Eoin Greyfur
Humanóide
monster base type attack cast speed +% and damage -% final [33]
Velocidade de Ataque aumentada em 20%
30% de Chance de Bloquear o Dano de Ataques
Você sofre 15% do Dano de Acertos Bloqueados
Velocidade de Ataque aumentada em 20%
30% de Chance de Bloquear o Dano de Ataques
Você sofre 15% do Dano de Acertos Bloqueados
Spectre | N |
---|---|
Tags | bludgeoning_weapon, Conjurador, cold_affinity, has_one_handed_melee, has_sceptre, human, humanoid, mail_armour, medium_height, melee, physical_affinity, red_blood, rogue_exile, slow_movement |
Vida
132%
Energy Shield From Life
30%
Armadura
+50%
Evasão
+20%
Ailment Threshold
132%
Resistência
30 30 30 20
Damage
154%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.62 Second
Damage Spread
±20%
Experiência
220%
Model Size
100%
Type
ExileTemplar1
Metadata
ExileTemplar1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
8,492
Armadura
43,185
Evasão
5,687
Escudo de Energia
1,838
Damage
575
Dano Mágico
575
Precisão
290
Attack Time
1.62
Experiência
22,561
Ailment Threshold
8,492
Chill
27
Shock
27
Brittle
152
Scorch
27
Sap
74
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileGlacialHammer
Attack, MeleeSingleTarget, Multistrikeable, Melee, Cold, ThresholdJewelArea
Martelo Glacial
Base Damage: 460–690
Chance de Crítico: 5%
Attack Time: 1.62 seg
Acerta inimigos, convertendo parte de seu dano físico em dano de gelo. Se um inimigo não único for congelado e estiver em menos de um terço de vida, ele então será despedaçado quando acertado pelo Martelo Glacial. Se atacar três vezes seguidas, o terceiro golpe congelará inimigos mais facilmente. Requer uma Maça, Cetro ou Cajado.
Causa 30% mais Dano
Dano Físico aumentado em 12%
50% do Dano Físico Convertido para Dano de Gelo
27% de chance de Congelar inimigos
active skill chill duration +% final [35]
pvp damage +% final scale [-20]
Dano Físico aumentado em 12%
50% do Dano Físico Convertido para Dano de Gelo
27% de chance de Congelar inimigos
active skill chill duration +% final [35]
pvp damage +% final scale [-20]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 460–690
Chance de Crítico: 5%
Attack Time: 1.62 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WhiteExileCyclone
Attack, Area, Melee, Movement
Ciclone
Base Damage: 460–690
Chance de Crítico: 5%
Attack Time: 1.62 seg
Danifica inimigos próximos a você, e então executa uma série de ataques giratórios conforme você viaja para o destino alvo. Não pode ser suportado por Impiedade ou Ataques Múltiplos.
Receba 35% do Dano Físico como Dano de Gelo Extra
Causa 70% menos Dano
Dano Físico aumentado em 47%
Velocidade de Ataque aumentada em 60%
20% menos Velocidade de Movimento
cyclone extra distance [15]
is area damage [1]
Causa 70% menos Dano
Dano Físico aumentado em 47%
Velocidade de Ataque aumentada em 60%
20% menos Velocidade de Movimento
cyclone extra distance [15]
is area damage [1]
ExileColdSnap
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AreaSpell
Estalo Gélido
Chance de Crítico: 4%
Tempo de Conjuração: 0.85 seg
Cristais de gelo saem do chão no local do alvo. Monstros nessa área sofrerão dano e ficarão congelados. A recarga pode ser ignorada ao gastar uma Carga de Poder.
Causa 217.5 a 326.2 de Dano de Gelo
5% de chance de Congelar inimigos
active skill area of effect radius +% final [25]
active skill chill duration +% final [55]
active skill freeze duration +% final [10]
is area damage [1]
spell maximum action distance +% [-50]
5% de chance de Congelar inimigos
active skill area of effect radius +% final [25]
active skill chill duration +% final [55]
active skill freeze duration +% final [10]
is area damage [1]
spell maximum action distance +% [-50]
ExileHatred
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Ódio
Tempo de Conjuração: 1.2 seg
Recarga: 0.5 seg
Conjura uma aura que concede dano extra de gelo baseado no dano físico para você e aliados.
Você e aliados próximos recebem 36% de Dano Físico como Dano Extra de Gelo
active skill area of effect radius +% final [40]
active skill area of effect radius +% final [40]
ExileVaalColdSnap
Spell, Damage, Area, Trappable, Totemable, Mineable, Duration, Vaal, Cold, ChillingArea, AreaSpell
Estalo Gélido Vaal
Chance de Crítico: 4%
Tempo de Conjuração: 0.85 seg
Recarga: 300 seg
Uma sequência de cristais de gelo sai do chão em volta do conjurador, causando dano a inimigos e deixando o solo resfriado.
Causa 348.7 a 523 de Dano de Gelo
Duração base é de 10 segundos
Sempre Congela inimigos
is area damage [1]
Duração base é de 10 segundos
Sempre Congela inimigos
is area damage [1]
ExileVaalGlacialHammer
Attack, MeleeSingleTarget, Melee, Duration, Area, Vaal, Cold, NeverExertable
Martelo Glacial Vaal
Base Damage: 460–690
Chance de Crítico: 5%
Attack Time: 1.62 seg
Recarga: 300 seg
Atinge o inimigo, convertendo parte de seu dano físico em dano de gelo. Prende o inimigo em um círculo de gelo para que ele não possa escapar. Requer uma Maça, Cetro ou Cajado.
Causa 50% mais Dano
Duração base é de 4 segundos
Dano Físico aumentado em 29%
50% do Dano Físico Convertido para Dano de Gelo
20% de chance de Congelar inimigos
active skill area of effect radius +% final [35]
active skill chill duration +% final [35]
Duração base é de 4 segundos
Dano Físico aumentado em 29%
50% do Dano Físico Convertido para Dano de Gelo
20% de chance de Congelar inimigos
active skill area of effect radius +% final [35]
active skill chill duration +% final [35]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileTemplar1"] = { name = "Eoin Greyfur", life = 1.32, energyShield = 0.3, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.54, damageSpread = 0.2, attackTime = 1.62, attackRange = 9, accuracy = 1, weaponType1 = "Sceptre", weaponType2 = "Shield", skillList = { "Melee", "ExileVaalColdSnap", "ExileColdSnap", "ExileGlacialHammer", "ExileVaalGlacialHammer", "ExileHatred", "WhiteExileCyclone", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVaalColdSnap"] = { name = "Vaal Cold Snap", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Duration] = true, [SkillType.Vaal] = true, [SkillType.Cold] = true, [SkillType.ChillingArea] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "base_chance_to_freeze_%", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10000, 100, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileColdSnap"] = { name = "Cold Snap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Cascadable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_chance_to_freeze_%", "active_skill_freeze_duration_+%_final", "active_skill_chill_duration_+%_final", "spell_maximum_action_distance_+%", "is_area_damage", }, levels = { [1] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [2] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [3] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [4] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [5] = {0.69999998807907, 1.1000000238419, 5, 10, 40, -50, critChance = 4, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [6] = {0.69999998807907, 1.1000000238419, 5, 10, 40, -50, critChance = 4, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 5, 10, 40, -50, critChance = 4, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 25, -50, critChance = 4, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 26, -50, critChance = 4, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 27, -50, critChance = 4, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 28, -50, critChance = 4, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 29, -50, critChance = 4, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 30, -50, critChance = 4, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 31, -50, critChance = 4, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 32, -50, critChance = 4, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileGlacialHammer"] = { name = "Glacial Hammer", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Cold] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chance_to_freeze_%", "physical_damage_+%", "skill_physical_damage_%_to_convert_to_cold", "active_skill_chill_duration_+%_final", "active_skill_damage_+%_final", "pvp_damage_+%_final_scale", }, levels = { [1] = {15, 0, 50, 35, 30, -20, levelRequirement = 4, statInterpolation = {1, 1}, cost = { }, }, [2] = {16, 1, 50, 35, 30, -20, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, }, [3] = {17, 1, 50, 35, 30, -20, levelRequirement = 11, statInterpolation = {1, 1}, cost = { }, }, [4] = {18, 2, 50, 35, 30, -20, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, }, [5] = {19, 2, 50, 35, 30, -20, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [6] = {20, 3, 50, 35, 30, -20, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, }, [7] = {21, 4, 50, 35, 30, -20, levelRequirement = 29, statInterpolation = {1, 1}, cost = { }, }, [8] = {21, 4, 50, 35, 30, -20, levelRequirement = 31, statInterpolation = {1, 1}, cost = { }, }, [9] = {22, 5, 50, 35, 30, -20, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, }, [10] = {22, 5, 50, 35, 30, -20, levelRequirement = 34, statInterpolation = {1, 1}, cost = { }, }, [11] = {23, 6, 50, 35, 30, -20, levelRequirement = 37, statInterpolation = {1, 1}, cost = { }, }, [12] = {23, 6, 50, 35, 30, -20, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [13] = {24, 7, 50, 35, 30, -20, levelRequirement = 42, statInterpolation = {1, 1}, cost = { }, }, [14] = {24, 8, 50, 35, 30, -20, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, }, [15] = {24, 8, 50, 35, 30, -20, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [16] = {25, 9, 50, 35, 30, -20, levelRequirement = 51, statInterpolation = {1, 1}, cost = { }, }, [17] = {25, 9, 50, 35, 30, -20, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [18] = {25, 10, 50, 35, 30, -20, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, }, [19] = {26, 11, 50, 35, 30, -20, levelRequirement = 58, statInterpolation = {1, 1}, cost = { }, }, [20] = {26, 11, 50, 35, 30, -20, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [21] = {27, 12, 50, 35, 30, -20, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [22] = {27, 12, 50, 35, 30, -20, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [23] = {28, 13, 50, 35, 30, -20, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [24] = {28, 14, 50, 35, 30, -20, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [25] = {29, 14, 50, 35, 30, -20, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [26] = {29, 15, 50, 35, 30, -20, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [27] = {30, 15, 50, 35, 30, -20, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [28] = {30, 16, 50, 35, 30, -20, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [29] = {31, 16, 50, 35, 30, -20, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [30] = {31, 17, 50, 35, 30, -20, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [31] = {32, 18, 50, 35, 30, -20, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [32] = {32, 18, 50, 35, 30, -20, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [33] = {33, 19, 50, 35, 30, -20, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [34] = {33, 19, 50, 35, 30, -20, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [35] = {34, 20, 50, 35, 30, -20, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [36] = {34, 21, 50, 35, 30, -20, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVaalGlacialHammer"] = { name = "Vaal Glacial Hammer", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.Duration] = true, [SkillType.Area] = true, [SkillType.Vaal] = true, [SkillType.Cold] = true, [SkillType.NeverExertable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "base_chance_to_freeze_%", "active_skill_chill_duration_+%_final", "physical_damage_+%", "active_skill_damage_+%_final", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {50, 20, 35, 29, 50, 4000, 35, levelRequirement = 10, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileHatred"] = { name = "Hatred", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Cold] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_cold", }, levels = { [1] = {26, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [2] = {26, 3, levelRequirement = 13, statInterpolation = {1, 1}, cost = { }, }, [3] = {27, 6, levelRequirement = 16, statInterpolation = {1, 1}, cost = { }, }, [4] = {27, 9, levelRequirement = 19, statInterpolation = {1, 1}, cost = { }, }, [5] = {28, 12, levelRequirement = 22, statInterpolation = {1, 1}, cost = { }, }, [6] = {28, 15, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, }, [7] = {29, 18, levelRequirement = 28, statInterpolation = {1, 1}, cost = { }, }, [8] = {29, 21, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, }, [9] = {30, 23, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, }, [10] = {30, 25, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [11] = {31, 27, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, }, [12] = {31, 29, levelRequirement = 47, statInterpolation = {1, 1}, cost = { }, }, [13] = {32, 31, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [14] = {32, 33, levelRequirement = 53, statInterpolation = {1, 1}, cost = { }, }, [15] = {33, 35, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, }, [16] = {34, 36, levelRequirement = 59, statInterpolation = {1, 1}, cost = { }, }, [17] = {34, 37, levelRequirement = 62, statInterpolation = {1, 1}, cost = { }, }, [18] = {35, 38, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [19] = {35, 39, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [20] = {36, 40, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [21] = {36, 41, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [22] = {37, 42, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [23] = {37, 43, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [24] = {38, 44, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [25] = {38, 45, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [26] = {39, 46, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [27] = {39, 47, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, [28] = {40, 48, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, }, [29] = {40, 49, levelRequirement = 86, statInterpolation = {1, 1}, cost = { }, }, [30] = {41, 50, levelRequirement = 88, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WhiteExileCyclone"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "attack_speed_+%", "cyclone_movement_speed_+%_final", "physical_damage_%_to_add_as_cold", "active_skill_damage_+%_final", "cyclone_extra_distance", "is_area_damage", }, levels = { [1] = {24, 20, -30, 0, -55, 15, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [2] = {24, 20, -30, 25, -60, 15, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [3] = {47, 20, -20, 30, -65, 15, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [4] = {47, 60, -20, 35, -70, 15, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
Velocidade de Ataque aumentada em 20%
Id | MonsterImplicitFastAttack4 |
---|---|
Family | IncreasedAttackSpeed |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
30% de Chance de Bloquear o Dano de Ataques
Você sofre 15% do Dano de Acertos Bloqueados
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Eoin Greyfur
Humanóide
monster base type attack cast speed +% and damage -% final [33]
Velocidade de Ataque aumentada em 20%
30% de Chance de Bloquear o Dano de Ataques
Você sofre 15% do Dano de Acertos Bloqueados
Vida máxima aumentada em 100%
Área de Efeito aumentada em 100%
Tamanho do Personagem aumentado em 80%
Velocidade de Ataque aumentada em 20%
30% de Chance de Bloquear o Dano de Ataques
Você sofre 15% do Dano de Acertos Bloqueados
Vida máxima aumentada em 100%
Área de Efeito aumentada em 100%
Tamanho do Personagem aumentado em 80%
Spectre | N |
---|---|
Tags | bludgeoning_weapon, Conjurador, cold_affinity, has_one_handed_melee, has_sceptre, human, humanoid, mail_armour, medium_height, melee, physical_affinity, red_blood, rogue_exile, slow_movement |
Vida
132%
Energy Shield From Life
30%
Armadura
+50%
Evasão
+20%
Ailment Threshold
132%
Resistência
30 30 30 20
Damage
154%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.62 Second
Damage Spread
±20%
Experiência
220%
Model Size
100%
Type
ExileTemplar1
Metadata
ExileTemplar1Supporter
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
8,492
Armadura
43,185
Evasão
5,687
Escudo de Energia
1,838
Damage
575
Dano Mágico
575
Precisão
290
Attack Time
1.62
Experiência
22,561
Ailment Threshold
8,492
Chill
27
Shock
27
Brittle
152
Scorch
27
Sap
74
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileGlacialHammer
Attack, MeleeSingleTarget, Multistrikeable, Melee, Cold, ThresholdJewelArea
Martelo Glacial
Base Damage: 460–690
Chance de Crítico: 5%
Attack Time: 1.62 seg
Acerta inimigos, convertendo parte de seu dano físico em dano de gelo. Se um inimigo não único for congelado e estiver em menos de um terço de vida, ele então será despedaçado quando acertado pelo Martelo Glacial. Se atacar três vezes seguidas, o terceiro golpe congelará inimigos mais facilmente. Requer uma Maça, Cetro ou Cajado.
Causa 30% mais Dano
Dano Físico aumentado em 12%
50% do Dano Físico Convertido para Dano de Gelo
27% de chance de Congelar inimigos
active skill chill duration +% final [35]
pvp damage +% final scale [-20]
Dano Físico aumentado em 12%
50% do Dano Físico Convertido para Dano de Gelo
27% de chance de Congelar inimigos
active skill chill duration +% final [35]
pvp damage +% final scale [-20]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 460–690
Chance de Crítico: 5%
Attack Time: 1.62 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WhiteExileCyclone
Attack, Area, Melee, Movement
Ciclone
Base Damage: 460–690
Chance de Crítico: 5%
Attack Time: 1.62 seg
Danifica inimigos próximos a você, e então executa uma série de ataques giratórios conforme você viaja para o destino alvo. Não pode ser suportado por Impiedade ou Ataques Múltiplos.
Receba 35% do Dano Físico como Dano de Gelo Extra
Causa 70% menos Dano
Dano Físico aumentado em 47%
Velocidade de Ataque aumentada em 60%
20% menos Velocidade de Movimento
cyclone extra distance [15]
is area damage [1]
Causa 70% menos Dano
Dano Físico aumentado em 47%
Velocidade de Ataque aumentada em 60%
20% menos Velocidade de Movimento
cyclone extra distance [15]
is area damage [1]
ExileColdSnap
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AreaSpell
Estalo Gélido
Chance de Crítico: 4%
Tempo de Conjuração: 0.85 seg
Cristais de gelo saem do chão no local do alvo. Monstros nessa área sofrerão dano e ficarão congelados. A recarga pode ser ignorada ao gastar uma Carga de Poder.
Causa 217.5 a 326.2 de Dano de Gelo
5% de chance de Congelar inimigos
active skill area of effect radius +% final [25]
active skill chill duration +% final [55]
active skill freeze duration +% final [10]
is area damage [1]
spell maximum action distance +% [-50]
5% de chance de Congelar inimigos
active skill area of effect radius +% final [25]
active skill chill duration +% final [55]
active skill freeze duration +% final [10]
is area damage [1]
spell maximum action distance +% [-50]
ExileHatred
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Ódio
Tempo de Conjuração: 1.2 seg
Recarga: 0.5 seg
Conjura uma aura que concede dano extra de gelo baseado no dano físico para você e aliados.
Você e aliados próximos recebem 36% de Dano Físico como Dano Extra de Gelo
active skill area of effect radius +% final [40]
active skill area of effect radius +% final [40]
ExileVaalColdSnap
Spell, Damage, Area, Trappable, Totemable, Mineable, Duration, Vaal, Cold, ChillingArea, AreaSpell
Estalo Gélido Vaal
Chance de Crítico: 4%
Tempo de Conjuração: 0.85 seg
Recarga: 300 seg
Uma sequência de cristais de gelo sai do chão em volta do conjurador, causando dano a inimigos e deixando o solo resfriado.
Causa 348.7 a 523 de Dano de Gelo
Duração base é de 10 segundos
Sempre Congela inimigos
is area damage [1]
Duração base é de 10 segundos
Sempre Congela inimigos
is area damage [1]
ExileVaalGlacialHammer
Attack, MeleeSingleTarget, Melee, Duration, Area, Vaal, Cold, NeverExertable
Martelo Glacial Vaal
Base Damage: 460–690
Chance de Crítico: 5%
Attack Time: 1.62 seg
Recarga: 300 seg
Atinge o inimigo, convertendo parte de seu dano físico em dano de gelo. Prende o inimigo em um círculo de gelo para que ele não possa escapar. Requer uma Maça, Cetro ou Cajado.
Causa 50% mais Dano
Duração base é de 4 segundos
Dano Físico aumentado em 29%
50% do Dano Físico Convertido para Dano de Gelo
20% de chance de Congelar inimigos
active skill area of effect radius +% final [35]
active skill chill duration +% final [35]
Duração base é de 4 segundos
Dano Físico aumentado em 29%
50% do Dano Físico Convertido para Dano de Gelo
20% de chance de Congelar inimigos
active skill area of effect radius +% final [35]
active skill chill duration +% final [35]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileTemplar1Supporter"] = { name = "Eoin Greyfur", life = 1.32, energyShield = 0.3, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.54, damageSpread = 0.2, attackTime = 1.62, attackRange = 9, accuracy = 1, weaponType1 = "Sceptre", weaponType2 = "Shield", skillList = { "Melee", "ExileVaalColdSnap", "ExileColdSnap", "ExileGlacialHammer", "ExileVaalGlacialHammer", "ExileHatred", "WhiteExileCyclone", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVaalColdSnap"] = { name = "Vaal Cold Snap", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Duration] = true, [SkillType.Vaal] = true, [SkillType.Cold] = true, [SkillType.ChillingArea] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "base_chance_to_freeze_%", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10000, 100, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileColdSnap"] = { name = "Cold Snap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Cascadable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_chance_to_freeze_%", "active_skill_freeze_duration_+%_final", "active_skill_chill_duration_+%_final", "spell_maximum_action_distance_+%", "is_area_damage", }, levels = { [1] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [2] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [3] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [4] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [5] = {0.69999998807907, 1.1000000238419, 5, 10, 40, -50, critChance = 4, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [6] = {0.69999998807907, 1.1000000238419, 5, 10, 40, -50, critChance = 4, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 5, 10, 40, -50, critChance = 4, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 25, -50, critChance = 4, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 26, -50, critChance = 4, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 27, -50, critChance = 4, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 28, -50, critChance = 4, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 29, -50, critChance = 4, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 30, -50, critChance = 4, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 31, -50, critChance = 4, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 32, -50, critChance = 4, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileGlacialHammer"] = { name = "Glacial Hammer", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Cold] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chance_to_freeze_%", "physical_damage_+%", "skill_physical_damage_%_to_convert_to_cold", "active_skill_chill_duration_+%_final", "active_skill_damage_+%_final", "pvp_damage_+%_final_scale", }, levels = { [1] = {15, 0, 50, 35, 30, -20, levelRequirement = 4, statInterpolation = {1, 1}, cost = { }, }, [2] = {16, 1, 50, 35, 30, -20, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, }, [3] = {17, 1, 50, 35, 30, -20, levelRequirement = 11, statInterpolation = {1, 1}, cost = { }, }, [4] = {18, 2, 50, 35, 30, -20, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, }, [5] = {19, 2, 50, 35, 30, -20, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [6] = {20, 3, 50, 35, 30, -20, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, }, [7] = {21, 4, 50, 35, 30, -20, levelRequirement = 29, statInterpolation = {1, 1}, cost = { }, }, [8] = {21, 4, 50, 35, 30, -20, levelRequirement = 31, statInterpolation = {1, 1}, cost = { }, }, [9] = {22, 5, 50, 35, 30, -20, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, }, [10] = {22, 5, 50, 35, 30, -20, levelRequirement = 34, statInterpolation = {1, 1}, cost = { }, }, [11] = {23, 6, 50, 35, 30, -20, levelRequirement = 37, statInterpolation = {1, 1}, cost = { }, }, [12] = {23, 6, 50, 35, 30, -20, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [13] = {24, 7, 50, 35, 30, -20, levelRequirement = 42, statInterpolation = {1, 1}, cost = { }, }, [14] = {24, 8, 50, 35, 30, -20, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, }, [15] = {24, 8, 50, 35, 30, -20, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [16] = {25, 9, 50, 35, 30, -20, levelRequirement = 51, statInterpolation = {1, 1}, cost = { }, }, [17] = {25, 9, 50, 35, 30, -20, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [18] = {25, 10, 50, 35, 30, -20, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, }, [19] = {26, 11, 50, 35, 30, -20, levelRequirement = 58, statInterpolation = {1, 1}, cost = { }, }, [20] = {26, 11, 50, 35, 30, -20, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [21] = {27, 12, 50, 35, 30, -20, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [22] = {27, 12, 50, 35, 30, -20, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [23] = {28, 13, 50, 35, 30, -20, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [24] = {28, 14, 50, 35, 30, -20, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [25] = {29, 14, 50, 35, 30, -20, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [26] = {29, 15, 50, 35, 30, -20, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [27] = {30, 15, 50, 35, 30, -20, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [28] = {30, 16, 50, 35, 30, -20, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [29] = {31, 16, 50, 35, 30, -20, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [30] = {31, 17, 50, 35, 30, -20, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [31] = {32, 18, 50, 35, 30, -20, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [32] = {32, 18, 50, 35, 30, -20, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [33] = {33, 19, 50, 35, 30, -20, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [34] = {33, 19, 50, 35, 30, -20, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [35] = {34, 20, 50, 35, 30, -20, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [36] = {34, 21, 50, 35, 30, -20, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVaalGlacialHammer"] = { name = "Vaal Glacial Hammer", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.Duration] = true, [SkillType.Area] = true, [SkillType.Vaal] = true, [SkillType.Cold] = true, [SkillType.NeverExertable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "base_chance_to_freeze_%", "active_skill_chill_duration_+%_final", "physical_damage_+%", "active_skill_damage_+%_final", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {50, 20, 35, 29, 50, 4000, 35, levelRequirement = 10, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileHatred"] = { name = "Hatred", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Cold] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_cold", }, levels = { [1] = {26, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [2] = {26, 3, levelRequirement = 13, statInterpolation = {1, 1}, cost = { }, }, [3] = {27, 6, levelRequirement = 16, statInterpolation = {1, 1}, cost = { }, }, [4] = {27, 9, levelRequirement = 19, statInterpolation = {1, 1}, cost = { }, }, [5] = {28, 12, levelRequirement = 22, statInterpolation = {1, 1}, cost = { }, }, [6] = {28, 15, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, }, [7] = {29, 18, levelRequirement = 28, statInterpolation = {1, 1}, cost = { }, }, [8] = {29, 21, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, }, [9] = {30, 23, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, }, [10] = {30, 25, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [11] = {31, 27, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, }, [12] = {31, 29, levelRequirement = 47, statInterpolation = {1, 1}, cost = { }, }, [13] = {32, 31, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [14] = {32, 33, levelRequirement = 53, statInterpolation = {1, 1}, cost = { }, }, [15] = {33, 35, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, }, [16] = {34, 36, levelRequirement = 59, statInterpolation = {1, 1}, cost = { }, }, [17] = {34, 37, levelRequirement = 62, statInterpolation = {1, 1}, cost = { }, }, [18] = {35, 38, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [19] = {35, 39, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [20] = {36, 40, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [21] = {36, 41, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [22] = {37, 42, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [23] = {37, 43, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [24] = {38, 44, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [25] = {38, 45, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [26] = {39, 46, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [27] = {39, 47, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, [28] = {40, 48, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, }, [29] = {40, 49, levelRequirement = 86, statInterpolation = {1, 1}, cost = { }, }, [30] = {41, 50, levelRequirement = 88, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WhiteExileCyclone"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "attack_speed_+%", "cyclone_movement_speed_+%_final", "physical_damage_%_to_add_as_cold", "active_skill_damage_+%_final", "cyclone_extra_distance", "is_area_damage", }, levels = { [1] = {24, 20, -30, 0, -55, 15, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [2] = {24, 20, -30, 25, -60, 15, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [3] = {47, 20, -20, 30, -65, 15, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [4] = {47, 60, -20, 35, -70, 15, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
Velocidade de Ataque aumentada em 20%
Id | MonsterImplicitFastAttack4 |
---|---|
Family | IncreasedAttackSpeed |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
30% de Chance de Bloquear o Dano de Ataques
Você sofre 15% do Dano de Acertos Bloqueados
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Vida máxima aumentada em 100%
Área de Efeito aumentada em 100%
Tamanho do Personagem aumentado em 80%
Id | MonsterSupporterGigantism1 |
---|---|
Family | MonsterSupporterGigantism |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Eoin Greyfur
Humanóide
Área: Mapa: Precinto
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
monster base type attack cast speed +% and damage -% final [33]
Velocidade de Ataque aumentada em 20%
30% de Chance de Bloquear o Dano de Ataques
Você sofre 15% do Dano de Acertos Bloqueados
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Raridade dos Itens Derrubados aumentada em 15000%
monster base type attack cast speed +% and damage -% final [33]
Velocidade de Ataque aumentada em 20%
30% de Chance de Bloquear o Dano de Ataques
Você sofre 15% do Dano de Acertos Bloqueados
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Spectre | N |
---|---|
Area | Mapa: Precinto |
Tags | bludgeoning_weapon, Conjurador, cold_affinity, has_one_handed_melee, has_sceptre, human, humanoid, mail_armour, medium_small_height, melee, non_unique_map_boss, physical_affinity, red_blood, rogue_exile, slow_movement |
Vida
264%
Energy Shield From Life
30%
Armadura
+50%
Evasão
+20%
Ailment Threshold
264%
Resistência
40 40 40 25
Damage
154%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.62 Second
Damage Spread
±20%
Experiência
200%
Model Size
100%
Type
ExileTemplar1MapBoss
Metadata
ExileTemplar1MapBoss_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
77
Vida
1,693,306
Armadura
87,368
Evasão
7,738
Escudo de Energia
3,198
Damage
1,117
Dano Mágico
1,668
Precisão
412
Attack Time
1.0854
Experiência
134,112
Ailment Threshold
846,653
Chill
2,677
Shock
2,677
Brittle
15,146
Scorch
2,677
Sap
7,396
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileGlacialHammer
Attack, MeleeSingleTarget, Multistrikeable, Melee, Cold, ThresholdJewelArea
Martelo Glacial
Base Damage: 1774–2661
Chance de Crítico: 5%
Attack Time: 1.62 seg
Acerta inimigos, convertendo parte de seu dano físico em dano de gelo. Se um inimigo não único for congelado e estiver em menos de um terço de vida, ele então será despedaçado quando acertado pelo Martelo Glacial. Se atacar três vezes seguidas, o terceiro golpe congelará inimigos mais facilmente. Requer uma Maça, Cetro ou Cajado.
Causa 30% mais Dano
Dano Físico aumentado em 18%
50% do Dano Físico Convertido para Dano de Gelo
32% de chance de Congelar inimigos
active skill chill duration +% final [35]
pvp damage +% final scale [-20]
Dano Físico aumentado em 18%
50% do Dano Físico Convertido para Dano de Gelo
32% de chance de Congelar inimigos
active skill chill duration +% final [35]
pvp damage +% final scale [-20]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 1774–2661
Chance de Crítico: 5%
Attack Time: 1.62 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WhiteExileCyclone
Attack, Area, Melee, Movement
Ciclone
Base Damage: 1774–2661
Chance de Crítico: 5%
Attack Time: 1.62 seg
Danifica inimigos próximos a você, e então executa uma série de ataques giratórios conforme você viaja para o destino alvo. Não pode ser suportado por Impiedade ou Ataques Múltiplos.
Receba 35% do Dano Físico como Dano de Gelo Extra
Causa 70% menos Dano
Dano Físico aumentado em 47%
Velocidade de Ataque aumentada em 60%
20% menos Velocidade de Movimento
cyclone extra distance [15]
is area damage [1]
Causa 70% menos Dano
Dano Físico aumentado em 47%
Velocidade de Ataque aumentada em 60%
20% menos Velocidade de Movimento
cyclone extra distance [15]
is area damage [1]
ExileColdSnap
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AreaSpell
Estalo Gélido
Chance de Crítico: 4%
Tempo de Conjuração: 0.85 seg
Cristais de gelo saem do chão no local do alvo. Monstros nessa área sofrerão dano e ficarão congelados. A recarga pode ser ignorada ao gastar uma Carga de Poder.
Causa 286.2 a 429.3 de Dano de Gelo
5% de chance de Congelar inimigos
active skill area of effect radius +% final [30]
active skill chill duration +% final [55]
active skill freeze duration +% final [10]
is area damage [1]
spell maximum action distance +% [-50]
5% de chance de Congelar inimigos
active skill area of effect radius +% final [30]
active skill chill duration +% final [55]
active skill freeze duration +% final [10]
is area damage [1]
spell maximum action distance +% [-50]
ExileHatred
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Ódio
Tempo de Conjuração: 1.2 seg
Recarga: 0.5 seg
Conjura uma aura que concede dano extra de gelo baseado no dano físico para você e aliados.
Você e aliados próximos recebem 38% de Dano Físico como Dano Extra de Gelo
active skill area of effect radius +% final [44]
active skill area of effect radius +% final [44]
ExileVaalColdSnap
Spell, Damage, Area, Trappable, Totemable, Mineable, Duration, Vaal, Cold, ChillingArea, AreaSpell
Estalo Gélido Vaal
Chance de Crítico: 4%
Tempo de Conjuração: 0.85 seg
Recarga: 300 seg
Uma sequência de cristais de gelo sai do chão em volta do conjurador, causando dano a inimigos e deixando o solo resfriado.
Causa 479.3 a 719 de Dano de Gelo
Duração base é de 10 segundos
Sempre Congela inimigos
is area damage [1]
Duração base é de 10 segundos
Sempre Congela inimigos
is area damage [1]
ExileVaalGlacialHammer
Attack, MeleeSingleTarget, Melee, Duration, Area, Vaal, Cold, NeverExertable
Martelo Glacial Vaal
Base Damage: 1774–2661
Chance de Crítico: 5%
Attack Time: 1.62 seg
Recarga: 300 seg
Atinge o inimigo, convertendo parte de seu dano físico em dano de gelo. Prende o inimigo em um círculo de gelo para que ele não possa escapar. Requer uma Maça, Cetro ou Cajado.
Causa 50% mais Dano
Duração base é de 4 segundos
Dano Físico aumentado em 29%
50% do Dano Físico Convertido para Dano de Gelo
20% de chance de Congelar inimigos
active skill area of effect radius +% final [35]
active skill chill duration +% final [35]
Duração base é de 4 segundos
Dano Físico aumentado em 29%
50% do Dano Físico Convertido para Dano de Gelo
20% de chance de Congelar inimigos
active skill area of effect radius +% final [35]
active skill chill duration +% final [35]
Object Type
version 2 extends "Metadata/Monsters/Exiles/ExileMapBoss" Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/ExileMapBoss"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileTemplar1MapBoss_"] = { name = "Eoin Greyfur", life = 2.64, energyShield = 0.3, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.54, damageSpread = 0.2, attackTime = 1.62, attackRange = 9, accuracy = 1, weaponType1 = "Sceptre", weaponType2 = "Shield", skillList = { "Melee", "ExileVaalColdSnap", "ExileColdSnap", "ExileGlacialHammer", "ExileVaalGlacialHammer", "ExileHatred", "WhiteExileCyclone", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVaalColdSnap"] = { name = "Vaal Cold Snap", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Duration] = true, [SkillType.Vaal] = true, [SkillType.Cold] = true, [SkillType.ChillingArea] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "base_chance_to_freeze_%", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10000, 100, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileColdSnap"] = { name = "Cold Snap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Cascadable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_chance_to_freeze_%", "active_skill_freeze_duration_+%_final", "active_skill_chill_duration_+%_final", "spell_maximum_action_distance_+%", "is_area_damage", }, levels = { [1] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [2] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [3] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [4] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [5] = {0.69999998807907, 1.1000000238419, 5, 10, 40, -50, critChance = 4, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [6] = {0.69999998807907, 1.1000000238419, 5, 10, 40, -50, critChance = 4, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 5, 10, 40, -50, critChance = 4, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 25, -50, critChance = 4, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 26, -50, critChance = 4, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 27, -50, critChance = 4, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 28, -50, critChance = 4, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 29, -50, critChance = 4, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 30, -50, critChance = 4, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 31, -50, critChance = 4, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 32, -50, critChance = 4, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileGlacialHammer"] = { name = "Glacial Hammer", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Cold] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chance_to_freeze_%", "physical_damage_+%", "skill_physical_damage_%_to_convert_to_cold", "active_skill_chill_duration_+%_final", "active_skill_damage_+%_final", "pvp_damage_+%_final_scale", }, levels = { [1] = {15, 0, 50, 35, 30, -20, levelRequirement = 4, statInterpolation = {1, 1}, cost = { }, }, [2] = {16, 1, 50, 35, 30, -20, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, }, [3] = {17, 1, 50, 35, 30, -20, levelRequirement = 11, statInterpolation = {1, 1}, cost = { }, }, [4] = {18, 2, 50, 35, 30, -20, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, }, [5] = {19, 2, 50, 35, 30, -20, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [6] = {20, 3, 50, 35, 30, -20, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, }, [7] = {21, 4, 50, 35, 30, -20, levelRequirement = 29, statInterpolation = {1, 1}, cost = { }, }, [8] = {21, 4, 50, 35, 30, -20, levelRequirement = 31, statInterpolation = {1, 1}, cost = { }, }, [9] = {22, 5, 50, 35, 30, -20, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, }, [10] = {22, 5, 50, 35, 30, -20, levelRequirement = 34, statInterpolation = {1, 1}, cost = { }, }, [11] = {23, 6, 50, 35, 30, -20, levelRequirement = 37, statInterpolation = {1, 1}, cost = { }, }, [12] = {23, 6, 50, 35, 30, -20, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [13] = {24, 7, 50, 35, 30, -20, levelRequirement = 42, statInterpolation = {1, 1}, cost = { }, }, [14] = {24, 8, 50, 35, 30, -20, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, }, [15] = {24, 8, 50, 35, 30, -20, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [16] = {25, 9, 50, 35, 30, -20, levelRequirement = 51, statInterpolation = {1, 1}, cost = { }, }, [17] = {25, 9, 50, 35, 30, -20, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [18] = {25, 10, 50, 35, 30, -20, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, }, [19] = {26, 11, 50, 35, 30, -20, levelRequirement = 58, statInterpolation = {1, 1}, cost = { }, }, [20] = {26, 11, 50, 35, 30, -20, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [21] = {27, 12, 50, 35, 30, -20, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [22] = {27, 12, 50, 35, 30, -20, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [23] = {28, 13, 50, 35, 30, -20, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [24] = {28, 14, 50, 35, 30, -20, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [25] = {29, 14, 50, 35, 30, -20, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [26] = {29, 15, 50, 35, 30, -20, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [27] = {30, 15, 50, 35, 30, -20, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [28] = {30, 16, 50, 35, 30, -20, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [29] = {31, 16, 50, 35, 30, -20, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [30] = {31, 17, 50, 35, 30, -20, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [31] = {32, 18, 50, 35, 30, -20, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [32] = {32, 18, 50, 35, 30, -20, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [33] = {33, 19, 50, 35, 30, -20, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [34] = {33, 19, 50, 35, 30, -20, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [35] = {34, 20, 50, 35, 30, -20, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [36] = {34, 21, 50, 35, 30, -20, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVaalGlacialHammer"] = { name = "Vaal Glacial Hammer", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.Duration] = true, [SkillType.Area] = true, [SkillType.Vaal] = true, [SkillType.Cold] = true, [SkillType.NeverExertable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "base_chance_to_freeze_%", "active_skill_chill_duration_+%_final", "physical_damage_+%", "active_skill_damage_+%_final", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {50, 20, 35, 29, 50, 4000, 35, levelRequirement = 10, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileHatred"] = { name = "Hatred", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Cold] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_cold", }, levels = { [1] = {26, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [2] = {26, 3, levelRequirement = 13, statInterpolation = {1, 1}, cost = { }, }, [3] = {27, 6, levelRequirement = 16, statInterpolation = {1, 1}, cost = { }, }, [4] = {27, 9, levelRequirement = 19, statInterpolation = {1, 1}, cost = { }, }, [5] = {28, 12, levelRequirement = 22, statInterpolation = {1, 1}, cost = { }, }, [6] = {28, 15, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, }, [7] = {29, 18, levelRequirement = 28, statInterpolation = {1, 1}, cost = { }, }, [8] = {29, 21, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, }, [9] = {30, 23, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, }, [10] = {30, 25, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [11] = {31, 27, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, }, [12] = {31, 29, levelRequirement = 47, statInterpolation = {1, 1}, cost = { }, }, [13] = {32, 31, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [14] = {32, 33, levelRequirement = 53, statInterpolation = {1, 1}, cost = { }, }, [15] = {33, 35, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, }, [16] = {34, 36, levelRequirement = 59, statInterpolation = {1, 1}, cost = { }, }, [17] = {34, 37, levelRequirement = 62, statInterpolation = {1, 1}, cost = { }, }, [18] = {35, 38, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [19] = {35, 39, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [20] = {36, 40, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [21] = {36, 41, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [22] = {37, 42, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [23] = {37, 43, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [24] = {38, 44, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [25] = {38, 45, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [26] = {39, 46, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [27] = {39, 47, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, [28] = {40, 48, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, }, [29] = {40, 49, levelRequirement = 86, statInterpolation = {1, 1}, cost = { }, }, [30] = {41, 50, levelRequirement = 88, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WhiteExileCyclone"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "attack_speed_+%", "cyclone_movement_speed_+%_final", "physical_damage_%_to_add_as_cold", "active_skill_damage_+%_final", "cyclone_extra_distance", "is_area_damage", }, levels = { [1] = {24, 20, -30, 0, -55, 15, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [2] = {24, 20, -30, 25, -60, 15, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [3] = {47, 20, -20, 30, -65, 15, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [4] = {47, 60, -20, 35, -70, 15, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, }, }
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
Velocidade de Ataque aumentada em 20%
Id | MonsterImplicitFastAttack4 |
---|---|
Family | IncreasedAttackSpeed |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
30% de Chance de Bloquear o Dano de Ataques
Você sofre 15% do Dano de Acertos Bloqueados
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Eoin Greyfur
Humanóide
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
monster base type attack cast speed +% and damage -% final [33]
Velocidade de Ataque aumentada em 20%
30% de Chance de Bloquear o Dano de Ataques
Você sofre 15% do Dano de Acertos Bloqueados
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Raridade dos Itens Derrubados aumentada em 15000%
monster base type attack cast speed +% and damage -% final [33]
Velocidade de Ataque aumentada em 20%
30% de Chance de Bloquear o Dano de Ataques
Você sofre 15% do Dano de Acertos Bloqueados
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Spectre | N |
---|---|
Tags | bludgeoning_weapon, Conjurador, cold_affinity, has_one_handed_melee, has_sceptre, human, humanoid, mail_armour, medium_small_height, melee, physical_affinity, red_blood, slow_movement, standalone_map_boss |
Vida
264%
Energy Shield From Life
30%
Armadura
+50%
Evasão
+20%
Ailment Threshold
264%
Resistência
40 40 40 25
Damage
154%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.62 Second
Damage Spread
±20%
Experiência
200%
Model Size
100%
Type
ExileTemplar1MapBoss
Metadata
ExileTemplar1MapBoss_Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
367,874
Armadura
43,185
Evasão
5,687
Escudo de Energia
1,838
Damage
655
Dano Mágico
978
Precisão
290
Attack Time
1.0854
Experiência
112,805
Ailment Threshold
231,761
Chill
733
Shock
733
Brittle
4,146
Scorch
733
Sap
2,025
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileGlacialHammer
Attack, MeleeSingleTarget, Multistrikeable, Melee, Cold, ThresholdJewelArea
Martelo Glacial
Base Damage: 1041–1561
Chance de Crítico: 5%
Attack Time: 1.62 seg
Acerta inimigos, convertendo parte de seu dano físico em dano de gelo. Se um inimigo não único for congelado e estiver em menos de um terço de vida, ele então será despedaçado quando acertado pelo Martelo Glacial. Se atacar três vezes seguidas, o terceiro golpe congelará inimigos mais facilmente. Requer uma Maça, Cetro ou Cajado.
Causa 30% mais Dano
Dano Físico aumentado em 12%
50% do Dano Físico Convertido para Dano de Gelo
27% de chance de Congelar inimigos
active skill chill duration +% final [35]
pvp damage +% final scale [-20]
Dano Físico aumentado em 12%
50% do Dano Físico Convertido para Dano de Gelo
27% de chance de Congelar inimigos
active skill chill duration +% final [35]
pvp damage +% final scale [-20]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 1041–1561
Chance de Crítico: 5%
Attack Time: 1.62 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WhiteExileCyclone
Attack, Area, Melee, Movement
Ciclone
Base Damage: 1041–1561
Chance de Crítico: 5%
Attack Time: 1.62 seg
Danifica inimigos próximos a você, e então executa uma série de ataques giratórios conforme você viaja para o destino alvo. Não pode ser suportado por Impiedade ou Ataques Múltiplos.
Receba 35% do Dano Físico como Dano de Gelo Extra
Causa 70% menos Dano
Dano Físico aumentado em 47%
Velocidade de Ataque aumentada em 60%
20% menos Velocidade de Movimento
cyclone extra distance [15]
is area damage [1]
Causa 70% menos Dano
Dano Físico aumentado em 47%
Velocidade de Ataque aumentada em 60%
20% menos Velocidade de Movimento
cyclone extra distance [15]
is area damage [1]
ExileColdSnap
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AreaSpell
Estalo Gélido
Chance de Crítico: 4%
Tempo de Conjuração: 0.85 seg
Cristais de gelo saem do chão no local do alvo. Monstros nessa área sofrerão dano e ficarão congelados. A recarga pode ser ignorada ao gastar uma Carga de Poder.
Causa 217.5 a 326.2 de Dano de Gelo
5% de chance de Congelar inimigos
active skill area of effect radius +% final [25]
active skill chill duration +% final [55]
active skill freeze duration +% final [10]
is area damage [1]
spell maximum action distance +% [-50]
5% de chance de Congelar inimigos
active skill area of effect radius +% final [25]
active skill chill duration +% final [55]
active skill freeze duration +% final [10]
is area damage [1]
spell maximum action distance +% [-50]
ExileHatred
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Ódio
Tempo de Conjuração: 1.2 seg
Recarga: 0.5 seg
Conjura uma aura que concede dano extra de gelo baseado no dano físico para você e aliados.
Você e aliados próximos recebem 36% de Dano Físico como Dano Extra de Gelo
active skill area of effect radius +% final [40]
active skill area of effect radius +% final [40]
ExileVaalColdSnap
Spell, Damage, Area, Trappable, Totemable, Mineable, Duration, Vaal, Cold, ChillingArea, AreaSpell
Estalo Gélido Vaal
Chance de Crítico: 4%
Tempo de Conjuração: 0.85 seg
Recarga: 300 seg
Uma sequência de cristais de gelo sai do chão em volta do conjurador, causando dano a inimigos e deixando o solo resfriado.
Causa 348.7 a 523 de Dano de Gelo
Duração base é de 10 segundos
Sempre Congela inimigos
is area damage [1]
Duração base é de 10 segundos
Sempre Congela inimigos
is area damage [1]
ExileVaalGlacialHammer
Attack, MeleeSingleTarget, Melee, Duration, Area, Vaal, Cold, NeverExertable
Martelo Glacial Vaal
Base Damage: 1041–1561
Chance de Crítico: 5%
Attack Time: 1.62 seg
Recarga: 300 seg
Atinge o inimigo, convertendo parte de seu dano físico em dano de gelo. Prende o inimigo em um círculo de gelo para que ele não possa escapar. Requer uma Maça, Cetro ou Cajado.
Causa 50% mais Dano
Duração base é de 4 segundos
Dano Físico aumentado em 29%
50% do Dano Físico Convertido para Dano de Gelo
20% de chance de Congelar inimigos
active skill area of effect radius +% final [35]
active skill chill duration +% final [35]
Duração base é de 4 segundos
Dano Físico aumentado em 29%
50% do Dano Físico Convertido para Dano de Gelo
20% de chance de Congelar inimigos
active skill area of effect radius +% final [35]
active skill chill duration +% final [35]
Object Type
version 2 extends "Metadata/Monsters/Exiles/ExileMapBoss" extends "Metadata/Monsters/StandaloneMapBoss"
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/ExileMapBoss" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileTemplar1MapBoss_Standalone"] = { name = "Eoin Greyfur", life = 2.64, energyShield = 0.3, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.54, damageSpread = 0.2, attackTime = 1.62, attackRange = 9, accuracy = 1, weaponType1 = "Sceptre", weaponType2 = "Shield", skillList = { "Melee", "ExileVaalColdSnap", "ExileColdSnap", "ExileGlacialHammer", "ExileVaalGlacialHammer", "ExileHatred", "WhiteExileCyclone", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVaalColdSnap"] = { name = "Vaal Cold Snap", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Duration] = true, [SkillType.Vaal] = true, [SkillType.Cold] = true, [SkillType.ChillingArea] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "base_chance_to_freeze_%", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10000, 100, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileColdSnap"] = { name = "Cold Snap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Cascadable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_chance_to_freeze_%", "active_skill_freeze_duration_+%_final", "active_skill_chill_duration_+%_final", "spell_maximum_action_distance_+%", "is_area_damage", }, levels = { [1] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [2] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [3] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [4] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [5] = {0.69999998807907, 1.1000000238419, 5, 10, 40, -50, critChance = 4, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [6] = {0.69999998807907, 1.1000000238419, 5, 10, 40, -50, critChance = 4, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 5, 10, 40, -50, critChance = 4, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 25, -50, critChance = 4, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 26, -50, critChance = 4, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 27, -50, critChance = 4, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 28, -50, critChance = 4, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 29, -50, critChance = 4, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 30, -50, critChance = 4, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 31, -50, critChance = 4, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 32, -50, critChance = 4, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileGlacialHammer"] = { name = "Glacial Hammer", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Cold] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chance_to_freeze_%", "physical_damage_+%", "skill_physical_damage_%_to_convert_to_cold", "active_skill_chill_duration_+%_final", "active_skill_damage_+%_final", "pvp_damage_+%_final_scale", }, levels = { [1] = {15, 0, 50, 35, 30, -20, levelRequirement = 4, statInterpolation = {1, 1}, cost = { }, }, [2] = {16, 1, 50, 35, 30, -20, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, }, [3] = {17, 1, 50, 35, 30, -20, levelRequirement = 11, statInterpolation = {1, 1}, cost = { }, }, [4] = {18, 2, 50, 35, 30, -20, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, }, [5] = {19, 2, 50, 35, 30, -20, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [6] = {20, 3, 50, 35, 30, -20, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, }, [7] = {21, 4, 50, 35, 30, -20, levelRequirement = 29, statInterpolation = {1, 1}, cost = { }, }, [8] = {21, 4, 50, 35, 30, -20, levelRequirement = 31, statInterpolation = {1, 1}, cost = { }, }, [9] = {22, 5, 50, 35, 30, -20, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, }, [10] = {22, 5, 50, 35, 30, -20, levelRequirement = 34, statInterpolation = {1, 1}, cost = { }, }, [11] = {23, 6, 50, 35, 30, -20, levelRequirement = 37, statInterpolation = {1, 1}, cost = { }, }, [12] = {23, 6, 50, 35, 30, -20, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [13] = {24, 7, 50, 35, 30, -20, levelRequirement = 42, statInterpolation = {1, 1}, cost = { }, }, [14] = {24, 8, 50, 35, 30, -20, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, }, [15] = {24, 8, 50, 35, 30, -20, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [16] = {25, 9, 50, 35, 30, -20, levelRequirement = 51, statInterpolation = {1, 1}, cost = { }, }, [17] = {25, 9, 50, 35, 30, -20, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [18] = {25, 10, 50, 35, 30, -20, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, }, [19] = {26, 11, 50, 35, 30, -20, levelRequirement = 58, statInterpolation = {1, 1}, cost = { }, }, [20] = {26, 11, 50, 35, 30, -20, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [21] = {27, 12, 50, 35, 30, -20, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [22] = {27, 12, 50, 35, 30, -20, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [23] = {28, 13, 50, 35, 30, -20, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [24] = {28, 14, 50, 35, 30, -20, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [25] = {29, 14, 50, 35, 30, -20, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [26] = {29, 15, 50, 35, 30, -20, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [27] = {30, 15, 50, 35, 30, -20, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [28] = {30, 16, 50, 35, 30, -20, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [29] = {31, 16, 50, 35, 30, -20, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [30] = {31, 17, 50, 35, 30, -20, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [31] = {32, 18, 50, 35, 30, -20, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [32] = {32, 18, 50, 35, 30, -20, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [33] = {33, 19, 50, 35, 30, -20, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [34] = {33, 19, 50, 35, 30, -20, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [35] = {34, 20, 50, 35, 30, -20, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [36] = {34, 21, 50, 35, 30, -20, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVaalGlacialHammer"] = { name = "Vaal Glacial Hammer", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.Duration] = true, [SkillType.Area] = true, [SkillType.Vaal] = true, [SkillType.Cold] = true, [SkillType.NeverExertable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "base_chance_to_freeze_%", "active_skill_chill_duration_+%_final", "physical_damage_+%", "active_skill_damage_+%_final", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {50, 20, 35, 29, 50, 4000, 35, levelRequirement = 10, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileHatred"] = { name = "Hatred", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Cold] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_cold", }, levels = { [1] = {26, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [2] = {26, 3, levelRequirement = 13, statInterpolation = {1, 1}, cost = { }, }, [3] = {27, 6, levelRequirement = 16, statInterpolation = {1, 1}, cost = { }, }, [4] = {27, 9, levelRequirement = 19, statInterpolation = {1, 1}, cost = { }, }, [5] = {28, 12, levelRequirement = 22, statInterpolation = {1, 1}, cost = { }, }, [6] = {28, 15, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, }, [7] = {29, 18, levelRequirement = 28, statInterpolation = {1, 1}, cost = { }, }, [8] = {29, 21, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, }, [9] = {30, 23, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, }, [10] = {30, 25, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [11] = {31, 27, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, }, [12] = {31, 29, levelRequirement = 47, statInterpolation = {1, 1}, cost = { }, }, [13] = {32, 31, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [14] = {32, 33, levelRequirement = 53, statInterpolation = {1, 1}, cost = { }, }, [15] = {33, 35, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, }, [16] = {34, 36, levelRequirement = 59, statInterpolation = {1, 1}, cost = { }, }, [17] = {34, 37, levelRequirement = 62, statInterpolation = {1, 1}, cost = { }, }, [18] = {35, 38, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [19] = {35, 39, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [20] = {36, 40, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [21] = {36, 41, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [22] = {37, 42, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [23] = {37, 43, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [24] = {38, 44, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [25] = {38, 45, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [26] = {39, 46, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [27] = {39, 47, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, [28] = {40, 48, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, }, [29] = {40, 49, levelRequirement = 86, statInterpolation = {1, 1}, cost = { }, }, [30] = {41, 50, levelRequirement = 88, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WhiteExileCyclone"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "attack_speed_+%", "cyclone_movement_speed_+%_final", "physical_damage_%_to_add_as_cold", "active_skill_damage_+%_final", "cyclone_extra_distance", "is_area_damage", }, levels = { [1] = {24, 20, -30, 0, -55, 15, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [2] = {24, 20, -30, 25, -60, 15, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [3] = {47, 20, -20, 30, -65, 15, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [4] = {47, 60, -20, 35, -70, 15, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, }, }
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
Velocidade de Ataque aumentada em 20%
Id | MonsterImplicitFastAttack4 |
---|---|
Family | IncreasedAttackSpeed |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
30% de Chance de Bloquear o Dano de Ataques
Você sofre 15% do Dano de Acertos Bloqueados
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Eoin Greyfur
Humanóide
monster base type attack cast speed +% and damage -% final [33]
Velocidade de Ataque aumentada em 20%
30% de Chance de Bloquear o Dano de Ataques
Você sofre 15% do Dano de Acertos Bloqueados
Velocidade de Ataque aumentada em 20%
30% de Chance de Bloquear o Dano de Ataques
Você sofre 15% do Dano de Acertos Bloqueados
Spectre | N |
---|---|
Tags | bludgeoning_weapon, Conjurador, cold_affinity, delve_monster, exile, has_one_handed_melee, has_sceptre, human, humanoid, mail_armour, medium_height, melee, no_pantheon_mod, physical_affinity, red_blood, slow_movement |
Vida
132%
Energy Shield From Life
30%
Armadura
+50%
Evasão
+20%
Ailment Threshold
132%
Resistência
30 30 30 20
Damage
154%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.62 Second
Damage Spread
±20%
Experiência
220%
Model Size
100%
Type
ExileTemplarDelve1
Metadata
DelveExileTemplar1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
8,492
Armadura
43,185
Evasão
5,687
Escudo de Energia
1,838
Damage
575
Dano Mágico
575
Precisão
290
Attack Time
1.62
Experiência
22,561
Ailment Threshold
8,492
Chill
27
Shock
27
Brittle
152
Scorch
27
Sap
74
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileGlacialHammer
Attack, MeleeSingleTarget, Multistrikeable, Melee, Cold, ThresholdJewelArea
Martelo Glacial
Base Damage: 460–690
Chance de Crítico: 5%
Attack Time: 1.62 seg
Acerta inimigos, convertendo parte de seu dano físico em dano de gelo. Se um inimigo não único for congelado e estiver em menos de um terço de vida, ele então será despedaçado quando acertado pelo Martelo Glacial. Se atacar três vezes seguidas, o terceiro golpe congelará inimigos mais facilmente. Requer uma Maça, Cetro ou Cajado.
Causa 30% mais Dano
Dano Físico aumentado em 12%
50% do Dano Físico Convertido para Dano de Gelo
27% de chance de Congelar inimigos
active skill chill duration +% final [35]
pvp damage +% final scale [-20]
Dano Físico aumentado em 12%
50% do Dano Físico Convertido para Dano de Gelo
27% de chance de Congelar inimigos
active skill chill duration +% final [35]
pvp damage +% final scale [-20]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 460–690
Chance de Crítico: 5%
Attack Time: 1.62 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WhiteExileCyclone
Attack, Area, Melee, Movement
Ciclone
Base Damage: 460–690
Chance de Crítico: 5%
Attack Time: 1.62 seg
Danifica inimigos próximos a você, e então executa uma série de ataques giratórios conforme você viaja para o destino alvo. Não pode ser suportado por Impiedade ou Ataques Múltiplos.
Receba 35% do Dano Físico como Dano de Gelo Extra
Causa 70% menos Dano
Dano Físico aumentado em 47%
Velocidade de Ataque aumentada em 60%
20% menos Velocidade de Movimento
cyclone extra distance [15]
is area damage [1]
Causa 70% menos Dano
Dano Físico aumentado em 47%
Velocidade de Ataque aumentada em 60%
20% menos Velocidade de Movimento
cyclone extra distance [15]
is area damage [1]
ExileColdSnap
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AreaSpell
Estalo Gélido
Chance de Crítico: 4%
Tempo de Conjuração: 0.85 seg
Cristais de gelo saem do chão no local do alvo. Monstros nessa área sofrerão dano e ficarão congelados. A recarga pode ser ignorada ao gastar uma Carga de Poder.
Causa 217.5 a 326.2 de Dano de Gelo
5% de chance de Congelar inimigos
active skill area of effect radius +% final [25]
active skill chill duration +% final [55]
active skill freeze duration +% final [10]
is area damage [1]
spell maximum action distance +% [-50]
5% de chance de Congelar inimigos
active skill area of effect radius +% final [25]
active skill chill duration +% final [55]
active skill freeze duration +% final [10]
is area damage [1]
spell maximum action distance +% [-50]
ExileHatred
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Ódio
Tempo de Conjuração: 1.2 seg
Recarga: 0.5 seg
Conjura uma aura que concede dano extra de gelo baseado no dano físico para você e aliados.
Você e aliados próximos recebem 36% de Dano Físico como Dano Extra de Gelo
active skill area of effect radius +% final [40]
active skill area of effect radius +% final [40]
ExileVaalColdSnap
Spell, Damage, Area, Trappable, Totemable, Mineable, Duration, Vaal, Cold, ChillingArea, AreaSpell
Estalo Gélido Vaal
Chance de Crítico: 4%
Tempo de Conjuração: 0.85 seg
Recarga: 300 seg
Uma sequência de cristais de gelo sai do chão em volta do conjurador, causando dano a inimigos e deixando o solo resfriado.
Causa 348.7 a 523 de Dano de Gelo
Duração base é de 10 segundos
Sempre Congela inimigos
is area damage [1]
Duração base é de 10 segundos
Sempre Congela inimigos
is area damage [1]
ExileVaalGlacialHammer
Attack, MeleeSingleTarget, Melee, Duration, Area, Vaal, Cold, NeverExertable
Martelo Glacial Vaal
Base Damage: 460–690
Chance de Crítico: 5%
Attack Time: 1.62 seg
Recarga: 300 seg
Atinge o inimigo, convertendo parte de seu dano físico em dano de gelo. Prende o inimigo em um círculo de gelo para que ele não possa escapar. Requer uma Maça, Cetro ou Cajado.
Causa 50% mais Dano
Duração base é de 4 segundos
Dano Físico aumentado em 29%
50% do Dano Físico Convertido para Dano de Gelo
20% de chance de Congelar inimigos
active skill area of effect radius +% final [35]
active skill chill duration +% final [35]
Duração base é de 4 segundos
Dano Físico aumentado em 29%
50% do Dano Físico Convertido para Dano de Gelo
20% de chance de Congelar inimigos
active skill area of effect radius +% final [35]
active skill chill duration +% final [35]
WalkEmergeExile
walk emerge distance [200]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/DelveExileTemplar1"] = { name = "Eoin Greyfur", life = 1.32, energyShield = 0.3, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.54, damageSpread = 0.2, attackTime = 1.62, attackRange = 9, accuracy = 1, weaponType1 = "Sceptre", weaponType2 = "Shield", skillList = { "Melee", "ExileVaalColdSnap", "ExileColdSnap", "ExileGlacialHammer", "ExileVaalGlacialHammer", "ExileHatred", "WhiteExileCyclone", "WalkEmergeExile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVaalColdSnap"] = { name = "Vaal Cold Snap", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Duration] = true, [SkillType.Vaal] = true, [SkillType.Cold] = true, [SkillType.ChillingArea] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "base_chance_to_freeze_%", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10000, 100, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileColdSnap"] = { name = "Cold Snap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Cascadable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_chance_to_freeze_%", "active_skill_freeze_duration_+%_final", "active_skill_chill_duration_+%_final", "spell_maximum_action_distance_+%", "is_area_damage", }, levels = { [1] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [2] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [3] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [4] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [5] = {0.69999998807907, 1.1000000238419, 5, 10, 40, -50, critChance = 4, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [6] = {0.69999998807907, 1.1000000238419, 5, 10, 40, -50, critChance = 4, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 5, 10, 40, -50, critChance = 4, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 25, -50, critChance = 4, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 26, -50, critChance = 4, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 27, -50, critChance = 4, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 28, -50, critChance = 4, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 29, -50, critChance = 4, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 30, -50, critChance = 4, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 31, -50, critChance = 4, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 32, -50, critChance = 4, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileGlacialHammer"] = { name = "Glacial Hammer", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Cold] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chance_to_freeze_%", "physical_damage_+%", "skill_physical_damage_%_to_convert_to_cold", "active_skill_chill_duration_+%_final", "active_skill_damage_+%_final", "pvp_damage_+%_final_scale", }, levels = { [1] = {15, 0, 50, 35, 30, -20, levelRequirement = 4, statInterpolation = {1, 1}, cost = { }, }, [2] = {16, 1, 50, 35, 30, -20, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, }, [3] = {17, 1, 50, 35, 30, -20, levelRequirement = 11, statInterpolation = {1, 1}, cost = { }, }, [4] = {18, 2, 50, 35, 30, -20, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, }, [5] = {19, 2, 50, 35, 30, -20, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [6] = {20, 3, 50, 35, 30, -20, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, }, [7] = {21, 4, 50, 35, 30, -20, levelRequirement = 29, statInterpolation = {1, 1}, cost = { }, }, [8] = {21, 4, 50, 35, 30, -20, levelRequirement = 31, statInterpolation = {1, 1}, cost = { }, }, [9] = {22, 5, 50, 35, 30, -20, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, }, [10] = {22, 5, 50, 35, 30, -20, levelRequirement = 34, statInterpolation = {1, 1}, cost = { }, }, [11] = {23, 6, 50, 35, 30, -20, levelRequirement = 37, statInterpolation = {1, 1}, cost = { }, }, [12] = {23, 6, 50, 35, 30, -20, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [13] = {24, 7, 50, 35, 30, -20, levelRequirement = 42, statInterpolation = {1, 1}, cost = { }, }, [14] = {24, 8, 50, 35, 30, -20, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, }, [15] = {24, 8, 50, 35, 30, -20, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [16] = {25, 9, 50, 35, 30, -20, levelRequirement = 51, statInterpolation = {1, 1}, cost = { }, }, [17] = {25, 9, 50, 35, 30, -20, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [18] = {25, 10, 50, 35, 30, -20, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, }, [19] = {26, 11, 50, 35, 30, -20, levelRequirement = 58, statInterpolation = {1, 1}, cost = { }, }, [20] = {26, 11, 50, 35, 30, -20, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [21] = {27, 12, 50, 35, 30, -20, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [22] = {27, 12, 50, 35, 30, -20, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [23] = {28, 13, 50, 35, 30, -20, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [24] = {28, 14, 50, 35, 30, -20, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [25] = {29, 14, 50, 35, 30, -20, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [26] = {29, 15, 50, 35, 30, -20, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [27] = {30, 15, 50, 35, 30, -20, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [28] = {30, 16, 50, 35, 30, -20, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [29] = {31, 16, 50, 35, 30, -20, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [30] = {31, 17, 50, 35, 30, -20, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [31] = {32, 18, 50, 35, 30, -20, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [32] = {32, 18, 50, 35, 30, -20, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [33] = {33, 19, 50, 35, 30, -20, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [34] = {33, 19, 50, 35, 30, -20, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [35] = {34, 20, 50, 35, 30, -20, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [36] = {34, 21, 50, 35, 30, -20, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVaalGlacialHammer"] = { name = "Vaal Glacial Hammer", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.Duration] = true, [SkillType.Area] = true, [SkillType.Vaal] = true, [SkillType.Cold] = true, [SkillType.NeverExertable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "base_chance_to_freeze_%", "active_skill_chill_duration_+%_final", "physical_damage_+%", "active_skill_damage_+%_final", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {50, 20, 35, 29, 50, 4000, 35, levelRequirement = 10, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileHatred"] = { name = "Hatred", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Cold] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_cold", }, levels = { [1] = {26, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [2] = {26, 3, levelRequirement = 13, statInterpolation = {1, 1}, cost = { }, }, [3] = {27, 6, levelRequirement = 16, statInterpolation = {1, 1}, cost = { }, }, [4] = {27, 9, levelRequirement = 19, statInterpolation = {1, 1}, cost = { }, }, [5] = {28, 12, levelRequirement = 22, statInterpolation = {1, 1}, cost = { }, }, [6] = {28, 15, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, }, [7] = {29, 18, levelRequirement = 28, statInterpolation = {1, 1}, cost = { }, }, [8] = {29, 21, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, }, [9] = {30, 23, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, }, [10] = {30, 25, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [11] = {31, 27, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, }, [12] = {31, 29, levelRequirement = 47, statInterpolation = {1, 1}, cost = { }, }, [13] = {32, 31, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [14] = {32, 33, levelRequirement = 53, statInterpolation = {1, 1}, cost = { }, }, [15] = {33, 35, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, }, [16] = {34, 36, levelRequirement = 59, statInterpolation = {1, 1}, cost = { }, }, [17] = {34, 37, levelRequirement = 62, statInterpolation = {1, 1}, cost = { }, }, [18] = {35, 38, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [19] = {35, 39, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [20] = {36, 40, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [21] = {36, 41, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [22] = {37, 42, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [23] = {37, 43, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [24] = {38, 44, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [25] = {38, 45, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [26] = {39, 46, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [27] = {39, 47, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, [28] = {40, 48, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, }, [29] = {40, 49, levelRequirement = 86, statInterpolation = {1, 1}, cost = { }, }, [30] = {41, 50, levelRequirement = 88, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WhiteExileCyclone"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "attack_speed_+%", "cyclone_movement_speed_+%_final", "physical_damage_%_to_add_as_cold", "active_skill_damage_+%_final", "cyclone_extra_distance", "is_area_damage", }, levels = { [1] = {24, 20, -30, 0, -55, 15, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [2] = {24, 20, -30, 25, -60, 15, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [3] = {47, 20, -20, 30, -65, 15, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [4] = {47, 60, -20, 35, -70, 15, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeExile"] = { name = "WalkEmergeExile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
Velocidade de Ataque aumentada em 20%
Id | MonsterImplicitFastAttack4 |
---|---|
Family | IncreasedAttackSpeed |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
30% de Chance de Bloquear o Dano de Ataques
Você sofre 15% do Dano de Acertos Bloqueados
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |