Glacial Hammer
Level: (1–20)
Cost: 5 Mana
Effectiveness of Added Damage: (165–269)%
Requires Level (1–70), (10–155) Str
Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.
100% of Physical Damage Converted to Cold Damage
25% chance to Freeze enemies
Every third successive strike Freezes enemies as though dealing (200–390)% more Damage
+0.2 metres to Melee Strike Range
35% increased Duration of Cold Ailments
(10–29)% increased Effect of Cold Ailments
Adds (2–75) to (3–113) Cold Damage against Chilled Enemies

Additional Effects From Quality:
Every third successive strike Freezes enemies as though dealing (0–100)% more Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Glacial Hammer /6 ⍟
A physical/cold based melee single target attack. Glacial Hammer has a built in chance to freeze and will shatter frozen enemies if they are on low life.
NameShow Full Descriptions
Ancestral Call SupportAllows Glacial Hammer to target two additional nearby enemies. Pairing this support with the Melee Splash support will result in large areas of overlapping damage.
Ice Bite SupportAdds flat cold damage to Glacial Hammer, an increased chance to freeze, chance to generate frenzy charges on killing frozen enemies and adds cold damage per frenzy charge on you. This synergises well with Glacial Hammer's built in shatter against frozen enemies on low life.
Melee Physical Damage SupportGrants more melee physical damage for Glacial Hammer. Because 50% of physical damage is converted to cold damage, this support will also increase the cold damage done by Glacial Hammer.
Melee Splash SupportAllows your Glacial Hammer hits to deal splash damage to nearby targets. Pairing this support with the Ancestral Call support will result in large areas of overlapping damage.
Multistrike SupportCauses Glacial Hammer to repeat an additional two times, as well as providing a large bonus to attack speed.
Hypothermia SupportIncreases Glacial Hammer's damage and freeze chance against enemies that are chilled. Also increases the slow effect of chills applied by your Glacial Hammer.
Level Effect /40
Implicit
Cost: 5
100% of Physical Damage Converted to Cold Damage
25% chance to Freeze enemies
35% increased Duration of Cold Ailments
+0.2 metres to Melee Strike Range
(Cold Ailments are Chilled, Frozen and Brittle)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
LevelRequires LevelStrBase DamageAdds 2 to 3 Cold Damage against Chilled Enemies10% increased Effect of Cold AilmentsEvery third successive strike Freezes enemies as though dealing 200% more DamageExperience
1110165%2, 31020070
2212170.5%2, 311210308
3416175.9%3, 4122201,554
4722181.4%4, 6132306,667
51131186.9%5, 81424026,047
61641192.4%7, 111525049,725
72050197.8%9, 131626095,714
82458203.3%11, 1717270169,595
92867208.8%14, 2018280283,759
103275214.3%16, 2519290453,996
113683219.7%20, 3020300703,128
124092225.2%24, 35213101,061,223
1344100230.7%28, 42223202,065,870
1448109236.2%33, 49233302,507,110
1552117241.6%39, 58243405,798,936
1656125247.1%45, 682535015,083,919
1760134252.6%52, 792636027,792,735
1864142258.1%61, 912737043,869,739
1967148263.5%68, 10228380242,081,556
2070155269%75, 11329390
2172274.5%81, 12230400
2274279.9%87, 13031410
2376285.4%93, 14032420
2478290.9%100, 15033430
2580296.4%107, 16034440
2682301.8%114, 17235450
2784307.3%123, 18436460
2886312.8%131, 19737470
2988318.3%140, 21038480
3090323.7%150, 22439490
3191326.5%155, 23239495
3292329.2%160, 24040500
3393331.9%165, 24840505
3494334.7%171, 25641510
3595337.4%176, 26541515
3696340.2%182, 27342520
3797342.9%188, 28242525
3898345.6%194, 29243530
3999348.4%201, 30143535
40100351.1%207, 31144540
Attribute /9

Glacial Hammer

KeyValue
CostiLvl 1: Normal: 1xScroll of Wisdom
AcronymMelee, Duration, Ailment, Chill, Freeze
BaseType Glacial Hammer
Class Skill Gems
WeaponOne Hand Maces, Staves, Two Hand Maces, Sceptres, Warstaves
TargetTypesGround, Enemy
TypeAttack, MeleeSingleTarget, Multistrikeable, Melee, Cold, ThresholdJewelArea
ItemTypeMetadata/Items/Gems/SkillGemGlacialHammer
Referencepoe.ninja, Community Wiki
Crucible Weapon /1
WeightDesc
500 (T5)Enemies Frozen by Ice Crash or Glacial Hammer become Covered in Frost for 4 seconds as they Unfreeze
Glacial Hammer Monster /20 ⍟
NameModifiersSpectre
BravaloY
Undying LabourerGain 100% of Physical Damage as Extra Cold DamageY
Undying LabourerY
Champion of FrostMonsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
corpse cannot be destroyed [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Eoin Greyfurmonster base type attack cast speed +% and damage -% final [33]
20% increased Attack Speed
30% Chance to Block Attack Damage
You take 15% of Damage from Blocked Hits
Y
Eoin Greyfurmonster base type attack cast speed +% and damage -% final [33]
20% increased Attack Speed
30% Chance to Block Attack Damage
You take 15% of Damage from Blocked Hits
100% increased maximum Life
100% increased Area of Effect
80% increased Character Size
Y
Eoin GreyfurMonsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
monster base type attack cast speed +% and damage -% final [33]
20% increased Attack Speed
30% Chance to Block Attack Damage
You take 15% of Damage from Blocked Hits
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Eoin Greyfurmonster base type attack cast speed +% and damage -% final [33]
20% increased Attack Speed
monster no map drops [1]
30% Chance to Block Attack Damage
You take 15% of Damage from Blocked Hits
Y
HailrakeGain 10% of Physical Damage as Extra Cold DamageY
GlassmaulGain 25% of Physical Damage as Extra Cold Damage
300% increased Quantity of Items Dropped
800% increased Rarity of Items Dropped
Gain 25% of Physical Damage as Extra Lightning Damage
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster is invasion boss [1]
30% Chance to Block Attack Damage
You take 15% of Damage from Blocked Hits
Y
Disciple of Haastmonster no beyond portal [1]
monster no map drops [1]
Y
Champion of FrostGain 25% of Physical Damage as Extra Cold Damage
Monsters grant 1000% increased Experience
1500% increased Quantity of Items Dropped
2000% increased Rarity of Items Dropped
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Mutewind Wildrunner50% of Physical Damage Converted to Cold Damage
monster no map drops [1]
cannot have affliction mods [1]
Y
Dimachaeri Cassius30% increased Movement Speed
50% of Physical Damage Converted to Fire Damage
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Avatar of the Forge30% increased Movement Speed
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
50% of Physical Damage Converted to Fire Damage
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Lieutenant of the Macedamage taken +% from spike traps final [-100]
damage taken +% from arrow traps final [-100]
immune to labyrinth degen effect [1]
immune to lava damage [1]
50% of Physical Damage Converted to Fire Damage
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Disciple of Haastmonster no beyond portal [1]
monster no map drops [1]
Monsters grant 300% increased Experience
monster no drops [0]
Y
Imperfect Frozen CannibalY
Frozen CannibalY
Perfect Frozen CannibalY
Labyrinth Enchantment helmet /6 ⍟
LevelNameModWeight
The Merciless LabyrinthEnchantment Glacial Hammer Damage 125% increased Glacial Hammer Damage100
The Eternal LabyrinthEnchantment Glacial Hammer Damage 240% increased Glacial Hammer Damage100
The Merciless LabyrinthEnchantment Glacial Hammer Freeze Chance 1Glacial Hammer has +20% chance to Freeze100
The Eternal LabyrinthEnchantment Glacial Hammer Freeze Chance 2Glacial Hammer has +30% chance to Freeze100
The Merciless LabyrinthEnchantment Glacial Hammer Physical Damage Percent To Add As Cold Damage 110% of Glacial Hammer Physical Damage gained as Extra Cold Damage100
The Eternal LabyrinthEnchantment Glacial Hammer Physical Damage Percent To Add As Cold Damage 215% of Glacial Hammer Physical Damage gained as Extra Cold Damage100
Supported By /107 ⍟
  • Active Type: Attack, MeleeSingleTarget, Multistrikeable, Melee, Cold, ThresholdJewelArea
  • IconName
    Added Fire Damage Support
    Supports any skill that hits enemies.
    Faster Attacks Support
    Supports attack skills.
    Added Cold Damage Support
    Supports any skill that hits enemies.
    Additional Accuracy Support
    Supports attack skills.
    Increased Area of Effect Support
    Supports any skill with an area of effect.
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    Knockback Support
    Supports any skill that hits enemies.
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Mana Leech Support
    Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    Melee Physical Damage Support
    Supports melee attack skills.
    Item Rarity Support
    Supports any skill that can kill enemies.
    Concentrated Effect Support
    Supports any skill with an area of effect, regardless of whether that skill deals damage.
    Cold to Fire Support
    Supports any skill that hits enemies.
    Combustion Support
    Supports any skill that hits enemies.
    Elemental Damage with Attacks Support
    Supports attack skills.
    Bloodlust Support
    Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.
    Life Gain on Hit Support
    Supports attack skills.
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Damage on Full Life Support
    Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind Support
    Supports any skill that hits enemies.
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Multistrike Support
    Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.
    Melee Splash Support
    Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Cast on Melee Kill Support
    Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Endurance Charge on Melee Stun Support
    Supports melee attack skills.
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    Physical to Lightning Support
    Supports any skill that hits enemies.
    Fortify Support
    Supports melee attack skills that are not triggered.
    Ice Bite Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Hypothermia Support
    Supports any skill that deals damage.
    Innervate Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    Void Manipulation Support
    Supports any skill that deals damage.
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Chance to Bleed Support
    Supports attack skills. Cannot support skills that create minions.
    Chance to Poison Support
    Supports any skill that hits enemies.
    Deadly Ailments Support
    Supports any skill that hits enemies.
    Decay Support
    Supports any skill that hits enemies.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Vile Toxins Support
    Supports any skill that hits enemies.
    Maim Support
    Supports attack skills, or other skills that can maim enemies.
    Immolate Support
    Supports any skill that hits enemies.
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Brutality Support
    Supports any skill that deals damage.
    Ruthless Support
    Supports melee strike or slam skills. Every third time you use a supported attack, that use of the skill will be more powerful.
    Momentum Support
    Supports attack skills that aren't triggered.
    Ancestral Call Support
    Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills.
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Withering Touch Support
    Supports attack skills.
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    Close Combat Support
    Supports melee attack skills. Cannot support skills which create minions.
    Shockwave Support
    Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.
    Impale Support
    Supports attack skills.
    Pulverise Support
    Supports melee attack skills.
    Rage Support
    Supports melee attack skills. Minions cannot gain rage.
    Nightblade Support
    Supports attack skills. Cannot support skills which create minions.
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    Awakened Ancestral Call Support
    Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills.
    Awakened Brutality Support
    Supports any skill that deals damage.
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Awakened Elemental Damage with Attacks Support
    Supports attack skills.
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Melee Physical Damage Support
    Supports melee attack skills.
    Awakened Melee Splash Support
    Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.
    Awakened Multistrike Support
    Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    Awakened Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Awakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Increased Area of Effect Support
    Supports any skill with an area of effect.
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Trinity Support
    Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Bloodthirst Support
    Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    Behead Support
    Supports strike skills.
    Overcharge Support
    Supports any skill that hits enemies.
    Prismatic Burst Support
    Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.
    Trauma Support
    Supports melee strike skills that do not inherently apply Trauma. Cannot support triggered skills, Vaal skills, or skills used by things other than you. Cannot modify the skills of minions.
    Devour Support
    Supports any skill that hits enemies.
    Sadism Support
    Supports any skill that hits enemies.
    Controlled Blaze Support
    Supports melee attack skills.
    Volatility Support
    Supports attack skills.
    Vendor recipe
    Unique Item Recipe /1
    Glacial Hammer Unique /2 ⍟
    (10–15)% increased Cold Damage
    With at least 40 Strength in Radius, 20% increased
    Rarity of Items dropped by Enemies Shattered by Glacial Hammer
    (10–15)% increased Cold Damage
    With at least 40 Strength in Radius, Glacial Hammer deals
    Cold-only Splash Damage to surrounding targets
    With at least 40 Strength in Radius, 25% of Glacial
    Hammer Physical Damage Converted to Cold Damage

    Community Wiki

    Edit

    Glacial Hammer

    For the Vaal-themed counterpart, see Vaal Glacial Hammer.

    Glacial Hammer is a melee strike attack that hits the enemy, converting 60% of physical damage to cold damage, with added cold damage against chilled enemies. If the enemy is frozen and is on less than one third life, they will shatter when hit with Glacial Hammer. Every third hit is more likely to freeze enemies. Requires a mace, staff or sceptre.

    Skill functions and interactions

    • Damage conversion: Like all converted damage, the cold damage component of Glacial Hammer's damage will be modified by Cold Damage, Elemental Damage and Physical Damage.
    • Unique Enemies: Unique enemies that are frozen will not shatter at one third of maximum life.
    • Successive strikes: must be done one after the other to get the third strike bonus. Doing anything other than attacking with glacial hammer after the first or second strike will prevent the third strike from getting the bonus.

    Version history

    VersionChanges
    3.17.0
  • Glacial Hammer now has "100% of Physical Damage Converted to Cold Damage" at all gem levels (previously 60%).
  • 3.16.0
  • Now have +2 to Melee Strike Range at all gem levels (previously +2 at gem level 1, up to +4 at gem level 20).
  • (Path of Exile: Royale) No longer has a 15% damage penalty against players.
  • 3.15.0
  • Now deals 269% of Base Damage, and has 269% Effectiveness of Added Damage at gem level 20 (previously 215%).
  • 3.13.0
  • Now deals base weapon damage and has an added damage effectiveness of 165% at gem level 1 (from 155%), up to 215% at gem level 20 (from 200%).
  • 3.12.0
  • Lightning Trap, '''Glacial Hammer''', Vaal Glacial Hammer, Ice Shot, Lightning Arrow, Arc, Vaal Arc, Storm Call, Vaal Storm Call and Stormblast Mine now each also affect the alternate versions of their corresponding elemental ailments.
  • Now has alternative quality.
  • 3.11.0 Glacial Hammer's threshold jewel Shattered Chains no longer drops.
    3.7.0
  • Now has 155% damage effectiveness at gem level 1 (from 140%), up to 200% effectiveness at gem level 20 (from 182%).
  • Now gets +2 to melee range at gem level 1 (from 0), up to +4 at gem level 20 (from 2).
  • Updated: Every third successive strike now freezes enemies as if it were dealing 200% more damage at gem level 1, up to 390% at gem level 20. (previously stated it was 500% at all levels)
  • 3.4.0
  • Now gain additional melee weapon range every 7 levels, up to +2 at level 20 (and +3 at level 21)
  • 2.4.0
  • 6% more damage at gem level 20.
  • 2.1.0
  • Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards.
  • 2.0.0
  • Base damage increased by 7.5% (130% of weapon damage to 140% of weapon damage).
  • Chance to freeze is now 25% across all levels.
  • 1.3.0
  • The mana costs of Elemental Hit, Glacial Hammer, Infernal Blow and Lightning Strike have been reduced.
  • 1.2.0
  • Damage effectiveness increased from 125% to 130%.
  • 0.10.2
  • Glacial Hammer's physical damage now increases by 4% per level rather than 3%.
  • 0.9.12qq
  • Damage modifiers are now factored into Damage Effectiveness rather than being listed as separate stats.
  • 0.9.3g
  • Fixed Glacial Hammer to scale in damage properly as it levels up.
  • 0.9.3
  • The stats which convert damage from one type to another now calculate the damage in a way
    that takes into account your Damage#Physical Damage|physical damage bonuses.
  • 0.9.2
  • Glacial Hammer does more damage at higher levels than before.
  • 0.9.1
  • Glacial Hammer now doesn't prevent item drops from slain monsters.
  • Increased damage of Glacial Hammer.
  • 0.8.6
  • Added new skill prototype: "Glacial Hammer"

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