Lora, la Concurrente
Humanoïde
30% d'Augmentation de la Vitesse de déplacement
drop additional rare items [3]
25% de Chances de Bloquer les Dégâts d'Attaque
25% de Chances de Bloquer les Dégâts des Sorts
Vous subissez 20% des Dégâts que vous Bloquez
drop additional rare items [3]
25% de Chances de Bloquer les Dégâts d'Attaque
25% de Chances de Bloquer les Dégâts des Sorts
Vous subissez 20% des Dégâts que vous Bloquez
Lora, the Contender
Spectre | N |
---|---|
Tags | Lanceur de sorts, cold_affinity, ghost_armour, ghost_blood, has_wand, human, humanoid, medium_height, medium_movement, not_dex, not_str, physical_affinity, ranged |
Vie
108%
Energy Shield From Life
100%
Ailment Threshold
108%
Résistance
37 37 37 0
Damage
150%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 60
Attack Time
1.245 Second
Damage Spread
±20%
Expérience
220%
Model Size
115%
Type
WitchProphecy
Metadata
HeroOfIce
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
6,948
Armure
28,790
Évasion
4,739
Bouclier d'énergie
6,127
Damage
560
Dégâts des sorts
560
Précision
290
Attack Time
1.245
Expérience
22,561
Ailment Threshold
6,948
Chill
22
Shock
22
Brittle
124
Scorch
22
Sap
61
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 448–672
Chances de coup critique: 5%
Attack Time: 1.245 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ProphecyWaterVortex
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Temps d'incantation: 1.4 sec.
Inflige 194.5 à 291.7 Dégâts de froid
Tire 2 Projectiles supplémentaires
10% de Réduction de la Vitesse d'incantation
25% d'Augmentation de la Vitesse des Projectiles
base is projectile [1]
is area damage [1]
monster reverse point blank damage -% at minimum range [35]
Tire 2 Projectiles supplémentaires
10% de Réduction de la Vitesse d'incantation
25% d'Augmentation de la Vitesse des Projectiles
base is projectile [1]
is area damage [1]
monster reverse point blank damage -% at minimum range [35]
ProphecyFreezingPulseWhirlwindSpiral
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
Pulsation glaciale
Chances de coup critique: 6%
Efficacité des Dégâts supplémentaires: 125%
Temps d'incantation: 0.65 sec.
Un projectile glacé qui a une chance de geler les ennemis qu'il traverse. Le projectile s'estompe rapidement, réduisant les dégâts et les chances de geler jusqu'à ce qu'il se dissipe complètement.
Inflige 276.1 à 414.2 Dégâts de froid
Les Projectiles Transpercent toutes les cibles
Tire 6 Projectiles en spirale
100% d'Augmentation de la Vitesse des Projectiles
base is projectile [1]
projectile spiral nova time ms [200]
Les Projectiles Transpercent toutes les cibles
Tire 6 Projectiles en spirale
100% d'Augmentation de la Vitesse des Projectiles
base is projectile [1]
projectile spiral nova time ms [200]
ProphecyColdThorns
Spell, Buff, Duration
Temps d'incantation: 1 sec.
Temps de recharge: 0.8 sec.
Vous ne pouvez pas être Aveuglé
La Durée de base est de 3.5 secondes
80% de Réduction des Dégâts subis
maximum cold damage to return when hit [318.8]
minimum cold damage to return when hit [212.5]
La Durée de base est de 3.5 secondes
80% de Réduction des Dégâts subis
maximum cold damage to return when hit [318.8]
minimum cold damage to return when hit [212.5]
ProphecyEnchantmentOfSpiteWhenHit
Attack, RangedAttack, Projectile, Triggered, Triggerable, ChillingArea, Cold, ProjectilesNotFromUser, Cooldown, InbuiltTrigger
Mot de malveillance
Base Damage: 448–672
Chances de coup critique: 5%
Attack Time: 1.245 sec.
Temps de recharge: 5 sec.
Libère des projectiles de façon circulaire qui répliquent votre arme et laissent du sol frigorifiant sur leur passage.
Tire 9 Projectiles supplémentaires
50% des Dégâts physiques sont Convertis en Dégâts de froid
Tire des Projectiles en cercle
Déclenche cette Aptitude lorsque vous êtes Touché
base is projectile [1]
base projectile ground effect duration [2000]
projectiles drop ground effects on client [1]
projectiles drop ground ice [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
50% des Dégâts physiques sont Convertis en Dégâts de froid
Tire des Projectiles en cercle
Déclenche cette Aptitude lorsque vous êtes Touché
base is projectile [1]
base projectile ground effect duration [2000]
projectiles drop ground effects on client [1]
projectiles drop ground ice [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { set_monster_do_not_fracture = 1 } MinimapIcon { icon = "MissionTarget" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 } BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/prophecy_spectre.epk );" } Life { on_death = "HideMinimapIcon();" on_spawned_dead = "HideMinimapIcon();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/ProphecyBoss/HeroOfIce"] = { name = "Lora, the Contender", life = 1.08, energyShield = 1, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.245, attackRange = 60, accuracy = 1, weaponType1 = "Wand", weaponType2 = "Shield", skillList = { "Melee", "ProphecyFreezingPulseWhirlwindSpiral", "ProphecyWaterVortex", "ProphecyColdThorns", "ProphecyEnchantmentOfSpiteWhenHit", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyFreezingPulseWhirlwindSpiral"] = { name = "Freezing Pulse", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.65, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "projectile_spiral_nova_angle", "base_number_of_projectiles_in_spiral_nova", "projectile_spiral_nova_time_ms", "base_projectile_speed_+%", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 360, 6, 200, 100, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyWaterVortex"] = { name = "ProphecyWaterVortex", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_cast_speed_+%", "monster_reverse_point_blank_damage_-%_at_minimum_range", "number_of_additional_projectiles", "base_projectile_speed_+%", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -25, 35, 2, 25, levelRequirement = 3, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, -20, 35, 2, 25, levelRequirement = 19, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, -15, 35, 2, 25, levelRequirement = 40, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, -10, 35, 2, 25, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, -5, 35, 2, 25, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 0, 35, 2, 25, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 5, 35, 2, 25, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyColdThorns"] = { name = "ProphecyColdThorns", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_cold_damage_to_return_when_hit", "maximum_cold_damage_to_return_when_hit", "base_skill_effect_duration", "base_damage_taken_+%", "cannot_be_blinded", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2500, -80, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 2750, -80, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 3000, -80, levelRequirement = 42, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 3250, -80, levelRequirement = 57, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 3500, -80, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 3750, -80, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 4000, -80, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyEnchantmentOfSpiteWhenHit"] = { name = "Word of Spite", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Releases a circle of projectiles based on your weapon, leaving chilled ground in their wake.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggered] = true, [SkillType.Triggerable] = true, [SkillType.ChillingArea] = true, [SkillType.Cold] = true, [SkillType.ProjectilesNotFromUser] = true, [SkillType.Cooldown] = true, [SkillType.InbuiltTrigger] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_projectile_ground_effect_duration", "number_of_additional_projectiles", "melee_counterattack_trigger_on_hit_%", "skill_physical_damage_%_to_convert_to_cold", "projectiles_drop_ground_ice", "projectiles_drop_ground_effects_on_client", "base_is_projectile", "projectiles_nova", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {2000, 9, 100, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
30% d'Augmentation de la Vitesse de déplacement
Id | MonsterImplicitFastRun5 |
---|---|
Family | MovementVelocity |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
drop additional rare items [3]
Id | ProphecyAdditionalRareItemsBoss |
---|---|
Family | MonsterDropAdditionalRareItems |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
25% de Chances de Bloquer les Dégâts d'Attaque
25% de Chances de Bloquer les Dégâts des Sorts
Vous subissez 20% des Dégâts que vous Bloquez
Id | MonsterAttackSpellBlock25Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Lora, la Concurrente
Humanoïde
30% d'Augmentation de la Vitesse de déplacement
25% de Chances de Bloquer les Dégâts d'Attaque
25% de Chances de Bloquer les Dégâts des Sorts
Vous subissez 20% des Dégâts que vous Bloquez
25% de Chances de Bloquer les Dégâts d'Attaque
25% de Chances de Bloquer les Dégâts des Sorts
Vous subissez 20% des Dégâts que vous Bloquez
Lora, the Contender
Spectre | N |
---|---|
Tags | Lanceur de sorts, cold_affinity, ghost_armour, ghost_blood, has_wand, human, humanoid, medium_movement, not_dex, not_str, physical_affinity, ranged |
Vie
108%
Energy Shield From Life
100%
Ailment Threshold
108%
Résistance
37 37 37 0
Damage
150%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 60
Attack Time
1.245 Second
Damage Spread
±20%
Expérience
220%
Model Size
115%
Type
WitchProphecy
Metadata
HeroOfIceStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
6,948
Armure
28,790
Évasion
4,739
Bouclier d'énergie
6,127
Damage
560
Dégâts des sorts
560
Précision
290
Attack Time
1.245
Expérience
22,561
Ailment Threshold
6,948
Chill
22
Shock
22
Brittle
124
Scorch
22
Sap
61
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 448–672
Chances de coup critique: 5%
Attack Time: 1.245 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ProphecyWaterVortex
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Temps d'incantation: 1.4 sec.
Inflige 194.5 à 291.7 Dégâts de froid
Tire 2 Projectiles supplémentaires
10% de Réduction de la Vitesse d'incantation
25% d'Augmentation de la Vitesse des Projectiles
base is projectile [1]
is area damage [1]
monster reverse point blank damage -% at minimum range [35]
Tire 2 Projectiles supplémentaires
10% de Réduction de la Vitesse d'incantation
25% d'Augmentation de la Vitesse des Projectiles
base is projectile [1]
is area damage [1]
monster reverse point blank damage -% at minimum range [35]
ProphecyFreezingPulseWhirlwindSpiral
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
Pulsation glaciale
Chances de coup critique: 6%
Efficacité des Dégâts supplémentaires: 125%
Temps d'incantation: 0.65 sec.
Un projectile glacé qui a une chance de geler les ennemis qu'il traverse. Le projectile s'estompe rapidement, réduisant les dégâts et les chances de geler jusqu'à ce qu'il se dissipe complètement.
Inflige 276.1 à 414.2 Dégâts de froid
Les Projectiles Transpercent toutes les cibles
Tire 6 Projectiles en spirale
100% d'Augmentation de la Vitesse des Projectiles
base is projectile [1]
projectile spiral nova time ms [200]
Les Projectiles Transpercent toutes les cibles
Tire 6 Projectiles en spirale
100% d'Augmentation de la Vitesse des Projectiles
base is projectile [1]
projectile spiral nova time ms [200]
ProphecyColdThorns
Spell, Buff, Duration
Temps d'incantation: 1 sec.
Temps de recharge: 0.8 sec.
Vous ne pouvez pas être Aveuglé
La Durée de base est de 3.5 secondes
80% de Réduction des Dégâts subis
maximum cold damage to return when hit [318.8]
minimum cold damage to return when hit [212.5]
La Durée de base est de 3.5 secondes
80% de Réduction des Dégâts subis
maximum cold damage to return when hit [318.8]
minimum cold damage to return when hit [212.5]
ProphecyEnchantmentOfSpiteWhenHit
Attack, RangedAttack, Projectile, Triggered, Triggerable, ChillingArea, Cold, ProjectilesNotFromUser, Cooldown, InbuiltTrigger
Mot de malveillance
Base Damage: 448–672
Chances de coup critique: 5%
Attack Time: 1.245 sec.
Temps de recharge: 5 sec.
Libère des projectiles de façon circulaire qui répliquent votre arme et laissent du sol frigorifiant sur leur passage.
Tire 9 Projectiles supplémentaires
50% des Dégâts physiques sont Convertis en Dégâts de froid
Tire des Projectiles en cercle
Déclenche cette Aptitude lorsque vous êtes Touché
base is projectile [1]
base projectile ground effect duration [2000]
projectiles drop ground effects on client [1]
projectiles drop ground ice [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
50% des Dégâts physiques sont Convertis en Dégâts de froid
Tire des Projectiles en cercle
Déclenche cette Aptitude lorsque vous êtes Touché
base is projectile [1]
base projectile ground effect duration [2000]
projectiles drop ground effects on client [1]
projectiles drop ground ice [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/prophecy_spectre.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/ProphecyBoss/HeroOfIceStandalone"] = { name = "Lora, the Contender", life = 1.08, energyShield = 1, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.245, attackRange = 60, accuracy = 1, weaponType1 = "Wand", weaponType2 = "Shield", skillList = { "Melee", "ProphecyFreezingPulseWhirlwindSpiral", "ProphecyWaterVortex", "ProphecyColdThorns", "ProphecyEnchantmentOfSpiteWhenHit", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyFreezingPulseWhirlwindSpiral"] = { name = "Freezing Pulse", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.65, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "projectile_spiral_nova_angle", "base_number_of_projectiles_in_spiral_nova", "projectile_spiral_nova_time_ms", "base_projectile_speed_+%", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 360, 6, 200, 100, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyWaterVortex"] = { name = "ProphecyWaterVortex", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_cast_speed_+%", "monster_reverse_point_blank_damage_-%_at_minimum_range", "number_of_additional_projectiles", "base_projectile_speed_+%", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -25, 35, 2, 25, levelRequirement = 3, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, -20, 35, 2, 25, levelRequirement = 19, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, -15, 35, 2, 25, levelRequirement = 40, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, -10, 35, 2, 25, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, -5, 35, 2, 25, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 0, 35, 2, 25, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 5, 35, 2, 25, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyColdThorns"] = { name = "ProphecyColdThorns", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_cold_damage_to_return_when_hit", "maximum_cold_damage_to_return_when_hit", "base_skill_effect_duration", "base_damage_taken_+%", "cannot_be_blinded", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2500, -80, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 2750, -80, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 3000, -80, levelRequirement = 42, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 3250, -80, levelRequirement = 57, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 3500, -80, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 3750, -80, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 4000, -80, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyEnchantmentOfSpiteWhenHit"] = { name = "Word of Spite", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Releases a circle of projectiles based on your weapon, leaving chilled ground in their wake.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggered] = true, [SkillType.Triggerable] = true, [SkillType.ChillingArea] = true, [SkillType.Cold] = true, [SkillType.ProjectilesNotFromUser] = true, [SkillType.Cooldown] = true, [SkillType.InbuiltTrigger] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_projectile_ground_effect_duration", "number_of_additional_projectiles", "melee_counterattack_trigger_on_hit_%", "skill_physical_damage_%_to_convert_to_cold", "projectiles_drop_ground_ice", "projectiles_drop_ground_effects_on_client", "base_is_projectile", "projectiles_nova", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {2000, 9, 100, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
30% d'Augmentation de la Vitesse de déplacement
Id | MonsterImplicitFastRun5 |
---|---|
Family | MovementVelocity |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
25% de Chances de Bloquer les Dégâts d'Attaque
25% de Chances de Bloquer les Dégâts des Sorts
Vous subissez 20% des Dégâts que vous Bloquez
Id | MonsterAttackSpellBlock25Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Lora, la Concurrente
Mort-vivant
30% d'Augmentation de la Vitesse de déplacement
Rajoutez 25% des Dégâts physiques sous forme de Dégâts de froid
monster no map drops [1]
25% de Chances de Bloquer les Dégâts d'Attaque
25% de Chances de Bloquer les Dégâts des Sorts
Vous subissez 20% des Dégâts que vous Bloquez
Rajoutez 25% des Dégâts physiques sous forme de Dégâts de froid
monster no map drops [1]
25% de Chances de Bloquer les Dégâts d'Attaque
25% de Chances de Bloquer les Dégâts des Sorts
Vous subissez 20% des Dégâts que vous Bloquez
Lora, the Contender
Spectre | N |
---|---|
Tags | bone_armour, bones, Lanceur de sorts, cold_affinity, has_wand, medium_height, medium_movement, not_dex, not_int, physical_affinity, ranged, skeleton, undead |
Vie
401%
Armure
+50%
Ailment Threshold
401%
Résistance
0 85 0 0
Damage
150%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 60
Attack Time
1.605 Second
Damage Spread
±20%
Expérience
150%
Model Size
100%
Type
ProphecySkeletonBossCold
Metadata
SkeletonHeroOfIce
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
25,798
Armure
43,185
Évasion
4,739
Bouclier d'énergie
0
Damage
560
Dégâts des sorts
560
Précision
290
Attack Time
1.605
Expérience
15,383
Ailment Threshold
25,798
Chill
82
Shock
82
Brittle
462
Scorch
82
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 448–672
Chances de coup critique: 5%
Attack Time: 1.605 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ProphecyWaterVortex
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Temps d'incantation: 1.4 sec.
Inflige 194.5 à 291.7 Dégâts de froid
Tire 2 Projectiles supplémentaires
10% de Réduction de la Vitesse d'incantation
25% d'Augmentation de la Vitesse des Projectiles
base is projectile [1]
is area damage [1]
monster reverse point blank damage -% at minimum range [35]
Tire 2 Projectiles supplémentaires
10% de Réduction de la Vitesse d'incantation
25% d'Augmentation de la Vitesse des Projectiles
base is projectile [1]
is area damage [1]
monster reverse point blank damage -% at minimum range [35]
ProphecyColdThorns
Spell, Buff, Duration
Temps d'incantation: 1 sec.
Temps de recharge: 0.8 sec.
Vous ne pouvez pas être Aveuglé
La Durée de base est de 3.5 secondes
80% de Réduction des Dégâts subis
maximum cold damage to return when hit [318.8]
minimum cold damage to return when hit [212.5]
La Durée de base est de 3.5 secondes
80% de Réduction des Dégâts subis
maximum cold damage to return when hit [318.8]
minimum cold damage to return when hit [212.5]
ProphecyIceStorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Tempête de feu
Chances de coup critique: 5%
Temps d'incantation: 0.9 sec.
Temps de recharge: 1.5 sec.
Des globes de feu s'abattent sur la zone ciblée. Ils explosent en touchant le sol, infligeant des dégâts aux ennemis à proximité.
Inflige 1037 à 1555 Dégâts de froid
La Durée de base est de 3 secondes
Un impact toutes les 0.15 secondes
Le Rayon de base est de 1 mètre
firestorm base area of effect +% [-19]
firestorm drop ground ice duration ms [1500]
is area damage [1]
La Durée de base est de 3 secondes
Un impact toutes les 0.15 secondes
Le Rayon de base est de 1 mètre
firestorm base area of effect +% [-19]
firestorm drop ground ice duration ms [1500]
is area damage [1]
ProphecyFrostWall
Spell, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, Cooldown
Mur de glace
Chances de coup critique: 5%
Temps d'incantation: 0.5 sec.
Temps de recharge: 6 sec.
Un sort qui crée un mur de glace qui retient les ennemis. Les cibles sous le mur lors de sa formation sont endommagées et projetés en arrière.
Inflige 23.61 à 35.41 Dégâts de froid
La Durée de base est de 2.65 secondes
0.15 secondes entre l'apparition de chaque section du mur
+4 mètres à la longueur du mur
La Durée de base est de 2.65 secondes
0.15 secondes entre l'apparition de chaque section du mur
+4 mètres à la longueur du mur
ProphecyEnchantmentOfSpiteWhenHit
Attack, RangedAttack, Projectile, Triggered, Triggerable, ChillingArea, Cold, ProjectilesNotFromUser, Cooldown, InbuiltTrigger
Mot de malveillance
Base Damage: 448–672
Chances de coup critique: 5%
Attack Time: 1.605 sec.
Temps de recharge: 5 sec.
Libère des projectiles de façon circulaire qui répliquent votre arme et laissent du sol frigorifiant sur leur passage.
Tire 9 Projectiles supplémentaires
50% des Dégâts physiques sont Convertis en Dégâts de froid
Tire des Projectiles en cercle
Déclenche cette Aptitude lorsque vous êtes Touché
base is projectile [1]
base projectile ground effect duration [2000]
projectiles drop ground effects on client [1]
projectiles drop ground ice [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
50% des Dégâts physiques sont Convertis en Dégâts de froid
Tire des Projectiles en cercle
Déclenche cette Aptitude lorsque vous êtes Touché
base is projectile [1]
base projectile ground effect duration [2000]
projectiles drop ground effects on client [1]
projectiles drop ground ice [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "DetachAllContainingText( glowhand );" on_spawned_dead = "DetachAllContainingText( glowhand );" } Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/ProphecyBoss/SkeletonHeroOfIce"] = { name = "Lora, the Contender", life = 4.01, fireResist = 0, coldResist = 85, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.605, attackRange = 60, accuracy = 1, weaponType1 = "Wand", weaponType2 = "Shield", skillList = { "Melee", "ProphecyFrostWall", "ProphecyIceStorm", "ProphecyWaterVortex", "ProphecyColdThorns", "ProphecyEnchantmentOfSpiteWhenHit", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyFrostWall"] = { name = "Frost Wall", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Cascadable] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "wall_maximum_length", "wall_expand_delay_ms", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1600, 20, 150, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 1650, 20, 150, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 1700, 22, 150, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 1750, 22, 150, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 1800, 24, 150, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 1850, 24, 150, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 1900, 26, 150, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 1950, 26, 150, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 2000, 28, 150, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 2050, 28, 150, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 2100, 30, 150, critChance = 5, levelRequirement = 37, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 2150, 30, 150, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 2200, 32, 150, critChance = 5, levelRequirement = 42, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 2250, 32, 150, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 2300, 34, 150, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 2350, 34, 150, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 2400, 36, 150, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 2450, 36, 150, critChance = 5, levelRequirement = 54, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 2500, 38, 150, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, 2550, 38, 150, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, 2600, 40, 150, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [22] = {0.80000001192093, 1.2000000476837, 2650, 40, 150, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [23] = {0.80000001192093, 1.2000000476837, 2700, 42, 150, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [24] = {0.80000001192093, 1.2000000476837, 2750, 42, 150, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [25] = {0.80000001192093, 1.2000000476837, 2800, 44, 150, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [26] = {0.80000001192093, 1.2000000476837, 2850, 44, 150, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [27] = {0.80000001192093, 1.2000000476837, 2900, 46, 150, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [28] = {0.80000001192093, 1.2000000476837, 2950, 46, 150, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [29] = {0.80000001192093, 1.2000000476837, 3000, 48, 150, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [30] = {0.80000001192093, 1.2000000476837, 3050, 48, 150, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [31] = {0.80000001192093, 1.2000000476837, 3100, 50, 150, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [32] = {0.80000001192093, 1.2000000476837, 3150, 50, 150, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [33] = {0.80000001192093, 1.2000000476837, 3200, 52, 150, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [34] = {0.80000001192093, 1.2000000476837, 3250, 52, 150, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [35] = {0.80000001192093, 1.2000000476837, 3300, 54, 150, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [36] = {0.80000001192093, 1.2000000476837, 3450, 54, 150, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyIceStorm"] = { name = "Firestorm", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.9, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "firestorm_base_area_of_effect_+%", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "firestorm_drop_ground_ice_duration_ms", "active_skill_base_area_of_effect_radius", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -51, 3000, 150, 1500, 10, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, -49, 3000, 150, 1500, 10, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, -46, 3000, 150, 1500, 10, critChance = 5, levelRequirement = 9, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, -43, 3000, 150, 1500, 10, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, -40, 3000, 150, 1500, 10, critChance = 5, levelRequirement = 22, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, -36, 3000, 150, 1500, 10, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, -33, 3000, 150, 1500, 10, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, -30, 3000, 150, 1500, 10, critChance = 5, levelRequirement = 46, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, -27, 3000, 150, 1500, 10, critChance = 5, levelRequirement = 54, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, -23, 3000, 150, 1500, 10, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, -19, 3000, 150, 1500, 10, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, -16, 3000, 150, 1500, 10, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, -12, 3000, 150, 1500, 10, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, -8, 3000, 150, 1500, 10, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, -4, 3000, 150, 1500, 10, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 0, 3000, 150, 1500, 10, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 4, 3000, 150, 1500, 10, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 8, 3000, 150, 1500, 10, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyWaterVortex"] = { name = "ProphecyWaterVortex", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_cast_speed_+%", "monster_reverse_point_blank_damage_-%_at_minimum_range", "number_of_additional_projectiles", "base_projectile_speed_+%", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -25, 35, 2, 25, levelRequirement = 3, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, -20, 35, 2, 25, levelRequirement = 19, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, -15, 35, 2, 25, levelRequirement = 40, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, -10, 35, 2, 25, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, -5, 35, 2, 25, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 0, 35, 2, 25, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 5, 35, 2, 25, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyColdThorns"] = { name = "ProphecyColdThorns", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_cold_damage_to_return_when_hit", "maximum_cold_damage_to_return_when_hit", "base_skill_effect_duration", "base_damage_taken_+%", "cannot_be_blinded", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2500, -80, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 2750, -80, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 3000, -80, levelRequirement = 42, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 3250, -80, levelRequirement = 57, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 3500, -80, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 3750, -80, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 4000, -80, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyEnchantmentOfSpiteWhenHit"] = { name = "Word of Spite", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Releases a circle of projectiles based on your weapon, leaving chilled ground in their wake.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggered] = true, [SkillType.Triggerable] = true, [SkillType.ChillingArea] = true, [SkillType.Cold] = true, [SkillType.ProjectilesNotFromUser] = true, [SkillType.Cooldown] = true, [SkillType.InbuiltTrigger] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_projectile_ground_effect_duration", "number_of_additional_projectiles", "melee_counterattack_trigger_on_hit_%", "skill_physical_damage_%_to_convert_to_cold", "projectiles_drop_ground_ice", "projectiles_drop_ground_effects_on_client", "base_is_projectile", "projectiles_nova", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {2000, 9, 100, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
30% d'Augmentation de la Vitesse de déplacement
Id | MonsterImplicitFastRun5 |
---|---|
Family | MovementVelocity |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Rajoutez 25% des Dégâts physiques sous forme de Dégâts de froid
Id | MonsterAuraAddedColdDamage |
---|---|
Family | MonsterAura |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
Aura de Dégâts de froid
Rayon: 50
Ses Alliés infligent des Dégâts de froid supplémentaires
Rajoutez 25% des Dégâts physiques sous forme de Dégâts de froid
Cold Damage Aura
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
25% de Chances de Bloquer les Dégâts d'Attaque
25% de Chances de Bloquer les Dégâts des Sorts
Vous subissez 20% des Dégâts que vous Bloquez
Id | MonsterAttackSpellBlock25Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |