灰发艾欧恩
人形
monster base type attack cast speed +% and damage -% final [33]
攻击速度加快 20%
30% 攻击伤害格挡率
被格挡的击中对你造成 15% 伤害
攻击速度加快 20%
30% 攻击伤害格挡率
被格挡的击中对你造成 15% 伤害
Eoin Greyfur
幽魂 | N |
---|---|
标签 | bludgeoning_weapon, 施法, cold_affinity, has_one_handed_melee, has_sceptre, human, humanoid, mail_armour, medium_height, melee, physical_affinity, red_blood, rogue_exile, slow_movement |
生命
132%
生命转为护盾
30%
护甲
+50%
闪避值
+20%
异常状态临界值
132%
抗性
30 30 30 20
伤害
154%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
1.62 秒
伤害分布
±20%
经验值
220%
Model Size
100%
类型
ExileTemplar1
Metadata
ExileTemplar1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
8,492
护甲
43,185
闪避值
5,687
能量护盾
1,838
伤害
575
法术伤害
575
命中
290
攻击间隔
1.62
经验值
22,561
异常状态临界值
8,492
冰缓
27
Shock
27
Brittle
152
Scorch
27
Sap
74
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileGlacialHammer
攻击, 近战单一目标, 攻击可重复, 近战, 冰冷, ThresholdJewelArea
冰霜之锤
基本伤害: 460–690
暴击几率: 5%
攻击间隔: 1.62 秒
凝聚冰霜之力,转换一部分的物理伤害为冰霜伤害以重击敌人。若受到攻击的非传奇敌人被冻结且生命少于 1/3,则被冰霜之锤命中时会碎成冰屑。如连续攻击三次,则第三次冻结敌人的概率更高。限定锤类、短杖或长杖。
伤害总增 30%
物理伤害提高 12%
物理伤害的 50% 转化为冰霜伤害
有 27% 的几率对敌人造成冻结状态
active skill chill duration +% final [35]
pvp damage +% final scale [-20]
物理伤害提高 12%
物理伤害的 50% 转化为冰霜伤害
有 27% 的几率对敌人造成冻结状态
active skill chill duration +% final [35]
pvp damage +% final scale [-20]
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 460–690
暴击几率: 5%
攻击间隔: 1.62 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WhiteExileCyclone
攻击, 范围, 近战, 位移
旋风斩
基本伤害: 460–690
暴击几率: 5%
攻击间隔: 1.62 秒
对周围敌人造成伤害, 接而进行一连串的旋转攻击, 边向目标地点前进边攻击路径上的敌人, 无法被多重打击和无情辅助.
获得额外冰霜伤害, 其数值等同于物理伤害的 35%
伤害总降 70%
物理伤害提高 47%
攻击速度加快 60%
移动速度总降 20%
cyclone extra distance [15]
is area damage [1]
伤害总降 70%
物理伤害提高 47%
攻击速度加快 60%
移动速度总降 20%
cyclone extra distance [15]
is area damage [1]
ExileColdSnap
法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 冰冷, 可秘能爆发, 范围法术
霜暴
暴击几率: 4%
施放间隔: 0.85 秒
在指定地点凝聚冰之结晶并从地面窜出. 在此区域的怪物将会受到伤害并被冻结. 释放一颗暴击球能重置其技能冷却.
造成 217.5 - 326.2 冰霜伤害
有 5% 的几率对敌人造成冻结状态
active skill area of effect radius +% final [25]
active skill chill duration +% final [55]
active skill freeze duration +% final [10]
is area damage [1]
spell maximum action distance +% [-50]
有 5% 的几率对敌人造成冻结状态
active skill area of effect radius +% final [25]
active skill chill duration +% final [55]
active skill freeze duration +% final [10]
is area damage [1]
spell maximum action distance +% [-50]
ExileHatred
法术, 范围, 增益, 消耗保留, 图腾施放单独, 图腾技能, 光环, 冰冷, 立即, 范围法术, 可祝福, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷却
憎恨
施放间隔: 1.2 秒
冷却时间: 0.5 秒
施放一个光环,使你与受光环影响友军获得额外冰霜伤害.
你与周围友军额外获得 36% 物理伤害,并转化为冰霜伤害
active skill area of effect radius +% final [40]
active skill area of effect radius +% final [40]
ExileVaalColdSnap
法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 持续时间, 瓦尔, 冰冷, 冰缓区域, 范围法术
瓦尔.霜暴
暴击几率: 4%
施放间隔: 0.85 秒
冷却时间: 300 秒
冰之结晶以施法者为中心向外爆发. 对敌人造成伤害并使地面冰结.
造成 348.7 - 523 冰霜伤害
基础持续时间为 10 秒
对敌人始终造成冻结状态
is area damage [1]
基础持续时间为 10 秒
对敌人始终造成冻结状态
is area damage [1]
ExileVaalGlacialHammer
攻击, 近战单一目标, 近战, 持续时间, 范围, 瓦尔, 冰冷, NeverExertable
瓦尔.冰霜之锤
基本伤害: 460–690
暴击几率: 5%
攻击间隔: 1.62 秒
冷却时间: 300 秒
凝聚冰霜之力,转换一部分的物理伤害为冰霜伤害以重击敌人,同时在敌人周围造成一个让敌人无法逃脱的冰墙。限定锤类、短杖或长杖。
伤害总增 50%
基础持续时间为 4 秒
物理伤害提高 29%
物理伤害的 50% 转化为冰霜伤害
有 20% 的几率对敌人造成冻结状态
active skill area of effect radius +% final [35]
active skill chill duration +% final [35]
基础持续时间为 4 秒
物理伤害提高 29%
物理伤害的 50% 转化为冰霜伤害
有 20% 的几率对敌人造成冻结状态
active skill area of effect radius +% final [35]
active skill chill duration +% final [35]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileTemplar1"] = { name = "Eoin Greyfur", life = 1.32, energyShield = 0.3, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.54, damageSpread = 0.2, attackTime = 1.62, attackRange = 9, accuracy = 1, weaponType1 = "Sceptre", weaponType2 = "Shield", skillList = { "Melee", "ExileVaalColdSnap", "ExileColdSnap", "ExileGlacialHammer", "ExileVaalGlacialHammer", "ExileHatred", "WhiteExileCyclone", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVaalColdSnap"] = { name = "Vaal Cold Snap", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Duration] = true, [SkillType.Vaal] = true, [SkillType.Cold] = true, [SkillType.ChillingArea] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "base_chance_to_freeze_%", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10000, 100, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileColdSnap"] = { name = "Cold Snap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Cascadable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_chance_to_freeze_%", "active_skill_freeze_duration_+%_final", "active_skill_chill_duration_+%_final", "spell_maximum_action_distance_+%", "is_area_damage", }, levels = { [1] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [2] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [3] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [4] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [5] = {0.69999998807907, 1.1000000238419, 5, 10, 40, -50, critChance = 4, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [6] = {0.69999998807907, 1.1000000238419, 5, 10, 40, -50, critChance = 4, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 5, 10, 40, -50, critChance = 4, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 25, -50, critChance = 4, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 26, -50, critChance = 4, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 27, -50, critChance = 4, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 28, -50, critChance = 4, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 29, -50, critChance = 4, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 30, -50, critChance = 4, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 31, -50, critChance = 4, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 32, -50, critChance = 4, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileGlacialHammer"] = { name = "Glacial Hammer", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Cold] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chance_to_freeze_%", "physical_damage_+%", "skill_physical_damage_%_to_convert_to_cold", "active_skill_chill_duration_+%_final", "active_skill_damage_+%_final", "pvp_damage_+%_final_scale", }, levels = { [1] = {15, 0, 50, 35, 30, -20, levelRequirement = 4, statInterpolation = {1, 1}, cost = { }, }, [2] = {16, 1, 50, 35, 30, -20, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, }, [3] = {17, 1, 50, 35, 30, -20, levelRequirement = 11, statInterpolation = {1, 1}, cost = { }, }, [4] = {18, 2, 50, 35, 30, -20, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, }, [5] = {19, 2, 50, 35, 30, -20, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [6] = {20, 3, 50, 35, 30, -20, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, }, [7] = {21, 4, 50, 35, 30, -20, levelRequirement = 29, statInterpolation = {1, 1}, cost = { }, }, [8] = {21, 4, 50, 35, 30, -20, levelRequirement = 31, statInterpolation = {1, 1}, cost = { }, }, [9] = {22, 5, 50, 35, 30, -20, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, }, [10] = {22, 5, 50, 35, 30, -20, levelRequirement = 34, statInterpolation = {1, 1}, cost = { }, }, [11] = {23, 6, 50, 35, 30, -20, levelRequirement = 37, statInterpolation = {1, 1}, cost = { }, }, [12] = {23, 6, 50, 35, 30, -20, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [13] = {24, 7, 50, 35, 30, -20, levelRequirement = 42, statInterpolation = {1, 1}, cost = { }, }, [14] = {24, 8, 50, 35, 30, -20, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, }, [15] = {24, 8, 50, 35, 30, -20, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [16] = {25, 9, 50, 35, 30, -20, levelRequirement = 51, statInterpolation = {1, 1}, cost = { }, }, [17] = {25, 9, 50, 35, 30, -20, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [18] = {25, 10, 50, 35, 30, -20, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, }, [19] = {26, 11, 50, 35, 30, -20, levelRequirement = 58, statInterpolation = {1, 1}, cost = { }, }, [20] = {26, 11, 50, 35, 30, -20, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [21] = {27, 12, 50, 35, 30, -20, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [22] = {27, 12, 50, 35, 30, -20, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [23] = {28, 13, 50, 35, 30, -20, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [24] = {28, 14, 50, 35, 30, -20, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [25] = {29, 14, 50, 35, 30, -20, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [26] = {29, 15, 50, 35, 30, -20, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [27] = {30, 15, 50, 35, 30, -20, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [28] = {30, 16, 50, 35, 30, -20, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [29] = {31, 16, 50, 35, 30, -20, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [30] = {31, 17, 50, 35, 30, -20, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [31] = {32, 18, 50, 35, 30, -20, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [32] = {32, 18, 50, 35, 30, -20, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [33] = {33, 19, 50, 35, 30, -20, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [34] = {33, 19, 50, 35, 30, -20, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [35] = {34, 20, 50, 35, 30, -20, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [36] = {34, 21, 50, 35, 30, -20, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVaalGlacialHammer"] = { name = "Vaal Glacial Hammer", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.Duration] = true, [SkillType.Area] = true, [SkillType.Vaal] = true, [SkillType.Cold] = true, [SkillType.NeverExertable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "base_chance_to_freeze_%", "active_skill_chill_duration_+%_final", "physical_damage_+%", "active_skill_damage_+%_final", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {50, 20, 35, 29, 50, 4000, 35, levelRequirement = 10, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileHatred"] = { name = "Hatred", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Cold] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_cold", }, levels = { [1] = {26, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [2] = {26, 3, levelRequirement = 13, statInterpolation = {1, 1}, cost = { }, }, [3] = {27, 6, levelRequirement = 16, statInterpolation = {1, 1}, cost = { }, }, [4] = {27, 9, levelRequirement = 19, statInterpolation = {1, 1}, cost = { }, }, [5] = {28, 12, levelRequirement = 22, statInterpolation = {1, 1}, cost = { }, }, [6] = {28, 15, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, }, [7] = {29, 18, levelRequirement = 28, statInterpolation = {1, 1}, cost = { }, }, [8] = {29, 21, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, }, [9] = {30, 23, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, }, [10] = {30, 25, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [11] = {31, 27, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, }, [12] = {31, 29, levelRequirement = 47, statInterpolation = {1, 1}, cost = { }, }, [13] = {32, 31, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [14] = {32, 33, levelRequirement = 53, statInterpolation = {1, 1}, cost = { }, }, [15] = {33, 35, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, }, [16] = {34, 36, levelRequirement = 59, statInterpolation = {1, 1}, cost = { }, }, [17] = {34, 37, levelRequirement = 62, statInterpolation = {1, 1}, cost = { }, }, [18] = {35, 38, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [19] = {35, 39, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [20] = {36, 40, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [21] = {36, 41, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [22] = {37, 42, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [23] = {37, 43, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [24] = {38, 44, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [25] = {38, 45, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [26] = {39, 46, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [27] = {39, 47, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, [28] = {40, 48, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, }, [29] = {40, 49, levelRequirement = 86, statInterpolation = {1, 1}, cost = { }, }, [30] = {41, 50, levelRequirement = 88, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WhiteExileCyclone"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "attack_speed_+%", "cyclone_movement_speed_+%_final", "physical_damage_%_to_add_as_cold", "active_skill_damage_+%_final", "cyclone_extra_distance", "is_area_damage", }, levels = { [1] = {24, 20, -30, 0, -55, 15, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [2] = {24, 20, -30, 25, -60, 15, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [3] = {47, 20, -20, 30, -65, 15, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [4] = {47, 60, -20, 35, -70, 15, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
攻击速度加快 20%
Id | MonsterImplicitFastAttack4 |
---|---|
Family | IncreasedAttackSpeed |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
30% 攻击伤害格挡率
被格挡的击中对你造成 15% 伤害
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
灰发艾欧恩
人形
monster base type attack cast speed +% and damage -% final [33]
攻击速度加快 20%
30% 攻击伤害格挡率
被格挡的击中对你造成 15% 伤害
生命上限提高 100%
效果区域扩大 100%
角色体型增大 80%
攻击速度加快 20%
30% 攻击伤害格挡率
被格挡的击中对你造成 15% 伤害
生命上限提高 100%
效果区域扩大 100%
角色体型增大 80%
Eoin Greyfur
幽魂 | N |
---|---|
标签 | bludgeoning_weapon, 施法, cold_affinity, has_one_handed_melee, has_sceptre, human, humanoid, mail_armour, medium_height, melee, physical_affinity, red_blood, rogue_exile, slow_movement |
生命
132%
生命转为护盾
30%
护甲
+50%
闪避值
+20%
异常状态临界值
132%
抗性
30 30 30 20
伤害
154%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
1.62 秒
伤害分布
±20%
经验值
220%
Model Size
100%
类型
ExileTemplar1
Metadata
ExileTemplar1Supporter
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
8,492
护甲
43,185
闪避值
5,687
能量护盾
1,838
伤害
575
法术伤害
575
命中
290
攻击间隔
1.62
经验值
22,561
异常状态临界值
8,492
冰缓
27
Shock
27
Brittle
152
Scorch
27
Sap
74
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileGlacialHammer
攻击, 近战单一目标, 攻击可重复, 近战, 冰冷, ThresholdJewelArea
冰霜之锤
基本伤害: 460–690
暴击几率: 5%
攻击间隔: 1.62 秒
凝聚冰霜之力,转换一部分的物理伤害为冰霜伤害以重击敌人。若受到攻击的非传奇敌人被冻结且生命少于 1/3,则被冰霜之锤命中时会碎成冰屑。如连续攻击三次,则第三次冻结敌人的概率更高。限定锤类、短杖或长杖。
伤害总增 30%
物理伤害提高 12%
物理伤害的 50% 转化为冰霜伤害
有 27% 的几率对敌人造成冻结状态
active skill chill duration +% final [35]
pvp damage +% final scale [-20]
物理伤害提高 12%
物理伤害的 50% 转化为冰霜伤害
有 27% 的几率对敌人造成冻结状态
active skill chill duration +% final [35]
pvp damage +% final scale [-20]
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 460–690
暴击几率: 5%
攻击间隔: 1.62 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WhiteExileCyclone
攻击, 范围, 近战, 位移
旋风斩
基本伤害: 460–690
暴击几率: 5%
攻击间隔: 1.62 秒
对周围敌人造成伤害, 接而进行一连串的旋转攻击, 边向目标地点前进边攻击路径上的敌人, 无法被多重打击和无情辅助.
获得额外冰霜伤害, 其数值等同于物理伤害的 35%
伤害总降 70%
物理伤害提高 47%
攻击速度加快 60%
移动速度总降 20%
cyclone extra distance [15]
is area damage [1]
伤害总降 70%
物理伤害提高 47%
攻击速度加快 60%
移动速度总降 20%
cyclone extra distance [15]
is area damage [1]
ExileColdSnap
法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 冰冷, 可秘能爆发, 范围法术
霜暴
暴击几率: 4%
施放间隔: 0.85 秒
在指定地点凝聚冰之结晶并从地面窜出. 在此区域的怪物将会受到伤害并被冻结. 释放一颗暴击球能重置其技能冷却.
造成 217.5 - 326.2 冰霜伤害
有 5% 的几率对敌人造成冻结状态
active skill area of effect radius +% final [25]
active skill chill duration +% final [55]
active skill freeze duration +% final [10]
is area damage [1]
spell maximum action distance +% [-50]
有 5% 的几率对敌人造成冻结状态
active skill area of effect radius +% final [25]
active skill chill duration +% final [55]
active skill freeze duration +% final [10]
is area damage [1]
spell maximum action distance +% [-50]
ExileHatred
法术, 范围, 增益, 消耗保留, 图腾施放单独, 图腾技能, 光环, 冰冷, 立即, 范围法术, 可祝福, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷却
憎恨
施放间隔: 1.2 秒
冷却时间: 0.5 秒
施放一个光环,使你与受光环影响友军获得额外冰霜伤害.
你与周围友军额外获得 36% 物理伤害,并转化为冰霜伤害
active skill area of effect radius +% final [40]
active skill area of effect radius +% final [40]
ExileVaalColdSnap
法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 持续时间, 瓦尔, 冰冷, 冰缓区域, 范围法术
瓦尔.霜暴
暴击几率: 4%
施放间隔: 0.85 秒
冷却时间: 300 秒
冰之结晶以施法者为中心向外爆发. 对敌人造成伤害并使地面冰结.
造成 348.7 - 523 冰霜伤害
基础持续时间为 10 秒
对敌人始终造成冻结状态
is area damage [1]
基础持续时间为 10 秒
对敌人始终造成冻结状态
is area damage [1]
ExileVaalGlacialHammer
攻击, 近战单一目标, 近战, 持续时间, 范围, 瓦尔, 冰冷, NeverExertable
瓦尔.冰霜之锤
基本伤害: 460–690
暴击几率: 5%
攻击间隔: 1.62 秒
冷却时间: 300 秒
凝聚冰霜之力,转换一部分的物理伤害为冰霜伤害以重击敌人,同时在敌人周围造成一个让敌人无法逃脱的冰墙。限定锤类、短杖或长杖。
伤害总增 50%
基础持续时间为 4 秒
物理伤害提高 29%
物理伤害的 50% 转化为冰霜伤害
有 20% 的几率对敌人造成冻结状态
active skill area of effect radius +% final [35]
active skill chill duration +% final [35]
基础持续时间为 4 秒
物理伤害提高 29%
物理伤害的 50% 转化为冰霜伤害
有 20% 的几率对敌人造成冻结状态
active skill area of effect radius +% final [35]
active skill chill duration +% final [35]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileTemplar1Supporter"] = { name = "Eoin Greyfur", life = 1.32, energyShield = 0.3, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.54, damageSpread = 0.2, attackTime = 1.62, attackRange = 9, accuracy = 1, weaponType1 = "Sceptre", weaponType2 = "Shield", skillList = { "Melee", "ExileVaalColdSnap", "ExileColdSnap", "ExileGlacialHammer", "ExileVaalGlacialHammer", "ExileHatred", "WhiteExileCyclone", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVaalColdSnap"] = { name = "Vaal Cold Snap", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Duration] = true, [SkillType.Vaal] = true, [SkillType.Cold] = true, [SkillType.ChillingArea] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "base_chance_to_freeze_%", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10000, 100, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileColdSnap"] = { name = "Cold Snap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Cascadable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_chance_to_freeze_%", "active_skill_freeze_duration_+%_final", "active_skill_chill_duration_+%_final", "spell_maximum_action_distance_+%", "is_area_damage", }, levels = { [1] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [2] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [3] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [4] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [5] = {0.69999998807907, 1.1000000238419, 5, 10, 40, -50, critChance = 4, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [6] = {0.69999998807907, 1.1000000238419, 5, 10, 40, -50, critChance = 4, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 5, 10, 40, -50, critChance = 4, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 25, -50, critChance = 4, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 26, -50, critChance = 4, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 27, -50, critChance = 4, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 28, -50, critChance = 4, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 29, -50, critChance = 4, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 30, -50, critChance = 4, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 31, -50, critChance = 4, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 32, -50, critChance = 4, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileGlacialHammer"] = { name = "Glacial Hammer", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Cold] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chance_to_freeze_%", "physical_damage_+%", "skill_physical_damage_%_to_convert_to_cold", "active_skill_chill_duration_+%_final", "active_skill_damage_+%_final", "pvp_damage_+%_final_scale", }, levels = { [1] = {15, 0, 50, 35, 30, -20, levelRequirement = 4, statInterpolation = {1, 1}, cost = { }, }, [2] = {16, 1, 50, 35, 30, -20, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, }, [3] = {17, 1, 50, 35, 30, -20, levelRequirement = 11, statInterpolation = {1, 1}, cost = { }, }, [4] = {18, 2, 50, 35, 30, -20, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, }, [5] = {19, 2, 50, 35, 30, -20, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [6] = {20, 3, 50, 35, 30, -20, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, }, [7] = {21, 4, 50, 35, 30, -20, levelRequirement = 29, statInterpolation = {1, 1}, cost = { }, }, [8] = {21, 4, 50, 35, 30, -20, levelRequirement = 31, statInterpolation = {1, 1}, cost = { }, }, [9] = {22, 5, 50, 35, 30, -20, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, }, [10] = {22, 5, 50, 35, 30, -20, levelRequirement = 34, statInterpolation = {1, 1}, cost = { }, }, [11] = {23, 6, 50, 35, 30, -20, levelRequirement = 37, statInterpolation = {1, 1}, cost = { }, }, [12] = {23, 6, 50, 35, 30, -20, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [13] = {24, 7, 50, 35, 30, -20, levelRequirement = 42, statInterpolation = {1, 1}, cost = { }, }, [14] = {24, 8, 50, 35, 30, -20, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, }, [15] = {24, 8, 50, 35, 30, -20, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [16] = {25, 9, 50, 35, 30, -20, levelRequirement = 51, statInterpolation = {1, 1}, cost = { }, }, [17] = {25, 9, 50, 35, 30, -20, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [18] = {25, 10, 50, 35, 30, -20, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, }, [19] = {26, 11, 50, 35, 30, -20, levelRequirement = 58, statInterpolation = {1, 1}, cost = { }, }, [20] = {26, 11, 50, 35, 30, -20, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [21] = {27, 12, 50, 35, 30, -20, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [22] = {27, 12, 50, 35, 30, -20, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [23] = {28, 13, 50, 35, 30, -20, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [24] = {28, 14, 50, 35, 30, -20, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [25] = {29, 14, 50, 35, 30, -20, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [26] = {29, 15, 50, 35, 30, -20, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [27] = {30, 15, 50, 35, 30, -20, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [28] = {30, 16, 50, 35, 30, -20, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [29] = {31, 16, 50, 35, 30, -20, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [30] = {31, 17, 50, 35, 30, -20, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [31] = {32, 18, 50, 35, 30, -20, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [32] = {32, 18, 50, 35, 30, -20, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [33] = {33, 19, 50, 35, 30, -20, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [34] = {33, 19, 50, 35, 30, -20, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [35] = {34, 20, 50, 35, 30, -20, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [36] = {34, 21, 50, 35, 30, -20, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVaalGlacialHammer"] = { name = "Vaal Glacial Hammer", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.Duration] = true, [SkillType.Area] = true, [SkillType.Vaal] = true, [SkillType.Cold] = true, [SkillType.NeverExertable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "base_chance_to_freeze_%", "active_skill_chill_duration_+%_final", "physical_damage_+%", "active_skill_damage_+%_final", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {50, 20, 35, 29, 50, 4000, 35, levelRequirement = 10, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileHatred"] = { name = "Hatred", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Cold] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_cold", }, levels = { [1] = {26, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [2] = {26, 3, levelRequirement = 13, statInterpolation = {1, 1}, cost = { }, }, [3] = {27, 6, levelRequirement = 16, statInterpolation = {1, 1}, cost = { }, }, [4] = {27, 9, levelRequirement = 19, statInterpolation = {1, 1}, cost = { }, }, [5] = {28, 12, levelRequirement = 22, statInterpolation = {1, 1}, cost = { }, }, [6] = {28, 15, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, }, [7] = {29, 18, levelRequirement = 28, statInterpolation = {1, 1}, cost = { }, }, [8] = {29, 21, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, }, [9] = {30, 23, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, }, [10] = {30, 25, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [11] = {31, 27, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, }, [12] = {31, 29, levelRequirement = 47, statInterpolation = {1, 1}, cost = { }, }, [13] = {32, 31, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [14] = {32, 33, levelRequirement = 53, statInterpolation = {1, 1}, cost = { }, }, [15] = {33, 35, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, }, [16] = {34, 36, levelRequirement = 59, statInterpolation = {1, 1}, cost = { }, }, [17] = {34, 37, levelRequirement = 62, statInterpolation = {1, 1}, cost = { }, }, [18] = {35, 38, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [19] = {35, 39, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [20] = {36, 40, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [21] = {36, 41, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [22] = {37, 42, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [23] = {37, 43, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [24] = {38, 44, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [25] = {38, 45, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [26] = {39, 46, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [27] = {39, 47, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, [28] = {40, 48, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, }, [29] = {40, 49, levelRequirement = 86, statInterpolation = {1, 1}, cost = { }, }, [30] = {41, 50, levelRequirement = 88, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WhiteExileCyclone"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "attack_speed_+%", "cyclone_movement_speed_+%_final", "physical_damage_%_to_add_as_cold", "active_skill_damage_+%_final", "cyclone_extra_distance", "is_area_damage", }, levels = { [1] = {24, 20, -30, 0, -55, 15, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [2] = {24, 20, -30, 25, -60, 15, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [3] = {47, 20, -20, 30, -65, 15, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [4] = {47, 60, -20, 35, -70, 15, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
攻击速度加快 20%
Id | MonsterImplicitFastAttack4 |
---|---|
Family | IncreasedAttackSpeed |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
30% 攻击伤害格挡率
被格挡的击中对你造成 15% 伤害
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
生命上限提高 100%
效果区域扩大 100%
角色体型增大 80%
Id | MonsterSupporterGigantism1 |
---|---|
Family | MonsterSupporterGigantism |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
灰发艾欧恩
人形
区域: 苦行之域
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
monster base type attack cast speed +% and damage -% final [33]
攻击速度加快 20%
30% 攻击伤害格挡率
被格挡的击中对你造成 15% 伤害
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
掉落的物品稀有度提高 15000%
monster base type attack cast speed +% and damage -% final [33]
攻击速度加快 20%
30% 攻击伤害格挡率
被格挡的击中对你造成 15% 伤害
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Eoin Greyfur
幽魂 | N |
---|---|
地区 | 苦行之域 |
标签 | bludgeoning_weapon, 施法, cold_affinity, has_one_handed_melee, has_sceptre, human, humanoid, mail_armour, medium_small_height, melee, non_unique_map_boss, physical_affinity, red_blood, rogue_exile, slow_movement |
生命
264%
生命转为护盾
30%
护甲
+50%
闪避值
+20%
异常状态临界值
264%
抗性
40 40 40 25
伤害
154%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
1.62 秒
伤害分布
±20%
经验值
200%
Model Size
100%
类型
ExileTemplar1MapBoss
Metadata
ExileTemplar1MapBoss_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
77
生命
1,693,306
护甲
87,368
闪避值
7,738
能量护盾
3,198
伤害
1,117
法术伤害
1,668
命中
412
攻击间隔
1.0854
经验值
134,112
异常状态临界值
846,653
冰缓
2,677
Shock
2,677
Brittle
15,146
Scorch
2,677
Sap
7,396
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileGlacialHammer
攻击, 近战单一目标, 攻击可重复, 近战, 冰冷, ThresholdJewelArea
冰霜之锤
基本伤害: 1774–2661
暴击几率: 5%
攻击间隔: 1.62 秒
凝聚冰霜之力,转换一部分的物理伤害为冰霜伤害以重击敌人。若受到攻击的非传奇敌人被冻结且生命少于 1/3,则被冰霜之锤命中时会碎成冰屑。如连续攻击三次,则第三次冻结敌人的概率更高。限定锤类、短杖或长杖。
伤害总增 30%
物理伤害提高 18%
物理伤害的 50% 转化为冰霜伤害
有 32% 的几率对敌人造成冻结状态
active skill chill duration +% final [35]
pvp damage +% final scale [-20]
物理伤害提高 18%
物理伤害的 50% 转化为冰霜伤害
有 32% 的几率对敌人造成冻结状态
active skill chill duration +% final [35]
pvp damage +% final scale [-20]
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 1774–2661
暴击几率: 5%
攻击间隔: 1.62 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WhiteExileCyclone
攻击, 范围, 近战, 位移
旋风斩
基本伤害: 1774–2661
暴击几率: 5%
攻击间隔: 1.62 秒
对周围敌人造成伤害, 接而进行一连串的旋转攻击, 边向目标地点前进边攻击路径上的敌人, 无法被多重打击和无情辅助.
获得额外冰霜伤害, 其数值等同于物理伤害的 35%
伤害总降 70%
物理伤害提高 47%
攻击速度加快 60%
移动速度总降 20%
cyclone extra distance [15]
is area damage [1]
伤害总降 70%
物理伤害提高 47%
攻击速度加快 60%
移动速度总降 20%
cyclone extra distance [15]
is area damage [1]
ExileColdSnap
法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 冰冷, 可秘能爆发, 范围法术
霜暴
暴击几率: 4%
施放间隔: 0.85 秒
在指定地点凝聚冰之结晶并从地面窜出. 在此区域的怪物将会受到伤害并被冻结. 释放一颗暴击球能重置其技能冷却.
造成 286.2 - 429.3 冰霜伤害
有 5% 的几率对敌人造成冻结状态
active skill area of effect radius +% final [30]
active skill chill duration +% final [55]
active skill freeze duration +% final [10]
is area damage [1]
spell maximum action distance +% [-50]
有 5% 的几率对敌人造成冻结状态
active skill area of effect radius +% final [30]
active skill chill duration +% final [55]
active skill freeze duration +% final [10]
is area damage [1]
spell maximum action distance +% [-50]
ExileHatred
法术, 范围, 增益, 消耗保留, 图腾施放单独, 图腾技能, 光环, 冰冷, 立即, 范围法术, 可祝福, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷却
憎恨
施放间隔: 1.2 秒
冷却时间: 0.5 秒
施放一个光环,使你与受光环影响友军获得额外冰霜伤害.
你与周围友军额外获得 38% 物理伤害,并转化为冰霜伤害
active skill area of effect radius +% final [44]
active skill area of effect radius +% final [44]
ExileVaalColdSnap
法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 持续时间, 瓦尔, 冰冷, 冰缓区域, 范围法术
瓦尔.霜暴
暴击几率: 4%
施放间隔: 0.85 秒
冷却时间: 300 秒
冰之结晶以施法者为中心向外爆发. 对敌人造成伤害并使地面冰结.
造成 479.3 - 719 冰霜伤害
基础持续时间为 10 秒
对敌人始终造成冻结状态
is area damage [1]
基础持续时间为 10 秒
对敌人始终造成冻结状态
is area damage [1]
ExileVaalGlacialHammer
攻击, 近战单一目标, 近战, 持续时间, 范围, 瓦尔, 冰冷, NeverExertable
瓦尔.冰霜之锤
基本伤害: 1774–2661
暴击几率: 5%
攻击间隔: 1.62 秒
冷却时间: 300 秒
凝聚冰霜之力,转换一部分的物理伤害为冰霜伤害以重击敌人,同时在敌人周围造成一个让敌人无法逃脱的冰墙。限定锤类、短杖或长杖。
伤害总增 50%
基础持续时间为 4 秒
物理伤害提高 29%
物理伤害的 50% 转化为冰霜伤害
有 20% 的几率对敌人造成冻结状态
active skill area of effect radius +% final [35]
active skill chill duration +% final [35]
基础持续时间为 4 秒
物理伤害提高 29%
物理伤害的 50% 转化为冰霜伤害
有 20% 的几率对敌人造成冻结状态
active skill area of effect radius +% final [35]
active skill chill duration +% final [35]
Object Type
version 2 extends "Metadata/Monsters/Exiles/ExileMapBoss" Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/ExileMapBoss"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileTemplar1MapBoss_"] = { name = "Eoin Greyfur", life = 2.64, energyShield = 0.3, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.54, damageSpread = 0.2, attackTime = 1.62, attackRange = 9, accuracy = 1, weaponType1 = "Sceptre", weaponType2 = "Shield", skillList = { "Melee", "ExileVaalColdSnap", "ExileColdSnap", "ExileGlacialHammer", "ExileVaalGlacialHammer", "ExileHatred", "WhiteExileCyclone", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVaalColdSnap"] = { name = "Vaal Cold Snap", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Duration] = true, [SkillType.Vaal] = true, [SkillType.Cold] = true, [SkillType.ChillingArea] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "base_chance_to_freeze_%", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10000, 100, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileColdSnap"] = { name = "Cold Snap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Cascadable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_chance_to_freeze_%", "active_skill_freeze_duration_+%_final", "active_skill_chill_duration_+%_final", "spell_maximum_action_distance_+%", "is_area_damage", }, levels = { [1] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [2] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [3] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [4] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [5] = {0.69999998807907, 1.1000000238419, 5, 10, 40, -50, critChance = 4, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [6] = {0.69999998807907, 1.1000000238419, 5, 10, 40, -50, critChance = 4, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 5, 10, 40, -50, critChance = 4, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 25, -50, critChance = 4, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 26, -50, critChance = 4, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 27, -50, critChance = 4, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 28, -50, critChance = 4, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 29, -50, critChance = 4, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 30, -50, critChance = 4, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 31, -50, critChance = 4, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 32, -50, critChance = 4, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileGlacialHammer"] = { name = "Glacial Hammer", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Cold] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chance_to_freeze_%", "physical_damage_+%", "skill_physical_damage_%_to_convert_to_cold", "active_skill_chill_duration_+%_final", "active_skill_damage_+%_final", "pvp_damage_+%_final_scale", }, levels = { [1] = {15, 0, 50, 35, 30, -20, levelRequirement = 4, statInterpolation = {1, 1}, cost = { }, }, [2] = {16, 1, 50, 35, 30, -20, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, }, [3] = {17, 1, 50, 35, 30, -20, levelRequirement = 11, statInterpolation = {1, 1}, cost = { }, }, [4] = {18, 2, 50, 35, 30, -20, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, }, [5] = {19, 2, 50, 35, 30, -20, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [6] = {20, 3, 50, 35, 30, -20, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, }, [7] = {21, 4, 50, 35, 30, -20, levelRequirement = 29, statInterpolation = {1, 1}, cost = { }, }, [8] = {21, 4, 50, 35, 30, -20, levelRequirement = 31, statInterpolation = {1, 1}, cost = { }, }, [9] = {22, 5, 50, 35, 30, -20, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, }, [10] = {22, 5, 50, 35, 30, -20, levelRequirement = 34, statInterpolation = {1, 1}, cost = { }, }, [11] = {23, 6, 50, 35, 30, -20, levelRequirement = 37, statInterpolation = {1, 1}, cost = { }, }, [12] = {23, 6, 50, 35, 30, -20, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [13] = {24, 7, 50, 35, 30, -20, levelRequirement = 42, statInterpolation = {1, 1}, cost = { }, }, [14] = {24, 8, 50, 35, 30, -20, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, }, [15] = {24, 8, 50, 35, 30, -20, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [16] = {25, 9, 50, 35, 30, -20, levelRequirement = 51, statInterpolation = {1, 1}, cost = { }, }, [17] = {25, 9, 50, 35, 30, -20, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [18] = {25, 10, 50, 35, 30, -20, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, }, [19] = {26, 11, 50, 35, 30, -20, levelRequirement = 58, statInterpolation = {1, 1}, cost = { }, }, [20] = {26, 11, 50, 35, 30, -20, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [21] = {27, 12, 50, 35, 30, -20, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [22] = {27, 12, 50, 35, 30, -20, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [23] = {28, 13, 50, 35, 30, -20, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [24] = {28, 14, 50, 35, 30, -20, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [25] = {29, 14, 50, 35, 30, -20, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [26] = {29, 15, 50, 35, 30, -20, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [27] = {30, 15, 50, 35, 30, -20, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [28] = {30, 16, 50, 35, 30, -20, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [29] = {31, 16, 50, 35, 30, -20, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [30] = {31, 17, 50, 35, 30, -20, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [31] = {32, 18, 50, 35, 30, -20, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [32] = {32, 18, 50, 35, 30, -20, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [33] = {33, 19, 50, 35, 30, -20, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [34] = {33, 19, 50, 35, 30, -20, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [35] = {34, 20, 50, 35, 30, -20, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [36] = {34, 21, 50, 35, 30, -20, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVaalGlacialHammer"] = { name = "Vaal Glacial Hammer", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.Duration] = true, [SkillType.Area] = true, [SkillType.Vaal] = true, [SkillType.Cold] = true, [SkillType.NeverExertable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "base_chance_to_freeze_%", "active_skill_chill_duration_+%_final", "physical_damage_+%", "active_skill_damage_+%_final", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {50, 20, 35, 29, 50, 4000, 35, levelRequirement = 10, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileHatred"] = { name = "Hatred", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Cold] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_cold", }, levels = { [1] = {26, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [2] = {26, 3, levelRequirement = 13, statInterpolation = {1, 1}, cost = { }, }, [3] = {27, 6, levelRequirement = 16, statInterpolation = {1, 1}, cost = { }, }, [4] = {27, 9, levelRequirement = 19, statInterpolation = {1, 1}, cost = { }, }, [5] = {28, 12, levelRequirement = 22, statInterpolation = {1, 1}, cost = { }, }, [6] = {28, 15, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, }, [7] = {29, 18, levelRequirement = 28, statInterpolation = {1, 1}, cost = { }, }, [8] = {29, 21, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, }, [9] = {30, 23, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, }, [10] = {30, 25, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [11] = {31, 27, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, }, [12] = {31, 29, levelRequirement = 47, statInterpolation = {1, 1}, cost = { }, }, [13] = {32, 31, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [14] = {32, 33, levelRequirement = 53, statInterpolation = {1, 1}, cost = { }, }, [15] = {33, 35, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, }, [16] = {34, 36, levelRequirement = 59, statInterpolation = {1, 1}, cost = { }, }, [17] = {34, 37, levelRequirement = 62, statInterpolation = {1, 1}, cost = { }, }, [18] = {35, 38, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [19] = {35, 39, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [20] = {36, 40, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [21] = {36, 41, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [22] = {37, 42, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [23] = {37, 43, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [24] = {38, 44, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [25] = {38, 45, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [26] = {39, 46, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [27] = {39, 47, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, [28] = {40, 48, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, }, [29] = {40, 49, levelRequirement = 86, statInterpolation = {1, 1}, cost = { }, }, [30] = {41, 50, levelRequirement = 88, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WhiteExileCyclone"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "attack_speed_+%", "cyclone_movement_speed_+%_final", "physical_damage_%_to_add_as_cold", "active_skill_damage_+%_final", "cyclone_extra_distance", "is_area_damage", }, levels = { [1] = {24, 20, -30, 0, -55, 15, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [2] = {24, 20, -30, 25, -60, 15, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [3] = {47, 20, -20, 30, -65, 15, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [4] = {47, 60, -20, 35, -70, 15, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, }, }
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
攻击速度加快 20%
Id | MonsterImplicitFastAttack4 |
---|---|
Family | IncreasedAttackSpeed |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
30% 攻击伤害格挡率
被格挡的击中对你造成 15% 伤害
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
灰发艾欧恩
人形
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
monster base type attack cast speed +% and damage -% final [33]
攻击速度加快 20%
30% 攻击伤害格挡率
被格挡的击中对你造成 15% 伤害
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
掉落的物品稀有度提高 15000%
monster base type attack cast speed +% and damage -% final [33]
攻击速度加快 20%
30% 攻击伤害格挡率
被格挡的击中对你造成 15% 伤害
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Eoin Greyfur
幽魂 | N |
---|---|
标签 | bludgeoning_weapon, 施法, cold_affinity, has_one_handed_melee, has_sceptre, human, humanoid, mail_armour, medium_small_height, melee, physical_affinity, red_blood, slow_movement, standalone_map_boss |
生命
264%
生命转为护盾
30%
护甲
+50%
闪避值
+20%
异常状态临界值
264%
抗性
40 40 40 25
伤害
154%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
1.62 秒
伤害分布
±20%
经验值
200%
Model Size
100%
类型
ExileTemplar1MapBoss
Metadata
ExileTemplar1MapBoss_Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
367,874
护甲
43,185
闪避值
5,687
能量护盾
1,838
伤害
655
法术伤害
978
命中
290
攻击间隔
1.0854
经验值
112,805
异常状态临界值
231,761
冰缓
733
Shock
733
Brittle
4,146
Scorch
733
Sap
2,025
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileGlacialHammer
攻击, 近战单一目标, 攻击可重复, 近战, 冰冷, ThresholdJewelArea
冰霜之锤
基本伤害: 1041–1561
暴击几率: 5%
攻击间隔: 1.62 秒
凝聚冰霜之力,转换一部分的物理伤害为冰霜伤害以重击敌人。若受到攻击的非传奇敌人被冻结且生命少于 1/3,则被冰霜之锤命中时会碎成冰屑。如连续攻击三次,则第三次冻结敌人的概率更高。限定锤类、短杖或长杖。
伤害总增 30%
物理伤害提高 12%
物理伤害的 50% 转化为冰霜伤害
有 27% 的几率对敌人造成冻结状态
active skill chill duration +% final [35]
pvp damage +% final scale [-20]
物理伤害提高 12%
物理伤害的 50% 转化为冰霜伤害
有 27% 的几率对敌人造成冻结状态
active skill chill duration +% final [35]
pvp damage +% final scale [-20]
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 1041–1561
暴击几率: 5%
攻击间隔: 1.62 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WhiteExileCyclone
攻击, 范围, 近战, 位移
旋风斩
基本伤害: 1041–1561
暴击几率: 5%
攻击间隔: 1.62 秒
对周围敌人造成伤害, 接而进行一连串的旋转攻击, 边向目标地点前进边攻击路径上的敌人, 无法被多重打击和无情辅助.
获得额外冰霜伤害, 其数值等同于物理伤害的 35%
伤害总降 70%
物理伤害提高 47%
攻击速度加快 60%
移动速度总降 20%
cyclone extra distance [15]
is area damage [1]
伤害总降 70%
物理伤害提高 47%
攻击速度加快 60%
移动速度总降 20%
cyclone extra distance [15]
is area damage [1]
ExileColdSnap
法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 冰冷, 可秘能爆发, 范围法术
霜暴
暴击几率: 4%
施放间隔: 0.85 秒
在指定地点凝聚冰之结晶并从地面窜出. 在此区域的怪物将会受到伤害并被冻结. 释放一颗暴击球能重置其技能冷却.
造成 217.5 - 326.2 冰霜伤害
有 5% 的几率对敌人造成冻结状态
active skill area of effect radius +% final [25]
active skill chill duration +% final [55]
active skill freeze duration +% final [10]
is area damage [1]
spell maximum action distance +% [-50]
有 5% 的几率对敌人造成冻结状态
active skill area of effect radius +% final [25]
active skill chill duration +% final [55]
active skill freeze duration +% final [10]
is area damage [1]
spell maximum action distance +% [-50]
ExileHatred
法术, 范围, 增益, 消耗保留, 图腾施放单独, 图腾技能, 光环, 冰冷, 立即, 范围法术, 可祝福, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷却
憎恨
施放间隔: 1.2 秒
冷却时间: 0.5 秒
施放一个光环,使你与受光环影响友军获得额外冰霜伤害.
你与周围友军额外获得 36% 物理伤害,并转化为冰霜伤害
active skill area of effect radius +% final [40]
active skill area of effect radius +% final [40]
ExileVaalColdSnap
法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 持续时间, 瓦尔, 冰冷, 冰缓区域, 范围法术
瓦尔.霜暴
暴击几率: 4%
施放间隔: 0.85 秒
冷却时间: 300 秒
冰之结晶以施法者为中心向外爆发. 对敌人造成伤害并使地面冰结.
造成 348.7 - 523 冰霜伤害
基础持续时间为 10 秒
对敌人始终造成冻结状态
is area damage [1]
基础持续时间为 10 秒
对敌人始终造成冻结状态
is area damage [1]
ExileVaalGlacialHammer
攻击, 近战单一目标, 近战, 持续时间, 范围, 瓦尔, 冰冷, NeverExertable
瓦尔.冰霜之锤
基本伤害: 1041–1561
暴击几率: 5%
攻击间隔: 1.62 秒
冷却时间: 300 秒
凝聚冰霜之力,转换一部分的物理伤害为冰霜伤害以重击敌人,同时在敌人周围造成一个让敌人无法逃脱的冰墙。限定锤类、短杖或长杖。
伤害总增 50%
基础持续时间为 4 秒
物理伤害提高 29%
物理伤害的 50% 转化为冰霜伤害
有 20% 的几率对敌人造成冻结状态
active skill area of effect radius +% final [35]
active skill chill duration +% final [35]
基础持续时间为 4 秒
物理伤害提高 29%
物理伤害的 50% 转化为冰霜伤害
有 20% 的几率对敌人造成冻结状态
active skill area of effect radius +% final [35]
active skill chill duration +% final [35]
Object Type
version 2 extends "Metadata/Monsters/Exiles/ExileMapBoss" extends "Metadata/Monsters/StandaloneMapBoss"
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/ExileMapBoss" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileTemplar1MapBoss_Standalone"] = { name = "Eoin Greyfur", life = 2.64, energyShield = 0.3, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.54, damageSpread = 0.2, attackTime = 1.62, attackRange = 9, accuracy = 1, weaponType1 = "Sceptre", weaponType2 = "Shield", skillList = { "Melee", "ExileVaalColdSnap", "ExileColdSnap", "ExileGlacialHammer", "ExileVaalGlacialHammer", "ExileHatred", "WhiteExileCyclone", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVaalColdSnap"] = { name = "Vaal Cold Snap", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Duration] = true, [SkillType.Vaal] = true, [SkillType.Cold] = true, [SkillType.ChillingArea] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "base_chance_to_freeze_%", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10000, 100, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileColdSnap"] = { name = "Cold Snap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Cascadable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_chance_to_freeze_%", "active_skill_freeze_duration_+%_final", "active_skill_chill_duration_+%_final", "spell_maximum_action_distance_+%", "is_area_damage", }, levels = { [1] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [2] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [3] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [4] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [5] = {0.69999998807907, 1.1000000238419, 5, 10, 40, -50, critChance = 4, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [6] = {0.69999998807907, 1.1000000238419, 5, 10, 40, -50, critChance = 4, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 5, 10, 40, -50, critChance = 4, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 25, -50, critChance = 4, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 26, -50, critChance = 4, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 27, -50, critChance = 4, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 28, -50, critChance = 4, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 29, -50, critChance = 4, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 30, -50, critChance = 4, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 31, -50, critChance = 4, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 32, -50, critChance = 4, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileGlacialHammer"] = { name = "Glacial Hammer", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Cold] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chance_to_freeze_%", "physical_damage_+%", "skill_physical_damage_%_to_convert_to_cold", "active_skill_chill_duration_+%_final", "active_skill_damage_+%_final", "pvp_damage_+%_final_scale", }, levels = { [1] = {15, 0, 50, 35, 30, -20, levelRequirement = 4, statInterpolation = {1, 1}, cost = { }, }, [2] = {16, 1, 50, 35, 30, -20, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, }, [3] = {17, 1, 50, 35, 30, -20, levelRequirement = 11, statInterpolation = {1, 1}, cost = { }, }, [4] = {18, 2, 50, 35, 30, -20, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, }, [5] = {19, 2, 50, 35, 30, -20, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [6] = {20, 3, 50, 35, 30, -20, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, }, [7] = {21, 4, 50, 35, 30, -20, levelRequirement = 29, statInterpolation = {1, 1}, cost = { }, }, [8] = {21, 4, 50, 35, 30, -20, levelRequirement = 31, statInterpolation = {1, 1}, cost = { }, }, [9] = {22, 5, 50, 35, 30, -20, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, }, [10] = {22, 5, 50, 35, 30, -20, levelRequirement = 34, statInterpolation = {1, 1}, cost = { }, }, [11] = {23, 6, 50, 35, 30, -20, levelRequirement = 37, statInterpolation = {1, 1}, cost = { }, }, [12] = {23, 6, 50, 35, 30, -20, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [13] = {24, 7, 50, 35, 30, -20, levelRequirement = 42, statInterpolation = {1, 1}, cost = { }, }, [14] = {24, 8, 50, 35, 30, -20, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, }, [15] = {24, 8, 50, 35, 30, -20, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [16] = {25, 9, 50, 35, 30, -20, levelRequirement = 51, statInterpolation = {1, 1}, cost = { }, }, [17] = {25, 9, 50, 35, 30, -20, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [18] = {25, 10, 50, 35, 30, -20, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, }, [19] = {26, 11, 50, 35, 30, -20, levelRequirement = 58, statInterpolation = {1, 1}, cost = { }, }, [20] = {26, 11, 50, 35, 30, -20, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [21] = {27, 12, 50, 35, 30, -20, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [22] = {27, 12, 50, 35, 30, -20, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [23] = {28, 13, 50, 35, 30, -20, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [24] = {28, 14, 50, 35, 30, -20, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [25] = {29, 14, 50, 35, 30, -20, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [26] = {29, 15, 50, 35, 30, -20, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [27] = {30, 15, 50, 35, 30, -20, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [28] = {30, 16, 50, 35, 30, -20, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [29] = {31, 16, 50, 35, 30, -20, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [30] = {31, 17, 50, 35, 30, -20, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [31] = {32, 18, 50, 35, 30, -20, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [32] = {32, 18, 50, 35, 30, -20, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [33] = {33, 19, 50, 35, 30, -20, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [34] = {33, 19, 50, 35, 30, -20, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [35] = {34, 20, 50, 35, 30, -20, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [36] = {34, 21, 50, 35, 30, -20, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVaalGlacialHammer"] = { name = "Vaal Glacial Hammer", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.Duration] = true, [SkillType.Area] = true, [SkillType.Vaal] = true, [SkillType.Cold] = true, [SkillType.NeverExertable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "base_chance_to_freeze_%", "active_skill_chill_duration_+%_final", "physical_damage_+%", "active_skill_damage_+%_final", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {50, 20, 35, 29, 50, 4000, 35, levelRequirement = 10, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileHatred"] = { name = "Hatred", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Cold] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_cold", }, levels = { [1] = {26, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [2] = {26, 3, levelRequirement = 13, statInterpolation = {1, 1}, cost = { }, }, [3] = {27, 6, levelRequirement = 16, statInterpolation = {1, 1}, cost = { }, }, [4] = {27, 9, levelRequirement = 19, statInterpolation = {1, 1}, cost = { }, }, [5] = {28, 12, levelRequirement = 22, statInterpolation = {1, 1}, cost = { }, }, [6] = {28, 15, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, }, [7] = {29, 18, levelRequirement = 28, statInterpolation = {1, 1}, cost = { }, }, [8] = {29, 21, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, }, [9] = {30, 23, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, }, [10] = {30, 25, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [11] = {31, 27, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, }, [12] = {31, 29, levelRequirement = 47, statInterpolation = {1, 1}, cost = { }, }, [13] = {32, 31, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [14] = {32, 33, levelRequirement = 53, statInterpolation = {1, 1}, cost = { }, }, [15] = {33, 35, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, }, [16] = {34, 36, levelRequirement = 59, statInterpolation = {1, 1}, cost = { }, }, [17] = {34, 37, levelRequirement = 62, statInterpolation = {1, 1}, cost = { }, }, [18] = {35, 38, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [19] = {35, 39, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [20] = {36, 40, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [21] = {36, 41, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [22] = {37, 42, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [23] = {37, 43, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [24] = {38, 44, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [25] = {38, 45, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [26] = {39, 46, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [27] = {39, 47, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, [28] = {40, 48, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, }, [29] = {40, 49, levelRequirement = 86, statInterpolation = {1, 1}, cost = { }, }, [30] = {41, 50, levelRequirement = 88, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WhiteExileCyclone"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "attack_speed_+%", "cyclone_movement_speed_+%_final", "physical_damage_%_to_add_as_cold", "active_skill_damage_+%_final", "cyclone_extra_distance", "is_area_damage", }, levels = { [1] = {24, 20, -30, 0, -55, 15, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [2] = {24, 20, -30, 25, -60, 15, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [3] = {47, 20, -20, 30, -65, 15, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [4] = {47, 60, -20, 35, -70, 15, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, }, }
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
攻击速度加快 20%
Id | MonsterImplicitFastAttack4 |
---|---|
Family | IncreasedAttackSpeed |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
30% 攻击伤害格挡率
被格挡的击中对你造成 15% 伤害
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
灰发艾欧恩
人形
monster base type attack cast speed +% and damage -% final [33]
攻击速度加快 20%
30% 攻击伤害格挡率
被格挡的击中对你造成 15% 伤害
攻击速度加快 20%
30% 攻击伤害格挡率
被格挡的击中对你造成 15% 伤害
Eoin Greyfur
幽魂 | N |
---|---|
标签 | bludgeoning_weapon, 施法, cold_affinity, delve_monster, exile, has_one_handed_melee, has_sceptre, human, humanoid, mail_armour, medium_height, melee, no_pantheon_mod, physical_affinity, red_blood, slow_movement |
生命
132%
生命转为护盾
30%
护甲
+50%
闪避值
+20%
异常状态临界值
132%
抗性
30 30 30 20
伤害
154%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
1.62 秒
伤害分布
±20%
经验值
220%
Model Size
100%
类型
ExileTemplarDelve1
Metadata
DelveExileTemplar1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
8,492
护甲
43,185
闪避值
5,687
能量护盾
1,838
伤害
575
法术伤害
575
命中
290
攻击间隔
1.62
经验值
22,561
异常状态临界值
8,492
冰缓
27
Shock
27
Brittle
152
Scorch
27
Sap
74
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileGlacialHammer
攻击, 近战单一目标, 攻击可重复, 近战, 冰冷, ThresholdJewelArea
冰霜之锤
基本伤害: 460–690
暴击几率: 5%
攻击间隔: 1.62 秒
凝聚冰霜之力,转换一部分的物理伤害为冰霜伤害以重击敌人。若受到攻击的非传奇敌人被冻结且生命少于 1/3,则被冰霜之锤命中时会碎成冰屑。如连续攻击三次,则第三次冻结敌人的概率更高。限定锤类、短杖或长杖。
伤害总增 30%
物理伤害提高 12%
物理伤害的 50% 转化为冰霜伤害
有 27% 的几率对敌人造成冻结状态
active skill chill duration +% final [35]
pvp damage +% final scale [-20]
物理伤害提高 12%
物理伤害的 50% 转化为冰霜伤害
有 27% 的几率对敌人造成冻结状态
active skill chill duration +% final [35]
pvp damage +% final scale [-20]
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 460–690
暴击几率: 5%
攻击间隔: 1.62 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WhiteExileCyclone
攻击, 范围, 近战, 位移
旋风斩
基本伤害: 460–690
暴击几率: 5%
攻击间隔: 1.62 秒
对周围敌人造成伤害, 接而进行一连串的旋转攻击, 边向目标地点前进边攻击路径上的敌人, 无法被多重打击和无情辅助.
获得额外冰霜伤害, 其数值等同于物理伤害的 35%
伤害总降 70%
物理伤害提高 47%
攻击速度加快 60%
移动速度总降 20%
cyclone extra distance [15]
is area damage [1]
伤害总降 70%
物理伤害提高 47%
攻击速度加快 60%
移动速度总降 20%
cyclone extra distance [15]
is area damage [1]
ExileColdSnap
法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 冰冷, 可秘能爆发, 范围法术
霜暴
暴击几率: 4%
施放间隔: 0.85 秒
在指定地点凝聚冰之结晶并从地面窜出. 在此区域的怪物将会受到伤害并被冻结. 释放一颗暴击球能重置其技能冷却.
造成 217.5 - 326.2 冰霜伤害
有 5% 的几率对敌人造成冻结状态
active skill area of effect radius +% final [25]
active skill chill duration +% final [55]
active skill freeze duration +% final [10]
is area damage [1]
spell maximum action distance +% [-50]
有 5% 的几率对敌人造成冻结状态
active skill area of effect radius +% final [25]
active skill chill duration +% final [55]
active skill freeze duration +% final [10]
is area damage [1]
spell maximum action distance +% [-50]
ExileHatred
法术, 范围, 增益, 消耗保留, 图腾施放单独, 图腾技能, 光环, 冰冷, 立即, 范围法术, 可祝福, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷却
憎恨
施放间隔: 1.2 秒
冷却时间: 0.5 秒
施放一个光环,使你与受光环影响友军获得额外冰霜伤害.
你与周围友军额外获得 36% 物理伤害,并转化为冰霜伤害
active skill area of effect radius +% final [40]
active skill area of effect radius +% final [40]
ExileVaalColdSnap
法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 持续时间, 瓦尔, 冰冷, 冰缓区域, 范围法术
瓦尔.霜暴
暴击几率: 4%
施放间隔: 0.85 秒
冷却时间: 300 秒
冰之结晶以施法者为中心向外爆发. 对敌人造成伤害并使地面冰结.
造成 348.7 - 523 冰霜伤害
基础持续时间为 10 秒
对敌人始终造成冻结状态
is area damage [1]
基础持续时间为 10 秒
对敌人始终造成冻结状态
is area damage [1]
ExileVaalGlacialHammer
攻击, 近战单一目标, 近战, 持续时间, 范围, 瓦尔, 冰冷, NeverExertable
瓦尔.冰霜之锤
基本伤害: 460–690
暴击几率: 5%
攻击间隔: 1.62 秒
冷却时间: 300 秒
凝聚冰霜之力,转换一部分的物理伤害为冰霜伤害以重击敌人,同时在敌人周围造成一个让敌人无法逃脱的冰墙。限定锤类、短杖或长杖。
伤害总增 50%
基础持续时间为 4 秒
物理伤害提高 29%
物理伤害的 50% 转化为冰霜伤害
有 20% 的几率对敌人造成冻结状态
active skill area of effect radius +% final [35]
active skill chill duration +% final [35]
基础持续时间为 4 秒
物理伤害提高 29%
物理伤害的 50% 转化为冰霜伤害
有 20% 的几率对敌人造成冻结状态
active skill area of effect radius +% final [35]
active skill chill duration +% final [35]
WalkEmergeExile
walk emerge distance [200]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/DelveExileTemplar1"] = { name = "Eoin Greyfur", life = 1.32, energyShield = 0.3, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.54, damageSpread = 0.2, attackTime = 1.62, attackRange = 9, accuracy = 1, weaponType1 = "Sceptre", weaponType2 = "Shield", skillList = { "Melee", "ExileVaalColdSnap", "ExileColdSnap", "ExileGlacialHammer", "ExileVaalGlacialHammer", "ExileHatred", "WhiteExileCyclone", "WalkEmergeExile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVaalColdSnap"] = { name = "Vaal Cold Snap", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Duration] = true, [SkillType.Vaal] = true, [SkillType.Cold] = true, [SkillType.ChillingArea] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "base_chance_to_freeze_%", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10000, 100, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileColdSnap"] = { name = "Cold Snap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Cascadable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_chance_to_freeze_%", "active_skill_freeze_duration_+%_final", "active_skill_chill_duration_+%_final", "spell_maximum_action_distance_+%", "is_area_damage", }, levels = { [1] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [2] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [3] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [4] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [5] = {0.69999998807907, 1.1000000238419, 5, 10, 40, -50, critChance = 4, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [6] = {0.69999998807907, 1.1000000238419, 5, 10, 40, -50, critChance = 4, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 5, 10, 40, -50, critChance = 4, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 25, -50, critChance = 4, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 26, -50, critChance = 4, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 27, -50, critChance = 4, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 28, -50, critChance = 4, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 29, -50, critChance = 4, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 30, -50, critChance = 4, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 31, -50, critChance = 4, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 32, -50, critChance = 4, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileGlacialHammer"] = { name = "Glacial Hammer", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Cold] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chance_to_freeze_%", "physical_damage_+%", "skill_physical_damage_%_to_convert_to_cold", "active_skill_chill_duration_+%_final", "active_skill_damage_+%_final", "pvp_damage_+%_final_scale", }, levels = { [1] = {15, 0, 50, 35, 30, -20, levelRequirement = 4, statInterpolation = {1, 1}, cost = { }, }, [2] = {16, 1, 50, 35, 30, -20, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, }, [3] = {17, 1, 50, 35, 30, -20, levelRequirement = 11, statInterpolation = {1, 1}, cost = { }, }, [4] = {18, 2, 50, 35, 30, -20, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, }, [5] = {19, 2, 50, 35, 30, -20, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [6] = {20, 3, 50, 35, 30, -20, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, }, [7] = {21, 4, 50, 35, 30, -20, levelRequirement = 29, statInterpolation = {1, 1}, cost = { }, }, [8] = {21, 4, 50, 35, 30, -20, levelRequirement = 31, statInterpolation = {1, 1}, cost = { }, }, [9] = {22, 5, 50, 35, 30, -20, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, }, [10] = {22, 5, 50, 35, 30, -20, levelRequirement = 34, statInterpolation = {1, 1}, cost = { }, }, [11] = {23, 6, 50, 35, 30, -20, levelRequirement = 37, statInterpolation = {1, 1}, cost = { }, }, [12] = {23, 6, 50, 35, 30, -20, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [13] = {24, 7, 50, 35, 30, -20, levelRequirement = 42, statInterpolation = {1, 1}, cost = { }, }, [14] = {24, 8, 50, 35, 30, -20, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, }, [15] = {24, 8, 50, 35, 30, -20, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [16] = {25, 9, 50, 35, 30, -20, levelRequirement = 51, statInterpolation = {1, 1}, cost = { }, }, [17] = {25, 9, 50, 35, 30, -20, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [18] = {25, 10, 50, 35, 30, -20, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, }, [19] = {26, 11, 50, 35, 30, -20, levelRequirement = 58, statInterpolation = {1, 1}, cost = { }, }, [20] = {26, 11, 50, 35, 30, -20, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [21] = {27, 12, 50, 35, 30, -20, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [22] = {27, 12, 50, 35, 30, -20, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [23] = {28, 13, 50, 35, 30, -20, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [24] = {28, 14, 50, 35, 30, -20, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [25] = {29, 14, 50, 35, 30, -20, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [26] = {29, 15, 50, 35, 30, -20, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [27] = {30, 15, 50, 35, 30, -20, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [28] = {30, 16, 50, 35, 30, -20, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [29] = {31, 16, 50, 35, 30, -20, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [30] = {31, 17, 50, 35, 30, -20, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [31] = {32, 18, 50, 35, 30, -20, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [32] = {32, 18, 50, 35, 30, -20, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [33] = {33, 19, 50, 35, 30, -20, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [34] = {33, 19, 50, 35, 30, -20, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [35] = {34, 20, 50, 35, 30, -20, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [36] = {34, 21, 50, 35, 30, -20, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVaalGlacialHammer"] = { name = "Vaal Glacial Hammer", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.Duration] = true, [SkillType.Area] = true, [SkillType.Vaal] = true, [SkillType.Cold] = true, [SkillType.NeverExertable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "base_chance_to_freeze_%", "active_skill_chill_duration_+%_final", "physical_damage_+%", "active_skill_damage_+%_final", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {50, 20, 35, 29, 50, 4000, 35, levelRequirement = 10, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileHatred"] = { name = "Hatred", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Cold] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_cold", }, levels = { [1] = {26, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [2] = {26, 3, levelRequirement = 13, statInterpolation = {1, 1}, cost = { }, }, [3] = {27, 6, levelRequirement = 16, statInterpolation = {1, 1}, cost = { }, }, [4] = {27, 9, levelRequirement = 19, statInterpolation = {1, 1}, cost = { }, }, [5] = {28, 12, levelRequirement = 22, statInterpolation = {1, 1}, cost = { }, }, [6] = {28, 15, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, }, [7] = {29, 18, levelRequirement = 28, statInterpolation = {1, 1}, cost = { }, }, [8] = {29, 21, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, }, [9] = {30, 23, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, }, [10] = {30, 25, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [11] = {31, 27, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, }, [12] = {31, 29, levelRequirement = 47, statInterpolation = {1, 1}, cost = { }, }, [13] = {32, 31, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [14] = {32, 33, levelRequirement = 53, statInterpolation = {1, 1}, cost = { }, }, [15] = {33, 35, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, }, [16] = {34, 36, levelRequirement = 59, statInterpolation = {1, 1}, cost = { }, }, [17] = {34, 37, levelRequirement = 62, statInterpolation = {1, 1}, cost = { }, }, [18] = {35, 38, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [19] = {35, 39, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [20] = {36, 40, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [21] = {36, 41, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [22] = {37, 42, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [23] = {37, 43, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [24] = {38, 44, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [25] = {38, 45, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [26] = {39, 46, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [27] = {39, 47, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, [28] = {40, 48, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, }, [29] = {40, 49, levelRequirement = 86, statInterpolation = {1, 1}, cost = { }, }, [30] = {41, 50, levelRequirement = 88, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WhiteExileCyclone"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "attack_speed_+%", "cyclone_movement_speed_+%_final", "physical_damage_%_to_add_as_cold", "active_skill_damage_+%_final", "cyclone_extra_distance", "is_area_damage", }, levels = { [1] = {24, 20, -30, 0, -55, 15, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [2] = {24, 20, -30, 25, -60, 15, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [3] = {47, 20, -20, 30, -65, 15, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [4] = {47, 60, -20, 35, -70, 15, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeExile"] = { name = "WalkEmergeExile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
攻击速度加快 20%
Id | MonsterImplicitFastAttack4 |
---|---|
Family | IncreasedAttackSpeed |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
30% 攻击伤害格挡率
被格挡的击中对你造成 15% 伤害
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |