Cold Snap
Spell, AoE, Cold, Duration
Level: 1–20
Cost: 11–28 Mana
Cooldown Time: 3.00 sec
Cast Time: 0.85 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 320%
Radius: 16
Requires Level 16
Creates a sudden burst of cold in a targeted area, damaging enemies. This also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.
Deals (34–1440) to (51–2160) Cold Damage
Deals (28.7–1895.4) Base Cold Damage per second
Base duration is 5 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
(0–19)% increased Effect of Chill
25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area


Additional Effects From Quality:
(0–10)% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Unusual Gems /3

Unusual Gems /3

TypeStatsWeight
Superior (0–10)% increased Area of Effect50
Anomalous (0–20)% increased Effect of Chill100
Divergent (0–40)% increased Damage with Hits and Ailments100
Quest /2

Quest /2

Level Effect /40

Level Effect /40

Implicit
Base duration is 5 seconds
25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
LevelRequires LevelDexterityIntelligenceCostDeals 34 to 51 Cold DamageDeals 28.7 Base Cold Damage per second#% increased Effect of ChillExperience
11618261134, 5128.749,725
22022311348, 7241.7195,714
32425371466, 9959.22169,595
42829421590, 13482.83199,345
531324616112, 168106.84285,815
634355017139, 208136.45401,344
737375418171, 257173.36554,379
840405819211, 3162197755,049
943436220259, 388274.781,016,533
1046466621316, 474343.391,898,602
1149487021385, 577426.2101,964,019
1252517422467, 701529.1112,573,731
1355547823567, 850653.2124,676,439
1458578224685, 1028804.3133,017,327
1560598425777, 1166930.9147,823,001
1662608725880, 13211076.11515,264,208
1764629026997, 14951242.61626,272,845
18666492271128, 16921433.11762,872,274
19686695271275, 19121646.718212,023,122
20706898281440, 21601895.419
2172291626, 24392173.920
2274291835, 27532491.321
2376302069, 31042852.622
2478302332, 34993255.823
2580312628, 39413722.524
2682322959, 44384242.925
2784323330, 4995483326
2886333746, 56195501.827
2988334212, 63186259.628
3090344734, 71017101.429
3191345018, 75287649.629
3292355319, 79798218.830
3393355637, 84568866.930
3494355974, 89619520.831
3595366330, 949510242.231
3696366707, 1006010991.532
3797367105, 1065811792.732
3898377527, 1129012649.133
3999377973, 1195913592.233
40100378444, 1266614572.134

Cold Snap

Referencepoe.ninja, Community Wiki
AcronymChill, Modifiers
DropLevel 16
BaseType Cold Snap
Class Active Skill Gems
VaalVaal Cold Snap
TargetTypesGround, Enemy,
TypeSpell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, Duration, ChillingArea, AreaSpell, Cooldown
BuffIconiconcoldsnap
MetadataMetadata/Items/Gems/SkillGemColdSnap
Cold Snap Monster /21 ⍟

Cold Snap Monster /21 ⍟

NameModifiersSpectre
Vaal Oversoulmonster dropped item quantity +% [0]
monster dropped item rarity +% [11000]
monster slain experience +% [250]
unique boss curse effect on self +% final [-33]
cannot be taunted when taunted ms [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Jik'shahmonster dropped item quantity +% [0]
monster dropped item rarity +% [0]
monster slain experience +% [13100]
cannot be taunted when taunted ms [0]
unique boss curse effect on self +% final [-33]
35% increased Attack Speed
35% increased Cast Speed
75% increased Movement Speed
Y
Azurite Turretmonster no drops or experience [1]Y
Stranglecharm80% of Physical Damage Converted to Cold Damage
Y
Seething Brine80% of Physical Damage Converted to Cold DamageY
Boiling Ambusher80% of Physical Damage Converted to Cold DamageY
Boiling Strider80% of Physical Damage Converted to Cold DamageY
Bubbling Gold80% of Physical Damage Converted to Cold Damage
monster drop additional currency items with quality [2]
Y
Bubbling Gold80% of Physical Damage Converted to Cold DamageY
Undying PatricianY
Olmec, the All Stonemonster dropped item quantity +% [0]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
unique boss curse effect on self +% final [-33]
+2 to maximum number of Summoned Totems
monster drop higher level gear [4]
monster dropped item quantity +% [3000]
monster dropped item rarity +% [0]
monster slain experience +% [0]
cannot be taunted when taunted ms [0]
monster penalty against minions damage +% final vs player minions [-30]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Shadow of the Vaalmonster dropped item quantity +% [0]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
unique boss curse effect on self +% final [-33]
cannot be taunted when taunted ms [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Eoin Greyfurmonster base type attack cast speed +% and damage -% final [33]
20% increased Attack Speed
30% Chance to Block Attack Damage
You take 15% of Damage from Blocked Hits
Y
Eoin Greyfurmonster dropped item quantity +% [0]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
monster base type attack cast speed +% and damage -% final [33]
20% increased Attack Speed
30% Chance to Block Attack Damage
You take 15% of Damage from Blocked Hits
Y
Eoin Greyfurmonster base type attack cast speed +% and damage -% final [33]
20% increased Attack Speed
monster no map drops [1]
30% Chance to Block Attack Damage
You take 15% of Damage from Blocked Hits
Y
Captain of the Damneddrop additional rare items [3]Y
CorpsestitchRaises Undead
monster dropped item quantity +% [300]
monster dropped item rarity +% [800]
monster no map drops [1]
monster is invasion boss [1]
Y
Mirageblast80% of Physical Damage Converted to Cold Damage
25% reduced Movement Speed
monster casts ice nova text [1]
monster dropped item quantity +% [300]
monster dropped item rarity +% [800]
monster no map drops [1]
monster is invasion boss [1]
Y
Mutewind Snow-singerCan have up to 16 additional Traps placed at a time
Traps cannot be Damaged for +4 seconds after being Thrown
Mines cannot be Damaged for +4 seconds after being thrown
kill traps mines and totems on death [1]
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Otesha, the Giantslayer50% of Physical Damage Converted to Cold Damage
monster dropped item quantity +% [0]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
Y
DaemonY
Cold Snap
You are taking cold damage over time from a Cold Snap
buff_impl_stat

cold_snap_degen

IsBuffDefinition1
BuffMergeModesID3
IsCharged0
IsInvisible0
IsRemovable0
IsSkillBuff0
BuffGroupsID-1

Codebuff impl stat
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied0
IsParty1
IsVirtual0
IsScalable1
StatSemanticsDiscrete
Cold Snap
You are taking cold damage over time from a Cold Snap
base_cold_damage_taken_per_minute

ground_archnemesis_cold_snap

IsBuffDefinition1
BuffMergeModesID3
IsCharged0
IsInvisible0
IsRemovable0
IsSkillBuff0
BuffGroupsID-1

Codebase cold damage taken per minute
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied0
IsParty0
IsVirtual0
IsScalable1
StatSemanticsDiscrete
Microtransactions /2 ⍟

Microtransactions /2 ⍟

IconName
Cold Grasp Effect
Your Cold Snap becomes a grasping hand of frost
Overseer Cold Snap Effect
Your Cold Snap becomes an Overseer Effect.
Labyrinth Enchantment helmet /6 ⍟

Labyrinth Enchantment helmet /6 ⍟

LevelNameModWeight
The Merciless LabyrinthEnchantment Cold Snap Damage 125% increased Cold Snap Damage100
The Eternal LabyrinthEnchantment Cold Snap Damage 240% increased Cold Snap Damage100
The Merciless LabyrinthEnchantment Cold Snap Cooldown Speed 1Cold Snap has 20% increased Cooldown Recovery Rate100
The Eternal LabyrinthEnchantment Cold Snap Cooldown Speed 2Cold Snap has 30% increased Cooldown Recovery Rate100
The Merciless LabyrinthEnchantment Cold Snap Area Of Effect 116% increased Cold Snap Area of Effect100
The Eternal LabyrinthEnchantment Cold Snap Area Of Effect 224% increased Cold Snap Area of Effect100
Supported By /87 ⍟

Supported By /87 ⍟

Support GemDescription
Added Fire Damage SupportSupports any skill that hits enemies.
Added Cold Damage SupportSupports any skill that hits enemies.
Increased Area of Effect SupportSupports any skill with an area of effect.
Added Lightning Damage SupportSupports any skill that hits enemies.
Increased Critical Strikes SupportSupports any skill that hits enemies.
Increased Critical Damage SupportSupports any skill that hits enemies.
Knockback SupportSupports any skill that hits enemies.
Life Leech SupportSupports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Added Chaos Damage SupportSupports any skill that hits enemies.
Stun SupportSupports any skill that hits enemies, making it easier to stun enemies with those skills.
Trap SupportSupports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
Item Rarity SupportSupports any skill that can kill enemies.
Faster Casting SupportSupports non-instant spell skills.
Concentrated Effect SupportSupports any skill with an area of effect, regardless of whether that skill deals damage.
Increased Duration SupportSupports any skill with a duration.
Cold to Fire SupportSupports any skill that hits enemies.
Combustion SupportSupports any skill that hits enemies.
Elemental Proliferation SupportSupports any skill that hits enemies, or could otherwise apply elemental ailments.
Culling Strike SupportSupports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
Iron Will SupportSupports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
Spell Totem SupportSupports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
Blastchain Mine SupportSupports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Chance to Flee SupportSupports any skill that hits enemies.
Blind SupportSupports any skill that hits enemies.
Fire Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Cold Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Lightning Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Elemental Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Spell Echo SupportSupports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills with a reservation.
Power Charge On Critical SupportSupports any skill that hits enemies.
Burning Damage SupportSupports any skill that hits enemies, or can deal burning damage directly.
Hextouch SupportMust support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Less Duration SupportSupports any skill that has a duration.
Cast on Death SupportEach supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Cast when Damage Taken SupportEach supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Cast when Stunned SupportEach supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Block Chance Reduction SupportSupports any skill that hits enemies.
Physical to Lightning SupportSupports any skill that hits enemies.
Ice Bite SupportSupports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Hypothermia SupportSupports any skill that deals damage.
Innervate SupportSupports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Critical Strike Affliction SupportSupports any skill that hits enemies.
Void Manipulation SupportSupports any skill that deals damage.
Controlled Destruction SupportSupports attack skills, or spell skills that deal damage.
Swift Affliction SupportSupports any skill that has a duration, or can hit enemies to inflict ailments on them.
Elemental Focus SupportSupports any skill that hits or burns enemies, or inflicts elemental ailments.
Ignite Proliferation SupportSupports any skill that hits enemies.
Chance to Poison SupportSupports any skill that hits enemies.
Deadly Ailments SupportSupports any skill that hits enemies.
Decay SupportSupports any skill that hits enemies.
Efficacy SupportSupports any skill that deals damage or has a duration.
Vile Toxins SupportSupports any skill that hits enemies.
Immolate SupportSupports any skill that hits enemies.
Unbound Ailments SupportSupports any skill that hits enemies or inflicts ailments
Brutality SupportSupports any skill that deals damage.
Onslaught SupportSupports any skill that hits enemies.
Arcane Surge SupportEach supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
Spell Cascade SupportSupports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Summon Phantasm SupportSupports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Bonechill SupportSupports any skill that can chill enemies or create chilling areas.
Energy Leech SupportSupports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
Intensify SupportSupports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.
High-Impact Mine SupportSupports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Awakened Added Fire Damage SupportSupports any skill that hits enemies.
Awakened Brutality SupportSupports any skill that deals damage.
Awakened Burning Damage SupportSupports any skill that hits enemies, or can deal burning damage directly.
Awakened Fire Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Awakened Added Cold Damage SupportSupports any skill that hits enemies.
Awakened Cold Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Awakened Deadly Ailments SupportSupports any skill that hits enemies.
Awakened Swift Affliction SupportSupports any skill that has a duration, or can hit enemies to inflict ailments on them.
Awakened Void Manipulation SupportSupports any skill that deals damage.
Awakened Added Chaos Damage SupportSupports any skill that hits enemies.
Awakened Added Lightning Damage SupportSupports any skill that hits enemies.
Awakened Controlled Destruction SupportSupports attack skills, or spell skills that deal damage.
Awakened Hextouch SupportMust support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Awakened Elemental Focus SupportSupports any skill that hits or burns enemies, or inflicts elemental ailments.
Awakened Increased Area of Effect SupportSupports any skill with an area of effect.
Awakened Lightning Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Awakened Spell Cascade SupportSupports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Awakened Spell Echo SupportSupports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills with a reservation.
Awakened Unbound Ailments SupportSupports any skill that hits enemies or inflicts ailments
Archmage SupportSupports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.
Second Wind SupportSupports skills with cooldowns. Cannot support triggered skills.
Trinity SupportSupports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Cruelty SupportSupports any skill that hits enemies. Minions cannot gain Cruelty.
Overcharge SupportSupports any skill that hits enemies.
Cold Snap Unique /1 ⍟

Cold Snap Unique /1 ⍟

Community Wiki

Wiki Edit

Cold Snap

ColdSnapCold Snap is a spell that deals cold damage to enemies in an area, leaving chilled ground that expands and deals cold damage over time. It has a cooldown that is bypassed by using Frenzy Charge. It also leaves behind an area of chilled ground that deals damage over time and has a 25% chance to grant a frenzy charge when you kill an enemy within its area of effect.

Skill functions and interactions

Can be used in left mouse button slot to cast and move.


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