Item mods /24
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Clouds | 1 | Suffix | +(1–4) to all Attributes attribute | amulet 800 ring 400 default 0 |
of the Sky | 11 | Suffix | +(5–8) to all Attributes attribute | amulet 800 ring 400 default 0 |
of the Meteor | 22 | Suffix | +(9–12) to all Attributes attribute | amulet 800 ring 400 default 0 |
of the Comet | 33 | Suffix | +(13–16) to all Attributes attribute | amulet 800 ring 400 default 0 |
of the Heavens | 44 | Suffix | +(17–20) to all Attributes attribute | amulet 800 default 0 |
of the Galaxy | 55 | Suffix | +(21–24) to all Attributes attribute | amulet 800 default 0 |
of the Universe | 66 | Suffix | +(25–28) to all Attributes attribute | amulet 800 default 0 |
of the Infinite | 77 | Suffix | +(29–32) to all Attributes attribute | amulet 800 default 0 |
of the Multiverse | 85 | Suffix | +(33–35) to all Attributes attribute | amulet 800 default 0 |
of the Elder | 68 | Suffix | (6–9)% increased Attributes attribute | belt_elder 800 default 0 |
of the Elder | 75 | Suffix | (10–12)% increased Attributes attribute | belt_elder 400 default 0 |
of Shaping | 68 | Suffix | (6–9)% increased Attributes attribute | amulet_shaper 800 default 0 |
of the Hunt | 68 | Suffix | (6–9)% increased Attributes attribute | belt_basilisk 500 default 0 |
of the Hunt | 75 | Suffix | (10–12)% increased Attributes attribute | belt_basilisk 500 default 0 |
60 | WeaponTreeRecombined | Adds 2 to 4 Chaos Damage to Attacks with this Weapon per 10 of your lowest Attribute | one_hand_weapon 250 default 0 | |
60 | WeaponTreeRecombined | Adds 3 to 5 Chaos Damage to Attacks with this Weapon per 10 of your lowest Attribute | two_hand_weapon 250 default 0 | |
1 | WeaponTree | 4% increased Attributes 8% increased Global Damage | two_hand_weapon 0 attack_dagger 500 mace 500 axe 500 sword 500 claw 500 default 0 | |
45 | WeaponTree | 4% increased Attributes 12% increased Global Damage | two_hand_weapon 0 attack_dagger 500 mace 500 axe 500 sword 500 claw 500 default 0 | |
75 | WeaponTree | 4% increased Attributes 16% increased Global Damage | two_hand_weapon 0 attack_dagger 250 mace 250 axe 250 sword 250 claw 250 default 0 | |
1 | WeaponTree | 6% increased Attributes 15% increased Global Damage | one_hand_weapon 0 attack_staff 500 mace 500 axe 500 sword 500 bow 500 default 0 | |
45 | WeaponTree | 6% increased Attributes 20% increased Global Damage | one_hand_weapon 0 attack_staff 500 mace 500 axe 500 sword 500 bow 500 default 0 | |
75 | WeaponTree | 6% increased Attributes 25% increased Global Damage | one_hand_weapon 0 attack_staff 250 mace 250 axe 250 sword 250 bow 250 default 0 | |
1 | WeaponTree | 10% increased Explicit Attribute Modifier magnitudes | fishing_rod 0 default 150 | |
65 | WeaponTree | 15% increased Explicit Attribute Modifier magnitudes | fishing_rod 0 default 150 |
Abyss Jewel mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Adaption | 1 | Suffix | +(6–8) to all Attributes attribute | default 250 |
Cluster Jewel mods /8
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Cloud | 1 | Suffix | Added Small Passive Skills also grant: +2 to All Attributes attribute | expansion_jewel_large 500 expansion_jewel_medium 500 default 0 |
of the Sky | 68 | Suffix | Added Small Passive Skills also grant: +3 to All Attributes attribute | expansion_jewel_large 400 expansion_jewel_medium 400 default 0 |
of the Meteor | 84 | Suffix | Added Small Passive Skills also grant: +4 to All Attributes attribute | expansion_jewel_large 300 expansion_jewel_medium 300 default 0 |
of the Cloud | 1 | Suffix | Added Small Passive Skills also grant: +2 to All Attributes attribute | expansion_jewel_small 500 default 0 |
of the Sky | 68 | Suffix | Added Small Passive Skills also grant: +3 to All Attributes attribute | expansion_jewel_small 400 default 0 |
of the Meteor | 73 | Suffix | Added Small Passive Skills also grant: +4 to All Attributes attribute | expansion_jewel_small 300 default 0 |
of the Comet | 78 | Suffix | Added Small Passive Skills also grant: +5 to All Attributes attribute | expansion_jewel_small 200 default 0 |
of the Heavens | 84 | Suffix | Added Small Passive Skills also grant: +6 to All Attributes attribute | expansion_jewel_small 100 default 0 |
Veiled mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Hillock | 60 | Suffix | (7–8)% increased Attributes attribute | body_armour 2000 default 0 |
Crafting Bench /4
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
+(6–9) to all Attributes | 3x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | Labyrinth Trial in The Imperial Gardens |
+(10–13) to all Attributes | 6x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | Labyrinth Trial in The Tunnel |
5% increased Attributes | 2x ![]() | Body Armour | Betrayal Unveil, Hillock |
6% increased Attributes | 4x ![]() | Body Armour | Betrayal Unveil, Hillock |
Misc mods /4
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
of Adaption | 1 | Jewel | Suffix | +(6–8) to all Attributes attribute | default 300 |
1 | Jewel | Unique | 4% increased Attributes per allocated Keystone attribute | ||
1 | Jewel | Unique | (5–7)% increased Attributes attribute | ||
1 | Jewel | Unique | While your Passive Skill Tree connects to the Scion's starting location, you gain: +25 to All Attributes attribute |
Item /10
Icon | Name |
---|---|
![]() | ![]() Stack Size: 1 / 20 More Critical modifiers No Attribute modifiers |
![]() | ![]() Stack Size: 1 / 20 More Attribute modifiers No Critical modifiers |
![]() | The Unexpected Prize Stack Size: 1 / 2 Attribute Transforming Jewel Corrupted |
![]() | ![]() Stack Size: 1 / 10 Adds quality that enhances Attribute modifiers on a ring, amulet or belt Replaces other quality types |
![]() | Golden Blade Physical Damage: 3-23 Critical Strike Chance: 5% Attacks per Second: 1.1 Weapon Range: 11 Requires 8 Str, 8 Dex +(16–24) to all Attributes |
![]() | Golden Hoop Requires Level 12 +(8–12) to all Attributes |
![]() | Onyx Amulet Requires Level 20 +(10–16) to all Attributes |
![]() | Royale Onyx Amulet +(10–16) to all Attributes |
![]() | Three Rat Talisman Talisman Tier: 3 (12–16)% increased Attributes local stat monsters pick up item [1] Corrupted |
![]() | Golden Wreath Requires Level 12 +(16–24) to all Attributes |
Unique /46
Icon | Name |
---|---|
![]() | Astramentis Onyx Amulet +(10–16) to all Attributes +(80–100) to all Attributes -4 Physical Damage taken from Attack Hits (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Carnage Heart Onyx Amulet +(10–16) to all Attributes +(20–40) to all Attributes +(10–20)% to all Elemental Resistances (1.2–2)% of Physical Attack Damage Leeched as Life 50% increased total Recovery per second from Life Leech (30–40)% increased Damage while Leeching Extra gore (Attributes are Strength, Dexterity, and Intelligence) (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Perandus Blazon Cloth Belt (15–25)% increased Stun and Block Recovery +(20–30) to all Attributes (6–8)% increased Quantity of Items found +20% to Fire Resistance 20% increased Flask Effect Duration -2 Physical Damage taken from Attack Hits (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Le Heup of All Iron Ring Adds 1 to 4 Physical Damage to Attacks +(10–30) to all Attributes (10–30)% increased Damage (10–30)% increased Rarity of Items found +(10–30)% to all Elemental Resistances (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Death's Oath Astral Plate +(8–12)% to all Elemental Resistances Trigger Level 20 Death Aura when Equipped +(40–50) to all Attributes (10–15)% increased Attack Speed (180–220)% increased Armour +(60–70) to maximum Life 1% of Attack Damage Leeched as Life You take 450 Chaos Damage per second for 3 seconds on Kill Gore Footprints frenzy charge blood dance art variation [0] (Attributes are Strength, Dexterity, and Intelligence) (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Abyssus Ezomyte Burgonet +(20–25) to all Attributes Adds 40 to 60 Physical Damage to Attacks +(100–125)% to Melee Critical Strike Multiplier (100–120)% increased Armour (40–50)% increased Physical Damage taken (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Quecholli Jagged Maul 30% increased Stun Duration on Enemies +(25–50) to all Attributes Adds 5 to 25 Physical Damage (80–100)% increased Physical Damage Gain 10 Life per Enemy Killed Enemies Killed with Attack or Spell Hits Explode, dealing 10% of their Life as Fire Damage (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Kikazaru Topaz Ring +(20–30)% to Lightning Resistance +(10–15) to all Attributes (20–40)% increased Mana Regeneration Rate 60% reduced Effect of Curses on you Regenerate 3 Life per second per Level (Attributes are Strength, Dexterity, and Intelligence) |
![]() | The Broken Crown Prophet Crown Socketed Gems are supported by Level 20 Cast on Death +(10–15) to all Attributes 20% increased Damage when on Low Life +(50–70) to maximum Energy Shield 20% reduced Mana Regeneration Rate (60–100)% increased Armour and Energy Shield +(43–61)% to Chaos Resistance (You are on Low Life if you have 50% of your Maximum Life or less) (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Sire of Shards Serpentine Staff +20% Chance to Block Attack Damage while wielding a Staff Socketed Gems fire 4 additional Projectiles Socketed Gems fire Projectiles in a circle +(15–20) to all Attributes +(5–7)% to all Elemental Resistances (60–100)% increased Projectile Damage 20% increased Light Radius (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Tear of Purity Lapis Amulet +(20–30) to Intelligence Grants Level 10 Purity of Elements Skill +(10–20) to all Attributes +(20–40) to maximum Life +(5–10)% to all Elemental Resistances (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Demigod's Dominance Golden Mantle +(15–25)% to all Elemental Resistances +1 to Level of Socketed Gems +(30–50) to all Attributes (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Emperor's Mastery Prismatic Jewel (5–7)% increased Attributes 4% increased maximum Life 3% increased Character Size 5% increased Global Defences (Armour, Evasion Rating and Energy Shield are the standard Defences) (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Voice of the Storm Lapis Amulet +(20–30) to Intelligence +(10–15) to all Attributes 50% increased Lightning Damage (10–20)% increased maximum Mana Lightning Damage with Non-Critical Strikes is Lucky (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Ahn's Contempt Praetor Crown +(15–20) to all Attributes +(60–70) to maximum Life (60–140)% increased Armour and Energy Shield -1 to Maximum Power Charges Gain (8–12)% of Physical Damage as Extra Chaos Damage while at maximum Power Charges You take 50% reduced Extra Damage from Critical Strikes while you have no Power Charges (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Pure Talent Viridian Jewel While your Passive Skill Tree connects to a class' starting location, you gain: Marauder: Melee Skills have 25% increased Area of Effect Duelist: 1% of Attack Damage Leeched as Life Ranger: 7% increased Movement Speed Shadow: +0.5% to Critical Strike Chance Witch: 0.5% of Mana Regenerated per second Templar: Damage Penetrates 5% Elemental Resistances Scion: +25 to All Attributes (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Cyclopean Coil Leather Belt +(25–40) to maximum Life (5–15)% increased Attributes +(60–80) to maximum Life Cannot be Frozen if Dexterity is higher than Intelligence Cannot be Ignited if Strength is higher than Dexterity Cannot be Shocked if Intelligence is higher than Strength 1% increased Damage per 5 of your lowest Attribute (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Saqawal's Nest Blood Raiment +(25–75) to all Attributes +(30–40)% to Lightning Resistance (12–20)% increased Mana Reservation Efficiency of Skills 100% increased Aspect of the Avian Buff Effect Aspect of the Avian also grants Avian's Might and Avian's Flight to nearby Allies +(120–150) to Evasion Rating and Energy Shield (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Loreweave Elegant Ringmail Has 6 Sockets +(8–24) to all Attributes Adds (4–10) to (14–36) Physical Damage to Attacks (20–60)% increased Global Critical Strike Chance +(15–50) to maximum Energy Shield +(20–60) to maximum Life +(20–50) to maximum Mana (6–30)% increased Rarity of Items found (15–50)% increased Elemental Damage Your Maximum Resistances are (76–78)% (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Coward's Chains Chain Belt +(9–20) to maximum Energy Shield +(15–20) to all Attributes (5–10)% increased Movement Speed Damage of Enemies Hitting you is Unlucky while you are Cursed with Vulnerability You are Cursed with Vulnerability You count as on Full Life while you are Cursed with Vulnerability (Attributes are Strength, Dexterity, and Intelligence) (Unlucky things are rolled twice and the worst result used) (Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict Bleeding on the target. It lasts 8 seconds) |
![]() | Coward's Legacy Chain Belt +(9–20) to maximum Energy Shield +(15–20) to all Attributes (5–10)% increased Movement Speed 50% increased Effect of Curses on you You are Cursed with Vulnerability You count as on Low Life while you are Cursed with Vulnerability (Attributes are Strength, Dexterity, and Intelligence) (Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict Bleeding on the target. It lasts 8 seconds) |
![]() | Earendel's Embrace Grinning Fetish 18% increased Elemental Damage +(20–30) to all Attributes Minions deal (30–40)% increased Damage Summoned Skeletons Cover Enemies in Ash on Hit Summoned Skeletons have Avatar of Fire Summoned Skeletons take (15–30)% of their Maximum Life per second as Fire Damage (Attributes are Strength, Dexterity, and Intelligence) (Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken, for 4 seconds) (50% of Physical, Cold and Lightning Damage Converted to Fire Damage. Deal no Non-Fire Damage) |
![]() | Shadowstitch Sacrificial Garb +1 to Level of all Vaal Skill Gems Has an additional Implicit Mod +(20–30) to all Attributes (250–350)% increased Armour, Evasion and Energy Shield Recover (3–5)% of Life on Kill Recover (3–5)% of Energy Shield on Kill 6% increased Maximum Life for each Corrupted Item Equipped 8% increased Maximum Energy Shield for each Corrupted Item Equipped (-6–-4)% to all Resistances for each Corrupted Item Equipped local six linked sockets [1] (Attributes are Strength, Dexterity, and Intelligence) Corrupted |
![]() | Vivinsect Unset Ring Has 1 Socket +5 to Level of Socketed Aura Gems Socketed Gems have 20% reduced Reservation Efficiency +(15–25) to all Attributes Regenerate 15 Life per second for each Uncorrupted Item Equipped -2 to Total Mana Cost of Skills for each Corrupted Item Equipped veiled mod seed [1,30000] veiled mod type [2] (Attributes are Strength, Dexterity, and Intelligence) ![]() |
![]() | Mask of the Tribunal Magistrate Crown [One to three random synthesis implicit modifiers] +(25–30) to all Attributes (150–200)% increased Armour and Energy Shield Nearby Allies have 1% Chance to Block Attack Damage per 100 Strength you have Nearby Allies have +(6–8)% to Critical Strike Multiplier per 100 Dexterity you have Nearby Allies have (2–4)% increased Cast Speed per 100 Intelligence you have 2% increased Mana Reservation Efficiency of Skills per 250 total Attributes (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Circle of Nostalgia Amethyst Ring [One to three random synthesis implicit modifiers] +(10–20) to all Attributes Adds (15–20) to (21–30) Chaos Damage +(17–23)% to Chaos Resistance When used in the Synthesiser, the new item will have an additional Herald Modifier [Random Herald of Agony modifier] (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Offering to the Serpent Legion Gloves [One to three random synthesis implicit modifiers] +(15–25) to all Attributes (150–200)% increased Armour and Energy Shield 50% reduced Maximum Recovery per Life Leech (6–10)% increased Attack and Cast Speed (15–25)% increased Damage while Leeching Life Leech effects are not removed when Unreserved Life is Filled (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Circle of Guilt Iron Ring [One to three random synthesis implicit modifiers] +(10–20) to all Attributes Adds (8–10) to (13–15) Physical Damage +(350–400) to Armour When used in the Synthesiser, the new item will have an additional Herald Modifier [Random Herald of Purity modifier] (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Demigod's Immortality Golden Visage +(8–16)% to all Elemental Resistances +(20–30) to all Attributes 10% increased Character Size (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Cowl of the Cryophile Silken Hood Can have a second Enchantment Modifier +(20–30) to all Attributes (60–80)% increased Evasion Rating (50–55)% reduced Fire Resistance Cold Resistance is 75% (50–55)% reduced Lightning Resistance (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Cowl of the Thermophile Ezomyte Burgonet Can have a second Enchantment Modifier +(20–30) to all Attributes (60–80)% increased Armour Fire Resistance is 75% (50–55)% reduced Cold Resistance (50–55)% reduced Lightning Resistance (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Cowl of the Ceraunophile Solaris Circlet Can have a second Enchantment Modifier +(20–30) to all Attributes (60–80)% increased Energy Shield (50–55)% reduced Fire Resistance (50–55)% reduced Cold Resistance Lightning Resistance is 75% (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Leash of Oblation Leather Belt +(25–40) to maximum Life +(15–20) to all Attributes +(50–70) to maximum Life You can have an Offering of each type Offering Skills have 50% reduced Duration (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Forbidden Shako Great Crown Socketed Gems are Supported by Level (1–10) (1–162) Socketed Gems are Supported by Level (25–35) (1–162) +(25–30) to all Attributes (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Replica Abyssus Ezomyte Burgonet +(20–25) to all Attributes Adds 40 to 75 Fire Damage to Attacks Adds 30 to 65 Cold Damage to Attacks Adds 10 to 130 Lightning Damage to Attacks +(100–125)% to Melee Critical Strike Multiplier (100–120)% increased Armour (40–50)% increased Elemental Damage taken (Attributes are Strength, Dexterity, and Intelligence) |
![]() | The Druggery Cloth Belt (15–25)% increased Stun and Block Recovery +(20–30) to all Attributes (15–25)% increased Flask Charges gained (10–20)% increased Flask Charges used (10–20)% increased Flask Effect Duration Life Flasks gain 1 Charge every 3 seconds 100% of Life Recovery from Flasks is applied to nearby Allies instead of You (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Replica Loreweave Elegant Ringmail Has 6 Sockets +(8–24) to all Attributes Adds (4–10) to (14–36) Physical Damage to Attacks (120–160)% increased Global Critical Strike Chance +(150–200) to maximum Energy Shield +(120–160) to maximum Life +(120–160) to maximum Mana (6–30)% increased Rarity of Items found (15–50)% increased Elemental Damage Your Maximum Resistances are (70–72)% (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Replica Earendel's Embrace Grinning Fetish 18% increased Elemental Damage +(20–30) to all Attributes Minions deal (30–40)% increased Damage Raised Zombies Cover Enemies in Ash on Hit Raised Zombies have Avatar of Fire Raised Zombies take (15–30)% of their Maximum Life per second as Fire Damage (Attributes are Strength, Dexterity, and Intelligence) (50% of Physical, Cold and Lightning Damage Converted to Fire Damage. Deal no Non-Fire Damage) |
![]() | Leadership's Price Onyx Amulet +(10–16) to all Attributes (-3–3)% to maximum Fire Resistance (-3–3)% to maximum Lightning Resistance (-3–3)% to maximum Cold Resistance You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal Cannot Ignite, Chill, Freeze or Shock (Maximum Resistances cannot be raised above 90%) Corrupted |
![]() | Amanamu's Gaze Ghastly Eye Jewel +(5–10) to all Attributes Minions have +6% to Damage over Time Multiplier per Ghastly Eye Jewel affecting you, up to a maximum of +30% (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Aul's Uprising Onyx Amulet +(10–16) to all Attributes Grants Level 15 Envy Skill +(15–20) to all Attributes +(100–120) to maximum Life (15–20)% increased Global Defences Envy has no Reservation (Attributes are Strength, Dexterity, and Intelligence) (Armour, Evasion Rating and Energy Shield are the standard Defences) |
![]() | Royale Abyssus Cone Helmet +(20–25) to all Attributes Adds 5 to 15 Physical Damage to Attacks +(25–30)% to Melee Critical Strike Multiplier (100–120)% increased Armour (40–50)% increased Physical Damage taken (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Royale Sire of Shards Primitive Staff +18% Chance to Block Attack Damage while wielding a Staff Socketed Gems fire 4 additional Projectiles Socketed Gems fire Projectiles in a circle +(15–20) to all Attributes +(5–7)% to all Elemental Resistances (15–30)% increased Projectile Damage 20% increased Light Radius (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Rational Doctrine Cobalt Jewel [One to three random synthesis implicit modifiers] You have Consecrated Ground around you while stationary if Strength is your highest Attribute 25% chance to create Profane Ground on Critical Strike if Intelligence is your highest Attribute Effects of Consecrated Ground you create Linger for 4 seconds Effects of Profane Ground you create Linger for 4 seconds (Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them) (Enemies on Profane Ground have -10% to all Resistances, and Hits against them have 100% increased Critical Strike Chance) (The effects of the ground still apply to you, allies or enemies after leaving its area) |
![]() | Soulbound Paua Ring +(20–30) to maximum Mana +(10–20) to all Attributes Link Skills have (10–15)% increased Skill Effect Duration Link Skills have (10–15)% increased Cast Speed Linked Targets Cannot Die for 2 seconds after you Die Lose no Experience when you die because a Linked target died (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Honoured Alliance Coral Ring +(20–30) to maximum Life 10% chance to Trigger Summon Spirit of Akoya on Kill +(10–20) to all Attributes (30–50)% increased Mana Regeneration Rate (10–15)% of Damage taken Recouped as Life (Attributes are Strength, Dexterity, and Intelligence) (Only Damage from Hits can be Recouped, over 4 seconds following the Hit) |
Cluster Jewel Passive /1
Icon | Name |
---|---|
Veteran Defender Notable +15 to all Attributes +15% Elemental Resistances while holding a Shield 60% increased Defences from Equipped Shield (Armour, Evasion Rating and Energy Shield are the standard Defences) (Attributes are Strength, Dexterity, and Intelligence) |
Support Gem /2
Item mods /93
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Brute | 1 | Suffix | +(8–12) to Strength attribute | ring 1000 amulet 1000 belt 1000 str_armour 1000 str_dex_armour 1000 str_int_armour 1000 str_dex_int_armour 1000 sword 1000 mace 1000 sceptre 1000 staff 1000 axe 1000 default 0 |
of the Wrestler | 11 | Suffix | +(13–17) to Strength attribute | ring 1000 amulet 1000 belt 1000 str_armour 1000 str_dex_armour 1000 str_int_armour 1000 str_dex_int_armour 1000 sword 1000 mace 1000 sceptre 1000 staff 1000 axe 1000 default 0 |
of the Bear | 22 | Suffix | +(18–22) to Strength attribute | ring 1000 amulet 1000 belt 1000 str_armour 1000 str_dex_armour 1000 str_int_armour 1000 str_dex_int_armour 1000 sword 1000 mace 1000 sceptre 1000 staff 1000 axe 1000 default 0 |
of the Lion | 33 | Suffix | +(23–27) to Strength attribute | ring 1000 amulet 1000 belt 1000 str_armour 1000 str_dex_armour 1000 str_int_armour 1000 str_dex_int_armour 1000 sword 1000 mace 1000 sceptre 1000 staff 1000 axe 1000 default 0 |
of the Gorilla | 44 | Suffix | +(28–32) to Strength attribute | ring 1000 amulet 1000 belt 1000 str_armour 1000 str_dex_armour 1000 str_int_armour 1000 str_dex_int_armour 1000 sword 1000 mace 1000 sceptre 1000 staff 1000 axe 1000 default 0 |
of the Goliath | 55 | Suffix | +(33–37) to Strength attribute | ring 1000 amulet 1000 belt 1000 str_armour 1000 str_dex_armour 1000 str_int_armour 1000 str_dex_int_armour 1000 sword 1000 mace 1000 sceptre 1000 staff 1000 axe 1000 default 0 |
of the Leviathan | 66 | Suffix | +(38–42) to Strength attribute | ring 1000 amulet 1000 belt 1000 str_armour 1000 str_dex_armour 1000 str_int_armour 1000 str_dex_int_armour 1000 sword 1000 mace 1000 sceptre 1000 staff 1000 axe 1000 default 0 |
of the Titan | 74 | Suffix | +(43–50) to Strength attribute | ring 1000 amulet 1000 belt 1000 str_armour 1000 str_dex_armour 1000 str_int_armour 1000 str_dex_int_armour 1000 sword 1000 mace 1000 sceptre 1000 staff 1000 axe 1000 default 0 |
of the Gods | 82 | Suffix | +(51–55) to Strength attribute | ring 1000 amulet 1000 belt 1000 str_armour 1000 str_dex_armour 1000 str_int_armour 1000 str_dex_int_armour 1000 sword 1000 mace 1000 sceptre 1000 staff 1000 axe 1000 default 0 |
of the Godslayer | 85 | Suffix | +(56–60) to Strength attribute | belt 1000 default 0 |
Filigree | 1 | Prefix | (20–40)% increased Fishing Line Strength | fishing_rod 1000 default 0 |
1 | Corrupted | (4–6)% increased Strength (4–6)% increased Dexterity attribute | amulet 1000 ring 1000 belt 1000 default 0 | |
1 | Corrupted | (4–6)% increased Strength (4–6)% increased Intelligence attribute | amulet 1000 ring 1000 belt 1000 default 0 | |
of the Elder | 68 | Suffix | (5–8)% increased Strength attribute | body_armour_elder 800 default 0 |
of the Elder | 83 | Suffix | (9–12)% increased Strength attribute | body_armour_elder 800 default 0 |
The Elder's | 80 | Prefix | 1% increased Damage per 15 Strength damage | amulet_elder 800 default 0 |
The Shaper's | 68 | Prefix | Adds (1–2) to (3–4) Fire Damage to Attacks with this Weapon per 10 Strength damage elemental fire attack | sword_shaper 200 axe_shaper 200 mace_shaper 200 sceptre_shaper 200 default 0 |
The Shaper's | 68 | Prefix | Adds (2–3) to (4–5) Fire Damage to Attacks with this Weapon per 10 Strength damage elemental fire attack | 2h_sword_shaper 200 2h_axe_shaper 200 2h_mace_shaper 200 staff_shaper 200 warstaff_shaper 200 default 0 |
The Elder's | 68 | Prefix | 1% increased Spell Damage per 16 Strength damage caster | sceptre_elder 400 default 0 |
The Elder's | 68 | Prefix | 1% increased Spell Damage per 10 Strength damage caster | attack_staff 0 staff_elder 400 default 0 |
of the Elder | 68 | Suffix | 3% increased Area of Effect per 50 Strength | mace_elder 1000 default 0 |
of the Hunt | 68 | Suffix | (6–8)% increased Strength attribute | boots_basilisk 500 default 0 |
of the Hunt | 75 | Suffix | (9–10)% increased Strength attribute | boots_basilisk 500 default 0 |
of the Conquest | 75 | Suffix | Gain Accuracy Rating equal to your Strength attack | helmet_adjudicator 500 default 0 |
of the Conquest | 68 | Suffix | (5–8)% increased Strength attribute | body_armour_adjudicator 500 amulet_adjudicator 500 default 0 |
of the Conquest | 75 | Suffix | (9–12)% increased Strength attribute | body_armour_adjudicator 500 amulet_adjudicator 500 default 0 |
Warlord's | 80 | Prefix | 1% increased Damage per 15 Strength damage | amulet_adjudicator 500 default 0 |
Hunter's | 68 | Prefix | Adds (1–2) to (3–4) Fire Damage to Attacks with this Weapon per 10 Strength damage elemental fire attack | sword_basilisk 200 axe_basilisk 200 mace_basilisk 200 sceptre_basilisk 200 default 0 |
Hunter's | 68 | Prefix | Adds (2–3) to (4–5) Fire Damage to Attacks with this Weapon per 10 Strength damage elemental fire attack | 2h_sword_basilisk 200 2h_axe_basilisk 200 2h_mace_basilisk 200 staff_basilisk 200 warstaff_basilisk 200 default 0 |
Hunter's | 68 | Prefix | 1% increased Spell Damage per 16 Strength damage caster | sceptre_basilisk 200 default 0 |
Hunter's | 68 | Prefix | 1% increased Spell Damage per 10 Strength damage caster | staff_basilisk 200 default 0 |
1 | ScourgeUpside | +(20–23) to Strength attribute | ring 500 amulet 500 belt 500 str_armour 500 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 500 sword 500 mace 500 sceptre 500 staff 500 axe 500 default 0 | |
45 | ScourgeUpside | +(24–27) to Strength attribute | ring 500 amulet 500 belt 500 str_armour 500 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 500 sword 500 mace 500 sceptre 500 staff 500 axe 500 default 0 | |
68 | ScourgeUpside | +(28–31) to Strength attribute | ring 500 amulet 500 belt 500 str_armour 500 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 500 sword 500 mace 500 sceptre 500 staff 500 axe 500 default 0 | |
68 | ScourgeUpside | +(32–35) to Strength attribute | ring 500 amulet 500 belt 500 str_armour 500 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 500 sword 500 mace 500 sceptre 500 staff 500 axe 500 default 0 | |
68 | ScourgeUpside | (4–5)% increased Strength attribute | amulet 200 default 0 | |
68 | ScourgeUpside | (6–7)% increased Strength attribute | amulet 200 default 0 | |
1 | ScourgeUpside | +1 to Level of Socketed Strength Gems attribute gem | helmet 200 default 0 | |
1 | ScourgeUpside | Strength's Damage bonus also applies to Reeling Speed at 20% of its value | fishing_rod 1000 default 0 | |
1 | ScourgeDownside | (30–40)% reduced Fishing Line Strength | fishing_rod 1000 default 0 | |
75 | BlueImplicit | 3% increased Damage per 100 Strength | no_tier_6_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | 3% increased Damage per 100 Strength | no_tier_5_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | 3% increased Damage per 100 Strength | no_tier_4_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | 3% increased Damage per 100 Strength | no_tier_3_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | 4% increased Damage per 100 Strength | no_tier_2_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | 4% increased Damage per 100 Strength | no_tier_1_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 4% increased Damage per 100 Strength damage | no_tier_5_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 4% increased Damage per 100 Strength damage | no_tier_4_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 4% increased Damage per 100 Strength damage | no_tier_3_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 5% increased Damage per 100 Strength damage | no_tier_2_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 5% increased Damage per 100 Strength damage | no_tier_1_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 5% increased Damage per 100 Strength damage | no_tier_4_eldritch_implicit 0 gloves 80 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 5% increased Damage per 100 Strength damage | no_tier_3_eldritch_implicit 0 gloves 80 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 6% increased Damage per 100 Strength damage | no_tier_2_eldritch_implicit 0 gloves 80 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 6% increased Damage per 100 Strength damage | no_tier_1_eldritch_implicit 0 gloves 80 default 0 | |
75 | BlueImplicit | 1% less Damage Taken per 230 Strength | no_tier_6_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | 1% less Damage Taken per 220 Strength | no_tier_5_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | 1% less Damage Taken per 210 Strength | no_tier_4_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | 1% less Damage Taken per 200 Strength | no_tier_3_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | 1% less Damage Taken per 190 Strength | no_tier_2_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | 1% less Damage Taken per 180 Strength | no_tier_1_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 1% less Damage Taken per 200 Strength | no_tier_5_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 1% less Damage Taken per 190 Strength | no_tier_4_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 1% less Damage Taken per 180 Strength | no_tier_3_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 1% less Damage Taken per 170 Strength | no_tier_2_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 1% less Damage Taken per 160 Strength | no_tier_1_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 1% less Damage Taken per 170 Strength | no_tier_4_eldritch_implicit 0 body_armour 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 1% less Damage Taken per 160 Strength | no_tier_3_eldritch_implicit 0 body_armour 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 1% less Damage Taken per 150 Strength | no_tier_2_eldritch_implicit 0 body_armour 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 1% less Damage Taken per 140 Strength | no_tier_1_eldritch_implicit 0 body_armour 100 default 0 | |
45 | WeaponTree | +1 to Level of Socketed Strength Gems | sword 250 axe 250 mace 500 sceptre 250 staff 250 default 0 | |
60 | WeaponTreeRecombined | Adds 1 to 3 Fire Damage to Attacks with this Weapon per 10 Strength | two_hand_weapon 0 sword 500 axe 500 mace 1000 sceptre 500 staff 500 default 0 | |
60 | WeaponTreeRecombined | Adds 2 to 4 Fire Damage to Attacks with this Weapon per 10 Strength | one_hand_weapon 0 sword 500 axe 500 mace 1000 sceptre 500 staff 500 default 0 | |
1 | WeaponTree | 5% increased Strength +20 to Armour | int_armour 0 dex_armour 0 dex_int_armour 0 shield 500 default 0 | |
40 | WeaponTree | 5% increased Strength +30 to Armour | int_armour 0 dex_armour 0 dex_int_armour 0 shield 500 default 0 | |
65 | WeaponTree | 5% increased Strength +40 to Armour | int_armour 0 dex_armour 0 dex_int_armour 0 shield 500 default 0 | |
1 | WeaponTree | +60 to Strength Gain no inherent bonuses from Strength | two_hand_weapon 0 mace 200 one_hand_weapon 500 shield 500 default 0 | |
1 | WeaponTree | +80 to Strength Gain no inherent bonuses from Strength | two_hand_weapon 0 mace 200 one_hand_weapon 500 shield 500 default 0 | |
1 | WeaponTree | +90 to Strength Gain no inherent bonuses from Strength | one_hand_weapon 0 mace 200 two_hand_weapon 500 default 0 | |
1 | WeaponTree | +120 to Strength Gain no inherent bonuses from Strength | one_hand_weapon 0 mace 200 two_hand_weapon 500 default 0 | |
1 | WeaponTree | 4% increased Strength 4% increased Dexterity | one_hand_weapon 500 shield 500 default 0 | |
1 | WeaponTree | 6% increased Strength 6% increased Dexterity | one_hand_weapon 500 shield 500 default 0 | |
1 | WeaponTree | 6% increased Strength 6% increased Dexterity | two_hand_weapon 500 default 0 | |
1 | WeaponTree | 10% increased Strength 10% increased Dexterity | two_hand_weapon 500 default 0 | |
1 | WeaponTree | 4% increased Strength 4% increased Intelligence | one_hand_weapon 500 shield 500 default 0 | |
1 | WeaponTree | 6% increased Strength 6% increased Intelligence | one_hand_weapon 500 shield 500 default 0 | |
1 | WeaponTree | 6% increased Strength 6% increased Intelligence | two_hand_weapon 500 default 0 | |
1 | WeaponTree | 10% increased Strength 10% increased Intelligence | two_hand_weapon 500 default 0 | |
1 | WeaponTree | 6% chance to deal Double Damage if Strength is below 100 | mace 200 one_hand_weapon 500 shield 500 default 0 | |
1 | WeaponTree | 10% chance to deal Double Damage if Strength is below 100 | mace 200 one_hand_weapon 500 shield 500 default 0 | |
1 | WeaponTree | 12% chance to deal Double Damage if Strength is below 100 | mace 200 two_hand_weapon 500 default 0 | |
1 | WeaponTree | 16% chance to deal Double Damage if Strength is below 100 | mace 200 two_hand_weapon 500 default 0 | |
1 | WeaponTree | 30% increased Fishing Line Strength | fishing_rod 10000 default 0 |
Abyss Jewel mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Strength | 1 | Suffix | +(12–16) to Strength attribute | default 500 |
of Athletics | 1 | Suffix | +(8–10) to Strength and Dexterity attribute | default 500 |
of Spirit | 1 | Suffix | +(8–10) to Strength and Intelligence attribute | default 500 |
Cluster Jewel mods /8
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Brute | 1 | Suffix | Added Small Passive Skills also grant: +(2–3) to Strength attribute | expansion_jewel_large 500 expansion_jewel_medium 500 default 0 |
of the Wrestler | 68 | Suffix | Added Small Passive Skills also grant: +(4–5) to Strength attribute | expansion_jewel_large 400 expansion_jewel_medium 400 default 0 |
of the Bear | 84 | Suffix | Added Small Passive Skills also grant: +(6–8) to Strength attribute | expansion_jewel_large 300 expansion_jewel_medium 300 default 0 |
of the Brute | 1 | Suffix | Added Small Passive Skills also grant: +(2–3) to Strength attribute | expansion_jewel_small 500 default 0 |
of the Wrestler | 68 | Suffix | Added Small Passive Skills also grant: +(4–5) to Strength attribute | expansion_jewel_small 400 default 0 |
of the Bear | 73 | Suffix | Added Small Passive Skills also grant: +(6–8) to Strength attribute | expansion_jewel_small 300 default 0 |
of the Lion | 78 | Suffix | Added Small Passive Skills also grant: +(9–11) to Strength attribute | expansion_jewel_small 200 default 0 |
of the Gorilla | 84 | Suffix | Added Small Passive Skills also grant: +(12–14) to Strength attribute | expansion_jewel_small 100 default 0 |
Fossil mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Underground | 1 | Suffix | +1 to Level of Socketed Strength Gems attribute gem | abyss_jewel 0 jewel 0 staff 1000 sceptre 1000 mace 1600 axe 1000 sword 1000 bow 750 dagger 750 claw 750 wand 750 str_armour 1600 int_armour 750 dex_armour 750 str_dex_armour 1000 str_int_armour 1000 dex_int_armour 750 str_dex_int_armour 1000 unset_ring 1000 default 0 |
Veiled mods /6
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Order | 60 | Suffix | +(31–35) to Strength and Dexterity attribute | body_armour 600 boots 600 gloves 600 helmet 600 amulet 600 ring 600 belt 600 shield 600 quiver 600 default 0 |
of the Order | 60 | Suffix | +(31–35) to Strength and Intelligence attribute | body_armour 600 boots 600 gloves 600 helmet 600 amulet 600 ring 600 belt 600 shield 600 quiver 600 default 0 |
of the Order | 60 | Suffix | +(25–28) to Strength and Intelligence (28–32)% increased Critical Strike Chance attack critical attribute | weapon 1000 default 0 |
of the Order | 60 | Suffix | +(25–28) to Strength and Dexterity +(311–350) to Accuracy Rating attack attribute | weapon 1000 default 0 |
of the Order | 60 | Suffix | +(31–35) to Strength +(15–18)% to Quality attribute | body_armour 0 shield 0 default 0 |
of the Order | 60 | Suffix | +(31–35) to Strength (21–25)% chance to Avoid being Ignited attribute | body_armour 1000 shield 1000 default 0 |
Crafting Bench /16
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
+(15–20) to Strength | 1x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Default |
+(21–25) to Strength | 2x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Western Forest |
+(26–30) to Strength | 2x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Tropical Island Map |
+(10–15) to Strength and Dexterity | 6x ![]() | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Betrayal Unveil |
+(16–20) to Strength and Dexterity | 2x ![]() | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Betrayal Unveil |
+(21–25) to Strength and Dexterity | 4x ![]() | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Betrayal Unveil |
+(10–15) to Strength and Intelligence | 6x ![]() | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Betrayal Unveil |
+(16–20) to Strength and Intelligence | 2x ![]() | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Betrayal Unveil |
+(21–25) to Strength and Intelligence | 4x ![]() | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Betrayal Unveil |
+(15–19) to Strength and Intelligence (15–20)% increased Critical Strike Chance | 2x ![]() | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
+(20–24) to Strength and Intelligence (21–25)% increased Critical Strike Chance | 1x ![]() | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
+(15–19) to Strength and Dexterity +(161–200) to Accuracy Rating | 4x ![]() | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
+(20–24) to Strength and Dexterity +(201–250) to Accuracy Rating | 4x ![]() | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
+(10–15) to Strength (21–25)% chance to Avoid being Ignited | 8x ![]() | Body Armour · Shield | Betrayal Unveil |
+(16–20) to Strength (21–25)% chance to Avoid being Ignited | 3x ![]() | Body Armour · Shield | Betrayal Unveil |
+(21–25) to Strength (21–25)% chance to Avoid being Ignited | 4x ![]() | Body Armour · Shield | Betrayal Unveil |
Misc mods /35
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Jewel | Unique | (4–6)% increased Strength attribute | ||
of Strength | 1 | Jewel | Suffix | +(12–16) to Strength attribute | not_str 300 default 500 |
of Athletics | 1 | Jewel | Suffix | +(8–10) to Strength and Dexterity attribute | not_int 450 default 250 |
of Spirit | 1 | Jewel | Suffix | +(8–10) to Strength and Intelligence attribute | not_dex 450 default 250 |
1 | Jewel | Unique | Strength from Passives in Radius is Transformed to Dexterity local jewel effect base radius [800] attribute | ||
1 | Jewel | Unique | Strength from Passives in Radius is Transformed to Dexterity local jewel effect base radius [1500] attribute | ||
1 | Jewel | Unique | Intelligence from Passives in Radius is Transformed to Strength local jewel effect base radius [800] attribute | ||
1 | Jewel | Unique | Intelligence from Passives in Radius is Transformed to Strength local jewel effect base radius [1500] attribute | ||
1 | Jewel | Unique | +(16–24) to Strength attribute | ||
1 | Jewel | Unique | Strength from Passives in Radius is Transformed to Intelligence local jewel effect base radius [800] attribute | ||
1 | Jewel | Unique | Strength from Passives in Radius is Transformed to Intelligence local jewel effect base radius [1500] attribute | ||
1 | Jewel | Unique | Dexterity from Passives in Radius is Transformed to Strength local jewel effect base radius [800] attribute | ||
1 | Jewel | Unique | Dexterity from Passives in Radius is Transformed to Strength local jewel effect base radius [1500] attribute | ||
1 | Jewel | Unique | 3% increased Totem Life per 10 Strength Allocated in Radius local jewel effect base radius [1500] resource life | ||
1 | Jewel | Unique | Dexterity and Intelligence from passives in Radius count towards Strength Melee Damage bonus local jewel effect base radius [1200] damage physical attack | ||
1 | Jewel | Unique | With at least 40 Strength in Radius, 20% increased Rarity of Items dropped by Enemies Shattered by Glacial Hammer local jewel effect base radius [1200] attack | ||
1 | Jewel | Unique | With at least 40 Strength in Radius, Heavy Strike has a 20% chance to deal Double Damage local jewel effect base radius [1200] damage attack | ||
1 | Jewel | Unique | With at least 40 Strength in Radius, Hits with Cleave Fortify With at least 40 Strength in Radius, Cleave has +0.1 metres to Radius per Nearby Enemy, up to a maximum of +1 metre local jewel effect base radius [1200] attack | ||
1 | Jewel | Unique | With at least 40 Strength in Radius, Molten Strike fires 2 additional Projectiles With at least 40 Strength in Radius, Molten Strike has 25% increased Area of Effect local jewel effect base radius [1200] attack | ||
1 | Jewel | Unique | With at least 40 Strength in Radius, Molten Strike Projectiles Chain on impacting ground With at least 40 Strength in Radius, Molten Strike Projectiles Chain +1 time With at least 40 Strength in Radius, Molten Strike fires 50% less Projectiles local jewel effect base radius [1200] attack | ||
1 | Jewel | Unique | With at least 40 Strength in Radius, Glacial Hammer deals Cold-only Splash Damage to surrounding targets With at least 40 Strength in Radius, 25% of Glacial Hammer Physical Damage Converted to Cold Damage local jewel effect base radius [1200] damage physical elemental cold attack | ||
1 | Jewel | Unique | With at least 40 Strength in Radius, Hits with Vigilant Strike Fortify you and Nearby Allies for 8 seconds local jewel effect base radius [1200] attack | ||
1 | Jewel | Unique | With at least 40 Strength in Radius, Ground Slam has a 50% increased angle local jewel effect base radius [1200] attack | ||
1 | Jewel | Unique | With at least 40 Strength in Radius, Ground Slam has a 35% chance to grant an Endurance Charge when you Stun an Enemy attack | ||
1 | Jewel | Unique | +7% to Critical Strike Multiplier per 10 Strength on Unallocated Passives in Radius damage critical | ||
1 | Jewel | Unique | 1% additional Physical Damage Reduction per 10 Strength on Allocated Passives in Radius physical | ||
1 | Jewel | Unique | -1 Strength per 1 Strength on Allocated Passives in Radius local jewel effect base radius [1200] attribute | ||
1 | Jewel | Unique | 2% increased Life Recovery Rate per 10 Strength on Allocated Passives in Radius resource life | ||
1 | Jewel | Unique | 3% increased Life Recovery Rate per 10 Strength on Allocated Passives in Radius resource life | ||
1 | Jewel | Unique | 2% reduced Life Recovery Rate per 10 Strength on Unallocated Passives in Radius resource life | ||
1 | Jewel | Unique | With 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold Damage With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold local jewel effect base radius [1200] damage elemental cold attack | ||
1 | Jewel | Unique | With 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning Damage With 40 total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning local jewel effect base radius [1200] damage elemental lightning attack | ||
1 | Jewel | Unique | +5 to Strength attribute | ||
1 | Jewel | Unique | With at least 40 Strength in Radius, Combust is Disabled With at least 40 Strength in Radius, Attacks Exerted by Infernal Cry deal (40–60)% more Damage with Ignite local jewel effect base radius [1200] attack | ||
Forceful | 84 | SanctumSpecial | Prefix | Adds 2 to 3 Fire Damage to Attacks per 10 Strength elemental fire attack | str_special_relic 200 default 50 |
Essence /5
Item /9
Icon | Name |
---|---|
![]() | ![]() Stack Size: 1 / 20 Greatly improves the quality and rewards of a Strongbox and strengthens its defenders |
![]() | ![]() Stack Size: 1 / 10 Unpredictably raise the strength of one Searing Exarch or Eater of Worlds modifier on an item and lower the strength of another Lesser modifiers that have their strength lowered will be removed |
![]() | Lion Sword Physical Damage: 69-115 Critical Strike Chance: 5% Attacks per Second: 1.45 Weapon Range: 13 Requires Level 65, 104 Str, 122 Dex +50 to Strength and Dexterity |
![]() | Imperial Maul Physical Damage: 102-153 Critical Strike Chance: 5% Attacks per Second: 1.1 Weapon Range: 13 Requires Level 65, 212 Str 10% increased Strength |
![]() | Amber Amulet Requires Level 5 +(20–30) to Strength |
![]() | Agate Amulet Requires Level 16 +(16–24) to Strength and Intelligence |
![]() | Citrine Amulet Requires Level 16 +(16–24) to Strength and Dexterity |
![]() | Heavy Belt Requires Level 8 +(25–35) to Strength |
![]() | Royale Heavy Belt +(25–35) to Strength |
Unique /95
Icon | Name |
---|---|
![]() | Karui Ward Jade Amulet +(20–30) to Dexterity +(20–30) to Strength +100 to Accuracy Rating 30% increased Projectile Speed 10% increased Movement Speed 30% increased Projectile Damage |
![]() | Headhunter Leather Belt +(25–40) to maximum Life +(40–55) to Strength +(40–55) to Dexterity +(50–60) to maximum Life (20–30)% increased Damage with Hits against Rare monsters When you Kill a Rare monster, you gain its Modifiers for 60 seconds |
![]() | The Magnate Studded Belt (20–30)% increased Stun Duration on Enemies +(40–50) to Strength +(20–25)% to all Elemental Resistances 50% increased Flask Charges gained 10% chance to deal Double Damage while you have at least 200 Strength 5% chance to deal Triple Damage while you have at least 400 Strength |
![]() | Meginord's Girdle Heavy Belt +(25–35) to Strength +25 to Strength Adds 10 to 20 Physical Damage to Attacks 10% increased maximum Life +(10–20)% to Cold Resistance 25% increased Flask Life Recovery rate |
![]() | Wurm's Molt Leather Belt +(25–40) to maximum Life +(20–30) to Strength +(20–30) to Intelligence +(20–30)% to Cold Resistance 2% of Physical Attack Damage Leeched as Life 2% of Physical Attack Damage Leeched as Mana (500–1000)% increased total Recovery per second from Life Leech (500–1000)% increased total Recovery per second from Mana Leech (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Kaom's Sign Coral Ring +(20–30) to maximum Life |
![]() | Hyrri's Bite Sharktooth Arrow Quiver Gain (6–8) Life per Enemy Hit with Attacks +(15–25) to Strength +(35–45) to Dexterity +(15–25) to Intelligence Adds 10 to 20 Cold Damage to Attacks (7–10)% increased Attack Speed Gain (2–3) Life per Enemy Hit with Attacks 10% increased Area of Effect |
![]() | Icetomb Latticed Ringmail +(30–40) to Strength +(30–40) to Intelligence +(50–75)% to Cold Resistance (140–160)% increased Armour and Energy Shield Cannot be Chilled 20% chance to Freeze Enemies for 1 second when they Hit you (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) |
![]() | Solaris Lorica Copper Plate +(10–20) to Strength (60–80)% increased Armour 25% reduced Chaos Damage taken over time 25% increased Light Radius Chaos Damage taken does not bypass Energy Shield (-40–-30) Chaos Damage taken |
![]() | Alberon's Warpath Soldier Boots (15–18)% increased Strength Adds 1 to 80 Chaos Damage to Attacks +(180–220) to Armour +(13–19)% to Chaos Resistance 25% increased Movement Speed Summoned Skeleton Warriors are Permanent and Follow you Summon Skeletons cannot Summon more than 1 Skeleton Warrior |
![]() | Lioneye's Paws Bronzescale Boots Trigger Level 5 Rain of Arrows when you Attack with a Bow +(40–60) to Strength +(40–60) to Dexterity Adds 12 to 24 Fire Damage to Attacks 20% increased Movement Speed 40% reduced Movement Speed when on Low Life (You are on Low Life if you have 50% of your Maximum Life or less) |
![]() | Wondertrap Velvet Slippers +(5–30) to Strength +(5–30) to Dexterity +(5–30) to Intelligence +(5–30) to maximum Energy Shield 100% increased Rarity of Items found when on Low Life (10–25)% increased Movement Speed (You are on Low Life if you have 50% of your Maximum Life or less) |
![]() | Meginord's Vise Steel Gauntlets +50 to Strength Melee Strike Skills deal Splash Damage to surrounding targets (150–200)% increased Armour 100% increased Knockback Distance Melee Hits with Strike Skills always Knockback |
![]() | Hrimsorrow Goathide Gloves +(20–30) to Strength +(40–50) to Evasion Rating +(20–30)% to Cold Resistance 100% of Physical Damage Converted to Cold Damage Reflects 100 Cold Damage to Melee Attackers |
![]() | Chitus' Apex Necromancer Circlet +(20–30) to Strength +(20–30) to maximum Mana 5% increased Experience gain +10% to all Elemental Resistances (10–20)% increased Elemental Damage |
![]() | Deidbell Gilded Sallet +(20–30) to Strength +(20–30) to Dexterity +(200–300) to Armour Cannot Leech when on Low Life Skills which Exert an Attack have (20–40)% chance to not count that Attack (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (You are on Low Life if you have 50% of your Maximum Life or less) |
![]() | Malachai's Simula Iron Mask +20 to Strength +(20–30)% to Lightning Resistance Spells have a 20% chance to deal Double Damage Blood Magic (Removes all mana. 10% more maximum Life. Skills Cost Life instead of Mana. Skills Reserve Life instead of Mana) |
![]() | Mightflay Flaying Knife 30% increased Global Critical Strike Chance +25 to Strength Adds 12 to 24 Physical Damage (80–100)% increased Physical Damage Grants 10 Life per Enemy Hit |
![]() | Doon Cuebiyari Vaal Sceptre 32% increased Elemental Damage Socketed Gems are Supported by Level 30 Iron Will +(50–70) to Strength (15–18)% increased Cast Speed +(20–30) to maximum Mana 1% increased Damage per 8 Strength when in Main Hand 1% increased Armour per 16 Strength when in Off Hand |
![]() | Pillar of the Caged God Iron Staff +18% Chance to Block Attack Damage while wielding a Staff 1% increased Area of Effect per 20 Intelligence 16% increased Physical Weapon Damage per 10 Strength 1% increased Attack Speed per 10 Dexterity |
![]() | Limbsplit Woodsplitter +1 to Level of Socketed Strength Gems Trigger Level 1 Gore Shockwave on Melee Hit if you have at least 150 Strength +(15–30) to Strength Adds 5 to 10 Physical Damage (80–100)% increased Physical Damage Culling Strike (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) |
![]() | Wideswing Poleaxe Socketed Gems are Supported by Level 20 Increased Area of Effect +10 to Strength (120–160)% increased Physical Damage Gain 10 Mana per Enemy Killed +(120–150) to Accuracy Rating +2 metres to Weapon Range (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) |
![]() | Hrimnor's Hymn Sledgehammer 45% increased Stun Duration on Enemies +10 to Strength (140–200)% increased Physical Damage 15% reduced Enemy Stun Threshold 1% of Physical Attack Damage Leeched as Life (40–50)% increased Stun Duration on Enemies (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (The Stun Threshold determines how much Damage can Stun something) |
![]() | Null and Void Legion Gloves +(20–30) to Strength +(50–70) to maximum Life (20–40)% increased Mana Regeneration Rate (150–180)% increased Armour and Energy Shield Gain Immunity to Physical Damage for 1.5 seconds on Rampage Removes Elemental Ailments on Rampage Rampage (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) (You gain Rampage bonuses for Killing multiple Enemies in quick succession) |
![]() | Brutus' Lead Sprinkler Ritual Sceptre 16% increased Elemental Damage Adds (8–13) to (26–31) Physical Damage 20% increased Physical Damage 30% increased Fire Damage (15–20)% increased Attack Speed (30–40)% increased Critical Strike Chance Adds 4 to 7 Fire Damage to Attacks with this Weapon per 10 Strength |
![]() | Ngamahu's Sign Ruby Ring +(20–30)% to Fire Resistance +(15–25) to Strength Adds (20–25) to (30–35) Fire Damage to Spells and Attacks 15% increased Ignite Duration on Enemies 10% chance to Ignite Recover (20–30) Life when you Ignite an Enemy (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
![]() | Black Sun Crest Lacquered Helmet +1 to Level of Socketed Gems (5–15)% increased Strength (5–15)% increased Dexterity (5–15)% increased Intelligence (100–150)% increased Armour 40% reduced Light Radius |
![]() | Fluid Motion Viridian Jewel +(16–24) to Dexterity Strength from Passives in Radius is Transformed to Dexterity Corrupted |
![]() | Inertia Crimson Jewel +(16–24) to Strength Dexterity from Passives in Radius is Transformed to Strength Corrupted |
![]() | Efficient Training Crimson Jewel +(16–24) to Strength Intelligence from Passives in Radius is Transformed to Strength Corrupted |
![]() | Brute Force Solution Cobalt Jewel +(16–24) to Intelligence Strength from Passives in Radius is Transformed to Intelligence Corrupted |
![]() | Wildslash Awl Grants 7 Life per Enemy Hit +(10–15) to Strength +(10–15) to Dexterity Adds (2–6) to (16–22) Physical Damage 20% increased Damage with Movement Skills 15% increased Attack Speed with Movement Skills 15% reduced Global Accuracy Rating (10–15)% increased Attack Speed |
![]() | Redblade Band Unset Ring Has 1 Socket Socketed Golem Skills have 25% chance to Taunt on Hit Socketed Golem Skills have Minions Regenerate 5% of Life per second +3 to Level of Socketed Golem Gems +(30–40) to Strength (20–30)% increased Fire Damage +(30–40) to maximum Life |
![]() | Rapid Expansion Crimson Jewel (8–12)% increased Global Physical Damage With at least 40 Strength in Radius, Ground Slam has a 35% chance to grant an Endurance Charge when you Stun an Enemy With at least 40 Strength in Radius, Ground Slam has a 50% increased angle |
![]() | Weight of the Empire Crimson Jewel (8–12)% increased Global Physical Damage With at least 40 Strength in Radius, Heavy Strike has a 20% chance to deal Double Damage |
![]() | Extractor Mentis Agate Amulet +(16–24) to Strength and Intelligence +(30–50) to Strength Recover 1% of Life on Kill 5% chance to grant Onslaught to nearby Enemies on Kill 5% chance to grant Unholy Might to nearby Enemies on Kill 10% chance to gain Onslaught for 10 seconds on Kill 10% chance to gain Unholy Might for 10 seconds on Kill (Onslaught grants 20% increased Attack, Cast, and Movement Speed) (Unholy Might grants 30% of Physical Damage as extra Chaos Damage) |
![]() | Geofri's Sanctuary Elegant Ringmail +(30–40) to maximum Energy Shield +(60–70) to maximum Life +(14–18)% to all Elemental Resistances (50–75)% increased Armour and Energy Shield +2 maximum Energy Shield per 5 Strength Zealot's Oath (Life Regeneration is applied to Energy Shield instead.) |
![]() | Emperor's Might Crimson Jewel (4–6)% increased Strength 10% increased Damage 3% increased Character Size |
![]() | Hrimburn Goathide Gloves +(20–30) to Strength Adds (5–7) to (13–15) Cold Damage to Spells and Attacks +(40–50) to Evasion Rating +(20–30)% to Cold Resistance 100% of Physical Damage Converted to Cold Damage Reflects 100 Cold Damage to Melee Attackers Your Cold Damage can Ignite (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
![]() | Kaom's Way Coral Ring +(20–30) to maximum Life +(10–20) to Strength Regenerate 0.2% of Life per second per Endurance Charge Gain (2–4) Life per Enemy Hit with Attacks +1 to Maximum Endurance Charges 2% increased Area of Effect per Endurance Charge |
![]() | The Cauteriser Woodsplitter +1 to Level of Socketed Strength Gems Trigger Level 5 Gore Shockwave on Melee Hit if you have at least 150 Strength +(15–30) to Strength Adds (35–45) to (80–90) Physical Damage (80–100)% increased Physical Damage Gain 70% of Physical Damage as Extra Fire Damage Culling Strike (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) |
![]() | Death's Door Crusader Boots +(20–40) to Strength +(10–15)% to all Elemental Resistances 200% increased Armour and Energy Shield +1 to Maximum Endurance Charges 25% increased Movement Speed 50% increased Elemental Ailment Duration on you Bleeding cannot be inflicted on you (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Grip of the Council Arcanist Gloves +30 to Strength +(30–50) to maximum Life +(20–40)% to Cold Resistance Minions have 10% reduced Movement Speed Minions have +40% to Cold Resistance Minions gain 20% of Physical Damage as Extra Cold Damage |
![]() | The Brass Dome Gladiator Plate (350–400)% increased Armour +(1–5)% to all maximum Elemental Resistances Strength provides no bonus to Maximum Life Take no Extra Damage from Critical Strikes (Maximum Resistances cannot be raised above 90%) |
![]() | Shaper's Touch Crusader Gloves (80–120)% increased Armour and Energy Shield +4 Accuracy Rating per 2 Intelligence +1 Life per 4 Dexterity +1 Mana per 4 Strength 1% increased Energy Shield per 10 Strength 2% increased Evasion Rating per 10 Intelligence 2% increased Melee Physical Damage per 10 Dexterity |
![]() | Xoph's Heart Amber Amulet +(20–30) to Strength +(20–30) to Strength 25% increased Fire Damage +(25–35) to maximum Life +(20–40)% to Fire Resistance Nearby Enemies are Covered in Ash (Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken) |
![]() | Xoph's Blood Amber Amulet +(20–30) to Strength 10% increased Strength 10% increased maximum Life +(20–40)% to Fire Resistance Damage Penetrates 10% Fire Resistance Cover Enemies in Ash when they Hit you Avatar of Fire (Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken, for 4 seconds) (50% of Physical, Cold and Lightning Damage Converted to Fire Damage. Deal no Non-Fire Damage) |
![]() | Abberath's Hooves Goathide Boots Triggers Level 7 Abberath's Fury when Equipped +(20–30) to Strength 15% increased Movement Speed (6–10)% chance to Ignite When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy 1% increased Fire Damage per 20 Strength Burning Hoofprints (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (Ignite deals Fire Damage over time) |
![]() | Angler's Plait Unset Ring You can catch Corrupted Fish (10–15)% increased Cast Speed 100% increased Fishing Line Strength 40% increased Rarity of Fish Caught 20% increased Quantity of Fish Caught (20–40)% increased Fish Bite Sensitivity (Multiple bites from Fish with multiple mouths only check Bite Sensitivity once) Corrupted |
![]() | Winter Burial Crimson Jewel (10–15)% increased Cold Damage With at least 40 Strength in Radius, Glacial Hammer deals Cold-only Splash Damage to surrounding targets With at least 40 Strength in Radius, 25% of Glacial Hammer Physical Damage Converted to Cold Damage |
![]() | Overwhelming Odds Crimson Jewel (10–15)% increased Global Physical Damage With at least 40 Strength in Radius, Hits with Cleave Fortify With at least 40 Strength in Radius, Cleave has +0.1 metres to Radius per Nearby Enemy, up to a maximum of +1 metre (Fortifying grants an amount of Fortification based on the Damage of the Hit) (Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 6 seconds) |
![]() | The Baron Close Helmet +2 to Level of Socketed Minion Gems Minions have (10–20)% increased maximum Life Half of your Strength is added to your Minions +1 to maximum number of Raised Zombies per 500 Strength With at least 1000 Strength, (1.5–2)% of Damage dealt by your Raised Zombies is Leeched to you as Life |
![]() | Haemophilia Serpentscale Gauntlets +(20–30) to Strength 25% increased Damage over Time Attacks have 25% chance to cause Bleeding (25–40)% increased Attack Damage against Bleeding Enemies Bleeding Enemies you Kill Explode, dealing 5% of their Maximum Life as Physical Damage 25% reduced Bleeding Duration (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
![]() | Ryslatha's Coil Studded Belt (20–30)% increased Stun Duration on Enemies +(20–40) to Strength (30–40)% more Maximum Physical Attack Damage (30–40)% less Minimum Physical Attack Damage Adds 1 to (15–20) Physical Damage to Attacks +(80–100) to maximum Life Gain 50 Life when you Stun an Enemy |
![]() | The Fracturing Spinner Blunt Arrow Quiver Adds (7–9) to (13–16) Physical Damage to Attacks Grants Summon Harbinger of Directions Skill +(30–50) to Strength and Dexterity Adds (19–22) to (30–35) Fire Damage to Spells and Attacks Adds (19–22) to (30–35) Cold Damage to Spells and Attacks +(15–25)% to Fire and Cold Resistances |
![]() | Giantsbane Bronze Gauntlets +(30–40) to Strength Adds (5–8) to (12–16) Physical Damage to Attacks 10% reduced Attack Speed (80–100)% increased Armour Arrows Pierce 2 additional Targets Iron Grip (Strength's Damage bonus also applies to Projectile Attacks) |
![]() | The Iron Fortress Crusader Plate +(60–120) to Strength +1% Chance to Block Attack Damage per 50 Strength Chance to Block Spell Damage is Unlucky (80–100)% increased Armour 10% reduced Movement Speed Strength's Damage Bonus instead grants 3% increased Melee Physical Damage per 10 Strength (Unlucky things are rolled twice and the worst result used) |
![]() | The Tactician Studded Belt (20–30)% increased Stun Duration on Enemies +(40–50) to Strength +(40–50) to Intelligence (25–40)% increased Global Physical Damage 50% increased Flask Charges gained +(20–25)% to all Elemental Resistances while you have at least 200 Strength (50–60)% increased Critical Strike Chance while you have at least 200 Intelligence |
![]() | The Nomad Studded Belt (20–30)% increased Stun Duration on Enemies +(40–50) to Strength +(40–50) to Dexterity (25–40)% increased Global Physical Damage 50% increased Flask Charges gained +(20–25)% to all Elemental Resistances while you have at least 200 Strength (40–50)% increased Projectile Attack Damage while you have at least 200 Dexterity |
![]() | Malachai's Awakening Iron Mask +20 to Strength (15–30)% increased Spell Damage +10% to all Elemental Resistances Adds (42–54) to (78–88) Cold Damage to Spells while no Life is Reserved Adds (54–64) to (96–107) Fire Damage to Spells while no Life is Reserved Adds (5–14) to (160–173) Lightning Damage to Spells while no Life is Reserved Blood Magic (Removes all mana. 10% more maximum Life. Skills Cost Life instead of Mana. Skills Reserve Life instead of Mana) |
![]() | Tempered Flesh Crimson Jewel -1 Strength per 1 Strength on Allocated Passives in Radius 2% increased Life Recovery Rate per 10 Strength on Allocated Passives in Radius |
![]() | Mask of the Stitched Demon Magistrate Crown +(40–50) to Intelligence +(160–180) to maximum Energy Shield Strength provides no bonus to Maximum Life +1 to Maximum Life per 2 Intelligence Intelligence provides no inherent bonus to Maximum Mana Cannot gain Energy Shield Regenerate 1% of Life per second per 500 Maximum Energy Shield Your Energy Shield starts at zero |
![]() | Combat Focus Crimson Jewel (10–15)% increased Elemental Damage With 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold Damage With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold |
![]() | Combat Focus Viridian Jewel (10–15)% increased Elemental Damage With 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning Damage With 40 total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning |
![]() | Transcendent Flesh Crimson Jewel -1 Strength per 1 Strength on Allocated Passives in Radius +7% to Critical Strike Multiplier per 10 Strength on Unallocated Passives in Radius 3% increased Life Recovery Rate per 10 Strength on Allocated Passives in Radius 2% reduced Life Recovery Rate per 10 Strength on Unallocated Passives in Radius |
![]() | Ahkeli's Mountain Ruby Ring +(20–30)% to Fire Resistance +20 to Strength 5% increased maximum Energy Shield 5% increased maximum Life |
![]() | Ahkeli's Meadow Ruby Ring +(20–30)% to Fire Resistance +20 to Strength 5% increased maximum Energy Shield 5% increased maximum Life |
![]() | Ahkeli's Valley Ruby Ring +(20–30)% to Fire Resistance +20 to Strength 5% increased maximum Energy Shield 5% increased maximum Life |
![]() | Circle of Anguish Ruby Ring [One to three random synthesis implicit modifiers] +(20–30) to Strength Adds (20–25) to (26–35) Fire Damage +(20–30)% to Fire Resistance When used in the Synthesiser, the new item will have an additional Herald Modifier [Random Herald of Ash modifier] |
![]() | Sign of the Sin Eater Tyrant's Sekhem 26% increased Elemental Damage Grants Level 30 Smite Skill +(10–30) to Strength and Intelligence Enemies inflict Elemental Ailments on you instead of nearby Allies redirect elemental ailments to aura owner [1] (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Fractal Thoughts Vaal Mask (140–180)% increased Evasion and Energy Shield +(25–40)% to Critical Strike Multiplier if Dexterity is higher than Intelligence 15% increased Dexterity if Strength is higher than Intelligence 1% increased Elemental Damage per 10 Dexterity +2 to Maximum Life per 10 Intelligence |
![]() | Venopuncture Iron Ring Adds 1 to 4 Physical Damage to Attacks +(20–30) to Strength Attacks have 25% chance to cause Bleeding (40–60)% increased Damage with Bleeding You are Chilled while you are Bleeding Bleeding Enemies you Kill with Hits Shatter Non-Chilled Enemies you inflict Bleeding on are Chilled (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) (Chill reduces Enemy Action Speed by 10% for 2 seconds) |
![]() | Warrior's Legacy Ruby Ring +(20–30)% to Fire Resistance +(30–50) to Strength (20–25)% increased Melee Damage 30% chance to Avoid being Stunned 20% less Attack Speed Strike Skills also target the previous location they were Used |
![]() | Willowgift Jade Amulet +(20–30) to Dexterity 10% reduced Strength 15% increased Dexterity (-30–-20)% to Fire Resistance +(30–40)% to Cold Resistance +4% chance to Suppress Spell Damage per Fortification (15–25)% increased Attack and Cast Speed while at maximum Fortification You do not inherently take less Damage for having Fortification (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) |
![]() | The Shattered Divinity Blunt Arrow Quiver Adds (7–9) to (13–16) Physical Damage to Attacks Grants Summon Greater Harbinger of Directions Skill +(30–50) to Strength and Dexterity Adds (19–22) to (30–35) Fire Damage to Spells and Attacks Adds (19–22) to (30–35) Cold Damage to Spells and Attacks +(15–25)% to Fire and Cold Resistances |
![]() | Replica Iron Commander Death Bow (30–50)% increased Critical Strike Chance Adds (8–12) to (16–24) Physical Damage (14–20)% increased Attack Speed (14–20)% increased Totem Life (14–20)% increased Totem Placement speed Shrapnel Ballista has +1 to maximum number of Summoned Totems per 200 Strength Adds 1 to 3 Physical Damage to Attacks per 25 Strength |
![]() | Replica Lioneye's Paws Bronzescale Boots Trigger Level 5 Toxic Rain when you Attack with a Bow +(40–60) to Strength +(40–60) to Dexterity Adds 12 to 24 Chaos Damage to Attacks 20% increased Movement Speed 40% reduced Movement Speed when on Low Life (You are on Low Life if you have 50% of your Maximum Life or less) |
![]() | Replica Soul Tether Cloth Belt (15–25)% increased Stun and Block Recovery +(20–40) to Strength Gain (4–6)% of Maximum Life as Extra Maximum Energy Shield Corrupted Soul (50% of Non-Chaos Damage taken bypasses Energy Shield Gain 15% of Maximum Life as Extra Maximum Energy Shield) |
![]() | Replica Bloodplay Stiletto 30% increased Global Critical Strike Chance +20 to Strength Adds (3–6) to (9–13) Physical Damage (20–40)% increased Physical Damage 30% chance to cause Bleeding on Hit (100–150)% increased Critical Strike Chance against Bleeding Enemies Extra gore (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
![]() | Replica Headhunter Leather Belt +(25–40) to maximum Life +(40–55) to Strength +(40–55) to Dexterity +(50–60) to maximum Life (20–30)% increased Damage with Hits against Magic monsters 20% chance when you Kill a Magic Monster to gain its Modifiers for 60 seconds |
![]() | Replica Alberon's Warpath Soldier Boots (15–18)% increased Strength +(180–220) to Armour +(13–19)% to Chaos Resistance 25% increased Movement Speed Cannot deal non-Chaos Damage Adds 1 to 80 Chaos Damage to Attacks per 80 Strength |
![]() | Replica Grip of the Council Arcanist Gloves +30 to Strength +(30–50) to maximum Life +(20–40)% to Fire Resistance Minions have 10% reduced maximum Life Minions have +40% to Fire Resistance Minions gain 20% of Physical Damage as Extra Fire Damage |
![]() | Survivor's Guilt Heavy Belt +(25–35) to Strength +(800–1200) to Armour Regenerate (50–70) Life per second 20% increased Stun Threshold 10% reduced Armour per 50 Strength Imbalanced Guard (The Stun Threshold determines how much Damage can Stun something) (100% chance to Defend with Double Armour. Maximum Damage Reduction for any Damage Type is 50%) (Armour is treated as this percentage of its actual value, only for calculating damage mitigation) |
![]() | Tecrod's Gaze Murderous Eye Jewel +(10–20) to Strength 40% increased Main Hand Critical Strike Chance per Murderous Eye Jewel affecting you, up to a maximum of 200% +20% to Off Hand Critical Strike Multiplier per Murderous Eye Jewel affecting you, up to a maximum of +100% |
![]() | Aul's Uprising Onyx Amulet +(10–16) to all Attributes +(20–30) to Strength (15–20)% increased Armour +(100–120) to maximum Life 10% reduced Stun and Block Recovery Nearby Enemies have 10% reduced Stun and Block Recovery [Random Strength aura Reserves no Mana] |
![]() | The Eternal Struggle Onyx Amulet [The Searing Exarch Implicit] [The Eater of Worlds Implicit] +(20–50) to Strength +(20–50) to Dexterity +(20–50) to Intelligence (10–15)% increased Global Defences Critical Strikes inflict Malignant Madness if The Eater of Worlds is dominant Kill Enemies that have 15% or lower Life on Hit if The Searing Exarch is dominant (Armour, Evasion Rating and Energy Shield are the standard Defences) (Malignant Madness reduces Damage and Action Speed by 10%, for 8 seconds) |
![]() | Royale Lioneye's Paws Leatherscale Boots Trigger Level 1 Rain of Arrows when you Attack with a Bow +(20–30) to Strength +(20–30) to Dexterity Adds 4 to 8 Fire Damage to Attacks 20% increased Movement Speed 40% reduced Movement Speed when on Low Life (You are on Low Life if you have 50% of your Maximum Life or less) |
![]() | Royale Hrimsorrow Rawhide Gloves +(20–30) to Strength Adds (1–3) to (4–5) Cold Damage to Spells and Attacks +(40–50) to Evasion Rating +(10–20)% to Cold Resistance 100% of Physical Damage Converted to Cold Damage Reflects 100 Cold Damage to Melee Attackers |
![]() | Royale Giantsbane Iron Gauntlets +(15–25) to Strength Adds (1–2) to (3–4) Physical Damage to Attacks (80–100)% increased Armour Iron Grip (Strength's Damage bonus also applies to Projectile Attacks) |
![]() | Royale Karui Ward Jade Amulet +(20–30) to Dexterity +(20–30) to Strength +100 to Accuracy Rating 30% increased Projectile Speed 10% increased Movement Speed 30% increased Projectile Damage |
![]() | Royale Meginord's Girdle Heavy Belt +(25–35) to Strength +25 to Strength Adds 10 to 20 Physical Damage to Attacks 10% increased maximum Life +(10–20)% to Cold Resistance 25% increased Flask Life Recovery rate |
![]() | The Poised Prism Primal Arrow Quiver (20–30)% increased Elemental Damage with Attack Skills +(15–25)% to Fire Resistance +(15–25)% to Cold Resistance +(15–25)% to Lightning Resistance Adds 1 to 2 Cold Damage to Attacks per 10 Dexterity Adds 1 to 2 Fire Damage to Attacks per 10 Strength Adds 0 to 3 Lightning Damage to Attacks per 10 Intelligence |
![]() | Tainted Pact Coral Amulet Regenerate (2–4) Life per second +(20–30) to Strength (2–3)% of Physical Attack Damage Leeched as Life (1–1.5)% of Physical Attack Damage Leeched as Mana Taking Chaos Damage over Time heals you instead while Leeching Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | El'Abin's Visage Fencer Helm +(20–30) to Strength +(20–30) to Dexterity (15–25)% increased Rarity of Items found (80–120)% increased Armour and Evasion Has a Crucible Passive Skill Tree Crucible Passive Skill Tree is removed if this Modifier is removed |
![]() | Kaom's Binding Heavy Belt +(25–35) to Strength +(30–40) to Strength +(300–500) to Armour Take no Burning Damage if you've stopped taking Burning Damage Recently Nearby Enemies Convert 25% of their Physical Damage to Fire (Recently refers to the past 4 seconds) |
Passive /25
Icon | Name |
---|---|
Born to Fight Notable 4% increased Attack Speed +20 to Strength 26% increased Physical Damage | |
Warrior's Blood Notable Regenerate 1.8% of Life per second 20% increased Stun Threshold +20 to Strength (The Stun Threshold determines how much Damage can Stun something) | |
Blood Siphon Notable 10% increased maximum Life Gain 10 Life per Enemy Killed +20 to Strength | |
Butchery Notable 25% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments 5% increased Attack Speed with Two Handed Melee Weapons +20 to Strength (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | |
Divine Fervour Notable 20% increased Attack Damage 30% increased Melee Critical Strike Chance +10 to Strength and Intelligence | |
Prowess Notable +30 to Strength | |
Beef Notable +30 to Strength | |
Physique Notable +30 to Strength | |
Master of the Arena Notable Regenerate 1% of Life per second 10% increased Melee Physical Damage +3 metres to Melee Strike Range +20 to Strength (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) | |
Heart of the Warrior Notable +20 to maximum Life 10% increased maximum Life +10 to Strength | |
Might Notable +30 to Strength | |
Fury Bolts Notable 20% increased Projectile Speed 20% increased Projectile Damage +20 to Strength | |
Written in Blood Notable 10% increased maximum Energy Shield 10% increased maximum Life +10 to Strength | |
Iron Grip Keystone Strength's Damage bonus applies to Projectile Attack Damage as well as Melee Damage | |
Primal Spirit Notable 20% increased maximum Mana Gain 4 Mana per Enemy Hit with Attacks if you've used a Mana Flask in the past 10 seconds +20 to Strength and Intelligence | |
Path of the Warrior Notable +50 to Armour +20 to Strength 16% increased Physical Damage | |
Strong Arm Notable 25% increased Physical Damage with One Handed Melee Weapons Attacks with One Handed Melee Weapons deal 25% increased Damage with Ailments 5% increased Attack Speed with One Handed Melee Weapons +20 to Strength (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | |
Practical Application Notable +10% to all Elemental Resistances 25% chance to Ignore Stuns while Casting +20 to Strength and Dexterity | |
Master of Blades Notable Overwhelm 10% Physical Damage Reduction +30 to Strength 30% increased Physical Damage (Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative) | |
Retribution Notable 15% increased Damage Minions deal 15% increased Damage 5% increased Attack and Cast Speed +10 to Strength and Intelligence | |
Sanctity Notable 20% increased Armour 10% increased maximum Energy Shield Regenerate 1% of Life per second +10 to Strength and Intelligence | |
Light of Divinity Notable 20% increased Spell Damage 30% increased Critical Strike Chance for Spells 10% increased Light Radius +10 to Strength and Intelligence | |
Utmost Might Notable +40 to Strength 8% increased Strength | |
Iron Will Keystone Strength's Damage bonus applies to all Spell Damage as well | |
Way of the Warrior Notable 16% increased Melee Damage 16% increased Armour +16 to maximum Life +30 to Strength |
Ascendancy Passive /3
Icon | Name |
---|---|
Undeniable Notable +500 to Accuracy Rating 1% increased Attack Speed per 150 Accuracy Rating Gain Accuracy Rating equal to twice your Strength | |
Ngamahu, Flame's Advance Notable Non-Unique Jewels cause Increases and Reductions to other Damage Types in a Large Radius to be Transformed to apply to Fire Damage Non-Unique Jewels cause Small and Notable Passive Skills in a Large Radius to also grant +3 to Strength (Passive Skills that are not Notable, Masteries, Keystones, or Jewel Sockets are Small) | |
Righteous Providence Notable 1% increased Critical Strike Chance per point of Strength or Intelligence, whichever is lower +50 to Strength and Intelligence |
Cluster Jewel Passive /9
Icon | Name |
---|---|
Pitfighter Keystone 1% increased Fishing Line Strength | |
Blood Artist Notable +6% to Physical Damage over Time Multiplier if you've Spent Life Recently +20 to Strength (Recently refers to the past 4 seconds) | |
Cold to the Core Notable 1% increased Cold Damage per 25 Dexterity 1% increased Cold Damage per 25 Intelligence 1% increased Cold Damage per 25 Strength | |
Lead By Example Notable When you Warcry, you and nearby Allies gain Onslaught for 4 seconds +10 to Strength and Dexterity (Onslaught grants 20% increased Attack, Cast, and Movement Speed) | |
Martial Mastery Notable 10% increased Attack Speed with Two Handed Melee Weapons 10% increased Attack Speed if you have at least 600 Strength +20 to Strength | |
Pure Might Notable 40% increased Stun and Block Recovery Purity of Fire has 80% increased Mana Reservation Efficiency +20 to Strength | |
Rattling Bellow Notable Exerted Attacks have 8% chance to deal Double Damage +20 to Strength | |
Wall of Muscle Notable 6% increased maximum Life 5% increased Strength | |
Weight Advantage Notable Mace, Sceptre or Staff Attacks deal 30% increased Damage with Hits and Ailments 4% chance to deal Double Damage while wielding a Mace, Sceptre or Staff +20 to Strength (Warstaves are considered Staves) (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
Timeless Jewel Passive Additions /4
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Karui | Attribute | +2 to Strength | karui_attribute_strength |
Karui | Normal | +4 to Strength | karui_small_strength |
Karui | Notable | +20 to Strength | karui_notable_add_strength |
Karui | Notable | 5% increased Strength | karui_notable_add_percent_strength |
Elevated modifier List /7
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
of the Elder | 68 | (5–8)% increased Strength Group: 1244 | (9–12)% increased Strength |
of the Elder | 83 | (9–12)% increased Strength Group: 1244 | +1 to Level of Socketed Strength Gems (9–12)% increased Strength |
of the Conquest | 68 | (5–8)% increased Strength Group: 1244 | (9–12)% increased Strength |
of the Conquest | 75 | (9–12)% increased Strength Group: 1244 | +1 to Level of Socketed Strength Gems (9–12)% increased Strength |
of the Conquest | 75 | Gain Accuracy Rating equal to your Strength Group: 3544 | 1% increased Critical Strike Chance per 10 Strength Gain Accuracy Rating equal to your Strength |
of the Hunt | 68 | (6–8)% increased Strength Group: 1244 | (9–10)% increased Strength |
of the Hunt | 75 | (9–10)% increased Strength Group: 1244 | (11–12)% increased Strength |
Item mods /93
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Mongoose | 1 | Suffix | +(8–12) to Dexterity attribute | ring 1000 amulet 1000 gloves 1000 quiver 1000 dex_armour 1000 dex_int_armour 1000 str_dex_armour 1000 str_dex_int_armour 1000 bow 1000 sword 1000 axe 1000 claw 1000 dagger 1000 default 0 |
of the Lynx | 11 | Suffix | +(13–17) to Dexterity attribute | ring 1000 amulet 1000 gloves 1000 quiver 1000 dex_armour 1000 dex_int_armour 1000 str_dex_armour 1000 str_dex_int_armour 1000 bow 1000 sword 1000 axe 1000 claw 1000 dagger 1000 default 0 |
of the Fox | 22 | Suffix | +(18–22) to Dexterity attribute | ring 1000 amulet 1000 gloves 1000 quiver 1000 dex_armour 1000 dex_int_armour 1000 str_dex_armour 1000 str_dex_int_armour 1000 bow 1000 sword 1000 axe 1000 claw 1000 dagger 1000 default 0 |
of the Falcon | 33 | Suffix | +(23–27) to Dexterity attribute | ring 1000 amulet 1000 gloves 1000 quiver 1000 dex_armour 1000 dex_int_armour 1000 str_dex_armour 1000 str_dex_int_armour 1000 bow 1000 sword 1000 axe 1000 claw 1000 dagger 1000 default 0 |
of the Panther | 44 | Suffix | +(28–32) to Dexterity attribute | ring 1000 amulet 1000 gloves 1000 quiver 1000 dex_armour 1000 dex_int_armour 1000 str_dex_armour 1000 str_dex_int_armour 1000 bow 1000 sword 1000 axe 1000 claw 1000 dagger 1000 default 0 |
of the Leopard | 55 | Suffix | +(33–37) to Dexterity attribute | ring 1000 amulet 1000 gloves 1000 quiver 1000 dex_armour 1000 dex_int_armour 1000 str_dex_armour 1000 str_dex_int_armour 1000 bow 1000 sword 1000 axe 1000 claw 1000 dagger 1000 default 0 |
of the Jaguar | 66 | Suffix | +(38–42) to Dexterity attribute | ring 1000 amulet 1000 gloves 1000 quiver 1000 dex_armour 1000 dex_int_armour 1000 str_dex_armour 1000 str_dex_int_armour 1000 bow 1000 sword 1000 axe 1000 claw 1000 dagger 1000 default 0 |
of the Phantom | 74 | Suffix | +(43–50) to Dexterity attribute | ring 1000 amulet 1000 gloves 1000 quiver 1000 dex_armour 1000 dex_int_armour 1000 str_dex_armour 1000 str_dex_int_armour 1000 bow 1000 sword 1000 axe 1000 claw 1000 dagger 1000 default 0 |
of the Wind | 82 | Suffix | +(51–55) to Dexterity attribute | ring 1000 amulet 1000 gloves 1000 quiver 1000 dex_armour 1000 dex_int_armour 1000 str_dex_armour 1000 str_dex_int_armour 1000 bow 1000 sword 1000 axe 1000 claw 1000 dagger 1000 default 0 |
of the Blur | 85 | Suffix | +(56–60) to Dexterity attribute | gloves 1000 quiver 1000 default 0 |
1 | Corrupted | (4–6)% increased Dexterity (4–6)% increased Intelligence attribute | amulet 1000 ring 1000 belt 1000 default 0 | |
1 | Corrupted | (4–6)% increased Strength (4–6)% increased Dexterity attribute | amulet 1000 ring 1000 belt 1000 default 0 | |
of the Elder | 68 | Suffix | (5–8)% increased Dexterity attribute | body_armour_elder 800 default 0 |
of the Elder | 83 | Suffix | (9–12)% increased Dexterity attribute | body_armour_elder 800 default 0 |
The Shaper's | 80 | Prefix | 1% increased Damage per 15 Dexterity damage | amulet_shaper 800 default 0 |
The Shaper's | 68 | Prefix | Adds (1–2) to (3–4) Cold Damage to Attacks with this Weapon per 10 Dexterity damage elemental cold attack | sword_shaper 200 axe_shaper 200 claw_shaper 200 dagger_shaper 200 rune_dagger_shaper 200 bow_shaper 200 default 0 |
The Shaper's | 68 | Prefix | Adds (2–3) to (4–5) Cold Damage to Attacks with this Weapon per 10 Dexterity damage elemental cold attack | 2h_sword_shaper 200 2h_axe_shaper 200 default 0 |
The Elder's | 68 | Prefix | 1% increased Spell Damage per 16 Dexterity damage caster | rune_dagger_elder 400 default 0 |
of the Hunt | 68 | Suffix | (6–8)% increased Dexterity attribute | gloves_basilisk 500 default 0 |
of the Hunt | 75 | Suffix | (9–10)% increased Dexterity attribute | gloves_basilisk 500 default 0 |
of Redemption | 68 | Suffix | (5–8)% increased Dexterity attribute | body_armour_eyrie 500 amulet_eyrie 500 default 0 |
of Redemption | 75 | Suffix | (9–12)% increased Dexterity attribute | body_armour_eyrie 500 amulet_eyrie 500 default 0 |
Redeemer's | 80 | Prefix | 1% increased Damage per 15 Dexterity damage | amulet_eyrie 500 default 0 |
Hunter's | 68 | Prefix | Adds (1–2) to (3–4) Cold Damage to Attacks with this Weapon per 10 Dexterity damage elemental cold attack | sword_basilisk 200 axe_basilisk 200 claw_basilisk 200 dagger_basilisk 200 rune_dagger_basilisk 200 bow_basilisk 200 default 0 |
Hunter's | 68 | Prefix | Adds (2–3) to (4–5) Cold Damage to Attacks with this Weapon per 10 Dexterity damage elemental cold attack | 2h_sword_basilisk 200 2h_axe_basilisk 200 default 0 |
Hunter's | 68 | Prefix | 1% increased Spell Damage per 16 Dexterity damage caster | rune_dagger_basilisk 200 default 0 |
1 | ScourgeUpside | +(20–23) to Dexterity attribute | ring 500 amulet 500 gloves 500 quiver 500 dex_armour 500 dex_int_armour 500 str_dex_armour 500 str_dex_int_armour 500 bow 500 sword 500 axe 500 claw 500 dagger 500 default 0 | |
45 | ScourgeUpside | +(24–27) to Dexterity attribute | ring 500 amulet 500 gloves 500 quiver 500 dex_armour 500 dex_int_armour 500 str_dex_armour 500 str_dex_int_armour 500 bow 500 sword 500 axe 500 claw 500 dagger 500 default 0 | |
68 | ScourgeUpside | +(28–31) to Dexterity attribute | ring 500 amulet 500 gloves 500 quiver 500 dex_armour 500 dex_int_armour 500 str_dex_armour 500 str_dex_int_armour 500 bow 500 sword 500 axe 500 claw 500 dagger 500 default 0 | |
68 | ScourgeUpside | +(32–35) to Dexterity attribute | ring 500 amulet 500 gloves 500 quiver 500 dex_armour 500 dex_int_armour 500 str_dex_armour 500 str_dex_int_armour 500 bow 500 sword 500 axe 500 claw 500 dagger 500 default 0 | |
68 | ScourgeUpside | (4–5)% increased Dexterity attribute | amulet 200 default 0 | |
68 | ScourgeUpside | (6–7)% increased Dexterity attribute | amulet 200 default 0 | |
1 | ScourgeUpside | +1 to Level of Socketed Dexterity Gems attribute gem | helmet 200 default 0 | |
75 | BlueImplicit | 3% increased Damage per 100 Dexterity | no_tier_6_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | 3% increased Damage per 100 Dexterity | no_tier_5_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | 3% increased Damage per 100 Dexterity | no_tier_4_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | 3% increased Damage per 100 Dexterity | no_tier_3_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | 4% increased Damage per 100 Dexterity | no_tier_2_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | 4% increased Damage per 100 Dexterity | no_tier_1_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 4% increased Damage per 100 Dexterity damage | no_tier_5_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 4% increased Damage per 100 Dexterity damage | no_tier_4_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 4% increased Damage per 100 Dexterity damage | no_tier_3_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 5% increased Damage per 100 Dexterity damage | no_tier_2_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 5% increased Damage per 100 Dexterity damage | no_tier_1_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 5% increased Damage per 100 Dexterity damage | no_tier_4_eldritch_implicit 0 gloves 80 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 5% increased Damage per 100 Dexterity damage | no_tier_3_eldritch_implicit 0 gloves 80 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 6% increased Damage per 100 Dexterity damage | no_tier_2_eldritch_implicit 0 gloves 80 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 6% increased Damage per 100 Dexterity damage | no_tier_1_eldritch_implicit 0 gloves 80 default 0 | |
75 | BlueImplicit | 1% less Damage Taken per 230 Dexterity | no_tier_6_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | 1% less Damage Taken per 220 Dexterity | no_tier_5_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | 1% less Damage Taken per 210 Dexterity | no_tier_4_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | 1% less Damage Taken per 200 Dexterity | no_tier_3_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | 1% less Damage Taken per 190 Dexterity | no_tier_2_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | 1% less Damage Taken per 180 Dexterity | no_tier_1_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 1% less Damage Taken per 200 Dexterity | no_tier_5_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 1% less Damage Taken per 190 Dexterity | no_tier_4_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 1% less Damage Taken per 180 Dexterity | no_tier_3_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 1% less Damage Taken per 170 Dexterity | no_tier_2_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 1% less Damage Taken per 160 Dexterity | no_tier_1_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 1% less Damage Taken per 170 Dexterity | no_tier_4_eldritch_implicit 0 body_armour 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 1% less Damage Taken per 160 Dexterity | no_tier_3_eldritch_implicit 0 body_armour 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 1% less Damage Taken per 150 Dexterity | no_tier_2_eldritch_implicit 0 body_armour 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 1% less Damage Taken per 140 Dexterity | no_tier_1_eldritch_implicit 0 body_armour 100 default 0 | |
45 | WeaponTree | +1 to Level of Socketed Dexterity Gems | dagger 250 claw 250 sword 250 bow 500 axe 250 default 0 | |
60 | WeaponTreeRecombined | Adds 1 to 3 Cold Damage to Attacks with this Weapon per 10 Dexterity | two_hand_weapon 0 dagger 500 claw 500 sword 500 bow 1000 axe 500 default 0 | |
60 | WeaponTreeRecombined | Adds 2 to 4 Cold Damage to Attacks with this Weapon per 10 Dexterity | one_hand_weapon 0 dagger 500 claw 500 sword 500 bow 1000 axe 500 default 0 | |
1 | WeaponTree | 5% increased Dexterity +20 to Evasion Rating | str_armour 0 int_armour 0 str_int_armour 0 shield 500 default 0 | |
40 | WeaponTree | 5% increased Dexterity +30 to Evasion Rating | str_armour 0 int_armour 0 str_int_armour 0 shield 500 default 0 | |
65 | WeaponTree | 5% increased Dexterity +40 to Evasion Rating | str_armour 0 int_armour 0 str_int_armour 0 shield 500 default 0 | |
10 | WeaponTree | 5% increased Dexterity +80 to Accuracy Rating | one_hand_weapon 250 default 0 | |
50 | WeaponTree | 5% increased Dexterity +160 to Accuracy Rating | one_hand_weapon 250 default 0 | |
80 | WeaponTree | 5% increased Dexterity +240 to Accuracy Rating | one_hand_weapon 250 default 0 | |
10 | WeaponTree | 10% increased Dexterity +80 to Accuracy Rating | two_hand_weapon 250 default 0 | |
50 | WeaponTree | 10% increased Dexterity +160 to Accuracy Rating | two_hand_weapon 250 default 0 | |
80 | WeaponTree | 10% increased Dexterity +240 to Accuracy Rating | two_hand_weapon 250 default 0 | |
1 | WeaponTree | +60 to Dexterity Gain no inherent bonuses from Dexterity | one_hand_weapon 500 shield 500 default 0 | |
1 | WeaponTree | +80 to Dexterity Gain no inherent bonuses from Dexterity | one_hand_weapon 500 shield 500 default 0 | |
1 | WeaponTree | +90 to Dexterity Gain no inherent bonuses from Dexterity | bow 200 two_hand_weapon 500 default 0 | |
1 | WeaponTree | +120 to Dexterity Gain no inherent bonuses from Dexterity | bow 200 two_hand_weapon 500 default 0 | |
1 | WeaponTree | 4% increased Dexterity 4% increased Intelligence | one_hand_weapon 500 shield 500 default 0 | |
1 | WeaponTree | 6% increased Dexterity 6% increased Intelligence | one_hand_weapon 500 shield 500 default 0 | |
1 | WeaponTree | 6% increased Dexterity 6% increased Intelligence | two_hand_weapon 500 default 0 | |
1 | WeaponTree | 10% increased Dexterity 10% increased Intelligence | two_hand_weapon 500 default 0 | |
1 | WeaponTree | 4% increased Strength 4% increased Dexterity | one_hand_weapon 500 shield 500 default 0 | |
1 | WeaponTree | 6% increased Strength 6% increased Dexterity | one_hand_weapon 500 shield 500 default 0 | |
1 | WeaponTree | 6% increased Strength 6% increased Dexterity | two_hand_weapon 500 default 0 | |
1 | WeaponTree | 10% increased Strength 10% increased Dexterity | two_hand_weapon 500 default 0 | |
1 | WeaponTree | 8% increased Movement Speed if Dexterity is below 100 | one_hand_weapon 500 shield 500 default 0 | |
1 | WeaponTree | 12% increased Movement Speed if Dexterity is below 100 | one_hand_weapon 500 shield 500 default 0 | |
1 | WeaponTree | 14% increased Movement Speed if Dexterity is below 100 | bow 200 two_hand_weapon 500 default 0 | |
1 | WeaponTree | 20% increased Movement Speed if Dexterity is below 100 | bow 200 two_hand_weapon 500 default 0 | |
1 | WeaponTree | Volatile Dead and Cremation Penetrate 2% Fire Resistance per 100 Dexterity | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 default 0 | |
1 | WeaponTree | Volatile Dead and Cremation Penetrate 4% Fire Resistance per 100 Dexterity | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 default 0 |
Abyss Jewel mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Dexterity | 1 | Suffix | +(12–16) to Dexterity attribute | default 500 |
of Athletics | 1 | Suffix | +(8–10) to Strength and Dexterity attribute | default 500 |
of Cunning | 1 | Suffix | +(8–10) to Dexterity and Intelligence attribute | default 500 |
Cluster Jewel mods /8
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Mongoose | 1 | Suffix | Added Small Passive Skills also grant: +(2–3) to Dexterity attribute | expansion_jewel_large 500 expansion_jewel_medium 500 default 0 |
of the Lynx | 68 | Suffix | Added Small Passive Skills also grant: +(4–5) to Dexterity attribute | expansion_jewel_large 400 expansion_jewel_medium 400 default 0 |
of the Fox | 84 | Suffix | Added Small Passive Skills also grant: +(6–8) to Dexterity attribute | expansion_jewel_large 300 expansion_jewel_medium 300 default 0 |
of the Mongoose | 1 | Suffix | Added Small Passive Skills also grant: +(2–3) to Dexterity attribute | expansion_jewel_small 500 default 0 |
of the Lynx | 68 | Suffix | Added Small Passive Skills also grant: +(4–5) to Dexterity attribute | expansion_jewel_small 400 default 0 |
of the Fox | 73 | Suffix | Added Small Passive Skills also grant: +(6–8) to Dexterity attribute | expansion_jewel_small 300 default 0 |
of the Falcon | 78 | Suffix | Added Small Passive Skills also grant: +(9–11) to Dexterity attribute | expansion_jewel_small 200 default 0 |
of the Panther | 84 | Suffix | Added Small Passive Skills also grant: +(12–14) to Dexterity attribute | expansion_jewel_small 100 default 0 |
Fossil mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Underground | 1 | Suffix | +1 to Level of Socketed Dexterity Gems attribute gem | abyss_jewel 0 jewel 0 staff 750 sceptre 750 mace 750 axe 1000 sword 1000 bow 1600 dagger 1000 claw 1000 wand 750 str_armour 750 int_armour 750 dex_armour 1600 str_dex_armour 1000 str_int_armour 750 dex_int_armour 1000 str_dex_int_armour 1000 unset_ring 1000 default 0 |
Veiled mods /7
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Order | 60 | Suffix | +(31–35) to Strength and Dexterity attribute | body_armour 600 boots 600 gloves 600 helmet 600 amulet 600 ring 600 belt 600 shield 600 quiver 600 default 0 |
of the Order | 60 | Suffix | +(31–35) to Dexterity and Intelligence attribute | body_armour 600 boots 600 gloves 600 helmet 600 amulet 600 ring 600 belt 600 shield 600 quiver 600 default 0 |
of the Order | 60 | Suffix | +(25–28) to Dexterity and Intelligence (18–22)% increased Attack Speed attack speed attribute | ranged 0 weapon 1000 default 0 |
of the Order | 60 | Suffix | +(25–28) to Dexterity and Intelligence (12–15)% increased Attack Speed attack speed attribute | wand 1000 bow 1000 default 0 |
of the Order | 60 | Suffix | +(25–28) to Strength and Dexterity +(311–350) to Accuracy Rating attack attribute | weapon 1000 default 0 |
of the Order | 60 | Suffix | +(31–35) to Dexterity +(15–18)% to Quality attribute | body_armour 0 shield 0 default 0 |
of the Order | 60 | Suffix | +(31–35) to Dexterity (21–25)% chance to Avoid being Frozen attribute | body_armour 1000 shield 1000 default 0 |
Crafting Bench /16
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
+(15–20) to Dexterity | 1x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | Default |
+(21–25) to Dexterity | 2x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | The Western Forest |
+(26–30) to Dexterity | 2x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | Tropical Island Map |
+(10–15) to Strength and Dexterity | 6x ![]() | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Betrayal Unveil |
+(16–20) to Strength and Dexterity | 2x ![]() | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Betrayal Unveil |
+(21–25) to Strength and Dexterity | 4x ![]() | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Betrayal Unveil |
+(10–15) to Dexterity and Intelligence | 6x ![]() | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Betrayal Unveil |
+(16–20) to Dexterity and Intelligence | 2x ![]() | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Betrayal Unveil |
+(21–25) to Dexterity and Intelligence | 4x ![]() | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Betrayal Unveil |
+(15–19) to Dexterity and Intelligence (8–10)% increased Attack Speed | 4x ![]() | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
+(20–24) to Dexterity and Intelligence (13–16)% increased Attack Speed | 1x ![]() | One Hand Melee · Two Hand Melee | Betrayal Unveil |
+(15–19) to Strength and Dexterity +(161–200) to Accuracy Rating | 4x ![]() | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
+(20–24) to Strength and Dexterity +(201–250) to Accuracy Rating | 4x ![]() | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
+(10–15) to Dexterity (21–25)% chance to Avoid being Frozen | 8x ![]() | Body Armour · Shield | Betrayal Unveil |
+(16–20) to Dexterity (21–25)% chance to Avoid being Frozen | 3x ![]() | Body Armour · Shield | Betrayal Unveil |
+(21–25) to Dexterity (21–25)% chance to Avoid being Frozen | 4x ![]() | Body Armour · Shield | Betrayal Unveil |
Misc mods /49
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Jewel | Unique | +20 to Dexterity attribute | ||
1 | Jewel | Unique | (4–6)% increased Dexterity attribute | ||
of Dexterity | 1 | Jewel | Suffix | +(12–16) to Dexterity attribute | not_dex 300 default 500 |
of Athletics | 1 | Jewel | Suffix | +(8–10) to Strength and Dexterity attribute | not_int 450 default 250 |
of Cunning | 1 | Jewel | Suffix | +(8–10) to Dexterity and Intelligence attribute | not_str 450 default 250 |
1 | Jewel | Unique | Strength from Passives in Radius is Transformed to Dexterity local jewel effect base radius [800] attribute | ||
1 | Jewel | Unique | Strength from Passives in Radius is Transformed to Dexterity local jewel effect base radius [1500] attribute | ||
1 | Jewel | Unique | +(16–24) to Dexterity attribute | ||
1 | Jewel | Unique | Dexterity from Passives in Radius is Transformed to Intelligence local jewel effect base radius [800] attribute | ||
1 | Jewel | Unique | Dexterity from Passives in Radius is Transformed to Intelligence local jewel effect base radius [1500] attribute | ||
1 | Jewel | Unique | Intelligence from Passives in Radius is Transformed to Dexterity local jewel effect base radius [800] attribute | ||
1 | Jewel | Unique | Intelligence from Passives in Radius is Transformed to Dexterity local jewel effect base radius [1500] attribute | ||
1 | Jewel | Unique | Dexterity from Passives in Radius is Transformed to Strength local jewel effect base radius [800] attribute | ||
1 | Jewel | Unique | Dexterity from Passives in Radius is Transformed to Strength local jewel effect base radius [1500] attribute | ||
1 | Jewel | Unique | 1% increased Evasion Rating per 3 Dexterity Allocated in Radius 1% increased Claw Physical Damage per 3 Dexterity Allocated in Radius 1% increased Melee Physical Damage with Unarmed Attacks per 3 Dexterity Allocated in Radius local jewel effect base radius [1500] defences damage physical attack | ||
1 | Jewel | Unique | Adds 1 to 2 Lightning Damage to Attacks Adds 1 maximum Lightning Damage to Attacks per 1 Dexterity Allocated in Radius local jewel effect base radius [1500] damage elemental lightning attack | ||
1 | Jewel | Unique | Dexterity and Intelligence from passives in Radius count towards Strength Melee Damage bonus local jewel effect base radius [1200] damage physical attack | ||
1 | Jewel | Unique | With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 20 Ranged Weapons local jewel effect base radius [1200] | ||
1 | Jewel | Unique | 1% increased Projectile Damage per 5 Dexterity from Allocated Passives in Radius Split Arrow fires an additional arrow with 50 Dexterity from Passives in Radius local jewel effect base radius [1200] damage | ||
1 | Jewel | Unique | With at least 40 Dexterity in Radius, each Spectral Throw Projectile gains 5% increased Damage each time it Hits local jewel effect base radius [1200] damage attack | ||
1 | Jewel | Unique | With at least 40 Dexterity in Radius, Viper Strike deals 2% increased Damage with Hits and Poison for each Poison on the Enemy local jewel effect base radius [1200] damage attack | ||
1 | Jewel | Unique | With at least 40 Dexterity in Radius, Viper Strike has a 10% chance per Poison on Enemy to grant Unholy Might for 4 seconds on Hit attack | ||
1 | Jewel | Unique | With at least 40 Dexterity in Radius, Galvanic Arrow has 25% increased Area of Effect With at least 40 Dexterity in Radius, Galvanic Arrow deals 50% increased Area Damage local jewel effect base radius [1200] damage attack | ||
1 | Jewel | Unique | With at least 40 Dexterity in Radius, Ice Shot Pierces 5 additional Targets With at least 40 Dexterity in Radius, Ice Shot has 25% increased Area of Effect local jewel effect base radius [1200] attack | ||
1 | Jewel | Unique | With at least 40 Dexterity in Radius, Ice Shot has 25% increased Area of Effect With at least 40 Dexterity in Radius, Ice Shot Pierces 3 additional Targets local jewel effect base radius [1200] attack | ||
1 | Jewel | Unique | With at least 40 Dexterity in Radius, Melee Damage dealt by Frost Blades Penetrates 15% Cold Resistance With at least 40 Dexterity in Radius, Frost Blades has 25% increased Projectile Speed local jewel effect base radius [1200] damage elemental cold attack speed | ||
1 | Jewel | Unique | With at least 40 Dexterity in Radius, Dual Strike has a 20% chance to deal Double Damage with the Main-Hand Weapon With at least 40 Dexterity in Radius, Dual Strike deals Off-Hand Splash Damage to surrounding targets local jewel effect base radius [1200] damage attack | ||
1 | Jewel | Unique | With at least 40 Dexterity in Radius, Dual Strike Hits Intimidate Enemies for 4 seconds while wielding an Axe attack | ||
1 | Jewel | Unique | With at least 40 Dexterity in Radius, Dual Strike has (10–15)% increased Attack Speed while wielding a Claw attack speed | ||
1 | Jewel | Unique | With at least 40 Dexterity in Radius, Dual Strike has +(20–30)% to Critical Strike Multiplier while wielding a Dagger damage attack critical | ||
1 | Jewel | Unique | With at least 40 Dexterity in Radius, Dual Strike deals Splash Damage to surrounding targets while wielding a Mace attack | ||
1 | Jewel | Unique | With at least 40 Dexterity in Radius, Dual Strike has (20–30)% increased Accuracy Rating while wielding a Sword attack | ||
1 | Jewel | Unique | With at least 40 Dexterity in Radius, Ethereal Knives fires 0 additional Projectiles With at least 40 Dexterity in Radius, Ethereal Knives fires Projectiles in a circle local jewel effect base radius [1200] caster | ||
1 | Jewel | Unique | With at least 40 Dexterity in Radius, Fire Trap throws up to 1 additional Trap local jewel effect base radius [1200] caster | ||
1 | Jewel | Unique | With at least 40 Dexterity in Radius, Split Arrow fires Projectiles in Parallel local jewel effect base radius [1200] local unique jewel split arrow projectiles fire in parallel y dist with 40 dex in radius [5] attack | ||
1 | Jewel | Unique | With at least 40 Dexterity in Radius, Caustic Arrow deals 30% reduced Damage with Hits local jewel effect base radius [1200] damage attack | ||
1 | Jewel | Unique | With at least 40 Dexterity in Radius, Caustic Arrow deals 40% increased Damage over Time damage attack | ||
1 | Jewel | Unique | With at least 40 Dexterity in Radius, Caustic Arrow has a 50% chance on Hit to Poison Enemies on Caustic Ground poison chaos attack ailment | ||
1 | Jewel | Unique | With at least 40 Dexterity in Radius, Barrage fires an additional 6 projectiles simultaneously on the first and final attacks local jewel effect base radius [1200] attack | ||
1 | Jewel | Unique | +15 to Maximum Mana per 10 Dexterity on Unallocated Passives in Radius resource mana | ||
1 | Jewel | Unique | 2% increased Movement Speed per 10 Dexterity on Allocated Passives in Radius speed | ||
1 | Jewel | Unique | -1 Dexterity per 1 Dexterity on Allocated Passives in Radius local jewel effect base radius [1200] attribute | ||
1 | Jewel | Unique | 3% increased Movement Speed per 10 Dexterity on Allocated Passives in Radius speed | ||
1 | Jewel | Unique | 2% reduced Movement Speed per 10 Dexterity on Unallocated Passives in Radius speed | ||
1 | Jewel | Unique | +125 to Accuracy Rating per 10 Dexterity on Unallocated Passives in Radius attack | ||
1 | Jewel | Unique | With 40 total Intelligence and Dexterity in Radius, Prismatic Skills deal 50% less Fire Damage With 40 total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire local jewel effect base radius [1200] damage elemental fire attack | ||
1 | Jewel | Unique | With 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning Damage With 40 total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning local jewel effect base radius [1200] damage elemental lightning attack | ||
1 | Jewel | Unique | +5 to Dexterity attribute | ||
Skillful | 84 | SanctumSpecial | Prefix | Adds 2 to 3 Cold Damage to Attacks per 10 Dexterity elemental cold attack | dex_special_relic 200 default 50 |
Essence /6
Item /4
Icon | Name |
---|---|
![]() | Lion Sword Physical Damage: 69-115 Critical Strike Chance: 5% Attacks per Second: 1.45 Weapon Range: 13 Requires Level 65, 104 Str, 122 Dex +50 to Strength and Dexterity |
![]() | Jade Amulet Requires Level 5 +(20–30) to Dexterity |
![]() | Turquoise Amulet Requires Level 16 +(16–24) to Dexterity and Intelligence |
![]() | Citrine Amulet Requires Level 16 +(16–24) to Strength and Dexterity |
Unique /108
Icon | Name |
---|---|
![]() | Headhunter Leather Belt +(25–40) to maximum Life +(40–55) to Strength +(40–55) to Dexterity +(50–60) to maximum Life (20–30)% increased Damage with Hits against Rare monsters When you Kill a Rare monster, you gain its Modifiers for 60 seconds |
![]() | Andvarius Gold Ring (6–15)% increased Rarity of Items found +10 to Dexterity (50–70)% increased Rarity of Items found -20% to all Elemental Resistances |
![]() | Hyrri's Bite Sharktooth Arrow Quiver Gain (6–8) Life per Enemy Hit with Attacks +(15–25) to Strength +(35–45) to Dexterity +(15–25) to Intelligence Adds 10 to 20 Cold Damage to Attacks (7–10)% increased Attack Speed Gain (2–3) Life per Enemy Hit with Attacks 10% increased Area of Effect |
![]() | Briskwrap Sun Leather 15% increased Dexterity +(120–180) to Evasion Rating +(30–40)% to Cold Resistance (60–100)% increased Mana Recovery from Flasks 1% increased Damage per 15 Dexterity |
![]() | Foxshade Wild Leather +(20–30) to Dexterity +1000 to Evasion Rating while on Full Life (50–70)% increased Evasion Rating 30% increased Movement Speed when on Full Life Damage of Enemies Hitting you is Unlucky while you are on Full Life (Unlucky things are rolled twice and the worst result used) |
![]() | Hyrri's Ire Zodiac Leather +30% chance to Suppress Spell Damage +(40–50) to Dexterity (140–220)% increased Evasion Rating 25% increased Chill Duration on Enemies (105–145) to (160–200) Added Cold Damage with Bow Attacks (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) |
![]() | The Blood Dance Sharkskin Boots +(30–40) to Dexterity 20% increased Movement Speed 2% increased Movement Speed per Frenzy Charge 4% reduced Attack and Cast Speed per Frenzy Charge Regenerate 0.8% of Life per second per Frenzy Charge (20–30)% chance to gain a Frenzy Charge on Kill (20–30)% increased Damage per Frenzy Charge with Hits against Enemies on Low Life Gore Footprints frenzy charge blood dance art variation [1] |
![]() | Lioneye's Paws Bronzescale Boots Trigger Level 5 Rain of Arrows when you Attack with a Bow +(40–60) to Strength +(40–60) to Dexterity Adds 12 to 24 Fire Damage to Attacks 20% increased Movement Speed 40% reduced Movement Speed when on Low Life (You are on Low Life if you have 50% of your Maximum Life or less) |
![]() | Victario's Flight Goathide Boots +15 to Dexterity +15 to Intelligence (100–150)% increased Evasion Rating (10–20)% increased Movement Speed (10–20)% increased Movement Speed when on Low Life Quicksilver Flasks you Use also apply to nearby Allies (You are on Low Life if you have 50% of your Maximum Life or less) |
![]() | Sin Trek Stealth Boots +(20–30) to Dexterity +(20–30) to Intelligence (80–100)% increased Evasion Rating +(100–150) to maximum Energy Shield 30% increased Movement Speed Enemies Cannot Leech Life From you |
![]() | Wanderlust Wool Shoes +5 to Dexterity +(10–20) to maximum Energy Shield (20–40)% increased Mana Regeneration Rate Cannot be Frozen 20% increased Movement Speed |
![]() | Wondertrap Velvet Slippers +(5–30) to Strength +(5–30) to Dexterity +(5–30) to Intelligence +(5–30) to maximum Energy Shield 100% increased Rarity of Items found when on Low Life (10–25)% increased Movement Speed (You are on Low Life if you have 50% of your Maximum Life or less) |
![]() | Maligaro's Virtuosity Deerskin Gloves +(20–30) to Dexterity 5% increased Attack Speed 50% increased Global Critical Strike Chance (60–80)% increased Evasion Rating Your Critical Strike Multiplier is 300% |
![]() | Slitherpinch Bronzescale Gauntlets +(40–50) to Dexterity (5–10)% increased Attack Speed (60–100)% increased Evasion Rating 0.6% of Physical Attack Damage Leeched as Life 0.4% of Physical Attack Damage Leeched as Mana (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Deidbell Gilded Sallet +(20–30) to Strength +(20–30) to Dexterity +(200–300) to Armour Cannot Leech when on Low Life Skills which Exert an Attack have (20–40)% chance to not count that Attack (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (You are on Low Life if you have 50% of your Maximum Life or less) |
![]() | Devoto's Devotion Nightmare Bascinet +(50–65) to Dexterity 10% reduced Global Physical Damage 16% increased Attack Speed (150–200)% increased Armour and Evasion +(15–25)% to Chaos Resistance 20% increased Movement Speed Mercury Footprints |
![]() | Leer Cast Festival Mask +(20–30) to Dexterity 25% reduced Damage +(60–100) to maximum Life +(60–100) to maximum Mana You and nearby allies gain 50% increased Damage |
![]() | Starkonja's Head Silken Hood +(50–70) to Dexterity 50% reduced Damage when on Low Life 10% increased Attack Speed 25% increased Global Critical Strike Chance (100–130)% increased Evasion Rating +(80–100) to maximum Life 150% increased Global Evasion Rating when on Low Life (You are on Low Life if you have 50% of your Maximum Life or less) |
![]() | Prism Guardian Archon Kite Shield +12% to all Elemental Resistances +2 to Level of Socketed Aura Gems Socketed Gems Cost and Reserve Life instead of Mana Socketed Gems have 30% increased Reservation Efficiency +(20–30) to Dexterity +25% to all Elemental Resistances |
![]() | Chin Sol Assassin Bow +(15–25)% to Global Critical Strike Multiplier +(10–20) to Dexterity (100–140)% increased Physical Damage Adds 25 to 50 Fire Damage (10–14)% increased Attack Speed 50% more Damage with Arrow Hits at Close Range Bow Knockback at Close Range (Close Range is up to 2 metres) (Knockback pushes Enemies away when Hit) |
![]() | Infractem Decimation Bow (30–50)% increased Critical Strike Chance +(20–30) to Dexterity Adds (25–35) to (36–45) Physical Damage (70–80)% increased Physical Damage 10% increased Movement Speed +(350–400) to Accuracy Rating Cannot Leech Life Arrows Pierce all Targets |
![]() | Quill Rain Short Bow +(10–20) to Dexterity 100% increased Physical Damage 100% increased Attack Speed Grants 2 Mana per Enemy Hit (50–100)% increased Projectile Speed +(25–50) to Accuracy Rating 30% less Damage |
![]() | Ungil's Gauche Boot Knife 30% increased Global Critical Strike Chance +(10–20) to Dexterity +12% Chance to Block Attack Damage while Dual Wielding (80–100)% increased Physical Damage Adds 3 to 30 Lightning Damage 10% increased Attack Speed 50% increased Global Critical Strike Chance |
![]() | Pillar of the Caged God Iron Staff +18% Chance to Block Attack Damage while wielding a Staff 1% increased Area of Effect per 20 Intelligence 16% increased Physical Weapon Damage per 10 Strength 1% increased Attack Speed per 10 Dexterity |
![]() | Soul Strike Spike-Point Arrow Quiver (20–30)% increased Critical Strike Chance with Bows +30 to Dexterity Adds (13–18) to (26–32) Chaos Damage to Attacks (8–12)% increased Attack Speed +(100–120) to maximum Energy Shield 80% faster start of Energy Shield Recharge 40% reduced Energy Shield Recharge Rate |
![]() | Nomic's Storm Strapped Boots +(20–30) to Dexterity +(30–50) to Evasion Rating +(15–30) to maximum Energy Shield +20% to Cold Resistance 20% increased Movement Speed 15% increased Damage taken while on Full Energy Shield 20% increased Movement Speed while on Full Energy Shield |
![]() | Black Sun Crest Lacquered Helmet +1 to Level of Socketed Gems (5–15)% increased Strength (5–15)% increased Dexterity (5–15)% increased Intelligence (100–150)% increased Armour 40% reduced Light Radius |
![]() | Fluid Motion Viridian Jewel +(16–24) to Dexterity Strength from Passives in Radius is Transformed to Dexterity Corrupted |
![]() | Inertia Crimson Jewel +(16–24) to Strength Dexterity from Passives in Radius is Transformed to Strength Corrupted |
![]() | Fertile Mind Cobalt Jewel +(16–24) to Intelligence Dexterity from Passives in Radius is Transformed to Intelligence Corrupted |
![]() | Careful Planning Viridian Jewel +(16–24) to Dexterity Intelligence from Passives in Radius is Transformed to Dexterity Corrupted |
![]() | Wildslash Awl Grants 7 Life per Enemy Hit +(10–15) to Strength +(10–15) to Dexterity Adds (2–6) to (16–22) Physical Damage 20% increased Damage with Movement Skills 15% increased Attack Speed with Movement Skills 15% reduced Global Accuracy Rating (10–15)% increased Attack Speed |
![]() | Bloodplay Stiletto 30% increased Global Critical Strike Chance +20 to Dexterity Adds (3–6) to (9–13) Physical Damage (20–40)% increased Physical Damage 10% increased Attack Speed 30% chance to cause Bleeding on Hit Extra gore (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
![]() | Goredrill Skinning Knife 30% increased Global Critical Strike Chance +(10–15) to Dexterity Adds (1–2) to (3–5) Physical Damage (50–70)% increased Physical Damage 30% increased Critical Strike Chance 40% increased Attack Damage against Bleeding Enemies 50% chance to cause Bleeding on Critical Strike (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
![]() | Ornament of the East Gut Ripper Grants 44 Life per Enemy Hit +1 to Level of Socketed Dexterity Gems Socketed Gems are Supported by Level 15 Faster Attacks (160–180)% increased Physical Damage (10–15)% increased Attack Speed 25% increased Stun and Block Recovery Hits can't be Evaded |
![]() | Spirit Guards Viridian Jewel Minions deal (8–12)% increased Damage With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 20 Ranged Weapons |
![]() | Steel Spirit Viridian Jewel (7–10)% increased Projectile Damage With at least 40 Dexterity in Radius, each Spectral Throw Projectile gains 5% increased Damage each time it Hits |
![]() | Growing Agony Viridian Jewel (8–12)% increased Damage over Time With at least 40 Dexterity in Radius, Viper Strike deals 2% increased Damage with Hits and Poison for each Poison on the Enemy With at least 40 Dexterity in Radius, Viper Strike has a 10% chance per Poison on Enemy to grant Unholy Might for 4 seconds on Hit |
![]() | Iron Commander Death Bow (30–50)% increased Critical Strike Chance Adds (8–12) to (16–24) Physical Damage (14–20)% increased Attack Speed (14–20)% increased Totem Life (14–20)% increased Totem Placement speed Adds 1 to 3 Physical Damage to Attacks per 25 Dexterity Siege Ballista has +1 to maximum number of Summoned Totems per 200 Dexterity |
![]() | Winterheart Gold Amulet (12–20)% increased Rarity of Items found +(20–30) to Dexterity +(50–70) to maximum Life +75% to Cold Resistance Cannot be Chilled Regenerate 10% of Life per second while Frozen |
![]() | Emperor's Cunning Viridian Jewel (4–6)% increased Dexterity 20% increased Global Accuracy Rating 3% increased Character Size |
![]() | Rive Terror Claw 2% of Physical Attack Damage Leeched as Life Adds (25–35) to (50–65) Physical Damage (60–80)% increased Physical Damage 25% chance to cause Bleeding on Hit 2% increased Physical Damage Over Time per 10 Dexterity 1% increased Bleeding Duration per 12 Intelligence 30% Chance to cause Bleeding Enemies to Flee on hit (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
![]() | Saemus' Gift Feathered Arrow Quiver (20–30)% increased Projectile Speed +(30–40) to Dexterity (8–12)% increased Cast Speed +(30–60) to maximum Life +(20–40)% to Lightning Resistance 20% chance to Avoid being Stunned 1% increased Lightning Damage per 10 Intelligence |
![]() | Three-step Assault Shagreen Boots +(25–35) to Dexterity (20–40)% increased Evasion Rating 100% increased Evasion Rating during Onslaught +(50–70) to maximum Life 25% increased Movement Speed 30% chance to Avoid Elemental Ailments while Phasing (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Voidwalker Murder Boots +(30–50) to Dexterity (140–180)% increased Evasion and Energy Shield 30% increased Movement Speed 20% chance to Avoid Projectiles while Phasing You have Phasing if you've Killed Recently Projectiles Pierce 5 additional Targets while you have Phasing Celestial Footprints (While you have Phasing, your movement is not blocked by Enemies) (Recently refers to the past 4 seconds) |
![]() | Shaper's Touch Crusader Gloves (80–120)% increased Armour and Energy Shield +4 Accuracy Rating per 2 Intelligence +1 Life per 4 Dexterity +1 Mana per 4 Strength 1% increased Energy Shield per 10 Strength 2% increased Evasion Rating per 10 Intelligence 2% increased Melee Physical Damage per 10 Dexterity |
![]() | Hand of Thought and Motion Imperial Claw Grants 46 Life per Enemy Hit (8–12)% increased Dexterity (8–12)% increased Intelligence Recover 1% of Life on Kill Adds 1 to 10 Lightning Damage to Attacks with this Weapon per 10 Dexterity 5% increased Critical Strike Chance per 25 Intelligence |
![]() | The Snowblind Grace Zodiac Leather (10–15)% increased Dexterity (80–100)% increased Evasion Rating +(40–60) to maximum Life 50% increased Arctic Armour Buff Effect Arctic Armour has no Reservation |
![]() | Hand of Wisdom and Action Imperial Claw Grants 46 Life per Enemy Hit (8–12)% increased Dexterity (8–12)% increased Intelligence 1% of Attack Damage Leeched as Life Adds 1 to 10 Lightning Damage to Attacks with this Weapon per 10 Intelligence 1% increased Attack Speed per 25 Dexterity (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Garukhan's Flight Stealth Boots +(30–40) to Dexterity (300–340)% increased Evasion Rating 30% increased Movement Speed Immune to Burning Ground, Shocked Ground and Chilled Ground Regenerate 100 Life per second while moving +2 to Maximum Life per 10 Dexterity |
![]() | Collateral Damage Viridian Jewel (10–15)% increased Global Physical Damage With at least 40 Dexterity in Radius, Galvanic Arrow has 25% increased Area of Effect With at least 40 Dexterity in Radius, Galvanic Arrow deals 50% increased Area Damage |
![]() | Speaker's Wreath Prophet Crown +(20–40) to Dexterity (10–15)% increased Skill Effect Duration 2% increased Minion Attack Speed per 50 Dexterity 2% increased Minion Movement Speed per 50 Dexterity Minions' Hits can only Kill Ignited Enemies |
![]() | The Fracturing Spinner Blunt Arrow Quiver Adds (7–9) to (13–16) Physical Damage to Attacks Grants Summon Harbinger of Directions Skill +(30–50) to Strength and Dexterity Adds (19–22) to (30–35) Fire Damage to Spells and Attacks Adds (19–22) to (30–35) Cold Damage to Spells and Attacks +(15–25)% to Fire and Cold Resistances |
![]() | Dendrobate Sentinel Jacket Socketed Gems are Supported by Level 10 Chance to Poison +40 to maximum Energy Shield (130–150)% increased Evasion and Energy Shield +(15–25)% to all Elemental Resistances (15–25)% increased Poison Duration if you have at least 150 Intelligence (75–100)% increased Damage with Poison if you have at least 300 Dexterity |
![]() | Arborix Assassin Bow +(15–25)% to Global Critical Strike Multiplier Grants Level 30 Dash Skill Adds (80–100) to (200–225) Physical Damage Bow Attacks fire 2 additional Arrows if you haven't Cast Dash recently (20–30)% increased Attack Speed if you haven't Cast Dash recently (100–160)% increased Evasion Rating if you've Cast Dash recently (20–30)% increased Movement Speed if you've Cast Dash recently Iron Reflexes Travel Skills other than Dash are Disabled (Recently refers to the past 4 seconds) (Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating) |
![]() | Grelwood Shank Eternal Sword +475 to Accuracy Rating (185–215)% increased Physical Damage (15–20)% increased Attack Speed 80% increased Armour while stationary Skills fire 2 additional Projectiles if you've been Hit Recently Point Blank Iron Reflexes while stationary (Recently refers to the past 4 seconds) (Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther) (Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating) |
![]() | Blasphemer's Grasp Assassin's Mitts +(40–50) to Dexterity +(50–60) to maximum Life (150–200)% increased Evasion and Energy Shield +6 to Maximum Life per Elder Item Equipped +4% to Damage over Time Multiplier for Ailments per Elder Item Equipped 8% increased Effect of Non-Damaging Ailments per Elder Item Equipped Remove an Ailment when you use a Flask if all Equipped Items are Elder Items (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | The Nomad Studded Belt (20–30)% increased Stun Duration on Enemies +(40–50) to Strength +(40–50) to Dexterity (25–40)% increased Global Physical Damage 50% increased Flask Charges gained +(20–25)% to all Elemental Resistances while you have at least 200 Strength (40–50)% increased Projectile Attack Damage while you have at least 200 Dexterity |
![]() | Wildwrap Strapped Leather 15% increased Dexterity 10% increased Attack Speed +(600–700) to Evasion Rating +(30–40)% to Cold Resistance 5% increased Movement Speed (60–100)% increased Mana Recovery from Flasks 1% increased Damage per 15 Dexterity |
![]() | Slavedriver's Hand Ambush Mitts +(30–40) to Dexterity (200–250)% increased Evasion and Energy Shield (20–30)% reduced Trap Throwing Speed Skills used by Traps have (10–20)% increased Area of Effect Increases and Reductions to Cast Speed also Apply to Trap Throwing Speed 10% chance to gain an Endurance, Frenzy or Power Charge when any of your Traps are Triggered by an Enemy Skills which throw Traps Cost Life instead of Mana |
![]() | Combat Focus Viridian Jewel (10–15)% increased Elemental Damage With 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning Damage With 40 total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning |
![]() | Combat Focus Cobalt Jewel (10–15)% increased Elemental Damage With 40 total Intelligence and Dexterity in Radius, Prismatic Skills deal 50% less Fire Damage With 40 total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire |
![]() | Architect's Hand Ambush Mitts +(30–40) to Dexterity (200–250)% increased Evasion and Energy Shield (20–30)% reduced Trap Throwing Speed Increases and Reductions to Cast Speed also Apply to Trap Throwing Speed (4–6)% chance to throw up to 4 additional Traps |
![]() | Tempered Spirit Viridian Jewel -1 Dexterity per 1 Dexterity on Allocated Passives in Radius 2% increased Movement Speed per 10 Dexterity on Allocated Passives in Radius |
![]() | Transcendent Spirit Viridian Jewel -1 Dexterity per 1 Dexterity on Allocated Passives in Radius 3% increased Movement Speed per 10 Dexterity on Allocated Passives in Radius +125 to Accuracy Rating per 10 Dexterity on Unallocated Passives in Radius 2% reduced Movement Speed per 10 Dexterity on Unallocated Passives in Radius |
![]() | Curtain Call Plague Mask +23 to maximum Life (10–15)% reduced Mine Throwing Speed Skills which throw Mines throw up to 1 additional Mine if you have at least 800 Dexterity Skills which throw Mines throw up to 1 additional Mine if you have at least 800 Intelligence Mines have (40–50)% increased Detonation Speed (Throwing Mines takes 10% more time for each additional Mine thrown) |
![]() | Perquil's Toe Gold Amulet (12–20)% increased Rarity of Items found +(40–50) to Dexterity (5–8)% increased Movement Speed Lightning Damage of Enemies Hitting you is Lucky Nearby Allies' Damage with Hits is Lucky (Lucky things are rolled twice and the best result used) |
![]() | Uzaza's Meadow Sapphire Ring +(20–30)% to Cold Resistance +20 to Dexterity 5% increased maximum Energy Shield 5% increased maximum Life |
![]() | Uzaza's Mountain Sapphire Ring +(20–30)% to Cold Resistance +20 to Dexterity 5% increased maximum Energy Shield 5% increased maximum Life |
![]() | Uzaza's Valley Sapphire Ring +(20–30)% to Cold Resistance +20 to Dexterity 5% increased maximum Energy Shield 5% increased maximum Life |
![]() | Hyrri's Truth Jade Amulet +(20–30) to Dexterity Grants Level 30 Precision Skill +(40–80) to Dexterity +(25–50)% to Global Critical Strike Multiplier Bow Attacks have Culling Strike Precision has 100% increased Mana Reservation Efficiency (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) |
![]() | Circle of Fear Sapphire Ring [One to three random synthesis implicit modifiers] +(20–30) to Dexterity Adds (20–25) to (26–35) Cold Damage +(20–30)% to Cold Resistance When used in the Synthesiser, the new item will have an additional Herald Modifier [Random Herald of Ice modifier] |
![]() | Aukuna's Will Clasped Mitts +(30–40) to Dexterity (5–7)% increased Cast Speed (100–150)% increased Evasion and Energy Shield Raised Zombies have (80–100)% increased maximum Life Your Raised Zombies count as corpses Raise Zombie does not require a corpse |
![]() | Fractal Thoughts Vaal Mask (140–180)% increased Evasion and Energy Shield +(25–40)% to Critical Strike Multiplier if Dexterity is higher than Intelligence 15% increased Dexterity if Strength is higher than Intelligence 1% increased Elemental Damage per 10 Dexterity +2 to Maximum Life per 10 Intelligence |
![]() | Icefang Orbit Iron Ring Adds 1 to 4 Physical Damage to Attacks +(20–30) to Dexterity 25% chance to Poison on Hit (40–60)% increased Damage with Poison You are Chilled when you are Poisoned Poisoned Enemies you Kill with Hits Shatter Non-Chilled Enemies you Poison are Chilled (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) (Chill reduces Enemy Action Speed by 10% for 2 seconds) |
![]() | Willowgift Jade Amulet +(20–30) to Dexterity 10% reduced Strength 15% increased Dexterity (-30–-20)% to Fire Resistance +(30–40)% to Cold Resistance +4% chance to Suppress Spell Damage per Fortification (15–25)% increased Attack and Cast Speed while at maximum Fortification You do not inherently take less Damage for having Fortification (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) |
![]() | The Shattered Divinity Blunt Arrow Quiver Adds (7–9) to (13–16) Physical Damage to Attacks Grants Summon Greater Harbinger of Directions Skill +(30–50) to Strength and Dexterity Adds (19–22) to (30–35) Fire Damage to Spells and Attacks Adds (19–22) to (30–35) Cold Damage to Spells and Attacks +(15–25)% to Fire and Cold Resistances |
![]() | Scorpion's Call Heavy Arrow Quiver Adds (12–15) to (24–27) Physical Damage to Attacks +(20–40) to Dexterity (25–30)% increased Attack Speed if you've changed Stance Recently (40–60)% increased Projectile Damage while in Blood Stance Regenerate (150–200) Life per Second while in Blood Stance +(700–1000) to Evasion Rating while in Sand Stance (20–30)% increased Area of Effect while in Sand Stance (You are in Blood Stance by default) (Recently refers to the past 4 seconds) |
![]() | Replica Lioneye's Paws Bronzescale Boots Trigger Level 5 Toxic Rain when you Attack with a Bow +(40–60) to Strength +(40–60) to Dexterity Adds 12 to 24 Chaos Damage to Attacks 20% increased Movement Speed 40% reduced Movement Speed when on Low Life (You are on Low Life if you have 50% of your Maximum Life or less) |
![]() | Replica Winterheart Gold Amulet (12–20)% increased Rarity of Items found +(20–30) to Dexterity +(50–70) to maximum Energy Shield +75% to Lightning Resistance Regenerate 5% of Energy Shield per second while Shocked Unaffected by Shock (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) |
![]() | Replica Soul Strike Spike-Point Arrow Quiver (20–30)% increased Critical Strike Chance with Bows +30 to Dexterity Adds (13–18) to (26–32) Physical Damage to Attacks (8–12)% increased Attack Speed +(60–80) to maximum Life 80% reduced Maximum Recovery per Life Leech 40% increased Maximum total Life Recovery per second from Leech |
![]() | Replica Perfect Form Zodiac Leather (10–15)% increased Dexterity (150–200)% increased Evasion Rating +(70–100) to maximum Life -30% to Cold Resistance Evasion Rating is increased by Overcapped Cold Resistance Flesh and Stone has no Reservation Hollow Palm Technique (Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance) (Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance) (You count as Dual Wielding while you are Unencumbered 40% more Attack Speed with Melee Skills while you are Unencumbered Adds 14 to 20 Attack Physical Damage to Melee Skills per 10 Dexterity while you are Unencumbered) (You are Unencumbered while you have no Gloves, no Main Hand Item, and no Off Hand Item Equipped) |
![]() | Replica Three-step Assault Shagreen Boots +(25–35) to Dexterity (20–40)% increased Evasion Rating +(50–70) to maximum Life 25% increased Movement Speed (10–30)% increased Elusive Effect 10% increased Movement Speed if you've Hit an Enemy Recently (Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive) (Recently refers to the past 4 seconds) |
![]() | Replica Quill Rain Short Bow Socketed Gems are Supported by Level 1 Arrow Nova +(10–20) to Dexterity 100% increased Physical Damage (25–30)% increased Attack Speed Grants 2 Mana per Enemy Hit (50–100)% increased Projectile Speed +(25–50) to Accuracy Rating |
![]() | Replica Ungil's Gauche Boot Knife 30% increased Global Critical Strike Chance +(10–20) to Dexterity +18% Chance to Block Attack Damage while Dual Wielding 10% increased Attack Speed 50% increased Global Critical Strike Chance Chill Attackers for 4 seconds on Block Shock Attackers for 4 seconds on Block (Chill reduces Enemy Action Speed by 10%) (Shock increases Damage taken by 15%) |
![]() | Replica Hyrri's Truth Jade Amulet +(20–30) to Dexterity Grants Level 22 Hatred Skill +(30–55) to Dexterity +(18–35)% to Global Critical Strike Multiplier Bow Attacks have Culling Strike Hatred has 100% increased Mana Reservation Efficiency (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) |
![]() | Replica Headhunter Leather Belt +(25–40) to maximum Life +(40–55) to Strength +(40–55) to Dexterity +(50–60) to maximum Life (20–30)% increased Damage with Hits against Magic monsters 20% chance when you Kill a Magic Monster to gain its Modifiers for 60 seconds |
![]() | Replica Voidwalker Murder Boots +(30–50) to Dexterity (140–180)% increased Evasion and Energy Shield 30% increased Movement Speed 10% increased Damage taken while Phasing You have Phasing if you've Killed Recently Projectiles Chain +1 times while you have Phasing Celestial Footprints (While you have Phasing, your movement is not blocked by Enemies) (Recently refers to the past 4 seconds) |
![]() | Replica Leer Cast Festival Mask +(20–30) to Dexterity +(60–100) to maximum Life +(60–100) to maximum Mana 30% reduced Mana Regeneration Rate You and nearby Allies have 30% increased Mana Regeneration Rate |
![]() | Pyroshock Clasp Leather Belt +(25–40) to maximum Life +(30–40) to Dexterity +(300–500) to Evasion Rating (10–15)% increased Duration of Elemental Ailments on Enemies Enemies Ignited by you have (10–15)% of Physical Damage they deal converted to Fire Enemies Shocked by you have (10–15)% of Physical Damage they deal converted to Lightning (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Replica Infractem Decimation Bow (30–50)% increased Critical Strike Chance +(20–30) to Dexterity Adds (25–35) to (36–45) Physical Damage (70–80)% increased Physical Damage 10% increased Movement Speed +(350–400) to Accuracy Rating Cannot Leech Mana Projectiles from Attacks Fork Projectiles from Attacks Fork an additional time |
![]() | The Hidden Blade Ambusher 30% increased Global Critical Strike Chance Trigger Level 20 Unseen Strike every 0.5 seconds while Phasing +(20–40) to Dexterity (230–260)% increased Physical Damage 30% reduced Attack Speed while Phasing (While you have Phasing, your movement is not blocked by Enemies) |
![]() | Ulaman's Gaze Searching Eye Jewel +(10–20) to Dexterity Projectiles have 4% chance to be able to Chain when colliding with terrain per Searching Eye Jewel affecting you, up to a maximum of 20% |
![]() | Aul's Uprising Onyx Amulet +(10–16) to all Attributes +(20–30) to Dexterity (15–20)% increased Evasion Rating +(100–120) to maximum Life Nearby Enemies grant 25% increased Flask Charges monster slain flask charges granted +% [25] [Random Dexterity aura Reserves no Mana] |
![]() | Mageblood Heavy Belt +(25–35) to Strength +(30–50) to Dexterity +(15–25)% to Fire Resistance +(15–25)% to Cold Resistance Magic Utility Flasks cannot be Used Leftmost (2–4) Magic Utility Flasks constantly apply their Flask Effects to you Magic Utility Flask Effects cannot be removed |
![]() | The Eternal Struggle Onyx Amulet [The Searing Exarch Implicit] [The Eater of Worlds Implicit] +(20–50) to Strength +(20–50) to Dexterity +(20–50) to Intelligence (10–15)% increased Global Defences Critical Strikes inflict Malignant Madness if The Eater of Worlds is dominant Kill Enemies that have 15% or lower Life on Hit if The Searing Exarch is dominant (Armour, Evasion Rating and Energy Shield are the standard Defences) (Malignant Madness reduces Damage and Action Speed by 10%, for 8 seconds) |
![]() | Royale Lioneye's Paws Leatherscale Boots Trigger Level 1 Rain of Arrows when you Attack with a Bow +(20–30) to Strength +(20–30) to Dexterity Adds 4 to 8 Fire Damage to Attacks 20% increased Movement Speed 40% reduced Movement Speed when on Low Life (You are on Low Life if you have 50% of your Maximum Life or less) |
![]() | Royale Grelwood Shank Broad Sword 40% increased Global Accuracy Rating (45–75)% increased Physical Damage (15–20)% increased Attack Speed 30% increased Armour while stationary Skills fire 2 additional Projectiles if you've been Hit Recently Point Blank Iron Reflexes while stationary (Recently refers to the past 4 seconds) (Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther) (Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating) |
![]() | Royale Ungil's Gauche Glass Shank 30% increased Global Critical Strike Chance +(10–20) to Dexterity +12% Chance to Block Attack Damage while Dual Wielding (80–100)% increased Physical Damage Adds 1 to 10 Lightning Damage 10% increased Attack Speed 50% increased Global Critical Strike Chance |
![]() | Royale Chin Sol Long Bow +(10–20) to Dexterity (70–100)% increased Physical Damage Adds 4 to 8 Fire Damage (10–14)% increased Attack Speed 50% more Damage with Arrow Hits at Close Range Bow Knockback at Close Range (Close Range is up to 2 metres) (Knockback pushes Enemies away when Hit) |
![]() | Royale Wanderlust Wool Shoes +5 to Dexterity +(10–20) to maximum Energy Shield (20–40)% increased Mana Regeneration Rate Cannot be Frozen 20% increased Movement Speed |
![]() | Royale Winterheart Gold Amulet (12–20)% increased Rarity of Items found +(20–30) to Dexterity +(20–30) to maximum Life +25% to Cold Resistance Cannot be Chilled Regenerate 10% of Life per second while Frozen |
![]() | The Poised Prism Primal Arrow Quiver (20–30)% increased Elemental Damage with Attack Skills +(15–25)% to Fire Resistance +(15–25)% to Cold Resistance +(15–25)% to Lightning Resistance Adds 1 to 2 Cold Damage to Attacks per 10 Dexterity Adds 1 to 2 Fire Damage to Attacks per 10 Strength Adds 0 to 3 Lightning Damage to Attacks per 10 Intelligence |
![]() | Nimis Topaz Ring +(20–30)% to Lightning Resistance +(30–50) to Dexterity (25–35)% increased Projectile Damage Projectiles Return to you from final target Projectiles are fired in random directions |
![]() | Ancestral Vision Viridian Jewel +(5–10) to Dexterity Modifiers to Chance to Suppress Spell Damage also apply to Chance to Avoid Elemental Ailments at 50% of their Value (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | El'Abin's Visage Fencer Helm +(20–30) to Strength +(20–30) to Dexterity (15–25)% increased Rarity of Items found (80–120)% increased Armour and Evasion Has a Crucible Passive Skill Tree Crucible Passive Skill Tree is removed if this Modifier is removed |
![]() | Ceinture of Benevolence Cloth Belt (15–25)% increased Stun and Block Recovery +(20–40) to Dexterity +(40–60) to maximum Mana (7–10)% reduced Flask Charges used Non-Unique Utility Flasks you Use apply to Linked Targets |
![]() | Bound Fate Cloth Belt (15–25)% increased Stun and Block Recovery +(20–30) to Dexterity +(20–30) to Intelligence +(60–80) to maximum Life Every 5 seconds, gain one of the following for 5 seconds: Your Hits are always Critical Strikes Hits against you are always Critical Strikes Attacks cannot Hit you Attacks against you always Hit Your Damage with Hits is Lucky Damage of Hits against you is Lucky |
Passive /19
Icon | Name |
---|---|
Ballistics Notable 20% increased Projectile Speed 20% increased Projectile Damage +20 to Dexterity | |
Art of the Gladiator Notable 10% increased Global Accuracy Rating 10% increased Attack Speed Ignore all Movement Penalties from Armour +20 to Dexterity | |
Agility Notable +30 to Dexterity | |
Alacrity Notable +30 to Dexterity | |
Precision Notable 10% increased Global Accuracy Rating 6% increased Attack and Cast Speed +20 to Dexterity | |
Proficiency Notable +30 to Dexterity | |
Expertise Notable +30 to Dexterity | |
Coordination Notable 10% increased Attack Speed 8% increased Cast Speed +10 to Dexterity and Intelligence | |
Finesse Notable 15% increased Global Accuracy Rating 8% increased Attack Speed +20 to Dexterity | |
Trickery Notable 20% increased Damage 20% increased Critical Strike Chance +10 to Dexterity and Intelligence | |
Iron Reflexes Keystone Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating | |
Versatility Notable 15% increased Global Accuracy Rating 5% increased Movement Speed +20 to Dexterity and Intelligence | |
Fangs of the Viper Notable 20% increased Chaos Damage 5% increased Movement Speed +20 to Dexterity 20% increased Physical Damage | |
Path of the Hunter Notable +100 to Accuracy Rating 16% increased Projectile Damage +20 to Dexterity | |
Practical Application Notable +10% to all Elemental Resistances 25% chance to Ignore Stuns while Casting +20 to Strength and Dexterity | |
Freedom of Movement Notable 40% increased Evasion Rating while Phasing 10% increased Movement Speed while Phasing +20 to Dexterity | |
Utmost Swiftness Notable +40 to Dexterity 8% increased Dexterity | |
Magebane Keystone Dexterity provides no inherent bonus to Evasion Rating +1% Chance to Suppress Spell Damage per 15 Dexterity (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) | |
Deadly Inclinations Notable 18% increased Evasion Rating +12 to maximum Life 16% increased Projectile Damage +30 to Dexterity |
Cluster Jewel Passive /7
Icon | Name |
---|---|
Hollow Palm Technique Keystone You count as Dual Wielding while you are Unencumbered 40% more Attack Speed with Melee Skills while you are Unencumbered Adds 14 to 20 Attack Physical Damage to Melee Skills per 10 Dexterity while you are Unencumbered (You are Unencumbered while you have no Gloves, no Main Hand Item, and no Off Hand Item Equipped) | |
Aerialist Notable +10% chance to Suppress Spell Damage 5% increased Dexterity (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) | |
Cold to the Core Notable 1% increased Cold Damage per 25 Dexterity 1% increased Cold Damage per 25 Intelligence 1% increased Cold Damage per 25 Strength | |
Graceful Execution Notable 15% increased Accuracy Rating with Two Handed Melee Weapons 25% increased Critical Strike Chance with Two Handed Melee Weapons 5% increased Attack Speed with Two Handed Melee Weapons +15 to Dexterity and Intelligence | |
Lead By Example Notable When you Warcry, you and nearby Allies gain Onslaught for 4 seconds +10 to Strength and Dexterity (Onslaught grants 20% increased Attack, Cast, and Movement Speed) | |
Pure Guile Notable Purity of Ice has 80% increased Mana Reservation Efficiency +20 to Dexterity 5% chance to Blind Enemies on Hit (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) | |
Shifting Shadow Notable 20% increased Evasion Rating +20 to Dexterity 10% chance to Blind Enemies on Hit (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) |
Timeless Jewel Passive Additions /4
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Maraketh | Attribute | +2 to Dexterity | maraketh_attribute_dex |
Maraketh | Normal | +4 to Dexterity | maraketh_small_dex |
Maraketh | Notable | +20 to Dexterity | maraketh_notable_add_dexterity |
Maraketh | Notable | 5% increased Dexterity | maraketh_notable_add_percent_dexterity |
Elevated modifier List /6
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
of the Elder | 68 | (5–8)% increased Dexterity Group: 1245 | (9–12)% increased Dexterity |
of the Elder | 83 | (9–12)% increased Dexterity Group: 1245 | +1 to Level of Socketed Dexterity Gems (9–12)% increased Dexterity |
of Redemption | 68 | (5–8)% increased Dexterity Group: 1245 | (9–12)% increased Dexterity |
of Redemption | 75 | (9–12)% increased Dexterity Group: 1245 | +1 to Level of Socketed Dexterity Gems (9–12)% increased Dexterity |
of the Hunt | 68 | (6–8)% increased Dexterity Group: 1245 | (9–10)% increased Dexterity |
of the Hunt | 75 | (9–10)% increased Dexterity Group: 1245 | (11–12)% increased Dexterity |
Item mods /87
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Pupil | 1 | Suffix | +(8–12) to Intelligence attribute | ring 1000 amulet 1000 helmet 1000 int_armour 1000 str_int_armour 1000 dex_int_armour 1000 str_dex_int_armour 1000 wand 1000 dagger 1000 claw 1000 staff 1000 sceptre 1000 default 0 |
of the Student | 11 | Suffix | +(13–17) to Intelligence attribute | ring 1000 amulet 1000 helmet 1000 int_armour 1000 str_int_armour 1000 dex_int_armour 1000 str_dex_int_armour 1000 wand 1000 dagger 1000 claw 1000 staff 1000 sceptre 1000 default 0 |
of the Prodigy | 22 | Suffix | +(18–22) to Intelligence attribute | ring 1000 amulet 1000 helmet 1000 int_armour 1000 str_int_armour 1000 dex_int_armour 1000 str_dex_int_armour 1000 wand 1000 dagger 1000 claw 1000 staff 1000 sceptre 1000 default 0 |
of the Augur | 33 | Suffix | +(23–27) to Intelligence attribute | ring 1000 amulet 1000 helmet 1000 int_armour 1000 str_int_armour 1000 dex_int_armour 1000 str_dex_int_armour 1000 wand 1000 dagger 1000 claw 1000 staff 1000 sceptre 1000 default 0 |
of the Philosopher | 44 | Suffix | +(28–32) to Intelligence attribute | ring 1000 amulet 1000 helmet 1000 int_armour 1000 str_int_armour 1000 dex_int_armour 1000 str_dex_int_armour 1000 wand 1000 dagger 1000 claw 1000 staff 1000 sceptre 1000 default 0 |
of the Sage | 55 | Suffix | +(33–37) to Intelligence attribute | ring 1000 amulet 1000 helmet 1000 int_armour 1000 str_int_armour 1000 dex_int_armour 1000 str_dex_int_armour 1000 wand 1000 dagger 1000 claw 1000 staff 1000 sceptre 1000 default 0 |
of the Savant | 66 | Suffix | +(38–42) to Intelligence attribute | ring 1000 amulet 1000 helmet 1000 int_armour 1000 str_int_armour 1000 dex_int_armour 1000 str_dex_int_armour 1000 wand 1000 dagger 1000 claw 1000 staff 1000 sceptre 1000 default 0 |
of the Virtuoso | 74 | Suffix | +(43–50) to Intelligence attribute | ring 1000 amulet 1000 helmet 1000 int_armour 1000 str_int_armour 1000 dex_int_armour 1000 str_dex_int_armour 1000 wand 1000 dagger 1000 claw 1000 staff 1000 sceptre 1000 default 0 |
of the Genius | 82 | Suffix | +(51–55) to Intelligence attribute | ring 1000 amulet 1000 helmet 1000 int_armour 1000 str_int_armour 1000 dex_int_armour 1000 str_dex_int_armour 1000 wand 1000 dagger 1000 claw 1000 staff 1000 sceptre 1000 default 0 |
of the Polymath | 85 | Suffix | +(56–60) to Intelligence attribute | helmet 1000 default 0 |
1 | Corrupted | (4–6)% increased Dexterity (4–6)% increased Intelligence attribute | amulet 1000 ring 1000 belt 1000 default 0 | |
1 | Corrupted | (4–6)% increased Strength (4–6)% increased Intelligence attribute | amulet 1000 ring 1000 belt 1000 default 0 | |
of Shaping | 68 | Suffix | (5–8)% increased Intelligence attribute | body_armour_shaper 800 default 0 |
of Shaping | 83 | Suffix | (9–12)% increased Intelligence attribute | body_armour_shaper 800 default 0 |
The Shaper's | 80 | Prefix | 1% increased Damage per 15 Intelligence damage | amulet_shaper 800 default 0 |
The Shaper's | 68 | Prefix | Adds 1 to (5–6) Lightning Damage to Attacks with this Weapon per 10 Intelligence damage elemental lightning attack | claw_shaper 200 sceptre_shaper 200 dagger_shaper 200 rune_dagger_shaper 200 wand_shaper 200 default 0 |
The Shaper's | 68 | Prefix | Adds 1 to (7–8) Lightning Damage to Attacks with this Weapon per 10 Intelligence damage elemental lightning attack | staff_shaper 200 warstaff_shaper 200 default 0 |
The Elder's | 68 | Prefix | 1% increased Spell Damage per 16 Intelligence damage caster | sceptre_elder 400 rune_dagger_elder 400 wand_elder 400 default 0 |
The Elder's | 68 | Prefix | 1% increased Spell Damage per 10 Intelligence damage caster | attack_staff 0 staff_elder 400 default 0 |
of the Hunt | 68 | Suffix | (6–8)% increased Intelligence attribute | helmet_basilisk 500 default 0 |
of the Hunt | 75 | Suffix | (9–10)% increased Intelligence attribute | helmet_basilisk 500 default 0 |
of the Crusade | 68 | Suffix | (5–8)% increased Intelligence attribute | body_armour_crusader 500 amulet_crusader 500 default 0 |
of the Crusade | 75 | Suffix | (9–12)% increased Intelligence attribute | body_armour_crusader 500 amulet_crusader 500 default 0 |
Crusader's | 80 | Prefix | 1% increased Damage per 15 Intelligence damage | amulet_crusader 500 default 0 |
Hunter's | 68 | Prefix | Adds 1 to (5–6) Lightning Damage to Attacks with this Weapon per 10 Intelligence damage elemental lightning attack | claw_basilisk 200 dagger_basilisk 200 rune_dagger_basilisk 200 sceptre_basilisk 200 wand_basilisk 200 default 0 |
Hunter's | 68 | Prefix | Adds 1 to (7–8) Lightning Damage to Attacks with this Weapon per 10 Intelligence damage elemental lightning attack | staff_basilisk 200 warstaff_basilisk 200 default 0 |
Hunter's | 68 | Prefix | 1% increased Spell Damage per 16 Intelligence damage caster | sceptre_basilisk 200 rune_dagger_basilisk 200 wand_basilisk 200 default 0 |
Hunter's | 68 | Prefix | 1% increased Spell Damage per 10 Intelligence damage caster | staff_basilisk 200 default 0 |
1 | ScourgeUpside | +(20–23) to Intelligence attribute | ring 500 amulet 500 helmet 500 int_armour 500 str_int_armour 500 dex_int_armour 500 str_dex_int_armour 500 wand 500 dagger 500 claw 500 staff 500 sceptre 500 default 0 | |
45 | ScourgeUpside | +(24–27) to Intelligence attribute | ring 500 amulet 500 helmet 500 int_armour 500 str_int_armour 500 dex_int_armour 500 str_dex_int_armour 500 wand 500 dagger 500 claw 500 staff 500 sceptre 500 default 0 | |
68 | ScourgeUpside | +(28–31) to Intelligence attribute | ring 500 amulet 500 helmet 500 int_armour 500 str_int_armour 500 dex_int_armour 500 str_dex_int_armour 500 wand 500 dagger 500 claw 500 staff 500 sceptre 500 default 0 | |
68 | ScourgeUpside | +(32–35) to Intelligence attribute | ring 500 amulet 500 helmet 500 int_armour 500 str_int_armour 500 dex_int_armour 500 str_dex_int_armour 500 wand 500 dagger 500 claw 500 staff 500 sceptre 500 default 0 | |
68 | ScourgeUpside | (4–5)% increased Intelligence attribute | amulet 200 default 0 | |
68 | ScourgeUpside | (6–7)% increased Intelligence attribute | amulet 200 default 0 | |
1 | ScourgeUpside | +1 to Level of Socketed Intelligence Gems attribute gem | helmet 200 default 0 | |
75 | BlueImplicit | 3% increased Damage per 100 Intelligence | no_tier_6_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | 3% increased Damage per 100 Intelligence | no_tier_5_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | 3% increased Damage per 100 Intelligence | no_tier_4_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | 3% increased Damage per 100 Intelligence | no_tier_3_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | 4% increased Damage per 100 Intelligence | no_tier_2_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | 4% increased Damage per 100 Intelligence | no_tier_1_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 4% increased Damage per 100 Intelligence damage | no_tier_5_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 4% increased Damage per 100 Intelligence damage | no_tier_4_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 4% increased Damage per 100 Intelligence damage | no_tier_3_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 5% increased Damage per 100 Intelligence damage | no_tier_2_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 5% increased Damage per 100 Intelligence damage | no_tier_1_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 5% increased Damage per 100 Intelligence damage | no_tier_4_eldritch_implicit 0 gloves 80 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 5% increased Damage per 100 Intelligence damage | no_tier_3_eldritch_implicit 0 gloves 80 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 6% increased Damage per 100 Intelligence damage | no_tier_2_eldritch_implicit 0 gloves 80 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 6% increased Damage per 100 Intelligence damage | no_tier_1_eldritch_implicit 0 gloves 80 default 0 | |
75 | BlueImplicit | 1% less Damage Taken per 230 Intelligence | no_tier_6_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | 1% less Damage Taken per 220 Intelligence | no_tier_5_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | 1% less Damage Taken per 210 Intelligence | no_tier_4_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | 1% less Damage Taken per 200 Intelligence | no_tier_3_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | 1% less Damage Taken per 190 Intelligence | no_tier_2_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | 1% less Damage Taken per 180 Intelligence | no_tier_1_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 1% less Damage Taken per 200 Intelligence | no_tier_5_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 1% less Damage Taken per 190 Intelligence | no_tier_4_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 1% less Damage Taken per 180 Intelligence | no_tier_3_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 1% less Damage Taken per 170 Intelligence | no_tier_2_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 1% less Damage Taken per 160 Intelligence | no_tier_1_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 1% less Damage Taken per 170 Intelligence | no_tier_4_eldritch_implicit 0 body_armour 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 1% less Damage Taken per 160 Intelligence | no_tier_3_eldritch_implicit 0 body_armour 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 1% less Damage Taken per 150 Intelligence | no_tier_2_eldritch_implicit 0 body_armour 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 1% less Damage Taken per 140 Intelligence | no_tier_1_eldritch_implicit 0 body_armour 100 default 0 | |
45 | WeaponTree | +1 to Level of Socketed Intelligence Gems | wand 500 staff 250 sceptre 250 dagger 250 claw 250 default 0 | |
60 | WeaponTreeRecombined | Adds 1 to 3 Lightning Damage to Attacks with this Weapon per 10 Intelligence | two_hand_weapon 0 wand 1000 staff 500 sceptre 500 dagger 500 claw 500 default 0 | |
60 | WeaponTreeRecombined | Adds 1 to 5 Lightning Damage to Attacks with this Weapon per 10 Intelligence | one_hand_weapon 0 wand 1000 staff 500 sceptre 500 dagger 500 claw 500 default 0 | |
1 | WeaponTree | 5% increased Intelligence +9 to maximum Energy Shield | str_armour 0 dex_armour 0 str_dex_armour 0 shield 500 default 0 | |
40 | WeaponTree | 5% increased Intelligence +12 to maximum Energy Shield | str_armour 0 dex_armour 0 str_dex_armour 0 shield 500 default 0 | |
65 | WeaponTree | 5% increased Intelligence +15 to maximum Energy Shield | str_armour 0 dex_armour 0 str_dex_armour 0 shield 500 default 0 | |
1 | WeaponTree | +60 to Intelligence Gain no inherent bonuses from Intelligence | wand 200 one_hand_weapon 500 shield 500 default 0 | |
1 | WeaponTree | +80 to Intelligence Gain no inherent bonuses from Intelligence | wand 200 one_hand_weapon 500 shield 500 default 0 | |
1 | WeaponTree | +90 to Intelligence Gain no inherent bonuses from Intelligence | two_hand_weapon 500 default 0 | |
1 | WeaponTree | +120 to Intelligence Gain no inherent bonuses from Intelligence | two_hand_weapon 500 default 0 | |
1 | WeaponTree | 4% increased Dexterity 4% increased Intelligence | one_hand_weapon 500 shield 500 default 0 | |
1 | WeaponTree | 6% increased Dexterity 6% increased Intelligence | one_hand_weapon 500 shield 500 default 0 | |
1 | WeaponTree | 6% increased Dexterity 6% increased Intelligence | two_hand_weapon 500 default 0 | |
1 | WeaponTree | 10% increased Dexterity 10% increased Intelligence | two_hand_weapon 500 default 0 | |
1 | WeaponTree | 4% increased Strength 4% increased Intelligence | one_hand_weapon 500 shield 500 default 0 | |
1 | WeaponTree | 6% increased Strength 6% increased Intelligence | one_hand_weapon 500 shield 500 default 0 | |
1 | WeaponTree | 6% increased Strength 6% increased Intelligence | two_hand_weapon 500 default 0 | |
1 | WeaponTree | 10% increased Strength 10% increased Intelligence | two_hand_weapon 500 default 0 | |
1 | WeaponTree | 14% increased Area of Effect if Intelligence is below 100 | wand 200 one_hand_weapon 500 shield 500 default 0 | |
1 | WeaponTree | 20% increased Area of Effect if Intelligence is below 100 | wand 200 one_hand_weapon 500 shield 500 default 0 | |
1 | WeaponTree | 24% increased Area of Effect if Intelligence is below 100 | two_hand_weapon 500 default 0 | |
1 | WeaponTree | 32% increased Area of Effect if Intelligence is below 100 | two_hand_weapon 500 default 0 |
Abyss Jewel mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Intelligence | 1 | Suffix | +(12–16) to Intelligence attribute | default 500 |
of Spirit | 1 | Suffix | +(8–10) to Strength and Intelligence attribute | default 500 |
of Cunning | 1 | Suffix | +(8–10) to Dexterity and Intelligence attribute | default 500 |
Cluster Jewel mods /8
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Pupil | 1 | Suffix | Added Small Passive Skills also grant: +(2–3) to Intelligence attribute | expansion_jewel_large 500 expansion_jewel_medium 500 default 0 |
of the Student | 68 | Suffix | Added Small Passive Skills also grant: +(4–5) to Intelligence attribute | expansion_jewel_large 400 expansion_jewel_medium 400 default 0 |
of the Prodigy | 84 | Suffix | Added Small Passive Skills also grant: +(6–8) to Intelligence attribute | expansion_jewel_large 300 expansion_jewel_medium 300 default 0 |
of the Pupil | 1 | Suffix | Added Small Passive Skills also grant: +(2–3) to Intelligence attribute | expansion_jewel_small 500 default 0 |
of the Student | 68 | Suffix | Added Small Passive Skills also grant: +(4–5) to Intelligence attribute | expansion_jewel_small 400 default 0 |
of the Prodigy | 73 | Suffix | Added Small Passive Skills also grant: +(6–8) to Intelligence attribute | expansion_jewel_small 300 default 0 |
of the Augur | 78 | Suffix | Added Small Passive Skills also grant: +(9–11) to Intelligence attribute | expansion_jewel_small 200 default 0 |
of the Philosopher | 84 | Suffix | Added Small Passive Skills also grant: +(12–14) to Intelligence attribute | expansion_jewel_small 100 default 0 |
Fossil mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Underground | 1 | Suffix | +1 to Level of Socketed Intelligence Gems attribute gem | abyss_jewel 0 jewel 0 staff 1000 sceptre 1000 mace 750 axe 750 sword 750 bow 750 dagger 1000 claw 1000 wand 1600 str_armour 750 int_armour 1600 dex_armour 750 str_dex_armour 750 str_int_armour 1000 dex_int_armour 1000 str_dex_int_armour 1000 unset_ring 1000 default 0 |
Veiled mods /7
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Order | 60 | Suffix | +(31–35) to Dexterity and Intelligence attribute | body_armour 600 boots 600 gloves 600 helmet 600 amulet 600 ring 600 belt 600 shield 600 quiver 600 default 0 |
of the Order | 60 | Suffix | +(31–35) to Strength and Intelligence attribute | body_armour 600 boots 600 gloves 600 helmet 600 amulet 600 ring 600 belt 600 shield 600 quiver 600 default 0 |
of the Order | 60 | Suffix | +(25–28) to Dexterity and Intelligence (18–22)% increased Attack Speed attack speed attribute | ranged 0 weapon 1000 default 0 |
of the Order | 60 | Suffix | +(25–28) to Dexterity and Intelligence (12–15)% increased Attack Speed attack speed attribute | wand 1000 bow 1000 default 0 |
of the Order | 60 | Suffix | +(25–28) to Strength and Intelligence (28–32)% increased Critical Strike Chance attack critical attribute | weapon 1000 default 0 |
of the Order | 60 | Suffix | +(31–35) to Intelligence +(15–18)% to Quality attribute | body_armour 0 shield 0 default 0 |
of the Order | 60 | Suffix | +(31–35) to Intelligence (21–25)% chance to Avoid being Shocked attribute | body_armour 1000 shield 1000 default 0 |
Crafting Bench /16
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
+(15–20) to Intelligence | 1x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | Default |
+(21–25) to Intelligence | 2x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | The Western Forest |
+(26–30) to Intelligence | 2x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | Tropical Island Map |
+(10–15) to Dexterity and Intelligence | 6x ![]() | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Betrayal Unveil |
+(16–20) to Dexterity and Intelligence | 2x ![]() | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Betrayal Unveil |
+(21–25) to Dexterity and Intelligence | 4x ![]() | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Betrayal Unveil |
+(10–15) to Strength and Intelligence | 6x ![]() | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Betrayal Unveil |
+(16–20) to Strength and Intelligence | 2x ![]() | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Betrayal Unveil |
+(21–25) to Strength and Intelligence | 4x ![]() | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Betrayal Unveil |
+(15–19) to Dexterity and Intelligence (8–10)% increased Attack Speed | 4x ![]() | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
+(20–24) to Dexterity and Intelligence (13–16)% increased Attack Speed | 1x ![]() | One Hand Melee · Two Hand Melee | Betrayal Unveil |
+(15–19) to Strength and Intelligence (15–20)% increased Critical Strike Chance | 2x ![]() | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
+(20–24) to Strength and Intelligence (21–25)% increased Critical Strike Chance | 1x ![]() | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
+(10–15) to Intelligence (21–25)% chance to Avoid being Shocked | 8x ![]() | Body Armour · Shield | Betrayal Unveil |
+(16–20) to Intelligence (21–25)% chance to Avoid being Shocked | 3x ![]() | Body Armour · Shield | Betrayal Unveil |
+(21–25) to Intelligence (21–25)% chance to Avoid being Shocked | 4x ![]() | Body Armour · Shield | Betrayal Unveil |
Misc mods /54
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Jewel | Unique | +(5–15) to Intelligence attribute | ||
1 | Jewel | Unique | (10–15)% reduced Intelligence attribute | ||
1 | Jewel | Unique | (4–6)% increased Intelligence attribute | ||
of Intelligence | 1 | Jewel | Suffix | +(12–16) to Intelligence attribute | not_int 300 default 500 |
of Spirit | 1 | Jewel | Suffix | +(8–10) to Strength and Intelligence attribute | not_dex 450 default 250 |
of Cunning | 1 | Jewel | Suffix | +(8–10) to Dexterity and Intelligence attribute | not_str 450 default 250 |
1 | Jewel | Unique | Dexterity from Passives in Radius is Transformed to Intelligence local jewel effect base radius [800] attribute | ||
1 | Jewel | Unique | Dexterity from Passives in Radius is Transformed to Intelligence local jewel effect base radius [1500] attribute | ||
1 | Jewel | Unique | +(16–24) to Intelligence attribute | ||
1 | Jewel | Unique | Intelligence from Passives in Radius is Transformed to Strength local jewel effect base radius [800] attribute | ||
1 | Jewel | Unique | Intelligence from Passives in Radius is Transformed to Strength local jewel effect base radius [1500] attribute | ||
1 | Jewel | Unique | Strength from Passives in Radius is Transformed to Intelligence local jewel effect base radius [800] attribute | ||
1 | Jewel | Unique | Strength from Passives in Radius is Transformed to Intelligence local jewel effect base radius [1500] attribute | ||
1 | Jewel | Unique | Intelligence from Passives in Radius is Transformed to Dexterity local jewel effect base radius [800] attribute | ||
1 | Jewel | Unique | Intelligence from Passives in Radius is Transformed to Dexterity local jewel effect base radius [1500] attribute | ||
1 | Jewel | Unique | 5% increased Chaos Damage per 10 Intelligence from Allocated Passives in Radius local jewel effect base radius [1200] chaos | ||
1 | Jewel | Unique | Adds 1 to Maximum Life per 3 Intelligence Allocated in Radius local jewel effect base radius [1500] resource life | ||
1 | Jewel | Unique | Dexterity and Intelligence from passives in Radius count towards Strength Melee Damage bonus local jewel effect base radius [1200] damage physical attack | ||
1 | Jewel | Unique | Fire Damage is increased by 1% per 5 Intelligence from Allocated Passives in Radius local jewel effect base radius [1200] local unique jewel fireball explosion radius 20% less at close range 50% more at long range with x int in radius [60] damage elemental fire | ||
1 | Jewel | Unique | Cold Damage is increased by 1% per 8 Intelligence from Allocated Passives in Radius Physical Damage is increased by 1% per 8 Intelligence from Allocated Passives in Radius Glacial Cascade gains an additional Burst with 60 Intelligence from Passives in Radius local jewel effect base radius [1200] damage physical elemental cold | ||
1 | Jewel | Unique | With at least 40 Intelligence in Radius, Freezing Pulse fires 2 additional Projectiles With at least 40 Intelligence in Radius, 25% increased Freezing Pulse Damage if you've Shattered an Enemy Recently local jewel effect base radius [1200] damage caster | ||
1 | Jewel | Unique | With at least 40 Intelligence in Radius, Frostbolt fires 2 additional Projectiles With at least 40 Intelligence in Radius, Frostbolt Projectiles gain 40% increased Projectile Speed per second local jewel effect base radius [1200] caster | ||
1 | Jewel | Unique | With at least 40 Intelligence in Radius, each Lightning Tendrils Repeat has 4% increased Area of Effect per Enemy Hit local jewel effect base radius [1200] caster | ||
1 | Jewel | Unique | With at least 40 Intelligence in Radius, Rolling Magma fires an additional Projectile With at least 40 Intelligence in Radius, Rolling Magma has 10% increased Area of Effect per Chain local jewel effect base radius [1200] caster | ||
1 | Jewel | Unique | With at least 40 Intelligence in Radius, Rolling Magma deals 50% less Damage With at least 40 Intelligence in Radius, Rolling Magma deals 40% more Damage per Chain With at least 40 Intelligence in Radius, Rolling Magma has 10% increased Area of Effect per Chain local jewel effect base radius [1200] damage caster | ||
1 | Jewel | Unique | With at least 40 Intelligence in Radius, Blight has 25% increased Area of Effect after 1 second of Channelling local jewel effect base radius [1200] caster | ||
1 | Jewel | Unique | With at least 40 Intelligence in Radius, Blight inflicts Withered for 2 seconds With at least 40 Intelligence in Radius, Blight has 50% increased Hinder Duration local jewel effect base radius [1200] caster | ||
1 | Jewel | Unique | With at least 40 Intelligence in Radius, Blight inflicts Withered for 2 seconds With at least 40 Intelligence in Radius, Blight has 50% increased Hinder Duration local jewel effect base radius [1200] | ||
1 | Jewel | Unique | With at least 40 Intelligence in Radius, Blight inflicts Withered for 2 seconds With at least 40 Intelligence in Radius, Blight has 30% reduced Cast Speed local jewel effect base radius [1200] | ||
1 | Jewel | Unique | With at least 40 Intelligence in Radius, Raised Zombies' Slam Attack deals 30% increased Damage With at least 40 Intelligence in Radius, Raised Zombies' Slam Attack has 100% increased Cooldown Recovery Rate local jewel effect base radius [1200] minion | ||
1 | Jewel | Unique | With at least 40 Intelligence in Radius, 2 additional Spark Projectiles local jewel effect base radius [1200] caster | ||
1 | Jewel | Unique | With at least 40 Intelligence in Radius, Spark fires 0 additional Projectiles With at least 40 Intelligence in Radius, Spark fires Projectiles in a circle local jewel effect base radius [1200] caster | ||
1 | Jewel | Unique | With 40 Intelligence in Radius, Glacial Cascade has an additional Burst With 40 Intelligence in Radius, 20% of Glacial Cascade Physical Damage Converted to Cold Damage local jewel effect base radius [1200] caster | ||
1 | Jewel | Unique | With at least 40 Intelligence in Radius, 10% of Damage taken Recouped as Mana if you've Warcried Recently local jewel effect base radius [1200] | ||
1 | Jewel | Unique | With at least 40 Intelligence in Radius, Cold Snap grants Power Charges instead of Frenzy Charges when Enemies die in its Area With at least 40 Intelligence in Radius, Cold Snap's Cooldown can be bypassed by Power Charges instead of Frenzy Charges local jewel effect base radius [1200] caster | ||
1 | Jewel | Unique | With at least 40 Intelligence in Radius, Fireball Projectiles gain Area as they travel farther, up to 50% increased Area of Effect local jewel effect base radius [1200] caster | ||
1 | Jewel | Unique | With at least 40 Intelligence in Radius, Projectiles gain radius as they travel farther, up to a maximum of +4 metres to radius local jewel effect base radius [1200] caster | ||
1 | Jewel | Unique | With at least 40 Intelligence in Radius, Fireball cannot ignite With at least 40 Intelligence in Radius, Fireball has +(30–50)% chance to inflict scorch local jewel effect base radius [1200] caster | ||
1 | Jewel | Unique | With at least 40 Intelligence in Radius, Summon Skeletons can Summon up to 15 Skeleton Mages local jewel effect base radius [1200] minion | ||
1 | Jewel | Unique | With at least 40 Intelligence in Radius, Raised Spectres have a 50% chance to gain Soul Eater for 20 seconds on Kill local jewel effect base radius [1200] minion | ||
1 | Jewel | Unique | +125 to Accuracy Rating per 10 Intelligence on Unallocated Passives in Radius attack | ||
1 | Jewel | Unique | Regenerate 0.4% of Energy Shield per Second for every 10 Intelligence on Allocated Passives in Radius defences | ||
1 | Jewel | Unique | -1 Intelligence per 1 Intelligence on Allocated Passives in Radius local jewel effect base radius [1200] attribute | ||
1 | Jewel | Unique | 2% increased Mana Recovery Rate per 10 Intelligence on Allocated Passives in Radius resource mana | ||
1 | Jewel | Unique | 3% increased Mana Recovery Rate per 10 Intelligence on Allocated Passives in Radius resource mana | ||
1 | Jewel | Unique | 2% reduced Mana Recovery Rate per 10 Intelligence on Unallocated Passives in Radius resource mana | ||
1 | Jewel | Unique | +3% to Damage over Time Multiplier per 10 Intelligence on Unallocated Passives in Radius damage | ||
1 | Jewel | Unique | With 40 total Intelligence and Dexterity in Radius, Prismatic Skills deal 50% less Fire Damage With 40 total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire local jewel effect base radius [1200] damage elemental fire attack | ||
1 | Jewel | Unique | With 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold Damage With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold local jewel effect base radius [1200] damage elemental cold attack | ||
1 | Jewel | Unique | +5 to Intelligence attribute | ||
1 | Jewel | Unique | With at least 40 Intelligence in Radius, Discharge deals 60% less Damage With at least 40 Intelligence in Radius, Discharge has 60% less Area of Effect With at least 40 Intelligence in Radius, Discharge Cooldown is 250 ms local jewel effect base radius [1200] caster | ||
1 | Atlas | Prefix | 100% increased Intelligence gained from Immortal Syndicate targets encountered in your Maps 3 uses remaining | unique_map 0 no_monster_packs 0 default 50 | |
1 | Atlas | Prefix | 100% increased Intelligence gained from Immortal Syndicate targets encountered in your Maps 15 uses remaining | unique_map 0 no_monster_packs 0 default 50 | |
Genius | 84 | SanctumSpecial | Prefix | Adds 1 to 4 Lightning Damage to Attacks per 10 Intelligence elemental lightning attack | int_special_relic 200 default 50 |
Essence /4
Item /3
Icon | Name |
---|---|
![]() | Lapis Amulet Requires Level 5 +(20–30) to Intelligence |
![]() | Turquoise Amulet Requires Level 16 +(16–24) to Dexterity and Intelligence |
![]() | Agate Amulet Requires Level 16 +(16–24) to Strength and Intelligence |
Unique /105
Icon | Name |
---|---|
![]() | Wurm's Molt Leather Belt +(25–40) to maximum Life +(20–30) to Strength +(20–30) to Intelligence +(20–30)% to Cold Resistance 2% of Physical Attack Damage Leeched as Life 2% of Physical Attack Damage Leeched as Mana (500–1000)% increased total Recovery per second from Life Leech (500–1000)% increased total Recovery per second from Mana Leech (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Doedre's Damning Paua Ring +(20–30) to maximum Mana +(5–20) to Intelligence +(5–20)% to all Elemental Resistances Gain (5–20) Mana per Enemy Killed You can apply an additional Curse |
![]() | Perandus Signet Paua Ring +(20–30) to maximum Mana +(25–30) to maximum Mana (45–65)% increased Mana Regeneration Rate 2% increased Experience gain 3% chance for Slain monsters to drop an additional Scroll of Wisdom 2% increased Intelligence for each Unique Item Equipped (Flasks and Jewels are not Equipped) |
![]() | Shavronne's Revelation Moonstone Ring +(15–25) to maximum Energy Shield +(60–75) to Intelligence Right ring slot: You cannot Regenerate Mana Right ring slot: Regenerate 6% of Energy Shield per second Right ring slot: +250 to maximum Mana Left ring slot: You cannot Recharge or Regenerate Energy Shield Left ring slot: Regenerate 40 Mana per Second Left ring slot: +250 to maximum Energy Shield |
![]() | Hyrri's Bite Sharktooth Arrow Quiver Gain (6–8) Life per Enemy Hit with Attacks +(15–25) to Strength +(35–45) to Dexterity +(15–25) to Intelligence Adds 10 to 20 Cold Damage to Attacks (7–10)% increased Attack Speed Gain (2–3) Life per Enemy Hit with Attacks 10% increased Area of Effect |
![]() | The Covenant Spidersilk Robe Socketed Gems are Supported by Level 29 Added Chaos Damage +(20–30) to Intelligence (210–250)% increased Energy Shield 10% increased maximum Life Skills gain a Base Life Cost equal to 100% of Base Mana Cost |
![]() | Icetomb Latticed Ringmail +(30–40) to Strength +(30–40) to Intelligence +(50–75)% to Cold Resistance (140–160)% increased Armour and Energy Shield Cannot be Chilled 20% chance to Freeze Enemies for 1 second when they Hit you (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) |
![]() | Victario's Flight Goathide Boots +15 to Dexterity +15 to Intelligence (100–150)% increased Evasion Rating (10–20)% increased Movement Speed (10–20)% increased Movement Speed when on Low Life Quicksilver Flasks you Use also apply to nearby Allies (You are on Low Life if you have 50% of your Maximum Life or less) |
![]() | Shavronne's Pace Scholar Boots +(20–30) to Intelligence (100–140)% increased Energy Shield 15% increased Movement Speed 20% increased Movement Speed when on Full Life (150–200)% increased Stun and Block Recovery |
![]() | Sin Trek Stealth Boots +(20–30) to Dexterity +(20–30) to Intelligence (80–100)% increased Evasion Rating +(100–150) to maximum Energy Shield 30% increased Movement Speed Enemies Cannot Leech Life From you |
![]() | Wondertrap Velvet Slippers +(5–30) to Strength +(5–30) to Dexterity +(5–30) to Intelligence +(5–30) to maximum Energy Shield 100% increased Rarity of Items found when on Low Life (10–25)% increased Movement Speed (You are on Low Life if you have 50% of your Maximum Life or less) |
![]() | Asenath's Gentle Touch Silk Gloves +(20–30) to Intelligence +(60–80) to maximum Life +(60–80) to maximum Mana Curse Enemies with Temporal Chains on Hit Non-Aura Curses you inflict are not removed from Dying Enemies Enemies near corpses affected by your Curses are Blinded Enemies Killed near corpses affected by your Curses explode, dealing 3% of their Life as Physical Damage (Temporal Chains is a Hex which reduces Action Speed by 15%, or 9% on Rare or Unique targets, and makes other effects on the target expire 40% slower. It has 50% less effect on Players and lasts 5 seconds) |
![]() | Atziri's Acuity Vaal Gauntlets +(60–80) to Intelligence (200–220)% increased Armour (40–60)% increased Global Critical Strike Chance +(60–75) to maximum Life You have Vaal Pact if you've dealt a Critical Strike Recently (Recently refers to the past 4 seconds) (Total Recovery from Life Leech is doubled, Maximum total Life Recovery per second from Leech is doubled, You have no Life Regeneration) |
![]() | Doedre's Tenure Velvet Gloves +(20–50) to Intelligence 100% increased Spell Damage (15–25)% reduced Cast Speed |
![]() | Ephemeral Edge Dusk Blade 40% increased Global Accuracy Rating +10 to Intelligence Adds 1 to 75 Lightning Damage 50% increased Global Critical Strike Chance (40–50)% increased maximum Energy Shield 25% reduced maximum Life Attacks with this Weapon have Added Maximum Lightning Damage equal to 20% of your Maximum Energy Shield |
![]() | Pillar of the Caged God Iron Staff +18% Chance to Block Attack Damage while wielding a Staff 1% increased Area of Effect per 20 Intelligence 16% increased Physical Weapon Damage per 10 Strength 1% increased Attack Speed per 10 Dexterity |
![]() | Midnight Bargain Engraved Wand (22–26)% increased Spell Damage Cannot be used with Chaos Inoculation +(10–20) to Intelligence Minions have (20–30)% increased Movement Speed Minions deal (50–70)% increased Damage +1 to maximum number of Raised Zombies +1 to maximum number of Spectres +1 to maximum number of Skeletons Reserves 30% of Life |
![]() | Moonsorrow Imbued Wand (33–37)% increased Spell Damage Socketed Gems are supported by Level 20 Blind +10 to Intelligence (30–40)% increased Spell Damage (250–275)% increased Physical Damage (20–30)% increased Lightning Damage 10% increased Cast Speed 10% chance to Blind Enemies on hit (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) |
![]() | Sentari's Answer Brass Spirit Shield +(20–30) to Intelligence 10% Chance to Block Spell Damage (4–8)% increased Quantity of Items found +5% Chance to Block Curse Enemies with Punishment when you Block their Melee Damage, ignoring Curse Limit Curse Enemies with Temporal Chains when you Block their Projectile Attack Damage, ignoring Curse Limit Curse Enemies with Elemental Weakness when you Block their Spell Damage, ignoring Curse Limit (Punishment is a Hex which increases Damage taken by 30% while the target is on low life and causes them to be Debilitated for 2 seconds when they Hit. It lasts 8 seconds) (Temporal Chains is a Hex which reduces Action Speed by 15%, or 9% on Rare or Unique targets, and makes other effects on the target expire 40% slower. It has 50% less effect on Players and lasts 5 seconds) (Elemental Weakness is a Hex which inficts -15% to all Elemental Resistances. It lasts 8 seconds) |
![]() | Bated Breath Chain Belt +(9–20) to maximum Energy Shield +(15–25) to Intelligence 10% increased Damage +(20–30) to maximum Energy Shield 20% increased maximum Energy Shield 50% increased Energy Shield Recharge Rate |
![]() | Reverberation Rod Spiraled Wand Adds (1–2) to (9–11) Lightning Damage to Spells and Attacks +2 to Level of Socketed Gems Socketed Gems are Supported by Level 10 Arcane Surge Socketed Gems are Supported by Level 10 Spell Echo Socketed Gems are Supported by Level 10 Controlled Destruction +(10–30) to Intelligence |
![]() | Black Sun Crest Lacquered Helmet +1 to Level of Socketed Gems (5–15)% increased Strength (5–15)% increased Dexterity (5–15)% increased Intelligence (100–150)% increased Armour 40% reduced Light Radius |
![]() | The Whispering Ice Vile Staff +18% Chance to Block Attack Damage while wielding a Staff +1 to Level of Socketed Support Gems Grants Level 1 Icestorm Skill (14–18)% increased Intelligence (8–12)% increased Cast Speed 1% increased Spell Damage per 10 Intelligence sound on rare kill ice whisper [1] |
![]() | The Consuming Dark Fiend Dagger 40% increased Global Critical Strike Chance +(20–40) to Intelligence (40–60)% increased Fire Damage +1 to Level of all Fire Spell Skill Gems 30% of Fire Damage Converted to Chaos Damage Your Chaos Damage has 60% chance to Poison Enemies (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | Doedre's Scorn Lunaris Circlet +2 to Level of Socketed Curse Gems +(20–30) to Intelligence +(100–120) to maximum Energy Shield Curse Skills have (30–50)% increased Skill Effect Duration Adds 37 to 71 Chaos Damage for each Curse on the Enemy |
![]() | Fertile Mind Cobalt Jewel +(16–24) to Intelligence Dexterity from Passives in Radius is Transformed to Intelligence Corrupted |
![]() | Efficient Training Crimson Jewel +(16–24) to Strength Intelligence from Passives in Radius is Transformed to Strength Corrupted |
![]() | Brute Force Solution Cobalt Jewel +(16–24) to Intelligence Strength from Passives in Radius is Transformed to Intelligence Corrupted |
![]() | Careful Planning Viridian Jewel +(16–24) to Dexterity Intelligence from Passives in Radius is Transformed to Dexterity Corrupted |
![]() | Fevered Mind Cobalt Jewel +(5–10) to Intelligence Notable Passive Skills in Radius are Transformed to instead grant: 10% increased Mana Cost of Skills and 20% increased Spell Damage Corrupted |
![]() | Call of the Brotherhood Two-Stone Ring +(12–16)% to Cold and Lightning Resistances +(15–25) to Intelligence (15–25)% increased Lightning Damage (30–40)% increased Mana Regeneration Rate 40% of Lightning Damage Converted to Cold Damage Your spells have 100% chance to Shock against Frozen Enemies (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
![]() | Kalisa's Grace Samite Gloves Socketed Gems are Supported by Level 18 Faster Casting +(20–30) to Intelligence +(50–80) to maximum Energy Shield +(50–70) to maximum Life Gain +2% to Critical Strike Chance for 2 seconds after Spending a total of 800 Mana |
![]() | Dead Reckoning Cobalt Jewel Minions have +(7–10)% to all Elemental Resistances With at least 40 Intelligence in Radius, Summon Skeletons can Summon up to 15 Skeleton Mages |
![]() | Kongming's Stratagem Ancient Spirit Shield (5–10)% increased Spell Damage Trigger Level 20 Fog of War when your Trap is triggered +(20–30) to Intelligence (250–300)% increased Energy Shield 30% reduced Spell Damage taken from Blinded Enemies (30–50)% increased Fire Damage with Hits and Ailments against Blinded Enemies No Chance to Block (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
![]() | Emperor's Wit Cobalt Jewel (4–6)% increased Intelligence 30% increased Global Critical Strike Chance 3% increased Character Size |
![]() | Rive Terror Claw 2% of Physical Attack Damage Leeched as Life Adds (25–35) to (50–65) Physical Damage (60–80)% increased Physical Damage 25% chance to cause Bleeding on Hit 2% increased Physical Damage Over Time per 10 Dexterity 1% increased Bleeding Duration per 12 Intelligence 30% Chance to cause Bleeding Enemies to Flee on hit (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
![]() | Saemus' Gift Feathered Arrow Quiver (20–30)% increased Projectile Speed +(30–40) to Dexterity (8–12)% increased Cast Speed +(30–60) to maximum Life +(20–40)% to Lightning Resistance 20% chance to Avoid being Stunned 1% increased Lightning Damage per 10 Intelligence |
![]() | Amplification Rod Spiraled Wand Adds (1–2) to (9–11) Lightning Damage to Spells and Attacks +2 to Level of Socketed Gems Socketed Gems are Supported by Level 10 Intensify Socketed Gems are Supported by Level 10 Spell Echo Socketed Gems are Supported by Level 10 Controlled Destruction +(10–30) to Intelligence |
![]() | Skirmish Two-Point Arrow Quiver (20–30)% increased Global Accuracy Rating +(15–25) to Intelligence +(30–50) to maximum Mana (20–30)% increased Mana Regeneration Rate 0.2% of Physical Attack Damage Leeched as Mana Attack Skills have +1 to maximum number of Summoned Totems (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Unending Hunger Cobalt Jewel Minions have (6–8)% increased Area of Effect With at least 40 Intelligence in Radius, Raised Spectres have a 50% chance to gain Soul Eater for 20 seconds on Kill (While you have Soul Eater, you consume the souls of anything killed nearby, gaining bonuses for each) |
![]() | Shaper's Touch Crusader Gloves (80–120)% increased Armour and Energy Shield +4 Accuracy Rating per 2 Intelligence +1 Life per 4 Dexterity +1 Mana per 4 Strength 1% increased Energy Shield per 10 Strength 2% increased Evasion Rating per 10 Intelligence 2% increased Melee Physical Damage per 10 Dexterity |
![]() | Hand of Thought and Motion Imperial Claw Grants 46 Life per Enemy Hit (8–12)% increased Dexterity (8–12)% increased Intelligence Recover 1% of Life on Kill Adds 1 to 10 Lightning Damage to Attacks with this Weapon per 10 Dexterity 5% increased Critical Strike Chance per 25 Intelligence |
![]() | Hand of Wisdom and Action Imperial Claw Grants 46 Life per Enemy Hit (8–12)% increased Dexterity (8–12)% increased Intelligence 1% of Attack Damage Leeched as Life Adds 1 to 10 Lightning Damage to Attacks with this Weapon per 10 Intelligence 1% increased Attack Speed per 25 Dexterity (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Esh's Mirror Vaal Spirit Shield (5–10)% increased Spell Damage +(20–30) to Intelligence (170–230)% increased Energy Shield +(35–40)% to Lightning Resistance Shocks you inflict spread to other Enemies within 1.5 metres Adds 1 to 10 Lightning Damage for each Shocked Enemy you've Killed Recently (Recently refers to the past 4 seconds) |
![]() | First Snow Cobalt Jewel (7–10)% increased Projectile Damage With at least 40 Intelligence in Radius, Freezing Pulse fires 2 additional Projectiles With at least 40 Intelligence in Radius, 25% increased Freezing Pulse Damage if you've Shattered an Enemy Recently (Recently refers to the past 4 seconds) |
![]() | Tidebreaker Imperial Maul 10% increased Strength Socketed Gems are Supported by Level 20 Endurance Charge on Melee Stun +40 to Intelligence Adds (70–80) to (340–375) Physical Damage 10% increased Physical Damage per Endurance Charge (20–30)% reduced Enemy Stun Threshold with this Weapon (The Stun Threshold determines how much Damage can Stun something) |
![]() | Frozen Trail Cobalt Jewel (7–10)% increased Projectile Damage With at least 40 Intelligence in Radius, Frostbolt fires 2 additional Projectiles With at least 40 Intelligence in Radius, Frostbolt Projectiles gain 40% increased Projectile Speed per second |
![]() | Inevitability Cobalt Jewel (10–15)% increased Fire Damage With at least 40 Intelligence in Radius, Rolling Magma deals 50% less Damage With at least 40 Intelligence in Radius, Rolling Magma deals 40% more Damage per Chain With at least 40 Intelligence in Radius, Rolling Magma has 10% increased Area of Effect per Chain |
![]() | Soul Tether Cloth Belt (15–25)% increased Stun and Block Recovery +(20–40) to Intelligence Gain (4–6)% of Maximum Life as Extra Maximum Energy Shield Immortal Ambition (Energy Shield starts at zero. Cannot Recharge or Regenerate Energy Shield. Lose 5% of Energy Shield per second. Life Leech effects are not removed when Unreserved Life is Filled. Life Leech effects Recover Energy Shield instead while on Full Life) |
![]() | Inya's Epiphany Arcanist Slippers (5–8)% increased Intelligence +(50–70) to maximum Life 25% increased Movement Speed 5% increased Damage per Power Charge 25% chance that if you would gain Power Charges, you instead gain up to your maximum number of Power Charges |
![]() | Dendrobate Sentinel Jacket Socketed Gems are Supported by Level 10 Chance to Poison +40 to maximum Energy Shield (130–150)% increased Evasion and Energy Shield +(15–25)% to all Elemental Resistances (15–25)% increased Poison Duration if you have at least 150 Intelligence (75–100)% increased Damage with Poison if you have at least 300 Dexterity |
![]() | The Long Winter Cobalt Jewel (10–15)% increased Cold Damage With 40 Intelligence in Radius, Glacial Cascade has an additional Burst With 40 Intelligence in Radius, 20% of Glacial Cascade Physical Damage Converted to Cold Damage |
![]() | Doedre's Skin Widowsilk Robe Socketed Gems are Supported by Level 20 Blasphemy Grants Level 20 Summon Doedre's Effigy Skill Socketed Hex Curse Skills are Triggered by Doedre's Effigy when Summoned Hexes from Socketed Skills can apply 5 additional Curses +(30–40) to Intelligence (130–150)% increased Energy Shield 20% less Effect of your Curses |
![]() | Doedre's Malevolence Velvet Gloves +(20–50) to Intelligence 100% increased Spell Damage Adds (48–56) to (73–84) Chaos Damage to Spells (15–25)% reduced Cast Speed +(64–96) to maximum Energy Shield Skills Supported by Unleash have (30–50)% increased Seal gain frequency |
![]() | Atziri's Reflection Golden Buckler 6% increased Movement Speed +(40–60) to Intelligence (180–200)% increased Evasion Rating +(180–200) to maximum Energy Shield +(20–30)% to all Elemental Resistances Hex Reflection Unaffected by Curses (15–20)% increased Effect of your Curses (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) |
![]() | Fenumus' Shroud Widowsilk Robe +(30–40) to Intelligence (120–140)% increased Energy Shield Regenerate (80–100) Energy Shield per second Enemies affected by your Spider's Webs deal 10% reduced Damage Enemies affected by your Spider's Webs have -10% to All Resistances (50–70)% increased Aspect of the Spider Area of Effect |
![]() | The Tactician Studded Belt (20–30)% increased Stun Duration on Enemies +(40–50) to Strength +(40–50) to Intelligence (25–40)% increased Global Physical Damage 50% increased Flask Charges gained +(20–25)% to all Elemental Resistances while you have at least 200 Strength (50–60)% increased Critical Strike Chance while you have at least 200 Intelligence |
![]() | Mask of the Stitched Demon Magistrate Crown +(40–50) to Intelligence +(160–180) to maximum Energy Shield Strength provides no bonus to Maximum Life +1 to Maximum Life per 2 Intelligence Intelligence provides no inherent bonus to Maximum Mana Cannot gain Energy Shield Regenerate 1% of Life per second per 500 Maximum Energy Shield Your Energy Shield starts at zero |
![]() | Combat Focus Crimson Jewel (10–15)% increased Elemental Damage With 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold Damage With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold |
![]() | Combat Focus Cobalt Jewel (10–15)% increased Elemental Damage With 40 total Intelligence and Dexterity in Radius, Prismatic Skills deal 50% less Fire Damage With 40 total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire |
![]() | Tempered Mind Cobalt Jewel -1 Intelligence per 1 Intelligence on Allocated Passives in Radius 2% increased Mana Recovery Rate per 10 Intelligence on Allocated Passives in Radius |
![]() | Transcendent Mind Cobalt Jewel -1 Intelligence per 1 Intelligence on Allocated Passives in Radius +3% to Damage over Time Multiplier per 10 Intelligence on Unallocated Passives in Radius 3% increased Mana Recovery Rate per 10 Intelligence on Allocated Passives in Radius 2% reduced Mana Recovery Rate per 10 Intelligence on Unallocated Passives in Radius |
![]() | Aul's Uprising Onyx Amulet +(10–16) to all Attributes +(20–30) to Intelligence (15–20)% increased maximum Energy Shield +(50–70) to maximum Life Hits against Nearby Enemies have 50% increased Critical Strike Chance enemy +50% critical strike chance against self [2] [Random Intelligence aura Reserves no Mana] |
![]() | Curtain Call Plague Mask +23 to maximum Life (10–15)% reduced Mine Throwing Speed Skills which throw Mines throw up to 1 additional Mine if you have at least 800 Dexterity Skills which throw Mines throw up to 1 additional Mine if you have at least 800 Intelligence Mines have (40–50)% increased Detonation Speed (Throwing Mines takes 10% more time for each additional Mine thrown) |
![]() | Putembo's Valley Topaz Ring +(20–30)% to Lightning Resistance +20 to Intelligence 5% increased maximum Energy Shield 5% increased maximum Life |
![]() | Putembo's Mountain Topaz Ring +(20–30)% to Lightning Resistance +20 to Intelligence 5% increased maximum Energy Shield 5% increased maximum Life |
![]() | Putembo's Meadow Topaz Ring +(20–30)% to Lightning Resistance +20 to Intelligence 5% increased maximum Energy Shield 5% increased maximum Life |
![]() | Circle of Regret Topaz Ring [One to three random synthesis implicit modifiers] +(20–30) to Intelligence Adds 1 to (48–60) Lightning Damage +(20–30)% to Lightning Resistance When used in the Synthesiser, the new item will have an additional Herald Modifier [Random Herald of Thunder modifier] |
![]() | Tavukai Coral Amulet Regenerate (2–4) Life per second +(30–40) to Intelligence Minions have (-17–17)% to Chaos Resistance Summon Raging Spirit has (20–30)% increased Duration Summoned Raging Spirits deal (25–40)% increased Damage Summoned Raging Spirits have (25–40)% increased maximum Life Summoned Raging Spirits take 20% of their Maximum Life per second as Chaos Damage |
![]() | Sign of the Sin Eater Tyrant's Sekhem 26% increased Elemental Damage Grants Level 30 Smite Skill +(10–30) to Strength and Intelligence Enemies inflict Elemental Ailments on you instead of nearby Allies redirect elemental ailments to aura owner [1] (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Fractal Thoughts Vaal Mask (140–180)% increased Evasion and Energy Shield +(25–40)% to Critical Strike Multiplier if Dexterity is higher than Intelligence 15% increased Dexterity if Strength is higher than Intelligence 1% increased Elemental Damage per 10 Dexterity +2 to Maximum Life per 10 Intelligence |
![]() | The Jinxed Juju Citrine Amulet +(16–24) to Strength and Dexterity +(30–40) to Intelligence +(23–31)% to Chaos Resistance (5–10)% increased Effect of your Curses (10–15)% increased effect of Non-Curse Auras from your Skills 10% of Damage from Hits is taken from your Spectres' Life before you (The damage they take will be divided evenly between them) |
![]() | The Ivory Tower Saint's Hauberk +(40–70) to Intelligence +30 to maximum Energy Shield per 100 Reserved Life +(80–100) to maximum Mana Regenerate 2% of Energy Shield per second Chaos Damage is taken from Mana before Life |
![]() | Astral Projector Topaz Ring +(20–30)% to Lightning Resistance +(30–50) to Intelligence (20–25)% increased Spell Damage 30% chance to Avoid Elemental Ailments Nova Spells have 20% less Area of Effect Nova Spells deal 30% less Damage to Players with Hits and Ailments Nova Spells Cast at the targeted location instead of around you (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | The Black Cane Royal Sceptre 24% increased Elemental Damage +(20–30) to Intelligence (8–15)% increased Cast Speed (40–60)% increased Mana Regeneration Rate Minions deal (40–60)% increased Damage Each Summoned Phantasm grants you Phantasmal Might (Phantasmal Might grants Added Spell Physical Damage based on the level of the Phantasm. Multiple instances of Phantasmal Might stack) |
![]() | Storm Secret Topaz Ring +(20–30)% to Lightning Resistance +(20–30) to Intelligence (20–30)% increased Lightning Damage (10–15)% chance to Shock Herald of Thunder also creates a storm when you Shock an Enemy Herald of Thunder's Storms Hit Enemies with (30–50)% increased Frequency Take 250 Lightning Damage when Herald of Thunder Hits an Enemy (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
![]() | The Felbog Fang Citrine Amulet +(16–24) to Strength and Dexterity +(30–50) to Intelligence (10–15)% increased Cast Speed (10–15)% increased Area of Effect Enemies Cursed by you are Hindered if 25% of Curse Duration expired Your Curses have 25% increased Effect if 50% of Curse Duration expired Enemies Cursed by you take 35% increased Damage if 75% of Curse Duration expired (Hinder reduces movement speed by 30%) |
![]() | Actum Butcher Axe Has no Sockets (200–250)% increased Physical Damage You have no Intelligence Critical Strike Chance is (20–30)% for Hits with this Weapon |
![]() | Replica Atziri's Acuity Vaal Gauntlets +(60–80) to Intelligence (200–220)% increased Armour (40–60)% increased Global Critical Strike Chance +(60–75) to maximum Life You have Perfect Agony if you've dealt a Critical Strike recently (Recently refers to the past 4 seconds) (Modifiers to Critical Strike Multiplier also apply to Damage Multiplier for Ailments from Critical Strikes at 50% of their value. 30% less Damage with Hits) |
![]() | Replica Kalisa's Grace Samite Gloves Socketed Gems are Supported by Level 18 Unleash +(20–30) to Intelligence +(50–80) to maximum Energy Shield +(50–70) to maximum Life Gain 40% increased Area of Effect for 2 seconds after Spending a total of 800 Mana |
![]() | Replica Karui Ward Jade Amulet +(20–30) to Dexterity +(20–30) to Intelligence +100 to Accuracy Rating 10% increased Movement Speed 30% increased Area of Effect 30% increased Area Damage |
![]() | Replica Bated Breath Chain Belt +(9–20) to maximum Energy Shield (-25–-15) to Intelligence 10% increased Damage 50% increased Fishing Pool Consumption 20% increased Fishing Range (20–30)% increased Rarity of Fish Caught |
![]() | Replica Doedre's Damning Paua Ring +(20–30) to maximum Mana +(5–20) to Intelligence +(5–20)% to all Elemental Resistances Gain (5–20) Mana per Enemy Killed You can apply one fewer Curse (10–15)% increased Effect of your Curses |
![]() | Replica Inya's Epiphany Arcanist Slippers (5–8)% increased Intelligence +(50–70) to maximum Life 5% increased Damage per Power Charge Regenerate 0.5% of Life per second per Power Charge 5% increased Movement Speed per Power Charge |
![]() | Replica Midnight Bargain Engraved Wand (22–26)% increased Spell Damage Cannot be used with Chaos Inoculation +(10–20) to Intelligence Minions have (40–50)% increased Movement Speed Minions deal (50–70)% increased Damage +6 to maximum number of Raging Spirits Reserves 30% of Life +3 to maximum number of Summoned Phantasms |
![]() | Fated End Paua Ring +(20–30) to maximum Mana +(20–40) to Intelligence Curse Skills have (8–12)% increased Cast Speed Non-Aura Hexes expire upon reaching (180–220)% of base Effect Non-Aura Hexes gain 20% increased Effect per second |
![]() | The Admiral Varnished Coat +(30–40) to Intelligence (100–140)% increased Evasion and Energy Shield +(10–20)% to all Elemental Resistances (5–10)% chance to Freeze, Shock and Ignite Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
![]() | Endless Misery Cobalt Jewel (7–10)% increased Elemental Damage With at least 40 Intelligence in Radius, Discharge deals 60% less Damage With at least 40 Intelligence in Radius, Discharge has 60% less Area of Effect With at least 40 Intelligence in Radius, Discharge Cooldown is 250 ms |
![]() | Rotblood Promise Unset Ring Has 1 Socket Curse Auras from Socketed Skills also affect you Socketed Gems are Supported by Level 20 Blasphemy Socketed Curse Gems have 80% increased Reservation Efficiency +(20–30) to Intelligence 20% reduced Effect of Curses on you (15–25)% increased Damage with Hits and Ailments against Cursed Enemies |
![]() | Kurgal's Gaze Hypnotic Eye Jewel +(10–20) to Intelligence 8% increased Effect of Arcane Surge on you per Hypnotic Eye Jewel affecting you, up to a maximum of 40% (Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds) |
![]() | Faithguard Runic Helm +(20–30) to Intelligence (25–35)% increased Ward (40–60)% faster Restoration of Ward (15–25)% increased Light Radius Increases and Reductions to Maximum Energy Shield instead apply to Ward |
![]() | The Eternal Struggle Onyx Amulet [The Searing Exarch Implicit] [The Eater of Worlds Implicit] +(20–50) to Strength +(20–50) to Dexterity +(20–50) to Intelligence (10–15)% increased Global Defences Critical Strikes inflict Malignant Madness if The Eater of Worlds is dominant Kill Enemies that have 15% or lower Life on Hit if The Searing Exarch is dominant (Armour, Evasion Rating and Energy Shield are the standard Defences) (Malignant Madness reduces Damage and Action Speed by 10%, for 8 seconds) |
![]() | Royale Actum Boarding Axe Has no Sockets (25–50)% increased Physical Damage You have no Intelligence Critical Strike Chance is (20–30)% for Hits with this Weapon |
![]() | Royale Hand of Thought and Motion Nailed Fist Grants 3 Life per Enemy Hit Adds 1 to (5–6) Lightning Damage (10–15)% increased Attack Speed Adds 1 to 5 Lightning Damage to Attacks with this Weapon per 10 Intelligence (20–25)% increased Elemental Damage with Attack Skills |
![]() | Royale Fated End Paua Ring +(20–30) to maximum Mana +(20–40) to Intelligence Curse Skills have (8–12)% increased Cast Speed Non-Aura Hexes expire upon reaching (180–220)% of base Effect Non-Aura Hexes gain 20% increased Effect per second |
![]() | Royale Call of the Brotherhood Two-Stone Ring +(12–16)% to Cold and Lightning Resistances +(15–25) to Intelligence (15–25)% increased Lightning Damage (30–40)% increased Mana Regeneration Rate 40% of Lightning Damage Converted to Cold Damage Your spells have 100% chance to Shock against Frozen Enemies (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
![]() | Royale Doedre's Damning Paua Ring +(20–30) to maximum Mana +(5–20) to Intelligence +(5–20)% to all Elemental Resistances Gain (5–20) Mana per Enemy Killed You can apply an additional Curse |
![]() | Royale Bated Breath Chain Belt +(9–20) to maximum Energy Shield +(15–25) to Intelligence 10% increased Damage +(20–30) to maximum Energy Shield 20% increased maximum Energy Shield 50% increased Energy Shield Recharge Rate |
![]() | Royale Skirmish Two-Point Arrow Quiver (20–30)% increased Global Accuracy Rating +(15–25) to Intelligence +(30–50) to maximum Mana (20–30)% increased Mana Regeneration Rate 0.2% of Physical Attack Damage Leeched as Mana Attack Skills have +1 to maximum number of Summoned Totems (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Royale Tavukai Coral Amulet Regenerate (2–4) Life per second +(30–40) to Intelligence Minions have (-17–17)% to Chaos Resistance Summon Raging Spirit has (20–30)% increased Duration Summoned Raging Spirits deal (15–30)% increased Damage Summoned Raging Spirits have (20–30)% increased maximum Life Summoned Raging Spirits take 20% of their Maximum Life per second as Chaos Damage |
![]() | The Poised Prism Primal Arrow Quiver (20–30)% increased Elemental Damage with Attack Skills +(15–25)% to Fire Resistance +(15–25)% to Cold Resistance +(15–25)% to Lightning Resistance Adds 1 to 2 Cold Damage to Attacks per 10 Dexterity Adds 1 to 2 Fire Damage to Attacks per 10 Strength Adds 0 to 3 Lightning Damage to Attacks per 10 Intelligence |
![]() | Anathema Moonstone Ring +(15–25) to maximum Energy Shield +(30–40) to Intelligence (10–15)% increased Cast Speed (10–20)% chance to gain a Power Charge when you Cast a Curse Spell Your Curse Limit is equal to your maximum Power Charges |
![]() | Witchbane Cobalt Jewel +(5–15) to Intelligence When you Kill an Enemy Cursed with a Non-Aura Hex, become Immune to Curses for remaining Hex Duration |
![]() | Bound Fate Cloth Belt (15–25)% increased Stun and Block Recovery +(20–30) to Dexterity +(20–30) to Intelligence +(60–80) to maximum Life Every 5 seconds, gain one of the following for 5 seconds: Your Hits are always Critical Strikes Hits against you are always Critical Strikes Attacks cannot Hit you Attacks against you always Hit Your Damage with Hits is Lucky Damage of Hits against you is Lucky |
![]() | Maata's Teaching Karui Sceptre 26% increased Elemental Damage +(30–40) to Intelligence (25–50)% increased Critical Strike Chance +(1–2) to Level of all Minion Skill Gems Minions' Base Attack Critical Strike Chance is equal to the Critical Strike Chance of your Main Hand Weapon |
Passive /25
Icon | Name |
---|---|
Deep Thoughts Notable 20% increased maximum Mana 20% increased Mana Regeneration Rate +20 to Intelligence | |
Mana Flows Notable 16% increased maximum Mana 30% increased Mana Regeneration Rate +20 to Intelligence | |
Arcane Focus Notable 20% increased maximum Energy Shield 10% faster start of Energy Shield Recharge +10 to Intelligence | |
Divine Fervour Notable 20% increased Attack Damage 30% increased Melee Critical Strike Chance +10 to Strength and Intelligence | |
Ancestral Knowledge Notable +30 to Intelligence | |
Deep Wisdom Notable +20 to maximum Energy Shield +20 to maximum Mana +20 to Intelligence | |
Arcanist's Dominion Notable 20% increased Spell Damage 5% increased Cast Speed +20 to Intelligence | |
Thief's Craft Notable +30 to Intelligence | |
Wisdom of the Glade Notable +30 to Intelligence | |
Hard Knocks Notable +30 to Intelligence | |
Coordination Notable 10% increased Attack Speed 8% increased Cast Speed +10 to Dexterity and Intelligence | |
Trickery Notable 20% increased Damage 20% increased Critical Strike Chance +10 to Dexterity and Intelligence | |
Versatility Notable 15% increased Global Accuracy Rating 5% increased Movement Speed +20 to Dexterity and Intelligence | |
Coldhearted Calculation Notable 12% increased Damage 20% increased Mana Regeneration Rate +20 to Intelligence | |
Primal Spirit Notable 20% increased maximum Mana Gain 4 Mana per Enemy Hit with Attacks if you've used a Mana Flask in the past 10 seconds +20 to Strength and Intelligence | |
Path of the Savant Notable 16% increased Spell Damage +20 to maximum Mana +20 to Intelligence | |
Retribution Notable 15% increased Damage Minions deal 15% increased Damage 5% increased Attack and Cast Speed +10 to Strength and Intelligence | |
Sanctity Notable 20% increased Armour 10% increased maximum Energy Shield Regenerate 1% of Life per second +10 to Strength and Intelligence | |
Light of Divinity Notable 20% increased Spell Damage 30% increased Critical Strike Chance for Spells 10% increased Light Radius +10 to Strength and Intelligence | |
Arcane Will Notable 30% increased maximum Mana Regenerate 5 Mana per second +10 to Intelligence | |
Utmost Intellect Notable +40 to Intelligence 8% increased Intelligence | |
Disintegration Notable 60% increased Critical Strike Chance with Wands +30% to Critical Strike Multiplier with Wands +20 to Intelligence | |
Solipsism Keystone Intelligence provides no inherent bonus to Energy Shield 2% reduced Duration of Elemental Ailments on you per 15 Intelligence (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) | |
Mystic Talents Notable 16% increased Spell Damage +14 to maximum Energy Shield 25% increased Mana Regeneration Rate +30 to Intelligence | |
Intelligence Gathering Notable Completing your Maps grants 10 Intelligence for a random Immortal Syndicate Safehouse (Safehouses which have already been Located can still be randomly selected) |
Ascendancy Passive /1
Icon | Name |
---|---|
Righteous Providence Notable 1% increased Critical Strike Chance per point of Strength or Intelligence, whichever is lower +50 to Strength and Intelligence |
Cluster Jewel Passive /4
Icon | Name |
---|---|
Cold to the Core Notable 1% increased Cold Damage per 25 Dexterity 1% increased Cold Damage per 25 Intelligence 1% increased Cold Damage per 25 Strength | |
Genius Notable 8% increased maximum Mana 5% increased Intelligence | |
Graceful Execution Notable 15% increased Accuracy Rating with Two Handed Melee Weapons 25% increased Critical Strike Chance with Two Handed Melee Weapons 5% increased Attack Speed with Two Handed Melee Weapons +15 to Dexterity and Intelligence | |
Pure Aptitude Notable 15% increased Energy Shield Recharge Rate Purity of Lightning has 80% increased Mana Reservation Efficiency +20 to Intelligence |
Elevated modifier List /6
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
of Shaping | 68 | (5–8)% increased Intelligence Group: 1246 | (9–12)% increased Intelligence |
of Shaping | 83 | (9–12)% increased Intelligence Group: 1246 | +1 to Level of Socketed Intelligence Gems (9–12)% increased Intelligence |
of the Crusade | 68 | (5–8)% increased Intelligence Group: 1246 | (9–12)% increased Intelligence |
of the Crusade | 75 | (9–12)% increased Intelligence Group: 1246 | +1 to Level of Socketed Intelligence Gems (9–12)% increased Intelligence |
of the Hunt | 68 | (6–8)% increased Intelligence Group: 1246 | (9–10)% increased Intelligence |
of the Hunt | 75 | (9–10)% increased Intelligence Group: 1246 | (11–12)% increased Intelligence |
Skill Gem /1
Support Gem Quality /3
Item | Type | Stats | Weight |
---|---|---|---|
Empower Support | Anomalous | (0–60)% reduced Strength Requirement | 5 |
Enhance Support | Anomalous | (0–60)% reduced Dexterity Requirement | 5 |
Enlighten Support | Anomalous | (0–60)% reduced Intelligence Requirement | 5 |
Item mods /23
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Worthy | 36 | Suffix | 18% reduced Attribute Requirements | weapon 1000 body_armour 850 helmet 650 shield 750 gloves 450 boots 550 default 0 |
of the Apt | 60 | Suffix | 32% reduced Attribute Requirements | weapon 1000 body_armour 850 helmet 650 shield 750 gloves 450 boots 550 default 0 |
of Shaping | 68 | Suffix | Items and Gems have (5–10)% reduced Attribute Requirements | amulet_shaper 800 default 0 |
of Shaping | 75 | Suffix | Items and Gems have (11–15)% reduced Attribute Requirements | amulet_shaper 800 default 0 |
of the Hunt | 68 | Suffix | Items and Gems have (5–10)% reduced Attribute Requirements | amulet_basilisk 500 default 0 |
of the Hunt | 75 | Suffix | Items and Gems have (11–15)% reduced Attribute Requirements | amulet_basilisk 500 default 0 |
45 | ScourgeUpside | (12–14)% reduced Attribute Requirements | weapon 500 body_armour 500 helmet 500 shield 500 gloves 500 boots 500 default 0 | |
68 | ScourgeUpside | (15–17)% reduced Attribute Requirements | weapon 500 body_armour 500 helmet 500 shield 500 gloves 500 boots 500 default 0 | |
68 | ScourgeUpside | (18–20)% reduced Attribute Requirements | weapon 500 body_armour 500 helmet 500 shield 500 gloves 500 boots 500 default 0 | |
1 | ScourgeDownside | +(21–30) Strength Requirement | str_armour 1000 str_dex_armour 1000 str_int_armour 1000 str_dex_int_armour 1000 sword 1000 mace 1000 sceptre 1000 staff 1000 axe 1000 default 0 | |
1 | ScourgeDownside | +(36–50) Strength Requirement | str_armour 1000 str_dex_armour 1000 str_int_armour 1000 str_dex_int_armour 1000 sword 1000 mace 1000 sceptre 1000 staff 1000 axe 1000 default 0 | |
45 | ScourgeDownside | +(75–125) Strength Requirement | str_armour 1000 str_dex_armour 1000 str_int_armour 1000 str_dex_int_armour 1000 sword 1000 mace 1000 sceptre 1000 staff 1000 axe 1000 default 0 | |
68 | ScourgeDownside | +(150–200) Strength Requirement | str_armour 1000 str_dex_armour 1000 str_int_armour 1000 str_dex_int_armour 1000 sword 1000 mace 1000 sceptre 1000 staff 1000 axe 1000 default 0 | |
1 | ScourgeDownside | +(21–30) Dexterity Requirement | dex_armour 1000 dex_int_armour 1000 str_dex_armour 1000 str_dex_int_armour 1000 bow 1000 sword 1000 axe 1000 claw 1000 dagger 1000 default 0 | |
1 | ScourgeDownside | +(36–50) Dexterity Requirement | dex_armour 1000 dex_int_armour 1000 str_dex_armour 1000 str_dex_int_armour 1000 bow 1000 sword 1000 axe 1000 claw 1000 dagger 1000 default 0 | |
45 | ScourgeDownside | +(75–125) Dexterity Requirement | dex_armour 1000 dex_int_armour 1000 str_dex_armour 1000 str_dex_int_armour 1000 bow 1000 sword 1000 axe 1000 claw 1000 dagger 1000 default 0 | |
68 | ScourgeDownside | +(150–200) Dexterity Requirement | dex_armour 1000 dex_int_armour 1000 str_dex_armour 1000 str_dex_int_armour 1000 bow 1000 sword 1000 axe 1000 claw 1000 dagger 1000 default 0 | |
1 | ScourgeDownside | +(21–30) Intelligence Requirement | int_armour 1000 str_int_armour 1000 dex_int_armour 1000 str_dex_int_armour 1000 wand 1000 dagger 1000 claw 1000 staff 1000 sceptre 1000 default 0 | |
1 | ScourgeDownside | +(36–50) Intelligence Requirement | int_armour 1000 str_int_armour 1000 dex_int_armour 1000 str_dex_int_armour 1000 wand 1000 dagger 1000 claw 1000 staff 1000 sceptre 1000 default 0 | |
45 | ScourgeDownside | +(75–125) Intelligence Requirement | int_armour 1000 str_int_armour 1000 dex_int_armour 1000 str_dex_int_armour 1000 wand 1000 dagger 1000 claw 1000 staff 1000 sceptre 1000 default 0 | |
68 | ScourgeDownside | +(150–200) Intelligence Requirement | int_armour 1000 str_int_armour 1000 dex_int_armour 1000 str_dex_int_armour 1000 wand 1000 dagger 1000 claw 1000 staff 1000 sceptre 1000 default 0 | |
1 | WeaponTree | 20% reduced Attribute Requirements | fishing_rod 0 default 1000 | |
1 | WeaponTree | 30% reduced Attribute Requirements | fishing_rod 0 default 1000 |
Unique /31
Icon | Name |
---|---|
![]() | Atziri's Foible Paua Amulet (20–30)% increased Mana Regeneration Rate +100 to maximum Mana (16–24)% increased maximum Mana (80–100)% increased Mana Regeneration Rate Items and Gems have 25% reduced Attribute Requirements (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Mjölner Gavel 15% reduced Enemy Stun Threshold Trigger a Socketed Lightning Spell on Hit, with a 0.25 second Cooldown Socketed Lightning Spells have no Cost if Triggered +300 Intelligence Requirement +200 Strength Requirement (80–120)% increased Physical Damage (80–100)% increased Lightning Damage Skills Chain +1 times |
![]() | The Supreme Truth Crystal Sceptre 30% increased Elemental Damage +1 to Level of Socketed Gems 60% increased Intelligence Requirement (80–100)% increased Physical Damage (10–20)% increased Attack Speed 3% increased Experience gain 20% increased Elemental Damage |
![]() | Chober Chaber Great Mallet 30% increased Stun Duration on Enemies +1 to Level of Socketed Melee Gems +1 to Level of Socketed Minion Gems 20% reduced Strength Requirement (200–220)% increased Physical Damage 25% increased maximum Mana Minions have (20–40)% increased maximum Life 15% increased Skill Effect Duration |
![]() | Queen's Decree Ornate Sword +185 to Accuracy Rating 25% increased Strength Requirement Minions have (30–40)% increased maximum Life (150–200)% increased Skeleton Duration Minions deal (30–40)% increased Damage +1 to maximum number of Raised Zombies +1 to maximum number of Spectres +1 to maximum number of Skeletons |
![]() | Agnerod East Imperial Staff +18% Chance to Block Attack Damage while wielding a Staff 40% increased Strength Requirement +(80–120) to Intelligence (30–50)% increased Lightning Damage +2 to Level of all Lightning Spell Skill Gems Damage Penetrates 20% Lightning Resistance 100% increased Duration of Lightning Ailments (Lightning Ailments are Shocked and Sapped) |
![]() | Agnerod North Imperial Staff +18% Chance to Block Attack Damage while wielding a Staff 40% increased Strength Requirement +(80–120) to Intelligence (30–50)% increased Lightning Damage +2 to Level of all Lightning Spell Skill Gems 15% chance to Shock Damage Penetrates 20% Lightning Resistance (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
![]() | Greed's Embrace Golden Plate 30% reduced Strength Requirement (10–15)% increased Quantity of Items found (30–50)% increased Rarity of Items found -10% to Fire Resistance +(20–30)% to Cold Resistance -20% to Lightning Resistance 20% reduced Movement Speed |
![]() | Rashkaldor's Patience Jade Amulet +(20–30) to Dexterity +(40–80) to maximum Life +(20–40) to maximum Mana 20% reduced Duration of Elemental Ailments on Enemies Items and Gems have 10% increased Attribute Requirements Always Freeze, Shock and Ignite (Attributes are Strength, Dexterity, and Intelligence) (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Null's Inclination Ranger Bow Trigger Socketed Minion Spells on Kill with this Weapon Minion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses +212 Intelligence Requirement Adds (50–80) to (130–180) Chaos Damage (7–12)% increased Attack Speed +(7–11)% to Chaos Resistance Minions deal 1% increased Damage per 5 Dexterity |
![]() | Lioneye's Vision Crusader Plate Socketed Gems are Supported by Level 15 Pierce +160 Dexterity Requirement (200–250)% increased Armour +(60–100) to maximum Life 0.4% of Physical Attack Damage Leeched as Mana Enemy Projectiles Pierce you (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Repentance Crusader Gloves 500% increased Attribute Requirements (6–12)% increased Strength (400–500)% increased Armour and Energy Shield Iron Will (Attributes are Strength, Dexterity, and Intelligence) (Strength's Damage bonus applies to all Spell Damage as well) |
![]() | The Goddess Unleashed Eternal Sword +475 to Accuracy Rating Uses both hand slots Adds (3–6) to (33–66) Physical Damage (44–66)% increased Critical Strike Chance 33% increased Ignite Duration on Enemies Gain (66–99)% of Sword Physical Damage as Extra Fire Damage Gain Her Blessing for 3 seconds when you Ignite an Enemy 33% chance to Blind nearby Enemies when gaining Her Blessing 100% chance to Avoid being Ignited, Chilled or Frozen with Her Blessing 20% increased Attack and Movement Speed with Her Blessing local level requirement + [-15] local six linked sockets [1] use goddess player audio [1] (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) |
![]() | Agnerod South Imperial Staff +18% Chance to Block Attack Damage while wielding a Staff 40% increased Strength Requirement +(80–120) to Intelligence (30–50)% increased Lightning Damage +5% to maximum Lightning Resistance +2 to Level of all Lightning Spell Skill Gems Damage Penetrates 20% Lightning Resistance (Maximum Resistances cannot be raised above 90%) |
![]() | Agnerod West Imperial Staff +18% Chance to Block Attack Damage while wielding a Staff 40% increased Strength Requirement +(80–120) to Intelligence (30–50)% increased Lightning Damage Adds (5–15) to (100–140) Lightning Damage to Spells +2 to Level of all Lightning Spell Skill Gems Damage Penetrates 20% Lightning Resistance |
![]() | Queen's Escape Ornate Sword +185 to Accuracy Rating 25% increased Strength Requirement Minions have (30–40)% increased maximum Life (150–200)% increased Skeleton Duration Minions have (80–100)% increased Movement Speed Minions deal (30–40)% increased Damage +1 to maximum number of Raised Zombies +1 to maximum number of Spectres +1 to maximum number of Skeletons |
![]() | Cospri's Malice Jewelled Foil +25% to Global Critical Strike Multiplier Trigger a Socketed Cold Spell on Melee Critical Strike, with a 0.25 second Cooldown +257 Intelligence Requirement No Physical Damage Adds (80–100) to (160–200) Cold Damage Adds (40–60) to (90–110) Cold Damage to Spells (8–14)% increased Attack Speed 60% increased Critical Strike Chance against Chilled Enemies |
![]() | Skin of the Loyal Simple Robe Sockets cannot be modified +1 to Level of Socketed Gems 100% increased Global Defences local unique tabula rasa no requirement or energy shield [1] [Six Linked] (Armour, Evasion Rating and Energy Shield are the standard Defences) |
![]() | Skin of the Lords Simple Robe Sockets cannot be modified +2 to Level of Socketed Gems 100% increased Global Defences You can only Socket Corrupted Gems in this item local unique tabula rasa no requirement or energy shield [1] [Six Linked] [Random Keystone] (Armour, Evasion Rating and Energy Shield are the standard Defences) Corrupted |
![]() | Ahn's Might Midnight Blade 40% increased Global Accuracy Rating +100 Strength Requirement Adds (80–115) to (150–205) Physical Damage (15–25)% increased Critical Strike Chance -1 to Maximum Frenzy Charges 10% increased Area of Effect +50% Global Critical Strike Multiplier while you have no Frenzy Charges +(400–500) to Accuracy Rating while at Maximum Frenzy Charges |
![]() | Dialla's Malefaction Sage's Robe Gems can be Socketed in this Item ignoring Socket Colour Gems Socketed in Red Sockets have +2 to Level Gems Socketed in Green Sockets have +30% to Quality Gems Socketed in Blue Sockets gain 100% increased Experience Has no Attribute Requirements local socketed gems in white sockets get nothing [1] (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Zerphi's Heart Paua Amulet (20–30)% increased Mana Regeneration Rate Adds (48–53) to (58–60) Chaos Damage Items and Gems have 50% increased Attribute Requirements Chaos Damage can Ignite, Chill and Shock Gain Soul Eater for 20 seconds when you use a Vaal Skill (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Garb of the Ephemeral Savant's Robe [One to three random synthesis implicit modifiers] +600 Strength and Intelligence Requirement (180–230)% increased Energy Shield Action Speed cannot be modified to below base value +10 to maximum Divine Charges Gain a Divine Charge on Hit You gain Divinity for 10 seconds on reaching maximum Divine Charges Lose all Divine Charges when you gain Divinity Nearby Allies' Action Speed cannot be modified to below base value Nearby Enemies cannot deal Critical Strikes |
![]() | Wreath of Phrecia Iron Circlet Has no Attribute Requirements (15–25)% increased Light Radius Increases and Reductions to Light Radius also apply to Area of Effect at 50% of their value Increases and Reductions to Light Radius also apply to Damage Deal no Chaos Damage local unique tabula rasa no requirement or energy shield [1] (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Replica Atziri's Foible Paua Amulet Regenerate (1–2)% of Life per second +100 to maximum Life (20–25)% increased Life Regeneration rate Items and Gems have 25% reduced Attribute Requirements (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Blunderbore Astral Plate +(8–12)% to all Elemental Resistances +(500–700) Strength Requirement (80–120)% increased Armour (50–75)% increased Effect of Shrine Buffs on you You have Lesser Brutal Shrine Buff You have Lesser Massive Shrine Buff |
![]() | Medved's Challenge Runic Gauntlets 800% increased Attribute Requirements (30–50)% increased Ward +(15–25)% to all Elemental Resistances 80% less Flask Charges gained from Kills Flasks gain 1 Charge per second if you've Hit a Unique Enemy Recently (Attributes are Strength, Dexterity, and Intelligence) (Recently refers to the past 4 seconds) |
![]() | Crystallised Omniscience Onyx Amulet +(10–16) to all Attributes Modifiers to Attributes instead apply to Omniscience +1% to all Elemental Resistances per 15 Omniscience Attribute Requirements can be satisfied by (15–25)% of Omniscience Penetrate 1% Elemental Resistances per 15 Omniscience |
![]() | Royale Blunderbore Chestplate +(75–100) Strength Requirement (80–120)% increased Armour (25–50)% increased Effect of Shrine Buffs on you You have Lesser Brutal Shrine Buff You have Lesser Massive Shrine Buff |
![]() | Akoya's Gaze Regicide Mask +100 Strength Requirement (20–25)% increased Warcry Speed Life Leech from Exerted Attacks is instant Non-Exerted Attacks deal no Damage |
![]() | Replica Dragonfang's Flight Onyx Amulet +(10–16) to all Attributes +(10–15)% to all Elemental Resistances +3 to Level of all (1–272) Gems (10–15)% increased Reservation Efficiency of Skills Items and Gems have (10–15)% reduced Attribute Requirements (Attributes are Strength, Dexterity, and Intelligence) |
Timeless Jewel Passive /1
Faction | Category | Name | Show Full Descriptions |
---|---|---|---|
Eternal | Keystone | Supreme Ostentation![]() | Ignore Attribute Requirements Gain no inherent bonuses from Attributes Displays of power are not just for show. If you are never truly tested, you may divert those resources elsewhere. Elegant Hubris: Caspiro |
Community Wiki
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Attribute
The three core attributes are Strength, Dexterity, and Intelligence. Most equipment, skill gems, and support gems have attribute requirements. A character must meet or exceed an item's attribute requirements in order to use it.
Each attribute also provides certain inherent bonuses:
Every 10 Strength grants
- An additional 5 maximum life
- 2% increased melee physical damage
Every 10 Dexterity grants
- An additional 20 accuracy rating
- 2% increased evasion rating
Every 10 Intelligence grants
- An additional 5 maximum mana
- 2% increased maximum energy shield
Base Attributes
Main page: Strength
Main page: Dexterity
Main page: Intelligence
Transforming attributes
Converting one attribute to another is called transforming. This can be done on the passive skill tree by socketing certain unique jewels. In a large radius, they will transform one attribute - granted by allocated skills in the area - to another attribute.
From/To | Strength | Dexterity | Intelligence |
---|---|---|---|
Strength | N/A | Fluid Motion | Brute Force Solution |
Dexterity | Inertia | N/A | Fertile Mind |
Intelligence | Efficient Training | Careful Planning | N/A |
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.