灰髮艾歐恩
人形
monster base type attack cast speed +% and damage -% final [33]
增加 20% 攻擊速度
30% 攻擊傷害格擋率
你承受 15% 來自格擋擊中的傷害
增加 20% 攻擊速度
30% 攻擊傷害格擋率
你承受 15% 來自格擋擊中的傷害
Eoin Greyfur
幽魂 | N |
---|---|
標籤 | bludgeoning_weapon, 法術, cold_affinity, has_one_handed_melee, has_sceptre, human, humanoid, mail_armour, medium_height, melee, physical_affinity, red_blood, rogue_exile, slow_movement |
生命
132%
生命轉為護盾
30%
護甲
+50%
閃避
+20%
異常狀態臨界值
132%
抗性
30
30
30
20
傷害
154%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.62 秒
傷害分佈
±20%
經驗值
220%
Model Size
100%
類型
ExileTemplar1
Metadata
ExileTemplar1
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
8,492
護甲
28,790
閃避
4,739
能量護盾
0
傷害
575
法術傷害
575
命中
0
攻擊間隔
1.62
經驗值
22,561
異常狀態臨界值
8,492
冰緩
27
感電
27
易碎
152
焦灼
27
殘喘
74
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
ExileGlacialHammer
攻擊, 近戰單一目標, 攻擊可重複, 近戰, 冰冷, ThresholdJewelArea
冰霜之錘
基本傷害: 460–690
暴擊率: 5%
攻擊間隔: 1.62 秒
擊中敵人,轉換一部分的物理傷害為冰冷傷害。若受到攻擊的非傳奇敵人被冰凍且生命少於 1 / 3 ,則被冰霜之錘命中時會碎成冰屑。若連續打擊 3 次,第 3 下則更容易冰凍敵人。限定錘、權杖或長杖。
造成 30% 更多傷害
增加 12% 物理傷害
50% 物理傷害轉化至冰冷傷害
27% 機率冰凍敵人
active skill chill duration +% final [35]
pvp damage +% final scale [-20]
增加 12% 物理傷害
50% 物理傷害轉化至冰冷傷害
27% 機率冰凍敵人
active skill chill duration +% final [35]
pvp damage +% final scale [-20]
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 460–690
暴擊率: 5%
攻擊間隔: 1.62 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WhiteExileCyclone
攻擊, 範圍, 近戰, 位移
旋風斬
基本傷害: 460–690
暴擊率: 5%
攻擊間隔: 1.62 秒
對周圍敵人造成傷害,接而進行一連串的旋轉攻擊,邊向目標地點前進邊攻擊路徑上的敵人。不能被多重打擊或殘暴輔助。
獲得 35% 物理傷害的冰冷傷害
造成 70% 更少傷害
增加 47% 物理傷害
增加 60% 攻擊速度
20% 更少移動速度
cyclone extra distance [15]
is area damage [1]
造成 70% 更少傷害
增加 47% 物理傷害
增加 60% 攻擊速度
20% 更少移動速度
cyclone extra distance [15]
is area damage [1]
ExileColdSnap
法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 冰冷, 可秘能爆發, 範圍法術
霜暴
暴擊率: 4%
施放時間: 0.85 秒
在指定地點凝聚冰之結晶並從地面竄出。在此區域的怪物將會受到傷害並被凍結。釋放一顆暴擊球能重置其技能冷卻。
造成 217.5 至 326.2 冰冷傷害
5% 機率冰凍敵人
active skill area of effect radius +% final [25]
active skill chill duration +% final [55]
active skill freeze duration +% final [10]
is area damage [1]
spell maximum action distance +% [-50]
5% 機率冰凍敵人
active skill area of effect radius +% final [25]
active skill chill duration +% final [55]
active skill freeze duration +% final [10]
is area damage [1]
spell maximum action distance +% [-50]
ExileHatred
法術, 範圍, 增益, 消耗保留, 圖騰施放單獨, 圖騰技能, 光環, 冰冷, 立即, 範圍法術, 可祝福, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷卻
憎恨
施放時間: 1.2 秒
冷卻時間: 0.5 秒
施放一個光環,使你與受光環影響友方獲得根據物理傷害的額外冰冷傷害。
你和附近友方獲得等同 36% 物理傷害的額外冰冷傷害
active skill area of effect radius +% final [40]
active skill area of effect radius +% final [40]
ExileVaalColdSnap
法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 持續時間, 瓦爾, 冰冷, 冰緩區域, 範圍法術
瓦爾.霜暴
暴擊率: 4%
施放時間: 0.85 秒
冷卻時間: 300 秒
冰之結晶以施法者為中心向外爆發。對敵人造成傷害並使地面冰結。
造成 348.7 至 523 冰冷傷害
+10 秒基礎持續時間
總是冰凍敵人
is area damage [1]
+10 秒基礎持續時間
總是冰凍敵人
is area damage [1]
ExileVaalGlacialHammer
攻擊, 近戰單一目標, 近戰, 持續時間, 範圍, 瓦爾, 冰冷, NeverExertable
瓦爾.冰霜之錘
基本傷害: 460–690
暴擊率: 5%
攻擊間隔: 1.62 秒
冷卻時間: 300 秒
凝聚冰霜之力,轉換一部分的物理傷害為冰冷傷害以重擊目標,同時在目標周圍造成一個不可侵犯、讓敵人無處可逃的冰牆。限定錘與長杖。
造成 50% 更多傷害
+4 秒基礎持續時間
增加 29% 物理傷害
50% 物理傷害轉化至冰冷傷害
20% 機率冰凍敵人
active skill area of effect radius +% final [35]
active skill chill duration +% final [35]
+4 秒基礎持續時間
增加 29% 物理傷害
50% 物理傷害轉化至冰冷傷害
20% 機率冰凍敵人
active skill area of effect radius +% final [35]
active skill chill duration +% final [35]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileTemplar1"] = { name = "Eoin Greyfur", life = 1.32, energyShield = 0.3, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.54, damageSpread = 0.2, attackTime = 1.62, attackRange = 9, accuracy = 1, weaponType1 = "Sceptre", weaponType2 = "Shield", skillList = { "Melee", "ExileVaalColdSnap", "ExileColdSnap", "ExileGlacialHammer", "ExileVaalGlacialHammer", "ExileHatred", "WhiteExileCyclone", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVaalColdSnap"] = { name = "Vaal Cold Snap", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Duration] = true, [SkillType.Vaal] = true, [SkillType.Cold] = true, [SkillType.ChillingArea] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "base_chance_to_freeze_%", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10000, 100, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileColdSnap"] = { name = "Cold Snap", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Cascadable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_chance_to_freeze_%", "active_skill_freeze_duration_+%_final", "active_skill_chill_duration_+%_final", "spell_maximum_action_distance_+%", "is_area_damage", }, levels = { [1] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [2] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [3] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [4] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [5] = {0.69999998807907, 1.1000000238419, 5, 10, 40, -50, critChance = 4, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [6] = {0.69999998807907, 1.1000000238419, 5, 10, 40, -50, critChance = 4, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 5, 10, 40, -50, critChance = 4, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 25, -50, critChance = 4, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 26, -50, critChance = 4, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 27, -50, critChance = 4, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 28, -50, critChance = 4, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 29, -50, critChance = 4, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 30, -50, critChance = 4, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 31, -50, critChance = 4, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 32, -50, critChance = 4, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileGlacialHammer"] = { name = "Glacial Hammer", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Cold] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chance_to_freeze_%", "physical_damage_+%", "skill_physical_damage_%_to_convert_to_cold", "active_skill_chill_duration_+%_final", "active_skill_damage_+%_final", "pvp_damage_+%_final_scale", }, levels = { [1] = {15, 0, 50, 35, 30, -20, levelRequirement = 4, statInterpolation = {1, 1}, cost = { }, }, [2] = {16, 1, 50, 35, 30, -20, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, }, [3] = {17, 1, 50, 35, 30, -20, levelRequirement = 11, statInterpolation = {1, 1}, cost = { }, }, [4] = {18, 2, 50, 35, 30, -20, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, }, [5] = {19, 2, 50, 35, 30, -20, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [6] = {20, 3, 50, 35, 30, -20, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, }, [7] = {21, 4, 50, 35, 30, -20, levelRequirement = 29, statInterpolation = {1, 1}, cost = { }, }, [8] = {21, 4, 50, 35, 30, -20, levelRequirement = 31, statInterpolation = {1, 1}, cost = { }, }, [9] = {22, 5, 50, 35, 30, -20, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, }, [10] = {22, 5, 50, 35, 30, -20, levelRequirement = 34, statInterpolation = {1, 1}, cost = { }, }, [11] = {23, 6, 50, 35, 30, -20, levelRequirement = 37, statInterpolation = {1, 1}, cost = { }, }, [12] = {23, 6, 50, 35, 30, -20, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [13] = {24, 7, 50, 35, 30, -20, levelRequirement = 42, statInterpolation = {1, 1}, cost = { }, }, [14] = {24, 8, 50, 35, 30, -20, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, }, [15] = {24, 8, 50, 35, 30, -20, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [16] = {25, 9, 50, 35, 30, -20, levelRequirement = 51, statInterpolation = {1, 1}, cost = { }, }, [17] = {25, 9, 50, 35, 30, -20, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [18] = {25, 10, 50, 35, 30, -20, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, }, [19] = {26, 11, 50, 35, 30, -20, levelRequirement = 58, statInterpolation = {1, 1}, cost = { }, }, [20] = {26, 11, 50, 35, 30, -20, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [21] = {27, 12, 50, 35, 30, -20, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [22] = {27, 12, 50, 35, 30, -20, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [23] = {28, 13, 50, 35, 30, -20, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [24] = {28, 14, 50, 35, 30, -20, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [25] = {29, 14, 50, 35, 30, -20, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [26] = {29, 15, 50, 35, 30, -20, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [27] = {30, 15, 50, 35, 30, -20, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [28] = {30, 16, 50, 35, 30, -20, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [29] = {31, 16, 50, 35, 30, -20, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [30] = {31, 17, 50, 35, 30, -20, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [31] = {32, 18, 50, 35, 30, -20, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [32] = {32, 18, 50, 35, 30, -20, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [33] = {33, 19, 50, 35, 30, -20, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [34] = {33, 19, 50, 35, 30, -20, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [35] = {34, 20, 50, 35, 30, -20, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [36] = {34, 21, 50, 35, 30, -20, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVaalGlacialHammer"] = { name = "Vaal Glacial Hammer", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.Duration] = true, [SkillType.Area] = true, [SkillType.Vaal] = true, [SkillType.Cold] = true, [SkillType.NeverExertable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "base_chance_to_freeze_%", "active_skill_chill_duration_+%_final", "physical_damage_+%", "active_skill_damage_+%_final", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {50, 20, 35, 29, 50, 4000, 35, levelRequirement = 10, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileHatred"] = { name = "Hatred", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Cold] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_cold", }, levels = { [1] = {26, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [2] = {26, 3, levelRequirement = 13, statInterpolation = {1, 1}, cost = { }, }, [3] = {27, 6, levelRequirement = 16, statInterpolation = {1, 1}, cost = { }, }, [4] = {27, 9, levelRequirement = 19, statInterpolation = {1, 1}, cost = { }, }, [5] = {28, 12, levelRequirement = 22, statInterpolation = {1, 1}, cost = { }, }, [6] = {28, 15, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, }, [7] = {29, 18, levelRequirement = 28, statInterpolation = {1, 1}, cost = { }, }, [8] = {29, 21, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, }, [9] = {30, 23, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, }, [10] = {30, 25, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [11] = {31, 27, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, }, [12] = {31, 29, levelRequirement = 47, statInterpolation = {1, 1}, cost = { }, }, [13] = {32, 31, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [14] = {32, 33, levelRequirement = 53, statInterpolation = {1, 1}, cost = { }, }, [15] = {33, 35, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, }, [16] = {34, 36, levelRequirement = 59, statInterpolation = {1, 1}, cost = { }, }, [17] = {34, 37, levelRequirement = 62, statInterpolation = {1, 1}, cost = { }, }, [18] = {35, 38, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [19] = {35, 39, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [20] = {36, 40, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [21] = {36, 41, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [22] = {37, 42, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [23] = {37, 43, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [24] = {38, 44, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [25] = {38, 45, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [26] = {39, 46, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [27] = {39, 47, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, [28] = {40, 48, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, }, [29] = {40, 49, levelRequirement = 86, statInterpolation = {1, 1}, cost = { }, }, [30] = {41, 50, levelRequirement = 88, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WhiteExileCyclone"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "attack_speed_+%", "cyclone_movement_speed_+%_final", "physical_damage_%_to_add_as_cold", "active_skill_damage_+%_final", "cyclone_extra_distance", "is_area_damage", }, levels = { [1] = {24, 20, -30, 0, -55, 15, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [2] = {24, 20, -30, 25, -60, 15, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [3] = {47, 20, -20, 30, -65, 15, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [4] = {47, 60, -20, 35, -70, 15, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
增加 20% 攻擊速度
Id | MonsterImplicitFastAttack4 |
---|---|
Family | IncreasedAttackSpeed |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
30% 攻擊傷害格擋率
你承受 15% 來自格擋擊中的傷害
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
灰髮艾歐恩
人形
monster base type attack cast speed +% and damage -% final [33]
增加 20% 攻擊速度
30% 攻擊傷害格擋率
你承受 15% 來自格擋擊中的傷害
增加 100% 最大生命
增加 100% 範圍效果
增加 80% 角色體型
增加 20% 攻擊速度
30% 攻擊傷害格擋率
你承受 15% 來自格擋擊中的傷害
增加 100% 最大生命
增加 100% 範圍效果
增加 80% 角色體型
Eoin Greyfur
幽魂 | N |
---|---|
標籤 | bludgeoning_weapon, 法術, cold_affinity, has_one_handed_melee, has_sceptre, human, humanoid, mail_armour, medium_height, melee, physical_affinity, red_blood, rogue_exile, slow_movement |
生命
132%
生命轉為護盾
30%
護甲
+50%
閃避
+20%
異常狀態臨界值
132%
抗性
30
30
30
20
傷害
154%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.62 秒
傷害分佈
±20%
經驗值
220%
Model Size
100%
類型
ExileTemplar1
Metadata
ExileTemplar1Supporter
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
8,492
護甲
28,790
閃避
4,739
能量護盾
0
傷害
575
法術傷害
575
命中
0
攻擊間隔
1.62
經驗值
22,561
異常狀態臨界值
8,492
冰緩
27
感電
27
易碎
152
焦灼
27
殘喘
74
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
ExileGlacialHammer
攻擊, 近戰單一目標, 攻擊可重複, 近戰, 冰冷, ThresholdJewelArea
冰霜之錘
基本傷害: 460–690
暴擊率: 5%
攻擊間隔: 1.62 秒
擊中敵人,轉換一部分的物理傷害為冰冷傷害。若受到攻擊的非傳奇敵人被冰凍且生命少於 1 / 3 ,則被冰霜之錘命中時會碎成冰屑。若連續打擊 3 次,第 3 下則更容易冰凍敵人。限定錘、權杖或長杖。
造成 30% 更多傷害
增加 12% 物理傷害
50% 物理傷害轉化至冰冷傷害
27% 機率冰凍敵人
active skill chill duration +% final [35]
pvp damage +% final scale [-20]
增加 12% 物理傷害
50% 物理傷害轉化至冰冷傷害
27% 機率冰凍敵人
active skill chill duration +% final [35]
pvp damage +% final scale [-20]
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 460–690
暴擊率: 5%
攻擊間隔: 1.62 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WhiteExileCyclone
攻擊, 範圍, 近戰, 位移
旋風斬
基本傷害: 460–690
暴擊率: 5%
攻擊間隔: 1.62 秒
對周圍敵人造成傷害,接而進行一連串的旋轉攻擊,邊向目標地點前進邊攻擊路徑上的敵人。不能被多重打擊或殘暴輔助。
獲得 35% 物理傷害的冰冷傷害
造成 70% 更少傷害
增加 47% 物理傷害
增加 60% 攻擊速度
20% 更少移動速度
cyclone extra distance [15]
is area damage [1]
造成 70% 更少傷害
增加 47% 物理傷害
增加 60% 攻擊速度
20% 更少移動速度
cyclone extra distance [15]
is area damage [1]
ExileColdSnap
法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 冰冷, 可秘能爆發, 範圍法術
霜暴
暴擊率: 4%
施放時間: 0.85 秒
在指定地點凝聚冰之結晶並從地面竄出。在此區域的怪物將會受到傷害並被凍結。釋放一顆暴擊球能重置其技能冷卻。
造成 217.5 至 326.2 冰冷傷害
5% 機率冰凍敵人
active skill area of effect radius +% final [25]
active skill chill duration +% final [55]
active skill freeze duration +% final [10]
is area damage [1]
spell maximum action distance +% [-50]
5% 機率冰凍敵人
active skill area of effect radius +% final [25]
active skill chill duration +% final [55]
active skill freeze duration +% final [10]
is area damage [1]
spell maximum action distance +% [-50]
ExileHatred
法術, 範圍, 增益, 消耗保留, 圖騰施放單獨, 圖騰技能, 光環, 冰冷, 立即, 範圍法術, 可祝福, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷卻
憎恨
施放時間: 1.2 秒
冷卻時間: 0.5 秒
施放一個光環,使你與受光環影響友方獲得根據物理傷害的額外冰冷傷害。
你和附近友方獲得等同 36% 物理傷害的額外冰冷傷害
active skill area of effect radius +% final [40]
active skill area of effect radius +% final [40]
ExileVaalColdSnap
法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 持續時間, 瓦爾, 冰冷, 冰緩區域, 範圍法術
瓦爾.霜暴
暴擊率: 4%
施放時間: 0.85 秒
冷卻時間: 300 秒
冰之結晶以施法者為中心向外爆發。對敵人造成傷害並使地面冰結。
造成 348.7 至 523 冰冷傷害
+10 秒基礎持續時間
總是冰凍敵人
is area damage [1]
+10 秒基礎持續時間
總是冰凍敵人
is area damage [1]
ExileVaalGlacialHammer
攻擊, 近戰單一目標, 近戰, 持續時間, 範圍, 瓦爾, 冰冷, NeverExertable
瓦爾.冰霜之錘
基本傷害: 460–690
暴擊率: 5%
攻擊間隔: 1.62 秒
冷卻時間: 300 秒
凝聚冰霜之力,轉換一部分的物理傷害為冰冷傷害以重擊目標,同時在目標周圍造成一個不可侵犯、讓敵人無處可逃的冰牆。限定錘與長杖。
造成 50% 更多傷害
+4 秒基礎持續時間
增加 29% 物理傷害
50% 物理傷害轉化至冰冷傷害
20% 機率冰凍敵人
active skill area of effect radius +% final [35]
active skill chill duration +% final [35]
+4 秒基礎持續時間
增加 29% 物理傷害
50% 物理傷害轉化至冰冷傷害
20% 機率冰凍敵人
active skill area of effect radius +% final [35]
active skill chill duration +% final [35]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileTemplar1Supporter"] = { name = "Eoin Greyfur", life = 1.32, energyShield = 0.3, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.54, damageSpread = 0.2, attackTime = 1.62, attackRange = 9, accuracy = 1, weaponType1 = "Sceptre", weaponType2 = "Shield", skillList = { "Melee", "ExileVaalColdSnap", "ExileColdSnap", "ExileGlacialHammer", "ExileVaalGlacialHammer", "ExileHatred", "WhiteExileCyclone", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVaalColdSnap"] = { name = "Vaal Cold Snap", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Duration] = true, [SkillType.Vaal] = true, [SkillType.Cold] = true, [SkillType.ChillingArea] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "base_chance_to_freeze_%", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10000, 100, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileColdSnap"] = { name = "Cold Snap", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Cascadable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_chance_to_freeze_%", "active_skill_freeze_duration_+%_final", "active_skill_chill_duration_+%_final", "spell_maximum_action_distance_+%", "is_area_damage", }, levels = { [1] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [2] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [3] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [4] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [5] = {0.69999998807907, 1.1000000238419, 5, 10, 40, -50, critChance = 4, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [6] = {0.69999998807907, 1.1000000238419, 5, 10, 40, -50, critChance = 4, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 5, 10, 40, -50, critChance = 4, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 25, -50, critChance = 4, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 26, -50, critChance = 4, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 27, -50, critChance = 4, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 28, -50, critChance = 4, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 29, -50, critChance = 4, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 30, -50, critChance = 4, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 31, -50, critChance = 4, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 32, -50, critChance = 4, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileGlacialHammer"] = { name = "Glacial Hammer", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Cold] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chance_to_freeze_%", "physical_damage_+%", "skill_physical_damage_%_to_convert_to_cold", "active_skill_chill_duration_+%_final", "active_skill_damage_+%_final", "pvp_damage_+%_final_scale", }, levels = { [1] = {15, 0, 50, 35, 30, -20, levelRequirement = 4, statInterpolation = {1, 1}, cost = { }, }, [2] = {16, 1, 50, 35, 30, -20, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, }, [3] = {17, 1, 50, 35, 30, -20, levelRequirement = 11, statInterpolation = {1, 1}, cost = { }, }, [4] = {18, 2, 50, 35, 30, -20, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, }, [5] = {19, 2, 50, 35, 30, -20, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [6] = {20, 3, 50, 35, 30, -20, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, }, [7] = {21, 4, 50, 35, 30, -20, levelRequirement = 29, statInterpolation = {1, 1}, cost = { }, }, [8] = {21, 4, 50, 35, 30, -20, levelRequirement = 31, statInterpolation = {1, 1}, cost = { }, }, [9] = {22, 5, 50, 35, 30, -20, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, }, [10] = {22, 5, 50, 35, 30, -20, levelRequirement = 34, statInterpolation = {1, 1}, cost = { }, }, [11] = {23, 6, 50, 35, 30, -20, levelRequirement = 37, statInterpolation = {1, 1}, cost = { }, }, [12] = {23, 6, 50, 35, 30, -20, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [13] = {24, 7, 50, 35, 30, -20, levelRequirement = 42, statInterpolation = {1, 1}, cost = { }, }, [14] = {24, 8, 50, 35, 30, -20, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, }, [15] = {24, 8, 50, 35, 30, -20, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [16] = {25, 9, 50, 35, 30, -20, levelRequirement = 51, statInterpolation = {1, 1}, cost = { }, }, [17] = {25, 9, 50, 35, 30, -20, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [18] = {25, 10, 50, 35, 30, -20, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, }, [19] = {26, 11, 50, 35, 30, -20, levelRequirement = 58, statInterpolation = {1, 1}, cost = { }, }, [20] = {26, 11, 50, 35, 30, -20, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [21] = {27, 12, 50, 35, 30, -20, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [22] = {27, 12, 50, 35, 30, -20, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [23] = {28, 13, 50, 35, 30, -20, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [24] = {28, 14, 50, 35, 30, -20, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [25] = {29, 14, 50, 35, 30, -20, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [26] = {29, 15, 50, 35, 30, -20, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [27] = {30, 15, 50, 35, 30, -20, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [28] = {30, 16, 50, 35, 30, -20, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [29] = {31, 16, 50, 35, 30, -20, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [30] = {31, 17, 50, 35, 30, -20, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [31] = {32, 18, 50, 35, 30, -20, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [32] = {32, 18, 50, 35, 30, -20, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [33] = {33, 19, 50, 35, 30, -20, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [34] = {33, 19, 50, 35, 30, -20, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [35] = {34, 20, 50, 35, 30, -20, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [36] = {34, 21, 50, 35, 30, -20, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVaalGlacialHammer"] = { name = "Vaal Glacial Hammer", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.Duration] = true, [SkillType.Area] = true, [SkillType.Vaal] = true, [SkillType.Cold] = true, [SkillType.NeverExertable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "base_chance_to_freeze_%", "active_skill_chill_duration_+%_final", "physical_damage_+%", "active_skill_damage_+%_final", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {50, 20, 35, 29, 50, 4000, 35, levelRequirement = 10, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileHatred"] = { name = "Hatred", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Cold] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_cold", }, levels = { [1] = {26, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [2] = {26, 3, levelRequirement = 13, statInterpolation = {1, 1}, cost = { }, }, [3] = {27, 6, levelRequirement = 16, statInterpolation = {1, 1}, cost = { }, }, [4] = {27, 9, levelRequirement = 19, statInterpolation = {1, 1}, cost = { }, }, [5] = {28, 12, levelRequirement = 22, statInterpolation = {1, 1}, cost = { }, }, [6] = {28, 15, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, }, [7] = {29, 18, levelRequirement = 28, statInterpolation = {1, 1}, cost = { }, }, [8] = {29, 21, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, }, [9] = {30, 23, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, }, [10] = {30, 25, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [11] = {31, 27, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, }, [12] = {31, 29, levelRequirement = 47, statInterpolation = {1, 1}, cost = { }, }, [13] = {32, 31, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [14] = {32, 33, levelRequirement = 53, statInterpolation = {1, 1}, cost = { }, }, [15] = {33, 35, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, }, [16] = {34, 36, levelRequirement = 59, statInterpolation = {1, 1}, cost = { }, }, [17] = {34, 37, levelRequirement = 62, statInterpolation = {1, 1}, cost = { }, }, [18] = {35, 38, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [19] = {35, 39, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [20] = {36, 40, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [21] = {36, 41, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [22] = {37, 42, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [23] = {37, 43, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [24] = {38, 44, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [25] = {38, 45, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [26] = {39, 46, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [27] = {39, 47, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, [28] = {40, 48, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, }, [29] = {40, 49, levelRequirement = 86, statInterpolation = {1, 1}, cost = { }, }, [30] = {41, 50, levelRequirement = 88, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WhiteExileCyclone"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "attack_speed_+%", "cyclone_movement_speed_+%_final", "physical_damage_%_to_add_as_cold", "active_skill_damage_+%_final", "cyclone_extra_distance", "is_area_damage", }, levels = { [1] = {24, 20, -30, 0, -55, 15, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [2] = {24, 20, -30, 25, -60, 15, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [3] = {47, 20, -20, 30, -65, 15, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [4] = {47, 60, -20, 35, -70, 15, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
增加 20% 攻擊速度
Id | MonsterImplicitFastAttack4 |
---|---|
Family | IncreasedAttackSpeed |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
30% 攻擊傷害格擋率
你承受 15% 來自格擋擊中的傷害
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
增加 100% 最大生命
增加 100% 範圍效果
增加 80% 角色體型
Id | MonsterSupporterGigantism1 |
---|---|
Family | MonsterSupporterGigantism |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
灰髮艾歐恩
人形
地區: 苦行之域
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
monster base type attack cast speed +% and damage -% final [33]
增加 20% 攻擊速度
30% 攻擊傷害格擋率
你承受 15% 來自格擋擊中的傷害
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
monster base type attack cast speed +% and damage -% final [33]
增加 20% 攻擊速度
30% 攻擊傷害格擋率
你承受 15% 來自格擋擊中的傷害
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Eoin Greyfur
幽魂 | N |
---|---|
地區 | 苦行之域 |
標籤 | bludgeoning_weapon, 法術, cold_affinity, has_one_handed_melee, has_sceptre, human, humanoid, mail_armour, medium_small_height, melee, non_unique_map_boss, physical_affinity, red_blood, rogue_exile, slow_movement |
生命
264%
生命轉為護盾
30%
護甲
+50%
閃避
+20%
異常狀態臨界值
264%
抗性
40
40
40
25
傷害
154%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.62 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
ExileTemplar1MapBoss
Metadata
ExileTemplar1MapBoss_
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
77
生命
1,693,306
護甲
58,245
閃避
6,448
能量護盾
0
傷害
1,117
法術傷害
1,668
命中
0
攻擊間隔
1.0854
經驗值
134,112
異常狀態臨界值
846,653
冰緩
2,677
感電
2,677
易碎
15,146
焦灼
2,677
殘喘
7,396
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
ExileGlacialHammer
攻擊, 近戰單一目標, 攻擊可重複, 近戰, 冰冷, ThresholdJewelArea
冰霜之錘
基本傷害: 1774–2661
暴擊率: 5%
攻擊間隔: 1.62 秒
擊中敵人,轉換一部分的物理傷害為冰冷傷害。若受到攻擊的非傳奇敵人被冰凍且生命少於 1 / 3 ,則被冰霜之錘命中時會碎成冰屑。若連續打擊 3 次,第 3 下則更容易冰凍敵人。限定錘、權杖或長杖。
造成 30% 更多傷害
增加 18% 物理傷害
50% 物理傷害轉化至冰冷傷害
32% 機率冰凍敵人
active skill chill duration +% final [35]
pvp damage +% final scale [-20]
增加 18% 物理傷害
50% 物理傷害轉化至冰冷傷害
32% 機率冰凍敵人
active skill chill duration +% final [35]
pvp damage +% final scale [-20]
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1774–2661
暴擊率: 5%
攻擊間隔: 1.62 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WhiteExileCyclone
攻擊, 範圍, 近戰, 位移
旋風斬
基本傷害: 1774–2661
暴擊率: 5%
攻擊間隔: 1.62 秒
對周圍敵人造成傷害,接而進行一連串的旋轉攻擊,邊向目標地點前進邊攻擊路徑上的敵人。不能被多重打擊或殘暴輔助。
獲得 35% 物理傷害的冰冷傷害
造成 70% 更少傷害
增加 47% 物理傷害
增加 60% 攻擊速度
20% 更少移動速度
cyclone extra distance [15]
is area damage [1]
造成 70% 更少傷害
增加 47% 物理傷害
增加 60% 攻擊速度
20% 更少移動速度
cyclone extra distance [15]
is area damage [1]
ExileColdSnap
法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 冰冷, 可秘能爆發, 範圍法術
霜暴
暴擊率: 4%
施放時間: 0.85 秒
在指定地點凝聚冰之結晶並從地面竄出。在此區域的怪物將會受到傷害並被凍結。釋放一顆暴擊球能重置其技能冷卻。
造成 286.2 至 429.3 冰冷傷害
5% 機率冰凍敵人
active skill area of effect radius +% final [30]
active skill chill duration +% final [55]
active skill freeze duration +% final [10]
is area damage [1]
spell maximum action distance +% [-50]
5% 機率冰凍敵人
active skill area of effect radius +% final [30]
active skill chill duration +% final [55]
active skill freeze duration +% final [10]
is area damage [1]
spell maximum action distance +% [-50]
ExileHatred
法術, 範圍, 增益, 消耗保留, 圖騰施放單獨, 圖騰技能, 光環, 冰冷, 立即, 範圍法術, 可祝福, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷卻
憎恨
施放時間: 1.2 秒
冷卻時間: 0.5 秒
施放一個光環,使你與受光環影響友方獲得根據物理傷害的額外冰冷傷害。
你和附近友方獲得等同 38% 物理傷害的額外冰冷傷害
active skill area of effect radius +% final [44]
active skill area of effect radius +% final [44]
ExileVaalColdSnap
法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 持續時間, 瓦爾, 冰冷, 冰緩區域, 範圍法術
瓦爾.霜暴
暴擊率: 4%
施放時間: 0.85 秒
冷卻時間: 300 秒
冰之結晶以施法者為中心向外爆發。對敵人造成傷害並使地面冰結。
造成 479.3 至 719 冰冷傷害
+10 秒基礎持續時間
總是冰凍敵人
is area damage [1]
+10 秒基礎持續時間
總是冰凍敵人
is area damage [1]
ExileVaalGlacialHammer
攻擊, 近戰單一目標, 近戰, 持續時間, 範圍, 瓦爾, 冰冷, NeverExertable
瓦爾.冰霜之錘
基本傷害: 1774–2661
暴擊率: 5%
攻擊間隔: 1.62 秒
冷卻時間: 300 秒
凝聚冰霜之力,轉換一部分的物理傷害為冰冷傷害以重擊目標,同時在目標周圍造成一個不可侵犯、讓敵人無處可逃的冰牆。限定錘與長杖。
造成 50% 更多傷害
+4 秒基礎持續時間
增加 29% 物理傷害
50% 物理傷害轉化至冰冷傷害
20% 機率冰凍敵人
active skill area of effect radius +% final [35]
active skill chill duration +% final [35]
+4 秒基礎持續時間
增加 29% 物理傷害
50% 物理傷害轉化至冰冷傷害
20% 機率冰凍敵人
active skill area of effect radius +% final [35]
active skill chill duration +% final [35]
Object Type
version 2 extends "Metadata/Monsters/Exiles/ExileMapBoss" Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/ExileMapBoss"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileTemplar1MapBoss_"] = { name = "Eoin Greyfur", life = 2.64, energyShield = 0.3, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.54, damageSpread = 0.2, attackTime = 1.62, attackRange = 9, accuracy = 1, weaponType1 = "Sceptre", weaponType2 = "Shield", skillList = { "Melee", "ExileVaalColdSnap", "ExileColdSnap", "ExileGlacialHammer", "ExileVaalGlacialHammer", "ExileHatred", "WhiteExileCyclone", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVaalColdSnap"] = { name = "Vaal Cold Snap", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Duration] = true, [SkillType.Vaal] = true, [SkillType.Cold] = true, [SkillType.ChillingArea] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "base_chance_to_freeze_%", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10000, 100, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileColdSnap"] = { name = "Cold Snap", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Cascadable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_chance_to_freeze_%", "active_skill_freeze_duration_+%_final", "active_skill_chill_duration_+%_final", "spell_maximum_action_distance_+%", "is_area_damage", }, levels = { [1] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [2] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [3] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [4] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [5] = {0.69999998807907, 1.1000000238419, 5, 10, 40, -50, critChance = 4, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [6] = {0.69999998807907, 1.1000000238419, 5, 10, 40, -50, critChance = 4, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 5, 10, 40, -50, critChance = 4, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 25, -50, critChance = 4, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 26, -50, critChance = 4, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 27, -50, critChance = 4, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 28, -50, critChance = 4, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 29, -50, critChance = 4, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 30, -50, critChance = 4, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 31, -50, critChance = 4, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 32, -50, critChance = 4, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileGlacialHammer"] = { name = "Glacial Hammer", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Cold] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chance_to_freeze_%", "physical_damage_+%", "skill_physical_damage_%_to_convert_to_cold", "active_skill_chill_duration_+%_final", "active_skill_damage_+%_final", "pvp_damage_+%_final_scale", }, levels = { [1] = {15, 0, 50, 35, 30, -20, levelRequirement = 4, statInterpolation = {1, 1}, cost = { }, }, [2] = {16, 1, 50, 35, 30, -20, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, }, [3] = {17, 1, 50, 35, 30, -20, levelRequirement = 11, statInterpolation = {1, 1}, cost = { }, }, [4] = {18, 2, 50, 35, 30, -20, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, }, [5] = {19, 2, 50, 35, 30, -20, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [6] = {20, 3, 50, 35, 30, -20, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, }, [7] = {21, 4, 50, 35, 30, -20, levelRequirement = 29, statInterpolation = {1, 1}, cost = { }, }, [8] = {21, 4, 50, 35, 30, -20, levelRequirement = 31, statInterpolation = {1, 1}, cost = { }, }, [9] = {22, 5, 50, 35, 30, -20, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, }, [10] = {22, 5, 50, 35, 30, -20, levelRequirement = 34, statInterpolation = {1, 1}, cost = { }, }, [11] = {23, 6, 50, 35, 30, -20, levelRequirement = 37, statInterpolation = {1, 1}, cost = { }, }, [12] = {23, 6, 50, 35, 30, -20, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [13] = {24, 7, 50, 35, 30, -20, levelRequirement = 42, statInterpolation = {1, 1}, cost = { }, }, [14] = {24, 8, 50, 35, 30, -20, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, }, [15] = {24, 8, 50, 35, 30, -20, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [16] = {25, 9, 50, 35, 30, -20, levelRequirement = 51, statInterpolation = {1, 1}, cost = { }, }, [17] = {25, 9, 50, 35, 30, -20, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [18] = {25, 10, 50, 35, 30, -20, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, }, [19] = {26, 11, 50, 35, 30, -20, levelRequirement = 58, statInterpolation = {1, 1}, cost = { }, }, [20] = {26, 11, 50, 35, 30, -20, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [21] = {27, 12, 50, 35, 30, -20, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [22] = {27, 12, 50, 35, 30, -20, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [23] = {28, 13, 50, 35, 30, -20, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [24] = {28, 14, 50, 35, 30, -20, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [25] = {29, 14, 50, 35, 30, -20, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [26] = {29, 15, 50, 35, 30, -20, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [27] = {30, 15, 50, 35, 30, -20, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [28] = {30, 16, 50, 35, 30, -20, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [29] = {31, 16, 50, 35, 30, -20, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [30] = {31, 17, 50, 35, 30, -20, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [31] = {32, 18, 50, 35, 30, -20, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [32] = {32, 18, 50, 35, 30, -20, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [33] = {33, 19, 50, 35, 30, -20, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [34] = {33, 19, 50, 35, 30, -20, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [35] = {34, 20, 50, 35, 30, -20, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [36] = {34, 21, 50, 35, 30, -20, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVaalGlacialHammer"] = { name = "Vaal Glacial Hammer", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.Duration] = true, [SkillType.Area] = true, [SkillType.Vaal] = true, [SkillType.Cold] = true, [SkillType.NeverExertable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "base_chance_to_freeze_%", "active_skill_chill_duration_+%_final", "physical_damage_+%", "active_skill_damage_+%_final", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {50, 20, 35, 29, 50, 4000, 35, levelRequirement = 10, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileHatred"] = { name = "Hatred", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Cold] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_cold", }, levels = { [1] = {26, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [2] = {26, 3, levelRequirement = 13, statInterpolation = {1, 1}, cost = { }, }, [3] = {27, 6, levelRequirement = 16, statInterpolation = {1, 1}, cost = { }, }, [4] = {27, 9, levelRequirement = 19, statInterpolation = {1, 1}, cost = { }, }, [5] = {28, 12, levelRequirement = 22, statInterpolation = {1, 1}, cost = { }, }, [6] = {28, 15, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, }, [7] = {29, 18, levelRequirement = 28, statInterpolation = {1, 1}, cost = { }, }, [8] = {29, 21, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, }, [9] = {30, 23, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, }, [10] = {30, 25, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [11] = {31, 27, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, }, [12] = {31, 29, levelRequirement = 47, statInterpolation = {1, 1}, cost = { }, }, [13] = {32, 31, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [14] = {32, 33, levelRequirement = 53, statInterpolation = {1, 1}, cost = { }, }, [15] = {33, 35, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, }, [16] = {34, 36, levelRequirement = 59, statInterpolation = {1, 1}, cost = { }, }, [17] = {34, 37, levelRequirement = 62, statInterpolation = {1, 1}, cost = { }, }, [18] = {35, 38, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [19] = {35, 39, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [20] = {36, 40, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [21] = {36, 41, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [22] = {37, 42, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [23] = {37, 43, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [24] = {38, 44, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [25] = {38, 45, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [26] = {39, 46, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [27] = {39, 47, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, [28] = {40, 48, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, }, [29] = {40, 49, levelRequirement = 86, statInterpolation = {1, 1}, cost = { }, }, [30] = {41, 50, levelRequirement = 88, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WhiteExileCyclone"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "attack_speed_+%", "cyclone_movement_speed_+%_final", "physical_damage_%_to_add_as_cold", "active_skill_damage_+%_final", "cyclone_extra_distance", "is_area_damage", }, levels = { [1] = {24, 20, -30, 0, -55, 15, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [2] = {24, 20, -30, 25, -60, 15, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [3] = {47, 20, -20, 30, -65, 15, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [4] = {47, 60, -20, 35, -70, 15, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
增加 20% 攻擊速度
Id | MonsterImplicitFastAttack4 |
---|---|
Family | IncreasedAttackSpeed |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
30% 攻擊傷害格擋率
你承受 15% 來自格擋擊中的傷害
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
灰髮艾歐恩
人形
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
monster base type attack cast speed +% and damage -% final [33]
增加 20% 攻擊速度
30% 攻擊傷害格擋率
你承受 15% 來自格擋擊中的傷害
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
monster base type attack cast speed +% and damage -% final [33]
增加 20% 攻擊速度
30% 攻擊傷害格擋率
你承受 15% 來自格擋擊中的傷害
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Eoin Greyfur
幽魂 | N |
---|---|
標籤 | bludgeoning_weapon, 法術, cold_affinity, has_one_handed_melee, has_sceptre, human, humanoid, mail_armour, medium_small_height, melee, physical_affinity, red_blood, slow_movement, standalone_map_boss |
生命
264%
生命轉為護盾
30%
護甲
+50%
閃避
+20%
異常狀態臨界值
264%
抗性
40
40
40
25
傷害
154%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.62 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
ExileTemplar1MapBoss
Metadata
ExileTemplar1MapBoss_Standalone
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
367,874
護甲
28,790
閃避
4,739
能量護盾
0
傷害
655
法術傷害
978
命中
0
攻擊間隔
1.0854
經驗值
112,805
異常狀態臨界值
231,761
冰緩
733
感電
733
易碎
4,146
焦灼
733
殘喘
2,025
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
ExileGlacialHammer
攻擊, 近戰單一目標, 攻擊可重複, 近戰, 冰冷, ThresholdJewelArea
冰霜之錘
基本傷害: 1041–1561
暴擊率: 5%
攻擊間隔: 1.62 秒
擊中敵人,轉換一部分的物理傷害為冰冷傷害。若受到攻擊的非傳奇敵人被冰凍且生命少於 1 / 3 ,則被冰霜之錘命中時會碎成冰屑。若連續打擊 3 次,第 3 下則更容易冰凍敵人。限定錘、權杖或長杖。
造成 30% 更多傷害
增加 12% 物理傷害
50% 物理傷害轉化至冰冷傷害
27% 機率冰凍敵人
active skill chill duration +% final [35]
pvp damage +% final scale [-20]
增加 12% 物理傷害
50% 物理傷害轉化至冰冷傷害
27% 機率冰凍敵人
active skill chill duration +% final [35]
pvp damage +% final scale [-20]
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1041–1561
暴擊率: 5%
攻擊間隔: 1.62 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WhiteExileCyclone
攻擊, 範圍, 近戰, 位移
旋風斬
基本傷害: 1041–1561
暴擊率: 5%
攻擊間隔: 1.62 秒
對周圍敵人造成傷害,接而進行一連串的旋轉攻擊,邊向目標地點前進邊攻擊路徑上的敵人。不能被多重打擊或殘暴輔助。
獲得 35% 物理傷害的冰冷傷害
造成 70% 更少傷害
增加 47% 物理傷害
增加 60% 攻擊速度
20% 更少移動速度
cyclone extra distance [15]
is area damage [1]
造成 70% 更少傷害
增加 47% 物理傷害
增加 60% 攻擊速度
20% 更少移動速度
cyclone extra distance [15]
is area damage [1]
ExileColdSnap
法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 冰冷, 可秘能爆發, 範圍法術
霜暴
暴擊率: 4%
施放時間: 0.85 秒
在指定地點凝聚冰之結晶並從地面竄出。在此區域的怪物將會受到傷害並被凍結。釋放一顆暴擊球能重置其技能冷卻。
造成 217.5 至 326.2 冰冷傷害
5% 機率冰凍敵人
active skill area of effect radius +% final [25]
active skill chill duration +% final [55]
active skill freeze duration +% final [10]
is area damage [1]
spell maximum action distance +% [-50]
5% 機率冰凍敵人
active skill area of effect radius +% final [25]
active skill chill duration +% final [55]
active skill freeze duration +% final [10]
is area damage [1]
spell maximum action distance +% [-50]
ExileHatred
法術, 範圍, 增益, 消耗保留, 圖騰施放單獨, 圖騰技能, 光環, 冰冷, 立即, 範圍法術, 可祝福, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷卻
憎恨
施放時間: 1.2 秒
冷卻時間: 0.5 秒
施放一個光環,使你與受光環影響友方獲得根據物理傷害的額外冰冷傷害。
你和附近友方獲得等同 36% 物理傷害的額外冰冷傷害
active skill area of effect radius +% final [40]
active skill area of effect radius +% final [40]
ExileVaalColdSnap
法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 持續時間, 瓦爾, 冰冷, 冰緩區域, 範圍法術
瓦爾.霜暴
暴擊率: 4%
施放時間: 0.85 秒
冷卻時間: 300 秒
冰之結晶以施法者為中心向外爆發。對敵人造成傷害並使地面冰結。
造成 348.7 至 523 冰冷傷害
+10 秒基礎持續時間
總是冰凍敵人
is area damage [1]
+10 秒基礎持續時間
總是冰凍敵人
is area damage [1]
ExileVaalGlacialHammer
攻擊, 近戰單一目標, 近戰, 持續時間, 範圍, 瓦爾, 冰冷, NeverExertable
瓦爾.冰霜之錘
基本傷害: 1041–1561
暴擊率: 5%
攻擊間隔: 1.62 秒
冷卻時間: 300 秒
凝聚冰霜之力,轉換一部分的物理傷害為冰冷傷害以重擊目標,同時在目標周圍造成一個不可侵犯、讓敵人無處可逃的冰牆。限定錘與長杖。
造成 50% 更多傷害
+4 秒基礎持續時間
增加 29% 物理傷害
50% 物理傷害轉化至冰冷傷害
20% 機率冰凍敵人
active skill area of effect radius +% final [35]
active skill chill duration +% final [35]
+4 秒基礎持續時間
增加 29% 物理傷害
50% 物理傷害轉化至冰冷傷害
20% 機率冰凍敵人
active skill area of effect radius +% final [35]
active skill chill duration +% final [35]
Object Type
version 2 extends "Metadata/Monsters/Exiles/ExileMapBoss" extends "Metadata/Monsters/StandaloneMapBoss"
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/ExileMapBoss" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileTemplar1MapBoss_Standalone"] = { name = "Eoin Greyfur", life = 2.64, energyShield = 0.3, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.54, damageSpread = 0.2, attackTime = 1.62, attackRange = 9, accuracy = 1, weaponType1 = "Sceptre", weaponType2 = "Shield", skillList = { "Melee", "ExileVaalColdSnap", "ExileColdSnap", "ExileGlacialHammer", "ExileVaalGlacialHammer", "ExileHatred", "WhiteExileCyclone", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVaalColdSnap"] = { name = "Vaal Cold Snap", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Duration] = true, [SkillType.Vaal] = true, [SkillType.Cold] = true, [SkillType.ChillingArea] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "base_chance_to_freeze_%", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10000, 100, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileColdSnap"] = { name = "Cold Snap", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Cascadable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_chance_to_freeze_%", "active_skill_freeze_duration_+%_final", "active_skill_chill_duration_+%_final", "spell_maximum_action_distance_+%", "is_area_damage", }, levels = { [1] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [2] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [3] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [4] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [5] = {0.69999998807907, 1.1000000238419, 5, 10, 40, -50, critChance = 4, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [6] = {0.69999998807907, 1.1000000238419, 5, 10, 40, -50, critChance = 4, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 5, 10, 40, -50, critChance = 4, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 25, -50, critChance = 4, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 26, -50, critChance = 4, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 27, -50, critChance = 4, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 28, -50, critChance = 4, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 29, -50, critChance = 4, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 30, -50, critChance = 4, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 31, -50, critChance = 4, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 32, -50, critChance = 4, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileGlacialHammer"] = { name = "Glacial Hammer", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Cold] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chance_to_freeze_%", "physical_damage_+%", "skill_physical_damage_%_to_convert_to_cold", "active_skill_chill_duration_+%_final", "active_skill_damage_+%_final", "pvp_damage_+%_final_scale", }, levels = { [1] = {15, 0, 50, 35, 30, -20, levelRequirement = 4, statInterpolation = {1, 1}, cost = { }, }, [2] = {16, 1, 50, 35, 30, -20, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, }, [3] = {17, 1, 50, 35, 30, -20, levelRequirement = 11, statInterpolation = {1, 1}, cost = { }, }, [4] = {18, 2, 50, 35, 30, -20, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, }, [5] = {19, 2, 50, 35, 30, -20, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [6] = {20, 3, 50, 35, 30, -20, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, }, [7] = {21, 4, 50, 35, 30, -20, levelRequirement = 29, statInterpolation = {1, 1}, cost = { }, }, [8] = {21, 4, 50, 35, 30, -20, levelRequirement = 31, statInterpolation = {1, 1}, cost = { }, }, [9] = {22, 5, 50, 35, 30, -20, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, }, [10] = {22, 5, 50, 35, 30, -20, levelRequirement = 34, statInterpolation = {1, 1}, cost = { }, }, [11] = {23, 6, 50, 35, 30, -20, levelRequirement = 37, statInterpolation = {1, 1}, cost = { }, }, [12] = {23, 6, 50, 35, 30, -20, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [13] = {24, 7, 50, 35, 30, -20, levelRequirement = 42, statInterpolation = {1, 1}, cost = { }, }, [14] = {24, 8, 50, 35, 30, -20, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, }, [15] = {24, 8, 50, 35, 30, -20, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [16] = {25, 9, 50, 35, 30, -20, levelRequirement = 51, statInterpolation = {1, 1}, cost = { }, }, [17] = {25, 9, 50, 35, 30, -20, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [18] = {25, 10, 50, 35, 30, -20, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, }, [19] = {26, 11, 50, 35, 30, -20, levelRequirement = 58, statInterpolation = {1, 1}, cost = { }, }, [20] = {26, 11, 50, 35, 30, -20, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [21] = {27, 12, 50, 35, 30, -20, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [22] = {27, 12, 50, 35, 30, -20, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [23] = {28, 13, 50, 35, 30, -20, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [24] = {28, 14, 50, 35, 30, -20, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [25] = {29, 14, 50, 35, 30, -20, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [26] = {29, 15, 50, 35, 30, -20, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [27] = {30, 15, 50, 35, 30, -20, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [28] = {30, 16, 50, 35, 30, -20, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [29] = {31, 16, 50, 35, 30, -20, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [30] = {31, 17, 50, 35, 30, -20, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [31] = {32, 18, 50, 35, 30, -20, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [32] = {32, 18, 50, 35, 30, -20, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [33] = {33, 19, 50, 35, 30, -20, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [34] = {33, 19, 50, 35, 30, -20, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [35] = {34, 20, 50, 35, 30, -20, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [36] = {34, 21, 50, 35, 30, -20, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVaalGlacialHammer"] = { name = "Vaal Glacial Hammer", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.Duration] = true, [SkillType.Area] = true, [SkillType.Vaal] = true, [SkillType.Cold] = true, [SkillType.NeverExertable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "base_chance_to_freeze_%", "active_skill_chill_duration_+%_final", "physical_damage_+%", "active_skill_damage_+%_final", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {50, 20, 35, 29, 50, 4000, 35, levelRequirement = 10, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileHatred"] = { name = "Hatred", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Cold] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_cold", }, levels = { [1] = {26, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [2] = {26, 3, levelRequirement = 13, statInterpolation = {1, 1}, cost = { }, }, [3] = {27, 6, levelRequirement = 16, statInterpolation = {1, 1}, cost = { }, }, [4] = {27, 9, levelRequirement = 19, statInterpolation = {1, 1}, cost = { }, }, [5] = {28, 12, levelRequirement = 22, statInterpolation = {1, 1}, cost = { }, }, [6] = {28, 15, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, }, [7] = {29, 18, levelRequirement = 28, statInterpolation = {1, 1}, cost = { }, }, [8] = {29, 21, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, }, [9] = {30, 23, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, }, [10] = {30, 25, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [11] = {31, 27, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, }, [12] = {31, 29, levelRequirement = 47, statInterpolation = {1, 1}, cost = { }, }, [13] = {32, 31, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [14] = {32, 33, levelRequirement = 53, statInterpolation = {1, 1}, cost = { }, }, [15] = {33, 35, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, }, [16] = {34, 36, levelRequirement = 59, statInterpolation = {1, 1}, cost = { }, }, [17] = {34, 37, levelRequirement = 62, statInterpolation = {1, 1}, cost = { }, }, [18] = {35, 38, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [19] = {35, 39, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [20] = {36, 40, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [21] = {36, 41, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [22] = {37, 42, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [23] = {37, 43, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [24] = {38, 44, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [25] = {38, 45, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [26] = {39, 46, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [27] = {39, 47, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, [28] = {40, 48, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, }, [29] = {40, 49, levelRequirement = 86, statInterpolation = {1, 1}, cost = { }, }, [30] = {41, 50, levelRequirement = 88, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WhiteExileCyclone"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "attack_speed_+%", "cyclone_movement_speed_+%_final", "physical_damage_%_to_add_as_cold", "active_skill_damage_+%_final", "cyclone_extra_distance", "is_area_damage", }, levels = { [1] = {24, 20, -30, 0, -55, 15, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [2] = {24, 20, -30, 25, -60, 15, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [3] = {47, 20, -20, 30, -65, 15, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [4] = {47, 60, -20, 35, -70, 15, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
增加 20% 攻擊速度
Id | MonsterImplicitFastAttack4 |
---|---|
Family | IncreasedAttackSpeed |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
30% 攻擊傷害格擋率
你承受 15% 來自格擋擊中的傷害
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
灰髮艾歐恩
人形
monster base type attack cast speed +% and damage -% final [33]
增加 20% 攻擊速度
30% 攻擊傷害格擋率
你承受 15% 來自格擋擊中的傷害
增加 20% 攻擊速度
30% 攻擊傷害格擋率
你承受 15% 來自格擋擊中的傷害
Eoin Greyfur
幽魂 | N |
---|---|
標籤 | bludgeoning_weapon, 法術, cold_affinity, delve_monster, exile, has_one_handed_melee, has_sceptre, human, humanoid, mail_armour, medium_height, melee, no_pantheon_mod, physical_affinity, red_blood, slow_movement |
生命
132%
生命轉為護盾
30%
護甲
+50%
閃避
+20%
異常狀態臨界值
132%
抗性
30
30
30
20
傷害
154%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.62 秒
傷害分佈
±20%
經驗值
220%
Model Size
100%
類型
ExileTemplarDelve1
Metadata
DelveExileTemplar1
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
8,492
護甲
28,790
閃避
4,739
能量護盾
0
傷害
575
法術傷害
575
命中
0
攻擊間隔
1.62
經驗值
22,561
異常狀態臨界值
8,492
冰緩
27
感電
27
易碎
152
焦灼
27
殘喘
74
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
ExileGlacialHammer
攻擊, 近戰單一目標, 攻擊可重複, 近戰, 冰冷, ThresholdJewelArea
冰霜之錘
基本傷害: 460–690
暴擊率: 5%
攻擊間隔: 1.62 秒
擊中敵人,轉換一部分的物理傷害為冰冷傷害。若受到攻擊的非傳奇敵人被冰凍且生命少於 1 / 3 ,則被冰霜之錘命中時會碎成冰屑。若連續打擊 3 次,第 3 下則更容易冰凍敵人。限定錘、權杖或長杖。
造成 30% 更多傷害
增加 12% 物理傷害
50% 物理傷害轉化至冰冷傷害
27% 機率冰凍敵人
active skill chill duration +% final [35]
pvp damage +% final scale [-20]
增加 12% 物理傷害
50% 物理傷害轉化至冰冷傷害
27% 機率冰凍敵人
active skill chill duration +% final [35]
pvp damage +% final scale [-20]
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 460–690
暴擊率: 5%
攻擊間隔: 1.62 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WhiteExileCyclone
攻擊, 範圍, 近戰, 位移
旋風斬
基本傷害: 460–690
暴擊率: 5%
攻擊間隔: 1.62 秒
對周圍敵人造成傷害,接而進行一連串的旋轉攻擊,邊向目標地點前進邊攻擊路徑上的敵人。不能被多重打擊或殘暴輔助。
獲得 35% 物理傷害的冰冷傷害
造成 70% 更少傷害
增加 47% 物理傷害
增加 60% 攻擊速度
20% 更少移動速度
cyclone extra distance [15]
is area damage [1]
造成 70% 更少傷害
增加 47% 物理傷害
增加 60% 攻擊速度
20% 更少移動速度
cyclone extra distance [15]
is area damage [1]
ExileColdSnap
法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 冰冷, 可秘能爆發, 範圍法術
霜暴
暴擊率: 4%
施放時間: 0.85 秒
在指定地點凝聚冰之結晶並從地面竄出。在此區域的怪物將會受到傷害並被凍結。釋放一顆暴擊球能重置其技能冷卻。
造成 217.5 至 326.2 冰冷傷害
5% 機率冰凍敵人
active skill area of effect radius +% final [25]
active skill chill duration +% final [55]
active skill freeze duration +% final [10]
is area damage [1]
spell maximum action distance +% [-50]
5% 機率冰凍敵人
active skill area of effect radius +% final [25]
active skill chill duration +% final [55]
active skill freeze duration +% final [10]
is area damage [1]
spell maximum action distance +% [-50]
ExileHatred
法術, 範圍, 增益, 消耗保留, 圖騰施放單獨, 圖騰技能, 光環, 冰冷, 立即, 範圍法術, 可祝福, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷卻
憎恨
施放時間: 1.2 秒
冷卻時間: 0.5 秒
施放一個光環,使你與受光環影響友方獲得根據物理傷害的額外冰冷傷害。
你和附近友方獲得等同 36% 物理傷害的額外冰冷傷害
active skill area of effect radius +% final [40]
active skill area of effect radius +% final [40]
ExileVaalColdSnap
法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 持續時間, 瓦爾, 冰冷, 冰緩區域, 範圍法術
瓦爾.霜暴
暴擊率: 4%
施放時間: 0.85 秒
冷卻時間: 300 秒
冰之結晶以施法者為中心向外爆發。對敵人造成傷害並使地面冰結。
造成 348.7 至 523 冰冷傷害
+10 秒基礎持續時間
總是冰凍敵人
is area damage [1]
+10 秒基礎持續時間
總是冰凍敵人
is area damage [1]
ExileVaalGlacialHammer
攻擊, 近戰單一目標, 近戰, 持續時間, 範圍, 瓦爾, 冰冷, NeverExertable
瓦爾.冰霜之錘
基本傷害: 460–690
暴擊率: 5%
攻擊間隔: 1.62 秒
冷卻時間: 300 秒
凝聚冰霜之力,轉換一部分的物理傷害為冰冷傷害以重擊目標,同時在目標周圍造成一個不可侵犯、讓敵人無處可逃的冰牆。限定錘與長杖。
造成 50% 更多傷害
+4 秒基礎持續時間
增加 29% 物理傷害
50% 物理傷害轉化至冰冷傷害
20% 機率冰凍敵人
active skill area of effect radius +% final [35]
active skill chill duration +% final [35]
+4 秒基礎持續時間
增加 29% 物理傷害
50% 物理傷害轉化至冰冷傷害
20% 機率冰凍敵人
active skill area of effect radius +% final [35]
active skill chill duration +% final [35]
WalkEmergeExile
walk emerge distance [200]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/DelveExileTemplar1"] = { name = "Eoin Greyfur", life = 1.32, energyShield = 0.3, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.54, damageSpread = 0.2, attackTime = 1.62, attackRange = 9, accuracy = 1, weaponType1 = "Sceptre", weaponType2 = "Shield", skillList = { "Melee", "ExileVaalColdSnap", "ExileColdSnap", "ExileGlacialHammer", "ExileVaalGlacialHammer", "ExileHatred", "WhiteExileCyclone", "WalkEmergeExile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVaalColdSnap"] = { name = "Vaal Cold Snap", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Duration] = true, [SkillType.Vaal] = true, [SkillType.Cold] = true, [SkillType.ChillingArea] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "base_chance_to_freeze_%", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10000, 100, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileColdSnap"] = { name = "Cold Snap", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Cascadable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_chance_to_freeze_%", "active_skill_freeze_duration_+%_final", "active_skill_chill_duration_+%_final", "spell_maximum_action_distance_+%", "is_area_damage", }, levels = { [1] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [2] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [3] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [4] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [5] = {0.69999998807907, 1.1000000238419, 5, 10, 40, -50, critChance = 4, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [6] = {0.69999998807907, 1.1000000238419, 5, 10, 40, -50, critChance = 4, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 5, 10, 40, -50, critChance = 4, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 25, -50, critChance = 4, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 26, -50, critChance = 4, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 27, -50, critChance = 4, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 28, -50, critChance = 4, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 29, -50, critChance = 4, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 30, -50, critChance = 4, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 31, -50, critChance = 4, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 32, -50, critChance = 4, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileGlacialHammer"] = { name = "Glacial Hammer", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Cold] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chance_to_freeze_%", "physical_damage_+%", "skill_physical_damage_%_to_convert_to_cold", "active_skill_chill_duration_+%_final", "active_skill_damage_+%_final", "pvp_damage_+%_final_scale", }, levels = { [1] = {15, 0, 50, 35, 30, -20, levelRequirement = 4, statInterpolation = {1, 1}, cost = { }, }, [2] = {16, 1, 50, 35, 30, -20, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, }, [3] = {17, 1, 50, 35, 30, -20, levelRequirement = 11, statInterpolation = {1, 1}, cost = { }, }, [4] = {18, 2, 50, 35, 30, -20, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, }, [5] = {19, 2, 50, 35, 30, -20, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [6] = {20, 3, 50, 35, 30, -20, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, }, [7] = {21, 4, 50, 35, 30, -20, levelRequirement = 29, statInterpolation = {1, 1}, cost = { }, }, [8] = {21, 4, 50, 35, 30, -20, levelRequirement = 31, statInterpolation = {1, 1}, cost = { }, }, [9] = {22, 5, 50, 35, 30, -20, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, }, [10] = {22, 5, 50, 35, 30, -20, levelRequirement = 34, statInterpolation = {1, 1}, cost = { }, }, [11] = {23, 6, 50, 35, 30, -20, levelRequirement = 37, statInterpolation = {1, 1}, cost = { }, }, [12] = {23, 6, 50, 35, 30, -20, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [13] = {24, 7, 50, 35, 30, -20, levelRequirement = 42, statInterpolation = {1, 1}, cost = { }, }, [14] = {24, 8, 50, 35, 30, -20, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, }, [15] = {24, 8, 50, 35, 30, -20, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [16] = {25, 9, 50, 35, 30, -20, levelRequirement = 51, statInterpolation = {1, 1}, cost = { }, }, [17] = {25, 9, 50, 35, 30, -20, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [18] = {25, 10, 50, 35, 30, -20, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, }, [19] = {26, 11, 50, 35, 30, -20, levelRequirement = 58, statInterpolation = {1, 1}, cost = { }, }, [20] = {26, 11, 50, 35, 30, -20, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [21] = {27, 12, 50, 35, 30, -20, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [22] = {27, 12, 50, 35, 30, -20, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [23] = {28, 13, 50, 35, 30, -20, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [24] = {28, 14, 50, 35, 30, -20, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [25] = {29, 14, 50, 35, 30, -20, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [26] = {29, 15, 50, 35, 30, -20, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [27] = {30, 15, 50, 35, 30, -20, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [28] = {30, 16, 50, 35, 30, -20, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [29] = {31, 16, 50, 35, 30, -20, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [30] = {31, 17, 50, 35, 30, -20, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [31] = {32, 18, 50, 35, 30, -20, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [32] = {32, 18, 50, 35, 30, -20, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [33] = {33, 19, 50, 35, 30, -20, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [34] = {33, 19, 50, 35, 30, -20, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [35] = {34, 20, 50, 35, 30, -20, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [36] = {34, 21, 50, 35, 30, -20, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVaalGlacialHammer"] = { name = "Vaal Glacial Hammer", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.Duration] = true, [SkillType.Area] = true, [SkillType.Vaal] = true, [SkillType.Cold] = true, [SkillType.NeverExertable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "base_chance_to_freeze_%", "active_skill_chill_duration_+%_final", "physical_damage_+%", "active_skill_damage_+%_final", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {50, 20, 35, 29, 50, 4000, 35, levelRequirement = 10, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileHatred"] = { name = "Hatred", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Cold] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_cold", }, levels = { [1] = {26, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [2] = {26, 3, levelRequirement = 13, statInterpolation = {1, 1}, cost = { }, }, [3] = {27, 6, levelRequirement = 16, statInterpolation = {1, 1}, cost = { }, }, [4] = {27, 9, levelRequirement = 19, statInterpolation = {1, 1}, cost = { }, }, [5] = {28, 12, levelRequirement = 22, statInterpolation = {1, 1}, cost = { }, }, [6] = {28, 15, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, }, [7] = {29, 18, levelRequirement = 28, statInterpolation = {1, 1}, cost = { }, }, [8] = {29, 21, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, }, [9] = {30, 23, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, }, [10] = {30, 25, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [11] = {31, 27, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, }, [12] = {31, 29, levelRequirement = 47, statInterpolation = {1, 1}, cost = { }, }, [13] = {32, 31, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [14] = {32, 33, levelRequirement = 53, statInterpolation = {1, 1}, cost = { }, }, [15] = {33, 35, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, }, [16] = {34, 36, levelRequirement = 59, statInterpolation = {1, 1}, cost = { }, }, [17] = {34, 37, levelRequirement = 62, statInterpolation = {1, 1}, cost = { }, }, [18] = {35, 38, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [19] = {35, 39, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [20] = {36, 40, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [21] = {36, 41, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [22] = {37, 42, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [23] = {37, 43, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [24] = {38, 44, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [25] = {38, 45, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [26] = {39, 46, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [27] = {39, 47, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, [28] = {40, 48, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, }, [29] = {40, 49, levelRequirement = 86, statInterpolation = {1, 1}, cost = { }, }, [30] = {41, 50, levelRequirement = 88, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WhiteExileCyclone"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "attack_speed_+%", "cyclone_movement_speed_+%_final", "physical_damage_%_to_add_as_cold", "active_skill_damage_+%_final", "cyclone_extra_distance", "is_area_damage", }, levels = { [1] = {24, 20, -30, 0, -55, 15, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [2] = {24, 20, -30, 25, -60, 15, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [3] = {47, 20, -20, 30, -65, 15, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [4] = {47, 60, -20, 35, -70, 15, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeExile"] = { name = "WalkEmergeExile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
增加 20% 攻擊速度
Id | MonsterImplicitFastAttack4 |
---|---|
Family | IncreasedAttackSpeed |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
30% 攻擊傷害格擋率
你承受 15% 來自格擋擊中的傷害
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.