Hailrake
Receba 10% do Dano Físico como Dano de Gelo Extra
SpectreN
AreaIlha da Maré
Tagsbludgeoning_weapon, Conjurador, cold_affinity, fast_movement, has_one_hand_mace, has_one_handed_melee, human, humanoid, light_armour, medium_height, melee, not_int, not_str, physical_affinity, red_blood
Vida
180%
Evasão
+15%
Ailment Threshold
180%
Resistência
0 0 0 0
Damage
126%
Precisão
100%
Chance de Crítico
+6%
Multiplicador de Acerto Crítico
+130%
Attack Distance
4 ~ 12
Attack Time
1.995 Second
Damage Spread
±20%
Experiência
180%
Model Size
100%
Type
CannibalBossHailrake
Metadata
CannibalMaleBossHailrake
Nível
3
Vida
56
Armadura
31
Evasão
120
Escudo de Energia
0
Damage
8
Dano Mágico
8
Precisão
15
Attack Time
1.995
Experiência
45
Ailment Threshold
56
Chill
0
Shock
0
Brittle
1
Scorch
0
Sap
0
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 6–9
Chance de Crítico: 6%
Attack Time: 1.995 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
HailrakeGlacialCascade
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
Cascata Glacial
Tempo de Conjuração: 1.33 seg
Sincelos emergem do solo em uma série de pequenas explosões, cada um causando dano em inimigos pegos na área.
Causa 2.327 a 2.983 de Dano Físico
Causa 4.296 a 5.429 de Dano de Gelo
Causa 6 Explosões
active skill area of effect radius +% final [-20]
is area damage [1]
HailrakeArcticArmour
Spell, Buff, Totemable, Duration, HasReservation, TotemCastsAlone, Cold, ElementalStatus, Instant, NonHitChill, ChillingArea, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Armadura Ártica
Tempo de Conjuração: 1.07 seg
Convoca uma barreira gelada que congela os inimigos quando eles o acertam. Você deixa um chão resfriado enquanto se move e sofre menos dano de Fogo e Físico enquanto estiver parado.
Duração base é de 2 segundos
Buff concede 5% menos Dano Físico sofrido de Acertos enquanto parado
Buff concede 5% menos Dano de Fogo sofrido de Acertos enquanto parado
HailrakeGlacialHammer
Attack, MeleeSingleTarget, Multistrikeable, Melee, Cold, ThresholdJewelArea
Martelo Glacial
Base Damage: 6–9
Chance de Crítico: 6%
Attack Time: 1.995 seg
Acerta inimigos, convertendo parte de seu dano físico em dano de gelo. Se um inimigo não único for congelado e estiver em menos de um terço de vida, ele então será despedaçado quando acertado pelo Martelo Glacial. Se atacar três vezes seguidas, o terceiro golpe congelará inimigos mais facilmente. Requer uma Maça, Cetro ou Cajado.
Causa 20% mais Dano
50% do Dano Físico Convertido para Dano de Gelo
30% de chance de Congelar inimigos
action attack or cast time uses animation length [1]
active skill freeze duration +% final [100]

Object Type

version 2
extends "Metadata/Monsters/Cannibal/Cannibal"

Object Type Codes

version 2
extends "Metadata/Monsters/Cannibal/Cannibal"

Life
{
	on_death = "DetachAllContainingText( iceshoulders );"
	on_spawned_dead = "DetachAllContainingText( iceshoulders );"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/ground_effects_v3/chilled/chilled_grd.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Cannibal/CannibalMaleBossHailrake"] = {
    name = "Hailrake",
    life = 1.8,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.26,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "HailrakeGlacialHammer",
        "HailrakeArcticArmour",
        "HailrakeGlacialCascade",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HailrakeGlacialHammer"] = {
    name = "Glacial Hammer",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Cold] = true,
        [SkillType.ThresholdJewelArea] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HailrakeArcticArmour"] = {
    name = "Arctic Armour",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Totemable] = true,
        [SkillType.Duration] = true,
        [SkillType.HasReservation] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Cold] = true,
        [SkillType.ElementalStatus] = true,
        [SkillType.Instant] = true,
        [SkillType.NonHitChill] = true,
        [SkillType.ChillingArea] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "buff_skill_stat_descriptions",
    castTime = 1.07,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 3, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HailrakeGlacialCascade"] = {
    name = "Glacial Cascade",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.Physical] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 3, statInterpolation = ,  cost = { }, },
        [2] = {levelRequirement = 8, statInterpolation = ,  cost = { }, },
        [3] = {levelRequirement = 42, statInterpolation = ,  cost = { }, },
        [4] = {levelRequirement = 57, statInterpolation = ,  cost = { }, },
        [5] = {levelRequirement = 66, statInterpolation = ,  cost = { }, },
    },
}
Receba 10% do Dano Físico como Dano de Gelo Extra
IdMonsterImplicitColdHailrake1
FamilyColdDamageAsPortionOfDamage
Domainsmonstro (3)
GenerationTypeunico (3)
Req. level1
Stats
  • physical damage % to add as cold Min: 10 Max: 10 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    Hailrake
    Receba 10% do Dano Físico como Dano de Gelo Extra
    monster casts glacial cascade text [1]
    SpectreN
    Tagsbludgeoning_weapon, Conjurador, cold_affinity, fast_movement, has_one_hand_mace, has_one_handed_melee, human, humanoid, light_armour, melee, not_int, not_str, physical_affinity, red_blood
    Vida
    180%
    Evasão
    +15%
    Ailment Threshold
    180%
    Resistência
    0 0 0 0
    Damage
    126%
    Precisão
    100%
    Chance de Crítico
    +6%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    4 ~ 12
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Experiência
    180%
    Model Size
    100%
    Type
    CannibalBossHailrake
    Metadata
    CannibalMaleBossHailrakeStandalone
    Nível
    1
    Vida
    40
    Armadura
    22
    Evasão
    77
    Escudo de Energia
    0
    Damage
    6
    Dano Mágico
    6
    Precisão
    14
    Attack Time
    1.995
    Experiência
    36
    Ailment Threshold
    40
    Chill
    0
    Shock
    0
    Brittle
    1
    Scorch
    0
    Sap
    0
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 5–8
    Chance de Crítico: 6%
    Attack Time: 1.995 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    HailrakeGlacialCascade
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
    Cascata Glacial
    Tempo de Conjuração: 1.33 seg
    Sincelos emergem do solo em uma série de pequenas explosões, cada um causando dano em inimigos pegos na área.
    HailrakeArcticArmour
    Spell, Buff, Totemable, Duration, HasReservation, TotemCastsAlone, Cold, ElementalStatus, Instant, NonHitChill, ChillingArea, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Armadura Ártica
    Tempo de Conjuração: 1.07 seg
    Convoca uma barreira gelada que congela os inimigos quando eles o acertam. Você deixa um chão resfriado enquanto se move e sofre menos dano de Fogo e Físico enquanto estiver parado.
    HailrakeColdBeacon
    Spell, Damage, Area, Duration, Trappable, Mineable, Totemable, Triggerable, Multicastable, AreaSpell
    Tempo de Conjuração: 1 seg
    HailrakeColdBeaconGeometryTrigger1
    Triggerable, Spell
    Tempo de Conjuração: 1 seg
    Recarga: 4 seg
    HailrakeColdBeaconGeometryTrigger2
    Triggerable, Spell
    Tempo de Conjuração: 1 seg
    Recarga: 4 seg
    HailrakeColdBeaconGeometryTrigger3
    Triggerable, Spell
    Tempo de Conjuração: 1 seg
    Recarga: 4 seg

    Object Type

    version 2
    extends "Metadata/Monsters/Cannibal/Cannibal"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Monster
    {
    	flip_enabled = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Cannibal/Cannibal"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Life
    {
    	on_death = "DetachAllContainingText( iceshoulders );"
    	on_spawned_dead = "DetachAllContainingText( iceshoulders );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Cannibal/CannibalMaleBossHailrakeStandalone"] = {
        name = "Hailrake",
        life = 1.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.26,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "HailrakeArcticArmour",
            "HailrakeGlacialCascade",
            "HailrakeColdBeacon",
            "HailrakeColdBeaconGeometryTrigger1",
            "HailrakeColdBeaconGeometryTrigger2",
            "HailrakeColdBeaconGeometryTrigger3",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HailrakeArcticArmour"] = {
        name = "Arctic Armour",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Totemable] = true,
            [SkillType.Duration] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Cold] = true,
            [SkillType.ElementalStatus] = true,
            [SkillType.Instant] = true,
            [SkillType.NonHitChill] = true,
            [SkillType.ChillingArea] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 1.07,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 3, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HailrakeGlacialCascade"] = {
        name = "Glacial Cascade",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Physical] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 3, statInterpolation = ,  cost = { }, },
            [2] = {levelRequirement = 8, statInterpolation = ,  cost = { }, },
            [3] = {levelRequirement = 42, statInterpolation = ,  cost = { }, },
            [4] = {levelRequirement = 57, statInterpolation = ,  cost = { }, },
            [5] = {levelRequirement = 66, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HailrakeColdBeacon"] = {
        name = "HailrakeColdBeacon",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 3, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HailrakeColdBeaconGeometryTrigger1"] = {
        name = "HailrakeColdBeaconGeometryTrigger1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HailrakeColdBeaconGeometryTrigger2"] = {
        name = "HailrakeColdBeaconGeometryTrigger2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HailrakeColdBeaconGeometryTrigger3"] = {
        name = "HailrakeColdBeaconGeometryTrigger3",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    
    Receba 10% do Dano Físico como Dano de Gelo Extra
    IdMonsterImplicitColdHailrake1
    FamilyColdDamageAsPortionOfDamage
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 10 Max: 10 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    monster casts glacial cascade text [1]
    IdMonsterCastsGlacialCascade
    FamilyMonsterCastsGlacialCascadeText
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster casts glacial cascade text Min: 1 Max: 1 Global
  • Hailrake
    Receba 10% do Dano Físico como Dano de Gelo Extra
    monster casts glacial cascade text [1]
    SpectreN
    Tagsbludgeoning_weapon, Conjurador, cold_affinity, fast_movement, has_one_hand_mace, has_one_handed_melee, human, humanoid, light_armour, medium_height, melee, not_int, not_str, physical_affinity, red_blood
    Vida
    180%
    Evasão
    +15%
    Ailment Threshold
    180%
    Resistência
    0 0 0 0
    Damage
    180%
    Precisão
    100%
    Chance de Crítico
    +6%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    4 ~ 12
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Experiência
    180%
    Model Size
    100%
    Type
    CannibalBossHailrakeEndlessLedge
    Metadata
    CannibalMaleBossHailrakeEndlessLedge
    Nível
    1
    Vida
    40
    Armadura
    22
    Evasão
    77
    Escudo de Energia
    0
    Damage
    9
    Dano Mágico
    9
    Precisão
    14
    Attack Time
    1.995
    Experiência
    36
    Ailment Threshold
    40
    Chill
    0
    Shock
    0
    Brittle
    1
    Scorch
    0
    Sap
    0
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 7–11
    Chance de Crítico: 6%
    Attack Time: 1.995 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    HailrakeGlacialCascade
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
    Cascata Glacial
    Tempo de Conjuração: 1.33 seg
    Sincelos emergem do solo em uma série de pequenas explosões, cada um causando dano em inimigos pegos na área.

    Object Type

    version 2
    extends "Metadata/Monsters/Cannibal/Cannibal"
    
    Monster
    {
    	flip_enabled = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Cannibal/Cannibal"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Cannibal/CannibalMaleBossHailrakeEndlessLedge"] = {
        name = "Hailrake",
        life = 1.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "HailrakeGlacialCascade",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HailrakeGlacialCascade"] = {
        name = "Glacial Cascade",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Physical] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 3, statInterpolation = ,  cost = { }, },
            [2] = {levelRequirement = 8, statInterpolation = ,  cost = { }, },
            [3] = {levelRequirement = 42, statInterpolation = ,  cost = { }, },
            [4] = {levelRequirement = 57, statInterpolation = ,  cost = { }, },
            [5] = {levelRequirement = 66, statInterpolation = ,  cost = { }, },
        },
    }
    
    Receba 10% do Dano Físico como Dano de Gelo Extra
    IdMonsterImplicitColdHailrake1
    FamilyColdDamageAsPortionOfDamage
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 10 Max: 10 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    monster casts glacial cascade text [1]
    IdMonsterCastsGlacialCascade
    FamilyMonsterCastsGlacialCascadeText
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster casts glacial cascade text Min: 1 Max: 1 Global
  • Edit

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