Vaal Storm Call
Level: (1–20)
Souls Per Use: 30
Can Store 1 Use
Soul Gain Prevention: 7 sec
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 130%
Small Radius: 16
Big Radius: 40
Requires Level (12–70), (33–155) Int
Sets a marker at a location. Lightning strikes random enemies around the marker repeatedly over the skill's duration, dealing damage in an area around the strike. Modifiers to the skill's duration will also affect the delay between these strikes. When the duration ends, a large bolt of lightning strikes the marker, dealing damage around it.
Deals (21–510) to (38–947) Lightning Damage
Base duration is 6 seconds
Strikes an Enemy every 0.25 seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Corrupted

Additional Effects From Quality:
(0–10)% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level Effect /40
LevelRequires LevelIntDeals 21 to 38 Lightning DamageExperience
1123321, 3815,249
2153926, 4841,517
3194834, 6481,983
4235645, 83147,968
5276457, 106250,557
6317372, 134405,086
7358190, 168447,718
83888106, 198615,318
94194125, 232834,639
1044100146, 2711,570,760
1147106170, 3161,633,987
1250113198, 3672,151,030
1353119229, 4262,812,189
1456125265, 4925,099,360
1559132306, 5689,400,731
1662138352, 65515,273,366
1764142387, 71926,286,582
1866146425, 78862,890,590
1968151465, 864212,046,017
2070155510, 947
2172558, 1037
2274611, 1135
2376668, 1241
2478730, 1356
2580798, 1482
2682871, 1618
2784951, 1766
28861037, 1926
29881131, 2100
30901233, 2289
31911287, 2390
32921343, 2494
33931402, 2603
34941463, 2717
35951526, 2835
36961593, 2958
37971661, 3086
38981733, 3219
39991808, 3357
401001886, 3502
Attribute /9

Vaal Storm Call

KeyValue
AcronymDuration, Modifiers
DropLevel 12
BaseType Vaal Storm Call
Class Skill Gems
TargetTypesGround,
TypeSpell, Damage, Area, Duration, Trappable, Totemable, Mineable, Vaal, Lightning, AreaSpell
ItemTypeMetadata/Items/Gems/SkillGemVaalStormCall
ActiveSkillsCodevaal_storm_call
Referencepoe.ninja, Community Wiki
Vaal Storm Call
Level: (1–20)
Souls Per Use: 30
Can Store 1 Use
Soul Gain Prevention: 7 sec
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 130%
Small Radius: 16
Big Radius: 40
Requires Level (12–70), (33–155) Int
Sets a marker at a location. Lightning strikes random enemies around the marker repeatedly over the skill's duration, dealing damage in an area around the strike. Modifiers to the skill's duration will also affect the delay between these strikes. When the duration ends, a large bolt of lightning strikes the marker, dealing damage around it.
Deals (21–510) to (38–947) Lightning Damage
Base duration is 6 seconds
Strikes an Enemy every 0.25 seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
base skill show average damage instead of dps [1]
cannot cancel skill before contact point [1]
is area damage [1]
monster stormcall individually trigger [1]
skill cannot be stunned before contact point [1]
Corrupted

Additional Effects From Quality:
(0–10)% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Microtransactions /6
Tribal Storm Call Effect
Your Storm Call becomes charged orange lightning around a tribal fetish.
Harbinger Storm Call Effect
Your Storm Call becomes a blue harbinger effect.
Divine Storm Call Effect
Your Storm Call becomes a divine effect.
Demonic Storm Call Effect
Your Storm Call becomes a demonic effect.
Arcane Storm Call Effect
Your Storm Call becomes an arcane effect.
Astral Storm Call Effect
Your Storm Call becomes an Astral Effect.
Supported By /81
  • Active Type: Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Vaal, Lightning, AreaSpell
  • Added Fire Damage Support
    Supports any skill that hits enemies.
    Added Cold Damage Support
    Supports any skill that hits enemies.
    Increased Area of Effect Support
    Supports any skill with an area of effect.
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    Knockback Support
    Supports any skill that hits enemies.
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    Trap Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
    Item Rarity Support
    Supports any skill that can kill enemies.
    Faster Casting Support
    Supports non-instant spell skills.
    Concentrated Effect Support
    Supports any skill with an area of effect, regardless of whether that skill deals damage.
    More Duration Support
    Supports any skill with a duration.
    Cold to Fire Support
    Supports any skill that hits enemies.
    Combustion Support
    Supports any skill that hits enemies.
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Iron Will Support
    Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
    Spell Totem Support
    Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
    Blastchain Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind Support
    Supports any skill that hits enemies.
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Less Duration Support
    Supports any skill that has a duration.
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    Physical to Lightning Support
    Supports any skill that hits enemies.
    Ice Bite Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Hypothermia Support
    Supports any skill that deals damage.
    Innervate Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    Void Manipulation Support
    Supports any skill that deals damage.
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Chance to Bleed Support
    Supports attack skills.
    Chance to Poison Support
    Supports any skill that hits enemies.
    Deadly Ailments Support
    Supports any skill that hits enemies.
    Decay Support
    Supports any skill that hits enemies.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Vile Toxins Support
    Supports any skill that hits enemies.
    Immolate Support
    Supports any skill that hits enemies.
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Brutality Support
    Supports any skill that deals damage.
    Arcane Surge Support
    Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    High-Impact Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    Awakened Brutality Support
    Supports any skill that deals damage.
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Awakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Increased Area of Effect Support
    Supports any skill with an area of effect.
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Trinity Support
    Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    Overcharge Support
    Supports any skill that hits enemies.
    Spellblade Support
    Supports spells that hit enemies. Cannot modify the skills of minions.
    Devour Support
    Supports any skill that hits enemies.
    Sadism Support
    Supports any skill that hits enemies.
    Rupture Support
    Supports attack skills.
    Storm Call
    Level: (1–40)
    Cost: (6–22) Mana
    Cast Time: 0.50 sec
    Requires Level (12–100)
    Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.
    Deals (21–4766) to (39–8851) Lightning Damage
    Base duration is 1.5 seconds
    +(0–1.1) metres to radius
    base skill show average damage instead of dps [1]
    console skill dont chase [1]
    is area damage [1]

    Additional Effects From Quality:
    (0–15)% chance for Lightning to Strike the Marker when Cast
    Level Effect /40
    LevelRequires LevelCostDeals 21 to 39 Lightning Damage# metres to radiusExperience
    112621, 390
    215627, 510
    319738, 700.1
    423851, 950.1
    527968, 1270.1
    631990, 1670.2
    73510118, 2180.2
    83811143, 2650.2
    94111173, 3210.3
    104412208, 3870.3
    114712250, 4650.3
    125013300, 5570.4
    135313359, 6660.4
    145614428, 7940.4
    155914509, 9450.5
    166215605, 11230.5
    176415677, 12580.5
    186616759, 14090.6
    196816849, 15760.6
    207016949, 17620.6
    2172171060, 19690.7
    2274171184, 22000.7
    2376181322, 24550.7
    2478181475, 27390.8
    2580181644, 30540.8
    2682191832, 34030.8
    2784192041, 37910.9
    2886192273, 42210.9
    2988202529, 46970.9
    3090202814, 52251
    3191202967, 55101
    3292203129, 58101
    3393213299, 61261
    3494213478, 64591
    3595213666, 68081
    3696213864, 71761.1
    3797214073, 75641.1
    3898224292, 79711.1
    3999224523, 84001.1
    40100224766, 88511.1
    Attribute /6

    Storm Call

    KeyValue
    CostiLvl 1: Normal: 3xArmourer's Scrap · Normal: 25000xGold
    AcronymIgnite
    BaseType Storm Call
    TargetTypesGround, ,
    TypeSpell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, Cascadable, CanRapidFire, AreaSpell
    ActiveSkillsCodestorm_call
    Crucible Weapon /2
    WeightDesc
    1000 (T5)All Damage from Shock Nova and Storm Call Hits can Ignite
    15% chance for Ignites inflicted with Shock Nova or Storm Call to deal 100% more Damage
    1000 (T5)All Damage from Shock Nova and Storm Call Hits can Ignite
    25% chance for Ignites inflicted with Shock Nova or Storm Call to deal 100% more Damage
    Supported By /93
  • Active Type: Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, Cascadable, CanRapidFire, AreaSpell
  • Added Fire Damage Support
    Supports any skill that hits enemies.
    Added Cold Damage Support
    Supports any skill that hits enemies.
    Increased Area of Effect Support
    Supports any skill with an area of effect.
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    Knockback Support
    Supports any skill that hits enemies.
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    Trap Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
    Item Rarity Support
    Supports any skill that can kill enemies.
    Faster Casting Support
    Supports non-instant spell skills.
    Concentrated Effect Support
    Supports any skill with an area of effect, regardless of whether that skill deals damage.
    More Duration Support
    Supports any skill with a duration.
    Cold to Fire Support
    Supports any skill that hits enemies.
    Combustion Support
    Supports any skill that hits enemies.
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Iron Will Support
    Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
    Spell Totem Support
    Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
    Blastchain Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind Support
    Supports any skill that hits enemies.
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Spell Echo Support
    Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Less Duration Support
    Supports any skill that has a duration.
    Cast on Death Support
    Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Cast when Damage Taken Support
    Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Cast when Stunned Support
    Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    Physical to Lightning Support
    Supports any skill that hits enemies.
    Ice Bite Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Hypothermia Support
    Supports any skill that deals damage.
    Innervate Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    Void Manipulation Support
    Supports any skill that deals damage.
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Chance to Bleed Support
    Supports attack skills.
    Chance to Poison Support
    Supports any skill that hits enemies.
    Deadly Ailments Support
    Supports any skill that hits enemies.
    Decay Support
    Supports any skill that hits enemies.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Vile Toxins Support
    Supports any skill that hits enemies.
    Immolate Support
    Supports any skill that hits enemies.
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Brutality Support
    Supports any skill that deals damage.
    Arcane Surge Support
    Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
    Spell Cascade Support
    Supports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    Intensify Support
    Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.
    Unleash Support
    Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    High-Impact Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    Awakened Brutality Support
    Supports any skill that deals damage.
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Awakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Increased Area of Effect Support
    Supports any skill with an area of effect.
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Spell Cascade Support
    Supports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Awakened Spell Echo Support
    Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Awakened Unleash Support
    Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Archmage Support
    Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.
    Trinity Support
    Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    Overcharge Support
    Supports any skill that hits enemies.
    Spellblade Support
    Supports spells that hit enemies. Cannot modify the skills of minions.
    Devour Support
    Supports any skill that hits enemies.
    Sacrifice Support
    Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions.
    Sadism Support
    Supports any skill that hits enemies.
    Rupture Support
    Supports attack skills.
    Vaal Storm Call Monster /10
    NameModifiersSpectre
    Wilorin DemontamerCannot Block Attack Damage
    30% Chance to Block Spell Damage
    You take 15% of Damage from Blocked Hits
    Y
    Wilorin DemontamerCannot Block Attack Damage
    30% Chance to Block Spell Damage
    You take 15% of Damage from Blocked Hits
    100% increased maximum Life
    100% increased Area of Effect
    80% increased Character Size
    Y
    Wilorin DemontamerMonsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    Cannot Block Attack Damage
    30% Chance to Block Spell Damage
    You take 15% of Damage from Blocked Hits
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Guardian of the South30% increased Movement SpeedY
    Revived Guardian30% increased Movement Speed
    monster no drops or experience [1]
    Y
    Daemonis beyond monster daemon [1]Y
    Boss Daemonmonster penalty against minions damage +% final vs player minions [-30]Y
    Docere Incarnatis300% increased Quantity of Items Dropped
    800% increased Rarity of Items Dropped
    50% increased Movement Speed
    monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    35% increased Cast Speed
    display monster vaal storm call [1]
    monster no map drops [1]
    monster is invasion boss [1]
    Y
    Torment Daemonmonster penalty against minions damage +% final vs player minions [-25]Y
    Leli Goya, Daughter of AshMonsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y

    Community Wiki

    Edit

    Vaal Storm Call

    Vaal Storm Call is a Vaal spell that sets a marker at a location. While the marker remains, lightning strikes random enemies near it, dealing damage to them. After a short duration, a large bolt of lightning strikes the marker, dealing damage around it. When this happens, it will also set off the lightning at any other markers from this skill.

    Skill functions and interactions

    Unlike the Storm Herald Nemesis Affix found on monsters, the lightning strikes made by Vaal Storm Call will always hit a random target and never miss.

    It is speculated that the lightning strikes follow the same rules as the ones from Herald of Thunder's on-kill effect, meaning each subsequent strike will prioritise targets that have been struck fewer times.

    Skill Interactions

    • Area of Effect: Affects both the area in which periodic lightning strikes occur and the area of the final bolt.

    • Area of Effect damage: Affects the damage of both the periodic lightning strikes and the final bolt.

    • Critical Strike: Because Vaal Storm Call is only a single spell, its critical strike chance is only rolled once. If it crits, every lightning strike including the final bolt will be a critical strike. If it doesn't crit, none of them will be.

    • Cast Speed: Affects the speed of the initial Vaal Storm Call cast, but does not affect the skill's periodic lightning strikes.

    • Skill Effect Duration: Modifiers to the skill's duration will also affect the delay between the lightning strikes. Therefore, Less Duration Support increases Vaal Storm Call's DPS whilst also lowering the Soul Gain Prevention timer.

    • Trap Support, Cluster Traps Support, and Multiple Traps Support: While Vaal Storm Call can be supported by them, only a single trap will be thrown out.

    Version history

    VersionChanges
    3.14.0
  • Now deals 21 to 38 Lightning Damage at gem level 1 (previously 14 to 26), and 510 to 947 Lightning Damage at gem level 20 (previously 370 to 687).
  • Now has added damage effectiveness of 130% (previously 100%).
  • Now has a Soul Gain Prevention duration of 7 seconds (previously 9).
  • Vaal Skill Gems can now only be obtained from a set of specific methods such as Corrupting Gems, Vaal Side Areas, Divination Cards (that specifically grant Vaal Skill Gems) and the Lapidary Lens in the Temple of Atzoatl.
  • 3.3.0
  • No longer triggers other Vaal Storm Calls at the end of its duration.
  • The period of time between strikes now scales alongside the skill's duration. Reducing Vaal Storm Call's duration will now also shorten the delay between lightning strikes.
  • Lightning strikes now deal damage in an area, not just to the struck enemy.
  • Area of effect of the primary strike (the final one) increased by approximately 33%.
  • 2.0.0
  • Damage increased by 20%.
  • The Radius on the explosion has been increased to match the new value on Storm Call.
  • The base Soul Requirements have been increased to 16.
  • Critical Strike Chance increased from 5% to 6%.
  • 1.1.2
  • Vaal Storm Call has been added to the game.

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