Hailrake
Gain 10% of Physical Damage as Extra Cold Damage
SpectreN
AreaThe Tidal Island
Tagsbludgeoning_weapon, caster, cold_affinity, fast_movement, has_one_hand_mace, has_one_handed_melee, human, humanoid, light_armour, medium_height, melee, not_int, not_str, physical_affinity, red_blood
180%Life
+15%Evasion
180%Ailment Threshold
0 0 0 0Resistance
126%Damage
100%Accuracy
+6%Critical Strike Chance
+130%Critical Strike Multiplier
4 ~ 12Attack Distance
1.995 SecondAttack Time
±20%Damage Spread
180%Experience
100%Model Size
CannibalBossHailrakeType
CannibalMaleBossHailrakeMetadata
63,531Life
16,265Armour
9,338Evasion
0Energy Shield
1,201Damage
1,201Spell Damage
538Accuracy
1.995Attack Time
23,850Experience
63,531Ailment Threshold
201Chill
201Shock
1,137Brittle
201Scorch
555Sap
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 961–1441
Critical Strike Chance: 6%
Attack Time: 1.995 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

HailrakeGlacialCascade
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
Glacial Cascade
Critical Strike Chance: 0%
Cast Time: 1.33 Second
Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
Deals 252.3 to 388.2 Physical Damage
Deals 465.8 to 708.5 Cold Damage
45% increased Cast Speed
Causes 10 Bursts
active skill area of effect radius +% final [-8]
active skill area of effect radius +% final [0]
is area damage [1]

HailrakeArcticArmour
Spell, Buff, Totemable, Duration, HasReservation, TotemCastsAlone, Cold, ElementalStatus, Instant, NonHitChill, ChillingArea, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Arctic Armour
Critical Strike Chance: 0%
Cast Time: 1.07 Second
Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.
Base duration is 2 seconds
Buff grants 5% less Physical Damage taken from Hits while stationary
Buff grants 5% less Fire Damage taken from Hits while stationary

HailrakeGlacialHammer
Attack, MeleeSingleTarget, Multistrikeable, Melee, Cold, ThresholdJewelArea
Glacial Hammer
Base Damage: 961–1441
Critical Strike Chance: 6%
Attack Time: 1.995 Second
Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.
Deals 20% more Damage
50% of Physical Damage Converted to Cold Damage
30% chance to Freeze enemies
action attack or cast time uses animation length [1]
active skill freeze duration +% final [100]

51,411Life
14,425Armour
8,749Evasion
0Energy Shield
1,071Damage
1,071Spell Damage
499Accuracy
1.995Attack Time
23,411Experience
51,411Ailment Threshold
163Chill
163Shock
920Brittle
163Scorch
449Sap
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 857–1286
Critical Strike Chance: 6%
Attack Time: 1.995 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

HailrakeGlacialCascade
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
Glacial Cascade
Critical Strike Chance: 0%
Cast Time: 1.33 Second
Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
Deals 228.8 to 351.9 Physical Damage
Deals 422.3 to 642.3 Cold Damage
45% increased Cast Speed
Causes 10 Bursts
active skill area of effect radius +% final [-8]
active skill area of effect radius +% final [0]
is area damage [1]

HailrakeArcticArmour
Spell, Buff, Totemable, Duration, HasReservation, TotemCastsAlone, Cold, ElementalStatus, Instant, NonHitChill, ChillingArea, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Arctic Armour
Critical Strike Chance: 0%
Cast Time: 1.07 Second
Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.
Base duration is 2 seconds
Buff grants 5% less Physical Damage taken from Hits while stationary
Buff grants 5% less Fire Damage taken from Hits while stationary

HailrakeGlacialHammer
Attack, MeleeSingleTarget, Multistrikeable, Melee, Cold, ThresholdJewelArea
Glacial Hammer
Base Damage: 857–1286
Critical Strike Chance: 6%
Attack Time: 1.995 Second
Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.
Deals 20% more Damage
50% of Physical Damage Converted to Cold Damage
30% chance to Freeze enemies
action attack or cast time uses animation length [1]
active skill freeze duration +% final [100]

32,829Life
11,328Armour
7,667Evasion
0Energy Shield
851Damage
851Spell Damage
428Accuracy
1.995Attack Time
22,279Experience
32,829Ailment Threshold
104Chill
104Shock
587Brittle
104Scorch
287Sap
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 681–1021
Critical Strike Chance: 6%
Attack Time: 1.995 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

HailrakeGlacialCascade
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
Glacial Cascade
Critical Strike Chance: 0%
Cast Time: 1.33 Second
Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
Deals 187.7 to 288.8 Physical Damage
Deals 346.6 to 527.1 Cold Damage
45% increased Cast Speed
Causes 10 Bursts
active skill area of effect radius +% final [-8]
active skill area of effect radius +% final [0]
is area damage [1]

HailrakeArcticArmour
Spell, Buff, Totemable, Duration, HasReservation, TotemCastsAlone, Cold, ElementalStatus, Instant, NonHitChill, ChillingArea, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Arctic Armour
Critical Strike Chance: 0%
Cast Time: 1.07 Second
Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.
Base duration is 2 seconds
Buff grants 5% less Physical Damage taken from Hits while stationary
Buff grants 5% less Fire Damage taken from Hits while stationary

HailrakeGlacialHammer
Attack, MeleeSingleTarget, Multistrikeable, Melee, Cold, ThresholdJewelArea
Glacial Hammer
Base Damage: 681–1021
Critical Strike Chance: 6%
Attack Time: 1.995 Second
Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.
Deals 20% more Damage
50% of Physical Damage Converted to Cold Damage
30% chance to Freeze enemies
action attack or cast time uses animation length [1]
active skill freeze duration +% final [100]

19,534Life
8,348Armour
6,478Evasion
0Energy Shield
635Damage
635Spell Damage
352Accuracy
1.995Attack Time
20,498Experience
19,534Ailment Threshold
62Chill
62Shock
349Brittle
62Scorch
171Sap
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 508–761
Critical Strike Chance: 6%
Attack Time: 1.995 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

HailrakeGlacialCascade
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
Glacial Cascade
Critical Strike Chance: 0%
Cast Time: 1.33 Second
Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
Deals 146.2 to 225 Physical Damage
Deals 270 to 410.6 Cold Damage
45% increased Cast Speed
Causes 10 Bursts
active skill area of effect radius +% final [-8]
active skill area of effect radius +% final [0]
is area damage [1]

HailrakeArcticArmour
Spell, Buff, Totemable, Duration, HasReservation, TotemCastsAlone, Cold, ElementalStatus, Instant, NonHitChill, ChillingArea, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Arctic Armour
Critical Strike Chance: 0%
Cast Time: 1.07 Second
Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.
Base duration is 2 seconds
Buff grants 5% less Physical Damage taken from Hits while stationary
Buff grants 5% less Fire Damage taken from Hits while stationary

HailrakeGlacialHammer
Attack, MeleeSingleTarget, Multistrikeable, Melee, Cold, ThresholdJewelArea
Glacial Hammer
Base Damage: 508–761
Critical Strike Chance: 6%
Attack Time: 1.995 Second
Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.
Deals 20% more Damage
50% of Physical Damage Converted to Cold Damage
30% chance to Freeze enemies
action attack or cast time uses animation length [1]
active skill freeze duration +% final [100]

11,580Life
6,127Armour
5,450Evasion
0Energy Shield
471Damage
471Spell Damage
290Accuracy
1.995Attack Time
18,459Experience
11,580Ailment Threshold
37Chill
37Shock
207Brittle
37Scorch
101Sap
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 377–565
Critical Strike Chance: 6%
Attack Time: 1.995 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

HailrakeGlacialCascade
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
Glacial Cascade
Critical Strike Chance: 0%
Cast Time: 1.33 Second
Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
Deals 113.5 to 174.6 Physical Damage
Deals 209.5 to 318.6 Cold Damage
45% increased Cast Speed
Causes 10 Bursts
active skill area of effect radius +% final [-8]
active skill area of effect radius +% final [0]
is area damage [1]

HailrakeArcticArmour
Spell, Buff, Totemable, Duration, HasReservation, TotemCastsAlone, Cold, ElementalStatus, Instant, NonHitChill, ChillingArea, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Arctic Armour
Critical Strike Chance: 0%
Cast Time: 1.07 Second
Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.
Base duration is 2 seconds
Buff grants 5% less Physical Damage taken from Hits while stationary
Buff grants 5% less Fire Damage taken from Hits while stationary

HailrakeGlacialHammer
Attack, MeleeSingleTarget, Multistrikeable, Melee, Cold, ThresholdJewelArea
Glacial Hammer
Base Damage: 377–565
Critical Strike Chance: 6%
Attack Time: 1.995 Second
Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.
Deals 20% more Damage
50% of Physical Damage Converted to Cold Damage
30% chance to Freeze enemies
action attack or cast time uses animation length [1]
active skill freeze duration +% final [100]

56Life
31Armour
120Evasion
0Energy Shield
8Damage
8Spell Damage
15Accuracy
1.995Attack Time
45Experience
56Ailment Threshold
0Chill
0Shock
1Brittle
0Scorch
0Sap
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 6–9
Critical Strike Chance: 6%
Attack Time: 1.995 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

HailrakeGlacialCascade
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
Glacial Cascade
Critical Strike Chance: 0%
Cast Time: 1.33 Second
Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
Deals 2.327 to 2.983 Physical Damage
Deals 4.296 to 5.429 Cold Damage
Causes 6 Bursts
active skill area of effect radius +% final [-20]
is area damage [1]

HailrakeArcticArmour
Spell, Buff, Totemable, Duration, HasReservation, TotemCastsAlone, Cold, ElementalStatus, Instant, NonHitChill, ChillingArea, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Arctic Armour
Critical Strike Chance: 0%
Cast Time: 1.07 Second
Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.
Base duration is 2 seconds
Buff grants 5% less Physical Damage taken from Hits while stationary
Buff grants 5% less Fire Damage taken from Hits while stationary

HailrakeGlacialHammer
Attack, MeleeSingleTarget, Multistrikeable, Melee, Cold, ThresholdJewelArea
Glacial Hammer
Base Damage: 6–9
Critical Strike Chance: 6%
Attack Time: 1.995 Second
Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.
Deals 20% more Damage
50% of Physical Damage Converted to Cold Damage
30% chance to Freeze enemies
action attack or cast time uses animation length [1]
active skill freeze duration +% final [100]

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Cannibal/CannibalMaleBossHailrake"] = {
    name = "Hailrake",
    life = 1.8,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.26,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "HailrakeGlacialHammer",
        "HailrakeArcticArmour",
        "HailrakeGlacialCascade",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HailrakeGlacialHammer"] = {
    name = "Glacial Hammer",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Cold] = true,
        [SkillType.ThresholdJewelArea] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HailrakeArcticArmour"] = {
    name = "Arctic Armour",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Totemable] = true,
        [SkillType.Duration] = true,
        [SkillType.HasReservation] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Cold] = true,
        [SkillType.ElementalStatus] = true,
        [SkillType.Instant] = true,
        [SkillType.NonHitChill] = true,
        [SkillType.ChillingArea] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "buff_skill_stat_descriptions",
    castTime = 1.07,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 3, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HailrakeGlacialCascade"] = {
    name = "Glacial Cascade",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.Physical] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 3, statInterpolation = ,  cost = { }, },
        [2] = {levelRequirement = 8, statInterpolation = ,  cost = { }, },
        [3] = {levelRequirement = 42, statInterpolation = ,  cost = { }, },
        [4] = {levelRequirement = 57, statInterpolation = ,  cost = { }, },
        [5] = {levelRequirement = 66, statInterpolation = ,  cost = { }, },
    },
}
Gain 10% of Physical Damage as Extra Cold Damage
IdMonsterImplicitColdHailrake1
FamilyColdDamageAsPortionOfDamage
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • physical damage % to add as cold Min: 10 Max: 10 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    Hailrake
    Gain 10% of Physical Damage as Extra Cold Damage
    monster casts glacial cascade text [1]
    SpectreN
    Tagsbludgeoning_weapon, caster, cold_affinity, fast_movement, has_one_hand_mace, has_one_handed_melee, human, humanoid, light_armour, melee, not_int, not_str, physical_affinity, red_blood
    180%Life
    +15%Evasion
    180%Ailment Threshold
    0 0 0 0Resistance
    126%Damage
    100%Accuracy
    +6%Critical Strike Chance
    +130%Critical Strike Multiplier
    4 ~ 12Attack Distance
    1.995 SecondAttack Time
    ±20%Damage Spread
    180%Experience
    100%Model Size
    CannibalBossHailrakeType
    CannibalMaleBossHailrakeStandaloneMetadata
    63,531Life
    16,265Armour
    9,338Evasion
    0Energy Shield
    1,201Damage
    1,201Spell Damage
    538Accuracy
    1.995Attack Time
    23,850Experience
    63,531Ailment Threshold
    201Chill
    201Shock
    1,137Brittle
    201Scorch
    555Sap
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 961–1441
    Critical Strike Chance: 6%
    Attack Time: 1.995 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    HailrakeGlacialCascade
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
    Glacial Cascade
    Critical Strike Chance: 0%
    Cast Time: 1.33 Second
    Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
    Deals 252.3 to 388.2 Physical Damage
    Deals 465.8 to 708.5 Cold Damage
    45% increased Cast Speed
    Causes 10 Bursts
    active skill area of effect radius +% final [-8]
    active skill area of effect radius +% final [0]
    is area damage [1]

    HailrakeArcticArmour
    Spell, Buff, Totemable, Duration, HasReservation, TotemCastsAlone, Cold, ElementalStatus, Instant, NonHitChill, ChillingArea, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Arctic Armour
    Critical Strike Chance: 0%
    Cast Time: 1.07 Second
    Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.
    Base duration is 2 seconds
    Buff grants 5% less Physical Damage taken from Hits while stationary
    Buff grants 5% less Fire Damage taken from Hits while stationary

    HailrakeColdBeacon
    Spell, Damage, Area, Duration, Trappable, Mineable, Totemable, Triggerable, Multicastable, AreaSpell
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    Deals 1314 to 1840 Cold Damage
    Base duration is 2.5 seconds
    Always Freezes enemies
    active skill area of effect radius +% final [-50]
    is area damage [1]
    number of beacons [1]
    HailrakeColdBeaconGeometryTrigger1
    Triggerable
    Cooldown Time: 4 Second
    HailrakeColdBeaconGeometryTrigger2
    Triggerable
    Cooldown Time: 4 Second
    HailrakeColdBeaconGeometryTrigger3
    Triggerable
    Cooldown Time: 4 Second
    51,411Life
    14,425Armour
    8,749Evasion
    0Energy Shield
    1,071Damage
    1,071Spell Damage
    499Accuracy
    1.995Attack Time
    23,411Experience
    51,411Ailment Threshold
    163Chill
    163Shock
    920Brittle
    163Scorch
    449Sap
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 857–1286
    Critical Strike Chance: 6%
    Attack Time: 1.995 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    HailrakeGlacialCascade
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
    Glacial Cascade
    Critical Strike Chance: 0%
    Cast Time: 1.33 Second
    Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
    Deals 228.8 to 351.9 Physical Damage
    Deals 422.3 to 642.3 Cold Damage
    45% increased Cast Speed
    Causes 10 Bursts
    active skill area of effect radius +% final [-8]
    active skill area of effect radius +% final [0]
    is area damage [1]

    HailrakeArcticArmour
    Spell, Buff, Totemable, Duration, HasReservation, TotemCastsAlone, Cold, ElementalStatus, Instant, NonHitChill, ChillingArea, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Arctic Armour
    Critical Strike Chance: 0%
    Cast Time: 1.07 Second
    Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.
    Base duration is 2 seconds
    Buff grants 5% less Physical Damage taken from Hits while stationary
    Buff grants 5% less Fire Damage taken from Hits while stationary

    HailrakeColdBeacon
    Spell, Damage, Area, Duration, Trappable, Mineable, Totemable, Triggerable, Multicastable, AreaSpell
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    Deals 1189 to 1665 Cold Damage
    Base duration is 2.5 seconds
    Always Freezes enemies
    active skill area of effect radius +% final [-50]
    is area damage [1]
    number of beacons [1]
    HailrakeColdBeaconGeometryTrigger1
    Triggerable
    Cooldown Time: 4 Second
    HailrakeColdBeaconGeometryTrigger2
    Triggerable
    Cooldown Time: 4 Second
    HailrakeColdBeaconGeometryTrigger3
    Triggerable
    Cooldown Time: 4 Second
    32,829Life
    11,328Armour
    7,667Evasion
    0Energy Shield
    851Damage
    851Spell Damage
    428Accuracy
    1.995Attack Time
    22,279Experience
    32,829Ailment Threshold
    104Chill
    104Shock
    587Brittle
    104Scorch
    287Sap
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 681–1021
    Critical Strike Chance: 6%
    Attack Time: 1.995 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    HailrakeGlacialCascade
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
    Glacial Cascade
    Critical Strike Chance: 0%
    Cast Time: 1.33 Second
    Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
    Deals 187.7 to 288.8 Physical Damage
    Deals 346.6 to 527.1 Cold Damage
    45% increased Cast Speed
    Causes 10 Bursts
    active skill area of effect radius +% final [-8]
    active skill area of effect radius +% final [0]
    is area damage [1]

    HailrakeArcticArmour
    Spell, Buff, Totemable, Duration, HasReservation, TotemCastsAlone, Cold, ElementalStatus, Instant, NonHitChill, ChillingArea, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Arctic Armour
    Critical Strike Chance: 0%
    Cast Time: 1.07 Second
    Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.
    Base duration is 2 seconds
    Buff grants 5% less Physical Damage taken from Hits while stationary
    Buff grants 5% less Fire Damage taken from Hits while stationary

    HailrakeColdBeacon
    Spell, Damage, Area, Duration, Trappable, Mineable, Totemable, Triggerable, Multicastable, AreaSpell
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    Deals 972 to 1361 Cold Damage
    Base duration is 2.5 seconds
    Always Freezes enemies
    active skill area of effect radius +% final [-50]
    is area damage [1]
    number of beacons [1]
    HailrakeColdBeaconGeometryTrigger1
    Triggerable
    Cooldown Time: 4 Second
    HailrakeColdBeaconGeometryTrigger2
    Triggerable
    Cooldown Time: 4 Second
    HailrakeColdBeaconGeometryTrigger3
    Triggerable
    Cooldown Time: 4 Second
    19,534Life
    8,348Armour
    6,478Evasion
    0Energy Shield
    635Damage
    635Spell Damage
    352Accuracy
    1.995Attack Time
    20,498Experience
    19,534Ailment Threshold
    62Chill
    62Shock
    349Brittle
    62Scorch
    171Sap
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 508–761
    Critical Strike Chance: 6%
    Attack Time: 1.995 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    HailrakeGlacialCascade
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
    Glacial Cascade
    Critical Strike Chance: 0%
    Cast Time: 1.33 Second
    Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
    Deals 146.2 to 225 Physical Damage
    Deals 270 to 410.6 Cold Damage
    45% increased Cast Speed
    Causes 10 Bursts
    active skill area of effect radius +% final [-8]
    active skill area of effect radius +% final [0]
    is area damage [1]

    HailrakeArcticArmour
    Spell, Buff, Totemable, Duration, HasReservation, TotemCastsAlone, Cold, ElementalStatus, Instant, NonHitChill, ChillingArea, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Arctic Armour
    Critical Strike Chance: 0%
    Cast Time: 1.07 Second
    Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.
    Base duration is 2 seconds
    Buff grants 5% less Physical Damage taken from Hits while stationary
    Buff grants 5% less Fire Damage taken from Hits while stationary

    HailrakeColdBeacon
    Spell, Damage, Area, Duration, Trappable, Mineable, Totemable, Triggerable, Multicastable, AreaSpell
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    Deals 753.4 to 1055 Cold Damage
    Base duration is 2.5 seconds
    Always Freezes enemies
    active skill area of effect radius +% final [-50]
    is area damage [1]
    number of beacons [1]
    HailrakeColdBeaconGeometryTrigger1
    Triggerable
    Cooldown Time: 4 Second
    HailrakeColdBeaconGeometryTrigger2
    Triggerable
    Cooldown Time: 4 Second
    HailrakeColdBeaconGeometryTrigger3
    Triggerable
    Cooldown Time: 4 Second
    11,580Life
    6,127Armour
    5,450Evasion
    0Energy Shield
    471Damage
    471Spell Damage
    290Accuracy
    1.995Attack Time
    18,459Experience
    11,580Ailment Threshold
    37Chill
    37Shock
    207Brittle
    37Scorch
    101Sap
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 377–565
    Critical Strike Chance: 6%
    Attack Time: 1.995 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    HailrakeGlacialCascade
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
    Glacial Cascade
    Critical Strike Chance: 0%
    Cast Time: 1.33 Second
    Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
    Deals 113.5 to 174.6 Physical Damage
    Deals 209.5 to 318.6 Cold Damage
    45% increased Cast Speed
    Causes 10 Bursts
    active skill area of effect radius +% final [-8]
    active skill area of effect radius +% final [0]
    is area damage [1]

    HailrakeArcticArmour
    Spell, Buff, Totemable, Duration, HasReservation, TotemCastsAlone, Cold, ElementalStatus, Instant, NonHitChill, ChillingArea, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Arctic Armour
    Critical Strike Chance: 0%
    Cast Time: 1.07 Second
    Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.
    Base duration is 2 seconds
    Buff grants 5% less Physical Damage taken from Hits while stationary
    Buff grants 5% less Fire Damage taken from Hits while stationary

    HailrakeColdBeacon
    Spell, Damage, Area, Duration, Trappable, Mineable, Totemable, Triggerable, Multicastable, AreaSpell
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    Deals 581.9 to 814.6 Cold Damage
    Base duration is 2.5 seconds
    Always Freezes enemies
    active skill area of effect radius +% final [-50]
    is area damage [1]
    number of beacons [1]
    HailrakeColdBeaconGeometryTrigger1
    Triggerable
    Cooldown Time: 4 Second
    HailrakeColdBeaconGeometryTrigger2
    Triggerable
    Cooldown Time: 4 Second
    HailrakeColdBeaconGeometryTrigger3
    Triggerable
    Cooldown Time: 4 Second

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Cannibal/CannibalMaleBossHailrakeStandalone"] = {
        name = "Hailrake",
        life = 1.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.26,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "HailrakeArcticArmour",
            "HailrakeGlacialCascade",
            "HailrakeColdBeacon",
            "HailrakeColdBeaconGeometryTrigger1",
            "HailrakeColdBeaconGeometryTrigger2",
            "HailrakeColdBeaconGeometryTrigger3",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HailrakeArcticArmour"] = {
        name = "Arctic Armour",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Totemable] = true,
            [SkillType.Duration] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Cold] = true,
            [SkillType.ElementalStatus] = true,
            [SkillType.Instant] = true,
            [SkillType.NonHitChill] = true,
            [SkillType.ChillingArea] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 1.07,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 3, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HailrakeGlacialCascade"] = {
        name = "Glacial Cascade",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Physical] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 3, statInterpolation = ,  cost = { }, },
            [2] = {levelRequirement = 8, statInterpolation = ,  cost = { }, },
            [3] = {levelRequirement = 42, statInterpolation = ,  cost = { }, },
            [4] = {levelRequirement = 57, statInterpolation = ,  cost = { }, },
            [5] = {levelRequirement = 66, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HailrakeColdBeacon"] = {
        name = "HailrakeColdBeacon",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 3, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HailrakeColdBeaconGeometryTrigger1"] = {
        name = "HailrakeColdBeaconGeometryTrigger1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HailrakeColdBeaconGeometryTrigger2"] = {
        name = "HailrakeColdBeaconGeometryTrigger2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HailrakeColdBeaconGeometryTrigger3"] = {
        name = "HailrakeColdBeaconGeometryTrigger3",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    
    Gain 10% of Physical Damage as Extra Cold Damage
    IdMonsterImplicitColdHailrake1
    FamilyColdDamageAsPortionOfDamage
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 10 Max: 10 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    monster casts glacial cascade text [1]
    IdMonsterCastsGlacialCascade
    FamilyMonsterCastsGlacialCascadeText
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster casts glacial cascade text Min: 1 Max: 1 Global
  • Hailrake
    Gain 10% of Physical Damage as Extra Cold Damage
    monster casts glacial cascade text [1]
    SpectreN
    Tagsbludgeoning_weapon, caster, cold_affinity, fast_movement, has_one_hand_mace, has_one_handed_melee, human, humanoid, light_armour, medium_height, melee, not_int, not_str, physical_affinity, red_blood
    180%Life
    +15%Evasion
    180%Ailment Threshold
    0 0 0 0Resistance
    180%Damage
    100%Accuracy
    +6%Critical Strike Chance
    +130%Critical Strike Multiplier
    4 ~ 12Attack Distance
    1.995 SecondAttack Time
    ±20%Damage Spread
    180%Experience
    100%Model Size
    CannibalBossHailrakeEndlessLedgeType
    CannibalMaleBossHailrakeEndlessLedgeMetadata
    63,531Life
    16,265Armour
    9,338Evasion
    0Energy Shield
    1,716Damage
    1,716Spell Damage
    538Accuracy
    1.995Attack Time
    23,850Experience
    63,531Ailment Threshold
    201Chill
    201Shock
    1,137Brittle
    201Scorch
    555Sap
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1373–2059
    Critical Strike Chance: 6%
    Attack Time: 1.995 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    HailrakeGlacialCascade
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
    Glacial Cascade
    Critical Strike Chance: 0%
    Cast Time: 1.33 Second
    Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
    Deals 252.3 to 388.2 Physical Damage
    Deals 465.8 to 708.5 Cold Damage
    45% increased Cast Speed
    Causes 10 Bursts
    active skill area of effect radius +% final [-8]
    active skill area of effect radius +% final [0]
    is area damage [1]

    51,411Life
    14,425Armour
    8,749Evasion
    0Energy Shield
    1,531Damage
    1,531Spell Damage
    499Accuracy
    1.995Attack Time
    23,411Experience
    51,411Ailment Threshold
    163Chill
    163Shock
    920Brittle
    163Scorch
    449Sap
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1224–1837
    Critical Strike Chance: 6%
    Attack Time: 1.995 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    HailrakeGlacialCascade
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
    Glacial Cascade
    Critical Strike Chance: 0%
    Cast Time: 1.33 Second
    Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
    Deals 228.8 to 351.9 Physical Damage
    Deals 422.3 to 642.3 Cold Damage
    45% increased Cast Speed
    Causes 10 Bursts
    active skill area of effect radius +% final [-8]
    active skill area of effect radius +% final [0]
    is area damage [1]

    32,829Life
    11,328Armour
    7,667Evasion
    0Energy Shield
    1,215Damage
    1,215Spell Damage
    428Accuracy
    1.995Attack Time
    22,279Experience
    32,829Ailment Threshold
    104Chill
    104Shock
    587Brittle
    104Scorch
    287Sap
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 972–1458
    Critical Strike Chance: 6%
    Attack Time: 1.995 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    HailrakeGlacialCascade
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
    Glacial Cascade
    Critical Strike Chance: 0%
    Cast Time: 1.33 Second
    Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
    Deals 187.7 to 288.8 Physical Damage
    Deals 346.6 to 527.1 Cold Damage
    45% increased Cast Speed
    Causes 10 Bursts
    active skill area of effect radius +% final [-8]
    active skill area of effect radius +% final [0]
    is area damage [1]

    19,534Life
    8,348Armour
    6,478Evasion
    0Energy Shield
    906Damage
    906Spell Damage
    352Accuracy
    1.995Attack Time
    20,498Experience
    19,534Ailment Threshold
    62Chill
    62Shock
    349Brittle
    62Scorch
    171Sap
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 725–1088
    Critical Strike Chance: 6%
    Attack Time: 1.995 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    HailrakeGlacialCascade
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
    Glacial Cascade
    Critical Strike Chance: 0%
    Cast Time: 1.33 Second
    Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
    Deals 146.2 to 225 Physical Damage
    Deals 270 to 410.6 Cold Damage
    45% increased Cast Speed
    Causes 10 Bursts
    active skill area of effect radius +% final [-8]
    active skill area of effect radius +% final [0]
    is area damage [1]

    11,580Life
    6,127Armour
    5,450Evasion
    0Energy Shield
    672Damage
    672Spell Damage
    290Accuracy
    1.995Attack Time
    18,459Experience
    11,580Ailment Threshold
    37Chill
    37Shock
    207Brittle
    37Scorch
    101Sap
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 538–807
    Critical Strike Chance: 6%
    Attack Time: 1.995 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    HailrakeGlacialCascade
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
    Glacial Cascade
    Critical Strike Chance: 0%
    Cast Time: 1.33 Second
    Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
    Deals 113.5 to 174.6 Physical Damage
    Deals 209.5 to 318.6 Cold Damage
    45% increased Cast Speed
    Causes 10 Bursts
    active skill area of effect radius +% final [-8]
    active skill area of effect radius +% final [0]
    is area damage [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Cannibal/CannibalMaleBossHailrakeEndlessLedge"] = {
        name = "Hailrake",
        life = 1.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "HailrakeGlacialCascade",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HailrakeGlacialCascade"] = {
        name = "Glacial Cascade",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Physical] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 3, statInterpolation = ,  cost = { }, },
            [2] = {levelRequirement = 8, statInterpolation = ,  cost = { }, },
            [3] = {levelRequirement = 42, statInterpolation = ,  cost = { }, },
            [4] = {levelRequirement = 57, statInterpolation = ,  cost = { }, },
            [5] = {levelRequirement = 66, statInterpolation = ,  cost = { }, },
        },
    }
    
    Gain 10% of Physical Damage as Extra Cold Damage
    IdMonsterImplicitColdHailrake1
    FamilyColdDamageAsPortionOfDamage
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 10 Max: 10 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    monster casts glacial cascade text [1]
    IdMonsterCastsGlacialCascade
    FamilyMonsterCastsGlacialCascadeText
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster casts glacial cascade text Min: 1 Max: 1 Global
  • Edit

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