Cold Snap
Level: (1–20)
Cost: (11–28) Mana
Cooldown Time: 3.00 sec
Cast Time: 0.85 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (220–320)%
Radius: 16
Requires Level (16–70), (18–68) Dex, (26–98) Int
Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.
Deals (34–1440) to (51–2160) Cold Damage
Base duration is 5 seconds
Deals (28.7–1895.4) Base Cold Damage per second
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Burst Base radius is 1.5 metres
Chilled Ground Base initial radius is 1.5 metres
Chilled Ground Base final radius is 3 metres
25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area

Additional Effects From Quality:
(0–20)% more Effect of Chill
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level Effect /40
LevelRequires LevelIntDexCostDeals 34 to 51 Cold DamageDeals 28.7 Base Cold Damage per secondExperience
11626181134, 5128.749,725
22031221348, 7241.795,714
32437251466, 9959.2169,595
42842291590, 13482.8199,345
531463216112, 168106.8285,815
634503517139, 208136.4401,344
737543718171, 257173.3554,379
840584019211, 316219755,049
943624320259, 388274.71,016,533
1046664621316, 474343.31,898,602
1149704821385, 577426.21,964,019
1252745122467, 701529.12,573,731
1355785423567, 850653.24,676,439
1458825724685, 1028804.33,017,327
1560845925777, 1166930.97,823,001
1662876025880, 13211076.115,264,208
1764906226997, 14951242.626,272,845
18669264271128, 16921433.162,872,274
19689566271275, 19121646.7212,023,122
20709868281440, 21601895.4
2172291626, 24392173.9
2274291835, 27532491.3
2376302069, 31042852.6
2478302332, 34993255.8
2580312628, 39413722.5
2682322959, 44384242.9
2784323330, 49954833
2886333746, 56195501.8
2988334212, 63186259.6
3090344734, 71017101.4
3191345018, 75287649.6
3292355319, 79798218.8
3393355637, 84568866.9
3494355974, 89619520.8
3595366330, 949510242.2
3696366707, 1006010991.5
3797367105, 1065811792.7
3898377527, 1129012649.1
3999377973, 1195913592.2
40100378444, 1266614572.1
Attribute /11

Cold Snap

KeyValue
CostiLvl 1: Normal: 1xOrb of Alteration
AcronymChill, Modifiers
DropLevel 16
BaseType Cold Snap
Class Skill Gems
TargetTypesGround, Enemy,
TypeSpell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, Duration, ChillingArea, AreaSpell, Cooldown
BuffIcon
ItemTypeMetadata/Items/Gems/SkillGemColdSnap
ActiveSkillsCodecold_snap
Referencepoe.ninja, Community Wiki
Crucible Weapon /2
WeightDesc
1000 (T5)All Damage from Cold Snap and Creeping Frost can Sap
25% chance for Cold Snap and Creeping Frost to Sap Enemies in Chilling Areas
1000 (T5)All Damage from Cold Snap and Creeping Frost can Sap
50% chance for Cold Snap and Creeping Frost to Sap Enemies in Chilling Areas
Cold Snap
Level: (1–20)
Cost: (11–28) Mana
Cooldown Time: 3.00 sec
Cast Time: 0.85 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (220–320)%
Radius: 16
Requires Level (16–70), (18–68) Dex, (26–98) Int
Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.
Deals (34–1440) to (51–2160) Cold Damage
Base duration is 5 seconds
Deals (28.7–1895.4) Base Cold Damage per second
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Burst Base radius is 1.5 metres
Chilled Ground Base initial radius is 1.5 metres
Chilled Ground Base final radius is 3 metres
25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area
base skill show average damage instead of dps [1]
is area damage [1]

Additional Effects From Quality:
(0–20)% more Effect of Chill
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Microtransactions /4
Cold Grasp Effect
Your Cold Snap becomes a grasping hand of frost
Overseer Cold Snap Effect
Your Cold Snap becomes an Overseer Effect.
Blighted Cold Snap Effect
Your Cold Snap becomes a blighted effect.
Delirious Cold Snap Effect
Your Cold Snap becomes a delirious effect.
Supported By /92
  • Active Type: Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, Duration, ChillingArea, AreaSpell, Cooldown
  • Added Fire Damage Support
    Supports any skill that hits enemies.
    Added Cold Damage Support
    Supports any skill that hits enemies.
    Increased Area of Effect Support
    Supports any skill with an area of effect.
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    Knockback Support
    Supports any skill that hits enemies.
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    Trap Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
    Item Rarity Support
    Supports any skill that can kill enemies.
    Faster Casting Support
    Supports non-instant spell skills.
    Concentrated Effect Support
    Supports any skill with an area of effect, regardless of whether that skill deals damage.
    More Duration Support
    Supports any skill with a duration.
    Cold to Fire Support
    Supports any skill that hits enemies.
    Combustion Support
    Supports any skill that hits enemies.
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Iron Will Support
    Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
    Spell Totem Support
    Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
    Blastchain Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind Support
    Supports any skill that hits enemies.
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Spell Echo Support
    Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Less Duration Support
    Supports any skill that has a duration.
    Cast on Death Support
    Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Cast when Damage Taken Support
    Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Cast when Stunned Support
    Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    Physical to Lightning Support
    Supports any skill that hits enemies.
    Ice Bite Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Hypothermia Support
    Supports any skill that deals damage.
    Innervate Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    Void Manipulation Support
    Supports any skill that deals damage.
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Chance to Bleed Support
    Supports attack skills.
    Chance to Poison Support
    Supports any skill that hits enemies.
    Deadly Ailments Support
    Supports any skill that hits enemies.
    Decay Support
    Supports any skill that hits enemies.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Vile Toxins Support
    Supports any skill that hits enemies.
    Immolate Support
    Supports any skill that hits enemies.
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Brutality Support
    Supports any skill that deals damage.
    Arcane Surge Support
    Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
    Spell Cascade Support
    Supports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    Intensify Support
    Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.
    High-Impact Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    Awakened Brutality Support
    Supports any skill that deals damage.
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Awakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Increased Area of Effect Support
    Supports any skill with an area of effect.
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Spell Cascade Support
    Supports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Awakened Spell Echo Support
    Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Archmage Support
    Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.
    Second Wind Support
    Supports skills with cooldowns. Cannot support triggered skills.
    Trinity Support
    Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    Overcharge Support
    Supports any skill that hits enemies.
    Spellblade Support
    Supports spells that hit enemies. Cannot modify the skills of minions.
    Devour Support
    Supports any skill that hits enemies.
    Sacrifice Support
    Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions.
    Sadism Support
    Supports any skill that hits enemies.
    Rupture Support
    Supports attack skills.
    Cold Snap Unique /1
    (10–15)% increased Cold Damage
    With at least 40 Intelligence in Radius, Cold Snap grants Power Charges instead of Frenzy Charges when Enemies die in its Area
    With at least 40 Intelligence in Radius, Cold Snap's Cooldown can be bypassed by Power Charges instead of Frenzy Charges
    Cold Snap
    You are taking cold damage over time from a Cold Snap
    buff_impl_stat
    Attribute /5

    cold_snap_degen

    KeyValue
    CostiLvl 1: Normal: 1xScroll of Wisdom · Magic: 1xOrb of Transmutation · Rare: 1xOrb of Alchemy · Unique: 5xChaos Orb
    AcronymIgnite
    BuffGroupsID30
    IsBuffDefinition1
    BuffMergeModesID3
    Codebuff impl stat
    IsPublic1
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty1
    IsVirtual0
    IsScalable1
    StatSemanticsDiscrete
    Cold Snap
    You are taking cold damage over time from a Cold Snap
    base_cold_damage_taken_per_minute
    Attribute /4

    ground_archnemesis_cold_snap

    KeyValue
    AcronymIgnite
    BuffGroupsID30
    IsBuffDefinition1
    BuffMergeModesID3
    Codebase cold damage taken per minute
    IsPublic1
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemanticsDiscrete
    Cold Snap Monster /25
    NameModifiersSpectre
    Vaal OversoulMonsters grant 250% increased Experience
    11000% increased Rarity of Items Dropped
    cannot be taunted when taunted ms [0]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    heal aura owner % max life on death [0]
    Y
    Jik'shahMonsters grant 13100% increased Experience
    % increased Rarity of Items Dropped
    35% increased Attack Speed
    35% increased Cast Speed
    75% increased Movement Speed
    Y
    Azurite Turretmonster no drops or experience [1]Y
    Stranglecharm80% of Physical Damage Converted to Cold DamageY
    Seething Brine80% of Physical Damage Converted to Cold DamageY
    Boiling Ambusher80% of Physical Damage Converted to Cold DamageY
    Boiling Strider80% of Physical Damage Converted to Cold DamageY
    Bubbling Gold80% of Physical Damage Converted to Cold Damage
    monster drop additional currency items with quality [2]
    Y
    Bubbling Gold80% of Physical Damage Converted to Cold DamageY
    Undying PatricianY
    Frigid AttendantGain 25% of Physical Damage as Extra Cold DamageY
    Olmec, the All StoneMonsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    +2 to maximum number of Summoned Totems
    monster drop higher level gear [4]
    3000% increased Quantity of Items Dropped
    % increased Rarity of Items Dropped
    monster penalty against minions damage +% final vs player minions [-30]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Shadow of the VaalMonsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Eoin Greyfurmonster base type attack cast speed +% and damage -% final [33]
    20% increased Attack Speed
    30% Chance to Block Attack Damage
    You take 15% of Damage from Blocked Hits
    Y
    Eoin Greyfurmonster base type attack cast speed +% and damage -% final [33]
    20% increased Attack Speed
    30% Chance to Block Attack Damage
    You take 15% of Damage from Blocked Hits
    100% increased maximum Life
    100% increased Area of Effect
    80% increased Character Size
    Y
    Eoin GreyfurMonsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    monster base type attack cast speed +% and damage -% final [33]
    20% increased Attack Speed
    30% Chance to Block Attack Damage
    You take 15% of Damage from Blocked Hits
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Captain of the Damneddrop additional rare items [3]Y
    Corpsestitchmonster raises undead text [1]
    300% increased Quantity of Items Dropped
    800% increased Rarity of Items Dropped
    monster no map drops [1]
    monster is invasion boss [1]
    Y
    Mirageblast80% of Physical Damage Converted to Cold Damage
    25% reduced Movement Speed
    monster casts ice nova text [1]
    300% increased Quantity of Items Dropped
    800% increased Rarity of Items Dropped
    monster no map drops [1]
    monster is invasion boss [1]
    Y
    Mutewind Snow-singerCan have up to 16 additional Traps placed at a time
    Traps cannot be Damaged for +4 seconds after being Thrown
    Mines cannot be Damaged for +4 seconds after being thrown
    kill traps mines and totems on death [1]
    20% Chance to Block Attack Damage
    You take 10% of Damage from Blocked Hits
    Y
    Otesha, the Giantslayer50% of Physical Damage Converted to Cold Damage
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    DaemonY
    Imperfect Shadow ConstructY
    Shadow ConstructY
    Perfect Shadow ConstructY

    Community Wiki

    Edit

    Cold Snap

    Cold Snap is a spell that deals cold damage to enemies in an area, leaving chilled ground that expands and deals cold damage over time. It has a cooldown that is bypassed by using Frenzy Charge. It also leaves behind an area of chilled ground that deals damage over time and has a 25% chance to grant a frenzy charge when you kill an enemy within its area of effect.

    Skill functions and interactions

    Can be used in left mouse button slot to cast and move.

    Version history

    VersionChanges
    3.17.0
  • Cold Snap now deals 34 to 51 Cold Damage at gem level 1 (previously 34 to 52), up to 1440 to 2160 at gem level 20 (previously 1057 to 1586).
  • Now has 320% Effectiveness of Added Damage at all gem levels (previously 240%).
  • 3.16.0
  • Now deals 34 to 52 Cold Damage at gem level 1 (previously 32 to 47), up to 1057 to 1586 at gem level 20 (previously 666 to 999).
  • It also now deals 28.7 Base Cold Damage per second at gem level 1 (previously 26.3), up to 1894 at gem level 20 (previously 1193.2).
  • It now has 240% Effectiveness of Added Damage at all gem levels (previously 140%).
  • 3.10.1d
  • Fixed a bug where spells triggered by Spellslinger could have their cooldown bypassed if that is normally a behaviour of the skill. Trigger effects that add a cooldown now all correctly prevent any cooldown bypass. This currently only affects Cold Snap.
  • 3.6.0
  • Mana Cost at gem level 1 is now 11 (was 8).
  • Mana Cost at gem level 20 is now 28 (was 20).
  • Now deals 32 to 47 Cold damage at gem level 1 (from 24 to 35) and 666 to 999 Cold damage at gem level 20 (from 668 to 1002).
  • Now deals 26.3 base Cold damage per second at gem level 1 (from 19.6) and 1193.2 base Cold damage per second at gem level 20 (down from 1196.4).
  • 3.5.0
  • Now deals 19.6 base cold damage at gem level 1, up to 1196.3 base cold damage at gem level 20 (up from 997).
  • 3.3.1
  • Fixed a bug where Cold Snap's damage over time stacked with itself. To compensate for this, we have increased Cold Snap and Vaal Cold Snap's damage by 25% at gem level 20, scaling down to no change at gem level 1.
  • 3.3.0c
  • Fixed a bug where Cold Snap's damage over time could bypass damage immunities.
  • Fixed a bug where damage over time from Cold Snap was not removed between PvP rounds or on death. This fixes a case of Catarina minions dying immediately upon being resurrected.
  • 3.3.0
  • Previously dealt cold damage in an area.
  • Now deals cold damage in an area, then creates an area of chilled ground which deals cold damage over time and expands over its duration to up to twice its original size. This effect lasts 6 seconds.
  • Now deals 24-35 cold damage at gem level 1 (up from 9-13), up to 534-800 cold damage at gem level 20 (up from 462-693).
  • Now has a cooldown of 3 seconds (down from 4), which can be bypassed by expending a frenzy charge (previously required a power charge).
  • Now requires level 16.
  • Now requires 18 dexterity at gem level 1 (Previously only required intelligence).
  • Now has an added damage effectiveness of 180% (up from 120%).
  • Now has a 25% chance to grant a frenzy charge when an enemy dies while affected by the skill's cold damage over time.
  • 3.0.0
  • Cold Snap now has 20% increased Chill Effect at gem level 1, gaining 1% per gem level.
  • 2.6.0
  • Cold Snap gains 1 additional unit of radius every 4 levels.
  • No longer gain increased area of effect radius.
  • 2.0.0
  • Quality now instead increases area of effect by 0.5% per 1%, and no longer affects freeze or chill duration.
  • 1.2.0
  • Cold Snap: We changed the freeze chance to 30% at all levels. We increased the damage of Cold Snap by 50% at all levels.
  • 1.1.0
  • Increased the damage of the following skills at low levels: Spark, Cold Snap, Ice Spear and to a lesser extent, Freezing Pulse and Storm Call.
  • 0.10.0
  • Damage significantly increased (40% higher at Level 1, 105% higher at Level 15).
  • 0.9.11
  • Increased its damage.
  • Now has a cooldown which can by bypassed by spending a Power Charge.
  • 0.9.5g
  • Fixed a bug where maximum distance could be bypassed with shift-casts.
  • 0.9.4c
  • Set the default critical strike chance of Cold Snap (4%).
  • 0.9.3c
  • Reduced damage by 10%.
  • 0.9.2
  • Massively increased Cold Snap's chill duration bonus.
  • 0.9.1
  • Disabled the ability to cast Cold Snap on invalid locations.
  • 0.8.0
  • Cold Snap now freezes for a longer duration than normal ice damage.
  • 0.7.1
  • Slightly increased Cold Snap's damage
  • 0.6.11
  • Added skills: Raise Zombie, Detonate Dead, Cold Snap

  • Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.