Projectiles have 25% chance to Freeze, which is lost over the first quarter of their flight
Additional Effects From Quality:
Quest /2
Act | Quest | NPC | Character |
---|---|---|---|
1 | Enemy at the Gate | Quest Reward | Witch · Shadow |
1 | Enemy at the Gate | Nessa | Shadow · Templar · Witch |
Genus
Freezing Pulse /6
A cold based projectile spell that pierces enemies, dealing cold damage with a chance to freeze. The projectile loses damage and freeze chance based on how far it has travelled.Name | Show Full Descriptions |
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Lesser Multiple Projectiles Support | Increases the amount of projectiles Freezing Pulse casts, allowing it to hit more targets at once. At later levels, obtain the Greater Multiple Projectiles Support gem to hit enemies in a larger area. |
Cold Penetration Support | Reduces enemy resistance to cold damage, making them take more cold damage from Freezing Pulse. |
Controlled Destruction Support | Grants more spell damage to Freezing Pulse but reduces critical strike chance. The more spell damage provided by this support allows a direct and stable increase in damage not contingent on critical strikes. |
Faster Projectiles Support | Increases Freezing Pulse's projectile speed, increasing the maximum distance that the projectiles travel. This allows Freezing Pulse to hit targets further away. |
Spell Echo Support | Repeats Freezing Pulse an additional time while also greatly increasing the cast speed. |
Added Cold Damage Support | Increases the amount of flat cold damage your Freezing Pulse does. |
Level Effect /40
Implicit |
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Projectiles Pierce all Targets Projectiles continuously lose Damage, up to 50% less Damage by the time they dissipate\nProjectiles have 25% chance to Freeze, which is lost over the first quarter of their flight |
Level | Requires Level | Int | Cost | Deals 8 to 12 Cold Damage | Experience |
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1 | 1 | 10 | 5 | 8, 12 | 70 |
2 | 2 | 12 | 5 | 9, 15 | 308 |
3 | 4 | 16 | 6 | 12, 19 | 1,554 |
4 | 7 | 22 | 7 | 18, 27 | 6,667 |
5 | 11 | 31 | 7 | 27, 40 | 26,047 |
6 | 16 | 41 | 9 | 42, 62 | 49,725 |
7 | 20 | 50 | 10 | 57, 86 | 95,714 |
8 | 24 | 58 | 11 | 78, 117 | 169,595 |
9 | 28 | 67 | 11 | 104, 157 | 283,759 |
10 | 32 | 75 | 12 | 138, 207 | 453,996 |
11 | 36 | 83 | 13 | 181, 272 | 703,128 |
12 | 40 | 92 | 14 | 236, 354 | 1,061,223 |
13 | 44 | 100 | 15 | 305, 458 | 2,065,870 |
14 | 48 | 109 | 16 | 393, 589 | 2,507,110 |
15 | 52 | 117 | 17 | 503, 754 | 5,798,936 |
16 | 56 | 125 | 18 | 641, 961 | 15,083,919 |
17 | 60 | 134 | 19 | 814, 1220 | 27,792,735 |
18 | 64 | 142 | 20 | 1030, 1545 | 43,869,739 |
19 | 67 | 148 | 21 | 1226, 1840 | 242,081,556 |
20 | 70 | 155 | 21 | 1458, 2188 | |
21 | 72 | 22 | 1636, 2453 | ||
22 | 74 | 22 | 1833, 2750 | ||
23 | 76 | 23 | 2054, 3081 | ||
24 | 78 | 23 | 2299, 3449 | ||
25 | 80 | 24 | 2573, 3860 | ||
26 | 82 | 24 | 2878, 4317 | ||
27 | 84 | 25 | 3218, 4826 | ||
28 | 86 | 25 | 3595, 5393 | ||
29 | 88 | 26 | 4016, 6024 | ||
30 | 90 | 26 | 4484, 6726 | ||
31 | 91 | 26 | 4737, 7106 | ||
32 | 92 | 27 | 5004, 7506 | ||
33 | 93 | 27 | 5286, 7929 | ||
34 | 94 | 27 | 5583, 8374 | ||
35 | 95 | 27 | 5896, 8844 | ||
36 | 96 | 27 | 6226, 9339 | ||
37 | 97 | 28 | 6574, 9861 | ||
38 | 98 | 28 | 6941, 10411 | ||
39 | 99 | 28 | 7327, 10991 | ||
40 | 100 | 28 | 7735, 11602 |
Attribute /8
Freezing Pulse
Key | Value |
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Cost | iLvl 1: Normal: 1xScroll of Wisdom |
Acronym | Projectile, Pierce, Freeze |
BaseType | Freezing Pulse |
Class | Skill Gems |
TargetTypes | Ground, Enemy |
Type | Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire |
ItemType | Metadata/Items/Gems/SkillGemFreezingPulse |
Reference | poe.ninja, Community Wiki |
Crucible Weapon /2
Weight | Desc |
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1000 (T5) | All Damage from Hits with Freezing Pulse and Eye of Winter can Poison 15% chance for Poisons inflicted with Freezing Pulse and Eye of Winter to deal 100% more Damage |
1000 (T5) | All Damage from Hits with Freezing Pulse and Eye of Winter can Poison 25% chance for Poisons inflicted with Freezing Pulse and Eye of Winter to deal 100% more Damage |
Projectiles have 25% chance to Freeze, which is lost over the first quarter of their flight
Additional Effects From Quality:
Freezing Pulse Monster /20
Name | Modifiers | Spectre |
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Undying Archivist | monster casts freezing pulse text [1] | Y |
Undying Cultist | monster casts freezing pulse text [1] Gain 25% of Physical Damage as Extra Cold Damage | Y |
Undying Degenerate | monster casts freezing pulse text [1] | Y |
Undying Cultist | Gain 25% of Physical Damage as Extra Cold Damage monster beyond portal chance +% final [-35] monster hellscape charge +% [-35] | Y |
Frigid Attendant | monster casts freezing pulse text [1] Gain 25% of Physical Damage as Extra Cold Damage | Y |
Avatar of Winter | Monsters grant 20000% increased Experience 2000% increased Quantity of Items Dropped 2000% increased Rarity of Items Dropped monster penalty against minions damage +% final vs player minions [-25] | Y |
Avatar of Apocalypse | Monsters grant 20000% increased Experience 2000% increased Quantity of Items Dropped 2000% increased Rarity of Items Dropped monster penalty against minions damage +% final vs player minions [-35] Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Haviri, Vaal Metalsmith | % increased Rarity of Items Dropped +7 to maximum number of Summoned Totems monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] monster no map drops [1] kill traps mines and totems on death [1] | Y |
Haviri, Vaal Metalsmith | % increased Rarity of Items Dropped +7 to maximum number of Summoned Totems monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] monster no map drops [1] monster is invasion boss [1] kill traps mines and totems on death [1] | Y |
Rima, Deep Temptress | % increased Rarity of Items Dropped Can have up to 24 additional Traps placed at a time 25% reduced Movement Speed 10% increased Trap Throwing Speed Traps cannot be Damaged for +5 seconds after being Thrown Mines cannot be Damaged for +5 seconds after being thrown monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] monster no map drops [1] kill traps mines and totems on death [1] | Y |
Rima, Deep Temptress | % increased Rarity of Items Dropped Can have up to 24 additional Traps placed at a time 25% reduced Movement Speed 10% increased Trap Throwing Speed Traps cannot be Damaged for +5 seconds after being Thrown Mines cannot be Damaged for +5 seconds after being thrown monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] monster no map drops [1] monster is invasion boss [1] kill traps mines and totems on death [1] | Y |
Mutewind Hexbinder | monster no map drops [1] cannot have affliction mods [1] | Y |
Mutewind Snow-singer | Can have up to 16 additional Traps placed at a time Traps cannot be Damaged for +4 seconds after being Thrown Mines cannot be Damaged for +4 seconds after being thrown kill traps mines and totems on death [1] 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Rime Servant | monster casts freezing pulse text [1] Gain 25% of Physical Damage as Extra Cold Damage | Y |
Lora, the Contender | 30% increased Movement Speed drop additional rare items [3] 25% Chance to Block Attack Damage 25% Chance to Block Spell Damage You take 20% of Damage from Blocked Hits | Y |
Lora, the Contender | 30% increased Movement Speed 25% Chance to Block Attack Damage 25% Chance to Block Spell Damage You take 20% of Damage from Blocked Hits | Y |
Shaped Undying Archivist | monster casts freezing pulse text [1] monster no drops or experience [1] | Y |
Undying Student | monster casts freezing pulse text [1] | Y |
Blighted Cultist | monster casts freezing pulse text [1] Gain 25% of Physical Damage as Extra Cold Damage | Y |
Effigy of the Depths | Can have up to 24 additional Traps placed at a time 25% reduced Movement Speed 10% increased Trap Throwing Speed Traps cannot be Damaged for +5 seconds after being Thrown Mines cannot be Damaged for +5 seconds after being thrown kill traps mines and totems on death [1] | Y |
Microtransactions /1
Supported By /99
Freezing Pulse Unique /1
you've Shattered an Enemy Recently
Community Wiki
Freezing Pulse
Freezing Pulse is a spell skill which launches a dissipating projectile that deals cold damage and pierces all targes. The projectile has an extra chance to freeze which is lost over a short distance.
Skill functions and interactions
Fork and Chain: Freezing Pulse projectiles will always pierce, and therefore can never fork or chain.
- However, if Divergent Freezing Pulse is used, the skill becomes unable to pierce, allowing it to benefit from Chain and Fork.
Chance to freeze: The Freezing Pulse projectile inherently has a 25% chance to freeze when created. The extra chance to freeze decreases in a linear fashion over a quarter of the projectile's lifetime until it becomes 0%. This does not affect other sources of freeze chance, such as critical strikes.
Projectile speed: The projectiles move at an average speed of approximately 165 units/sec, for 0.375 seconds, making their effective range at approximately 60 units.[1] Modifiers to projectile speed cause the projectiles to travel farther before they dissipate, effectively increasing their range. Freezing Pulse modified by projectile speed will cause more damage and have a better chance to freeze at every point along its trajectory than a slower Freezing Pulse projectile would, because the chance to freeze is based on the lifetime elapsed of the projectiles (and not distance traveled). Thus, a faster projectile has had less time to dissipate and has a longer maximum range and therefore a higher chance to freeze than a slower projectile. This is true at all points along the projectile's path, while the chance to freeze is greater than zero.
Version history
Version | Changes |
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3.17.0 |
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3.11.0 |
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3.6.0 |
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3.3.0 |
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2.1.0 |
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2.0.0 |
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1.2.0 |
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1.1.0 |
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0.11.0 |
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0.9.9 |
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0.9.7b |
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0.9.7 |
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0.9.5 |
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0.9.4c |
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0.9.3c |
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0.9.3 |
the main skill damage (Based on distance). |
0.9.1 |
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0.8.7 |
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