Storm Call
Level: (1–20)
Cost: (6–16) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (220–250)%
Radius: 20
Requires Level (12–70), (33–155) Int
Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.
Deals (21–949) to (39–1762) Lightning Damage
Base duration is 1.5 seconds
+(0–0.6) metres to radius

Additional Effects From Quality:
(0–15)% chance for Lightning to Strike the Marker when Cast
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Quest /2
Level Effect /40
LevelRequires LevelIntCostDeals 21 to 39 Lightning Damage# metres to radiusExperience
11233621, 39015,249
21539627, 51041,517
31948738, 700.181,983
42356851, 950.1147,968
52764968, 1270.1250,557
63173990, 1670.2405,086
7358110118, 2180.2447,718
8388811143, 2650.2615,318
9419411173, 3210.3834,639
104410012208, 3870.31,570,760
114710612250, 4650.31,633,987
125011313300, 5570.42,151,030
135311913359, 6660.42,812,189
145612514428, 7940.45,099,360
155913214509, 9450.59,400,731
166213815605, 11230.515,273,366
176414215677, 12580.526,286,582
186614616759, 14090.662,890,590
196815116849, 15760.6212,046,017
207015516949, 17620.6
2172171060, 19690.7
2274171184, 22000.7
2376181322, 24550.7
2478181475, 27390.8
2580181644, 30540.8
2682191832, 34030.8
2784192041, 37910.9
2886192273, 42210.9
2988202529, 46970.9
3090202814, 52251
3191202967, 55101
3292203129, 58101
3393213299, 61261
3494213478, 64591
3595213666, 68081
3696213864, 71761.1
3797214073, 75641.1
3898224292, 79711.1
3999224523, 84001.1
40100224766, 88511.1
Attribute /9

Storm Call

KeyValue
CostiLvl 1: Normal: 1xOrb of Transmutation
DropLevel 12
BaseType Storm Call
Class Skill Gems
TargetTypesGround, ,
TypeSpell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, Cascadable, CanRapidFire, AreaSpell
ItemTypeMetadata/Items/Gems/SkillGemStormCall
ActiveSkillsCodestorm_call
Referencepoe.ninja, Community Wiki
Crucible Weapon /2
WeightDesc
1000 (T5)All Damage from Shock Nova and Storm Call Hits can Ignite
15% chance for Ignites inflicted with Shock Nova or Storm Call to deal 100% more Damage
1000 (T5)All Damage from Shock Nova and Storm Call Hits can Ignite
25% chance for Ignites inflicted with Shock Nova or Storm Call to deal 100% more Damage
Storm Call
Level: (1–20)
Cost: (6–16) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (220–250)%
Radius: 20
Requires Level (12–70), (33–155) Int
Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.
Deals (21–949) to (39–1762) Lightning Damage
Base duration is 1.5 seconds
+(0–0.6) metres to radius
base skill show average damage instead of dps [1]
console skill dont chase [1]
is area damage [1]

Additional Effects From Quality:
(0–15)% chance for Lightning to Strike the Marker when Cast
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Microtransactions /6
Tribal Storm Call Effect
Your Storm Call becomes charged orange lightning around a tribal fetish.
Harbinger Storm Call Effect
Your Storm Call becomes a blue harbinger effect.
Divine Storm Call Effect
Your Storm Call becomes a divine effect.
Demonic Storm Call Effect
Your Storm Call becomes a demonic effect.
Arcane Storm Call Effect
Your Storm Call becomes an arcane effect.
Astral Storm Call Effect
Your Storm Call becomes an Astral Effect.
Supported By /93
  • Active Type: Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, Cascadable, CanRapidFire, AreaSpell
  • Added Fire Damage Support
    Supports any skill that hits enemies.
    Added Cold Damage Support
    Supports any skill that hits enemies.
    Increased Area of Effect Support
    Supports any skill with an area of effect.
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    Knockback Support
    Supports any skill that hits enemies.
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    Trap Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
    Item Rarity Support
    Supports any skill that can kill enemies.
    Faster Casting Support
    Supports non-instant spell skills.
    Concentrated Effect Support
    Supports any skill with an area of effect, regardless of whether that skill deals damage.
    More Duration Support
    Supports any skill with a duration.
    Cold to Fire Support
    Supports any skill that hits enemies.
    Combustion Support
    Supports any skill that hits enemies.
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Iron Will Support
    Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
    Spell Totem Support
    Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
    Blastchain Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind Support
    Supports any skill that hits enemies.
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Spell Echo Support
    Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Less Duration Support
    Supports any skill that has a duration.
    Cast on Death Support
    Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Cast when Damage Taken Support
    Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Cast when Stunned Support
    Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    Physical to Lightning Support
    Supports any skill that hits enemies.
    Ice Bite Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Hypothermia Support
    Supports any skill that deals damage.
    Innervate Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    Void Manipulation Support
    Supports any skill that deals damage.
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Chance to Bleed Support
    Supports attack skills.
    Chance to Poison Support
    Supports any skill that hits enemies.
    Deadly Ailments Support
    Supports any skill that hits enemies.
    Decay Support
    Supports any skill that hits enemies.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Vile Toxins Support
    Supports any skill that hits enemies.
    Immolate Support
    Supports any skill that hits enemies.
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Brutality Support
    Supports any skill that deals damage.
    Arcane Surge Support
    Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
    Spell Cascade Support
    Supports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    Intensify Support
    Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.
    Unleash Support
    Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    High-Impact Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    Awakened Brutality Support
    Supports any skill that deals damage.
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Awakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Increased Area of Effect Support
    Supports any skill with an area of effect.
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Spell Cascade Support
    Supports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Awakened Spell Echo Support
    Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Awakened Unleash Support
    Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Archmage Support
    Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.
    Trinity Support
    Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    Overcharge Support
    Supports any skill that hits enemies.
    Spellblade Support
    Supports spells that hit enemies. Cannot modify the skills of minions.
    Devour Support
    Supports any skill that hits enemies.
    Sacrifice Support
    Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions.
    Sadism Support
    Supports any skill that hits enemies.
    Rupture Support
    Supports attack skills.
    Storm Call Monster /82
    NameModifiersSpectre
    Flarusmonster no drops or experience [1]Y
    Frosismonster no drops or experience [1]Y
    Kadaka, the Goddess of Luckdrop additional rare items [3]Y
    Kadaka, the Goddess of LuckY
    Blackguard Stormmage20% Chance to Block Spell Damage
    You take 10% of Damage from Blocked Hits
    Y
    ThistlesageIce Spears on DeathY
    Congealed Mud30% increased Movement Speed
    monster no map drops [1]
    Y
    Maligaro's AcolyteY
    Zorioc, the StormMonsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    monster penalty against minions damage +% final vs player minions [-20]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Wilorin DemontamerCannot Block Attack Damage
    30% Chance to Block Spell Damage
    You take 15% of Damage from Blocked Hits
    Y
    Wilorin DemontamerCannot Block Attack Damage
    30% Chance to Block Spell Damage
    You take 15% of Damage from Blocked Hits
    100% increased maximum Life
    100% increased Area of Effect
    80% increased Character Size
    Y
    Wilorin DemontamerMonsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    Cannot Block Attack Damage
    30% Chance to Block Spell Damage
    You take 15% of Damage from Blocked Hits
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Darbel LePageY
    Guardian of the South30% increased Movement SpeedY
    Revived Guardian30% increased Movement Speed
    monster no drops or experience [1]
    Y
    DaemonY
    Daemonis beyond monster daemon [1]Y
    Aspect of Destruction50% of Physical Damage Converted to Fire Damage
    300% increased Quantity of Items Dropped
    800% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Boss DaemonY
    Boss Daemonmonster penalty against minions damage +% final vs player minions [-30]Y
    Avatar of SilenceMonsters grant 20000% increased Experience
    2000% increased Quantity of Items Dropped
    2000% increased Rarity of Items Dropped
    monster penalty against minions damage +% final vs player minions [-25]
    Y
    Avatar of ApocalypseMonsters grant 20000% increased Experience
    2000% increased Quantity of Items Dropped
    2000% increased Rarity of Items Dropped
    monster penalty against minions damage +% final vs player minions [-35]
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Haviri, Vaal Metalsmith% increased Rarity of Items Dropped
    +7 to maximum number of Summoned Totems
    monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    monster no map drops [1]
    kill traps mines and totems on death [1]
    Y
    Haviri, Vaal Metalsmith% increased Rarity of Items Dropped
    +7 to maximum number of Summoned Totems
    monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    monster no map drops [1]
    monster is invasion boss [1]
    kill traps mines and totems on death [1]
    Y
    Docere Incarnatis300% increased Quantity of Items Dropped
    800% increased Rarity of Items Dropped
    50% increased Movement Speed
    monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    35% increased Cast Speed
    display monster vaal storm call [1]
    monster no map drops [1]
    monster is invasion boss [1]
    Y
    Guardian of the Mound300% increased Quantity of Items Dropped
    800% increased Rarity of Items Dropped
    500% increased Totem Life
    50% increased Movement Speed
    +2 to maximum number of Summoned Totems
    monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    display monster uses far shot text [0]
    monster reverse point blank damage -% at minimum range [30]
    monster no map drops [1]
    monster is invasion boss [1]
    kill traps mines and totems on death [1]
    Y
    Blood of Haastmonster no beyond portal [1]
    Gain 25% of Physical Damage as Extra Cold Damage
    monster no map drops [1]
    Y
    Hound of Tzteoshmonster no beyond portal [1]
    monster no map drops [1]
    Y
    Servant of Haastmonster no beyond portal [1]
    monster no map drops [1]
    Y
    Fanatic of Ephijmonster no beyond portal [1]
    monster no map drops [1]
    Y
    Mutated Chieftain30% increased Movement Speed
    60% increased Attack Speed
    +7 to maximum number of Summoned Totems
    125% increased Area of Effect
    monster penalty against minions damage +% final vs player minions [-40]
    monster no map drops [1]
    kill traps mines and totems on death [1]
    base totem range [80]
    Y
    Storm Call TrapY
    TotemCannot be Damaged
    Cannot be Knocked Back
    Y
    Torment DaemonY
    Eye HatcheryCannot be Knocked BackY
    The Mother of PusCannot be Knocked BackY
    The Mother of PusCannot be Knocked Back
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Susara, Siren of PondiumCan have up to 12 additional Traps placed at a time
    Traps cannot be Damaged for +4 seconds after being Thrown
    Mines cannot be Damaged for +4 seconds after being thrown
    kill traps mines and totems on death [1]
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Yorishi, Aurora-sageMonsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Redblade Warmonger20% Chance to Block Attack Damage
    You take 10% of Damage from Blocked Hits
    Y
    Morgrants, The DeafeningMonsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Lieutenant of the Macedamage taken +% from spike traps final [-100]
    damage taken +% from arrow traps final [-100]
    immune to labyrinth degen effect [1]
    immune to lava damage [1]
    50% of Physical Damage Converted to Fire Damage
    20% Chance to Block Attack Damage
    You take 10% of Damage from Blocked Hits
    Y
    InvisibleY
    Daemonemerge speed +% [0,30]Y
    Terese Napora30% increased Movement Speed
    drop additional rare items [3]
    Y
    Terese Napora30% increased Movement SpeedY
    Terese Napora30% increased Movement Speed
    Gain 25% of Physical Damage as Extra Lightning Damage
    monster no map drops [1]
    Y
    Temple AdjudicatorY
    Heretical AdjudicatorY
    <>Y
    <>Cannot be Damaged
    harbinger base currency shard stack tenths to drop [22]
    harbinger base currency shard stack tenths to drop best of 3 outcomes [0]
    map related item drop chance +% final from league [-60]
    Y
    <>Cannot be Damaged
    harbinger base currency shard stack tenths to drop [22]
    harbinger base currency shard stack tenths to drop best of 3 outcomes [0]
    map related item drop chance +% final from league [-60]
    Y
    <>Cannot be Damaged
    harbinger base currency shard stack tenths to drop [22]
    harbinger base currency shard stack tenths to drop best of 3 outcomes [0]
    map related item drop chance +% final from league [-60]
    Y
    <>Cannot be Damaged
    harbinger base currency shard stack tenths to drop [22]
    harbinger base currency shard stack tenths to drop best of 3 outcomes [0]
    map related item drop chance +% final from league [-60]
    Y
    <>Cannot be DamagedY
    <>Cannot be Damaged
    unaffected by life modifiers [1]
    Y
    <>Cannot be Damaged
    harbinger base currency shard stack tenths to drop [22]
    harbinger base currency shard stack tenths to drop best of 3 outcomes [0]
    map related item drop chance +% final from league [-60]
    Y
    <>Cannot be DamagedY
    <>Cannot be Damaged
    unaffected by life modifiers [1]
    Y
    <>Cannot be Damaged
    harbinger base currency shard stack tenths to drop [22]
    harbinger base currency shard stack tenths to drop best of 3 outcomes [0]
    map related item drop chance +% final from league [-60]
    Y
    <>Cannot be DamagedY
    <>Cannot be Damaged
    unaffected by life modifiers [1]
    Y
    <>Cannot be Damaged
    harbinger base currency shard stack tenths to drop [38]
    harbinger base currency shard stack tenths to drop best of 3 outcomes [0]
    map related item drop chance +% final from league [-60]
    Y
    <>Cannot be Damaged
    harbinger base currency shard stack tenths to drop [38]
    harbinger base currency shard stack tenths to drop best of 3 outcomes [0]
    map related item drop chance +% final from league [-60]
    Y
    <>Cannot be Damaged
    harbinger base currency shard stack tenths to drop [38]
    harbinger base currency shard stack tenths to drop best of 3 outcomes [0]
    map related item drop chance +% final from league [-60]
    Y
    <>Cannot be Damaged
    harbinger base currency shard stack tenths to drop [38]
    harbinger base currency shard stack tenths to drop best of 3 outcomes [0]
    map related item drop chance +% final from league [-60]
    Y
    TESTCannot be DamagedY
    <>Cannot be DamagedY
    <>Cannot be Damaged
    harbinger base currency shard stack tenths to drop [104]
    harbinger base currency shard stack tenths to drop best of 3 outcomes [0]
    map related item drop chance +% final from league [-60]
    Y
    The Depraved Trinitytrigger cascade target variation [1]
    trigger cascade behaviour variation [3]
    Monsters grant 325% increased Experience
    20000% increased Rarity of Items Dropped
    5000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    heal aura owner % max life on death [0]
    Y
    The Depraved Trinitytrigger cascade target variation [1]
    trigger cascade behaviour variation [3]
    Monsters grant 325% increased Experience
    20000% increased Rarity of Items Dropped
    5000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Amalgam of Nightmarestrigger cascade target variation [1]
    trigger cascade behaviour variation [3]
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Nightmare of the Depraved Trinitytrigger cascade target variation [1]
    trigger cascade behaviour variation [3]
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    Action Speed cannot be modified to below 50% of base value
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    monster special map drop chance +% final [300]
    Y
    Blood of HaastGain 25% of Physical Damage as Extra Cold Damage
    monster no map drops [1]
    Monsters grant 300% increased Experience
    monster no drops [0]
    Y
    Hound of Tzteoshmonster no beyond portal [1]
    monster no map drops [1]
    Monsters grant 300% increased Experience
    monster no drops [0]
    Y
    Servant of Haastmonster no beyond portal [1]
    monster no map drops [1]
    Monsters grant 300% increased Experience
    monster no drops [0]
    Y
    Fanatic of Ephijmonster no beyond portal [1]
    monster no map drops [1]
    Monsters grant 300% increased Experience
    monster no drops [0]
    Y
    Templar Tacticianmonster ignores delve darkness mechanic [1]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Y
    Templar Tacticianmonster ignores delve darkness mechanic [1]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Cannot gain Charges
    Y
    Templar Tacticianignite art variation [1]Y
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    Storm Call

    Storm Call is a spell skill which sets a marker at a location. After a short duration, the marker and all other other placed markers are struck by a bolt of lightning which deals damage in an area.

    Skill functions and interactions

    Duration: Increases and reduction to duration will affect the wait time between placing a marker and the lightning strike. Less Duration Support will therefore greatly reduce the delay between casting the skill and dealing damage.

    Version history

    VersionChanges
    3.17.0
  • Storm Call now deals 21 to 39 Lightning Damage at gem level 1 (previously 21 to 40), up to 949 to 1762 at gem level 20 (previously 640 to 1188).
  • Now has 250% Effectiveness of Added Damage at all gem levels (previously 165%).
  • 3.15.0
  • Now deals 21 to 40 Lightning Damage at gem level 1 (previously 21 to 38), up to 640 to 1188 Lightning Damage at gem level 20 (previously 510 to 947).
  • Now has 165% Effectiveness of Added Damage at gem level 20 (previously 130%).
  • 3.13.0
  • Kinetic Blast and '''Storm Call''' have brand new effects.
  • Now has an added damage effectiveness of 130% (from 100%).
  • Now deals 31 to 38 lightning damage at gem level 1 (from 16 to 31), up to 510 to 947 at gem level 20 (from 408 to 758).
  • 3.12.0
  • Now has alternative gem quality.
  • Lightning Trap, Glacial Hammer, Vaal Glacial Hammer, Ice Shot, Lightning Arrow, Arc, Vaal Arc, '''Storm Call''', Vaal Storm Call and Stormblast Mine now each also affect the alternate versions of their corresponding elemental ailments.
  • Mana Cost at gem level 20 is now 16 (was 19).
  • Now deals 16 to 31 Lightning damage at gem level 1 (from 13 to 24) and 408 to 758 Lightning damage at gem level 20 (from 341 to 633).
  • Now has an added damage effectiveness of 100% (from 80%).
  • 3.0.0
  • Storm Call now has 10% increased Shock Effect at gem level 1, gaining 1% per gem level.
  • 2.6.0
  • Storm Call gains 1 additional unit of radius every 3 levels.
  • No longer gain increased area of effect radius.
  • 2.4.0
  • Labyrinth Item Enchantments for Storm Call Duration have been weakened. In Merciless, the duration is 20% lower (rather than 30%). In the Endgame Labyrinth, the duration is 30% lower (rather than 45%). Nearly-instant Storm Calls were a problem. It has its delay for a reason. There are still legacy versions of this Enchantment.
  • 2.1.0
  • Damage has been increased by around 20% at all levels.
  • Radius has been increased by 25%
  • 2.0.0
  • Area of effect increased by 14% (from 14 to 16).
  • Mana costs increased at higher levels.
  • Critical Strike Chance increased from 5% to 6%.
  • The Damage range has been Tightened. The Damage has been increased by approximately 22% at gem level 20.
  • Now grants 0.5% increased area of effect per 1% quality (was 4% per 1% quality.)
  • 1.1.0
  • Increased the damage of the following skills at low levels: Spark, Cold Snap, Ice Spear and to a lesser extent, Freezing Pulse and Storm Call.
  • 1.0.4
  • Added new Alternate Skill Effects|cosmetic microtransaction: Tribal Storm Call
  • The Storm Call skill has been added for the Witch in Descent Champions.
  • 1.0.2b
  • Fixed a bug where Storm Call would not work with Trigger Gems|trigger support gems.
  • 1.0.2
  • Storm Call has been added to the game.

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