อีโอย์น เกรย์เฟอร์
มนุษย์
monster base type attack cast speed +% and damage -% final [33]
เพิ่มความเร็วในการโจมตี 20%
โอกาสบล็อคความเสียหาย โจมตี 30%
คุณได้รับความเสียหาย 15% จากการปะทะที่บล็อค
Eoin Greyfur
SpectreN
Tagsbludgeoning_weapon, นักเวท, cold_affinity, has_one_handed_melee, has_sceptre, human, humanoid, mail_armour, medium_height, melee, physical_affinity, red_blood, rogue_exile, slow_movement
พลังชีวิต
132%
Energy Shield From Life
30%
ค่าเกราะ
+50%
การหลบหลีก
+20%
Ailment Threshold
132%
ค่าต้านทาน
30 30 30 20
Damage
154%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 9
Attack Time
1.62 Second
Damage Spread
±20%
ค่าประสบการณ์
220%
Model Size
100%
Type
ExileTemplar1
Metadata
ExileTemplar1
เลเวล
68
พลังชีวิต
8,492
ค่าเกราะ
43,185
การหลบหลีก
5,687
โล่พลังงาน
1,838
Damage
575
ความเสียหายเวท
575
ความแม่นยำ
290
Attack Time
1.62
ค่าประสบการณ์
22,561
Ailment Threshold
8,492
Chill
27
Shock
27
Brittle
152
Scorch
27
Sap
74
ExileGlacialHammer
Attack, MeleeSingleTarget, Multistrikeable, Melee, Cold, ThresholdJewelArea
ค้อนเยือกแข็ง (Glacial Hammer)
Base Damage: 460–690
โอกาสคริติคอล: 5%
Attack Time: 1.62 วินาที
ปะทะศัตรูโดยแปลงความเสียหาย กายภาพ ส่วนหนึ่งของคุณเป็น น้ำแข็ง หากศัตรูที่ไม่ใช่ระดับ ยูนิค ติดสถานะ แช่แข็ง แล้วมีพลังชีวิตน้อยกว่าหนึ่งในสาม มันจะแตกสลายเมื่อถูกปะทะจาก ค้อนเยือกแข็ง หากฟาดสามครั้งติดกัน การฟาดครั้งที่สามจะสร้างสถานะ แช่แข็ง ได้ง่ายกว่าเดิม ต้องใช้กับ กระบอง, คทา หรือ ไม้พลอง เท่านั้น
สร้างความเสียหาย เพิ่มขึ้น อีก 30%
เพิ่มความเสียหาย กายภาพ 12%
แปลงความเสียหาย กายภาพ 50% เป็น น้ำแข็ง
มีโอกาสสร้างสถานะ แช่แข็ง ต่อศัตรู 27%
active skill chill duration +% final [35]
pvp damage +% final scale [-20]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 460–690
โอกาสคริติคอล: 5%
Attack Time: 1.62 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
skill can fire arrows [1]
skill can fire wand projectiles [1]
WhiteExileCyclone
Attack, Area, Melee, Movement
พายุหมุน (Cyclone)
Base Damage: 460–690
โอกาสคริติคอล: 5%
Attack Time: 1.62 วินาที
โจมตีใส่ศัตรูรอบๆ ตัวผู้เล่น แล้วจะกวาดรอบทิศไปเรื่อยๆ ขณะผู้เล่นเคลื่อนตัวเองไปจนถึงจุดหมาย สกิลนี้ไม่สามารถเสริมด้วย Ruthless หรือ Multistrike ได้
นำความเสียหาย กายภาพ 35% ไปเสริมเป็น น้ำแข็ง
สร้างความเสียหาย ลดลง อีก 70%
เพิ่มความเสียหาย กายภาพ 47%
เพิ่มความเร็วในการโจมตี 60%
ลดความเร็วในการเคลื่อนที่ อีก 20%
cyclone extra distance [15]
is area damage [1]
ExileColdSnap
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AreaSpell
ดีดนิ้วน้ำแข็ง (Cold Snap)
โอกาสคริติคอล: 4%
เวลาร่าย: 0.85 วินาที
เกล็ดน้ำแข็งพุ่งออกมาจากพื้นในตำแหน่งเป้าหมาย มอนสเตอร์ในพื้นที่นี้ได้รับความเสียหายและถูกแช่แข็ง และคุณสามารถข้ามคูลดาวน์ด้วยการใช้ Power Charge 1 ลูก
สร้างความเสียหาย น้ำแข็ง 217.5 ถึง 326.2
มีโอกาสสร้างสถานะ แช่แข็ง ต่อศัตรู 5%
active skill area of effect radius +% final [25]
active skill chill duration +% final [55]
active skill freeze duration +% final [10]
is area damage [1]
spell maximum action distance +% [-50]
ExileHatred
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
เทวศ (Hatred)
เวลาร่าย: 1.2 วินาที
คูลดาวน์: 0.5 วินาที
ร่ายออร่าที่มอบการเสริมความเสียหาย น้ำแข็ง ตามความเสียหาย กายภาพ ให้กับคุณและเพื่อนของคุณ
คุณและเพื่อนที่อยู่ใกล้ นำความเสียหาย กายภาพ 36% ไปเสริมเป็น น้ำแข็ง
active skill area of effect radius +% final [40]
ExileVaalColdSnap
Spell, Damage, Area, Trappable, Totemable, Mineable, Duration, Vaal, Cold, ChillingArea, AreaSpell
วาล์ ดีดนิ้วน้ำแข็ง (Vaal Cold Snap)
โอกาสคริติคอล: 4%
เวลาร่าย: 0.85 วินาที
คูลดาวน์: 300 วินาที
เกล็ดน้ำแข็งพุ่งออกมาเป็นลำดับจากพื้นรอบผู้ร่าย สร้างความเสียหายให้กับศัตรูและทำให้พื้นหนาวเย็น
สร้างความเสียหาย น้ำแข็ง 348.7 ถึง 523
ระยะเวลาพื้นฐาน 10 วินาที
สร้างสถานะ แช่แข็ง ต่อศัตรูเสมอ
is area damage [1]
ExileVaalGlacialHammer
Attack, MeleeSingleTarget, Melee, Duration, Area, Vaal, Cold, NeverExertable
วาล์ ค้อนเยือกแข็ง (Vaal Glacial Hammer)
Base Damage: 460–690
โอกาสคริติคอล: 5%
Attack Time: 1.62 วินาที
คูลดาวน์: 300 วินาที
ปะทะศัตรูโดยแปลงความเสียหาย กายภาพ ส่วนหนึ่งของคุณเป็น น้ำแข็ง ขังศัตรูไว้กับคุณในวงน้ำแข็งเพื่อไม่ให้มันหลบหนี ต้องใช้กับ กระบอง, คทา หรือ ไม้พลอง เท่านั้น
สร้างความเสียหาย เพิ่มขึ้น อีก 50%
ระยะเวลาพื้นฐาน 4 วินาที
เพิ่มความเสียหาย กายภาพ 29%
แปลงความเสียหาย กายภาพ 50% เป็น น้ำแข็ง
มีโอกาสสร้างสถานะ แช่แข็ง ต่อศัตรู 20%
active skill area of effect radius +% final [35]
active skill chill duration +% final [35]

Object Type

version 2
extends "Metadata/Monsters/Exiles/Exile"

Stats
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileTemplar1"] = {
    name = "Eoin Greyfur",
    life = 1.32,
    energyShield = 0.3,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.54,
    damageSpread = 0.2,
    attackTime = 1.62,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "Sceptre",
    weaponType2 = "Shield",
    skillList = {
        "Melee",
        "ExileVaalColdSnap",
        "ExileColdSnap",
        "ExileGlacialHammer",
        "ExileVaalGlacialHammer",
        "ExileHatred",
        "WhiteExileCyclone",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileVaalColdSnap"] = {
    name = "Vaal Cold Snap",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Duration] = true,
        [SkillType.Vaal] = true,
        [SkillType.Cold] = true,
        [SkillType.ChillingArea] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "base_chance_to_freeze_%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 10000, 100, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileColdSnap"] = {
    name = "Cold Snap",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_chance_to_freeze_%",
        "active_skill_freeze_duration_+%_final",
        "active_skill_chill_duration_+%_final",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [2] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [3] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [4] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [5] = {0.69999998807907, 1.1000000238419, 5, 10, 40, -50, critChance = 4, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [6] = {0.69999998807907, 1.1000000238419, 5, 10, 40, -50, critChance = 4, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [7] = {0.80000001192093, 1.2000000476837, 5, 10, 40, -50, critChance = 4, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [8] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 25, -50, critChance = 4, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [9] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 26, -50, critChance = 4, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [10] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 27, -50, critChance = 4, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [11] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 28, -50, critChance = 4, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [12] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 29, -50, critChance = 4, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [13] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 30, -50, critChance = 4, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [14] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 31, -50, critChance = 4, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [15] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 32, -50, critChance = 4, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileGlacialHammer"] = {
    name = "Glacial Hammer",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Cold] = true,
        [SkillType.ThresholdJewelArea] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chance_to_freeze_%",
        "physical_damage_+%",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_chill_duration_+%_final",
        "active_skill_damage_+%_final",
        "pvp_damage_+%_final_scale",
    },
    levels = {
        [1] = {15, 0, 50, 35, 30, -20, levelRequirement = 4, statInterpolation = {1, 1},  cost = { }, },
        [2] = {16, 1, 50, 35, 30, -20, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
        [3] = {17, 1, 50, 35, 30, -20, levelRequirement = 11, statInterpolation = {1, 1},  cost = { }, },
        [4] = {18, 2, 50, 35, 30, -20, levelRequirement = 15, statInterpolation = {1, 1},  cost = { }, },
        [5] = {19, 2, 50, 35, 30, -20, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
        [6] = {20, 3, 50, 35, 30, -20, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
        [7] = {21, 4, 50, 35, 30, -20, levelRequirement = 29, statInterpolation = {1, 1},  cost = { }, },
        [8] = {21, 4, 50, 35, 30, -20, levelRequirement = 31, statInterpolation = {1, 1},  cost = { }, },
        [9] = {22, 5, 50, 35, 30, -20, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
        [10] = {22, 5, 50, 35, 30, -20, levelRequirement = 34, statInterpolation = {1, 1},  cost = { }, },
        [11] = {23, 6, 50, 35, 30, -20, levelRequirement = 37, statInterpolation = {1, 1},  cost = { }, },
        [12] = {23, 6, 50, 35, 30, -20, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
        [13] = {24, 7, 50, 35, 30, -20, levelRequirement = 42, statInterpolation = {1, 1},  cost = { }, },
        [14] = {24, 8, 50, 35, 30, -20, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
        [15] = {24, 8, 50, 35, 30, -20, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
        [16] = {25, 9, 50, 35, 30, -20, levelRequirement = 51, statInterpolation = {1, 1},  cost = { }, },
        [17] = {25, 9, 50, 35, 30, -20, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
        [18] = {25, 10, 50, 35, 30, -20, levelRequirement = 54, statInterpolation = {1, 1},  cost = { }, },
        [19] = {26, 11, 50, 35, 30, -20, levelRequirement = 58, statInterpolation = {1, 1},  cost = { }, },
        [20] = {26, 11, 50, 35, 30, -20, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
        [21] = {27, 12, 50, 35, 30, -20, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
        [22] = {27, 12, 50, 35, 30, -20, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        [23] = {28, 13, 50, 35, 30, -20, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
        [24] = {28, 14, 50, 35, 30, -20, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [25] = {29, 14, 50, 35, 30, -20, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
        [26] = {29, 15, 50, 35, 30, -20, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
        [27] = {30, 15, 50, 35, 30, -20, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
        [28] = {30, 16, 50, 35, 30, -20, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
        [29] = {31, 16, 50, 35, 30, -20, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
        [30] = {31, 17, 50, 35, 30, -20, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
        [31] = {32, 18, 50, 35, 30, -20, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
        [32] = {32, 18, 50, 35, 30, -20, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
        [33] = {33, 19, 50, 35, 30, -20, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
        [34] = {33, 19, 50, 35, 30, -20, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [35] = {34, 20, 50, 35, 30, -20, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
        [36] = {34, 21, 50, 35, 30, -20, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileVaalGlacialHammer"] = {
    name = "Vaal Glacial Hammer",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.Duration] = true,
        [SkillType.Area] = true,
        [SkillType.Vaal] = true,
        [SkillType.Cold] = true,
        [SkillType.NeverExertable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "base_chance_to_freeze_%",
        "active_skill_chill_duration_+%_final",
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {50, 20, 35, 29, 50, 4000, 35, levelRequirement = 10, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileHatred"] = {
    name = "Hatred",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.HasReservation] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Totemable] = true,
        [SkillType.Aura] = true,
        [SkillType.Cold] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.CanHaveBlessing] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_%_to_add_as_cold",
    },
    levels = {
        [1] = {26, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [2] = {26, 3, levelRequirement = 13, statInterpolation = {1, 1},  cost = { }, },
        [3] = {27, 6, levelRequirement = 16, statInterpolation = {1, 1},  cost = { }, },
        [4] = {27, 9, levelRequirement = 19, statInterpolation = {1, 1},  cost = { }, },
        [5] = {28, 12, levelRequirement = 22, statInterpolation = {1, 1},  cost = { }, },
        [6] = {28, 15, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
        [7] = {29, 18, levelRequirement = 28, statInterpolation = {1, 1},  cost = { }, },
        [8] = {29, 21, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
        [9] = {30, 23, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
        [10] = {30, 25, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
        [11] = {31, 27, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
        [12] = {31, 29, levelRequirement = 47, statInterpolation = {1, 1},  cost = { }, },
        [13] = {32, 31, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
        [14] = {32, 33, levelRequirement = 53, statInterpolation = {1, 1},  cost = { }, },
        [15] = {33, 35, levelRequirement = 56, statInterpolation = {1, 1},  cost = { }, },
        [16] = {34, 36, levelRequirement = 59, statInterpolation = {1, 1},  cost = { }, },
        [17] = {34, 37, levelRequirement = 62, statInterpolation = {1, 1},  cost = { }, },
        [18] = {35, 38, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
        [19] = {35, 39, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
        [20] = {36, 40, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        [21] = {36, 41, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [22] = {37, 42, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
        [23] = {37, 43, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
        [24] = {38, 44, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
        [25] = {38, 45, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
        [26] = {39, 46, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [27] = {39, 47, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        [28] = {40, 48, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
        [29] = {40, 49, levelRequirement = 86, statInterpolation = {1, 1},  cost = { }, },
        [30] = {41, 50, levelRequirement = 88, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WhiteExileCyclone"] = {
    name = "Cyclone",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "attack_speed_+%",
        "cyclone_movement_speed_+%_final",
        "physical_damage_%_to_add_as_cold",
        "active_skill_damage_+%_final",
        "cyclone_extra_distance",
        "is_area_damage",
    },
    levels = {
        [1] = {24, 20, -30, 0, -55, 15, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [2] = {24, 20, -30, 25, -60, 15, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [3] = {47, 20, -20, 30, -65, 15, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [4] = {47, 60, -20, 35, -70, 15, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
monster base type attack cast speed +% and damage -% final [33]
IdMonsterSpeedAndDamageFixupComplete
FamilyMonsterSpeedAndDamageFixup
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    เพิ่มความเร็วในการโจมตี 20%
    IdMonsterImplicitFastAttack4
    FamilyIncreasedAttackSpeed
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • attack speed +% Min: 20 Max: 20 Global
  • Craft Tagsattack speed
    โอกาสบล็อคความเสียหาย โจมตี 30%
    คุณได้รับความเสียหาย 15% จากการปะทะที่บล็อค
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    อีโอย์น เกรย์เฟอร์
    มนุษย์
    monster base type attack cast speed +% and damage -% final [33]
    เพิ่มความเร็วในการโจมตี 20%
    โอกาสบล็อคความเสียหาย โจมตี 30%
    คุณได้รับความเสียหาย 15% จากการปะทะที่บล็อค
    เพิ่มพลังชีวิตสูงสุด 100%
    เพิ่มพื้นที่ส่งผล 100%
    เพิ่มขนาดของตัวละคร 80%
    Eoin Greyfur
    SpectreN
    Tagsbludgeoning_weapon, นักเวท, cold_affinity, has_one_handed_melee, has_sceptre, human, humanoid, mail_armour, medium_height, melee, physical_affinity, red_blood, rogue_exile, slow_movement
    พลังชีวิต
    132%
    Energy Shield From Life
    30%
    ค่าเกราะ
    +50%
    การหลบหลีก
    +20%
    Ailment Threshold
    132%
    ค่าต้านทาน
    30 30 30 20
    Damage
    154%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.62 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    220%
    Model Size
    100%
    Type
    ExileTemplar1
    Metadata
    ExileTemplar1Supporter
    เลเวล
    68
    พลังชีวิต
    8,492
    ค่าเกราะ
    43,185
    การหลบหลีก
    5,687
    โล่พลังงาน
    1,838
    Damage
    575
    ความเสียหายเวท
    575
    ความแม่นยำ
    290
    Attack Time
    1.62
    ค่าประสบการณ์
    22,561
    Ailment Threshold
    8,492
    Chill
    27
    Shock
    27
    Brittle
    152
    Scorch
    27
    Sap
    74
    ExileGlacialHammer
    Attack, MeleeSingleTarget, Multistrikeable, Melee, Cold, ThresholdJewelArea
    ค้อนเยือกแข็ง (Glacial Hammer)
    Base Damage: 460–690
    โอกาสคริติคอล: 5%
    Attack Time: 1.62 วินาที
    ปะทะศัตรูโดยแปลงความเสียหาย กายภาพ ส่วนหนึ่งของคุณเป็น น้ำแข็ง หากศัตรูที่ไม่ใช่ระดับ ยูนิค ติดสถานะ แช่แข็ง แล้วมีพลังชีวิตน้อยกว่าหนึ่งในสาม มันจะแตกสลายเมื่อถูกปะทะจาก ค้อนเยือกแข็ง หากฟาดสามครั้งติดกัน การฟาดครั้งที่สามจะสร้างสถานะ แช่แข็ง ได้ง่ายกว่าเดิม ต้องใช้กับ กระบอง, คทา หรือ ไม้พลอง เท่านั้น
    สร้างความเสียหาย เพิ่มขึ้น อีก 30%
    เพิ่มความเสียหาย กายภาพ 12%
    แปลงความเสียหาย กายภาพ 50% เป็น น้ำแข็ง
    มีโอกาสสร้างสถานะ แช่แข็ง ต่อศัตรู 27%
    active skill chill duration +% final [35]
    pvp damage +% final scale [-20]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 460–690
    โอกาสคริติคอล: 5%
    Attack Time: 1.62 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WhiteExileCyclone
    Attack, Area, Melee, Movement
    พายุหมุน (Cyclone)
    Base Damage: 460–690
    โอกาสคริติคอล: 5%
    Attack Time: 1.62 วินาที
    โจมตีใส่ศัตรูรอบๆ ตัวผู้เล่น แล้วจะกวาดรอบทิศไปเรื่อยๆ ขณะผู้เล่นเคลื่อนตัวเองไปจนถึงจุดหมาย สกิลนี้ไม่สามารถเสริมด้วย Ruthless หรือ Multistrike ได้
    นำความเสียหาย กายภาพ 35% ไปเสริมเป็น น้ำแข็ง
    สร้างความเสียหาย ลดลง อีก 70%
    เพิ่มความเสียหาย กายภาพ 47%
    เพิ่มความเร็วในการโจมตี 60%
    ลดความเร็วในการเคลื่อนที่ อีก 20%
    cyclone extra distance [15]
    is area damage [1]
    ExileColdSnap
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AreaSpell
    ดีดนิ้วน้ำแข็ง (Cold Snap)
    โอกาสคริติคอล: 4%
    เวลาร่าย: 0.85 วินาที
    เกล็ดน้ำแข็งพุ่งออกมาจากพื้นในตำแหน่งเป้าหมาย มอนสเตอร์ในพื้นที่นี้ได้รับความเสียหายและถูกแช่แข็ง และคุณสามารถข้ามคูลดาวน์ด้วยการใช้ Power Charge 1 ลูก
    สร้างความเสียหาย น้ำแข็ง 217.5 ถึง 326.2
    มีโอกาสสร้างสถานะ แช่แข็ง ต่อศัตรู 5%
    active skill area of effect radius +% final [25]
    active skill chill duration +% final [55]
    active skill freeze duration +% final [10]
    is area damage [1]
    spell maximum action distance +% [-50]
    ExileHatred
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    เทวศ (Hatred)
    เวลาร่าย: 1.2 วินาที
    คูลดาวน์: 0.5 วินาที
    ร่ายออร่าที่มอบการเสริมความเสียหาย น้ำแข็ง ตามความเสียหาย กายภาพ ให้กับคุณและเพื่อนของคุณ
    คุณและเพื่อนที่อยู่ใกล้ นำความเสียหาย กายภาพ 36% ไปเสริมเป็น น้ำแข็ง
    active skill area of effect radius +% final [40]
    ExileVaalColdSnap
    Spell, Damage, Area, Trappable, Totemable, Mineable, Duration, Vaal, Cold, ChillingArea, AreaSpell
    วาล์ ดีดนิ้วน้ำแข็ง (Vaal Cold Snap)
    โอกาสคริติคอล: 4%
    เวลาร่าย: 0.85 วินาที
    คูลดาวน์: 300 วินาที
    เกล็ดน้ำแข็งพุ่งออกมาเป็นลำดับจากพื้นรอบผู้ร่าย สร้างความเสียหายให้กับศัตรูและทำให้พื้นหนาวเย็น
    สร้างความเสียหาย น้ำแข็ง 348.7 ถึง 523
    ระยะเวลาพื้นฐาน 10 วินาที
    สร้างสถานะ แช่แข็ง ต่อศัตรูเสมอ
    is area damage [1]
    ExileVaalGlacialHammer
    Attack, MeleeSingleTarget, Melee, Duration, Area, Vaal, Cold, NeverExertable
    วาล์ ค้อนเยือกแข็ง (Vaal Glacial Hammer)
    Base Damage: 460–690
    โอกาสคริติคอล: 5%
    Attack Time: 1.62 วินาที
    คูลดาวน์: 300 วินาที
    ปะทะศัตรูโดยแปลงความเสียหาย กายภาพ ส่วนหนึ่งของคุณเป็น น้ำแข็ง ขังศัตรูไว้กับคุณในวงน้ำแข็งเพื่อไม่ให้มันหลบหนี ต้องใช้กับ กระบอง, คทา หรือ ไม้พลอง เท่านั้น
    สร้างความเสียหาย เพิ่มขึ้น อีก 50%
    ระยะเวลาพื้นฐาน 4 วินาที
    เพิ่มความเสียหาย กายภาพ 29%
    แปลงความเสียหาย กายภาพ 50% เป็น น้ำแข็ง
    มีโอกาสสร้างสถานะ แช่แข็ง ต่อศัตรู 20%
    active skill area of effect radius +% final [35]
    active skill chill duration +% final [35]

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    Stats
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileTemplar1Supporter"] = {
        name = "Eoin Greyfur",
        life = 1.32,
        energyShield = 0.3,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.54,
        damageSpread = 0.2,
        attackTime = 1.62,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Sceptre",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "ExileVaalColdSnap",
            "ExileColdSnap",
            "ExileGlacialHammer",
            "ExileVaalGlacialHammer",
            "ExileHatred",
            "WhiteExileCyclone",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalColdSnap"] = {
        name = "Vaal Cold Snap",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Duration] = true,
            [SkillType.Vaal] = true,
            [SkillType.Cold] = true,
            [SkillType.ChillingArea] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "base_chance_to_freeze_%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10000, 100, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileColdSnap"] = {
        name = "Cold Snap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_chance_to_freeze_%",
            "active_skill_freeze_duration_+%_final",
            "active_skill_chill_duration_+%_final",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [2] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [3] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [4] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [5] = {0.69999998807907, 1.1000000238419, 5, 10, 40, -50, critChance = 4, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [6] = {0.69999998807907, 1.1000000238419, 5, 10, 40, -50, critChance = 4, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 5, 10, 40, -50, critChance = 4, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 25, -50, critChance = 4, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 26, -50, critChance = 4, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 27, -50, critChance = 4, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 28, -50, critChance = 4, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 29, -50, critChance = 4, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 30, -50, critChance = 4, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 31, -50, critChance = 4, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 32, -50, critChance = 4, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileGlacialHammer"] = {
        name = "Glacial Hammer",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Cold] = true,
            [SkillType.ThresholdJewelArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chance_to_freeze_%",
            "physical_damage_+%",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_chill_duration_+%_final",
            "active_skill_damage_+%_final",
            "pvp_damage_+%_final_scale",
        },
        levels = {
            [1] = {15, 0, 50, 35, 30, -20, levelRequirement = 4, statInterpolation = {1, 1},  cost = { }, },
            [2] = {16, 1, 50, 35, 30, -20, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
            [3] = {17, 1, 50, 35, 30, -20, levelRequirement = 11, statInterpolation = {1, 1},  cost = { }, },
            [4] = {18, 2, 50, 35, 30, -20, levelRequirement = 15, statInterpolation = {1, 1},  cost = { }, },
            [5] = {19, 2, 50, 35, 30, -20, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
            [6] = {20, 3, 50, 35, 30, -20, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
            [7] = {21, 4, 50, 35, 30, -20, levelRequirement = 29, statInterpolation = {1, 1},  cost = { }, },
            [8] = {21, 4, 50, 35, 30, -20, levelRequirement = 31, statInterpolation = {1, 1},  cost = { }, },
            [9] = {22, 5, 50, 35, 30, -20, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
            [10] = {22, 5, 50, 35, 30, -20, levelRequirement = 34, statInterpolation = {1, 1},  cost = { }, },
            [11] = {23, 6, 50, 35, 30, -20, levelRequirement = 37, statInterpolation = {1, 1},  cost = { }, },
            [12] = {23, 6, 50, 35, 30, -20, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [13] = {24, 7, 50, 35, 30, -20, levelRequirement = 42, statInterpolation = {1, 1},  cost = { }, },
            [14] = {24, 8, 50, 35, 30, -20, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
            [15] = {24, 8, 50, 35, 30, -20, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [16] = {25, 9, 50, 35, 30, -20, levelRequirement = 51, statInterpolation = {1, 1},  cost = { }, },
            [17] = {25, 9, 50, 35, 30, -20, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
            [18] = {25, 10, 50, 35, 30, -20, levelRequirement = 54, statInterpolation = {1, 1},  cost = { }, },
            [19] = {26, 11, 50, 35, 30, -20, levelRequirement = 58, statInterpolation = {1, 1},  cost = { }, },
            [20] = {26, 11, 50, 35, 30, -20, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [21] = {27, 12, 50, 35, 30, -20, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [22] = {27, 12, 50, 35, 30, -20, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [23] = {28, 13, 50, 35, 30, -20, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [24] = {28, 14, 50, 35, 30, -20, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [25] = {29, 14, 50, 35, 30, -20, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [26] = {29, 15, 50, 35, 30, -20, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [27] = {30, 15, 50, 35, 30, -20, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [28] = {30, 16, 50, 35, 30, -20, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [29] = {31, 16, 50, 35, 30, -20, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [30] = {31, 17, 50, 35, 30, -20, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [31] = {32, 18, 50, 35, 30, -20, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [32] = {32, 18, 50, 35, 30, -20, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [33] = {33, 19, 50, 35, 30, -20, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [34] = {33, 19, 50, 35, 30, -20, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [35] = {34, 20, 50, 35, 30, -20, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [36] = {34, 21, 50, 35, 30, -20, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalGlacialHammer"] = {
        name = "Vaal Glacial Hammer",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.Duration] = true,
            [SkillType.Area] = true,
            [SkillType.Vaal] = true,
            [SkillType.Cold] = true,
            [SkillType.NeverExertable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "base_chance_to_freeze_%",
            "active_skill_chill_duration_+%_final",
            "physical_damage_+%",
            "active_skill_damage_+%_final",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {50, 20, 35, 29, 50, 4000, 35, levelRequirement = 10, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileHatred"] = {
        name = "Hatred",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Cold] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_cold",
        },
        levels = {
            [1] = {26, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [2] = {26, 3, levelRequirement = 13, statInterpolation = {1, 1},  cost = { }, },
            [3] = {27, 6, levelRequirement = 16, statInterpolation = {1, 1},  cost = { }, },
            [4] = {27, 9, levelRequirement = 19, statInterpolation = {1, 1},  cost = { }, },
            [5] = {28, 12, levelRequirement = 22, statInterpolation = {1, 1},  cost = { }, },
            [6] = {28, 15, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
            [7] = {29, 18, levelRequirement = 28, statInterpolation = {1, 1},  cost = { }, },
            [8] = {29, 21, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
            [9] = {30, 23, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
            [10] = {30, 25, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [11] = {31, 27, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
            [12] = {31, 29, levelRequirement = 47, statInterpolation = {1, 1},  cost = { }, },
            [13] = {32, 31, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [14] = {32, 33, levelRequirement = 53, statInterpolation = {1, 1},  cost = { }, },
            [15] = {33, 35, levelRequirement = 56, statInterpolation = {1, 1},  cost = { }, },
            [16] = {34, 36, levelRequirement = 59, statInterpolation = {1, 1},  cost = { }, },
            [17] = {34, 37, levelRequirement = 62, statInterpolation = {1, 1},  cost = { }, },
            [18] = {35, 38, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
            [19] = {35, 39, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [20] = {36, 40, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [21] = {36, 41, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [22] = {37, 42, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [23] = {37, 43, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [24] = {38, 44, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [25] = {38, 45, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [26] = {39, 46, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [27] = {39, 47, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
            [28] = {40, 48, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
            [29] = {40, 49, levelRequirement = 86, statInterpolation = {1, 1},  cost = { }, },
            [30] = {41, 50, levelRequirement = 88, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WhiteExileCyclone"] = {
        name = "Cyclone",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "attack_speed_+%",
            "cyclone_movement_speed_+%_final",
            "physical_damage_%_to_add_as_cold",
            "active_skill_damage_+%_final",
            "cyclone_extra_distance",
            "is_area_damage",
        },
        levels = {
            [1] = {24, 20, -30, 0, -55, 15, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [2] = {24, 20, -30, 25, -60, 15, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [3] = {47, 20, -20, 30, -65, 15, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [4] = {47, 60, -20, 35, -70, 15, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    เพิ่มความเร็วในการโจมตี 20%
    IdMonsterImplicitFastAttack4
    FamilyIncreasedAttackSpeed
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • attack speed +% Min: 20 Max: 20 Global
  • Craft Tagsattack speed
    โอกาสบล็อคความเสียหาย โจมตี 30%
    คุณได้รับความเสียหาย 15% จากการปะทะที่บล็อค
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    เพิ่มพลังชีวิตสูงสุด 100%
    เพิ่มพื้นที่ส่งผล 100%
    เพิ่มขนาดของตัวละคร 80%
    IdMonsterSupporterGigantism1
    FamilyMonsterSupporterGigantism
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • maximum life +% Min: 100 Max: 100 Global
  • base actor scale +% Min: 80 Max: 80 Global
  • base skill area of effect +% Min: 100 Max: 100 Global
  • อีโอย์น เกรย์เฟอร์
    มนุษย์
    ด่าน: Precinct Map
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
    monster base type attack cast speed +% and damage -% final [33]
    เพิ่มความเร็วในการโจมตี 20%
    โอกาสบล็อคความเสียหาย โจมตี 30%
    คุณได้รับความเสียหาย 15% จากการปะทะที่บล็อค
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Eoin Greyfur
    SpectreN
    AreaPrecinct Map
    Tagsbludgeoning_weapon, นักเวท, cold_affinity, has_one_handed_melee, has_sceptre, human, humanoid, mail_armour, medium_small_height, melee, non_unique_map_boss, physical_affinity, red_blood, rogue_exile, slow_movement
    พลังชีวิต
    264%
    Energy Shield From Life
    30%
    ค่าเกราะ
    +50%
    การหลบหลีก
    +20%
    Ailment Threshold
    264%
    ค่าต้านทาน
    40 40 40 25
    Damage
    154%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.62 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    200%
    Model Size
    100%
    Type
    ExileTemplar1MapBoss
    Metadata
    ExileTemplar1MapBoss_
    เลเวล
    77
    พลังชีวิต
    1,693,306
    ค่าเกราะ
    87,368
    การหลบหลีก
    7,738
    โล่พลังงาน
    3,198
    Damage
    1,117
    ความเสียหายเวท
    1,668
    ความแม่นยำ
    412
    Attack Time
    1.0854
    ค่าประสบการณ์
    134,112
    Ailment Threshold
    846,653
    Chill
    2,677
    Shock
    2,677
    Brittle
    15,146
    Scorch
    2,677
    Sap
    7,396
    ExileGlacialHammer
    Attack, MeleeSingleTarget, Multistrikeable, Melee, Cold, ThresholdJewelArea
    ค้อนเยือกแข็ง (Glacial Hammer)
    Base Damage: 1774–2661
    โอกาสคริติคอล: 5%
    Attack Time: 1.62 วินาที
    ปะทะศัตรูโดยแปลงความเสียหาย กายภาพ ส่วนหนึ่งของคุณเป็น น้ำแข็ง หากศัตรูที่ไม่ใช่ระดับ ยูนิค ติดสถานะ แช่แข็ง แล้วมีพลังชีวิตน้อยกว่าหนึ่งในสาม มันจะแตกสลายเมื่อถูกปะทะจาก ค้อนเยือกแข็ง หากฟาดสามครั้งติดกัน การฟาดครั้งที่สามจะสร้างสถานะ แช่แข็ง ได้ง่ายกว่าเดิม ต้องใช้กับ กระบอง, คทา หรือ ไม้พลอง เท่านั้น
    สร้างความเสียหาย เพิ่มขึ้น อีก 30%
    เพิ่มความเสียหาย กายภาพ 18%
    แปลงความเสียหาย กายภาพ 50% เป็น น้ำแข็ง
    มีโอกาสสร้างสถานะ แช่แข็ง ต่อศัตรู 32%
    active skill chill duration +% final [35]
    pvp damage +% final scale [-20]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 1774–2661
    โอกาสคริติคอล: 5%
    Attack Time: 1.62 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WhiteExileCyclone
    Attack, Area, Melee, Movement
    พายุหมุน (Cyclone)
    Base Damage: 1774–2661
    โอกาสคริติคอล: 5%
    Attack Time: 1.62 วินาที
    โจมตีใส่ศัตรูรอบๆ ตัวผู้เล่น แล้วจะกวาดรอบทิศไปเรื่อยๆ ขณะผู้เล่นเคลื่อนตัวเองไปจนถึงจุดหมาย สกิลนี้ไม่สามารถเสริมด้วย Ruthless หรือ Multistrike ได้
    นำความเสียหาย กายภาพ 35% ไปเสริมเป็น น้ำแข็ง
    สร้างความเสียหาย ลดลง อีก 70%
    เพิ่มความเสียหาย กายภาพ 47%
    เพิ่มความเร็วในการโจมตี 60%
    ลดความเร็วในการเคลื่อนที่ อีก 20%
    cyclone extra distance [15]
    is area damage [1]
    ExileColdSnap
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AreaSpell
    ดีดนิ้วน้ำแข็ง (Cold Snap)
    โอกาสคริติคอล: 4%
    เวลาร่าย: 0.85 วินาที
    เกล็ดน้ำแข็งพุ่งออกมาจากพื้นในตำแหน่งเป้าหมาย มอนสเตอร์ในพื้นที่นี้ได้รับความเสียหายและถูกแช่แข็ง และคุณสามารถข้ามคูลดาวน์ด้วยการใช้ Power Charge 1 ลูก
    สร้างความเสียหาย น้ำแข็ง 286.2 ถึง 429.3
    มีโอกาสสร้างสถานะ แช่แข็ง ต่อศัตรู 5%
    active skill area of effect radius +% final [30]
    active skill chill duration +% final [55]
    active skill freeze duration +% final [10]
    is area damage [1]
    spell maximum action distance +% [-50]
    ExileHatred
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    เทวศ (Hatred)
    เวลาร่าย: 1.2 วินาที
    คูลดาวน์: 0.5 วินาที
    ร่ายออร่าที่มอบการเสริมความเสียหาย น้ำแข็ง ตามความเสียหาย กายภาพ ให้กับคุณและเพื่อนของคุณ
    คุณและเพื่อนที่อยู่ใกล้ นำความเสียหาย กายภาพ 38% ไปเสริมเป็น น้ำแข็ง
    active skill area of effect radius +% final [44]
    ExileVaalColdSnap
    Spell, Damage, Area, Trappable, Totemable, Mineable, Duration, Vaal, Cold, ChillingArea, AreaSpell
    วาล์ ดีดนิ้วน้ำแข็ง (Vaal Cold Snap)
    โอกาสคริติคอล: 4%
    เวลาร่าย: 0.85 วินาที
    คูลดาวน์: 300 วินาที
    เกล็ดน้ำแข็งพุ่งออกมาเป็นลำดับจากพื้นรอบผู้ร่าย สร้างความเสียหายให้กับศัตรูและทำให้พื้นหนาวเย็น
    สร้างความเสียหาย น้ำแข็ง 479.3 ถึง 719
    ระยะเวลาพื้นฐาน 10 วินาที
    สร้างสถานะ แช่แข็ง ต่อศัตรูเสมอ
    is area damage [1]
    ExileVaalGlacialHammer
    Attack, MeleeSingleTarget, Melee, Duration, Area, Vaal, Cold, NeverExertable
    วาล์ ค้อนเยือกแข็ง (Vaal Glacial Hammer)
    Base Damage: 1774–2661
    โอกาสคริติคอล: 5%
    Attack Time: 1.62 วินาที
    คูลดาวน์: 300 วินาที
    ปะทะศัตรูโดยแปลงความเสียหาย กายภาพ ส่วนหนึ่งของคุณเป็น น้ำแข็ง ขังศัตรูไว้กับคุณในวงน้ำแข็งเพื่อไม่ให้มันหลบหนี ต้องใช้กับ กระบอง, คทา หรือ ไม้พลอง เท่านั้น
    สร้างความเสียหาย เพิ่มขึ้น อีก 50%
    ระยะเวลาพื้นฐาน 4 วินาที
    เพิ่มความเสียหาย กายภาพ 29%
    แปลงความเสียหาย กายภาพ 50% เป็น น้ำแข็ง
    มีโอกาสสร้างสถานะ แช่แข็ง ต่อศัตรู 20%
    active skill area of effect radius +% final [35]
    active skill chill duration +% final [35]

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/ExileMapBoss"
    
    Stats
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/ExileMapBoss"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileTemplar1MapBoss_"] = {
        name = "Eoin Greyfur",
        life = 2.64,
        energyShield = 0.3,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.54,
        damageSpread = 0.2,
        attackTime = 1.62,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Sceptre",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "ExileVaalColdSnap",
            "ExileColdSnap",
            "ExileGlacialHammer",
            "ExileVaalGlacialHammer",
            "ExileHatred",
            "WhiteExileCyclone",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalColdSnap"] = {
        name = "Vaal Cold Snap",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Duration] = true,
            [SkillType.Vaal] = true,
            [SkillType.Cold] = true,
            [SkillType.ChillingArea] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "base_chance_to_freeze_%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10000, 100, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileColdSnap"] = {
        name = "Cold Snap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_chance_to_freeze_%",
            "active_skill_freeze_duration_+%_final",
            "active_skill_chill_duration_+%_final",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [2] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [3] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [4] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [5] = {0.69999998807907, 1.1000000238419, 5, 10, 40, -50, critChance = 4, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [6] = {0.69999998807907, 1.1000000238419, 5, 10, 40, -50, critChance = 4, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 5, 10, 40, -50, critChance = 4, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 25, -50, critChance = 4, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 26, -50, critChance = 4, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 27, -50, critChance = 4, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 28, -50, critChance = 4, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 29, -50, critChance = 4, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 30, -50, critChance = 4, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 31, -50, critChance = 4, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 32, -50, critChance = 4, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileGlacialHammer"] = {
        name = "Glacial Hammer",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Cold] = true,
            [SkillType.ThresholdJewelArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chance_to_freeze_%",
            "physical_damage_+%",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_chill_duration_+%_final",
            "active_skill_damage_+%_final",
            "pvp_damage_+%_final_scale",
        },
        levels = {
            [1] = {15, 0, 50, 35, 30, -20, levelRequirement = 4, statInterpolation = {1, 1},  cost = { }, },
            [2] = {16, 1, 50, 35, 30, -20, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
            [3] = {17, 1, 50, 35, 30, -20, levelRequirement = 11, statInterpolation = {1, 1},  cost = { }, },
            [4] = {18, 2, 50, 35, 30, -20, levelRequirement = 15, statInterpolation = {1, 1},  cost = { }, },
            [5] = {19, 2, 50, 35, 30, -20, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
            [6] = {20, 3, 50, 35, 30, -20, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
            [7] = {21, 4, 50, 35, 30, -20, levelRequirement = 29, statInterpolation = {1, 1},  cost = { }, },
            [8] = {21, 4, 50, 35, 30, -20, levelRequirement = 31, statInterpolation = {1, 1},  cost = { }, },
            [9] = {22, 5, 50, 35, 30, -20, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
            [10] = {22, 5, 50, 35, 30, -20, levelRequirement = 34, statInterpolation = {1, 1},  cost = { }, },
            [11] = {23, 6, 50, 35, 30, -20, levelRequirement = 37, statInterpolation = {1, 1},  cost = { }, },
            [12] = {23, 6, 50, 35, 30, -20, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [13] = {24, 7, 50, 35, 30, -20, levelRequirement = 42, statInterpolation = {1, 1},  cost = { }, },
            [14] = {24, 8, 50, 35, 30, -20, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
            [15] = {24, 8, 50, 35, 30, -20, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [16] = {25, 9, 50, 35, 30, -20, levelRequirement = 51, statInterpolation = {1, 1},  cost = { }, },
            [17] = {25, 9, 50, 35, 30, -20, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
            [18] = {25, 10, 50, 35, 30, -20, levelRequirement = 54, statInterpolation = {1, 1},  cost = { }, },
            [19] = {26, 11, 50, 35, 30, -20, levelRequirement = 58, statInterpolation = {1, 1},  cost = { }, },
            [20] = {26, 11, 50, 35, 30, -20, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [21] = {27, 12, 50, 35, 30, -20, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [22] = {27, 12, 50, 35, 30, -20, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [23] = {28, 13, 50, 35, 30, -20, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [24] = {28, 14, 50, 35, 30, -20, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [25] = {29, 14, 50, 35, 30, -20, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [26] = {29, 15, 50, 35, 30, -20, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [27] = {30, 15, 50, 35, 30, -20, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [28] = {30, 16, 50, 35, 30, -20, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [29] = {31, 16, 50, 35, 30, -20, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [30] = {31, 17, 50, 35, 30, -20, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [31] = {32, 18, 50, 35, 30, -20, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [32] = {32, 18, 50, 35, 30, -20, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [33] = {33, 19, 50, 35, 30, -20, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [34] = {33, 19, 50, 35, 30, -20, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [35] = {34, 20, 50, 35, 30, -20, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [36] = {34, 21, 50, 35, 30, -20, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalGlacialHammer"] = {
        name = "Vaal Glacial Hammer",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.Duration] = true,
            [SkillType.Area] = true,
            [SkillType.Vaal] = true,
            [SkillType.Cold] = true,
            [SkillType.NeverExertable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "base_chance_to_freeze_%",
            "active_skill_chill_duration_+%_final",
            "physical_damage_+%",
            "active_skill_damage_+%_final",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {50, 20, 35, 29, 50, 4000, 35, levelRequirement = 10, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileHatred"] = {
        name = "Hatred",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Cold] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_cold",
        },
        levels = {
            [1] = {26, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [2] = {26, 3, levelRequirement = 13, statInterpolation = {1, 1},  cost = { }, },
            [3] = {27, 6, levelRequirement = 16, statInterpolation = {1, 1},  cost = { }, },
            [4] = {27, 9, levelRequirement = 19, statInterpolation = {1, 1},  cost = { }, },
            [5] = {28, 12, levelRequirement = 22, statInterpolation = {1, 1},  cost = { }, },
            [6] = {28, 15, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
            [7] = {29, 18, levelRequirement = 28, statInterpolation = {1, 1},  cost = { }, },
            [8] = {29, 21, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
            [9] = {30, 23, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
            [10] = {30, 25, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [11] = {31, 27, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
            [12] = {31, 29, levelRequirement = 47, statInterpolation = {1, 1},  cost = { }, },
            [13] = {32, 31, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [14] = {32, 33, levelRequirement = 53, statInterpolation = {1, 1},  cost = { }, },
            [15] = {33, 35, levelRequirement = 56, statInterpolation = {1, 1},  cost = { }, },
            [16] = {34, 36, levelRequirement = 59, statInterpolation = {1, 1},  cost = { }, },
            [17] = {34, 37, levelRequirement = 62, statInterpolation = {1, 1},  cost = { }, },
            [18] = {35, 38, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
            [19] = {35, 39, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [20] = {36, 40, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [21] = {36, 41, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [22] = {37, 42, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [23] = {37, 43, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [24] = {38, 44, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [25] = {38, 45, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [26] = {39, 46, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [27] = {39, 47, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
            [28] = {40, 48, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
            [29] = {40, 49, levelRequirement = 86, statInterpolation = {1, 1},  cost = { }, },
            [30] = {41, 50, levelRequirement = 88, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WhiteExileCyclone"] = {
        name = "Cyclone",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "attack_speed_+%",
            "cyclone_movement_speed_+%_final",
            "physical_damage_%_to_add_as_cold",
            "active_skill_damage_+%_final",
            "cyclone_extra_distance",
            "is_area_damage",
        },
        levels = {
            [1] = {24, 20, -30, 0, -55, 15, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [2] = {24, 20, -30, 25, -60, 15, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [3] = {47, 20, -20, 30, -65, 15, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [4] = {47, 60, -20, 35, -70, 15, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    เพิ่มความเร็วในการโจมตี 20%
    IdMonsterImplicitFastAttack4
    FamilyIncreasedAttackSpeed
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • attack speed +% Min: 20 Max: 20 Global
  • Craft Tagsattack speed
    โอกาสบล็อคความเสียหาย โจมตี 30%
    คุณได้รับความเสียหาย 15% จากการปะทะที่บล็อค
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • อีโอย์น เกรย์เฟอร์
    มนุษย์
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
    monster base type attack cast speed +% and damage -% final [33]
    เพิ่มความเร็วในการโจมตี 20%
    โอกาสบล็อคความเสียหาย โจมตี 30%
    คุณได้รับความเสียหาย 15% จากการปะทะที่บล็อค
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Eoin Greyfur
    SpectreN
    Tagsbludgeoning_weapon, นักเวท, cold_affinity, has_one_handed_melee, has_sceptre, human, humanoid, mail_armour, medium_small_height, melee, physical_affinity, red_blood, slow_movement, standalone_map_boss
    พลังชีวิต
    264%
    Energy Shield From Life
    30%
    ค่าเกราะ
    +50%
    การหลบหลีก
    +20%
    Ailment Threshold
    264%
    ค่าต้านทาน
    40 40 40 25
    Damage
    154%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.62 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    200%
    Model Size
    100%
    Type
    ExileTemplar1MapBoss
    Metadata
    ExileTemplar1MapBoss_Standalone
    เลเวล
    68
    พลังชีวิต
    367,874
    ค่าเกราะ
    43,185
    การหลบหลีก
    5,687
    โล่พลังงาน
    1,838
    Damage
    655
    ความเสียหายเวท
    978
    ความแม่นยำ
    290
    Attack Time
    1.0854
    ค่าประสบการณ์
    112,805
    Ailment Threshold
    231,761
    Chill
    733
    Shock
    733
    Brittle
    4,146
    Scorch
    733
    Sap
    2,025
    ExileGlacialHammer
    Attack, MeleeSingleTarget, Multistrikeable, Melee, Cold, ThresholdJewelArea
    ค้อนเยือกแข็ง (Glacial Hammer)
    Base Damage: 1041–1561
    โอกาสคริติคอล: 5%
    Attack Time: 1.62 วินาที
    ปะทะศัตรูโดยแปลงความเสียหาย กายภาพ ส่วนหนึ่งของคุณเป็น น้ำแข็ง หากศัตรูที่ไม่ใช่ระดับ ยูนิค ติดสถานะ แช่แข็ง แล้วมีพลังชีวิตน้อยกว่าหนึ่งในสาม มันจะแตกสลายเมื่อถูกปะทะจาก ค้อนเยือกแข็ง หากฟาดสามครั้งติดกัน การฟาดครั้งที่สามจะสร้างสถานะ แช่แข็ง ได้ง่ายกว่าเดิม ต้องใช้กับ กระบอง, คทา หรือ ไม้พลอง เท่านั้น
    สร้างความเสียหาย เพิ่มขึ้น อีก 30%
    เพิ่มความเสียหาย กายภาพ 12%
    แปลงความเสียหาย กายภาพ 50% เป็น น้ำแข็ง
    มีโอกาสสร้างสถานะ แช่แข็ง ต่อศัตรู 27%
    active skill chill duration +% final [35]
    pvp damage +% final scale [-20]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 1041–1561
    โอกาสคริติคอล: 5%
    Attack Time: 1.62 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WhiteExileCyclone
    Attack, Area, Melee, Movement
    พายุหมุน (Cyclone)
    Base Damage: 1041–1561
    โอกาสคริติคอล: 5%
    Attack Time: 1.62 วินาที
    โจมตีใส่ศัตรูรอบๆ ตัวผู้เล่น แล้วจะกวาดรอบทิศไปเรื่อยๆ ขณะผู้เล่นเคลื่อนตัวเองไปจนถึงจุดหมาย สกิลนี้ไม่สามารถเสริมด้วย Ruthless หรือ Multistrike ได้
    นำความเสียหาย กายภาพ 35% ไปเสริมเป็น น้ำแข็ง
    สร้างความเสียหาย ลดลง อีก 70%
    เพิ่มความเสียหาย กายภาพ 47%
    เพิ่มความเร็วในการโจมตี 60%
    ลดความเร็วในการเคลื่อนที่ อีก 20%
    cyclone extra distance [15]
    is area damage [1]
    ExileColdSnap
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AreaSpell
    ดีดนิ้วน้ำแข็ง (Cold Snap)
    โอกาสคริติคอล: 4%
    เวลาร่าย: 0.85 วินาที
    เกล็ดน้ำแข็งพุ่งออกมาจากพื้นในตำแหน่งเป้าหมาย มอนสเตอร์ในพื้นที่นี้ได้รับความเสียหายและถูกแช่แข็ง และคุณสามารถข้ามคูลดาวน์ด้วยการใช้ Power Charge 1 ลูก
    สร้างความเสียหาย น้ำแข็ง 217.5 ถึง 326.2
    มีโอกาสสร้างสถานะ แช่แข็ง ต่อศัตรู 5%
    active skill area of effect radius +% final [25]
    active skill chill duration +% final [55]
    active skill freeze duration +% final [10]
    is area damage [1]
    spell maximum action distance +% [-50]
    ExileHatred
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    เทวศ (Hatred)
    เวลาร่าย: 1.2 วินาที
    คูลดาวน์: 0.5 วินาที
    ร่ายออร่าที่มอบการเสริมความเสียหาย น้ำแข็ง ตามความเสียหาย กายภาพ ให้กับคุณและเพื่อนของคุณ
    คุณและเพื่อนที่อยู่ใกล้ นำความเสียหาย กายภาพ 36% ไปเสริมเป็น น้ำแข็ง
    active skill area of effect radius +% final [40]
    ExileVaalColdSnap
    Spell, Damage, Area, Trappable, Totemable, Mineable, Duration, Vaal, Cold, ChillingArea, AreaSpell
    วาล์ ดีดนิ้วน้ำแข็ง (Vaal Cold Snap)
    โอกาสคริติคอล: 4%
    เวลาร่าย: 0.85 วินาที
    คูลดาวน์: 300 วินาที
    เกล็ดน้ำแข็งพุ่งออกมาเป็นลำดับจากพื้นรอบผู้ร่าย สร้างความเสียหายให้กับศัตรูและทำให้พื้นหนาวเย็น
    สร้างความเสียหาย น้ำแข็ง 348.7 ถึง 523
    ระยะเวลาพื้นฐาน 10 วินาที
    สร้างสถานะ แช่แข็ง ต่อศัตรูเสมอ
    is area damage [1]
    ExileVaalGlacialHammer
    Attack, MeleeSingleTarget, Melee, Duration, Area, Vaal, Cold, NeverExertable
    วาล์ ค้อนเยือกแข็ง (Vaal Glacial Hammer)
    Base Damage: 1041–1561
    โอกาสคริติคอล: 5%
    Attack Time: 1.62 วินาที
    คูลดาวน์: 300 วินาที
    ปะทะศัตรูโดยแปลงความเสียหาย กายภาพ ส่วนหนึ่งของคุณเป็น น้ำแข็ง ขังศัตรูไว้กับคุณในวงน้ำแข็งเพื่อไม่ให้มันหลบหนี ต้องใช้กับ กระบอง, คทา หรือ ไม้พลอง เท่านั้น
    สร้างความเสียหาย เพิ่มขึ้น อีก 50%
    ระยะเวลาพื้นฐาน 4 วินาที
    เพิ่มความเสียหาย กายภาพ 29%
    แปลงความเสียหาย กายภาพ 50% เป็น น้ำแข็ง
    มีโอกาสสร้างสถานะ แช่แข็ง ต่อศัตรู 20%
    active skill area of effect radius +% final [35]
    active skill chill duration +% final [35]

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/ExileMapBoss"
    extends "Metadata/Monsters/StandaloneMapBoss"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/ExileMapBoss"
    extends "Metadata/Monsters/StandaloneMapBoss"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileTemplar1MapBoss_Standalone"] = {
        name = "Eoin Greyfur",
        life = 2.64,
        energyShield = 0.3,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.54,
        damageSpread = 0.2,
        attackTime = 1.62,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Sceptre",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "ExileVaalColdSnap",
            "ExileColdSnap",
            "ExileGlacialHammer",
            "ExileVaalGlacialHammer",
            "ExileHatred",
            "WhiteExileCyclone",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalColdSnap"] = {
        name = "Vaal Cold Snap",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Duration] = true,
            [SkillType.Vaal] = true,
            [SkillType.Cold] = true,
            [SkillType.ChillingArea] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "base_chance_to_freeze_%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10000, 100, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileColdSnap"] = {
        name = "Cold Snap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_chance_to_freeze_%",
            "active_skill_freeze_duration_+%_final",
            "active_skill_chill_duration_+%_final",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [2] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [3] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [4] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [5] = {0.69999998807907, 1.1000000238419, 5, 10, 40, -50, critChance = 4, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [6] = {0.69999998807907, 1.1000000238419, 5, 10, 40, -50, critChance = 4, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 5, 10, 40, -50, critChance = 4, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 25, -50, critChance = 4, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 26, -50, critChance = 4, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 27, -50, critChance = 4, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 28, -50, critChance = 4, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 29, -50, critChance = 4, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 30, -50, critChance = 4, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 31, -50, critChance = 4, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 32, -50, critChance = 4, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileGlacialHammer"] = {
        name = "Glacial Hammer",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Cold] = true,
            [SkillType.ThresholdJewelArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chance_to_freeze_%",
            "physical_damage_+%",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_chill_duration_+%_final",
            "active_skill_damage_+%_final",
            "pvp_damage_+%_final_scale",
        },
        levels = {
            [1] = {15, 0, 50, 35, 30, -20, levelRequirement = 4, statInterpolation = {1, 1},  cost = { }, },
            [2] = {16, 1, 50, 35, 30, -20, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
            [3] = {17, 1, 50, 35, 30, -20, levelRequirement = 11, statInterpolation = {1, 1},  cost = { }, },
            [4] = {18, 2, 50, 35, 30, -20, levelRequirement = 15, statInterpolation = {1, 1},  cost = { }, },
            [5] = {19, 2, 50, 35, 30, -20, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
            [6] = {20, 3, 50, 35, 30, -20, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
            [7] = {21, 4, 50, 35, 30, -20, levelRequirement = 29, statInterpolation = {1, 1},  cost = { }, },
            [8] = {21, 4, 50, 35, 30, -20, levelRequirement = 31, statInterpolation = {1, 1},  cost = { }, },
            [9] = {22, 5, 50, 35, 30, -20, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
            [10] = {22, 5, 50, 35, 30, -20, levelRequirement = 34, statInterpolation = {1, 1},  cost = { }, },
            [11] = {23, 6, 50, 35, 30, -20, levelRequirement = 37, statInterpolation = {1, 1},  cost = { }, },
            [12] = {23, 6, 50, 35, 30, -20, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [13] = {24, 7, 50, 35, 30, -20, levelRequirement = 42, statInterpolation = {1, 1},  cost = { }, },
            [14] = {24, 8, 50, 35, 30, -20, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
            [15] = {24, 8, 50, 35, 30, -20, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [16] = {25, 9, 50, 35, 30, -20, levelRequirement = 51, statInterpolation = {1, 1},  cost = { }, },
            [17] = {25, 9, 50, 35, 30, -20, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
            [18] = {25, 10, 50, 35, 30, -20, levelRequirement = 54, statInterpolation = {1, 1},  cost = { }, },
            [19] = {26, 11, 50, 35, 30, -20, levelRequirement = 58, statInterpolation = {1, 1},  cost = { }, },
            [20] = {26, 11, 50, 35, 30, -20, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [21] = {27, 12, 50, 35, 30, -20, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [22] = {27, 12, 50, 35, 30, -20, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [23] = {28, 13, 50, 35, 30, -20, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [24] = {28, 14, 50, 35, 30, -20, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [25] = {29, 14, 50, 35, 30, -20, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [26] = {29, 15, 50, 35, 30, -20, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [27] = {30, 15, 50, 35, 30, -20, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [28] = {30, 16, 50, 35, 30, -20, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [29] = {31, 16, 50, 35, 30, -20, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [30] = {31, 17, 50, 35, 30, -20, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [31] = {32, 18, 50, 35, 30, -20, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [32] = {32, 18, 50, 35, 30, -20, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [33] = {33, 19, 50, 35, 30, -20, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [34] = {33, 19, 50, 35, 30, -20, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [35] = {34, 20, 50, 35, 30, -20, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [36] = {34, 21, 50, 35, 30, -20, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalGlacialHammer"] = {
        name = "Vaal Glacial Hammer",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.Duration] = true,
            [SkillType.Area] = true,
            [SkillType.Vaal] = true,
            [SkillType.Cold] = true,
            [SkillType.NeverExertable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "base_chance_to_freeze_%",
            "active_skill_chill_duration_+%_final",
            "physical_damage_+%",
            "active_skill_damage_+%_final",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {50, 20, 35, 29, 50, 4000, 35, levelRequirement = 10, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileHatred"] = {
        name = "Hatred",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Cold] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_cold",
        },
        levels = {
            [1] = {26, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [2] = {26, 3, levelRequirement = 13, statInterpolation = {1, 1},  cost = { }, },
            [3] = {27, 6, levelRequirement = 16, statInterpolation = {1, 1},  cost = { }, },
            [4] = {27, 9, levelRequirement = 19, statInterpolation = {1, 1},  cost = { }, },
            [5] = {28, 12, levelRequirement = 22, statInterpolation = {1, 1},  cost = { }, },
            [6] = {28, 15, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
            [7] = {29, 18, levelRequirement = 28, statInterpolation = {1, 1},  cost = { }, },
            [8] = {29, 21, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
            [9] = {30, 23, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
            [10] = {30, 25, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [11] = {31, 27, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
            [12] = {31, 29, levelRequirement = 47, statInterpolation = {1, 1},  cost = { }, },
            [13] = {32, 31, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [14] = {32, 33, levelRequirement = 53, statInterpolation = {1, 1},  cost = { }, },
            [15] = {33, 35, levelRequirement = 56, statInterpolation = {1, 1},  cost = { }, },
            [16] = {34, 36, levelRequirement = 59, statInterpolation = {1, 1},  cost = { }, },
            [17] = {34, 37, levelRequirement = 62, statInterpolation = {1, 1},  cost = { }, },
            [18] = {35, 38, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
            [19] = {35, 39, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [20] = {36, 40, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [21] = {36, 41, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [22] = {37, 42, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [23] = {37, 43, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [24] = {38, 44, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [25] = {38, 45, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [26] = {39, 46, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [27] = {39, 47, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
            [28] = {40, 48, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
            [29] = {40, 49, levelRequirement = 86, statInterpolation = {1, 1},  cost = { }, },
            [30] = {41, 50, levelRequirement = 88, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WhiteExileCyclone"] = {
        name = "Cyclone",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "attack_speed_+%",
            "cyclone_movement_speed_+%_final",
            "physical_damage_%_to_add_as_cold",
            "active_skill_damage_+%_final",
            "cyclone_extra_distance",
            "is_area_damage",
        },
        levels = {
            [1] = {24, 20, -30, 0, -55, 15, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [2] = {24, 20, -30, 25, -60, 15, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [3] = {47, 20, -20, 30, -65, 15, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [4] = {47, 60, -20, 35, -70, 15, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    เพิ่มความเร็วในการโจมตี 20%
    IdMonsterImplicitFastAttack4
    FamilyIncreasedAttackSpeed
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • attack speed +% Min: 20 Max: 20 Global
  • Craft Tagsattack speed
    โอกาสบล็อคความเสียหาย โจมตี 30%
    คุณได้รับความเสียหาย 15% จากการปะทะที่บล็อค
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • อีโอย์น เกรย์เฟอร์
    มนุษย์
    monster base type attack cast speed +% and damage -% final [33]
    เพิ่มความเร็วในการโจมตี 20%
    โอกาสบล็อคความเสียหาย โจมตี 30%
    คุณได้รับความเสียหาย 15% จากการปะทะที่บล็อค
    Eoin Greyfur
    SpectreN
    Tagsbludgeoning_weapon, นักเวท, cold_affinity, delve_monster, exile, has_one_handed_melee, has_sceptre, human, humanoid, mail_armour, medium_height, melee, no_pantheon_mod, physical_affinity, red_blood, slow_movement
    พลังชีวิต
    132%
    Energy Shield From Life
    30%
    ค่าเกราะ
    +50%
    การหลบหลีก
    +20%
    Ailment Threshold
    132%
    ค่าต้านทาน
    30 30 30 20
    Damage
    154%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.62 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    220%
    Model Size
    100%
    Type
    ExileTemplarDelve1
    Metadata
    DelveExileTemplar1
    เลเวล
    68
    พลังชีวิต
    8,492
    ค่าเกราะ
    43,185
    การหลบหลีก
    5,687
    โล่พลังงาน
    1,838
    Damage
    575
    ความเสียหายเวท
    575
    ความแม่นยำ
    290
    Attack Time
    1.62
    ค่าประสบการณ์
    22,561
    Ailment Threshold
    8,492
    Chill
    27
    Shock
    27
    Brittle
    152
    Scorch
    27
    Sap
    74
    ExileGlacialHammer
    Attack, MeleeSingleTarget, Multistrikeable, Melee, Cold, ThresholdJewelArea
    ค้อนเยือกแข็ง (Glacial Hammer)
    Base Damage: 460–690
    โอกาสคริติคอล: 5%
    Attack Time: 1.62 วินาที
    ปะทะศัตรูโดยแปลงความเสียหาย กายภาพ ส่วนหนึ่งของคุณเป็น น้ำแข็ง หากศัตรูที่ไม่ใช่ระดับ ยูนิค ติดสถานะ แช่แข็ง แล้วมีพลังชีวิตน้อยกว่าหนึ่งในสาม มันจะแตกสลายเมื่อถูกปะทะจาก ค้อนเยือกแข็ง หากฟาดสามครั้งติดกัน การฟาดครั้งที่สามจะสร้างสถานะ แช่แข็ง ได้ง่ายกว่าเดิม ต้องใช้กับ กระบอง, คทา หรือ ไม้พลอง เท่านั้น
    สร้างความเสียหาย เพิ่มขึ้น อีก 30%
    เพิ่มความเสียหาย กายภาพ 12%
    แปลงความเสียหาย กายภาพ 50% เป็น น้ำแข็ง
    มีโอกาสสร้างสถานะ แช่แข็ง ต่อศัตรู 27%
    active skill chill duration +% final [35]
    pvp damage +% final scale [-20]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 460–690
    โอกาสคริติคอล: 5%
    Attack Time: 1.62 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WhiteExileCyclone
    Attack, Area, Melee, Movement
    พายุหมุน (Cyclone)
    Base Damage: 460–690
    โอกาสคริติคอล: 5%
    Attack Time: 1.62 วินาที
    โจมตีใส่ศัตรูรอบๆ ตัวผู้เล่น แล้วจะกวาดรอบทิศไปเรื่อยๆ ขณะผู้เล่นเคลื่อนตัวเองไปจนถึงจุดหมาย สกิลนี้ไม่สามารถเสริมด้วย Ruthless หรือ Multistrike ได้
    นำความเสียหาย กายภาพ 35% ไปเสริมเป็น น้ำแข็ง
    สร้างความเสียหาย ลดลง อีก 70%
    เพิ่มความเสียหาย กายภาพ 47%
    เพิ่มความเร็วในการโจมตี 60%
    ลดความเร็วในการเคลื่อนที่ อีก 20%
    cyclone extra distance [15]
    is area damage [1]
    ExileColdSnap
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AreaSpell
    ดีดนิ้วน้ำแข็ง (Cold Snap)
    โอกาสคริติคอล: 4%
    เวลาร่าย: 0.85 วินาที
    เกล็ดน้ำแข็งพุ่งออกมาจากพื้นในตำแหน่งเป้าหมาย มอนสเตอร์ในพื้นที่นี้ได้รับความเสียหายและถูกแช่แข็ง และคุณสามารถข้ามคูลดาวน์ด้วยการใช้ Power Charge 1 ลูก
    สร้างความเสียหาย น้ำแข็ง 217.5 ถึง 326.2
    มีโอกาสสร้างสถานะ แช่แข็ง ต่อศัตรู 5%
    active skill area of effect radius +% final [25]
    active skill chill duration +% final [55]
    active skill freeze duration +% final [10]
    is area damage [1]
    spell maximum action distance +% [-50]
    ExileHatred
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    เทวศ (Hatred)
    เวลาร่าย: 1.2 วินาที
    คูลดาวน์: 0.5 วินาที
    ร่ายออร่าที่มอบการเสริมความเสียหาย น้ำแข็ง ตามความเสียหาย กายภาพ ให้กับคุณและเพื่อนของคุณ
    คุณและเพื่อนที่อยู่ใกล้ นำความเสียหาย กายภาพ 36% ไปเสริมเป็น น้ำแข็ง
    active skill area of effect radius +% final [40]
    ExileVaalColdSnap
    Spell, Damage, Area, Trappable, Totemable, Mineable, Duration, Vaal, Cold, ChillingArea, AreaSpell
    วาล์ ดีดนิ้วน้ำแข็ง (Vaal Cold Snap)
    โอกาสคริติคอล: 4%
    เวลาร่าย: 0.85 วินาที
    คูลดาวน์: 300 วินาที
    เกล็ดน้ำแข็งพุ่งออกมาเป็นลำดับจากพื้นรอบผู้ร่าย สร้างความเสียหายให้กับศัตรูและทำให้พื้นหนาวเย็น
    สร้างความเสียหาย น้ำแข็ง 348.7 ถึง 523
    ระยะเวลาพื้นฐาน 10 วินาที
    สร้างสถานะ แช่แข็ง ต่อศัตรูเสมอ
    is area damage [1]
    ExileVaalGlacialHammer
    Attack, MeleeSingleTarget, Melee, Duration, Area, Vaal, Cold, NeverExertable
    วาล์ ค้อนเยือกแข็ง (Vaal Glacial Hammer)
    Base Damage: 460–690
    โอกาสคริติคอล: 5%
    Attack Time: 1.62 วินาที
    คูลดาวน์: 300 วินาที
    ปะทะศัตรูโดยแปลงความเสียหาย กายภาพ ส่วนหนึ่งของคุณเป็น น้ำแข็ง ขังศัตรูไว้กับคุณในวงน้ำแข็งเพื่อไม่ให้มันหลบหนี ต้องใช้กับ กระบอง, คทา หรือ ไม้พลอง เท่านั้น
    สร้างความเสียหาย เพิ่มขึ้น อีก 50%
    ระยะเวลาพื้นฐาน 4 วินาที
    เพิ่มความเสียหาย กายภาพ 29%
    แปลงความเสียหาย กายภาพ 50% เป็น น้ำแข็ง
    มีโอกาสสร้างสถานะ แช่แข็ง ต่อศัตรู 20%
    active skill area of effect radius +% final [35]
    active skill chill duration +% final [35]
    WalkEmergeExile
    walk emerge distance [200]

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    Stats
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/DelveExileTemplar1"] = {
        name = "Eoin Greyfur",
        life = 1.32,
        energyShield = 0.3,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.54,
        damageSpread = 0.2,
        attackTime = 1.62,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Sceptre",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "ExileVaalColdSnap",
            "ExileColdSnap",
            "ExileGlacialHammer",
            "ExileVaalGlacialHammer",
            "ExileHatred",
            "WhiteExileCyclone",
            "WalkEmergeExile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalColdSnap"] = {
        name = "Vaal Cold Snap",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Duration] = true,
            [SkillType.Vaal] = true,
            [SkillType.Cold] = true,
            [SkillType.ChillingArea] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "base_chance_to_freeze_%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10000, 100, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileColdSnap"] = {
        name = "Cold Snap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_chance_to_freeze_%",
            "active_skill_freeze_duration_+%_final",
            "active_skill_chill_duration_+%_final",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [2] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [3] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [4] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [5] = {0.69999998807907, 1.1000000238419, 5, 10, 40, -50, critChance = 4, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [6] = {0.69999998807907, 1.1000000238419, 5, 10, 40, -50, critChance = 4, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 5, 10, 40, -50, critChance = 4, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 25, -50, critChance = 4, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 26, -50, critChance = 4, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 27, -50, critChance = 4, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 28, -50, critChance = 4, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 29, -50, critChance = 4, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 30, -50, critChance = 4, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 31, -50, critChance = 4, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 32, -50, critChance = 4, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileGlacialHammer"] = {
        name = "Glacial Hammer",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Cold] = true,
            [SkillType.ThresholdJewelArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chance_to_freeze_%",
            "physical_damage_+%",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_chill_duration_+%_final",
            "active_skill_damage_+%_final",
            "pvp_damage_+%_final_scale",
        },
        levels = {
            [1] = {15, 0, 50, 35, 30, -20, levelRequirement = 4, statInterpolation = {1, 1},  cost = { }, },
            [2] = {16, 1, 50, 35, 30, -20, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
            [3] = {17, 1, 50, 35, 30, -20, levelRequirement = 11, statInterpolation = {1, 1},  cost = { }, },
            [4] = {18, 2, 50, 35, 30, -20, levelRequirement = 15, statInterpolation = {1, 1},  cost = { }, },
            [5] = {19, 2, 50, 35, 30, -20, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
            [6] = {20, 3, 50, 35, 30, -20, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
            [7] = {21, 4, 50, 35, 30, -20, levelRequirement = 29, statInterpolation = {1, 1},  cost = { }, },
            [8] = {21, 4, 50, 35, 30, -20, levelRequirement = 31, statInterpolation = {1, 1},  cost = { }, },
            [9] = {22, 5, 50, 35, 30, -20, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
            [10] = {22, 5, 50, 35, 30, -20, levelRequirement = 34, statInterpolation = {1, 1},  cost = { }, },
            [11] = {23, 6, 50, 35, 30, -20, levelRequirement = 37, statInterpolation = {1, 1},  cost = { }, },
            [12] = {23, 6, 50, 35, 30, -20, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [13] = {24, 7, 50, 35, 30, -20, levelRequirement = 42, statInterpolation = {1, 1},  cost = { }, },
            [14] = {24, 8, 50, 35, 30, -20, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
            [15] = {24, 8, 50, 35, 30, -20, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [16] = {25, 9, 50, 35, 30, -20, levelRequirement = 51, statInterpolation = {1, 1},  cost = { }, },
            [17] = {25, 9, 50, 35, 30, -20, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
            [18] = {25, 10, 50, 35, 30, -20, levelRequirement = 54, statInterpolation = {1, 1},  cost = { }, },
            [19] = {26, 11, 50, 35, 30, -20, levelRequirement = 58, statInterpolation = {1, 1},  cost = { }, },
            [20] = {26, 11, 50, 35, 30, -20, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [21] = {27, 12, 50, 35, 30, -20, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [22] = {27, 12, 50, 35, 30, -20, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [23] = {28, 13, 50, 35, 30, -20, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [24] = {28, 14, 50, 35, 30, -20, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [25] = {29, 14, 50, 35, 30, -20, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [26] = {29, 15, 50, 35, 30, -20, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [27] = {30, 15, 50, 35, 30, -20, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [28] = {30, 16, 50, 35, 30, -20, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [29] = {31, 16, 50, 35, 30, -20, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [30] = {31, 17, 50, 35, 30, -20, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [31] = {32, 18, 50, 35, 30, -20, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [32] = {32, 18, 50, 35, 30, -20, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [33] = {33, 19, 50, 35, 30, -20, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [34] = {33, 19, 50, 35, 30, -20, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [35] = {34, 20, 50, 35, 30, -20, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [36] = {34, 21, 50, 35, 30, -20, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalGlacialHammer"] = {
        name = "Vaal Glacial Hammer",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.Duration] = true,
            [SkillType.Area] = true,
            [SkillType.Vaal] = true,
            [SkillType.Cold] = true,
            [SkillType.NeverExertable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "base_chance_to_freeze_%",
            "active_skill_chill_duration_+%_final",
            "physical_damage_+%",
            "active_skill_damage_+%_final",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {50, 20, 35, 29, 50, 4000, 35, levelRequirement = 10, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileHatred"] = {
        name = "Hatred",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Cold] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_cold",
        },
        levels = {
            [1] = {26, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [2] = {26, 3, levelRequirement = 13, statInterpolation = {1, 1},  cost = { }, },
            [3] = {27, 6, levelRequirement = 16, statInterpolation = {1, 1},  cost = { }, },
            [4] = {27, 9, levelRequirement = 19, statInterpolation = {1, 1},  cost = { }, },
            [5] = {28, 12, levelRequirement = 22, statInterpolation = {1, 1},  cost = { }, },
            [6] = {28, 15, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
            [7] = {29, 18, levelRequirement = 28, statInterpolation = {1, 1},  cost = { }, },
            [8] = {29, 21, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
            [9] = {30, 23, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
            [10] = {30, 25, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [11] = {31, 27, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
            [12] = {31, 29, levelRequirement = 47, statInterpolation = {1, 1},  cost = { }, },
            [13] = {32, 31, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [14] = {32, 33, levelRequirement = 53, statInterpolation = {1, 1},  cost = { }, },
            [15] = {33, 35, levelRequirement = 56, statInterpolation = {1, 1},  cost = { }, },
            [16] = {34, 36, levelRequirement = 59, statInterpolation = {1, 1},  cost = { }, },
            [17] = {34, 37, levelRequirement = 62, statInterpolation = {1, 1},  cost = { }, },
            [18] = {35, 38, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
            [19] = {35, 39, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [20] = {36, 40, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [21] = {36, 41, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [22] = {37, 42, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [23] = {37, 43, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [24] = {38, 44, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [25] = {38, 45, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [26] = {39, 46, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [27] = {39, 47, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
            [28] = {40, 48, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
            [29] = {40, 49, levelRequirement = 86, statInterpolation = {1, 1},  cost = { }, },
            [30] = {41, 50, levelRequirement = 88, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WhiteExileCyclone"] = {
        name = "Cyclone",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "attack_speed_+%",
            "cyclone_movement_speed_+%_final",
            "physical_damage_%_to_add_as_cold",
            "active_skill_damage_+%_final",
            "cyclone_extra_distance",
            "is_area_damage",
        },
        levels = {
            [1] = {24, 20, -30, 0, -55, 15, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [2] = {24, 20, -30, 25, -60, 15, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [3] = {47, 20, -20, 30, -65, 15, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [4] = {47, 60, -20, 35, -70, 15, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeExile"] = {
        name = "WalkEmergeExile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    เพิ่มความเร็วในการโจมตี 20%
    IdMonsterImplicitFastAttack4
    FamilyIncreasedAttackSpeed
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • attack speed +% Min: 20 Max: 20 Global
  • Craft Tagsattack speed
    โอกาสบล็อคความเสียหาย โจมตี 30%
    คุณได้รับความเสียหาย 15% จากการปะทะที่บล็อค
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    Edit

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