Glacial Hammer
Attack, Melee, Strike, Cold
Level: 1–20
Cost: 5 Mana
Effectiveness of Added Damage: 165–269%Requires Level 1Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.100% of Physical Damage Converted to Cold Damage
25% chance to Freeze enemies
Every third successive strike Freezes enemies as though dealing (200–390)% more Damage
+2 to Melee Strike Range
35% increased Duration of Cold Ailments
(10–29)% increased Effect of Cold Ailments
Adds (2–75) to (3–113) Cold Damage against Chilled Enemies
Additional Effects From Quality:
(0–40)% increased Duration of Cold AilmentsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level: 1–20
Cost: 5 Mana
Effectiveness of Added Damage: 165–269%Requires Level 1Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.100% of Physical Damage Converted to Cold Damage
25% chance to Freeze enemies
Every third successive strike Freezes enemies as though dealing (200–390)% more Damage
+2 to Melee Strike Range
35% increased Duration of Cold Ailments
(10–29)% increased Effect of Cold Ailments
Adds (2–75) to (3–113) Cold Damage against Chilled Enemies
(0–40)% increased Duration of Cold AilmentsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.


Unusual Gems /3
Unusual Gems /3
Type | Stats | Weight |
---|---|---|
Superior | (0–40)% increased Duration of Cold Ailments | 50 |
Anomalous | (0–10)% increased Attack Speed | 100 |
Divergent | (0–20)% increased Area of Effect | 100 |
Quest /2
Quest /2
Act | Quest Complete | NPC | Character |
---|---|---|---|
1 | The Twilight Strand | Templar | |
1 | Enemy at the Gate | Nessa | Duelist Marauder Templar |
Glacial Hammer /6
Glacial Hammer /6
A physical/cold based melee single target attack. Glacial Hammer has a built in chance to freeze and will shatter frozen enemies if they are on low life.
Name | Show Full Descriptions |
---|---|
Ancestral Call Support | Allows Glacial Hammer to target two additional nearby enemies. Pairing this support with the Melee Splash support will result in large areas of overlapping damage. |
Ice Bite Support | Adds flat cold damage to Glacial Hammer, an increased chance to freeze, chance to generate frenzy charges on killing frozen enemies and adds cold damage per frenzy charge on you. This synergises well with Glacial Hammer's built in shatter against frozen enemies on low life. |
Melee Physical Damage Support | Grants more melee physical damage for Glacial Hammer. Because 50% of physical damage is converted to cold damage, this support will also increase the cold damage done by Glacial Hammer. |
Melee Splash Support | Allows your Glacial Hammer hits to deal splash damage to nearby targets. Pairing this support with the Ancestral Call support will result in large areas of overlapping damage. |
Multistrike Support | Causes Glacial Hammer to repeat an additional two times, as well as providing a large bonus to attack speed. |
Hypothermia Support | Increases Glacial Hammer's damage and freeze chance against enemies that are chilled. Also increases the slow effect of chills applied by your Glacial Hammer. |
Level Effect /40
Level Effect /40
Implicit |
---|
glacial hammer shatter frozen enemies at 33% life [1] Cost: 5 100% of Physical Damage Converted to Cold Damage 25% chance to Freeze enemies 35% increased Duration of Cold Ailments +2 to Melee Strike Range (Cold Ailments are Chilled, Frozen and Brittle) (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) |
Level | Requires Level | Strength | Base Damage | Adds 2 to 3 Cold Damage against Chilled Enemies | 10% increased Effect of Cold Ailments | Every third successive strike Freezes enemies as though dealing 200% more Damage | Experience |
---|---|---|---|---|---|---|---|
1 | 1 | 10 | 165% | 2, 3 | 10 | 200 | 70 |
2 | 2 | 12 | 170.5% | 2, 3 | 11 | 210 | 308 |
3 | 4 | 16 | 175.9% | 3, 4 | 12 | 220 | 1,554 |
4 | 7 | 22 | 181.4% | 4, 6 | 13 | 230 | 6,667 |
5 | 11 | 31 | 186.9% | 5, 8 | 14 | 240 | 26,047 |
6 | 16 | 41 | 192.4% | 7, 11 | 15 | 250 | 49,725 |
7 | 20 | 50 | 197.8% | 9, 13 | 16 | 260 | 95,714 |
8 | 24 | 58 | 203.3% | 11, 17 | 17 | 270 | 169,595 |
9 | 28 | 67 | 208.8% | 14, 20 | 18 | 280 | 283,759 |
10 | 32 | 75 | 214.3% | 16, 25 | 19 | 290 | 453,996 |
11 | 36 | 83 | 219.7% | 20, 30 | 20 | 300 | 703,128 |
12 | 40 | 92 | 225.2% | 24, 35 | 21 | 310 | 1,061,223 |
13 | 44 | 100 | 230.7% | 28, 42 | 22 | 320 | 2,065,870 |
14 | 48 | 109 | 236.2% | 33, 49 | 23 | 330 | 2,507,110 |
15 | 52 | 117 | 241.6% | 39, 58 | 24 | 340 | 5,798,936 |
16 | 56 | 125 | 247.1% | 45, 68 | 25 | 350 | 15,083,919 |
17 | 60 | 134 | 252.6% | 52, 79 | 26 | 360 | 27,792,735 |
18 | 64 | 142 | 258.1% | 61, 91 | 27 | 370 | 43,869,739 |
19 | 67 | 148 | 263.5% | 68, 102 | 28 | 380 | 242,081,556 |
20 | 70 | 155 | 269% | 75, 113 | 29 | 390 | |
21 | 72 | 274.5% | 81, 122 | 30 | 400 | ||
22 | 74 | 279.9% | 87, 130 | 31 | 410 | ||
23 | 76 | 285.4% | 93, 140 | 32 | 420 | ||
24 | 78 | 290.9% | 100, 150 | 33 | 430 | ||
25 | 80 | 296.4% | 107, 160 | 34 | 440 | ||
26 | 82 | 301.8% | 114, 172 | 35 | 450 | ||
27 | 84 | 307.3% | 123, 184 | 36 | 460 | ||
28 | 86 | 312.8% | 131, 197 | 37 | 470 | ||
29 | 88 | 318.3% | 140, 210 | 38 | 480 | ||
30 | 90 | 323.7% | 150, 224 | 39 | 490 | ||
31 | 91 | 326.5% | 155, 232 | 39 | 495 | ||
32 | 92 | 329.2% | 160, 240 | 40 | 500 | ||
33 | 93 | 331.9% | 165, 248 | 40 | 505 | ||
34 | 94 | 334.7% | 171, 256 | 41 | 510 | ||
35 | 95 | 337.4% | 176, 265 | 41 | 515 | ||
36 | 96 | 340.2% | 182, 273 | 42 | 520 | ||
37 | 97 | 342.9% | 188, 282 | 42 | 525 | ||
38 | 98 | 345.6% | 194, 292 | 43 | 530 | ||
39 | 99 | 348.4% | 201, 301 | 43 | 535 | ||
40 | 100 | 351.1% | 207, 311 | 44 | 540 |
Glacial Hammer
Reference | ![]() |
---|---|
Acronym | Melee, Duration, Ailment, Chill, Freeze |
BaseType | Glacial Hammer |
Class | Active Skill Gems |
Vaal | Vaal Glacial Hammer |
Weapon | One Hand Maces, Staves, Two Hand Maces, Sceptres, Warstaves |
TargetTypes | Ground, Enemy |
Type | Attack, MeleeSingleTarget, Multistrikeable, Melee, Cold, ThresholdJewelArea |
Metadata | Metadata/Items/Gems/SkillGemGlacialHammer |
Glacial Hammer Monster /15 ⍟
Glacial Hammer Monster /15 ⍟
Name | Modifiers | Spectre |
---|---|---|
Bravalo | Y | |
Undying Labourer | Gain 100% of Physical Damage as Extra Cold Damage | Y |
Undying Labourer | Y | |
Champion of Frost | monster dropped item quantity +% [1500] monster dropped item rarity +% [2000] monster slain experience +% [100] unique boss curse effect on self +% final [-33] cannot be taunted when taunted ms [0] 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits corpse cannot be destroyed [1] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Eoin Greyfur | monster base type attack cast speed +% and damage -% final [33] monster dropped item rarity +% [500] unique boss curse effect on self +% final [0] 20% increased Attack Speed 30% Chance to Block Attack Damage You take 15% of Damage from Blocked Hits | Y |
Eoin Greyfur | monster base type attack cast speed +% and damage -% final [33] monster dropped item rarity +% [500] unique boss curse effect on self +% final [0] 20% increased Attack Speed monster no map drops [1] 30% Chance to Block Attack Damage You take 15% of Damage from Blocked Hits | Y |
Hailrake | Gain 10% of Physical Damage as Extra Cold Damage | Y |
Glassmaul | Gain 25% of Physical Damage as Extra Cold Damage monster dropped item quantity +% [300] monster dropped item rarity +% [800] Gain 25% of Physical Damage as Extra Lightning Damage monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] monster no map drops [1] monster is invasion boss [1] 30% Chance to Block Attack Damage You take 15% of Damage from Blocked Hits | Y |
Disciple of Haast | monster no beyond portal [1] monster no map drops [1] | Y |
Champion of Frost | Gain 25% of Physical Damage as Extra Cold Damage monster dropped item quantity +% [1500] monster dropped item rarity +% [2000] monster slain experience +% [1000] 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Mutewind Wildrunner | monster dropped item rarity +% [500] unique boss curse effect on self +% final [0] 50% of Physical Damage Converted to Cold Damage monster no map drops [1] monster dropped item quantity +% [400] monster dropped item rarity +% [200] cannot have affliction mods [1] | Y |
Dimachaeri Cassius | 30% increased Movement Speed monster dropped item rarity +% [500] unique boss curse effect on self +% final [0] 50% of Physical Damage Converted to Fire Damage 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Avatar of the Forge | 30% increased Movement Speed monster dropped item quantity +% [1500] monster dropped item rarity +% [2000] monster slain experience +% [100] unique boss curse effect on self +% final [-33] 50% of Physical Damage Converted to Fire Damage 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Lieutenant of the Mace | damage taken +% from spike traps final [-100] damage taken +% from arrow traps final [-100] immune to labyrinth degen effect [1] immune to lava damage [1] 50% of Physical Damage Converted to Fire Damage 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Disciple of Haast | monster no beyond portal [1] monster no map drops [1] monster slain experience +% [300] | Y |
Labyrinth Enchantment helmet /6 ⍟
Labyrinth Enchantment helmet /6 ⍟
Level | Name | Mod | Weight |
---|---|---|---|
The Merciless Labyrinth | Enchantment Glacial Hammer Damage 1 | 25% increased Glacial Hammer Damage | 100 |
The Eternal Labyrinth | Enchantment Glacial Hammer Damage 2 | 40% increased Glacial Hammer Damage | 100 |
The Merciless Labyrinth | Enchantment Glacial Hammer Freeze Chance 1 | Glacial Hammer has +20% chance to Freeze | 100 |
The Eternal Labyrinth | Enchantment Glacial Hammer Freeze Chance 2 | Glacial Hammer has +30% chance to Freeze | 100 |
The Merciless Labyrinth | Enchantment Glacial Hammer Physical Damage Percent To Add As Cold Damage 1 | 10% of Glacial Hammer Physical Damage gained as Extra Cold Damage | 100 |
The Eternal Labyrinth | Enchantment Glacial Hammer Physical Damage Percent To Add As Cold Damage 2 | 15% of Glacial Hammer Physical Damage gained as Extra Cold Damage | 100 |
Supported By /100 ⍟
Supported By /100 ⍟
Support Gem | Description |
---|---|
Added Fire Damage Support | Supports any skill that hits enemies. |
Faster Attacks Support | Supports attack skills. |
Added Cold Damage Support | Supports any skill that hits enemies. |
Additional Accuracy Support | Supports attack skills. |
Increased Area of Effect Support | Supports any skill with an area of effect. |
Added Lightning Damage Support | Supports any skill that hits enemies. |
Increased Critical Strikes Support | Supports any skill that hits enemies. |
Increased Critical Damage Support | Supports any skill that hits enemies. |
Knockback Support | Supports any skill that hits enemies. |
Life Leech Support | Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. |
Mana Leech Support | Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt. |
Added Chaos Damage Support | Supports any skill that hits enemies. |
Stun Support | Supports any skill that hits enemies, making it easier to stun enemies with those skills. |
Melee Physical Damage Support | Supports melee attack skills. |
Item Rarity Support | Supports any skill that can kill enemies. |
Concentrated Effect Support | Supports any skill with an area of effect, regardless of whether that skill deals damage. |
Cold to Fire Support | Supports any skill that hits enemies. |
Combustion Support | Supports any skill that hits enemies. |
Elemental Damage with Attacks Support | Supports attack skills. |
Bloodlust Support | Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way. |
Life Gain on Hit Support | Supports attack skills. |
Elemental Proliferation Support | Supports any skill that hits enemies, or could otherwise apply elemental ailments. |
Culling Strike Support | Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. |
Damage on Full Life Support | Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full. |
Chance to Flee Support | Supports any skill that hits enemies. |
Blind Support | Supports any skill that hits enemies. |
Fire Penetration Support | Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
Cold Penetration Support | Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
Lightning Penetration Support | Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
Elemental Penetration Support | Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. |
Multistrike Support | Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills. |
Melee Splash Support | Supports melee strike skills, causing their melee strike to deal splash damage around each target hit. |
Power Charge On Critical Support | Supports any skill that hits enemies. |
Burning Damage Support | Supports any skill that hits enemies, or can deal burning damage directly. |
Hextouch Support | Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
Cast On Critical Strike Support | Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
Cast on Melee Kill Support | Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
Endurance Charge on Melee Stun Support | Supports melee attack skills. |
Block Chance Reduction Support | Supports any skill that hits enemies. |
Physical to Lightning Support | Supports any skill that hits enemies. |
Fortify Support | Supports melee attack skills that are not triggered. |
Ice Bite Support | Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
Hypothermia Support | Supports any skill that deals damage. |
Innervate Support | Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
Critical Strike Affliction Support | Supports any skill that hits enemies. |
Void Manipulation Support | Supports any skill that deals damage. |
Controlled Destruction Support | Supports attack skills, or spell skills that deal damage. |
Swift Affliction Support | Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
Elemental Focus Support | Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
Ignite Proliferation Support | Supports any skill that hits enemies. |
Chance to Bleed Support | Supports attack skills. Cannot support skills that create minions. |
Chance to Poison Support | Supports any skill that hits enemies. |
Deadly Ailments Support | Supports any skill that hits enemies. |
Decay Support | Supports any skill that hits enemies. |
Efficacy Support | Supports any skill that deals damage or has a duration. |
Vile Toxins Support | Supports any skill that hits enemies. |
Maim Support | Supports attack skills, or other skills that can maim enemies. |
Immolate Support | Supports any skill that hits enemies. |
Unbound Ailments Support | Supports any skill that hits enemies or inflicts ailments |
Brutality Support | Supports any skill that deals damage. |
Ruthless Support | Supports melee strike or slam skills. Every third time you use a supported attack, that use of the skill will be more powerful. |
Onslaught Support | Supports any skill that hits enemies. |
Ancestral Call Support | Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support triggered skills. |
Summon Phantasm Support | Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. |
Withering Touch Support | Supports attack skills. |
Bonechill Support | Supports any skill that can chill enemies or create chilling areas. |
Energy Leech Support | Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt. |
Close Combat Support | Supports melee attack skills. Cannot support skills which create minions. |
Shockwave Support | Supports melee attack skills. Cannot support Triggered attacks, skills used by Totems, or skills which create minions. |
Impale Support | Supports attack skills. |
Pulverise Support | Supports melee attack skills. |
Rage Support | Supports melee attack skills. Minions cannot gain rage. |
Nightblade Support | Supports attack skills. Cannot support skills which create minions. |
Awakened Added Fire Damage Support | Supports any skill that hits enemies. |
Awakened Ancestral Call Support | Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support triggered skills. |
Awakened Brutality Support | Supports any skill that deals damage. |
Awakened Burning Damage Support | Supports any skill that hits enemies, or can deal burning damage directly. |
Awakened Elemental Damage with Attacks Support | Supports attack skills. |
Awakened Fire Penetration Support | Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
Awakened Melee Physical Damage Support | Supports melee attack skills. |
Awakened Melee Splash Support | Supports melee strike skills, causing their melee strike to deal splash damage around each target hit. |
Awakened Multistrike Support | Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills. |
Awakened Added Cold Damage Support | Supports any skill that hits enemies. |
Awakened Cast On Critical Strike Support | Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
Awakened Cold Penetration Support | Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
Awakened Deadly Ailments Support | Supports any skill that hits enemies. |
Awakened Swift Affliction Support | Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
Awakened Void Manipulation Support | Supports any skill that deals damage. |
Awakened Added Chaos Damage Support | Supports any skill that hits enemies. |
Awakened Added Lightning Damage Support | Supports any skill that hits enemies. |
Awakened Controlled Destruction Support | Supports attack skills, or spell skills that deal damage. |
Awakened Hextouch Support | Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
Awakened Elemental Focus Support | Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
Awakened Increased Area of Effect Support | Supports any skill with an area of effect. |
Awakened Lightning Penetration Support | Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
Awakened Unbound Ailments Support | Supports any skill that hits enemies or inflicts ailments |
Trinity Support | Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. |
Bloodthirst Support | Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines. |
Cruelty Support | Supports any skill that hits enemies. |
Behead Support | Supports strike skills. |
Glacial Hammer Unique /2 ⍟
Glacial Hammer Unique /2 ⍟
Community Wiki
Wiki Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Glacial Hammer
For the Vaal-themed counterpart, see Vaal Glacial Hammer.
Glacial Hammer is a melee strike attack that hits the enemy, converting 60% of physical damage to cold damage, with added cold damage against chilled enemies. If the enemy is frozen and is on less than one third life, they will shatter when hit with Glacial Hammer. Every third hit is more likely to freeze enemies. Requires a mace, staff or sceptre.
Skill functions and interactions
- Damage conversion: Like all converted damage, the cold damage component of Glacial Hammer's damage will be modified by Cold Damage, Elemental Damage and Physical Damage.
- Unique Enemies: Unique enemies that are frozen will not shatter at one third of maximum life.
- Successive strikes: must be done one after the other to get the third strike bonus. Doing anything other than attacking with glacial hammer after the first or second strike will prevent the third strike from getting the bonus.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.