Lora, la Contendiente
Humanoide
Velocidad de movimiento aumentada un 30%
drop additional rare items [3]
25% de probabilidad de bloquear el daño de ataques
25% de probabilidad de bloquear el daño de hechizos
Recibes el 20% del daño de los golpes bloqueados
Lora, the Contender
SpectreN
TagsLanzador de hechizos, cold_affinity, ghost_armour, ghost_blood, has_wand, human, humanoid, medium_height, medium_movement, not_dex, not_str, physical_affinity, ranged
Vida
108%
Energy Shield From Life
100%
Ailment Threshold
108%
Resistencia
37 37 37 0
Damage
150%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de Golpe Crítico
+130%
Attack Distance
6 ~ 60
Attack Time
1.245 Second
Damage Spread
±20%
Experiencia
220%
Model Size
115%
Type
WitchProphecy
Metadata
HeroOfIce
Nivel
68
Vida
6,948
Armadura
28,790
Evasión
4,739
Escudo de energía
6,127
Damage
560
Daño de hechizos
560
Precisión
290
Attack Time
1.245
Experiencia
22,561
Ailment Threshold
6,948
Chill
22
Shock
22
Brittle
124
Scorch
22
Sap
61
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 448–672
Probabilidad de golpe crítico: 5%
Attack Time: 1.245 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
ProphecyWaterVortex
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Tiempo de lanzamiento: 1.4 seg
Inflige de 194.5 a 291.7 de daño de hielo
Dispara 2 proyectiles adicionales
Velocidad de lanzamiento de hechizos reducida un 10%
Velocidad de proyectiles aumentada un 25%
base is projectile [1]
is area damage [1]
monster reverse point blank damage -% at minimum range [35]
ProphecyFreezingPulseWhirlwindSpiral
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
Pulso congelante
Probabilidad de golpe crítico: 6%
Efectividad del daño agregado: 125%
Tiempo de lanzamiento: 0.65 seg
Un proyectil helado que tiene una probabilidad de congelar a los enemigos que atraviesa. El proyectil se desvanece rápidamente, y su daño y probabilidad de congelar se van reduciendo hasta que se disipa por completo.
Inflige de 276.1 a 414.2 de daño de hielo
Los proyectiles perforan a todos los objetivos
Dispara 6 proyectiles en una espiral
Velocidad de proyectiles aumentada un 100%
base is projectile [1]
projectile spiral nova time ms [200]
ProphecyColdThorns
Spell, Buff, Duration
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 0.8 seg
No puedes ser cegado
La duración base es de 3.5 segundos
Daño recibido reducido un 80%
maximum cold damage to return when hit [318.8]
minimum cold damage to return when hit [212.5]
ProphecyEnchantmentOfSpiteWhenHit
Attack, RangedAttack, Projectile, Triggered, Triggerable, ChillingArea, Cold, ProjectilesNotFromUser, Cooldown, InbuiltTrigger
Palabra de rencor
Base Damage: 448–672
Probabilidad de golpe crítico: 5%
Attack Time: 1.245 seg
Tiempo de recarga: 5 seg
Libera un círculo de proyectiles basado en tu arma que va dejando suelo escarchado a su paso.
Dispara 9 proyectiles adicionales
El 50% del daño físico se convierte en daño de hielo
Dispara proyectiles en círculo
Esta habilidad se activa cuando te golpean
base is projectile [1]
base projectile ground effect duration [2000]
projectiles drop ground effects on client [1]
projectiles drop ground ice [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Life
{
	corpse_usable = false
}

Stats
{
	set_monster_do_not_fracture = 1
}

MinimapIcon
{
	icon = "MissionTarget" 
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.35
}

BaseEvents 
{ 
     on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/prophecy_spectre.epk );"
} 

Life
{
	on_death = "HideMinimapIcon();"
	on_spawned_dead = "HideMinimapIcon();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/ProphecyBoss/HeroOfIce"] = {
    name = "Lora, the Contender",
    life = 1.08,
    energyShield = 1,
    fireResist = 37,
    coldResist = 37,
    lightningResist = 37,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 60,
    accuracy = 1,
    weaponType1 = "Wand",
    weaponType2 = "Shield",
    skillList = {
        "Melee",
        "ProphecyFreezingPulseWhirlwindSpiral",
        "ProphecyWaterVortex",
        "ProphecyColdThorns",
        "ProphecyEnchantmentOfSpiteWhenHit",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyFreezingPulseWhirlwindSpiral"] = {
    name = "Freezing Pulse",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.65,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "projectile_spiral_nova_angle",
        "base_number_of_projectiles_in_spiral_nova",
        "projectile_spiral_nova_time_ms",
        "base_projectile_speed_+%",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 360, 6, 200, 100, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyWaterVortex"] = {
    name = "ProphecyWaterVortex",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_cast_speed_+%",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "number_of_additional_projectiles",
        "base_projectile_speed_+%",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -25, 35, 2, 25, levelRequirement = 3, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, -20, 35, 2, 25, levelRequirement = 19, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, -15, 35, 2, 25, levelRequirement = 40, statInterpolation = {3, 3, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, -10, 35, 2, 25, levelRequirement = 64, statInterpolation = {3, 3, 1},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, -5, 35, 2, 25, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
        [6] = {0.80000001192093, 1.2000000476837, 0, 35, 2, 25, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
        [7] = {0.80000001192093, 1.2000000476837, 5, 35, 2, 25, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyColdThorns"] = {
    name = "ProphecyColdThorns",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "minimum_cold_damage_to_return_when_hit",
        "maximum_cold_damage_to_return_when_hit",
        "base_skill_effect_duration",
        "base_damage_taken_+%",
        "cannot_be_blinded",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 2500, -80, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 2750, -80, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 3000, -80, levelRequirement = 42, statInterpolation = {3, 3, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 3250, -80, levelRequirement = 57, statInterpolation = {3, 3, 1},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, 3500, -80, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        [6] = {0.80000001192093, 1.2000000476837, 3750, -80, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
        [7] = {0.80000001192093, 1.2000000476837, 4000, -80, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyEnchantmentOfSpiteWhenHit"] = {
    name = "Word of Spite",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Releases a circle of projectiles based on your weapon, leaving chilled ground in their wake.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggered] = true,
        [SkillType.Triggerable] = true,
        [SkillType.ChillingArea] = true,
        [SkillType.Cold] = true,
        [SkillType.ProjectilesNotFromUser] = true,
        [SkillType.Cooldown] = true,
        [SkillType.InbuiltTrigger] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_projectile_ground_effect_duration",
        "number_of_additional_projectiles",
        "melee_counterattack_trigger_on_hit_%",
        "skill_physical_damage_%_to_convert_to_cold",
        "projectiles_drop_ground_ice",
        "projectiles_drop_ground_effects_on_client",
        "base_is_projectile",
        "projectiles_nova",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {2000, 9, 100, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Velocidad de movimiento aumentada un 30%
IdMonsterImplicitFastRun5
FamilyMovementVelocity
Domainsmonstruo (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • base movement velocity +% Min: 30 Max: 30 Global
  • Craft Tagsspeed
    drop additional rare items [3]
    IdProphecyAdditionalRareItemsBoss
    FamilyMonsterDropAdditionalRareItems
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • drop additional rare items Min: 3 Max: 3 Global
  • 25% de probabilidad de bloquear el daño de ataques
    25% de probabilidad de bloquear el daño de hechizos
    Recibes el 20% del daño de los golpes bloqueados
    IdMonsterAttackSpellBlock25Bypass20
    FamilyMonsterBlockAndBypass
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base spell block % Min: 25 Max: 25 Global
  • monster base block % Min: 25 Max: 25 Global
  • base block % damage taken Min: 20 Max: 20 Global
  • Craft Tagsblock
    Lora, la Contendiente
    Humanoide
    Velocidad de movimiento aumentada un 30%
    25% de probabilidad de bloquear el daño de ataques
    25% de probabilidad de bloquear el daño de hechizos
    Recibes el 20% del daño de los golpes bloqueados
    Lora, the Contender
    SpectreN
    TagsLanzador de hechizos, cold_affinity, ghost_armour, ghost_blood, has_wand, human, humanoid, medium_movement, not_dex, not_str, physical_affinity, ranged
    Vida
    108%
    Energy Shield From Life
    100%
    Ailment Threshold
    108%
    Resistencia
    37 37 37 0
    Damage
    150%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 60
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Experiencia
    220%
    Model Size
    115%
    Type
    WitchProphecy
    Metadata
    HeroOfIceStandalone
    Nivel
    68
    Vida
    6,948
    Armadura
    28,790
    Evasión
    4,739
    Escudo de energía
    6,127
    Damage
    560
    Daño de hechizos
    560
    Precisión
    290
    Attack Time
    1.245
    Experiencia
    22,561
    Ailment Threshold
    6,948
    Chill
    22
    Shock
    22
    Brittle
    124
    Scorch
    22
    Sap
    61
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 448–672
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.245 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ProphecyWaterVortex
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Tiempo de lanzamiento: 1.4 seg
    Inflige de 194.5 a 291.7 de daño de hielo
    Dispara 2 proyectiles adicionales
    Velocidad de lanzamiento de hechizos reducida un 10%
    Velocidad de proyectiles aumentada un 25%
    base is projectile [1]
    is area damage [1]
    monster reverse point blank damage -% at minimum range [35]
    ProphecyFreezingPulseWhirlwindSpiral
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
    Pulso congelante
    Probabilidad de golpe crítico: 6%
    Efectividad del daño agregado: 125%
    Tiempo de lanzamiento: 0.65 seg
    Un proyectil helado que tiene una probabilidad de congelar a los enemigos que atraviesa. El proyectil se desvanece rápidamente, y su daño y probabilidad de congelar se van reduciendo hasta que se disipa por completo.
    Inflige de 276.1 a 414.2 de daño de hielo
    Los proyectiles perforan a todos los objetivos
    Dispara 6 proyectiles en una espiral
    Velocidad de proyectiles aumentada un 100%
    base is projectile [1]
    projectile spiral nova time ms [200]
    ProphecyColdThorns
    Spell, Buff, Duration
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 0.8 seg
    No puedes ser cegado
    La duración base es de 3.5 segundos
    Daño recibido reducido un 80%
    maximum cold damage to return when hit [318.8]
    minimum cold damage to return when hit [212.5]
    ProphecyEnchantmentOfSpiteWhenHit
    Attack, RangedAttack, Projectile, Triggered, Triggerable, ChillingArea, Cold, ProjectilesNotFromUser, Cooldown, InbuiltTrigger
    Palabra de rencor
    Base Damage: 448–672
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.245 seg
    Tiempo de recarga: 5 seg
    Libera un círculo de proyectiles basado en tu arma que va dejando suelo escarchado a su paso.
    Dispara 9 proyectiles adicionales
    El 50% del daño físico se convierte en daño de hielo
    Dispara proyectiles en círculo
    Esta habilidad se activa cuando te golpean
    base is projectile [1]
    base projectile ground effect duration [2000]
    projectiles drop ground effects on client [1]
    projectiles drop ground ice [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents 
    { 
         on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/prophecy_spectre.epk );"
    } 
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ProphecyBoss/HeroOfIceStandalone"] = {
        name = "Lora, the Contender",
        life = 1.08,
        energyShield = 1,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Wand",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "ProphecyFreezingPulseWhirlwindSpiral",
            "ProphecyWaterVortex",
            "ProphecyColdThorns",
            "ProphecyEnchantmentOfSpiteWhenHit",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyFreezingPulseWhirlwindSpiral"] = {
        name = "Freezing Pulse",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.65,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "projectile_spiral_nova_angle",
            "base_number_of_projectiles_in_spiral_nova",
            "projectile_spiral_nova_time_ms",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 360, 6, 200, 100, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyWaterVortex"] = {
        name = "ProphecyWaterVortex",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_cast_speed_+%",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "number_of_additional_projectiles",
            "base_projectile_speed_+%",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -25, 35, 2, 25, levelRequirement = 3, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, -20, 35, 2, 25, levelRequirement = 19, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, -15, 35, 2, 25, levelRequirement = 40, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, -10, 35, 2, 25, levelRequirement = 64, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, -5, 35, 2, 25, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 0, 35, 2, 25, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 5, 35, 2, 25, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyColdThorns"] = {
        name = "ProphecyColdThorns",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "minimum_cold_damage_to_return_when_hit",
            "maximum_cold_damage_to_return_when_hit",
            "base_skill_effect_duration",
            "base_damage_taken_+%",
            "cannot_be_blinded",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2500, -80, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 2750, -80, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 3000, -80, levelRequirement = 42, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 3250, -80, levelRequirement = 57, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 3500, -80, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 3750, -80, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 4000, -80, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyEnchantmentOfSpiteWhenHit"] = {
        name = "Word of Spite",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Releases a circle of projectiles based on your weapon, leaving chilled ground in their wake.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggered] = true,
            [SkillType.Triggerable] = true,
            [SkillType.ChillingArea] = true,
            [SkillType.Cold] = true,
            [SkillType.ProjectilesNotFromUser] = true,
            [SkillType.Cooldown] = true,
            [SkillType.InbuiltTrigger] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_projectile_ground_effect_duration",
            "number_of_additional_projectiles",
            "melee_counterattack_trigger_on_hit_%",
            "skill_physical_damage_%_to_convert_to_cold",
            "projectiles_drop_ground_ice",
            "projectiles_drop_ground_effects_on_client",
            "base_is_projectile",
            "projectiles_nova",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {2000, 9, 100, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Velocidad de movimiento aumentada un 30%
    IdMonsterImplicitFastRun5
    FamilyMovementVelocity
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 30 Max: 30 Global
  • Craft Tagsspeed
    25% de probabilidad de bloquear el daño de ataques
    25% de probabilidad de bloquear el daño de hechizos
    Recibes el 20% del daño de los golpes bloqueados
    IdMonsterAttackSpellBlock25Bypass20
    FamilyMonsterBlockAndBypass
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base spell block % Min: 25 Max: 25 Global
  • monster base block % Min: 25 Max: 25 Global
  • base block % damage taken Min: 20 Max: 20 Global
  • Craft Tagsblock
    Lora, la Contendiente
    No muerto
    Velocidad de movimiento aumentada un 30%
    Ganas el 25% del daño físico como daño de hielo extra
    monster no map drops [1]
    25% de probabilidad de bloquear el daño de ataques
    25% de probabilidad de bloquear el daño de hechizos
    Recibes el 20% del daño de los golpes bloqueados
    Lora, the Contender
    SpectreN
    Tagsbone_armour, bones, Lanzador de hechizos, cold_affinity, has_wand, medium_height, medium_movement, not_dex, not_int, physical_affinity, ranged, skeleton, undead
    Vida
    401%
    Armadura
    +15%
    Ailment Threshold
    401%
    Resistencia
    0 85 0 0
    Damage
    150%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 60
    Attack Time
    1.605 Second
    Damage Spread
    ±20%
    Experiencia
    150%
    Model Size
    100%
    Type
    ProphecySkeletonBossCold
    Metadata
    SkeletonHeroOfIce
    Nivel
    68
    Vida
    25,798
    Armadura
    33,109
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    560
    Daño de hechizos
    560
    Precisión
    290
    Attack Time
    1.605
    Experiencia
    15,383
    Ailment Threshold
    25,798
    Chill
    82
    Shock
    82
    Brittle
    462
    Scorch
    82
    Sap
    225
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 448–672
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.605 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ProphecyWaterVortex
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Tiempo de lanzamiento: 1.4 seg
    Inflige de 194.5 a 291.7 de daño de hielo
    Dispara 2 proyectiles adicionales
    Velocidad de lanzamiento de hechizos reducida un 10%
    Velocidad de proyectiles aumentada un 25%
    base is projectile [1]
    is area damage [1]
    monster reverse point blank damage -% at minimum range [35]
    ProphecyColdThorns
    Spell, Buff, Duration
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 0.8 seg
    No puedes ser cegado
    La duración base es de 3.5 segundos
    Daño recibido reducido un 80%
    maximum cold damage to return when hit [318.8]
    minimum cold damage to return when hit [212.5]
    ProphecyIceStorm
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    Tormenta de fuego
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 0.9 seg
    Tiempo de recarga: 1.5 seg
    Una lluvia de bolas de fuego cae sobre el área objetivo. Las bolas de fuego explotan al impactar e infligen daño a los enemigos cercanos.
    Inflige de 1037 a 1555 de daño de hielo
    La duración base es de 3 segundos
    Un impacto cada 0.15 segundos
    El radio base es de 1 metro
    firestorm base area of effect +% [-19]
    firestorm drop ground ice duration ms [1500]
    is area damage [1]
    ProphecyFrostWall
    Spell, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, Cooldown
    Muro de hielo
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 0.5 seg
    Tiempo de recarga: 6 seg
    Crea un muro de hielo que detiene a los enemigos. Los objetivos que están debajo del muro reciben daño y son empujados hacia atrás.
    Inflige de 23.61 a 35.41 de daño de hielo
    La duración base es de 2.65 segundos
    0.15 segundos entre cada aparición de secciones del muro
    Longitud del muro aumentada en +40 unidades
    ProphecyEnchantmentOfSpiteWhenHit
    Attack, RangedAttack, Projectile, Triggered, Triggerable, ChillingArea, Cold, ProjectilesNotFromUser, Cooldown, InbuiltTrigger
    Palabra de rencor
    Base Damage: 448–672
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.605 seg
    Tiempo de recarga: 5 seg
    Libera un círculo de proyectiles basado en tu arma que va dejando suelo escarchado a su paso.
    Dispara 9 proyectiles adicionales
    El 50% del daño físico se convierte en daño de hielo
    Dispara proyectiles en círculo
    Esta habilidad se activa cuando te golpean
    base is projectile [1]
    base projectile ground effect duration [2000]
    projectiles drop ground effects on client [1]
    projectiles drop ground ice [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "DetachAllContainingText( glowhand );"
    	on_spawned_dead = "DetachAllContainingText( glowhand );"
    }
    
    Render
    {
         //turn_duration = 0.35
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ProphecyBoss/SkeletonHeroOfIce"] = {
        name = "Lora, the Contender",
        life = 4.01,
        fireResist = 0,
        coldResist = 85,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Wand",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "ProphecyFrostWall",
            "ProphecyIceStorm",
            "ProphecyWaterVortex",
            "ProphecyColdThorns",
            "ProphecyEnchantmentOfSpiteWhenHit",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyFrostWall"] = {
        name = "Frost Wall",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Cascadable] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "wall_maximum_length",
            "wall_expand_delay_ms",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1600, 20, 150, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 1650, 20, 150, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 1700, 22, 150, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 1750, 22, 150, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 1800, 24, 150, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 1850, 24, 150, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 1900, 26, 150, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 1950, 26, 150, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 2000, 28, 150, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 2050, 28, 150, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 2100, 30, 150, critChance = 5, levelRequirement = 37, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 2150, 30, 150, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 2200, 32, 150, critChance = 5, levelRequirement = 42, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 2250, 32, 150, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 2300, 34, 150, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, 2350, 34, 150, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, 2400, 36, 150, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, 2450, 36, 150, critChance = 5, levelRequirement = 54, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, 2500, 38, 150, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 2550, 38, 150, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 2600, 40, 150, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 2650, 40, 150, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 2700, 42, 150, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 2750, 42, 150, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 2800, 44, 150, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 2850, 44, 150, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 2900, 46, 150, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 2950, 46, 150, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 3000, 48, 150, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 3050, 48, 150, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 3100, 50, 150, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 3150, 50, 150, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 3200, 52, 150, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 3250, 52, 150, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 3300, 54, 150, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [36] = {0.80000001192093, 1.2000000476837, 3450, 54, 150, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyIceStorm"] = {
        name = "Firestorm",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.9,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "firestorm_base_area_of_effect_+%",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "firestorm_drop_ground_ice_duration_ms",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -51, 3000, 150, 1500, 10, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, -49, 3000, 150, 1500, 10, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, -46, 3000, 150, 1500, 10, critChance = 5, levelRequirement = 9, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, -43, 3000, 150, 1500, 10, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, -40, 3000, 150, 1500, 10, critChance = 5, levelRequirement = 22, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, -36, 3000, 150, 1500, 10, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, -33, 3000, 150, 1500, 10, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, -30, 3000, 150, 1500, 10, critChance = 5, levelRequirement = 46, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, -27, 3000, 150, 1500, 10, critChance = 5, levelRequirement = 54, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, -23, 3000, 150, 1500, 10, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, -19, 3000, 150, 1500, 10, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, -16, 3000, 150, 1500, 10, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, -12, 3000, 150, 1500, 10, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, -8, 3000, 150, 1500, 10, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, -4, 3000, 150, 1500, 10, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, 0, 3000, 150, 1500, 10, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, 4, 3000, 150, 1500, 10, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, 8, 3000, 150, 1500, 10, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyWaterVortex"] = {
        name = "ProphecyWaterVortex",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_cast_speed_+%",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "number_of_additional_projectiles",
            "base_projectile_speed_+%",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -25, 35, 2, 25, levelRequirement = 3, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, -20, 35, 2, 25, levelRequirement = 19, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, -15, 35, 2, 25, levelRequirement = 40, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, -10, 35, 2, 25, levelRequirement = 64, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, -5, 35, 2, 25, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 0, 35, 2, 25, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 5, 35, 2, 25, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyColdThorns"] = {
        name = "ProphecyColdThorns",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "minimum_cold_damage_to_return_when_hit",
            "maximum_cold_damage_to_return_when_hit",
            "base_skill_effect_duration",
            "base_damage_taken_+%",
            "cannot_be_blinded",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2500, -80, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 2750, -80, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 3000, -80, levelRequirement = 42, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 3250, -80, levelRequirement = 57, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 3500, -80, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 3750, -80, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 4000, -80, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyEnchantmentOfSpiteWhenHit"] = {
        name = "Word of Spite",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Releases a circle of projectiles based on your weapon, leaving chilled ground in their wake.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggered] = true,
            [SkillType.Triggerable] = true,
            [SkillType.ChillingArea] = true,
            [SkillType.Cold] = true,
            [SkillType.ProjectilesNotFromUser] = true,
            [SkillType.Cooldown] = true,
            [SkillType.InbuiltTrigger] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_projectile_ground_effect_duration",
            "number_of_additional_projectiles",
            "melee_counterattack_trigger_on_hit_%",
            "skill_physical_damage_%_to_convert_to_cold",
            "projectiles_drop_ground_ice",
            "projectiles_drop_ground_effects_on_client",
            "base_is_projectile",
            "projectiles_nova",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {2000, 9, 100, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Velocidad de movimiento aumentada un 30%
    IdMonsterImplicitFastRun5
    FamilyMovementVelocity
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 30 Max: 30 Global
  • Craft Tagsspeed
    Ganas el 25% del daño físico como daño de hielo extra
    IdMonsterAuraAddedColdDamage
    FamilyMonsterAura
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 25 Max: 25 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    Aura de daño de hielo
    Radio: 50
    Los aliados infligen daño de hielo adicional
    Ganas el 25% del daño físico como daño de hielo extra
    Cold Damage Aura
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • 25% de probabilidad de bloquear el daño de ataques
    25% de probabilidad de bloquear el daño de hechizos
    Recibes el 20% del daño de los golpes bloqueados
    IdMonsterAttackSpellBlock25Bypass20
    FamilyMonsterBlockAndBypass
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base spell block % Min: 25 Max: 25 Global
  • monster base block % Min: 25 Max: 25 Global
  • base block % damage taken Min: 20 Max: 20 Global
  • Craft Tagsblock
    Edit

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