Eoïn Grispoil
Humanoïde
monster base type attack cast speed +% and damage -% final [33]
20% d'Augmentation de la Vitesse d'attaque
30% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 15% des Dégâts que vous Bloquez
20% d'Augmentation de la Vitesse d'attaque
30% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 15% des Dégâts que vous Bloquez
Eoin Greyfur
Spectre | N |
---|---|
Tags | bludgeoning_weapon, Lanceur de sorts, cold_affinity, has_one_handed_melee, has_sceptre, human, humanoid, mail_armour, medium_height, melee, physical_affinity, red_blood, rogue_exile, slow_movement |
Vie
132%
Energy Shield From Life
30%
Armure
+50%
Évasion
+20%
Ailment Threshold
132%
Résistance
30 30 30 20
Damage
154%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 9
Attack Time
1.62 Second
Damage Spread
±20%
Expérience
220%
Model Size
100%
Type
ExileTemplar1
Metadata
ExileTemplar1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
8,492
Armure
43,185
Évasion
5,687
Bouclier d'énergie
1,838
Damage
575
Dégâts des sorts
575
Précision
290
Attack Time
1.62
Expérience
22,561
Ailment Threshold
8,492
Chill
27
Shock
27
Brittle
152
Scorch
27
Sap
74
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileGlacialHammer
Attack, MeleeSingleTarget, Multistrikeable, Melee, Cold, ThresholdJewelArea
Marteau de glace
Base Damage: 460–690
Chances de coup critique: 5%
Attack Time: 1.62 sec.
Une attaque de mêlée pouvant toucher plusieurs ennemis, qui convertit une partie de vos dégâts physiques en dégâts de froid. Si l'ennemi (hors unique) est gelé et est en dessous d'un tiers de sa vie, le Marteau de glace le fracasse au toucher. Tous les trois coups, cette aptitude gèle la cible touchée beaucoup plus efficacement. Ne fonctionne qu'avec les bâtons, sceptres ou les masses.
30% Davantage de Dégâts
12% d'Augmentation des Dégâts physiques
50% des Dégâts physiques sont Convertis en Dégâts de froid
27% de chances de Geler les Ennemis
active skill chill duration +% final [35]
pvp damage +% final scale [-20]
12% d'Augmentation des Dégâts physiques
50% des Dégâts physiques sont Convertis en Dégâts de froid
27% de chances de Geler les Ennemis
active skill chill duration +% final [35]
pvp damage +% final scale [-20]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 460–690
Chances de coup critique: 5%
Attack Time: 1.62 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WhiteExileCyclone
Attack, Area, Melee, Movement
Cyclone
Base Damage: 460–690
Chances de coup critique: 5%
Attack Time: 1.62 sec.
Une attaque qui endommage les ennemis autour de vous, puis vous permet d'atteindre l'emplacement ciblé tout en exécutant une série d'attaques tourbillonnantes. Ne peut pas être modifié par Impitoyabilité ou Multifrappe.
Rajoutez 35% des Dégâts physiques sous forme de Dégâts de froid
70% de Perte de Dégâts
47% d'Augmentation des Dégâts physiques
60% d'Augmentation de la Vitesse d'attaque
20% de Perte de Vitesse de déplacement
cyclone extra distance [15]
is area damage [1]
70% de Perte de Dégâts
47% d'Augmentation des Dégâts physiques
60% d'Augmentation de la Vitesse d'attaque
20% de Perte de Vitesse de déplacement
cyclone extra distance [15]
is area damage [1]
ExileColdSnap
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AreaSpell
Vague de froid
Chances de coup critique: 4%
Temps d'incantation: 0.85 sec.
Un sort qui fait jaillir des cristaux de glace du sol à l'emplacement ciblé. Les monstres touchés subissent des dégâts et sont gelés. Le temps de recharge peut être ignoré en dépensant une charge de pouvoir.
Inflige 217.5 à 326.2 Dégâts de froid
5% de chances de Geler les Ennemis
active skill area of effect radius +% final [25]
active skill chill duration +% final [55]
active skill freeze duration +% final [10]
is area damage [1]
spell maximum action distance +% [-50]
5% de chances de Geler les Ennemis
active skill area of effect radius +% final [25]
active skill chill duration +% final [55]
active skill freeze duration +% final [10]
is area damage [1]
spell maximum action distance +% [-50]
ExileHatred
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Haine
Temps d'incantation: 1.2 sec.
Temps de recharge: 0.5 sec.
Une aura qui rajoute une partie des dégâts physiques sous forme de dégâts de froid, affectant le lanceur et ses alliés.
Vous et les Alliés à proximité Rajoutez 36% de vos Dégâts physiques sous forme de Dégâts de froid
active skill area of effect radius +% final [40]
active skill area of effect radius +% final [40]
ExileVaalColdSnap
Spell, Damage, Area, Trappable, Totemable, Mineable, Duration, Vaal, Cold, ChillingArea, AreaSpell
Vague de froid vaal
Chances de coup critique: 4%
Temps d'incantation: 0.85 sec.
Temps de recharge: 300 sec.
Un sort qui s'étend autour du lanceur en faisant jaillir des cristaux de glace du sol, endommageant les ennemis et laissant le sol gelé.
Inflige 348.7 à 523 Dégâts de froid
La Durée de base est de 10 secondes
Gèle toujours les Ennemis
is area damage [1]
La Durée de base est de 10 secondes
Gèle toujours les Ennemis
is area damage [1]
ExileVaalGlacialHammer
Attack, MeleeSingleTarget, Melee, Duration, Area, Vaal, Cold, NeverExertable
Marteau de glace vaal
Base Damage: 460–690
Chances de coup critique: 5%
Attack Time: 1.62 sec.
Temps de recharge: 300 sec.
Une attaque de mêlée qui convertit une partie de vos dégâts physiques en dégâts de froid et crée un cercle de glace qui vous enferme avec les ennemis proches afin qu'ils ne puissent pas fuir. Ne fonctionne qu'avec les bâtons, sceptres ou les masses.
50% Davantage de Dégâts
La Durée de base est de 4 secondes
29% d'Augmentation des Dégâts physiques
50% des Dégâts physiques sont Convertis en Dégâts de froid
20% de chances de Geler les Ennemis
active skill area of effect radius +% final [35]
active skill chill duration +% final [35]
La Durée de base est de 4 secondes
29% d'Augmentation des Dégâts physiques
50% des Dégâts physiques sont Convertis en Dégâts de froid
20% de chances de Geler les Ennemis
active skill area of effect radius +% final [35]
active skill chill duration +% final [35]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileTemplar1"] = { name = "Eoin Greyfur", life = 1.32, energyShield = 0.3, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.54, damageSpread = 0.2, attackTime = 1.62, attackRange = 9, accuracy = 1, weaponType1 = "Sceptre", weaponType2 = "Shield", skillList = { "Melee", "ExileVaalColdSnap", "ExileColdSnap", "ExileGlacialHammer", "ExileVaalGlacialHammer", "ExileHatred", "WhiteExileCyclone", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVaalColdSnap"] = { name = "Vaal Cold Snap", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Duration] = true, [SkillType.Vaal] = true, [SkillType.Cold] = true, [SkillType.ChillingArea] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "base_chance_to_freeze_%", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10000, 100, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileColdSnap"] = { name = "Cold Snap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Cascadable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_chance_to_freeze_%", "active_skill_freeze_duration_+%_final", "active_skill_chill_duration_+%_final", "spell_maximum_action_distance_+%", "is_area_damage", }, levels = { [1] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [2] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [3] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [4] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [5] = {0.69999998807907, 1.1000000238419, 5, 10, 40, -50, critChance = 4, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [6] = {0.69999998807907, 1.1000000238419, 5, 10, 40, -50, critChance = 4, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 5, 10, 40, -50, critChance = 4, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 25, -50, critChance = 4, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 26, -50, critChance = 4, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 27, -50, critChance = 4, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 28, -50, critChance = 4, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 29, -50, critChance = 4, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 30, -50, critChance = 4, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 31, -50, critChance = 4, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 32, -50, critChance = 4, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileGlacialHammer"] = { name = "Glacial Hammer", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Cold] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chance_to_freeze_%", "physical_damage_+%", "skill_physical_damage_%_to_convert_to_cold", "active_skill_chill_duration_+%_final", "active_skill_damage_+%_final", "pvp_damage_+%_final_scale", }, levels = { [1] = {15, 0, 50, 35, 30, -20, levelRequirement = 4, statInterpolation = {1, 1}, cost = { }, }, [2] = {16, 1, 50, 35, 30, -20, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, }, [3] = {17, 1, 50, 35, 30, -20, levelRequirement = 11, statInterpolation = {1, 1}, cost = { }, }, [4] = {18, 2, 50, 35, 30, -20, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, }, [5] = {19, 2, 50, 35, 30, -20, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [6] = {20, 3, 50, 35, 30, -20, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, }, [7] = {21, 4, 50, 35, 30, -20, levelRequirement = 29, statInterpolation = {1, 1}, cost = { }, }, [8] = {21, 4, 50, 35, 30, -20, levelRequirement = 31, statInterpolation = {1, 1}, cost = { }, }, [9] = {22, 5, 50, 35, 30, -20, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, }, [10] = {22, 5, 50, 35, 30, -20, levelRequirement = 34, statInterpolation = {1, 1}, cost = { }, }, [11] = {23, 6, 50, 35, 30, -20, levelRequirement = 37, statInterpolation = {1, 1}, cost = { }, }, [12] = {23, 6, 50, 35, 30, -20, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [13] = {24, 7, 50, 35, 30, -20, levelRequirement = 42, statInterpolation = {1, 1}, cost = { }, }, [14] = {24, 8, 50, 35, 30, -20, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, }, [15] = {24, 8, 50, 35, 30, -20, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [16] = {25, 9, 50, 35, 30, -20, levelRequirement = 51, statInterpolation = {1, 1}, cost = { }, }, [17] = {25, 9, 50, 35, 30, -20, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [18] = {25, 10, 50, 35, 30, -20, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, }, [19] = {26, 11, 50, 35, 30, -20, levelRequirement = 58, statInterpolation = {1, 1}, cost = { }, }, [20] = {26, 11, 50, 35, 30, -20, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [21] = {27, 12, 50, 35, 30, -20, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [22] = {27, 12, 50, 35, 30, -20, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [23] = {28, 13, 50, 35, 30, -20, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [24] = {28, 14, 50, 35, 30, -20, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [25] = {29, 14, 50, 35, 30, -20, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [26] = {29, 15, 50, 35, 30, -20, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [27] = {30, 15, 50, 35, 30, -20, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [28] = {30, 16, 50, 35, 30, -20, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [29] = {31, 16, 50, 35, 30, -20, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [30] = {31, 17, 50, 35, 30, -20, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [31] = {32, 18, 50, 35, 30, -20, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [32] = {32, 18, 50, 35, 30, -20, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [33] = {33, 19, 50, 35, 30, -20, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [34] = {33, 19, 50, 35, 30, -20, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [35] = {34, 20, 50, 35, 30, -20, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [36] = {34, 21, 50, 35, 30, -20, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVaalGlacialHammer"] = { name = "Vaal Glacial Hammer", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.Duration] = true, [SkillType.Area] = true, [SkillType.Vaal] = true, [SkillType.Cold] = true, [SkillType.NeverExertable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "base_chance_to_freeze_%", "active_skill_chill_duration_+%_final", "physical_damage_+%", "active_skill_damage_+%_final", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {50, 20, 35, 29, 50, 4000, 35, levelRequirement = 10, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileHatred"] = { name = "Hatred", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Cold] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_cold", }, levels = { [1] = {26, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [2] = {26, 3, levelRequirement = 13, statInterpolation = {1, 1}, cost = { }, }, [3] = {27, 6, levelRequirement = 16, statInterpolation = {1, 1}, cost = { }, }, [4] = {27, 9, levelRequirement = 19, statInterpolation = {1, 1}, cost = { }, }, [5] = {28, 12, levelRequirement = 22, statInterpolation = {1, 1}, cost = { }, }, [6] = {28, 15, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, }, [7] = {29, 18, levelRequirement = 28, statInterpolation = {1, 1}, cost = { }, }, [8] = {29, 21, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, }, [9] = {30, 23, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, }, [10] = {30, 25, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [11] = {31, 27, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, }, [12] = {31, 29, levelRequirement = 47, statInterpolation = {1, 1}, cost = { }, }, [13] = {32, 31, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [14] = {32, 33, levelRequirement = 53, statInterpolation = {1, 1}, cost = { }, }, [15] = {33, 35, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, }, [16] = {34, 36, levelRequirement = 59, statInterpolation = {1, 1}, cost = { }, }, [17] = {34, 37, levelRequirement = 62, statInterpolation = {1, 1}, cost = { }, }, [18] = {35, 38, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [19] = {35, 39, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [20] = {36, 40, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [21] = {36, 41, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [22] = {37, 42, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [23] = {37, 43, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [24] = {38, 44, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [25] = {38, 45, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [26] = {39, 46, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [27] = {39, 47, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, [28] = {40, 48, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, }, [29] = {40, 49, levelRequirement = 86, statInterpolation = {1, 1}, cost = { }, }, [30] = {41, 50, levelRequirement = 88, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WhiteExileCyclone"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "attack_speed_+%", "cyclone_movement_speed_+%_final", "physical_damage_%_to_add_as_cold", "active_skill_damage_+%_final", "cyclone_extra_distance", "is_area_damage", }, levels = { [1] = {24, 20, -30, 0, -55, 15, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [2] = {24, 20, -30, 25, -60, 15, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [3] = {47, 20, -20, 30, -65, 15, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [4] = {47, 60, -20, 35, -70, 15, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
20% d'Augmentation de la Vitesse d'attaque
Id | MonsterImplicitFastAttack4 |
---|---|
Family | IncreasedAttackSpeed |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
30% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 15% des Dégâts que vous Bloquez
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Eoïn Grispoil
Humanoïde
monster base type attack cast speed +% and damage -% final [33]
20% d'Augmentation de la Vitesse d'attaque
30% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 15% des Dégâts que vous Bloquez
100% d'Augmentation de la Vie maximale
100% d'Augmentation de Zone d'effet
80% d'Augmentation de la taille du personnage
20% d'Augmentation de la Vitesse d'attaque
30% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 15% des Dégâts que vous Bloquez
100% d'Augmentation de la Vie maximale
100% d'Augmentation de Zone d'effet
80% d'Augmentation de la taille du personnage
Eoin Greyfur
Spectre | N |
---|---|
Tags | bludgeoning_weapon, Lanceur de sorts, cold_affinity, has_one_handed_melee, has_sceptre, human, humanoid, mail_armour, medium_height, melee, physical_affinity, red_blood, rogue_exile, slow_movement |
Vie
132%
Energy Shield From Life
30%
Armure
+50%
Évasion
+20%
Ailment Threshold
132%
Résistance
30 30 30 20
Damage
154%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 9
Attack Time
1.62 Second
Damage Spread
±20%
Expérience
220%
Model Size
100%
Type
ExileTemplar1
Metadata
ExileTemplar1Supporter
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
8,492
Armure
43,185
Évasion
5,687
Bouclier d'énergie
1,838
Damage
575
Dégâts des sorts
575
Précision
290
Attack Time
1.62
Expérience
22,561
Ailment Threshold
8,492
Chill
27
Shock
27
Brittle
152
Scorch
27
Sap
74
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileGlacialHammer
Attack, MeleeSingleTarget, Multistrikeable, Melee, Cold, ThresholdJewelArea
Marteau de glace
Base Damage: 460–690
Chances de coup critique: 5%
Attack Time: 1.62 sec.
Une attaque de mêlée pouvant toucher plusieurs ennemis, qui convertit une partie de vos dégâts physiques en dégâts de froid. Si l'ennemi (hors unique) est gelé et est en dessous d'un tiers de sa vie, le Marteau de glace le fracasse au toucher. Tous les trois coups, cette aptitude gèle la cible touchée beaucoup plus efficacement. Ne fonctionne qu'avec les bâtons, sceptres ou les masses.
30% Davantage de Dégâts
12% d'Augmentation des Dégâts physiques
50% des Dégâts physiques sont Convertis en Dégâts de froid
27% de chances de Geler les Ennemis
active skill chill duration +% final [35]
pvp damage +% final scale [-20]
12% d'Augmentation des Dégâts physiques
50% des Dégâts physiques sont Convertis en Dégâts de froid
27% de chances de Geler les Ennemis
active skill chill duration +% final [35]
pvp damage +% final scale [-20]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 460–690
Chances de coup critique: 5%
Attack Time: 1.62 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WhiteExileCyclone
Attack, Area, Melee, Movement
Cyclone
Base Damage: 460–690
Chances de coup critique: 5%
Attack Time: 1.62 sec.
Une attaque qui endommage les ennemis autour de vous, puis vous permet d'atteindre l'emplacement ciblé tout en exécutant une série d'attaques tourbillonnantes. Ne peut pas être modifié par Impitoyabilité ou Multifrappe.
Rajoutez 35% des Dégâts physiques sous forme de Dégâts de froid
70% de Perte de Dégâts
47% d'Augmentation des Dégâts physiques
60% d'Augmentation de la Vitesse d'attaque
20% de Perte de Vitesse de déplacement
cyclone extra distance [15]
is area damage [1]
70% de Perte de Dégâts
47% d'Augmentation des Dégâts physiques
60% d'Augmentation de la Vitesse d'attaque
20% de Perte de Vitesse de déplacement
cyclone extra distance [15]
is area damage [1]
ExileColdSnap
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AreaSpell
Vague de froid
Chances de coup critique: 4%
Temps d'incantation: 0.85 sec.
Un sort qui fait jaillir des cristaux de glace du sol à l'emplacement ciblé. Les monstres touchés subissent des dégâts et sont gelés. Le temps de recharge peut être ignoré en dépensant une charge de pouvoir.
Inflige 217.5 à 326.2 Dégâts de froid
5% de chances de Geler les Ennemis
active skill area of effect radius +% final [25]
active skill chill duration +% final [55]
active skill freeze duration +% final [10]
is area damage [1]
spell maximum action distance +% [-50]
5% de chances de Geler les Ennemis
active skill area of effect radius +% final [25]
active skill chill duration +% final [55]
active skill freeze duration +% final [10]
is area damage [1]
spell maximum action distance +% [-50]
ExileHatred
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Haine
Temps d'incantation: 1.2 sec.
Temps de recharge: 0.5 sec.
Une aura qui rajoute une partie des dégâts physiques sous forme de dégâts de froid, affectant le lanceur et ses alliés.
Vous et les Alliés à proximité Rajoutez 36% de vos Dégâts physiques sous forme de Dégâts de froid
active skill area of effect radius +% final [40]
active skill area of effect radius +% final [40]
ExileVaalColdSnap
Spell, Damage, Area, Trappable, Totemable, Mineable, Duration, Vaal, Cold, ChillingArea, AreaSpell
Vague de froid vaal
Chances de coup critique: 4%
Temps d'incantation: 0.85 sec.
Temps de recharge: 300 sec.
Un sort qui s'étend autour du lanceur en faisant jaillir des cristaux de glace du sol, endommageant les ennemis et laissant le sol gelé.
Inflige 348.7 à 523 Dégâts de froid
La Durée de base est de 10 secondes
Gèle toujours les Ennemis
is area damage [1]
La Durée de base est de 10 secondes
Gèle toujours les Ennemis
is area damage [1]
ExileVaalGlacialHammer
Attack, MeleeSingleTarget, Melee, Duration, Area, Vaal, Cold, NeverExertable
Marteau de glace vaal
Base Damage: 460–690
Chances de coup critique: 5%
Attack Time: 1.62 sec.
Temps de recharge: 300 sec.
Une attaque de mêlée qui convertit une partie de vos dégâts physiques en dégâts de froid et crée un cercle de glace qui vous enferme avec les ennemis proches afin qu'ils ne puissent pas fuir. Ne fonctionne qu'avec les bâtons, sceptres ou les masses.
50% Davantage de Dégâts
La Durée de base est de 4 secondes
29% d'Augmentation des Dégâts physiques
50% des Dégâts physiques sont Convertis en Dégâts de froid
20% de chances de Geler les Ennemis
active skill area of effect radius +% final [35]
active skill chill duration +% final [35]
La Durée de base est de 4 secondes
29% d'Augmentation des Dégâts physiques
50% des Dégâts physiques sont Convertis en Dégâts de froid
20% de chances de Geler les Ennemis
active skill area of effect radius +% final [35]
active skill chill duration +% final [35]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileTemplar1Supporter"] = { name = "Eoin Greyfur", life = 1.32, energyShield = 0.3, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.54, damageSpread = 0.2, attackTime = 1.62, attackRange = 9, accuracy = 1, weaponType1 = "Sceptre", weaponType2 = "Shield", skillList = { "Melee", "ExileVaalColdSnap", "ExileColdSnap", "ExileGlacialHammer", "ExileVaalGlacialHammer", "ExileHatred", "WhiteExileCyclone", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVaalColdSnap"] = { name = "Vaal Cold Snap", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Duration] = true, [SkillType.Vaal] = true, [SkillType.Cold] = true, [SkillType.ChillingArea] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "base_chance_to_freeze_%", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10000, 100, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileColdSnap"] = { name = "Cold Snap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Cascadable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_chance_to_freeze_%", "active_skill_freeze_duration_+%_final", "active_skill_chill_duration_+%_final", "spell_maximum_action_distance_+%", "is_area_damage", }, levels = { [1] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [2] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [3] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [4] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [5] = {0.69999998807907, 1.1000000238419, 5, 10, 40, -50, critChance = 4, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [6] = {0.69999998807907, 1.1000000238419, 5, 10, 40, -50, critChance = 4, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 5, 10, 40, -50, critChance = 4, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 25, -50, critChance = 4, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 26, -50, critChance = 4, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 27, -50, critChance = 4, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 28, -50, critChance = 4, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 29, -50, critChance = 4, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 30, -50, critChance = 4, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 31, -50, critChance = 4, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 32, -50, critChance = 4, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileGlacialHammer"] = { name = "Glacial Hammer", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Cold] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chance_to_freeze_%", "physical_damage_+%", "skill_physical_damage_%_to_convert_to_cold", "active_skill_chill_duration_+%_final", "active_skill_damage_+%_final", "pvp_damage_+%_final_scale", }, levels = { [1] = {15, 0, 50, 35, 30, -20, levelRequirement = 4, statInterpolation = {1, 1}, cost = { }, }, [2] = {16, 1, 50, 35, 30, -20, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, }, [3] = {17, 1, 50, 35, 30, -20, levelRequirement = 11, statInterpolation = {1, 1}, cost = { }, }, [4] = {18, 2, 50, 35, 30, -20, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, }, [5] = {19, 2, 50, 35, 30, -20, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [6] = {20, 3, 50, 35, 30, -20, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, }, [7] = {21, 4, 50, 35, 30, -20, levelRequirement = 29, statInterpolation = {1, 1}, cost = { }, }, [8] = {21, 4, 50, 35, 30, -20, levelRequirement = 31, statInterpolation = {1, 1}, cost = { }, }, [9] = {22, 5, 50, 35, 30, -20, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, }, [10] = {22, 5, 50, 35, 30, -20, levelRequirement = 34, statInterpolation = {1, 1}, cost = { }, }, [11] = {23, 6, 50, 35, 30, -20, levelRequirement = 37, statInterpolation = {1, 1}, cost = { }, }, [12] = {23, 6, 50, 35, 30, -20, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [13] = {24, 7, 50, 35, 30, -20, levelRequirement = 42, statInterpolation = {1, 1}, cost = { }, }, [14] = {24, 8, 50, 35, 30, -20, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, }, [15] = {24, 8, 50, 35, 30, -20, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [16] = {25, 9, 50, 35, 30, -20, levelRequirement = 51, statInterpolation = {1, 1}, cost = { }, }, [17] = {25, 9, 50, 35, 30, -20, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [18] = {25, 10, 50, 35, 30, -20, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, }, [19] = {26, 11, 50, 35, 30, -20, levelRequirement = 58, statInterpolation = {1, 1}, cost = { }, }, [20] = {26, 11, 50, 35, 30, -20, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [21] = {27, 12, 50, 35, 30, -20, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [22] = {27, 12, 50, 35, 30, -20, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [23] = {28, 13, 50, 35, 30, -20, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [24] = {28, 14, 50, 35, 30, -20, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [25] = {29, 14, 50, 35, 30, -20, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [26] = {29, 15, 50, 35, 30, -20, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [27] = {30, 15, 50, 35, 30, -20, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [28] = {30, 16, 50, 35, 30, -20, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [29] = {31, 16, 50, 35, 30, -20, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [30] = {31, 17, 50, 35, 30, -20, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [31] = {32, 18, 50, 35, 30, -20, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [32] = {32, 18, 50, 35, 30, -20, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [33] = {33, 19, 50, 35, 30, -20, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [34] = {33, 19, 50, 35, 30, -20, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [35] = {34, 20, 50, 35, 30, -20, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [36] = {34, 21, 50, 35, 30, -20, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVaalGlacialHammer"] = { name = "Vaal Glacial Hammer", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.Duration] = true, [SkillType.Area] = true, [SkillType.Vaal] = true, [SkillType.Cold] = true, [SkillType.NeverExertable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "base_chance_to_freeze_%", "active_skill_chill_duration_+%_final", "physical_damage_+%", "active_skill_damage_+%_final", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {50, 20, 35, 29, 50, 4000, 35, levelRequirement = 10, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileHatred"] = { name = "Hatred", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Cold] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_cold", }, levels = { [1] = {26, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [2] = {26, 3, levelRequirement = 13, statInterpolation = {1, 1}, cost = { }, }, [3] = {27, 6, levelRequirement = 16, statInterpolation = {1, 1}, cost = { }, }, [4] = {27, 9, levelRequirement = 19, statInterpolation = {1, 1}, cost = { }, }, [5] = {28, 12, levelRequirement = 22, statInterpolation = {1, 1}, cost = { }, }, [6] = {28, 15, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, }, [7] = {29, 18, levelRequirement = 28, statInterpolation = {1, 1}, cost = { }, }, [8] = {29, 21, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, }, [9] = {30, 23, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, }, [10] = {30, 25, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [11] = {31, 27, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, }, [12] = {31, 29, levelRequirement = 47, statInterpolation = {1, 1}, cost = { }, }, [13] = {32, 31, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [14] = {32, 33, levelRequirement = 53, statInterpolation = {1, 1}, cost = { }, }, [15] = {33, 35, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, }, [16] = {34, 36, levelRequirement = 59, statInterpolation = {1, 1}, cost = { }, }, [17] = {34, 37, levelRequirement = 62, statInterpolation = {1, 1}, cost = { }, }, [18] = {35, 38, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [19] = {35, 39, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [20] = {36, 40, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [21] = {36, 41, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [22] = {37, 42, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [23] = {37, 43, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [24] = {38, 44, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [25] = {38, 45, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [26] = {39, 46, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [27] = {39, 47, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, [28] = {40, 48, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, }, [29] = {40, 49, levelRequirement = 86, statInterpolation = {1, 1}, cost = { }, }, [30] = {41, 50, levelRequirement = 88, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WhiteExileCyclone"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "attack_speed_+%", "cyclone_movement_speed_+%_final", "physical_damage_%_to_add_as_cold", "active_skill_damage_+%_final", "cyclone_extra_distance", "is_area_damage", }, levels = { [1] = {24, 20, -30, 0, -55, 15, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [2] = {24, 20, -30, 25, -60, 15, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [3] = {47, 20, -20, 30, -65, 15, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [4] = {47, 60, -20, 35, -70, 15, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
20% d'Augmentation de la Vitesse d'attaque
Id | MonsterImplicitFastAttack4 |
---|---|
Family | IncreasedAttackSpeed |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
30% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 15% des Dégâts que vous Bloquez
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
100% d'Augmentation de la Vie maximale
100% d'Augmentation de Zone d'effet
80% d'Augmentation de la taille du personnage
Id | MonsterSupporterGigantism1 |
---|---|
Family | MonsterSupporterGigantism |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Eoïn Grispoil
Humanoïde
Zone : Quartier, Carte
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
monster base type attack cast speed +% and damage -% final [33]
20% d'Augmentation de la Vitesse d'attaque
30% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 15% des Dégâts que vous Bloquez
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% d'Augmentation de la Rareté des Objets cédés
monster base type attack cast speed +% and damage -% final [33]
20% d'Augmentation de la Vitesse d'attaque
30% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 15% des Dégâts que vous Bloquez
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Eoin Greyfur
Spectre | N |
---|---|
Area | Quartier, Carte |
Tags | bludgeoning_weapon, Lanceur de sorts, cold_affinity, has_one_handed_melee, has_sceptre, human, humanoid, mail_armour, medium_small_height, melee, non_unique_map_boss, physical_affinity, red_blood, rogue_exile, slow_movement |
Vie
264%
Energy Shield From Life
30%
Armure
+50%
Évasion
+20%
Ailment Threshold
264%
Résistance
40 40 40 25
Damage
154%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 9
Attack Time
1.62 Second
Damage Spread
±20%
Expérience
200%
Model Size
100%
Type
ExileTemplar1MapBoss
Metadata
ExileTemplar1MapBoss_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
77
Vie
1,693,306
Armure
87,368
Évasion
7,738
Bouclier d'énergie
3,198
Damage
1,117
Dégâts des sorts
1,668
Précision
412
Attack Time
1.0854
Expérience
134,112
Ailment Threshold
846,653
Chill
2,677
Shock
2,677
Brittle
15,146
Scorch
2,677
Sap
7,396
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileGlacialHammer
Attack, MeleeSingleTarget, Multistrikeable, Melee, Cold, ThresholdJewelArea
Marteau de glace
Base Damage: 1774–2661
Chances de coup critique: 5%
Attack Time: 1.62 sec.
Une attaque de mêlée pouvant toucher plusieurs ennemis, qui convertit une partie de vos dégâts physiques en dégâts de froid. Si l'ennemi (hors unique) est gelé et est en dessous d'un tiers de sa vie, le Marteau de glace le fracasse au toucher. Tous les trois coups, cette aptitude gèle la cible touchée beaucoup plus efficacement. Ne fonctionne qu'avec les bâtons, sceptres ou les masses.
30% Davantage de Dégâts
18% d'Augmentation des Dégâts physiques
50% des Dégâts physiques sont Convertis en Dégâts de froid
32% de chances de Geler les Ennemis
active skill chill duration +% final [35]
pvp damage +% final scale [-20]
18% d'Augmentation des Dégâts physiques
50% des Dégâts physiques sont Convertis en Dégâts de froid
32% de chances de Geler les Ennemis
active skill chill duration +% final [35]
pvp damage +% final scale [-20]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 1774–2661
Chances de coup critique: 5%
Attack Time: 1.62 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WhiteExileCyclone
Attack, Area, Melee, Movement
Cyclone
Base Damage: 1774–2661
Chances de coup critique: 5%
Attack Time: 1.62 sec.
Une attaque qui endommage les ennemis autour de vous, puis vous permet d'atteindre l'emplacement ciblé tout en exécutant une série d'attaques tourbillonnantes. Ne peut pas être modifié par Impitoyabilité ou Multifrappe.
Rajoutez 35% des Dégâts physiques sous forme de Dégâts de froid
70% de Perte de Dégâts
47% d'Augmentation des Dégâts physiques
60% d'Augmentation de la Vitesse d'attaque
20% de Perte de Vitesse de déplacement
cyclone extra distance [15]
is area damage [1]
70% de Perte de Dégâts
47% d'Augmentation des Dégâts physiques
60% d'Augmentation de la Vitesse d'attaque
20% de Perte de Vitesse de déplacement
cyclone extra distance [15]
is area damage [1]
ExileColdSnap
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AreaSpell
Vague de froid
Chances de coup critique: 4%
Temps d'incantation: 0.85 sec.
Un sort qui fait jaillir des cristaux de glace du sol à l'emplacement ciblé. Les monstres touchés subissent des dégâts et sont gelés. Le temps de recharge peut être ignoré en dépensant une charge de pouvoir.
Inflige 286.2 à 429.3 Dégâts de froid
5% de chances de Geler les Ennemis
active skill area of effect radius +% final [30]
active skill chill duration +% final [55]
active skill freeze duration +% final [10]
is area damage [1]
spell maximum action distance +% [-50]
5% de chances de Geler les Ennemis
active skill area of effect radius +% final [30]
active skill chill duration +% final [55]
active skill freeze duration +% final [10]
is area damage [1]
spell maximum action distance +% [-50]
ExileHatred
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Haine
Temps d'incantation: 1.2 sec.
Temps de recharge: 0.5 sec.
Une aura qui rajoute une partie des dégâts physiques sous forme de dégâts de froid, affectant le lanceur et ses alliés.
Vous et les Alliés à proximité Rajoutez 38% de vos Dégâts physiques sous forme de Dégâts de froid
active skill area of effect radius +% final [44]
active skill area of effect radius +% final [44]
ExileVaalColdSnap
Spell, Damage, Area, Trappable, Totemable, Mineable, Duration, Vaal, Cold, ChillingArea, AreaSpell
Vague de froid vaal
Chances de coup critique: 4%
Temps d'incantation: 0.85 sec.
Temps de recharge: 300 sec.
Un sort qui s'étend autour du lanceur en faisant jaillir des cristaux de glace du sol, endommageant les ennemis et laissant le sol gelé.
Inflige 479.3 à 719 Dégâts de froid
La Durée de base est de 10 secondes
Gèle toujours les Ennemis
is area damage [1]
La Durée de base est de 10 secondes
Gèle toujours les Ennemis
is area damage [1]
ExileVaalGlacialHammer
Attack, MeleeSingleTarget, Melee, Duration, Area, Vaal, Cold, NeverExertable
Marteau de glace vaal
Base Damage: 1774–2661
Chances de coup critique: 5%
Attack Time: 1.62 sec.
Temps de recharge: 300 sec.
Une attaque de mêlée qui convertit une partie de vos dégâts physiques en dégâts de froid et crée un cercle de glace qui vous enferme avec les ennemis proches afin qu'ils ne puissent pas fuir. Ne fonctionne qu'avec les bâtons, sceptres ou les masses.
50% Davantage de Dégâts
La Durée de base est de 4 secondes
29% d'Augmentation des Dégâts physiques
50% des Dégâts physiques sont Convertis en Dégâts de froid
20% de chances de Geler les Ennemis
active skill area of effect radius +% final [35]
active skill chill duration +% final [35]
La Durée de base est de 4 secondes
29% d'Augmentation des Dégâts physiques
50% des Dégâts physiques sont Convertis en Dégâts de froid
20% de chances de Geler les Ennemis
active skill area of effect radius +% final [35]
active skill chill duration +% final [35]
Object Type
version 2 extends "Metadata/Monsters/Exiles/ExileMapBoss" Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/ExileMapBoss"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileTemplar1MapBoss_"] = { name = "Eoin Greyfur", life = 2.64, energyShield = 0.3, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.54, damageSpread = 0.2, attackTime = 1.62, attackRange = 9, accuracy = 1, weaponType1 = "Sceptre", weaponType2 = "Shield", skillList = { "Melee", "ExileVaalColdSnap", "ExileColdSnap", "ExileGlacialHammer", "ExileVaalGlacialHammer", "ExileHatred", "WhiteExileCyclone", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVaalColdSnap"] = { name = "Vaal Cold Snap", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Duration] = true, [SkillType.Vaal] = true, [SkillType.Cold] = true, [SkillType.ChillingArea] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "base_chance_to_freeze_%", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10000, 100, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileColdSnap"] = { name = "Cold Snap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Cascadable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_chance_to_freeze_%", "active_skill_freeze_duration_+%_final", "active_skill_chill_duration_+%_final", "spell_maximum_action_distance_+%", "is_area_damage", }, levels = { [1] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [2] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [3] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [4] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [5] = {0.69999998807907, 1.1000000238419, 5, 10, 40, -50, critChance = 4, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [6] = {0.69999998807907, 1.1000000238419, 5, 10, 40, -50, critChance = 4, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 5, 10, 40, -50, critChance = 4, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 25, -50, critChance = 4, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 26, -50, critChance = 4, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 27, -50, critChance = 4, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 28, -50, critChance = 4, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 29, -50, critChance = 4, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 30, -50, critChance = 4, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 31, -50, critChance = 4, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 32, -50, critChance = 4, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileGlacialHammer"] = { name = "Glacial Hammer", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Cold] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chance_to_freeze_%", "physical_damage_+%", "skill_physical_damage_%_to_convert_to_cold", "active_skill_chill_duration_+%_final", "active_skill_damage_+%_final", "pvp_damage_+%_final_scale", }, levels = { [1] = {15, 0, 50, 35, 30, -20, levelRequirement = 4, statInterpolation = {1, 1}, cost = { }, }, [2] = {16, 1, 50, 35, 30, -20, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, }, [3] = {17, 1, 50, 35, 30, -20, levelRequirement = 11, statInterpolation = {1, 1}, cost = { }, }, [4] = {18, 2, 50, 35, 30, -20, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, }, [5] = {19, 2, 50, 35, 30, -20, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [6] = {20, 3, 50, 35, 30, -20, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, }, [7] = {21, 4, 50, 35, 30, -20, levelRequirement = 29, statInterpolation = {1, 1}, cost = { }, }, [8] = {21, 4, 50, 35, 30, -20, levelRequirement = 31, statInterpolation = {1, 1}, cost = { }, }, [9] = {22, 5, 50, 35, 30, -20, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, }, [10] = {22, 5, 50, 35, 30, -20, levelRequirement = 34, statInterpolation = {1, 1}, cost = { }, }, [11] = {23, 6, 50, 35, 30, -20, levelRequirement = 37, statInterpolation = {1, 1}, cost = { }, }, [12] = {23, 6, 50, 35, 30, -20, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [13] = {24, 7, 50, 35, 30, -20, levelRequirement = 42, statInterpolation = {1, 1}, cost = { }, }, [14] = {24, 8, 50, 35, 30, -20, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, }, [15] = {24, 8, 50, 35, 30, -20, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [16] = {25, 9, 50, 35, 30, -20, levelRequirement = 51, statInterpolation = {1, 1}, cost = { }, }, [17] = {25, 9, 50, 35, 30, -20, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [18] = {25, 10, 50, 35, 30, -20, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, }, [19] = {26, 11, 50, 35, 30, -20, levelRequirement = 58, statInterpolation = {1, 1}, cost = { }, }, [20] = {26, 11, 50, 35, 30, -20, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [21] = {27, 12, 50, 35, 30, -20, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [22] = {27, 12, 50, 35, 30, -20, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [23] = {28, 13, 50, 35, 30, -20, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [24] = {28, 14, 50, 35, 30, -20, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [25] = {29, 14, 50, 35, 30, -20, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [26] = {29, 15, 50, 35, 30, -20, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [27] = {30, 15, 50, 35, 30, -20, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [28] = {30, 16, 50, 35, 30, -20, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [29] = {31, 16, 50, 35, 30, -20, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [30] = {31, 17, 50, 35, 30, -20, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [31] = {32, 18, 50, 35, 30, -20, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [32] = {32, 18, 50, 35, 30, -20, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [33] = {33, 19, 50, 35, 30, -20, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [34] = {33, 19, 50, 35, 30, -20, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [35] = {34, 20, 50, 35, 30, -20, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [36] = {34, 21, 50, 35, 30, -20, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVaalGlacialHammer"] = { name = "Vaal Glacial Hammer", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.Duration] = true, [SkillType.Area] = true, [SkillType.Vaal] = true, [SkillType.Cold] = true, [SkillType.NeverExertable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "base_chance_to_freeze_%", "active_skill_chill_duration_+%_final", "physical_damage_+%", "active_skill_damage_+%_final", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {50, 20, 35, 29, 50, 4000, 35, levelRequirement = 10, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileHatred"] = { name = "Hatred", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Cold] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_cold", }, levels = { [1] = {26, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [2] = {26, 3, levelRequirement = 13, statInterpolation = {1, 1}, cost = { }, }, [3] = {27, 6, levelRequirement = 16, statInterpolation = {1, 1}, cost = { }, }, [4] = {27, 9, levelRequirement = 19, statInterpolation = {1, 1}, cost = { }, }, [5] = {28, 12, levelRequirement = 22, statInterpolation = {1, 1}, cost = { }, }, [6] = {28, 15, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, }, [7] = {29, 18, levelRequirement = 28, statInterpolation = {1, 1}, cost = { }, }, [8] = {29, 21, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, }, [9] = {30, 23, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, }, [10] = {30, 25, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [11] = {31, 27, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, }, [12] = {31, 29, levelRequirement = 47, statInterpolation = {1, 1}, cost = { }, }, [13] = {32, 31, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [14] = {32, 33, levelRequirement = 53, statInterpolation = {1, 1}, cost = { }, }, [15] = {33, 35, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, }, [16] = {34, 36, levelRequirement = 59, statInterpolation = {1, 1}, cost = { }, }, [17] = {34, 37, levelRequirement = 62, statInterpolation = {1, 1}, cost = { }, }, [18] = {35, 38, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [19] = {35, 39, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [20] = {36, 40, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [21] = {36, 41, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [22] = {37, 42, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [23] = {37, 43, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [24] = {38, 44, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [25] = {38, 45, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [26] = {39, 46, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [27] = {39, 47, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, [28] = {40, 48, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, }, [29] = {40, 49, levelRequirement = 86, statInterpolation = {1, 1}, cost = { }, }, [30] = {41, 50, levelRequirement = 88, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WhiteExileCyclone"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "attack_speed_+%", "cyclone_movement_speed_+%_final", "physical_damage_%_to_add_as_cold", "active_skill_damage_+%_final", "cyclone_extra_distance", "is_area_damage", }, levels = { [1] = {24, 20, -30, 0, -55, 15, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [2] = {24, 20, -30, 25, -60, 15, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [3] = {47, 20, -20, 30, -65, 15, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [4] = {47, 60, -20, 35, -70, 15, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, }, }
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
20% d'Augmentation de la Vitesse d'attaque
Id | MonsterImplicitFastAttack4 |
---|---|
Family | IncreasedAttackSpeed |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
30% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 15% des Dégâts que vous Bloquez
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Eoïn Grispoil
Humanoïde
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
monster base type attack cast speed +% and damage -% final [33]
20% d'Augmentation de la Vitesse d'attaque
30% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 15% des Dégâts que vous Bloquez
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% d'Augmentation de la Rareté des Objets cédés
monster base type attack cast speed +% and damage -% final [33]
20% d'Augmentation de la Vitesse d'attaque
30% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 15% des Dégâts que vous Bloquez
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Eoin Greyfur
Spectre | N |
---|---|
Tags | bludgeoning_weapon, Lanceur de sorts, cold_affinity, has_one_handed_melee, has_sceptre, human, humanoid, mail_armour, medium_small_height, melee, physical_affinity, red_blood, slow_movement, standalone_map_boss |
Vie
264%
Energy Shield From Life
30%
Armure
+50%
Évasion
+20%
Ailment Threshold
264%
Résistance
40 40 40 25
Damage
154%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 9
Attack Time
1.62 Second
Damage Spread
±20%
Expérience
200%
Model Size
100%
Type
ExileTemplar1MapBoss
Metadata
ExileTemplar1MapBoss_Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
367,874
Armure
43,185
Évasion
5,687
Bouclier d'énergie
1,838
Damage
655
Dégâts des sorts
978
Précision
290
Attack Time
1.0854
Expérience
112,805
Ailment Threshold
231,761
Chill
733
Shock
733
Brittle
4,146
Scorch
733
Sap
2,025
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileGlacialHammer
Attack, MeleeSingleTarget, Multistrikeable, Melee, Cold, ThresholdJewelArea
Marteau de glace
Base Damage: 1041–1561
Chances de coup critique: 5%
Attack Time: 1.62 sec.
Une attaque de mêlée pouvant toucher plusieurs ennemis, qui convertit une partie de vos dégâts physiques en dégâts de froid. Si l'ennemi (hors unique) est gelé et est en dessous d'un tiers de sa vie, le Marteau de glace le fracasse au toucher. Tous les trois coups, cette aptitude gèle la cible touchée beaucoup plus efficacement. Ne fonctionne qu'avec les bâtons, sceptres ou les masses.
30% Davantage de Dégâts
12% d'Augmentation des Dégâts physiques
50% des Dégâts physiques sont Convertis en Dégâts de froid
27% de chances de Geler les Ennemis
active skill chill duration +% final [35]
pvp damage +% final scale [-20]
12% d'Augmentation des Dégâts physiques
50% des Dégâts physiques sont Convertis en Dégâts de froid
27% de chances de Geler les Ennemis
active skill chill duration +% final [35]
pvp damage +% final scale [-20]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 1041–1561
Chances de coup critique: 5%
Attack Time: 1.62 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WhiteExileCyclone
Attack, Area, Melee, Movement
Cyclone
Base Damage: 1041–1561
Chances de coup critique: 5%
Attack Time: 1.62 sec.
Une attaque qui endommage les ennemis autour de vous, puis vous permet d'atteindre l'emplacement ciblé tout en exécutant une série d'attaques tourbillonnantes. Ne peut pas être modifié par Impitoyabilité ou Multifrappe.
Rajoutez 35% des Dégâts physiques sous forme de Dégâts de froid
70% de Perte de Dégâts
47% d'Augmentation des Dégâts physiques
60% d'Augmentation de la Vitesse d'attaque
20% de Perte de Vitesse de déplacement
cyclone extra distance [15]
is area damage [1]
70% de Perte de Dégâts
47% d'Augmentation des Dégâts physiques
60% d'Augmentation de la Vitesse d'attaque
20% de Perte de Vitesse de déplacement
cyclone extra distance [15]
is area damage [1]
ExileColdSnap
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AreaSpell
Vague de froid
Chances de coup critique: 4%
Temps d'incantation: 0.85 sec.
Un sort qui fait jaillir des cristaux de glace du sol à l'emplacement ciblé. Les monstres touchés subissent des dégâts et sont gelés. Le temps de recharge peut être ignoré en dépensant une charge de pouvoir.
Inflige 217.5 à 326.2 Dégâts de froid
5% de chances de Geler les Ennemis
active skill area of effect radius +% final [25]
active skill chill duration +% final [55]
active skill freeze duration +% final [10]
is area damage [1]
spell maximum action distance +% [-50]
5% de chances de Geler les Ennemis
active skill area of effect radius +% final [25]
active skill chill duration +% final [55]
active skill freeze duration +% final [10]
is area damage [1]
spell maximum action distance +% [-50]
ExileHatred
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Haine
Temps d'incantation: 1.2 sec.
Temps de recharge: 0.5 sec.
Une aura qui rajoute une partie des dégâts physiques sous forme de dégâts de froid, affectant le lanceur et ses alliés.
Vous et les Alliés à proximité Rajoutez 36% de vos Dégâts physiques sous forme de Dégâts de froid
active skill area of effect radius +% final [40]
active skill area of effect radius +% final [40]
ExileVaalColdSnap
Spell, Damage, Area, Trappable, Totemable, Mineable, Duration, Vaal, Cold, ChillingArea, AreaSpell
Vague de froid vaal
Chances de coup critique: 4%
Temps d'incantation: 0.85 sec.
Temps de recharge: 300 sec.
Un sort qui s'étend autour du lanceur en faisant jaillir des cristaux de glace du sol, endommageant les ennemis et laissant le sol gelé.
Inflige 348.7 à 523 Dégâts de froid
La Durée de base est de 10 secondes
Gèle toujours les Ennemis
is area damage [1]
La Durée de base est de 10 secondes
Gèle toujours les Ennemis
is area damage [1]
ExileVaalGlacialHammer
Attack, MeleeSingleTarget, Melee, Duration, Area, Vaal, Cold, NeverExertable
Marteau de glace vaal
Base Damage: 1041–1561
Chances de coup critique: 5%
Attack Time: 1.62 sec.
Temps de recharge: 300 sec.
Une attaque de mêlée qui convertit une partie de vos dégâts physiques en dégâts de froid et crée un cercle de glace qui vous enferme avec les ennemis proches afin qu'ils ne puissent pas fuir. Ne fonctionne qu'avec les bâtons, sceptres ou les masses.
50% Davantage de Dégâts
La Durée de base est de 4 secondes
29% d'Augmentation des Dégâts physiques
50% des Dégâts physiques sont Convertis en Dégâts de froid
20% de chances de Geler les Ennemis
active skill area of effect radius +% final [35]
active skill chill duration +% final [35]
La Durée de base est de 4 secondes
29% d'Augmentation des Dégâts physiques
50% des Dégâts physiques sont Convertis en Dégâts de froid
20% de chances de Geler les Ennemis
active skill area of effect radius +% final [35]
active skill chill duration +% final [35]
Object Type
version 2 extends "Metadata/Monsters/Exiles/ExileMapBoss" extends "Metadata/Monsters/StandaloneMapBoss"
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/ExileMapBoss" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileTemplar1MapBoss_Standalone"] = { name = "Eoin Greyfur", life = 2.64, energyShield = 0.3, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.54, damageSpread = 0.2, attackTime = 1.62, attackRange = 9, accuracy = 1, weaponType1 = "Sceptre", weaponType2 = "Shield", skillList = { "Melee", "ExileVaalColdSnap", "ExileColdSnap", "ExileGlacialHammer", "ExileVaalGlacialHammer", "ExileHatred", "WhiteExileCyclone", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVaalColdSnap"] = { name = "Vaal Cold Snap", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Duration] = true, [SkillType.Vaal] = true, [SkillType.Cold] = true, [SkillType.ChillingArea] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "base_chance_to_freeze_%", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10000, 100, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileColdSnap"] = { name = "Cold Snap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Cascadable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_chance_to_freeze_%", "active_skill_freeze_duration_+%_final", "active_skill_chill_duration_+%_final", "spell_maximum_action_distance_+%", "is_area_damage", }, levels = { [1] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [2] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [3] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [4] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [5] = {0.69999998807907, 1.1000000238419, 5, 10, 40, -50, critChance = 4, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [6] = {0.69999998807907, 1.1000000238419, 5, 10, 40, -50, critChance = 4, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 5, 10, 40, -50, critChance = 4, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 25, -50, critChance = 4, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 26, -50, critChance = 4, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 27, -50, critChance = 4, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 28, -50, critChance = 4, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 29, -50, critChance = 4, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 30, -50, critChance = 4, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 31, -50, critChance = 4, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 32, -50, critChance = 4, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileGlacialHammer"] = { name = "Glacial Hammer", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Cold] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chance_to_freeze_%", "physical_damage_+%", "skill_physical_damage_%_to_convert_to_cold", "active_skill_chill_duration_+%_final", "active_skill_damage_+%_final", "pvp_damage_+%_final_scale", }, levels = { [1] = {15, 0, 50, 35, 30, -20, levelRequirement = 4, statInterpolation = {1, 1}, cost = { }, }, [2] = {16, 1, 50, 35, 30, -20, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, }, [3] = {17, 1, 50, 35, 30, -20, levelRequirement = 11, statInterpolation = {1, 1}, cost = { }, }, [4] = {18, 2, 50, 35, 30, -20, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, }, [5] = {19, 2, 50, 35, 30, -20, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [6] = {20, 3, 50, 35, 30, -20, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, }, [7] = {21, 4, 50, 35, 30, -20, levelRequirement = 29, statInterpolation = {1, 1}, cost = { }, }, [8] = {21, 4, 50, 35, 30, -20, levelRequirement = 31, statInterpolation = {1, 1}, cost = { }, }, [9] = {22, 5, 50, 35, 30, -20, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, }, [10] = {22, 5, 50, 35, 30, -20, levelRequirement = 34, statInterpolation = {1, 1}, cost = { }, }, [11] = {23, 6, 50, 35, 30, -20, levelRequirement = 37, statInterpolation = {1, 1}, cost = { }, }, [12] = {23, 6, 50, 35, 30, -20, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [13] = {24, 7, 50, 35, 30, -20, levelRequirement = 42, statInterpolation = {1, 1}, cost = { }, }, [14] = {24, 8, 50, 35, 30, -20, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, }, [15] = {24, 8, 50, 35, 30, -20, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [16] = {25, 9, 50, 35, 30, -20, levelRequirement = 51, statInterpolation = {1, 1}, cost = { }, }, [17] = {25, 9, 50, 35, 30, -20, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [18] = {25, 10, 50, 35, 30, -20, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, }, [19] = {26, 11, 50, 35, 30, -20, levelRequirement = 58, statInterpolation = {1, 1}, cost = { }, }, [20] = {26, 11, 50, 35, 30, -20, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [21] = {27, 12, 50, 35, 30, -20, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [22] = {27, 12, 50, 35, 30, -20, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [23] = {28, 13, 50, 35, 30, -20, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [24] = {28, 14, 50, 35, 30, -20, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [25] = {29, 14, 50, 35, 30, -20, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [26] = {29, 15, 50, 35, 30, -20, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [27] = {30, 15, 50, 35, 30, -20, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [28] = {30, 16, 50, 35, 30, -20, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [29] = {31, 16, 50, 35, 30, -20, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [30] = {31, 17, 50, 35, 30, -20, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [31] = {32, 18, 50, 35, 30, -20, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [32] = {32, 18, 50, 35, 30, -20, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [33] = {33, 19, 50, 35, 30, -20, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [34] = {33, 19, 50, 35, 30, -20, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [35] = {34, 20, 50, 35, 30, -20, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [36] = {34, 21, 50, 35, 30, -20, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVaalGlacialHammer"] = { name = "Vaal Glacial Hammer", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.Duration] = true, [SkillType.Area] = true, [SkillType.Vaal] = true, [SkillType.Cold] = true, [SkillType.NeverExertable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "base_chance_to_freeze_%", "active_skill_chill_duration_+%_final", "physical_damage_+%", "active_skill_damage_+%_final", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {50, 20, 35, 29, 50, 4000, 35, levelRequirement = 10, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileHatred"] = { name = "Hatred", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Cold] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_cold", }, levels = { [1] = {26, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [2] = {26, 3, levelRequirement = 13, statInterpolation = {1, 1}, cost = { }, }, [3] = {27, 6, levelRequirement = 16, statInterpolation = {1, 1}, cost = { }, }, [4] = {27, 9, levelRequirement = 19, statInterpolation = {1, 1}, cost = { }, }, [5] = {28, 12, levelRequirement = 22, statInterpolation = {1, 1}, cost = { }, }, [6] = {28, 15, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, }, [7] = {29, 18, levelRequirement = 28, statInterpolation = {1, 1}, cost = { }, }, [8] = {29, 21, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, }, [9] = {30, 23, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, }, [10] = {30, 25, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [11] = {31, 27, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, }, [12] = {31, 29, levelRequirement = 47, statInterpolation = {1, 1}, cost = { }, }, [13] = {32, 31, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [14] = {32, 33, levelRequirement = 53, statInterpolation = {1, 1}, cost = { }, }, [15] = {33, 35, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, }, [16] = {34, 36, levelRequirement = 59, statInterpolation = {1, 1}, cost = { }, }, [17] = {34, 37, levelRequirement = 62, statInterpolation = {1, 1}, cost = { }, }, [18] = {35, 38, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [19] = {35, 39, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [20] = {36, 40, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [21] = {36, 41, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [22] = {37, 42, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [23] = {37, 43, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [24] = {38, 44, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [25] = {38, 45, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [26] = {39, 46, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [27] = {39, 47, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, [28] = {40, 48, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, }, [29] = {40, 49, levelRequirement = 86, statInterpolation = {1, 1}, cost = { }, }, [30] = {41, 50, levelRequirement = 88, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WhiteExileCyclone"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "attack_speed_+%", "cyclone_movement_speed_+%_final", "physical_damage_%_to_add_as_cold", "active_skill_damage_+%_final", "cyclone_extra_distance", "is_area_damage", }, levels = { [1] = {24, 20, -30, 0, -55, 15, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [2] = {24, 20, -30, 25, -60, 15, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [3] = {47, 20, -20, 30, -65, 15, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [4] = {47, 60, -20, 35, -70, 15, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, }, }
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
20% d'Augmentation de la Vitesse d'attaque
Id | MonsterImplicitFastAttack4 |
---|---|
Family | IncreasedAttackSpeed |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
30% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 15% des Dégâts que vous Bloquez
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Eoïn Grispoil
Humanoïde
monster base type attack cast speed +% and damage -% final [33]
20% d'Augmentation de la Vitesse d'attaque
30% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 15% des Dégâts que vous Bloquez
20% d'Augmentation de la Vitesse d'attaque
30% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 15% des Dégâts que vous Bloquez
Eoin Greyfur
Spectre | N |
---|---|
Tags | bludgeoning_weapon, Lanceur de sorts, cold_affinity, delve_monster, exile, has_one_handed_melee, has_sceptre, human, humanoid, mail_armour, medium_height, melee, no_pantheon_mod, physical_affinity, red_blood, slow_movement |
Vie
132%
Energy Shield From Life
30%
Armure
+50%
Évasion
+20%
Ailment Threshold
132%
Résistance
30 30 30 20
Damage
154%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 9
Attack Time
1.62 Second
Damage Spread
±20%
Expérience
220%
Model Size
100%
Type
ExileTemplarDelve1
Metadata
DelveExileTemplar1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
8,492
Armure
43,185
Évasion
5,687
Bouclier d'énergie
1,838
Damage
575
Dégâts des sorts
575
Précision
290
Attack Time
1.62
Expérience
22,561
Ailment Threshold
8,492
Chill
27
Shock
27
Brittle
152
Scorch
27
Sap
74
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileGlacialHammer
Attack, MeleeSingleTarget, Multistrikeable, Melee, Cold, ThresholdJewelArea
Marteau de glace
Base Damage: 460–690
Chances de coup critique: 5%
Attack Time: 1.62 sec.
Une attaque de mêlée pouvant toucher plusieurs ennemis, qui convertit une partie de vos dégâts physiques en dégâts de froid. Si l'ennemi (hors unique) est gelé et est en dessous d'un tiers de sa vie, le Marteau de glace le fracasse au toucher. Tous les trois coups, cette aptitude gèle la cible touchée beaucoup plus efficacement. Ne fonctionne qu'avec les bâtons, sceptres ou les masses.
30% Davantage de Dégâts
12% d'Augmentation des Dégâts physiques
50% des Dégâts physiques sont Convertis en Dégâts de froid
27% de chances de Geler les Ennemis
active skill chill duration +% final [35]
pvp damage +% final scale [-20]
12% d'Augmentation des Dégâts physiques
50% des Dégâts physiques sont Convertis en Dégâts de froid
27% de chances de Geler les Ennemis
active skill chill duration +% final [35]
pvp damage +% final scale [-20]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 460–690
Chances de coup critique: 5%
Attack Time: 1.62 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WhiteExileCyclone
Attack, Area, Melee, Movement
Cyclone
Base Damage: 460–690
Chances de coup critique: 5%
Attack Time: 1.62 sec.
Une attaque qui endommage les ennemis autour de vous, puis vous permet d'atteindre l'emplacement ciblé tout en exécutant une série d'attaques tourbillonnantes. Ne peut pas être modifié par Impitoyabilité ou Multifrappe.
Rajoutez 35% des Dégâts physiques sous forme de Dégâts de froid
70% de Perte de Dégâts
47% d'Augmentation des Dégâts physiques
60% d'Augmentation de la Vitesse d'attaque
20% de Perte de Vitesse de déplacement
cyclone extra distance [15]
is area damage [1]
70% de Perte de Dégâts
47% d'Augmentation des Dégâts physiques
60% d'Augmentation de la Vitesse d'attaque
20% de Perte de Vitesse de déplacement
cyclone extra distance [15]
is area damage [1]
ExileColdSnap
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AreaSpell
Vague de froid
Chances de coup critique: 4%
Temps d'incantation: 0.85 sec.
Un sort qui fait jaillir des cristaux de glace du sol à l'emplacement ciblé. Les monstres touchés subissent des dégâts et sont gelés. Le temps de recharge peut être ignoré en dépensant une charge de pouvoir.
Inflige 217.5 à 326.2 Dégâts de froid
5% de chances de Geler les Ennemis
active skill area of effect radius +% final [25]
active skill chill duration +% final [55]
active skill freeze duration +% final [10]
is area damage [1]
spell maximum action distance +% [-50]
5% de chances de Geler les Ennemis
active skill area of effect radius +% final [25]
active skill chill duration +% final [55]
active skill freeze duration +% final [10]
is area damage [1]
spell maximum action distance +% [-50]
ExileHatred
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Haine
Temps d'incantation: 1.2 sec.
Temps de recharge: 0.5 sec.
Une aura qui rajoute une partie des dégâts physiques sous forme de dégâts de froid, affectant le lanceur et ses alliés.
Vous et les Alliés à proximité Rajoutez 36% de vos Dégâts physiques sous forme de Dégâts de froid
active skill area of effect radius +% final [40]
active skill area of effect radius +% final [40]
ExileVaalColdSnap
Spell, Damage, Area, Trappable, Totemable, Mineable, Duration, Vaal, Cold, ChillingArea, AreaSpell
Vague de froid vaal
Chances de coup critique: 4%
Temps d'incantation: 0.85 sec.
Temps de recharge: 300 sec.
Un sort qui s'étend autour du lanceur en faisant jaillir des cristaux de glace du sol, endommageant les ennemis et laissant le sol gelé.
Inflige 348.7 à 523 Dégâts de froid
La Durée de base est de 10 secondes
Gèle toujours les Ennemis
is area damage [1]
La Durée de base est de 10 secondes
Gèle toujours les Ennemis
is area damage [1]
ExileVaalGlacialHammer
Attack, MeleeSingleTarget, Melee, Duration, Area, Vaal, Cold, NeverExertable
Marteau de glace vaal
Base Damage: 460–690
Chances de coup critique: 5%
Attack Time: 1.62 sec.
Temps de recharge: 300 sec.
Une attaque de mêlée qui convertit une partie de vos dégâts physiques en dégâts de froid et crée un cercle de glace qui vous enferme avec les ennemis proches afin qu'ils ne puissent pas fuir. Ne fonctionne qu'avec les bâtons, sceptres ou les masses.
50% Davantage de Dégâts
La Durée de base est de 4 secondes
29% d'Augmentation des Dégâts physiques
50% des Dégâts physiques sont Convertis en Dégâts de froid
20% de chances de Geler les Ennemis
active skill area of effect radius +% final [35]
active skill chill duration +% final [35]
La Durée de base est de 4 secondes
29% d'Augmentation des Dégâts physiques
50% des Dégâts physiques sont Convertis en Dégâts de froid
20% de chances de Geler les Ennemis
active skill area of effect radius +% final [35]
active skill chill duration +% final [35]
WalkEmergeExile
walk emerge distance [200]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/DelveExileTemplar1"] = { name = "Eoin Greyfur", life = 1.32, energyShield = 0.3, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.54, damageSpread = 0.2, attackTime = 1.62, attackRange = 9, accuracy = 1, weaponType1 = "Sceptre", weaponType2 = "Shield", skillList = { "Melee", "ExileVaalColdSnap", "ExileColdSnap", "ExileGlacialHammer", "ExileVaalGlacialHammer", "ExileHatred", "WhiteExileCyclone", "WalkEmergeExile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVaalColdSnap"] = { name = "Vaal Cold Snap", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Duration] = true, [SkillType.Vaal] = true, [SkillType.Cold] = true, [SkillType.ChillingArea] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "base_chance_to_freeze_%", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10000, 100, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileColdSnap"] = { name = "Cold Snap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Cascadable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_chance_to_freeze_%", "active_skill_freeze_duration_+%_final", "active_skill_chill_duration_+%_final", "spell_maximum_action_distance_+%", "is_area_damage", }, levels = { [1] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [2] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [3] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [4] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [5] = {0.69999998807907, 1.1000000238419, 5, 10, 40, -50, critChance = 4, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [6] = {0.69999998807907, 1.1000000238419, 5, 10, 40, -50, critChance = 4, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 5, 10, 40, -50, critChance = 4, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 25, -50, critChance = 4, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 26, -50, critChance = 4, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 27, -50, critChance = 4, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 28, -50, critChance = 4, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 29, -50, critChance = 4, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 30, -50, critChance = 4, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 31, -50, critChance = 4, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 32, -50, critChance = 4, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileGlacialHammer"] = { name = "Glacial Hammer", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Cold] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chance_to_freeze_%", "physical_damage_+%", "skill_physical_damage_%_to_convert_to_cold", "active_skill_chill_duration_+%_final", "active_skill_damage_+%_final", "pvp_damage_+%_final_scale", }, levels = { [1] = {15, 0, 50, 35, 30, -20, levelRequirement = 4, statInterpolation = {1, 1}, cost = { }, }, [2] = {16, 1, 50, 35, 30, -20, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, }, [3] = {17, 1, 50, 35, 30, -20, levelRequirement = 11, statInterpolation = {1, 1}, cost = { }, }, [4] = {18, 2, 50, 35, 30, -20, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, }, [5] = {19, 2, 50, 35, 30, -20, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [6] = {20, 3, 50, 35, 30, -20, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, }, [7] = {21, 4, 50, 35, 30, -20, levelRequirement = 29, statInterpolation = {1, 1}, cost = { }, }, [8] = {21, 4, 50, 35, 30, -20, levelRequirement = 31, statInterpolation = {1, 1}, cost = { }, }, [9] = {22, 5, 50, 35, 30, -20, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, }, [10] = {22, 5, 50, 35, 30, -20, levelRequirement = 34, statInterpolation = {1, 1}, cost = { }, }, [11] = {23, 6, 50, 35, 30, -20, levelRequirement = 37, statInterpolation = {1, 1}, cost = { }, }, [12] = {23, 6, 50, 35, 30, -20, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [13] = {24, 7, 50, 35, 30, -20, levelRequirement = 42, statInterpolation = {1, 1}, cost = { }, }, [14] = {24, 8, 50, 35, 30, -20, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, }, [15] = {24, 8, 50, 35, 30, -20, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [16] = {25, 9, 50, 35, 30, -20, levelRequirement = 51, statInterpolation = {1, 1}, cost = { }, }, [17] = {25, 9, 50, 35, 30, -20, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [18] = {25, 10, 50, 35, 30, -20, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, }, [19] = {26, 11, 50, 35, 30, -20, levelRequirement = 58, statInterpolation = {1, 1}, cost = { }, }, [20] = {26, 11, 50, 35, 30, -20, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [21] = {27, 12, 50, 35, 30, -20, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [22] = {27, 12, 50, 35, 30, -20, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [23] = {28, 13, 50, 35, 30, -20, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [24] = {28, 14, 50, 35, 30, -20, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [25] = {29, 14, 50, 35, 30, -20, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [26] = {29, 15, 50, 35, 30, -20, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [27] = {30, 15, 50, 35, 30, -20, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [28] = {30, 16, 50, 35, 30, -20, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [29] = {31, 16, 50, 35, 30, -20, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [30] = {31, 17, 50, 35, 30, -20, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [31] = {32, 18, 50, 35, 30, -20, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [32] = {32, 18, 50, 35, 30, -20, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [33] = {33, 19, 50, 35, 30, -20, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [34] = {33, 19, 50, 35, 30, -20, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [35] = {34, 20, 50, 35, 30, -20, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [36] = {34, 21, 50, 35, 30, -20, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVaalGlacialHammer"] = { name = "Vaal Glacial Hammer", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.Duration] = true, [SkillType.Area] = true, [SkillType.Vaal] = true, [SkillType.Cold] = true, [SkillType.NeverExertable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "base_chance_to_freeze_%", "active_skill_chill_duration_+%_final", "physical_damage_+%", "active_skill_damage_+%_final", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {50, 20, 35, 29, 50, 4000, 35, levelRequirement = 10, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileHatred"] = { name = "Hatred", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Cold] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_cold", }, levels = { [1] = {26, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [2] = {26, 3, levelRequirement = 13, statInterpolation = {1, 1}, cost = { }, }, [3] = {27, 6, levelRequirement = 16, statInterpolation = {1, 1}, cost = { }, }, [4] = {27, 9, levelRequirement = 19, statInterpolation = {1, 1}, cost = { }, }, [5] = {28, 12, levelRequirement = 22, statInterpolation = {1, 1}, cost = { }, }, [6] = {28, 15, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, }, [7] = {29, 18, levelRequirement = 28, statInterpolation = {1, 1}, cost = { }, }, [8] = {29, 21, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, }, [9] = {30, 23, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, }, [10] = {30, 25, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [11] = {31, 27, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, }, [12] = {31, 29, levelRequirement = 47, statInterpolation = {1, 1}, cost = { }, }, [13] = {32, 31, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [14] = {32, 33, levelRequirement = 53, statInterpolation = {1, 1}, cost = { }, }, [15] = {33, 35, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, }, [16] = {34, 36, levelRequirement = 59, statInterpolation = {1, 1}, cost = { }, }, [17] = {34, 37, levelRequirement = 62, statInterpolation = {1, 1}, cost = { }, }, [18] = {35, 38, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [19] = {35, 39, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [20] = {36, 40, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [21] = {36, 41, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [22] = {37, 42, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [23] = {37, 43, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [24] = {38, 44, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [25] = {38, 45, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [26] = {39, 46, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [27] = {39, 47, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, [28] = {40, 48, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, }, [29] = {40, 49, levelRequirement = 86, statInterpolation = {1, 1}, cost = { }, }, [30] = {41, 50, levelRequirement = 88, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WhiteExileCyclone"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "attack_speed_+%", "cyclone_movement_speed_+%_final", "physical_damage_%_to_add_as_cold", "active_skill_damage_+%_final", "cyclone_extra_distance", "is_area_damage", }, levels = { [1] = {24, 20, -30, 0, -55, 15, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [2] = {24, 20, -30, 25, -60, 15, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [3] = {47, 20, -20, 30, -65, 15, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [4] = {47, 60, -20, 35, -70, 15, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeExile"] = { name = "WalkEmergeExile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
20% d'Augmentation de la Vitesse d'attaque
Id | MonsterImplicitFastAttack4 |
---|---|
Family | IncreasedAttackSpeed |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
30% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 15% des Dégâts que vous Bloquez
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |