Projectiles have 25% chance to Freeze, which is lost over the first quarter of their flight
Additional Effects From Quality:


Quest /2
Act | Quest | NPC | Character |
---|---|---|---|
1 | Enemy at the Gate | Quest Reward | Witch · Shadow |
1 | Enemy at the Gate | Nessa | Shadow · Templar · Witch |
Genus
Skills Tutorial /6
Increases the amount of projectiles Freezing Pulse casts, allowing it to hit more targets at once. At later levels, obtain the Greater Multiple Projectiles Support gem to hit enemies in a larger area.
Reduces enemy resistance to cold damage, making them take more cold damage from Freezing Pulse.
Grants more spell damage to Freezing Pulse but reduces critical strike chance. The more spell damage provided by this support allows a direct and stable increase in damage not contingent on critical strikes.
Increases Freezing Pulse's projectile speed, increasing the maximum distance that the projectiles travel. This allows Freezing Pulse to hit targets further away.
Repeats Freezing Pulse an additional time while also greatly increasing the cast speed.
Increases the amount of flat cold damage your Freezing Pulse does.
Level Effect /40
Level | Requires Level | Int | Cost | Base Damage | Deals 8 to 12 Cold Damage | Experience |
---|---|---|---|---|---|---|
1 | 1 | 10 | 5 | 100%, 100% | 8, 12 | 70 |
2 | 2 | 12 | 5 | 100%, 100% | 9, 15 | 308 |
3 | 4 | 16 | 6 | 100%, 100% | 12, 19 | 1,554 |
4 | 7 | 22 | 7 | 100%, 100% | 18, 27 | 6,667 |
5 | 11 | 31 | 7 | 100%, 100% | 27, 40 | 26,047 |
6 | 16 | 41 | 9 | 100%, 100% | 42, 62 | 49,725 |
7 | 20 | 50 | 10 | 100%, 100% | 57, 86 | 95,714 |
8 | 24 | 58 | 11 | 100%, 100% | 78, 117 | 169,595 |
9 | 28 | 67 | 11 | 100%, 100% | 104, 157 | 283,759 |
10 | 32 | 75 | 12 | 100%, 100% | 138, 207 | 453,996 |
11 | 36 | 83 | 13 | 100%, 100% | 181, 272 | 703,128 |
12 | 40 | 92 | 14 | 100%, 100% | 236, 354 | 1,061,223 |
13 | 44 | 100 | 15 | 100%, 100% | 305, 458 | 2,065,870 |
14 | 48 | 109 | 16 | 100%, 100% | 393, 589 | 2,507,110 |
15 | 52 | 117 | 17 | 100%, 100% | 503, 754 | 5,798,936 |
16 | 56 | 125 | 18 | 100%, 100% | 641, 961 | 15,083,919 |
17 | 60 | 134 | 19 | 100%, 100% | 814, 1220 | 27,792,735 |
18 | 64 | 142 | 20 | 100%, 100% | 1030, 1545 | 43,869,739 |
19 | 67 | 148 | 21 | 100%, 100% | 1226, 1840 | 242,081,556 |
20 | 70 | 155 | 21 | 100%, 100% | 1458, 2188 | |
21 | 72 | 22 | 100%, 100% | 1636, 2453 | ||
22 | 74 | 22 | 100%, 100% | 1833, 2750 | ||
23 | 76 | 23 | 100%, 100% | 2054, 3081 | ||
24 | 78 | 23 | 100%, 100% | 2299, 3449 | ||
25 | 80 | 24 | 100%, 100% | 2573, 3860 | ||
26 | 82 | 24 | 100%, 100% | 2878, 4317 | ||
27 | 84 | 25 | 100%, 100% | 3218, 4826 | ||
28 | 86 | 25 | 100%, 100% | 3595, 5393 | ||
29 | 88 | 26 | 100%, 100% | 4016, 6024 | ||
30 | 90 | 26 | 100%, 100% | 4484, 6726 | ||
31 | 91 | 26 | 100%, 100% | 4737, 7106 | ||
32 | 92 | 27 | 100%, 100% | 5004, 7506 | ||
33 | 93 | 27 | 100%, 100% | 5286, 7929 | ||
34 | 94 | 27 | 100%, 100% | 5583, 8374 | ||
35 | 95 | 27 | 100%, 100% | 5896, 8844 | ||
36 | 96 | 27 | 100%, 100% | 6226, 9339 | ||
37 | 97 | 28 | 100%, 100% | 6574, 9861 | ||
38 | 98 | 28 | 100%, 100% | 6941, 10411 | ||
39 | 99 | 28 | 100%, 100% | 7327, 10991 | ||
40 | 100 | 28 | 100%, 100% | 7735, 11602 |
Attribute /9
Freezing Pulse
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1x![]() |
Acronym | Projectile, Pierce, Freeze |
BaseType | Freezing Pulse |
Class | Skill Gems |
TargetTypes | Ground, Enemy |
Type | Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire |
ItemType | Metadata/Items/Gems/SkillGemFreezingPulse |
ActiveSkillsCode | freezing_pulse |
Reference | ![]() |
Crucible Weapon /2
Weight | Desc |
---|---|
1000 (T5) | All Damage from Hits with Freezing Pulse and Eye of Winter can Poison 15% chance for Poisons inflicted with Freezing Pulse and Eye of Winter to deal 100% more Damage |
1000 (T5) | All Damage from Hits with Freezing Pulse and Eye of Winter can Poison 25% chance for Poisons inflicted with Freezing Pulse and Eye of Winter to deal 100% more Damage |
Projectiles have 25% chance to Freeze, which is lost over the first quarter of their flight
Additional Effects From Quality:


Microtransactions /1
Supported By /99
Freezing Pulse Unique /1
you've Shattered an Enemy Recently
Freezing Pulse Monster /20
Name | Modifiers | Spectre |
---|---|---|
Undying Archivist | monster casts freezing pulse text [1] | Y |
Undying Cultist | monster casts freezing pulse text [1] Gain 25% of Physical Damage as Extra Cold Damage | Y |
Undying Degenerate | monster casts freezing pulse text [1] | Y |
Undying Cultist | Gain 25% of Physical Damage as Extra Cold Damage monster beyond portal chance +% final [-35] monster hellscape charge +% [-35] | Y |
Frigid Attendant | monster casts freezing pulse text [1] Gain 25% of Physical Damage as Extra Cold Damage | Y |
Avatar of Winter | Monsters grant 20000% increased Experience 2000% increased Quantity of Items Dropped 2000% increased Rarity of Items Dropped monster penalty against minions damage +% final vs player minions [-25] | Y |
Avatar of Apocalypse | Monsters grant 20000% increased Experience 2000% increased Quantity of Items Dropped 2000% increased Rarity of Items Dropped monster penalty against minions damage +% final vs player minions [-35] Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Haviri, Vaal Metalsmith | % increased Rarity of Items Dropped +7 to maximum number of Summoned Totems monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] monster no map drops [1] kill traps mines and totems on death [1] | Y |
Haviri, Vaal Metalsmith | % increased Rarity of Items Dropped +7 to maximum number of Summoned Totems monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] monster no map drops [1] monster is invasion boss [1] kill traps mines and totems on death [1] | Y |
Rima, Deep Temptress | % increased Rarity of Items Dropped Can have up to 24 additional Traps placed at a time 25% reduced Movement Speed 10% increased Trap Throwing Speed Traps cannot be Damaged for +5 seconds after being Thrown Mines cannot be Damaged for +5 seconds after being thrown monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] monster no map drops [1] kill traps mines and totems on death [1] | Y |
Rima, Deep Temptress | % increased Rarity of Items Dropped Can have up to 24 additional Traps placed at a time 25% reduced Movement Speed 10% increased Trap Throwing Speed Traps cannot be Damaged for +5 seconds after being Thrown Mines cannot be Damaged for +5 seconds after being thrown monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] monster no map drops [1] monster is invasion boss [1] kill traps mines and totems on death [1] | Y |
Mutewind Hexbinder | monster no map drops [1] cannot have affliction mods [1] | Y |
Mutewind Snow-singer | Can have up to 16 additional Traps placed at a time Traps cannot be Damaged for +4 seconds after being Thrown Mines cannot be Damaged for +4 seconds after being thrown kill traps mines and totems on death [1] 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Rime Servant | monster casts freezing pulse text [1] Gain 25% of Physical Damage as Extra Cold Damage | Y |
Lora, the Contender | 30% increased Movement Speed drop additional rare items [3] 25% Chance to Block Attack Damage 25% Chance to Block Spell Damage You take 20% of Damage from Blocked Hits | Y |
Lora, the Contender | 30% increased Movement Speed 25% Chance to Block Attack Damage 25% Chance to Block Spell Damage You take 20% of Damage from Blocked Hits | Y |
Shaped Undying Archivist | monster casts freezing pulse text [1] monster no drops or experience [1] | Y |
Undying Student | monster casts freezing pulse text [1] | Y |
Blighted Cultist | monster casts freezing pulse text [1] Gain 25% of Physical Damage as Extra Cold Damage | Y |
Effigy of the Depths | Can have up to 24 additional Traps placed at a time 25% reduced Movement Speed 10% increased Trap Throwing Speed Traps cannot be Damaged for +5 seconds after being Thrown Mines cannot be Damaged for +5 seconds after being thrown kill traps mines and totems on death [1] | Y |
Community Wiki
Freezing Pulse
Freezing Pulse is a spell skill which launches a dissipating projectile that deals cold damage and pierces all targes. The projectile has an extra chance to freeze which is lost over a short distance.
Skill functions and interactions
Fork and Chain: Freezing Pulse projectiles will always pierce, and therefore can never fork or chain.
- However, if Divergent Freezing Pulse is used, the skill becomes unable to pierce, allowing it to benefit from Chain and Fork.
Chance to freeze: The Freezing Pulse projectile inherently has a 25% chance to freeze when created. The extra chance to freeze decreases in a linear fashion over a quarter of the projectile's lifetime until it becomes 0%. This does not affect other sources of freeze chance, such as critical strikes.
Projectile speed: The projectiles move at an average speed of approximately 165 units/sec, for 0.375 seconds, making their effective range at approximately 60 units.[1] Modifiers to projectile speed cause the projectiles to travel farther before they dissipate, effectively increasing their range. Freezing Pulse modified by projectile speed will cause more damage and have a better chance to freeze at every point along its trajectory than a slower Freezing Pulse projectile would, because the chance to freeze is based on the lifetime elapsed of the projectiles (and not distance traveled). Thus, a faster projectile has had less time to dissipate and has a longer maximum range and therefore a higher chance to freeze than a slower projectile. This is true at all points along the projectile's path, while the chance to freeze is greater than zero.
Version history
Version | Changes |
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3.17.0 |
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3.11.0 |
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3.6.0 |
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3.3.0 |
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2.1.0 |
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2.0.0 |
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1.2.0 |
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1.1.0 |
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0.11.0 |
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0.9.9 |
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0.9.7b |
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0.9.7 |
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0.9.5 |
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0.9.4c |
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0.9.3c |
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0.9.3 |
the main skill damage (Based on distance). |
0.9.1 |
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0.8.7 |
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