Eoin Greyfur
monster base type attack cast speed +% and damage -% final [33]
20% increased Attack Speed
30% Chance to Block Attack Damage
You take 15% of Damage from Blocked Hits
SpectreN
Tagsbludgeoning_weapon, caster, cold_affinity, has_one_handed_melee, has_sceptre, human, humanoid, mail_armour, medium_height, melee, physical_affinity, red_blood, rogue_exile, slow_movement
132%Life
30%Energy Shield From Life
+50%Armour
+20%Evasion
132%Ailment Threshold
30 30 30 20Resistance
154%Damage
100%Accuracy
+5%Critical Strike Chance
+130%Critical Strike Multiplier
6 ~ 9Attack Distance
1.62 SecondAttack Time
±20%Damage Spread
220%Experience
100%Model Size
ExileTemplar1Type
ExileTemplar1Metadata
46,589Life
24,398Armour
9,744Evasion
4,880Energy Shield
1,468Damage
1,468Spell Damage
538Accuracy
1.62Attack Time
29,150Experience
46,589Ailment Threshold
147Chill
147Shock
833Brittle
147Scorch
407Sap
ExileGlacialHammer
Attack, MeleeSingleTarget, Multistrikeable, Melee, Cold, ThresholdJewelArea
Glacial Hammer
Base Damage: 1174–1762
Critical Strike Chance: 5%
Attack Time: 1.62 Second
Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.
Deals 30% more Damage
21% increased Physical Damage
50% of Physical Damage Converted to Cold Damage
34% chance to Freeze enemies
active skill chill duration +% final [35]
pvp damage +% final scale [-20]

Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1174–1762
Critical Strike Chance: 5%
Attack Time: 1.62 Second
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

WhiteExileCyclone
Attack, Area, Melee, Movement
Cyclone
Base Damage: 1174–1762
Critical Strike Chance: 5%
Attack Time: 1.62 Second
Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.
Gain 35% of Physical Damage as Extra Cold Damage
Deals 70% less Damage
47% increased Physical Damage
60% increased Attack Speed
20% less Movement Speed
cyclone extra distance [15]
is area damage [1]

ExileColdSnap
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AreaSpell
Cold Snap
Critical Strike Chance: 4%
Cast Time: 0.85 Second
Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.
Deals 427.3 to 641 Cold Damage
5% chance to Freeze enemies
active skill area of effect radius +% final [0]
active skill area of effect radius +% final [32]
active skill chill duration +% final [55]
active skill freeze duration +% final [10]
is area damage [1]
spell maximum action distance +% [-50]

ExileHatred
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Hatred
Critical Strike Chance: 0%
Cast Time: 1.2 Second
Cooldown Time: 0.5 Second
Casts an aura that grants extra cold damage based on physical damage to you and your allies.
You and nearby allies gain 40% of Physical Damage as Extra Cold Damage
active skill area of effect radius +% final [48]

ExileVaalColdSnap
Spell, Damage, Area, Trappable, Totemable, Mineable, Duration, Vaal, Cold, ChillingArea, AreaSpell
Vaal Cold Snap
Critical Strike Chance: 4%
Cast Time: 0.85 Second
Cooldown Time: 300 Second
A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.
Deals 740.3 to 1110 Cold Damage
Base duration is 10 seconds
Always Freezes enemies
is area damage [1]

ExileVaalGlacialHammer
Attack, MeleeSingleTarget, Melee, Duration, Area, Vaal, Cold
Vaal Glacial Hammer
Base Damage: 1174–1762
Critical Strike Chance: 5%
Attack Time: 1.62 Second
Cooldown Time: 300 Second
Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.
Deals 50% more Damage
Base duration is 4 seconds
29% increased Physical Damage
50% of Physical Damage Converted to Cold Damage
20% chance to Freeze enemies
active skill area of effect radius +% final [35]
active skill chill duration +% final [35]

37,701Life
21,638Armour
9,130Evasion
4,328Energy Shield
1,309Damage
1,309Spell Damage
499Accuracy
1.62Attack Time
28,613Experience
37,701Ailment Threshold
119Chill
119Shock
674Brittle
119Scorch
329Sap
ExileGlacialHammer
Attack, MeleeSingleTarget, Multistrikeable, Melee, Cold, ThresholdJewelArea
Glacial Hammer
Base Damage: 1048–1571
Critical Strike Chance: 5%
Attack Time: 1.62 Second
Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.
Deals 30% more Damage
21% increased Physical Damage
50% of Physical Damage Converted to Cold Damage
34% chance to Freeze enemies
active skill chill duration +% final [35]
pvp damage +% final scale [-20]

Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1048–1571
Critical Strike Chance: 5%
Attack Time: 1.62 Second
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

WhiteExileCyclone
Attack, Area, Melee, Movement
Cyclone
Base Damage: 1048–1571
Critical Strike Chance: 5%
Attack Time: 1.62 Second
Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.
Gain 35% of Physical Damage as Extra Cold Damage
Deals 70% less Damage
47% increased Physical Damage
60% increased Attack Speed
20% less Movement Speed
cyclone extra distance [15]
is area damage [1]

ExileColdSnap
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AreaSpell
Cold Snap
Critical Strike Chance: 4%
Cast Time: 0.85 Second
Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.
Deals 393.4 to 590.2 Cold Damage
5% chance to Freeze enemies
active skill area of effect radius +% final [0]
active skill area of effect radius +% final [32]
active skill chill duration +% final [55]
active skill freeze duration +% final [10]
is area damage [1]
spell maximum action distance +% [-50]

ExileHatred
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Hatred
Critical Strike Chance: 0%
Cast Time: 1.2 Second
Cooldown Time: 0.5 Second
Casts an aura that grants extra cold damage based on physical damage to you and your allies.
You and nearby allies gain 39% of Physical Damage as Extra Cold Damage
active skill area of effect radius +% final [47]

ExileVaalColdSnap
Spell, Damage, Area, Trappable, Totemable, Mineable, Duration, Vaal, Cold, ChillingArea, AreaSpell
Vaal Cold Snap
Critical Strike Chance: 4%
Cast Time: 0.85 Second
Cooldown Time: 300 Second
A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.
Deals 675 to 1013 Cold Damage
Base duration is 10 seconds
Always Freezes enemies
is area damage [1]

ExileVaalGlacialHammer
Attack, MeleeSingleTarget, Melee, Duration, Area, Vaal, Cold
Vaal Glacial Hammer
Base Damage: 1048–1571
Critical Strike Chance: 5%
Attack Time: 1.62 Second
Cooldown Time: 300 Second
Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.
Deals 50% more Damage
Base duration is 4 seconds
29% increased Physical Damage
50% of Physical Damage Converted to Cold Damage
20% chance to Freeze enemies
active skill area of effect radius +% final [35]
active skill chill duration +% final [35]

24,074Life
16,992Armour
8,000Evasion
3,398Energy Shield
1,040Damage
1,040Spell Damage
428Accuracy
1.62Attack Time
27,229Experience
24,074Ailment Threshold
76Chill
76Shock
431Brittle
76Scorch
210Sap
ExileGlacialHammer
Attack, MeleeSingleTarget, Multistrikeable, Melee, Cold, ThresholdJewelArea
Glacial Hammer
Base Damage: 832–1248
Critical Strike Chance: 5%
Attack Time: 1.62 Second
Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.
Deals 30% more Damage
18% increased Physical Damage
50% of Physical Damage Converted to Cold Damage
32% chance to Freeze enemies
active skill chill duration +% final [35]
pvp damage +% final scale [-20]

Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 832–1248
Critical Strike Chance: 5%
Attack Time: 1.62 Second
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

WhiteExileCyclone
Attack, Area, Melee, Movement
Cyclone
Base Damage: 832–1248
Critical Strike Chance: 5%
Attack Time: 1.62 Second
Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.
Gain 35% of Physical Damage as Extra Cold Damage
Deals 70% less Damage
47% increased Physical Damage
60% increased Attack Speed
20% less Movement Speed
cyclone extra distance [15]
is area damage [1]

ExileColdSnap
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AreaSpell
Cold Snap
Critical Strike Chance: 4%
Cast Time: 0.85 Second
Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.
Deals 333 to 499.6 Cold Damage
5% chance to Freeze enemies
active skill area of effect radius +% final [0]
active skill area of effect radius +% final [30]
active skill chill duration +% final [55]
active skill freeze duration +% final [10]
is area damage [1]
spell maximum action distance +% [-50]

ExileHatred
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Hatred
Critical Strike Chance: 0%
Cast Time: 1.2 Second
Cooldown Time: 0.5 Second
Casts an aura that grants extra cold damage based on physical damage to you and your allies.
You and nearby allies gain 38% of Physical Damage as Extra Cold Damage
active skill area of effect radius +% final [45]

ExileVaalColdSnap
Spell, Damage, Area, Trappable, Totemable, Mineable, Duration, Vaal, Cold, ChillingArea, AreaSpell
Vaal Cold Snap
Critical Strike Chance: 4%
Cast Time: 0.85 Second
Cooldown Time: 300 Second
A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.
Deals 560.4 to 840.6 Cold Damage
Base duration is 10 seconds
Always Freezes enemies
is area damage [1]

ExileVaalGlacialHammer
Attack, MeleeSingleTarget, Melee, Duration, Area, Vaal, Cold
Vaal Glacial Hammer
Base Damage: 832–1248
Critical Strike Chance: 5%
Attack Time: 1.62 Second
Cooldown Time: 300 Second
Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.
Deals 50% more Damage
Base duration is 4 seconds
29% increased Physical Damage
50% of Physical Damage Converted to Cold Damage
20% chance to Freeze enemies
active skill area of effect radius +% final [35]
active skill chill duration +% final [35]

14,325Life
12,522Armour
6,760Evasion
2,504Energy Shield
776Damage
776Spell Damage
352Accuracy
1.62Attack Time
25,054Experience
14,325Ailment Threshold
45Chill
45Shock
256Brittle
45Scorch
125Sap
ExileGlacialHammer
Attack, MeleeSingleTarget, Multistrikeable, Melee, Cold, ThresholdJewelArea
Glacial Hammer
Base Damage: 620–931
Critical Strike Chance: 5%
Attack Time: 1.62 Second
Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.
Deals 30% more Damage
15% increased Physical Damage
50% of Physical Damage Converted to Cold Damage
30% chance to Freeze enemies
active skill chill duration +% final [35]
pvp damage +% final scale [-20]

Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 620–931
Critical Strike Chance: 5%
Attack Time: 1.62 Second
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

WhiteExileCyclone
Attack, Area, Melee, Movement
Cyclone
Base Damage: 620–931
Critical Strike Chance: 5%
Attack Time: 1.62 Second
Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.
Gain 35% of Physical Damage as Extra Cold Damage
Deals 70% less Damage
47% increased Physical Damage
60% increased Attack Speed
20% less Movement Speed
cyclone extra distance [15]
is area damage [1]

ExileColdSnap
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AreaSpell
Cold Snap
Critical Strike Chance: 4%
Cast Time: 0.85 Second
Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.
Deals 269.6 to 404.4 Cold Damage
5% chance to Freeze enemies
active skill area of effect radius +% final [0]
active skill area of effect radius +% final [28]
active skill chill duration +% final [55]
active skill freeze duration +% final [10]
is area damage [1]
spell maximum action distance +% [-50]

ExileHatred
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Hatred
Critical Strike Chance: 0%
Cast Time: 1.2 Second
Cooldown Time: 0.5 Second
Casts an aura that grants extra cold damage based on physical damage to you and your allies.
You and nearby allies gain 37% of Physical Damage as Extra Cold Damage
active skill area of effect radius +% final [42]

ExileVaalColdSnap
Spell, Damage, Area, Trappable, Totemable, Mineable, Duration, Vaal, Cold, ChillingArea, AreaSpell
Vaal Cold Snap
Critical Strike Chance: 4%
Cast Time: 0.85 Second
Cooldown Time: 300 Second
A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.
Deals 442.8 to 664.3 Cold Damage
Base duration is 10 seconds
Always Freezes enemies
is area damage [1]

ExileVaalGlacialHammer
Attack, MeleeSingleTarget, Melee, Duration, Area, Vaal, Cold
Vaal Glacial Hammer
Base Damage: 620–931
Critical Strike Chance: 5%
Attack Time: 1.62 Second
Cooldown Time: 300 Second
Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.
Deals 50% more Damage
Base duration is 4 seconds
29% increased Physical Damage
50% of Physical Damage Converted to Cold Damage
20% chance to Freeze enemies
active skill area of effect radius +% final [35]
active skill chill duration +% final [35]

8,492Life
9,191Armour
5,687Evasion
1,838Energy Shield
575Damage
575Spell Damage
290Accuracy
1.62Attack Time
22,561Experience
8,492Ailment Threshold
27Chill
27Shock
152Brittle
27Scorch
74Sap
ExileGlacialHammer
Attack, MeleeSingleTarget, Multistrikeable, Melee, Cold, ThresholdJewelArea
Glacial Hammer
Base Damage: 460–690
Critical Strike Chance: 5%
Attack Time: 1.62 Second
Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.
Deals 30% more Damage
12% increased Physical Damage
50% of Physical Damage Converted to Cold Damage
27% chance to Freeze enemies
active skill chill duration +% final [35]
pvp damage +% final scale [-20]

Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 460–690
Critical Strike Chance: 5%
Attack Time: 1.62 Second
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

WhiteExileCyclone
Attack, Area, Melee, Movement
Cyclone
Base Damage: 460–690
Critical Strike Chance: 5%
Attack Time: 1.62 Second
Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.
Gain 35% of Physical Damage as Extra Cold Damage
Deals 70% less Damage
47% increased Physical Damage
60% increased Attack Speed
20% less Movement Speed
cyclone extra distance [15]
is area damage [1]

ExileColdSnap
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AreaSpell
Cold Snap
Critical Strike Chance: 4%
Cast Time: 0.85 Second
Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.
Deals 217.5 to 326.2 Cold Damage
5% chance to Freeze enemies
active skill area of effect radius +% final [0]
active skill area of effect radius +% final [25]
active skill chill duration +% final [55]
active skill freeze duration +% final [10]
is area damage [1]
spell maximum action distance +% [-50]

ExileHatred
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Hatred
Critical Strike Chance: 0%
Cast Time: 1.2 Second
Cooldown Time: 0.5 Second
Casts an aura that grants extra cold damage based on physical damage to you and your allies.
You and nearby allies gain 36% of Physical Damage as Extra Cold Damage
active skill area of effect radius +% final [40]

ExileVaalColdSnap
Spell, Damage, Area, Trappable, Totemable, Mineable, Duration, Vaal, Cold, ChillingArea, AreaSpell
Vaal Cold Snap
Critical Strike Chance: 4%
Cast Time: 0.85 Second
Cooldown Time: 300 Second
A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.
Deals 348.7 to 523 Cold Damage
Base duration is 10 seconds
Always Freezes enemies
is area damage [1]

ExileVaalGlacialHammer
Attack, MeleeSingleTarget, Melee, Duration, Area, Vaal, Cold
Vaal Glacial Hammer
Base Damage: 460–690
Critical Strike Chance: 5%
Attack Time: 1.62 Second
Cooldown Time: 300 Second
Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.
Deals 50% more Damage
Base duration is 4 seconds
29% increased Physical Damage
50% of Physical Damage Converted to Cold Damage
20% chance to Freeze enemies
active skill area of effect radius +% final [35]
active skill chill duration +% final [35]

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileTemplar1"] = {
    name = "Eoin Greyfur",
    life = 1.32,
    energyShield = 0.3,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.54,
    damageSpread = 0.2,
    attackTime = 1.62,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "Sceptre",
    weaponType2 = "Shield",
    skillList = {
        "Melee",
        "ExileVaalColdSnap",
        "ExileColdSnap",
        "ExileGlacialHammer",
        "ExileVaalGlacialHammer",
        "ExileHatred",
        "WhiteExileCyclone",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileVaalColdSnap"] = {
    name = "Vaal Cold Snap",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Duration] = true,
        [SkillType.Vaal] = true,
        [SkillType.Cold] = true,
        [SkillType.ChillingArea] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 4, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileColdSnap"] = {
    name = "Cold Snap",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 4, statInterpolation = ,  cost = { }, },
        [2] = {levelRequirement = 8, statInterpolation = ,  cost = { }, },
        [3] = {levelRequirement = 12, statInterpolation = ,  cost = { }, },
        [4] = {levelRequirement = 19, statInterpolation = ,  cost = { }, },
        [5] = {levelRequirement = 23, statInterpolation = ,  cost = { }, },
        [6] = {levelRequirement = 31, statInterpolation = ,  cost = { }, },
        [7] = {levelRequirement = 58, statInterpolation = ,  cost = { }, },
        [8] = {levelRequirement = 67, statInterpolation = ,  cost = { }, },
        [9] = {levelRequirement = 69, statInterpolation = ,  cost = { }, },
        [10] = {levelRequirement = 71, statInterpolation = ,  cost = { }, },
        [11] = {levelRequirement = 73, statInterpolation = ,  cost = { }, },
        [12] = {levelRequirement = 75, statInterpolation = ,  cost = { }, },
        [13] = {levelRequirement = 77, statInterpolation = ,  cost = { }, },
        [14] = {levelRequirement = 79, statInterpolation = ,  cost = { }, },
        [15] = {levelRequirement = 81, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileGlacialHammer"] = {
    name = "Glacial Hammer",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Cold] = true,
        [SkillType.ThresholdJewelArea] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 4, statInterpolation = ,  cost = { }, },
        [2] = {levelRequirement = 8, statInterpolation = ,  cost = { }, },
        [3] = {levelRequirement = 11, statInterpolation = ,  cost = { }, },
        [4] = {levelRequirement = 15, statInterpolation = ,  cost = { }, },
        [5] = {levelRequirement = 20, statInterpolation = ,  cost = { }, },
        [6] = {levelRequirement = 25, statInterpolation = ,  cost = { }, },
        [7] = {levelRequirement = 29, statInterpolation = ,  cost = { }, },
        [8] = {levelRequirement = 31, statInterpolation = ,  cost = { }, },
        [9] = {levelRequirement = 32, statInterpolation = ,  cost = { }, },
        [10] = {levelRequirement = 34, statInterpolation = ,  cost = { }, },
        [11] = {levelRequirement = 37, statInterpolation = ,  cost = { }, },
        [12] = {levelRequirement = 40, statInterpolation = ,  cost = { }, },
        [13] = {levelRequirement = 42, statInterpolation = ,  cost = { }, },
        [14] = {levelRequirement = 45, statInterpolation = ,  cost = { }, },
        [15] = {levelRequirement = 50, statInterpolation = ,  cost = { }, },
        [16] = {levelRequirement = 51, statInterpolation = ,  cost = { }, },
        [17] = {levelRequirement = 52, statInterpolation = ,  cost = { }, },
        [18] = {levelRequirement = 54, statInterpolation = ,  cost = { }, },
        [19] = {levelRequirement = 58, statInterpolation = ,  cost = { }, },
        [20] = {levelRequirement = 66, statInterpolation = ,  cost = { }, },
        [21] = {levelRequirement = 67, statInterpolation = ,  cost = { }, },
        [22] = {levelRequirement = 68, statInterpolation = ,  cost = { }, },
        [23] = {levelRequirement = 69, statInterpolation = ,  cost = { }, },
        [24] = {levelRequirement = 70, statInterpolation = ,  cost = { }, },
        [25] = {levelRequirement = 71, statInterpolation = ,  cost = { }, },
        [26] = {levelRequirement = 72, statInterpolation = ,  cost = { }, },
        [27] = {levelRequirement = 73, statInterpolation = ,  cost = { }, },
        [28] = {levelRequirement = 74, statInterpolation = ,  cost = { }, },
        [29] = {levelRequirement = 75, statInterpolation = ,  cost = { }, },
        [30] = {levelRequirement = 76, statInterpolation = ,  cost = { }, },
        [31] = {levelRequirement = 77, statInterpolation = ,  cost = { }, },
        [32] = {levelRequirement = 78, statInterpolation = ,  cost = { }, },
        [33] = {levelRequirement = 79, statInterpolation = ,  cost = { }, },
        [34] = {levelRequirement = 80, statInterpolation = ,  cost = { }, },
        [35] = {levelRequirement = 81, statInterpolation = ,  cost = { }, },
        [36] = {levelRequirement = 82, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileVaalGlacialHammer"] = {
    name = "Vaal Glacial Hammer",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.Duration] = true,
        [SkillType.Area] = true,
        [SkillType.Vaal] = true,
        [SkillType.Cold] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 10, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileHatred"] = {
    name = "Hatred",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.HasReservation] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Totemable] = true,
        [SkillType.Aura] = true,
        [SkillType.Cold] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.CanHaveBlessing] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 10, statInterpolation = ,  cost = { }, },
        [2] = {levelRequirement = 13, statInterpolation = ,  cost = { }, },
        [3] = {levelRequirement = 16, statInterpolation = ,  cost = { }, },
        [4] = {levelRequirement = 19, statInterpolation = ,  cost = { }, },
        [5] = {levelRequirement = 22, statInterpolation = ,  cost = { }, },
        [6] = {levelRequirement = 25, statInterpolation = ,  cost = { }, },
        [7] = {levelRequirement = 28, statInterpolation = ,  cost = { }, },
        [8] = {levelRequirement = 32, statInterpolation = ,  cost = { }, },
        [9] = {levelRequirement = 36, statInterpolation = ,  cost = { }, },
        [10] = {levelRequirement = 40, statInterpolation = ,  cost = { }, },
        [11] = {levelRequirement = 44, statInterpolation = ,  cost = { }, },
        [12] = {levelRequirement = 47, statInterpolation = ,  cost = { }, },
        [13] = {levelRequirement = 50, statInterpolation = ,  cost = { }, },
        [14] = {levelRequirement = 53, statInterpolation = ,  cost = { }, },
        [15] = {levelRequirement = 56, statInterpolation = ,  cost = { }, },
        [16] = {levelRequirement = 59, statInterpolation = ,  cost = { }, },
        [17] = {levelRequirement = 62, statInterpolation = ,  cost = { }, },
        [18] = {levelRequirement = 64, statInterpolation = ,  cost = { }, },
        [19] = {levelRequirement = 66, statInterpolation = ,  cost = { }, },
        [20] = {levelRequirement = 68, statInterpolation = ,  cost = { }, },
        [21] = {levelRequirement = 70, statInterpolation = ,  cost = { }, },
        [22] = {levelRequirement = 72, statInterpolation = ,  cost = { }, },
        [23] = {levelRequirement = 74, statInterpolation = ,  cost = { }, },
        [24] = {levelRequirement = 76, statInterpolation = ,  cost = { }, },
        [25] = {levelRequirement = 78, statInterpolation = ,  cost = { }, },
        [26] = {levelRequirement = 80, statInterpolation = ,  cost = { }, },
        [27] = {levelRequirement = 82, statInterpolation = ,  cost = { }, },
        [28] = {levelRequirement = 84, statInterpolation = ,  cost = { }, },
        [29] = {levelRequirement = 86, statInterpolation = ,  cost = { }, },
        [30] = {levelRequirement = 88, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WhiteExileCyclone"] = {
    name = "Cyclone",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 10, statInterpolation = ,  cost = { }, },
        [2] = {levelRequirement = 25, statInterpolation = ,  cost = { }, },
        [3] = {levelRequirement = 40, statInterpolation = ,  cost = { }, },
        [4] = {levelRequirement = 60, statInterpolation = ,  cost = { }, },
    },
}
monster base type attack cast speed +% and damage -% final [33]
IdMonsterSpeedAndDamageFixupComplete
FamilyMonsterSpeedAndDamageFixup
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    20% increased Attack Speed
    IdMonsterImplicitFastAttack4
    FamilyIncreasedAttackSpeed
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • attack speed +% Min: 20 Max: 20 Global
  • Craft Tagsattack speed
    30% Chance to Block Attack Damage
    You take 15% of Damage from Blocked Hits
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    Eoin Greyfur
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    monster base type attack cast speed +% and damage -% final [33]
    20% increased Attack Speed
    30% Chance to Block Attack Damage
    You take 15% of Damage from Blocked Hits
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    SpectreN
    AreaPrecinct Map
    Tagsbludgeoning_weapon, caster, cold_affinity, has_one_handed_melee, has_sceptre, human, humanoid, mail_armour, medium_small_height, melee, non_unique_map_boss, physical_affinity, red_blood, rogue_exile, slow_movement
    264%Life
    30%Energy Shield From Life
    +50%Armour
    +20%Evasion
    264%Ailment Threshold
    40 40 40 25Resistance
    154%Damage
    100%Accuracy
    +5%Critical Strike Chance
    +130%Critical Strike Multiplier
    6 ~ 9Attack Distance
    1.62 SecondAttack Time
    ±20%Damage Spread
    200%Experience
    100%Model Size
    ExileTemplar1MapBossType
    ExileTemplar1MapBoss_Metadata
    7,754,351Life
    24,398Armour
    9,744Evasion
    4,880Energy Shield
    1,672Damage
    2,495Spell Damage
    538Accuracy
    1.0854Attack Time
    145,750Experience
    3,644,545Ailment Threshold
    11,524Chill
    11,524Shock
    65,197Brittle
    11,524Scorch
    31,839Sap
    ExileGlacialHammer
    Attack, MeleeSingleTarget, Multistrikeable, Melee, Cold, ThresholdJewelArea
    Glacial Hammer
    Base Damage: 2655–3983
    Critical Strike Chance: 5%
    Attack Time: 1.62 Second
    Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.
    Deals 30% more Damage
    21% increased Physical Damage
    50% of Physical Damage Converted to Cold Damage
    34% chance to Freeze enemies
    active skill chill duration +% final [35]
    pvp damage +% final scale [-20]

    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 2655–3983
    Critical Strike Chance: 5%
    Attack Time: 1.62 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    WhiteExileCyclone
    Attack, Area, Melee, Movement
    Cyclone
    Base Damage: 2655–3983
    Critical Strike Chance: 5%
    Attack Time: 1.62 Second
    Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.
    Gain 35% of Physical Damage as Extra Cold Damage
    Deals 70% less Damage
    47% increased Physical Damage
    60% increased Attack Speed
    20% less Movement Speed
    cyclone extra distance [15]
    is area damage [1]

    ExileColdSnap
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AreaSpell
    Cold Snap
    Critical Strike Chance: 4%
    Cast Time: 0.85 Second
    Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.
    Deals 427.3 to 641 Cold Damage
    5% chance to Freeze enemies
    active skill area of effect radius +% final [0]
    active skill area of effect radius +% final [32]
    active skill chill duration +% final [55]
    active skill freeze duration +% final [10]
    is area damage [1]
    spell maximum action distance +% [-50]

    ExileHatred
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Hatred
    Critical Strike Chance: 0%
    Cast Time: 1.2 Second
    Cooldown Time: 0.5 Second
    Casts an aura that grants extra cold damage based on physical damage to you and your allies.
    You and nearby allies gain 40% of Physical Damage as Extra Cold Damage
    active skill area of effect radius +% final [48]

    ExileVaalColdSnap
    Spell, Damage, Area, Trappable, Totemable, Mineable, Duration, Vaal, Cold, ChillingArea, AreaSpell
    Vaal Cold Snap
    Critical Strike Chance: 4%
    Cast Time: 0.85 Second
    Cooldown Time: 300 Second
    A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.
    Deals 740.3 to 1110 Cold Damage
    Base duration is 10 seconds
    Always Freezes enemies
    is area damage [1]

    ExileVaalGlacialHammer
    Attack, MeleeSingleTarget, Melee, Duration, Area, Vaal, Cold
    Vaal Glacial Hammer
    Base Damage: 2655–3983
    Critical Strike Chance: 5%
    Attack Time: 1.62 Second
    Cooldown Time: 300 Second
    Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.
    Deals 50% more Damage
    Base duration is 4 seconds
    29% increased Physical Damage
    50% of Physical Damage Converted to Cold Damage
    20% chance to Freeze enemies
    active skill area of effect radius +% final [35]
    active skill chill duration +% final [35]

    5,524,799Life
    21,638Armour
    9,130Evasion
    4,328Energy Shield
    1,492Damage
    2,226Spell Damage
    499Accuracy
    1.0854Attack Time
    143,066Experience
    2,596,656Ailment Threshold
    8,211Chill
    8,211Shock
    46,452Brittle
    8,211Scorch
    22,684Sap
    ExileGlacialHammer
    Attack, MeleeSingleTarget, Multistrikeable, Melee, Cold, ThresholdJewelArea
    Glacial Hammer
    Base Damage: 2369–3553
    Critical Strike Chance: 5%
    Attack Time: 1.62 Second
    Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.
    Deals 30% more Damage
    21% increased Physical Damage
    50% of Physical Damage Converted to Cold Damage
    34% chance to Freeze enemies
    active skill chill duration +% final [35]
    pvp damage +% final scale [-20]

    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 2369–3553
    Critical Strike Chance: 5%
    Attack Time: 1.62 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    WhiteExileCyclone
    Attack, Area, Melee, Movement
    Cyclone
    Base Damage: 2369–3553
    Critical Strike Chance: 5%
    Attack Time: 1.62 Second
    Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.
    Gain 35% of Physical Damage as Extra Cold Damage
    Deals 70% less Damage
    47% increased Physical Damage
    60% increased Attack Speed
    20% less Movement Speed
    cyclone extra distance [15]
    is area damage [1]

    ExileColdSnap
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AreaSpell
    Cold Snap
    Critical Strike Chance: 4%
    Cast Time: 0.85 Second
    Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.
    Deals 393.4 to 590.2 Cold Damage
    5% chance to Freeze enemies
    active skill area of effect radius +% final [0]
    active skill area of effect radius +% final [32]
    active skill chill duration +% final [55]
    active skill freeze duration +% final [10]
    is area damage [1]
    spell maximum action distance +% [-50]

    ExileHatred
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Hatred
    Critical Strike Chance: 0%
    Cast Time: 1.2 Second
    Cooldown Time: 0.5 Second
    Casts an aura that grants extra cold damage based on physical damage to you and your allies.
    You and nearby allies gain 39% of Physical Damage as Extra Cold Damage
    active skill area of effect radius +% final [47]

    ExileVaalColdSnap
    Spell, Damage, Area, Trappable, Totemable, Mineable, Duration, Vaal, Cold, ChillingArea, AreaSpell
    Vaal Cold Snap
    Critical Strike Chance: 4%
    Cast Time: 0.85 Second
    Cooldown Time: 300 Second
    A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.
    Deals 675 to 1013 Cold Damage
    Base duration is 10 seconds
    Always Freezes enemies
    is area damage [1]

    ExileVaalGlacialHammer
    Attack, MeleeSingleTarget, Melee, Duration, Area, Vaal, Cold
    Vaal Glacial Hammer
    Base Damage: 2369–3553
    Critical Strike Chance: 5%
    Attack Time: 1.62 Second
    Cooldown Time: 300 Second
    Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.
    Deals 50% more Damage
    Base duration is 4 seconds
    29% increased Physical Damage
    50% of Physical Damage Converted to Cold Damage
    20% chance to Freeze enemies
    active skill area of effect radius +% final [35]
    active skill chill duration +% final [35]

    2,641,847Life
    16,992Armour
    8,000Evasion
    3,398Energy Shield
    1,184Damage
    1,767Spell Damage
    428Accuracy
    1.0854Attack Time
    136,147Experience
    1,294,505Ailment Threshold
    4,093Chill
    4,093Shock
    23,157Brittle
    4,093Scorch
    11,309Sap
    ExileGlacialHammer
    Attack, MeleeSingleTarget, Multistrikeable, Melee, Cold, ThresholdJewelArea
    Glacial Hammer
    Base Damage: 1881–2821
    Critical Strike Chance: 5%
    Attack Time: 1.62 Second
    Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.
    Deals 30% more Damage
    18% increased Physical Damage
    50% of Physical Damage Converted to Cold Damage
    32% chance to Freeze enemies
    active skill chill duration +% final [35]
    pvp damage +% final scale [-20]

    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1881–2821
    Critical Strike Chance: 5%
    Attack Time: 1.62 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    WhiteExileCyclone
    Attack, Area, Melee, Movement
    Cyclone
    Base Damage: 1881–2821
    Critical Strike Chance: 5%
    Attack Time: 1.62 Second
    Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.
    Gain 35% of Physical Damage as Extra Cold Damage
    Deals 70% less Damage
    47% increased Physical Damage
    60% increased Attack Speed
    20% less Movement Speed
    cyclone extra distance [15]
    is area damage [1]

    ExileColdSnap
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AreaSpell
    Cold Snap
    Critical Strike Chance: 4%
    Cast Time: 0.85 Second
    Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.
    Deals 333 to 499.6 Cold Damage
    5% chance to Freeze enemies
    active skill area of effect radius +% final [0]
    active skill area of effect radius +% final [30]
    active skill chill duration +% final [55]
    active skill freeze duration +% final [10]
    is area damage [1]
    spell maximum action distance +% [-50]

    ExileHatred
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Hatred
    Critical Strike Chance: 0%
    Cast Time: 1.2 Second
    Cooldown Time: 0.5 Second
    Casts an aura that grants extra cold damage based on physical damage to you and your allies.
    You and nearby allies gain 38% of Physical Damage as Extra Cold Damage
    active skill area of effect radius +% final [45]

    ExileVaalColdSnap
    Spell, Damage, Area, Trappable, Totemable, Mineable, Duration, Vaal, Cold, ChillingArea, AreaSpell
    Vaal Cold Snap
    Critical Strike Chance: 4%
    Cast Time: 0.85 Second
    Cooldown Time: 300 Second
    A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.
    Deals 560.4 to 840.6 Cold Damage
    Base duration is 10 seconds
    Always Freezes enemies
    is area damage [1]

    ExileVaalGlacialHammer
    Attack, MeleeSingleTarget, Melee, Duration, Area, Vaal, Cold
    Vaal Glacial Hammer
    Base Damage: 1881–2821
    Critical Strike Chance: 5%
    Attack Time: 1.62 Second
    Cooldown Time: 300 Second
    Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.
    Deals 50% more Damage
    Base duration is 4 seconds
    29% increased Physical Damage
    50% of Physical Damage Converted to Cold Damage
    20% chance to Freeze enemies
    active skill area of effect radius +% final [35]
    active skill chill duration +% final [35]

    1,183,662Life
    13,314Armour
    6,994Evasion
    2,663Energy Shield
    937Damage
    1,399Spell Damage
    366Accuracy
    1.0854Attack Time
    127,611Experience
    627,341Ailment Threshold
    1,984Chill
    1,984Shock
    11,223Brittle
    1,984Scorch
    5,480Sap
    ExileGlacialHammer
    Attack, MeleeSingleTarget, Multistrikeable, Melee, Cold, ThresholdJewelArea
    Glacial Hammer
    Base Damage: 1488–2232
    Critical Strike Chance: 5%
    Attack Time: 1.62 Second
    Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.
    Deals 30% more Damage
    16% increased Physical Damage
    50% of Physical Damage Converted to Cold Damage
    30% chance to Freeze enemies
    active skill chill duration +% final [35]
    pvp damage +% final scale [-20]

    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1488–2232
    Critical Strike Chance: 5%
    Attack Time: 1.62 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    WhiteExileCyclone
    Attack, Area, Melee, Movement
    Cyclone
    Base Damage: 1488–2232
    Critical Strike Chance: 5%
    Attack Time: 1.62 Second
    Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.
    Gain 35% of Physical Damage as Extra Cold Damage
    Deals 70% less Damage
    47% increased Physical Damage
    60% increased Attack Speed
    20% less Movement Speed
    cyclone extra distance [15]
    is area damage [1]

    ExileColdSnap
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AreaSpell
    Cold Snap
    Critical Strike Chance: 4%
    Cast Time: 0.85 Second
    Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.
    Deals 281.3 to 422 Cold Damage
    5% chance to Freeze enemies
    active skill area of effect radius +% final [0]
    active skill area of effect radius +% final [28]
    active skill chill duration +% final [55]
    active skill freeze duration +% final [10]
    is area damage [1]
    spell maximum action distance +% [-50]

    ExileHatred
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Hatred
    Critical Strike Chance: 0%
    Cast Time: 1.2 Second
    Cooldown Time: 0.5 Second
    Casts an aura that grants extra cold damage based on physical damage to you and your allies.
    You and nearby allies gain 37% of Physical Damage as Extra Cold Damage
    active skill area of effect radius +% final [43]

    ExileVaalColdSnap
    Spell, Damage, Area, Trappable, Totemable, Mineable, Duration, Vaal, Cold, ChillingArea, AreaSpell
    Vaal Cold Snap
    Critical Strike Chance: 4%
    Cast Time: 0.85 Second
    Cooldown Time: 300 Second
    A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.
    Deals 464.3 to 696.5 Cold Damage
    Base duration is 10 seconds
    Always Freezes enemies
    is area damage [1]

    ExileVaalGlacialHammer
    Attack, MeleeSingleTarget, Melee, Duration, Area, Vaal, Cold
    Vaal Glacial Hammer
    Base Damage: 1488–2232
    Critical Strike Chance: 5%
    Attack Time: 1.62 Second
    Cooldown Time: 300 Second
    Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.
    Deals 50% more Damage
    Base duration is 4 seconds
    29% increased Physical Damage
    50% of Physical Damage Converted to Cold Damage
    20% chance to Freeze enemies
    active skill area of effect radius +% final [35]
    active skill chill duration +% final [35]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileTemplar1MapBoss_"] = {
        name = "Eoin Greyfur",
        life = 2.64,
        energyShield = 0.3,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.54,
        damageSpread = 0.2,
        attackTime = 1.62,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Sceptre",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "ExileVaalColdSnap",
            "ExileColdSnap",
            "ExileGlacialHammer",
            "ExileVaalGlacialHammer",
            "ExileHatred",
            "WhiteExileCyclone",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalColdSnap"] = {
        name = "Vaal Cold Snap",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Duration] = true,
            [SkillType.Vaal] = true,
            [SkillType.Cold] = true,
            [SkillType.ChillingArea] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 4, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileColdSnap"] = {
        name = "Cold Snap",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 4, statInterpolation = ,  cost = { }, },
            [2] = {levelRequirement = 8, statInterpolation = ,  cost = { }, },
            [3] = {levelRequirement = 12, statInterpolation = ,  cost = { }, },
            [4] = {levelRequirement = 19, statInterpolation = ,  cost = { }, },
            [5] = {levelRequirement = 23, statInterpolation = ,  cost = { }, },
            [6] = {levelRequirement = 31, statInterpolation = ,  cost = { }, },
            [7] = {levelRequirement = 58, statInterpolation = ,  cost = { }, },
            [8] = {levelRequirement = 67, statInterpolation = ,  cost = { }, },
            [9] = {levelRequirement = 69, statInterpolation = ,  cost = { }, },
            [10] = {levelRequirement = 71, statInterpolation = ,  cost = { }, },
            [11] = {levelRequirement = 73, statInterpolation = ,  cost = { }, },
            [12] = {levelRequirement = 75, statInterpolation = ,  cost = { }, },
            [13] = {levelRequirement = 77, statInterpolation = ,  cost = { }, },
            [14] = {levelRequirement = 79, statInterpolation = ,  cost = { }, },
            [15] = {levelRequirement = 81, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileGlacialHammer"] = {
        name = "Glacial Hammer",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Cold] = true,
            [SkillType.ThresholdJewelArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 4, statInterpolation = ,  cost = { }, },
            [2] = {levelRequirement = 8, statInterpolation = ,  cost = { }, },
            [3] = {levelRequirement = 11, statInterpolation = ,  cost = { }, },
            [4] = {levelRequirement = 15, statInterpolation = ,  cost = { }, },
            [5] = {levelRequirement = 20, statInterpolation = ,  cost = { }, },
            [6] = {levelRequirement = 25, statInterpolation = ,  cost = { }, },
            [7] = {levelRequirement = 29, statInterpolation = ,  cost = { }, },
            [8] = {levelRequirement = 31, statInterpolation = ,  cost = { }, },
            [9] = {levelRequirement = 32, statInterpolation = ,  cost = { }, },
            [10] = {levelRequirement = 34, statInterpolation = ,  cost = { }, },
            [11] = {levelRequirement = 37, statInterpolation = ,  cost = { }, },
            [12] = {levelRequirement = 40, statInterpolation = ,  cost = { }, },
            [13] = {levelRequirement = 42, statInterpolation = ,  cost = { }, },
            [14] = {levelRequirement = 45, statInterpolation = ,  cost = { }, },
            [15] = {levelRequirement = 50, statInterpolation = ,  cost = { }, },
            [16] = {levelRequirement = 51, statInterpolation = ,  cost = { }, },
            [17] = {levelRequirement = 52, statInterpolation = ,  cost = { }, },
            [18] = {levelRequirement = 54, statInterpolation = ,  cost = { }, },
            [19] = {levelRequirement = 58, statInterpolation = ,  cost = { }, },
            [20] = {levelRequirement = 66, statInterpolation = ,  cost = { }, },
            [21] = {levelRequirement = 67, statInterpolation = ,  cost = { }, },
            [22] = {levelRequirement = 68, statInterpolation = ,  cost = { }, },
            [23] = {levelRequirement = 69, statInterpolation = ,  cost = { }, },
            [24] = {levelRequirement = 70, statInterpolation = ,  cost = { }, },
            [25] = {levelRequirement = 71, statInterpolation = ,  cost = { }, },
            [26] = {levelRequirement = 72, statInterpolation = ,  cost = { }, },
            [27] = {levelRequirement = 73, statInterpolation = ,  cost = { }, },
            [28] = {levelRequirement = 74, statInterpolation = ,  cost = { }, },
            [29] = {levelRequirement = 75, statInterpolation = ,  cost = { }, },
            [30] = {levelRequirement = 76, statInterpolation = ,  cost = { }, },
            [31] = {levelRequirement = 77, statInterpolation = ,  cost = { }, },
            [32] = {levelRequirement = 78, statInterpolation = ,  cost = { }, },
            [33] = {levelRequirement = 79, statInterpolation = ,  cost = { }, },
            [34] = {levelRequirement = 80, statInterpolation = ,  cost = { }, },
            [35] = {levelRequirement = 81, statInterpolation = ,  cost = { }, },
            [36] = {levelRequirement = 82, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalGlacialHammer"] = {
        name = "Vaal Glacial Hammer",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.Duration] = true,
            [SkillType.Area] = true,
            [SkillType.Vaal] = true,
            [SkillType.Cold] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 10, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileHatred"] = {
        name = "Hatred",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Cold] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 10, statInterpolation = ,  cost = { }, },
            [2] = {levelRequirement = 13, statInterpolation = ,  cost = { }, },
            [3] = {levelRequirement = 16, statInterpolation = ,  cost = { }, },
            [4] = {levelRequirement = 19, statInterpolation = ,  cost = { }, },
            [5] = {levelRequirement = 22, statInterpolation = ,  cost = { }, },
            [6] = {levelRequirement = 25, statInterpolation = ,  cost = { }, },
            [7] = {levelRequirement = 28, statInterpolation = ,  cost = { }, },
            [8] = {levelRequirement = 32, statInterpolation = ,  cost = { }, },
            [9] = {levelRequirement = 36, statInterpolation = ,  cost = { }, },
            [10] = {levelRequirement = 40, statInterpolation = ,  cost = { }, },
            [11] = {levelRequirement = 44, statInterpolation = ,  cost = { }, },
            [12] = {levelRequirement = 47, statInterpolation = ,  cost = { }, },
            [13] = {levelRequirement = 50, statInterpolation = ,  cost = { }, },
            [14] = {levelRequirement = 53, statInterpolation = ,  cost = { }, },
            [15] = {levelRequirement = 56, statInterpolation = ,  cost = { }, },
            [16] = {levelRequirement = 59, statInterpolation = ,  cost = { }, },
            [17] = {levelRequirement = 62, statInterpolation = ,  cost = { }, },
            [18] = {levelRequirement = 64, statInterpolation = ,  cost = { }, },
            [19] = {levelRequirement = 66, statInterpolation = ,  cost = { }, },
            [20] = {levelRequirement = 68, statInterpolation = ,  cost = { }, },
            [21] = {levelRequirement = 70, statInterpolation = ,  cost = { }, },
            [22] = {levelRequirement = 72, statInterpolation = ,  cost = { }, },
            [23] = {levelRequirement = 74, statInterpolation = ,  cost = { }, },
            [24] = {levelRequirement = 76, statInterpolation = ,  cost = { }, },
            [25] = {levelRequirement = 78, statInterpolation = ,  cost = { }, },
            [26] = {levelRequirement = 80, statInterpolation = ,  cost = { }, },
            [27] = {levelRequirement = 82, statInterpolation = ,  cost = { }, },
            [28] = {levelRequirement = 84, statInterpolation = ,  cost = { }, },
            [29] = {levelRequirement = 86, statInterpolation = ,  cost = { }, },
            [30] = {levelRequirement = 88, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WhiteExileCyclone"] = {
        name = "Cyclone",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 10, statInterpolation = ,  cost = { }, },
            [2] = {levelRequirement = 25, statInterpolation = ,  cost = { }, },
            [3] = {levelRequirement = 40, statInterpolation = ,  cost = { }, },
            [4] = {levelRequirement = 60, statInterpolation = ,  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    20% increased Attack Speed
    IdMonsterImplicitFastAttack4
    FamilyIncreasedAttackSpeed
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • attack speed +% Min: 20 Max: 20 Global
  • Craft Tagsattack speed
    30% Chance to Block Attack Damage
    You take 15% of Damage from Blocked Hits
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Eoin Greyfur
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    monster base type attack cast speed +% and damage -% final [33]
    20% increased Attack Speed
    30% Chance to Block Attack Damage
    You take 15% of Damage from Blocked Hits
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    SpectreN
    Tagsbludgeoning_weapon, caster, cold_affinity, has_one_handed_melee, has_sceptre, human, humanoid, mail_armour, medium_small_height, melee, physical_affinity, red_blood, slow_movement, standalone_map_boss
    264%Life
    30%Energy Shield From Life
    +50%Armour
    +20%Evasion
    264%Ailment Threshold
    40 40 40 25Resistance
    154%Damage
    100%Accuracy
    +5%Critical Strike Chance
    +130%Critical Strike Multiplier
    6 ~ 9Attack Distance
    1.62 SecondAttack Time
    ±20%Damage Spread
    200%Experience
    100%Model Size
    ExileTemplar1MapBossType
    ExileTemplar1MapBoss_StandaloneMetadata
    7,754,351Life
    24,398Armour
    9,744Evasion
    4,880Energy Shield
    1,672Damage
    2,495Spell Damage
    538Accuracy
    1.0854Attack Time
    145,750Experience
    3,644,545Ailment Threshold
    11,524Chill
    11,524Shock
    65,197Brittle
    11,524Scorch
    31,839Sap
    ExileGlacialHammer
    Attack, MeleeSingleTarget, Multistrikeable, Melee, Cold, ThresholdJewelArea
    Glacial Hammer
    Base Damage: 2655–3983
    Critical Strike Chance: 5%
    Attack Time: 1.62 Second
    Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.
    Deals 30% more Damage
    21% increased Physical Damage
    50% of Physical Damage Converted to Cold Damage
    34% chance to Freeze enemies
    active skill chill duration +% final [35]
    pvp damage +% final scale [-20]

    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 2655–3983
    Critical Strike Chance: 5%
    Attack Time: 1.62 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    WhiteExileCyclone
    Attack, Area, Melee, Movement
    Cyclone
    Base Damage: 2655–3983
    Critical Strike Chance: 5%
    Attack Time: 1.62 Second
    Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.
    Gain 35% of Physical Damage as Extra Cold Damage
    Deals 70% less Damage
    47% increased Physical Damage
    60% increased Attack Speed
    20% less Movement Speed
    cyclone extra distance [15]
    is area damage [1]

    ExileColdSnap
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AreaSpell
    Cold Snap
    Critical Strike Chance: 4%
    Cast Time: 0.85 Second
    Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.
    Deals 427.3 to 641 Cold Damage
    5% chance to Freeze enemies
    active skill area of effect radius +% final [0]
    active skill area of effect radius +% final [32]
    active skill chill duration +% final [55]
    active skill freeze duration +% final [10]
    is area damage [1]
    spell maximum action distance +% [-50]

    ExileHatred
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Hatred
    Critical Strike Chance: 0%
    Cast Time: 1.2 Second
    Cooldown Time: 0.5 Second
    Casts an aura that grants extra cold damage based on physical damage to you and your allies.
    You and nearby allies gain 40% of Physical Damage as Extra Cold Damage
    active skill area of effect radius +% final [48]

    ExileVaalColdSnap
    Spell, Damage, Area, Trappable, Totemable, Mineable, Duration, Vaal, Cold, ChillingArea, AreaSpell
    Vaal Cold Snap
    Critical Strike Chance: 4%
    Cast Time: 0.85 Second
    Cooldown Time: 300 Second
    A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.
    Deals 740.3 to 1110 Cold Damage
    Base duration is 10 seconds
    Always Freezes enemies
    is area damage [1]

    ExileVaalGlacialHammer
    Attack, MeleeSingleTarget, Melee, Duration, Area, Vaal, Cold
    Vaal Glacial Hammer
    Base Damage: 2655–3983
    Critical Strike Chance: 5%
    Attack Time: 1.62 Second
    Cooldown Time: 300 Second
    Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.
    Deals 50% more Damage
    Base duration is 4 seconds
    29% increased Physical Damage
    50% of Physical Damage Converted to Cold Damage
    20% chance to Freeze enemies
    active skill area of effect radius +% final [35]
    active skill chill duration +% final [35]

    5,524,799Life
    21,638Armour
    9,130Evasion
    4,328Energy Shield
    1,492Damage
    2,226Spell Damage
    499Accuracy
    1.0854Attack Time
    143,066Experience
    2,596,656Ailment Threshold
    8,211Chill
    8,211Shock
    46,452Brittle
    8,211Scorch
    22,684Sap
    ExileGlacialHammer
    Attack, MeleeSingleTarget, Multistrikeable, Melee, Cold, ThresholdJewelArea
    Glacial Hammer
    Base Damage: 2369–3553
    Critical Strike Chance: 5%
    Attack Time: 1.62 Second
    Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.
    Deals 30% more Damage
    21% increased Physical Damage
    50% of Physical Damage Converted to Cold Damage
    34% chance to Freeze enemies
    active skill chill duration +% final [35]
    pvp damage +% final scale [-20]

    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 2369–3553
    Critical Strike Chance: 5%
    Attack Time: 1.62 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    WhiteExileCyclone
    Attack, Area, Melee, Movement
    Cyclone
    Base Damage: 2369–3553
    Critical Strike Chance: 5%
    Attack Time: 1.62 Second
    Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.
    Gain 35% of Physical Damage as Extra Cold Damage
    Deals 70% less Damage
    47% increased Physical Damage
    60% increased Attack Speed
    20% less Movement Speed
    cyclone extra distance [15]
    is area damage [1]

    ExileColdSnap
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AreaSpell
    Cold Snap
    Critical Strike Chance: 4%
    Cast Time: 0.85 Second
    Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.
    Deals 393.4 to 590.2 Cold Damage
    5% chance to Freeze enemies
    active skill area of effect radius +% final [0]
    active skill area of effect radius +% final [32]
    active skill chill duration +% final [55]
    active skill freeze duration +% final [10]
    is area damage [1]
    spell maximum action distance +% [-50]

    ExileHatred
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Hatred
    Critical Strike Chance: 0%
    Cast Time: 1.2 Second
    Cooldown Time: 0.5 Second
    Casts an aura that grants extra cold damage based on physical damage to you and your allies.
    You and nearby allies gain 39% of Physical Damage as Extra Cold Damage
    active skill area of effect radius +% final [47]

    ExileVaalColdSnap
    Spell, Damage, Area, Trappable, Totemable, Mineable, Duration, Vaal, Cold, ChillingArea, AreaSpell
    Vaal Cold Snap
    Critical Strike Chance: 4%
    Cast Time: 0.85 Second
    Cooldown Time: 300 Second
    A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.
    Deals 675 to 1013 Cold Damage
    Base duration is 10 seconds
    Always Freezes enemies
    is area damage [1]

    ExileVaalGlacialHammer
    Attack, MeleeSingleTarget, Melee, Duration, Area, Vaal, Cold
    Vaal Glacial Hammer
    Base Damage: 2369–3553
    Critical Strike Chance: 5%
    Attack Time: 1.62 Second
    Cooldown Time: 300 Second
    Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.
    Deals 50% more Damage
    Base duration is 4 seconds
    29% increased Physical Damage
    50% of Physical Damage Converted to Cold Damage
    20% chance to Freeze enemies
    active skill area of effect radius +% final [35]
    active skill chill duration +% final [35]

    2,641,847Life
    16,992Armour
    8,000Evasion
    3,398Energy Shield
    1,184Damage
    1,767Spell Damage
    428Accuracy
    1.0854Attack Time
    136,147Experience
    1,294,505Ailment Threshold
    4,093Chill
    4,093Shock
    23,157Brittle
    4,093Scorch
    11,309Sap
    ExileGlacialHammer
    Attack, MeleeSingleTarget, Multistrikeable, Melee, Cold, ThresholdJewelArea
    Glacial Hammer
    Base Damage: 1881–2821
    Critical Strike Chance: 5%
    Attack Time: 1.62 Second
    Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.
    Deals 30% more Damage
    18% increased Physical Damage
    50% of Physical Damage Converted to Cold Damage
    32% chance to Freeze enemies
    active skill chill duration +% final [35]
    pvp damage +% final scale [-20]

    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1881–2821
    Critical Strike Chance: 5%
    Attack Time: 1.62 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    WhiteExileCyclone
    Attack, Area, Melee, Movement
    Cyclone
    Base Damage: 1881–2821
    Critical Strike Chance: 5%
    Attack Time: 1.62 Second
    Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.
    Gain 35% of Physical Damage as Extra Cold Damage
    Deals 70% less Damage
    47% increased Physical Damage
    60% increased Attack Speed
    20% less Movement Speed
    cyclone extra distance [15]
    is area damage [1]

    ExileColdSnap
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AreaSpell
    Cold Snap
    Critical Strike Chance: 4%
    Cast Time: 0.85 Second
    Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.
    Deals 333 to 499.6 Cold Damage
    5% chance to Freeze enemies
    active skill area of effect radius +% final [0]
    active skill area of effect radius +% final [30]
    active skill chill duration +% final [55]
    active skill freeze duration +% final [10]
    is area damage [1]
    spell maximum action distance +% [-50]

    ExileHatred
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Hatred
    Critical Strike Chance: 0%
    Cast Time: 1.2 Second
    Cooldown Time: 0.5 Second
    Casts an aura that grants extra cold damage based on physical damage to you and your allies.
    You and nearby allies gain 38% of Physical Damage as Extra Cold Damage
    active skill area of effect radius +% final [45]

    ExileVaalColdSnap
    Spell, Damage, Area, Trappable, Totemable, Mineable, Duration, Vaal, Cold, ChillingArea, AreaSpell
    Vaal Cold Snap
    Critical Strike Chance: 4%
    Cast Time: 0.85 Second
    Cooldown Time: 300 Second
    A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.
    Deals 560.4 to 840.6 Cold Damage
    Base duration is 10 seconds
    Always Freezes enemies
    is area damage [1]

    ExileVaalGlacialHammer
    Attack, MeleeSingleTarget, Melee, Duration, Area, Vaal, Cold
    Vaal Glacial Hammer
    Base Damage: 1881–2821
    Critical Strike Chance: 5%
    Attack Time: 1.62 Second
    Cooldown Time: 300 Second
    Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.
    Deals 50% more Damage
    Base duration is 4 seconds
    29% increased Physical Damage
    50% of Physical Damage Converted to Cold Damage
    20% chance to Freeze enemies
    active skill area of effect radius +% final [35]
    active skill chill duration +% final [35]

    1,042,903Life
    12,522Armour
    6,760Evasion
    2,504Energy Shield
    883Damage
    1,318Spell Damage
    352Accuracy
    1.0854Attack Time
    125,268Experience
    573,597Ailment Threshold
    1,814Chill
    1,814Shock
    10,261Brittle
    1,814Scorch
    5,011Sap
    ExileGlacialHammer
    Attack, MeleeSingleTarget, Multistrikeable, Melee, Cold, ThresholdJewelArea
    Glacial Hammer
    Base Damage: 1403–2104
    Critical Strike Chance: 5%
    Attack Time: 1.62 Second
    Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.
    Deals 30% more Damage
    15% increased Physical Damage
    50% of Physical Damage Converted to Cold Damage
    30% chance to Freeze enemies
    active skill chill duration +% final [35]
    pvp damage +% final scale [-20]

    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1403–2104
    Critical Strike Chance: 5%
    Attack Time: 1.62 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    WhiteExileCyclone
    Attack, Area, Melee, Movement
    Cyclone
    Base Damage: 1403–2104
    Critical Strike Chance: 5%
    Attack Time: 1.62 Second
    Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.
    Gain 35% of Physical Damage as Extra Cold Damage
    Deals 70% less Damage
    47% increased Physical Damage
    60% increased Attack Speed
    20% less Movement Speed
    cyclone extra distance [15]
    is area damage [1]

    ExileColdSnap
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AreaSpell
    Cold Snap
    Critical Strike Chance: 4%
    Cast Time: 0.85 Second
    Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.
    Deals 269.6 to 404.4 Cold Damage
    5% chance to Freeze enemies
    active skill area of effect radius +% final [0]
    active skill area of effect radius +% final [28]
    active skill chill duration +% final [55]
    active skill freeze duration +% final [10]
    is area damage [1]
    spell maximum action distance +% [-50]

    ExileHatred
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Hatred
    Critical Strike Chance: 0%
    Cast Time: 1.2 Second
    Cooldown Time: 0.5 Second
    Casts an aura that grants extra cold damage based on physical damage to you and your allies.
    You and nearby allies gain 37% of Physical Damage as Extra Cold Damage
    active skill area of effect radius +% final [42]

    ExileVaalColdSnap
    Spell, Damage, Area, Trappable, Totemable, Mineable, Duration, Vaal, Cold, ChillingArea, AreaSpell
    Vaal Cold Snap
    Critical Strike Chance: 4%
    Cast Time: 0.85 Second
    Cooldown Time: 300 Second
    A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.
    Deals 442.8 to 664.3 Cold Damage
    Base duration is 10 seconds
    Always Freezes enemies
    is area damage [1]

    ExileVaalGlacialHammer
    Attack, MeleeSingleTarget, Melee, Duration, Area, Vaal, Cold
    Vaal Glacial Hammer
    Base Damage: 1403–2104
    Critical Strike Chance: 5%
    Attack Time: 1.62 Second
    Cooldown Time: 300 Second
    Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.
    Deals 50% more Damage
    Base duration is 4 seconds
    29% increased Physical Damage
    50% of Physical Damage Converted to Cold Damage
    20% chance to Freeze enemies
    active skill area of effect radius +% final [35]
    active skill chill duration +% final [35]

    367,874Life
    9,191Armour
    5,687Evasion
    1,838Energy Shield
    655Damage
    978Spell Damage
    290Accuracy
    1.0854Attack Time
    112,805Experience
    231,761Ailment Threshold
    733Chill
    733Shock
    4,146Brittle
    733Scorch
    2,025Sap
    ExileGlacialHammer
    Attack, MeleeSingleTarget, Multistrikeable, Melee, Cold, ThresholdJewelArea
    Glacial Hammer
    Base Damage: 1041–1561
    Critical Strike Chance: 5%
    Attack Time: 1.62 Second
    Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.
    Deals 30% more Damage
    12% increased Physical Damage
    50% of Physical Damage Converted to Cold Damage
    27% chance to Freeze enemies
    active skill chill duration +% final [35]
    pvp damage +% final scale [-20]

    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1041–1561
    Critical Strike Chance: 5%
    Attack Time: 1.62 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    WhiteExileCyclone
    Attack, Area, Melee, Movement
    Cyclone
    Base Damage: 1041–1561
    Critical Strike Chance: 5%
    Attack Time: 1.62 Second
    Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.
    Gain 35% of Physical Damage as Extra Cold Damage
    Deals 70% less Damage
    47% increased Physical Damage
    60% increased Attack Speed
    20% less Movement Speed
    cyclone extra distance [15]
    is area damage [1]

    ExileColdSnap
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AreaSpell
    Cold Snap
    Critical Strike Chance: 4%
    Cast Time: 0.85 Second
    Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.
    Deals 217.5 to 326.2 Cold Damage
    5% chance to Freeze enemies
    active skill area of effect radius +% final [0]
    active skill area of effect radius +% final [25]
    active skill chill duration +% final [55]
    active skill freeze duration +% final [10]
    is area damage [1]
    spell maximum action distance +% [-50]

    ExileHatred
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Hatred
    Critical Strike Chance: 0%
    Cast Time: 1.2 Second
    Cooldown Time: 0.5 Second
    Casts an aura that grants extra cold damage based on physical damage to you and your allies.
    You and nearby allies gain 36% of Physical Damage as Extra Cold Damage
    active skill area of effect radius +% final [40]

    ExileVaalColdSnap
    Spell, Damage, Area, Trappable, Totemable, Mineable, Duration, Vaal, Cold, ChillingArea, AreaSpell
    Vaal Cold Snap
    Critical Strike Chance: 4%
    Cast Time: 0.85 Second
    Cooldown Time: 300 Second
    A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.
    Deals 348.7 to 523 Cold Damage
    Base duration is 10 seconds
    Always Freezes enemies
    is area damage [1]

    ExileVaalGlacialHammer
    Attack, MeleeSingleTarget, Melee, Duration, Area, Vaal, Cold
    Vaal Glacial Hammer
    Base Damage: 1041–1561
    Critical Strike Chance: 5%
    Attack Time: 1.62 Second
    Cooldown Time: 300 Second
    Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.
    Deals 50% more Damage
    Base duration is 4 seconds
    29% increased Physical Damage
    50% of Physical Damage Converted to Cold Damage
    20% chance to Freeze enemies
    active skill area of effect radius +% final [35]
    active skill chill duration +% final [35]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileTemplar1MapBoss_Standalone"] = {
        name = "Eoin Greyfur",
        life = 2.64,
        energyShield = 0.3,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.54,
        damageSpread = 0.2,
        attackTime = 1.62,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Sceptre",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "ExileVaalColdSnap",
            "ExileColdSnap",
            "ExileGlacialHammer",
            "ExileVaalGlacialHammer",
            "ExileHatred",
            "WhiteExileCyclone",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalColdSnap"] = {
        name = "Vaal Cold Snap",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Duration] = true,
            [SkillType.Vaal] = true,
            [SkillType.Cold] = true,
            [SkillType.ChillingArea] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 4, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileColdSnap"] = {
        name = "Cold Snap",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 4, statInterpolation = ,  cost = { }, },
            [2] = {levelRequirement = 8, statInterpolation = ,  cost = { }, },
            [3] = {levelRequirement = 12, statInterpolation = ,  cost = { }, },
            [4] = {levelRequirement = 19, statInterpolation = ,  cost = { }, },
            [5] = {levelRequirement = 23, statInterpolation = ,  cost = { }, },
            [6] = {levelRequirement = 31, statInterpolation = ,  cost = { }, },
            [7] = {levelRequirement = 58, statInterpolation = ,  cost = { }, },
            [8] = {levelRequirement = 67, statInterpolation = ,  cost = { }, },
            [9] = {levelRequirement = 69, statInterpolation = ,  cost = { }, },
            [10] = {levelRequirement = 71, statInterpolation = ,  cost = { }, },
            [11] = {levelRequirement = 73, statInterpolation = ,  cost = { }, },
            [12] = {levelRequirement = 75, statInterpolation = ,  cost = { }, },
            [13] = {levelRequirement = 77, statInterpolation = ,  cost = { }, },
            [14] = {levelRequirement = 79, statInterpolation = ,  cost = { }, },
            [15] = {levelRequirement = 81, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileGlacialHammer"] = {
        name = "Glacial Hammer",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Cold] = true,
            [SkillType.ThresholdJewelArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 4, statInterpolation = ,  cost = { }, },
            [2] = {levelRequirement = 8, statInterpolation = ,  cost = { }, },
            [3] = {levelRequirement = 11, statInterpolation = ,  cost = { }, },
            [4] = {levelRequirement = 15, statInterpolation = ,  cost = { }, },
            [5] = {levelRequirement = 20, statInterpolation = ,  cost = { }, },
            [6] = {levelRequirement = 25, statInterpolation = ,  cost = { }, },
            [7] = {levelRequirement = 29, statInterpolation = ,  cost = { }, },
            [8] = {levelRequirement = 31, statInterpolation = ,  cost = { }, },
            [9] = {levelRequirement = 32, statInterpolation = ,  cost = { }, },
            [10] = {levelRequirement = 34, statInterpolation = ,  cost = { }, },
            [11] = {levelRequirement = 37, statInterpolation = ,  cost = { }, },
            [12] = {levelRequirement = 40, statInterpolation = ,  cost = { }, },
            [13] = {levelRequirement = 42, statInterpolation = ,  cost = { }, },
            [14] = {levelRequirement = 45, statInterpolation = ,  cost = { }, },
            [15] = {levelRequirement = 50, statInterpolation = ,  cost = { }, },
            [16] = {levelRequirement = 51, statInterpolation = ,  cost = { }, },
            [17] = {levelRequirement = 52, statInterpolation = ,  cost = { }, },
            [18] = {levelRequirement = 54, statInterpolation = ,  cost = { }, },
            [19] = {levelRequirement = 58, statInterpolation = ,  cost = { }, },
            [20] = {levelRequirement = 66, statInterpolation = ,  cost = { }, },
            [21] = {levelRequirement = 67, statInterpolation = ,  cost = { }, },
            [22] = {levelRequirement = 68, statInterpolation = ,  cost = { }, },
            [23] = {levelRequirement = 69, statInterpolation = ,  cost = { }, },
            [24] = {levelRequirement = 70, statInterpolation = ,  cost = { }, },
            [25] = {levelRequirement = 71, statInterpolation = ,  cost = { }, },
            [26] = {levelRequirement = 72, statInterpolation = ,  cost = { }, },
            [27] = {levelRequirement = 73, statInterpolation = ,  cost = { }, },
            [28] = {levelRequirement = 74, statInterpolation = ,  cost = { }, },
            [29] = {levelRequirement = 75, statInterpolation = ,  cost = { }, },
            [30] = {levelRequirement = 76, statInterpolation = ,  cost = { }, },
            [31] = {levelRequirement = 77, statInterpolation = ,  cost = { }, },
            [32] = {levelRequirement = 78, statInterpolation = ,  cost = { }, },
            [33] = {levelRequirement = 79, statInterpolation = ,  cost = { }, },
            [34] = {levelRequirement = 80, statInterpolation = ,  cost = { }, },
            [35] = {levelRequirement = 81, statInterpolation = ,  cost = { }, },
            [36] = {levelRequirement = 82, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalGlacialHammer"] = {
        name = "Vaal Glacial Hammer",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.Duration] = true,
            [SkillType.Area] = true,
            [SkillType.Vaal] = true,
            [SkillType.Cold] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 10, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileHatred"] = {
        name = "Hatred",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Cold] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 10, statInterpolation = ,  cost = { }, },
            [2] = {levelRequirement = 13, statInterpolation = ,  cost = { }, },
            [3] = {levelRequirement = 16, statInterpolation = ,  cost = { }, },
            [4] = {levelRequirement = 19, statInterpolation = ,  cost = { }, },
            [5] = {levelRequirement = 22, statInterpolation = ,  cost = { }, },
            [6] = {levelRequirement = 25, statInterpolation = ,  cost = { }, },
            [7] = {levelRequirement = 28, statInterpolation = ,  cost = { }, },
            [8] = {levelRequirement = 32, statInterpolation = ,  cost = { }, },
            [9] = {levelRequirement = 36, statInterpolation = ,  cost = { }, },
            [10] = {levelRequirement = 40, statInterpolation = ,  cost = { }, },
            [11] = {levelRequirement = 44, statInterpolation = ,  cost = { }, },
            [12] = {levelRequirement = 47, statInterpolation = ,  cost = { }, },
            [13] = {levelRequirement = 50, statInterpolation = ,  cost = { }, },
            [14] = {levelRequirement = 53, statInterpolation = ,  cost = { }, },
            [15] = {levelRequirement = 56, statInterpolation = ,  cost = { }, },
            [16] = {levelRequirement = 59, statInterpolation = ,  cost = { }, },
            [17] = {levelRequirement = 62, statInterpolation = ,  cost = { }, },
            [18] = {levelRequirement = 64, statInterpolation = ,  cost = { }, },
            [19] = {levelRequirement = 66, statInterpolation = ,  cost = { }, },
            [20] = {levelRequirement = 68, statInterpolation = ,  cost = { }, },
            [21] = {levelRequirement = 70, statInterpolation = ,  cost = { }, },
            [22] = {levelRequirement = 72, statInterpolation = ,  cost = { }, },
            [23] = {levelRequirement = 74, statInterpolation = ,  cost = { }, },
            [24] = {levelRequirement = 76, statInterpolation = ,  cost = { }, },
            [25] = {levelRequirement = 78, statInterpolation = ,  cost = { }, },
            [26] = {levelRequirement = 80, statInterpolation = ,  cost = { }, },
            [27] = {levelRequirement = 82, statInterpolation = ,  cost = { }, },
            [28] = {levelRequirement = 84, statInterpolation = ,  cost = { }, },
            [29] = {levelRequirement = 86, statInterpolation = ,  cost = { }, },
            [30] = {levelRequirement = 88, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WhiteExileCyclone"] = {
        name = "Cyclone",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 10, statInterpolation = ,  cost = { }, },
            [2] = {levelRequirement = 25, statInterpolation = ,  cost = { }, },
            [3] = {levelRequirement = 40, statInterpolation = ,  cost = { }, },
            [4] = {levelRequirement = 60, statInterpolation = ,  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    20% increased Attack Speed
    IdMonsterImplicitFastAttack4
    FamilyIncreasedAttackSpeed
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • attack speed +% Min: 20 Max: 20 Global
  • Craft Tagsattack speed
    30% Chance to Block Attack Damage
    You take 15% of Damage from Blocked Hits
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Eoin Greyfur
    monster base type attack cast speed +% and damage -% final [33]
    20% increased Attack Speed
    monster no map drops [1]
    30% Chance to Block Attack Damage
    You take 15% of Damage from Blocked Hits
    SpectreN
    Tagsbludgeoning_weapon, caster, cold_affinity, delve_monster, exile, has_one_handed_melee, has_sceptre, human, humanoid, mail_armour, medium_height, melee, physical_affinity, red_blood, slow_movement
    132%Life
    30%Energy Shield From Life
    +50%Armour
    +20%Evasion
    132%Ailment Threshold
    30 30 30 20Resistance
    154%Damage
    100%Accuracy
    +5%Critical Strike Chance
    +130%Critical Strike Multiplier
    6 ~ 9Attack Distance
    1.62 SecondAttack Time
    ±20%Damage Spread
    220%Experience
    100%Model Size
    ExileTemplarDelve1Type
    DelveExileTemplar1Metadata
    46,589Life
    24,398Armour
    9,744Evasion
    4,880Energy Shield
    1,468Damage
    1,468Spell Damage
    538Accuracy
    1.62Attack Time
    29,150Experience
    46,589Ailment Threshold
    147Chill
    147Shock
    833Brittle
    147Scorch
    407Sap
    ExileGlacialHammer
    Attack, MeleeSingleTarget, Multistrikeable, Melee, Cold, ThresholdJewelArea
    Glacial Hammer
    Base Damage: 1174–1762
    Critical Strike Chance: 5%
    Attack Time: 1.62 Second
    Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.
    Deals 30% more Damage
    21% increased Physical Damage
    50% of Physical Damage Converted to Cold Damage
    34% chance to Freeze enemies
    active skill chill duration +% final [35]
    pvp damage +% final scale [-20]

    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1174–1762
    Critical Strike Chance: 5%
    Attack Time: 1.62 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    WhiteExileCyclone
    Attack, Area, Melee, Movement
    Cyclone
    Base Damage: 1174–1762
    Critical Strike Chance: 5%
    Attack Time: 1.62 Second
    Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.
    Gain 35% of Physical Damage as Extra Cold Damage
    Deals 70% less Damage
    47% increased Physical Damage
    60% increased Attack Speed
    20% less Movement Speed
    cyclone extra distance [15]
    is area damage [1]

    ExileColdSnap
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AreaSpell
    Cold Snap
    Critical Strike Chance: 4%
    Cast Time: 0.85 Second
    Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.
    Deals 427.3 to 641 Cold Damage
    5% chance to Freeze enemies
    active skill area of effect radius +% final [0]
    active skill area of effect radius +% final [32]
    active skill chill duration +% final [55]
    active skill freeze duration +% final [10]
    is area damage [1]
    spell maximum action distance +% [-50]

    ExileHatred
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Hatred
    Critical Strike Chance: 0%
    Cast Time: 1.2 Second
    Cooldown Time: 0.5 Second
    Casts an aura that grants extra cold damage based on physical damage to you and your allies.
    You and nearby allies gain 40% of Physical Damage as Extra Cold Damage
    active skill area of effect radius +% final [48]

    ExileVaalColdSnap
    Spell, Damage, Area, Trappable, Totemable, Mineable, Duration, Vaal, Cold, ChillingArea, AreaSpell
    Vaal Cold Snap
    Critical Strike Chance: 4%
    Cast Time: 0.85 Second
    Cooldown Time: 300 Second
    A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.
    Deals 740.3 to 1110 Cold Damage
    Base duration is 10 seconds
    Always Freezes enemies
    is area damage [1]

    ExileVaalGlacialHammer
    Attack, MeleeSingleTarget, Melee, Duration, Area, Vaal, Cold
    Vaal Glacial Hammer
    Base Damage: 1174–1762
    Critical Strike Chance: 5%
    Attack Time: 1.62 Second
    Cooldown Time: 300 Second
    Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.
    Deals 50% more Damage
    Base duration is 4 seconds
    29% increased Physical Damage
    50% of Physical Damage Converted to Cold Damage
    20% chance to Freeze enemies
    active skill area of effect radius +% final [35]
    active skill chill duration +% final [35]

    WalkEmergeExile
    walk emerge distance [200]
    37,701Life
    21,638Armour
    9,130Evasion
    4,328Energy Shield
    1,309Damage
    1,309Spell Damage
    499Accuracy
    1.62Attack Time
    28,613Experience
    37,701Ailment Threshold
    119Chill
    119Shock
    674Brittle
    119Scorch
    329Sap
    ExileGlacialHammer
    Attack, MeleeSingleTarget, Multistrikeable, Melee, Cold, ThresholdJewelArea
    Glacial Hammer
    Base Damage: 1048–1571
    Critical Strike Chance: 5%
    Attack Time: 1.62 Second
    Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.
    Deals 30% more Damage
    21% increased Physical Damage
    50% of Physical Damage Converted to Cold Damage
    34% chance to Freeze enemies
    active skill chill duration +% final [35]
    pvp damage +% final scale [-20]

    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1048–1571
    Critical Strike Chance: 5%
    Attack Time: 1.62 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    WhiteExileCyclone
    Attack, Area, Melee, Movement
    Cyclone
    Base Damage: 1048–1571
    Critical Strike Chance: 5%
    Attack Time: 1.62 Second
    Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.
    Gain 35% of Physical Damage as Extra Cold Damage
    Deals 70% less Damage
    47% increased Physical Damage
    60% increased Attack Speed
    20% less Movement Speed
    cyclone extra distance [15]
    is area damage [1]

    ExileColdSnap
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AreaSpell
    Cold Snap
    Critical Strike Chance: 4%
    Cast Time: 0.85 Second
    Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.
    Deals 393.4 to 590.2 Cold Damage
    5% chance to Freeze enemies
    active skill area of effect radius +% final [0]
    active skill area of effect radius +% final [32]
    active skill chill duration +% final [55]
    active skill freeze duration +% final [10]
    is area damage [1]
    spell maximum action distance +% [-50]

    ExileHatred
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Hatred
    Critical Strike Chance: 0%
    Cast Time: 1.2 Second
    Cooldown Time: 0.5 Second
    Casts an aura that grants extra cold damage based on physical damage to you and your allies.
    You and nearby allies gain 39% of Physical Damage as Extra Cold Damage
    active skill area of effect radius +% final [47]

    ExileVaalColdSnap
    Spell, Damage, Area, Trappable, Totemable, Mineable, Duration, Vaal, Cold, ChillingArea, AreaSpell
    Vaal Cold Snap
    Critical Strike Chance: 4%
    Cast Time: 0.85 Second
    Cooldown Time: 300 Second
    A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.
    Deals 675 to 1013 Cold Damage
    Base duration is 10 seconds
    Always Freezes enemies
    is area damage [1]

    ExileVaalGlacialHammer
    Attack, MeleeSingleTarget, Melee, Duration, Area, Vaal, Cold
    Vaal Glacial Hammer
    Base Damage: 1048–1571
    Critical Strike Chance: 5%
    Attack Time: 1.62 Second
    Cooldown Time: 300 Second
    Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.
    Deals 50% more Damage
    Base duration is 4 seconds
    29% increased Physical Damage
    50% of Physical Damage Converted to Cold Damage
    20% chance to Freeze enemies
    active skill area of effect radius +% final [35]
    active skill chill duration +% final [35]

    WalkEmergeExile
    walk emerge distance [200]
    24,074Life
    16,992Armour
    8,000Evasion
    3,398Energy Shield
    1,040Damage
    1,040Spell Damage
    428Accuracy
    1.62Attack Time
    27,229Experience
    24,074Ailment Threshold
    76Chill
    76Shock
    431Brittle
    76Scorch
    210Sap
    ExileGlacialHammer
    Attack, MeleeSingleTarget, Multistrikeable, Melee, Cold, ThresholdJewelArea
    Glacial Hammer
    Base Damage: 832–1248
    Critical Strike Chance: 5%
    Attack Time: 1.62 Second
    Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.
    Deals 30% more Damage
    18% increased Physical Damage
    50% of Physical Damage Converted to Cold Damage
    32% chance to Freeze enemies
    active skill chill duration +% final [35]
    pvp damage +% final scale [-20]

    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 832–1248
    Critical Strike Chance: 5%
    Attack Time: 1.62 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    WhiteExileCyclone
    Attack, Area, Melee, Movement
    Cyclone
    Base Damage: 832–1248
    Critical Strike Chance: 5%
    Attack Time: 1.62 Second
    Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.
    Gain 35% of Physical Damage as Extra Cold Damage
    Deals 70% less Damage
    47% increased Physical Damage
    60% increased Attack Speed
    20% less Movement Speed
    cyclone extra distance [15]
    is area damage [1]

    ExileColdSnap
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AreaSpell
    Cold Snap
    Critical Strike Chance: 4%
    Cast Time: 0.85 Second
    Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.
    Deals 333 to 499.6 Cold Damage
    5% chance to Freeze enemies
    active skill area of effect radius +% final [0]
    active skill area of effect radius +% final [30]
    active skill chill duration +% final [55]
    active skill freeze duration +% final [10]
    is area damage [1]
    spell maximum action distance +% [-50]

    ExileHatred
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Hatred
    Critical Strike Chance: 0%
    Cast Time: 1.2 Second
    Cooldown Time: 0.5 Second
    Casts an aura that grants extra cold damage based on physical damage to you and your allies.
    You and nearby allies gain 38% of Physical Damage as Extra Cold Damage
    active skill area of effect radius +% final [45]

    ExileVaalColdSnap
    Spell, Damage, Area, Trappable, Totemable, Mineable, Duration, Vaal, Cold, ChillingArea, AreaSpell
    Vaal Cold Snap
    Critical Strike Chance: 4%
    Cast Time: 0.85 Second
    Cooldown Time: 300 Second
    A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.
    Deals 560.4 to 840.6 Cold Damage
    Base duration is 10 seconds
    Always Freezes enemies
    is area damage [1]

    ExileVaalGlacialHammer
    Attack, MeleeSingleTarget, Melee, Duration, Area, Vaal, Cold
    Vaal Glacial Hammer
    Base Damage: 832–1248
    Critical Strike Chance: 5%
    Attack Time: 1.62 Second
    Cooldown Time: 300 Second
    Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.
    Deals 50% more Damage
    Base duration is 4 seconds
    29% increased Physical Damage
    50% of Physical Damage Converted to Cold Damage
    20% chance to Freeze enemies
    active skill area of effect radius +% final [35]
    active skill chill duration +% final [35]

    WalkEmergeExile
    walk emerge distance [200]
    14,325Life
    12,522Armour
    6,760Evasion
    2,504Energy Shield
    776Damage
    776Spell Damage
    352Accuracy
    1.62Attack Time
    25,054Experience
    14,325Ailment Threshold
    45Chill
    45Shock
    256Brittle
    45Scorch
    125Sap
    ExileGlacialHammer
    Attack, MeleeSingleTarget, Multistrikeable, Melee, Cold, ThresholdJewelArea
    Glacial Hammer
    Base Damage: 620–931
    Critical Strike Chance: 5%
    Attack Time: 1.62 Second
    Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.
    Deals 30% more Damage
    15% increased Physical Damage
    50% of Physical Damage Converted to Cold Damage
    30% chance to Freeze enemies
    active skill chill duration +% final [35]
    pvp damage +% final scale [-20]

    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 620–931
    Critical Strike Chance: 5%
    Attack Time: 1.62 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    WhiteExileCyclone
    Attack, Area, Melee, Movement
    Cyclone
    Base Damage: 620–931
    Critical Strike Chance: 5%
    Attack Time: 1.62 Second
    Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.
    Gain 35% of Physical Damage as Extra Cold Damage
    Deals 70% less Damage
    47% increased Physical Damage
    60% increased Attack Speed
    20% less Movement Speed
    cyclone extra distance [15]
    is area damage [1]

    ExileColdSnap
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AreaSpell
    Cold Snap
    Critical Strike Chance: 4%
    Cast Time: 0.85 Second
    Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.
    Deals 269.6 to 404.4 Cold Damage
    5% chance to Freeze enemies
    active skill area of effect radius +% final [0]
    active skill area of effect radius +% final [28]
    active skill chill duration +% final [55]
    active skill freeze duration +% final [10]
    is area damage [1]
    spell maximum action distance +% [-50]

    ExileHatred
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Hatred
    Critical Strike Chance: 0%
    Cast Time: 1.2 Second
    Cooldown Time: 0.5 Second
    Casts an aura that grants extra cold damage based on physical damage to you and your allies.
    You and nearby allies gain 37% of Physical Damage as Extra Cold Damage
    active skill area of effect radius +% final [42]

    ExileVaalColdSnap
    Spell, Damage, Area, Trappable, Totemable, Mineable, Duration, Vaal, Cold, ChillingArea, AreaSpell
    Vaal Cold Snap
    Critical Strike Chance: 4%
    Cast Time: 0.85 Second
    Cooldown Time: 300 Second
    A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.
    Deals 442.8 to 664.3 Cold Damage
    Base duration is 10 seconds
    Always Freezes enemies
    is area damage [1]

    ExileVaalGlacialHammer
    Attack, MeleeSingleTarget, Melee, Duration, Area, Vaal, Cold
    Vaal Glacial Hammer
    Base Damage: 620–931
    Critical Strike Chance: 5%
    Attack Time: 1.62 Second
    Cooldown Time: 300 Second
    Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.
    Deals 50% more Damage
    Base duration is 4 seconds
    29% increased Physical Damage
    50% of Physical Damage Converted to Cold Damage
    20% chance to Freeze enemies
    active skill area of effect radius +% final [35]
    active skill chill duration +% final [35]

    WalkEmergeExile
    walk emerge distance [200]
    8,492Life
    9,191Armour
    5,687Evasion
    1,838Energy Shield
    575Damage
    575Spell Damage
    290Accuracy
    1.62Attack Time
    22,561Experience
    8,492Ailment Threshold
    27Chill
    27Shock
    152Brittle
    27Scorch
    74Sap
    ExileGlacialHammer
    Attack, MeleeSingleTarget, Multistrikeable, Melee, Cold, ThresholdJewelArea
    Glacial Hammer
    Base Damage: 460–690
    Critical Strike Chance: 5%
    Attack Time: 1.62 Second
    Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.
    Deals 30% more Damage
    12% increased Physical Damage
    50% of Physical Damage Converted to Cold Damage
    27% chance to Freeze enemies
    active skill chill duration +% final [35]
    pvp damage +% final scale [-20]

    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 460–690
    Critical Strike Chance: 5%
    Attack Time: 1.62 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    WhiteExileCyclone
    Attack, Area, Melee, Movement
    Cyclone
    Base Damage: 460–690
    Critical Strike Chance: 5%
    Attack Time: 1.62 Second
    Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.
    Gain 35% of Physical Damage as Extra Cold Damage
    Deals 70% less Damage
    47% increased Physical Damage
    60% increased Attack Speed
    20% less Movement Speed
    cyclone extra distance [15]
    is area damage [1]

    ExileColdSnap
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AreaSpell
    Cold Snap
    Critical Strike Chance: 4%
    Cast Time: 0.85 Second
    Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.
    Deals 217.5 to 326.2 Cold Damage
    5% chance to Freeze enemies
    active skill area of effect radius +% final [0]
    active skill area of effect radius +% final [25]
    active skill chill duration +% final [55]
    active skill freeze duration +% final [10]
    is area damage [1]
    spell maximum action distance +% [-50]

    ExileHatred
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Hatred
    Critical Strike Chance: 0%
    Cast Time: 1.2 Second
    Cooldown Time: 0.5 Second
    Casts an aura that grants extra cold damage based on physical damage to you and your allies.
    You and nearby allies gain 36% of Physical Damage as Extra Cold Damage
    active skill area of effect radius +% final [40]

    ExileVaalColdSnap
    Spell, Damage, Area, Trappable, Totemable, Mineable, Duration, Vaal, Cold, ChillingArea, AreaSpell
    Vaal Cold Snap
    Critical Strike Chance: 4%
    Cast Time: 0.85 Second
    Cooldown Time: 300 Second
    A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.
    Deals 348.7 to 523 Cold Damage
    Base duration is 10 seconds
    Always Freezes enemies
    is area damage [1]

    ExileVaalGlacialHammer
    Attack, MeleeSingleTarget, Melee, Duration, Area, Vaal, Cold
    Vaal Glacial Hammer
    Base Damage: 460–690
    Critical Strike Chance: 5%
    Attack Time: 1.62 Second
    Cooldown Time: 300 Second
    Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.
    Deals 50% more Damage
    Base duration is 4 seconds
    29% increased Physical Damage
    50% of Physical Damage Converted to Cold Damage
    20% chance to Freeze enemies
    active skill area of effect radius +% final [35]
    active skill chill duration +% final [35]

    WalkEmergeExile
    walk emerge distance [200]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/DelveExileTemplar1"] = {
        name = "Eoin Greyfur",
        life = 1.32,
        energyShield = 0.3,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.54,
        damageSpread = 0.2,
        attackTime = 1.62,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Sceptre",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "ExileVaalColdSnap",
            "ExileColdSnap",
            "ExileGlacialHammer",
            "ExileVaalGlacialHammer",
            "ExileHatred",
            "WhiteExileCyclone",
            "WalkEmergeExile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalColdSnap"] = {
        name = "Vaal Cold Snap",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Duration] = true,
            [SkillType.Vaal] = true,
            [SkillType.Cold] = true,
            [SkillType.ChillingArea] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 4, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileColdSnap"] = {
        name = "Cold Snap",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 4, statInterpolation = ,  cost = { }, },
            [2] = {levelRequirement = 8, statInterpolation = ,  cost = { }, },
            [3] = {levelRequirement = 12, statInterpolation = ,  cost = { }, },
            [4] = {levelRequirement = 19, statInterpolation = ,  cost = { }, },
            [5] = {levelRequirement = 23, statInterpolation = ,  cost = { }, },
            [6] = {levelRequirement = 31, statInterpolation = ,  cost = { }, },
            [7] = {levelRequirement = 58, statInterpolation = ,  cost = { }, },
            [8] = {levelRequirement = 67, statInterpolation = ,  cost = { }, },
            [9] = {levelRequirement = 69, statInterpolation = ,  cost = { }, },
            [10] = {levelRequirement = 71, statInterpolation = ,  cost = { }, },
            [11] = {levelRequirement = 73, statInterpolation = ,  cost = { }, },
            [12] = {levelRequirement = 75, statInterpolation = ,  cost = { }, },
            [13] = {levelRequirement = 77, statInterpolation = ,  cost = { }, },
            [14] = {levelRequirement = 79, statInterpolation = ,  cost = { }, },
            [15] = {levelRequirement = 81, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileGlacialHammer"] = {
        name = "Glacial Hammer",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Cold] = true,
            [SkillType.ThresholdJewelArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 4, statInterpolation = ,  cost = { }, },
            [2] = {levelRequirement = 8, statInterpolation = ,  cost = { }, },
            [3] = {levelRequirement = 11, statInterpolation = ,  cost = { }, },
            [4] = {levelRequirement = 15, statInterpolation = ,  cost = { }, },
            [5] = {levelRequirement = 20, statInterpolation = ,  cost = { }, },
            [6] = {levelRequirement = 25, statInterpolation = ,  cost = { }, },
            [7] = {levelRequirement = 29, statInterpolation = ,  cost = { }, },
            [8] = {levelRequirement = 31, statInterpolation = ,  cost = { }, },
            [9] = {levelRequirement = 32, statInterpolation = ,  cost = { }, },
            [10] = {levelRequirement = 34, statInterpolation = ,  cost = { }, },
            [11] = {levelRequirement = 37, statInterpolation = ,  cost = { }, },
            [12] = {levelRequirement = 40, statInterpolation = ,  cost = { }, },
            [13] = {levelRequirement = 42, statInterpolation = ,  cost = { }, },
            [14] = {levelRequirement = 45, statInterpolation = ,  cost = { }, },
            [15] = {levelRequirement = 50, statInterpolation = ,  cost = { }, },
            [16] = {levelRequirement = 51, statInterpolation = ,  cost = { }, },
            [17] = {levelRequirement = 52, statInterpolation = ,  cost = { }, },
            [18] = {levelRequirement = 54, statInterpolation = ,  cost = { }, },
            [19] = {levelRequirement = 58, statInterpolation = ,  cost = { }, },
            [20] = {levelRequirement = 66, statInterpolation = ,  cost = { }, },
            [21] = {levelRequirement = 67, statInterpolation = ,  cost = { }, },
            [22] = {levelRequirement = 68, statInterpolation = ,  cost = { }, },
            [23] = {levelRequirement = 69, statInterpolation = ,  cost = { }, },
            [24] = {levelRequirement = 70, statInterpolation = ,  cost = { }, },
            [25] = {levelRequirement = 71, statInterpolation = ,  cost = { }, },
            [26] = {levelRequirement = 72, statInterpolation = ,  cost = { }, },
            [27] = {levelRequirement = 73, statInterpolation = ,  cost = { }, },
            [28] = {levelRequirement = 74, statInterpolation = ,  cost = { }, },
            [29] = {levelRequirement = 75, statInterpolation = ,  cost = { }, },
            [30] = {levelRequirement = 76, statInterpolation = ,  cost = { }, },
            [31] = {levelRequirement = 77, statInterpolation = ,  cost = { }, },
            [32] = {levelRequirement = 78, statInterpolation = ,  cost = { }, },
            [33] = {levelRequirement = 79, statInterpolation = ,  cost = { }, },
            [34] = {levelRequirement = 80, statInterpolation = ,  cost = { }, },
            [35] = {levelRequirement = 81, statInterpolation = ,  cost = { }, },
            [36] = {levelRequirement = 82, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalGlacialHammer"] = {
        name = "Vaal Glacial Hammer",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.Duration] = true,
            [SkillType.Area] = true,
            [SkillType.Vaal] = true,
            [SkillType.Cold] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 10, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileHatred"] = {
        name = "Hatred",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Cold] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 10, statInterpolation = ,  cost = { }, },
            [2] = {levelRequirement = 13, statInterpolation = ,  cost = { }, },
            [3] = {levelRequirement = 16, statInterpolation = ,  cost = { }, },
            [4] = {levelRequirement = 19, statInterpolation = ,  cost = { }, },
            [5] = {levelRequirement = 22, statInterpolation = ,  cost = { }, },
            [6] = {levelRequirement = 25, statInterpolation = ,  cost = { }, },
            [7] = {levelRequirement = 28, statInterpolation = ,  cost = { }, },
            [8] = {levelRequirement = 32, statInterpolation = ,  cost = { }, },
            [9] = {levelRequirement = 36, statInterpolation = ,  cost = { }, },
            [10] = {levelRequirement = 40, statInterpolation = ,  cost = { }, },
            [11] = {levelRequirement = 44, statInterpolation = ,  cost = { }, },
            [12] = {levelRequirement = 47, statInterpolation = ,  cost = { }, },
            [13] = {levelRequirement = 50, statInterpolation = ,  cost = { }, },
            [14] = {levelRequirement = 53, statInterpolation = ,  cost = { }, },
            [15] = {levelRequirement = 56, statInterpolation = ,  cost = { }, },
            [16] = {levelRequirement = 59, statInterpolation = ,  cost = { }, },
            [17] = {levelRequirement = 62, statInterpolation = ,  cost = { }, },
            [18] = {levelRequirement = 64, statInterpolation = ,  cost = { }, },
            [19] = {levelRequirement = 66, statInterpolation = ,  cost = { }, },
            [20] = {levelRequirement = 68, statInterpolation = ,  cost = { }, },
            [21] = {levelRequirement = 70, statInterpolation = ,  cost = { }, },
            [22] = {levelRequirement = 72, statInterpolation = ,  cost = { }, },
            [23] = {levelRequirement = 74, statInterpolation = ,  cost = { }, },
            [24] = {levelRequirement = 76, statInterpolation = ,  cost = { }, },
            [25] = {levelRequirement = 78, statInterpolation = ,  cost = { }, },
            [26] = {levelRequirement = 80, statInterpolation = ,  cost = { }, },
            [27] = {levelRequirement = 82, statInterpolation = ,  cost = { }, },
            [28] = {levelRequirement = 84, statInterpolation = ,  cost = { }, },
            [29] = {levelRequirement = 86, statInterpolation = ,  cost = { }, },
            [30] = {levelRequirement = 88, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WhiteExileCyclone"] = {
        name = "Cyclone",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 10, statInterpolation = ,  cost = { }, },
            [2] = {levelRequirement = 25, statInterpolation = ,  cost = { }, },
            [3] = {levelRequirement = 40, statInterpolation = ,  cost = { }, },
            [4] = {levelRequirement = 60, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeExile"] = {
        name = "WalkEmergeExile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    20% increased Attack Speed
    IdMonsterImplicitFastAttack4
    FamilyIncreasedAttackSpeed
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • attack speed +% Min: 20 Max: 20 Global
  • Craft Tagsattack speed
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • 30% Chance to Block Attack Damage
    You take 15% of Damage from Blocked Hits
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    Edit

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