Eoin Greyfur
Humanoidemonster base type attack cast speed +% and damage -% final [33]
Velocidad de ataque aumentada un 20%
30% de probabilidad de bloquear el daño de ataques
Recibes el 15% del daño de los golpes bloqueados
Velocidad de ataque aumentada un 20%
30% de probabilidad de bloquear el daño de ataques
Recibes el 15% del daño de los golpes bloqueados
| Spectre | N |
|---|---|
| Tags | bludgeoning_weapon, Lanzador de hechizos, cold_affinity, has_one_handed_melee, has_sceptre, human, humanoid, mail_armour, medium_height, melee, physical_affinity, red_blood, rogue_exile, slow_movement |
Vida
132%
Energy Shield From Life
30%
Armadura
+50%
Evasión
+20%
Ailment Threshold
132%
Resistencia
Damage
154%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.62 Second
Damage Spread
±20%
Experiencia
100%
Model Size
100%
Type
ExileTemplar1
Metadata
ExileTemplar1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
5,944
Armadura
43,185
Evasión
5,687
Escudo de energía
2,426
Damage
575
Daño de hechizos
575
Precisión
580
Attack Time
1.62
Experiencia
10,255
Minion Life
1,289
Minion Energy Shield
526
Minion Damage
459
Ailment Threshold
8,492
Chill
27
Shock
27
Brittle
152
Scorch
27
Sap
74
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileGlacialHammer
Attack, MeleeSingleTarget, Multistrikeable, Melee, Cold, ThresholdJewelArea
Martillo glacial
Base Damage: 460–690
Probabilidad de golpe crítico: 5%
Daño de ataque: 62.5%
Attack Time: 1.62 seg
Golpea a los enemigos con parte de tu daño físico convertido a daño de hielo. Si un enemigo que no es único está congelado y tiene menos de un tercio de vida, se hará añicos al recibir el golpe del Martillo glacial. Si golpeas tres veces seguidas, el tercer golpe congelará a los enemigos más fácilmente. Requiere una maza, un cetro o un báculo.
Inflige un 37.5% menos de daño de ataque
Inflige un 30% más de daño
Daño físico aumentado un 12%
El 50% del daño físico se convierte en daño de hielo
27% de probabilidad de congelar a los enemigos
active skill chill duration +% final [35]
pvp damage +% final scale [-20]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 460–690
Probabilidad de golpe crítico: 5%
Attack Time: 1.62 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
WhiteExileCyclone
Attack, Area, Melee, Movement
Ciclón
Base Damage: 460–690
Probabilidad de golpe crítico: 5%
Attack Time: 1.62 seg
Daña a los enemigos a tu alrededor y luego realiza una serie de ataques giratorios mientras te trasladas a una ubicación objetivo. No se puede asistir con Asistencia de Implacabilidad ni con Asistencia de Golpes múltiples.
Ganas el 35% del daño físico como daño de hielo extra
Inflige un 70% menos de daño
Daño físico aumentado un 47%
Velocidad de ataque aumentada un 60%
20% menos de velocidad de movimiento
cyclone extra distance [15]
is area damage [1]
ExileColdSnap
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AreaSpell
Ruptura de hielo
Probabilidad de golpe crítico: 4%
Tiempo de lanzamiento: 0.85 seg
Unos cristales de hielo emergen del suelo en el área objetivo. Los monstruos que estén en esta área reciben daño y se congelan. Puedes ignorar su tiempo de recarga consumiendo una carga de poder.
Inflige de 217.5 a 326.2 de daño de hielo
5% de probabilidad de congelar a los enemigos
active skill area of effect radius +% final [25]
active skill chill duration +% final [55]
active skill freeze duration +% final [10]
is area damage [1]
spell maximum action distance +% [-50]
ExileHatred
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Odio
Tiempo de lanzamiento: 1.2 seg
Tiempo de recarga: 0.5 seg
Proyecta un aura que otorga daño de hielo adicional basado en el daño físico a ti y a tus aliados.
Tú y tus aliados cercanos ganan el 36% del daño físico como daño de hielo extra
active skill area of effect radius +% final [40]
ExileVaalColdSnap
Spell, Damage, Area, Trappable, Totemable, Mineable, Duration, Vaal, Cold, ChillingArea, AreaSpell
Ruptura de hielo vaal
Probabilidad de golpe crítico: 4%
Tiempo de lanzamiento: 0.85 seg
Tiempo de recarga: 300 seg
Una secuencia de cristales de hielo emerge del suelo alrededor del personaje para hacer daño a los enemigos y dejar el suelo escarchado.
Inflige de 348.7 a 523 de daño de hielo
La duración base es de 10 segundos
Siempre congela a los enemigos
is area damage [1]
ExileVaalGlacialHammer
Attack, MeleeSingleTarget, Melee, Duration, Area, Vaal, Cold, NeverExertable
Martillo glacial vaal
Base Damage: 460–690
Probabilidad de golpe crítico: 5%
Daño de ataque: 62.5%
Attack Time: 1.62 seg
Tiempo de recarga: 300 seg
Golpea a los enemigos con parte de tu daño físico convertido a daño de hielo. Atrapa a los enemigos contigo en un círculo de hielo para que no puedan escapar. Requiere una maza, un cetro o un báculo.
Inflige un 37.5% menos de daño de ataque
Inflige un 50% más de daño
La duración base es de 4 segundos
Daño físico aumentado un 29%
El 50% del daño físico se convierte en daño de hielo
20% de probabilidad de congelar a los enemigos
active skill area of effect radius +% final [35]
active skill chill duration +% final [35]
Object Type
version 2
extends "Metadata/Monsters/Exiles/Exile"
Stats
{
}Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileTemplar1"] = {
name = "Eoin Greyfur",
life = 1.32,
energyShield = 0.3,
fireResist = 30,
coldResist = 30,
lightningResist = 30,
chaosResist = 20,
damage = 1.54,
damageSpread = 0.2,
attackTime = 1.62,
attackRange = 9,
accuracy = 1,
weaponType1 = "Sceptre",
weaponType2 = "Shield",
skillList = {
"Melee",
"ExileVaalColdSnap",
"ExileColdSnap",
"ExileGlacialHammer",
"ExileVaalGlacialHammer",
"ExileHatred",
"WhiteExileCyclone",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileVaalColdSnap"] = {
name = "Vaal Cold Snap",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Duration] = true,
[SkillType.Vaal] = true,
[SkillType.Cold] = true,
[SkillType.ChillingArea] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.85,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_skill_effect_duration",
"base_chance_to_freeze_%",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 10000, 100, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileColdSnap"] = {
name = "Cold Snap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
[SkillType.Cascadable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.85,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_chance_to_freeze_%",
"active_skill_freeze_duration_+%_final",
"active_skill_chill_duration_+%_final",
"spell_maximum_action_distance_+%",
"is_area_damage",
},
levels = {
[1] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[2] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[3] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[4] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[5] = {0.69999998807907, 1.1000000238419, 5, 10, 40, -50, critChance = 4, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[6] = {0.69999998807907, 1.1000000238419, 5, 10, 40, -50, critChance = 4, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[7] = {0.80000001192093, 1.2000000476837, 5, 10, 40, -50, critChance = 4, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[8] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 25, -50, critChance = 4, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, },
[9] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 26, -50, critChance = 4, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, },
[10] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 27, -50, critChance = 4, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, },
[11] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 28, -50, critChance = 4, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, },
[12] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 29, -50, critChance = 4, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, },
[13] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 30, -50, critChance = 4, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, },
[14] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 31, -50, critChance = 4, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, },
[15] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 32, -50, critChance = 4, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileGlacialHammer"] = {
name = "Glacial Hammer",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.Cold] = true,
[SkillType.ThresholdJewelArea] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chance_to_freeze_%",
"physical_damage_+%",
"skill_physical_damage_%_to_convert_to_cold",
"active_skill_chill_duration_+%_final",
"active_skill_damage_+%_final",
"pvp_damage_+%_final_scale",
},
levels = {
[1] = {15, 0, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 4, statInterpolation = {1, 1}, cost = { }, },
[2] = {16, 1, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, },
[3] = {17, 1, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 11, statInterpolation = {1, 1}, cost = { }, },
[4] = {18, 2, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, },
[5] = {19, 2, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, },
[6] = {20, 3, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, },
[7] = {21, 4, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 29, statInterpolation = {1, 1}, cost = { }, },
[8] = {21, 4, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 31, statInterpolation = {1, 1}, cost = { }, },
[9] = {22, 5, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, },
[10] = {22, 5, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 34, statInterpolation = {1, 1}, cost = { }, },
[11] = {23, 6, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 37, statInterpolation = {1, 1}, cost = { }, },
[12] = {23, 6, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, },
[13] = {24, 7, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 42, statInterpolation = {1, 1}, cost = { }, },
[14] = {24, 8, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, },
[15] = {24, 8, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, },
[16] = {25, 9, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 51, statInterpolation = {1, 1}, cost = { }, },
[17] = {25, 9, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, },
[18] = {25, 10, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, },
[19] = {26, 11, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 58, statInterpolation = {1, 1}, cost = { }, },
[20] = {26, 11, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, },
[21] = {27, 12, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, },
[22] = {27, 12, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, },
[23] = {28, 13, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, },
[24] = {28, 14, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, },
[25] = {29, 14, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, },
[26] = {29, 15, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, },
[27] = {30, 15, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, },
[28] = {30, 16, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, },
[29] = {31, 16, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, },
[30] = {31, 17, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, },
[31] = {32, 18, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, },
[32] = {32, 18, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, },
[33] = {33, 19, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, },
[34] = {33, 19, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, },
[35] = {34, 20, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, },
[36] = {34, 21, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileVaalGlacialHammer"] = {
name = "Vaal Glacial Hammer",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.Duration] = true,
[SkillType.Area] = true,
[SkillType.Vaal] = true,
[SkillType.Cold] = true,
[SkillType.NeverExertable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_cold",
"base_chance_to_freeze_%",
"active_skill_chill_duration_+%_final",
"physical_damage_+%",
"active_skill_damage_+%_final",
"base_skill_effect_duration",
"active_skill_area_of_effect_radius_+%_final",
},
levels = {
[1] = {50, 20, 35, 29, 50, 4000, 35, baseMultiplier = 0.625, levelRequirement = 10, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileHatred"] = {
name = "Hatred",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Buff] = true,
[SkillType.HasReservation] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.Totemable] = true,
[SkillType.Aura] = true,
[SkillType.Cold] = true,
[SkillType.Instant] = true,
[SkillType.AreaSpell] = true,
[SkillType.CanHaveBlessing] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "aura_skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
area = true,
spell = true,
aura = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_%_to_add_as_cold",
},
levels = {
[1] = {26, levelRequirement = 10, statInterpolation = {1}, cost = { }, },
[2] = {26, 3, levelRequirement = 13, statInterpolation = {1, 1}, cost = { }, },
[3] = {27, 6, levelRequirement = 16, statInterpolation = {1, 1}, cost = { }, },
[4] = {27, 9, levelRequirement = 19, statInterpolation = {1, 1}, cost = { }, },
[5] = {28, 12, levelRequirement = 22, statInterpolation = {1, 1}, cost = { }, },
[6] = {28, 15, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, },
[7] = {29, 18, levelRequirement = 28, statInterpolation = {1, 1}, cost = { }, },
[8] = {29, 21, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, },
[9] = {30, 23, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, },
[10] = {30, 25, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, },
[11] = {31, 27, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, },
[12] = {31, 29, levelRequirement = 47, statInterpolation = {1, 1}, cost = { }, },
[13] = {32, 31, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, },
[14] = {32, 33, levelRequirement = 53, statInterpolation = {1, 1}, cost = { }, },
[15] = {33, 35, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, },
[16] = {34, 36, levelRequirement = 59, statInterpolation = {1, 1}, cost = { }, },
[17] = {34, 37, levelRequirement = 62, statInterpolation = {1, 1}, cost = { }, },
[18] = {35, 38, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, },
[19] = {35, 39, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, },
[20] = {36, 40, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, },
[21] = {36, 41, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, },
[22] = {37, 42, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, },
[23] = {37, 43, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, },
[24] = {38, 44, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, },
[25] = {38, 45, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, },
[26] = {39, 46, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, },
[27] = {39, 47, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, },
[28] = {40, 48, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, },
[29] = {40, 49, levelRequirement = 86, statInterpolation = {1, 1}, cost = { }, },
[30] = {41, 50, levelRequirement = 88, statInterpolation = {1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WhiteExileCyclone"] = {
name = "Cyclone",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_+%",
"attack_speed_+%",
"cyclone_movement_speed_+%_final",
"physical_damage_%_to_add_as_cold",
"active_skill_damage_+%_final",
"cyclone_extra_distance",
"is_area_damage",
},
levels = {
[1] = {24, 20, -30, 0, -55, 15, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[2] = {24, 20, -30, 25, -60, 15, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[3] = {47, 20, -20, 30, -65, 15, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[4] = {47, 60, -20, 35, -70, 15, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
},
}
monster base type attack cast speed +% and damage -% final [33]
| Family | MonsterSpeedAndDamageFixup |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | caster_damage Daño Ataque Lanzador de hechizos Velocidad |
Velocidad de ataque aumentada un 20%
| Family | IncreasedAttackSpeed |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Ataque Velocidad |
30% de probabilidad de bloquear el daño de ataques
Recibes el 15% del daño de los golpes bloqueados
| Family | MonsterBlockAndBypass |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | block |
| key | val |
|---|---|
| Stats.item_drop_slots | 1 |
| Stats.energy_shield_recharge_rate_per_minute_% | 2000 |
| Stats.mana_regeneration_rate_per_minute_% | 100 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.max_viper_strike_orbs | 4 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.max_fuse_arrow_orbs | 5 |
| Stats.max_fire_beam_stacks | 8 |
| Stats.max_charged_attack_stacks | 10 |
| Stats.base_critical_strike_multiplier | 130 |
| Stats.critical_ailment_dot_multiplier_+ | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.base_attack_speed_+%_per_frenzy_charge | 5 |
| Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.base_cast_speed_+%_per_frenzy_charge | 5 |
| Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion | 5 |
| Stats.object_inherent_damage_+%_final_per_frenzy_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.resist_all_elements_%_per_endurance_charge | 4 |
| Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.critical_strike_chance_+%_per_power_charge | 50 |
| Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion | 150 |
| Stats.maximum_block_% | 75 |
| Stats.base_maximum_spell_block_% | 75 |
| Stats.base_number_of_totems_allowed | 1 |
| Stats.base_number_of_traps_allowed | 3 |
| Stats.base_number_of_remote_mines_allowed | 5 |
| Stats.movement_velocity_cap | 128 |
| Stats.maximum_life_leech_rate_%_per_minute | 1200 |
| Stats.maximum_mana_leech_rate_%_per_minute | 1200 |
| Stats.maximum_energy_shield_leech_rate_%_per_minute | 600 |
| Stats.monster_ignite_damage_+%_final | -72 |
| Stats.monster_bleeding_damage_+%_final | -86 |
| Stats.monster_poison_damage_+%_final | -50 |
| Stats.bleeding_moving_damage_%_of_base_override | 500 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.impaled_debuff_base_duration_ms | 8000 |
| Stats.impaled_debuff_number_of_reflected_hits | 5 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.base_total_number_of_sigils_allowed | 3 |
| Stats.maximum_life_leech_amount_per_leech_%_max_life | 10 |
| Stats.maximum_mana_leech_amount_per_leech_%_max_mana | 10 |
| Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield | 10 |
| Stats.object_inherent_melee_hit_stun_duration_+%_final | 20 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.actor_scale_+%_limit | 100 |
| Stats.damage_taken_when_hit_+%_final_per_fortification | -1 |
| Stats.base_max_fortification | 20 |
| Stats.soul_eater_maximum_stacks | 45 |
| Stats.base_mana_cost_-% | 100 |
| Stats.additional_life_scaling_index | 10 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.txt |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup |
| Actor.slow_animations_go_to_idle | true |
Eoin Greyfur
Humanoidemonster base type attack cast speed +% and damage -% final [33]
Velocidad de ataque aumentada un 20%
30% de probabilidad de bloquear el daño de ataques
Recibes el 15% del daño de los golpes bloqueados
Vida máxima aumentada un 100%
Área de efecto aumentada un 100%
Tamaño del personaje aumentado un 80%
Velocidad de ataque aumentada un 20%
30% de probabilidad de bloquear el daño de ataques
Recibes el 15% del daño de los golpes bloqueados
Vida máxima aumentada un 100%
Área de efecto aumentada un 100%
Tamaño del personaje aumentado un 80%
| Spectre | N |
|---|---|
| Tags | bludgeoning_weapon, Lanzador de hechizos, cold_affinity, has_one_handed_melee, has_sceptre, human, humanoid, mail_armour, medium_height, melee, physical_affinity, red_blood, rogue_exile, slow_movement |
Vida
132%
Energy Shield From Life
30%
Armadura
+50%
Evasión
+20%
Ailment Threshold
132%
Resistencia
Damage
154%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.62 Second
Damage Spread
±20%
Experiencia
100%
Model Size
100%
Type
ExileTemplar1
Metadata
ExileTemplar1Supporter
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
5,944
Armadura
43,185
Evasión
5,687
Escudo de energía
2,426
Damage
575
Daño de hechizos
575
Precisión
580
Attack Time
1.62
Experiencia
10,255
Minion Life
1,289
Minion Energy Shield
526
Minion Damage
459
Ailment Threshold
8,492
Chill
27
Shock
27
Brittle
152
Scorch
27
Sap
74
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileGlacialHammer
Attack, MeleeSingleTarget, Multistrikeable, Melee, Cold, ThresholdJewelArea
Martillo glacial
Base Damage: 460–690
Probabilidad de golpe crítico: 5%
Daño de ataque: 62.5%
Attack Time: 1.62 seg
Golpea a los enemigos con parte de tu daño físico convertido a daño de hielo. Si un enemigo que no es único está congelado y tiene menos de un tercio de vida, se hará añicos al recibir el golpe del Martillo glacial. Si golpeas tres veces seguidas, el tercer golpe congelará a los enemigos más fácilmente. Requiere una maza, un cetro o un báculo.
Inflige un 37.5% menos de daño de ataque
Inflige un 30% más de daño
Daño físico aumentado un 12%
El 50% del daño físico se convierte en daño de hielo
27% de probabilidad de congelar a los enemigos
active skill chill duration +% final [35]
pvp damage +% final scale [-20]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 460–690
Probabilidad de golpe crítico: 5%
Attack Time: 1.62 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
WhiteExileCyclone
Attack, Area, Melee, Movement
Ciclón
Base Damage: 460–690
Probabilidad de golpe crítico: 5%
Attack Time: 1.62 seg
Daña a los enemigos a tu alrededor y luego realiza una serie de ataques giratorios mientras te trasladas a una ubicación objetivo. No se puede asistir con Asistencia de Implacabilidad ni con Asistencia de Golpes múltiples.
Ganas el 35% del daño físico como daño de hielo extra
Inflige un 70% menos de daño
Daño físico aumentado un 47%
Velocidad de ataque aumentada un 60%
20% menos de velocidad de movimiento
cyclone extra distance [15]
is area damage [1]
ExileColdSnap
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AreaSpell
Ruptura de hielo
Probabilidad de golpe crítico: 4%
Tiempo de lanzamiento: 0.85 seg
Unos cristales de hielo emergen del suelo en el área objetivo. Los monstruos que estén en esta área reciben daño y se congelan. Puedes ignorar su tiempo de recarga consumiendo una carga de poder.
Inflige de 217.5 a 326.2 de daño de hielo
5% de probabilidad de congelar a los enemigos
active skill area of effect radius +% final [25]
active skill chill duration +% final [55]
active skill freeze duration +% final [10]
is area damage [1]
spell maximum action distance +% [-50]
ExileHatred
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Odio
Tiempo de lanzamiento: 1.2 seg
Tiempo de recarga: 0.5 seg
Proyecta un aura que otorga daño de hielo adicional basado en el daño físico a ti y a tus aliados.
Tú y tus aliados cercanos ganan el 36% del daño físico como daño de hielo extra
active skill area of effect radius +% final [40]
ExileVaalColdSnap
Spell, Damage, Area, Trappable, Totemable, Mineable, Duration, Vaal, Cold, ChillingArea, AreaSpell
Ruptura de hielo vaal
Probabilidad de golpe crítico: 4%
Tiempo de lanzamiento: 0.85 seg
Tiempo de recarga: 300 seg
Una secuencia de cristales de hielo emerge del suelo alrededor del personaje para hacer daño a los enemigos y dejar el suelo escarchado.
Inflige de 348.7 a 523 de daño de hielo
La duración base es de 10 segundos
Siempre congela a los enemigos
is area damage [1]
ExileVaalGlacialHammer
Attack, MeleeSingleTarget, Melee, Duration, Area, Vaal, Cold, NeverExertable
Martillo glacial vaal
Base Damage: 460–690
Probabilidad de golpe crítico: 5%
Daño de ataque: 62.5%
Attack Time: 1.62 seg
Tiempo de recarga: 300 seg
Golpea a los enemigos con parte de tu daño físico convertido a daño de hielo. Atrapa a los enemigos contigo en un círculo de hielo para que no puedan escapar. Requiere una maza, un cetro o un báculo.
Inflige un 37.5% menos de daño de ataque
Inflige un 50% más de daño
La duración base es de 4 segundos
Daño físico aumentado un 29%
El 50% del daño físico se convierte en daño de hielo
20% de probabilidad de congelar a los enemigos
active skill area of effect radius +% final [35]
active skill chill duration +% final [35]
Object Type
version 2
extends "Metadata/Monsters/Exiles/Exile"
Stats
{
}Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileTemplar1Supporter"] = {
name = "Eoin Greyfur",
life = 1.32,
energyShield = 0.3,
fireResist = 30,
coldResist = 30,
lightningResist = 30,
chaosResist = 20,
damage = 1.54,
damageSpread = 0.2,
attackTime = 1.62,
attackRange = 9,
accuracy = 1,
weaponType1 = "Sceptre",
weaponType2 = "Shield",
skillList = {
"Melee",
"ExileVaalColdSnap",
"ExileColdSnap",
"ExileGlacialHammer",
"ExileVaalGlacialHammer",
"ExileHatred",
"WhiteExileCyclone",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileVaalColdSnap"] = {
name = "Vaal Cold Snap",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Duration] = true,
[SkillType.Vaal] = true,
[SkillType.Cold] = true,
[SkillType.ChillingArea] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.85,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_skill_effect_duration",
"base_chance_to_freeze_%",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 10000, 100, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileColdSnap"] = {
name = "Cold Snap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
[SkillType.Cascadable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.85,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_chance_to_freeze_%",
"active_skill_freeze_duration_+%_final",
"active_skill_chill_duration_+%_final",
"spell_maximum_action_distance_+%",
"is_area_damage",
},
levels = {
[1] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[2] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[3] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[4] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[5] = {0.69999998807907, 1.1000000238419, 5, 10, 40, -50, critChance = 4, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[6] = {0.69999998807907, 1.1000000238419, 5, 10, 40, -50, critChance = 4, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[7] = {0.80000001192093, 1.2000000476837, 5, 10, 40, -50, critChance = 4, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[8] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 25, -50, critChance = 4, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, },
[9] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 26, -50, critChance = 4, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, },
[10] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 27, -50, critChance = 4, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, },
[11] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 28, -50, critChance = 4, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, },
[12] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 29, -50, critChance = 4, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, },
[13] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 30, -50, critChance = 4, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, },
[14] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 31, -50, critChance = 4, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, },
[15] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 32, -50, critChance = 4, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileGlacialHammer"] = {
name = "Glacial Hammer",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.Cold] = true,
[SkillType.ThresholdJewelArea] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chance_to_freeze_%",
"physical_damage_+%",
"skill_physical_damage_%_to_convert_to_cold",
"active_skill_chill_duration_+%_final",
"active_skill_damage_+%_final",
"pvp_damage_+%_final_scale",
},
levels = {
[1] = {15, 0, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 4, statInterpolation = {1, 1}, cost = { }, },
[2] = {16, 1, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, },
[3] = {17, 1, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 11, statInterpolation = {1, 1}, cost = { }, },
[4] = {18, 2, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, },
[5] = {19, 2, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, },
[6] = {20, 3, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, },
[7] = {21, 4, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 29, statInterpolation = {1, 1}, cost = { }, },
[8] = {21, 4, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 31, statInterpolation = {1, 1}, cost = { }, },
[9] = {22, 5, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, },
[10] = {22, 5, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 34, statInterpolation = {1, 1}, cost = { }, },
[11] = {23, 6, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 37, statInterpolation = {1, 1}, cost = { }, },
[12] = {23, 6, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, },
[13] = {24, 7, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 42, statInterpolation = {1, 1}, cost = { }, },
[14] = {24, 8, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, },
[15] = {24, 8, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, },
[16] = {25, 9, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 51, statInterpolation = {1, 1}, cost = { }, },
[17] = {25, 9, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, },
[18] = {25, 10, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, },
[19] = {26, 11, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 58, statInterpolation = {1, 1}, cost = { }, },
[20] = {26, 11, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, },
[21] = {27, 12, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, },
[22] = {27, 12, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, },
[23] = {28, 13, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, },
[24] = {28, 14, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, },
[25] = {29, 14, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, },
[26] = {29, 15, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, },
[27] = {30, 15, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, },
[28] = {30, 16, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, },
[29] = {31, 16, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, },
[30] = {31, 17, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, },
[31] = {32, 18, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, },
[32] = {32, 18, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, },
[33] = {33, 19, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, },
[34] = {33, 19, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, },
[35] = {34, 20, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, },
[36] = {34, 21, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileVaalGlacialHammer"] = {
name = "Vaal Glacial Hammer",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.Duration] = true,
[SkillType.Area] = true,
[SkillType.Vaal] = true,
[SkillType.Cold] = true,
[SkillType.NeverExertable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_cold",
"base_chance_to_freeze_%",
"active_skill_chill_duration_+%_final",
"physical_damage_+%",
"active_skill_damage_+%_final",
"base_skill_effect_duration",
"active_skill_area_of_effect_radius_+%_final",
},
levels = {
[1] = {50, 20, 35, 29, 50, 4000, 35, baseMultiplier = 0.625, levelRequirement = 10, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileHatred"] = {
name = "Hatred",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Buff] = true,
[SkillType.HasReservation] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.Totemable] = true,
[SkillType.Aura] = true,
[SkillType.Cold] = true,
[SkillType.Instant] = true,
[SkillType.AreaSpell] = true,
[SkillType.CanHaveBlessing] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "aura_skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
area = true,
spell = true,
aura = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_%_to_add_as_cold",
},
levels = {
[1] = {26, levelRequirement = 10, statInterpolation = {1}, cost = { }, },
[2] = {26, 3, levelRequirement = 13, statInterpolation = {1, 1}, cost = { }, },
[3] = {27, 6, levelRequirement = 16, statInterpolation = {1, 1}, cost = { }, },
[4] = {27, 9, levelRequirement = 19, statInterpolation = {1, 1}, cost = { }, },
[5] = {28, 12, levelRequirement = 22, statInterpolation = {1, 1}, cost = { }, },
[6] = {28, 15, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, },
[7] = {29, 18, levelRequirement = 28, statInterpolation = {1, 1}, cost = { }, },
[8] = {29, 21, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, },
[9] = {30, 23, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, },
[10] = {30, 25, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, },
[11] = {31, 27, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, },
[12] = {31, 29, levelRequirement = 47, statInterpolation = {1, 1}, cost = { }, },
[13] = {32, 31, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, },
[14] = {32, 33, levelRequirement = 53, statInterpolation = {1, 1}, cost = { }, },
[15] = {33, 35, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, },
[16] = {34, 36, levelRequirement = 59, statInterpolation = {1, 1}, cost = { }, },
[17] = {34, 37, levelRequirement = 62, statInterpolation = {1, 1}, cost = { }, },
[18] = {35, 38, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, },
[19] = {35, 39, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, },
[20] = {36, 40, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, },
[21] = {36, 41, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, },
[22] = {37, 42, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, },
[23] = {37, 43, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, },
[24] = {38, 44, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, },
[25] = {38, 45, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, },
[26] = {39, 46, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, },
[27] = {39, 47, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, },
[28] = {40, 48, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, },
[29] = {40, 49, levelRequirement = 86, statInterpolation = {1, 1}, cost = { }, },
[30] = {41, 50, levelRequirement = 88, statInterpolation = {1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WhiteExileCyclone"] = {
name = "Cyclone",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_+%",
"attack_speed_+%",
"cyclone_movement_speed_+%_final",
"physical_damage_%_to_add_as_cold",
"active_skill_damage_+%_final",
"cyclone_extra_distance",
"is_area_damage",
},
levels = {
[1] = {24, 20, -30, 0, -55, 15, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[2] = {24, 20, -30, 25, -60, 15, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[3] = {47, 20, -20, 30, -65, 15, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[4] = {47, 60, -20, 35, -70, 15, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
},
}
monster base type attack cast speed +% and damage -% final [33]
| Family | MonsterSpeedAndDamageFixup |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | caster_damage Daño Ataque Lanzador de hechizos Velocidad |
Velocidad de ataque aumentada un 20%
| Family | IncreasedAttackSpeed |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Ataque Velocidad |
30% de probabilidad de bloquear el daño de ataques
Recibes el 15% del daño de los golpes bloqueados
| Family | MonsterBlockAndBypass |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | block |
Vida máxima aumentada un 100%
Área de efecto aumentada un 100%
Tamaño del personaje aumentado un 80%
| Family | MonsterSupporterGigantism |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
Eoin Greyfur
HumanoideÁrea: Mapa de Recinto
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
monster base type attack cast speed +% and damage -% final [33]
Velocidad de ataque aumentada un 20%
30% de probabilidad de bloquear el daño de ataques
Recibes el 15% del daño de los golpes bloqueados
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
La rareza de los objetos arrojados está aumentada un 15000%
monster base type attack cast speed +% and damage -% final [33]
Velocidad de ataque aumentada un 20%
30% de probabilidad de bloquear el daño de ataques
Recibes el 15% del daño de los golpes bloqueados
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Spectre | N |
|---|---|
| Area | Mapa de Recinto |
| Tags | bludgeoning_weapon, Lanzador de hechizos, cold_affinity, has_one_handed_melee, has_sceptre, human, humanoid, mail_armour, medium_small_height, melee, non_unique_map_boss, physical_affinity, red_blood, rogue_exile, slow_movement |
Vida
264%
Energy Shield From Life
30%
Armadura
+50%
Evasión
+20%
Ailment Threshold
264%
Resistencia
Damage
154%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.62 Second
Damage Spread
±20%
Experiencia
200%
Model Size
100%
Type
ExileTemplar1MapBoss
Metadata
ExileTemplar1MapBoss_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
71
Vida
382,004
Armadura
54,710
Evasión
6,312
Escudo de energía
5,845
Damage
784
Daño de hechizos
1,171
Precisión
652
Attack Time
1.0854
Experiencia
120,439
Minion Life
80,697
Minion Energy Shield
1,235
Minion Damage
633
Ailment Threshold
311,061
Chill
984
Shock
984
Brittle
5,565
Scorch
984
Sap
2,717
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileGlacialHammer
Attack, MeleeSingleTarget, Multistrikeable, Melee, Cold, ThresholdJewelArea
Martillo glacial
Base Damage: 1246–1869
Probabilidad de golpe crítico: 5%
Daño de ataque: 62.5%
Attack Time: 1.62 seg
Golpea a los enemigos con parte de tu daño físico convertido a daño de hielo. Si un enemigo que no es único está congelado y tiene menos de un tercio de vida, se hará añicos al recibir el golpe del Martillo glacial. Si golpeas tres veces seguidas, el tercer golpe congelará a los enemigos más fácilmente. Requiere una maza, un cetro o un báculo.
Inflige un 37.5% menos de daño de ataque
Inflige un 30% más de daño
Daño físico aumentado un 14%
El 50% del daño físico se convierte en daño de hielo
29% de probabilidad de congelar a los enemigos
active skill chill duration +% final [35]
pvp damage +% final scale [-20]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 1246–1869
Probabilidad de golpe crítico: 5%
Attack Time: 1.62 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
WhiteExileCyclone
Attack, Area, Melee, Movement
Ciclón
Base Damage: 1246–1869
Probabilidad de golpe crítico: 5%
Attack Time: 1.62 seg
Daña a los enemigos a tu alrededor y luego realiza una serie de ataques giratorios mientras te trasladas a una ubicación objetivo. No se puede asistir con Asistencia de Implacabilidad ni con Asistencia de Golpes múltiples.
Ganas el 35% del daño físico como daño de hielo extra
Inflige un 70% menos de daño
Daño físico aumentado un 47%
Velocidad de ataque aumentada un 60%
20% menos de velocidad de movimiento
cyclone extra distance [15]
is area damage [1]
ExileColdSnap
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AreaSpell
Ruptura de hielo
Probabilidad de golpe crítico: 4%
Tiempo de lanzamiento: 0.85 seg
Unos cristales de hielo emergen del suelo en el área objetivo. Los monstruos que estén en esta área reciben daño y se congelan. Puedes ignorar su tiempo de recarga consumiendo una carga de poder.
Inflige de 247.5 a 371.3 de daño de hielo
5% de probabilidad de congelar a los enemigos
active skill area of effect radius +% final [27]
active skill chill duration +% final [55]
active skill freeze duration +% final [10]
is area damage [1]
spell maximum action distance +% [-50]
ExileHatred
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Odio
Tiempo de lanzamiento: 1.2 seg
Tiempo de recarga: 0.5 seg
Proyecta un aura que otorga daño de hielo adicional basado en el daño físico a ti y a tus aliados.
Tú y tus aliados cercanos ganan el 36% del daño físico como daño de hielo extra
active skill area of effect radius +% final [41]
ExileVaalColdSnap
Spell, Damage, Area, Trappable, Totemable, Mineable, Duration, Vaal, Cold, ChillingArea, AreaSpell
Ruptura de hielo vaal
Probabilidad de golpe crítico: 4%
Tiempo de lanzamiento: 0.85 seg
Tiempo de recarga: 300 seg
Una secuencia de cristales de hielo emerge del suelo alrededor del personaje para hacer daño a los enemigos y dejar el suelo escarchado.
Inflige de 402.6 a 604 de daño de hielo
La duración base es de 10 segundos
Siempre congela a los enemigos
is area damage [1]
ExileVaalGlacialHammer
Attack, MeleeSingleTarget, Melee, Duration, Area, Vaal, Cold, NeverExertable
Martillo glacial vaal
Base Damage: 1246–1869
Probabilidad de golpe crítico: 5%
Daño de ataque: 62.5%
Attack Time: 1.62 seg
Tiempo de recarga: 300 seg
Golpea a los enemigos con parte de tu daño físico convertido a daño de hielo. Atrapa a los enemigos contigo en un círculo de hielo para que no puedan escapar. Requiere una maza, un cetro o un báculo.
Inflige un 37.5% menos de daño de ataque
Inflige un 50% más de daño
La duración base es de 4 segundos
Daño físico aumentado un 29%
El 50% del daño físico se convierte en daño de hielo
20% de probabilidad de congelar a los enemigos
active skill area of effect radius +% final [35]
active skill chill duration +% final [35]
Object Type
version 2
extends "Metadata/Monsters/Exiles/ExileMapBoss"
Stats
{
}Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/ExileMapBoss"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileTemplar1MapBoss_"] = {
name = "Eoin Greyfur",
life = 2.64,
energyShield = 0.3,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 1.54,
damageSpread = 0.2,
attackTime = 1.62,
attackRange = 9,
accuracy = 1,
weaponType1 = "Sceptre",
weaponType2 = "Shield",
skillList = {
"Melee",
"ExileVaalColdSnap",
"ExileColdSnap",
"ExileGlacialHammer",
"ExileVaalGlacialHammer",
"ExileHatred",
"WhiteExileCyclone",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileVaalColdSnap"] = {
name = "Vaal Cold Snap",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Duration] = true,
[SkillType.Vaal] = true,
[SkillType.Cold] = true,
[SkillType.ChillingArea] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.85,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_skill_effect_duration",
"base_chance_to_freeze_%",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 10000, 100, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileColdSnap"] = {
name = "Cold Snap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
[SkillType.Cascadable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.85,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_chance_to_freeze_%",
"active_skill_freeze_duration_+%_final",
"active_skill_chill_duration_+%_final",
"spell_maximum_action_distance_+%",
"is_area_damage",
},
levels = {
[1] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[2] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[3] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[4] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[5] = {0.69999998807907, 1.1000000238419, 5, 10, 40, -50, critChance = 4, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[6] = {0.69999998807907, 1.1000000238419, 5, 10, 40, -50, critChance = 4, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[7] = {0.80000001192093, 1.2000000476837, 5, 10, 40, -50, critChance = 4, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[8] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 25, -50, critChance = 4, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, },
[9] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 26, -50, critChance = 4, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, },
[10] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 27, -50, critChance = 4, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, },
[11] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 28, -50, critChance = 4, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, },
[12] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 29, -50, critChance = 4, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, },
[13] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 30, -50, critChance = 4, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, },
[14] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 31, -50, critChance = 4, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, },
[15] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 32, -50, critChance = 4, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileGlacialHammer"] = {
name = "Glacial Hammer",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.Cold] = true,
[SkillType.ThresholdJewelArea] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chance_to_freeze_%",
"physical_damage_+%",
"skill_physical_damage_%_to_convert_to_cold",
"active_skill_chill_duration_+%_final",
"active_skill_damage_+%_final",
"pvp_damage_+%_final_scale",
},
levels = {
[1] = {15, 0, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 4, statInterpolation = {1, 1}, cost = { }, },
[2] = {16, 1, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, },
[3] = {17, 1, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 11, statInterpolation = {1, 1}, cost = { }, },
[4] = {18, 2, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, },
[5] = {19, 2, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, },
[6] = {20, 3, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, },
[7] = {21, 4, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 29, statInterpolation = {1, 1}, cost = { }, },
[8] = {21, 4, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 31, statInterpolation = {1, 1}, cost = { }, },
[9] = {22, 5, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, },
[10] = {22, 5, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 34, statInterpolation = {1, 1}, cost = { }, },
[11] = {23, 6, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 37, statInterpolation = {1, 1}, cost = { }, },
[12] = {23, 6, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, },
[13] = {24, 7, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 42, statInterpolation = {1, 1}, cost = { }, },
[14] = {24, 8, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, },
[15] = {24, 8, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, },
[16] = {25, 9, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 51, statInterpolation = {1, 1}, cost = { }, },
[17] = {25, 9, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, },
[18] = {25, 10, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, },
[19] = {26, 11, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 58, statInterpolation = {1, 1}, cost = { }, },
[20] = {26, 11, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, },
[21] = {27, 12, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, },
[22] = {27, 12, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, },
[23] = {28, 13, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, },
[24] = {28, 14, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, },
[25] = {29, 14, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, },
[26] = {29, 15, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, },
[27] = {30, 15, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, },
[28] = {30, 16, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, },
[29] = {31, 16, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, },
[30] = {31, 17, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, },
[31] = {32, 18, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, },
[32] = {32, 18, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, },
[33] = {33, 19, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, },
[34] = {33, 19, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, },
[35] = {34, 20, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, },
[36] = {34, 21, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileVaalGlacialHammer"] = {
name = "Vaal Glacial Hammer",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.Duration] = true,
[SkillType.Area] = true,
[SkillType.Vaal] = true,
[SkillType.Cold] = true,
[SkillType.NeverExertable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_cold",
"base_chance_to_freeze_%",
"active_skill_chill_duration_+%_final",
"physical_damage_+%",
"active_skill_damage_+%_final",
"base_skill_effect_duration",
"active_skill_area_of_effect_radius_+%_final",
},
levels = {
[1] = {50, 20, 35, 29, 50, 4000, 35, baseMultiplier = 0.625, levelRequirement = 10, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileHatred"] = {
name = "Hatred",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Buff] = true,
[SkillType.HasReservation] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.Totemable] = true,
[SkillType.Aura] = true,
[SkillType.Cold] = true,
[SkillType.Instant] = true,
[SkillType.AreaSpell] = true,
[SkillType.CanHaveBlessing] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "aura_skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
area = true,
spell = true,
aura = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_%_to_add_as_cold",
},
levels = {
[1] = {26, levelRequirement = 10, statInterpolation = {1}, cost = { }, },
[2] = {26, 3, levelRequirement = 13, statInterpolation = {1, 1}, cost = { }, },
[3] = {27, 6, levelRequirement = 16, statInterpolation = {1, 1}, cost = { }, },
[4] = {27, 9, levelRequirement = 19, statInterpolation = {1, 1}, cost = { }, },
[5] = {28, 12, levelRequirement = 22, statInterpolation = {1, 1}, cost = { }, },
[6] = {28, 15, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, },
[7] = {29, 18, levelRequirement = 28, statInterpolation = {1, 1}, cost = { }, },
[8] = {29, 21, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, },
[9] = {30, 23, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, },
[10] = {30, 25, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, },
[11] = {31, 27, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, },
[12] = {31, 29, levelRequirement = 47, statInterpolation = {1, 1}, cost = { }, },
[13] = {32, 31, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, },
[14] = {32, 33, levelRequirement = 53, statInterpolation = {1, 1}, cost = { }, },
[15] = {33, 35, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, },
[16] = {34, 36, levelRequirement = 59, statInterpolation = {1, 1}, cost = { }, },
[17] = {34, 37, levelRequirement = 62, statInterpolation = {1, 1}, cost = { }, },
[18] = {35, 38, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, },
[19] = {35, 39, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, },
[20] = {36, 40, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, },
[21] = {36, 41, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, },
[22] = {37, 42, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, },
[23] = {37, 43, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, },
[24] = {38, 44, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, },
[25] = {38, 45, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, },
[26] = {39, 46, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, },
[27] = {39, 47, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, },
[28] = {40, 48, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, },
[29] = {40, 49, levelRequirement = 86, statInterpolation = {1, 1}, cost = { }, },
[30] = {41, 50, levelRequirement = 88, statInterpolation = {1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WhiteExileCyclone"] = {
name = "Cyclone",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_+%",
"attack_speed_+%",
"cyclone_movement_speed_+%_final",
"physical_damage_%_to_add_as_cold",
"active_skill_damage_+%_final",
"cyclone_extra_distance",
"is_area_damage",
},
levels = {
[1] = {24, 20, -30, 0, -55, 15, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[2] = {24, 20, -30, 25, -60, 15, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[3] = {47, 20, -20, 30, -65, 15, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[4] = {47, 60, -20, 35, -70, 15, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
},
}
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
| Family | MonsterMapBoss |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
monster base type attack cast speed +% and damage -% final [33]
| Family | MonsterSpeedAndDamageFixup |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | caster_damage Daño Ataque Lanzador de hechizos Velocidad |
Velocidad de ataque aumentada un 20%
| Family | IncreasedAttackSpeed |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Ataque Velocidad |
30% de probabilidad de bloquear el daño de ataques
Recibes el 15% del daño de los golpes bloqueados
| Family | MonsterBlockAndBypass |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
Eoin Greyfur
HumanoideLos monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
monster base type attack cast speed +% and damage -% final [33]
Velocidad de ataque aumentada un 20%
30% de probabilidad de bloquear el daño de ataques
Recibes el 15% del daño de los golpes bloqueados
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
La rareza de los objetos arrojados está aumentada un 15000%
monster base type attack cast speed +% and damage -% final [33]
Velocidad de ataque aumentada un 20%
30% de probabilidad de bloquear el daño de ataques
Recibes el 15% del daño de los golpes bloqueados
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Spectre | N |
|---|---|
| Tags | bludgeoning_weapon, Lanzador de hechizos, cold_affinity, has_one_handed_melee, has_sceptre, human, humanoid, mail_armour, medium_small_height, melee, physical_affinity, red_blood, slow_movement, standalone_map_boss |
Vida
264%
Energy Shield From Life
30%
Armadura
+50%
Evasión
+20%
Ailment Threshold
264%
Resistencia
Damage
154%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.62 Second
Damage Spread
±20%
Experiencia
200%
Model Size
100%
Type
ExileTemplar1MapBoss
Metadata
ExileTemplar1MapBoss_Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
257,512
Armadura
43,185
Evasión
5,687
Escudo de energía
4,853
Damage
655
Daño de hechizos
978
Precisión
580
Attack Time
1.0854
Experiencia
112,805
Minion Life
55,857
Minion Energy Shield
1,053
Minion Damage
523
Ailment Threshold
231,761
Chill
733
Shock
733
Brittle
4,146
Scorch
733
Sap
2,025
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileGlacialHammer
Attack, MeleeSingleTarget, Multistrikeable, Melee, Cold, ThresholdJewelArea
Martillo glacial
Base Damage: 1041–1561
Probabilidad de golpe crítico: 5%
Daño de ataque: 62.5%
Attack Time: 1.62 seg
Golpea a los enemigos con parte de tu daño físico convertido a daño de hielo. Si un enemigo que no es único está congelado y tiene menos de un tercio de vida, se hará añicos al recibir el golpe del Martillo glacial. Si golpeas tres veces seguidas, el tercer golpe congelará a los enemigos más fácilmente. Requiere una maza, un cetro o un báculo.
Inflige un 37.5% menos de daño de ataque
Inflige un 30% más de daño
Daño físico aumentado un 12%
El 50% del daño físico se convierte en daño de hielo
27% de probabilidad de congelar a los enemigos
active skill chill duration +% final [35]
pvp damage +% final scale [-20]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 1041–1561
Probabilidad de golpe crítico: 5%
Attack Time: 1.62 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
WhiteExileCyclone
Attack, Area, Melee, Movement
Ciclón
Base Damage: 1041–1561
Probabilidad de golpe crítico: 5%
Attack Time: 1.62 seg
Daña a los enemigos a tu alrededor y luego realiza una serie de ataques giratorios mientras te trasladas a una ubicación objetivo. No se puede asistir con Asistencia de Implacabilidad ni con Asistencia de Golpes múltiples.
Ganas el 35% del daño físico como daño de hielo extra
Inflige un 70% menos de daño
Daño físico aumentado un 47%
Velocidad de ataque aumentada un 60%
20% menos de velocidad de movimiento
cyclone extra distance [15]
is area damage [1]
ExileColdSnap
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AreaSpell
Ruptura de hielo
Probabilidad de golpe crítico: 4%
Tiempo de lanzamiento: 0.85 seg
Unos cristales de hielo emergen del suelo en el área objetivo. Los monstruos que estén en esta área reciben daño y se congelan. Puedes ignorar su tiempo de recarga consumiendo una carga de poder.
Inflige de 217.5 a 326.2 de daño de hielo
5% de probabilidad de congelar a los enemigos
active skill area of effect radius +% final [25]
active skill chill duration +% final [55]
active skill freeze duration +% final [10]
is area damage [1]
spell maximum action distance +% [-50]
ExileHatred
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Odio
Tiempo de lanzamiento: 1.2 seg
Tiempo de recarga: 0.5 seg
Proyecta un aura que otorga daño de hielo adicional basado en el daño físico a ti y a tus aliados.
Tú y tus aliados cercanos ganan el 36% del daño físico como daño de hielo extra
active skill area of effect radius +% final [40]
ExileVaalColdSnap
Spell, Damage, Area, Trappable, Totemable, Mineable, Duration, Vaal, Cold, ChillingArea, AreaSpell
Ruptura de hielo vaal
Probabilidad de golpe crítico: 4%
Tiempo de lanzamiento: 0.85 seg
Tiempo de recarga: 300 seg
Una secuencia de cristales de hielo emerge del suelo alrededor del personaje para hacer daño a los enemigos y dejar el suelo escarchado.
Inflige de 348.7 a 523 de daño de hielo
La duración base es de 10 segundos
Siempre congela a los enemigos
is area damage [1]
ExileVaalGlacialHammer
Attack, MeleeSingleTarget, Melee, Duration, Area, Vaal, Cold, NeverExertable
Martillo glacial vaal
Base Damage: 1041–1561
Probabilidad de golpe crítico: 5%
Daño de ataque: 62.5%
Attack Time: 1.62 seg
Tiempo de recarga: 300 seg
Golpea a los enemigos con parte de tu daño físico convertido a daño de hielo. Atrapa a los enemigos contigo en un círculo de hielo para que no puedan escapar. Requiere una maza, un cetro o un báculo.
Inflige un 37.5% menos de daño de ataque
Inflige un 50% más de daño
La duración base es de 4 segundos
Daño físico aumentado un 29%
El 50% del daño físico se convierte en daño de hielo
20% de probabilidad de congelar a los enemigos
active skill area of effect radius +% final [35]
active skill chill duration +% final [35]
Object Type
version 2 extends "Metadata/Monsters/Exiles/ExileMapBoss" extends "Metadata/Monsters/StandaloneMapBoss"
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/ExileMapBoss" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileTemplar1MapBoss_Standalone"] = {
name = "Eoin Greyfur",
life = 2.64,
energyShield = 0.3,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 1.54,
damageSpread = 0.2,
attackTime = 1.62,
attackRange = 9,
accuracy = 1,
weaponType1 = "Sceptre",
weaponType2 = "Shield",
skillList = {
"Melee",
"ExileVaalColdSnap",
"ExileColdSnap",
"ExileGlacialHammer",
"ExileVaalGlacialHammer",
"ExileHatred",
"WhiteExileCyclone",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileVaalColdSnap"] = {
name = "Vaal Cold Snap",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Duration] = true,
[SkillType.Vaal] = true,
[SkillType.Cold] = true,
[SkillType.ChillingArea] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.85,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_skill_effect_duration",
"base_chance_to_freeze_%",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 10000, 100, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileColdSnap"] = {
name = "Cold Snap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
[SkillType.Cascadable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.85,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_chance_to_freeze_%",
"active_skill_freeze_duration_+%_final",
"active_skill_chill_duration_+%_final",
"spell_maximum_action_distance_+%",
"is_area_damage",
},
levels = {
[1] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[2] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[3] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[4] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[5] = {0.69999998807907, 1.1000000238419, 5, 10, 40, -50, critChance = 4, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[6] = {0.69999998807907, 1.1000000238419, 5, 10, 40, -50, critChance = 4, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[7] = {0.80000001192093, 1.2000000476837, 5, 10, 40, -50, critChance = 4, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[8] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 25, -50, critChance = 4, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, },
[9] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 26, -50, critChance = 4, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, },
[10] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 27, -50, critChance = 4, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, },
[11] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 28, -50, critChance = 4, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, },
[12] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 29, -50, critChance = 4, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, },
[13] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 30, -50, critChance = 4, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, },
[14] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 31, -50, critChance = 4, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, },
[15] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 32, -50, critChance = 4, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileGlacialHammer"] = {
name = "Glacial Hammer",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.Cold] = true,
[SkillType.ThresholdJewelArea] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chance_to_freeze_%",
"physical_damage_+%",
"skill_physical_damage_%_to_convert_to_cold",
"active_skill_chill_duration_+%_final",
"active_skill_damage_+%_final",
"pvp_damage_+%_final_scale",
},
levels = {
[1] = {15, 0, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 4, statInterpolation = {1, 1}, cost = { }, },
[2] = {16, 1, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, },
[3] = {17, 1, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 11, statInterpolation = {1, 1}, cost = { }, },
[4] = {18, 2, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, },
[5] = {19, 2, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, },
[6] = {20, 3, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, },
[7] = {21, 4, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 29, statInterpolation = {1, 1}, cost = { }, },
[8] = {21, 4, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 31, statInterpolation = {1, 1}, cost = { }, },
[9] = {22, 5, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, },
[10] = {22, 5, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 34, statInterpolation = {1, 1}, cost = { }, },
[11] = {23, 6, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 37, statInterpolation = {1, 1}, cost = { }, },
[12] = {23, 6, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, },
[13] = {24, 7, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 42, statInterpolation = {1, 1}, cost = { }, },
[14] = {24, 8, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, },
[15] = {24, 8, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, },
[16] = {25, 9, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 51, statInterpolation = {1, 1}, cost = { }, },
[17] = {25, 9, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, },
[18] = {25, 10, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, },
[19] = {26, 11, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 58, statInterpolation = {1, 1}, cost = { }, },
[20] = {26, 11, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, },
[21] = {27, 12, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, },
[22] = {27, 12, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, },
[23] = {28, 13, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, },
[24] = {28, 14, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, },
[25] = {29, 14, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, },
[26] = {29, 15, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, },
[27] = {30, 15, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, },
[28] = {30, 16, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, },
[29] = {31, 16, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, },
[30] = {31, 17, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, },
[31] = {32, 18, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, },
[32] = {32, 18, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, },
[33] = {33, 19, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, },
[34] = {33, 19, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, },
[35] = {34, 20, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, },
[36] = {34, 21, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileVaalGlacialHammer"] = {
name = "Vaal Glacial Hammer",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.Duration] = true,
[SkillType.Area] = true,
[SkillType.Vaal] = true,
[SkillType.Cold] = true,
[SkillType.NeverExertable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_cold",
"base_chance_to_freeze_%",
"active_skill_chill_duration_+%_final",
"physical_damage_+%",
"active_skill_damage_+%_final",
"base_skill_effect_duration",
"active_skill_area_of_effect_radius_+%_final",
},
levels = {
[1] = {50, 20, 35, 29, 50, 4000, 35, baseMultiplier = 0.625, levelRequirement = 10, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileHatred"] = {
name = "Hatred",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Buff] = true,
[SkillType.HasReservation] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.Totemable] = true,
[SkillType.Aura] = true,
[SkillType.Cold] = true,
[SkillType.Instant] = true,
[SkillType.AreaSpell] = true,
[SkillType.CanHaveBlessing] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "aura_skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
area = true,
spell = true,
aura = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_%_to_add_as_cold",
},
levels = {
[1] = {26, levelRequirement = 10, statInterpolation = {1}, cost = { }, },
[2] = {26, 3, levelRequirement = 13, statInterpolation = {1, 1}, cost = { }, },
[3] = {27, 6, levelRequirement = 16, statInterpolation = {1, 1}, cost = { }, },
[4] = {27, 9, levelRequirement = 19, statInterpolation = {1, 1}, cost = { }, },
[5] = {28, 12, levelRequirement = 22, statInterpolation = {1, 1}, cost = { }, },
[6] = {28, 15, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, },
[7] = {29, 18, levelRequirement = 28, statInterpolation = {1, 1}, cost = { }, },
[8] = {29, 21, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, },
[9] = {30, 23, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, },
[10] = {30, 25, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, },
[11] = {31, 27, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, },
[12] = {31, 29, levelRequirement = 47, statInterpolation = {1, 1}, cost = { }, },
[13] = {32, 31, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, },
[14] = {32, 33, levelRequirement = 53, statInterpolation = {1, 1}, cost = { }, },
[15] = {33, 35, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, },
[16] = {34, 36, levelRequirement = 59, statInterpolation = {1, 1}, cost = { }, },
[17] = {34, 37, levelRequirement = 62, statInterpolation = {1, 1}, cost = { }, },
[18] = {35, 38, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, },
[19] = {35, 39, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, },
[20] = {36, 40, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, },
[21] = {36, 41, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, },
[22] = {37, 42, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, },
[23] = {37, 43, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, },
[24] = {38, 44, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, },
[25] = {38, 45, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, },
[26] = {39, 46, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, },
[27] = {39, 47, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, },
[28] = {40, 48, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, },
[29] = {40, 49, levelRequirement = 86, statInterpolation = {1, 1}, cost = { }, },
[30] = {41, 50, levelRequirement = 88, statInterpolation = {1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WhiteExileCyclone"] = {
name = "Cyclone",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_+%",
"attack_speed_+%",
"cyclone_movement_speed_+%_final",
"physical_damage_%_to_add_as_cold",
"active_skill_damage_+%_final",
"cyclone_extra_distance",
"is_area_damage",
},
levels = {
[1] = {24, 20, -30, 0, -55, 15, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[2] = {24, 20, -30, 25, -60, 15, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[3] = {47, 20, -20, 30, -65, 15, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[4] = {47, 60, -20, 35, -70, 15, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
},
}
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
| Family | MonsterMapBoss |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
monster base type attack cast speed +% and damage -% final [33]
| Family | MonsterSpeedAndDamageFixup |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | caster_damage Daño Ataque Lanzador de hechizos Velocidad |
Velocidad de ataque aumentada un 20%
| Family | IncreasedAttackSpeed |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Ataque Velocidad |
30% de probabilidad de bloquear el daño de ataques
Recibes el 15% del daño de los golpes bloqueados
| Family | MonsterBlockAndBypass |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
Eoin Greyfur
Humanoidemonster base type attack cast speed +% and damage -% final [33]
Velocidad de ataque aumentada un 20%
30% de probabilidad de bloquear el daño de ataques
Recibes el 15% del daño de los golpes bloqueados
Velocidad de ataque aumentada un 20%
30% de probabilidad de bloquear el daño de ataques
Recibes el 15% del daño de los golpes bloqueados
| Spectre | N |
|---|---|
| Tags | bludgeoning_weapon, Lanzador de hechizos, cold_affinity, delve_monster, exile, has_one_handed_melee, has_sceptre, human, humanoid, mail_armour, medium_height, melee, no_pantheon_mod, physical_affinity, red_blood, slow_movement |
Vida
132%
Energy Shield From Life
30%
Armadura
+50%
Evasión
+20%
Ailment Threshold
132%
Resistencia
Damage
154%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.62 Second
Damage Spread
±20%
Experiencia
100%
Model Size
100%
Type
ExileTemplarDelve1
Metadata
DelveExileTemplar1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
5,944
Armadura
43,185
Evasión
5,687
Escudo de energía
2,426
Damage
575
Daño de hechizos
575
Precisión
580
Attack Time
1.62
Experiencia
10,255
Minion Life
1,289
Minion Energy Shield
526
Minion Damage
459
Ailment Threshold
8,492
Chill
27
Shock
27
Brittle
152
Scorch
27
Sap
74
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileGlacialHammer
Attack, MeleeSingleTarget, Multistrikeable, Melee, Cold, ThresholdJewelArea
Martillo glacial
Base Damage: 460–690
Probabilidad de golpe crítico: 5%
Daño de ataque: 62.5%
Attack Time: 1.62 seg
Golpea a los enemigos con parte de tu daño físico convertido a daño de hielo. Si un enemigo que no es único está congelado y tiene menos de un tercio de vida, se hará añicos al recibir el golpe del Martillo glacial. Si golpeas tres veces seguidas, el tercer golpe congelará a los enemigos más fácilmente. Requiere una maza, un cetro o un báculo.
Inflige un 37.5% menos de daño de ataque
Inflige un 30% más de daño
Daño físico aumentado un 12%
El 50% del daño físico se convierte en daño de hielo
27% de probabilidad de congelar a los enemigos
active skill chill duration +% final [35]
pvp damage +% final scale [-20]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 460–690
Probabilidad de golpe crítico: 5%
Attack Time: 1.62 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
WhiteExileCyclone
Attack, Area, Melee, Movement
Ciclón
Base Damage: 460–690
Probabilidad de golpe crítico: 5%
Attack Time: 1.62 seg
Daña a los enemigos a tu alrededor y luego realiza una serie de ataques giratorios mientras te trasladas a una ubicación objetivo. No se puede asistir con Asistencia de Implacabilidad ni con Asistencia de Golpes múltiples.
Ganas el 35% del daño físico como daño de hielo extra
Inflige un 70% menos de daño
Daño físico aumentado un 47%
Velocidad de ataque aumentada un 60%
20% menos de velocidad de movimiento
cyclone extra distance [15]
is area damage [1]
ExileColdSnap
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AreaSpell
Ruptura de hielo
Probabilidad de golpe crítico: 4%
Tiempo de lanzamiento: 0.85 seg
Unos cristales de hielo emergen del suelo en el área objetivo. Los monstruos que estén en esta área reciben daño y se congelan. Puedes ignorar su tiempo de recarga consumiendo una carga de poder.
Inflige de 217.5 a 326.2 de daño de hielo
5% de probabilidad de congelar a los enemigos
active skill area of effect radius +% final [25]
active skill chill duration +% final [55]
active skill freeze duration +% final [10]
is area damage [1]
spell maximum action distance +% [-50]
ExileHatred
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Odio
Tiempo de lanzamiento: 1.2 seg
Tiempo de recarga: 0.5 seg
Proyecta un aura que otorga daño de hielo adicional basado en el daño físico a ti y a tus aliados.
Tú y tus aliados cercanos ganan el 36% del daño físico como daño de hielo extra
active skill area of effect radius +% final [40]
ExileVaalColdSnap
Spell, Damage, Area, Trappable, Totemable, Mineable, Duration, Vaal, Cold, ChillingArea, AreaSpell
Ruptura de hielo vaal
Probabilidad de golpe crítico: 4%
Tiempo de lanzamiento: 0.85 seg
Tiempo de recarga: 300 seg
Una secuencia de cristales de hielo emerge del suelo alrededor del personaje para hacer daño a los enemigos y dejar el suelo escarchado.
Inflige de 348.7 a 523 de daño de hielo
La duración base es de 10 segundos
Siempre congela a los enemigos
is area damage [1]
ExileVaalGlacialHammer
Attack, MeleeSingleTarget, Melee, Duration, Area, Vaal, Cold, NeverExertable
Martillo glacial vaal
Base Damage: 460–690
Probabilidad de golpe crítico: 5%
Daño de ataque: 62.5%
Attack Time: 1.62 seg
Tiempo de recarga: 300 seg
Golpea a los enemigos con parte de tu daño físico convertido a daño de hielo. Atrapa a los enemigos contigo en un círculo de hielo para que no puedan escapar. Requiere una maza, un cetro o un báculo.
Inflige un 37.5% menos de daño de ataque
Inflige un 50% más de daño
La duración base es de 4 segundos
Daño físico aumentado un 29%
El 50% del daño físico se convierte en daño de hielo
20% de probabilidad de congelar a los enemigos
active skill area of effect radius +% final [35]
active skill chill duration +% final [35]
WalkEmergeExile
walk emerge distance [200]
Object Type
version 2
extends "Metadata/Monsters/Exiles/Exile"
Stats
{
}Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/DelveExileTemplar1"] = {
name = "Eoin Greyfur",
life = 1.32,
energyShield = 0.3,
fireResist = 30,
coldResist = 30,
lightningResist = 30,
chaosResist = 20,
damage = 1.54,
damageSpread = 0.2,
attackTime = 1.62,
attackRange = 9,
accuracy = 1,
weaponType1 = "Sceptre",
weaponType2 = "Shield",
skillList = {
"Melee",
"ExileVaalColdSnap",
"ExileColdSnap",
"ExileGlacialHammer",
"ExileVaalGlacialHammer",
"ExileHatred",
"WhiteExileCyclone",
"WalkEmergeExile",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileVaalColdSnap"] = {
name = "Vaal Cold Snap",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Duration] = true,
[SkillType.Vaal] = true,
[SkillType.Cold] = true,
[SkillType.ChillingArea] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.85,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_skill_effect_duration",
"base_chance_to_freeze_%",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 10000, 100, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileColdSnap"] = {
name = "Cold Snap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
[SkillType.Cascadable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.85,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_chance_to_freeze_%",
"active_skill_freeze_duration_+%_final",
"active_skill_chill_duration_+%_final",
"spell_maximum_action_distance_+%",
"is_area_damage",
},
levels = {
[1] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[2] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[3] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[4] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[5] = {0.69999998807907, 1.1000000238419, 5, 10, 40, -50, critChance = 4, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[6] = {0.69999998807907, 1.1000000238419, 5, 10, 40, -50, critChance = 4, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[7] = {0.80000001192093, 1.2000000476837, 5, 10, 40, -50, critChance = 4, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[8] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 25, -50, critChance = 4, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, },
[9] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 26, -50, critChance = 4, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, },
[10] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 27, -50, critChance = 4, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, },
[11] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 28, -50, critChance = 4, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, },
[12] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 29, -50, critChance = 4, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, },
[13] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 30, -50, critChance = 4, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, },
[14] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 31, -50, critChance = 4, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, },
[15] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 32, -50, critChance = 4, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileGlacialHammer"] = {
name = "Glacial Hammer",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.Cold] = true,
[SkillType.ThresholdJewelArea] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chance_to_freeze_%",
"physical_damage_+%",
"skill_physical_damage_%_to_convert_to_cold",
"active_skill_chill_duration_+%_final",
"active_skill_damage_+%_final",
"pvp_damage_+%_final_scale",
},
levels = {
[1] = {15, 0, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 4, statInterpolation = {1, 1}, cost = { }, },
[2] = {16, 1, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, },
[3] = {17, 1, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 11, statInterpolation = {1, 1}, cost = { }, },
[4] = {18, 2, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, },
[5] = {19, 2, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, },
[6] = {20, 3, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, },
[7] = {21, 4, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 29, statInterpolation = {1, 1}, cost = { }, },
[8] = {21, 4, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 31, statInterpolation = {1, 1}, cost = { }, },
[9] = {22, 5, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, },
[10] = {22, 5, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 34, statInterpolation = {1, 1}, cost = { }, },
[11] = {23, 6, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 37, statInterpolation = {1, 1}, cost = { }, },
[12] = {23, 6, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, },
[13] = {24, 7, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 42, statInterpolation = {1, 1}, cost = { }, },
[14] = {24, 8, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, },
[15] = {24, 8, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, },
[16] = {25, 9, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 51, statInterpolation = {1, 1}, cost = { }, },
[17] = {25, 9, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, },
[18] = {25, 10, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, },
[19] = {26, 11, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 58, statInterpolation = {1, 1}, cost = { }, },
[20] = {26, 11, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, },
[21] = {27, 12, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, },
[22] = {27, 12, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, },
[23] = {28, 13, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, },
[24] = {28, 14, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, },
[25] = {29, 14, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, },
[26] = {29, 15, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, },
[27] = {30, 15, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, },
[28] = {30, 16, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, },
[29] = {31, 16, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, },
[30] = {31, 17, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, },
[31] = {32, 18, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, },
[32] = {32, 18, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, },
[33] = {33, 19, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, },
[34] = {33, 19, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, },
[35] = {34, 20, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, },
[36] = {34, 21, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileVaalGlacialHammer"] = {
name = "Vaal Glacial Hammer",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.Duration] = true,
[SkillType.Area] = true,
[SkillType.Vaal] = true,
[SkillType.Cold] = true,
[SkillType.NeverExertable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_cold",
"base_chance_to_freeze_%",
"active_skill_chill_duration_+%_final",
"physical_damage_+%",
"active_skill_damage_+%_final",
"base_skill_effect_duration",
"active_skill_area_of_effect_radius_+%_final",
},
levels = {
[1] = {50, 20, 35, 29, 50, 4000, 35, baseMultiplier = 0.625, levelRequirement = 10, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileHatred"] = {
name = "Hatred",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Buff] = true,
[SkillType.HasReservation] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.Totemable] = true,
[SkillType.Aura] = true,
[SkillType.Cold] = true,
[SkillType.Instant] = true,
[SkillType.AreaSpell] = true,
[SkillType.CanHaveBlessing] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "aura_skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
area = true,
spell = true,
aura = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_%_to_add_as_cold",
},
levels = {
[1] = {26, levelRequirement = 10, statInterpolation = {1}, cost = { }, },
[2] = {26, 3, levelRequirement = 13, statInterpolation = {1, 1}, cost = { }, },
[3] = {27, 6, levelRequirement = 16, statInterpolation = {1, 1}, cost = { }, },
[4] = {27, 9, levelRequirement = 19, statInterpolation = {1, 1}, cost = { }, },
[5] = {28, 12, levelRequirement = 22, statInterpolation = {1, 1}, cost = { }, },
[6] = {28, 15, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, },
[7] = {29, 18, levelRequirement = 28, statInterpolation = {1, 1}, cost = { }, },
[8] = {29, 21, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, },
[9] = {30, 23, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, },
[10] = {30, 25, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, },
[11] = {31, 27, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, },
[12] = {31, 29, levelRequirement = 47, statInterpolation = {1, 1}, cost = { }, },
[13] = {32, 31, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, },
[14] = {32, 33, levelRequirement = 53, statInterpolation = {1, 1}, cost = { }, },
[15] = {33, 35, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, },
[16] = {34, 36, levelRequirement = 59, statInterpolation = {1, 1}, cost = { }, },
[17] = {34, 37, levelRequirement = 62, statInterpolation = {1, 1}, cost = { }, },
[18] = {35, 38, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, },
[19] = {35, 39, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, },
[20] = {36, 40, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, },
[21] = {36, 41, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, },
[22] = {37, 42, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, },
[23] = {37, 43, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, },
[24] = {38, 44, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, },
[25] = {38, 45, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, },
[26] = {39, 46, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, },
[27] = {39, 47, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, },
[28] = {40, 48, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, },
[29] = {40, 49, levelRequirement = 86, statInterpolation = {1, 1}, cost = { }, },
[30] = {41, 50, levelRequirement = 88, statInterpolation = {1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WhiteExileCyclone"] = {
name = "Cyclone",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_+%",
"attack_speed_+%",
"cyclone_movement_speed_+%_final",
"physical_damage_%_to_add_as_cold",
"active_skill_damage_+%_final",
"cyclone_extra_distance",
"is_area_damage",
},
levels = {
[1] = {24, 20, -30, 0, -55, 15, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[2] = {24, 20, -30, 25, -60, 15, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[3] = {47, 20, -20, 30, -65, 15, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[4] = {47, 60, -20, 35, -70, 15, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeExile"] = {
name = "WalkEmergeExile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_distance",
},
levels = {
[1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster base type attack cast speed +% and damage -% final [33]
| Family | MonsterSpeedAndDamageFixup |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | caster_damage Daño Ataque Lanzador de hechizos Velocidad |
Velocidad de ataque aumentada un 20%
| Family | IncreasedAttackSpeed |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Ataque Velocidad |
30% de probabilidad de bloquear el daño de ataques
Recibes el 15% del daño de los golpes bloqueados
| Family | MonsterBlockAndBypass |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | block |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.