Storm Call
Level: (1–20)
Cost: (6–16) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (220–250)%
Radius: 20
Requires Level (12–70), (33–155) Int
Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.
Deals (21–949) to (39–1762) Lightning Damage
Base duration is 1.5 seconds
+(0–0.6) metres to radius
Additional Effects From Quality:
(0–15)% chance for Lightning to Strike the Marker when Cast
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Quest /2
Act | Quest | NPC | Character |
---|---|---|---|
1 | The Siren's Cadence | Quest Reward | Templar |
1 | The Siren's Cadence | Nessa | Scion · Shadow · Templar · Witch |
Genus
Level Effect /40
Level | Requires Level | Int | Cost | Deals 21 to 39 Lightning Damage | # metres to radius | Experience |
---|---|---|---|---|---|---|
1 | 12 | 33 | 6 | 21, 39 | 0 | 15,249 |
2 | 15 | 39 | 6 | 27, 51 | 0 | 41,517 |
3 | 19 | 48 | 7 | 38, 70 | 0.1 | 81,983 |
4 | 23 | 56 | 8 | 51, 95 | 0.1 | 147,968 |
5 | 27 | 64 | 9 | 68, 127 | 0.1 | 250,557 |
6 | 31 | 73 | 9 | 90, 167 | 0.2 | 405,086 |
7 | 35 | 81 | 10 | 118, 218 | 0.2 | 447,718 |
8 | 38 | 88 | 11 | 143, 265 | 0.2 | 615,318 |
9 | 41 | 94 | 11 | 173, 321 | 0.3 | 834,639 |
10 | 44 | 100 | 12 | 208, 387 | 0.3 | 1,570,760 |
11 | 47 | 106 | 12 | 250, 465 | 0.3 | 1,633,987 |
12 | 50 | 113 | 13 | 300, 557 | 0.4 | 2,151,030 |
13 | 53 | 119 | 13 | 359, 666 | 0.4 | 2,812,189 |
14 | 56 | 125 | 14 | 428, 794 | 0.4 | 5,099,360 |
15 | 59 | 132 | 14 | 509, 945 | 0.5 | 9,400,731 |
16 | 62 | 138 | 15 | 605, 1123 | 0.5 | 15,273,366 |
17 | 64 | 142 | 15 | 677, 1258 | 0.5 | 26,286,582 |
18 | 66 | 146 | 16 | 759, 1409 | 0.6 | 62,890,590 |
19 | 68 | 151 | 16 | 849, 1576 | 0.6 | 212,046,017 |
20 | 70 | 155 | 16 | 949, 1762 | 0.6 | |
21 | 72 | 17 | 1060, 1969 | 0.7 | ||
22 | 74 | 17 | 1184, 2200 | 0.7 | ||
23 | 76 | 18 | 1322, 2455 | 0.7 | ||
24 | 78 | 18 | 1475, 2739 | 0.8 | ||
25 | 80 | 18 | 1644, 3054 | 0.8 | ||
26 | 82 | 19 | 1832, 3403 | 0.8 | ||
27 | 84 | 19 | 2041, 3791 | 0.9 | ||
28 | 86 | 19 | 2273, 4221 | 0.9 | ||
29 | 88 | 20 | 2529, 4697 | 0.9 | ||
30 | 90 | 20 | 2814, 5225 | 1 | ||
31 | 91 | 20 | 2967, 5510 | 1 | ||
32 | 92 | 20 | 3129, 5810 | 1 | ||
33 | 93 | 21 | 3299, 6126 | 1 | ||
34 | 94 | 21 | 3478, 6459 | 1 | ||
35 | 95 | 21 | 3666, 6808 | 1 | ||
36 | 96 | 21 | 3864, 7176 | 1.1 | ||
37 | 97 | 21 | 4073, 7564 | 1.1 | ||
38 | 98 | 22 | 4292, 7971 | 1.1 | ||
39 | 99 | 22 | 4523, 8400 | 1.1 | ||
40 | 100 | 22 | 4766, 8851 | 1.1 |
Attribute /8
Storm Call
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1xOrb of Transmutation |
DropLevel | 12 |
BaseType | Storm Call |
Class | Skill Gems |
TargetTypes | Ground, , |
Type | Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, Cascadable, CanRapidFire, AreaSpell |
ItemType | Metadata/Items/Gems/SkillGemStormCall |
Reference | poe.ninja, Community Wiki |
Crucible Weapon /2
Weight | Desc |
---|---|
1000 (T5) | All Damage from Shock Nova and Storm Call Hits can Ignite 15% chance for Ignites inflicted with Shock Nova or Storm Call to deal 100% more Damage |
1000 (T5) | All Damage from Shock Nova and Storm Call Hits can Ignite 25% chance for Ignites inflicted with Shock Nova or Storm Call to deal 100% more Damage |
Storm Call
Level: (1–20)
Cost: (6–16) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (220–250)%
Radius: 20
Requires Level (12–70), (33–155) Int
Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.
Deals (21–949) to (39–1762) Lightning Damage
Base duration is 1.5 seconds
+(0–0.6) metres to radius
base skill show average damage instead of dps [1]
console skill dont chase [1]
is area damage [1]
Additional Effects From Quality:
(0–15)% chance for Lightning to Strike the Marker when Cast
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Microtransactions /6
Tribal Storm Call Effect
Your Storm Call becomes charged orange lightning around a tribal fetish.
Harbinger Storm Call Effect
Your Storm Call becomes a blue harbinger effect.
Divine Storm Call Effect
Your Storm Call becomes a divine effect.
Demonic Storm Call Effect
Your Storm Call becomes a demonic effect.
Arcane Storm Call Effect
Your Storm Call becomes an arcane effect.
Astral Storm Call Effect
Your Storm Call becomes an Astral Effect.
Supported By /93
Added Fire Damage Support
Supports any skill that hits enemies.
Added Cold Damage Support
Supports any skill that hits enemies.
Increased Area of Effect Support
Supports any skill with an area of effect.
Added Lightning Damage Support
Supports any skill that hits enemies.
Increased Critical Strikes Support
Supports any skill that hits enemies.
Increased Critical Damage Support
Supports any skill that hits enemies.
Knockback Support
Supports any skill that hits enemies.
Life Leech Support
Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Added Chaos Damage Support
Supports any skill that hits enemies.
Stun Support
Supports any skill that hits enemies, making it easier to stun enemies with those skills.
Trap Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
Item Rarity Support
Supports any skill that can kill enemies.
Faster Casting Support
Supports non-instant spell skills.
Concentrated Effect Support
Supports any skill with an area of effect, regardless of whether that skill deals damage.
More Duration Support
Supports any skill with a duration.
Cold to Fire Support
Supports any skill that hits enemies.
Combustion Support
Supports any skill that hits enemies.
Elemental Proliferation Support
Supports any skill that hits enemies, or could otherwise apply elemental ailments.
Culling Strike Support
Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
Iron Will Support
Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
Spell Totem Support
Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
Blastchain Mine Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Chance to Flee Support
Supports any skill that hits enemies.
Blind Support
Supports any skill that hits enemies.
Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Elemental Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Spell Echo Support
Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
Power Charge On Critical Support
Supports any skill that hits enemies.
Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Less Duration Support
Supports any skill that has a duration.
Cast on Death Support
Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Cast when Damage Taken Support
Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Cast when Stunned Support
Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Block Chance Reduction Support
Supports any skill that hits enemies.
Physical to Lightning Support
Supports any skill that hits enemies.
Ice Bite Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Hypothermia Support
Supports any skill that deals damage.
Innervate Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Critical Strike Affliction Support
Supports any skill that hits enemies.
Void Manipulation Support
Supports any skill that deals damage.
Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Ignite Proliferation Support
Supports any skill that hits enemies.
Chance to Bleed Support
Supports attack skills.
Chance to Poison Support
Supports any skill that hits enemies.
Deadly Ailments Support
Supports any skill that hits enemies.
Decay Support
Supports any skill that hits enemies.
Efficacy Support
Supports any skill that deals damage or has a duration.
Vile Toxins Support
Supports any skill that hits enemies.
Immolate Support
Supports any skill that hits enemies.
Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Brutality Support
Supports any skill that deals damage.
Arcane Surge Support
Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
Spell Cascade Support
Supports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Summon Phantasm Support
Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Bonechill Support
Supports any skill that can chill enemies or create chilling areas.
Energy Leech Support
Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
Intensify Support
Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.
Unleash Support
Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
High-Impact Mine Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Awakened Added Fire Damage Support
Supports any skill that hits enemies.
Awakened Brutality Support
Supports any skill that deals damage.
Awakened Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Awakened Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Awakened Added Cold Damage Support
Supports any skill that hits enemies.
Awakened Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Awakened Deadly Ailments Support
Supports any skill that hits enemies.
Awakened Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Awakened Void Manipulation Support
Supports any skill that deals damage.
Awakened Added Chaos Damage Support
Supports any skill that hits enemies.
Awakened Added Lightning Damage Support
Supports any skill that hits enemies.
Awakened Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Awakened Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Awakened Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Awakened Increased Area of Effect Support
Supports any skill with an area of effect.
Awakened Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Awakened Spell Cascade Support
Supports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Awakened Spell Echo Support
Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
Awakened Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Awakened Unleash Support
Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Archmage Support
Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.
Trinity Support
Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Cruelty Support
Supports any skill that hits enemies. Minions cannot gain Cruelty.
Overcharge Support
Supports any skill that hits enemies.
Spellblade Support
Supports spells that hit enemies. Cannot modify the skills of minions.
Devour Support
Supports any skill that hits enemies.
Sacrifice Support
Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions.
Sadism Support
Supports any skill that hits enemies.
Rupture Support
Supports attack skills.
Storm Call Monster /82
Name | Modifiers | Spectre |
---|---|---|
Flarus | monster no drops or experience [1] | Y |
Frosis | monster no drops or experience [1] | Y |
Kadaka, the Goddess of Luck | drop additional rare items [3] | Y |
Kadaka, the Goddess of Luck | Y | |
Blackguard Stormmage | 20% Chance to Block Spell Damage You take 10% of Damage from Blocked Hits | Y |
Thistlesage | Ice Spears on Death | Y |
Congealed Mud | 30% increased Movement Speed monster no map drops [1] | Y |
Maligaro's Acolyte | Y | |
Zorioc, the Storm | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped monster penalty against minions damage +% final vs player minions [-20] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Wilorin Demontamer | Cannot Block Attack Damage 30% Chance to Block Spell Damage You take 15% of Damage from Blocked Hits | Y |
Wilorin Demontamer | Cannot Block Attack Damage 30% Chance to Block Spell Damage You take 15% of Damage from Blocked Hits 100% increased maximum Life 100% increased Area of Effect 80% increased Character Size | Y |
Wilorin Demontamer | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped Cannot Block Attack Damage 30% Chance to Block Spell Damage You take 15% of Damage from Blocked Hits cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Darbel LePage | Y | |
Guardian of the South | 30% increased Movement Speed | Y |
Revived Guardian | 30% increased Movement Speed monster no drops or experience [1] | Y |
Daemon | Y | |
Daemon | is beyond monster daemon [1] | Y |
Aspect of Destruction | 50% of Physical Damage Converted to Fire Damage 300% increased Quantity of Items Dropped 800% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Boss Daemon | Y | |
Boss Daemon | monster penalty against minions damage +% final vs player minions [-30] | Y |
Avatar of Silence | Monsters grant 20000% increased Experience 2000% increased Quantity of Items Dropped 2000% increased Rarity of Items Dropped monster penalty against minions damage +% final vs player minions [-25] | Y |
Avatar of Apocalypse | Monsters grant 20000% increased Experience 2000% increased Quantity of Items Dropped 2000% increased Rarity of Items Dropped monster penalty against minions damage +% final vs player minions [-35] Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Haviri, Vaal Metalsmith | % increased Rarity of Items Dropped +7 to maximum number of Summoned Totems monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] monster no map drops [1] kill traps mines and totems on death [1] | Y |
Haviri, Vaal Metalsmith | % increased Rarity of Items Dropped +7 to maximum number of Summoned Totems monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] monster no map drops [1] monster is invasion boss [1] kill traps mines and totems on death [1] | Y |
Docere Incarnatis | 300% increased Quantity of Items Dropped 800% increased Rarity of Items Dropped 50% increased Movement Speed monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] 35% increased Cast Speed display monster vaal storm call [1] monster no map drops [1] monster is invasion boss [1] | Y |
Guardian of the Mound | 300% increased Quantity of Items Dropped 800% increased Rarity of Items Dropped 500% increased Totem Life 50% increased Movement Speed +2 to maximum number of Summoned Totems monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] display monster uses far shot text [0] monster reverse point blank damage -% at minimum range [30] monster no map drops [1] monster is invasion boss [1] kill traps mines and totems on death [1] | Y |
Blood of Haast | monster no beyond portal [1] Gain 25% of Physical Damage as Extra Cold Damage monster no map drops [1] | Y |
Hound of Tzteosh | monster no beyond portal [1] monster no map drops [1] | Y |
Servant of Haast | monster no beyond portal [1] monster no map drops [1] | Y |
Fanatic of Ephij | monster no beyond portal [1] monster no map drops [1] | Y |
Mutated Chieftain | 30% increased Movement Speed 60% increased Attack Speed +7 to maximum number of Summoned Totems 125% increased Area of Effect monster penalty against minions damage +% final vs player minions [-40] monster no map drops [1] kill traps mines and totems on death [1] base totem range [80] | Y |
Storm Call Trap | Y | |
Totem | Cannot be Damaged Cannot be Knocked Back | Y |
Torment Daemon | Y | |
Eye Hatchery | Cannot be Knocked Back | Y |
The Mother of Pus | Cannot be Knocked Back | Y |
The Mother of Pus | Cannot be Knocked Back cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Susara, Siren of Pondium | Can have up to 12 additional Traps placed at a time Traps cannot be Damaged for +4 seconds after being Thrown Mines cannot be Damaged for +4 seconds after being thrown kill traps mines and totems on death [1] Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Yorishi, Aurora-sage | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Redblade Warmonger | 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Morgrants, The Deafening | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Lieutenant of the Mace | damage taken +% from spike traps final [-100] damage taken +% from arrow traps final [-100] immune to labyrinth degen effect [1] immune to lava damage [1] 50% of Physical Damage Converted to Fire Damage 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Invisible | Y | |
Daemon | emerge speed +% [0,30] | Y |
Terese Napora | 30% increased Movement Speed drop additional rare items [3] | Y |
Terese Napora | 30% increased Movement Speed | Y |
Terese Napora | 30% increased Movement Speed Gain 25% of Physical Damage as Extra Lightning Damage monster no map drops [1] | Y |
Temple Adjudicator | Y | |
Heretical Adjudicator | Y | |
< | Y | |
< | Cannot be Damaged harbinger base currency shard stack tenths to drop [22] harbinger base currency shard stack tenths to drop best of 3 outcomes [0] map related item drop chance +% final from league [-60] | Y |
< | Cannot be Damaged harbinger base currency shard stack tenths to drop [22] harbinger base currency shard stack tenths to drop best of 3 outcomes [0] map related item drop chance +% final from league [-60] | Y |
< | Cannot be Damaged harbinger base currency shard stack tenths to drop [22] harbinger base currency shard stack tenths to drop best of 3 outcomes [0] map related item drop chance +% final from league [-60] | Y |
< | Cannot be Damaged harbinger base currency shard stack tenths to drop [22] harbinger base currency shard stack tenths to drop best of 3 outcomes [0] map related item drop chance +% final from league [-60] | Y |
< | Cannot be Damaged | Y |
< | Cannot be Damaged unaffected by life modifiers [1] | Y |
< | Cannot be Damaged harbinger base currency shard stack tenths to drop [22] harbinger base currency shard stack tenths to drop best of 3 outcomes [0] map related item drop chance +% final from league [-60] | Y |
< | Cannot be Damaged | Y |
< | Cannot be Damaged unaffected by life modifiers [1] | Y |
< | Cannot be Damaged harbinger base currency shard stack tenths to drop [22] harbinger base currency shard stack tenths to drop best of 3 outcomes [0] map related item drop chance +% final from league [-60] | Y |
< | Cannot be Damaged | Y |
< | Cannot be Damaged unaffected by life modifiers [1] | Y |
< | Cannot be Damaged harbinger base currency shard stack tenths to drop [38] harbinger base currency shard stack tenths to drop best of 3 outcomes [0] map related item drop chance +% final from league [-60] | Y |
< | Cannot be Damaged harbinger base currency shard stack tenths to drop [38] harbinger base currency shard stack tenths to drop best of 3 outcomes [0] map related item drop chance +% final from league [-60] | Y |
< | Cannot be Damaged harbinger base currency shard stack tenths to drop [38] harbinger base currency shard stack tenths to drop best of 3 outcomes [0] map related item drop chance +% final from league [-60] | Y |
< | Cannot be Damaged harbinger base currency shard stack tenths to drop [38] harbinger base currency shard stack tenths to drop best of 3 outcomes [0] map related item drop chance +% final from league [-60] | Y |
TEST | Cannot be Damaged | Y |
< | Cannot be Damaged | Y |
< | Cannot be Damaged harbinger base currency shard stack tenths to drop [104] harbinger base currency shard stack tenths to drop best of 3 outcomes [0] map related item drop chance +% final from league [-60] | Y |
The Depraved Trinity | trigger cascade target variation [1] trigger cascade behaviour variation [3] Monsters grant 325% increased Experience 20000% increased Rarity of Items Dropped 5000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] heal aura owner % max life on death [0] | Y |
The Depraved Trinity | trigger cascade target variation [1] trigger cascade behaviour variation [3] Monsters grant 325% increased Experience 20000% increased Rarity of Items Dropped 5000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Amalgam of Nightmares | trigger cascade target variation [1] trigger cascade behaviour variation [3] Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Nightmare of the Depraved Trinity | trigger cascade target variation [1] trigger cascade behaviour variation [3] Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped Action Speed cannot be modified to below 50% of base value cannot be stunned for ms after stun finished [4000] cannot be stunned while stunned [1] monster special map drop chance +% final [300] | Y |
Blood of Haast | Gain 25% of Physical Damage as Extra Cold Damage monster no map drops [1] Monsters grant 300% increased Experience monster no drops [0] | Y |
Hound of Tzteosh | monster no beyond portal [1] monster no map drops [1] Monsters grant 300% increased Experience monster no drops [0] | Y |
Servant of Haast | monster no beyond portal [1] monster no map drops [1] Monsters grant 300% increased Experience monster no drops [0] | Y |
Fanatic of Ephij | monster no beyond portal [1] monster no map drops [1] Monsters grant 300% increased Experience monster no drops [0] | Y |
Templar Tactician | monster ignores delve darkness mechanic [1] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | Y |
Templar Tactician | monster ignores delve darkness mechanic [1] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] Cannot gain Charges | Y |
Templar Tactician | ignite art variation [1] | Y |
Daemon | monster penalty against minions damage +% final vs player minions [-25] | Y |
Orphaned Adjudicator | Y |
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Storm Call
Storm Call is a spell skill which sets a marker at a location. After a short duration, the marker and all other other placed markers are struck by a bolt of lightning which deals damage in an area.
Skill functions and interactions
Duration: Increases and reduction to duration will affect the wait time between placing a marker and the lightning strike. Less Duration Support will therefore greatly reduce the delay between casting the skill and dealing damage.
Version history
Version | Changes |
---|---|
3.17.0 |
|
3.15.0 |
|
3.13.0 |
|
3.12.0 |
|
3.0.0 |
|
2.6.0 |
|
2.4.0 |
|
2.1.0 |
|
2.0.0 |
|
1.1.0 |
|
1.0.4 |
|
1.0.2b |
|
1.0.2 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.