Lora, o Competidor
Humanóide
Velocidade de Movimento aumentada em 30%
drop additional rare items [3]
25% de Chance de Bloquear o Dano de Ataques
25% de Chance de Bloquear o Dano Mágico
Você sofre 20% do Dano de Acertos Bloqueados
drop additional rare items [3]
25% de Chance de Bloquear o Dano de Ataques
25% de Chance de Bloquear o Dano Mágico
Você sofre 20% do Dano de Acertos Bloqueados
Lora, the Contender
Spectre | N |
---|---|
Tags | Conjurador, cold_affinity, ghost_armour, ghost_blood, has_wand, human, humanoid, medium_height, medium_movement, not_dex, not_str, physical_affinity, ranged |
Vida
108%
Energy Shield From Life
100%
Ailment Threshold
108%
Resistência
37 37 37 0
Damage
150%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 60
Attack Time
1.245 Second
Damage Spread
±20%
Experiência
220%
Model Size
115%
Type
WitchProphecy
Metadata
HeroOfIce
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
6,948
Armadura
28,790
Evasão
4,739
Escudo de Energia
6,127
Damage
560
Dano Mágico
560
Precisão
290
Attack Time
1.245
Experiência
22,561
Ailment Threshold
6,948
Chill
22
Shock
22
Brittle
124
Scorch
22
Sap
61
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 448–672
Chance de Crítico: 5%
Attack Time: 1.245 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ProphecyWaterVortex
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Tempo de Conjuração: 1.4 seg
Causa 194.5 a 291.7 de Dano de Gelo
Dispara 2 Projéteis adicionais
Velocidade de Conjuração reduzida em 10%
Velocidade de Projéteis aumentada em 25%
base is projectile [1]
is area damage [1]
monster reverse point blank damage -% at minimum range [35]
Dispara 2 Projéteis adicionais
Velocidade de Conjuração reduzida em 10%
Velocidade de Projéteis aumentada em 25%
base is projectile [1]
is area damage [1]
monster reverse point blank damage -% at minimum range [35]
ProphecyFreezingPulseWhirlwindSpiral
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
Pulso Congelante
Chance de Crítico: 6%
Eficácia do Dano Adicionado: 125%
Tempo de Conjuração: 0.65 seg
Um projétil gelado que tem uma chance de congelar inimigos conforme passa. O projétil esmaece rapidamente, reduzindo o dano e a chance de congelar até se dissipar.
Causa 276.1 a 414.2 de Dano de Gelo
Projéteis Perfuram todos Alvos
Dispara 6 Projéteis em uma espiral
Velocidade de Projéteis aumentada em 100%
base is projectile [1]
projectile spiral nova time ms [200]
Projéteis Perfuram todos Alvos
Dispara 6 Projéteis em uma espiral
Velocidade de Projéteis aumentada em 100%
base is projectile [1]
projectile spiral nova time ms [200]
ProphecyColdThorns
Spell, Buff, Duration
Tempo de Conjuração: 1 seg
Recarga: 0.8 seg
Não pode ser Cegado
Duração base é de 3.5 segundos
80% de redução do Dano recebido
maximum cold damage to return when hit [318.8]
minimum cold damage to return when hit [212.5]
Duração base é de 3.5 segundos
80% de redução do Dano recebido
maximum cold damage to return when hit [318.8]
minimum cold damage to return when hit [212.5]
ProphecyEnchantmentOfSpiteWhenHit
Attack, RangedAttack, Projectile, Triggered, Triggerable, ChillingArea, Cold, ProjectilesNotFromUser, Cooldown, InbuiltTrigger
Palavra do Rancor
Base Damage: 448–672
Chance de Crítico: 5%
Attack Time: 1.245 seg
Recarga: 5 seg
Libera um círculo de projéteis baseados na sua arma, congelando o chão pelo caminho.
Dispara 9 Projéteis adicionais
50% do Dano Físico Convertido para Dano de Gelo
Dispara Projéteis em um círculo
Ativa esta Habilidade quando Acertado
base is projectile [1]
base projectile ground effect duration [2000]
projectiles drop ground effects on client [1]
projectiles drop ground ice [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
50% do Dano Físico Convertido para Dano de Gelo
Dispara Projéteis em um círculo
Ativa esta Habilidade quando Acertado
base is projectile [1]
base projectile ground effect duration [2000]
projectiles drop ground effects on client [1]
projectiles drop ground ice [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { set_monster_do_not_fracture = 1 } MinimapIcon { icon = "MissionTarget" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 } BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/prophecy_spectre.epk );" } Life { on_death = "HideMinimapIcon();" on_spawned_dead = "HideMinimapIcon();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/ProphecyBoss/HeroOfIce"] = { name = "Lora, the Contender", life = 1.08, energyShield = 1, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.245, attackRange = 60, accuracy = 1, weaponType1 = "Wand", weaponType2 = "Shield", skillList = { "Melee", "ProphecyFreezingPulseWhirlwindSpiral", "ProphecyWaterVortex", "ProphecyColdThorns", "ProphecyEnchantmentOfSpiteWhenHit", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyFreezingPulseWhirlwindSpiral"] = { name = "Freezing Pulse", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.65, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "projectile_spiral_nova_angle", "base_number_of_projectiles_in_spiral_nova", "projectile_spiral_nova_time_ms", "base_projectile_speed_+%", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 360, 6, 200, 100, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyWaterVortex"] = { name = "ProphecyWaterVortex", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_cast_speed_+%", "monster_reverse_point_blank_damage_-%_at_minimum_range", "number_of_additional_projectiles", "base_projectile_speed_+%", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -25, 35, 2, 25, levelRequirement = 3, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, -20, 35, 2, 25, levelRequirement = 19, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, -15, 35, 2, 25, levelRequirement = 40, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, -10, 35, 2, 25, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, -5, 35, 2, 25, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 0, 35, 2, 25, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 5, 35, 2, 25, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyColdThorns"] = { name = "ProphecyColdThorns", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_cold_damage_to_return_when_hit", "maximum_cold_damage_to_return_when_hit", "base_skill_effect_duration", "base_damage_taken_+%", "cannot_be_blinded", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2500, -80, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 2750, -80, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 3000, -80, levelRequirement = 42, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 3250, -80, levelRequirement = 57, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 3500, -80, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 3750, -80, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 4000, -80, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyEnchantmentOfSpiteWhenHit"] = { name = "Word of Spite", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Releases a circle of projectiles based on your weapon, leaving chilled ground in their wake.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggered] = true, [SkillType.Triggerable] = true, [SkillType.ChillingArea] = true, [SkillType.Cold] = true, [SkillType.ProjectilesNotFromUser] = true, [SkillType.Cooldown] = true, [SkillType.InbuiltTrigger] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_projectile_ground_effect_duration", "number_of_additional_projectiles", "melee_counterattack_trigger_on_hit_%", "skill_physical_damage_%_to_convert_to_cold", "projectiles_drop_ground_ice", "projectiles_drop_ground_effects_on_client", "base_is_projectile", "projectiles_nova", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {2000, 9, 100, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Velocidade de Movimento aumentada em 30%
Id | MonsterImplicitFastRun5 |
---|---|
Family | MovementVelocity |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
drop additional rare items [3]
Id | ProphecyAdditionalRareItemsBoss |
---|---|
Family | MonsterDropAdditionalRareItems |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
25% de Chance de Bloquear o Dano de Ataques
25% de Chance de Bloquear o Dano Mágico
Você sofre 20% do Dano de Acertos Bloqueados
Id | MonsterAttackSpellBlock25Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Lora, o Competidor
Humanóide
Velocidade de Movimento aumentada em 30%
25% de Chance de Bloquear o Dano de Ataques
25% de Chance de Bloquear o Dano Mágico
Você sofre 20% do Dano de Acertos Bloqueados
25% de Chance de Bloquear o Dano de Ataques
25% de Chance de Bloquear o Dano Mágico
Você sofre 20% do Dano de Acertos Bloqueados
Lora, the Contender
Spectre | N |
---|---|
Tags | Conjurador, cold_affinity, ghost_armour, ghost_blood, has_wand, human, humanoid, medium_movement, not_dex, not_str, physical_affinity, ranged |
Vida
108%
Energy Shield From Life
100%
Ailment Threshold
108%
Resistência
37 37 37 0
Damage
150%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 60
Attack Time
1.245 Second
Damage Spread
±20%
Experiência
220%
Model Size
115%
Type
WitchProphecy
Metadata
HeroOfIceStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
6,948
Armadura
28,790
Evasão
4,739
Escudo de Energia
6,127
Damage
560
Dano Mágico
560
Precisão
290
Attack Time
1.245
Experiência
22,561
Ailment Threshold
6,948
Chill
22
Shock
22
Brittle
124
Scorch
22
Sap
61
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 448–672
Chance de Crítico: 5%
Attack Time: 1.245 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ProphecyWaterVortex
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Tempo de Conjuração: 1.4 seg
Causa 194.5 a 291.7 de Dano de Gelo
Dispara 2 Projéteis adicionais
Velocidade de Conjuração reduzida em 10%
Velocidade de Projéteis aumentada em 25%
base is projectile [1]
is area damage [1]
monster reverse point blank damage -% at minimum range [35]
Dispara 2 Projéteis adicionais
Velocidade de Conjuração reduzida em 10%
Velocidade de Projéteis aumentada em 25%
base is projectile [1]
is area damage [1]
monster reverse point blank damage -% at minimum range [35]
ProphecyFreezingPulseWhirlwindSpiral
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
Pulso Congelante
Chance de Crítico: 6%
Eficácia do Dano Adicionado: 125%
Tempo de Conjuração: 0.65 seg
Um projétil gelado que tem uma chance de congelar inimigos conforme passa. O projétil esmaece rapidamente, reduzindo o dano e a chance de congelar até se dissipar.
Causa 276.1 a 414.2 de Dano de Gelo
Projéteis Perfuram todos Alvos
Dispara 6 Projéteis em uma espiral
Velocidade de Projéteis aumentada em 100%
base is projectile [1]
projectile spiral nova time ms [200]
Projéteis Perfuram todos Alvos
Dispara 6 Projéteis em uma espiral
Velocidade de Projéteis aumentada em 100%
base is projectile [1]
projectile spiral nova time ms [200]
ProphecyColdThorns
Spell, Buff, Duration
Tempo de Conjuração: 1 seg
Recarga: 0.8 seg
Não pode ser Cegado
Duração base é de 3.5 segundos
80% de redução do Dano recebido
maximum cold damage to return when hit [318.8]
minimum cold damage to return when hit [212.5]
Duração base é de 3.5 segundos
80% de redução do Dano recebido
maximum cold damage to return when hit [318.8]
minimum cold damage to return when hit [212.5]
ProphecyEnchantmentOfSpiteWhenHit
Attack, RangedAttack, Projectile, Triggered, Triggerable, ChillingArea, Cold, ProjectilesNotFromUser, Cooldown, InbuiltTrigger
Palavra do Rancor
Base Damage: 448–672
Chance de Crítico: 5%
Attack Time: 1.245 seg
Recarga: 5 seg
Libera um círculo de projéteis baseados na sua arma, congelando o chão pelo caminho.
Dispara 9 Projéteis adicionais
50% do Dano Físico Convertido para Dano de Gelo
Dispara Projéteis em um círculo
Ativa esta Habilidade quando Acertado
base is projectile [1]
base projectile ground effect duration [2000]
projectiles drop ground effects on client [1]
projectiles drop ground ice [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
50% do Dano Físico Convertido para Dano de Gelo
Dispara Projéteis em um círculo
Ativa esta Habilidade quando Acertado
base is projectile [1]
base projectile ground effect duration [2000]
projectiles drop ground effects on client [1]
projectiles drop ground ice [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/prophecy_spectre.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/ProphecyBoss/HeroOfIceStandalone"] = { name = "Lora, the Contender", life = 1.08, energyShield = 1, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.245, attackRange = 60, accuracy = 1, weaponType1 = "Wand", weaponType2 = "Shield", skillList = { "Melee", "ProphecyFreezingPulseWhirlwindSpiral", "ProphecyWaterVortex", "ProphecyColdThorns", "ProphecyEnchantmentOfSpiteWhenHit", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyFreezingPulseWhirlwindSpiral"] = { name = "Freezing Pulse", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.65, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "projectile_spiral_nova_angle", "base_number_of_projectiles_in_spiral_nova", "projectile_spiral_nova_time_ms", "base_projectile_speed_+%", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 360, 6, 200, 100, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyWaterVortex"] = { name = "ProphecyWaterVortex", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_cast_speed_+%", "monster_reverse_point_blank_damage_-%_at_minimum_range", "number_of_additional_projectiles", "base_projectile_speed_+%", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -25, 35, 2, 25, levelRequirement = 3, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, -20, 35, 2, 25, levelRequirement = 19, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, -15, 35, 2, 25, levelRequirement = 40, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, -10, 35, 2, 25, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, -5, 35, 2, 25, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 0, 35, 2, 25, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 5, 35, 2, 25, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyColdThorns"] = { name = "ProphecyColdThorns", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_cold_damage_to_return_when_hit", "maximum_cold_damage_to_return_when_hit", "base_skill_effect_duration", "base_damage_taken_+%", "cannot_be_blinded", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2500, -80, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 2750, -80, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 3000, -80, levelRequirement = 42, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 3250, -80, levelRequirement = 57, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 3500, -80, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 3750, -80, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 4000, -80, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyEnchantmentOfSpiteWhenHit"] = { name = "Word of Spite", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Releases a circle of projectiles based on your weapon, leaving chilled ground in their wake.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggered] = true, [SkillType.Triggerable] = true, [SkillType.ChillingArea] = true, [SkillType.Cold] = true, [SkillType.ProjectilesNotFromUser] = true, [SkillType.Cooldown] = true, [SkillType.InbuiltTrigger] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_projectile_ground_effect_duration", "number_of_additional_projectiles", "melee_counterattack_trigger_on_hit_%", "skill_physical_damage_%_to_convert_to_cold", "projectiles_drop_ground_ice", "projectiles_drop_ground_effects_on_client", "base_is_projectile", "projectiles_nova", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {2000, 9, 100, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Velocidade de Movimento aumentada em 30%
Id | MonsterImplicitFastRun5 |
---|---|
Family | MovementVelocity |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
25% de Chance de Bloquear o Dano de Ataques
25% de Chance de Bloquear o Dano Mágico
Você sofre 20% do Dano de Acertos Bloqueados
Id | MonsterAttackSpellBlock25Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Lora, o Competidor
Morto-vivo
Velocidade de Movimento aumentada em 30%
Receba 25% do Dano Físico como Dano de Gelo Extra
monster no map drops [1]
25% de Chance de Bloquear o Dano de Ataques
25% de Chance de Bloquear o Dano Mágico
Você sofre 20% do Dano de Acertos Bloqueados
Receba 25% do Dano Físico como Dano de Gelo Extra
monster no map drops [1]
25% de Chance de Bloquear o Dano de Ataques
25% de Chance de Bloquear o Dano Mágico
Você sofre 20% do Dano de Acertos Bloqueados
Lora, the Contender
Spectre | N |
---|---|
Tags | bone_armour, bones, Conjurador, cold_affinity, has_wand, medium_height, medium_movement, not_dex, not_int, physical_affinity, ranged, skeleton, undead |
Vida
401%
Armadura
+50%
Ailment Threshold
401%
Resistência
0 85 0 0
Damage
150%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 60
Attack Time
1.605 Second
Damage Spread
±20%
Experiência
150%
Model Size
100%
Type
ProphecySkeletonBossCold
Metadata
SkeletonHeroOfIce
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
25,798
Armadura
43,185
Evasão
4,739
Escudo de Energia
0
Damage
560
Dano Mágico
560
Precisão
290
Attack Time
1.605
Experiência
15,383
Ailment Threshold
25,798
Chill
82
Shock
82
Brittle
462
Scorch
82
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 448–672
Chance de Crítico: 5%
Attack Time: 1.605 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ProphecyWaterVortex
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Tempo de Conjuração: 1.4 seg
Causa 194.5 a 291.7 de Dano de Gelo
Dispara 2 Projéteis adicionais
Velocidade de Conjuração reduzida em 10%
Velocidade de Projéteis aumentada em 25%
base is projectile [1]
is area damage [1]
monster reverse point blank damage -% at minimum range [35]
Dispara 2 Projéteis adicionais
Velocidade de Conjuração reduzida em 10%
Velocidade de Projéteis aumentada em 25%
base is projectile [1]
is area damage [1]
monster reverse point blank damage -% at minimum range [35]
ProphecyColdThorns
Spell, Buff, Duration
Tempo de Conjuração: 1 seg
Recarga: 0.8 seg
Não pode ser Cegado
Duração base é de 3.5 segundos
80% de redução do Dano recebido
maximum cold damage to return when hit [318.8]
minimum cold damage to return when hit [212.5]
Duração base é de 3.5 segundos
80% de redução do Dano recebido
maximum cold damage to return when hit [318.8]
minimum cold damage to return when hit [212.5]
ProphecyIceStorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Tormenta Flamejante
Chance de Crítico: 5%
Tempo de Conjuração: 0.9 seg
Recarga: 1.5 seg
Disparos flamejantes chovem sobre a área do alvo. Elas explodem ao cair, causando dano aos inimigos próximos.
Causa 1037 a 1555 de Dano de Gelo
Duração base é de 3 segundos
Um impacto a cada 0.15 segundos
O raio Base é de 1 metro
firestorm base area of effect +% [-19]
firestorm drop ground ice duration ms [1500]
is area damage [1]
Duração base é de 3 segundos
Um impacto a cada 0.15 segundos
O raio Base é de 1 metro
firestorm base area of effect +% [-19]
firestorm drop ground ice duration ms [1500]
is area damage [1]
ProphecyFrostWall
Spell, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, Cooldown
Parede de Gelo
Chance de Crítico: 5%
Tempo de Conjuração: 0.5 seg
Recarga: 6 seg
Cria uma parede de gelo que rechaça os inimigos. Alvos atrás da parede sofrem dano e são empurrados.
Causa 23.61 a 35.41 de Dano de Gelo
Duração base é de 2.65 segundos
0.15 segundos entre o aparecimento de seções da Parede
+4 metros ao tamanho da Parede
Duração base é de 2.65 segundos
0.15 segundos entre o aparecimento de seções da Parede
+4 metros ao tamanho da Parede
ProphecyEnchantmentOfSpiteWhenHit
Attack, RangedAttack, Projectile, Triggered, Triggerable, ChillingArea, Cold, ProjectilesNotFromUser, Cooldown, InbuiltTrigger
Palavra do Rancor
Base Damage: 448–672
Chance de Crítico: 5%
Attack Time: 1.605 seg
Recarga: 5 seg
Libera um círculo de projéteis baseados na sua arma, congelando o chão pelo caminho.
Dispara 9 Projéteis adicionais
50% do Dano Físico Convertido para Dano de Gelo
Dispara Projéteis em um círculo
Ativa esta Habilidade quando Acertado
base is projectile [1]
base projectile ground effect duration [2000]
projectiles drop ground effects on client [1]
projectiles drop ground ice [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
50% do Dano Físico Convertido para Dano de Gelo
Dispara Projéteis em um círculo
Ativa esta Habilidade quando Acertado
base is projectile [1]
base projectile ground effect duration [2000]
projectiles drop ground effects on client [1]
projectiles drop ground ice [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "DetachAllContainingText( glowhand );" on_spawned_dead = "DetachAllContainingText( glowhand );" } Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/ProphecyBoss/SkeletonHeroOfIce"] = { name = "Lora, the Contender", life = 4.01, fireResist = 0, coldResist = 85, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.605, attackRange = 60, accuracy = 1, weaponType1 = "Wand", weaponType2 = "Shield", skillList = { "Melee", "ProphecyFrostWall", "ProphecyIceStorm", "ProphecyWaterVortex", "ProphecyColdThorns", "ProphecyEnchantmentOfSpiteWhenHit", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyFrostWall"] = { name = "Frost Wall", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Cascadable] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "wall_maximum_length", "wall_expand_delay_ms", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1600, 20, 150, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 1650, 20, 150, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 1700, 22, 150, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 1750, 22, 150, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 1800, 24, 150, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 1850, 24, 150, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 1900, 26, 150, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 1950, 26, 150, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 2000, 28, 150, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 2050, 28, 150, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 2100, 30, 150, critChance = 5, levelRequirement = 37, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 2150, 30, 150, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 2200, 32, 150, critChance = 5, levelRequirement = 42, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 2250, 32, 150, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 2300, 34, 150, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 2350, 34, 150, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 2400, 36, 150, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 2450, 36, 150, critChance = 5, levelRequirement = 54, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 2500, 38, 150, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, 2550, 38, 150, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, 2600, 40, 150, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [22] = {0.80000001192093, 1.2000000476837, 2650, 40, 150, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [23] = {0.80000001192093, 1.2000000476837, 2700, 42, 150, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [24] = {0.80000001192093, 1.2000000476837, 2750, 42, 150, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [25] = {0.80000001192093, 1.2000000476837, 2800, 44, 150, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [26] = {0.80000001192093, 1.2000000476837, 2850, 44, 150, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [27] = {0.80000001192093, 1.2000000476837, 2900, 46, 150, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [28] = {0.80000001192093, 1.2000000476837, 2950, 46, 150, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [29] = {0.80000001192093, 1.2000000476837, 3000, 48, 150, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [30] = {0.80000001192093, 1.2000000476837, 3050, 48, 150, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [31] = {0.80000001192093, 1.2000000476837, 3100, 50, 150, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [32] = {0.80000001192093, 1.2000000476837, 3150, 50, 150, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [33] = {0.80000001192093, 1.2000000476837, 3200, 52, 150, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [34] = {0.80000001192093, 1.2000000476837, 3250, 52, 150, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [35] = {0.80000001192093, 1.2000000476837, 3300, 54, 150, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [36] = {0.80000001192093, 1.2000000476837, 3450, 54, 150, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyIceStorm"] = { name = "Firestorm", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.9, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "firestorm_base_area_of_effect_+%", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "firestorm_drop_ground_ice_duration_ms", "active_skill_base_area_of_effect_radius", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -51, 3000, 150, 1500, 10, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, -49, 3000, 150, 1500, 10, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, -46, 3000, 150, 1500, 10, critChance = 5, levelRequirement = 9, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, -43, 3000, 150, 1500, 10, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, -40, 3000, 150, 1500, 10, critChance = 5, levelRequirement = 22, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, -36, 3000, 150, 1500, 10, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, -33, 3000, 150, 1500, 10, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, -30, 3000, 150, 1500, 10, critChance = 5, levelRequirement = 46, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, -27, 3000, 150, 1500, 10, critChance = 5, levelRequirement = 54, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, -23, 3000, 150, 1500, 10, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, -19, 3000, 150, 1500, 10, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, -16, 3000, 150, 1500, 10, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, -12, 3000, 150, 1500, 10, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, -8, 3000, 150, 1500, 10, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, -4, 3000, 150, 1500, 10, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 0, 3000, 150, 1500, 10, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 4, 3000, 150, 1500, 10, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 8, 3000, 150, 1500, 10, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyWaterVortex"] = { name = "ProphecyWaterVortex", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_cast_speed_+%", "monster_reverse_point_blank_damage_-%_at_minimum_range", "number_of_additional_projectiles", "base_projectile_speed_+%", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -25, 35, 2, 25, levelRequirement = 3, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, -20, 35, 2, 25, levelRequirement = 19, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, -15, 35, 2, 25, levelRequirement = 40, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, -10, 35, 2, 25, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, -5, 35, 2, 25, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 0, 35, 2, 25, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 5, 35, 2, 25, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyColdThorns"] = { name = "ProphecyColdThorns", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_cold_damage_to_return_when_hit", "maximum_cold_damage_to_return_when_hit", "base_skill_effect_duration", "base_damage_taken_+%", "cannot_be_blinded", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2500, -80, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 2750, -80, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 3000, -80, levelRequirement = 42, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 3250, -80, levelRequirement = 57, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 3500, -80, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 3750, -80, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 4000, -80, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyEnchantmentOfSpiteWhenHit"] = { name = "Word of Spite", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Releases a circle of projectiles based on your weapon, leaving chilled ground in their wake.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggered] = true, [SkillType.Triggerable] = true, [SkillType.ChillingArea] = true, [SkillType.Cold] = true, [SkillType.ProjectilesNotFromUser] = true, [SkillType.Cooldown] = true, [SkillType.InbuiltTrigger] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_projectile_ground_effect_duration", "number_of_additional_projectiles", "melee_counterattack_trigger_on_hit_%", "skill_physical_damage_%_to_convert_to_cold", "projectiles_drop_ground_ice", "projectiles_drop_ground_effects_on_client", "base_is_projectile", "projectiles_nova", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {2000, 9, 100, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Velocidade de Movimento aumentada em 30%
Id | MonsterImplicitFastRun5 |
---|---|
Family | MovementVelocity |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Receba 25% do Dano Físico como Dano de Gelo Extra
Id | MonsterAuraAddedColdDamage |
---|---|
Family | MonsterAura |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
Aura de Dano de Gelo
Raio: 50
Aliados causam dano de gelo adicional
Receba 25% do Dano Físico como Dano de Gelo Extra
Cold Damage Aura
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
25% de Chance de Bloquear o Dano de Ataques
25% de Chance de Bloquear o Dano Mágico
Você sofre 20% do Dano de Acertos Bloqueados
Id | MonsterAttackSpellBlock25Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |