Cold Snap
Level: (1–20)
Cost: (11–28) Mana
Cooldown Time: 3.00 sec
Cast Time: 0.85 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 320%
Radius: 16
Requires Level (16–70), (18–68) Dex, (26–98) Int
Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.
Deals (34–1440) to (51–2160) Cold Damage
Base duration is 5 seconds
Deals (28.7–1895.4) Base Cold Damage per second
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Burst Base radius is 1.5 metres
Chilled Ground Base initial radius is 1.5 metres
Chilled Ground Base final radius is 3 metres
25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area
Base duration is 5 seconds
Deals (28.7–1895.4) Base Cold Damage per second
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Burst Base radius is 1.5 metres
Chilled Ground Base initial radius is 1.5 metres
Chilled Ground Base final radius is 3 metres
25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area
Additional Effects From Quality:
(0–20)% more Effect of Chill
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Quest /2
Act | Quest | NPC | Character |
---|---|---|---|
2 | Intruders in Black | Quest Reward | Witch · Shadow |
2 | The Root of the Problem | Yeena | Ranger · Scion · Shadow · Templar · Witch |
Genus
Level Effect /40
Implicit |
---|
Burst Base radius is 1.5 metres Chilled Ground Base initial radius is 1.5 metres Chilled Ground Base final radius is 3 metres Base duration is 5 seconds 25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area Modifiers to Spell Damage apply to this Skill's Damage Over Time effect |
Level | Requires Level | Int | Dex | Cost | Deals 34 to 51 Cold Damage | Deals 28.7 Base Cold Damage per second | Experience |
---|---|---|---|---|---|---|---|
1 | 16 | 26 | 18 | 11 | 34, 51 | 28.7 | 49,725 |
2 | 20 | 31 | 22 | 13 | 48, 72 | 41.7 | 95,714 |
3 | 24 | 37 | 25 | 14 | 66, 99 | 59.2 | 169,595 |
4 | 28 | 42 | 29 | 15 | 90, 134 | 82.8 | 199,345 |
5 | 31 | 46 | 32 | 16 | 112, 168 | 106.8 | 285,815 |
6 | 34 | 50 | 35 | 17 | 139, 208 | 136.4 | 401,344 |
7 | 37 | 54 | 37 | 18 | 171, 257 | 173.3 | 554,379 |
8 | 40 | 58 | 40 | 19 | 211, 316 | 219 | 755,049 |
9 | 43 | 62 | 43 | 20 | 259, 388 | 274.7 | 1,016,533 |
10 | 46 | 66 | 46 | 21 | 316, 474 | 343.3 | 1,898,602 |
11 | 49 | 70 | 48 | 21 | 385, 577 | 426.2 | 1,964,019 |
12 | 52 | 74 | 51 | 22 | 467, 701 | 529.1 | 2,573,731 |
13 | 55 | 78 | 54 | 23 | 567, 850 | 653.2 | 4,676,439 |
14 | 58 | 82 | 57 | 24 | 685, 1028 | 804.3 | 3,017,327 |
15 | 60 | 84 | 59 | 25 | 777, 1166 | 930.9 | 7,823,001 |
16 | 62 | 87 | 60 | 25 | 880, 1321 | 1076.1 | 15,264,208 |
17 | 64 | 90 | 62 | 26 | 997, 1495 | 1242.6 | 26,272,845 |
18 | 66 | 92 | 64 | 27 | 1128, 1692 | 1433.1 | 62,872,274 |
19 | 68 | 95 | 66 | 27 | 1275, 1912 | 1646.7 | 212,023,122 |
20 | 70 | 98 | 68 | 28 | 1440, 2160 | 1895.4 | |
21 | 72 | 29 | 1626, 2439 | 2173.9 | |||
22 | 74 | 29 | 1835, 2753 | 2491.3 | |||
23 | 76 | 30 | 2069, 3104 | 2852.6 | |||
24 | 78 | 30 | 2332, 3499 | 3255.8 | |||
25 | 80 | 31 | 2628, 3941 | 3722.5 | |||
26 | 82 | 32 | 2959, 4438 | 4242.9 | |||
27 | 84 | 32 | 3330, 4995 | 4833 | |||
28 | 86 | 33 | 3746, 5619 | 5501.8 | |||
29 | 88 | 33 | 4212, 6318 | 6259.6 | |||
30 | 90 | 34 | 4734, 7101 | 7101.4 | |||
31 | 91 | 34 | 5018, 7528 | 7649.6 | |||
32 | 92 | 35 | 5319, 7979 | 8218.8 | |||
33 | 93 | 35 | 5637, 8456 | 8866.9 | |||
34 | 94 | 35 | 5974, 8961 | 9520.8 | |||
35 | 95 | 36 | 6330, 9495 | 10242.2 | |||
36 | 96 | 36 | 6707, 10060 | 10991.5 | |||
37 | 97 | 36 | 7105, 10658 | 11792.7 | |||
38 | 98 | 37 | 7527, 11290 | 12649.1 | |||
39 | 99 | 37 | 7973, 11959 | 13592.2 | |||
40 | 100 | 37 | 8444, 12666 | 14572.1 |
Attribute /10
Cold Snap
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1xOrb of Alteration |
Acronym | Freeze |
DropLevel | 16 |
BaseType | Cold Snap |
Class | Skill Gems |
TargetTypes | Ground, Enemy, |
Type | Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, Duration, ChillingArea, AreaSpell, Cooldown |
BuffIcon | |
ItemType | Metadata/Items/Gems/SkillGemColdSnap |
Reference | poe.ninja, Community Wiki |
Crucible Weapon /2
Weight | Desc |
---|---|
1000 (T5) | All Damage from Cold Snap and Creeping Frost can Sap 25% chance for Cold Snap and Creeping Frost to Sap Enemies in Chilling Areas |
1000 (T5) | All Damage from Cold Snap and Creeping Frost can Sap 50% chance for Cold Snap and Creeping Frost to Sap Enemies in Chilling Areas |
Cold Snap
You are taking cold damage over time from a Cold Snap
buff_impl_stat
Code | buff impl stat |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 1 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Cold Snap
You are taking cold damage over time from a Cold Snap
base_cold_damage_taken_per_minute
Attribute /4
ground_archnemesis_cold_snap
Key | Value |
---|---|
Acronym | Ignite |
BuffGroupsID | -1 |
IsBuffDefinition | 1 |
BuffMergeModesID | 3 |
Code | base cold damage taken per minute |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Cold Snap Monster /26 ⍟
Name | Modifiers | Spectre |
---|---|---|
Vaal Oversoul | Monsters grant 250% increased Experience 11000% increased Rarity of Items Dropped cannot be taunted when taunted ms [0] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] heal aura owner % max life on death [0] | Y |
Jik'shah | Monsters grant 13100% increased Experience % increased Rarity of Items Dropped 35% increased Attack Speed 35% increased Cast Speed 75% increased Movement Speed | Y |
Azurite Turret | monster no drops or experience [1] | Y |
Stranglecharm | 80% of Physical Damage Converted to Cold Damage | Y |
Seething Brine | 80% of Physical Damage Converted to Cold Damage | Y |
Boiling Ambusher | 80% of Physical Damage Converted to Cold Damage | Y |
Boiling Strider | 80% of Physical Damage Converted to Cold Damage | Y |
Bubbling Gold | 80% of Physical Damage Converted to Cold Damage monster drop additional currency items with quality [2] | Y |
Bubbling Gold | 80% of Physical Damage Converted to Cold Damage | Y |
Undying Patrician | Y | |
Frigid Attendant | Gain 25% of Physical Damage as Extra Cold Damage | Y |
Olmec, the All Stone | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped +2 to maximum number of Summoned Totems monster drop higher level gear [4] 3000% increased Quantity of Items Dropped % increased Rarity of Items Dropped monster penalty against minions damage +% final vs player minions [-30] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Shadow of the Vaal | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Eoin Greyfur | monster base type attack cast speed +% and damage -% final [33] 20% increased Attack Speed 30% Chance to Block Attack Damage You take 15% of Damage from Blocked Hits | Y |
Eoin Greyfur | monster base type attack cast speed +% and damage -% final [33] 20% increased Attack Speed 30% Chance to Block Attack Damage You take 15% of Damage from Blocked Hits 100% increased maximum Life 100% increased Area of Effect 80% increased Character Size | Y |
Eoin Greyfur | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped monster base type attack cast speed +% and damage -% final [33] 20% increased Attack Speed 30% Chance to Block Attack Damage You take 15% of Damage from Blocked Hits cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Eoin Greyfur | monster base type attack cast speed +% and damage -% final [33] 20% increased Attack Speed monster no map drops [1] 30% Chance to Block Attack Damage You take 15% of Damage from Blocked Hits | Y |
Captain of the Damned | drop additional rare items [3] | Y |
Corpsestitch | monster raises undead text [1] 300% increased Quantity of Items Dropped 800% increased Rarity of Items Dropped monster no map drops [1] monster is invasion boss [1] | Y |
Mirageblast | 80% of Physical Damage Converted to Cold Damage 25% reduced Movement Speed monster casts ice nova text [1] 300% increased Quantity of Items Dropped 800% increased Rarity of Items Dropped monster no map drops [1] monster is invasion boss [1] | Y |
Mutewind Snow-singer | Can have up to 16 additional Traps placed at a time Traps cannot be Damaged for +4 seconds after being Thrown Mines cannot be Damaged for +4 seconds after being thrown kill traps mines and totems on death [1] 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Otesha, the Giantslayer | 50% of Physical Damage Converted to Cold Damage Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Daemon | Y | |
Imperfect Shadow Construct | Y | |
Shadow Construct | Y | |
Perfect Shadow Construct | Y |
Microtransactions /4 ⍟
Cold Grasp Effect
Your Cold Snap becomes a grasping hand of frost
Overseer Cold Snap Effect
Your Cold Snap becomes an Overseer Effect.
Blighted Cold Snap Effect
Your Cold Snap becomes a blighted effect.
Delirious Cold Snap Effect
Your Cold Snap becomes a delirious effect.
Labyrinth Enchantment helmet /6 ⍟
Level | Name | Mod | Weight |
---|---|---|---|
The Merciless Labyrinth | Enchantment Cold Snap Damage 1 | 25% increased Cold Snap Damage | 100 |
The Eternal Labyrinth | Enchantment Cold Snap Damage 2 | 40% increased Cold Snap Damage | 100 |
The Merciless Labyrinth | Enchantment Cold Snap Cooldown Speed 1 | Cold Snap has 20% increased Cooldown Recovery Rate | 100 |
The Eternal Labyrinth | Enchantment Cold Snap Cooldown Speed 2 | Cold Snap has 30% increased Cooldown Recovery Rate | 100 |
The Merciless Labyrinth | Enchantment Cold Snap Area Of Effect 1 | 16% increased Cold Snap Area of Effect | 100 |
The Eternal Labyrinth | Enchantment Cold Snap Area Of Effect 2 | 24% increased Cold Snap Area of Effect | 100 |
Supported By /90 ⍟
Icon | Name |
---|---|
Added Fire Damage Support Supports any skill that hits enemies. | |
Added Cold Damage Support Supports any skill that hits enemies. | |
Increased Area of Effect Support Supports any skill with an area of effect. | |
Added Lightning Damage Support Supports any skill that hits enemies. | |
Increased Critical Strikes Support Supports any skill that hits enemies. | |
Increased Critical Damage Support Supports any skill that hits enemies. | |
Knockback Support Supports any skill that hits enemies. | |
Life Leech Support Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. | |
Added Chaos Damage Support Supports any skill that hits enemies. | |
Stun Support Supports any skill that hits enemies, making it easier to stun enemies with those skills. | |
Trap Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills. | |
Item Rarity Support Supports any skill that can kill enemies. | |
Faster Casting Support Supports non-instant spell skills. | |
Concentrated Effect Support Supports any skill with an area of effect, regardless of whether that skill deals damage. | |
Increased Duration Support Supports any skill with a duration. | |
Cold to Fire Support Supports any skill that hits enemies. | |
Combustion Support Supports any skill that hits enemies. | |
Elemental Proliferation Support Supports any skill that hits enemies, or could otherwise apply elemental ailments. | |
Culling Strike Support Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. | |
Iron Will Support Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage. | |
Spell Totem Support Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you. | |
Blastchain Mine Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. | |
Chance to Flee Support Supports any skill that hits enemies. | |
Blind Support Supports any skill that hits enemies. | |
Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. | |
Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. | |
Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. | |
Elemental Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. | |
Spell Echo Support Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, blink skills, or skills with a reservation. | |
Power Charge On Critical Support Supports any skill that hits enemies. | |
Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. | |
Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. | |
Less Duration Support Supports any skill that has a duration. | |
Cast on Death Support Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. | |
Cast when Damage Taken Support Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. | |
Cast when Stunned Support Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. | |
Block Chance Reduction Support Supports any skill that hits enemies. | |
Physical to Lightning Support Supports any skill that hits enemies. | |
Ice Bite Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. | |
Hypothermia Support Supports any skill that deals damage. | |
Innervate Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. | |
Critical Strike Affliction Support Supports any skill that hits enemies. | |
Void Manipulation Support Supports any skill that deals damage. | |
Controlled Destruction Support Supports attack skills, or spell skills that deal damage. | |
Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. | |
Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. | |
Ignite Proliferation Support Supports any skill that hits enemies. | |
Chance to Poison Support Supports any skill that hits enemies. | |
Deadly Ailments Support Supports any skill that hits enemies. | |
Decay Support Supports any skill that hits enemies. | |
Efficacy Support Supports any skill that deals damage or has a duration. | |
Vile Toxins Support Supports any skill that hits enemies. | |
Immolate Support Supports any skill that hits enemies. | |
Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments | |
Brutality Support Supports any skill that deals damage. | |
Arcane Surge Support Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation. | |
Spell Cascade Support Supports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills or skills used by totems, traps, or mines. Cannot modify the skills of minions. | |
Summon Phantasm Support Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. | |
Bonechill Support Supports any skill that can chill enemies or create chilling areas. | |
Energy Leech Support Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt. | |
Intensify Support Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines. | |
High-Impact Mine Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. | |
Awakened Added Fire Damage Support Supports any skill that hits enemies. | |
Awakened Brutality Support Supports any skill that deals damage. | |
Awakened Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. | |
Awakened Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. | |
Awakened Added Cold Damage Support Supports any skill that hits enemies. | |
Awakened Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. | |
Awakened Deadly Ailments Support Supports any skill that hits enemies. | |
Awakened Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. | |
Awakened Void Manipulation Support Supports any skill that deals damage. | |
Awakened Added Chaos Damage Support Supports any skill that hits enemies. | |
Awakened Added Lightning Damage Support Supports any skill that hits enemies. | |
Awakened Controlled Destruction Support Supports attack skills, or spell skills that deal damage. | |
Awakened Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. | |
Awakened Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. | |
Awakened Increased Area of Effect Support Supports any skill with an area of effect. | |
Awakened Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. | |
Awakened Spell Cascade Support Supports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills or skills used by totems, traps, or mines. Cannot modify the skills of minions. | |
Awakened Spell Echo Support Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, blink skills, or skills with a reservation. | |
Awakened Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments | |
Archmage Support Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions. | |
Second Wind Support Supports skills with cooldowns.
Cannot support triggered skills. | |
Trinity Support Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. | |
Cruelty Support Supports any skill that hits enemies. Minions cannot gain Cruelty. | |
Overcharge Support Supports any skill that hits enemies. | |
Spellblade Support Supports spells that hit enemies. Cannot modify the skills of minions. | |
Devour Support Supports any skill that hits enemies. | |
Sacrifice Support Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions. | |
Sadism Support Supports any skill that hits enemies. |
Cold Snap Unique /1 ⍟
(10–15)% increased Cold Damage
With at least 40 Intelligence in Radius, Cold Snap grants Power Charges instead of Frenzy Charges when Enemies die in its Area
With at least 40 Intelligence in Radius, Cold Snap's Cooldown can be bypassed by Power Charges instead of Frenzy Charges
With at least 40 Intelligence in Radius, Cold Snap grants Power Charges instead of Frenzy Charges when Enemies die in its Area
With at least 40 Intelligence in Radius, Cold Snap's Cooldown can be bypassed by Power Charges instead of Frenzy Charges
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Cold Snap
Cold Snap is a spell that deals cold damage to enemies in an area, leaving chilled ground that expands and deals cold damage over time. It has a cooldown that is bypassed by using Frenzy Charge. It also leaves behind an area of chilled ground that deals damage over time and has a 25% chance to grant a frenzy charge when you kill an enemy within its area of effect.
Skill functions and interactions
Can be used in left mouse button slot to cast and move.
Version history
Version | Changes |
---|---|
3.17.0 |
|
3.16.0 |
|
3.10.1d |
|
3.6.0 |
|
3.5.0 |
|
3.3.1 |
|
3.3.0c |
|
3.3.0 |
|
3.0.0 |
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2.6.0 |
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2.0.0 |
|
1.2.0 |
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1.1.0 |
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0.10.0 |
|
0.9.11 |
|
0.9.5g |
|
0.9.4c |
|
0.9.3c |
|
0.9.2 |
|
0.9.1 |
|
0.8.0 |
|
0.7.1 |
|
0.6.11 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.