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Freezing Pulse
Level: (1—20)
Cost: (5—21) Mana
Cast Time: 0.65 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (250—330)%
Requires Level (1—70), (0—155) Int
An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.
Deals (8—1458) to (12—2188) Cold Damage
Projectiles Pierce all Targets
Projectiles continuously lose Damage, up to 50% less Damage by the time they dissipate
Projectiles have 25% chance to Freeze, which is lost over the first quarter of their flight

Additional Effects From Quality:
(0—40)% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Quest /2
ActQuestNPCCharacter
1Enemy at the GateQuest RewardWitch · Shadow
1Enemy at the GateNessaShadow · Templar · Witch
Skills Tutorial /6
A cold based projectile spell that pierces enemies, dealing cold damage with a chance to freeze. The projectile loses damage and freeze chance based on how far it has travelled.
LesserMultipleProjectiles
Multiple Projectiles Support
Increases the amount of projectiles Freezing Pulse casts, allowing it to hit more targets at once. At later levels, obtain the Greater Multiple Projectiles Support gem to hit enemies in a larger area.
ColdPenetration
Cold Penetration Support
Reduces enemy resistance to cold damage, making them take more cold damage from Freezing Pulse.
ControlledDestructionGem
Controlled Destruction Support
Grants more spell damage to Freezing Pulse but reduces critical strike chance. The more spell damage provided by this support allows a direct and stable increase in damage not contingent on critical strikes.
FasterProjectiles
Faster Projectiles Support
Increases Freezing Pulse's projectile speed, increasing the maximum distance that the projectiles travel. This allows Freezing Pulse to hit targets further away.
Echo
Spell Echo Support
Repeats Freezing Pulse an additional time while also greatly increasing the cast speed.
AddedColdDamage
Added Cold Damage Support
Increases the amount of flat cold damage your Freezing Pulse does.
Level Effect /40
Implicit
Projectiles Pierce all Targets
Projectiles continuously lose Damage, up to 50% less Damage by the time they dissipate\nProjectiles have 25% chance to Freeze, which is lost over the first quarter of their flight
LevelRequires LevelIntManaBase DamageDeals 8 to 12 Cold DamageExperience
1105100%, 100%, 100%8, 1270
2205100%, 100%, 100%9, 15308
34166100%, 100%, 100%12, 191,554
47227100%, 100%, 100%18, 276,667
511317100%, 100%, 100%27, 4026,047
616419100%, 100%, 100%42, 6249,725
7205010100%, 100%, 100%57, 8695,714
8245811100%, 100%, 100%78, 117169,595
9286711100%, 100%, 100%104, 157283,759
10327512100%, 100%, 100%138, 207453,996
11368313100%, 100%, 100%181, 272703,128
12409214100%, 100%, 100%236, 3541,061,223
134410015100%, 100%, 100%305, 4582,065,870
144810916100%, 100%, 100%393, 5892,507,110
155211717100%, 100%, 100%503, 7545,798,936
165612518100%, 100%, 100%641, 96115,083,919
176013419100%, 100%, 100%814, 122027,792,735
186414220100%, 100%, 100%1030, 154543,869,739
196714821100%, 100%, 100%1226, 1840242,081,556
207015521100%, 100%, 100%1458, 2188
217222100%, 100%, 100%1636, 2453
227422100%, 100%, 100%1833, 2750
237623100%, 100%, 100%2054, 3081
247823100%, 100%, 100%2299, 3449
258024100%, 100%, 100%2573, 3860
268224100%, 100%, 100%2878, 4317
278425100%, 100%, 100%3218, 4826
288625100%, 100%, 100%3595, 5393
298826100%, 100%, 100%4016, 6024
309026100%, 100%, 100%4484, 6726
319126100%, 100%, 100%4737, 7106
329227100%, 100%, 100%5004, 7506
339327100%, 100%, 100%5286, 7929
349427100%, 100%, 100%5583, 8374
359527100%, 100%, 100%5896, 8844
369627100%, 100%, 100%6226, 9339
379728100%, 100%, 100%6574, 9861
389828100%, 100%, 100%6941, 10411
399928100%, 100%, 100%7327, 10991
4010028100%, 100%, 100%7735, 11602
Attribute /10

Freezing Pulse

NameShow Full Descriptions
CostiLvl 1: Normal: 1xCurrencyIdentificationScroll of Wisdom
AcronymProjectile, Pierce, Freeze
IdFreezingPulse
BaseType Freezing Pulse
Class Skill Gems
TargetTypesGround, Enemy
TypeSpell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
ItemTypeMetadata/Items/Gems/SkillGemFreezingPulse
ActiveSkillsCodefreezing_pulse
Referencepoe.ninja, Community Wiki
Crucible Weapon /2
WeightDesc
1000 (T5)All Damage from Hits with Freezing Pulse and Eye of Winter can Poison
15% chance for Poisons inflicted with Freezing Pulse and Eye of Winter to deal 100% more Damage
1000 (T5)All Damage from Hits with Freezing Pulse and Eye of Winter can Poison
25% chance for Poisons inflicted with Freezing Pulse and Eye of Winter to deal 100% more Damage
Version history /10
VersionChanges
3.25.0
  • Freezing Pulse: Now has 250% Effectiveness of Added Damage at gem level 1, scaling up to 330% at gem level 20 (previously 330% at all gem levels).
  • 3.23.0
    Freezing Pulse:
    3.17.0
  • Improve many skills that rely heavily on unique Threshold Jewels to enhance their damage and remove or change these jewels. For many such skills, this means granting more damage in exchange for efficient sources of extra projectiles. This includes skills like Freezing Pulse, Frostbolt, Heavy Strike and Cleave. For damage-focused spells, the result of these changes means that their damage has increased on top of the damage multiplier noted above.
  • Freezing Pulse: Now deals 8 to 12 Cold Damage at gem level 1 (unchanged), up to 1458 to 2188 at gem level 20 (previously 888 to 1332). Now has 330% Effectiveness of Added Damage at all gem levels (previously 200%).
  • 3.11.0

    Freezing Pulse
    3.9.0
  • Other skills have also received visual improvements, including Firestorm, Frostblink, Freezing Pulse, Heavy Strike, Magma Orb, Summon Skeletons, all the Warcry skills, Lightning Tendrils, Flesh Offering, Arc and Sunder

  • Freezing Pulse
  • The projectiles now fade over time, similar to Freezing Pulse, but without the gradual damage drop-off. In other words, the mines will have a shorter range by default, but can be increased by increasing the skill's Projectile Speed.
    • The secondary projectiles now fade over time, similar to Freezing Pulse, but without the gradual damage drop-off. In other words, the secondary projectiles will have a shorter range by default, but can be increased by increasing the skill's Projectile Speed.
    3.7.0
  • Projectiles are now treated as having a smaller collision size with regards to terrain than monsters. This should alleviate the frustration of casting Freezing Pulse through a doorway and watching your projectiles vanish before hitting anything.
  • 3.6.0
    Freezing Pulse
    3.3.0
    Freezing Pulse
      2.1.0
    • Many spells have had their base damage increased at higher levels, to bring their power in line with attacks and to reward the risks of spellcasting. The following spells have had their damage increased by around 20% higher at level 20: Arc, Ball Lightning, Ethereal Knives, Fire Trap, Firestorm, Flame Surge, Flameblast, Freezing Pulse, Glacial Cascade, Lightning Tendrils, Lightning Warp, Magma Orb and Storm Call.
    • Freezing Pulse, in addition to its damage buff, now gains 1% projectile speed per gem level over 1.
    • 2.0.0
    • Freezing Pulse: Damage increased by 25% to compensate for the shotgunning mechanic change.
    • Due to the projectile shotgunning changes, Spark and Freezing Pulse no longer have lower damage in addition to the PvP scaling.
    • Freezing Pulse
      Level: (1—20)
      Cost: (5—21) Mana
      Cast Time: 0.65 sec
      Critical Strike Chance: 6.00%
      Effectiveness of Added Damage: (250—330)%
      Requires Level (1—70), (0—155) Int
      An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.
      Deals (8—1458) to (12—2188) Cold Damage
      Projectiles Pierce all Targets
      Projectiles continuously lose Damage, up to 50% less Damage by the time they dissipate
      Projectiles have 25% chance to Freeze, which is lost over the first quarter of their flight
      base is projectile [1]

      Additional Effects From Quality:
      (0—40)% increased Projectile Speed
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      Supported By /127
    • Active Type: Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
    • AddedFireDamage
      Added Fire Damage Support
      Supports any skill that hits enemies.
      Knockback
      Knockback Support
      Supports any skill that hits enemies.
      LifeLeech
      Life Leech Support
      Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
      Stun
      Stun Support
      Supports any skill that hits enemies, making it easier to stun enemies with those skills.
      ColdtoFire
      Cold to Fire Support
      Supports any skill that hits enemies.
      IronWill
      Iron Will Support
      Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
      Totem
      Spell Totem Support
      Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
      FirePenetration
      Fire Penetration Support
      Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
      IncreasedBurnDuration
      Burning Damage Support
      Supports any skill that hits enemies, or can deal burning damage directly.
      CastOnMeleeKill
      Cast on Melee Kill Support
      Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
      Empower
      Empower Support
      Supports any skill gem. Once this gem reaches level 2 or above, will raise the level of supported gems. Cannot support skills that don't come from gems.
      CastOnDmgTaken
      Cast when Damage Taken Support
      Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
      Brutality
      Brutality Support
      Supports any skill that deals damage.
      AddedFireDamagePlus
      Awakened Added Fire Damage Support
      Supports any skill that hits enemies.
      BrutalityPlus
      Awakened Brutality Support
      Supports any skill that deals damage.
      IncreasedBurnDurationPlus
      Awakened Burning Damage Support
      Supports any skill that hits enemies, or can deal burning damage directly.
      FirePenetrationPlus
      Awakened Fire Penetration Support
      Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
      EmpowerPlus
      Awakened Empower Support
      Supports any skill gem. Once this gem reaches level 2 or above, will raise the level of supported gems. Cannot support skills that don't come from gems.
      Fragility
      Cruelty Support
      Supports any skill that hits enemies. Minions cannot gain Cruelty.
      LifeTap
      Lifetap Support
      Supports any non-blessing skill. Minions cannot gain the Lifetap buff.
      ObliterationSupport
      Annihilation Support
      Supports any skill that hits enemies.
      TransfusionSupport
      Transfusion Support
      Supports non-blessing spells.
      GreaterMultipleProjectiles
      Greater Multiple Projectiles Support
      Supports projectile skills.
      LesserMultipleProjectiles
      Multiple Projectiles Support
      Supports projectile skills.
      FasterProjectiles
      Faster Projectiles Support
      Supports projectile skills.
      AddedColdDamage
      Added Cold Damage Support
      Supports any skill that hits enemies.
      Pierce
      Pierce Support
      Supports projectile skills.
      Trap
      Trap Support
      Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
      CullingStrike
      Culling Strike Support
      Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
      ChancetoFlee
      Chance to Flee Support
      Supports any skill that hits enemies.
      Blind
      Blind Support
      Supports any skill that hits enemies.
      ColdPenetration
      Cold Penetration Support
      Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
      chain
      Chain Support
      Supports projectile skills, and any other skills that chain.
      Fork
      Fork Support
      Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.
      ReturnProjectiles
      Returning Projectiles Support
      Supports projectile skills.
      CastOnCrit
      Cast On Critical Strike Support
      Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
      SlowerProjectiles
      Slower Projectiles Support
      Supports projectile skills.
      CastOnDeath
      Cast on Death Support
      Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
      enhance
      Enhance Support
      Supports any skill gem. Once this gem reaches level 2 or above, will raise the quality of supported gems. Cannot support skills that don't come from gems.
      BreakBlock
      Block Chance Reduction Support
      Supports any skill that hits enemies.
      FrenzyChargeOnShatter
      Ice Bite Support
      Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
      DamageAgainstChilled
      Hypothermia Support
      Supports any skill that deals damage.
      Poison
      Critical Strike Affliction Support
      Supports any skill that hits enemies.
      VoidManipulation
      Void Manipulation Support
      Supports any skill that deals damage.
      SupportRapidDecayGem
      Swift Affliction Support
      Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
      LesserPoison
      Chance to Poison Support
      Supports any skill that hits enemies.
      DeadlyAilments
      Deadly Ailments Support
      Supports any skill that hits enemies.
      VileToxins
      Vile Toxins Support
      Supports any skill that hits enemies.
      ParallelProjectile
      Volley Support
      Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.
      GreaterVolleySupport
      Greater Volley Support
      Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.
      AddedColdDamagePlus
      Awakened Added Cold Damage Support
      Supports any skill that hits enemies.
      CastOnCritPlus
      Awakened Cast On Critical Strike Support
      Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
      ChainPlus
      Awakened Chain Support
      Supports projectile skills, and any other skills that chain.
      ColdPenetrationPlus
      Awakened Cold Penetration Support
      Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
      DeadlyAilmentsPlus
      Awakened Deadly Ailments Support
      Supports any skill that hits enemies.
      ForkPlus
      Awakened Fork Support
      Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.
      SupportRapidDecayPlus
      Awakened Swift Affliction Support
      Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
      VoidManipulationPlus
      Awakened Void Manipulation Support
      Supports any skill that deals damage.
      enhanceplus
      Awakened Enhance Support
      Supports any skill gem. Once this gem reaches level 2 or above, will raise the quality of supported gems. Cannot support skills that don't come from gems.
      Sadism
      Sadism Support
      Supports any skill that hits enemies.
      CastonWardBreak
      Cast on Ward Break Support
      Each supported spell skill will be triggered when your Ward breaks. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
      Machinations
      Machinations Support
      Supports skills that hit enemies. Cannot modify the skills of minions.
      CullingStrike
      Cull the Weak Support
      Supports any skill that hits enemies. If normal or magic enemies are left below a percentage of maximum life after being hit by these skills, they will be killed.
      Fork
      Greater Fork Support
      Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.
      chain
      Greater Chain Support
      Supports projectile skills, and any other skills that chain.
      LethalDoseSupport
      Lethal Dose Support
      Supports any skill that hits enemies.
      UnholyTrinitySupport
      Unholy Trinity Support
      Supports skills that hit enemies, causing them to gain bonuses while you have unholy resonance of lightning, physical and chaos, and to grant unholy resonance of damage types other than the highest one in a hit. There is a maximum of 50 unholy resonance for each damage type. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
      AddedLightningDamage
      Added Lightning Damage Support
      Supports any skill that hits enemies.
      IncreasedCriticalStrikes
      Increased Critical Strikes Support
      Supports any skill that hits enemies.
      IncreasedCriticalDamage
      Increased Critical Damage Support
      Supports any skill that hits enemies.
      AddedChaosDamage
      Added Chaos Damage Support
      Supports any skill that hits enemies.
      IncreasedQuality
      Item Rarity Support
      Supports any skill that can kill enemies.
      FasterCast
      Faster Casting Support
      Supports non-instant spell skills.
      ChancetoIgnite
      Combustion Support
      Supports any skill that hits enemies.
      ElementalProliferation
      Elemental Proliferation Support
      Supports any skill that hits enemies, or could otherwise apply elemental ailments.
      RemoteMine
      Blastchain Mine Support
      Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
      LightningPenetration
      Lightning Penetration Support
      Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
      ElementalPenetration
      Elemental Penetration Support
      Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
      Echo
      Spell Echo Support
      Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
      PowerCharges
      Power Charge On Critical Support
      Supports any skill that hits enemies.
      CurseOnHit
      Hextouch Support
      Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
      CastOnStun
      Cast when Stunned Support
      Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
      Enlighten
      Enlighten Support
      Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don't come from gems.
      PhysicalToLightning
      Physical to Lightning Support
      Supports any skill that hits enemies.
      OnslaughtOnSlayingShocked
      Innervate Support
      Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
      ControlledDestructionGem
      Controlled Destruction Support
      Supports attack skills, or spell skills that deal damage.
      ElementalFocus
      Elemental Focus Support
      Supports any skill that hits or burns enemies, or inflicts elemental ailments.
      CastWhileChanneling
      Cast while Channelling Support
      Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.
      IgniteProliferation
      Ignite Proliferation Support
      Supports any skill that hits enemies.
      Decay
      Decay Support
      Supports any skill that hits enemies.
      Efficacy
      Efficacy Support
      Supports any skill that deals damage or has a duration.
      Immolate
      Immolate Support
      Supports any skill that hits enemies.
      UnboundAilments
      Unbound Ailments Support
      Supports any skill that hits enemies or inflicts ailments
      ArcaneSurge
      Arcane Surge Support
      Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
      SummonPhantasm
      Summon Phantasm Support
      Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
      BoneChillSupport
      Bonechill Support
      Supports any skill that can chill enemies or create chilling areas.
      EnergyShieldLeechsupport
      Energy Leech Support
      Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
      UnleashSupport
      Unleash Support
      Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
      AltRemoteMineSupportGem
      High-Impact Mine Support
      Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
      AddedChaosDamagePlus
      Awakened Added Chaos Damage Support
      Supports any skill that hits enemies.
      AddedLightningDamagePlus
      Awakened Added Lightning Damage Support
      Supports any skill that hits enemies.
      CastWhileChannelingPlus
      Awakened Cast While Channelling Support
      Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.
      ControlledDestructionPlus
      Awakened Controlled Destruction Support
      Supports attack skills, or spell skills that deal damage.
      CurseOnHitPlus
      Awakened Hextouch Support
      Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
      ElementalFocusPlus
      Awakened Elemental Focus Support
      Supports any skill that hits or burns enemies, or inflicts elemental ailments.
      LightningPenetrationPlus
      Awakened Lightning Penetration Support
      Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
      EchoPlus
      Awakened Spell Echo Support
      Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
      UnboundAilmentPlus
      Awakened Unbound Ailments Support
      Supports any skill that hits enemies or inflicts ailments
      UnleashPlus
      Awakened Unleash Support
      Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
      Enlightenplus
      Awakened Enlighten Support
      Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don't come from gems.
      ManaweaveSupportGem
      Archmage Support
      Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.
      ProjectileIntensity
      Pinpoint Support
      Supports projectile spells you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.
      TrinitySupportGem
      Trinity Support
      Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
      PureShockSupportGem
      Overcharge Support
      Supports any skill that hits enemies.
      SpellBlade
      Spellblade Support
      Supports spells that hit enemies. Cannot modify the skills of minions.
      Devour
      Devour Support
      Supports any skill that hits enemies.
      Sacrifice
      Sacrifice Support
      Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, arcane skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions.
      InverttheRules
      Invert the Rules Support
      Supports any skill that hits enemies.
      Echo
      Greater Spell Echo Support
      Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, brand skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
      GluttonySupport
      Gluttony Support
      Supports Projectile Spells you cast yourself. Cannot support orb skills, triggered skills, brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by things other than you.
      FrostmageSupport
      Frostmage Support
      Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.
      Devour
      Greater Devour Support
      Supports any skill that hits enemies.
      UnleashSupport
      Greater Unleash Support
      Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
      MinionPactSuppor
      Minion Pact Support
      Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, arcane skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions.
      LivingLightningSupportGem
      Living Lightning Support
      Supports Skills which cause Damaging Hits, causing them to trigger Summon Living Lightning when dealing lightning damage. Cannot support skills used by totems, traps, or mines. Cannot modify the skills of Minions.
      Eclipse
      Eclipse Support
      Supports any skill gem. Cannot support skills that don't come from gems.
      Microtransactions /1
      ArcticFreezingPulse
      Arctic Freezing Pulse Effect
      Your Freezing Pulse becomes an Arctic Effect.
      Freezing Pulse Unique /1
      FreezingPulseThreshold
      (7—10)% increased Projectile Damage
      With at least 40 Intelligence in Radius, Freezing Pulse fires 2 additional Projectiles
      With at least 40 Intelligence in Radius, 25% increased Freezing Pulse Damage if
      you've Shattered an Enemy Recently
      (Recently refers to the past 4 seconds)
      Freezing Pulse Monster /20
      NameModifiersSpectre
      Undying Archivistmonster casts freezing pulse text [1]Y
      Undying Cultistmonster casts freezing pulse text [1]
      Gain 25% of Physical Damage as Extra Cold Damage
      Y
      Undying Degeneratemonster casts freezing pulse text [1]Y
      Undying CultistGain 25% of Physical Damage as Extra Cold Damage
      monster beyond portal chance +% final [-35]
      monster hellscape charge +% [-35]
      Y
      Frigid Attendantmonster casts freezing pulse text [1]
      Gain 25% of Physical Damage as Extra Cold Damage
      Y
      Avatar of Winter2000% increased Quantity of Items Dropped
      2000% increased Rarity of Items Dropped
      Monsters grant 20000% increased Experience
      monster penalty against minions damage +% final vs player minions [-25]
      Y
      Avatar of Apocalypse2000% increased Quantity of Items Dropped
      2000% increased Rarity of Items Dropped
      Monsters grant 20000% increased Experience
      monster penalty against minions damage +% final vs player minions [-35]
      15000% increased Rarity of Items Dropped
      Monsters grant 100% increased Experience
      cannot be stunned for ms after stun finished [2000]
      cannot be stunned while stunned [1]
      Y
      Haviri, Vaal Metalsmith% increased Rarity of Items Dropped
      +7 to maximum number of Summoned Totems
      monster additional quantity of dropped items in cruel +% [500]
      monster additional quantity of dropped items in merciless +% [1000]
      monster additional rarity of dropped items in cruel +% [750]
      monster additional rarity of dropped items in merciless +% [1500]
      monster no map drops [1]
      kill traps mines and totems on death [1]
      Y
      Haviri, Vaal Metalsmith% increased Rarity of Items Dropped
      +7 to maximum number of Summoned Totems
      monster additional quantity of dropped items in cruel +% [500]
      monster additional quantity of dropped items in merciless +% [1000]
      monster additional rarity of dropped items in cruel +% [750]
      monster additional rarity of dropped items in merciless +% [1500]
      monster no map drops [1]
      monster is invasion boss [1]
      kill traps mines and totems on death [1]
      Y
      Rima, Deep Temptress% increased Rarity of Items Dropped
      Can have up to 24 additional Traps placed at a time
      10% increased Trap Throwing Speed
      Traps cannot be Damaged for +5 seconds after being Thrown
      Mines cannot be Damaged for +5 seconds after being thrown
      monster additional quantity of dropped items in cruel +% [500]
      monster additional quantity of dropped items in merciless +% [1000]
      monster additional rarity of dropped items in cruel +% [750]
      monster additional rarity of dropped items in merciless +% [1500]
      monster no map drops [1]
      kill traps mines and totems on death [1]
      Y
      Rima, Deep Temptress% increased Rarity of Items Dropped
      Can have up to 24 additional Traps placed at a time
      10% increased Trap Throwing Speed
      Traps cannot be Damaged for +5 seconds after being Thrown
      Mines cannot be Damaged for +5 seconds after being thrown
      monster additional quantity of dropped items in cruel +% [500]
      monster additional quantity of dropped items in merciless +% [1000]
      monster additional rarity of dropped items in cruel +% [750]
      monster additional rarity of dropped items in merciless +% [1500]
      monster no map drops [1]
      monster is invasion boss [1]
      kill traps mines and totems on death [1]
      Y
      Mutewind Hexbindermonster no map drops [1]
      cannot have affliction mods [1]
      Y
      Mutewind Snow-singerCan have up to 16 additional Traps placed at a time
      Traps cannot be Damaged for +4 seconds after being Thrown
      Mines cannot be Damaged for +4 seconds after being thrown
      kill traps mines and totems on death [1]
      20% Chance to Block Attack Damage
      You take 10% of Damage from Blocked Hits
      Y
      Rime Servantmonster casts freezing pulse text [1]
      Gain 25% of Physical Damage as Extra Cold Damage
      Y
      Lora, the Contender30% increased Movement Speed
      drop additional rare items [3]
      25% Chance to Block Attack Damage
      25% Chance to Block Spell Damage
      You take 20% of Damage from Blocked Hits
      Y
      Lora, the Contender30% increased Movement Speed
      25% Chance to Block Attack Damage
      25% Chance to Block Spell Damage
      You take 20% of Damage from Blocked Hits
      Y
      Shaped Undying Archivistmonster casts freezing pulse text [1]
      monster no drops or experience [1]
      Y
      Undying Studentmonster casts freezing pulse text [1]Y
      Blighted Cultistmonster casts freezing pulse text [1]
      Gain 25% of Physical Damage as Extra Cold Damage
      Y
      Effigy of the DepthsCan have up to 24 additional Traps placed at a time
      10% increased Trap Throwing Speed
      Traps cannot be Damaged for +5 seconds after being Thrown
      Mines cannot be Damaged for +5 seconds after being thrown
      kill traps mines and totems on death [1]
      Y

      Community Wiki

      Edit

      Freezing Pulse

      Freezing Pulse is a spell skill which launches a dissipating projectile that deals cold damage and pierces all targes. The projectile has an extra chance to freeze which is lost over a short distance.

      Skill functions and interactions

      • Fork and Chain: Freezing Pulse projectiles will always pierce, and therefore can never fork or chain.

        • However, if Divergent Freezing Pulse is used, the skill becomes unable to pierce, allowing it to benefit from Chain and Fork.
      • Chance to freeze: The Freezing Pulse projectile inherently has a 25% chance to freeze when created. The extra chance to freeze decreases in a linear fashion over a quarter of the projectile's lifetime until it becomes 0%. This does not affect other sources of freeze chance, such as critical strikes.

      • Projectile speed: The projectiles move at an average speed of approximately 165 units/sec, for 0.375 seconds, making their effective range at approximately 60 units.[1] Modifiers to projectile speed cause the projectiles to travel farther before they dissipate, effectively increasing their range. Freezing Pulse modified by projectile speed will cause more damage and have a better chance to freeze at every point along its trajectory than a slower Freezing Pulse projectile would, because the chance to freeze is based on the lifetime elapsed of the projectiles (and not distance traveled). Thus, a faster projectile has had less time to dissipate and has a longer maximum range and therefore a higher chance to freeze than a slower projectile. This is true at all points along the projectile's path, while the chance to freeze is greater than zero.

      Version history

      VersionChanges
      3.17.0
    • Freezing Pulse now deals 8 to 12 Cold Damage at gem level 1 (unchanged), up to 1458 to 2188 at gem level 20 (previously 888 to 1332).
    • Now has 330% Effectiveness of Added Damage at all gem levels (previously 200%).
    • 3.11.0
    • Now has an added Damage effectiveness of 200% (from 150%).
    • 3.6.0
    • Mana Cost at gem level 1 is now 5 (was 4).
    • Mana Cost at gem level 20 is now 21 (was 18).
    • Now deals 8 to 12 Cold damage at gem level 1 (from 7 to 11) and 888 to 1332 Cold damage at gem level 20 (from 798 to 1197).
    • Now has an added damage effectiveness of 150% (from 125%)
    • 3.3.0
    • Now deals 7-11 cold damage at gem level 1, up to 798-1197 cold damage at gem level 20 (up from 689-1034).
    • The projectile now moves more quickly at the start and slowly decelerates.
    • The damage now drops to 50% at maximum distance (up from 0%).
    • 2.1.0
    • Damage has been increased by around 20% at all levels.
    • Now gains 1% projectile speed per gem level over 1.
    • 2.0.0
    • Damage increased by 25% to compensate for the shotgunning mechanic change.
    • 1.2.0
    • The mana cost of all skills has been revised.
    • We have increased its projectile speed. Damage is increased by 50% at level 1 (to 40% at level 20).
    • 1.1.0
    • Increased the damage of the following skills at low levels: Spark, Cold Snap, Ice Spear and to a lesser extent, Freezing Pulse and Storm Call.
    • 0.11.0
    • Damage has been reduced.
    • 0.9.9
    • Increased cast speed, reduced mana cost, slightly reduced damage.
    • 0.9.7b
    • Increased the damage of level 1.
    • 0.9.7
    • The damage has been increased.
    • 0.9.5
    • Increased damage progression.
    • 0.9.4c
    • Set the default critical strike chance of Freezing Pulse (6%).
    • 0.9.3c
    • Reduced damage by 10%.
    • 0.9.3
    • Freezing Pulse now scales all damage from support gems in the same way as
      the main skill damage (Based on distance).
    • 0.9.1
    • Updated effect for Freezing Pulse.
    • Reduced damage and collision size.
    • 0.8.7
    • Freezing Pulse added to the game.

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