도전가 로라
인간형
이동 속도 30% 증가
drop additional rare items [3]
25%의 확률로 공격 피해를 막아냄
25%의 확률로 주문 피해를 막아냄
피격을 막아낼 시 피해의 20%를 받음
drop additional rare items [3]
25%의 확률로 공격 피해를 막아냄
25%의 확률로 주문 피해를 막아냄
피격을 막아낼 시 피해의 20%를 받음
Lora, the Contender
Spectre | N |
---|---|
Tags | 시전, cold_affinity, ghost_armour, ghost_blood, has_wand, human, humanoid, medium_height, medium_movement, not_dex, not_str, physical_affinity, ranged |
생명력
108%
Energy Shield From Life
100%
Ailment Threshold
108%
저항
37 37 37 0
Damage
150%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 60
Attack Time
1.245 Second
Damage Spread
±20%
경험치
220%
Model Size
115%
Type
WitchProphecy
Metadata
HeroOfIce
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
6,948
방어도
28,790
회피
4,739
에너지 보호막
6,127
Damage
560
주문 피해
560
정확도
290
Attack Time
1.245
경험치
22,561
Ailment Threshold
6,948
Chill
22
Shock
22
Brittle
124
Scorch
22
Sap
61
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 448–672
치명타 확률: 5%
Attack Time: 1.245 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ProphecyWaterVortex
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
시전 속도: 1.4 초
194.5~291.7 냉기 피해
투사체 2개 추가 발사
시전 속도 10% 감소
투사체 속도 25% 증가
base is projectile [1]
is area damage [1]
monster reverse point blank damage -% at minimum range [35]
투사체 2개 추가 발사
시전 속도 10% 감소
투사체 속도 25% 증가
base is projectile [1]
is area damage [1]
monster reverse point blank damage -% at minimum range [35]
ProphecyFreezingPulseWhirlwindSpiral
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
동결 파동
치명타 확률: 6%
추가 피해 효율: 125%
시전 속도: 0.65 초
직선 경로 내 적들을 관통하며 일정 확률로 얼리는 얼음 투사체를 발사합니다. 투사체는 빠르게 소멸되며, 완전히 사라지기 전까지 피해량과 동결 확률이 점차 감소합니다.
276.1~414.2 냉기 피해
투사체가 모든 대상 관통
소용돌이 모양으로 투사체 6개 발사
투사체 속도 100% 증가
base is projectile [1]
projectile spiral nova time ms [200]
투사체가 모든 대상 관통
소용돌이 모양으로 투사체 6개 발사
투사체 속도 100% 증가
base is projectile [1]
projectile spiral nova time ms [200]
ProphecyColdThorns
Spell, Buff, Duration
시전 속도: 1 초
재사용 대기시간: 0.8 초
실명될 수 없음
기본 지속시간 3.5초
받는 피해 80% 감소
maximum cold damage to return when hit [318.8]
minimum cold damage to return when hit [212.5]
기본 지속시간 3.5초
받는 피해 80% 감소
maximum cold damage to return when hit [318.8]
minimum cold damage to return when hit [212.5]
ProphecyEnchantmentOfSpiteWhenHit
Attack, RangedAttack, Projectile, Triggered, Triggerable, ChillingArea, Cold, ProjectilesNotFromUser, Cooldown, InbuiltTrigger
원한의 명령
Base Damage: 448–672
치명타 확률: 5%
Attack Time: 1.245 초
재사용 대기시간: 5 초
플레이어의 무기에 기반해 원형으로 투사체를 방출하며 투사체 이동 경로에 얼음 지대를 남깁니다.
투사체 9개 추가 발사
물리 피해의 50%를 냉기 피해로 전환
원형으로 투사체 발사
피격 시 이 스킬 발동
base is projectile [1]
base projectile ground effect duration [2000]
projectiles drop ground effects on client [1]
projectiles drop ground ice [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
물리 피해의 50%를 냉기 피해로 전환
원형으로 투사체 발사
피격 시 이 스킬 발동
base is projectile [1]
base projectile ground effect duration [2000]
projectiles drop ground effects on client [1]
projectiles drop ground ice [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { set_monster_do_not_fracture = 1 } MinimapIcon { icon = "MissionTarget" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 } BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/prophecy_spectre.epk );" } Life { on_death = "HideMinimapIcon();" on_spawned_dead = "HideMinimapIcon();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/ProphecyBoss/HeroOfIce"] = { name = "Lora, the Contender", life = 1.08, energyShield = 1, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.245, attackRange = 60, accuracy = 1, weaponType1 = "Wand", weaponType2 = "Shield", skillList = { "Melee", "ProphecyFreezingPulseWhirlwindSpiral", "ProphecyWaterVortex", "ProphecyColdThorns", "ProphecyEnchantmentOfSpiteWhenHit", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyFreezingPulseWhirlwindSpiral"] = { name = "Freezing Pulse", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.65, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "projectile_spiral_nova_angle", "base_number_of_projectiles_in_spiral_nova", "projectile_spiral_nova_time_ms", "base_projectile_speed_+%", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 360, 6, 200, 100, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyWaterVortex"] = { name = "ProphecyWaterVortex", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_cast_speed_+%", "monster_reverse_point_blank_damage_-%_at_minimum_range", "number_of_additional_projectiles", "base_projectile_speed_+%", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -25, 35, 2, 25, levelRequirement = 3, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, -20, 35, 2, 25, levelRequirement = 19, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, -15, 35, 2, 25, levelRequirement = 40, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, -10, 35, 2, 25, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, -5, 35, 2, 25, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 0, 35, 2, 25, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 5, 35, 2, 25, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyColdThorns"] = { name = "ProphecyColdThorns", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_cold_damage_to_return_when_hit", "maximum_cold_damage_to_return_when_hit", "base_skill_effect_duration", "base_damage_taken_+%", "cannot_be_blinded", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2500, -80, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 2750, -80, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 3000, -80, levelRequirement = 42, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 3250, -80, levelRequirement = 57, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 3500, -80, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 3750, -80, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 4000, -80, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyEnchantmentOfSpiteWhenHit"] = { name = "Word of Spite", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Releases a circle of projectiles based on your weapon, leaving chilled ground in their wake.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggered] = true, [SkillType.Triggerable] = true, [SkillType.ChillingArea] = true, [SkillType.Cold] = true, [SkillType.ProjectilesNotFromUser] = true, [SkillType.Cooldown] = true, [SkillType.InbuiltTrigger] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_projectile_ground_effect_duration", "number_of_additional_projectiles", "melee_counterattack_trigger_on_hit_%", "skill_physical_damage_%_to_convert_to_cold", "projectiles_drop_ground_ice", "projectiles_drop_ground_effects_on_client", "base_is_projectile", "projectiles_nova", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {2000, 9, 100, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
이동 속도 30% 증가
Id | MonsterImplicitFastRun5 |
---|---|
Family | MovementVelocity |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
drop additional rare items [3]
Id | ProphecyAdditionalRareItemsBoss |
---|---|
Family | MonsterDropAdditionalRareItems |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
25%의 확률로 공격 피해를 막아냄
25%의 확률로 주문 피해를 막아냄
피격을 막아낼 시 피해의 20%를 받음
Id | MonsterAttackSpellBlock25Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
도전가 로라
인간형
이동 속도 30% 증가
25%의 확률로 공격 피해를 막아냄
25%의 확률로 주문 피해를 막아냄
피격을 막아낼 시 피해의 20%를 받음
25%의 확률로 공격 피해를 막아냄
25%의 확률로 주문 피해를 막아냄
피격을 막아낼 시 피해의 20%를 받음
Lora, the Contender
Spectre | N |
---|---|
Tags | 시전, cold_affinity, ghost_armour, ghost_blood, has_wand, human, humanoid, medium_movement, not_dex, not_str, physical_affinity, ranged |
생명력
108%
Energy Shield From Life
100%
Ailment Threshold
108%
저항
37 37 37 0
Damage
150%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 60
Attack Time
1.245 Second
Damage Spread
±20%
경험치
220%
Model Size
115%
Type
WitchProphecy
Metadata
HeroOfIceStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
6,948
방어도
28,790
회피
4,739
에너지 보호막
6,127
Damage
560
주문 피해
560
정확도
290
Attack Time
1.245
경험치
22,561
Ailment Threshold
6,948
Chill
22
Shock
22
Brittle
124
Scorch
22
Sap
61
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 448–672
치명타 확률: 5%
Attack Time: 1.245 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ProphecyWaterVortex
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
시전 속도: 1.4 초
194.5~291.7 냉기 피해
투사체 2개 추가 발사
시전 속도 10% 감소
투사체 속도 25% 증가
base is projectile [1]
is area damage [1]
monster reverse point blank damage -% at minimum range [35]
투사체 2개 추가 발사
시전 속도 10% 감소
투사체 속도 25% 증가
base is projectile [1]
is area damage [1]
monster reverse point blank damage -% at minimum range [35]
ProphecyFreezingPulseWhirlwindSpiral
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
동결 파동
치명타 확률: 6%
추가 피해 효율: 125%
시전 속도: 0.65 초
직선 경로 내 적들을 관통하며 일정 확률로 얼리는 얼음 투사체를 발사합니다. 투사체는 빠르게 소멸되며, 완전히 사라지기 전까지 피해량과 동결 확률이 점차 감소합니다.
276.1~414.2 냉기 피해
투사체가 모든 대상 관통
소용돌이 모양으로 투사체 6개 발사
투사체 속도 100% 증가
base is projectile [1]
projectile spiral nova time ms [200]
투사체가 모든 대상 관통
소용돌이 모양으로 투사체 6개 발사
투사체 속도 100% 증가
base is projectile [1]
projectile spiral nova time ms [200]
ProphecyColdThorns
Spell, Buff, Duration
시전 속도: 1 초
재사용 대기시간: 0.8 초
실명될 수 없음
기본 지속시간 3.5초
받는 피해 80% 감소
maximum cold damage to return when hit [318.8]
minimum cold damage to return when hit [212.5]
기본 지속시간 3.5초
받는 피해 80% 감소
maximum cold damage to return when hit [318.8]
minimum cold damage to return when hit [212.5]
ProphecyEnchantmentOfSpiteWhenHit
Attack, RangedAttack, Projectile, Triggered, Triggerable, ChillingArea, Cold, ProjectilesNotFromUser, Cooldown, InbuiltTrigger
원한의 명령
Base Damage: 448–672
치명타 확률: 5%
Attack Time: 1.245 초
재사용 대기시간: 5 초
플레이어의 무기에 기반해 원형으로 투사체를 방출하며 투사체 이동 경로에 얼음 지대를 남깁니다.
투사체 9개 추가 발사
물리 피해의 50%를 냉기 피해로 전환
원형으로 투사체 발사
피격 시 이 스킬 발동
base is projectile [1]
base projectile ground effect duration [2000]
projectiles drop ground effects on client [1]
projectiles drop ground ice [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
물리 피해의 50%를 냉기 피해로 전환
원형으로 투사체 발사
피격 시 이 스킬 발동
base is projectile [1]
base projectile ground effect duration [2000]
projectiles drop ground effects on client [1]
projectiles drop ground ice [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/prophecy_spectre.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/ProphecyBoss/HeroOfIceStandalone"] = { name = "Lora, the Contender", life = 1.08, energyShield = 1, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.245, attackRange = 60, accuracy = 1, weaponType1 = "Wand", weaponType2 = "Shield", skillList = { "Melee", "ProphecyFreezingPulseWhirlwindSpiral", "ProphecyWaterVortex", "ProphecyColdThorns", "ProphecyEnchantmentOfSpiteWhenHit", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyFreezingPulseWhirlwindSpiral"] = { name = "Freezing Pulse", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.65, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "projectile_spiral_nova_angle", "base_number_of_projectiles_in_spiral_nova", "projectile_spiral_nova_time_ms", "base_projectile_speed_+%", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 360, 6, 200, 100, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyWaterVortex"] = { name = "ProphecyWaterVortex", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_cast_speed_+%", "monster_reverse_point_blank_damage_-%_at_minimum_range", "number_of_additional_projectiles", "base_projectile_speed_+%", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -25, 35, 2, 25, levelRequirement = 3, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, -20, 35, 2, 25, levelRequirement = 19, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, -15, 35, 2, 25, levelRequirement = 40, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, -10, 35, 2, 25, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, -5, 35, 2, 25, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 0, 35, 2, 25, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 5, 35, 2, 25, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyColdThorns"] = { name = "ProphecyColdThorns", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_cold_damage_to_return_when_hit", "maximum_cold_damage_to_return_when_hit", "base_skill_effect_duration", "base_damage_taken_+%", "cannot_be_blinded", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2500, -80, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 2750, -80, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 3000, -80, levelRequirement = 42, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 3250, -80, levelRequirement = 57, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 3500, -80, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 3750, -80, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 4000, -80, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyEnchantmentOfSpiteWhenHit"] = { name = "Word of Spite", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Releases a circle of projectiles based on your weapon, leaving chilled ground in their wake.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggered] = true, [SkillType.Triggerable] = true, [SkillType.ChillingArea] = true, [SkillType.Cold] = true, [SkillType.ProjectilesNotFromUser] = true, [SkillType.Cooldown] = true, [SkillType.InbuiltTrigger] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_projectile_ground_effect_duration", "number_of_additional_projectiles", "melee_counterattack_trigger_on_hit_%", "skill_physical_damage_%_to_convert_to_cold", "projectiles_drop_ground_ice", "projectiles_drop_ground_effects_on_client", "base_is_projectile", "projectiles_nova", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {2000, 9, 100, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
이동 속도 30% 증가
Id | MonsterImplicitFastRun5 |
---|---|
Family | MovementVelocity |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
25%의 확률로 공격 피해를 막아냄
25%의 확률로 주문 피해를 막아냄
피격을 막아낼 시 피해의 20%를 받음
Id | MonsterAttackSpellBlock25Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
도전가 로라
언데드
이동 속도 30% 증가
물리 피해의 25%를 추가 냉기 피해로 획득
monster no map drops [1]
25%의 확률로 공격 피해를 막아냄
25%의 확률로 주문 피해를 막아냄
피격을 막아낼 시 피해의 20%를 받음
물리 피해의 25%를 추가 냉기 피해로 획득
monster no map drops [1]
25%의 확률로 공격 피해를 막아냄
25%의 확률로 주문 피해를 막아냄
피격을 막아낼 시 피해의 20%를 받음
Lora, the Contender
Spectre | N |
---|---|
Tags | bone_armour, bones, 시전, cold_affinity, has_wand, medium_height, medium_movement, not_dex, not_int, physical_affinity, ranged, skeleton, undead |
생명력
401%
방어도
+50%
Ailment Threshold
401%
저항
0 85 0 0
Damage
150%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 60
Attack Time
1.605 Second
Damage Spread
±20%
경험치
150%
Model Size
100%
Type
ProphecySkeletonBossCold
Metadata
SkeletonHeroOfIce
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
25,798
방어도
43,185
회피
4,739
에너지 보호막
0
Damage
560
주문 피해
560
정확도
290
Attack Time
1.605
경험치
15,383
Ailment Threshold
25,798
Chill
82
Shock
82
Brittle
462
Scorch
82
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 448–672
치명타 확률: 5%
Attack Time: 1.605 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ProphecyWaterVortex
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
시전 속도: 1.4 초
194.5~291.7 냉기 피해
투사체 2개 추가 발사
시전 속도 10% 감소
투사체 속도 25% 증가
base is projectile [1]
is area damage [1]
monster reverse point blank damage -% at minimum range [35]
투사체 2개 추가 발사
시전 속도 10% 감소
투사체 속도 25% 증가
base is projectile [1]
is area damage [1]
monster reverse point blank damage -% at minimum range [35]
ProphecyColdThorns
Spell, Buff, Duration
시전 속도: 1 초
재사용 대기시간: 0.8 초
실명될 수 없음
기본 지속시간 3.5초
받는 피해 80% 감소
maximum cold damage to return when hit [318.8]
minimum cold damage to return when hit [212.5]
기본 지속시간 3.5초
받는 피해 80% 감소
maximum cold damage to return when hit [318.8]
minimum cold damage to return when hit [212.5]
ProphecyIceStorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
화염 폭풍
치명타 확률: 5%
시전 속도: 0.9 초
재사용 대기시간: 1.5 초
대상 지역에 화염의 화살이 쏟아져 폭발하며 주변의 적들에게 화염 피해를 줍니다.
1037~1555 냉기 피해
기본 지속시간 3초
0.15초마다 충돌 1회
기본 반경 1미터
firestorm base area of effect +% [-19]
firestorm drop ground ice duration ms [1500]
is area damage [1]
기본 지속시간 3초
0.15초마다 충돌 1회
기본 반경 1미터
firestorm base area of effect +% [-19]
firestorm drop ground ice duration ms [1500]
is area damage [1]
ProphecyFrostWall
Spell, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, Cooldown
서리 방벽
치명타 확률: 5%
시전 속도: 0.5 초
재사용 대기시간: 6 초
얼음의 벽을 생성하여 적을 저지합니다. 방벽이 생성되는 위치에 있던 적들은 피해를 받고 뒤로 밀려납니다.
23.61~35.41 냉기 피해
기본 지속시간 2.65초
벽 구역 출현 간격 0.15초
벽 길이 +4미터
기본 지속시간 2.65초
벽 구역 출현 간격 0.15초
벽 길이 +4미터
ProphecyEnchantmentOfSpiteWhenHit
Attack, RangedAttack, Projectile, Triggered, Triggerable, ChillingArea, Cold, ProjectilesNotFromUser, Cooldown, InbuiltTrigger
원한의 명령
Base Damage: 448–672
치명타 확률: 5%
Attack Time: 1.605 초
재사용 대기시간: 5 초
플레이어의 무기에 기반해 원형으로 투사체를 방출하며 투사체 이동 경로에 얼음 지대를 남깁니다.
투사체 9개 추가 발사
물리 피해의 50%를 냉기 피해로 전환
원형으로 투사체 발사
피격 시 이 스킬 발동
base is projectile [1]
base projectile ground effect duration [2000]
projectiles drop ground effects on client [1]
projectiles drop ground ice [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
물리 피해의 50%를 냉기 피해로 전환
원형으로 투사체 발사
피격 시 이 스킬 발동
base is projectile [1]
base projectile ground effect duration [2000]
projectiles drop ground effects on client [1]
projectiles drop ground ice [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "DetachAllContainingText( glowhand );" on_spawned_dead = "DetachAllContainingText( glowhand );" } Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/ProphecyBoss/SkeletonHeroOfIce"] = { name = "Lora, the Contender", life = 4.01, fireResist = 0, coldResist = 85, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.605, attackRange = 60, accuracy = 1, weaponType1 = "Wand", weaponType2 = "Shield", skillList = { "Melee", "ProphecyFrostWall", "ProphecyIceStorm", "ProphecyWaterVortex", "ProphecyColdThorns", "ProphecyEnchantmentOfSpiteWhenHit", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyFrostWall"] = { name = "Frost Wall", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Cascadable] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "wall_maximum_length", "wall_expand_delay_ms", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1600, 20, 150, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 1650, 20, 150, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 1700, 22, 150, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 1750, 22, 150, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 1800, 24, 150, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 1850, 24, 150, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 1900, 26, 150, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 1950, 26, 150, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 2000, 28, 150, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 2050, 28, 150, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 2100, 30, 150, critChance = 5, levelRequirement = 37, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 2150, 30, 150, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 2200, 32, 150, critChance = 5, levelRequirement = 42, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 2250, 32, 150, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 2300, 34, 150, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 2350, 34, 150, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 2400, 36, 150, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 2450, 36, 150, critChance = 5, levelRequirement = 54, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 2500, 38, 150, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, 2550, 38, 150, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, 2600, 40, 150, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [22] = {0.80000001192093, 1.2000000476837, 2650, 40, 150, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [23] = {0.80000001192093, 1.2000000476837, 2700, 42, 150, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [24] = {0.80000001192093, 1.2000000476837, 2750, 42, 150, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [25] = {0.80000001192093, 1.2000000476837, 2800, 44, 150, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [26] = {0.80000001192093, 1.2000000476837, 2850, 44, 150, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [27] = {0.80000001192093, 1.2000000476837, 2900, 46, 150, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [28] = {0.80000001192093, 1.2000000476837, 2950, 46, 150, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [29] = {0.80000001192093, 1.2000000476837, 3000, 48, 150, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [30] = {0.80000001192093, 1.2000000476837, 3050, 48, 150, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [31] = {0.80000001192093, 1.2000000476837, 3100, 50, 150, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [32] = {0.80000001192093, 1.2000000476837, 3150, 50, 150, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [33] = {0.80000001192093, 1.2000000476837, 3200, 52, 150, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [34] = {0.80000001192093, 1.2000000476837, 3250, 52, 150, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [35] = {0.80000001192093, 1.2000000476837, 3300, 54, 150, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [36] = {0.80000001192093, 1.2000000476837, 3450, 54, 150, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyIceStorm"] = { name = "Firestorm", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.9, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "firestorm_base_area_of_effect_+%", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "firestorm_drop_ground_ice_duration_ms", "active_skill_base_area_of_effect_radius", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -51, 3000, 150, 1500, 10, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, -49, 3000, 150, 1500, 10, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, -46, 3000, 150, 1500, 10, critChance = 5, levelRequirement = 9, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, -43, 3000, 150, 1500, 10, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, -40, 3000, 150, 1500, 10, critChance = 5, levelRequirement = 22, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, -36, 3000, 150, 1500, 10, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, -33, 3000, 150, 1500, 10, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, -30, 3000, 150, 1500, 10, critChance = 5, levelRequirement = 46, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, -27, 3000, 150, 1500, 10, critChance = 5, levelRequirement = 54, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, -23, 3000, 150, 1500, 10, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, -19, 3000, 150, 1500, 10, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, -16, 3000, 150, 1500, 10, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, -12, 3000, 150, 1500, 10, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, -8, 3000, 150, 1500, 10, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, -4, 3000, 150, 1500, 10, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 0, 3000, 150, 1500, 10, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 4, 3000, 150, 1500, 10, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 8, 3000, 150, 1500, 10, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyWaterVortex"] = { name = "ProphecyWaterVortex", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_cast_speed_+%", "monster_reverse_point_blank_damage_-%_at_minimum_range", "number_of_additional_projectiles", "base_projectile_speed_+%", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -25, 35, 2, 25, levelRequirement = 3, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, -20, 35, 2, 25, levelRequirement = 19, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, -15, 35, 2, 25, levelRequirement = 40, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, -10, 35, 2, 25, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, -5, 35, 2, 25, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 0, 35, 2, 25, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 5, 35, 2, 25, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyColdThorns"] = { name = "ProphecyColdThorns", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_cold_damage_to_return_when_hit", "maximum_cold_damage_to_return_when_hit", "base_skill_effect_duration", "base_damage_taken_+%", "cannot_be_blinded", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2500, -80, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 2750, -80, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 3000, -80, levelRequirement = 42, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 3250, -80, levelRequirement = 57, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 3500, -80, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 3750, -80, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 4000, -80, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyEnchantmentOfSpiteWhenHit"] = { name = "Word of Spite", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Releases a circle of projectiles based on your weapon, leaving chilled ground in their wake.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggered] = true, [SkillType.Triggerable] = true, [SkillType.ChillingArea] = true, [SkillType.Cold] = true, [SkillType.ProjectilesNotFromUser] = true, [SkillType.Cooldown] = true, [SkillType.InbuiltTrigger] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_projectile_ground_effect_duration", "number_of_additional_projectiles", "melee_counterattack_trigger_on_hit_%", "skill_physical_damage_%_to_convert_to_cold", "projectiles_drop_ground_ice", "projectiles_drop_ground_effects_on_client", "base_is_projectile", "projectiles_nova", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {2000, 9, 100, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
이동 속도 30% 증가
Id | MonsterImplicitFastRun5 |
---|---|
Family | MovementVelocity |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
물리 피해의 25%를 추가 냉기 피해로 획득
Id | MonsterAuraAddedColdDamage |
---|---|
Family | MonsterAura |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
냉기 피해의 오라
적용 반경: 50
추가 냉기 피해 오라
물리 피해의 25%를 추가 냉기 피해로 획득
Cold Damage Aura
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
25%의 확률로 공격 피해를 막아냄
25%의 확률로 주문 피해를 막아냄
피격을 막아낼 시 피해의 20%를 받음
Id | MonsterAttackSpellBlock25Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |