Freezing Pulse
Level: (1–20)
Cost: (5–21) Mana
Cast Time: 0.65 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (250–330)%
Projectile Speed: 1800
Requires Level (1–70), (10–155) Int
An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.
Deals (8–1458) to (12–2188) Cold Damage
Projectiles Pierce all Targets
Projectiles continuously lose Damage, up to 50% less Damage by the time they dissipate
Projectiles have 25% chance to Freeze, which is lost over the first quarter of their flight

Additional Effects From Quality:
(0–40)% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Quest /2
ActQuestNPCCharacter
1Enemy at the GateQuest RewardWitch · Shadow
1Enemy at the GateNessaShadow · Templar · Witch
Skills Tutorial /6
A cold based projectile spell that pierces enemies, dealing cold damage with a chance to freeze. The projectile loses damage and freeze chance based on how far it has travelled.
Lesser Multiple Projectiles Support
Increases the amount of projectiles Freezing Pulse casts, allowing it to hit more targets at once. At later levels, obtain the Greater Multiple Projectiles Support gem to hit enemies in a larger area.
Cold Penetration Support
Reduces enemy resistance to cold damage, making them take more cold damage from Freezing Pulse.
Controlled Destruction Support
Grants more spell damage to Freezing Pulse but reduces critical strike chance. The more spell damage provided by this support allows a direct and stable increase in damage not contingent on critical strikes.
Faster Projectiles Support
Increases Freezing Pulse's projectile speed, increasing the maximum distance that the projectiles travel. This allows Freezing Pulse to hit targets further away.
Spell Echo Support
Repeats Freezing Pulse an additional time while also greatly increasing the cast speed.
Added Cold Damage Support
Increases the amount of flat cold damage your Freezing Pulse does.
Level Effect /40
LevelRequires LevelIntCostBase DamageDeals 8 to 12 Cold DamageExperience
11105100%, 100%8, 1270
22125100%, 100%9, 15308
34166100%, 100%12, 191,554
47227100%, 100%18, 276,667
511317100%, 100%27, 4026,047
616419100%, 100%42, 6249,725
7205010100%, 100%57, 8695,714
8245811100%, 100%78, 117169,595
9286711100%, 100%104, 157283,759
10327512100%, 100%138, 207453,996
11368313100%, 100%181, 272703,128
12409214100%, 100%236, 3541,061,223
134410015100%, 100%305, 4582,065,870
144810916100%, 100%393, 5892,507,110
155211717100%, 100%503, 7545,798,936
165612518100%, 100%641, 96115,083,919
176013419100%, 100%814, 122027,792,735
186414220100%, 100%1030, 154543,869,739
196714821100%, 100%1226, 1840242,081,556
207015521100%, 100%1458, 2188
217222100%, 100%1636, 2453
227422100%, 100%1833, 2750
237623100%, 100%2054, 3081
247823100%, 100%2299, 3449
258024100%, 100%2573, 3860
268224100%, 100%2878, 4317
278425100%, 100%3218, 4826
288625100%, 100%3595, 5393
298826100%, 100%4016, 6024
309026100%, 100%4484, 6726
319126100%, 100%4737, 7106
329227100%, 100%5004, 7506
339327100%, 100%5286, 7929
349427100%, 100%5583, 8374
359527100%, 100%5896, 8844
369627100%, 100%6226, 9339
379728100%, 100%6574, 9861
389828100%, 100%6941, 10411
399928100%, 100%7327, 10991
4010028100%, 100%7735, 11602
Attribute /9

Freezing Pulse

KeyValue
CostiLvl 1: Normal: 1xScroll of Wisdom
AcronymProjectile, Pierce, Freeze
BaseType Freezing Pulse
Class Skill Gems
TargetTypesGround, Enemy
TypeSpell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
ItemTypeMetadata/Items/Gems/SkillGemFreezingPulse
ActiveSkillsCodefreezing_pulse
Referencepoe.ninja, Community Wiki
Crucible Weapon /2
WeightDesc
1000 (T5)All Damage from Hits with Freezing Pulse and Eye of Winter can Poison
15% chance for Poisons inflicted with Freezing Pulse and Eye of Winter to deal 100% more Damage
1000 (T5)All Damage from Hits with Freezing Pulse and Eye of Winter can Poison
25% chance for Poisons inflicted with Freezing Pulse and Eye of Winter to deal 100% more Damage
Freezing Pulse
Level: (1–20)
Cost: (5–21) Mana
Cast Time: 0.65 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (250–330)%
Projectile Speed: 1800
Requires Level (1–70), (10–155) Int
An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.
Deals (8–1458) to (12–2188) Cold Damage
Projectiles Pierce all Targets
Projectiles continuously lose Damage, up to 50% less Damage by the time they dissipate
Projectiles have 25% chance to Freeze, which is lost over the first quarter of their flight
base is projectile [1]

Additional Effects From Quality:
(0–40)% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Microtransactions /1
Arctic Freezing Pulse Effect
Your Freezing Pulse becomes an Arctic Effect.
Supported By /99
  • Active Type: Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
  • Added Fire Damage Support
    Supports any skill that hits enemies.
    Greater Multiple Projectiles Support
    Supports projectile skills.
    Lesser Multiple Projectiles Support
    Supports projectile skills.
    Faster Projectiles Support
    Supports projectile skills.
    Added Cold Damage Support
    Supports any skill that hits enemies.
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    Knockback Support
    Supports any skill that hits enemies.
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    Pierce Support
    Supports projectile skills.
    Trap Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
    Item Rarity Support
    Supports any skill that can kill enemies.
    Faster Casting Support
    Supports non-instant spell skills.
    Cold to Fire Support
    Supports any skill that hits enemies.
    Combustion Support
    Supports any skill that hits enemies.
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Iron Will Support
    Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
    Spell Totem Support
    Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
    Blastchain Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind Support
    Supports any skill that hits enemies.
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Chain Support
    Supports projectile skills, and any other skills that chain.
    Fork Support
    Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.
    Returning Projectiles Support
    Supports projectile skills.
    Spell Echo Support
    Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Slower Projectiles Support
    Supports projectile skills.
    Cast on Death Support
    Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Cast when Damage Taken Support
    Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Cast when Stunned Support
    Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    Physical to Lightning Support
    Supports any skill that hits enemies.
    Ice Bite Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Hypothermia Support
    Supports any skill that deals damage.
    Innervate Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    Void Manipulation Support
    Supports any skill that deals damage.
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Chance to Bleed Support
    Supports attack skills.
    Chance to Poison Support
    Supports any skill that hits enemies.
    Deadly Ailments Support
    Supports any skill that hits enemies.
    Decay Support
    Supports any skill that hits enemies.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Vile Toxins Support
    Supports any skill that hits enemies.
    Immolate Support
    Supports any skill that hits enemies.
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Brutality Support
    Supports any skill that deals damage.
    Arcane Surge Support
    Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
    Volley Support
    Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    Unleash Support
    Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    High-Impact Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Greater Volley Support
    Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    Awakened Brutality Support
    Supports any skill that deals damage.
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    Awakened Chain Support
    Supports projectile skills, and any other skills that chain.
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    Awakened Fork Support
    Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Awakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Spell Echo Support
    Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Awakened Unleash Support
    Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Archmage Support
    Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.
    Pinpoint Support
    Supports projectile spells you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.
    Trinity Support
    Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    Overcharge Support
    Supports any skill that hits enemies.
    Spellblade Support
    Supports spells that hit enemies. Cannot modify the skills of minions.
    Devour Support
    Supports any skill that hits enemies.
    Sacrifice Support
    Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions.
    Sadism Support
    Supports any skill that hits enemies.
    Rupture Support
    Supports attack skills.
    Freezing Pulse Unique /1
    (7–10)% increased Projectile Damage
    With at least 40 Intelligence in Radius, 25% increased Freezing Pulse Damage if
    you've Shattered an Enemy Recently
    With at least 40 Intelligence in Radius, Freezing Pulse fires 2 additional Projectiles
    (Recently refers to the past 4 seconds)
    Freezing Pulse Monster /20
    NameModifiersSpectre
    Undying Archivistmonster casts freezing pulse text [1]Y
    Undying Cultistmonster casts freezing pulse text [1]
    Gain 25% of Physical Damage as Extra Cold Damage
    Y
    Undying Degeneratemonster casts freezing pulse text [1]Y
    Undying CultistGain 25% of Physical Damage as Extra Cold Damage
    monster beyond portal chance +% final [-35]
    monster hellscape charge +% [-35]
    Y
    Frigid Attendantmonster casts freezing pulse text [1]
    Gain 25% of Physical Damage as Extra Cold Damage
    Y
    Avatar of WinterMonsters grant 20000% increased Experience
    2000% increased Quantity of Items Dropped
    2000% increased Rarity of Items Dropped
    monster penalty against minions damage +% final vs player minions [-25]
    Y
    Avatar of ApocalypseMonsters grant 20000% increased Experience
    2000% increased Quantity of Items Dropped
    2000% increased Rarity of Items Dropped
    monster penalty against minions damage +% final vs player minions [-35]
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Haviri, Vaal Metalsmith% increased Rarity of Items Dropped
    +7 to maximum number of Summoned Totems
    monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    monster no map drops [1]
    kill traps mines and totems on death [1]
    Y
    Haviri, Vaal Metalsmith% increased Rarity of Items Dropped
    +7 to maximum number of Summoned Totems
    monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    monster no map drops [1]
    monster is invasion boss [1]
    kill traps mines and totems on death [1]
    Y
    Rima, Deep Temptress% increased Rarity of Items Dropped
    Can have up to 24 additional Traps placed at a time
    25% reduced Movement Speed
    10% increased Trap Throwing Speed
    Traps cannot be Damaged for +5 seconds after being Thrown
    Mines cannot be Damaged for +5 seconds after being thrown
    monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    monster no map drops [1]
    kill traps mines and totems on death [1]
    Y
    Rima, Deep Temptress% increased Rarity of Items Dropped
    Can have up to 24 additional Traps placed at a time
    25% reduced Movement Speed
    10% increased Trap Throwing Speed
    Traps cannot be Damaged for +5 seconds after being Thrown
    Mines cannot be Damaged for +5 seconds after being thrown
    monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    monster no map drops [1]
    monster is invasion boss [1]
    kill traps mines and totems on death [1]
    Y
    Mutewind Hexbindermonster no map drops [1]
    cannot have affliction mods [1]
    Y
    Mutewind Snow-singerCan have up to 16 additional Traps placed at a time
    Traps cannot be Damaged for +4 seconds after being Thrown
    Mines cannot be Damaged for +4 seconds after being thrown
    kill traps mines and totems on death [1]
    20% Chance to Block Attack Damage
    You take 10% of Damage from Blocked Hits
    Y
    Rime Servantmonster casts freezing pulse text [1]
    Gain 25% of Physical Damage as Extra Cold Damage
    Y
    Lora, the Contender30% increased Movement Speed
    drop additional rare items [3]
    25% Chance to Block Attack Damage
    25% Chance to Block Spell Damage
    You take 20% of Damage from Blocked Hits
    Y
    Lora, the Contender30% increased Movement Speed
    25% Chance to Block Attack Damage
    25% Chance to Block Spell Damage
    You take 20% of Damage from Blocked Hits
    Y
    Shaped Undying Archivistmonster casts freezing pulse text [1]
    monster no drops or experience [1]
    Y
    Undying Studentmonster casts freezing pulse text [1]Y
    Blighted Cultistmonster casts freezing pulse text [1]
    Gain 25% of Physical Damage as Extra Cold Damage
    Y
    Effigy of the DepthsCan have up to 24 additional Traps placed at a time
    25% reduced Movement Speed
    10% increased Trap Throwing Speed
    Traps cannot be Damaged for +5 seconds after being Thrown
    Mines cannot be Damaged for +5 seconds after being thrown
    kill traps mines and totems on death [1]
    Y

    Community Wiki

    Edit

    Freezing Pulse

    Freezing Pulse is a spell skill which launches a dissipating projectile that deals cold damage and pierces all targes. The projectile has an extra chance to freeze which is lost over a short distance.

    Skill functions and interactions

    • Fork and Chain: Freezing Pulse projectiles will always pierce, and therefore can never fork or chain.

      • However, if Divergent Freezing Pulse is used, the skill becomes unable to pierce, allowing it to benefit from Chain and Fork.
    • Chance to freeze: The Freezing Pulse projectile inherently has a 25% chance to freeze when created. The extra chance to freeze decreases in a linear fashion over a quarter of the projectile's lifetime until it becomes 0%. This does not affect other sources of freeze chance, such as critical strikes.

    • Projectile speed: The projectiles move at an average speed of approximately 165 units/sec, for 0.375 seconds, making their effective range at approximately 60 units.[1] Modifiers to projectile speed cause the projectiles to travel farther before they dissipate, effectively increasing their range. Freezing Pulse modified by projectile speed will cause more damage and have a better chance to freeze at every point along its trajectory than a slower Freezing Pulse projectile would, because the chance to freeze is based on the lifetime elapsed of the projectiles (and not distance traveled). Thus, a faster projectile has had less time to dissipate and has a longer maximum range and therefore a higher chance to freeze than a slower projectile. This is true at all points along the projectile's path, while the chance to freeze is greater than zero.

    Version history

    VersionChanges
    3.17.0
  • Freezing Pulse now deals 8 to 12 Cold Damage at gem level 1 (unchanged), up to 1458 to 2188 at gem level 20 (previously 888 to 1332).
  • Now has 330% Effectiveness of Added Damage at all gem levels (previously 200%).
  • 3.11.0
  • Now has an added Damage effectiveness of 200% (from 150%).
  • 3.6.0
  • Mana Cost at gem level 1 is now 5 (was 4).
  • Mana Cost at gem level 20 is now 21 (was 18).
  • Now deals 8 to 12 Cold damage at gem level 1 (from 7 to 11) and 888 to 1332 Cold damage at gem level 20 (from 798 to 1197).
  • Now has an added damage effectiveness of 150% (from 125%)
  • 3.3.0
  • Now deals 7-11 cold damage at gem level 1, up to 798-1197 cold damage at gem level 20 (up from 689-1034).
  • The projectile now moves more quickly at the start and slowly decelerates.
  • The damage now drops to 50% at maximum distance (up from 0%).
  • 2.1.0
  • Damage has been increased by around 20% at all levels.
  • Now gains 1% projectile speed per gem level over 1.
  • 2.0.0
  • Damage increased by 25% to compensate for the shotgunning mechanic change.
  • 1.2.0
  • The mana cost of all skills has been revised.
  • We have increased its projectile speed. Damage is increased by 50% at level 1 (to 40% at level 20).
  • 1.1.0
  • Increased the damage of the following skills at low levels: Spark, Cold Snap, Ice Spear and to a lesser extent, Freezing Pulse and Storm Call.
  • 0.11.0
  • Damage has been reduced.
  • 0.9.9
  • Increased cast speed, reduced mana cost, slightly reduced damage.
  • 0.9.7b
  • Increased the damage of level 1.
  • 0.9.7
  • The damage has been increased.
  • 0.9.5
  • Increased damage progression.
  • 0.9.4c
  • Set the default critical strike chance of Freezing Pulse (6%).
  • 0.9.3c
  • Reduced damage by 10%.
  • 0.9.3
  • Freezing Pulse now scales all damage from support gems in the same way as
    the main skill damage (Based on distance).
  • 0.9.1
  • Updated effect for Freezing Pulse.
  • Reduced damage and collision size.
  • 0.8.7
  • Freezing Pulse added to the game.

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