Hailrake
Area: The Tidal Island
Gain 10% of Physical Damage as Extra Cold Damage
Spectre | N |
---|---|
Area | The Tidal Island |
Tags | bludgeoning_weapon, caster, cold_affinity, fast_movement, has_one_hand_mace, has_one_handed_melee, human, humanoid, light_armour, medium_height, melee, not_int, not_str, physical_affinity, red_blood |
180%Life
+15%Evasion
180%Ailment Threshold




126%Damage
100%Accuracy
+6%Critical Strike Chance
+130%Critical Strike Multiplier
4 ~ 12Attack Distance
1.995 SecondAttack Time
±20%Damage Spread
180%Experience
100%Model Size
CannibalBossHailrakeType
CannibalMaleBossHailrakeMetadata
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).
63,531Life
16,265Armour
9,338Evasion
0Energy Shield
1,201Damage
1,201Spell Damage
538Accuracy
1.995Attack Time
23,850Experience
63,531Ailment Threshold
201Chill
201Shock
1,137Brittle
201Scorch
555Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Default Attack
Base Damage: 961–1441
Critical Strike Chance: 6%
Attack Time: 1.995 SecondStrike your foes down with a powerful blow.action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

HailrakeGlacialCascade
Glacial Cascade
Critical Strike Chance: 0%
Cast Time: 1.33 SecondIcicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.Deals 252.3 to 388.2 Physical Damage
Deals 465.8 to 708.5 Cold Damage
45% increased Cast Speed
Causes 10 Bursts
active skill area of effect radius +% final [-8]
active skill area of effect radius +% final [0]
is area damage [1]

HailrakeArcticArmour
Arctic Armour
Critical Strike Chance: 0%
Cast Time: 1.07 SecondConjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Base duration is 2 seconds
Buff grants 5% less Physical Damage taken from Hits while stationary
Buff grants 5% less Fire Damage taken from Hits while stationary

HailrakeGlacialHammer
Glacial Hammer
Base Damage: 961–1441
Critical Strike Chance: 6%
Attack Time: 1.995 SecondHits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.Deals 20% more Damage
50% of Physical Damage Converted to Cold Damage
30% chance to Freeze enemies
action attack or cast time uses animation length [1]
active skill freeze duration +% final [100]

51,411Life
14,425Armour
8,749Evasion
0Energy Shield
1,071Damage
1,071Spell Damage
499Accuracy
1.995Attack Time
23,411Experience
51,411Ailment Threshold
163Chill
163Shock
920Brittle
163Scorch
449Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Default Attack
Base Damage: 857–1286
Critical Strike Chance: 6%
Attack Time: 1.995 SecondStrike your foes down with a powerful blow.action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

HailrakeGlacialCascade
Glacial Cascade
Critical Strike Chance: 0%
Cast Time: 1.33 SecondIcicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.Deals 228.8 to 351.9 Physical Damage
Deals 422.3 to 642.3 Cold Damage
45% increased Cast Speed
Causes 10 Bursts
active skill area of effect radius +% final [-8]
active skill area of effect radius +% final [0]
is area damage [1]

HailrakeArcticArmour
Arctic Armour
Critical Strike Chance: 0%
Cast Time: 1.07 SecondConjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Base duration is 2 seconds
Buff grants 5% less Physical Damage taken from Hits while stationary
Buff grants 5% less Fire Damage taken from Hits while stationary

HailrakeGlacialHammer
Glacial Hammer
Base Damage: 857–1286
Critical Strike Chance: 6%
Attack Time: 1.995 SecondHits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.Deals 20% more Damage
50% of Physical Damage Converted to Cold Damage
30% chance to Freeze enemies
action attack or cast time uses animation length [1]
active skill freeze duration +% final [100]

32,829Life
11,328Armour
7,667Evasion
0Energy Shield
851Damage
851Spell Damage
428Accuracy
1.995Attack Time
22,279Experience
32,829Ailment Threshold
104Chill
104Shock
587Brittle
104Scorch
287Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Default Attack
Base Damage: 681–1021
Critical Strike Chance: 6%
Attack Time: 1.995 SecondStrike your foes down with a powerful blow.action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

HailrakeGlacialCascade
Glacial Cascade
Critical Strike Chance: 0%
Cast Time: 1.33 SecondIcicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.Deals 187.7 to 288.8 Physical Damage
Deals 346.6 to 527.1 Cold Damage
45% increased Cast Speed
Causes 10 Bursts
active skill area of effect radius +% final [-8]
active skill area of effect radius +% final [0]
is area damage [1]

HailrakeArcticArmour
Arctic Armour
Critical Strike Chance: 0%
Cast Time: 1.07 SecondConjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Base duration is 2 seconds
Buff grants 5% less Physical Damage taken from Hits while stationary
Buff grants 5% less Fire Damage taken from Hits while stationary

HailrakeGlacialHammer
Glacial Hammer
Base Damage: 681–1021
Critical Strike Chance: 6%
Attack Time: 1.995 SecondHits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.Deals 20% more Damage
50% of Physical Damage Converted to Cold Damage
30% chance to Freeze enemies
action attack or cast time uses animation length [1]
active skill freeze duration +% final [100]

19,534Life
8,348Armour
6,478Evasion
0Energy Shield
635Damage
635Spell Damage
352Accuracy
1.995Attack Time
20,498Experience
19,534Ailment Threshold
62Chill
62Shock
349Brittle
62Scorch
171Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Default Attack
Base Damage: 508–761
Critical Strike Chance: 6%
Attack Time: 1.995 SecondStrike your foes down with a powerful blow.action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

HailrakeGlacialCascade
Glacial Cascade
Critical Strike Chance: 0%
Cast Time: 1.33 SecondIcicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.Deals 146.2 to 225 Physical Damage
Deals 270 to 410.6 Cold Damage
45% increased Cast Speed
Causes 10 Bursts
active skill area of effect radius +% final [-8]
active skill area of effect radius +% final [0]
is area damage [1]

HailrakeArcticArmour
Arctic Armour
Critical Strike Chance: 0%
Cast Time: 1.07 SecondConjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Base duration is 2 seconds
Buff grants 5% less Physical Damage taken from Hits while stationary
Buff grants 5% less Fire Damage taken from Hits while stationary

HailrakeGlacialHammer
Glacial Hammer
Base Damage: 508–761
Critical Strike Chance: 6%
Attack Time: 1.995 SecondHits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.Deals 20% more Damage
50% of Physical Damage Converted to Cold Damage
30% chance to Freeze enemies
action attack or cast time uses animation length [1]
active skill freeze duration +% final [100]

11,580Life
6,127Armour
5,450Evasion
0Energy Shield
471Damage
471Spell Damage
290Accuracy
1.995Attack Time
18,459Experience
11,580Ailment Threshold
37Chill
37Shock
207Brittle
37Scorch
101Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Default Attack
Base Damage: 377–565
Critical Strike Chance: 6%
Attack Time: 1.995 SecondStrike your foes down with a powerful blow.action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

HailrakeGlacialCascade
Glacial Cascade
Critical Strike Chance: 0%
Cast Time: 1.33 SecondIcicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.Deals 113.5 to 174.6 Physical Damage
Deals 209.5 to 318.6 Cold Damage
45% increased Cast Speed
Causes 10 Bursts
active skill area of effect radius +% final [-8]
active skill area of effect radius +% final [0]
is area damage [1]

HailrakeArcticArmour
Arctic Armour
Critical Strike Chance: 0%
Cast Time: 1.07 SecondConjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Base duration is 2 seconds
Buff grants 5% less Physical Damage taken from Hits while stationary
Buff grants 5% less Fire Damage taken from Hits while stationary

HailrakeGlacialHammer
Glacial Hammer
Base Damage: 377–565
Critical Strike Chance: 6%
Attack Time: 1.995 SecondHits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.Deals 20% more Damage
50% of Physical Damage Converted to Cold Damage
30% chance to Freeze enemies
action attack or cast time uses animation length [1]
active skill freeze duration +% final [100]

56Life
31Armour
120Evasion
0Energy Shield
8Damage
8Spell Damage
15Accuracy
1.995Attack Time
45Experience
56Ailment Threshold
0Chill
0Shock
1Brittle
0Scorch
0Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Default Attack
Base Damage: 6–9
Critical Strike Chance: 6%
Attack Time: 1.995 SecondStrike your foes down with a powerful blow.action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

HailrakeGlacialCascade
Glacial Cascade
Critical Strike Chance: 0%
Cast Time: 1.33 SecondIcicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.Deals 2.327 to 2.983 Physical Damage
Deals 4.296 to 5.429 Cold Damage
Causes 6 Bursts
active skill area of effect radius +% final [-20]
is area damage [1]

HailrakeArcticArmour
Arctic Armour
Critical Strike Chance: 0%
Cast Time: 1.07 SecondConjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Base duration is 2 seconds
Buff grants 5% less Physical Damage taken from Hits while stationary
Buff grants 5% less Fire Damage taken from Hits while stationary

HailrakeGlacialHammer
Glacial Hammer
Base Damage: 6–9
Critical Strike Chance: 6%
Attack Time: 1.995 SecondHits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.Deals 20% more Damage
50% of Physical Damage Converted to Cold Damage
30% chance to Freeze enemies
action attack or cast time uses animation length [1]
active skill freeze duration +% final [100]

Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/Cannibal/CannibalMaleBossHailrake"] = { name = "Hailrake", life = 1.8, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.26, damageSpread = 0.2, attackTime = 1.995, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "MeleeAtAnimationSpeedUnique", "HailrakeGlacialHammer", "HailrakeArcticArmour", "HailrakeGlacialCascade", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HailrakeGlacialHammer"] = { name = "Glacial Hammer", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Cold] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HailrakeArcticArmour"] = { name = "Arctic Armour", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Totemable] = true, [SkillType.Duration] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Cold] = true, [SkillType.ElementalStatus] = true, [SkillType.Instant] = true, [SkillType.NonHitChill] = true, [SkillType.ChillingArea] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 1.07, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 3, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HailrakeGlacialCascade"] = { name = "Glacial Cascade", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Physical] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 3, statInterpolation = , cost = { }, }, [2] = {levelRequirement = 8, statInterpolation = , cost = { }, }, [3] = {levelRequirement = 42, statInterpolation = , cost = { }, }, [4] = {levelRequirement = 57, statInterpolation = , cost = { }, }, [5] = {levelRequirement = 66, statInterpolation = , cost = { }, }, }, }
Gain 10% of Physical Damage as Extra Cold Damage
Id | MonsterImplicitColdHailrake1 |
---|---|
Family | ColdDamageAsPortionOfDamage |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
Hailrake
Gain 10% of Physical Damage as Extra Cold Damage
monster casts glacial cascade text [1]
monster casts glacial cascade text [1]
Spectre | N |
---|---|
Tags | bludgeoning_weapon, caster, cold_affinity, fast_movement, has_one_hand_mace, has_one_handed_melee, human, humanoid, light_armour, melee, not_int, not_str, physical_affinity, red_blood |
180%Life
+15%Evasion
180%Ailment Threshold




126%Damage
100%Accuracy
+6%Critical Strike Chance
+130%Critical Strike Multiplier
4 ~ 12Attack Distance
1.995 SecondAttack Time
±20%Damage Spread
180%Experience
100%Model Size
CannibalBossHailrakeType
CannibalMaleBossHailrakeStandaloneMetadata
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).
63,531Life
16,265Armour
9,338Evasion
0Energy Shield
1,201Damage
1,201Spell Damage
538Accuracy
1.995Attack Time
23,850Experience
63,531Ailment Threshold
201Chill
201Shock
1,137Brittle
201Scorch
555Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Default Attack
Base Damage: 961–1441
Critical Strike Chance: 6%
Attack Time: 1.995 SecondStrike your foes down with a powerful blow.action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

HailrakeGlacialCascade
Glacial Cascade
Critical Strike Chance: 0%
Cast Time: 1.33 SecondIcicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.Deals 252.3 to 388.2 Physical Damage
Deals 465.8 to 708.5 Cold Damage
45% increased Cast Speed
Causes 10 Bursts
active skill area of effect radius +% final [-8]
active skill area of effect radius +% final [0]
is area damage [1]

HailrakeArcticArmour
Arctic Armour
Critical Strike Chance: 0%
Cast Time: 1.07 SecondConjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Base duration is 2 seconds
Buff grants 5% less Physical Damage taken from Hits while stationary
Buff grants 5% less Fire Damage taken from Hits while stationary

HailrakeColdBeacon
Critical Strike Chance: 0%
Cast Time: 1 SecondDeals 1314 to 1840 Cold Damage
Base duration is 2.5 seconds
Always Freezes enemies
active skill area of effect radius +% final [-50]
is area damage [1]
number of beacons [1] , , , , , , , , ,
HailrakeColdBeaconGeometryTrigger1
Cooldown Time: 4 Second
HailrakeColdBeaconGeometryTrigger2
Cooldown Time: 4 Second
HailrakeColdBeaconGeometryTrigger3
Cooldown Time: 4 Second
51,411Life
14,425Armour
8,749Evasion
0Energy Shield
1,071Damage
1,071Spell Damage
499Accuracy
1.995Attack Time
23,411Experience
51,411Ailment Threshold
163Chill
163Shock
920Brittle
163Scorch
449Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Default Attack
Base Damage: 857–1286
Critical Strike Chance: 6%
Attack Time: 1.995 SecondStrike your foes down with a powerful blow.action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

HailrakeGlacialCascade
Glacial Cascade
Critical Strike Chance: 0%
Cast Time: 1.33 SecondIcicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.Deals 228.8 to 351.9 Physical Damage
Deals 422.3 to 642.3 Cold Damage
45% increased Cast Speed
Causes 10 Bursts
active skill area of effect radius +% final [-8]
active skill area of effect radius +% final [0]
is area damage [1]

HailrakeArcticArmour
Arctic Armour
Critical Strike Chance: 0%
Cast Time: 1.07 SecondConjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Base duration is 2 seconds
Buff grants 5% less Physical Damage taken from Hits while stationary
Buff grants 5% less Fire Damage taken from Hits while stationary

HailrakeColdBeacon
Critical Strike Chance: 0%
Cast Time: 1 SecondDeals 1189 to 1665 Cold Damage
Base duration is 2.5 seconds
Always Freezes enemies
active skill area of effect radius +% final [-50]
is area damage [1]
number of beacons [1] , , , , , , , , ,
HailrakeColdBeaconGeometryTrigger1
Cooldown Time: 4 Second
HailrakeColdBeaconGeometryTrigger2
Cooldown Time: 4 Second
HailrakeColdBeaconGeometryTrigger3
Cooldown Time: 4 Second
32,829Life
11,328Armour
7,667Evasion
0Energy Shield
851Damage
851Spell Damage
428Accuracy
1.995Attack Time
22,279Experience
32,829Ailment Threshold
104Chill
104Shock
587Brittle
104Scorch
287Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Default Attack
Base Damage: 681–1021
Critical Strike Chance: 6%
Attack Time: 1.995 SecondStrike your foes down with a powerful blow.action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

HailrakeGlacialCascade
Glacial Cascade
Critical Strike Chance: 0%
Cast Time: 1.33 SecondIcicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.Deals 187.7 to 288.8 Physical Damage
Deals 346.6 to 527.1 Cold Damage
45% increased Cast Speed
Causes 10 Bursts
active skill area of effect radius +% final [-8]
active skill area of effect radius +% final [0]
is area damage [1]

HailrakeArcticArmour
Arctic Armour
Critical Strike Chance: 0%
Cast Time: 1.07 SecondConjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Base duration is 2 seconds
Buff grants 5% less Physical Damage taken from Hits while stationary
Buff grants 5% less Fire Damage taken from Hits while stationary

HailrakeColdBeacon
Critical Strike Chance: 0%
Cast Time: 1 SecondDeals 972 to 1361 Cold Damage
Base duration is 2.5 seconds
Always Freezes enemies
active skill area of effect radius +% final [-50]
is area damage [1]
number of beacons [1] , , , , , , , , ,
HailrakeColdBeaconGeometryTrigger1
Cooldown Time: 4 Second
HailrakeColdBeaconGeometryTrigger2
Cooldown Time: 4 Second
HailrakeColdBeaconGeometryTrigger3
Cooldown Time: 4 Second
19,534Life
8,348Armour
6,478Evasion
0Energy Shield
635Damage
635Spell Damage
352Accuracy
1.995Attack Time
20,498Experience
19,534Ailment Threshold
62Chill
62Shock
349Brittle
62Scorch
171Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Default Attack
Base Damage: 508–761
Critical Strike Chance: 6%
Attack Time: 1.995 SecondStrike your foes down with a powerful blow.action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

HailrakeGlacialCascade
Glacial Cascade
Critical Strike Chance: 0%
Cast Time: 1.33 SecondIcicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.Deals 146.2 to 225 Physical Damage
Deals 270 to 410.6 Cold Damage
45% increased Cast Speed
Causes 10 Bursts
active skill area of effect radius +% final [-8]
active skill area of effect radius +% final [0]
is area damage [1]

HailrakeArcticArmour
Arctic Armour
Critical Strike Chance: 0%
Cast Time: 1.07 SecondConjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Base duration is 2 seconds
Buff grants 5% less Physical Damage taken from Hits while stationary
Buff grants 5% less Fire Damage taken from Hits while stationary

HailrakeColdBeacon
Critical Strike Chance: 0%
Cast Time: 1 SecondDeals 753.4 to 1055 Cold Damage
Base duration is 2.5 seconds
Always Freezes enemies
active skill area of effect radius +% final [-50]
is area damage [1]
number of beacons [1] , , , , , , , , ,
HailrakeColdBeaconGeometryTrigger1
Cooldown Time: 4 Second
HailrakeColdBeaconGeometryTrigger2
Cooldown Time: 4 Second
HailrakeColdBeaconGeometryTrigger3
Cooldown Time: 4 Second
11,580Life
6,127Armour
5,450Evasion
0Energy Shield
471Damage
471Spell Damage
290Accuracy
1.995Attack Time
18,459Experience
11,580Ailment Threshold
37Chill
37Shock
207Brittle
37Scorch
101Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Default Attack
Base Damage: 377–565
Critical Strike Chance: 6%
Attack Time: 1.995 SecondStrike your foes down with a powerful blow.action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

HailrakeGlacialCascade
Glacial Cascade
Critical Strike Chance: 0%
Cast Time: 1.33 SecondIcicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.Deals 113.5 to 174.6 Physical Damage
Deals 209.5 to 318.6 Cold Damage
45% increased Cast Speed
Causes 10 Bursts
active skill area of effect radius +% final [-8]
active skill area of effect radius +% final [0]
is area damage [1]

HailrakeArcticArmour
Arctic Armour
Critical Strike Chance: 0%
Cast Time: 1.07 SecondConjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Base duration is 2 seconds
Buff grants 5% less Physical Damage taken from Hits while stationary
Buff grants 5% less Fire Damage taken from Hits while stationary

HailrakeColdBeacon
Critical Strike Chance: 0%
Cast Time: 1 SecondDeals 581.9 to 814.6 Cold Damage
Base duration is 2.5 seconds
Always Freezes enemies
active skill area of effect radius +% final [-50]
is area damage [1]
number of beacons [1] , , , , , , , , ,
HailrakeColdBeaconGeometryTrigger1
Cooldown Time: 4 Second
HailrakeColdBeaconGeometryTrigger2
Cooldown Time: 4 Second
HailrakeColdBeaconGeometryTrigger3
Cooldown Time: 4 Second
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/Cannibal/CannibalMaleBossHailrakeStandalone"] = { name = "Hailrake", life = 1.8, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.26, damageSpread = 0.2, attackTime = 1.995, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "MeleeAtAnimationSpeedUnique", "HailrakeArcticArmour", "HailrakeGlacialCascade", "HailrakeColdBeacon", "HailrakeColdBeaconGeometryTrigger1", "HailrakeColdBeaconGeometryTrigger2", "HailrakeColdBeaconGeometryTrigger3", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HailrakeArcticArmour"] = { name = "Arctic Armour", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Totemable] = true, [SkillType.Duration] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Cold] = true, [SkillType.ElementalStatus] = true, [SkillType.Instant] = true, [SkillType.NonHitChill] = true, [SkillType.ChillingArea] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 1.07, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 3, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HailrakeGlacialCascade"] = { name = "Glacial Cascade", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Physical] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 3, statInterpolation = , cost = { }, }, [2] = {levelRequirement = 8, statInterpolation = , cost = { }, }, [3] = {levelRequirement = 42, statInterpolation = , cost = { }, }, [4] = {levelRequirement = 57, statInterpolation = , cost = { }, }, [5] = {levelRequirement = 66, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HailrakeColdBeacon"] = { name = "HailrakeColdBeacon", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Multicastable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 3, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HailrakeColdBeaconGeometryTrigger1"] = { name = "HailrakeColdBeaconGeometryTrigger1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HailrakeColdBeaconGeometryTrigger2"] = { name = "HailrakeColdBeaconGeometryTrigger2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HailrakeColdBeaconGeometryTrigger3"] = { name = "HailrakeColdBeaconGeometryTrigger3", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = , cost = { }, }, }, }
Gain 10% of Physical Damage as Extra Cold Damage
Id | MonsterImplicitColdHailrake1 |
---|---|
Family | ColdDamageAsPortionOfDamage |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
monster casts glacial cascade text [1]
Id | MonsterCastsGlacialCascade |
---|---|
Family | MonsterCastsGlacialCascadeText |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Hailrake
Gain 10% of Physical Damage as Extra Cold Damage
monster casts glacial cascade text [1]
monster casts glacial cascade text [1]
Spectre | N |
---|---|
Tags | bludgeoning_weapon, caster, cold_affinity, fast_movement, has_one_hand_mace, has_one_handed_melee, human, humanoid, light_armour, medium_height, melee, not_int, not_str, physical_affinity, red_blood |
180%Life
+15%Evasion
180%Ailment Threshold




180%Damage
100%Accuracy
+6%Critical Strike Chance
+130%Critical Strike Multiplier
4 ~ 12Attack Distance
1.995 SecondAttack Time
±20%Damage Spread
180%Experience
100%Model Size
CannibalBossHailrakeEndlessLedgeType
CannibalMaleBossHailrakeEndlessLedgeMetadata
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).
63,531Life
16,265Armour
9,338Evasion
0Energy Shield
1,716Damage
1,716Spell Damage
538Accuracy
1.995Attack Time
23,850Experience
63,531Ailment Threshold
201Chill
201Shock
1,137Brittle
201Scorch
555Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Default Attack
Base Damage: 1373–2059
Critical Strike Chance: 6%
Attack Time: 1.995 SecondStrike your foes down with a powerful blow.action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

HailrakeGlacialCascade
Glacial Cascade
Critical Strike Chance: 0%
Cast Time: 1.33 SecondIcicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.Deals 252.3 to 388.2 Physical Damage
Deals 465.8 to 708.5 Cold Damage
45% increased Cast Speed
Causes 10 Bursts
active skill area of effect radius +% final [-8]
active skill area of effect radius +% final [0]
is area damage [1]

51,411Life
14,425Armour
8,749Evasion
0Energy Shield
1,531Damage
1,531Spell Damage
499Accuracy
1.995Attack Time
23,411Experience
51,411Ailment Threshold
163Chill
163Shock
920Brittle
163Scorch
449Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Default Attack
Base Damage: 1224–1837
Critical Strike Chance: 6%
Attack Time: 1.995 SecondStrike your foes down with a powerful blow.action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

HailrakeGlacialCascade
Glacial Cascade
Critical Strike Chance: 0%
Cast Time: 1.33 SecondIcicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.Deals 228.8 to 351.9 Physical Damage
Deals 422.3 to 642.3 Cold Damage
45% increased Cast Speed
Causes 10 Bursts
active skill area of effect radius +% final [-8]
active skill area of effect radius +% final [0]
is area damage [1]

32,829Life
11,328Armour
7,667Evasion
0Energy Shield
1,215Damage
1,215Spell Damage
428Accuracy
1.995Attack Time
22,279Experience
32,829Ailment Threshold
104Chill
104Shock
587Brittle
104Scorch
287Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Default Attack
Base Damage: 972–1458
Critical Strike Chance: 6%
Attack Time: 1.995 SecondStrike your foes down with a powerful blow.action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

HailrakeGlacialCascade
Glacial Cascade
Critical Strike Chance: 0%
Cast Time: 1.33 SecondIcicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.Deals 187.7 to 288.8 Physical Damage
Deals 346.6 to 527.1 Cold Damage
45% increased Cast Speed
Causes 10 Bursts
active skill area of effect radius +% final [-8]
active skill area of effect radius +% final [0]
is area damage [1]

19,534Life
8,348Armour
6,478Evasion
0Energy Shield
906Damage
906Spell Damage
352Accuracy
1.995Attack Time
20,498Experience
19,534Ailment Threshold
62Chill
62Shock
349Brittle
62Scorch
171Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Default Attack
Base Damage: 725–1088
Critical Strike Chance: 6%
Attack Time: 1.995 SecondStrike your foes down with a powerful blow.action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

HailrakeGlacialCascade
Glacial Cascade
Critical Strike Chance: 0%
Cast Time: 1.33 SecondIcicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.Deals 146.2 to 225 Physical Damage
Deals 270 to 410.6 Cold Damage
45% increased Cast Speed
Causes 10 Bursts
active skill area of effect radius +% final [-8]
active skill area of effect radius +% final [0]
is area damage [1]

11,580Life
6,127Armour
5,450Evasion
0Energy Shield
672Damage
672Spell Damage
290Accuracy
1.995Attack Time
18,459Experience
11,580Ailment Threshold
37Chill
37Shock
207Brittle
37Scorch
101Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Default Attack
Base Damage: 538–807
Critical Strike Chance: 6%
Attack Time: 1.995 SecondStrike your foes down with a powerful blow.action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

HailrakeGlacialCascade
Glacial Cascade
Critical Strike Chance: 0%
Cast Time: 1.33 SecondIcicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.Deals 113.5 to 174.6 Physical Damage
Deals 209.5 to 318.6 Cold Damage
45% increased Cast Speed
Causes 10 Bursts
active skill area of effect radius +% final [-8]
active skill area of effect radius +% final [0]
is area damage [1]

Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/Cannibal/CannibalMaleBossHailrakeEndlessLedge"] = { name = "Hailrake", life = 1.8, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 1.995, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "MeleeAtAnimationSpeedUnique", "HailrakeGlacialCascade", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HailrakeGlacialCascade"] = { name = "Glacial Cascade", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Physical] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 3, statInterpolation = , cost = { }, }, [2] = {levelRequirement = 8, statInterpolation = , cost = { }, }, [3] = {levelRequirement = 42, statInterpolation = , cost = { }, }, [4] = {levelRequirement = 57, statInterpolation = , cost = { }, }, [5] = {levelRequirement = 66, statInterpolation = , cost = { }, }, }, }
Gain 10% of Physical Damage as Extra Cold Damage
Id | MonsterImplicitColdHailrake1 |
---|---|
Family | ColdDamageAsPortionOfDamage |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
monster casts glacial cascade text [1]
Id | MonsterCastsGlacialCascade |
---|---|
Family | MonsterCastsGlacialCascadeText |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.