Lora, the Contender
Humanoid
30% increased Movement Speed
drop additional rare items [3]
25% Chance to Block Attack Damage
25% Chance to Block Spell Damage
You take 20% of Damage from Blocked Hits
drop additional rare items [3]
25% Chance to Block Attack Damage
25% Chance to Block Spell Damage
You take 20% of Damage from Blocked Hits
Spectre | N |
---|---|
Tags | caster, cold_affinity, ghost_armour, ghost_blood, has_wand, human, humanoid, medium_height, medium_movement, not_dex, not_str, physical_affinity, ranged |
Life
108%
Energy Shield From Life
100%
Ailment Threshold
108%
Resistance
37 37 37 0
Damage
150%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 60
Attack Time
1.245 Second
Damage Spread
±20%
Experience
220%
Model Size
115%
Type
WitchProphecy
Metadata
HeroOfIce
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
6,948
Armour
28,790
Evasion
4,739
Energy Shield
6,127
Damage
560
Spell Damage
560
Accuracy
290
Attack Time
1.245
Experience
22,561
Ailment Threshold
6,948
Chill
22
Shock
22
Brittle
124
Scorch
22
Sap
61
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 448–672
Critical Strike Chance: 5%
Attack Time: 1.245 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ProphecyWaterVortex
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Cast Time: 1.4 sec
Deals 194.5 to 291.7 Cold Damage
Fires 2 additional Projectiles
10% reduced Cast Speed
25% increased Projectile Speed
base is projectile [1]
is area damage [1]
monster reverse point blank damage -% at minimum range [35]
Fires 2 additional Projectiles
10% reduced Cast Speed
25% increased Projectile Speed
base is projectile [1]
is area damage [1]
monster reverse point blank damage -% at minimum range [35]
ProphecyFreezingPulseWhirlwindSpiral
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
Freezing Pulse
Critical Strike Chance: 6%
Effectiveness of Added Damage: 125%
Cast Time: 0.65 sec
An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.
Deals 276.1 to 414.2 Cold Damage
Projectiles Pierce all Targets
Fires 6 Projectiles in a spiral
100% increased Projectile Speed
base is projectile [1]
projectile spiral nova time ms [200]
Projectiles Pierce all Targets
Fires 6 Projectiles in a spiral
100% increased Projectile Speed
base is projectile [1]
projectile spiral nova time ms [200]
ProphecyColdThorns
Spell, Buff, Duration
Cast Time: 1 sec
Cooldown Time: 0.8 sec
Cannot be Blinded
Base duration is 3.5 seconds
80% reduced Damage taken
maximum cold damage to return when hit [318.8]
minimum cold damage to return when hit [212.5]
Base duration is 3.5 seconds
80% reduced Damage taken
maximum cold damage to return when hit [318.8]
minimum cold damage to return when hit [212.5]
ProphecyEnchantmentOfSpiteWhenHit
Attack, RangedAttack, Projectile, Triggered, Triggerable, ChillingArea, Cold, ProjectilesNotFromUser, Cooldown, InbuiltTrigger
Word of Spite
Base Damage: 448–672
Critical Strike Chance: 5%
Attack Time: 1.245 sec
Cooldown Time: 5 sec
Releases a circle of projectiles based on your weapon, leaving chilled ground in their wake.
Fires 9 additional Projectiles
50% of Physical Damage Converted to Cold Damage
Fires Projectiles in a circle
Trigger this Skill when Hit
base is projectile [1]
base projectile ground effect duration [2000]
projectiles drop ground effects on client [1]
projectiles drop ground ice [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
50% of Physical Damage Converted to Cold Damage
Fires Projectiles in a circle
Trigger this Skill when Hit
base is projectile [1]
base projectile ground effect duration [2000]
projectiles drop ground effects on client [1]
projectiles drop ground ice [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { set_monster_do_not_fracture = 1 } MinimapIcon { icon = "MissionTarget" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 } BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/prophecy_spectre.epk );" } Life { on_death = "HideMinimapIcon();" on_spawned_dead = "HideMinimapIcon();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/ProphecyBoss/HeroOfIce"] = { name = "Lora, the Contender", life = 1.08, energyShield = 1, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.245, attackRange = 60, accuracy = 1, weaponType1 = "Wand", weaponType2 = "Shield", skillList = { "Melee", "ProphecyFreezingPulseWhirlwindSpiral", "ProphecyWaterVortex", "ProphecyColdThorns", "ProphecyEnchantmentOfSpiteWhenHit", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyFreezingPulseWhirlwindSpiral"] = { name = "Freezing Pulse", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.65, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "projectile_spiral_nova_angle", "base_number_of_projectiles_in_spiral_nova", "projectile_spiral_nova_time_ms", "base_projectile_speed_+%", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 360, 6, 200, 100, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyWaterVortex"] = { name = "ProphecyWaterVortex", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_cast_speed_+%", "monster_reverse_point_blank_damage_-%_at_minimum_range", "number_of_additional_projectiles", "base_projectile_speed_+%", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -25, 35, 2, 25, levelRequirement = 3, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, -20, 35, 2, 25, levelRequirement = 19, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, -15, 35, 2, 25, levelRequirement = 40, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, -10, 35, 2, 25, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, -5, 35, 2, 25, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 0, 35, 2, 25, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 5, 35, 2, 25, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyColdThorns"] = { name = "ProphecyColdThorns", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_cold_damage_to_return_when_hit", "maximum_cold_damage_to_return_when_hit", "base_skill_effect_duration", "base_damage_taken_+%", "cannot_be_blinded", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2500, -80, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 2750, -80, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 3000, -80, levelRequirement = 42, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 3250, -80, levelRequirement = 57, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 3500, -80, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 3750, -80, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 4000, -80, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyEnchantmentOfSpiteWhenHit"] = { name = "Word of Spite", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Releases a circle of projectiles based on your weapon, leaving chilled ground in their wake.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggered] = true, [SkillType.Triggerable] = true, [SkillType.ChillingArea] = true, [SkillType.Cold] = true, [SkillType.ProjectilesNotFromUser] = true, [SkillType.Cooldown] = true, [SkillType.InbuiltTrigger] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_projectile_ground_effect_duration", "number_of_additional_projectiles", "melee_counterattack_trigger_on_hit_%", "skill_physical_damage_%_to_convert_to_cold", "projectiles_drop_ground_ice", "projectiles_drop_ground_effects_on_client", "base_is_projectile", "projectiles_nova", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {2000, 9, 100, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
30% increased Movement Speed
Id | MonsterImplicitFastRun5 |
---|---|
Family | MovementVelocity |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
drop additional rare items [3]
Id | ProphecyAdditionalRareItemsBoss |
---|---|
Family | MonsterDropAdditionalRareItems |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
25% Chance to Block Attack Damage
25% Chance to Block Spell Damage
You take 20% of Damage from Blocked Hits
Id | MonsterAttackSpellBlock25Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Lora, the Contender
Humanoid
30% increased Movement Speed
25% Chance to Block Attack Damage
25% Chance to Block Spell Damage
You take 20% of Damage from Blocked Hits
25% Chance to Block Attack Damage
25% Chance to Block Spell Damage
You take 20% of Damage from Blocked Hits
Spectre | N |
---|---|
Tags | caster, cold_affinity, ghost_armour, ghost_blood, has_wand, human, humanoid, medium_movement, not_dex, not_str, physical_affinity, ranged |
Life
108%
Energy Shield From Life
100%
Ailment Threshold
108%
Resistance
37 37 37 0
Damage
150%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 60
Attack Time
1.245 Second
Damage Spread
±20%
Experience
220%
Model Size
115%
Type
WitchProphecy
Metadata
HeroOfIceStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
6,948
Armour
28,790
Evasion
4,739
Energy Shield
6,127
Damage
560
Spell Damage
560
Accuracy
290
Attack Time
1.245
Experience
22,561
Ailment Threshold
6,948
Chill
22
Shock
22
Brittle
124
Scorch
22
Sap
61
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 448–672
Critical Strike Chance: 5%
Attack Time: 1.245 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ProphecyWaterVortex
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Cast Time: 1.4 sec
Deals 194.5 to 291.7 Cold Damage
Fires 2 additional Projectiles
10% reduced Cast Speed
25% increased Projectile Speed
base is projectile [1]
is area damage [1]
monster reverse point blank damage -% at minimum range [35]
Fires 2 additional Projectiles
10% reduced Cast Speed
25% increased Projectile Speed
base is projectile [1]
is area damage [1]
monster reverse point blank damage -% at minimum range [35]
ProphecyFreezingPulseWhirlwindSpiral
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
Freezing Pulse
Critical Strike Chance: 6%
Effectiveness of Added Damage: 125%
Cast Time: 0.65 sec
An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.
Deals 276.1 to 414.2 Cold Damage
Projectiles Pierce all Targets
Fires 6 Projectiles in a spiral
100% increased Projectile Speed
base is projectile [1]
projectile spiral nova time ms [200]
Projectiles Pierce all Targets
Fires 6 Projectiles in a spiral
100% increased Projectile Speed
base is projectile [1]
projectile spiral nova time ms [200]
ProphecyColdThorns
Spell, Buff, Duration
Cast Time: 1 sec
Cooldown Time: 0.8 sec
Cannot be Blinded
Base duration is 3.5 seconds
80% reduced Damage taken
maximum cold damage to return when hit [318.8]
minimum cold damage to return when hit [212.5]
Base duration is 3.5 seconds
80% reduced Damage taken
maximum cold damage to return when hit [318.8]
minimum cold damage to return when hit [212.5]
ProphecyEnchantmentOfSpiteWhenHit
Attack, RangedAttack, Projectile, Triggered, Triggerable, ChillingArea, Cold, ProjectilesNotFromUser, Cooldown, InbuiltTrigger
Word of Spite
Base Damage: 448–672
Critical Strike Chance: 5%
Attack Time: 1.245 sec
Cooldown Time: 5 sec
Releases a circle of projectiles based on your weapon, leaving chilled ground in their wake.
Fires 9 additional Projectiles
50% of Physical Damage Converted to Cold Damage
Fires Projectiles in a circle
Trigger this Skill when Hit
base is projectile [1]
base projectile ground effect duration [2000]
projectiles drop ground effects on client [1]
projectiles drop ground ice [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
50% of Physical Damage Converted to Cold Damage
Fires Projectiles in a circle
Trigger this Skill when Hit
base is projectile [1]
base projectile ground effect duration [2000]
projectiles drop ground effects on client [1]
projectiles drop ground ice [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/prophecy_spectre.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/ProphecyBoss/HeroOfIceStandalone"] = { name = "Lora, the Contender", life = 1.08, energyShield = 1, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.245, attackRange = 60, accuracy = 1, weaponType1 = "Wand", weaponType2 = "Shield", skillList = { "Melee", "ProphecyFreezingPulseWhirlwindSpiral", "ProphecyWaterVortex", "ProphecyColdThorns", "ProphecyEnchantmentOfSpiteWhenHit", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyFreezingPulseWhirlwindSpiral"] = { name = "Freezing Pulse", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.65, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "projectile_spiral_nova_angle", "base_number_of_projectiles_in_spiral_nova", "projectile_spiral_nova_time_ms", "base_projectile_speed_+%", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 360, 6, 200, 100, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyWaterVortex"] = { name = "ProphecyWaterVortex", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_cast_speed_+%", "monster_reverse_point_blank_damage_-%_at_minimum_range", "number_of_additional_projectiles", "base_projectile_speed_+%", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -25, 35, 2, 25, levelRequirement = 3, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, -20, 35, 2, 25, levelRequirement = 19, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, -15, 35, 2, 25, levelRequirement = 40, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, -10, 35, 2, 25, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, -5, 35, 2, 25, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 0, 35, 2, 25, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 5, 35, 2, 25, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyColdThorns"] = { name = "ProphecyColdThorns", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_cold_damage_to_return_when_hit", "maximum_cold_damage_to_return_when_hit", "base_skill_effect_duration", "base_damage_taken_+%", "cannot_be_blinded", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2500, -80, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 2750, -80, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 3000, -80, levelRequirement = 42, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 3250, -80, levelRequirement = 57, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 3500, -80, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 3750, -80, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 4000, -80, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyEnchantmentOfSpiteWhenHit"] = { name = "Word of Spite", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Releases a circle of projectiles based on your weapon, leaving chilled ground in their wake.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggered] = true, [SkillType.Triggerable] = true, [SkillType.ChillingArea] = true, [SkillType.Cold] = true, [SkillType.ProjectilesNotFromUser] = true, [SkillType.Cooldown] = true, [SkillType.InbuiltTrigger] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_projectile_ground_effect_duration", "number_of_additional_projectiles", "melee_counterattack_trigger_on_hit_%", "skill_physical_damage_%_to_convert_to_cold", "projectiles_drop_ground_ice", "projectiles_drop_ground_effects_on_client", "base_is_projectile", "projectiles_nova", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {2000, 9, 100, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
30% increased Movement Speed
Id | MonsterImplicitFastRun5 |
---|---|
Family | MovementVelocity |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
25% Chance to Block Attack Damage
25% Chance to Block Spell Damage
You take 20% of Damage from Blocked Hits
Id | MonsterAttackSpellBlock25Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Lora, the Contender
Undead
30% increased Movement Speed
Gain 25% of Physical Damage as Extra Cold Damage
monster no map drops [1]
25% Chance to Block Attack Damage
25% Chance to Block Spell Damage
You take 20% of Damage from Blocked Hits
Gain 25% of Physical Damage as Extra Cold Damage
monster no map drops [1]
25% Chance to Block Attack Damage
25% Chance to Block Spell Damage
You take 20% of Damage from Blocked Hits
Spectre | N |
---|---|
Tags | bone_armour, bones, caster, cold_affinity, has_wand, medium_height, medium_movement, not_dex, not_int, physical_affinity, ranged, skeleton, undead |
Life
401%
Armour
+50%
Ailment Threshold
401%
Resistance
0 85 0 0
Damage
150%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 60
Attack Time
1.605 Second
Damage Spread
±20%
Experience
150%
Model Size
100%
Type
ProphecySkeletonBossCold
Metadata
SkeletonHeroOfIce
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
25,798
Armour
43,185
Evasion
4,739
Energy Shield
0
Damage
560
Spell Damage
560
Accuracy
290
Attack Time
1.605
Experience
15,383
Ailment Threshold
25,798
Chill
82
Shock
82
Brittle
462
Scorch
82
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 448–672
Critical Strike Chance: 5%
Attack Time: 1.605 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ProphecyWaterVortex
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Cast Time: 1.4 sec
Deals 194.5 to 291.7 Cold Damage
Fires 2 additional Projectiles
10% reduced Cast Speed
25% increased Projectile Speed
base is projectile [1]
is area damage [1]
monster reverse point blank damage -% at minimum range [35]
Fires 2 additional Projectiles
10% reduced Cast Speed
25% increased Projectile Speed
base is projectile [1]
is area damage [1]
monster reverse point blank damage -% at minimum range [35]
ProphecyColdThorns
Spell, Buff, Duration
Cast Time: 1 sec
Cooldown Time: 0.8 sec
Cannot be Blinded
Base duration is 3.5 seconds
80% reduced Damage taken
maximum cold damage to return when hit [318.8]
minimum cold damage to return when hit [212.5]
Base duration is 3.5 seconds
80% reduced Damage taken
maximum cold damage to return when hit [318.8]
minimum cold damage to return when hit [212.5]
ProphecyIceStorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Firestorm
Critical Strike Chance: 5%
Cast Time: 0.9 sec
Cooldown Time: 1.5 sec
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
Deals 1037 to 1555 Cold Damage
Base duration is 3 seconds
One impact every 0.15 seconds
Base radius is 1 metre
firestorm base area of effect +% [-19]
firestorm drop ground ice duration ms [1500]
is area damage [1]
Base duration is 3 seconds
One impact every 0.15 seconds
Base radius is 1 metre
firestorm base area of effect +% [-19]
firestorm drop ground ice duration ms [1500]
is area damage [1]
ProphecyFrostWall
Spell, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, Cooldown
Frost Wall
Critical Strike Chance: 5%
Cast Time: 0.5 sec
Cooldown Time: 6 sec
Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back.
Deals 23.61 to 35.41 Cold Damage
Base duration is 2.65 seconds
0.15 seconds between appearance of Wall sections
+4 metres to Wall length
Base duration is 2.65 seconds
0.15 seconds between appearance of Wall sections
+4 metres to Wall length
ProphecyEnchantmentOfSpiteWhenHit
Attack, RangedAttack, Projectile, Triggered, Triggerable, ChillingArea, Cold, ProjectilesNotFromUser, Cooldown, InbuiltTrigger
Word of Spite
Base Damage: 448–672
Critical Strike Chance: 5%
Attack Time: 1.605 sec
Cooldown Time: 5 sec
Releases a circle of projectiles based on your weapon, leaving chilled ground in their wake.
Fires 9 additional Projectiles
50% of Physical Damage Converted to Cold Damage
Fires Projectiles in a circle
Trigger this Skill when Hit
base is projectile [1]
base projectile ground effect duration [2000]
projectiles drop ground effects on client [1]
projectiles drop ground ice [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
50% of Physical Damage Converted to Cold Damage
Fires Projectiles in a circle
Trigger this Skill when Hit
base is projectile [1]
base projectile ground effect duration [2000]
projectiles drop ground effects on client [1]
projectiles drop ground ice [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "DetachAllContainingText( glowhand );" on_spawned_dead = "DetachAllContainingText( glowhand );" } Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/ProphecyBoss/SkeletonHeroOfIce"] = { name = "Lora, the Contender", life = 4.01, fireResist = 0, coldResist = 85, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.605, attackRange = 60, accuracy = 1, weaponType1 = "Wand", weaponType2 = "Shield", skillList = { "Melee", "ProphecyFrostWall", "ProphecyIceStorm", "ProphecyWaterVortex", "ProphecyColdThorns", "ProphecyEnchantmentOfSpiteWhenHit", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyFrostWall"] = { name = "Frost Wall", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Cascadable] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "wall_maximum_length", "wall_expand_delay_ms", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1600, 20, 150, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 1650, 20, 150, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 1700, 22, 150, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 1750, 22, 150, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 1800, 24, 150, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 1850, 24, 150, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 1900, 26, 150, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 1950, 26, 150, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 2000, 28, 150, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 2050, 28, 150, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 2100, 30, 150, critChance = 5, levelRequirement = 37, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 2150, 30, 150, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 2200, 32, 150, critChance = 5, levelRequirement = 42, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 2250, 32, 150, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 2300, 34, 150, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 2350, 34, 150, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 2400, 36, 150, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 2450, 36, 150, critChance = 5, levelRequirement = 54, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 2500, 38, 150, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, 2550, 38, 150, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, 2600, 40, 150, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [22] = {0.80000001192093, 1.2000000476837, 2650, 40, 150, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [23] = {0.80000001192093, 1.2000000476837, 2700, 42, 150, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [24] = {0.80000001192093, 1.2000000476837, 2750, 42, 150, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [25] = {0.80000001192093, 1.2000000476837, 2800, 44, 150, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [26] = {0.80000001192093, 1.2000000476837, 2850, 44, 150, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [27] = {0.80000001192093, 1.2000000476837, 2900, 46, 150, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [28] = {0.80000001192093, 1.2000000476837, 2950, 46, 150, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [29] = {0.80000001192093, 1.2000000476837, 3000, 48, 150, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [30] = {0.80000001192093, 1.2000000476837, 3050, 48, 150, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [31] = {0.80000001192093, 1.2000000476837, 3100, 50, 150, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [32] = {0.80000001192093, 1.2000000476837, 3150, 50, 150, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [33] = {0.80000001192093, 1.2000000476837, 3200, 52, 150, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [34] = {0.80000001192093, 1.2000000476837, 3250, 52, 150, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [35] = {0.80000001192093, 1.2000000476837, 3300, 54, 150, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [36] = {0.80000001192093, 1.2000000476837, 3450, 54, 150, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyIceStorm"] = { name = "Firestorm", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.9, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "firestorm_base_area_of_effect_+%", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "firestorm_drop_ground_ice_duration_ms", "active_skill_base_area_of_effect_radius", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -51, 3000, 150, 1500, 10, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, -49, 3000, 150, 1500, 10, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, -46, 3000, 150, 1500, 10, critChance = 5, levelRequirement = 9, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, -43, 3000, 150, 1500, 10, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, -40, 3000, 150, 1500, 10, critChance = 5, levelRequirement = 22, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, -36, 3000, 150, 1500, 10, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, -33, 3000, 150, 1500, 10, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, -30, 3000, 150, 1500, 10, critChance = 5, levelRequirement = 46, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, -27, 3000, 150, 1500, 10, critChance = 5, levelRequirement = 54, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, -23, 3000, 150, 1500, 10, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, -19, 3000, 150, 1500, 10, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, -16, 3000, 150, 1500, 10, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, -12, 3000, 150, 1500, 10, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, -8, 3000, 150, 1500, 10, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, -4, 3000, 150, 1500, 10, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 0, 3000, 150, 1500, 10, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 4, 3000, 150, 1500, 10, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 8, 3000, 150, 1500, 10, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyWaterVortex"] = { name = "ProphecyWaterVortex", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_cast_speed_+%", "monster_reverse_point_blank_damage_-%_at_minimum_range", "number_of_additional_projectiles", "base_projectile_speed_+%", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -25, 35, 2, 25, levelRequirement = 3, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, -20, 35, 2, 25, levelRequirement = 19, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, -15, 35, 2, 25, levelRequirement = 40, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, -10, 35, 2, 25, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, -5, 35, 2, 25, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 0, 35, 2, 25, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 5, 35, 2, 25, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyColdThorns"] = { name = "ProphecyColdThorns", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_cold_damage_to_return_when_hit", "maximum_cold_damage_to_return_when_hit", "base_skill_effect_duration", "base_damage_taken_+%", "cannot_be_blinded", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2500, -80, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 2750, -80, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 3000, -80, levelRequirement = 42, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 3250, -80, levelRequirement = 57, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 3500, -80, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 3750, -80, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 4000, -80, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyEnchantmentOfSpiteWhenHit"] = { name = "Word of Spite", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Releases a circle of projectiles based on your weapon, leaving chilled ground in their wake.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggered] = true, [SkillType.Triggerable] = true, [SkillType.ChillingArea] = true, [SkillType.Cold] = true, [SkillType.ProjectilesNotFromUser] = true, [SkillType.Cooldown] = true, [SkillType.InbuiltTrigger] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_projectile_ground_effect_duration", "number_of_additional_projectiles", "melee_counterattack_trigger_on_hit_%", "skill_physical_damage_%_to_convert_to_cold", "projectiles_drop_ground_ice", "projectiles_drop_ground_effects_on_client", "base_is_projectile", "projectiles_nova", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {2000, 9, 100, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
30% increased Movement Speed
Id | MonsterImplicitFastRun5 |
---|---|
Family | MovementVelocity |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Gain 25% of Physical Damage as Extra Cold Damage
Id | MonsterAuraAddedColdDamage |
---|---|
Family | MonsterAura |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
Cold Damage Aura
Radius: 50
Allies deal additional cold damage
Gain 25% of Physical Damage as Extra Cold Damage
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
25% Chance to Block Attack Damage
25% Chance to Block Spell Damage
You take 20% of Damage from Blocked Hits
Id | MonsterAttackSpellBlock25Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |