灰髮艾歐恩
人形
monster base type attack cast speed +% and damage -% final [33]
增加 20% 攻擊速度
30% 攻擊傷害格擋率
你承受 15% 來自格擋擊中的傷害
Eoin Greyfur
幽魂N
標籤bludgeoning_weapon, 法術, cold_affinity, has_one_handed_melee, has_sceptre, human, humanoid, mail_armour, medium_height, melee, physical_affinity, red_blood, rogue_exile, slow_movement
生命
132%
生命轉為護盾
30%
護甲
+50%
閃避
+20%
異常狀態臨界值
132%
抗性
30 30 30 20
傷害
154%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.62 秒
傷害分佈
±20%
經驗值
220%
Model Size
100%
類型
ExileTemplar1
Metadata
ExileTemplar1
等級
68
生命
8,492
護甲
28,790
閃避
4,739
能量護盾
0
傷害
575
法術傷害
575
命中
0
攻擊間隔
1.62
經驗值
22,561
異常狀態臨界值
8,492
冰緩
27
感電
27
易碎
152
焦灼
27
殘喘
74
ExileGlacialHammer
攻擊, 近戰單一目標, 攻擊可重複, 近戰, 冰冷, ThresholdJewelArea
冰霜之錘
基本傷害: 460–690
暴擊率: 5%
攻擊間隔: 1.62 秒
擊中敵人,轉換一部分的物理傷害為冰冷傷害。若受到攻擊的非傳奇敵人被冰凍且生命少於 1 / 3 ,則被冰霜之錘命中時會碎成冰屑。若連續打擊 3 次,第 3 下則更容易冰凍敵人。限定錘、權杖或長杖。
造成 30% 更多傷害
增加 12% 物理傷害
50% 物理傷害轉化至冰冷傷害
27% 機率冰凍敵人
active skill chill duration +% final [35]
pvp damage +% final scale [-20]
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 460–690
暴擊率: 5%
攻擊間隔: 1.62 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
WhiteExileCyclone
攻擊, 範圍, 近戰, 位移
旋風斬
基本傷害: 460–690
暴擊率: 5%
攻擊間隔: 1.62 秒
對周圍敵人造成傷害,接而進行一連串的旋轉攻擊,邊向目標地點前進邊攻擊路徑上的敵人。不能被多重打擊或殘暴輔助。
獲得 35% 物理傷害的冰冷傷害
造成 70% 更少傷害
增加 47% 物理傷害
增加 60% 攻擊速度
20% 更少移動速度
cyclone extra distance [15]
is area damage [1]
ExileColdSnap
法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 冰冷, 可秘能爆發, 範圍法術
霜暴
暴擊率: 4%
施放時間: 0.85 秒
在指定地點凝聚冰之結晶並從地面竄出。在此區域的怪物將會受到傷害並被凍結。釋放一顆暴擊球能重置其技能冷卻。
造成 217.5326.2 冰冷傷害
5% 機率冰凍敵人
active skill area of effect radius +% final [25]
active skill chill duration +% final [55]
active skill freeze duration +% final [10]
is area damage [1]
spell maximum action distance +% [-50]
ExileHatred
法術, 範圍, 增益, 消耗保留, 圖騰施放單獨, 圖騰技能, 光環, 冰冷, 立即, 範圍法術, 可祝福, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷卻
憎恨
施放時間: 1.2 秒
冷卻時間: 0.5 秒
施放一個光環,使你與受光環影響友方獲得根據物理傷害的額外冰冷傷害。
你和附近友方獲得等同 36% 物理傷害的額外冰冷傷害
active skill area of effect radius +% final [40]
ExileVaalColdSnap
法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 持續時間, 瓦爾, 冰冷, 冰緩區域, 範圍法術
瓦爾.霜暴
暴擊率: 4%
施放時間: 0.85 秒
冷卻時間: 300 秒
冰之結晶以施法者為中心向外爆發。對敵人造成傷害並使地面冰結。
造成 348.7523 冰冷傷害
+10 秒基礎持續時間
總是冰凍敵人
is area damage [1]
ExileVaalGlacialHammer
攻擊, 近戰單一目標, 近戰, 持續時間, 範圍, 瓦爾, 冰冷, NeverExertable
瓦爾.冰霜之錘
基本傷害: 460–690
暴擊率: 5%
攻擊間隔: 1.62 秒
冷卻時間: 300 秒
凝聚冰霜之力,轉換一部分的物理傷害為冰冷傷害以重擊目標,同時在目標周圍造成一個不可侵犯、讓敵人無處可逃的冰牆。限定錘與長杖。
造成 50% 更多傷害
+4 秒基礎持續時間
增加 29% 物理傷害
50% 物理傷害轉化至冰冷傷害
20% 機率冰凍敵人
active skill area of effect radius +% final [35]
active skill chill duration +% final [35]

Object Type

version 2
extends "Metadata/Monsters/Exiles/Exile"

Stats
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileTemplar1"] = {
    name = "Eoin Greyfur",
    life = 1.32,
    energyShield = 0.3,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.54,
    damageSpread = 0.2,
    attackTime = 1.62,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "Sceptre",
    weaponType2 = "Shield",
    skillList = {
        "Melee",
        "ExileVaalColdSnap",
        "ExileColdSnap",
        "ExileGlacialHammer",
        "ExileVaalGlacialHammer",
        "ExileHatred",
        "WhiteExileCyclone",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileVaalColdSnap"] = {
    name = "Vaal Cold Snap",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Duration] = true,
        [SkillType.Vaal] = true,
        [SkillType.Cold] = true,
        [SkillType.ChillingArea] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "base_chance_to_freeze_%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 10000, 100, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileColdSnap"] = {
    name = "Cold Snap",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_chance_to_freeze_%",
        "active_skill_freeze_duration_+%_final",
        "active_skill_chill_duration_+%_final",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [2] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [3] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [4] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [5] = {0.69999998807907, 1.1000000238419, 5, 10, 40, -50, critChance = 4, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [6] = {0.69999998807907, 1.1000000238419, 5, 10, 40, -50, critChance = 4, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [7] = {0.80000001192093, 1.2000000476837, 5, 10, 40, -50, critChance = 4, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [8] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 25, -50, critChance = 4, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [9] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 26, -50, critChance = 4, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [10] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 27, -50, critChance = 4, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [11] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 28, -50, critChance = 4, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [12] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 29, -50, critChance = 4, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [13] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 30, -50, critChance = 4, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [14] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 31, -50, critChance = 4, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [15] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 32, -50, critChance = 4, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileGlacialHammer"] = {
    name = "Glacial Hammer",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Cold] = true,
        [SkillType.ThresholdJewelArea] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chance_to_freeze_%",
        "physical_damage_+%",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_chill_duration_+%_final",
        "active_skill_damage_+%_final",
        "pvp_damage_+%_final_scale",
    },
    levels = {
        [1] = {15, 0, 50, 35, 30, -20, levelRequirement = 4, statInterpolation = {1, 1},  cost = { }, },
        [2] = {16, 1, 50, 35, 30, -20, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
        [3] = {17, 1, 50, 35, 30, -20, levelRequirement = 11, statInterpolation = {1, 1},  cost = { }, },
        [4] = {18, 2, 50, 35, 30, -20, levelRequirement = 15, statInterpolation = {1, 1},  cost = { }, },
        [5] = {19, 2, 50, 35, 30, -20, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
        [6] = {20, 3, 50, 35, 30, -20, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
        [7] = {21, 4, 50, 35, 30, -20, levelRequirement = 29, statInterpolation = {1, 1},  cost = { }, },
        [8] = {21, 4, 50, 35, 30, -20, levelRequirement = 31, statInterpolation = {1, 1},  cost = { }, },
        [9] = {22, 5, 50, 35, 30, -20, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
        [10] = {22, 5, 50, 35, 30, -20, levelRequirement = 34, statInterpolation = {1, 1},  cost = { }, },
        [11] = {23, 6, 50, 35, 30, -20, levelRequirement = 37, statInterpolation = {1, 1},  cost = { }, },
        [12] = {23, 6, 50, 35, 30, -20, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
        [13] = {24, 7, 50, 35, 30, -20, levelRequirement = 42, statInterpolation = {1, 1},  cost = { }, },
        [14] = {24, 8, 50, 35, 30, -20, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
        [15] = {24, 8, 50, 35, 30, -20, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
        [16] = {25, 9, 50, 35, 30, -20, levelRequirement = 51, statInterpolation = {1, 1},  cost = { }, },
        [17] = {25, 9, 50, 35, 30, -20, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
        [18] = {25, 10, 50, 35, 30, -20, levelRequirement = 54, statInterpolation = {1, 1},  cost = { }, },
        [19] = {26, 11, 50, 35, 30, -20, levelRequirement = 58, statInterpolation = {1, 1},  cost = { }, },
        [20] = {26, 11, 50, 35, 30, -20, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
        [21] = {27, 12, 50, 35, 30, -20, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
        [22] = {27, 12, 50, 35, 30, -20, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        [23] = {28, 13, 50, 35, 30, -20, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
        [24] = {28, 14, 50, 35, 30, -20, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [25] = {29, 14, 50, 35, 30, -20, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
        [26] = {29, 15, 50, 35, 30, -20, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
        [27] = {30, 15, 50, 35, 30, -20, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
        [28] = {30, 16, 50, 35, 30, -20, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
        [29] = {31, 16, 50, 35, 30, -20, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
        [30] = {31, 17, 50, 35, 30, -20, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
        [31] = {32, 18, 50, 35, 30, -20, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
        [32] = {32, 18, 50, 35, 30, -20, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
        [33] = {33, 19, 50, 35, 30, -20, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
        [34] = {33, 19, 50, 35, 30, -20, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [35] = {34, 20, 50, 35, 30, -20, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
        [36] = {34, 21, 50, 35, 30, -20, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileVaalGlacialHammer"] = {
    name = "Vaal Glacial Hammer",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.Duration] = true,
        [SkillType.Area] = true,
        [SkillType.Vaal] = true,
        [SkillType.Cold] = true,
        [SkillType.NeverExertable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "base_chance_to_freeze_%",
        "active_skill_chill_duration_+%_final",
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {50, 20, 35, 29, 50, 4000, 35, levelRequirement = 10, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileHatred"] = {
    name = "Hatred",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.HasReservation] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Totemable] = true,
        [SkillType.Aura] = true,
        [SkillType.Cold] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.CanHaveBlessing] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_%_to_add_as_cold",
    },
    levels = {
        [1] = {26, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [2] = {26, 3, levelRequirement = 13, statInterpolation = {1, 1},  cost = { }, },
        [3] = {27, 6, levelRequirement = 16, statInterpolation = {1, 1},  cost = { }, },
        [4] = {27, 9, levelRequirement = 19, statInterpolation = {1, 1},  cost = { }, },
        [5] = {28, 12, levelRequirement = 22, statInterpolation = {1, 1},  cost = { }, },
        [6] = {28, 15, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
        [7] = {29, 18, levelRequirement = 28, statInterpolation = {1, 1},  cost = { }, },
        [8] = {29, 21, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
        [9] = {30, 23, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
        [10] = {30, 25, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
        [11] = {31, 27, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
        [12] = {31, 29, levelRequirement = 47, statInterpolation = {1, 1},  cost = { }, },
        [13] = {32, 31, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
        [14] = {32, 33, levelRequirement = 53, statInterpolation = {1, 1},  cost = { }, },
        [15] = {33, 35, levelRequirement = 56, statInterpolation = {1, 1},  cost = { }, },
        [16] = {34, 36, levelRequirement = 59, statInterpolation = {1, 1},  cost = { }, },
        [17] = {34, 37, levelRequirement = 62, statInterpolation = {1, 1},  cost = { }, },
        [18] = {35, 38, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
        [19] = {35, 39, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
        [20] = {36, 40, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        [21] = {36, 41, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [22] = {37, 42, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
        [23] = {37, 43, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
        [24] = {38, 44, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
        [25] = {38, 45, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
        [26] = {39, 46, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [27] = {39, 47, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        [28] = {40, 48, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
        [29] = {40, 49, levelRequirement = 86, statInterpolation = {1, 1},  cost = { }, },
        [30] = {41, 50, levelRequirement = 88, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WhiteExileCyclone"] = {
    name = "Cyclone",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "attack_speed_+%",
        "cyclone_movement_speed_+%_final",
        "physical_damage_%_to_add_as_cold",
        "active_skill_damage_+%_final",
        "cyclone_extra_distance",
        "is_area_damage",
    },
    levels = {
        [1] = {24, 20, -30, 0, -55, 15, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [2] = {24, 20, -30, 25, -60, 15, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [3] = {47, 20, -20, 30, -65, 15, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [4] = {47, 60, -20, 35, -70, 15, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
monster base type attack cast speed +% and damage -% final [33]
IdMonsterSpeedAndDamageFixupComplete
FamilyMonsterSpeedAndDamageFixup
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 全域
  • Craft Tagscaster_damage damage attack caster speed
    增加 20% 攻擊速度
    IdMonsterImplicitFastAttack4
    FamilyIncreasedAttackSpeed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • attack speed +% Min: 20 Max: 20 全域
  • Craft Tagsattack speed
    30% 攻擊傷害格擋率
    你承受 15% 來自格擋擊中的傷害
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 全域
  • base block % damage taken Min: 15 Max: 15 全域
  • Craft Tagsblock
    灰髮艾歐恩
    人形
    monster base type attack cast speed +% and damage -% final [33]
    增加 20% 攻擊速度
    30% 攻擊傷害格擋率
    你承受 15% 來自格擋擊中的傷害
    增加 100% 最大生命
    增加 100% 範圍效果
    增加 80% 角色體型
    Eoin Greyfur
    幽魂N
    標籤bludgeoning_weapon, 法術, cold_affinity, has_one_handed_melee, has_sceptre, human, humanoid, mail_armour, medium_height, melee, physical_affinity, red_blood, rogue_exile, slow_movement
    生命
    132%
    生命轉為護盾
    30%
    護甲
    +50%
    閃避
    +20%
    異常狀態臨界值
    132%
    抗性
    30 30 30 20
    傷害
    154%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 9
    攻擊間隔
    1.62 秒
    傷害分佈
    ±20%
    經驗值
    220%
    Model Size
    100%
    類型
    ExileTemplar1
    Metadata
    ExileTemplar1Supporter
    等級
    68
    生命
    8,492
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    575
    法術傷害
    575
    命中
    0
    攻擊間隔
    1.62
    經驗值
    22,561
    異常狀態臨界值
    8,492
    冰緩
    27
    感電
    27
    易碎
    152
    焦灼
    27
    殘喘
    74
    ExileGlacialHammer
    攻擊, 近戰單一目標, 攻擊可重複, 近戰, 冰冷, ThresholdJewelArea
    冰霜之錘
    基本傷害: 460–690
    暴擊率: 5%
    攻擊間隔: 1.62 秒
    擊中敵人,轉換一部分的物理傷害為冰冷傷害。若受到攻擊的非傳奇敵人被冰凍且生命少於 1 / 3 ,則被冰霜之錘命中時會碎成冰屑。若連續打擊 3 次,第 3 下則更容易冰凍敵人。限定錘、權杖或長杖。
    造成 30% 更多傷害
    增加 12% 物理傷害
    50% 物理傷害轉化至冰冷傷害
    27% 機率冰凍敵人
    active skill chill duration +% final [35]
    pvp damage +% final scale [-20]
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 460–690
    暴擊率: 5%
    攻擊間隔: 1.62 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WhiteExileCyclone
    攻擊, 範圍, 近戰, 位移
    旋風斬
    基本傷害: 460–690
    暴擊率: 5%
    攻擊間隔: 1.62 秒
    對周圍敵人造成傷害,接而進行一連串的旋轉攻擊,邊向目標地點前進邊攻擊路徑上的敵人。不能被多重打擊或殘暴輔助。
    獲得 35% 物理傷害的冰冷傷害
    造成 70% 更少傷害
    增加 47% 物理傷害
    增加 60% 攻擊速度
    20% 更少移動速度
    cyclone extra distance [15]
    is area damage [1]
    ExileColdSnap
    法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 冰冷, 可秘能爆發, 範圍法術
    霜暴
    暴擊率: 4%
    施放時間: 0.85 秒
    在指定地點凝聚冰之結晶並從地面竄出。在此區域的怪物將會受到傷害並被凍結。釋放一顆暴擊球能重置其技能冷卻。
    造成 217.5326.2 冰冷傷害
    5% 機率冰凍敵人
    active skill area of effect radius +% final [25]
    active skill chill duration +% final [55]
    active skill freeze duration +% final [10]
    is area damage [1]
    spell maximum action distance +% [-50]
    ExileHatred
    法術, 範圍, 增益, 消耗保留, 圖騰施放單獨, 圖騰技能, 光環, 冰冷, 立即, 範圍法術, 可祝福, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷卻
    憎恨
    施放時間: 1.2 秒
    冷卻時間: 0.5 秒
    施放一個光環,使你與受光環影響友方獲得根據物理傷害的額外冰冷傷害。
    你和附近友方獲得等同 36% 物理傷害的額外冰冷傷害
    active skill area of effect radius +% final [40]
    ExileVaalColdSnap
    法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 持續時間, 瓦爾, 冰冷, 冰緩區域, 範圍法術
    瓦爾.霜暴
    暴擊率: 4%
    施放時間: 0.85 秒
    冷卻時間: 300 秒
    冰之結晶以施法者為中心向外爆發。對敵人造成傷害並使地面冰結。
    造成 348.7523 冰冷傷害
    +10 秒基礎持續時間
    總是冰凍敵人
    is area damage [1]
    ExileVaalGlacialHammer
    攻擊, 近戰單一目標, 近戰, 持續時間, 範圍, 瓦爾, 冰冷, NeverExertable
    瓦爾.冰霜之錘
    基本傷害: 460–690
    暴擊率: 5%
    攻擊間隔: 1.62 秒
    冷卻時間: 300 秒
    凝聚冰霜之力,轉換一部分的物理傷害為冰冷傷害以重擊目標,同時在目標周圍造成一個不可侵犯、讓敵人無處可逃的冰牆。限定錘與長杖。
    造成 50% 更多傷害
    +4 秒基礎持續時間
    增加 29% 物理傷害
    50% 物理傷害轉化至冰冷傷害
    20% 機率冰凍敵人
    active skill area of effect radius +% final [35]
    active skill chill duration +% final [35]

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    Stats
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileTemplar1Supporter"] = {
        name = "Eoin Greyfur",
        life = 1.32,
        energyShield = 0.3,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.54,
        damageSpread = 0.2,
        attackTime = 1.62,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Sceptre",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "ExileVaalColdSnap",
            "ExileColdSnap",
            "ExileGlacialHammer",
            "ExileVaalGlacialHammer",
            "ExileHatred",
            "WhiteExileCyclone",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalColdSnap"] = {
        name = "Vaal Cold Snap",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Duration] = true,
            [SkillType.Vaal] = true,
            [SkillType.Cold] = true,
            [SkillType.ChillingArea] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "base_chance_to_freeze_%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10000, 100, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileColdSnap"] = {
        name = "Cold Snap",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_chance_to_freeze_%",
            "active_skill_freeze_duration_+%_final",
            "active_skill_chill_duration_+%_final",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [2] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [3] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [4] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [5] = {0.69999998807907, 1.1000000238419, 5, 10, 40, -50, critChance = 4, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [6] = {0.69999998807907, 1.1000000238419, 5, 10, 40, -50, critChance = 4, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 5, 10, 40, -50, critChance = 4, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 25, -50, critChance = 4, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 26, -50, critChance = 4, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 27, -50, critChance = 4, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 28, -50, critChance = 4, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 29, -50, critChance = 4, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 30, -50, critChance = 4, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 31, -50, critChance = 4, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 32, -50, critChance = 4, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileGlacialHammer"] = {
        name = "Glacial Hammer",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Cold] = true,
            [SkillType.ThresholdJewelArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chance_to_freeze_%",
            "physical_damage_+%",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_chill_duration_+%_final",
            "active_skill_damage_+%_final",
            "pvp_damage_+%_final_scale",
        },
        levels = {
            [1] = {15, 0, 50, 35, 30, -20, levelRequirement = 4, statInterpolation = {1, 1},  cost = { }, },
            [2] = {16, 1, 50, 35, 30, -20, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
            [3] = {17, 1, 50, 35, 30, -20, levelRequirement = 11, statInterpolation = {1, 1},  cost = { }, },
            [4] = {18, 2, 50, 35, 30, -20, levelRequirement = 15, statInterpolation = {1, 1},  cost = { }, },
            [5] = {19, 2, 50, 35, 30, -20, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
            [6] = {20, 3, 50, 35, 30, -20, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
            [7] = {21, 4, 50, 35, 30, -20, levelRequirement = 29, statInterpolation = {1, 1},  cost = { }, },
            [8] = {21, 4, 50, 35, 30, -20, levelRequirement = 31, statInterpolation = {1, 1},  cost = { }, },
            [9] = {22, 5, 50, 35, 30, -20, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
            [10] = {22, 5, 50, 35, 30, -20, levelRequirement = 34, statInterpolation = {1, 1},  cost = { }, },
            [11] = {23, 6, 50, 35, 30, -20, levelRequirement = 37, statInterpolation = {1, 1},  cost = { }, },
            [12] = {23, 6, 50, 35, 30, -20, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [13] = {24, 7, 50, 35, 30, -20, levelRequirement = 42, statInterpolation = {1, 1},  cost = { }, },
            [14] = {24, 8, 50, 35, 30, -20, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
            [15] = {24, 8, 50, 35, 30, -20, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [16] = {25, 9, 50, 35, 30, -20, levelRequirement = 51, statInterpolation = {1, 1},  cost = { }, },
            [17] = {25, 9, 50, 35, 30, -20, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
            [18] = {25, 10, 50, 35, 30, -20, levelRequirement = 54, statInterpolation = {1, 1},  cost = { }, },
            [19] = {26, 11, 50, 35, 30, -20, levelRequirement = 58, statInterpolation = {1, 1},  cost = { }, },
            [20] = {26, 11, 50, 35, 30, -20, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [21] = {27, 12, 50, 35, 30, -20, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [22] = {27, 12, 50, 35, 30, -20, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [23] = {28, 13, 50, 35, 30, -20, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [24] = {28, 14, 50, 35, 30, -20, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [25] = {29, 14, 50, 35, 30, -20, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [26] = {29, 15, 50, 35, 30, -20, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [27] = {30, 15, 50, 35, 30, -20, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [28] = {30, 16, 50, 35, 30, -20, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [29] = {31, 16, 50, 35, 30, -20, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [30] = {31, 17, 50, 35, 30, -20, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [31] = {32, 18, 50, 35, 30, -20, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [32] = {32, 18, 50, 35, 30, -20, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [33] = {33, 19, 50, 35, 30, -20, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [34] = {33, 19, 50, 35, 30, -20, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [35] = {34, 20, 50, 35, 30, -20, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [36] = {34, 21, 50, 35, 30, -20, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalGlacialHammer"] = {
        name = "Vaal Glacial Hammer",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.Duration] = true,
            [SkillType.Area] = true,
            [SkillType.Vaal] = true,
            [SkillType.Cold] = true,
            [SkillType.NeverExertable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "base_chance_to_freeze_%",
            "active_skill_chill_duration_+%_final",
            "physical_damage_+%",
            "active_skill_damage_+%_final",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {50, 20, 35, 29, 50, 4000, 35, levelRequirement = 10, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileHatred"] = {
        name = "Hatred",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Cold] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_cold",
        },
        levels = {
            [1] = {26, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [2] = {26, 3, levelRequirement = 13, statInterpolation = {1, 1},  cost = { }, },
            [3] = {27, 6, levelRequirement = 16, statInterpolation = {1, 1},  cost = { }, },
            [4] = {27, 9, levelRequirement = 19, statInterpolation = {1, 1},  cost = { }, },
            [5] = {28, 12, levelRequirement = 22, statInterpolation = {1, 1},  cost = { }, },
            [6] = {28, 15, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
            [7] = {29, 18, levelRequirement = 28, statInterpolation = {1, 1},  cost = { }, },
            [8] = {29, 21, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
            [9] = {30, 23, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
            [10] = {30, 25, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [11] = {31, 27, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
            [12] = {31, 29, levelRequirement = 47, statInterpolation = {1, 1},  cost = { }, },
            [13] = {32, 31, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [14] = {32, 33, levelRequirement = 53, statInterpolation = {1, 1},  cost = { }, },
            [15] = {33, 35, levelRequirement = 56, statInterpolation = {1, 1},  cost = { }, },
            [16] = {34, 36, levelRequirement = 59, statInterpolation = {1, 1},  cost = { }, },
            [17] = {34, 37, levelRequirement = 62, statInterpolation = {1, 1},  cost = { }, },
            [18] = {35, 38, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
            [19] = {35, 39, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [20] = {36, 40, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [21] = {36, 41, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [22] = {37, 42, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [23] = {37, 43, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [24] = {38, 44, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [25] = {38, 45, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [26] = {39, 46, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [27] = {39, 47, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
            [28] = {40, 48, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
            [29] = {40, 49, levelRequirement = 86, statInterpolation = {1, 1},  cost = { }, },
            [30] = {41, 50, levelRequirement = 88, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WhiteExileCyclone"] = {
        name = "Cyclone",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "attack_speed_+%",
            "cyclone_movement_speed_+%_final",
            "physical_damage_%_to_add_as_cold",
            "active_skill_damage_+%_final",
            "cyclone_extra_distance",
            "is_area_damage",
        },
        levels = {
            [1] = {24, 20, -30, 0, -55, 15, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [2] = {24, 20, -30, 25, -60, 15, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [3] = {47, 20, -20, 30, -65, 15, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [4] = {47, 60, -20, 35, -70, 15, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 全域
  • Craft Tagscaster_damage damage attack caster speed
    增加 20% 攻擊速度
    IdMonsterImplicitFastAttack4
    FamilyIncreasedAttackSpeed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • attack speed +% Min: 20 Max: 20 全域
  • Craft Tagsattack speed
    30% 攻擊傷害格擋率
    你承受 15% 來自格擋擊中的傷害
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 全域
  • base block % damage taken Min: 15 Max: 15 全域
  • Craft Tagsblock
    增加 100% 最大生命
    增加 100% 範圍效果
    增加 80% 角色體型
    IdMonsterSupporterGigantism1
    FamilyMonsterSupporterGigantism
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • maximum life +% Min: 100 Max: 100 全域
  • base actor scale +% Min: 80 Max: 80 全域
  • base skill area of effect +% Min: 100 Max: 100 全域
  • 灰髮艾歐恩
    人形
    地區: 苦行之域
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    monster base type attack cast speed +% and damage -% final [33]
    增加 20% 攻擊速度
    30% 攻擊傷害格擋率
    你承受 15% 來自格擋擊中的傷害
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Eoin Greyfur
    幽魂N
    地區苦行之域
    標籤bludgeoning_weapon, 法術, cold_affinity, has_one_handed_melee, has_sceptre, human, humanoid, mail_armour, medium_small_height, melee, non_unique_map_boss, physical_affinity, red_blood, rogue_exile, slow_movement
    生命
    264%
    生命轉為護盾
    30%
    護甲
    +50%
    閃避
    +20%
    異常狀態臨界值
    264%
    抗性
    40 40 40 25
    傷害
    154%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 9
    攻擊間隔
    1.62 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    100%
    類型
    ExileTemplar1MapBoss
    Metadata
    ExileTemplar1MapBoss_
    等級
    77
    生命
    1,693,306
    護甲
    58,245
    閃避
    6,448
    能量護盾
    0
    傷害
    1,117
    法術傷害
    1,668
    命中
    0
    攻擊間隔
    1.0854
    經驗值
    134,112
    異常狀態臨界值
    846,653
    冰緩
    2,677
    感電
    2,677
    易碎
    15,146
    焦灼
    2,677
    殘喘
    7,396
    ExileGlacialHammer
    攻擊, 近戰單一目標, 攻擊可重複, 近戰, 冰冷, ThresholdJewelArea
    冰霜之錘
    基本傷害: 1774–2661
    暴擊率: 5%
    攻擊間隔: 1.62 秒
    擊中敵人,轉換一部分的物理傷害為冰冷傷害。若受到攻擊的非傳奇敵人被冰凍且生命少於 1 / 3 ,則被冰霜之錘命中時會碎成冰屑。若連續打擊 3 次,第 3 下則更容易冰凍敵人。限定錘、權杖或長杖。
    造成 30% 更多傷害
    增加 18% 物理傷害
    50% 物理傷害轉化至冰冷傷害
    32% 機率冰凍敵人
    active skill chill duration +% final [35]
    pvp damage +% final scale [-20]
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 1774–2661
    暴擊率: 5%
    攻擊間隔: 1.62 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WhiteExileCyclone
    攻擊, 範圍, 近戰, 位移
    旋風斬
    基本傷害: 1774–2661
    暴擊率: 5%
    攻擊間隔: 1.62 秒
    對周圍敵人造成傷害,接而進行一連串的旋轉攻擊,邊向目標地點前進邊攻擊路徑上的敵人。不能被多重打擊或殘暴輔助。
    獲得 35% 物理傷害的冰冷傷害
    造成 70% 更少傷害
    增加 47% 物理傷害
    增加 60% 攻擊速度
    20% 更少移動速度
    cyclone extra distance [15]
    is area damage [1]
    ExileColdSnap
    法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 冰冷, 可秘能爆發, 範圍法術
    霜暴
    暴擊率: 4%
    施放時間: 0.85 秒
    在指定地點凝聚冰之結晶並從地面竄出。在此區域的怪物將會受到傷害並被凍結。釋放一顆暴擊球能重置其技能冷卻。
    造成 286.2429.3 冰冷傷害
    5% 機率冰凍敵人
    active skill area of effect radius +% final [30]
    active skill chill duration +% final [55]
    active skill freeze duration +% final [10]
    is area damage [1]
    spell maximum action distance +% [-50]
    ExileHatred
    法術, 範圍, 增益, 消耗保留, 圖騰施放單獨, 圖騰技能, 光環, 冰冷, 立即, 範圍法術, 可祝福, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷卻
    憎恨
    施放時間: 1.2 秒
    冷卻時間: 0.5 秒
    施放一個光環,使你與受光環影響友方獲得根據物理傷害的額外冰冷傷害。
    你和附近友方獲得等同 38% 物理傷害的額外冰冷傷害
    active skill area of effect radius +% final [44]
    ExileVaalColdSnap
    法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 持續時間, 瓦爾, 冰冷, 冰緩區域, 範圍法術
    瓦爾.霜暴
    暴擊率: 4%
    施放時間: 0.85 秒
    冷卻時間: 300 秒
    冰之結晶以施法者為中心向外爆發。對敵人造成傷害並使地面冰結。
    造成 479.3719 冰冷傷害
    +10 秒基礎持續時間
    總是冰凍敵人
    is area damage [1]
    ExileVaalGlacialHammer
    攻擊, 近戰單一目標, 近戰, 持續時間, 範圍, 瓦爾, 冰冷, NeverExertable
    瓦爾.冰霜之錘
    基本傷害: 1774–2661
    暴擊率: 5%
    攻擊間隔: 1.62 秒
    冷卻時間: 300 秒
    凝聚冰霜之力,轉換一部分的物理傷害為冰冷傷害以重擊目標,同時在目標周圍造成一個不可侵犯、讓敵人無處可逃的冰牆。限定錘與長杖。
    造成 50% 更多傷害
    +4 秒基礎持續時間
    增加 29% 物理傷害
    50% 物理傷害轉化至冰冷傷害
    20% 機率冰凍敵人
    active skill area of effect radius +% final [35]
    active skill chill duration +% final [35]

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/ExileMapBoss"
    
    Stats
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/ExileMapBoss"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileTemplar1MapBoss_"] = {
        name = "Eoin Greyfur",
        life = 2.64,
        energyShield = 0.3,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.54,
        damageSpread = 0.2,
        attackTime = 1.62,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Sceptre",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "ExileVaalColdSnap",
            "ExileColdSnap",
            "ExileGlacialHammer",
            "ExileVaalGlacialHammer",
            "ExileHatred",
            "WhiteExileCyclone",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalColdSnap"] = {
        name = "Vaal Cold Snap",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Duration] = true,
            [SkillType.Vaal] = true,
            [SkillType.Cold] = true,
            [SkillType.ChillingArea] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "base_chance_to_freeze_%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10000, 100, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileColdSnap"] = {
        name = "Cold Snap",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_chance_to_freeze_%",
            "active_skill_freeze_duration_+%_final",
            "active_skill_chill_duration_+%_final",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [2] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [3] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [4] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [5] = {0.69999998807907, 1.1000000238419, 5, 10, 40, -50, critChance = 4, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [6] = {0.69999998807907, 1.1000000238419, 5, 10, 40, -50, critChance = 4, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 5, 10, 40, -50, critChance = 4, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 25, -50, critChance = 4, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 26, -50, critChance = 4, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 27, -50, critChance = 4, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 28, -50, critChance = 4, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 29, -50, critChance = 4, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 30, -50, critChance = 4, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 31, -50, critChance = 4, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 32, -50, critChance = 4, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileGlacialHammer"] = {
        name = "Glacial Hammer",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Cold] = true,
            [SkillType.ThresholdJewelArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chance_to_freeze_%",
            "physical_damage_+%",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_chill_duration_+%_final",
            "active_skill_damage_+%_final",
            "pvp_damage_+%_final_scale",
        },
        levels = {
            [1] = {15, 0, 50, 35, 30, -20, levelRequirement = 4, statInterpolation = {1, 1},  cost = { }, },
            [2] = {16, 1, 50, 35, 30, -20, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
            [3] = {17, 1, 50, 35, 30, -20, levelRequirement = 11, statInterpolation = {1, 1},  cost = { }, },
            [4] = {18, 2, 50, 35, 30, -20, levelRequirement = 15, statInterpolation = {1, 1},  cost = { }, },
            [5] = {19, 2, 50, 35, 30, -20, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
            [6] = {20, 3, 50, 35, 30, -20, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
            [7] = {21, 4, 50, 35, 30, -20, levelRequirement = 29, statInterpolation = {1, 1},  cost = { }, },
            [8] = {21, 4, 50, 35, 30, -20, levelRequirement = 31, statInterpolation = {1, 1},  cost = { }, },
            [9] = {22, 5, 50, 35, 30, -20, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
            [10] = {22, 5, 50, 35, 30, -20, levelRequirement = 34, statInterpolation = {1, 1},  cost = { }, },
            [11] = {23, 6, 50, 35, 30, -20, levelRequirement = 37, statInterpolation = {1, 1},  cost = { }, },
            [12] = {23, 6, 50, 35, 30, -20, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [13] = {24, 7, 50, 35, 30, -20, levelRequirement = 42, statInterpolation = {1, 1},  cost = { }, },
            [14] = {24, 8, 50, 35, 30, -20, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
            [15] = {24, 8, 50, 35, 30, -20, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [16] = {25, 9, 50, 35, 30, -20, levelRequirement = 51, statInterpolation = {1, 1},  cost = { }, },
            [17] = {25, 9, 50, 35, 30, -20, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
            [18] = {25, 10, 50, 35, 30, -20, levelRequirement = 54, statInterpolation = {1, 1},  cost = { }, },
            [19] = {26, 11, 50, 35, 30, -20, levelRequirement = 58, statInterpolation = {1, 1},  cost = { }, },
            [20] = {26, 11, 50, 35, 30, -20, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [21] = {27, 12, 50, 35, 30, -20, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [22] = {27, 12, 50, 35, 30, -20, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [23] = {28, 13, 50, 35, 30, -20, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [24] = {28, 14, 50, 35, 30, -20, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [25] = {29, 14, 50, 35, 30, -20, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [26] = {29, 15, 50, 35, 30, -20, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [27] = {30, 15, 50, 35, 30, -20, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [28] = {30, 16, 50, 35, 30, -20, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [29] = {31, 16, 50, 35, 30, -20, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [30] = {31, 17, 50, 35, 30, -20, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [31] = {32, 18, 50, 35, 30, -20, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [32] = {32, 18, 50, 35, 30, -20, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [33] = {33, 19, 50, 35, 30, -20, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [34] = {33, 19, 50, 35, 30, -20, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [35] = {34, 20, 50, 35, 30, -20, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [36] = {34, 21, 50, 35, 30, -20, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalGlacialHammer"] = {
        name = "Vaal Glacial Hammer",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.Duration] = true,
            [SkillType.Area] = true,
            [SkillType.Vaal] = true,
            [SkillType.Cold] = true,
            [SkillType.NeverExertable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "base_chance_to_freeze_%",
            "active_skill_chill_duration_+%_final",
            "physical_damage_+%",
            "active_skill_damage_+%_final",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {50, 20, 35, 29, 50, 4000, 35, levelRequirement = 10, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileHatred"] = {
        name = "Hatred",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Cold] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_cold",
        },
        levels = {
            [1] = {26, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [2] = {26, 3, levelRequirement = 13, statInterpolation = {1, 1},  cost = { }, },
            [3] = {27, 6, levelRequirement = 16, statInterpolation = {1, 1},  cost = { }, },
            [4] = {27, 9, levelRequirement = 19, statInterpolation = {1, 1},  cost = { }, },
            [5] = {28, 12, levelRequirement = 22, statInterpolation = {1, 1},  cost = { }, },
            [6] = {28, 15, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
            [7] = {29, 18, levelRequirement = 28, statInterpolation = {1, 1},  cost = { }, },
            [8] = {29, 21, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
            [9] = {30, 23, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
            [10] = {30, 25, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [11] = {31, 27, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
            [12] = {31, 29, levelRequirement = 47, statInterpolation = {1, 1},  cost = { }, },
            [13] = {32, 31, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [14] = {32, 33, levelRequirement = 53, statInterpolation = {1, 1},  cost = { }, },
            [15] = {33, 35, levelRequirement = 56, statInterpolation = {1, 1},  cost = { }, },
            [16] = {34, 36, levelRequirement = 59, statInterpolation = {1, 1},  cost = { }, },
            [17] = {34, 37, levelRequirement = 62, statInterpolation = {1, 1},  cost = { }, },
            [18] = {35, 38, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
            [19] = {35, 39, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [20] = {36, 40, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [21] = {36, 41, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [22] = {37, 42, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [23] = {37, 43, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [24] = {38, 44, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [25] = {38, 45, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [26] = {39, 46, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [27] = {39, 47, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
            [28] = {40, 48, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
            [29] = {40, 49, levelRequirement = 86, statInterpolation = {1, 1},  cost = { }, },
            [30] = {41, 50, levelRequirement = 88, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WhiteExileCyclone"] = {
        name = "Cyclone",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "attack_speed_+%",
            "cyclone_movement_speed_+%_final",
            "physical_damage_%_to_add_as_cold",
            "active_skill_damage_+%_final",
            "cyclone_extra_distance",
            "is_area_damage",
        },
        levels = {
            [1] = {24, 20, -30, 0, -55, 15, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [2] = {24, 20, -30, 25, -60, 15, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [3] = {47, 20, -20, 30, -65, 15, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [4] = {47, 60, -20, 35, -70, 15, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 全域
  • Craft Tagscaster_damage damage attack caster speed
    增加 20% 攻擊速度
    IdMonsterImplicitFastAttack4
    FamilyIncreasedAttackSpeed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • attack speed +% Min: 20 Max: 20 全域
  • Craft Tagsattack speed
    30% 攻擊傷害格擋率
    你承受 15% 來自格擋擊中的傷害
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 全域
  • base block % damage taken Min: 15 Max: 15 全域
  • Craft Tagsblock
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 灰髮艾歐恩
    人形
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    monster base type attack cast speed +% and damage -% final [33]
    增加 20% 攻擊速度
    30% 攻擊傷害格擋率
    你承受 15% 來自格擋擊中的傷害
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Eoin Greyfur
    幽魂N
    標籤bludgeoning_weapon, 法術, cold_affinity, has_one_handed_melee, has_sceptre, human, humanoid, mail_armour, medium_small_height, melee, physical_affinity, red_blood, slow_movement, standalone_map_boss
    生命
    264%
    生命轉為護盾
    30%
    護甲
    +50%
    閃避
    +20%
    異常狀態臨界值
    264%
    抗性
    40 40 40 25
    傷害
    154%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 9
    攻擊間隔
    1.62 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    100%
    類型
    ExileTemplar1MapBoss
    Metadata
    ExileTemplar1MapBoss_Standalone
    等級
    68
    生命
    367,874
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    655
    法術傷害
    978
    命中
    0
    攻擊間隔
    1.0854
    經驗值
    112,805
    異常狀態臨界值
    231,761
    冰緩
    733
    感電
    733
    易碎
    4,146
    焦灼
    733
    殘喘
    2,025
    ExileGlacialHammer
    攻擊, 近戰單一目標, 攻擊可重複, 近戰, 冰冷, ThresholdJewelArea
    冰霜之錘
    基本傷害: 1041–1561
    暴擊率: 5%
    攻擊間隔: 1.62 秒
    擊中敵人,轉換一部分的物理傷害為冰冷傷害。若受到攻擊的非傳奇敵人被冰凍且生命少於 1 / 3 ,則被冰霜之錘命中時會碎成冰屑。若連續打擊 3 次,第 3 下則更容易冰凍敵人。限定錘、權杖或長杖。
    造成 30% 更多傷害
    增加 12% 物理傷害
    50% 物理傷害轉化至冰冷傷害
    27% 機率冰凍敵人
    active skill chill duration +% final [35]
    pvp damage +% final scale [-20]
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 1041–1561
    暴擊率: 5%
    攻擊間隔: 1.62 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WhiteExileCyclone
    攻擊, 範圍, 近戰, 位移
    旋風斬
    基本傷害: 1041–1561
    暴擊率: 5%
    攻擊間隔: 1.62 秒
    對周圍敵人造成傷害,接而進行一連串的旋轉攻擊,邊向目標地點前進邊攻擊路徑上的敵人。不能被多重打擊或殘暴輔助。
    獲得 35% 物理傷害的冰冷傷害
    造成 70% 更少傷害
    增加 47% 物理傷害
    增加 60% 攻擊速度
    20% 更少移動速度
    cyclone extra distance [15]
    is area damage [1]
    ExileColdSnap
    法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 冰冷, 可秘能爆發, 範圍法術
    霜暴
    暴擊率: 4%
    施放時間: 0.85 秒
    在指定地點凝聚冰之結晶並從地面竄出。在此區域的怪物將會受到傷害並被凍結。釋放一顆暴擊球能重置其技能冷卻。
    造成 217.5326.2 冰冷傷害
    5% 機率冰凍敵人
    active skill area of effect radius +% final [25]
    active skill chill duration +% final [55]
    active skill freeze duration +% final [10]
    is area damage [1]
    spell maximum action distance +% [-50]
    ExileHatred
    法術, 範圍, 增益, 消耗保留, 圖騰施放單獨, 圖騰技能, 光環, 冰冷, 立即, 範圍法術, 可祝福, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷卻
    憎恨
    施放時間: 1.2 秒
    冷卻時間: 0.5 秒
    施放一個光環,使你與受光環影響友方獲得根據物理傷害的額外冰冷傷害。
    你和附近友方獲得等同 36% 物理傷害的額外冰冷傷害
    active skill area of effect radius +% final [40]
    ExileVaalColdSnap
    法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 持續時間, 瓦爾, 冰冷, 冰緩區域, 範圍法術
    瓦爾.霜暴
    暴擊率: 4%
    施放時間: 0.85 秒
    冷卻時間: 300 秒
    冰之結晶以施法者為中心向外爆發。對敵人造成傷害並使地面冰結。
    造成 348.7523 冰冷傷害
    +10 秒基礎持續時間
    總是冰凍敵人
    is area damage [1]
    ExileVaalGlacialHammer
    攻擊, 近戰單一目標, 近戰, 持續時間, 範圍, 瓦爾, 冰冷, NeverExertable
    瓦爾.冰霜之錘
    基本傷害: 1041–1561
    暴擊率: 5%
    攻擊間隔: 1.62 秒
    冷卻時間: 300 秒
    凝聚冰霜之力,轉換一部分的物理傷害為冰冷傷害以重擊目標,同時在目標周圍造成一個不可侵犯、讓敵人無處可逃的冰牆。限定錘與長杖。
    造成 50% 更多傷害
    +4 秒基礎持續時間
    增加 29% 物理傷害
    50% 物理傷害轉化至冰冷傷害
    20% 機率冰凍敵人
    active skill area of effect radius +% final [35]
    active skill chill duration +% final [35]

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/ExileMapBoss"
    extends "Metadata/Monsters/StandaloneMapBoss"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/ExileMapBoss"
    extends "Metadata/Monsters/StandaloneMapBoss"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileTemplar1MapBoss_Standalone"] = {
        name = "Eoin Greyfur",
        life = 2.64,
        energyShield = 0.3,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.54,
        damageSpread = 0.2,
        attackTime = 1.62,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Sceptre",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "ExileVaalColdSnap",
            "ExileColdSnap",
            "ExileGlacialHammer",
            "ExileVaalGlacialHammer",
            "ExileHatred",
            "WhiteExileCyclone",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalColdSnap"] = {
        name = "Vaal Cold Snap",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Duration] = true,
            [SkillType.Vaal] = true,
            [SkillType.Cold] = true,
            [SkillType.ChillingArea] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "base_chance_to_freeze_%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10000, 100, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileColdSnap"] = {
        name = "Cold Snap",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_chance_to_freeze_%",
            "active_skill_freeze_duration_+%_final",
            "active_skill_chill_duration_+%_final",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [2] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [3] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [4] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [5] = {0.69999998807907, 1.1000000238419, 5, 10, 40, -50, critChance = 4, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [6] = {0.69999998807907, 1.1000000238419, 5, 10, 40, -50, critChance = 4, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 5, 10, 40, -50, critChance = 4, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 25, -50, critChance = 4, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 26, -50, critChance = 4, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 27, -50, critChance = 4, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 28, -50, critChance = 4, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 29, -50, critChance = 4, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 30, -50, critChance = 4, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 31, -50, critChance = 4, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 32, -50, critChance = 4, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileGlacialHammer"] = {
        name = "Glacial Hammer",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Cold] = true,
            [SkillType.ThresholdJewelArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chance_to_freeze_%",
            "physical_damage_+%",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_chill_duration_+%_final",
            "active_skill_damage_+%_final",
            "pvp_damage_+%_final_scale",
        },
        levels = {
            [1] = {15, 0, 50, 35, 30, -20, levelRequirement = 4, statInterpolation = {1, 1},  cost = { }, },
            [2] = {16, 1, 50, 35, 30, -20, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
            [3] = {17, 1, 50, 35, 30, -20, levelRequirement = 11, statInterpolation = {1, 1},  cost = { }, },
            [4] = {18, 2, 50, 35, 30, -20, levelRequirement = 15, statInterpolation = {1, 1},  cost = { }, },
            [5] = {19, 2, 50, 35, 30, -20, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
            [6] = {20, 3, 50, 35, 30, -20, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
            [7] = {21, 4, 50, 35, 30, -20, levelRequirement = 29, statInterpolation = {1, 1},  cost = { }, },
            [8] = {21, 4, 50, 35, 30, -20, levelRequirement = 31, statInterpolation = {1, 1},  cost = { }, },
            [9] = {22, 5, 50, 35, 30, -20, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
            [10] = {22, 5, 50, 35, 30, -20, levelRequirement = 34, statInterpolation = {1, 1},  cost = { }, },
            [11] = {23, 6, 50, 35, 30, -20, levelRequirement = 37, statInterpolation = {1, 1},  cost = { }, },
            [12] = {23, 6, 50, 35, 30, -20, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [13] = {24, 7, 50, 35, 30, -20, levelRequirement = 42, statInterpolation = {1, 1},  cost = { }, },
            [14] = {24, 8, 50, 35, 30, -20, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
            [15] = {24, 8, 50, 35, 30, -20, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [16] = {25, 9, 50, 35, 30, -20, levelRequirement = 51, statInterpolation = {1, 1},  cost = { }, },
            [17] = {25, 9, 50, 35, 30, -20, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
            [18] = {25, 10, 50, 35, 30, -20, levelRequirement = 54, statInterpolation = {1, 1},  cost = { }, },
            [19] = {26, 11, 50, 35, 30, -20, levelRequirement = 58, statInterpolation = {1, 1},  cost = { }, },
            [20] = {26, 11, 50, 35, 30, -20, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [21] = {27, 12, 50, 35, 30, -20, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [22] = {27, 12, 50, 35, 30, -20, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [23] = {28, 13, 50, 35, 30, -20, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [24] = {28, 14, 50, 35, 30, -20, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [25] = {29, 14, 50, 35, 30, -20, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [26] = {29, 15, 50, 35, 30, -20, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [27] = {30, 15, 50, 35, 30, -20, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [28] = {30, 16, 50, 35, 30, -20, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [29] = {31, 16, 50, 35, 30, -20, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [30] = {31, 17, 50, 35, 30, -20, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [31] = {32, 18, 50, 35, 30, -20, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [32] = {32, 18, 50, 35, 30, -20, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [33] = {33, 19, 50, 35, 30, -20, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [34] = {33, 19, 50, 35, 30, -20, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [35] = {34, 20, 50, 35, 30, -20, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [36] = {34, 21, 50, 35, 30, -20, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalGlacialHammer"] = {
        name = "Vaal Glacial Hammer",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.Duration] = true,
            [SkillType.Area] = true,
            [SkillType.Vaal] = true,
            [SkillType.Cold] = true,
            [SkillType.NeverExertable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "base_chance_to_freeze_%",
            "active_skill_chill_duration_+%_final",
            "physical_damage_+%",
            "active_skill_damage_+%_final",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {50, 20, 35, 29, 50, 4000, 35, levelRequirement = 10, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileHatred"] = {
        name = "Hatred",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Cold] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_cold",
        },
        levels = {
            [1] = {26, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [2] = {26, 3, levelRequirement = 13, statInterpolation = {1, 1},  cost = { }, },
            [3] = {27, 6, levelRequirement = 16, statInterpolation = {1, 1},  cost = { }, },
            [4] = {27, 9, levelRequirement = 19, statInterpolation = {1, 1},  cost = { }, },
            [5] = {28, 12, levelRequirement = 22, statInterpolation = {1, 1},  cost = { }, },
            [6] = {28, 15, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
            [7] = {29, 18, levelRequirement = 28, statInterpolation = {1, 1},  cost = { }, },
            [8] = {29, 21, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
            [9] = {30, 23, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
            [10] = {30, 25, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [11] = {31, 27, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
            [12] = {31, 29, levelRequirement = 47, statInterpolation = {1, 1},  cost = { }, },
            [13] = {32, 31, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [14] = {32, 33, levelRequirement = 53, statInterpolation = {1, 1},  cost = { }, },
            [15] = {33, 35, levelRequirement = 56, statInterpolation = {1, 1},  cost = { }, },
            [16] = {34, 36, levelRequirement = 59, statInterpolation = {1, 1},  cost = { }, },
            [17] = {34, 37, levelRequirement = 62, statInterpolation = {1, 1},  cost = { }, },
            [18] = {35, 38, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
            [19] = {35, 39, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [20] = {36, 40, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [21] = {36, 41, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [22] = {37, 42, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [23] = {37, 43, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [24] = {38, 44, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [25] = {38, 45, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [26] = {39, 46, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [27] = {39, 47, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
            [28] = {40, 48, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
            [29] = {40, 49, levelRequirement = 86, statInterpolation = {1, 1},  cost = { }, },
            [30] = {41, 50, levelRequirement = 88, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WhiteExileCyclone"] = {
        name = "Cyclone",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "attack_speed_+%",
            "cyclone_movement_speed_+%_final",
            "physical_damage_%_to_add_as_cold",
            "active_skill_damage_+%_final",
            "cyclone_extra_distance",
            "is_area_damage",
        },
        levels = {
            [1] = {24, 20, -30, 0, -55, 15, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [2] = {24, 20, -30, 25, -60, 15, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [3] = {47, 20, -20, 30, -65, 15, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [4] = {47, 60, -20, 35, -70, 15, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 全域
  • Craft Tagscaster_damage damage attack caster speed
    增加 20% 攻擊速度
    IdMonsterImplicitFastAttack4
    FamilyIncreasedAttackSpeed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • attack speed +% Min: 20 Max: 20 全域
  • Craft Tagsattack speed
    30% 攻擊傷害格擋率
    你承受 15% 來自格擋擊中的傷害
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 全域
  • base block % damage taken Min: 15 Max: 15 全域
  • Craft Tagsblock
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 灰髮艾歐恩
    人形
    monster base type attack cast speed +% and damage -% final [33]
    增加 20% 攻擊速度
    30% 攻擊傷害格擋率
    你承受 15% 來自格擋擊中的傷害
    Eoin Greyfur
    幽魂N
    標籤bludgeoning_weapon, 法術, cold_affinity, delve_monster, exile, has_one_handed_melee, has_sceptre, human, humanoid, mail_armour, medium_height, melee, no_pantheon_mod, physical_affinity, red_blood, slow_movement
    生命
    132%
    生命轉為護盾
    30%
    護甲
    +50%
    閃避
    +20%
    異常狀態臨界值
    132%
    抗性
    30 30 30 20
    傷害
    154%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 9
    攻擊間隔
    1.62 秒
    傷害分佈
    ±20%
    經驗值
    220%
    Model Size
    100%
    類型
    ExileTemplarDelve1
    Metadata
    DelveExileTemplar1
    等級
    68
    生命
    8,492
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    575
    法術傷害
    575
    命中
    0
    攻擊間隔
    1.62
    經驗值
    22,561
    異常狀態臨界值
    8,492
    冰緩
    27
    感電
    27
    易碎
    152
    焦灼
    27
    殘喘
    74
    ExileGlacialHammer
    攻擊, 近戰單一目標, 攻擊可重複, 近戰, 冰冷, ThresholdJewelArea
    冰霜之錘
    基本傷害: 460–690
    暴擊率: 5%
    攻擊間隔: 1.62 秒
    擊中敵人,轉換一部分的物理傷害為冰冷傷害。若受到攻擊的非傳奇敵人被冰凍且生命少於 1 / 3 ,則被冰霜之錘命中時會碎成冰屑。若連續打擊 3 次,第 3 下則更容易冰凍敵人。限定錘、權杖或長杖。
    造成 30% 更多傷害
    增加 12% 物理傷害
    50% 物理傷害轉化至冰冷傷害
    27% 機率冰凍敵人
    active skill chill duration +% final [35]
    pvp damage +% final scale [-20]
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 460–690
    暴擊率: 5%
    攻擊間隔: 1.62 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WhiteExileCyclone
    攻擊, 範圍, 近戰, 位移
    旋風斬
    基本傷害: 460–690
    暴擊率: 5%
    攻擊間隔: 1.62 秒
    對周圍敵人造成傷害,接而進行一連串的旋轉攻擊,邊向目標地點前進邊攻擊路徑上的敵人。不能被多重打擊或殘暴輔助。
    獲得 35% 物理傷害的冰冷傷害
    造成 70% 更少傷害
    增加 47% 物理傷害
    增加 60% 攻擊速度
    20% 更少移動速度
    cyclone extra distance [15]
    is area damage [1]
    ExileColdSnap
    法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 冰冷, 可秘能爆發, 範圍法術
    霜暴
    暴擊率: 4%
    施放時間: 0.85 秒
    在指定地點凝聚冰之結晶並從地面竄出。在此區域的怪物將會受到傷害並被凍結。釋放一顆暴擊球能重置其技能冷卻。
    造成 217.5326.2 冰冷傷害
    5% 機率冰凍敵人
    active skill area of effect radius +% final [25]
    active skill chill duration +% final [55]
    active skill freeze duration +% final [10]
    is area damage [1]
    spell maximum action distance +% [-50]
    ExileHatred
    法術, 範圍, 增益, 消耗保留, 圖騰施放單獨, 圖騰技能, 光環, 冰冷, 立即, 範圍法術, 可祝福, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷卻
    憎恨
    施放時間: 1.2 秒
    冷卻時間: 0.5 秒
    施放一個光環,使你與受光環影響友方獲得根據物理傷害的額外冰冷傷害。
    你和附近友方獲得等同 36% 物理傷害的額外冰冷傷害
    active skill area of effect radius +% final [40]
    ExileVaalColdSnap
    法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 持續時間, 瓦爾, 冰冷, 冰緩區域, 範圍法術
    瓦爾.霜暴
    暴擊率: 4%
    施放時間: 0.85 秒
    冷卻時間: 300 秒
    冰之結晶以施法者為中心向外爆發。對敵人造成傷害並使地面冰結。
    造成 348.7523 冰冷傷害
    +10 秒基礎持續時間
    總是冰凍敵人
    is area damage [1]
    ExileVaalGlacialHammer
    攻擊, 近戰單一目標, 近戰, 持續時間, 範圍, 瓦爾, 冰冷, NeverExertable
    瓦爾.冰霜之錘
    基本傷害: 460–690
    暴擊率: 5%
    攻擊間隔: 1.62 秒
    冷卻時間: 300 秒
    凝聚冰霜之力,轉換一部分的物理傷害為冰冷傷害以重擊目標,同時在目標周圍造成一個不可侵犯、讓敵人無處可逃的冰牆。限定錘與長杖。
    造成 50% 更多傷害
    +4 秒基礎持續時間
    增加 29% 物理傷害
    50% 物理傷害轉化至冰冷傷害
    20% 機率冰凍敵人
    active skill area of effect radius +% final [35]
    active skill chill duration +% final [35]
    WalkEmergeExile
    walk emerge distance [200]

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    Stats
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/DelveExileTemplar1"] = {
        name = "Eoin Greyfur",
        life = 1.32,
        energyShield = 0.3,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.54,
        damageSpread = 0.2,
        attackTime = 1.62,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Sceptre",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "ExileVaalColdSnap",
            "ExileColdSnap",
            "ExileGlacialHammer",
            "ExileVaalGlacialHammer",
            "ExileHatred",
            "WhiteExileCyclone",
            "WalkEmergeExile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalColdSnap"] = {
        name = "Vaal Cold Snap",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Duration] = true,
            [SkillType.Vaal] = true,
            [SkillType.Cold] = true,
            [SkillType.ChillingArea] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "base_chance_to_freeze_%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10000, 100, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileColdSnap"] = {
        name = "Cold Snap",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_chance_to_freeze_%",
            "active_skill_freeze_duration_+%_final",
            "active_skill_chill_duration_+%_final",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [2] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [3] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [4] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [5] = {0.69999998807907, 1.1000000238419, 5, 10, 40, -50, critChance = 4, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [6] = {0.69999998807907, 1.1000000238419, 5, 10, 40, -50, critChance = 4, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 5, 10, 40, -50, critChance = 4, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 25, -50, critChance = 4, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 26, -50, critChance = 4, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 27, -50, critChance = 4, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 28, -50, critChance = 4, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 29, -50, critChance = 4, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 30, -50, critChance = 4, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 31, -50, critChance = 4, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 32, -50, critChance = 4, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileGlacialHammer"] = {
        name = "Glacial Hammer",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Cold] = true,
            [SkillType.ThresholdJewelArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chance_to_freeze_%",
            "physical_damage_+%",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_chill_duration_+%_final",
            "active_skill_damage_+%_final",
            "pvp_damage_+%_final_scale",
        },
        levels = {
            [1] = {15, 0, 50, 35, 30, -20, levelRequirement = 4, statInterpolation = {1, 1},  cost = { }, },
            [2] = {16, 1, 50, 35, 30, -20, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
            [3] = {17, 1, 50, 35, 30, -20, levelRequirement = 11, statInterpolation = {1, 1},  cost = { }, },
            [4] = {18, 2, 50, 35, 30, -20, levelRequirement = 15, statInterpolation = {1, 1},  cost = { }, },
            [5] = {19, 2, 50, 35, 30, -20, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
            [6] = {20, 3, 50, 35, 30, -20, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
            [7] = {21, 4, 50, 35, 30, -20, levelRequirement = 29, statInterpolation = {1, 1},  cost = { }, },
            [8] = {21, 4, 50, 35, 30, -20, levelRequirement = 31, statInterpolation = {1, 1},  cost = { }, },
            [9] = {22, 5, 50, 35, 30, -20, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
            [10] = {22, 5, 50, 35, 30, -20, levelRequirement = 34, statInterpolation = {1, 1},  cost = { }, },
            [11] = {23, 6, 50, 35, 30, -20, levelRequirement = 37, statInterpolation = {1, 1},  cost = { }, },
            [12] = {23, 6, 50, 35, 30, -20, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [13] = {24, 7, 50, 35, 30, -20, levelRequirement = 42, statInterpolation = {1, 1},  cost = { }, },
            [14] = {24, 8, 50, 35, 30, -20, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
            [15] = {24, 8, 50, 35, 30, -20, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [16] = {25, 9, 50, 35, 30, -20, levelRequirement = 51, statInterpolation = {1, 1},  cost = { }, },
            [17] = {25, 9, 50, 35, 30, -20, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
            [18] = {25, 10, 50, 35, 30, -20, levelRequirement = 54, statInterpolation = {1, 1},  cost = { }, },
            [19] = {26, 11, 50, 35, 30, -20, levelRequirement = 58, statInterpolation = {1, 1},  cost = { }, },
            [20] = {26, 11, 50, 35, 30, -20, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [21] = {27, 12, 50, 35, 30, -20, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [22] = {27, 12, 50, 35, 30, -20, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [23] = {28, 13, 50, 35, 30, -20, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [24] = {28, 14, 50, 35, 30, -20, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [25] = {29, 14, 50, 35, 30, -20, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [26] = {29, 15, 50, 35, 30, -20, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [27] = {30, 15, 50, 35, 30, -20, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [28] = {30, 16, 50, 35, 30, -20, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [29] = {31, 16, 50, 35, 30, -20, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [30] = {31, 17, 50, 35, 30, -20, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [31] = {32, 18, 50, 35, 30, -20, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [32] = {32, 18, 50, 35, 30, -20, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [33] = {33, 19, 50, 35, 30, -20, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [34] = {33, 19, 50, 35, 30, -20, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [35] = {34, 20, 50, 35, 30, -20, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [36] = {34, 21, 50, 35, 30, -20, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalGlacialHammer"] = {
        name = "Vaal Glacial Hammer",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.Duration] = true,
            [SkillType.Area] = true,
            [SkillType.Vaal] = true,
            [SkillType.Cold] = true,
            [SkillType.NeverExertable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "base_chance_to_freeze_%",
            "active_skill_chill_duration_+%_final",
            "physical_damage_+%",
            "active_skill_damage_+%_final",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {50, 20, 35, 29, 50, 4000, 35, levelRequirement = 10, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileHatred"] = {
        name = "Hatred",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Cold] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_cold",
        },
        levels = {
            [1] = {26, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [2] = {26, 3, levelRequirement = 13, statInterpolation = {1, 1},  cost = { }, },
            [3] = {27, 6, levelRequirement = 16, statInterpolation = {1, 1},  cost = { }, },
            [4] = {27, 9, levelRequirement = 19, statInterpolation = {1, 1},  cost = { }, },
            [5] = {28, 12, levelRequirement = 22, statInterpolation = {1, 1},  cost = { }, },
            [6] = {28, 15, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
            [7] = {29, 18, levelRequirement = 28, statInterpolation = {1, 1},  cost = { }, },
            [8] = {29, 21, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
            [9] = {30, 23, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
            [10] = {30, 25, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [11] = {31, 27, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
            [12] = {31, 29, levelRequirement = 47, statInterpolation = {1, 1},  cost = { }, },
            [13] = {32, 31, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [14] = {32, 33, levelRequirement = 53, statInterpolation = {1, 1},  cost = { }, },
            [15] = {33, 35, levelRequirement = 56, statInterpolation = {1, 1},  cost = { }, },
            [16] = {34, 36, levelRequirement = 59, statInterpolation = {1, 1},  cost = { }, },
            [17] = {34, 37, levelRequirement = 62, statInterpolation = {1, 1},  cost = { }, },
            [18] = {35, 38, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
            [19] = {35, 39, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [20] = {36, 40, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [21] = {36, 41, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [22] = {37, 42, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [23] = {37, 43, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [24] = {38, 44, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [25] = {38, 45, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [26] = {39, 46, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [27] = {39, 47, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
            [28] = {40, 48, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
            [29] = {40, 49, levelRequirement = 86, statInterpolation = {1, 1},  cost = { }, },
            [30] = {41, 50, levelRequirement = 88, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WhiteExileCyclone"] = {
        name = "Cyclone",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "attack_speed_+%",
            "cyclone_movement_speed_+%_final",
            "physical_damage_%_to_add_as_cold",
            "active_skill_damage_+%_final",
            "cyclone_extra_distance",
            "is_area_damage",
        },
        levels = {
            [1] = {24, 20, -30, 0, -55, 15, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [2] = {24, 20, -30, 25, -60, 15, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [3] = {47, 20, -20, 30, -65, 15, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [4] = {47, 60, -20, 35, -70, 15, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeExile"] = {
        name = "WalkEmergeExile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 全域
  • Craft Tagscaster_damage damage attack caster speed
    增加 20% 攻擊速度
    IdMonsterImplicitFastAttack4
    FamilyIncreasedAttackSpeed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • attack speed +% Min: 20 Max: 20 全域
  • Craft Tagsattack speed
    30% 攻擊傷害格擋率
    你承受 15% 來自格擋擊中的傷害
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 全域
  • base block % damage taken Min: 15 Max: 15 全域
  • Craft Tagsblock
    Edit

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