Eoin Greyfur




monster base type attack cast speed +% and damage -% final [33]
20% increased Attack Speed
30% Chance to Block Attack Damage
You take 15% of Damage from Blocked Hits
20% increased Attack Speed
30% Chance to Block Attack Damage
You take 15% of Damage from Blocked Hits
Spectre | N |
---|---|
Tags | bludgeoning_weapon, caster, cold_affinity, has_one_handed_melee, has_sceptre, human, humanoid, mail_armour, medium_height, melee, physical_affinity, red_blood, rogue_exile, slow_movement |
132%Life
30%Energy Shield From Life
+50%Armour
+20%Evasion
132%Ailment Threshold




154%Damage
100%Accuracy
+5%Critical Strike Chance
+130%Critical Strike Multiplier
6 ~ 9Attack Distance
1.62 SecondAttack Time
±20%Damage Spread
220%Experience
100%Model Size
ExileTemplar1Type
ExileTemplar1Metadata
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).
46,589Life
24,398Armour
9,744Evasion
4,880Energy Shield
1,468Damage
1,468Spell Damage
538Accuracy
1.62Attack Time
29,150Experience
46,589Ailment Threshold
147Chill
147Shock
833Brittle
147Scorch
407Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileGlacialHammer
Glacial Hammer
Base Damage: 1174–1762
Critical Strike Chance: 5%
Attack Time: 1.62 SecondHits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.Deals 30% more Damage
21% increased Physical Damage
50% of Physical Damage Converted to Cold Damage
34% chance to Freeze enemies
active skill chill duration +% final [35]
pvp damage +% final scale [-20]

Melee
Default Attack
Base Damage: 1174–1762
Critical Strike Chance: 5%
Attack Time: 1.62 SecondStrike your foes down with a powerful blow.skill can fire arrows [1]
skill can fire wand projectiles [1]

WhiteExileCyclone
Cyclone
Base Damage: 1174–1762
Critical Strike Chance: 5%
Attack Time: 1.62 SecondDamage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.Gain 35% of Physical Damage as Extra Cold Damage
Deals 70% less Damage
47% increased Physical Damage
60% increased Attack Speed
20% less Movement Speed
cyclone extra distance [15]
is area damage [1]

ExileColdSnap
Cold Snap
Critical Strike Chance: 4%
Cast Time: 0.85 SecondIce crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.Deals 427.3 to 641 Cold Damage
5% chance to Freeze enemies
active skill area of effect radius +% final [0]
active skill area of effect radius +% final [32]
active skill chill duration +% final [55]
active skill freeze duration +% final [10]
is area damage [1]
spell maximum action distance +% [-50]

ExileHatred
Hatred
Critical Strike Chance: 0%
Cast Time: 1.2 Second
Cooldown Time: 0.5 SecondCasts an aura that grants extra cold damage based on physical damage to you and your allies.You and nearby allies gain 40% of Physical Damage as Extra Cold Damage
active skill area of effect radius +% final [48]

ExileVaalColdSnap
Vaal Cold Snap
Critical Strike Chance: 4%
Cast Time: 0.85 Second
Cooldown Time: 300 SecondA sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.Deals 740.3 to 1110 Cold Damage
Base duration is 10 seconds
Always Freezes enemies
is area damage [1]

ExileVaalGlacialHammer
Vaal Glacial Hammer
Base Damage: 1174–1762
Critical Strike Chance: 5%
Attack Time: 1.62 Second
Cooldown Time: 300 SecondHits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.Deals 50% more Damage
Base duration is 4 seconds
29% increased Physical Damage
50% of Physical Damage Converted to Cold Damage
20% chance to Freeze enemies
active skill area of effect radius +% final [35]
active skill chill duration +% final [35]

37,701Life
21,638Armour
9,130Evasion
4,328Energy Shield
1,309Damage
1,309Spell Damage
499Accuracy
1.62Attack Time
28,613Experience
37,701Ailment Threshold
119Chill
119Shock
674Brittle
119Scorch
329Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileGlacialHammer
Glacial Hammer
Base Damage: 1048–1571
Critical Strike Chance: 5%
Attack Time: 1.62 SecondHits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.Deals 30% more Damage
21% increased Physical Damage
50% of Physical Damage Converted to Cold Damage
34% chance to Freeze enemies
active skill chill duration +% final [35]
pvp damage +% final scale [-20]

Melee
Default Attack
Base Damage: 1048–1571
Critical Strike Chance: 5%
Attack Time: 1.62 SecondStrike your foes down with a powerful blow.skill can fire arrows [1]
skill can fire wand projectiles [1]

WhiteExileCyclone
Cyclone
Base Damage: 1048–1571
Critical Strike Chance: 5%
Attack Time: 1.62 SecondDamage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.Gain 35% of Physical Damage as Extra Cold Damage
Deals 70% less Damage
47% increased Physical Damage
60% increased Attack Speed
20% less Movement Speed
cyclone extra distance [15]
is area damage [1]

ExileColdSnap
Cold Snap
Critical Strike Chance: 4%
Cast Time: 0.85 SecondIce crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.Deals 393.4 to 590.2 Cold Damage
5% chance to Freeze enemies
active skill area of effect radius +% final [0]
active skill area of effect radius +% final [32]
active skill chill duration +% final [55]
active skill freeze duration +% final [10]
is area damage [1]
spell maximum action distance +% [-50]

ExileHatred
Hatred
Critical Strike Chance: 0%
Cast Time: 1.2 Second
Cooldown Time: 0.5 SecondCasts an aura that grants extra cold damage based on physical damage to you and your allies.You and nearby allies gain 39% of Physical Damage as Extra Cold Damage
active skill area of effect radius +% final [47]

ExileVaalColdSnap
Vaal Cold Snap
Critical Strike Chance: 4%
Cast Time: 0.85 Second
Cooldown Time: 300 SecondA sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.Deals 675 to 1013 Cold Damage
Base duration is 10 seconds
Always Freezes enemies
is area damage [1]

ExileVaalGlacialHammer
Vaal Glacial Hammer
Base Damage: 1048–1571
Critical Strike Chance: 5%
Attack Time: 1.62 Second
Cooldown Time: 300 SecondHits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.Deals 50% more Damage
Base duration is 4 seconds
29% increased Physical Damage
50% of Physical Damage Converted to Cold Damage
20% chance to Freeze enemies
active skill area of effect radius +% final [35]
active skill chill duration +% final [35]

24,074Life
16,992Armour
8,000Evasion
3,398Energy Shield
1,040Damage
1,040Spell Damage
428Accuracy
1.62Attack Time
27,229Experience
24,074Ailment Threshold
76Chill
76Shock
431Brittle
76Scorch
210Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileGlacialHammer
Glacial Hammer
Base Damage: 832–1248
Critical Strike Chance: 5%
Attack Time: 1.62 SecondHits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.Deals 30% more Damage
18% increased Physical Damage
50% of Physical Damage Converted to Cold Damage
32% chance to Freeze enemies
active skill chill duration +% final [35]
pvp damage +% final scale [-20]

Melee
Default Attack
Base Damage: 832–1248
Critical Strike Chance: 5%
Attack Time: 1.62 SecondStrike your foes down with a powerful blow.skill can fire arrows [1]
skill can fire wand projectiles [1]

WhiteExileCyclone
Cyclone
Base Damage: 832–1248
Critical Strike Chance: 5%
Attack Time: 1.62 SecondDamage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.Gain 35% of Physical Damage as Extra Cold Damage
Deals 70% less Damage
47% increased Physical Damage
60% increased Attack Speed
20% less Movement Speed
cyclone extra distance [15]
is area damage [1]

ExileColdSnap
Cold Snap
Critical Strike Chance: 4%
Cast Time: 0.85 SecondIce crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.Deals 333 to 499.6 Cold Damage
5% chance to Freeze enemies
active skill area of effect radius +% final [0]
active skill area of effect radius +% final [30]
active skill chill duration +% final [55]
active skill freeze duration +% final [10]
is area damage [1]
spell maximum action distance +% [-50]

ExileHatred
Hatred
Critical Strike Chance: 0%
Cast Time: 1.2 Second
Cooldown Time: 0.5 SecondCasts an aura that grants extra cold damage based on physical damage to you and your allies.You and nearby allies gain 38% of Physical Damage as Extra Cold Damage
active skill area of effect radius +% final [45]

ExileVaalColdSnap
Vaal Cold Snap
Critical Strike Chance: 4%
Cast Time: 0.85 Second
Cooldown Time: 300 SecondA sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.Deals 560.4 to 840.6 Cold Damage
Base duration is 10 seconds
Always Freezes enemies
is area damage [1]

ExileVaalGlacialHammer
Vaal Glacial Hammer
Base Damage: 832–1248
Critical Strike Chance: 5%
Attack Time: 1.62 Second
Cooldown Time: 300 SecondHits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.Deals 50% more Damage
Base duration is 4 seconds
29% increased Physical Damage
50% of Physical Damage Converted to Cold Damage
20% chance to Freeze enemies
active skill area of effect radius +% final [35]
active skill chill duration +% final [35]

14,325Life
12,522Armour
6,760Evasion
2,504Energy Shield
776Damage
776Spell Damage
352Accuracy
1.62Attack Time
25,054Experience
14,325Ailment Threshold
45Chill
45Shock
256Brittle
45Scorch
125Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileGlacialHammer
Glacial Hammer
Base Damage: 620–931
Critical Strike Chance: 5%
Attack Time: 1.62 SecondHits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.Deals 30% more Damage
15% increased Physical Damage
50% of Physical Damage Converted to Cold Damage
30% chance to Freeze enemies
active skill chill duration +% final [35]
pvp damage +% final scale [-20]

Melee
Default Attack
Base Damage: 620–931
Critical Strike Chance: 5%
Attack Time: 1.62 SecondStrike your foes down with a powerful blow.skill can fire arrows [1]
skill can fire wand projectiles [1]

WhiteExileCyclone
Cyclone
Base Damage: 620–931
Critical Strike Chance: 5%
Attack Time: 1.62 SecondDamage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.Gain 35% of Physical Damage as Extra Cold Damage
Deals 70% less Damage
47% increased Physical Damage
60% increased Attack Speed
20% less Movement Speed
cyclone extra distance [15]
is area damage [1]

ExileColdSnap
Cold Snap
Critical Strike Chance: 4%
Cast Time: 0.85 SecondIce crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.Deals 269.6 to 404.4 Cold Damage
5% chance to Freeze enemies
active skill area of effect radius +% final [0]
active skill area of effect radius +% final [28]
active skill chill duration +% final [55]
active skill freeze duration +% final [10]
is area damage [1]
spell maximum action distance +% [-50]

ExileHatred
Hatred
Critical Strike Chance: 0%
Cast Time: 1.2 Second
Cooldown Time: 0.5 SecondCasts an aura that grants extra cold damage based on physical damage to you and your allies.You and nearby allies gain 37% of Physical Damage as Extra Cold Damage
active skill area of effect radius +% final [42]

ExileVaalColdSnap
Vaal Cold Snap
Critical Strike Chance: 4%
Cast Time: 0.85 Second
Cooldown Time: 300 SecondA sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.Deals 442.8 to 664.3 Cold Damage
Base duration is 10 seconds
Always Freezes enemies
is area damage [1]

ExileVaalGlacialHammer
Vaal Glacial Hammer
Base Damage: 620–931
Critical Strike Chance: 5%
Attack Time: 1.62 Second
Cooldown Time: 300 SecondHits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.Deals 50% more Damage
Base duration is 4 seconds
29% increased Physical Damage
50% of Physical Damage Converted to Cold Damage
20% chance to Freeze enemies
active skill area of effect radius +% final [35]
active skill chill duration +% final [35]

8,492Life
9,191Armour
5,687Evasion
1,838Energy Shield
575Damage
575Spell Damage
290Accuracy
1.62Attack Time
22,561Experience
8,492Ailment Threshold
27Chill
27Shock
152Brittle
27Scorch
74Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileGlacialHammer
Glacial Hammer
Base Damage: 460–690
Critical Strike Chance: 5%
Attack Time: 1.62 SecondHits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.Deals 30% more Damage
12% increased Physical Damage
50% of Physical Damage Converted to Cold Damage
27% chance to Freeze enemies
active skill chill duration +% final [35]
pvp damage +% final scale [-20]

Melee
Default Attack
Base Damage: 460–690
Critical Strike Chance: 5%
Attack Time: 1.62 SecondStrike your foes down with a powerful blow.skill can fire arrows [1]
skill can fire wand projectiles [1]

WhiteExileCyclone
Cyclone
Base Damage: 460–690
Critical Strike Chance: 5%
Attack Time: 1.62 SecondDamage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.Gain 35% of Physical Damage as Extra Cold Damage
Deals 70% less Damage
47% increased Physical Damage
60% increased Attack Speed
20% less Movement Speed
cyclone extra distance [15]
is area damage [1]

ExileColdSnap
Cold Snap
Critical Strike Chance: 4%
Cast Time: 0.85 SecondIce crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.Deals 217.5 to 326.2 Cold Damage
5% chance to Freeze enemies
active skill area of effect radius +% final [0]
active skill area of effect radius +% final [25]
active skill chill duration +% final [55]
active skill freeze duration +% final [10]
is area damage [1]
spell maximum action distance +% [-50]

ExileHatred
Hatred
Critical Strike Chance: 0%
Cast Time: 1.2 Second
Cooldown Time: 0.5 SecondCasts an aura that grants extra cold damage based on physical damage to you and your allies.You and nearby allies gain 36% of Physical Damage as Extra Cold Damage
active skill area of effect radius +% final [40]

ExileVaalColdSnap
Vaal Cold Snap
Critical Strike Chance: 4%
Cast Time: 0.85 Second
Cooldown Time: 300 SecondA sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.Deals 348.7 to 523 Cold Damage
Base duration is 10 seconds
Always Freezes enemies
is area damage [1]

ExileVaalGlacialHammer
Vaal Glacial Hammer
Base Damage: 460–690
Critical Strike Chance: 5%
Attack Time: 1.62 Second
Cooldown Time: 300 SecondHits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.Deals 50% more Damage
Base duration is 4 seconds
29% increased Physical Damage
50% of Physical Damage Converted to Cold Damage
20% chance to Freeze enemies
active skill area of effect radius +% final [35]
active skill chill duration +% final [35]

Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileTemplar1"] = { name = "Eoin Greyfur", life = 1.32, energyShield = 0.3, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.54, damageSpread = 0.2, attackTime = 1.62, attackRange = 9, accuracy = 1, weaponType1 = "Sceptre", weaponType2 = "Shield", skillList = { "Melee", "ExileVaalColdSnap", "ExileColdSnap", "ExileGlacialHammer", "ExileVaalGlacialHammer", "ExileHatred", "WhiteExileCyclone", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVaalColdSnap"] = { name = "Vaal Cold Snap", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Duration] = true, [SkillType.Vaal] = true, [SkillType.Cold] = true, [SkillType.ChillingArea] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 4, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileColdSnap"] = { name = "Cold Snap", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Cascadable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 4, statInterpolation = , cost = { }, }, [2] = {levelRequirement = 8, statInterpolation = , cost = { }, }, [3] = {levelRequirement = 12, statInterpolation = , cost = { }, }, [4] = {levelRequirement = 19, statInterpolation = , cost = { }, }, [5] = {levelRequirement = 23, statInterpolation = , cost = { }, }, [6] = {levelRequirement = 31, statInterpolation = , cost = { }, }, [7] = {levelRequirement = 58, statInterpolation = , cost = { }, }, [8] = {levelRequirement = 67, statInterpolation = , cost = { }, }, [9] = {levelRequirement = 69, statInterpolation = , cost = { }, }, [10] = {levelRequirement = 71, statInterpolation = , cost = { }, }, [11] = {levelRequirement = 73, statInterpolation = , cost = { }, }, [12] = {levelRequirement = 75, statInterpolation = , cost = { }, }, [13] = {levelRequirement = 77, statInterpolation = , cost = { }, }, [14] = {levelRequirement = 79, statInterpolation = , cost = { }, }, [15] = {levelRequirement = 81, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileGlacialHammer"] = { name = "Glacial Hammer", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Cold] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 4, statInterpolation = , cost = { }, }, [2] = {levelRequirement = 8, statInterpolation = , cost = { }, }, [3] = {levelRequirement = 11, statInterpolation = , cost = { }, }, [4] = {levelRequirement = 15, statInterpolation = , cost = { }, }, [5] = {levelRequirement = 20, statInterpolation = , cost = { }, }, [6] = {levelRequirement = 25, statInterpolation = , cost = { }, }, [7] = {levelRequirement = 29, statInterpolation = , cost = { }, }, [8] = {levelRequirement = 31, statInterpolation = , cost = { }, }, [9] = {levelRequirement = 32, statInterpolation = , cost = { }, }, [10] = {levelRequirement = 34, statInterpolation = , cost = { }, }, [11] = {levelRequirement = 37, statInterpolation = , cost = { }, }, [12] = {levelRequirement = 40, statInterpolation = , cost = { }, }, [13] = {levelRequirement = 42, statInterpolation = , cost = { }, }, [14] = {levelRequirement = 45, statInterpolation = , cost = { }, }, [15] = {levelRequirement = 50, statInterpolation = , cost = { }, }, [16] = {levelRequirement = 51, statInterpolation = , cost = { }, }, [17] = {levelRequirement = 52, statInterpolation = , cost = { }, }, [18] = {levelRequirement = 54, statInterpolation = , cost = { }, }, [19] = {levelRequirement = 58, statInterpolation = , cost = { }, }, [20] = {levelRequirement = 66, statInterpolation = , cost = { }, }, [21] = {levelRequirement = 67, statInterpolation = , cost = { }, }, [22] = {levelRequirement = 68, statInterpolation = , cost = { }, }, [23] = {levelRequirement = 69, statInterpolation = , cost = { }, }, [24] = {levelRequirement = 70, statInterpolation = , cost = { }, }, [25] = {levelRequirement = 71, statInterpolation = , cost = { }, }, [26] = {levelRequirement = 72, statInterpolation = , cost = { }, }, [27] = {levelRequirement = 73, statInterpolation = , cost = { }, }, [28] = {levelRequirement = 74, statInterpolation = , cost = { }, }, [29] = {levelRequirement = 75, statInterpolation = , cost = { }, }, [30] = {levelRequirement = 76, statInterpolation = , cost = { }, }, [31] = {levelRequirement = 77, statInterpolation = , cost = { }, }, [32] = {levelRequirement = 78, statInterpolation = , cost = { }, }, [33] = {levelRequirement = 79, statInterpolation = , cost = { }, }, [34] = {levelRequirement = 80, statInterpolation = , cost = { }, }, [35] = {levelRequirement = 81, statInterpolation = , cost = { }, }, [36] = {levelRequirement = 82, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVaalGlacialHammer"] = { name = "Vaal Glacial Hammer", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.Duration] = true, [SkillType.Area] = true, [SkillType.Vaal] = true, [SkillType.Cold] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 10, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileHatred"] = { name = "Hatred", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Cold] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 10, statInterpolation = , cost = { }, }, [2] = {levelRequirement = 13, statInterpolation = , cost = { }, }, [3] = {levelRequirement = 16, statInterpolation = , cost = { }, }, [4] = {levelRequirement = 19, statInterpolation = , cost = { }, }, [5] = {levelRequirement = 22, statInterpolation = , cost = { }, }, [6] = {levelRequirement = 25, statInterpolation = , cost = { }, }, [7] = {levelRequirement = 28, statInterpolation = , cost = { }, }, [8] = {levelRequirement = 32, statInterpolation = , cost = { }, }, [9] = {levelRequirement = 36, statInterpolation = , cost = { }, }, [10] = {levelRequirement = 40, statInterpolation = , cost = { }, }, [11] = {levelRequirement = 44, statInterpolation = , cost = { }, }, [12] = {levelRequirement = 47, statInterpolation = , cost = { }, }, [13] = {levelRequirement = 50, statInterpolation = , cost = { }, }, [14] = {levelRequirement = 53, statInterpolation = , cost = { }, }, [15] = {levelRequirement = 56, statInterpolation = , cost = { }, }, [16] = {levelRequirement = 59, statInterpolation = , cost = { }, }, [17] = {levelRequirement = 62, statInterpolation = , cost = { }, }, [18] = {levelRequirement = 64, statInterpolation = , cost = { }, }, [19] = {levelRequirement = 66, statInterpolation = , cost = { }, }, [20] = {levelRequirement = 68, statInterpolation = , cost = { }, }, [21] = {levelRequirement = 70, statInterpolation = , cost = { }, }, [22] = {levelRequirement = 72, statInterpolation = , cost = { }, }, [23] = {levelRequirement = 74, statInterpolation = , cost = { }, }, [24] = {levelRequirement = 76, statInterpolation = , cost = { }, }, [25] = {levelRequirement = 78, statInterpolation = , cost = { }, }, [26] = {levelRequirement = 80, statInterpolation = , cost = { }, }, [27] = {levelRequirement = 82, statInterpolation = , cost = { }, }, [28] = {levelRequirement = 84, statInterpolation = , cost = { }, }, [29] = {levelRequirement = 86, statInterpolation = , cost = { }, }, [30] = {levelRequirement = 88, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WhiteExileCyclone"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 10, statInterpolation = , cost = { }, }, [2] = {levelRequirement = 25, statInterpolation = , cost = { }, }, [3] = {levelRequirement = 40, statInterpolation = , cost = { }, }, [4] = {levelRequirement = 60, statInterpolation = , cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
20% increased Attack Speed
Id | MonsterImplicitFastAttack4 |
---|---|
Family | IncreasedAttackSpeed |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
30% Chance to Block Attack Damage
You take 15% of Damage from Blocked Hits
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Eoin Greyfur




Area: Precinct Map
monster dropped item rarity +% [15000]
monster slain experience +% [100]
monster base type attack cast speed +% and damage -% final [33]
20% increased Attack Speed
30% Chance to Block Attack Damage
You take 15% of Damage from Blocked Hits
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
monster base type attack cast speed +% and damage -% final [33]
20% increased Attack Speed
30% Chance to Block Attack Damage
You take 15% of Damage from Blocked Hits
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Spectre | N |
---|---|
Area | Precinct Map |
Tags | bludgeoning_weapon, caster, cold_affinity, has_one_handed_melee, has_sceptre, human, humanoid, mail_armour, medium_small_height, melee, non_unique_map_boss, physical_affinity, red_blood, rogue_exile, slow_movement |
264%Life
30%Energy Shield From Life
+50%Armour
+20%Evasion
264%Ailment Threshold




154%Damage
100%Accuracy
+5%Critical Strike Chance
+130%Critical Strike Multiplier
6 ~ 9Attack Distance
1.62 SecondAttack Time
±20%Damage Spread
200%Experience
100%Model Size
ExileTemplar1MapBossType
ExileTemplar1MapBoss_Metadata
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).
7,754,351Life
24,398Armour
9,744Evasion
4,880Energy Shield
1,672Damage
2,495Spell Damage
538Accuracy
1.0854Attack Time
145,750Experience
3,644,545Ailment Threshold
11,524Chill
11,524Shock
65,197Brittle
11,524Scorch
31,839Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileGlacialHammer
Glacial Hammer
Base Damage: 2655–3983
Critical Strike Chance: 5%
Attack Time: 1.62 SecondHits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.Deals 30% more Damage
21% increased Physical Damage
50% of Physical Damage Converted to Cold Damage
34% chance to Freeze enemies
active skill chill duration +% final [35]
pvp damage +% final scale [-20]

Melee
Default Attack
Base Damage: 2655–3983
Critical Strike Chance: 5%
Attack Time: 1.62 SecondStrike your foes down with a powerful blow.skill can fire arrows [1]
skill can fire wand projectiles [1]

WhiteExileCyclone
Cyclone
Base Damage: 2655–3983
Critical Strike Chance: 5%
Attack Time: 1.62 SecondDamage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.Gain 35% of Physical Damage as Extra Cold Damage
Deals 70% less Damage
47% increased Physical Damage
60% increased Attack Speed
20% less Movement Speed
cyclone extra distance [15]
is area damage [1]

ExileColdSnap
Cold Snap
Critical Strike Chance: 4%
Cast Time: 0.85 SecondIce crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.Deals 427.3 to 641 Cold Damage
5% chance to Freeze enemies
active skill area of effect radius +% final [0]
active skill area of effect radius +% final [32]
active skill chill duration +% final [55]
active skill freeze duration +% final [10]
is area damage [1]
spell maximum action distance +% [-50]

ExileHatred
Hatred
Critical Strike Chance: 0%
Cast Time: 1.2 Second
Cooldown Time: 0.5 SecondCasts an aura that grants extra cold damage based on physical damage to you and your allies.You and nearby allies gain 40% of Physical Damage as Extra Cold Damage
active skill area of effect radius +% final [48]

ExileVaalColdSnap
Vaal Cold Snap
Critical Strike Chance: 4%
Cast Time: 0.85 Second
Cooldown Time: 300 SecondA sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.Deals 740.3 to 1110 Cold Damage
Base duration is 10 seconds
Always Freezes enemies
is area damage [1]

ExileVaalGlacialHammer
Vaal Glacial Hammer
Base Damage: 2655–3983
Critical Strike Chance: 5%
Attack Time: 1.62 Second
Cooldown Time: 300 SecondHits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.Deals 50% more Damage
Base duration is 4 seconds
29% increased Physical Damage
50% of Physical Damage Converted to Cold Damage
20% chance to Freeze enemies
active skill area of effect radius +% final [35]
active skill chill duration +% final [35]

5,524,799Life
21,638Armour
9,130Evasion
4,328Energy Shield
1,492Damage
2,226Spell Damage
499Accuracy
1.0854Attack Time
143,066Experience
2,596,656Ailment Threshold
8,211Chill
8,211Shock
46,452Brittle
8,211Scorch
22,684Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileGlacialHammer
Glacial Hammer
Base Damage: 2369–3553
Critical Strike Chance: 5%
Attack Time: 1.62 SecondHits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.Deals 30% more Damage
21% increased Physical Damage
50% of Physical Damage Converted to Cold Damage
34% chance to Freeze enemies
active skill chill duration +% final [35]
pvp damage +% final scale [-20]

Melee
Default Attack
Base Damage: 2369–3553
Critical Strike Chance: 5%
Attack Time: 1.62 SecondStrike your foes down with a powerful blow.skill can fire arrows [1]
skill can fire wand projectiles [1]

WhiteExileCyclone
Cyclone
Base Damage: 2369–3553
Critical Strike Chance: 5%
Attack Time: 1.62 SecondDamage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.Gain 35% of Physical Damage as Extra Cold Damage
Deals 70% less Damage
47% increased Physical Damage
60% increased Attack Speed
20% less Movement Speed
cyclone extra distance [15]
is area damage [1]

ExileColdSnap
Cold Snap
Critical Strike Chance: 4%
Cast Time: 0.85 SecondIce crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.Deals 393.4 to 590.2 Cold Damage
5% chance to Freeze enemies
active skill area of effect radius +% final [0]
active skill area of effect radius +% final [32]
active skill chill duration +% final [55]
active skill freeze duration +% final [10]
is area damage [1]
spell maximum action distance +% [-50]

ExileHatred
Hatred
Critical Strike Chance: 0%
Cast Time: 1.2 Second
Cooldown Time: 0.5 SecondCasts an aura that grants extra cold damage based on physical damage to you and your allies.You and nearby allies gain 39% of Physical Damage as Extra Cold Damage
active skill area of effect radius +% final [47]

ExileVaalColdSnap
Vaal Cold Snap
Critical Strike Chance: 4%
Cast Time: 0.85 Second
Cooldown Time: 300 SecondA sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.Deals 675 to 1013 Cold Damage
Base duration is 10 seconds
Always Freezes enemies
is area damage [1]

ExileVaalGlacialHammer
Vaal Glacial Hammer
Base Damage: 2369–3553
Critical Strike Chance: 5%
Attack Time: 1.62 Second
Cooldown Time: 300 SecondHits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.Deals 50% more Damage
Base duration is 4 seconds
29% increased Physical Damage
50% of Physical Damage Converted to Cold Damage
20% chance to Freeze enemies
active skill area of effect radius +% final [35]
active skill chill duration +% final [35]

2,641,847Life
16,992Armour
8,000Evasion
3,398Energy Shield
1,184Damage
1,767Spell Damage
428Accuracy
1.0854Attack Time
136,147Experience
1,294,505Ailment Threshold
4,093Chill
4,093Shock
23,157Brittle
4,093Scorch
11,309Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileGlacialHammer
Glacial Hammer
Base Damage: 1881–2821
Critical Strike Chance: 5%
Attack Time: 1.62 SecondHits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.Deals 30% more Damage
18% increased Physical Damage
50% of Physical Damage Converted to Cold Damage
32% chance to Freeze enemies
active skill chill duration +% final [35]
pvp damage +% final scale [-20]

Melee
Default Attack
Base Damage: 1881–2821
Critical Strike Chance: 5%
Attack Time: 1.62 SecondStrike your foes down with a powerful blow.skill can fire arrows [1]
skill can fire wand projectiles [1]

WhiteExileCyclone
Cyclone
Base Damage: 1881–2821
Critical Strike Chance: 5%
Attack Time: 1.62 SecondDamage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.Gain 35% of Physical Damage as Extra Cold Damage
Deals 70% less Damage
47% increased Physical Damage
60% increased Attack Speed
20% less Movement Speed
cyclone extra distance [15]
is area damage [1]

ExileColdSnap
Cold Snap
Critical Strike Chance: 4%
Cast Time: 0.85 SecondIce crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.Deals 333 to 499.6 Cold Damage
5% chance to Freeze enemies
active skill area of effect radius +% final [0]
active skill area of effect radius +% final [30]
active skill chill duration +% final [55]
active skill freeze duration +% final [10]
is area damage [1]
spell maximum action distance +% [-50]

ExileHatred
Hatred
Critical Strike Chance: 0%
Cast Time: 1.2 Second
Cooldown Time: 0.5 SecondCasts an aura that grants extra cold damage based on physical damage to you and your allies.You and nearby allies gain 38% of Physical Damage as Extra Cold Damage
active skill area of effect radius +% final [45]

ExileVaalColdSnap
Vaal Cold Snap
Critical Strike Chance: 4%
Cast Time: 0.85 Second
Cooldown Time: 300 SecondA sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.Deals 560.4 to 840.6 Cold Damage
Base duration is 10 seconds
Always Freezes enemies
is area damage [1]

ExileVaalGlacialHammer
Vaal Glacial Hammer
Base Damage: 1881–2821
Critical Strike Chance: 5%
Attack Time: 1.62 Second
Cooldown Time: 300 SecondHits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.Deals 50% more Damage
Base duration is 4 seconds
29% increased Physical Damage
50% of Physical Damage Converted to Cold Damage
20% chance to Freeze enemies
active skill area of effect radius +% final [35]
active skill chill duration +% final [35]

1,183,662Life
13,314Armour
6,994Evasion
2,663Energy Shield
937Damage
1,399Spell Damage
366Accuracy
1.0854Attack Time
127,611Experience
627,341Ailment Threshold
1,984Chill
1,984Shock
11,223Brittle
1,984Scorch
5,480Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileGlacialHammer
Glacial Hammer
Base Damage: 1488–2232
Critical Strike Chance: 5%
Attack Time: 1.62 SecondHits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.Deals 30% more Damage
16% increased Physical Damage
50% of Physical Damage Converted to Cold Damage
30% chance to Freeze enemies
active skill chill duration +% final [35]
pvp damage +% final scale [-20]

Melee
Default Attack
Base Damage: 1488–2232
Critical Strike Chance: 5%
Attack Time: 1.62 SecondStrike your foes down with a powerful blow.skill can fire arrows [1]
skill can fire wand projectiles [1]

WhiteExileCyclone
Cyclone
Base Damage: 1488–2232
Critical Strike Chance: 5%
Attack Time: 1.62 SecondDamage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.Gain 35% of Physical Damage as Extra Cold Damage
Deals 70% less Damage
47% increased Physical Damage
60% increased Attack Speed
20% less Movement Speed
cyclone extra distance [15]
is area damage [1]

ExileColdSnap
Cold Snap
Critical Strike Chance: 4%
Cast Time: 0.85 SecondIce crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.Deals 281.3 to 422 Cold Damage
5% chance to Freeze enemies
active skill area of effect radius +% final [0]
active skill area of effect radius +% final [28]
active skill chill duration +% final [55]
active skill freeze duration +% final [10]
is area damage [1]
spell maximum action distance +% [-50]

ExileHatred
Hatred
Critical Strike Chance: 0%
Cast Time: 1.2 Second
Cooldown Time: 0.5 SecondCasts an aura that grants extra cold damage based on physical damage to you and your allies.You and nearby allies gain 37% of Physical Damage as Extra Cold Damage
active skill area of effect radius +% final [43]

ExileVaalColdSnap
Vaal Cold Snap
Critical Strike Chance: 4%
Cast Time: 0.85 Second
Cooldown Time: 300 SecondA sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.Deals 464.3 to 696.5 Cold Damage
Base duration is 10 seconds
Always Freezes enemies
is area damage [1]

ExileVaalGlacialHammer
Vaal Glacial Hammer
Base Damage: 1488–2232
Critical Strike Chance: 5%
Attack Time: 1.62 Second
Cooldown Time: 300 SecondHits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.Deals 50% more Damage
Base duration is 4 seconds
29% increased Physical Damage
50% of Physical Damage Converted to Cold Damage
20% chance to Freeze enemies
active skill area of effect radius +% final [35]
active skill chill duration +% final [35]

Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileTemplar1MapBoss_"] = { name = "Eoin Greyfur", life = 2.64, energyShield = 0.3, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.54, damageSpread = 0.2, attackTime = 1.62, attackRange = 9, accuracy = 1, weaponType1 = "Sceptre", weaponType2 = "Shield", skillList = { "Melee", "ExileVaalColdSnap", "ExileColdSnap", "ExileGlacialHammer", "ExileVaalGlacialHammer", "ExileHatred", "WhiteExileCyclone", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVaalColdSnap"] = { name = "Vaal Cold Snap", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Duration] = true, [SkillType.Vaal] = true, [SkillType.Cold] = true, [SkillType.ChillingArea] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 4, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileColdSnap"] = { name = "Cold Snap", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Cascadable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 4, statInterpolation = , cost = { }, }, [2] = {levelRequirement = 8, statInterpolation = , cost = { }, }, [3] = {levelRequirement = 12, statInterpolation = , cost = { }, }, [4] = {levelRequirement = 19, statInterpolation = , cost = { }, }, [5] = {levelRequirement = 23, statInterpolation = , cost = { }, }, [6] = {levelRequirement = 31, statInterpolation = , cost = { }, }, [7] = {levelRequirement = 58, statInterpolation = , cost = { }, }, [8] = {levelRequirement = 67, statInterpolation = , cost = { }, }, [9] = {levelRequirement = 69, statInterpolation = , cost = { }, }, [10] = {levelRequirement = 71, statInterpolation = , cost = { }, }, [11] = {levelRequirement = 73, statInterpolation = , cost = { }, }, [12] = {levelRequirement = 75, statInterpolation = , cost = { }, }, [13] = {levelRequirement = 77, statInterpolation = , cost = { }, }, [14] = {levelRequirement = 79, statInterpolation = , cost = { }, }, [15] = {levelRequirement = 81, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileGlacialHammer"] = { name = "Glacial Hammer", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Cold] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 4, statInterpolation = , cost = { }, }, [2] = {levelRequirement = 8, statInterpolation = , cost = { }, }, [3] = {levelRequirement = 11, statInterpolation = , cost = { }, }, [4] = {levelRequirement = 15, statInterpolation = , cost = { }, }, [5] = {levelRequirement = 20, statInterpolation = , cost = { }, }, [6] = {levelRequirement = 25, statInterpolation = , cost = { }, }, [7] = {levelRequirement = 29, statInterpolation = , cost = { }, }, [8] = {levelRequirement = 31, statInterpolation = , cost = { }, }, [9] = {levelRequirement = 32, statInterpolation = , cost = { }, }, [10] = {levelRequirement = 34, statInterpolation = , cost = { }, }, [11] = {levelRequirement = 37, statInterpolation = , cost = { }, }, [12] = {levelRequirement = 40, statInterpolation = , cost = { }, }, [13] = {levelRequirement = 42, statInterpolation = , cost = { }, }, [14] = {levelRequirement = 45, statInterpolation = , cost = { }, }, [15] = {levelRequirement = 50, statInterpolation = , cost = { }, }, [16] = {levelRequirement = 51, statInterpolation = , cost = { }, }, [17] = {levelRequirement = 52, statInterpolation = , cost = { }, }, [18] = {levelRequirement = 54, statInterpolation = , cost = { }, }, [19] = {levelRequirement = 58, statInterpolation = , cost = { }, }, [20] = {levelRequirement = 66, statInterpolation = , cost = { }, }, [21] = {levelRequirement = 67, statInterpolation = , cost = { }, }, [22] = {levelRequirement = 68, statInterpolation = , cost = { }, }, [23] = {levelRequirement = 69, statInterpolation = , cost = { }, }, [24] = {levelRequirement = 70, statInterpolation = , cost = { }, }, [25] = {levelRequirement = 71, statInterpolation = , cost = { }, }, [26] = {levelRequirement = 72, statInterpolation = , cost = { }, }, [27] = {levelRequirement = 73, statInterpolation = , cost = { }, }, [28] = {levelRequirement = 74, statInterpolation = , cost = { }, }, [29] = {levelRequirement = 75, statInterpolation = , cost = { }, }, [30] = {levelRequirement = 76, statInterpolation = , cost = { }, }, [31] = {levelRequirement = 77, statInterpolation = , cost = { }, }, [32] = {levelRequirement = 78, statInterpolation = , cost = { }, }, [33] = {levelRequirement = 79, statInterpolation = , cost = { }, }, [34] = {levelRequirement = 80, statInterpolation = , cost = { }, }, [35] = {levelRequirement = 81, statInterpolation = , cost = { }, }, [36] = {levelRequirement = 82, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVaalGlacialHammer"] = { name = "Vaal Glacial Hammer", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.Duration] = true, [SkillType.Area] = true, [SkillType.Vaal] = true, [SkillType.Cold] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 10, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileHatred"] = { name = "Hatred", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Cold] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 10, statInterpolation = , cost = { }, }, [2] = {levelRequirement = 13, statInterpolation = , cost = { }, }, [3] = {levelRequirement = 16, statInterpolation = , cost = { }, }, [4] = {levelRequirement = 19, statInterpolation = , cost = { }, }, [5] = {levelRequirement = 22, statInterpolation = , cost = { }, }, [6] = {levelRequirement = 25, statInterpolation = , cost = { }, }, [7] = {levelRequirement = 28, statInterpolation = , cost = { }, }, [8] = {levelRequirement = 32, statInterpolation = , cost = { }, }, [9] = {levelRequirement = 36, statInterpolation = , cost = { }, }, [10] = {levelRequirement = 40, statInterpolation = , cost = { }, }, [11] = {levelRequirement = 44, statInterpolation = , cost = { }, }, [12] = {levelRequirement = 47, statInterpolation = , cost = { }, }, [13] = {levelRequirement = 50, statInterpolation = , cost = { }, }, [14] = {levelRequirement = 53, statInterpolation = , cost = { }, }, [15] = {levelRequirement = 56, statInterpolation = , cost = { }, }, [16] = {levelRequirement = 59, statInterpolation = , cost = { }, }, [17] = {levelRequirement = 62, statInterpolation = , cost = { }, }, [18] = {levelRequirement = 64, statInterpolation = , cost = { }, }, [19] = {levelRequirement = 66, statInterpolation = , cost = { }, }, [20] = {levelRequirement = 68, statInterpolation = , cost = { }, }, [21] = {levelRequirement = 70, statInterpolation = , cost = { }, }, [22] = {levelRequirement = 72, statInterpolation = , cost = { }, }, [23] = {levelRequirement = 74, statInterpolation = , cost = { }, }, [24] = {levelRequirement = 76, statInterpolation = , cost = { }, }, [25] = {levelRequirement = 78, statInterpolation = , cost = { }, }, [26] = {levelRequirement = 80, statInterpolation = , cost = { }, }, [27] = {levelRequirement = 82, statInterpolation = , cost = { }, }, [28] = {levelRequirement = 84, statInterpolation = , cost = { }, }, [29] = {levelRequirement = 86, statInterpolation = , cost = { }, }, [30] = {levelRequirement = 88, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WhiteExileCyclone"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 10, statInterpolation = , cost = { }, }, [2] = {levelRequirement = 25, statInterpolation = , cost = { }, }, [3] = {levelRequirement = 40, statInterpolation = , cost = { }, }, [4] = {levelRequirement = 60, statInterpolation = , cost = { }, }, }, }
monster dropped item rarity +% [15000]
monster slain experience +% [100]
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
20% increased Attack Speed
Id | MonsterImplicitFastAttack4 |
---|---|
Family | IncreasedAttackSpeed |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
30% Chance to Block Attack Damage
You take 15% of Damage from Blocked Hits
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Eoin Greyfur




monster dropped item rarity +% [15000]
monster slain experience +% [100]
monster base type attack cast speed +% and damage -% final [33]
20% increased Attack Speed
30% Chance to Block Attack Damage
You take 15% of Damage from Blocked Hits
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
monster base type attack cast speed +% and damage -% final [33]
20% increased Attack Speed
30% Chance to Block Attack Damage
You take 15% of Damage from Blocked Hits
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Spectre | N |
---|---|
Tags | bludgeoning_weapon, caster, cold_affinity, has_one_handed_melee, has_sceptre, human, humanoid, mail_armour, medium_small_height, melee, physical_affinity, red_blood, slow_movement, standalone_map_boss |
264%Life
30%Energy Shield From Life
+50%Armour
+20%Evasion
264%Ailment Threshold




154%Damage
100%Accuracy
+5%Critical Strike Chance
+130%Critical Strike Multiplier
6 ~ 9Attack Distance
1.62 SecondAttack Time
±20%Damage Spread
200%Experience
100%Model Size
ExileTemplar1MapBossType
ExileTemplar1MapBoss_StandaloneMetadata
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).
7,754,351Life
24,398Armour
9,744Evasion
4,880Energy Shield
1,672Damage
2,495Spell Damage
538Accuracy
1.0854Attack Time
145,750Experience
3,644,545Ailment Threshold
11,524Chill
11,524Shock
65,197Brittle
11,524Scorch
31,839Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileGlacialHammer
Glacial Hammer
Base Damage: 2655–3983
Critical Strike Chance: 5%
Attack Time: 1.62 SecondHits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.Deals 30% more Damage
21% increased Physical Damage
50% of Physical Damage Converted to Cold Damage
34% chance to Freeze enemies
active skill chill duration +% final [35]
pvp damage +% final scale [-20]

Melee
Default Attack
Base Damage: 2655–3983
Critical Strike Chance: 5%
Attack Time: 1.62 SecondStrike your foes down with a powerful blow.skill can fire arrows [1]
skill can fire wand projectiles [1]

WhiteExileCyclone
Cyclone
Base Damage: 2655–3983
Critical Strike Chance: 5%
Attack Time: 1.62 SecondDamage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.Gain 35% of Physical Damage as Extra Cold Damage
Deals 70% less Damage
47% increased Physical Damage
60% increased Attack Speed
20% less Movement Speed
cyclone extra distance [15]
is area damage [1]

ExileColdSnap
Cold Snap
Critical Strike Chance: 4%
Cast Time: 0.85 SecondIce crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.Deals 427.3 to 641 Cold Damage
5% chance to Freeze enemies
active skill area of effect radius +% final [0]
active skill area of effect radius +% final [32]
active skill chill duration +% final [55]
active skill freeze duration +% final [10]
is area damage [1]
spell maximum action distance +% [-50]

ExileHatred
Hatred
Critical Strike Chance: 0%
Cast Time: 1.2 Second
Cooldown Time: 0.5 SecondCasts an aura that grants extra cold damage based on physical damage to you and your allies.You and nearby allies gain 40% of Physical Damage as Extra Cold Damage
active skill area of effect radius +% final [48]

ExileVaalColdSnap
Vaal Cold Snap
Critical Strike Chance: 4%
Cast Time: 0.85 Second
Cooldown Time: 300 SecondA sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.Deals 740.3 to 1110 Cold Damage
Base duration is 10 seconds
Always Freezes enemies
is area damage [1]

ExileVaalGlacialHammer
Vaal Glacial Hammer
Base Damage: 2655–3983
Critical Strike Chance: 5%
Attack Time: 1.62 Second
Cooldown Time: 300 SecondHits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.Deals 50% more Damage
Base duration is 4 seconds
29% increased Physical Damage
50% of Physical Damage Converted to Cold Damage
20% chance to Freeze enemies
active skill area of effect radius +% final [35]
active skill chill duration +% final [35]

5,524,799Life
21,638Armour
9,130Evasion
4,328Energy Shield
1,492Damage
2,226Spell Damage
499Accuracy
1.0854Attack Time
143,066Experience
2,596,656Ailment Threshold
8,211Chill
8,211Shock
46,452Brittle
8,211Scorch
22,684Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileGlacialHammer
Glacial Hammer
Base Damage: 2369–3553
Critical Strike Chance: 5%
Attack Time: 1.62 SecondHits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.Deals 30% more Damage
21% increased Physical Damage
50% of Physical Damage Converted to Cold Damage
34% chance to Freeze enemies
active skill chill duration +% final [35]
pvp damage +% final scale [-20]

Melee
Default Attack
Base Damage: 2369–3553
Critical Strike Chance: 5%
Attack Time: 1.62 SecondStrike your foes down with a powerful blow.skill can fire arrows [1]
skill can fire wand projectiles [1]

WhiteExileCyclone
Cyclone
Base Damage: 2369–3553
Critical Strike Chance: 5%
Attack Time: 1.62 SecondDamage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.Gain 35% of Physical Damage as Extra Cold Damage
Deals 70% less Damage
47% increased Physical Damage
60% increased Attack Speed
20% less Movement Speed
cyclone extra distance [15]
is area damage [1]

ExileColdSnap
Cold Snap
Critical Strike Chance: 4%
Cast Time: 0.85 SecondIce crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.Deals 393.4 to 590.2 Cold Damage
5% chance to Freeze enemies
active skill area of effect radius +% final [0]
active skill area of effect radius +% final [32]
active skill chill duration +% final [55]
active skill freeze duration +% final [10]
is area damage [1]
spell maximum action distance +% [-50]

ExileHatred
Hatred
Critical Strike Chance: 0%
Cast Time: 1.2 Second
Cooldown Time: 0.5 SecondCasts an aura that grants extra cold damage based on physical damage to you and your allies.You and nearby allies gain 39% of Physical Damage as Extra Cold Damage
active skill area of effect radius +% final [47]

ExileVaalColdSnap
Vaal Cold Snap
Critical Strike Chance: 4%
Cast Time: 0.85 Second
Cooldown Time: 300 SecondA sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.Deals 675 to 1013 Cold Damage
Base duration is 10 seconds
Always Freezes enemies
is area damage [1]

ExileVaalGlacialHammer
Vaal Glacial Hammer
Base Damage: 2369–3553
Critical Strike Chance: 5%
Attack Time: 1.62 Second
Cooldown Time: 300 SecondHits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.Deals 50% more Damage
Base duration is 4 seconds
29% increased Physical Damage
50% of Physical Damage Converted to Cold Damage
20% chance to Freeze enemies
active skill area of effect radius +% final [35]
active skill chill duration +% final [35]

2,641,847Life
16,992Armour
8,000Evasion
3,398Energy Shield
1,184Damage
1,767Spell Damage
428Accuracy
1.0854Attack Time
136,147Experience
1,294,505Ailment Threshold
4,093Chill
4,093Shock
23,157Brittle
4,093Scorch
11,309Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileGlacialHammer
Glacial Hammer
Base Damage: 1881–2821
Critical Strike Chance: 5%
Attack Time: 1.62 SecondHits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.Deals 30% more Damage
18% increased Physical Damage
50% of Physical Damage Converted to Cold Damage
32% chance to Freeze enemies
active skill chill duration +% final [35]
pvp damage +% final scale [-20]

Melee
Default Attack
Base Damage: 1881–2821
Critical Strike Chance: 5%
Attack Time: 1.62 SecondStrike your foes down with a powerful blow.skill can fire arrows [1]
skill can fire wand projectiles [1]

WhiteExileCyclone
Cyclone
Base Damage: 1881–2821
Critical Strike Chance: 5%
Attack Time: 1.62 SecondDamage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.Gain 35% of Physical Damage as Extra Cold Damage
Deals 70% less Damage
47% increased Physical Damage
60% increased Attack Speed
20% less Movement Speed
cyclone extra distance [15]
is area damage [1]

ExileColdSnap
Cold Snap
Critical Strike Chance: 4%
Cast Time: 0.85 SecondIce crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.Deals 333 to 499.6 Cold Damage
5% chance to Freeze enemies
active skill area of effect radius +% final [0]
active skill area of effect radius +% final [30]
active skill chill duration +% final [55]
active skill freeze duration +% final [10]
is area damage [1]
spell maximum action distance +% [-50]

ExileHatred
Hatred
Critical Strike Chance: 0%
Cast Time: 1.2 Second
Cooldown Time: 0.5 SecondCasts an aura that grants extra cold damage based on physical damage to you and your allies.You and nearby allies gain 38% of Physical Damage as Extra Cold Damage
active skill area of effect radius +% final [45]

ExileVaalColdSnap
Vaal Cold Snap
Critical Strike Chance: 4%
Cast Time: 0.85 Second
Cooldown Time: 300 SecondA sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.Deals 560.4 to 840.6 Cold Damage
Base duration is 10 seconds
Always Freezes enemies
is area damage [1]

ExileVaalGlacialHammer
Vaal Glacial Hammer
Base Damage: 1881–2821
Critical Strike Chance: 5%
Attack Time: 1.62 Second
Cooldown Time: 300 SecondHits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.Deals 50% more Damage
Base duration is 4 seconds
29% increased Physical Damage
50% of Physical Damage Converted to Cold Damage
20% chance to Freeze enemies
active skill area of effect radius +% final [35]
active skill chill duration +% final [35]

1,042,903Life
12,522Armour
6,760Evasion
2,504Energy Shield
883Damage
1,318Spell Damage
352Accuracy
1.0854Attack Time
125,268Experience
573,597Ailment Threshold
1,814Chill
1,814Shock
10,261Brittle
1,814Scorch
5,011Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileGlacialHammer
Glacial Hammer
Base Damage: 1403–2104
Critical Strike Chance: 5%
Attack Time: 1.62 SecondHits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.Deals 30% more Damage
15% increased Physical Damage
50% of Physical Damage Converted to Cold Damage
30% chance to Freeze enemies
active skill chill duration +% final [35]
pvp damage +% final scale [-20]

Melee
Default Attack
Base Damage: 1403–2104
Critical Strike Chance: 5%
Attack Time: 1.62 SecondStrike your foes down with a powerful blow.skill can fire arrows [1]
skill can fire wand projectiles [1]

WhiteExileCyclone
Cyclone
Base Damage: 1403–2104
Critical Strike Chance: 5%
Attack Time: 1.62 SecondDamage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.Gain 35% of Physical Damage as Extra Cold Damage
Deals 70% less Damage
47% increased Physical Damage
60% increased Attack Speed
20% less Movement Speed
cyclone extra distance [15]
is area damage [1]

ExileColdSnap
Cold Snap
Critical Strike Chance: 4%
Cast Time: 0.85 SecondIce crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.Deals 269.6 to 404.4 Cold Damage
5% chance to Freeze enemies
active skill area of effect radius +% final [0]
active skill area of effect radius +% final [28]
active skill chill duration +% final [55]
active skill freeze duration +% final [10]
is area damage [1]
spell maximum action distance +% [-50]

ExileHatred
Hatred
Critical Strike Chance: 0%
Cast Time: 1.2 Second
Cooldown Time: 0.5 SecondCasts an aura that grants extra cold damage based on physical damage to you and your allies.You and nearby allies gain 37% of Physical Damage as Extra Cold Damage
active skill area of effect radius +% final [42]

ExileVaalColdSnap
Vaal Cold Snap
Critical Strike Chance: 4%
Cast Time: 0.85 Second
Cooldown Time: 300 SecondA sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.Deals 442.8 to 664.3 Cold Damage
Base duration is 10 seconds
Always Freezes enemies
is area damage [1]

ExileVaalGlacialHammer
Vaal Glacial Hammer
Base Damage: 1403–2104
Critical Strike Chance: 5%
Attack Time: 1.62 Second
Cooldown Time: 300 SecondHits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.Deals 50% more Damage
Base duration is 4 seconds
29% increased Physical Damage
50% of Physical Damage Converted to Cold Damage
20% chance to Freeze enemies
active skill area of effect radius +% final [35]
active skill chill duration +% final [35]

367,874Life
9,191Armour
5,687Evasion
1,838Energy Shield
655Damage
978Spell Damage
290Accuracy
1.0854Attack Time
112,805Experience
231,761Ailment Threshold
733Chill
733Shock
4,146Brittle
733Scorch
2,025Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileGlacialHammer
Glacial Hammer
Base Damage: 1041–1561
Critical Strike Chance: 5%
Attack Time: 1.62 SecondHits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.Deals 30% more Damage
12% increased Physical Damage
50% of Physical Damage Converted to Cold Damage
27% chance to Freeze enemies
active skill chill duration +% final [35]
pvp damage +% final scale [-20]

Melee
Default Attack
Base Damage: 1041–1561
Critical Strike Chance: 5%
Attack Time: 1.62 SecondStrike your foes down with a powerful blow.skill can fire arrows [1]
skill can fire wand projectiles [1]

WhiteExileCyclone
Cyclone
Base Damage: 1041–1561
Critical Strike Chance: 5%
Attack Time: 1.62 SecondDamage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.Gain 35% of Physical Damage as Extra Cold Damage
Deals 70% less Damage
47% increased Physical Damage
60% increased Attack Speed
20% less Movement Speed
cyclone extra distance [15]
is area damage [1]

ExileColdSnap
Cold Snap
Critical Strike Chance: 4%
Cast Time: 0.85 SecondIce crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.Deals 217.5 to 326.2 Cold Damage
5% chance to Freeze enemies
active skill area of effect radius +% final [0]
active skill area of effect radius +% final [25]
active skill chill duration +% final [55]
active skill freeze duration +% final [10]
is area damage [1]
spell maximum action distance +% [-50]

ExileHatred
Hatred
Critical Strike Chance: 0%
Cast Time: 1.2 Second
Cooldown Time: 0.5 SecondCasts an aura that grants extra cold damage based on physical damage to you and your allies.You and nearby allies gain 36% of Physical Damage as Extra Cold Damage
active skill area of effect radius +% final [40]

ExileVaalColdSnap
Vaal Cold Snap
Critical Strike Chance: 4%
Cast Time: 0.85 Second
Cooldown Time: 300 SecondA sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.Deals 348.7 to 523 Cold Damage
Base duration is 10 seconds
Always Freezes enemies
is area damage [1]

ExileVaalGlacialHammer
Vaal Glacial Hammer
Base Damage: 1041–1561
Critical Strike Chance: 5%
Attack Time: 1.62 Second
Cooldown Time: 300 SecondHits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.Deals 50% more Damage
Base duration is 4 seconds
29% increased Physical Damage
50% of Physical Damage Converted to Cold Damage
20% chance to Freeze enemies
active skill area of effect radius +% final [35]
active skill chill duration +% final [35]

Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileTemplar1MapBoss_Standalone"] = { name = "Eoin Greyfur", life = 2.64, energyShield = 0.3, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.54, damageSpread = 0.2, attackTime = 1.62, attackRange = 9, accuracy = 1, weaponType1 = "Sceptre", weaponType2 = "Shield", skillList = { "Melee", "ExileVaalColdSnap", "ExileColdSnap", "ExileGlacialHammer", "ExileVaalGlacialHammer", "ExileHatred", "WhiteExileCyclone", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVaalColdSnap"] = { name = "Vaal Cold Snap", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Duration] = true, [SkillType.Vaal] = true, [SkillType.Cold] = true, [SkillType.ChillingArea] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 4, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileColdSnap"] = { name = "Cold Snap", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Cascadable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 4, statInterpolation = , cost = { }, }, [2] = {levelRequirement = 8, statInterpolation = , cost = { }, }, [3] = {levelRequirement = 12, statInterpolation = , cost = { }, }, [4] = {levelRequirement = 19, statInterpolation = , cost = { }, }, [5] = {levelRequirement = 23, statInterpolation = , cost = { }, }, [6] = {levelRequirement = 31, statInterpolation = , cost = { }, }, [7] = {levelRequirement = 58, statInterpolation = , cost = { }, }, [8] = {levelRequirement = 67, statInterpolation = , cost = { }, }, [9] = {levelRequirement = 69, statInterpolation = , cost = { }, }, [10] = {levelRequirement = 71, statInterpolation = , cost = { }, }, [11] = {levelRequirement = 73, statInterpolation = , cost = { }, }, [12] = {levelRequirement = 75, statInterpolation = , cost = { }, }, [13] = {levelRequirement = 77, statInterpolation = , cost = { }, }, [14] = {levelRequirement = 79, statInterpolation = , cost = { }, }, [15] = {levelRequirement = 81, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileGlacialHammer"] = { name = "Glacial Hammer", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Cold] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 4, statInterpolation = , cost = { }, }, [2] = {levelRequirement = 8, statInterpolation = , cost = { }, }, [3] = {levelRequirement = 11, statInterpolation = , cost = { }, }, [4] = {levelRequirement = 15, statInterpolation = , cost = { }, }, [5] = {levelRequirement = 20, statInterpolation = , cost = { }, }, [6] = {levelRequirement = 25, statInterpolation = , cost = { }, }, [7] = {levelRequirement = 29, statInterpolation = , cost = { }, }, [8] = {levelRequirement = 31, statInterpolation = , cost = { }, }, [9] = {levelRequirement = 32, statInterpolation = , cost = { }, }, [10] = {levelRequirement = 34, statInterpolation = , cost = { }, }, [11] = {levelRequirement = 37, statInterpolation = , cost = { }, }, [12] = {levelRequirement = 40, statInterpolation = , cost = { }, }, [13] = {levelRequirement = 42, statInterpolation = , cost = { }, }, [14] = {levelRequirement = 45, statInterpolation = , cost = { }, }, [15] = {levelRequirement = 50, statInterpolation = , cost = { }, }, [16] = {levelRequirement = 51, statInterpolation = , cost = { }, }, [17] = {levelRequirement = 52, statInterpolation = , cost = { }, }, [18] = {levelRequirement = 54, statInterpolation = , cost = { }, }, [19] = {levelRequirement = 58, statInterpolation = , cost = { }, }, [20] = {levelRequirement = 66, statInterpolation = , cost = { }, }, [21] = {levelRequirement = 67, statInterpolation = , cost = { }, }, [22] = {levelRequirement = 68, statInterpolation = , cost = { }, }, [23] = {levelRequirement = 69, statInterpolation = , cost = { }, }, [24] = {levelRequirement = 70, statInterpolation = , cost = { }, }, [25] = {levelRequirement = 71, statInterpolation = , cost = { }, }, [26] = {levelRequirement = 72, statInterpolation = , cost = { }, }, [27] = {levelRequirement = 73, statInterpolation = , cost = { }, }, [28] = {levelRequirement = 74, statInterpolation = , cost = { }, }, [29] = {levelRequirement = 75, statInterpolation = , cost = { }, }, [30] = {levelRequirement = 76, statInterpolation = , cost = { }, }, [31] = {levelRequirement = 77, statInterpolation = , cost = { }, }, [32] = {levelRequirement = 78, statInterpolation = , cost = { }, }, [33] = {levelRequirement = 79, statInterpolation = , cost = { }, }, [34] = {levelRequirement = 80, statInterpolation = , cost = { }, }, [35] = {levelRequirement = 81, statInterpolation = , cost = { }, }, [36] = {levelRequirement = 82, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVaalGlacialHammer"] = { name = "Vaal Glacial Hammer", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.Duration] = true, [SkillType.Area] = true, [SkillType.Vaal] = true, [SkillType.Cold] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 10, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileHatred"] = { name = "Hatred", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Cold] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 10, statInterpolation = , cost = { }, }, [2] = {levelRequirement = 13, statInterpolation = , cost = { }, }, [3] = {levelRequirement = 16, statInterpolation = , cost = { }, }, [4] = {levelRequirement = 19, statInterpolation = , cost = { }, }, [5] = {levelRequirement = 22, statInterpolation = , cost = { }, }, [6] = {levelRequirement = 25, statInterpolation = , cost = { }, }, [7] = {levelRequirement = 28, statInterpolation = , cost = { }, }, [8] = {levelRequirement = 32, statInterpolation = , cost = { }, }, [9] = {levelRequirement = 36, statInterpolation = , cost = { }, }, [10] = {levelRequirement = 40, statInterpolation = , cost = { }, }, [11] = {levelRequirement = 44, statInterpolation = , cost = { }, }, [12] = {levelRequirement = 47, statInterpolation = , cost = { }, }, [13] = {levelRequirement = 50, statInterpolation = , cost = { }, }, [14] = {levelRequirement = 53, statInterpolation = , cost = { }, }, [15] = {levelRequirement = 56, statInterpolation = , cost = { }, }, [16] = {levelRequirement = 59, statInterpolation = , cost = { }, }, [17] = {levelRequirement = 62, statInterpolation = , cost = { }, }, [18] = {levelRequirement = 64, statInterpolation = , cost = { }, }, [19] = {levelRequirement = 66, statInterpolation = , cost = { }, }, [20] = {levelRequirement = 68, statInterpolation = , cost = { }, }, [21] = {levelRequirement = 70, statInterpolation = , cost = { }, }, [22] = {levelRequirement = 72, statInterpolation = , cost = { }, }, [23] = {levelRequirement = 74, statInterpolation = , cost = { }, }, [24] = {levelRequirement = 76, statInterpolation = , cost = { }, }, [25] = {levelRequirement = 78, statInterpolation = , cost = { }, }, [26] = {levelRequirement = 80, statInterpolation = , cost = { }, }, [27] = {levelRequirement = 82, statInterpolation = , cost = { }, }, [28] = {levelRequirement = 84, statInterpolation = , cost = { }, }, [29] = {levelRequirement = 86, statInterpolation = , cost = { }, }, [30] = {levelRequirement = 88, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WhiteExileCyclone"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 10, statInterpolation = , cost = { }, }, [2] = {levelRequirement = 25, statInterpolation = , cost = { }, }, [3] = {levelRequirement = 40, statInterpolation = , cost = { }, }, [4] = {levelRequirement = 60, statInterpolation = , cost = { }, }, }, }
monster dropped item rarity +% [15000]
monster slain experience +% [100]
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
20% increased Attack Speed
Id | MonsterImplicitFastAttack4 |
---|---|
Family | IncreasedAttackSpeed |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
30% Chance to Block Attack Damage
You take 15% of Damage from Blocked Hits
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Eoin Greyfur




monster base type attack cast speed +% and damage -% final [33]
20% increased Attack Speed
monster no map drops [1]
30% Chance to Block Attack Damage
You take 15% of Damage from Blocked Hits
20% increased Attack Speed
monster no map drops [1]
30% Chance to Block Attack Damage
You take 15% of Damage from Blocked Hits
Spectre | N |
---|---|
Tags | bludgeoning_weapon, caster, cold_affinity, delve_monster, exile, has_one_handed_melee, has_sceptre, human, humanoid, mail_armour, medium_height, melee, physical_affinity, red_blood, slow_movement |
132%Life
30%Energy Shield From Life
+50%Armour
+20%Evasion
132%Ailment Threshold




154%Damage
100%Accuracy
+5%Critical Strike Chance
+130%Critical Strike Multiplier
6 ~ 9Attack Distance
1.62 SecondAttack Time
±20%Damage Spread
220%Experience
100%Model Size
ExileTemplarDelve1Type
DelveExileTemplar1Metadata
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).
46,589Life
24,398Armour
9,744Evasion
4,880Energy Shield
1,468Damage
1,468Spell Damage
538Accuracy
1.62Attack Time
29,150Experience
46,589Ailment Threshold
147Chill
147Shock
833Brittle
147Scorch
407Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileGlacialHammer
Glacial Hammer
Base Damage: 1174–1762
Critical Strike Chance: 5%
Attack Time: 1.62 SecondHits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.Deals 30% more Damage
21% increased Physical Damage
50% of Physical Damage Converted to Cold Damage
34% chance to Freeze enemies
active skill chill duration +% final [35]
pvp damage +% final scale [-20]

Melee
Default Attack
Base Damage: 1174–1762
Critical Strike Chance: 5%
Attack Time: 1.62 SecondStrike your foes down with a powerful blow.skill can fire arrows [1]
skill can fire wand projectiles [1]

WhiteExileCyclone
Cyclone
Base Damage: 1174–1762
Critical Strike Chance: 5%
Attack Time: 1.62 SecondDamage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.Gain 35% of Physical Damage as Extra Cold Damage
Deals 70% less Damage
47% increased Physical Damage
60% increased Attack Speed
20% less Movement Speed
cyclone extra distance [15]
is area damage [1]

ExileColdSnap
Cold Snap
Critical Strike Chance: 4%
Cast Time: 0.85 SecondIce crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.Deals 427.3 to 641 Cold Damage
5% chance to Freeze enemies
active skill area of effect radius +% final [0]
active skill area of effect radius +% final [32]
active skill chill duration +% final [55]
active skill freeze duration +% final [10]
is area damage [1]
spell maximum action distance +% [-50]

ExileHatred
Hatred
Critical Strike Chance: 0%
Cast Time: 1.2 Second
Cooldown Time: 0.5 SecondCasts an aura that grants extra cold damage based on physical damage to you and your allies.You and nearby allies gain 40% of Physical Damage as Extra Cold Damage
active skill area of effect radius +% final [48]

ExileVaalColdSnap
Vaal Cold Snap
Critical Strike Chance: 4%
Cast Time: 0.85 Second
Cooldown Time: 300 SecondA sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.Deals 740.3 to 1110 Cold Damage
Base duration is 10 seconds
Always Freezes enemies
is area damage [1]

ExileVaalGlacialHammer
Vaal Glacial Hammer
Base Damage: 1174–1762
Critical Strike Chance: 5%
Attack Time: 1.62 Second
Cooldown Time: 300 SecondHits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.Deals 50% more Damage
Base duration is 4 seconds
29% increased Physical Damage
50% of Physical Damage Converted to Cold Damage
20% chance to Freeze enemies
active skill area of effect radius +% final [35]
active skill chill duration +% final [35]

WalkEmergeExile
walk emerge distance [200]37,701Life
21,638Armour
9,130Evasion
4,328Energy Shield
1,309Damage
1,309Spell Damage
499Accuracy
1.62Attack Time
28,613Experience
37,701Ailment Threshold
119Chill
119Shock
674Brittle
119Scorch
329Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileGlacialHammer
Glacial Hammer
Base Damage: 1048–1571
Critical Strike Chance: 5%
Attack Time: 1.62 SecondHits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.Deals 30% more Damage
21% increased Physical Damage
50% of Physical Damage Converted to Cold Damage
34% chance to Freeze enemies
active skill chill duration +% final [35]
pvp damage +% final scale [-20]

Melee
Default Attack
Base Damage: 1048–1571
Critical Strike Chance: 5%
Attack Time: 1.62 SecondStrike your foes down with a powerful blow.skill can fire arrows [1]
skill can fire wand projectiles [1]

WhiteExileCyclone
Cyclone
Base Damage: 1048–1571
Critical Strike Chance: 5%
Attack Time: 1.62 SecondDamage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.Gain 35% of Physical Damage as Extra Cold Damage
Deals 70% less Damage
47% increased Physical Damage
60% increased Attack Speed
20% less Movement Speed
cyclone extra distance [15]
is area damage [1]

ExileColdSnap
Cold Snap
Critical Strike Chance: 4%
Cast Time: 0.85 SecondIce crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.Deals 393.4 to 590.2 Cold Damage
5% chance to Freeze enemies
active skill area of effect radius +% final [0]
active skill area of effect radius +% final [32]
active skill chill duration +% final [55]
active skill freeze duration +% final [10]
is area damage [1]
spell maximum action distance +% [-50]

ExileHatred
Hatred
Critical Strike Chance: 0%
Cast Time: 1.2 Second
Cooldown Time: 0.5 SecondCasts an aura that grants extra cold damage based on physical damage to you and your allies.You and nearby allies gain 39% of Physical Damage as Extra Cold Damage
active skill area of effect radius +% final [47]

ExileVaalColdSnap
Vaal Cold Snap
Critical Strike Chance: 4%
Cast Time: 0.85 Second
Cooldown Time: 300 SecondA sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.Deals 675 to 1013 Cold Damage
Base duration is 10 seconds
Always Freezes enemies
is area damage [1]

ExileVaalGlacialHammer
Vaal Glacial Hammer
Base Damage: 1048–1571
Critical Strike Chance: 5%
Attack Time: 1.62 Second
Cooldown Time: 300 SecondHits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.Deals 50% more Damage
Base duration is 4 seconds
29% increased Physical Damage
50% of Physical Damage Converted to Cold Damage
20% chance to Freeze enemies
active skill area of effect radius +% final [35]
active skill chill duration +% final [35]

WalkEmergeExile
walk emerge distance [200]24,074Life
16,992Armour
8,000Evasion
3,398Energy Shield
1,040Damage
1,040Spell Damage
428Accuracy
1.62Attack Time
27,229Experience
24,074Ailment Threshold
76Chill
76Shock
431Brittle
76Scorch
210Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileGlacialHammer
Glacial Hammer
Base Damage: 832–1248
Critical Strike Chance: 5%
Attack Time: 1.62 SecondHits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.Deals 30% more Damage
18% increased Physical Damage
50% of Physical Damage Converted to Cold Damage
32% chance to Freeze enemies
active skill chill duration +% final [35]
pvp damage +% final scale [-20]

Melee
Default Attack
Base Damage: 832–1248
Critical Strike Chance: 5%
Attack Time: 1.62 SecondStrike your foes down with a powerful blow.skill can fire arrows [1]
skill can fire wand projectiles [1]

WhiteExileCyclone
Cyclone
Base Damage: 832–1248
Critical Strike Chance: 5%
Attack Time: 1.62 SecondDamage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.Gain 35% of Physical Damage as Extra Cold Damage
Deals 70% less Damage
47% increased Physical Damage
60% increased Attack Speed
20% less Movement Speed
cyclone extra distance [15]
is area damage [1]

ExileColdSnap
Cold Snap
Critical Strike Chance: 4%
Cast Time: 0.85 SecondIce crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.Deals 333 to 499.6 Cold Damage
5% chance to Freeze enemies
active skill area of effect radius +% final [0]
active skill area of effect radius +% final [30]
active skill chill duration +% final [55]
active skill freeze duration +% final [10]
is area damage [1]
spell maximum action distance +% [-50]

ExileHatred
Hatred
Critical Strike Chance: 0%
Cast Time: 1.2 Second
Cooldown Time: 0.5 SecondCasts an aura that grants extra cold damage based on physical damage to you and your allies.You and nearby allies gain 38% of Physical Damage as Extra Cold Damage
active skill area of effect radius +% final [45]

ExileVaalColdSnap
Vaal Cold Snap
Critical Strike Chance: 4%
Cast Time: 0.85 Second
Cooldown Time: 300 SecondA sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.Deals 560.4 to 840.6 Cold Damage
Base duration is 10 seconds
Always Freezes enemies
is area damage [1]

ExileVaalGlacialHammer
Vaal Glacial Hammer
Base Damage: 832–1248
Critical Strike Chance: 5%
Attack Time: 1.62 Second
Cooldown Time: 300 SecondHits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.Deals 50% more Damage
Base duration is 4 seconds
29% increased Physical Damage
50% of Physical Damage Converted to Cold Damage
20% chance to Freeze enemies
active skill area of effect radius +% final [35]
active skill chill duration +% final [35]

WalkEmergeExile
walk emerge distance [200]14,325Life
12,522Armour
6,760Evasion
2,504Energy Shield
776Damage
776Spell Damage
352Accuracy
1.62Attack Time
25,054Experience
14,325Ailment Threshold
45Chill
45Shock
256Brittle
45Scorch
125Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileGlacialHammer
Glacial Hammer
Base Damage: 620–931
Critical Strike Chance: 5%
Attack Time: 1.62 SecondHits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.Deals 30% more Damage
15% increased Physical Damage
50% of Physical Damage Converted to Cold Damage
30% chance to Freeze enemies
active skill chill duration +% final [35]
pvp damage +% final scale [-20]

Melee
Default Attack
Base Damage: 620–931
Critical Strike Chance: 5%
Attack Time: 1.62 SecondStrike your foes down with a powerful blow.skill can fire arrows [1]
skill can fire wand projectiles [1]

WhiteExileCyclone
Cyclone
Base Damage: 620–931
Critical Strike Chance: 5%
Attack Time: 1.62 SecondDamage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.Gain 35% of Physical Damage as Extra Cold Damage
Deals 70% less Damage
47% increased Physical Damage
60% increased Attack Speed
20% less Movement Speed
cyclone extra distance [15]
is area damage [1]

ExileColdSnap
Cold Snap
Critical Strike Chance: 4%
Cast Time: 0.85 SecondIce crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.Deals 269.6 to 404.4 Cold Damage
5% chance to Freeze enemies
active skill area of effect radius +% final [0]
active skill area of effect radius +% final [28]
active skill chill duration +% final [55]
active skill freeze duration +% final [10]
is area damage [1]
spell maximum action distance +% [-50]

ExileHatred
Hatred
Critical Strike Chance: 0%
Cast Time: 1.2 Second
Cooldown Time: 0.5 SecondCasts an aura that grants extra cold damage based on physical damage to you and your allies.You and nearby allies gain 37% of Physical Damage as Extra Cold Damage
active skill area of effect radius +% final [42]

ExileVaalColdSnap
Vaal Cold Snap
Critical Strike Chance: 4%
Cast Time: 0.85 Second
Cooldown Time: 300 SecondA sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.Deals 442.8 to 664.3 Cold Damage
Base duration is 10 seconds
Always Freezes enemies
is area damage [1]

ExileVaalGlacialHammer
Vaal Glacial Hammer
Base Damage: 620–931
Critical Strike Chance: 5%
Attack Time: 1.62 Second
Cooldown Time: 300 SecondHits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.Deals 50% more Damage
Base duration is 4 seconds
29% increased Physical Damage
50% of Physical Damage Converted to Cold Damage
20% chance to Freeze enemies
active skill area of effect radius +% final [35]
active skill chill duration +% final [35]

WalkEmergeExile
walk emerge distance [200]8,492Life
9,191Armour
5,687Evasion
1,838Energy Shield
575Damage
575Spell Damage
290Accuracy
1.62Attack Time
22,561Experience
8,492Ailment Threshold
27Chill
27Shock
152Brittle
27Scorch
74Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileGlacialHammer
Glacial Hammer
Base Damage: 460–690
Critical Strike Chance: 5%
Attack Time: 1.62 SecondHits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.Deals 30% more Damage
12% increased Physical Damage
50% of Physical Damage Converted to Cold Damage
27% chance to Freeze enemies
active skill chill duration +% final [35]
pvp damage +% final scale [-20]

Melee
Default Attack
Base Damage: 460–690
Critical Strike Chance: 5%
Attack Time: 1.62 SecondStrike your foes down with a powerful blow.skill can fire arrows [1]
skill can fire wand projectiles [1]

WhiteExileCyclone
Cyclone
Base Damage: 460–690
Critical Strike Chance: 5%
Attack Time: 1.62 SecondDamage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.Gain 35% of Physical Damage as Extra Cold Damage
Deals 70% less Damage
47% increased Physical Damage
60% increased Attack Speed
20% less Movement Speed
cyclone extra distance [15]
is area damage [1]

ExileColdSnap
Cold Snap
Critical Strike Chance: 4%
Cast Time: 0.85 SecondIce crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.Deals 217.5 to 326.2 Cold Damage
5% chance to Freeze enemies
active skill area of effect radius +% final [0]
active skill area of effect radius +% final [25]
active skill chill duration +% final [55]
active skill freeze duration +% final [10]
is area damage [1]
spell maximum action distance +% [-50]

ExileHatred
Hatred
Critical Strike Chance: 0%
Cast Time: 1.2 Second
Cooldown Time: 0.5 SecondCasts an aura that grants extra cold damage based on physical damage to you and your allies.You and nearby allies gain 36% of Physical Damage as Extra Cold Damage
active skill area of effect radius +% final [40]

ExileVaalColdSnap
Vaal Cold Snap
Critical Strike Chance: 4%
Cast Time: 0.85 Second
Cooldown Time: 300 SecondA sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.Deals 348.7 to 523 Cold Damage
Base duration is 10 seconds
Always Freezes enemies
is area damage [1]

ExileVaalGlacialHammer
Vaal Glacial Hammer
Base Damage: 460–690
Critical Strike Chance: 5%
Attack Time: 1.62 Second
Cooldown Time: 300 SecondHits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.Deals 50% more Damage
Base duration is 4 seconds
29% increased Physical Damage
50% of Physical Damage Converted to Cold Damage
20% chance to Freeze enemies
active skill area of effect radius +% final [35]
active skill chill duration +% final [35]

WalkEmergeExile
walk emerge distance [200]Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/DelveExileTemplar1"] = { name = "Eoin Greyfur", life = 1.32, energyShield = 0.3, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.54, damageSpread = 0.2, attackTime = 1.62, attackRange = 9, accuracy = 1, weaponType1 = "Sceptre", weaponType2 = "Shield", skillList = { "Melee", "ExileVaalColdSnap", "ExileColdSnap", "ExileGlacialHammer", "ExileVaalGlacialHammer", "ExileHatred", "WhiteExileCyclone", "WalkEmergeExile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVaalColdSnap"] = { name = "Vaal Cold Snap", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Duration] = true, [SkillType.Vaal] = true, [SkillType.Cold] = true, [SkillType.ChillingArea] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 4, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileColdSnap"] = { name = "Cold Snap", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Cascadable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 4, statInterpolation = , cost = { }, }, [2] = {levelRequirement = 8, statInterpolation = , cost = { }, }, [3] = {levelRequirement = 12, statInterpolation = , cost = { }, }, [4] = {levelRequirement = 19, statInterpolation = , cost = { }, }, [5] = {levelRequirement = 23, statInterpolation = , cost = { }, }, [6] = {levelRequirement = 31, statInterpolation = , cost = { }, }, [7] = {levelRequirement = 58, statInterpolation = , cost = { }, }, [8] = {levelRequirement = 67, statInterpolation = , cost = { }, }, [9] = {levelRequirement = 69, statInterpolation = , cost = { }, }, [10] = {levelRequirement = 71, statInterpolation = , cost = { }, }, [11] = {levelRequirement = 73, statInterpolation = , cost = { }, }, [12] = {levelRequirement = 75, statInterpolation = , cost = { }, }, [13] = {levelRequirement = 77, statInterpolation = , cost = { }, }, [14] = {levelRequirement = 79, statInterpolation = , cost = { }, }, [15] = {levelRequirement = 81, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileGlacialHammer"] = { name = "Glacial Hammer", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Cold] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 4, statInterpolation = , cost = { }, }, [2] = {levelRequirement = 8, statInterpolation = , cost = { }, }, [3] = {levelRequirement = 11, statInterpolation = , cost = { }, }, [4] = {levelRequirement = 15, statInterpolation = , cost = { }, }, [5] = {levelRequirement = 20, statInterpolation = , cost = { }, }, [6] = {levelRequirement = 25, statInterpolation = , cost = { }, }, [7] = {levelRequirement = 29, statInterpolation = , cost = { }, }, [8] = {levelRequirement = 31, statInterpolation = , cost = { }, }, [9] = {levelRequirement = 32, statInterpolation = , cost = { }, }, [10] = {levelRequirement = 34, statInterpolation = , cost = { }, }, [11] = {levelRequirement = 37, statInterpolation = , cost = { }, }, [12] = {levelRequirement = 40, statInterpolation = , cost = { }, }, [13] = {levelRequirement = 42, statInterpolation = , cost = { }, }, [14] = {levelRequirement = 45, statInterpolation = , cost = { }, }, [15] = {levelRequirement = 50, statInterpolation = , cost = { }, }, [16] = {levelRequirement = 51, statInterpolation = , cost = { }, }, [17] = {levelRequirement = 52, statInterpolation = , cost = { }, }, [18] = {levelRequirement = 54, statInterpolation = , cost = { }, }, [19] = {levelRequirement = 58, statInterpolation = , cost = { }, }, [20] = {levelRequirement = 66, statInterpolation = , cost = { }, }, [21] = {levelRequirement = 67, statInterpolation = , cost = { }, }, [22] = {levelRequirement = 68, statInterpolation = , cost = { }, }, [23] = {levelRequirement = 69, statInterpolation = , cost = { }, }, [24] = {levelRequirement = 70, statInterpolation = , cost = { }, }, [25] = {levelRequirement = 71, statInterpolation = , cost = { }, }, [26] = {levelRequirement = 72, statInterpolation = , cost = { }, }, [27] = {levelRequirement = 73, statInterpolation = , cost = { }, }, [28] = {levelRequirement = 74, statInterpolation = , cost = { }, }, [29] = {levelRequirement = 75, statInterpolation = , cost = { }, }, [30] = {levelRequirement = 76, statInterpolation = , cost = { }, }, [31] = {levelRequirement = 77, statInterpolation = , cost = { }, }, [32] = {levelRequirement = 78, statInterpolation = , cost = { }, }, [33] = {levelRequirement = 79, statInterpolation = , cost = { }, }, [34] = {levelRequirement = 80, statInterpolation = , cost = { }, }, [35] = {levelRequirement = 81, statInterpolation = , cost = { }, }, [36] = {levelRequirement = 82, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVaalGlacialHammer"] = { name = "Vaal Glacial Hammer", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.Duration] = true, [SkillType.Area] = true, [SkillType.Vaal] = true, [SkillType.Cold] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 10, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileHatred"] = { name = "Hatred", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Cold] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 10, statInterpolation = , cost = { }, }, [2] = {levelRequirement = 13, statInterpolation = , cost = { }, }, [3] = {levelRequirement = 16, statInterpolation = , cost = { }, }, [4] = {levelRequirement = 19, statInterpolation = , cost = { }, }, [5] = {levelRequirement = 22, statInterpolation = , cost = { }, }, [6] = {levelRequirement = 25, statInterpolation = , cost = { }, }, [7] = {levelRequirement = 28, statInterpolation = , cost = { }, }, [8] = {levelRequirement = 32, statInterpolation = , cost = { }, }, [9] = {levelRequirement = 36, statInterpolation = , cost = { }, }, [10] = {levelRequirement = 40, statInterpolation = , cost = { }, }, [11] = {levelRequirement = 44, statInterpolation = , cost = { }, }, [12] = {levelRequirement = 47, statInterpolation = , cost = { }, }, [13] = {levelRequirement = 50, statInterpolation = , cost = { }, }, [14] = {levelRequirement = 53, statInterpolation = , cost = { }, }, [15] = {levelRequirement = 56, statInterpolation = , cost = { }, }, [16] = {levelRequirement = 59, statInterpolation = , cost = { }, }, [17] = {levelRequirement = 62, statInterpolation = , cost = { }, }, [18] = {levelRequirement = 64, statInterpolation = , cost = { }, }, [19] = {levelRequirement = 66, statInterpolation = , cost = { }, }, [20] = {levelRequirement = 68, statInterpolation = , cost = { }, }, [21] = {levelRequirement = 70, statInterpolation = , cost = { }, }, [22] = {levelRequirement = 72, statInterpolation = , cost = { }, }, [23] = {levelRequirement = 74, statInterpolation = , cost = { }, }, [24] = {levelRequirement = 76, statInterpolation = , cost = { }, }, [25] = {levelRequirement = 78, statInterpolation = , cost = { }, }, [26] = {levelRequirement = 80, statInterpolation = , cost = { }, }, [27] = {levelRequirement = 82, statInterpolation = , cost = { }, }, [28] = {levelRequirement = 84, statInterpolation = , cost = { }, }, [29] = {levelRequirement = 86, statInterpolation = , cost = { }, }, [30] = {levelRequirement = 88, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WhiteExileCyclone"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 10, statInterpolation = , cost = { }, }, [2] = {levelRequirement = 25, statInterpolation = , cost = { }, }, [3] = {levelRequirement = 40, statInterpolation = , cost = { }, }, [4] = {levelRequirement = 60, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeExile"] = { name = "WalkEmergeExile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = , cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
20% increased Attack Speed
Id | MonsterImplicitFastAttack4 |
---|---|
Family | IncreasedAttackSpeed |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
30% Chance to Block Attack Damage
You take 15% of Damage from Blocked Hits
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.