all Attributes
(10–15)% increased Attack Speed
(180–220)% increased Armour
+(60–70) to maximum Life
1% of Attack Damage Leeched as Life
You take 450 Chaos Damage per second for 3 seconds on Kill
Gore Footprints
frenzy charge blood dance art variation [0]
(Attributes are Strength, Dexterity, and Intelligence)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
AbyssusAbyssus Ezomyte Burgonet
+(20–25) to all Attributes
Adds 40 to 60 Physical Damage to Attacks
+(100–125)% to Melee Critical Strike Multiplier
(100–120)% increased Armour
(40–50)% increased Physical Damage taken
(Attributes are Strength, Dexterity, and Intelligence)
TwoHandMace5UniqueQuecholli Jagged Maul
30% increased Stun Duration on Enemies
+(25–50) to all Attributes
(80–100)% increased Physical Damage
Adds 5 to 25 Physical Damage
+10 Life gained on Kill
Enemies Killed with Attack or Spell Hits Explode, dealing 10% of their Life as Fire Damage
(Attributes are Strength, Dexterity, and Intelligence)
KikazaruKikazaru Topaz Ring
+(20–30)% to Lightning Resistance
+(10–15) to all Attributes
(20–40)% increased Mana Regeneration Rate
60% reduced Effect of Curses on you
Regenerate 1 Life per second per Level
(Attributes are Strength, Dexterity, and Intelligence)
BrokenCrownThe Broken Crown Prophet Crown
Socketed Gems are supported by Level 20 Cast on Death
+(10–15) to all Attributes
20% increased Damage when on Low Life
(60–100)% increased Armour and Energy Shield
+(50–70) to maximum Energy Shield
20% reduced Mana Regeneration Rate
+(43–61)% to Chaos Resistance
(You are on Low Life if you have 50% of your Maximum Life or less)
(Attributes are Strength, Dexterity, and Intelligence)
RadienceSire of Shards Serpentine Staff
+20% Chance to Block Attack Damage while wielding a Staff
Socketed Gems fire 4 additional Projectiles
Socketed Gems fire Projectiles in a circle
+(15–20) to all Attributes
+(5–7)% to all Elemental Resistances
(60–100)% increased Projectile Damage
20% increased Light Radius
(Attributes are Strength, Dexterity, and Intelligence)
TearOfPurityTear of Purity Lapis Amulet
+(20–30) to Intelligence
Grants Level 10 Purity of Elements Skill
+(5–10) to all Attributes
+(20–40) to maximum Life
+5% to all Elemental Resistances
(Attributes are Strength, Dexterity, and Intelligence)
DemigodsArmourDemigod's Dominance Golden Mantle
+(15–25)% to all Elemental Resistances
+1 to Level of Socketed Gems
+(30–50) to all Attributes
(Attributes are Strength, Dexterity, and Intelligence)
MasteryEmperor's Mastery Prismatic Jewel
(5–7)% increased Attributes
4% increased maximum Life
3% increased Character Size
5% increased Global Defences
(Attributes are Strength, Dexterity, and Intelligence)
(Armour, Evasion Rating and Energy Shield are the standard Defences)
VoiceOfTheStormVoice of the Storm Lapis Amulet
+(20–30) to Intelligence
Trigger Level 12 Lightning Bolt when you deal a Critical Strike
+(10–15) to all Attributes
(10–20)% increased maximum Mana
Critical Strike Chance is increased by Overcapped Lightning Resistance
(Attributes are Strength, Dexterity, and Intelligence)
(Overcapped Resistance is the amount by whch Uncapped Reistance is higher than Maximum Resistance)
(Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)
EternalSleep1Severed in Sleep Cutlass
40% increased Global Accuracy Rating
+(10–20) to all Attributes
Minions deal (20–30)% increased Damage
Minions have +17% to Chaos Resistance
Minions have 60% chance to Poison Enemies on Hit
Minions Recover 20% of Life on Killing a Poisoned Enemy
(Attributes are Strength, Dexterity, and Intelligence)
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
AhnsContemptAhn's Contempt Praetor Crown
+(15–20) to all Attributes
(60–140)% increased Armour and Energy Shield
+(60–70) to maximum Life
-1 to Maximum Power Charges
Gain (8–12)% of Physical Damage as Extra Chaos Damage while at maximum Power Charges
You take 50% reduced Extra Damage from Critical Strikes while you have no Power Charges
(Attributes are Strength, Dexterity, and Intelligence)
PureTalentPure Talent Viridian Jewel
While your Passive Skill Tree connects to a class' starting location, you gain:
Marauder: Melee Skills have 15% increased Area of Effect
Duelist: 1% of Attack Damage Leeched as Life
Ranger: 7% increased Movement Speed
Shadow: +0.5% to Critical Strike Chance
Witch: 0.5% of Mana Regenerated per second
Templar: Damage Penetrates 5% Elemental Resistances
Scion: +25 to All Attributes
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Attributes are Strength, Dexterity, and Intelligence)
ElderBeltCyclopean Coil Leather Belt
+(25–40) to maximum Life
(5–15)% increased Attributes
+(60–80) to maximum Life
Cannot be Frozen if Dexterity is higher than Intelligence
Cannot be Ignited if Strength is higher than Dexterity
Cannot be Shocked if Intelligence is higher than Strength
1% increased Damage per 5 of your lowest Attribute
(Attributes are Strength, Dexterity, and Intelligence)
TwoHandMace5UniquePanquetzaliztli Jagged Maul
30% increased Stun Duration on Enemies
+(25–50) to all Attributes
(80–100)% increased Physical Damage
Adds (94–98) to (115–121) Physical Damage
Recover 5% of Life on Kill
Enemies Killed with Attack or Spell Hits Explode, dealing 10% of their Life as Fire Damage
(Attributes are Strength, Dexterity, and Intelligence)
AvianBodyArmourSaqawal's Nest Blood Raiment
+(25–75) to all Attributes
+(30–40)% to Lightning Resistance
(-10–-6)% increased Mana Reservation Efficiency of Skills
100% increased Aspect of the Avian Buff Effect
Aspect of the Avian also grants Avian's Might and Avian's Flight to nearby Allies
+(120–150) to Evasion Rating and Energy Shield
(Attributes are Strength, Dexterity, and Intelligence)
LoreweaveLoreweave Elegant Ringmail
Has 6 Sockets
+(8–24) to all Attributes
Adds (4–10) to (14–36) Physical Damage to Attacks
(20–60)% increased Global Critical Strike Chance
+(15–50) to maximum Energy Shield
+(20–60) to maximum Life
+(20–50) to maximum Mana
(6–30)% increased Rarity of Items found
(15–50)% increased Elemental Damage
Your Maximum Resistances are (76–78)%
(Attributes are Strength, Dexterity, and Intelligence)
HryyisBiteHyrri's Demise Sharktooth Arrow Quiver
+(3–4) Life gained for each Enemy hit by your Attacks
+(15–30) to all Attributes
(7–10)% increased Attack Speed
+(2–3) Life gained for each Enemy hit by your Attacks
10% increased Area of Effect
Adds 1 to 2 Cold Damage to Attacks per 10 Dexterity
Adds 1 to 2 Fire Damage to Attacks per 10 Strength
Adds 0 to 3 Lightning Damage to Attacks per 10 Intelligence
(Attributes are Strength, Dexterity, and Intelligence)
Coward%27s%20ChainsCoward's Chains Chain Belt
+(9–20) to maximum Energy Shield
+(15–20) to all Attributes
(5–10)% increased Movement Speed
Damage of Enemies Hitting you is Unlucky while you are Cursed with Vulnerability
You count as on Full Life while you are Cursed with Vulnerability
You are Cursed with Vulnerability, with 40% increased Effect
(Attributes are Strength, Dexterity, and Intelligence)
(Unlucky things are rolled twice and the worst result used)
Coward%27s%20LegacyCoward's Legacy Chain Belt
+(9–20) to maximum Energy Shield
+(15–20) to all Attributes
(5–10)% increased Movement Speed
50% increased Effect of Curses on you
You count as on Low Life while you are Cursed with Vulnerability
You are Cursed with Vulnerability, with 80% increased Effect
(Attributes are Strength, Dexterity, and Intelligence)
EarendelsEmbraceEarendel's Embrace Grinning Fetish
18% increased Elemental Damage
+(20–30) to all Attributes
Minions deal (30–40)% increased Damage
Summoned Skeletons Cover Enemies in Ash on Hit
Summoned Skeletons take (15–30)% of their Maximum Life per second as Fire Damage
Summoned Skeletons have Avatar of Fire
(Attributes are Strength, Dexterity, and Intelligence)
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken, and lasts for 4 seconds)
(50% of Physical, Cold and Lightning Damage Converted to Fire Damage.
Deal no Non-Fire Damage)
ShadowStitchShadowstitch Sacrificial Garb
+1 to Level of all Vaal Skill Gems
Has an additional Implicit Mod
+(20–30) to all Attributes
(250–350)% increased Armour, Evasion and Energy Shield
Recover (3–5)% of Life on Kill
Recover (3–5)% of Energy Shield on Kill
6% increased Maximum Life for each Corrupted Item Equipped
8% increased Maximum Energy Shield for each Corrupted Item Equipped
(-6–-4)% to all Resistances for each Corrupted Item Equipped
local six linked sockets [1]
(Attributes are Strength, Dexterity, and Intelligence)

Corrupted
BetrayalExperimentationRingVivinsect Unset Ring
Has 1 Socket
+5 to Level of Socketed Aura Gems
Socketed Gems have 20% reduced Reservation Efficiency
+(15–25) to all Attributes
Regenerate 15 Life per second for each Uncorrupted Item Equipped
-2 to Total Mana Cost of Skills for each Corrupted Item Equipped
(Attributes are Strength, Dexterity, and Intelligence)
HelmetOfDominance2Mask of the Tribunal Magistrate Crown
[One to three random synthesis implicit modifiers]
+(25–30) to all Attributes
(150–200)% increased Armour and Energy Shield
Nearby Allies have (4–6)% increased Defences per 100 Strength you have
Nearby Allies have +(6–8)% to Critical Strike Multiplier per 100 Dexterity you have
Nearby Allies have (2–4)% increased Cast Speed per 100 Intelligence you have
-1% increased Mana Reservation Efficiency of Skills per 250 total Attributes
(Attributes are Strength, Dexterity, and Intelligence)
(Armour, Evasion Rating and Energy Shield are the standard Defences)
SynthesisPhysicalCircle of Nostalgia Amethyst Ring
[One to three random synthesis implicit modifiers]
+(10–20) to all Attributes
Adds (15–20) to (21–30) Chaos Damage
+(17–23)% to Chaos Resistance
When used in the Synthesiser, the new item will have an additional Herald Modifier
(Attributes are Strength, Dexterity, and Intelligence)
GripOfTheCobraOffering to the Serpent Legion Gloves
[One to three random synthesis implicit modifiers]
+(15–25) to all Attributes
(150–200)% increased Armour and Energy Shield
50% reduced Maximum Recovery per Life Leech
(6–10)% increased Attack and Cast Speed
(15–25)% increased Damage while Leeching
Life Leech effects are not removed when Unreserved Life is Filled
(Attributes are Strength, Dexterity, and Intelligence)
SynthesisPhysical2Circle of Guilt Iron Ring
[One to three random synthesis implicit modifiers]
+(10–20) to all Attributes
Adds (8–10) to (13–15) Physical Damage
+(350–400) to Armour
When used in the Synthesiser, the new item will have an additional Herald Modifier
(Attributes are Strength, Dexterity, and Intelligence)
DemigodsImmortalityDemigod's Immortality Golden Visage
+(8–16)% to all Elemental Resistances
+(20–30) to all Attributes
10% increased Character Size
(Attributes are Strength, Dexterity, and Intelligence)
Supporter1helmetACowl of the Cryophile Silken Hood
Can have a second Enchantment Modifier
+(20–30) to all Attributes
(60–80)% increased Evasion Rating
(50–55)% reduced Fire Resistance
Cold Resistance is 75%
(50–55)% reduced Lightning Resistance
(Attributes are Strength, Dexterity, and Intelligence)
Supporter1helmetBCowl of the Thermophile Ezomyte Burgonet
Can have a second Enchantment Modifier
+(20–30) to all Attributes
(60–80)% increased Armour
Fire Resistance is 75%
(50–55)% reduced Cold Resistance
(50–55)% reduced Lightning Resistance
(Attributes are Strength, Dexterity, and Intelligence)
Supporter1helmetCCowl of the Ceraunophile Solaris Circlet
Can have a second Enchantment Modifier
+(20–30) to all Attributes
(60–80)% increased Energy Shield
(50–55)% reduced Fire Resistance
(50–55)% reduced Cold Resistance
Lightning Resistance is 75%
(Attributes are Strength, Dexterity, and Intelligence)
LeashOfOblationLeash of Oblation Leather Belt
+(25–40) to maximum Life
+(15–20) to all Attributes
+(50–70) to maximum Life
You can have an Offering of each type
Offering Skills have 50% reduced Duration
(Attributes are Strength, Dexterity, and Intelligence)
TheEpiphanyForbidden Shako Great Crown
Socketed Gems are Supported by Level (1–10) (1–140)
Socketed Gems are Supported by Level (25–35) (1–140)
+(25–30) to all Attributes
(Attributes are Strength, Dexterity, and Intelligence)
AbyssusReplica Abyssus Ezomyte Burgonet
+(20–25) to all Attributes
Adds 40 to 75 Fire Damage to Attacks
Adds 30 to 65 Cold Damage to Attacks
Adds 10 to 130 Lightning Damage to Attacks
+(100–125)% to Melee Critical Strike Multiplier
(100–120)% increased Armour
(40–50)% increased Elemental Damage taken
(Attributes are Strength, Dexterity, and Intelligence)
TheDruggeryThe Druggery Cloth Belt
(15–25)% increased Stun and Block Recovery
+(20–30) to all Attributes
(15–25)% increased Flask Charges gained
(10–20)% increased Flask Charges used
(10–20)% increased Flask Effect Duration
Life Flasks gain 1 Charge every 3 seconds
100% of Life Recovery from Flasks is applied to nearby Allies instead of You
(Attributes are Strength, Dexterity, and Intelligence)
LoreweaveReplica Loreweave Elegant Ringmail
Has 6 Sockets
+(8–24) to all Attributes
Adds (4–10) to (14–36) Physical Damage to Attacks
(120–160)% increased Global Critical Strike Chance
+(150–200) to maximum Energy Shield
+(120–160) to maximum Life
+(120–160) to maximum Mana
(6–30)% increased Rarity of Items found
(15–50)% increased Elemental Damage
Your Maximum Resistances are (70–72)%
(Attributes are Strength, Dexterity, and Intelligence)
EarendelsEmbraceReplica Earendel's Embrace Grinning Fetish
18% increased Elemental Damage
+(20–30) to all Attributes
Minions deal (30–40)% increased Damage
Raised Zombies Cover Enemies in Ash on Hit
Raised Zombies take (15–30)% of their Maximum Life per second as Fire Damage
Raised Zombies have Avatar of Fire
(Attributes are Strength, Dexterity, and Intelligence)
(50% of Physical, Cold and Lightning Damage Converted to Fire Damage.
Deal no Non-Fire Damage)
KuraisMasteryLeadership's Price Onyx Amulet
+(10–16) to all Attributes
(-3–3)% to maximum Fire Resistance
(-3–3)% to maximum Cold Resistance
(-3–3)% to maximum Lightning Resistance
You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal
Cannot Ignite, Chill, Freeze or Shock
(Maximum Resistances cannot be raised above 90%)

Corrupted
GhastlyEyeUniqueAmanamu's Gaze Ghastly Eye Jewel
+(5–10) to all Attributes
Minions have +6% to Damage over Time Multiplier per
Ghastly Eye Jewel affecting you, up to a maximum of +30%
(Attributes are Strength, Dexterity, and Intelligence)
Ahn%20ArtifactAul's Uprising Onyx Amulet
+(10–16) to all Attributes
Grants Level 15 Envy Skill
+(15–20) to all Attributes
+(50–70) to maximum Life
(15–20)% increased Global Defences
Envy has no Reservation
(Attributes are Strength, Dexterity, and Intelligence)
(Armour, Evasion Rating and Energy Shield are the standard Defences)
Cluster Jewel Passive /1

Cluster Jewel Passive /1

CategoryNameShow Full Descriptions
NotableVeteran Defender
BlockAttackDmgNotable
+15 to all Attributes
+15% Elemental Resistances while holding a Shield
60% increased Defences from Equipped Shield
Support Gem /2

Support Gem /2

Item mods /52

Item mods /52

NameLevelPre/SufDescriptionSpawn Weight
of the Brute1Suffix+(8–12) to Strength attributehas_flat_strength_mod 0
ring 1000
amulet 1000
belt 1000
str_armour 1000
str_dex_armour 1000
str_int_armour 1000
str_dex_int_armour 1000
sword 1000
mace 1000
sceptre 1000
staff 1000
axe 1000
default 0
of the Wrestler11Suffix+(13–17) to Strength attributehas_flat_strength_mod 0
ring 1000
amulet 1000
belt 1000
str_armour 1000
str_dex_armour 1000
str_int_armour 1000
str_dex_int_armour 1000
sword 1000
mace 1000
sceptre 1000
staff 1000
axe 1000
default 0
of the Bear22Suffix+(18–22) to Strength attributehas_flat_strength_mod 0
ring 1000
amulet 1000
belt 1000
str_armour 1000
str_dex_armour 1000
str_int_armour 1000
str_dex_int_armour 1000
sword 1000
mace 1000
sceptre 1000
staff 1000
axe 1000
default 0
of the Lion33Suffix+(23–27) to Strength attributehas_flat_strength_mod 0
ring 1000
amulet 1000
belt 1000
str_armour 1000
str_dex_armour 1000
str_int_armour 1000
str_dex_int_armour 1000
sword 1000
mace 1000
sceptre 1000
staff 1000
axe 1000
default 0
of the Gorilla44Suffix+(28–32) to Strength attributehas_flat_strength_mod 0
ring 1000
amulet 1000
belt 1000
str_armour 1000
str_dex_armour 1000
str_int_armour 1000
str_dex_int_armour 1000
sword 1000
mace 1000
sceptre 1000
staff 1000
axe 1000
default 0
of the Goliath55Suffix+(33–37) to Strength attributehas_flat_strength_mod 0
ring 1000
amulet 1000
belt 1000
str_armour 1000
str_dex_armour 1000
str_int_armour 1000
str_dex_int_armour 1000
sword 1000
mace 1000
sceptre 1000
staff 1000
axe 1000
default 0
of the Leviathan66Suffix+(38–42) to Strength attributehas_flat_strength_mod 0
ring 1000
amulet 1000
belt 1000
str_armour 1000
str_dex_armour 1000
str_int_armour 1000
str_dex_int_armour 1000
sword 1000
mace 1000
sceptre 1000
staff 1000
axe 1000
default 0
of the Titan74Suffix+(43–50) to Strength attributehas_flat_strength_mod 0
ring 1000
amulet 1000
belt 1000
str_armour 1000
str_dex_armour 1000
str_int_armour 1000
str_dex_int_armour 1000
sword 1000
mace 1000
sceptre 1000
staff 1000
axe 1000
default 0
of the Gods82Suffix+(51–55) to Strength attributehas_flat_strength_mod 0
ring 1000
amulet 1000
belt 1000
str_armour 1000
str_dex_armour 1000
str_int_armour 1000
str_dex_int_armour 1000
sword 1000
mace 1000
sceptre 1000
staff 1000
axe 1000
default 0
of the Godslayer85Suffix+(56–60) to Strength attributehas_flat_strength_mod 0
belt 1000
default 0
Filigree1Prefix(20–40)% increased Fishing Line Strengthfishing_rod 1000
default 0
1Corrupted(4–6)% increased Strength
(4–6)% increased Dexterity attribute
amulet 1000
ring 1000
belt 1000
default 0
1Corrupted(4–6)% increased Strength
(4–6)% increased Intelligence attribute
amulet 1000
ring 1000
belt 1000
default 0
of the Elder68Suffix(5–8)% increased Strength attributebody_armour_elder 800
default 0
of the Elder83Suffix(9–12)% increased Strength attributebody_armour_elder 800
default 0
Eldritch80Prefix1% increased Damage per 15 Strength damageamulet_elder 800
default 0
The Shaper's68PrefixAdds (1–2) to (3–4) Fire Damage to Attacks with this Weapon per 10 Strength elemental_damage damage elemental fire attacksword_shaper 200
axe_shaper 200
mace_shaper 200
sceptre_shaper 200
default 0
The Shaper's68PrefixAdds (2–3) to (4–5) Fire Damage to Attacks with this Weapon per 10 Strength elemental_damage damage elemental fire attack2h_sword_shaper 200
2h_axe_shaper 200
2h_mace_shaper 200
staff_shaper 200
warstaff_shaper 200
default 0
Eldritch68Prefix1% increased Spell Damage per 16 Strength damage castersceptre_elder 400
default 0
Eldritch68Prefix1% increased Spell Damage per 10 Strength damage casterattack_staff 0
staff_elder 400
default 0
of the Elder68Suffix3% increased Area of Effect per 50 Strengthmace_elder 1000
default 0
1Unique[DNT] 1% increased Melee Physical Damage per 10 Strength while Fortified physical_damage damage physical attackmace_shaper 0
default 0
1Unique30% increased Area of Effect if you have at least 500 Strengthmace_elder 0
default 0
1Unique2% increased Stun Duration per 15 Strength2h_mace_shaper 0
default 0
1Unique30% reduced Enemy Stun Threshold while you have at least 500 Strength2h_mace_shaper 0
default 0
1Unique1% increased Area Damage per 12 Strength damage2h_mace_elder 0
default 0
1Unique1% increased Fortification Duration per 10 Strengthmace_shaper 0
default 0
1Unique1% increased Elemental Damage per 12 Strength elemental_damage damage elementalsceptre_shaper 0
default 0
of the Hunt68Suffix(6–8)% increased Strength attributeboots_basilisk 500
default 0
of the Hunt75Suffix(9–10)% increased Strength attributeboots_basilisk 500
default 0
of the Conquest75SuffixGain Accuracy Rating equal to your Strength attackhelmet_adjudicator 500
default 0
of the Conquest68Suffix(5–8)% increased Strength attributebody_armour_adjudicator 500
amulet_adjudicator 500
default 0
of the Conquest75Suffix(9–12)% increased Strength attributebody_armour_adjudicator 500
amulet_adjudicator 500
default 0
Warlord's80Prefix1% increased Damage per 15 Strength damageamulet_adjudicator 500
default 0
Hunter's82Prefix+1 to Level of all Strength Skill Gems gemamulet_basilisk 200
default 0
Hunter's68PrefixAdds (1–2) to (3–4) Fire Damage to Attacks with this Weapon per 10 Strength elemental_damage damage elemental fire attacksword_basilisk 200
axe_basilisk 200
mace_basilisk 200
sceptre_basilisk 200
default 0
Hunter's68PrefixAdds (2–3) to (4–5) Fire Damage to Attacks with this Weapon per 10 Strength elemental_damage damage elemental fire attack2h_sword_basilisk 200
2h_axe_basilisk 200
2h_mace_basilisk 200
staff_basilisk 200
warstaff_basilisk 200
default 0
Hunter's68Prefix1% increased Spell Damage per 16 Strength damage castersceptre_basilisk 200
default 0
Hunter's68Prefix1% increased Spell Damage per 10 Strength damage casterstaff_basilisk 200
default 0
of the Elevated Elder93Suffix+1 to Level of Socketed Strength Gems
(9–12)% increased Strength attribute gem
body_armour_elder 0
default 0
of the Elevated Conquest85Suffix+1 to Level of Socketed Strength Gems
(9–12)% increased Strength attribute gem
body_armour_adjudicator 0
amulet_adjudicator 0
default 0
of the Elevated Conquest85Suffix1% increased Critical Strike Chance per 10 Strength
Gain Accuracy Rating equal to your Strength attack critical
helmet_adjudicator 0
default 0
of the Elevated Hunt85Suffix(11–12)% increased Strength attributeboots_basilisk 0
default 0
1ScourgeUpside+(20–23) to Strength attributering 500
amulet 500
belt 500
str_armour 500
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 500
sword 500
mace 500
sceptre 500
staff 500
axe 500
default 0
45ScourgeUpside+(24–27) to Strength attributering 500
amulet 500
belt 500
str_armour 500
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 500
sword 500
mace 500
sceptre 500
staff 500
axe 500
default 0
68ScourgeUpside+(28–31) to Strength attributering 500
amulet 500
belt 500
str_armour 500
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 500
sword 500
mace 500
sceptre 500
staff 500
axe 500
default 0
68ScourgeUpside+(32–35) to Strength attributering 500
amulet 500
belt 500
str_armour 500
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 500
sword 500
mace 500
sceptre 500
staff 500
axe 500
default 0
68ScourgeUpside(4–5)% increased Strength attributeamulet 200
default 0
68ScourgeUpside(6–7)% increased Strength attributeamulet 200
default 0
1ScourgeUpside+1 to Level of Socketed Strength Gems gemhelmet 200
default 0
1ScourgeUpsideStrength's Damage bonus also applies to Reeling Speed at 20% of its valuefishing_rod 1000
default 0
1ScourgeDownside(30–40)% reduced Fishing Line Strengthfishing_rod 1000
default 0
Abyss Jewel mods /3

Abyss Jewel mods /3

NameLevelPre/SufDescriptionSpawn Weight
of Strength1Suffix+(12–16) to Strength attributedefault 500
of Athletics1Suffix+(8–10) to Strength and Dexterity attributedefault 500
of Spirit1Suffix+(8–10) to Strength and Intelligence attributedefault 500
Cluster Jewel mods /8

Cluster Jewel mods /8

NameLevelPre/SufDescriptionSpawn Weight
of the Brute1SuffixAdded Small Passive Skills also grant: +(2–3) to Strength attributeexpansion_jewel_large 500
expansion_jewel_medium 500
default 0
of the Wrestler68SuffixAdded Small Passive Skills also grant: +(4–5) to Strength attributeexpansion_jewel_large 400
expansion_jewel_medium 400
default 0
of the Bear84SuffixAdded Small Passive Skills also grant: +(6–8) to Strength attributeexpansion_jewel_large 300
expansion_jewel_medium 300
default 0
of the Brute1SuffixAdded Small Passive Skills also grant: +(2–3) to Strength attributeexpansion_jewel_small 500
default 0
of the Wrestler68SuffixAdded Small Passive Skills also grant: +(4–5) to Strength attributeexpansion_jewel_small 400
default 0
of the Bear73SuffixAdded Small Passive Skills also grant: +(6–8) to Strength attributeexpansion_jewel_small 300
default 0
of the Lion78SuffixAdded Small Passive Skills also grant: +(9–11) to Strength attributeexpansion_jewel_small 200
default 0
of the Gorilla84SuffixAdded Small Passive Skills also grant: +(12–14) to Strength attributeexpansion_jewel_small 100
default 0
Fossil mods /1

Fossil mods /1

NameLevelPre/SufDescriptionSpawn Weight
of the Underground1Suffix+1 to Level of Socketed Strength Gems gemabyss_jewel 0
jewel 0
staff 1000
sceptre 1000
mace 1600
axe 1000
sword 1000
bow 750
dagger 750
claw 750
wand 750
str_armour 1600
int_armour 750
dex_armour 750
str_dex_armour 1000
str_int_armour 1000
dex_int_armour 750
str_dex_int_armour 1000
unset_ring 1000
default 0
Veiled mods /6

Veiled mods /6

NameLevelPre/SufDescriptionSpawn Weight
of the Order60Suffix+(31–35) to Strength and Dexterity attributehas_flat_strength_mod 0
has_flat_dexterity_mod 0
body_armour 600
boots 600
gloves 600
helmet 600
amulet 600
ring 600
belt 600
shield 600
quiver 600
default 0
of the Order60Suffix+(31–35) to Strength and Intelligence attributehas_flat_strength_mod 0
has_flat_intelligence_mod 0
body_armour 600
boots 600
gloves 600
helmet 600
amulet 600
ring 600
belt 600
shield 600
quiver 600
default 0
of the Order60Suffix+(25–28) to Strength and Intelligence
(28–32)% increased Critical Strike Chance attack critical
has_flat_strength_mod 0
has_flat_intelligence_mod 0
weapon 1000
default 0
of the Order60Suffix+(25–28) to Strength and Dexterity
+(311–350) to Accuracy Rating attack
has_flat_strength_mod 0
has_flat_dexterity_mod 0
weapon 1000
default 0
of the Order60Suffix+(31–35) to Strength
+(15–18)% to Quality attribute
has_flat_strength_mod 0
local_item_quality 0
body_armour 0
shield 0
default 0
of the Order60Suffix+(31–35) to Strength
(21–25)% chance to Avoid being Ignited attribute
has_flat_strength_mod 0
body_armour 1000
shield 1000
default 0
Crafting Bench /16

Crafting Bench /16

IDModRequireItemClassesUnlock
Helena+(15–20) to Strength1x CurrencyAddModToMagicOrb of AugmentationOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Belt, QuiverDefault
Helena+(21–25) to Strength2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Belt, QuiverThe Western Forest
Helena+(26–30) to Strength2x CurrencyRerollRareChaos OrbOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Belt, QuiverSiege Map
Jun+(10–15) to Strength and Dexterity6x CurrencyRerollMagicOrb of AlterationBody Armour, Boots, Gloves, Helmet, Shield, Amulet, Belt, Ring, QuiverUnveil
Jun+(16–20) to Strength and Dexterity2x CurrencyUpgradeToRareOrb of AlchemyBody Armour, Boots, Gloves, Helmet, Shield, Amulet, Belt, Ring, QuiverUnveil
Jun+(21–25) to Strength and Dexterity4x CurrencyRerollRareChaos OrbBody Armour, Boots, Gloves, Helmet, Shield, Amulet, Belt, Ring, QuiverUnveil
Jun+(10–15) to Strength and Intelligence6x CurrencyRerollMagicOrb of AlterationBody Armour, Boots, Gloves, Helmet, Shield, Amulet, Belt, Ring, QuiverUnveil
Jun+(16–20) to Strength and Intelligence2x CurrencyUpgradeToRareOrb of AlchemyBody Armour, Boots, Gloves, Helmet, Shield, Amulet, Belt, Ring, QuiverUnveil
Jun+(21–25) to Strength and Intelligence4x CurrencyRerollRareChaos OrbBody Armour, Boots, Gloves, Helmet, Shield, Amulet, Belt, Ring, QuiverUnveil
Jun+(15–19) to Strength and Intelligence
(15–20)% increased Critical Strike Chance
2x CurrencyRerollRareChaos OrbOne Hand Melee, One Hand Ranged, Two Hand Melee, Two Hand RangedUnveil
Jun+(20–24) to Strength and Intelligence
(21–25)% increased Critical Strike Chance
1x CurrencyAddModToRareExalted OrbOne Hand Melee, One Hand Ranged, Two Hand Melee, Two Hand RangedUnveil
Jun+(15–19) to Strength and Dexterity
+(161–200) to Accuracy Rating
4x CurrencyRerollMagicOrb of AlterationOne Hand Melee, One Hand Ranged, Two Hand Melee, Two Hand RangedUnveil
Jun+(20–24) to Strength and Dexterity
+(201–250) to Accuracy Rating
4x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee, One Hand Ranged, Two Hand Melee, Two Hand RangedUnveil
Jun+(10–15) to Strength
(21–25)% chance to Avoid being Ignited
8x CurrencyArmourQualityArmourer's ScrapBody Armour, ShieldUnveil
Jun+(16–20) to Strength
(21–25)% chance to Avoid being Ignited
3x CurrencyUpgradeToRareOrb of AlchemyBody Armour, ShieldUnveil
Jun+(21–25) to Strength
(21–25)% chance to Avoid being Ignited
4x CurrencyRerollRareChaos OrbBody Armour, ShieldUnveil
Misc mods /3

Misc mods /3

NameLevelDomainPre/SufDescriptionSpawn Weight
of Strength1JewelSuffix+(12–16) to Strength attributenot_str 300
default 500
of Athletics1JewelSuffix+(8–10) to Strength and Dexterity attributenot_int 450
default 250
of Spirit1JewelSuffix+(8–10) to Strength and Intelligence attributenot_dex 450
default 250
Harvest Seed /1

Harvest Seed /1

Name
Enchant Body Armour. Quality does not increase its Defences, grants +1 Strength per 2% quality
Item /8

Item /8

IconName
InfusedEngineersOrbInfused Engineer's Orb
Stack Size: 1 / 20
Greatly improves the quality and rewards of a Strongbox and strengthens its defenders
Lion Sword
Physical Damage: 69-115
Critical Strike Chance: 5%
Attacks per Second: 1.45
Weapon Range: 13
Requires Level 65, 104 Str, 122 Dex
+50 to Strength and Dexterity
Imperial Maul
Physical Damage: 102-153
Critical Strike Chance: 5%
Attacks per Second: 1.1
Weapon Range: 13
Requires Level 65, 212 Str
10% increased Strength
Amber Amulet
Requires Level 7
+(20–30) to Strength
Agate Amulet
Requires Level 20
+(16–24) to Strength and Intelligence
Citrine Amulet
Requires Level 20
+(16–24) to Strength and Dexterity
Heavy Belt
Requires Level 10
+(25–35) to Strength
Royale Heavy Belt
Requires Level 2
+(25–35) to Strength
Unique /96

Unique /96

NameShow Full Descriptions
Amulet4UniqueKarui Ward Jade Amulet
+(20–30) to Dexterity
+(20–30) to Strength
+100 to Accuracy Rating
30% increased Projectile Speed
10% increased Movement Speed
30% increased Projectile Damage
HeadhunterHeadhunter Leather Belt
+(25–40) to maximum Life
+(40–55) to Strength
+(40–55) to Dexterity
+(50–60) to maximum Life
(20–30)% increased Damage with Hits against Rare monsters
When you Kill a Rare monster, you gain its Modifiers for 20 seconds
BuckledBeltUniqueThe Magnate Studded Belt
(20–30)% increased Stun Duration on Enemies
+(40–50) to Strength
(25–40)% increased Global Physical Damage
50% increased Flask Charges gained
+(20–25)% to all Elemental Resistances while you have at least 200 Strength
Belt7UniqueMeginord's Girdle Heavy Belt
+(25–35) to Strength
+25 to Strength
Adds 5 to 15 Physical Damage to Attacks
10% increased maximum Life
+(10–20)% to Cold Resistance
25% increased Flask Life Recovery rate
Belt6UniqueWurm's Molt Leather Belt
+(25–40) to maximum Life
+(20–30) to Strength
+(20–30) to Intelligence
+(10–20)% to Cold Resistance
0.4% of Physical Attack Damage Leeched as Life
0.4% of Physical Attack Damage Leeched as Mana
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Ring2UniqueKaom's Sign Coral Ring
+(20–30) to maximum Life
+(10–20) to Strength
+(2–4) Life gained for each Enemy hit by your Attacks
+1 to Maximum Endurance Charges
HryyisBiteHyrri's Bite Sharktooth Arrow Quiver
+(3–4) Life gained for each Enemy hit by your Attacks
+(15–25) to Strength
+(35–45) to Dexterity
+(15–25) to Intelligence
Adds 10 to 20 Cold Damage to Attacks
(7–10)% increased Attack Speed
+(2–3) Life gained for each Enemy hit by your Attacks
10% increased Area of Effect
IcetombIcetomb Latticed Ringmail
+(30–40) to Strength
+(30–40) to Intelligence
(140–160)% increased Armour and Energy Shield
+(50–75)% to Cold Resistance
Cannot be Chilled
0% chance to Avoid being Frozen
150% increased Chill Duration on Enemies
tornfleshofgodsSolaris Lorica Copper Plate
+(10–20) to Strength
(60–80)% increased Armour
25% reduced Chaos Damage taken over time
25% increased Light Radius
Chaos Damage does not bypass Energy Shield
(-40–-30) Chaos Damage taken
AlberonswarpathAlberon's Warpath Soldier Boots
(15–18)% increased Strength
Adds 1 to 80 Chaos Damage to Attacks
+(180–220) to Armour
+(9–12)% to Chaos Resistance
20% increased Movement Speed
+1 to maximum number of Skeletons
LioneyesPawsLioneye's Paws Bronzescale Boots
Trigger Level 5 Rain of Arrows when you Attack with a Bow
+(40–60) to Strength
+(40–60) to Dexterity
Adds 12 to 24 Fire Damage to Attacks
20% increased Movement Speed
40% reduced Movement Speed when on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
WondertrapWondertrap Velvet Slippers
+(5–10) to Strength
+(5–10) to Dexterity
+(5–10) to Intelligence
+(10–16) to maximum Energy Shield
100% increased Rarity of Items found when on Low Life
10% increased Movement Speed
(You are on Low Life if you have 50% of your Maximum Life or less)
GlovesStr5Meginord's Vise Steel Gauntlets
+100 to Strength
10% increased Global Physical Damage
(40–60)% increased Armour
Regenerate 2% of Life per second with at least 400 Strength
HrimsorrowHrimsorrow Goathide Gloves
+(20–30) to Strength
Adds (5–7) to (13–15) Cold Damage to Spells and Attacks
+(40–50) to Evasion Rating
+(20–30)% to Cold Resistance
50% of Physical Damage Converted to Cold Damage
Reflects 10 Cold Damage to Melee Attackers
ChitusApexChitus' Apex Necromancer Circlet
+(20–30) to Strength
+(20–30) to maximum Mana
5% increased Experience gain
+10% to all Elemental Resistances
(10–20)% increased Elemental Damage
DeidbellDeidbell Gilded Sallet
+(20–30) to Strength
+(20–30) to Dexterity
20% increased Melee Damage
Adds 10 to 20 Physical Damage to Attacks
+(200–300) to Armour
Cannot Leech when on Low Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(You are on Low Life if you have 50% of your Maximum Life or less)
MalachaisSimulaMalachai's Simula Iron Mask
+20 to Strength
(15–30)% increased Spell Damage
(20–30)% increased Lightning Damage
+10% to Lightning Resistance
Blood Magic
Mortal Conviction
(Removes all mana. Skills Cost Life instead of Mana. Skills Reserve Life instead of Mana. Spend Life instead of Mana for effects of Skills)
(You can only have one Permanent Non-Banner Aura on you from your Skills. Your Non-Banner Skills that create Permanent Auras on you do not Reserve Life.)
Dagger2uniqueMightflay Flaying Knife
30% increased Global Critical Strike Chance
+25 to Strength
(80–100)% increased Physical Damage
Adds 12 to 24 Physical Damage
+10 Life gained for each Enemy hit by Attacks
DoonCuebiyariDoon Cuebiyari Vaal Sceptre
32% increased Elemental Damage
Socketed Gems are Supported by Level 30 Iron Will
+(50–70) to Strength
(15–18)% increased Cast Speed
+(20–30) to maximum Mana
1% increased Damage per 8 Strength when in Main Hand
1% increased Armour per 16 Strength when in Off Hand
PillaroftheCagedGodPillar of the Caged God Iron Staff
+18% Chance to Block Attack Damage while wielding a Staff
1% increased Area of Effect per 20 Intelligence
1% increased Attack Speed per 10 Dexterity
16% increased Physical Weapon Damage per 10 Strength
TwoHandAxe_spareLimbsplit Woodsplitter
+1 to Level of Socketed Strength Gems
Trigger Level 1 Gore Shockwave on Melee Hit if you have at least 150 Strength
+(15–30) to Strength
(80–100)% increased Physical Damage
Adds 5 to 10 Physical Damage
Culling Strike
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
WideswingWideswing Poleaxe
Socketed Gems are Supported by Level 20 Increased Area of Effect
+10 to Strength
(120–160)% increased Physical Damage
+10 Mana gained on Kill
+(120–150) to Accuracy Rating
+2 to Weapon Range
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
TwoHandMace6UniqueHrimnor's Hymn Sledgehammer
45% increased Stun Duration on Enemies
+10 to Strength
(140–200)% increased Physical Damage
15% reduced Enemy Stun Threshold
1% of Physical Attack Damage Leeched as Life
(40–50)% increased Stun Duration on Enemies
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(The Stun Threshold determines how much Damage can Stun something)
NullAndVoidNull and Void Legion Gloves
+(20–30) to Strength
(150–180)% increased Armour and Energy Shield
+(50–70) to maximum Life
(20–40)% increased Mana Regeneration Rate
Removes Elemental Ailments on Rampage
Gain Immunity to Physical Damage for 1.5 seconds on Rampage
Rampage
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
TheLeadSprinklerBrutus' Lead Sprinkler Ritual Sceptre
16% increased Elemental Damage
20% increased Physical Damage
Adds (8–13) to (26–31) Physical Damage
30% increased Fire Damage
(15–20)% increased Attack Speed
(30–40)% increased Critical Strike Chance
Adds 4 to 7 Fire Damage to Attacks with this Weapon per 10 Strength
NgamahusSignNgamahu's Sign Ruby Ring
+(20–30)% to Fire Resistance
+(15–25) to Strength
Adds (8–10) to (12–14) Fire Damage to Spells and Attacks
15% increased Ignite Duration on Enemies
10% chance to Ignite
Recover (20–30) Life when you Ignite an Enemy
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
BlacksuncrestBlack Sun Crest Lacquered Helmet
+1 to Level of Socketed Gems
(5–15)% increased Strength
(5–15)% increased Dexterity
(5–15)% increased Intelligence
(100–150)% increased Armour
40% reduced Light Radius
STRtoDEXFluid Motion Viridian Jewel
+(16–24) to Dexterity
Strength from Passives in Radius is Transformed to Dexterity
RedJewel2Brawn Crimson Jewel
(4–6)% increased Strength
(4–6)% increased Dexterity
(10–15)% reduced Intelligence
DEXtoSTRInertia Crimson Jewel
+(16–24) to Strength
Dexterity from Passives in Radius is Transformed to Strength
RedKarui2Spire of Stone Crimson Jewel
3% increased Totem Life per 10 Strength Allocated in Radius
Totems cannot be Stunned
INTtoSTREfficient Training Crimson Jewel
+(16–24) to Strength
Intelligence from Passives in Radius is Transformed to Strength
STRtoINTBrute Force Solution Cobalt Jewel
+(16–24) to Intelligence
Strength from Passives in Radius is Transformed to Intelligence
RedJewel7Might in All Forms Crimson Jewel
Dexterity and Intelligence from passives in Radius count towards Strength Melee Damage bonus
WildslashWildslash Awl
+7 Life gained for each Enemy hit by Attacks
+(10–15) to Strength
+(10–15) to Dexterity
Adds (2–6) to (16–22) Physical Damage
(10–15)% increased Attack Speed
20% increased Damage with Movement Skills
15% increased Attack Speed with Movement Skills
15% reduced Global Accuracy Rating
RedbladeRedblade Band Unset Ring
Has 1 Socket
Socketed Golem Skills have 25% chance to Taunt on Hit
Socketed Golem Skills have Minions Regenerate 5% of Life per second
+3 to Level of Socketed Golem Gems
+(30–40) to Strength
(20–30)% increased Fire Damage
+(30–40) to maximum Life
UniqueRapier1Chitus' Needle Elegant Foil
+25% to Global Critical Strike Multiplier
+30 to Strength
(140–160)% increased Physical Damage
+30 to maximum Mana
5% increased Movement Speed
30% increased Elemental Damage
+2 to Weapon Range
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
VigilanteModifierThe Vigil Crimson Jewel
(10–15)% increased Armour
With at least 40 Strength in Radius, Hits with Vigilant Strike Fortify you and Nearby Allies for 8 seconds
(Fortifying grants an amount of Fortification based on the Damage of the Hit)
(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortificaiton)
GroundSlamModifierRapid Expansion Crimson Jewel
(8–12)% increased Global Physical Damage
With at least 40 Strength in Radius, Ground Slam has a 35% chance
to grant an Endurance Charge when you Stun an Enemy
With at least 40 Strength in Radius, Ground Slam
has a 50% increased angle
DoubleDamageModifierWeight of the Empire Crimson Jewel
(8–12)% increased Global Physical Damage
With at least 40 Strength in Radius, Heavy Strike has a
20% chance to deal Double Damage
ExtractorMentisExtractor Mentis Agate Amulet
+(16–24) to Strength and Intelligence
+(30–50) to Strength
Recover 1% of Life on Kill
5% chance to grant Onslaught to nearby Enemies on Kill
5% chance to grant Unholy Might to nearby Enemies on Kill
10% chance to gain Onslaught for 10 seconds on Kill
10% chance to gain Unholy Might for 10 seconds on Kill
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
(Unholy Might grants 30% of Physical Damage as extra Chaos Damage)
GeofriSanctuaryGeofri's Sanctuary Elegant Ringmail
(50–75)% increased Armour and Energy Shield
+(30–40) to maximum Energy Shield
+(60–70) to maximum Life
+(14–18)% to all Elemental Resistances
+2 maximum Energy Shield per 5 Strength
Zealot's Oath
(Life Regeneration is applied to Energy Shield instead.)
MightEmperor's Might Crimson Jewel
(4–6)% increased Strength
10% increased Damage
3% increased Character Size
Amulet4UniqueKarui Charge Jade Amulet
+(20–30) to Dexterity
+(20–30) to Strength
(5–10)% increased Attack Speed
+100 to Accuracy Rating
30% increased Projectile Speed
10% increased Movement Speed
30% increased Projectile Damage
TwoHandMace6UniqueHrimnor's Dirge Sledgehammer
45% increased Stun Duration on Enemies
+10 to Strength
(140–200)% increased Physical Damage
15% reduced Enemy Stun Threshold
1% of Physical Attack Damage Leeched as Life
(40–50)% increased Stun Duration on Enemies
Gain 50% of Physical Damage as Extra Cold Damage
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(The Stun Threshold determines how much Damage can Stun something)
DeidbellDeidbellow Gilded Sallet
+(20–30) to Strength
+(20–30) to Dexterity
20% increased Melee Damage
Adds 10 to 20 Physical Damage to Attacks
+(200–300) to Armour
Cannot Leech when on Low Life
If you've Warcried Recently, you and nearby allies have 20% increased Attack, Cast and Movement Speed
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(You are on Low Life if you have 50% of your Maximum Life or less)
(Recently refers to the past 4 seconds)
HrimsorrowHrimburn Goathide Gloves
+(20–30) to Strength
Adds (5–7) to (13–15) Cold Damage to Spells and Attacks
+(40–50) to Evasion Rating
+(20–30)% to Cold Resistance
50% of Physical Damage Converted to Cold Damage
Reflects 10 Cold Damage to Melee Attackers
Your Cold Damage can Ignite
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
Ring2UniqueKaom's Way Coral Ring
+(20–30) to maximum Life
+(10–20) to Strength
Regenerate 0.2% of Life per second per Endurance Charge
+(2–4) Life gained for each Enemy hit by your Attacks
+1 to Maximum Endurance Charges
TwoHandAxe_spareThe Cauteriser Woodsplitter
+1 to Level of Socketed Strength Gems
Trigger Level 5 Gore Shockwave on Melee Hit if you have at least 150 Strength
+(15–30) to Strength
(80–100)% increased Physical Damage
Adds 5 to 10 Physical Damage
Gain 70% of Physical Damage as Extra Fire Damage
Culling Strike
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
DeathsdoorDeath's Door Crusader Boots
+(20–40) to Strength
200% increased Armour and Energy Shield
+(10–15)% to all Elemental Resistances
25% increased Movement Speed
+1 to Maximum Endurance Charges
50% increased Elemental Ailment Duration on you
Bleeding cannot be inflicted on you
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
GlovesInt3Unique2Grip of the Council Arcanist Gloves
+30 to Strength
+(30–50) to maximum Life
+(20–40)% to Cold Resistance
Minions have 10% reduced Movement Speed
Minions have +40% to Cold Resistance
Minions gain 20% of Physical Damage as Extra Cold Damage
ShapersGlovesShaper's Touch Crusader Gloves
(80–120)% increased Armour and Energy Shield
+4 Accuracy Rating per 2 Intelligence
+1 Life per 4 Dexterity
+1 Mana per 4 Strength
1% increased Energy Shield per 10 Strength
2% increased Evasion Rating per 10 Intelligence
2% increased Melee Physical Damage per 10 Dexterity
YphethakksHeartXoph's Heart Amber Amulet
+(20–30) to Strength
+(20–30) to Strength
25% increased Fire Damage
+(25–35) to maximum Life
+(20–40)% to Fire Resistance
Cover Enemies in Ash when they Hit you
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken, and lasts for 4 seconds)
YphethakksHeartUpgradeXoph's Blood Amber Amulet
+(20–30) to Strength
10% increased Strength
10% increased maximum Life
+(20–40)% to Fire Resistance
Damage Penetrates 10% Fire Resistance
Cover Enemies in Ash when they Hit you
Avatar of Fire
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken, and lasts for 4 seconds)
(50% of Physical, Cold and Lightning Damage Converted to Fire Damage.
Deal no Non-Fire Damage)
AbberathsHoovesAbberath's Hooves Goathide Boots
Triggers Level 7 Abberath's Fury when Equipped
+(20–30) to Strength
15% increased Movement Speed
(6–10)% chance to Ignite
When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy
1% increased Fire Damage per 20 Strength
Burning Hoofprints
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Ignite deals Fire Damage over time)
AnglersPlaitAngler's Plait Unset Ring
Has 1 Socket
You can catch Corrupted Fish
(10–15)% increased Cast Speed
100% increased Fishing Line Strength
20% increased Quantity of Fish Caught
40% increased Rarity of Fish Caught
(20–40)% increased Fish Bite Sensitivity
(Multiple bites from Fish with multiple mouths only check Bite Sensitivity once)

Corrupted
GlacialHammerThresholdWinter Burial Crimson Jewel
(10–15)% increased Cold Damage
With at least 40 Strength in Radius, Glacial Hammer deals
Cold-only Splash Damage to surrounding targets
With at least 40 Strength in Radius, 25% of Glacial
Hammer Physical Damage Converted to Cold Damage
MoltenStrikeThresholdWildfire Crimson Jewel
(10–15)% increased Fire Damage
With at least 40 Strength in Radius, Molten Strike Projectiles Chain on impacting ground
With at least 40 Strength in Radius, Molten Strike Projectiles Chain +1 time
With at least 40 Strength in Radius, Molten Strike fires 50% less Projectiles
CleaveThresholdOverwhelming Odds Crimson Jewel
(10–15)% increased Global Physical Damage
With at least 40 Strength in Radius, Hits with Cleave Fortify
With at least 40 Strength in Radius, Cleave has +1 to Radius per Nearby
Enemy, up to +10
(Fortifying grants an amount of Fortification based on the Damage of the Hit)
(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 5 seconds)
TheBaronThe Baron Close Helmet
+2 to Level of Socketed Minion Gems
Minions have (10–20)% increased maximum Life
Half of your Strength is added to your Minions
+1 to maximum number of Raised Zombies per 500 Strength
With at least 1000 Strength, (1.5–2)% of Damage dealt by your Raised Zombies is Leeched to you as Life
bleedglovesHaemophilia Serpentscale Gauntlets
+(20–30) to Strength
25% increased Damage over Time
Attacks have 25% chance to cause Bleeding
(25–40)% increased Attack Damage against Bleeding Enemies
Bleeding Enemies you Kill Explode, dealing 5% of
their Maximum Life as Physical Damage
25% reduced Bleeding Duration
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
RyuslathasClutchesRyslatha's Coil Studded Belt
(20–30)% increased Stun Duration on Enemies
+(20–40) to Strength
(30–40)% more Maximum Physical Attack Damage
(30–40)% less Minimum Physical Attack Damage
Adds 1 to (15–20) Physical Damage to Attacks
+(80–100) to maximum Life
Gain 50 Life when you Stun an Enemy
HarbingerQuiverThe Fracturing Spinner Blunt Arrow Quiver
(25–35)% increased Stun Duration on Enemies
Grants Summon Harbinger of Directions Skill
+(30–50) to Strength and Dexterity
Adds (19–22) to (30–35) Fire Damage to Spells and Attacks
Adds (19–22) to (30–35) Cold Damage to Spells and Attacks
+(15–25)% to Fire and Cold Resistances
DeathforgeGiantsbane Bronze Gauntlets
+(30–40) to Strength
Adds (3–6) to (10–12) Physical Damage to Attacks
(80–100)% increased Armour
Iron Grip
(Strength's Damage bonus also applies to Projectile Attacks)
IronHeart%20FinalIron Heart Crusader Plate
(8–12)% Chance to Block Attack Damage
(80–100)% increased Armour
10% reduced Movement Speed
Cannot Block Spells
Strength's Damage Bonus instead grants 3% increased Melee
Physical Damage per 10 Strength
WondertrapGreedtrap Velvet Slippers
+(5–10) to Strength
+(5–10) to Dexterity
+(5–10) to Intelligence
+(90–110) to maximum Energy Shield
(10–16)% increased Quantity of Items found when on Low Life
20% increased Movement Speed
(You are on Low Life if you have 50% of your Maximum Life or less)
BuckledBeltUniqueThe Tactician Studded Belt
(20–30)% increased Stun Duration on Enemies
+(40–50) to Strength
+(40–50) to Intelligence
(25–40)% increased Global Physical Damage
50% increased Flask Charges gained
+(20–25)% to all Elemental Resistances while you have at least 200 Strength
(50–60)% increased Critical Strike Chance while you have at least 200 Intelligence
BuckledBeltUniqueThe Nomad Studded Belt
(20–30)% increased Stun Duration on Enemies
+(40–50) to Strength
+(40–50) to Dexterity
(25–40)% increased Global Physical Damage
50% increased Flask Charges gained
+(20–25)% to all Elemental Resistances while you have at least 200 Strength
(40–50)% increased Projectile Attack Damage while you have at least 200 Dexterity
IcetombCrystal Vault Latticed Ringmail
+(30–40) to Strength
+(30–40) to Intelligence
(140–160)% increased Armour and Energy Shield
+(50–75)% to Cold Resistance
Cannot be Chilled
0% chance to Avoid being Frozen
20% of Physical Damage from Hits taken as Cold Damage
30% of Fire Damage from Hits taken as Cold Damage
(15–20)% increased Effect of Cold Ailments
(Cold Ailments are Chilled, Frozen and Brittle)
MalachaisSimulaMalachai's Awakening Iron Mask
+20 to Strength
(15–30)% increased Spell Damage
+10% to all Elemental Resistances
Adds (42–54) to (78–88) Cold Damage to Spells while no Life is Reserved
Adds (54–64) to (96–107) Fire Damage to Spells while no Life is Reserved
Adds (5–14) to (160–173) Lightning Damage to Spells while no Life is Reserved
Blood Magic
Mortal Conviction
(Removes all mana. Skills Cost Life instead of Mana. Skills Reserve Life instead of Mana. Spend Life instead of Mana for effects of Skills)
(You can only have one Permanent Non-Banner Aura on you from your Skills. Your Non-Banner Skills that create Permanent Auras on you do not Reserve Life.)
TemperedRedTempered Flesh Crimson Jewel
-1 Strength per 1 Strength on Allocated Passives in Radius
2% increased Life Recovery Rate per 10 Strength on Allocated Passives in Radius
MaskoftheStitchedDemonMask of the Stitched Demon Magistrate Crown
+(40–50) to Intelligence
+(160–180) to maximum Energy Shield
Strength provides no bonus to Maximum Life
Intelligence provides no inherent bonus to Maximum Mana
+1 to Maximum Life per 2 Intelligence
Cannot gain Energy Shield
Regenerate 1% of Life per second per 500 Maximum Energy Shield
Your Energy Shield starts at zero
ElementalHitColdCombat Focus Crimson Jewel
(10–15)% increased Elemental Damage with Attack Skills
With 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold Damage
With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold
ElementalHitLighteningCombat Focus Viridian Jewel
(10–15)% increased Elemental Damage with Attack Skills
With 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning Damage
With 40 total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning
TranscendentRedTranscendent Flesh Crimson Jewel
-1 Strength per 1 Strength on Allocated Passives in Radius
+7% to Critical Strike Multiplier per 10 Strength on Unallocated Passives in Radius
3% increased Life Recovery Rate per 10 Strength on Allocated Passives in Radius
2% reduced Life Recovery Rate per 10 Strength on Unallocated Passives in Radius
IronHeart%20FinalThe Iron Fortress Crusader Plate
+1% Chance to Block Attack Damage per 50 Strength
Chance to Block Spell Damage is Unlucky
+(60–120) to Strength
(80–100)% increased Armour
10% reduced Movement Speed
Strength's Damage Bonus instead grants 3% increased Melee
Physical Damage per 10 Strength
(Unlucky things are rolled twice and the worst result used)
RedComponentAhkeli's Mountain Ruby Ring
+(20–30)% to Fire Resistance
+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
RedComponent2Ahkeli's Meadow Ruby Ring
+(20–30)% to Fire Resistance
+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
RedComponent3Ahkeli's Valley Ruby Ring
+(20–30)% to Fire Resistance
+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
SynthesisFireCircle of Anguish Ruby Ring
[One to three random synthesis implicit modifiers]
+(20–30) to Strength
Adds (20–25) to (26–35) Fire Damage
+(20–30)% to Fire Resistance
When used in the Synthesiser, the new item will have an additional Herald Modifier
ScepterOfSufferingSign of the Sin Eater Tyrant's Sekhem
26% increased Elemental Damage
Grants Level 30 Smite Skill
+(10–30) to Strength and Intelligence
Enemies inflict Elemental Ailments on you instead of nearby Allies
redirect elemental ailments to aura owner [1]
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
FractalthoughtsFractal Thoughts Vaal Mask
(140–180)% increased Evasion and Energy Shield
+(25–40)% to Critical Strike Multiplier if Dexterity is higher than Intelligence
15% increased Dexterity if Strength is higher than Intelligence
1% increased Elemental Damage per 10 Dexterity
+2 to Maximum Life per 10 Intelligence
BloodfreezeVenopuncture Iron Ring
Adds 1 to 4 Physical Damage to Attacks
+(20–30) to Strength
Attacks have 25% chance to cause Bleeding
(40–60)% increased Damage with Bleeding
You are Chilled while you are Bleeding
Non-Chilled Enemies you inflict Bleeding on are Chilled
Bleeding Enemies you Kill with Hits Shatter
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(Chill reduces Enemy Action Speed by 10% for 2 seconds)
WarriorsLegacyWarrior's Legacy Ruby Ring
+(20–30)% to Fire Resistance
+(30–50) to Strength
(20–25)% increased Melee Damage
30% chance to Avoid being Stunned
20% less Attack Speed
Strike Skills also target the previous location they were Used
StarlightMarkWillowgift Jade Amulet
+(20–30) to Dexterity
10% reduced Strength
15% increased Dexterity
(-30–-20)% to Fire Resistance
+(30–40)% to Cold Resistance
You do not inherently take less Damage for having Fortification
+4% chance to Suppress Spell Damage per Fortification
(15–25)% increased Attack and Cast Speed while at maximum Fortification
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
HarbingerQuiverUpgradedThe Shattered Divinity Blunt Arrow Quiver
(25–35)% increased Stun Duration on Enemies
Grants Summon Greater Harbinger of Directions Skill
+(30–50) to Strength and Dexterity
Adds (19–22) to (30–35) Fire Damage to Spells and Attacks
Adds (19–22) to (30–35) Cold Damage to Spells and Attacks
+(15–25)% to Fire and Cold Resistances
IronCommendantReplica Iron Commander Death Bow
(30–50)% increased Critical Strike Chance
Adds (8–12) to (16–24) Physical Damage
(14–20)% increased Attack Speed
(14–20)% increased Totem Life
(14–20)% increased Totem Placement speed
Shrapnel Ballista has +1 to maximum number of Summoned Totems per 200 Strength
Adds 1 to 3 Physical Damage to Attacks per 25 Strength
LioneyesPawsReplica Lioneye's Paws Bronzescale Boots
Trigger Level 5 Toxic Rain when you Attack with a Bow
+(40–60) to Strength
+(40–60) to Dexterity
Adds 12 to 24 Chaos Damage to Attacks
20% increased Movement Speed
40% reduced Movement Speed when on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
SoulTetherReplica Soul Tether Cloth Belt
(15–25)% increased Stun and Block Recovery
+(20–40) to Strength
Gain (4–6)% of Maximum Life as Extra Maximum Energy Shield
Corrupted Soul
(50% of Non-Chaos Damage taken bypasses Energy Shield
Gain 15% of Maximum Life as Extra Maximum Energy Shield)
BloodPlayReplica Bloodplay Stiletto
30% increased Global Critical Strike Chance
+20 to Strength
(20–40)% increased Physical Damage
Adds (3–6) to (9–13) Physical Damage
30% chance to cause Bleeding on Hit
(100–150)% increased Critical Strike Chance against Bleeding Enemies
Extra gore
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
HeadhunterReplica Headhunter Leather Belt
+(25–40) to maximum Life
+(40–55) to Strength
+(40–55) to Dexterity
+(50–60) to maximum Life
(20–30)% increased Damage with Hits against Magic monsters
20% chance when you Kill a Magic Monster to gain
its Non-Bloodline Modifiers for 20 seconds
AlberonswarpathReplica Alberon's Warpath Soldier Boots
(15–18)% increased Strength
+(180–220) to Armour
+(9–12)% to Chaos Resistance
20% increased Movement Speed
Cannot deal non-Chaos Damage
Adds 1 to 80 Chaos Damage to Attacks per 80 Strength
GlovesInt3Unique2Replica Grip of the Council Arcanist Gloves
+30 to Strength
+(30–50) to maximum Life
+(20–40)% to Fire Resistance
Minions have 10% reduced maximum Life
Minions have +40% to Fire Resistance
Minions gain 20% of Physical Damage as Extra Fire Damage
ImbalancedCordSurvivor's Guilt Heavy Belt
+(25–35) to Strength
+(800–1200) to Armour
Regenerate (50–70) Life per second
20% increased Stun Threshold
10% reduced Armour per 50 Strength
Imbalanced Guard
(The Stun Threshold determines how much Damage can Stun something)
(100% chance to Defend with Double Armour. Maximum Damage Reduction for any Damage Type is 50%)
MurderousEyeUniqueTecrod's Gaze Murderous Eye Jewel
+(10–20) to Strength
20% increased Main Hand Critical Strike Chance per
Murderous Eye Jewel affecting you, up to a maximum of 100%
+10% to Off Hand Critical Strike Multiplier per
Murderous Eye Jewel affecting you, up to a maximum of +50%
Ahn%20ArtifactAul's Uprising Onyx Amulet
+(10–16) to all Attributes
+(20–30) to Strength
(15–20)% increased Armour
+(50–70) to maximum Life
10% reduced Stun and Block Recovery
Nearby Enemies have 10% reduced Stun and Block Recovery
Passive /25

Passive /25

CategoryNameShow Full Descriptions
NotableBorn to Fight
borntofight
4% increased Attack Speed
+20 to Strength
26% increased Physical Damage
NotableWarrior's Blood
trollblood
Regenerate 1.8% of Life per second
20% increased Stun Threshold
+20 to Strength
NotableBlood Siphon
BloodSiphon
10% increased maximum Life
+10 Life gained on Kill
+20 to Strength
NotableButchery
butchery
25% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments
5% increased Attack Speed with Two Handed Melee Weapons
+20 to Strength
NotableDivine Fervour
catalyse
20% increased Attack Damage
30% increased Melee Critical Strike Chance
+10 to Strength and Intelligence
NotableProwess
oxblood
+30 to Strength
NotableBeef
oxblood
+30 to Strength
NotablePhysique
oxblood
+30 to Strength
NotableMaster of the Arena
Meleerange
Regenerate 1% of Life per second
10% increased Melee Physical Damage
+3 to Melee Strike Range
+20 to Strength
NotableHeart of the Warrior
heartofthegladiator
+20 to maximum Life
10% increased maximum Life
+10 to Strength
NotableMight
oxblood
+30 to Strength
NotableFury Bolts
furybolts
20% increased Projectile Speed
20% increased Projectile Damage
+20 to Strength
NotableWritten in Blood
WritteninBlood
10% increased maximum Energy Shield
10% increased maximum Life
+10 to Strength
KeystoneIron Grip
KeystoneIronGrip
Strength's Damage bonus applies to Projectile Attack Damage as well as Melee Damage
NotablePrimal Spirit
animalspirit
20% increased maximum Mana
Gain 4 Mana per Enemy Hit by Attacks if you've used a Mana Flask in the past 10 seconds
+20 to Strength and Intelligence
NotablePath of the Warrior
Warrior
+50 to Armour
+20 to Strength
16% increased Physical Damage
NotableStrong Arm
strongarm
25% increased Physical Damage with One Handed Melee Weapons
Attacks with One Handed Melee Weapons deal 25% increased Damage with Ailments
5% increased Attack Speed with One Handed Melee Weapons
+20 to Strength
NotablePractical Application
castavoidinterruption
+10% to all Elemental Resistances
25% chance to Avoid interruption from Stuns while Casting
+20 to Strength and Dexterity
NotableMaster of Blades
MasterofForce
Overwhelm 10% Physical Damage Reduction
+30 to Strength
30% increased Physical Damage
NotableRetribution
Retribution
15% increased Damage
Minions deal 15% increased Damage
5% increased Attack and Cast Speed
+10 to Strength and Intelligence
NotableSanctity
bodysoul
20% increased Armour
10% increased maximum Energy Shield
Regenerate 1% of Life per second
+10 to Strength and Intelligence
NotableLight of Divinity
LightOfDivinity
20% increased Spell Damage
30% increased Critical Strike Chance for Spells
10% increased Light Radius
+10 to Strength and Intelligence
NotableUtmost Might
plusstrength
+40 to Strength
8% increased Strength
KeystoneIron Will
KeystoneIronWill
Strength's Damage bonus applies to all Spell Damage as well
NotableWay of the Warrior
EyesOfThePowerful
16% increased Melee Damage
16% increased Armour
+16 to maximum Life
+30 to Strength
Ascendancy Passive /3

Ascendancy Passive /3

CategoryNameShow Full Descriptions
NotableUndeniable
Undeniable
+500 to Accuracy Rating
1% increased Attack Speed per 150 Accuracy Rating
Gain Accuracy Rating equal to twice your Strength
NotableHinekora, Death's Fury
HinekoraDeathsFury
1% of Fire Damage Leeched as Life
Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit
10% increased Strength
NotableRighteous Providence
ElementalMastery
1% increased Critical Strike Chance per point of Strength or Intelligence, whichever is lower
+50 to Strength and Intelligence
Cluster Jewel Passive /9

Cluster Jewel Passive /9

CategoryNameShow Full Descriptions
KeystonePitfighter
Pitfighter
1% increased Fishing Line Strength
NotableBlood Artist
PhysicalDamageOverTimeNotable
+6% to Physical Damage over Time Multiplier if you've Spent Life Recently
+20 to Strength
NotableCold to the Core
IncreasedColdDamage
1% increased Cold Damage per 25 Dexterity
1% increased Cold Damage per 25 Intelligence
1% increased Cold Damage per 25 Strength
NotableLead By Example
IncreasedWarcryNotable
When you Warcry, you and nearby Allies gain Onslaught for 4 seconds
+10 to Strength and Dexterity
NotableMartial Mastery
TwoHandedMeleeDamage
10% increased Attack Speed with Two Handed Melee Weapons
10% increased Attack Speed if you have at least 600 Strength
+20 to Strength
NotablePure Might
FireResistNotable
40% increased Stun and Block Recovery
Purity of Fire has 80% increased Mana Reservation Efficiency
+20 to Strength
NotableRattling Bellow
IncreasedWarcryNotable
Exerted Attacks have 8% chance to deal Double Damage
+20 to Strength
NotableWall of Muscle
IncreasedMaximumLifeNotable
6% increased maximum Life
5% increased Strength
NotableWeight Advantage
MaceandStaffDamage
Mace, Sceptre or Staff Attacks deal 30% increased Damage with Hits and Ailments
4% chance to deal Double Damage while wielding a Mace, Sceptre or Staff
+20 to Strength
Timeless Jewel Passive Additions /4

Timeless Jewel Passive Additions /4

FactionCategoryShow Full Descriptions
Karuiregular1
+2 to Strength
Karuiregular2
+4 to Strength
KaruiNotable
+20 to Strength
KaruiNotable
5% increased Strength
Item mods /37

Item mods /37

NameLevelPre/SufDescriptionSpawn Weight
of the Mongoose1Suffix+(8–12) to Dexterity attributehas_flat_dexterity_mod 0
ring 1000
amulet 1000
gloves 1000
quiver 1000
dex_armour 1000
dex_int_armour 1000
str_dex_armour 1000
str_dex_int_armour 1000
bow 1000
sword 1000
axe 1000
claw 1000
dagger 1000
default 0
of the Lynx11Suffix+(13–17) to Dexterity attributehas_flat_dexterity_mod 0
ring 1000
amulet 1000
gloves 1000
quiver 1000
dex_armour 1000
dex_int_armour 1000
str_dex_armour 1000
str_dex_int_armour 1000
bow 1000
sword 1000
axe 1000
claw 1000
dagger 1000
default 0
of the Fox22Suffix+(18–22) to Dexterity attributehas_flat_dexterity_mod 0
ring 1000
amulet 1000
gloves 1000
quiver 1000
dex_armour 1000
dex_int_armour 1000
str_dex_armour 1000
str_dex_int_armour 1000
bow 1000
sword 1000
axe 1000
claw 1000
dagger 1000
default 0
of the Falcon33Suffix+(23–27) to Dexterity attributehas_flat_dexterity_mod 0
ring 1000
amulet 1000
gloves 1000
quiver 1000
dex_armour 1000
dex_int_armour 1000
str_dex_armour 1000
str_dex_int_armour 1000
bow 1000
sword 1000
axe 1000
claw 1000
dagger 1000
default 0
of the Panther44Suffix+(28–32) to Dexterity attributehas_flat_dexterity_mod 0
ring 1000
amulet 1000
gloves 1000
quiver 1000
dex_armour 1000
dex_int_armour 1000
str_dex_armour 1000
str_dex_int_armour 1000
bow 1000
sword 1000
axe 1000
claw 1000
dagger 1000
default 0
of the Leopard55Suffix+(33–37) to Dexterity attributehas_flat_dexterity_mod 0
ring 1000
amulet 1000
gloves 1000
quiver 1000
dex_armour 1000
dex_int_armour 1000
str_dex_armour 1000
str_dex_int_armour 1000
bow 1000
sword 1000
axe 1000
claw 1000
dagger 1000
default 0
of the Jaguar66Suffix+(38–42) to Dexterity attributehas_flat_dexterity_mod 0
ring 1000
amulet 1000
gloves 1000
quiver 1000
dex_armour 1000
dex_int_armour 1000
str_dex_armour 1000
str_dex_int_armour 1000
bow 1000
sword 1000
axe 1000
claw 1000
dagger 1000
default 0
of the Phantom74Suffix+(43–50) to Dexterity attributehas_flat_dexterity_mod 0
ring 1000
amulet 1000
gloves 1000
quiver 1000
dex_armour 1000
dex_int_armour 1000
str_dex_armour 1000
str_dex_int_armour 1000
bow 1000
sword 1000
axe 1000
claw 1000
dagger 1000
default 0
of the Wind82Suffix+(51–55) to Dexterity attributehas_flat_dexterity_mod 0
ring 1000
amulet 1000
gloves 1000
quiver 1000
dex_armour 1000
dex_int_armour 1000
str_dex_armour 1000
str_dex_int_armour 1000
bow 1000
sword 1000
axe 1000
claw 1000
dagger 1000
default 0
of the Blur85Suffix+(56–60) to Dexterity attributehas_flat_dexterity_mod 0
gloves 1000
quiver 1000
default 0
1Corrupted(4–6)% increased Dexterity
(4–6)% increased Intelligence attribute
amulet 1000
ring 1000
belt 1000
default 0
1Corrupted(4–6)% increased Strength
(4–6)% increased Dexterity attribute
amulet 1000
ring 1000
belt 1000
default 0
of the Elder68Suffix(5–8)% increased Dexterity attributebody_armour_elder 800
default 0
of the Elder83Suffix(9–12)% increased Dexterity attributebody_armour_elder 800
default 0
The Shaper's80Prefix1% increased Damage per 15 Dexterity damageamulet_shaper 800
default 0
The Shaper's68PrefixAdds (1–2) to (3–4) Cold Damage to Attacks with this Weapon per 10 Dexterity elemental_damage damage elemental cold attacksword_shaper 200
axe_shaper 200
claw_shaper 200
dagger_shaper 200
rune_dagger_shaper 200
bow_shaper 200
default 0
The Shaper's68PrefixAdds (2–3) to (4–5) Cold Damage to Attacks with this Weapon per 10 Dexterity elemental_damage damage elemental cold attack2h_sword_shaper 200
2h_axe_shaper 200
default 0
Eldritch68Prefix1% increased Spell Damage per 16 Dexterity damage casterrune_dagger_elder 400
default 0
of the Hunt68Suffix(6–8)% increased Dexterity attributegloves_basilisk 500
default 0
of the Hunt75Suffix(9–10)% increased Dexterity attributegloves_basilisk 500
default 0
of Redemption68Suffix(5–8)% increased Dexterity attributebody_armour_eyrie 500
amulet_eyrie 500
default 0
of Redemption75Suffix(9–12)% increased Dexterity attributebody_armour_eyrie 500
amulet_eyrie 500
default 0
Redeemer's80Prefix1% increased Damage per 15 Dexterity damageamulet_eyrie 500
default 0
Hunter's82Prefix+1 to Level of all Dexterity Skill Gems gemamulet_basilisk 200
default 0
Hunter's68PrefixAdds (1–2) to (3–4) Cold Damage to Attacks with this Weapon per 10 Dexterity elemental_damage damage elemental cold attacksword_basilisk 200
axe_basilisk 200
claw_basilisk 200
dagger_basilisk 200
rune_dagger_basilisk 200
bow_basilisk 200
default 0
Hunter's68PrefixAdds (2–3) to (4–5) Cold Damage to Attacks with this Weapon per 10 Dexterity elemental_damage damage elemental cold attack2h_sword_basilisk 200
2h_axe_basilisk 200
default 0
Hunter's68Prefix1% increased Spell Damage per 16 Dexterity damage casterrune_dagger_basilisk 200
default 0
of the Elevated Elder93Suffix+1 to Level of Socketed Dexterity Gems
(9–12)% increased Dexterity attribute gem
body_armour_elder 0
default 0
of Elevated Redemption85Suffix+1 to Level of Socketed Dexterity Gems
(9–12)% increased Dexterity attribute gem
body_armour_eyrie 0
amulet_eyrie 0
default 0
of the Elevated Hunt85Suffix(11–12)% increased Dexterity attributegloves_basilisk 0
default 0
1ScourgeUpside+(20–23) to Dexterity attributering 500
amulet 500
gloves 500
quiver 500
dex_armour 500
dex_int_armour 500
str_dex_armour 500
str_dex_int_armour 500
bow 500
sword 500
axe 500
claw 500
dagger 500
default 0
45ScourgeUpside+(24–27) to Dexterity attributering 500
amulet 500
gloves 500
quiver 500
dex_armour 500
dex_int_armour 500
str_dex_armour 500
str_dex_int_armour 500
bow 500
sword 500
axe 500
claw 500
dagger 500
default 0
68ScourgeUpside+(28–31) to Dexterity attributering 500
amulet 500
gloves 500
quiver 500
dex_armour 500
dex_int_armour 500
str_dex_armour 500
str_dex_int_armour 500
bow 500
sword 500
axe 500
claw 500
dagger 500
default 0
68ScourgeUpside+(32–35) to Dexterity attributering 500
amulet 500
gloves 500
quiver 500
dex_armour 500
dex_int_armour 500
str_dex_armour 500
str_dex_int_armour 500
bow 500
sword 500
axe 500
claw 500
dagger 500
default 0
68ScourgeUpside(4–5)% increased Dexterity attributeamulet 200
default 0
68ScourgeUpside(6–7)% increased Dexterity attributeamulet 200
default 0
1ScourgeUpside+1 to Level of Socketed Dexterity Gems gemhelmet 200
default 0
Abyss Jewel mods /3

Abyss Jewel mods /3

NameLevelPre/SufDescriptionSpawn Weight
of Dexterity1Suffix+(12–16) to Dexterity attributedefault 500
of Athletics1Suffix+(8–10) to Strength and Dexterity attributedefault 500
of Cunning1Suffix+(8–10) to Dexterity and Intelligence attributedefault 500
Cluster Jewel mods /8

Cluster Jewel mods /8

NameLevelPre/SufDescriptionSpawn Weight
of the Mongoose1SuffixAdded Small Passive Skills also grant: +(2–3) to Dexterity attributeexpansion_jewel_large 500
expansion_jewel_medium 500
default 0
of the Lynx68SuffixAdded Small Passive Skills also grant: +(4–5) to Dexterity attributeexpansion_jewel_large 400
expansion_jewel_medium 400
default 0
of the Fox84SuffixAdded Small Passive Skills also grant: +(6–8) to Dexterity attributeexpansion_jewel_large 300
expansion_jewel_medium 300
default 0
of the Mongoose1SuffixAdded Small Passive Skills also grant: +(2–3) to Dexterity attributeexpansion_jewel_small 500
default 0
of the Lynx68SuffixAdded Small Passive Skills also grant: +(4–5) to Dexterity attributeexpansion_jewel_small 400
default 0
of the Fox73SuffixAdded Small Passive Skills also grant: +(6–8) to Dexterity attributeexpansion_jewel_small 300
default 0
of the Falcon78SuffixAdded Small Passive Skills also grant: +(9–11) to Dexterity attributeexpansion_jewel_small 200
default 0
of the Panther84SuffixAdded Small Passive Skills also grant: +(12–14) to Dexterity attributeexpansion_jewel_small 100
default 0
Fossil mods /1

Fossil mods /1

NameLevelPre/SufDescriptionSpawn Weight
of the Underground1Suffix+1 to Level of Socketed Dexterity Gems gemabyss_jewel 0
jewel 0
staff 750
sceptre 750
mace 750
axe 1000
sword 1000
bow 1600
dagger 1000
claw 1000
wand 750
str_armour 750
int_armour 750
dex_armour 1600
str_dex_armour 1000
str_int_armour 750
dex_int_armour 1000
str_dex_int_armour 1000
unset_ring 1000
default 0
Veiled mods /7

Veiled mods /7

NameLevelPre/SufDescriptionSpawn Weight
of the Order60Suffix+(31–35) to Strength and Dexterity attributehas_flat_strength_mod 0
has_flat_dexterity_mod 0
body_armour 600
boots 600
gloves 600
helmet 600
amulet 600
ring 600
belt 600
shield 600
quiver 600
default 0
of the Order60Suffix+(31–35) to Dexterity and Intelligence attributehas_flat_dexterity_mod 0
has_flat_intelligence_mod 0
body_armour 600
boots 600
gloves 600
helmet 600
amulet 600
ring 600
belt 600
shield 600
quiver 600
default 0
of the Order60Suffix+(25–28) to Dexterity and Intelligence
(18–22)% increased Attack Speed attack speed
has_flat_dexterity_mod 0
has_flat_intelligence_mod 0
ranged 0
weapon 1000
default 0
of the Order60Suffix+(25–28) to Dexterity and Intelligence
(12–15)% increased Attack Speed attack speed
has_flat_dexterity_mod 0
has_flat_intelligence_mod 0
wand 1000
bow 1000
default 0
of the Order60Suffix+(25–28) to Strength and Dexterity
+(311–350) to Accuracy Rating attack
has_flat_strength_mod 0
has_flat_dexterity_mod 0
weapon 1000
default 0
of the Order60Suffix+(31–35) to Dexterity
+(15–18)% to Quality attribute
has_flat_dexterity_mod 0
local_item_quality 0
body_armour 0
shield 0
default 0
of the Order60Suffix+(31–35) to Dexterity
(21–25)% chance to Avoid being Frozen attribute
has_flat_dexterity_mod 0
body_armour 1000
shield 1000
default 0
Crafting Bench /16

Crafting Bench /16

IDModRequireItemClassesUnlock
Helena+(15–20) to Dexterity1x CurrencyAddModToMagicOrb of AugmentationOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, QuiverDefault
Helena+(21–25) to Dexterity2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, QuiverThe Western Forest
Helena+(26–30) to Dexterity2x CurrencyRerollRareChaos OrbOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, QuiverSiege Map
Jun+(10–15) to Strength and Dexterity6x CurrencyRerollMagicOrb of AlterationBody Armour, Boots, Gloves, Helmet, Shield, Amulet, Belt, Ring, QuiverUnveil
Jun+(16–20) to Strength and Dexterity2x CurrencyUpgradeToRareOrb of AlchemyBody Armour, Boots, Gloves, Helmet, Shield, Amulet, Belt, Ring, QuiverUnveil
Jun+(21–25) to Strength and Dexterity4x CurrencyRerollRareChaos OrbBody Armour, Boots, Gloves, Helmet, Shield, Amulet, Belt, Ring, QuiverUnveil
Jun+(10–15) to Dexterity and Intelligence6x CurrencyRerollMagicOrb of AlterationBody Armour, Boots, Gloves, Helmet, Shield, Amulet, Belt, Ring, QuiverUnveil
Jun+(16–20) to Dexterity and Intelligence2x CurrencyUpgradeToRareOrb of AlchemyBody Armour, Boots, Gloves, Helmet, Shield, Amulet, Belt, Ring, QuiverUnveil
Jun+(21–25) to Dexterity and Intelligence4x CurrencyRerollRareChaos OrbBody Armour, Boots, Gloves, Helmet, Shield, Amulet, Belt, Ring, QuiverUnveil
Jun+(15–19) to Dexterity and Intelligence
(8–10)% increased Attack Speed
1x CurrencyModValuesDivine OrbOne Hand Melee, One Hand Ranged, Two Hand Melee, Two Hand RangedUnveil
Jun+(20–24) to Dexterity and Intelligence
(13–16)% increased Attack Speed
1x CurrencyAddModToRareExalted OrbOne Hand Melee, Two Hand MeleeUnveil
Jun+(15–19) to Strength and Dexterity
+(161–200) to Accuracy Rating
4x CurrencyRerollMagicOrb of AlterationOne Hand Melee, One Hand Ranged, Two Hand Melee, Two Hand RangedUnveil
Jun+(20–24) to Strength and Dexterity
+(201–250) to Accuracy Rating
4x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee, One Hand Ranged, Two Hand Melee, Two Hand RangedUnveil
Jun+(10–15) to Dexterity
(21–25)% chance to Avoid being Frozen
8x CurrencyArmourQualityArmourer's ScrapBody Armour, ShieldUnveil
Jun+(16–20) to Dexterity
(21–25)% chance to Avoid being Frozen
3x CurrencyUpgradeToRareOrb of AlchemyBody Armour, ShieldUnveil
Jun+(21–25) to Dexterity
(21–25)% chance to Avoid being Frozen
4x CurrencyRerollRareChaos OrbBody Armour, ShieldUnveil
Misc mods /3

Misc mods /3

NameLevelDomainPre/SufDescriptionSpawn Weight
of Dexterity1JewelSuffix+(12–16) to Dexterity attributenot_dex 300
default 500
of Athletics1JewelSuffix+(8–10) to Strength and Dexterity attributenot_int 450
default 250
of Cunning1JewelSuffix+(8–10) to Dexterity and Intelligence attributenot_str 450
default 250
Harvest Seed /1

Harvest Seed /1

Name
Enchant Body Armour. Quality does not increase its Defences, grants +1 Dexterity per 2% quality
Item /5

Item /5

IconName
Lion Sword
Physical Damage: 69-115
Critical Strike Chance: 5%
Attacks per Second: 1.45
Weapon Range: 13
Requires Level 65, 104 Str, 122 Dex
+50 to Strength and Dexterity
Jade Amulet
Requires Level 7
+(20–30) to Dexterity
Turquoise Amulet
Requires Level 20
+(16–24) to Dexterity and Intelligence
Citrine Amulet
Requires Level 20
+(16–24) to Strength and Dexterity
Light Quiver
Requires Level 15
+(30–40) to Dexterity
Unique /113

Unique /113

NameShow Full Descriptions
Amulet6UniqueThe Ignomon Gold Amulet
(12–20)% increased Rarity of Items found
+10 to Dexterity
Adds 12 to 24 Fire Damage to Attacks
+(100–150) to Accuracy Rating
+(100–150) to Evasion Rating
+20% to Fire Resistance
HeadhunterHeadhunter Leather Belt
+(25–40) to maximum Life
+(40–55) to Strength
+(40–55) to Dexterity
+(50–60) to maximum Life
(20–30)% increased Damage with Hits against Rare monsters
When you Kill a Rare monster, you gain its Modifiers for 20 seconds
Ring4UniqueAndvarius Gold Ring
(6–15)% increased Rarity of Items found
+10 to Dexterity
(50–70)% increased Rarity of Items found
-20% to all Elemental Resistances
HryyisBiteHyrri's Bite Sharktooth Arrow Quiver
+(3–4) Life gained for each Enemy hit by your Attacks
+(15–25) to Strength
+(35–45) to Dexterity
+(15–25) to Intelligence
Adds 10 to 20 Cold Damage to Attacks
(7–10)% increased Attack Speed
+(2–3) Life gained for each Enemy hit by your Attacks
10% increased Area of Effect
BriskwrapBriskwrap Strapped Leather
15% increased Dexterity
10% increased Attack Speed
+(120–180) to Evasion Rating
+(30–40)% to Cold Resistance
5% increased Movement Speed
(20–25)% increased Mana Recovery from Flasks
FoxshadeFoxshade Wild Leather
+(20–30) to Dexterity
Adds 5 to 12 Physical Damage to Attacks
+500 to Evasion Rating while on Full Life
(50–70)% increased Evasion Rating
10% increased Movement Speed
BodyDex3CUniqueHyrri's Ire Zodiac Leather
+20% chance to Suppress Spell Damage
+(40–50) to Dexterity
(140–220)% increased Evasion Rating
25% increased Chill Duration on Enemies
(105–145) to (160–200) Added Cold Damage with Bow Attacks
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
GoreFrenzyThe Blood Dance Sharkskin Boots
+(30–40) to Dexterity
20% increased Movement Speed
2% increased Movement Speed per Frenzy Charge
4% reduced Attack and Cast Speed per Frenzy Charge
Regenerate 0.8% of Life per second per Frenzy Charge
(20–30)% chance to gain a Frenzy Charge on Kill
(20–30)% increased Damage per Frenzy Charge with Hits against Enemies on Low Life
Gore Footprints
frenzy charge blood dance art variation [1]
LioneyesPawsLioneye's Paws Bronzescale Boots
Trigger Level 5 Rain of Arrows when you Attack with a Bow
+(40–60) to Strength
+(40–60) to Dexterity
Adds 12 to 24 Fire Damage to Attacks
20% increased Movement Speed
40% reduced Movement Speed when on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
BootsDexIntUnique2Victario's Flight Goathide Boots
+15 to Dexterity
+15 to Intelligence
(100–150)% increased Evasion Rating
25% increased Movement Speed
(5–10)% of Damage taken Recouped as Mana
10% increased Movement Speed for you and nearby Allies
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
ShavronnesPaceShavronne's Pace Scholar Boots
+10 to Dexterity
+(20–30) to Intelligence
(100–140)% increased Energy Shield
15% increased Movement Speed
20% increased Movement Speed when on Full Life
(10–15)% increased Stun and Block Recovery
SinTrekSin Trek Stealth Boots
+(20–30) to Dexterity
+(20–30) to Intelligence
(80–100)% increased Evasion Rating
+(100–150) to maximum Energy Shield
30% increased Movement Speed
Enemies Cannot Leech Life From you
WanderlustWanderlust Wool Shoes
+5 to Dexterity
+(10–20) to maximum Energy Shield
(20–40)% increased Mana Regeneration Rate
20% increased Movement Speed
Cannot be Frozen
WondertrapWondertrap Velvet Slippers
+(5–10) to Strength
+(5–10) to Dexterity
+(5–10) to Intelligence
+(10–16) to maximum Energy Shield
100% increased Rarity of Items found when on Low Life
10% increased Movement Speed
(You are on Low Life if you have 50% of your Maximum Life or less)
MaligarosVirtousityMaligaro's Virtuosity Deerskin Gloves
+(20–30) to Dexterity
5% increased Attack Speed
50% increased Global Critical Strike Chance
(60–80)% increased Evasion Rating
Your Critical Strike Multiplier is 300%
SlitherpinchSlitherpinch Bronzescale Gauntlets
+(40–50) to Dexterity
(5–10)% increased Attack Speed
(60–100)% increased Evasion Rating
0.6% of Physical Attack Damage Leeched as Life
0.4% of Physical Attack Damage Leeched as Mana
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
DeidbellDeidbell Gilded Sallet
+(20–30) to Strength
+(20–30) to Dexterity
20% increased Melee Damage
Adds 10 to 20 Physical Damage to Attacks
+(200–300) to Armour
Cannot Leech when on Low Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(You are on Low Life if you have 50% of your Maximum Life or less)
HelmetStrDex2uniqueDevoto's Devotion Nightmare Bascinet
+(50–65) to Dexterity
10% reduced Global Physical Damage
16% increased Attack Speed
(150–200)% increased Armour and Evasion
+(15–25)% to Chaos Resistance
20% increased Movement Speed
Mercury Footprints
HelmetDexInt9xLeer Cast Festival Mask
+(20–30) to Dexterity
30% reduced Damage
+(20–30) to maximum Life
+(20–30) to maximum Mana
You and nearby allies gain 15% increased Damage
FurryheadofstarkonjaStarkonja's Head Silken Hood
+(50–70) to Dexterity
50% reduced Damage when on Low Life
10% increased Attack Speed
25% increased Global Critical Strike Chance
(100–130)% increased Evasion Rating
+(80–100) to maximum Life
150% increased Global Evasion Rating when on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
TheCorundumPrism Guardian Archon Kite Shield
+12% to all Elemental Resistances
+2 to Level of Socketed Aura Gems
Socketed Gems Cost and Reserve Life instead of Mana
Socketed Gems have 30% increased Reservation Efficiency
+(20–30) to Dexterity
+25% to all Elemental Resistances
Bow5uniqueChin Sol Assassin Bow
+(15–25)% to Global Critical Strike Multiplier
+(10–20) to Dexterity
(200–260)% increased Physical Damage
Adds 25 to 50 Fire Damage
(10–14)% increased Attack Speed
50% More Damage with Arrow Hits at Close Range
Bow Knockback at Close Range
(Knockback pushes Enemies away when Hit)
InfractemInfractem Decimation Bow
(30–50)% increased Critical Strike Chance
+(20–30) to Dexterity
(110–125)% increased Physical Damage
Adds (25–35) to (36–45) Physical Damage
10% increased Movement Speed
+(350–400) to Accuracy Rating
Cannot Leech Life
Arrows Pierce all Targets
Bow2uniqueQuill Rain Short Bow
+(10–20) to Dexterity
100% increased Physical Damage
100% increased Attack Speed
+2 Mana gained for each Enemy hit by Attacks
(50–100)% increased Projectile Speed
+(25–50) to Accuracy Rating
30% less Damage
Dagger3uniqueUngil's Gauche Boot Knife
30% increased Global Critical Strike Chance
+12% Chance to Block Attack Damage while Dual Wielding
+(10–20) to Dexterity
(80–100)% increased Physical Damage
Adds 3 to 30 Lightning Damage
10% increased Attack Speed
50% increased Global Critical Strike Chance
PillaroftheCagedGodPillar of the Caged God Iron Staff
+18% Chance to Block Attack Damage while wielding a Staff
1% increased Area of Effect per 20 Intelligence
1% increased Attack Speed per 10 Dexterity
16% increased Physical Weapon Damage per 10 Strength
SoulstrikeSoul Strike Spike-Point Arrow Quiver
(20–30)% increased Global Critical Strike Chance
+30 to Dexterity
Adds (13–18) to (26–32) Chaos Damage to Attacks
(8–12)% increased Attack Speed
+(100–120) to maximum Energy Shield
80% faster start of Energy Shield Recharge
40% reduced Energy Shield Recharge Rate
NomicsStormNomic's Storm Strapped Boots
+(20–30) to Dexterity
+(30–50) to Evasion Rating
+(15–30) to maximum Energy Shield
+20% to Cold Resistance
20% increased Movement Speed
15% increased Damage taken while on Full Energy Shield
20% increased Movement Speed while on Full Energy Shield
BlacksuncrestBlack Sun Crest Lacquered Helmet
+1 to Level of Socketed Gems
(5–15)% increased Strength
(5–15)% increased Dexterity
(5–15)% increased Intelligence
(100–150)% increased Armour
40% reduced Light Radius
STRtoDEXFluid Motion Viridian Jewel
+(16–24) to Dexterity
Strength from Passives in Radius is Transformed to Dexterity
RedJewel2Brawn Crimson Jewel
(4–6)% increased Strength
(4–6)% increased Dexterity
(10–15)% reduced Intelligence
DEXtoSTRInertia Crimson Jewel
+(16–24) to Strength
Dexterity from Passives in Radius is Transformed to Strength
unique2Survival Instincts Viridian Jewel
+20 to Dexterity
+6% to all Elemental Resistances
DEXtoINTFertile Mind Cobalt Jewel
+(16–24) to Intelligence
Dexterity from Passives in Radius is Transformed to Intelligence
INTtoDEXCareful Planning Viridian Jewel
+(16–24) to Dexterity
Intelligence from Passives in Radius is Transformed to Dexterity
GreenJewel6Pugilist Viridian Jewel
1% increased Evasion Rating per 3 Dexterity Allocated in Radius
1% increased Claw Physical Damage per 3 Dexterity Allocated in Radius
1% increased Melee Physical Damage with Unarmed Attacks per 3 Dexterity Allocated in Radius
(Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
GreenJewel7Static Electricity Viridian Jewel
Adds 1 to 2 Lightning Damage to Attacks
Adds 1 maximum Lightning Damage to Attacks per 1 Dexterity Allocated in Radius
RedJewel7Might in All Forms Crimson Jewel
Dexterity and Intelligence from passives in Radius count towards Strength Melee Damage bonus
WildslashWildslash Awl
+7 Life gained for each Enemy hit by Attacks
+(10–15) to Strength
+(10–15) to Dexterity
Adds (2–6) to (16–22) Physical Damage
(10–15)% increased Attack Speed
20% increased Damage with Movement Skills
15% increased Attack Speed with Movement Skills
15% reduced Global Accuracy Rating
BloodPlayBloodplay Stiletto
30% increased Global Critical Strike Chance
+20 to Dexterity
(20–40)% increased Physical Damage
Adds (3–6) to (9–13) Physical Damage
10% increased Attack Speed
30% chance to cause Bleeding on Hit
Extra gore
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
GoredrillGoredrill Skinning Knife
30% increased Global Critical Strike Chance
+(10–15) to Dexterity
(50–70)% increased Physical Damage
Adds (1–2) to (3–5) Physical Damage
30% increased Critical Strike Chance
40% increased Attack Damage against Bleeding Enemies
50% chance to cause Bleeding on Critical Strike
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
OrnamentOfTheEastOrnament of the East Gut Ripper
+44 Life gained for each Enemy hit by Attacks
+1 to Level of Socketed Dexterity Gems
Socketed Gems are Supported by Level 10 Faster Attacks
(160–180)% increased Physical Damage
(10–15)% increased Attack Speed
25% increased Stun and Block Recovery
Hits can't be Evaded
BarrageModifierVolley Fire Viridian Jewel
(7–10)% increased Projectile Damage
With at least 40 Dexterity in Radius, Barrage fires an additional 6 projectiles simultaneously on the first and final attacks
AnimateWeaponModifierSpirit Guards Viridian Jewel
Minions deal (8–12)% increased Damage
With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 12 Ranged Weapons
SpectralThrowModifierSteel Spirit Viridian Jewel
(7–10)% increased Projectile Damage
With at least 40 Dexterity in Radius, each Spectral Throw Projectile gains 5% increased Damage each time it Hits
PoisonDamageModifierGrowing Agony Viridian Jewel
(8–12)% increased Damage over Time
With at least 40 Dexterity in Radius, Viper Strike deals 2% increased Damage with Hits and Poison for each Poison on the Enemy
With at least 40 Dexterity in Radius, Viper Strike has a 10% chance per Poison on Enemy to grant Unholy Might for 4 seconds on Hit
IronCommendantIron Commander Death Bow
(30–50)% increased Critical Strike Chance
Adds (8–12) to (16–24) Physical Damage
(14–20)% increased Attack Speed
(14–20)% increased Totem Life
(14–20)% increased Totem Placement speed
Siege Ballista has +1 to maximum number of Summoned Totems per 200 Dexterity
Adds 1 to 3 Physical Damage to Attacks per 25 Dexterity
WinterHeartALTWinterheart Gold Amulet
(12–20)% increased Rarity of Items found
+(20–30) to Dexterity
+(50–70) to maximum Life
+75% to Cold Resistance
Cannot be Chilled
0% chance to Avoid being Frozen
Regenerate 10% of Life per second while Frozen
CunningEmperor's Cunning Viridian Jewel
(4–6)% increased Dexterity
20% increased Global Accuracy Rating
3% increased Character Size
BleedClawRive Terror Claw
2% of Physical Attack Damage Leeched as Life
(60–80)% increased Physical Damage
Adds (25–35) to (50–65) Physical Damage
25% chance to cause Bleeding on Hit
2% increased Physical Damage Over Time per 10 Dexterity
1% increased Bleeding Duration per 12 Intelligence
30% Chance to cause Bleeding Enemies to Flee on hit
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
SeamusGiftSaemus' Gift Spike-Point Arrow Quiver
(20–30)% increased Global Critical Strike Chance
+(30–40) to Dexterity
(8–12)% increased Cast Speed
+(30–60) to maximum Life
+(20–40)% to Lightning Resistance
20% chance to Avoid being Stunned
1% increased Lightning Damage per 10 Intelligence
ThreeStepAssaultThree-step Assault Shagreen Boots
+(25–35) to Dexterity
(20–40)% increased Evasion Rating
100% increased Evasion Rating during Onslaught
+(50–70) to maximum Life
25% increased Movement Speed
30% chance to Avoid Elemental Ailments while Phasing
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
ShavronnesPaceShavronne's Gambit Scholar Boots
+10 to Dexterity
+(20–30) to Intelligence
(100–140)% increased Energy Shield
15% increased Movement Speed
20% increased Movement Speed when on Full Life
(10–15)% increased Stun and Block Recovery
Regenerate 1% of Energy Shield per second
DeidbellDeidbellow Gilded Sallet
+(20–30) to Strength
+(20–30) to Dexterity
20% increased Melee Damage
Adds 10 to 20 Physical Damage to Attacks
+(200–300) to Armour
Cannot Leech when on Low Life
If you've Warcried Recently, you and nearby allies have 20% increased Attack, Cast and Movement Speed
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(You are on Low Life if you have 50% of your Maximum Life or less)
(Recently refers to the past 4 seconds)
CrossingTheVoidVoidwalker Murder Boots
+(30–50) to Dexterity
(140–180)% increased Evasion and Energy Shield
30% increased Movement Speed
20% chance to Avoid Projectiles while Phasing
You have Phasing if you've Killed Recently
Projectiles Pierce 5 additional Targets while you have Phasing
Celestial Footprints
(While you have Phasing, your movement is not blocked by Enemies)
(Recently refers to the past 4 seconds)
ShapersGlovesShaper's Touch Crusader Gloves
(80–120)% increased Armour and Energy Shield
+4 Accuracy Rating per 2 Intelligence
+1 Life per 4 Dexterity
+1 Mana per 4 Strength
1% increased Energy Shield per 10 Strength
2% increased Evasion Rating per 10 Intelligence
2% increased Melee Physical Damage per 10 Dexterity
TheSnowblindGraceThe Snowblind Grace Coronal Leather
+20% chance to Suppress Spell Damage
+(30–40) to Dexterity
(80–100)% increased Evasion Rating
+(40–60) to maximum Life
25% increased Arctic Armour Buff Effect
Evasion Rating is increased by Overcapped Cold Resistance
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
(Overcapped Resistance is the amount by whch Uncapped Reistance is higher than Maximum Resistance)
(Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)
ThoughtMotion2Hand of Wisdom and Action Imperial Claw
+46 Life gained for each Enemy hit by Attacks
(8–12)% increased Dexterity
(8–12)% increased Intelligence
Adds 1 to 10 Lightning Damage to Attacks with this Weapon per 10 Intelligence
1% increased Attack Speed per 25 Dexterity
(25–30)% increased Elemental Damage with Attack Skills
ThePerfectFormThe Perfect Form Zodiac Leather
(10–15)% increased Dexterity
(80–100)% increased Evasion Rating
+(70–100) to maximum Life
-30% to Cold Resistance
Arctic Armour has no Reservation
Evasion Rating is increased by Overcapped Cold Resistance
Acrobatics
(Overcapped Resistance is the amount by whch Uncapped Reistance is higher than Maximum Resistance)
(Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)
(Modifiers to Chance to Suppress Spell Damage instead apply to Chance to Dodge Spell Hits at 50% of their value. Maximum Chance to Dodge Spell Hits is 75%)
EtherealKnivesThresholdRing of Blades Viridian Jewel
(10–15)% increased Global Physical Damage
With at least 40 Dexterity in Radius, Ethereal Knives fires 5 additional Projectiles
With at least 40 Dexterity in Radius, Ethereal Knives fires Projectiles in a circle
TwoTonedBootsALTGarukhan's Flight Stealth Boots
+(30–40) to Dexterity
(300–340)% increased Evasion Rating
30% increased Movement Speed
Immune to Burning Ground, Shocked Ground and Chilled Ground
Regenerate 100 Life per second while moving
+2 to Maximum Life per 10 Dexterity
FrostBladesThresholdFight for Survival Viridian Jewel
(10–15)% increased Cold Damage
With at least 40 Dexterity in Radius, Melee Damage
dealt by Frost Blades Penetrates 15% Cold Resistance
With at least 40 Dexterity in Radius, Frost Blades has 25% increased Projectile Speed
IceShotThresholdOmen on the Winds Viridian Jewel
(15–20)% increased Damage with Hits against Chilled Enemies
With at least 40 Dexterity in Radius, Ice Shot Pierces 5 additional Targets
With at least 40 Dexterity in Radius, Ice Shot has 25% increased Area of Effect
DualStrikeThresholdMight and Influence Viridian Jewel
(10–15)% increased Attack Damage
With at least 40 Dexterity in Radius, Dual Strike has (20–30)% increased
Accuracy Rating while wielding a Sword
With at least 40 Dexterity in Radius, Dual Strike has (10–15)% increased Attack
Speed while wielding a Claw
With at least 40 Dexterity in Radius, Dual Strike has +(20–30)% to Critical Strike
Multiplier while wielding a Dagger
With at least 40 Dexterity in Radius, Dual Strike Hits Intimidate Enemies for
4 seconds while wielding an Axe
With at least 40 Dexterity in Radius, Dual Strike deals Splash Damage
to surrounding targets while wielding a Mace
(Intimidated enemies take 10% increased Attack Damage)
ShrapnelShotThresholdCollateral Damage Viridian Jewel
(10–15)% increased Global Physical Damage
With at least 40 Dexterity in Radius, Galvanic Arrow has 25% increased Area of Effect
With at least 40 Dexterity in Radius, Galvanic Arrow deals 50% increased Area Damage
MinionHelmetSpeaker's Wreath Prophet Crown
+(20–40) to Dexterity
(10–15)% increased Skill Effect Duration
2% increased Minion Attack Speed per 50 Dexterity
2% increased Minion Movement Speed per 50 Dexterity
Minions' Hits can only Kill Ignited Enemies
HarbingerQuiverThe Fracturing Spinner Blunt Arrow Quiver
(25–35)% increased Stun Duration on Enemies
Grants Summon Harbinger of Directions Skill
+(30–50) to Strength and Dexterity
Adds (19–22) to (30–35) Fire Damage to Spells and Attacks
Adds (19–22) to (30–35) Cold Damage to Spells and Attacks
+(15–25)% to Fire and Cold Resistances
DendrobatisDendrobate Sentinel Jacket
Socketed Gems are Supported by Level 10 Chance to Poison
(130–150)% increased Evasion and Energy Shield
+40 to maximum Energy Shield
+(15–25)% to all Elemental Resistances
(75–100)% increased Damage with Poison if you have at least 300 Dexterity
(15–25)% increased Poison Duration if you have at least 150 Intelligence
VerdantGuardianBowArborix Assassin Bow
+(15–25)% to Global Critical Strike Multiplier
Grants Level 30 Dash Skill
Adds (95–115) to (240–265) Physical Damage
Bow Attacks fire 2 additional Arrows if you haven't Cast Dash recently
(20–30)% increased Attack Speed if you haven't Cast Dash recently
(100–160)% increased Evasion Rating if you've Cast Dash recently
(20–30)% increased Movement Speed if you've Cast Dash recently
Travel Skills other than Dash are Disabled
Iron Reflexes
(Recently refers to the past 4 seconds)
(Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating)
VerdantGuardianSword1Grelwood Shank Eternal Sword
+475 to Accuracy Rating
(185–215)% increased Physical Damage
(15–20)% increased Attack Speed
80% increased Armour while stationary
Skills fire 2 additional Projectiles if you've been Hit Recently
Point Blank
Iron Reflexes while stationary
(Recently refers to the past 4 seconds)
(Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther)
(Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating)
ElderGlovesBlasphemer's Grasp Assassin's Mitts
+(40–50) to Dexterity
(150–200)% increased Evasion and Energy Shield
+(50–60) to maximum Life
+6 to Maximum Life per Elder Item Equipped
+4% to Damage over Time Multiplier for Ailments per Elder Item Equipped
8% increased Effect of Non-Damaging Ailments per Elder Item Equipped
Remove an Ailment when you use a Flask if all Equipped Items are Elder Items
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
WondertrapGreedtrap Velvet Slippers
+(5–10) to Strength
+(5–10) to Dexterity
+(5–10) to Intelligence
+(90–110) to maximum Energy Shield
(10–16)% increased Quantity of Items found when on Low Life
20% increased Movement Speed
(You are on Low Life if you have 50% of your Maximum Life or less)
FoxshadeFox's Fortune Wild Leather
+(20–30) to Dexterity
Adds 5 to 12 Physical Damage to Attacks
+1500 to Evasion Rating while on Full Life
+(400–500) to Evasion Rating
(120–150)% increased Evasion Rating
10% increased Movement Speed
Damage of Enemies Hitting you is Unlucky while you are on Full Life
(Unlucky things are rolled twice and the worst result used)
BuckledBeltUniqueThe Nomad Studded Belt
(20–30)% increased Stun Duration on Enemies
+(40–50) to Strength
+(40–50) to Dexterity
(25–40)% increased Global Physical Damage
50% increased Flask Charges gained
+(20–25)% to all Elemental Resistances while you have at least 200 Strength
(40–50)% increased Projectile Attack Damage while you have at least 200 Dexterity
BriskwrapWildwrap Strapped Leather
15% increased Dexterity
10% increased Attack Speed
+(600–700) to Evasion Rating
+(30–40)% to Cold Resistance
5% increased Movement Speed
(20–25)% increased Mana Recovery from Flasks
1% increased Damage per 15 Dexterity
GoredrillSanguine Gambol Skinning Knife
30% increased Global Critical Strike Chance
+(10–15) to Dexterity
(50–70)% increased Physical Damage
Adds (70–85) to (110–118) Physical Damage
30% increased Critical Strike Chance
40% increased Attack Damage against Bleeding Enemies
50% chance to cause Bleeding on Critical Strike
You have Crimson Dance if you have dealt a Critical Strike Recently
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(Recently refers to the past 4 seconds)
(You can inflict Bleeding on an Enemy up to 8 times, Your Bleeding does not deal extra Damage while the Enemy is moving, 50% less Damage with Bleeding)
Amulet6UniqueThe Effigon Gold Amulet
(12–20)% increased Rarity of Items found
+25 to Dexterity
Adds 12 to 24 Fire Damage to Attacks
+(100–150) to Accuracy Rating
+(100–150) to Evasion Rating
+(20–30)% to Fire Resistance
Your Hits can't be Evaded by Blinded Enemies
Damage Penetrates 10% Fire Resistance against Blinded Enemies
SlavedriversHandSlavedriver's Hand Ambush Mitts
+(30–40) to Dexterity
(200–250)% increased Evasion and Energy Shield
(20–30)% reduced Trap Throwing Speed
Skills used by Traps have (10–20)% increased Area of Effect
Increases and Reductions to Cast Speed also Apply to Trap Throwing Speed
10% chance to gain an Endurance, Frenzy or Power Charge when any
of your Traps are Triggered by an Enemy
Skills which throw Traps Cost Life instead of Mana
ElementalHitLighteningCombat Focus Viridian Jewel
(10–15)% increased Elemental Damage with Attack Skills
With 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning Damage
With 40 total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning
ElementalHitFireCombat Focus Cobalt Jewel
(10–15)% increased Elemental Damage with Attack Skills
With 40 total Intelligence and Dexterity in Radius, Prismatic Skills deal 50% less Fire Damage
With 40 total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire
ArchitectsHandArchitect's Hand Ambush Mitts
+(30–40) to Dexterity
(200–250)% increased Evasion and Energy Shield
(20–30)% reduced Trap Throwing Speed
Increases and Reductions to Cast Speed also Apply to Trap Throwing Speed
(4–6)% chance to throw up to 4 additional Traps
TemperedGreenTempered Spirit Viridian Jewel
-1 Dexterity per 1 Dexterity on Allocated Passives in Radius
2% increased Movement Speed per 10 Dexterity on Allocated Passives in Radius
TranscendentGreenTranscendent Spirit Viridian Jewel
-1 Dexterity per 1 Dexterity on Allocated Passives in Radius
3% increased Movement Speed per 10 Dexterity on Allocated Passives in Radius
+125 to Accuracy Rating per 10 Dexterity on Unallocated Passives in Radius
2% reduced Movement Speed per 10 Dexterity on Unallocated Passives in Radius
CurtainCallCurtain Call Plague Mask
+23 to maximum Life
(10–15)% reduced Mine Throwing Speed
Mines have (40–50)% increased Detonation Speed
Skills which throw Mines throw up to 1 additional Mine if you have at least 800 Dexterity
Skills which throw Mines throw up to 1 additional Mine if you have at least 800 Intelligence
(Throwing Mines takes 10% more time for each additional Mine thrown)
PerquilsToePerquil's Toe Gold Amulet
(12–20)% increased Rarity of Items found
+(40–50) to Dexterity
(5–8)% increased Movement Speed
Lightning Damage of Enemies Hitting you is Lucky
Nearby Allies' Damage with Hits is Lucky
(Lucky things are rolled twice and the best result used)
GreenComponent2Uzaza's Meadow Sapphire Ring
+(20–30)% to Cold Resistance
+20 to Dexterity
5% increased maximum Energy Shield
5% increased maximum Life
GreenComponentUzaza's Mountain Sapphire Ring
+(20–30)% to Cold Resistance
+20 to Dexterity
5% increased maximum Energy Shield
5% increased maximum Life
GreenComponent3Uzaza's Valley Sapphire Ring
+(20–30)% to Cold Resistance
+20 to Dexterity
5% increased maximum Energy Shield
5% increased maximum Life
SynthesisAccuracyAmuletHyrri's Truth Jade Amulet
+(20–30) to Dexterity
Grants Level 22 Precision Skill
+(25–35) to Dexterity
Adds (12–15) to (24–28) Physical Damage to Attacks
Adds (11–15) to (23–28) Cold Damage to Attacks
+(23–28)% to Global Critical Strike Multiplier
(0.8–1)% of Physical Attack Damage Leeched as Life
Precision has 100% increased Mana Reservation Efficiency
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
SynthesisColdCircle of Fear Sapphire Ring
[One to three random synthesis implicit modifiers]
+(20–30) to Dexterity
Adds (20–25) to (26–35) Cold Damage
+(20–30)% to Cold Resistance
When used in the Synthesiser, the new item will have an additional Herald Modifier
AukunasWillAukuna's Will Clasped Mitts
+(30–40) to Dexterity
(5–7)% increased Cast Speed
(100–150)% increased Evasion and Energy Shield
Raised Zombies have (80–100)% increased maximum Life
Raise Zombie does not require a corpse
Your Raised Zombies count as corpses
FractalthoughtsFractal Thoughts Vaal Mask
(140–180)% increased Evasion and Energy Shield
+(25–40)% to Critical Strike Multiplier if Dexterity is higher than Intelligence
15% increased Dexterity if Strength is higher than Intelligence
1% increased Elemental Damage per 10 Dexterity
+2 to Maximum Life per 10 Intelligence
IcefangOrbitIcefang Orbit Iron Ring
Adds 1 to 4 Physical Damage to Attacks
+(20–30) to Dexterity
25% chance to Poison on Hit
(40–60)% increased Damage with Poison
You are Chilled when you are Poisoned
Non-Chilled Enemies you Poison are Chilled
Poisoned Enemies you Kill with Hits Shatter
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(Chill reduces Enemy Action Speed by 10% for 2 seconds)
StarlightMarkWillowgift Jade Amulet
+(20–30) to Dexterity
10% reduced Strength
15% increased Dexterity
(-30–-20)% to Fire Resistance
+(30–40)% to Cold Resistance
You do not inherently take less Damage for having Fortification
+4% chance to Suppress Spell Damage per Fortification
(15–25)% increased Attack and Cast Speed while at maximum Fortification
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
HarbingerQuiverUpgradedThe Shattered Divinity Blunt Arrow Quiver
(25–35)% increased Stun Duration on Enemies
Grants Summon Greater Harbinger of Directions Skill
+(30–50) to Strength and Dexterity
Adds (19–22) to (30–35) Fire Damage to Spells and Attacks
Adds (19–22) to (30–35) Cold Damage to Spells and Attacks
+(15–25)% to Fire and Cold Resistances
BloodSandQuiverScorpion's Call Broadhead Arrow Quiver
6 to 12 Added Physical Damage with Bow Attacks
+(20–40) to Dexterity
(150–200) Life Regenerated per Second while in Blood Stance
(40–60)% increased Projectile Damage while in Blood Stance
+(700–1000) to Evasion Rating while in Sand Stance
(20–30)% increased Area of Effect while in Sand Stance
(25–30)% increased Attack Speed if you've changed Stance Recently
(Recently refers to the past 4 seconds)
LioneyesPawsReplica Lioneye's Paws Bronzescale Boots
Trigger Level 5 Toxic Rain when you Attack with a Bow
+(40–60) to Strength
+(40–60) to Dexterity
Adds 12 to 24 Chaos Damage to Attacks
20% increased Movement Speed
40% reduced Movement Speed when on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
WinterHeartALTReplica Winterheart Gold Amulet
(12–20)% increased Rarity of Items found
+(20–30) to Dexterity
+(50–70) to maximum Energy Shield
+75% to Lightning Resistance
Regenerate 5% of Energy Shield per second while Shocked
Unaffected by Shock
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
SoulstrikeReplica Soul Strike Spike-Point Arrow Quiver
(20–30)% increased Global Critical Strike Chance
+30 to Dexterity
Adds (13–18) to (26–32) Physical Damage to Attacks
(8–12)% increased Attack Speed
+(60–80) to maximum Life
80% reduced Maximum Recovery per Life Leech
40% increased Maximum total Life Recovery per second from Leech
ThePerfectFormReplica Perfect Form Zodiac Leather
(10–15)% increased Dexterity
(80–100)% increased Evasion Rating
+(70–100) to maximum Life
-30% to Cold Resistance
Evasion Rating is increased by Overcapped Cold Resistance
Flesh and Stone has no Reservation
Hollow Palm Technique
(Overcapped Resistance is the amount by whch Uncapped Reistance is higher than Maximum Resistance)
(Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)
(You count as Dual Wielding while you are Unencumbered
40% more Attack Speed with Melee Skills while you are Unencumbered
Adds 14 to 20 Attack Physical Damage to Melee Skills per 10 Dexterity while you are Unencumbered)
ThreeStepAssaultReplica Three-step Assault Shagreen Boots
+(25–35) to Dexterity
(20–40)% increased Evasion Rating
+(50–70) to maximum Life
25% increased Movement Speed
(10–30)% increased Elusive Effect
10% increased Movement Speed if you've Hit an Enemy Recently
(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
(Recently refers to the past 4 seconds)
Bow2uniqueReplica Quill Rain Short Bow
Socketed Gems are Supported by Level 1 Arrow Nova
+(10–20) to Dexterity
100% increased Physical Damage
(25–30)% increased Attack Speed
+2 Mana gained for each Enemy hit by Attacks
(50–100)% increased Projectile Speed
+(25–50) to Accuracy Rating
Dagger3uniqueReplica Ungil's Gauche Boot Knife
30% increased Global Critical Strike Chance
+18% Chance to Block Attack Damage while Dual Wielding
+(10–20) to Dexterity
10% increased Attack Speed
50% increased Global Critical Strike Chance
Chill Attackers for 4 seconds on Block
Shock Attackers for 4 seconds on Block
(Chill reduces Enemy Action Speed by 10%)
(Shock increases Damage taken by 15%)
SynthesisAccuracyAmuletReplica Hyrri's Truth Jade Amulet
+(20–30) to Dexterity
Grants Level 22 Hatred Skill
+(25–35) to Dexterity
Adds (12–15) to (24–28) Physical Damage to Attacks
Adds (11–15) to (23–28) Cold Damage to Attacks
+(23–28)% to Global Critical Strike Multiplier
(0.8–1)% of Cold Damage Leeched as Life
Hatred has -50% increased Mana Reservation Efficiency
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
HeadhunterReplica Headhunter Leather Belt
+(25–40) to maximum Life
+(40–55) to Strength
+(40–55) to Dexterity
+(50–60) to maximum Life
(20–30)% increased Damage with Hits against Magic monsters
20% chance when you Kill a Magic Monster to gain
its Non-Bloodline Modifiers for 20 seconds
CrossingTheVoidReplica Voidwalker Murder Boots
+(30–50) to Dexterity
(140–180)% increased Evasion and Energy Shield
30% increased Movement Speed
10% increased Damage taken while Phasing
You have Phasing if you've Killed Recently
Projectiles Chain +1 times while you have Phasing
Celestial Footprints
(While you have Phasing, your movement is not blocked by Enemies)
(Recently refers to the past 4 seconds)
HelmetDexInt9xReplica Leer Cast Festival Mask
+(20–30) to Dexterity
+(20–30) to maximum Life
+(20–30) to maximum Mana
30% reduced Mana Regeneration Rate
You and nearby Allies have 30% increased Mana Regeneration Rate
PyroshockClaspPyroshock Clasp Leather Belt
+(25–40) to maximum Life
+(30–40) to Dexterity
+(300–500) to Evasion Rating
(10–15)% increased Duration of Elemental Ailments on Enemies
Enemies Ignited by you have (10–15)% of Physical Damage they deal converted to Fire
Enemies Shocked by you have (10–15)% of Physical Damage they deal converted to Lightning
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
InfractemReplica Infractem Decimation Bow
(30–50)% increased Critical Strike Chance
+(20–30) to Dexterity
(110–125)% increased Physical Damage
Adds (25–35) to (36–45) Physical Damage
10% increased Movement Speed
+(350–400) to Accuracy Rating
Cannot Leech Mana
Projectiles from Attacks Fork
Projectiles from Attacks Fork an additional time
SecretBladeThe Hidden Blade Ambusher
30% increased Global Critical Strike Chance
Trigger Level 20 Unseen Strike every 0.5 seconds while Phasing
+(20–40) to Dexterity
(230–260)% increased Physical Damage
30% reduced Attack Speed while Phasing
(While you have Phasing, your movement is not blocked by Enemies)
SearchingEyeUniqueUlaman's Gaze Searching Eye Jewel
+(10–20) to Dexterity
Projectiles have 4% chance to be able to Chain when colliding with terrain per
Searching Eye Jewel affecting you, up to a maximum of 20%
Ahn%20ArtifactAul's Uprising Onyx Amulet
+(10–16) to all Attributes
+(20–30) to Dexterity
(15–20)% increased Evasion Rating
+(50–70) to maximum Life
Nearby Enemies grant 25% increased Flask Charges
monster slain flask charges granted +% [25]
MagebloodMageblood Heavy Belt
+(25–35) to Strength
+(30–50) to Dexterity
+(15–25)% to Fire Resistance
+(15–25)% to Cold Resistance
Magic Utility Flasks cannot be Used
Leftmost (2–4) Magic Utility Flasks constantly apply their Flask Effects to you
Magic Utility Flask Effects cannot be removed
Passive /19

Passive /19

CategoryNameShow Full Descriptions
NotableBallistics
perfectaim
20% increased Projectile Speed
20% increased Projectile Damage
+20 to Dexterity
NotableArt of the Gladiator
newnewattackspeed
10% increased Attack Speed
10% increased Global Accuracy Rating
Ignore all Movement Penalties from Armour
+20 to Dexterity
NotableAgility
grace
+30 to Dexterity
NotableAlacrity
grace
+30 to Dexterity
NotablePrecision
precision
10% increased Global Accuracy Rating
6% increased Attack and Cast Speed
+20 to Dexterity
NotableProficiency
grace
+30 to Dexterity
NotableExpertise
grace
+30 to Dexterity
NotableCoordination
Coordination
10% increased Attack Speed
8% increased Cast Speed
+10 to Dexterity and Intelligence
NotableFinesse
finesse
8% increased Attack Speed
15% increased Global Accuracy Rating
+20 to Dexterity
NotableTrickery
mentalacuity
20% increased Damage
20% increased Critical Strike Chance
+10 to Dexterity and Intelligence
KeystoneIron Reflexes
KeystoneIronReflexes
Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating
NotableVersatility
precision
15% increased Global Accuracy Rating
5% increased Movement Speed
+20 to Dexterity and Intelligence
NotableFangs of the Viper
newnewattackspeed
20% increased Chaos Damage
5% increased Movement Speed
+20 to Dexterity
20% increased Physical Damage
NotablePath of the Hunter
Hunter
+100 to Accuracy Rating
16% increased Projectile Damage
+20 to Dexterity
NotablePractical Application
castavoidinterruption
+10% to all Elemental Resistances
25% chance to Avoid interruption from Stuns while Casting
+20 to Strength and Dexterity
NotableFreedom of Movement
EvasionAndPhasingNotable
40% increased Evasion Rating while Phasing
10% increased Movement Speed while Phasing
+20 to Dexterity
NotableUtmost Swiftness
plusdexterity
+40 to Dexterity
8% increased Dexterity
KeystoneMagebane
Deaden
Dexterity provides no inherent bonus to Evasion Rating
+1% Chance to Suppress Spell Damage per 15 Dexterity
NotableDeadly Inclinations
EyesOfTheDeadly
18% increased Evasion Rating
+12 to maximum Life
16% increased Projectile Damage
+30 to Dexterity
Cluster Jewel Passive /7

Cluster Jewel Passive /7

CategoryNameShow Full Descriptions
KeystoneHollow Palm Technique
DragonStyle
You count as Dual Wielding while you are Unencumbered
40% more Attack Speed with Melee Skills while you are Unencumbered
Adds 14 to 20 Attack Physical Damage to Melee Skills per 10 Dexterity while you are Unencumbered
NotableAerialist
DodgeAtksNotable
+6% chance to Suppress Spell Damage
5% increased Dexterity
NotableCold to the Core
IncreasedColdDamage
1% increased Cold Damage per 25 Dexterity
1% increased Cold Damage per 25 Intelligence
1% increased Cold Damage per 25 Strength
NotableGraceful Execution
TwoHandedMeleeDamage
5% increased Attack Speed with Two Handed Melee Weapons
15% increased Accuracy Rating with Two Handed Melee Weapons
25% increased Critical Strike Chance with Two Handed Melee Weapons
+15 to Dexterity and Intelligence
NotableLead By Example
IncreasedWarcryNotable
When you Warcry, you and nearby Allies gain Onslaught for 4 seconds
+10 to Strength and Dexterity
NotablePure Guile
ColdResistNotable
Purity of Ice has 80% increased Mana Reservation Efficiency
+20 to Dexterity
5% chance to Blind Enemies on Hit
NotableShifting Shadow
EvasionNotable
20% increased Evasion Rating
+20 to Dexterity
10% chance to Blind Enemies on Hit
Timeless Jewel Passive Additions /4

Timeless Jewel Passive Additions /4

FactionCategoryShow Full Descriptions
Marakethregular1
+2 to Dexterity
Marakethregular2
+4 to Dexterity
MarakethNotable
+20 to Dexterity
MarakethNotable
5% increased Dexterity
Item mods /40

Item mods /40

NameLevelPre/SufDescriptionSpawn Weight
of the Pupil1Suffix+(8–12) to Intelligence attributehas_flat_intelligence_mod 0
ring 1000
amulet 1000
helmet 1000
int_armour 1000
str_int_armour 1000
dex_int_armour 1000
str_dex_int_armour 1000
wand 1000
dagger 1000
claw 1000
staff 1000
sceptre 1000
default 0
of the Student11Suffix+(13–17) to Intelligence attributehas_flat_intelligence_mod 0
ring 1000
amulet 1000
helmet 1000
int_armour 1000
str_int_armour 1000
dex_int_armour 1000
str_dex_int_armour 1000
wand 1000
dagger 1000
claw 1000
staff 1000
sceptre 1000
default 0
of the Prodigy22Suffix+(18–22) to Intelligence attributehas_flat_intelligence_mod 0
ring 1000
amulet 1000
helmet 1000
int_armour 1000
str_int_armour 1000
dex_int_armour 1000
str_dex_int_armour 1000
wand 1000
dagger 1000
claw 1000
staff 1000
sceptre 1000
default 0
of the Augur33Suffix+(23–27) to Intelligence attributehas_flat_intelligence_mod 0
ring 1000
amulet 1000
helmet 1000
int_armour 1000
str_int_armour 1000
dex_int_armour 1000
str_dex_int_armour 1000
wand 1000
dagger 1000
claw 1000
staff 1000
sceptre 1000
default 0
of the Philosopher44Suffix+(28–32) to Intelligence attributehas_flat_intelligence_mod 0
ring 1000
amulet 1000
helmet 1000
int_armour 1000
str_int_armour 1000
dex_int_armour 1000
str_dex_int_armour 1000
wand 1000
dagger 1000
claw 1000
staff 1000
sceptre 1000
default 0
of the Sage55Suffix+(33–37) to Intelligence attributehas_flat_intelligence_mod 0
ring 1000
amulet 1000
helmet 1000
int_armour 1000
str_int_armour 1000
dex_int_armour 1000
str_dex_int_armour 1000
wand 1000
dagger 1000
claw 1000
staff 1000
sceptre 1000
default 0
of the Savant66Suffix+(38–42) to Intelligence attributehas_flat_intelligence_mod 0
ring 1000
amulet 1000
helmet 1000
int_armour 1000
str_int_armour 1000
dex_int_armour 1000
str_dex_int_armour 1000
wand 1000
dagger 1000
claw 1000
staff 1000
sceptre 1000
default 0
of the Virtuoso74Suffix+(43–50) to Intelligence attributehas_flat_intelligence_mod 0
ring 1000
amulet 1000
helmet 1000
int_armour 1000
str_int_armour 1000
dex_int_armour 1000
str_dex_int_armour 1000
wand 1000
dagger 1000
claw 1000
staff 1000
sceptre 1000
default 0
of the Genius82Suffix+(51–55) to Intelligence attributehas_flat_intelligence_mod 0
ring 1000
amulet 1000
helmet 1000
int_armour 1000
str_int_armour 1000
dex_int_armour 1000
str_dex_int_armour 1000
wand 1000
dagger 1000
claw 1000
staff 1000
sceptre 1000
default 0
of the Polymath85Suffix+(56–60) to Intelligence attributehas_flat_intelligence_mod 0
helmet 1000
default 0
1Corrupted(4–6)% increased Dexterity
(4–6)% increased Intelligence attribute
amulet 1000
ring 1000
belt 1000
default 0
1Corrupted(4–6)% increased Strength
(4–6)% increased Intelligence attribute
amulet 1000
ring 1000
belt 1000
default 0
of Shaping68Suffix(5–8)% increased Intelligence attributebody_armour_shaper 800
default 0
of Shaping83Suffix(9–12)% increased Intelligence attributebody_armour_shaper 800
default 0
The Shaper's80Prefix1% increased Damage per 15 Intelligence damageamulet_shaper 800
default 0
The Shaper's68PrefixAdds 1 to (5–6) Lightning Damage to Attacks with this Weapon per 10 Intelligence elemental_damage damage elemental lightning attackclaw_shaper 200
sceptre_shaper 200
dagger_shaper 200
rune_dagger_shaper 200
wand_shaper 200
default 0
The Shaper's68PrefixAdds 1 to (7–8) Lightning Damage to Attacks with this Weapon per 10 Intelligence elemental_damage damage elemental lightning attackstaff_shaper 200
warstaff_shaper 200
default 0
Eldritch68Prefix1% increased Spell Damage per 16 Intelligence damage castersceptre_elder 400
rune_dagger_elder 400
wand_elder 400
default 0
Eldritch68Prefix1% increased Spell Damage per 10 Intelligence damage casterattack_staff 0
staff_elder 400
default 0
1Unique1% increased Elemental Damage per 12 Intelligence elemental_damage damage elementalsceptre_elder 0
default 0
of the Hunt68Suffix(6–8)% increased Intelligence attributehelmet_basilisk 500
default 0
of the Hunt75Suffix(9–10)% increased Intelligence attributehelmet_basilisk 500
default 0
of the Crusade68Suffix(5–8)% increased Intelligence attributebody_armour_crusader 500
amulet_crusader 500
default 0
of the Crusade75Suffix(9–12)% increased Intelligence attributebody_armour_crusader 500
amulet_crusader 500
default 0
Crusader's80Prefix1% increased Damage per 15 Intelligence damageamulet_crusader 500
default 0
Hunter's82Prefix+1 to Level of all Intelligence Skill Gems gemamulet_basilisk 200
default 0
Hunter's68PrefixAdds 1 to (5–6) Lightning Damage to Attacks with this Weapon per 10 Intelligence elemental_damage damage elemental lightning attackclaw_basilisk 200
dagger_basilisk 200
rune_dagger_basilisk 200
sceptre_basilisk 200
wand_basilisk 200
default 0
Hunter's68PrefixAdds 1 to (7–8) Lightning Damage to Attacks with this Weapon per 10 Intelligence elemental_damage damage elemental lightning attackstaff_basilisk 200
warstaff_basilisk 200
default 0
Hunter's68Prefix1% increased Spell Damage per 16 Intelligence damage castersceptre_basilisk 200
rune_dagger_basilisk 200
wand_basilisk 200
default 0
Hunter's68Prefix1% increased Spell Damage per 10 Intelligence damage casterstaff_basilisk 200
default 0
of Elevated Shaping93Suffix+1 to Level of Socketed Intelligence Gems
(9–12)% increased Intelligence attribute gem
body_armour_shaper 0
default 0
of the Elevated Crusade85Suffix+1 to Level of Socketed Intelligence Gems
(9–12)% increased Intelligence attribute gem
body_armour_crusader 0
amulet_crusader 0
default 0
of the Elevated Hunt85Suffix(11–12)% increased Intelligence attributehelmet_basilisk 0
default 0
1ScourgeUpside+(20–23) to Intelligence attributering 500
amulet 500
helmet 500
int_armour 500
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 500
wand 500
dagger 500
claw 500
staff 500
sceptre 500
default 0
45ScourgeUpside+(24–27) to Intelligence attributering 500
amulet 500
helmet 500
int_armour 500
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 500
wand 500
dagger 500
claw 500
staff 500
sceptre 500
default 0
68ScourgeUpside+(28–31) to Intelligence attributering 500
amulet 500
helmet 500
int_armour 500
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 500
wand 500
dagger 500
claw 500
staff 500
sceptre 500
default 0
68ScourgeUpside+(32–35) to Intelligence attributering 500
amulet 500
helmet 500
int_armour 500
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 500
wand 500
dagger 500
claw 500
staff 500
sceptre 500
default 0
68ScourgeUpside(4–5)% increased Intelligence attributeamulet 200
default 0
68ScourgeUpside(6–7)% increased Intelligence attributeamulet 200
default 0
1ScourgeUpside+1 to Level of Socketed Intelligence Gems gemhelmet 200
default 0
Abyss Jewel mods /3

Abyss Jewel mods /3

NameLevelPre/SufDescriptionSpawn Weight
of Intelligence1Suffix+(12–16) to Intelligence attributedefault 500
of Spirit1Suffix+(8–10) to Strength and Intelligence attributedefault 500
of Cunning1Suffix+(8–10) to Dexterity and Intelligence attributedefault 500
Cluster Jewel mods /8

Cluster Jewel mods /8

NameLevelPre/SufDescriptionSpawn Weight
of the Pupil1SuffixAdded Small Passive Skills also grant: +(2–3) to Intelligence attributeexpansion_jewel_large 500
expansion_jewel_medium 500
default 0
of the Student68SuffixAdded Small Passive Skills also grant: +(4–5) to Intelligence attributeexpansion_jewel_large 400
expansion_jewel_medium 400
default 0
of the Prodigy84SuffixAdded Small Passive Skills also grant: +(6–8) to Intelligence attributeexpansion_jewel_large 300
expansion_jewel_medium 300
default 0
of the Pupil1SuffixAdded Small Passive Skills also grant: +(2–3) to Intelligence attributeexpansion_jewel_small 500
default 0
of the Student68SuffixAdded Small Passive Skills also grant: +(4–5) to Intelligence attributeexpansion_jewel_small 400
default 0
of the Prodigy73SuffixAdded Small Passive Skills also grant: +(6–8) to Intelligence attributeexpansion_jewel_small 300
default 0
of the Augur78SuffixAdded Small Passive Skills also grant: +(9–11) to Intelligence attributeexpansion_jewel_small 200
default 0
of the Philosopher84SuffixAdded Small Passive Skills also grant: +(12–14) to Intelligence attributeexpansion_jewel_small 100
default 0
Fossil mods /1

Fossil mods /1

NameLevelPre/SufDescriptionSpawn Weight
of the Underground1Suffix+1 to Level of Socketed Intelligence Gems gemabyss_jewel 0
jewel 0
staff 1000
sceptre 1000
mace 750
axe 750
sword 750
bow 750
dagger 1000
claw 1000
wand 1600
str_armour 750
int_armour 1600
dex_armour 750
str_dex_armour 750
str_int_armour 1000
dex_int_armour 1000
str_dex_int_armour 1000
unset_ring 1000
default 0
Veiled mods /7

Veiled mods /7

NameLevelPre/SufDescriptionSpawn Weight
of the Order60Suffix+(31–35) to Dexterity and Intelligence attributehas_flat_dexterity_mod 0
has_flat_intelligence_mod 0
body_armour 600
boots 600
gloves 600
helmet 600
amulet 600
ring 600
belt 600
shield 600
quiver 600
default 0
of the Order60Suffix+(31–35) to Strength and Intelligence attributehas_flat_strength_mod 0
has_flat_intelligence_mod 0
body_armour 600
boots 600
gloves 600
helmet 600
amulet 600
ring 600
belt 600
shield 600
quiver 600
default 0
of the Order60Suffix+(25–28) to Dexterity and Intelligence
(18–22)% increased Attack Speed attack speed
has_flat_dexterity_mod 0
has_flat_intelligence_mod 0
ranged 0
weapon 1000
default 0
of the Order60Suffix+(25–28) to Dexterity and Intelligence
(12–15)% increased Attack Speed attack speed
has_flat_dexterity_mod 0
has_flat_intelligence_mod 0
wand 1000
bow 1000
default 0
of the Order60Suffix+(25–28) to Strength and Intelligence
(28–32)% increased Critical Strike Chance attack critical
has_flat_strength_mod 0
has_flat_intelligence_mod 0
weapon 1000
default 0
of the Order60Suffix+(31–35) to Intelligence
+(15–18)% to Quality attribute
has_flat_intelligence_mod 0
local_item_quality 0
body_armour 0
shield 0
default 0
of the Order60Suffix+(31–35) to Intelligence
(21–25)% chance to Avoid being Shocked attribute
has_flat_intelligence_mod 0
body_armour 1000
shield 1000
default 0
Crafting Bench /16

Crafting Bench /16

IDModRequireItemClassesUnlock
Helena+(15–20) to Intelligence1x CurrencyAddModToMagicOrb of AugmentationOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, QuiverDefault
Helena+(21–25) to Intelligence2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, QuiverThe Western Forest
Helena+(26–30) to Intelligence2x CurrencyRerollRareChaos OrbOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, QuiverSiege Map
Jun+(10–15) to Dexterity and Intelligence6x CurrencyRerollMagicOrb of AlterationBody Armour, Boots, Gloves, Helmet, Shield, Amulet, Belt, Ring, QuiverUnveil
Jun+(16–20) to Dexterity and Intelligence2x CurrencyUpgradeToRareOrb of AlchemyBody Armour, Boots, Gloves, Helmet, Shield, Amulet, Belt, Ring, QuiverUnveil
Jun+(21–25) to Dexterity and Intelligence4x CurrencyRerollRareChaos OrbBody Armour, Boots, Gloves, Helmet, Shield, Amulet, Belt, Ring, QuiverUnveil
Jun+(10–15) to Strength and Intelligence6x CurrencyRerollMagicOrb of AlterationBody Armour, Boots, Gloves, Helmet, Shield, Amulet, Belt, Ring, QuiverUnveil
Jun+(16–20) to Strength and Intelligence2x CurrencyUpgradeToRareOrb of AlchemyBody Armour, Boots, Gloves, Helmet, Shield, Amulet, Belt, Ring, QuiverUnveil
Jun+(21–25) to Strength and Intelligence4x CurrencyRerollRareChaos OrbBody Armour, Boots, Gloves, Helmet, Shield, Amulet, Belt, Ring, QuiverUnveil
Jun+(15–19) to Dexterity and Intelligence
(8–10)% increased Attack Speed
1x CurrencyModValuesDivine OrbOne Hand Melee, One Hand Ranged, Two Hand Melee, Two Hand RangedUnveil
Jun+(20–24) to Dexterity and Intelligence
(13–16)% increased Attack Speed
1x CurrencyAddModToRareExalted OrbOne Hand Melee, Two Hand MeleeUnveil
Jun+(15–19) to Strength and Intelligence
(15–20)% increased Critical Strike Chance
2x CurrencyRerollRareChaos OrbOne Hand Melee, One Hand Ranged, Two Hand Melee, Two Hand RangedUnveil
Jun+(20–24) to Strength and Intelligence
(21–25)% increased Critical Strike Chance
1x CurrencyAddModToRareExalted OrbOne Hand Melee, One Hand Ranged, Two Hand Melee, Two Hand RangedUnveil
Jun+(10–15) to Intelligence
(21–25)% chance to Avoid being Shocked
8x CurrencyArmourQualityArmourer's ScrapBody Armour, ShieldUnveil
Jun+(16–20) to Intelligence
(21–25)% chance to Avoid being Shocked
3x CurrencyUpgradeToRareOrb of AlchemyBody Armour, ShieldUnveil
Jun+(21–25) to Intelligence
(21–25)% chance to Avoid being Shocked
4x CurrencyRerollRareChaos OrbBody Armour, ShieldUnveil
Misc mods /3

Misc mods /3

NameLevelDomainPre/SufDescriptionSpawn Weight
of Intelligence1JewelSuffix+(12–16) to Intelligence attributenot_int 300
default 500
of Spirit1JewelSuffix+(8–10) to Strength and Intelligence attributenot_dex 450
default 250
of Cunning1JewelSuffix+(8–10) to Dexterity and Intelligence attributenot_str 450
default 250
Harvest Seed /1

Harvest Seed /1

Name
Enchant Body Armour. Quality does not increase its Defences, grants +1 Intelligence per 2% quality
Item /3

Item /3

IconName
Lapis Amulet
Requires Level 7
+(20–30) to Intelligence
Turquoise Amulet
Requires Level 20
+(16–24) to Dexterity and Intelligence
Agate Amulet
Requires Level 20
+(16–24) to Strength and Intelligence
Unique /104

Unique /104

NameShow Full Descriptions
Belt6UniqueWurm's Molt Leather Belt
+(25–40) to maximum Life
+(20–30) to Strength
+(20–30) to Intelligence
+(10–20)% to Cold Resistance
0.4% of Physical Attack Damage Leeched as Life
0.4% of Physical Attack Damage Leeched as Mana
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Ring3UniqueDoedre's Damning Paua Ring
+(20–30) to maximum Mana
+(5–10) to Intelligence
+5% to all Elemental Resistances
+5 Mana gained on Kill
You can apply an additional Curse
LadyRingPerandus Signet Paua Ring
+(20–30) to maximum Mana
+(25–30) to maximum Mana
(45–65)% increased Mana Regeneration Rate
2% increased Experience gain
2% increased Intelligence for each Unique Item Equipped
3% chance for Slain monsters to drop an additional Scroll of Wisdom
(Flasks and Jewels are not Equipped)
MoonstoneRingUniqueShavronne's Revelation Moonstone Ring
+(15–25) to maximum Energy Shield
+(60–75) to Intelligence
Right ring slot: You cannot Regenerate Mana
Right ring slot: Regenerate 3% of Energy Shield per second
Right ring slot: +100 to maximum Mana
Left ring slot: You cannot Recharge or Regenerate Energy Shield
Left ring slot: Regenerate 40 Mana per Second
Left ring slot: +100 to maximum Energy Shield
HryyisBiteHyrri's Bite Sharktooth Arrow Quiver
+(3–4) Life gained for each Enemy hit by your Attacks
+(15–25) to Strength
+(35–45) to Dexterity
+(15–25) to Intelligence
Adds 10 to 20 Cold Damage to Attacks
(7–10)% increased Attack Speed
+(2–3) Life gained for each Enemy hit by your Attacks
10% increased Area of Effect
EmbraceThe Covenant Spidersilk Robe
Socketed Gems are Supported by Level 15 Added Chaos Damage
Socketed Gems Cost and Reserve Life instead of Mana
+(20–30) to Intelligence
(210–250)% increased Energy Shield
10% increased maximum Life
IcetombIcetomb Latticed Ringmail
+(30–40) to Strength
+(30–40) to Intelligence
(140–160)% increased Armour and Energy Shield
+(50–75)% to Cold Resistance
Cannot be Chilled
0% chance to Avoid being Frozen
150% increased Chill Duration on Enemies
BootsDexIntUnique2Victario's Flight Goathide Boots
+15 to Dexterity
+15 to Intelligence
(100–150)% increased Evasion Rating
25% increased Movement Speed
(5–10)% of Damage taken Recouped as Mana
10% increased Movement Speed for you and nearby Allies
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
ShavronnesPaceShavronne's Pace Scholar Boots
+10 to Dexterity
+(20–30) to Intelligence
(100–140)% increased Energy Shield
15% increased Movement Speed
20% increased Movement Speed when on Full Life
(10–15)% increased Stun and Block Recovery
SinTrekSin Trek Stealth Boots
+(20–30) to Dexterity
+(20–30) to Intelligence
(80–100)% increased Evasion Rating
+(100–150) to maximum Energy Shield
30% increased Movement Speed
Enemies Cannot Leech Life From you
WondertrapWondertrap Velvet Slippers
+(5–10) to Strength
+(5–10) to Dexterity
+(5–10) to Intelligence
+(10–16) to maximum Energy Shield
100% increased Rarity of Items found when on Low Life
10% increased Movement Speed
(You are on Low Life if you have 50% of your Maximum Life or less)
AsenathsGentleTouchAsenath's Gentle Touch Silk Gloves
+(20–30) to Intelligence
+(60–80) to maximum Life
+(60–80) to maximum Mana
Curse Enemies with Temporal Chains on Hit, with 40% increased Effect
Non-Aura Curses you inflict are not removed from Dying Enemies
Enemies near corpses affected by your Curses are Blinded
Enemies Killed near corpses affected by your Curses explode, dealing
3% of their Life as Physical Damage
AtzirisAcuityAtziri's Acuity Vaal Gauntlets
+(60–80) to Intelligence
(40–60)% increased Global Critical Strike Chance
(200–220)% increased Armour
+(60–75) to maximum Life
You have Vaal Pact if you've dealt a Critical Strike Recently
(Recently refers to the past 4 seconds)
(Total Recovery from Life Leech is doubled, Maximum total Life Recovery per second from Leech is doubled, Life Regeneration has no effect.)
DoedresTenureDoedre's Tenure Velvet Gloves
+20 to Intelligence
(50–60)% increased Spell Damage
15% reduced Cast Speed
+32 to maximum Energy Shield
ShieldDex5UniqueAtziri's Mirror Golden Buckler
6% increased Movement Speed
+(40–60) to Intelligence
(180–200)% increased Evasion Rating
+(20–30)% to all Elemental Resistances
50% reduced Duration of Curses on you
Hex Reflection
+10% Chance to Block Attack Damage while not Cursed
+20% Chance to Block Spell Damage while Cursed
OneHandSword8UniqueEphemeral Edge Dusk Blade
40% increased Global Accuracy Rating
+10 to Intelligence
150% increased Physical Damage
50% increased Global Critical Strike Chance
(40–50)% increased maximum Energy Shield
10% reduced maximum Life
(0.6–1)% of Physical Attack Damage Leeched as Mana
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
PillaroftheCagedGodPillar of the Caged God Iron Staff
+18% Chance to Block Attack Damage while wielding a Staff
1% increased Area of Effect per 20 Intelligence
1% increased Attack Speed per 10 Dexterity
16% increased Physical Weapon Damage per 10 Strength
WandUnique3Midnight Bargain Engraved Wand
(22–26)% increased Spell Damage
Cannot be used with Chaos Inoculation
+(10–20) to Intelligence
Minions have (20–30)% increased Movement Speed
Minions deal (50–70)% increased Damage
+1 to maximum number of Raised Zombies
+1 to maximum number of Spectres
Reserves 30% of Life
+1 to maximum number of Skeletons
WandUnique2Moonsorrow Imbued Wand
(33–37)% increased Spell Damage
Socketed Gems are supported by Level 20 Blind
+10 to Intelligence
(30–40)% increased Spell Damage
(250–275)% increased Physical Damage
(20–30)% increased Lightning Damage
10% increased Cast Speed
10% chance to Blind Enemies on hit
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
SantarisAnswerSentari's Answer Brass Spirit Shield
10% Chance to Block Spell Damage
+(20–30) to Intelligence
(4–8)% increased Quantity of Items found
+5% Chance to Block
Curse Enemies with Punishment when you Block their Melee Damage, with 60% increased Effect and ignoring Curse Limit
Curse Enemies with Temporal Chains when you Block their Projectile Attack Damage, with 60% increased Effect and ignoring Curse Limit
Curse Enemies with Elemental Weakness when you Block their Spell Damage, with 60% increased Effect and ignoring Curse Limit
BatedBreathBated Breath Chain Belt
+(9–20) to maximum Energy Shield
+(15–25) to Intelligence
10% increased Damage
+(20–30) to maximum Energy Shield
40% increased maximum Energy Shield
50% increased Energy Shield Recharge Rate
ReverberationRodReverberation Rod Spiraled Wand
(15–19)% increased Spell Damage
+2 to Level of Socketed Gems
Socketed Gems are Supported by Level 10 Spell Echo
+(10–30) to Intelligence
BlacksuncrestBlack Sun Crest Lacquered Helmet
+1 to Level of Socketed Gems
(5–15)% increased Strength
(5–15)% increased Dexterity
(5–15)% increased Intelligence
(100–150)% increased Armour
40% reduced Light Radius
Staff8uniqueThe Whispering Ice Vile Staff
+18% Chance to Block Attack Damage while wielding a Staff
+1 to Level of Socketed Support Gems
Grants Level 1 Icestorm Skill
(14–18)% increased Intelligence
(8–12)% increased Cast Speed
1% increased Spell Damage per 10 Intelligence
sound on rare kill ice whisper [1]
ConsumingtheDarkThe Consuming Dark Fiend Dagger
40% increased Global Critical Strike Chance
+(20–40) to Intelligence
(40–60)% increased Fire Damage
+1 to Level of all Fire Spell Skill Gems
30% of Fire Damage Converted to Chaos Damage
Your Chaos Damage has 60% chance to Poison Enemies
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
unique9Eldritch Knowledge Cobalt Jewel
5% increased Chaos Damage per 10 Intelligence from Allocated Passives in Radius
DoedresScornDoedre's Scorn Lunaris Circlet
+2 to Level of Socketed Curse Gems
+(20–30) to Intelligence
+(100–120) to maximum Energy Shield
20% increased Elemental Damage
(10–20)% increased Damage with Hits and Ailments per Curse on Enemy
Curse Skills have (30–50)% increased Skill Effect Duration
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
RedJewel2Brawn Crimson Jewel
(4–6)% increased Strength
(4–6)% increased Dexterity
(10–15)% reduced Intelligence
DEXtoINTFertile Mind Cobalt Jewel
+(16–24) to Intelligence
Dexterity from Passives in Radius is Transformed to Intelligence
INTtoSTREfficient Training Crimson Jewel
+(16–24) to Strength
Intelligence from Passives in Radius is Transformed to Strength
STRtoINTBrute Force Solution Cobalt Jewel
+(16–24) to Intelligence
Strength from Passives in Radius is Transformed to Intelligence
INTtoDEXCareful Planning Viridian Jewel
+(16–24) to Dexterity
Intelligence from Passives in Radius is Transformed to Dexterity
BlueCorrupt4Fevered Mind Cobalt Jewel
+(5–10) to Intelligence
Notable Passive Skills in Radius are Transformed to
instead grant: 10% increased Mana Cost of Skills and 20% increased Spell Damage

Corrupted
BlueJewel5Anatomical Knowledge Cobalt Jewel
(6–8)% increased maximum Life
Adds 1 to Maximum Life per 3 Intelligence Allocated in Radius
RedJewel7Might in All Forms Crimson Jewel
Dexterity and Intelligence from passives in Radius count towards Strength Melee Damage bonus
BrotherhoodCall of the Brotherhood Two-Stone Ring
+(12–16)% to Cold and Lightning Resistances
+(15–25) to Intelligence
(15–25)% increased Lightning Damage
(30–40)% increased Mana Regeneration Rate
40% of Lightning Damage Converted to Cold Damage
Your spells have 100% chance to Shock against Frozen Enemies
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
KalisasGraceKalisa's Grace Samite Gloves
Socketed Gems are Supported by Level 18 Faster Casting
+(20–30) to Intelligence
+(50–80) to maximum Energy Shield
+(50–70) to maximum Life
Gain +2% to Critical Strike Chance for 2 seconds after Spending a total of 800 Mana
FireballModifierRolling Flames Cobalt Jewel
(10–15)% increased Fire Damage
With at least 40 Intelligence in Radius, Fireball cannot ignite
With at least 40 Intelligence in Radius, Fireball has +(30–50)% chance to inflict scorch
ColdSnapModifierWinter's Bounty Cobalt Jewel
(10–15)% increased Cold Damage
With at least 40 Intelligence in Radius, Cold Snap grants Power Charges instead of Frenzy Charges when Enemies die in its Area
With at least 40 Intelligence in Radius, Cold Snap's Cooldown can be bypassed by Power Charges instead of Frenzy Charges
InspiringCryModifierSpirited Response Cobalt Jewel
(7–10)% increased maximum Mana
With at least 40 Intelligence in Radius, 10% of Damage taken Recouped as Mana if you've Warcried Recently
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
(Recently refers to the past 4 seconds)
AdditionalSkeletonMagesModifierDead Reckoning Cobalt Jewel
Minions have +(7–10)% to all Elemental Resistances
With at least 40 Intelligence in Radius, Summon Skeletons can Summon up to 15 Skeleton Mages
KongmingsStratagemKongming's Stratagem Ivory Spirit Shield
(15–20)% increased Spell Damage
Trigger Level 20 Fog of War when your Trap is triggered
+(20–30) to Intelligence
(250–300)% increased Energy Shield
(30–50)% increased Fire Damage with Hits and Ailments against Blinded Enemies
30% reduced Spell Damage taken from Blinded Enemies
No Chance to Block
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
WitEmperor's Wit Cobalt Jewel
(4–6)% increased Intelligence
30% increased Global Critical Strike Chance
3% increased Character Size
BleedClawRive Terror Claw
2% of Physical Attack Damage Leeched as Life
(60–80)% increased Physical Damage
Adds (25–35) to (50–65) Physical Damage
25% chance to cause Bleeding on Hit
2% increased Physical Damage Over Time per 10 Dexterity
1% increased Bleeding Duration per 12 Intelligence
30% Chance to cause Bleeding Enemies to Flee on hit
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
SeamusGiftSaemus' Gift Spike-Point Arrow Quiver
(20–30)% increased Global Critical Strike Chance
+(30–40) to Dexterity
(8–12)% increased Cast Speed
+(30–60) to maximum Life
+(20–40)% to Lightning Resistance
20% chance to Avoid being Stunned
1% increased Lightning Damage per 10 Intelligence
ReverberationRodAmplification Rod Spiraled Wand
(15–19)% increased Spell Damage
+2 to Level of Socketed Gems
Socketed Gems are Supported by Level 10 Intensify
Socketed Gems are Supported by Level 10 Spell Echo
Socketed Gems are Supported by Level 10 Controlled Destruction
+(10–30) to Intelligence
ShavronnesPaceShavronne's Gambit Scholar Boots
+10 to Dexterity
+(20–30) to Intelligence
(100–140)% increased Energy Shield
15% increased Movement Speed
20% increased Movement Speed when on Full Life
(10–15)% increased Stun and Block Recovery
Regenerate 1% of Energy Shield per second
TheSkirmishSkirmish Two-Point Arrow Quiver
(20–30)% increased Global Accuracy Rating
+(15–25) to Intelligence
+(30–50) to maximum Mana
(20–30)% increased Mana Regeneration Rate
0.2% of Physical Attack Damage Leeched as Mana
Attack Skills have +1 to maximum number of Summoned Totems
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
SpectreJewelUnending Hunger Cobalt Jewel
Minions have (6–8)% increased Area of Effect
With at least 40 Intelligence in Radius, Raised Spectres have a 50% chance to gain Soul Eater for 20 seconds on Kill
(While you have Soul Eater, you consume the souls of anything killed nearby, gaining bonuses for each)
ShapersGlovesShaper's Touch Crusader Gloves
(80–120)% increased Armour and Energy Shield
+4 Accuracy Rating per 2 Intelligence
+1 Life per 4 Dexterity
+1 Mana per 4 Strength
1% increased Energy Shield per 10 Strength
2% increased Evasion Rating per 10 Intelligence
2% increased Melee Physical Damage per 10 Dexterity
ThoughtMotion1Hand of Thought and Motion Blinder
+12 Life gained for each Enemy hit by Attacks
Adds 1 to (50–60) Lightning Damage
(10–15)% increased Attack Speed
Adds 1 to 5 Lightning Damage to Attacks with this Weapon per 10 Intelligence
(20–25)% increased Elemental Damage with Attack Skills
ThoughtMotion2Hand of Wisdom and Action Imperial Claw
+46 Life gained for each Enemy hit by Attacks
(8–12)% increased Dexterity
(8–12)% increased Intelligence
Adds 1 to 10 Lightning Damage to Attacks with this Weapon per 10 Intelligence
1% increased Attack Speed per 25 Dexterity
(25–30)% increased Elemental Damage with Attack Skills
EshsMirrorEsh's Mirror Thorium Spirit Shield
+(20–30) to Intelligence
(80–100)% increased Energy Shield
+(70–100) to maximum Life
+(35–40)% to Lightning Resistance
Adds 1 to 10 Lightning Damage for each Shocked Enemy you've Killed Recently
Shock Reflection
(Recently refers to the past 4 seconds)
FreezingPulseThresholdFirst Snow Cobalt Jewel
(7–10)% increased Projectile Damage
With at least 40 Intelligence in Radius, Freezing Pulse fires 2 additional Projectiles
With at least 40 Intelligence in Radius, 25% increased Freezing Pulse Damage if
you've Shattered an Enemy Recently
(Recently refers to the past 4 seconds)
TidebreakerTidebreaker Imperial Maul
10% increased Strength
Socketed Gems are Supported by Level 20 Endurance Charge on Melee Stun
+40 to Intelligence
Adds (70–80) to (340–375) Physical Damage
10% increased Physical Damage per Endurance Charge
(20–30)% reduced Enemy Stun Threshold with this Weapon
(The Stun Threshold determines how much Damage can Stun something)
FrostboltThresholdFrozen Trail Cobalt Jewel
(7–10)% increased Projectile Damage
With at least 40 Intelligence in Radius, Frostbolt fires 2 additional Projectiles
With at least 40 Intelligence in Radius, Frostbolt Projectiles gain 40% increased Projectile Speed per second
MagmaOrbThresholdInevitability Cobalt Jewel
(10–15)% increased Fire Damage
With at least 40 Intelligence in Radius, Rolling Magma deals 50% less Damage
With at least 40 Intelligence in Radius, Rolling Magma deals 40% more Damage per Chain
With at least 40 Intelligence in Radius, Rolling Magma
has 10% increased Area of Effect per Chain
BlightThresholdSpreading Rot Cobalt Jewel
(7–13)% increased Chaos Damage
With at least 40 Intelligence in Radius, Blight inflicts Withered for 2 seconds
With at least 40 Intelligence in Radius, Blight has 50% increased Hinder Duration
SparkThresholdHazardous Research Cobalt Jewel
(10–15)% increased Lightning Damage
With at least 40 Intelligence in Radius, Spark fires 2 additional Projectiles
With at least 40 Intelligence in Radius, Spark fires Projectiles in a circle
(15–20)% reduced Spark Duration
SoulTetherSoul Tether Cloth Belt
(15–25)% increased Stun and Block Recovery
+(20–40) to Intelligence
Gain (4–6)% of Maximum Life as Extra Maximum Energy Shield
Immortal Ambition
(Energy Shield starts at zero. Cannot Recharge or Regenerate Energy Shield. Lose 5% of Energy Shield per second. Life Leech effects are not removed when Unreserved Life is Filled. Life Leech effects Recover Energy Shield instead while on Full Life)
PaleCouncilBootsInya's Epiphany Arcanist Slippers
(5–8)% increased Intelligence
+(50–70) to maximum Life
25% increased Movement Speed
5% increased Damage per Power Charge
25% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
DendrobatisDendrobate Sentinel Jacket
Socketed Gems are Supported by Level 10 Chance to Poison
(130–150)% increased Evasion and Energy Shield
+40 to maximum Energy Shield
+(15–25)% to all Elemental Resistances
(75–100)% increased Damage with Poison if you have at least 300 Dexterity
(15–25)% increased Poison Duration if you have at least 150 Intelligence
GlacialCascadeThresholdThe Long Winter Cobalt Jewel
(10–15)% increased Cold Damage
With 40 Intelligence in Radius, Glacial Cascade has an additional Burst
With 40 Intelligence in Radius, 20% of Glacial Cascade Physical Damage
Converted to Cold Damage
DoedresSkinDoedre's Skin Widowsilk Robe
Socketed Gems are Supported by Level 20 Blasphemy
Grants Level 20 Summon Doedre's Effigy Skill
Socketed Hex Curse Skills are Triggered by Doedre's Effigy when Summoned
Hexes from Socketed Skills can apply 5 additional Curses
20% less Effect of Curses from Socketed Hex Skills
+(30–40) to Intelligence
(130–150)% increased Energy Shield
WondertrapGreedtrap Velvet Slippers
+(5–10) to Strength
+(5–10) to Dexterity
+(5–10) to Intelligence
+(90–110) to maximum Energy Shield
(10–16)% increased Quantity of Items found when on Low Life
20% increased Movement Speed
(You are on Low Life if you have 50% of your Maximum Life or less)
DoedresTenureDoedre's Malevolence Velvet Gloves
+20 to Intelligence
(50–60)% increased Spell Damage
Adds (48–56) to (73–84) Chaos Damage to Spells
15% reduced Cast Speed
+(64–96) to maximum Energy Shield
Skills Supported by Unleash have (30–50)% increased Seal gain frequency
ShieldDex5UniqueAtziri's Reflection Golden Buckler
6% increased Movement Speed
+(40–60) to Intelligence
(180–200)% increased Evasion Rating
+(180–200) to maximum Energy Shield
+(20–30)% to all Elemental Resistances
Hex Reflection
Unaffected by Curses
(15–20)% increased Effect of your Curses
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
SpiderArmourBodyFenumus' Shroud Widowsilk Robe
+(30–40) to Intelligence
(120–140)% increased Energy Shield
Regenerate (80–100) Energy Shield per second
Enemies affected by your Spider's Webs deal 10% reduced Damage
Enemies affected by your Spider's Webs have -10% to All Resistances
(50–70)% increased Aspect of the Spider Area of Effect
BuckledBeltUniqueThe Tactician Studded Belt
(20–30)% increased Stun Duration on Enemies
+(40–50) to Strength
+(40–50) to Intelligence
(25–40)% increased Global Physical Damage
50% increased Flask Charges gained
+(20–25)% to all Elemental Resistances while you have at least 200 Strength
(50–60)% increased Critical Strike Chance while you have at least 200 Intelligence
IcetombCrystal Vault Latticed Ringmail
+(30–40) to Strength
+(30–40) to Intelligence
(140–160)% increased Armour and Energy Shield
+(50–75)% to Cold Resistance
Cannot be Chilled
0% chance to Avoid being Frozen
20% of Physical Damage from Hits taken as Cold Damage
30% of Fire Damage from Hits taken as Cold Damage
(15–20)% increased Effect of Cold Ailments
(Cold Ailments are Chilled, Frozen and Brittle)
MaskoftheStitchedDemonMask of the Stitched Demon Magistrate Crown
+(40–50) to Intelligence
+(160–180) to maximum Energy Shield
Strength provides no bonus to Maximum Life
Intelligence provides no inherent bonus to Maximum Mana
+1 to Maximum Life per 2 Intelligence
Cannot gain Energy Shield
Regenerate 1% of Life per second per 500 Maximum Energy Shield
Your Energy Shield starts at zero
ElementalHitColdCombat Focus Crimson Jewel
(10–15)% increased Elemental Damage with Attack Skills
With 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold Damage
With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold
ElementalHitFireCombat Focus Cobalt Jewel
(10–15)% increased Elemental Damage with Attack Skills
With 40 total Intelligence and Dexterity in Radius, Prismatic Skills deal 50% less Fire Damage
With 40 total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire
TemperedBlueTempered Mind Cobalt Jewel
-1 Intelligence per 1 Intelligence on Allocated Passives in Radius
2% increased Mana Recovery Rate per 10 Intelligence on Allocated Passives in Radius
TranscendentBlueTranscendent Mind Cobalt Jewel
-1 Intelligence per 1 Intelligence on Allocated Passives in Radius
+3% to Damage over Time Multiplier per 10 Intelligence on Unallocated Passives in Radius
3% increased Mana Recovery Rate per 10 Intelligence on Allocated Passives in Radius
2% reduced Mana Recovery Rate per 10 Intelligence on Unallocated Passives in Radius
Ahn%20ArtifactAul's Uprising Onyx Amulet
+(10–16) to all Attributes
+(20–30) to Intelligence
(15–20)% increased maximum Energy Shield
+(50–70) to maximum Life
Hits against Nearby Enemies have 50% increased Critical Strike Chance
enemy +50% critical strike chance against self [2]
CurtainCallCurtain Call Plague Mask
+23 to maximum Life
(10–15)% reduced Mine Throwing Speed
Mines have (40–50)% increased Detonation Speed
Skills which throw Mines throw up to 1 additional Mine if you have at least 800 Dexterity
Skills which throw Mines throw up to 1 additional Mine if you have at least 800 Intelligence
(Throwing Mines takes 10% more time for each additional Mine thrown)
BlueComponent3Putembo's Valley Topaz Ring
+(20–30)% to Lightning Resistance
+20 to Intelligence
5% increased maximum Energy Shield
5% increased maximum Life
BlueComponentPutembo's Mountain Topaz Ring
+(20–30)% to Lightning Resistance
+20 to Intelligence
5% increased maximum Energy Shield
5% increased maximum Life
BlueComponent2Putembo's Meadow Topaz Ring
+(20–30)% to Lightning Resistance
+20 to Intelligence
5% increased maximum Energy Shield
5% increased maximum Life
SynthesisLightningCircle of Regret Topaz Ring
[One to three random synthesis implicit modifiers]
+(20–30) to Intelligence
Adds 1 to (48–60) Lightning Damage
+(20–30)% to Lightning Resistance
When used in the Synthesiser, the new item will have an additional Herald Modifier
TavukaiTavukai Coral Amulet
Regenerate (2–4) Life per second
+(30–40) to Intelligence
Minions have (-17–17)% to Chaos Resistance
Summon Raging Spirit has (20–30)% increased Duration
Summoned Raging Spirits deal (60–80)% increased Damage
Summoned Raging Spirits have (80–100)% increased maximum Life
Summoned Raging Spirits take 20% of their Maximum Life per second as Chaos Damage
ScepterOfSufferingSign of the Sin Eater Tyrant's Sekhem
26% increased Elemental Damage
Grants Level 30 Smite Skill
+(10–30) to Strength and Intelligence
Enemies inflict Elemental Ailments on you instead of nearby Allies
redirect elemental ailments to aura owner [1]
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
FractalthoughtsFractal Thoughts Vaal Mask
(140–180)% increased Evasion and Energy Shield
+(25–40)% to Critical Strike Multiplier if Dexterity is higher than Intelligence
15% increased Dexterity if Strength is higher than Intelligence
1% increased Elemental Damage per 10 Dexterity
+2 to Maximum Life per 10 Intelligence
JujusSoulThe Jinxed Juju Citrine Amulet
+(16–24) to Strength and Dexterity
+(30–40) to Intelligence
+(23–31)% to Chaos Resistance
(5–10)% increased Effect of your Curses
(5–10)% increased effect of Non-Curse Auras from your Skills
10% of Damage from Hits is taken from your Spectres' Life before you
(The damage they take will be divided evenly between them)
TheIvoryTowerThe Ivory Tower Saint's Hauberk
+(40–70) to Intelligence
+30 to maximum Energy Shield per 100 Reserved Life
+(80–100) to maximum Mana
Regenerate 2% of Energy Shield per second
Chaos Damage is taken from Mana before Life
AstralProjectorAstral Projector Topaz Ring
+(20–30)% to Lightning Resistance
+(30–50) to Intelligence
(20–25)% increased Spell Damage
30% chance to Avoid Elemental Ailments
Nova Spells have 20% less Area of Effect
Nova Spells deal 30% less Damage to Players
Nova Spells Cast at the targeted location instead of around you
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
TheBlackCaneThe Black Cane Royal Sceptre
24% increased Elemental Damage
+(20–30) to Intelligence
(8–15)% increased Cast Speed
(40–60)% increased Mana Regeneration Rate
Minions deal (40–60)% increased Damage
Each Summoned Phantasm grants you Phantasmal Might
(Phantasmal Might grants Added Spell Physical Damage based on the level of the Phantasm. Multiple instances of Phantasmal Might stack)
ThunderLoopStorm Secret Topaz Ring
+(20–30)% to Lightning Resistance
+(20–30) to Intelligence
(20–30)% increased Lightning Damage
(10–15)% chance to Shock
Herald of Thunder also creates a storm when you Shock an Enemy
Herald of Thunder's Storms Hit Enemies with (30–50)% increased Frequency
Take 250 Lightning Damage when Herald of Thunder Hits an Enemy
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
SabertoothsPendantThe Felbog Fang Citrine Amulet
+(16–24) to Strength and Dexterity
+(30–50) to Intelligence
(10–15)% increased Cast Speed
(10–15)% increased Area of Effect
Enemies Cursed by you are Hindered with 25% reduced Movement
Speed if 25% of Curse Duration expired
Your Curses have 25% increased Effect if 50% of Curse Duration expired
Enemies Cursed by you take 25% increased Damage if 75% of Curse Duration expired
(Hindered enemies have reduced movement speed)
HanlonsRazorActum Butcher Axe
Has no Sockets
(200–250)% increased Physical Damage
You have no Intelligence
Critical Strike Chance is (20–30)% for Hits with this Weapon
AtzirisAcuityReplica Atziri's Acuity Vaal Gauntlets
+(60–80) to Intelligence
(40–60)% increased Global Critical Strike Chance
(200–220)% increased Armour
+(60–75) to maximum Life
You have Perfect Agony if you've dealt a Critical Strike recently
(Recently refers to the past 4 seconds)
(Modifiers to Critical Strike Multiplier also apply to Damage Multiplier for Ailments from Critical Strikes at 50% of their value. 30% less Damage with Hits)
KalisasGraceReplica Kalisa's Grace Samite Gloves
Socketed Gems are Supported by Level 18 Unleash
+(20–30) to Intelligence
+(50–80) to maximum Energy Shield
+(50–70) to maximum Life
Gain 40% increased Area of Effect for 2 seconds after Spending a total of 800 Mana
Amulet4UniqueReplica Karui Ward Jade Amulet
+(20–30) to Dexterity
+(20–30) to Intelligence
+100 to Accuracy Rating
10% increased Movement Speed
30% increased Area of Effect
30% increased Area Damage
BatedBreathReplica Bated Breath Chain Belt
+(9–20) to maximum Energy Shield
(-25–-15) to Intelligence
10% increased Damage
50% increased Fishing Pool Consumption
20% increased Fishing Range
(20–30)% increased Rarity of Fish Caught
Ring3UniqueReplica Doedre's Damning Paua Ring
+(20–30) to maximum Mana
+(5–10) to Intelligence
+5% to all Elemental Resistances
+5 Mana gained on Kill
You can apply one fewer Curse
(15–25)% increased Effect of your Curses
PaleCouncilBootsReplica Inya's Epiphany Arcanist Slippers
(5–8)% increased Intelligence
+(50–70) to maximum Life
5% increased Damage per Power Charge
Regenerate 0.5% of Life per second per Power Charge
5% increased Movement Speed per Power Charge
WandUnique3Replica Midnight Bargain Engraved Wand
(22–26)% increased Spell Damage
Cannot be used with Chaos Inoculation
+(10–20) to Intelligence
Minions have (40–50)% increased Movement Speed
Minions deal (50–70)% increased Damage
+6 to maximum number of Raging Spirits
Reserves 30% of Life
+3 to maximum number of Summoned Phantasms
ForbiddenSealFated End Paua Ring
+(20–30) to maximum Mana
+(20–40) to Intelligence
Curse Skills have (8–12)% increased Cast Speed
Hexes you inflict have their Effect increased by twice their Doom instead
Hexes have (-20–20)% reduced Doom gain rate
Hexes expire 0.5 seconds after reaching maximum Doom
(Hexes can gain Doom up to a maximum of 30. The effect of a Hex is increased by the amount of Doom it has)
HeartoftheElementsThe Admiral Varnished Coat
+(30–40) to Intelligence
(100–140)% increased Evasion and Energy Shield
+(10–20)% to all Elemental Resistances
(5–10)% chance to Freeze, Shock and Ignite
Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
DischargeThresholdJewelEndless Misery Cobalt Jewel
(7–10)% increased Elemental Damage
With at least 40 Intelligence in Radius, Discharge has 60% less Area of Effect
With at least 40 Intelligence in Radius, Discharge Cooldown is 250 ms
With at least 40 Intelligence in Radius, Discharge deals 60% less Damage
CursedEyeRotblood Promise Unset Ring
Has 1 Socket
Socketed Gems are Supported by Level 20 Blasphemy
Curse Auras from Socketed Skills also affect you
Socketed Curse Gems have 80% increased Reservation Efficiency
+(20–30) to Intelligence
20% reduced Effect of Curses on you
(15–25)% increased Damage with Hits and Ailments against Cursed Enemies
HypnoticEyeUniqueKurgal's Gaze Hypnotic Eye Jewel
+(10–20) to Intelligence
8% increased Effect of Arcane Surge on you per
Hypnotic Eye Jewel affecting you, up to a maximum of 40%
(Arcane Surge grants 10% more Spell Damage and 30% increased Mana Regeneration rate, for 4 seconds)
SpiritHelmetUniqueFaithguard Runic Helm
+(20–30) to Intelligence
(25–35)% increased Ward
(20–30)% faster Restoration of Ward
(15–25)% increased Light Radius
Increases and Reductions to Maximum Energy Shield instead apply to Ward
Passive /25

Passive /25

CategoryNameShow Full Descriptions
NotableDeep Thoughts
deepthoughts
20% increased maximum Mana
20% increased Mana Regeneration Rate
+20 to Intelligence
NotableMana Flows
manaconduit
16% increased maximum Mana
30% increased Mana Regeneration Rate
+20 to Intelligence
NotableArcane Focus
arcane%20focus
20% increased maximum Energy Shield
10% faster start of Energy Shield Recharge
+10 to Intelligence
NotableDivine Fervour
catalyse
20% increased Attack Damage
30% increased Melee Critical Strike Chance
+10 to Strength and Intelligence
NotableAncestral Knowledge
savant
+30 to Intelligence
NotableDeep Wisdom
deepwisdom
+20 to maximum Energy Shield
+20 to maximum Mana
+20 to Intelligence
NotableArcanist's Dominion
ElementalDominion2
20% increased Spell Damage
5% increased Cast Speed
+20 to Intelligence
NotableThief's Craft
savant
+30 to Intelligence
NotableWisdom of the Glade
savant
+30 to Intelligence
NotableHard Knocks
savant
+30 to Intelligence
NotableCoordination
Coordination
10% increased Attack Speed
8% increased Cast Speed
+10 to Dexterity and Intelligence
NotableTrickery
mentalacuity
20% increased Damage
20% increased Critical Strike Chance
+10 to Dexterity and Intelligence
NotableVersatility
precision
15% increased Global Accuracy Rating
5% increased Movement Speed
+20 to Dexterity and Intelligence
NotableColdhearted Calculation
ColdheartedCalculation2
12% increased Damage
20% increased Mana Regeneration Rate
+20 to Intelligence
NotablePrimal Spirit
animalspirit
20% increased maximum Mana
Gain 4 Mana per Enemy Hit by Attacks if you've used a Mana Flask in the past 10 seconds
+20 to Strength and Intelligence
NotablePath of the Savant
SavantPath
16% increased Spell Damage
+20 to maximum Mana
+20 to Intelligence
NotableRetribution
Retribution
15% increased Damage
Minions deal 15% increased Damage
5% increased Attack and Cast Speed
+10 to Strength and Intelligence
NotableSanctity
bodysoul
20% increased Armour
10% increased maximum Energy Shield
Regenerate 1% of Life per second
+10 to Strength and Intelligence
NotableLight of Divinity
LightOfDivinity
20% increased Spell Damage
30% increased Critical Strike Chance for Spells
10% increased Light Radius
+10 to Strength and Intelligence
NotableArcane Will
ManaDamageKeystone
30% increased maximum Mana
Regenerate 5 Mana per second
+10 to Intelligence
NotableUtmost Intellect
plusintelligence
+40 to Intelligence
8% increased Intelligence
NotableDisintegration
masterywand
60% increased Critical Strike Chance with Wands
+30% to Critical Strike Multiplier with Wands
+20 to Intelligence
KeystoneSolipsism
Resilience
Intelligence provides no inherent bonus to Energy Shield
2% reduced Duration of Elemental Ailments on you per 15 Intelligence
NotableMystic Talents
EyesOfTheSavant
16% increased Spell Damage
+14 to maximum Energy Shield
25% increased Mana Regeneration Rate
+30 to Intelligence
NotableIntelligence Gathering
JunNotable6
Completing Maps grants 10 Intelligence for a random Immortal Syndicate Safehouse
Ascendancy Passive /1

Ascendancy Passive /1

CategoryNameShow Full Descriptions
NotableRighteous Providence
ElementalMastery
1% increased Critical Strike Chance per point of Strength or Intelligence, whichever is lower
+50 to Strength and Intelligence
Cluster Jewel Passive /4

Cluster Jewel Passive /4

CategoryNameShow Full Descriptions
NotableCold to the Core
IncreasedColdDamage
1% increased Cold Damage per 25 Dexterity
1% increased Cold Damage per 25 Intelligence
1% increased Cold Damage per 25 Strength
NotableGenius
MaxManaNotable
8% increased maximum Mana
5% increased Intelligence
NotableGraceful Execution
TwoHandedMeleeDamage
5% increased Attack Speed with Two Handed Melee Weapons
15% increased Accuracy Rating with Two Handed Melee Weapons
25% increased Critical Strike Chance with Two Handed Melee Weapons
+15 to Dexterity and Intelligence
NotablePure Aptitude
LightningResistNotable
15% increased Energy Shield Recharge Rate
Purity of Lightning has 80% increased Mana Reservation Efficiency
+20 to Intelligence
Support Gem Quality /3

Support Gem Quality /3

ItemTypeStatsWeight
Empower SupportAnomalous (0–60)% reduced Strength Requirement5
Enhance SupportAnomalous (0–60)% reduced Dexterity Requirement5
Enlighten SupportAnomalous (0–60)% reduced Intelligence Requirement5
Item mods /21

Item mods /21

NameLevelPre/SufDescriptionSpawn Weight
of the Worthy36Suffix18% reduced Attribute Requirementsweapon 1000
body_armour 850
helmet 650
shield 750
gloves 450
boots 550
default 0
of the Apt60Suffix32% reduced Attribute Requirementsweapon 1000
body_armour 850
helmet 650
shield 750
gloves 450
boots 550
default 0
of Shaping68SuffixItems and Gems have (5–10)% reduced Attribute Requirementsamulet_shaper 800
default 0
of Shaping75SuffixItems and Gems have (11–15)% reduced Attribute Requirementsamulet_shaper 800
default 0
of the Hunt68SuffixItems and Gems have (5–10)% reduced Attribute Requirementsamulet_basilisk 500
default 0
of the Hunt75SuffixItems and Gems have (11–15)% reduced Attribute Requirementsamulet_basilisk 500
default 0
45ScourgeUpside(12–14)% reduced Attribute Requirementsweapon 500
body_armour 500
helmet 500
shield 500
gloves 500
boots 500
default 0
68ScourgeUpside(15–17)% reduced Attribute Requirementsweapon 500
body_armour 500
helmet 500
shield 500
gloves 500
boots 500
default 0
68ScourgeUpside(18–20)% reduced Attribute Requirementsweapon 500
body_armour 500
helmet 500
shield 500
gloves 500
boots 500
default 0
1ScourgeDownside+(21–30) Strength Requirementstr_armour 1000
str_dex_armour 1000
str_int_armour 1000
str_dex_int_armour 1000
sword 1000
mace 1000
sceptre 1000
staff 1000
axe 1000
default 0
1ScourgeDownside+(36–50) Strength Requirementstr_armour 1000
str_dex_armour 1000
str_int_armour 1000
str_dex_int_armour 1000
sword 1000
mace 1000
sceptre 1000
staff 1000
axe 1000
default 0
45ScourgeDownside+(75–125) Strength Requirementstr_armour 1000
str_dex_armour 1000
str_int_armour 1000
str_dex_int_armour 1000
sword 1000
mace 1000
sceptre 1000
staff 1000
axe 1000
default 0
68ScourgeDownside+(150–200) Strength Requirementstr_armour 1000
str_dex_armour 1000
str_int_armour 1000
str_dex_int_armour 1000
sword 1000
mace 1000
sceptre 1000
staff 1000
axe 1000
default 0
1ScourgeDownside+(21–30) Dexterity Requirementdex_armour 1000
dex_int_armour 1000
str_dex_armour 1000
str_dex_int_armour 1000
bow 1000
sword 1000
axe 1000
claw 1000
dagger 1000
default 0
1ScourgeDownside+(36–50) Dexterity Requirementdex_armour 1000
dex_int_armour 1000
str_dex_armour 1000
str_dex_int_armour 1000
bow 1000
sword 1000
axe 1000
claw 1000
dagger 1000
default 0
45ScourgeDownside+(75–125) Dexterity Requirementdex_armour 1000
dex_int_armour 1000
str_dex_armour 1000
str_dex_int_armour 1000
bow 1000
sword 1000
axe 1000
claw 1000
dagger 1000
default 0
68ScourgeDownside+(150–200) Dexterity Requirementdex_armour 1000
dex_int_armour 1000
str_dex_armour 1000
str_dex_int_armour 1000
bow 1000
sword 1000
axe 1000
claw 1000
dagger 1000
default 0
1ScourgeDownside+(21–30) Intelligence Requirementint_armour 1000
str_int_armour 1000
dex_int_armour 1000
str_dex_int_armour 1000
wand 1000
dagger 1000
claw 1000
staff 1000
sceptre 1000
default 0
1ScourgeDownside+(36–50) Intelligence Requirementint_armour 1000
str_int_armour 1000
dex_int_armour 1000
str_dex_int_armour 1000
wand 1000
dagger 1000
claw 1000
staff 1000
sceptre 1000
default 0
45ScourgeDownside+(75–125) Intelligence Requirementint_armour 1000
str_int_armour 1000
dex_int_armour 1000
str_dex_int_armour 1000
wand 1000
dagger 1000
claw 1000
staff 1000
sceptre 1000
default 0
68ScourgeDownside+(150–200) Intelligence Requirementint_armour 1000
str_int_armour 1000
dex_int_armour 1000
str_dex_int_armour 1000
wand 1000
dagger 1000
claw 1000
staff 1000
sceptre 1000
default 0
Unique /26

Unique /26

NameShow Full Descriptions
QuidAtziri's Foible Paua Amulet
(20–30)% increased Mana Regeneration Rate
+100 to maximum Mana
(16–24)% increased maximum Mana
(80–100)% increased Mana Regeneration Rate
Items and Gems have 25% reduced Attribute Requirements
(Attributes are Strength, Dexterity, and Intelligence)
MjolnerMjölner Gavel
15% reduced Enemy Stun Threshold
Trigger a Socketed Lightning Spell on Hit, with a 0.15 second Cooldown
Socketed Lightning Spells have no Cost if Triggered
+300 Intelligence Requirement
+200 Strength Requirement
(80–120)% increased Physical Damage
(80–100)% increased Lightning Damage
Skills Chain +1 times
ThesupremetruthThe Supreme Truth Crystal Sceptre
30% increased Elemental Damage
+1 to Level of Socketed Gems
60% increased Intelligence Requirement
(80–100)% increased Physical Damage
(10–20)% increased Attack Speed
3% increased Experience gain
20% increased Elemental Damage
ChoberChaberChober Chaber Great Mallet
30% increased Stun Duration on Enemies
+1 to Level of Socketed Melee Gems
+1 to Level of Socketed Minion Gems
20% reduced Strength Requirement
(200–220)% increased Physical Damage
25% increased maximum Mana
Minions have (20–40)% increased maximum Life
15% increased Skill Effect Duration
TwoHandSwordUnique3Queen's Decree Ornate Sword
+185 to Accuracy Rating
25% increased Strength Requirement
Minions have (30–40)% increased maximum Life
(150–200)% increased Skeleton Duration
Minions deal (30–40)% increased Damage
+1 to maximum number of Raised Zombies
+1 to maximum number of Spectres
+1 to maximum number of Skeletons
Staff6uniqueAgnerod East Imperial Staff
+18% Chance to Block Attack Damage while wielding a Staff
40% increased Strength Requirement
+(80–120) to Intelligence
(30–50)% increased Lightning Damage
+2 to Level of all Lightning Spell Skill Gems
Damage Penetrates 20% Lightning Resistance
100% increased Duration of Lightning Ailments
(Lightning Ailments are Shocked and Sapped)
Staff6uniqueAgnerod North Imperial Staff
+18% Chance to Block Attack Damage while wielding a Staff
40% increased Strength Requirement
+(80–120) to Intelligence
(30–50)% increased Lightning Damage
+2 to Level of all Lightning Spell Skill Gems
15% chance to Shock
Damage Penetrates 20% Lightning Resistance
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
GreedsEmbraceGreed's Embrace Golden Plate
30% reduced Strength Requirement
(10–15)% increased Quantity of Items found
(30–50)% increased Rarity of Items found
-10% to Fire Resistance
+(20–30)% to Cold Resistance
-20% to Lightning Resistance
20% reduced Movement Speed
RashkaldorsPatienceRashkaldor's Patience Jade Amulet
+(20–30) to Dexterity
+(40–80) to maximum Life
+(20–40) to maximum Mana
20% increased Duration of Elemental Ailments on Enemies
Items and Gems have 10% reduced Attribute Requirements
5% chance to Freeze, Shock and Ignite
Cannot gain Power Charges
(Attributes are Strength, Dexterity, and Intelligence)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
NullBowNull's Inclination Ranger Bow
Trigger Socketed Minion Spells on Kill with this Weapon
Minion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses
+212 Intelligence Requirement
Adds (50–80) to (130–180) Chaos Damage
(7–12)% increased Attack Speed
+(7–11)% to Chaos Resistance
Minions deal 1% increased Damage per 5 Dexterity
LioneyesArmourLioneye's Vision Crusader Plate
Socketed Gems are Supported by Level 15 Pierce
+160 Dexterity Requirement
(200–250)% increased Armour
+(60–100) to maximum Life
0.4% of Physical Attack Damage Leeched as Mana
Enemy Projectiles Pierce you
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
RepentanceRepentance Crusader Gloves
500% increased Attribute Requirements
(0–30)% reduced Spell Damage
(120–180)% increased Armour and Energy Shield
+(8–16) to maximum Energy Shield
Iron Will
(Attributes are Strength, Dexterity, and Intelligence)
(Strength's Damage bonus applies to all Spell Damage as well)
Staff6uniqueAgnerod South Imperial Staff
+18% Chance to Block Attack Damage while wielding a Staff
40% increased Strength Requirement
+(80–120) to Intelligence
(30–50)% increased Lightning Damage
+2 to Level of all Lightning Spell Skill Gems
+5% to maximum Lightning Resistance
Damage Penetrates 20% Lightning Resistance
(Maximum Resistances cannot be raised above 90%)
Staff6uniqueAgnerod West Imperial Staff
+18% Chance to Block Attack Damage while wielding a Staff
40% increased Strength Requirement
+(80–120) to Intelligence
(30–50)% increased Lightning Damage
Adds (5–15) to (100–140) Lightning Damage to Spells
+2 to Level of all Lightning Spell Skill Gems
Damage Penetrates 20% Lightning Resistance
TwoHandSwordUnique3Queen's Escape Ornate Sword
+185 to Accuracy Rating
25% increased Strength Requirement
Minions have (30–40)% increased maximum Life
Minions have (80–100)% increased Movement Speed
(150–200)% increased Skeleton Duration
Minions deal (30–40)% increased Damage
+1 to maximum number of Raised Zombies
+1 to maximum number of Spectres
+1 to maximum number of Skeletons
CosprisMaliceCospri's Malice Jewelled Foil
+25% to Global Critical Strike Multiplier
Trigger a Socketed Cold Spell on Melee Critical Strike, with a 0.15 second Cooldown
+257 Intelligence Requirement
No Physical Damage
Adds (80–100) to (160–200) Cold Damage
Adds (40–60) to (90–110) Cold Damage to Spells
(8–14)% increased Attack Speed
60% increased Critical Strike Chance against Chilled Enemies
MyriadGraspSkin of the Loyal Simple Robe
Sockets cannot be modified
+1 to Level of Socketed Gems
100% increased Global Defences
local unique tabula rasa no requirement or energy shield [1]
(Armour, Evasion Rating and Energy Shield are the standard Defences)
MyriadGraspGrandSkin of the Lords Simple Robe
Sockets cannot be modified
+1 to Level of Socketed Gems
100% increased Global Defences
You can only Socket Corrupted Gems in this item
local unique tabula rasa no requirement or energy shield [1]
(Armour, Evasion Rating and Energy Shield are the standard Defences)

Corrupted
AhnsMightAhn's Might Midnight Blade
40% increased Global Accuracy Rating
+100 Strength Requirement
Adds (80–115) to (150–205) Physical Damage
(15–25)% increased Critical Strike Chance
-1 to Maximum Frenzy Charges
10% increased Area of Effect
+50% Global Critical Strike Multiplier while you have no Frenzy Charges
+(400–500) to Accuracy Rating while at Maximum Frenzy Charges
DiallasMalefactionDialla's Malefaction Sage's Robe
Gems can be Socketed in this Item ignoring Socket Colour
Gems Socketed in Red Sockets have +1 to Level
Gems Socketed in Green Sockets have +10% to Quality
Gems Socketed in Blue Sockets gain 25% increased Experience
Has no Attribute Requirements
(Attributes are Strength, Dexterity, and Intelligence)
ZerphisHeartZerphi's Heart Paua Amulet
(20–30)% increased Mana Regeneration Rate
Adds (48–53) to (58–60) Chaos Damage
Items and Gems have 50% increased Attribute Requirements
Chaos Damage can Ignite, Chill and Shock
Gain Soul Eater for 20 seconds when you use a Vaal Skill
(Attributes are Strength, Dexterity, and Intelligence)
TheTemplarsRobesGarb of the Ephemeral Savant's Robe
[One to three random synthesis implicit modifiers]
+600 Strength and Intelligence Requirement
(180–230)% increased Energy Shield
Never deal Critical Strikes
Action Speed cannot be modified to below base value
+10 to maximum Divine Charges
Gain a Divine Charge on Hit
You gain Divinity for 10 seconds on reaching maximum Divine Charges
Lose all Divine Charges when you gain Divinity
Nearby Allies' Action Speed cannot be modified to below base value
Nearby Enemies cannot deal Critical Strikes
Wreath_of_PhreciaWreath of Phrecia Iron Circlet
Has no Attribute Requirements
Increases and Reductions to Light Radius also apply to Area of Effect at 50% of their value
Increases and Reductions to Light Radius also apply to Damage
(15–25)% increased Light Radius
Deal no Chaos Damage
(Attributes are Strength, Dexterity, and Intelligence)
QuidReplica Atziri's Foible Paua Amulet
Regenerate (1–2)% of Life per second
+100 to maximum Life
(20–25)% increased Life Regeneration rate
Items and Gems have 25% reduced Attribute Requirements
(Attributes are Strength, Dexterity, and Intelligence)
BlunderboreBlunderbore Astral Plate
+(8–12)% to all Elemental Resistances
+(500–700) Strength Requirement
(80–120)% increased Armour
(50–75)% increased Effect of Shrine Buffs on you
You have Lesser Brutal Shrine Buff
You have Lesser Massive Shrine Buff
AdaptationGlovesUniqueMedved's Challenge Runic Gauntlets
800% increased Attribute Requirements
(30–50)% increased Ward
+(15–25)% to all Elemental Resistances
80% less Flask Charges gained from Kills
Flasks gain 1 Charge per second if you've Hit a Unique Enemy Recently
(Attributes are Strength, Dexterity, and Intelligence)
(Recently refers to the past 4 seconds)
Timeless Jewel Passive /1

Timeless Jewel Passive /1

FactionCategoryNameShow Full Descriptions
EternalKeystoneSupreme Ostentation
SupremeProdigy
Ignore Attribute Requirements
Gain no inherent bonuses from Attributes
Displays of power are not just for show. If you are never truly tested, you may divert those resources elsewhere.
Elegant Hubris: Caspiro

Community Wiki

Wiki Edit

Attribute

The three core attributes are Strength, Dexterity, and Intelligence. Most equipment, skill gems, and support gems have attribute requirements. A character must meet or exceed an item's attribute requirements in order to use it.

Each attribute also provides certain inherent bonuses:

Every 10 Strength grants

  • An additional 5 maximum life
  • 2% increased melee physical damage

Every 10 Dexterity grants

  • An additional 20 accuracy rating
  • 2% increased evasion rating

Every 10 Intelligence grants

  • An additional 5 maximum mana
  • 2% increased maximum energy shield

Base Attributes

Main page: plusstrengthStrength

Main page: plusdexterityDexterity

Main page: plusintelligenceIntelligence

Transforming attributes

Converting one attribute to another is called transforming. This can be done on the passive skill tree by socketing certain unique jewels. In a large radius, they will transform one attribute - granted by allocated skills in the area - to another attribute.

Attribute-transforming jewels

From/To Strength Dexterity Intelligence
Strength N/A STRtoDEXFluid Motion STRtoINTBrute Force Solution
Dexterity DEXtoSTRInertia N/A DEXtoINTFertile Mind
Intelligence INTtoSTREfficient Training INTtoDEXCareful Planning N/A

Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.