Eoin Greyfur
Humanoide
monster base type attack cast speed +% and damage -% final [33]
Velocidad de ataque aumentada un 20%
30% de probabilidad de bloquear el daño de ataques
Recibes el 15% del daño de los golpes bloqueados
SpectreN
Tagsbludgeoning_weapon, Lanzador de hechizos, cold_affinity, has_one_handed_melee, has_sceptre, human, humanoid, mail_armour, medium_height, melee, physical_affinity, red_blood, rogue_exile, slow_movement
Packs
  • Torr Olgosso, Armios Bell, Zacharie Desmarais, Jonah Unchained, Damoi Tui, Xandro Bebedor de Sangre, Vickas Giantbone, Orra Greengate, Thena Moga, Antalie Napora, Augustina Solaria, Lael Furia, Vanth Agiel, Ion Darkshroud, Ash Lessard, Wilorin Demontamer, Eoin Greyfur, Tinevin Highdove, Magnus Stonethorn, Minara Anemina, Igna Phoenix, Dena Lorenni, Ailentia Rac, Oyra Ona, Bolt Brownfur, Ulysses Morvant, Aurelio Cantante del Vacío, Ultima Thule, Ohne Trix, Kirmess Olli, Baracus Phraxisanct, Imperial de Thom, Ainsley Varrich, Sevet Tetherein
  • Vida
    132%
    Energy Shield From Life
    30%
    Armaduras
    +50%
    Evasión
    +20%
    Ailment Threshold
    132%
    Resistencia
    30 30 30 20
    Damage
    154%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.62 Second
    Damage Spread
    ±20%
    Experiencia
    220%
    Model Size
    100%
    Type
    ExileTemplar1
    Metadata
    ExileTemplar1
    Nivel
    68
    Vida
    8,492
    Armaduras
    43,185
    Evasión
    5,687
    Escudo de energía
    1,838
    Damage
    575
    Daño de hechizos
    575
    Precisión
    290
    Attack Time
    1.62
    Experiencia
    22,561
    Ailment Threshold
    8,492
    Chill
    27
    Shock
    27
    Brittle
    152
    Scorch
    27
    Sap
    74
    ExileGlacialHammer
    Attack, MeleeSingleTarget, Multistrikeable, Melee, Cold, ThresholdJewelArea
    Martillo glacial
    Base Damage: 460–690
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.62 seg
    Golpea a los enemigos con parte de tu daño físico convertido a daño de hielo. Si un enemigo que no es único está congelado y tiene menos de un tercio de vida, se hará añicos al recibir el golpe del Martillo glacial. Si golpeas tres veces seguidas, el tercer golpe congelará a los enemigos más fácilmente. Requiere una maza, un cetro o un báculo.
    Inflige un 30% más de daño
    Daño físico aumentado un 12%
    El 50% del daño físico se convierte en daño de hielo
    27% de probabilidad de congelar a los enemigos
    active skill chill duration +% final [35]
    pvp damage +% final scale [-20]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 460–690
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.62 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WhiteExileCyclone
    Attack, Area, Melee, Movement
    Ciclón
    Base Damage: 460–690
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.62 seg
    Daña a los enemigos a tu alrededor y luego realiza una serie de ataques giratorios mientras te trasladas a una ubicación objetivo. No se puede asistir con Asistencia de Implacabilidad ni con Asistencia de Golpes múltiples.
    Ganas el 35% del daño físico como daño de hielo extra
    Inflige un 70% menos de daño
    Daño físico aumentado un 47%
    Velocidad de ataque aumentada un 60%
    20% menos Velocidad de Movimiento
    cyclone extra distance [15]
    is area damage [1]
    ExileColdSnap
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AreaSpell
    Ruptura de hielo
    Probabilidad de golpe crítico: 4%
    Tiempo de lanzamiento: 0.85 seg
    Unos cristales de hielo emergen del suelo en el área objetivo. Los monstruos que estén en esta área reciben daño y se congelan. Puedes ignorar su tiempo de recarga consumiendo una carga de poder.
    Inflige de 217.5 a 326.2 de daño de hielo
    5% de probabilidad de congelar a los enemigos
    active skill area of effect radius +% final [25]
    active skill chill duration +% final [55]
    active skill freeze duration +% final [10]
    is area damage [1]
    spell maximum action distance +% [-50]
    ExileHatred
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Odio
    Tiempo de lanzamiento: 1.2 seg
    Tiempo de recarga: 0.5 seg
    Proyecta un aura que otorga daño de hielo adicional basado en el daño físico a ti y a tus aliados.
    Tú y tus aliados cercanos ganan el 36% del daño físico como daño de hielo extra
    active skill area of effect radius +% final [40]
    ExileVaalColdSnap
    Spell, Damage, Area, Trappable, Totemable, Mineable, Duration, Vaal, Cold, ChillingArea, AreaSpell
    Ruptura de hielo vaal
    Probabilidad de golpe crítico: 4%
    Tiempo de lanzamiento: 0.85 seg
    Tiempo de recarga: 300 seg
    Una secuencia de cristales de hielo emerge del suelo alrededor del personaje para hacer daño a los enemigos y dejar el suelo escarchado.
    Inflige de 348.7 a 523 de daño de hielo
    La duración base es de 10 segundos
    Siempre congela a los enemigos
    is area damage [1]
    ExileVaalGlacialHammer
    Attack, MeleeSingleTarget, Melee, Duration, Area, Vaal, Cold
    Martillo glacial vaal
    Base Damage: 460–690
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.62 seg
    Tiempo de recarga: 300 seg
    Golpea a los enemigos con parte de tu daño físico convertido a daño de hielo. Atrapa a los enemigos contigo en un círculo de hielo para que no puedan escapar. Requiere una maza, un cetro o un báculo.
    Inflige un 50% más de daño
    La duración base es de 4 segundos
    Daño físico aumentado un 29%
    El 50% del daño físico se convierte en daño de hielo
    20% de probabilidad de congelar a los enemigos
    active skill area of effect radius +% final [35]
    active skill chill duration +% final [35]

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    Stats
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileTemplar1"] = {
        name = "Eoin Greyfur",
        life = 1.32,
        energyShield = 0.3,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.54,
        damageSpread = 0.2,
        attackTime = 1.62,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Sceptre",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "ExileVaalColdSnap",
            "ExileColdSnap",
            "ExileGlacialHammer",
            "ExileVaalGlacialHammer",
            "ExileHatred",
            "WhiteExileCyclone",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalColdSnap"] = {
        name = "Vaal Cold Snap",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Duration] = true,
            [SkillType.Vaal] = true,
            [SkillType.Cold] = true,
            [SkillType.ChillingArea] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "base_chance_to_freeze_%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10000, 100, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileColdSnap"] = {
        name = "Cold Snap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_chance_to_freeze_%",
            "active_skill_freeze_duration_+%_final",
            "active_skill_chill_duration_+%_final",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [2] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [3] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [4] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [5] = {0.69999998807907, 1.1000000238419, 5, 10, 40, -50, critChance = 4, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [6] = {0.69999998807907, 1.1000000238419, 5, 10, 40, -50, critChance = 4, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 5, 10, 40, -50, critChance = 4, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 25, -50, critChance = 4, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 26, -50, critChance = 4, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 27, -50, critChance = 4, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 28, -50, critChance = 4, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 29, -50, critChance = 4, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 30, -50, critChance = 4, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 31, -50, critChance = 4, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 32, -50, critChance = 4, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileGlacialHammer"] = {
        name = "Glacial Hammer",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Cold] = true,
            [SkillType.ThresholdJewelArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chance_to_freeze_%",
            "physical_damage_+%",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_chill_duration_+%_final",
            "active_skill_damage_+%_final",
            "pvp_damage_+%_final_scale",
        },
        levels = {
            [1] = {15, 0, 50, 35, 30, -20, levelRequirement = 4, statInterpolation = {1, 1},  cost = { }, },
            [2] = {16, 1, 50, 35, 30, -20, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
            [3] = {17, 1, 50, 35, 30, -20, levelRequirement = 11, statInterpolation = {1, 1},  cost = { }, },
            [4] = {18, 2, 50, 35, 30, -20, levelRequirement = 15, statInterpolation = {1, 1},  cost = { }, },
            [5] = {19, 2, 50, 35, 30, -20, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
            [6] = {20, 3, 50, 35, 30, -20, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
            [7] = {21, 4, 50, 35, 30, -20, levelRequirement = 29, statInterpolation = {1, 1},  cost = { }, },
            [8] = {21, 4, 50, 35, 30, -20, levelRequirement = 31, statInterpolation = {1, 1},  cost = { }, },
            [9] = {22, 5, 50, 35, 30, -20, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
            [10] = {22, 5, 50, 35, 30, -20, levelRequirement = 34, statInterpolation = {1, 1},  cost = { }, },
            [11] = {23, 6, 50, 35, 30, -20, levelRequirement = 37, statInterpolation = {1, 1},  cost = { }, },
            [12] = {23, 6, 50, 35, 30, -20, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [13] = {24, 7, 50, 35, 30, -20, levelRequirement = 42, statInterpolation = {1, 1},  cost = { }, },
            [14] = {24, 8, 50, 35, 30, -20, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
            [15] = {24, 8, 50, 35, 30, -20, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [16] = {25, 9, 50, 35, 30, -20, levelRequirement = 51, statInterpolation = {1, 1},  cost = { }, },
            [17] = {25, 9, 50, 35, 30, -20, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
            [18] = {25, 10, 50, 35, 30, -20, levelRequirement = 54, statInterpolation = {1, 1},  cost = { }, },
            [19] = {26, 11, 50, 35, 30, -20, levelRequirement = 58, statInterpolation = {1, 1},  cost = { }, },
            [20] = {26, 11, 50, 35, 30, -20, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [21] = {27, 12, 50, 35, 30, -20, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [22] = {27, 12, 50, 35, 30, -20, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [23] = {28, 13, 50, 35, 30, -20, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [24] = {28, 14, 50, 35, 30, -20, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [25] = {29, 14, 50, 35, 30, -20, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [26] = {29, 15, 50, 35, 30, -20, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [27] = {30, 15, 50, 35, 30, -20, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [28] = {30, 16, 50, 35, 30, -20, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [29] = {31, 16, 50, 35, 30, -20, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [30] = {31, 17, 50, 35, 30, -20, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [31] = {32, 18, 50, 35, 30, -20, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [32] = {32, 18, 50, 35, 30, -20, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [33] = {33, 19, 50, 35, 30, -20, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [34] = {33, 19, 50, 35, 30, -20, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [35] = {34, 20, 50, 35, 30, -20, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [36] = {34, 21, 50, 35, 30, -20, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalGlacialHammer"] = {
        name = "Vaal Glacial Hammer",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.Duration] = true,
            [SkillType.Area] = true,
            [SkillType.Vaal] = true,
            [SkillType.Cold] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "base_chance_to_freeze_%",
            "active_skill_chill_duration_+%_final",
            "physical_damage_+%",
            "active_skill_damage_+%_final",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {50, 20, 35, 29, 50, 4000, 35, levelRequirement = 10, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileHatred"] = {
        name = "Hatred",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Cold] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_cold",
        },
        levels = {
            [1] = {26, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [2] = {26, 3, levelRequirement = 13, statInterpolation = {1, 1},  cost = { }, },
            [3] = {27, 6, levelRequirement = 16, statInterpolation = {1, 1},  cost = { }, },
            [4] = {27, 9, levelRequirement = 19, statInterpolation = {1, 1},  cost = { }, },
            [5] = {28, 12, levelRequirement = 22, statInterpolation = {1, 1},  cost = { }, },
            [6] = {28, 15, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
            [7] = {29, 18, levelRequirement = 28, statInterpolation = {1, 1},  cost = { }, },
            [8] = {29, 21, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
            [9] = {30, 23, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
            [10] = {30, 25, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [11] = {31, 27, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
            [12] = {31, 29, levelRequirement = 47, statInterpolation = {1, 1},  cost = { }, },
            [13] = {32, 31, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [14] = {32, 33, levelRequirement = 53, statInterpolation = {1, 1},  cost = { }, },
            [15] = {33, 35, levelRequirement = 56, statInterpolation = {1, 1},  cost = { }, },
            [16] = {34, 36, levelRequirement = 59, statInterpolation = {1, 1},  cost = { }, },
            [17] = {34, 37, levelRequirement = 62, statInterpolation = {1, 1},  cost = { }, },
            [18] = {35, 38, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
            [19] = {35, 39, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [20] = {36, 40, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [21] = {36, 41, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [22] = {37, 42, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [23] = {37, 43, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [24] = {38, 44, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [25] = {38, 45, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [26] = {39, 46, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [27] = {39, 47, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
            [28] = {40, 48, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
            [29] = {40, 49, levelRequirement = 86, statInterpolation = {1, 1},  cost = { }, },
            [30] = {41, 50, levelRequirement = 88, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WhiteExileCyclone"] = {
        name = "Cyclone",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "attack_speed_+%",
            "cyclone_movement_speed_+%_final",
            "physical_damage_%_to_add_as_cold",
            "active_skill_damage_+%_final",
            "cyclone_extra_distance",
            "is_area_damage",
        },
        levels = {
            [1] = {24, 20, -30, 0, -55, 15, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [2] = {24, 20, -30, 25, -60, 15, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [3] = {47, 20, -20, 30, -65, 15, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [4] = {47, 60, -20, 35, -70, 15, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    Velocidad de ataque aumentada un 20%
    IdMonsterImplicitFastAttack4
    FamilyIncreasedAttackSpeed
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • attack speed +% Min: 20 Max: 20 Global
  • Craft Tagsattack speed
    30% de probabilidad de bloquear el daño de ataques
    Recibes el 15% del daño de los golpes bloqueados
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    Eoin Greyfur
    Humanoide
    monster base type attack cast speed +% and damage -% final [33]
    Velocidad de ataque aumentada un 20%
    30% de probabilidad de bloquear el daño de ataques
    Recibes el 15% del daño de los golpes bloqueados
    Vida máxima aumentada un 100%
    Área de efecto aumentada un 100%
    Tamaño del personaje aumentado un 80%
    SpectreN
    Tagsbludgeoning_weapon, Lanzador de hechizos, cold_affinity, has_one_handed_melee, has_sceptre, human, humanoid, mail_armour, medium_height, melee, physical_affinity, red_blood, rogue_exile, slow_movement
    Vida
    132%
    Energy Shield From Life
    30%
    Armaduras
    +50%
    Evasión
    +20%
    Ailment Threshold
    132%
    Resistencia
    30 30 30 20
    Damage
    154%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.62 Second
    Damage Spread
    ±20%
    Experiencia
    220%
    Model Size
    100%
    Type
    ExileTemplar1
    Metadata
    ExileTemplar1Supporter
    Nivel
    68
    Vida
    8,492
    Armaduras
    43,185
    Evasión
    5,687
    Escudo de energía
    1,838
    Damage
    575
    Daño de hechizos
    575
    Precisión
    290
    Attack Time
    1.62
    Experiencia
    22,561
    Ailment Threshold
    8,492
    Chill
    27
    Shock
    27
    Brittle
    152
    Scorch
    27
    Sap
    74
    ExileGlacialHammer
    Attack, MeleeSingleTarget, Multistrikeable, Melee, Cold, ThresholdJewelArea
    Martillo glacial
    Base Damage: 460–690
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.62 seg
    Golpea a los enemigos con parte de tu daño físico convertido a daño de hielo. Si un enemigo que no es único está congelado y tiene menos de un tercio de vida, se hará añicos al recibir el golpe del Martillo glacial. Si golpeas tres veces seguidas, el tercer golpe congelará a los enemigos más fácilmente. Requiere una maza, un cetro o un báculo.
    Inflige un 30% más de daño
    Daño físico aumentado un 12%
    El 50% del daño físico se convierte en daño de hielo
    27% de probabilidad de congelar a los enemigos
    active skill chill duration +% final [35]
    pvp damage +% final scale [-20]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 460–690
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.62 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WhiteExileCyclone
    Attack, Area, Melee, Movement
    Ciclón
    Base Damage: 460–690
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.62 seg
    Daña a los enemigos a tu alrededor y luego realiza una serie de ataques giratorios mientras te trasladas a una ubicación objetivo. No se puede asistir con Asistencia de Implacabilidad ni con Asistencia de Golpes múltiples.
    Ganas el 35% del daño físico como daño de hielo extra
    Inflige un 70% menos de daño
    Daño físico aumentado un 47%
    Velocidad de ataque aumentada un 60%
    20% menos Velocidad de Movimiento
    cyclone extra distance [15]
    is area damage [1]
    ExileColdSnap
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AreaSpell
    Ruptura de hielo
    Probabilidad de golpe crítico: 4%
    Tiempo de lanzamiento: 0.85 seg
    Unos cristales de hielo emergen del suelo en el área objetivo. Los monstruos que estén en esta área reciben daño y se congelan. Puedes ignorar su tiempo de recarga consumiendo una carga de poder.
    Inflige de 217.5 a 326.2 de daño de hielo
    5% de probabilidad de congelar a los enemigos
    active skill area of effect radius +% final [25]
    active skill chill duration +% final [55]
    active skill freeze duration +% final [10]
    is area damage [1]
    spell maximum action distance +% [-50]
    ExileHatred
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Odio
    Tiempo de lanzamiento: 1.2 seg
    Tiempo de recarga: 0.5 seg
    Proyecta un aura que otorga daño de hielo adicional basado en el daño físico a ti y a tus aliados.
    Tú y tus aliados cercanos ganan el 36% del daño físico como daño de hielo extra
    active skill area of effect radius +% final [40]
    ExileVaalColdSnap
    Spell, Damage, Area, Trappable, Totemable, Mineable, Duration, Vaal, Cold, ChillingArea, AreaSpell
    Ruptura de hielo vaal
    Probabilidad de golpe crítico: 4%
    Tiempo de lanzamiento: 0.85 seg
    Tiempo de recarga: 300 seg
    Una secuencia de cristales de hielo emerge del suelo alrededor del personaje para hacer daño a los enemigos y dejar el suelo escarchado.
    Inflige de 348.7 a 523 de daño de hielo
    La duración base es de 10 segundos
    Siempre congela a los enemigos
    is area damage [1]
    ExileVaalGlacialHammer
    Attack, MeleeSingleTarget, Melee, Duration, Area, Vaal, Cold
    Martillo glacial vaal
    Base Damage: 460–690
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.62 seg
    Tiempo de recarga: 300 seg
    Golpea a los enemigos con parte de tu daño físico convertido a daño de hielo. Atrapa a los enemigos contigo en un círculo de hielo para que no puedan escapar. Requiere una maza, un cetro o un báculo.
    Inflige un 50% más de daño
    La duración base es de 4 segundos
    Daño físico aumentado un 29%
    El 50% del daño físico se convierte en daño de hielo
    20% de probabilidad de congelar a los enemigos
    active skill area of effect radius +% final [35]
    active skill chill duration +% final [35]

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    Stats
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileTemplar1Supporter"] = {
        name = "Eoin Greyfur",
        life = 1.32,
        energyShield = 0.3,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.54,
        damageSpread = 0.2,
        attackTime = 1.62,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Sceptre",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "ExileVaalColdSnap",
            "ExileColdSnap",
            "ExileGlacialHammer",
            "ExileVaalGlacialHammer",
            "ExileHatred",
            "WhiteExileCyclone",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalColdSnap"] = {
        name = "Vaal Cold Snap",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Duration] = true,
            [SkillType.Vaal] = true,
            [SkillType.Cold] = true,
            [SkillType.ChillingArea] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "base_chance_to_freeze_%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10000, 100, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileColdSnap"] = {
        name = "Cold Snap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_chance_to_freeze_%",
            "active_skill_freeze_duration_+%_final",
            "active_skill_chill_duration_+%_final",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [2] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [3] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [4] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [5] = {0.69999998807907, 1.1000000238419, 5, 10, 40, -50, critChance = 4, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [6] = {0.69999998807907, 1.1000000238419, 5, 10, 40, -50, critChance = 4, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 5, 10, 40, -50, critChance = 4, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 25, -50, critChance = 4, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 26, -50, critChance = 4, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 27, -50, critChance = 4, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 28, -50, critChance = 4, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 29, -50, critChance = 4, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 30, -50, critChance = 4, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 31, -50, critChance = 4, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 32, -50, critChance = 4, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileGlacialHammer"] = {
        name = "Glacial Hammer",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Cold] = true,
            [SkillType.ThresholdJewelArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chance_to_freeze_%",
            "physical_damage_+%",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_chill_duration_+%_final",
            "active_skill_damage_+%_final",
            "pvp_damage_+%_final_scale",
        },
        levels = {
            [1] = {15, 0, 50, 35, 30, -20, levelRequirement = 4, statInterpolation = {1, 1},  cost = { }, },
            [2] = {16, 1, 50, 35, 30, -20, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
            [3] = {17, 1, 50, 35, 30, -20, levelRequirement = 11, statInterpolation = {1, 1},  cost = { }, },
            [4] = {18, 2, 50, 35, 30, -20, levelRequirement = 15, statInterpolation = {1, 1},  cost = { }, },
            [5] = {19, 2, 50, 35, 30, -20, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
            [6] = {20, 3, 50, 35, 30, -20, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
            [7] = {21, 4, 50, 35, 30, -20, levelRequirement = 29, statInterpolation = {1, 1},  cost = { }, },
            [8] = {21, 4, 50, 35, 30, -20, levelRequirement = 31, statInterpolation = {1, 1},  cost = { }, },
            [9] = {22, 5, 50, 35, 30, -20, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
            [10] = {22, 5, 50, 35, 30, -20, levelRequirement = 34, statInterpolation = {1, 1},  cost = { }, },
            [11] = {23, 6, 50, 35, 30, -20, levelRequirement = 37, statInterpolation = {1, 1},  cost = { }, },
            [12] = {23, 6, 50, 35, 30, -20, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [13] = {24, 7, 50, 35, 30, -20, levelRequirement = 42, statInterpolation = {1, 1},  cost = { }, },
            [14] = {24, 8, 50, 35, 30, -20, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
            [15] = {24, 8, 50, 35, 30, -20, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [16] = {25, 9, 50, 35, 30, -20, levelRequirement = 51, statInterpolation = {1, 1},  cost = { }, },
            [17] = {25, 9, 50, 35, 30, -20, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
            [18] = {25, 10, 50, 35, 30, -20, levelRequirement = 54, statInterpolation = {1, 1},  cost = { }, },
            [19] = {26, 11, 50, 35, 30, -20, levelRequirement = 58, statInterpolation = {1, 1},  cost = { }, },
            [20] = {26, 11, 50, 35, 30, -20, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [21] = {27, 12, 50, 35, 30, -20, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [22] = {27, 12, 50, 35, 30, -20, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [23] = {28, 13, 50, 35, 30, -20, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [24] = {28, 14, 50, 35, 30, -20, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [25] = {29, 14, 50, 35, 30, -20, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [26] = {29, 15, 50, 35, 30, -20, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [27] = {30, 15, 50, 35, 30, -20, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [28] = {30, 16, 50, 35, 30, -20, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [29] = {31, 16, 50, 35, 30, -20, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [30] = {31, 17, 50, 35, 30, -20, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [31] = {32, 18, 50, 35, 30, -20, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [32] = {32, 18, 50, 35, 30, -20, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [33] = {33, 19, 50, 35, 30, -20, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [34] = {33, 19, 50, 35, 30, -20, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [35] = {34, 20, 50, 35, 30, -20, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [36] = {34, 21, 50, 35, 30, -20, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalGlacialHammer"] = {
        name = "Vaal Glacial Hammer",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.Duration] = true,
            [SkillType.Area] = true,
            [SkillType.Vaal] = true,
            [SkillType.Cold] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "base_chance_to_freeze_%",
            "active_skill_chill_duration_+%_final",
            "physical_damage_+%",
            "active_skill_damage_+%_final",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {50, 20, 35, 29, 50, 4000, 35, levelRequirement = 10, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileHatred"] = {
        name = "Hatred",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Cold] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_cold",
        },
        levels = {
            [1] = {26, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [2] = {26, 3, levelRequirement = 13, statInterpolation = {1, 1},  cost = { }, },
            [3] = {27, 6, levelRequirement = 16, statInterpolation = {1, 1},  cost = { }, },
            [4] = {27, 9, levelRequirement = 19, statInterpolation = {1, 1},  cost = { }, },
            [5] = {28, 12, levelRequirement = 22, statInterpolation = {1, 1},  cost = { }, },
            [6] = {28, 15, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
            [7] = {29, 18, levelRequirement = 28, statInterpolation = {1, 1},  cost = { }, },
            [8] = {29, 21, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
            [9] = {30, 23, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
            [10] = {30, 25, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [11] = {31, 27, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
            [12] = {31, 29, levelRequirement = 47, statInterpolation = {1, 1},  cost = { }, },
            [13] = {32, 31, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [14] = {32, 33, levelRequirement = 53, statInterpolation = {1, 1},  cost = { }, },
            [15] = {33, 35, levelRequirement = 56, statInterpolation = {1, 1},  cost = { }, },
            [16] = {34, 36, levelRequirement = 59, statInterpolation = {1, 1},  cost = { }, },
            [17] = {34, 37, levelRequirement = 62, statInterpolation = {1, 1},  cost = { }, },
            [18] = {35, 38, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
            [19] = {35, 39, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [20] = {36, 40, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [21] = {36, 41, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [22] = {37, 42, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [23] = {37, 43, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [24] = {38, 44, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [25] = {38, 45, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [26] = {39, 46, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [27] = {39, 47, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
            [28] = {40, 48, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
            [29] = {40, 49, levelRequirement = 86, statInterpolation = {1, 1},  cost = { }, },
            [30] = {41, 50, levelRequirement = 88, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WhiteExileCyclone"] = {
        name = "Cyclone",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "attack_speed_+%",
            "cyclone_movement_speed_+%_final",
            "physical_damage_%_to_add_as_cold",
            "active_skill_damage_+%_final",
            "cyclone_extra_distance",
            "is_area_damage",
        },
        levels = {
            [1] = {24, 20, -30, 0, -55, 15, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [2] = {24, 20, -30, 25, -60, 15, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [3] = {47, 20, -20, 30, -65, 15, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [4] = {47, 60, -20, 35, -70, 15, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    Velocidad de ataque aumentada un 20%
    IdMonsterImplicitFastAttack4
    FamilyIncreasedAttackSpeed
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • attack speed +% Min: 20 Max: 20 Global
  • Craft Tagsattack speed
    30% de probabilidad de bloquear el daño de ataques
    Recibes el 15% del daño de los golpes bloqueados
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    Vida máxima aumentada un 100%
    Área de efecto aumentada un 100%
    Tamaño del personaje aumentado un 80%
    IdMonsterSupporterGigantism1
    FamilyMonsterSupporterGigantism
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • maximum life +% Min: 100 Max: 100 Global
  • base actor scale +% Min: 80 Max: 80 Global
  • base skill area of effect +% Min: 100 Max: 100 Global
  • Eoin Greyfur
    Humanoide
    La rareza de los objetos arrojados está aumentada un 15000%
    Los monstruos otorgan la experiencia aumentada un 100%
    monster base type attack cast speed +% and damage -% final [33]
    Velocidad de ataque aumentada un 20%
    30% de probabilidad de bloquear el daño de ataques
    Recibes el 15% del daño de los golpes bloqueados
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    SpectreN
    AreaMapa de Recinto
    Tagsbludgeoning_weapon, Lanzador de hechizos, cold_affinity, has_one_handed_melee, has_sceptre, human, humanoid, mail_armour, medium_small_height, melee, non_unique_map_boss, physical_affinity, red_blood, rogue_exile, slow_movement
    Vida
    264%
    Energy Shield From Life
    30%
    Armaduras
    +50%
    Evasión
    +20%
    Ailment Threshold
    264%
    Resistencia
    40 40 40 25
    Damage
    154%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.62 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    100%
    Type
    ExileTemplar1MapBoss
    Metadata
    ExileTemplar1MapBoss_
    Nivel
    77
    Vida
    1,693,306
    Armaduras
    87,368
    Evasión
    7,738
    Escudo de energía
    3,198
    Damage
    1,117
    Daño de hechizos
    1,668
    Precisión
    412
    Attack Time
    1.0854
    Experiencia
    134,112
    Ailment Threshold
    846,653
    Chill
    2,677
    Shock
    2,677
    Brittle
    15,146
    Scorch
    2,677
    Sap
    7,396
    ExileGlacialHammer
    Attack, MeleeSingleTarget, Multistrikeable, Melee, Cold, ThresholdJewelArea
    Martillo glacial
    Base Damage: 1774–2661
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.62 seg
    Golpea a los enemigos con parte de tu daño físico convertido a daño de hielo. Si un enemigo que no es único está congelado y tiene menos de un tercio de vida, se hará añicos al recibir el golpe del Martillo glacial. Si golpeas tres veces seguidas, el tercer golpe congelará a los enemigos más fácilmente. Requiere una maza, un cetro o un báculo.
    Inflige un 30% más de daño
    Daño físico aumentado un 18%
    El 50% del daño físico se convierte en daño de hielo
    32% de probabilidad de congelar a los enemigos
    active skill chill duration +% final [35]
    pvp damage +% final scale [-20]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 1774–2661
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.62 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WhiteExileCyclone
    Attack, Area, Melee, Movement
    Ciclón
    Base Damage: 1774–2661
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.62 seg
    Daña a los enemigos a tu alrededor y luego realiza una serie de ataques giratorios mientras te trasladas a una ubicación objetivo. No se puede asistir con Asistencia de Implacabilidad ni con Asistencia de Golpes múltiples.
    Ganas el 35% del daño físico como daño de hielo extra
    Inflige un 70% menos de daño
    Daño físico aumentado un 47%
    Velocidad de ataque aumentada un 60%
    20% menos Velocidad de Movimiento
    cyclone extra distance [15]
    is area damage [1]
    ExileColdSnap
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AreaSpell
    Ruptura de hielo
    Probabilidad de golpe crítico: 4%
    Tiempo de lanzamiento: 0.85 seg
    Unos cristales de hielo emergen del suelo en el área objetivo. Los monstruos que estén en esta área reciben daño y se congelan. Puedes ignorar su tiempo de recarga consumiendo una carga de poder.
    Inflige de 286.2 a 429.3 de daño de hielo
    5% de probabilidad de congelar a los enemigos
    active skill area of effect radius +% final [30]
    active skill chill duration +% final [55]
    active skill freeze duration +% final [10]
    is area damage [1]
    spell maximum action distance +% [-50]
    ExileHatred
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Odio
    Tiempo de lanzamiento: 1.2 seg
    Tiempo de recarga: 0.5 seg
    Proyecta un aura que otorga daño de hielo adicional basado en el daño físico a ti y a tus aliados.
    Tú y tus aliados cercanos ganan el 38% del daño físico como daño de hielo extra
    active skill area of effect radius +% final [44]
    ExileVaalColdSnap
    Spell, Damage, Area, Trappable, Totemable, Mineable, Duration, Vaal, Cold, ChillingArea, AreaSpell
    Ruptura de hielo vaal
    Probabilidad de golpe crítico: 4%
    Tiempo de lanzamiento: 0.85 seg
    Tiempo de recarga: 300 seg
    Una secuencia de cristales de hielo emerge del suelo alrededor del personaje para hacer daño a los enemigos y dejar el suelo escarchado.
    Inflige de 479.3 a 719 de daño de hielo
    La duración base es de 10 segundos
    Siempre congela a los enemigos
    is area damage [1]
    ExileVaalGlacialHammer
    Attack, MeleeSingleTarget, Melee, Duration, Area, Vaal, Cold
    Martillo glacial vaal
    Base Damage: 1774–2661
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.62 seg
    Tiempo de recarga: 300 seg
    Golpea a los enemigos con parte de tu daño físico convertido a daño de hielo. Atrapa a los enemigos contigo en un círculo de hielo para que no puedan escapar. Requiere una maza, un cetro o un báculo.
    Inflige un 50% más de daño
    La duración base es de 4 segundos
    Daño físico aumentado un 29%
    El 50% del daño físico se convierte en daño de hielo
    20% de probabilidad de congelar a los enemigos
    active skill area of effect radius +% final [35]
    active skill chill duration +% final [35]

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/ExileMapBoss"
    
    Stats
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/ExileMapBoss"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileTemplar1MapBoss_"] = {
        name = "Eoin Greyfur",
        life = 2.64,
        energyShield = 0.3,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.54,
        damageSpread = 0.2,
        attackTime = 1.62,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Sceptre",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "ExileVaalColdSnap",
            "ExileColdSnap",
            "ExileGlacialHammer",
            "ExileVaalGlacialHammer",
            "ExileHatred",
            "WhiteExileCyclone",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalColdSnap"] = {
        name = "Vaal Cold Snap",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Duration] = true,
            [SkillType.Vaal] = true,
            [SkillType.Cold] = true,
            [SkillType.ChillingArea] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "base_chance_to_freeze_%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10000, 100, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileColdSnap"] = {
        name = "Cold Snap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_chance_to_freeze_%",
            "active_skill_freeze_duration_+%_final",
            "active_skill_chill_duration_+%_final",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [2] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [3] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [4] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [5] = {0.69999998807907, 1.1000000238419, 5, 10, 40, -50, critChance = 4, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [6] = {0.69999998807907, 1.1000000238419, 5, 10, 40, -50, critChance = 4, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 5, 10, 40, -50, critChance = 4, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 25, -50, critChance = 4, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 26, -50, critChance = 4, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 27, -50, critChance = 4, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 28, -50, critChance = 4, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 29, -50, critChance = 4, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 30, -50, critChance = 4, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 31, -50, critChance = 4, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 32, -50, critChance = 4, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileGlacialHammer"] = {
        name = "Glacial Hammer",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Cold] = true,
            [SkillType.ThresholdJewelArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chance_to_freeze_%",
            "physical_damage_+%",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_chill_duration_+%_final",
            "active_skill_damage_+%_final",
            "pvp_damage_+%_final_scale",
        },
        levels = {
            [1] = {15, 0, 50, 35, 30, -20, levelRequirement = 4, statInterpolation = {1, 1},  cost = { }, },
            [2] = {16, 1, 50, 35, 30, -20, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
            [3] = {17, 1, 50, 35, 30, -20, levelRequirement = 11, statInterpolation = {1, 1},  cost = { }, },
            [4] = {18, 2, 50, 35, 30, -20, levelRequirement = 15, statInterpolation = {1, 1},  cost = { }, },
            [5] = {19, 2, 50, 35, 30, -20, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
            [6] = {20, 3, 50, 35, 30, -20, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
            [7] = {21, 4, 50, 35, 30, -20, levelRequirement = 29, statInterpolation = {1, 1},  cost = { }, },
            [8] = {21, 4, 50, 35, 30, -20, levelRequirement = 31, statInterpolation = {1, 1},  cost = { }, },
            [9] = {22, 5, 50, 35, 30, -20, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
            [10] = {22, 5, 50, 35, 30, -20, levelRequirement = 34, statInterpolation = {1, 1},  cost = { }, },
            [11] = {23, 6, 50, 35, 30, -20, levelRequirement = 37, statInterpolation = {1, 1},  cost = { }, },
            [12] = {23, 6, 50, 35, 30, -20, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [13] = {24, 7, 50, 35, 30, -20, levelRequirement = 42, statInterpolation = {1, 1},  cost = { }, },
            [14] = {24, 8, 50, 35, 30, -20, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
            [15] = {24, 8, 50, 35, 30, -20, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [16] = {25, 9, 50, 35, 30, -20, levelRequirement = 51, statInterpolation = {1, 1},  cost = { }, },
            [17] = {25, 9, 50, 35, 30, -20, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
            [18] = {25, 10, 50, 35, 30, -20, levelRequirement = 54, statInterpolation = {1, 1},  cost = { }, },
            [19] = {26, 11, 50, 35, 30, -20, levelRequirement = 58, statInterpolation = {1, 1},  cost = { }, },
            [20] = {26, 11, 50, 35, 30, -20, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [21] = {27, 12, 50, 35, 30, -20, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [22] = {27, 12, 50, 35, 30, -20, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [23] = {28, 13, 50, 35, 30, -20, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [24] = {28, 14, 50, 35, 30, -20, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [25] = {29, 14, 50, 35, 30, -20, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [26] = {29, 15, 50, 35, 30, -20, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [27] = {30, 15, 50, 35, 30, -20, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [28] = {30, 16, 50, 35, 30, -20, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [29] = {31, 16, 50, 35, 30, -20, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [30] = {31, 17, 50, 35, 30, -20, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [31] = {32, 18, 50, 35, 30, -20, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [32] = {32, 18, 50, 35, 30, -20, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [33] = {33, 19, 50, 35, 30, -20, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [34] = {33, 19, 50, 35, 30, -20, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [35] = {34, 20, 50, 35, 30, -20, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [36] = {34, 21, 50, 35, 30, -20, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalGlacialHammer"] = {
        name = "Vaal Glacial Hammer",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.Duration] = true,
            [SkillType.Area] = true,
            [SkillType.Vaal] = true,
            [SkillType.Cold] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "base_chance_to_freeze_%",
            "active_skill_chill_duration_+%_final",
            "physical_damage_+%",
            "active_skill_damage_+%_final",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {50, 20, 35, 29, 50, 4000, 35, levelRequirement = 10, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileHatred"] = {
        name = "Hatred",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Cold] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_cold",
        },
        levels = {
            [1] = {26, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [2] = {26, 3, levelRequirement = 13, statInterpolation = {1, 1},  cost = { }, },
            [3] = {27, 6, levelRequirement = 16, statInterpolation = {1, 1},  cost = { }, },
            [4] = {27, 9, levelRequirement = 19, statInterpolation = {1, 1},  cost = { }, },
            [5] = {28, 12, levelRequirement = 22, statInterpolation = {1, 1},  cost = { }, },
            [6] = {28, 15, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
            [7] = {29, 18, levelRequirement = 28, statInterpolation = {1, 1},  cost = { }, },
            [8] = {29, 21, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
            [9] = {30, 23, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
            [10] = {30, 25, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [11] = {31, 27, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
            [12] = {31, 29, levelRequirement = 47, statInterpolation = {1, 1},  cost = { }, },
            [13] = {32, 31, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [14] = {32, 33, levelRequirement = 53, statInterpolation = {1, 1},  cost = { }, },
            [15] = {33, 35, levelRequirement = 56, statInterpolation = {1, 1},  cost = { }, },
            [16] = {34, 36, levelRequirement = 59, statInterpolation = {1, 1},  cost = { }, },
            [17] = {34, 37, levelRequirement = 62, statInterpolation = {1, 1},  cost = { }, },
            [18] = {35, 38, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
            [19] = {35, 39, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [20] = {36, 40, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [21] = {36, 41, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [22] = {37, 42, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [23] = {37, 43, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [24] = {38, 44, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [25] = {38, 45, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [26] = {39, 46, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [27] = {39, 47, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
            [28] = {40, 48, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
            [29] = {40, 49, levelRequirement = 86, statInterpolation = {1, 1},  cost = { }, },
            [30] = {41, 50, levelRequirement = 88, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WhiteExileCyclone"] = {
        name = "Cyclone",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "attack_speed_+%",
            "cyclone_movement_speed_+%_final",
            "physical_damage_%_to_add_as_cold",
            "active_skill_damage_+%_final",
            "cyclone_extra_distance",
            "is_area_damage",
        },
        levels = {
            [1] = {24, 20, -30, 0, -55, 15, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [2] = {24, 20, -30, 25, -60, 15, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [3] = {47, 20, -20, 30, -65, 15, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [4] = {47, 60, -20, 35, -70, 15, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    
    La rareza de los objetos arrojados está aumentada un 15000%
    Los monstruos otorgan la experiencia aumentada un 100%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    Velocidad de ataque aumentada un 20%
    IdMonsterImplicitFastAttack4
    FamilyIncreasedAttackSpeed
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • attack speed +% Min: 20 Max: 20 Global
  • Craft Tagsattack speed
    30% de probabilidad de bloquear el daño de ataques
    Recibes el 15% del daño de los golpes bloqueados
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Eoin Greyfur
    Humanoide
    La rareza de los objetos arrojados está aumentada un 15000%
    Los monstruos otorgan la experiencia aumentada un 100%
    monster base type attack cast speed +% and damage -% final [33]
    Velocidad de ataque aumentada un 20%
    30% de probabilidad de bloquear el daño de ataques
    Recibes el 15% del daño de los golpes bloqueados
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    SpectreN
    Tagsbludgeoning_weapon, Lanzador de hechizos, cold_affinity, has_one_handed_melee, has_sceptre, human, humanoid, mail_armour, medium_small_height, melee, physical_affinity, red_blood, slow_movement, standalone_map_boss
    Vida
    264%
    Energy Shield From Life
    30%
    Armaduras
    +50%
    Evasión
    +20%
    Ailment Threshold
    264%
    Resistencia
    40 40 40 25
    Damage
    154%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.62 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    100%
    Type
    ExileTemplar1MapBoss
    Metadata
    ExileTemplar1MapBoss_Standalone
    Nivel
    68
    Vida
    367,874
    Armaduras
    43,185
    Evasión
    5,687
    Escudo de energía
    1,838
    Damage
    655
    Daño de hechizos
    978
    Precisión
    290
    Attack Time
    1.0854
    Experiencia
    112,805
    Ailment Threshold
    231,761
    Chill
    733
    Shock
    733
    Brittle
    4,146
    Scorch
    733
    Sap
    2,025
    ExileGlacialHammer
    Attack, MeleeSingleTarget, Multistrikeable, Melee, Cold, ThresholdJewelArea
    Martillo glacial
    Base Damage: 1041–1561
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.62 seg
    Golpea a los enemigos con parte de tu daño físico convertido a daño de hielo. Si un enemigo que no es único está congelado y tiene menos de un tercio de vida, se hará añicos al recibir el golpe del Martillo glacial. Si golpeas tres veces seguidas, el tercer golpe congelará a los enemigos más fácilmente. Requiere una maza, un cetro o un báculo.
    Inflige un 30% más de daño
    Daño físico aumentado un 12%
    El 50% del daño físico se convierte en daño de hielo
    27% de probabilidad de congelar a los enemigos
    active skill chill duration +% final [35]
    pvp damage +% final scale [-20]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 1041–1561
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.62 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WhiteExileCyclone
    Attack, Area, Melee, Movement
    Ciclón
    Base Damage: 1041–1561
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.62 seg
    Daña a los enemigos a tu alrededor y luego realiza una serie de ataques giratorios mientras te trasladas a una ubicación objetivo. No se puede asistir con Asistencia de Implacabilidad ni con Asistencia de Golpes múltiples.
    Ganas el 35% del daño físico como daño de hielo extra
    Inflige un 70% menos de daño
    Daño físico aumentado un 47%
    Velocidad de ataque aumentada un 60%
    20% menos Velocidad de Movimiento
    cyclone extra distance [15]
    is area damage [1]
    ExileColdSnap
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AreaSpell
    Ruptura de hielo
    Probabilidad de golpe crítico: 4%
    Tiempo de lanzamiento: 0.85 seg
    Unos cristales de hielo emergen del suelo en el área objetivo. Los monstruos que estén en esta área reciben daño y se congelan. Puedes ignorar su tiempo de recarga consumiendo una carga de poder.
    Inflige de 217.5 a 326.2 de daño de hielo
    5% de probabilidad de congelar a los enemigos
    active skill area of effect radius +% final [25]
    active skill chill duration +% final [55]
    active skill freeze duration +% final [10]
    is area damage [1]
    spell maximum action distance +% [-50]
    ExileHatred
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Odio
    Tiempo de lanzamiento: 1.2 seg
    Tiempo de recarga: 0.5 seg
    Proyecta un aura que otorga daño de hielo adicional basado en el daño físico a ti y a tus aliados.
    Tú y tus aliados cercanos ganan el 36% del daño físico como daño de hielo extra
    active skill area of effect radius +% final [40]
    ExileVaalColdSnap
    Spell, Damage, Area, Trappable, Totemable, Mineable, Duration, Vaal, Cold, ChillingArea, AreaSpell
    Ruptura de hielo vaal
    Probabilidad de golpe crítico: 4%
    Tiempo de lanzamiento: 0.85 seg
    Tiempo de recarga: 300 seg
    Una secuencia de cristales de hielo emerge del suelo alrededor del personaje para hacer daño a los enemigos y dejar el suelo escarchado.
    Inflige de 348.7 a 523 de daño de hielo
    La duración base es de 10 segundos
    Siempre congela a los enemigos
    is area damage [1]
    ExileVaalGlacialHammer
    Attack, MeleeSingleTarget, Melee, Duration, Area, Vaal, Cold
    Martillo glacial vaal
    Base Damage: 1041–1561
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.62 seg
    Tiempo de recarga: 300 seg
    Golpea a los enemigos con parte de tu daño físico convertido a daño de hielo. Atrapa a los enemigos contigo en un círculo de hielo para que no puedan escapar. Requiere una maza, un cetro o un báculo.
    Inflige un 50% más de daño
    La duración base es de 4 segundos
    Daño físico aumentado un 29%
    El 50% del daño físico se convierte en daño de hielo
    20% de probabilidad de congelar a los enemigos
    active skill area of effect radius +% final [35]
    active skill chill duration +% final [35]

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/ExileMapBoss"
    extends "Metadata/Monsters/StandaloneMapBoss"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/ExileMapBoss"
    extends "Metadata/Monsters/StandaloneMapBoss"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileTemplar1MapBoss_Standalone"] = {
        name = "Eoin Greyfur",
        life = 2.64,
        energyShield = 0.3,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.54,
        damageSpread = 0.2,
        attackTime = 1.62,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Sceptre",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "ExileVaalColdSnap",
            "ExileColdSnap",
            "ExileGlacialHammer",
            "ExileVaalGlacialHammer",
            "ExileHatred",
            "WhiteExileCyclone",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalColdSnap"] = {
        name = "Vaal Cold Snap",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Duration] = true,
            [SkillType.Vaal] = true,
            [SkillType.Cold] = true,
            [SkillType.ChillingArea] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "base_chance_to_freeze_%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10000, 100, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileColdSnap"] = {
        name = "Cold Snap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_chance_to_freeze_%",
            "active_skill_freeze_duration_+%_final",
            "active_skill_chill_duration_+%_final",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [2] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [3] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [4] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [5] = {0.69999998807907, 1.1000000238419, 5, 10, 40, -50, critChance = 4, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [6] = {0.69999998807907, 1.1000000238419, 5, 10, 40, -50, critChance = 4, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 5, 10, 40, -50, critChance = 4, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 25, -50, critChance = 4, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 26, -50, critChance = 4, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 27, -50, critChance = 4, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 28, -50, critChance = 4, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 29, -50, critChance = 4, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 30, -50, critChance = 4, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 31, -50, critChance = 4, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 32, -50, critChance = 4, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileGlacialHammer"] = {
        name = "Glacial Hammer",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Cold] = true,
            [SkillType.ThresholdJewelArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chance_to_freeze_%",
            "physical_damage_+%",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_chill_duration_+%_final",
            "active_skill_damage_+%_final",
            "pvp_damage_+%_final_scale",
        },
        levels = {
            [1] = {15, 0, 50, 35, 30, -20, levelRequirement = 4, statInterpolation = {1, 1},  cost = { }, },
            [2] = {16, 1, 50, 35, 30, -20, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
            [3] = {17, 1, 50, 35, 30, -20, levelRequirement = 11, statInterpolation = {1, 1},  cost = { }, },
            [4] = {18, 2, 50, 35, 30, -20, levelRequirement = 15, statInterpolation = {1, 1},  cost = { }, },
            [5] = {19, 2, 50, 35, 30, -20, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
            [6] = {20, 3, 50, 35, 30, -20, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
            [7] = {21, 4, 50, 35, 30, -20, levelRequirement = 29, statInterpolation = {1, 1},  cost = { }, },
            [8] = {21, 4, 50, 35, 30, -20, levelRequirement = 31, statInterpolation = {1, 1},  cost = { }, },
            [9] = {22, 5, 50, 35, 30, -20, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
            [10] = {22, 5, 50, 35, 30, -20, levelRequirement = 34, statInterpolation = {1, 1},  cost = { }, },
            [11] = {23, 6, 50, 35, 30, -20, levelRequirement = 37, statInterpolation = {1, 1},  cost = { }, },
            [12] = {23, 6, 50, 35, 30, -20, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [13] = {24, 7, 50, 35, 30, -20, levelRequirement = 42, statInterpolation = {1, 1},  cost = { }, },
            [14] = {24, 8, 50, 35, 30, -20, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
            [15] = {24, 8, 50, 35, 30, -20, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [16] = {25, 9, 50, 35, 30, -20, levelRequirement = 51, statInterpolation = {1, 1},  cost = { }, },
            [17] = {25, 9, 50, 35, 30, -20, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
            [18] = {25, 10, 50, 35, 30, -20, levelRequirement = 54, statInterpolation = {1, 1},  cost = { }, },
            [19] = {26, 11, 50, 35, 30, -20, levelRequirement = 58, statInterpolation = {1, 1},  cost = { }, },
            [20] = {26, 11, 50, 35, 30, -20, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [21] = {27, 12, 50, 35, 30, -20, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [22] = {27, 12, 50, 35, 30, -20, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [23] = {28, 13, 50, 35, 30, -20, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [24] = {28, 14, 50, 35, 30, -20, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [25] = {29, 14, 50, 35, 30, -20, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [26] = {29, 15, 50, 35, 30, -20, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [27] = {30, 15, 50, 35, 30, -20, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [28] = {30, 16, 50, 35, 30, -20, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [29] = {31, 16, 50, 35, 30, -20, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [30] = {31, 17, 50, 35, 30, -20, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [31] = {32, 18, 50, 35, 30, -20, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [32] = {32, 18, 50, 35, 30, -20, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [33] = {33, 19, 50, 35, 30, -20, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [34] = {33, 19, 50, 35, 30, -20, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [35] = {34, 20, 50, 35, 30, -20, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [36] = {34, 21, 50, 35, 30, -20, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalGlacialHammer"] = {
        name = "Vaal Glacial Hammer",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.Duration] = true,
            [SkillType.Area] = true,
            [SkillType.Vaal] = true,
            [SkillType.Cold] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "base_chance_to_freeze_%",
            "active_skill_chill_duration_+%_final",
            "physical_damage_+%",
            "active_skill_damage_+%_final",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {50, 20, 35, 29, 50, 4000, 35, levelRequirement = 10, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileHatred"] = {
        name = "Hatred",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Cold] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_cold",
        },
        levels = {
            [1] = {26, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [2] = {26, 3, levelRequirement = 13, statInterpolation = {1, 1},  cost = { }, },
            [3] = {27, 6, levelRequirement = 16, statInterpolation = {1, 1},  cost = { }, },
            [4] = {27, 9, levelRequirement = 19, statInterpolation = {1, 1},  cost = { }, },
            [5] = {28, 12, levelRequirement = 22, statInterpolation = {1, 1},  cost = { }, },
            [6] = {28, 15, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
            [7] = {29, 18, levelRequirement = 28, statInterpolation = {1, 1},  cost = { }, },
            [8] = {29, 21, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
            [9] = {30, 23, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
            [10] = {30, 25, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [11] = {31, 27, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
            [12] = {31, 29, levelRequirement = 47, statInterpolation = {1, 1},  cost = { }, },
            [13] = {32, 31, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [14] = {32, 33, levelRequirement = 53, statInterpolation = {1, 1},  cost = { }, },
            [15] = {33, 35, levelRequirement = 56, statInterpolation = {1, 1},  cost = { }, },
            [16] = {34, 36, levelRequirement = 59, statInterpolation = {1, 1},  cost = { }, },
            [17] = {34, 37, levelRequirement = 62, statInterpolation = {1, 1},  cost = { }, },
            [18] = {35, 38, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
            [19] = {35, 39, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [20] = {36, 40, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [21] = {36, 41, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [22] = {37, 42, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [23] = {37, 43, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [24] = {38, 44, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [25] = {38, 45, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [26] = {39, 46, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [27] = {39, 47, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
            [28] = {40, 48, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
            [29] = {40, 49, levelRequirement = 86, statInterpolation = {1, 1},  cost = { }, },
            [30] = {41, 50, levelRequirement = 88, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WhiteExileCyclone"] = {
        name = "Cyclone",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "attack_speed_+%",
            "cyclone_movement_speed_+%_final",
            "physical_damage_%_to_add_as_cold",
            "active_skill_damage_+%_final",
            "cyclone_extra_distance",
            "is_area_damage",
        },
        levels = {
            [1] = {24, 20, -30, 0, -55, 15, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [2] = {24, 20, -30, 25, -60, 15, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [3] = {47, 20, -20, 30, -65, 15, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [4] = {47, 60, -20, 35, -70, 15, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    
    La rareza de los objetos arrojados está aumentada un 15000%
    Los monstruos otorgan la experiencia aumentada un 100%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    Velocidad de ataque aumentada un 20%
    IdMonsterImplicitFastAttack4
    FamilyIncreasedAttackSpeed
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • attack speed +% Min: 20 Max: 20 Global
  • Craft Tagsattack speed
    30% de probabilidad de bloquear el daño de ataques
    Recibes el 15% del daño de los golpes bloqueados
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Eoin Greyfur
    Humanoide
    monster base type attack cast speed +% and damage -% final [33]
    Velocidad de ataque aumentada un 20%
    monster no map drops [1]
    30% de probabilidad de bloquear el daño de ataques
    Recibes el 15% del daño de los golpes bloqueados
    SpectreN
    Tagsbludgeoning_weapon, Lanzador de hechizos, cold_affinity, delve_monster, exile, has_one_handed_melee, has_sceptre, human, humanoid, mail_armour, medium_height, melee, no_pantheon_mod, physical_affinity, red_blood, slow_movement
    Vida
    132%
    Energy Shield From Life
    30%
    Armaduras
    +50%
    Evasión
    +20%
    Ailment Threshold
    132%
    Resistencia
    30 30 30 20
    Damage
    154%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.62 Second
    Damage Spread
    ±20%
    Experiencia
    220%
    Model Size
    100%
    Type
    ExileTemplarDelve1
    Metadata
    DelveExileTemplar1
    Nivel
    68
    Vida
    8,492
    Armaduras
    43,185
    Evasión
    5,687
    Escudo de energía
    1,838
    Damage
    575
    Daño de hechizos
    575
    Precisión
    290
    Attack Time
    1.62
    Experiencia
    22,561
    Ailment Threshold
    8,492
    Chill
    27
    Shock
    27
    Brittle
    152
    Scorch
    27
    Sap
    74
    ExileGlacialHammer
    Attack, MeleeSingleTarget, Multistrikeable, Melee, Cold, ThresholdJewelArea
    Martillo glacial
    Base Damage: 460–690
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.62 seg
    Golpea a los enemigos con parte de tu daño físico convertido a daño de hielo. Si un enemigo que no es único está congelado y tiene menos de un tercio de vida, se hará añicos al recibir el golpe del Martillo glacial. Si golpeas tres veces seguidas, el tercer golpe congelará a los enemigos más fácilmente. Requiere una maza, un cetro o un báculo.
    Inflige un 30% más de daño
    Daño físico aumentado un 12%
    El 50% del daño físico se convierte en daño de hielo
    27% de probabilidad de congelar a los enemigos
    active skill chill duration +% final [35]
    pvp damage +% final scale [-20]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 460–690
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.62 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WhiteExileCyclone
    Attack, Area, Melee, Movement
    Ciclón
    Base Damage: 460–690
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.62 seg
    Daña a los enemigos a tu alrededor y luego realiza una serie de ataques giratorios mientras te trasladas a una ubicación objetivo. No se puede asistir con Asistencia de Implacabilidad ni con Asistencia de Golpes múltiples.
    Ganas el 35% del daño físico como daño de hielo extra
    Inflige un 70% menos de daño
    Daño físico aumentado un 47%
    Velocidad de ataque aumentada un 60%
    20% menos Velocidad de Movimiento
    cyclone extra distance [15]
    is area damage [1]
    ExileColdSnap
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AreaSpell
    Ruptura de hielo
    Probabilidad de golpe crítico: 4%
    Tiempo de lanzamiento: 0.85 seg
    Unos cristales de hielo emergen del suelo en el área objetivo. Los monstruos que estén en esta área reciben daño y se congelan. Puedes ignorar su tiempo de recarga consumiendo una carga de poder.
    Inflige de 217.5 a 326.2 de daño de hielo
    5% de probabilidad de congelar a los enemigos
    active skill area of effect radius +% final [25]
    active skill chill duration +% final [55]
    active skill freeze duration +% final [10]
    is area damage [1]
    spell maximum action distance +% [-50]
    ExileHatred
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Odio
    Tiempo de lanzamiento: 1.2 seg
    Tiempo de recarga: 0.5 seg
    Proyecta un aura que otorga daño de hielo adicional basado en el daño físico a ti y a tus aliados.
    Tú y tus aliados cercanos ganan el 36% del daño físico como daño de hielo extra
    active skill area of effect radius +% final [40]
    ExileVaalColdSnap
    Spell, Damage, Area, Trappable, Totemable, Mineable, Duration, Vaal, Cold, ChillingArea, AreaSpell
    Ruptura de hielo vaal
    Probabilidad de golpe crítico: 4%
    Tiempo de lanzamiento: 0.85 seg
    Tiempo de recarga: 300 seg
    Una secuencia de cristales de hielo emerge del suelo alrededor del personaje para hacer daño a los enemigos y dejar el suelo escarchado.
    Inflige de 348.7 a 523 de daño de hielo
    La duración base es de 10 segundos
    Siempre congela a los enemigos
    is area damage [1]
    ExileVaalGlacialHammer
    Attack, MeleeSingleTarget, Melee, Duration, Area, Vaal, Cold
    Martillo glacial vaal
    Base Damage: 460–690
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.62 seg
    Tiempo de recarga: 300 seg
    Golpea a los enemigos con parte de tu daño físico convertido a daño de hielo. Atrapa a los enemigos contigo en un círculo de hielo para que no puedan escapar. Requiere una maza, un cetro o un báculo.
    Inflige un 50% más de daño
    La duración base es de 4 segundos
    Daño físico aumentado un 29%
    El 50% del daño físico se convierte en daño de hielo
    20% de probabilidad de congelar a los enemigos
    active skill area of effect radius +% final [35]
    active skill chill duration +% final [35]
    WalkEmergeExile
    walk emerge distance [200]

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    Stats
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/DelveExileTemplar1"] = {
        name = "Eoin Greyfur",
        life = 1.32,
        energyShield = 0.3,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.54,
        damageSpread = 0.2,
        attackTime = 1.62,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Sceptre",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "ExileVaalColdSnap",
            "ExileColdSnap",
            "ExileGlacialHammer",
            "ExileVaalGlacialHammer",
            "ExileHatred",
            "WhiteExileCyclone",
            "WalkEmergeExile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalColdSnap"] = {
        name = "Vaal Cold Snap",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Duration] = true,
            [SkillType.Vaal] = true,
            [SkillType.Cold] = true,
            [SkillType.ChillingArea] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "base_chance_to_freeze_%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10000, 100, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileColdSnap"] = {
        name = "Cold Snap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_chance_to_freeze_%",
            "active_skill_freeze_duration_+%_final",
            "active_skill_chill_duration_+%_final",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [2] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [3] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [4] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [5] = {0.69999998807907, 1.1000000238419, 5, 10, 40, -50, critChance = 4, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [6] = {0.69999998807907, 1.1000000238419, 5, 10, 40, -50, critChance = 4, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 5, 10, 40, -50, critChance = 4, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 25, -50, critChance = 4, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 26, -50, critChance = 4, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 27, -50, critChance = 4, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 28, -50, critChance = 4, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 29, -50, critChance = 4, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 30, -50, critChance = 4, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 31, -50, critChance = 4, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 32, -50, critChance = 4, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileGlacialHammer"] = {
        name = "Glacial Hammer",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Cold] = true,
            [SkillType.ThresholdJewelArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chance_to_freeze_%",
            "physical_damage_+%",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_chill_duration_+%_final",
            "active_skill_damage_+%_final",
            "pvp_damage_+%_final_scale",
        },
        levels = {
            [1] = {15, 0, 50, 35, 30, -20, levelRequirement = 4, statInterpolation = {1, 1},  cost = { }, },
            [2] = {16, 1, 50, 35, 30, -20, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
            [3] = {17, 1, 50, 35, 30, -20, levelRequirement = 11, statInterpolation = {1, 1},  cost = { }, },
            [4] = {18, 2, 50, 35, 30, -20, levelRequirement = 15, statInterpolation = {1, 1},  cost = { }, },
            [5] = {19, 2, 50, 35, 30, -20, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
            [6] = {20, 3, 50, 35, 30, -20, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
            [7] = {21, 4, 50, 35, 30, -20, levelRequirement = 29, statInterpolation = {1, 1},  cost = { }, },
            [8] = {21, 4, 50, 35, 30, -20, levelRequirement = 31, statInterpolation = {1, 1},  cost = { }, },
            [9] = {22, 5, 50, 35, 30, -20, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
            [10] = {22, 5, 50, 35, 30, -20, levelRequirement = 34, statInterpolation = {1, 1},  cost = { }, },
            [11] = {23, 6, 50, 35, 30, -20, levelRequirement = 37, statInterpolation = {1, 1},  cost = { }, },
            [12] = {23, 6, 50, 35, 30, -20, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [13] = {24, 7, 50, 35, 30, -20, levelRequirement = 42, statInterpolation = {1, 1},  cost = { }, },
            [14] = {24, 8, 50, 35, 30, -20, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
            [15] = {24, 8, 50, 35, 30, -20, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [16] = {25, 9, 50, 35, 30, -20, levelRequirement = 51, statInterpolation = {1, 1},  cost = { }, },
            [17] = {25, 9, 50, 35, 30, -20, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
            [18] = {25, 10, 50, 35, 30, -20, levelRequirement = 54, statInterpolation = {1, 1},  cost = { }, },
            [19] = {26, 11, 50, 35, 30, -20, levelRequirement = 58, statInterpolation = {1, 1},  cost = { }, },
            [20] = {26, 11, 50, 35, 30, -20, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [21] = {27, 12, 50, 35, 30, -20, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [22] = {27, 12, 50, 35, 30, -20, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [23] = {28, 13, 50, 35, 30, -20, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [24] = {28, 14, 50, 35, 30, -20, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [25] = {29, 14, 50, 35, 30, -20, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [26] = {29, 15, 50, 35, 30, -20, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [27] = {30, 15, 50, 35, 30, -20, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [28] = {30, 16, 50, 35, 30, -20, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [29] = {31, 16, 50, 35, 30, -20, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [30] = {31, 17, 50, 35, 30, -20, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [31] = {32, 18, 50, 35, 30, -20, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [32] = {32, 18, 50, 35, 30, -20, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [33] = {33, 19, 50, 35, 30, -20, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [34] = {33, 19, 50, 35, 30, -20, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [35] = {34, 20, 50, 35, 30, -20, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [36] = {34, 21, 50, 35, 30, -20, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalGlacialHammer"] = {
        name = "Vaal Glacial Hammer",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.Duration] = true,
            [SkillType.Area] = true,
            [SkillType.Vaal] = true,
            [SkillType.Cold] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "base_chance_to_freeze_%",
            "active_skill_chill_duration_+%_final",
            "physical_damage_+%",
            "active_skill_damage_+%_final",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {50, 20, 35, 29, 50, 4000, 35, levelRequirement = 10, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileHatred"] = {
        name = "Hatred",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Cold] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_cold",
        },
        levels = {
            [1] = {26, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [2] = {26, 3, levelRequirement = 13, statInterpolation = {1, 1},  cost = { }, },
            [3] = {27, 6, levelRequirement = 16, statInterpolation = {1, 1},  cost = { }, },
            [4] = {27, 9, levelRequirement = 19, statInterpolation = {1, 1},  cost = { }, },
            [5] = {28, 12, levelRequirement = 22, statInterpolation = {1, 1},  cost = { }, },
            [6] = {28, 15, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
            [7] = {29, 18, levelRequirement = 28, statInterpolation = {1, 1},  cost = { }, },
            [8] = {29, 21, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
            [9] = {30, 23, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
            [10] = {30, 25, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [11] = {31, 27, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
            [12] = {31, 29, levelRequirement = 47, statInterpolation = {1, 1},  cost = { }, },
            [13] = {32, 31, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [14] = {32, 33, levelRequirement = 53, statInterpolation = {1, 1},  cost = { }, },
            [15] = {33, 35, levelRequirement = 56, statInterpolation = {1, 1},  cost = { }, },
            [16] = {34, 36, levelRequirement = 59, statInterpolation = {1, 1},  cost = { }, },
            [17] = {34, 37, levelRequirement = 62, statInterpolation = {1, 1},  cost = { }, },
            [18] = {35, 38, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
            [19] = {35, 39, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [20] = {36, 40, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [21] = {36, 41, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [22] = {37, 42, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [23] = {37, 43, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [24] = {38, 44, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [25] = {38, 45, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [26] = {39, 46, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [27] = {39, 47, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
            [28] = {40, 48, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
            [29] = {40, 49, levelRequirement = 86, statInterpolation = {1, 1},  cost = { }, },
            [30] = {41, 50, levelRequirement = 88, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WhiteExileCyclone"] = {
        name = "Cyclone",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "attack_speed_+%",
            "cyclone_movement_speed_+%_final",
            "physical_damage_%_to_add_as_cold",
            "active_skill_damage_+%_final",
            "cyclone_extra_distance",
            "is_area_damage",
        },
        levels = {
            [1] = {24, 20, -30, 0, -55, 15, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [2] = {24, 20, -30, 25, -60, 15, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [3] = {47, 20, -20, 30, -65, 15, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [4] = {47, 60, -20, 35, -70, 15, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeExile"] = {
        name = "WalkEmergeExile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    Velocidad de ataque aumentada un 20%
    IdMonsterImplicitFastAttack4
    FamilyIncreasedAttackSpeed
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • attack speed +% Min: 20 Max: 20 Global
  • Craft Tagsattack speed
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • 30% de probabilidad de bloquear el daño de ataques
    Recibes el 15% del daño de los golpes bloqueados
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    Edit

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