オーエン・グレイファー
人型
monster base type attack cast speed +% and damage -% final [33]
アタックスピードが20%増加する
アタックブロック率が30%
ブロックしたヒットからダメージの15%を受ける
Eoin Greyfur
SpectreN
Tagsbludgeoning_weapon, キャスター, cold_affinity, has_one_handed_melee, has_sceptre, human, humanoid, mail_armour, medium_height, melee, physical_affinity, red_blood, rogue_exile, slow_movement
ライフ
132%
Energy Shield From Life
30%
アーマー
+50%
回避力
+20%
Ailment Threshold
132%
耐性
30 30 30 20
Damage
154%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 9
Attack Time
1.62 Second
Damage Spread
±20%
経験値
220%
Model Size
100%
Type
ExileTemplar1
Metadata
ExileTemplar1
レベル
68
ライフ
8,492
アーマー
43,185
回避力
5,687
エナジーシールド
1,838
Damage
575
スペルダメージ
575
命中
290
Attack Time
1.62
経験値
22,561
Ailment Threshold
8,492
Chill
27
Shock
27
Brittle
152
Scorch
27
Sap
74
ExileGlacialHammer
Attack, MeleeSingleTarget, Multistrikeable, Melee, Cold, ThresholdJewelArea
グレイシャルハンマー
Base Damage: 460–690
クリティカル率: 5%
Attack Time: 1.62 秒
敵をヒットし、物理ダメージの一部を冷気ダメージに変換したダメージを与える。ユニークでない敵が凍結状態で、残っているライフが3分の1未満場合、このスキルに当てられた時、粉砕する。三回連続で攻撃する場合、三回目の攻撃はより簡単に敵を凍結状態にさせる。使用するにはメイス、セプターまたはスタッフを装備する必要がある。
ダメージが30%上昇する
物理ダメージが12%増加する
物理ダメージの50%を冷気ダメージに変換する
27%の確率で敵を凍結させる
active skill chill duration +% final [35]
pvp damage +% final scale [-20]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 460–690
クリティカル率: 5%
Attack Time: 1.62 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
WhiteExileCyclone
Attack, Area, Melee, Movement
サイクロン
Base Damage: 460–690
クリティカル率: 5%
Attack Time: 1.62 秒
周囲の敵にダメージを与え、指定地点に移動しつつ回転しながら攻撃を与え続ける。ルースレスおよびマルチストライクでサポートすることができない。
物理ダメージの35%を追加冷気ダメージとして獲得する
ダメージが70%低下する
物理ダメージが47%増加する
アタックスピードが60%増加する
移動スピードが20%低下する
cyclone extra distance [15]
is area damage [1]
ExileColdSnap
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AreaSpell
コールドスナップ
クリティカル率: 4%
キャストタイム: 0.85 秒
氷の結晶が指定地点から突き出る。この範囲にいるモンスターはダメージを受け、凍結する。クールダウンはパワーチャージを消費することで回避できる。
217.5から326.2の冷気ダメージを与える
5%の確率で敵を凍結させる
active skill area of effect radius +% final [25]
active skill chill duration +% final [55]
active skill freeze duration +% final [10]
is area damage [1]
spell maximum action distance +% [-50]
ExileHatred
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
ヘイトレッド
キャストタイム: 1.2 秒
クールダウン時間: 0.5 秒
使用者とその仲間に物理ダメージに基づく追加の冷気ダメージを付与するオーラを纏う。
プレイヤーおよび近くの味方は物理ダメージの36%を追加冷気ダメージとして得る
active skill area of effect radius +% final [40]
ExileVaalColdSnap
Spell, Damage, Area, Trappable, Totemable, Mineable, Duration, Vaal, Cold, ChillingArea, AreaSpell
ヴァールコールドスナップ
クリティカル率: 4%
キャストタイム: 0.85 秒
クールダウン時間: 300 秒
氷の結晶が使用者の周囲の地面から連続して吹き出し、敵にダメージを与え、地面を冷却する。
348.7から523の冷気ダメージを与える
基礎持続時間は10
常に敵を凍結させる
is area damage [1]
ExileVaalGlacialHammer
Attack, MeleeSingleTarget, Melee, Duration, Area, Vaal, Cold, NeverExertable
ヴァールグレイシャルハンマー
Base Damage: 460–690
クリティカル率: 5%
Attack Time: 1.62 秒
クールダウン時間: 300 秒
敵にヒットすると、物理ダメージの一部が冷却ダメージに変化する。自身と敵を、氷の円の中に閉じ込め、逃げられないようにする。使用するにはメイス、セプターまたはスタッフを装備する必要がある。
ダメージが50%上昇する
基礎持続時間は4
物理ダメージが29%増加する
物理ダメージの50%を冷気ダメージに変換する
20%の確率で敵を凍結させる
active skill area of effect radius +% final [35]
active skill chill duration +% final [35]

Object Type

version 2
extends "Metadata/Monsters/Exiles/Exile"

Stats
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileTemplar1"] = {
    name = "Eoin Greyfur",
    life = 1.32,
    energyShield = 0.3,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.54,
    damageSpread = 0.2,
    attackTime = 1.62,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "Sceptre",
    weaponType2 = "Shield",
    skillList = {
        "Melee",
        "ExileVaalColdSnap",
        "ExileColdSnap",
        "ExileGlacialHammer",
        "ExileVaalGlacialHammer",
        "ExileHatred",
        "WhiteExileCyclone",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileVaalColdSnap"] = {
    name = "Vaal Cold Snap",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Duration] = true,
        [SkillType.Vaal] = true,
        [SkillType.Cold] = true,
        [SkillType.ChillingArea] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "base_chance_to_freeze_%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 10000, 100, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileColdSnap"] = {
    name = "Cold Snap",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_chance_to_freeze_%",
        "active_skill_freeze_duration_+%_final",
        "active_skill_chill_duration_+%_final",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [2] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [3] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [4] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [5] = {0.69999998807907, 1.1000000238419, 5, 10, 40, -50, critChance = 4, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [6] = {0.69999998807907, 1.1000000238419, 5, 10, 40, -50, critChance = 4, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [7] = {0.80000001192093, 1.2000000476837, 5, 10, 40, -50, critChance = 4, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [8] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 25, -50, critChance = 4, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [9] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 26, -50, critChance = 4, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [10] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 27, -50, critChance = 4, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [11] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 28, -50, critChance = 4, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [12] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 29, -50, critChance = 4, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [13] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 30, -50, critChance = 4, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [14] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 31, -50, critChance = 4, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [15] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 32, -50, critChance = 4, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileGlacialHammer"] = {
    name = "Glacial Hammer",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Cold] = true,
        [SkillType.ThresholdJewelArea] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chance_to_freeze_%",
        "physical_damage_+%",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_chill_duration_+%_final",
        "active_skill_damage_+%_final",
        "pvp_damage_+%_final_scale",
    },
    levels = {
        [1] = {15, 0, 50, 35, 30, -20, levelRequirement = 4, statInterpolation = {1, 1},  cost = { }, },
        [2] = {16, 1, 50, 35, 30, -20, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
        [3] = {17, 1, 50, 35, 30, -20, levelRequirement = 11, statInterpolation = {1, 1},  cost = { }, },
        [4] = {18, 2, 50, 35, 30, -20, levelRequirement = 15, statInterpolation = {1, 1},  cost = { }, },
        [5] = {19, 2, 50, 35, 30, -20, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
        [6] = {20, 3, 50, 35, 30, -20, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
        [7] = {21, 4, 50, 35, 30, -20, levelRequirement = 29, statInterpolation = {1, 1},  cost = { }, },
        [8] = {21, 4, 50, 35, 30, -20, levelRequirement = 31, statInterpolation = {1, 1},  cost = { }, },
        [9] = {22, 5, 50, 35, 30, -20, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
        [10] = {22, 5, 50, 35, 30, -20, levelRequirement = 34, statInterpolation = {1, 1},  cost = { }, },
        [11] = {23, 6, 50, 35, 30, -20, levelRequirement = 37, statInterpolation = {1, 1},  cost = { }, },
        [12] = {23, 6, 50, 35, 30, -20, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
        [13] = {24, 7, 50, 35, 30, -20, levelRequirement = 42, statInterpolation = {1, 1},  cost = { }, },
        [14] = {24, 8, 50, 35, 30, -20, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
        [15] = {24, 8, 50, 35, 30, -20, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
        [16] = {25, 9, 50, 35, 30, -20, levelRequirement = 51, statInterpolation = {1, 1},  cost = { }, },
        [17] = {25, 9, 50, 35, 30, -20, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
        [18] = {25, 10, 50, 35, 30, -20, levelRequirement = 54, statInterpolation = {1, 1},  cost = { }, },
        [19] = {26, 11, 50, 35, 30, -20, levelRequirement = 58, statInterpolation = {1, 1},  cost = { }, },
        [20] = {26, 11, 50, 35, 30, -20, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
        [21] = {27, 12, 50, 35, 30, -20, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
        [22] = {27, 12, 50, 35, 30, -20, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        [23] = {28, 13, 50, 35, 30, -20, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
        [24] = {28, 14, 50, 35, 30, -20, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [25] = {29, 14, 50, 35, 30, -20, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
        [26] = {29, 15, 50, 35, 30, -20, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
        [27] = {30, 15, 50, 35, 30, -20, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
        [28] = {30, 16, 50, 35, 30, -20, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
        [29] = {31, 16, 50, 35, 30, -20, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
        [30] = {31, 17, 50, 35, 30, -20, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
        [31] = {32, 18, 50, 35, 30, -20, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
        [32] = {32, 18, 50, 35, 30, -20, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
        [33] = {33, 19, 50, 35, 30, -20, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
        [34] = {33, 19, 50, 35, 30, -20, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [35] = {34, 20, 50, 35, 30, -20, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
        [36] = {34, 21, 50, 35, 30, -20, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileVaalGlacialHammer"] = {
    name = "Vaal Glacial Hammer",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.Duration] = true,
        [SkillType.Area] = true,
        [SkillType.Vaal] = true,
        [SkillType.Cold] = true,
        [SkillType.NeverExertable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "base_chance_to_freeze_%",
        "active_skill_chill_duration_+%_final",
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {50, 20, 35, 29, 50, 4000, 35, levelRequirement = 10, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileHatred"] = {
    name = "Hatred",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.HasReservation] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Totemable] = true,
        [SkillType.Aura] = true,
        [SkillType.Cold] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.CanHaveBlessing] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_%_to_add_as_cold",
    },
    levels = {
        [1] = {26, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [2] = {26, 3, levelRequirement = 13, statInterpolation = {1, 1},  cost = { }, },
        [3] = {27, 6, levelRequirement = 16, statInterpolation = {1, 1},  cost = { }, },
        [4] = {27, 9, levelRequirement = 19, statInterpolation = {1, 1},  cost = { }, },
        [5] = {28, 12, levelRequirement = 22, statInterpolation = {1, 1},  cost = { }, },
        [6] = {28, 15, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
        [7] = {29, 18, levelRequirement = 28, statInterpolation = {1, 1},  cost = { }, },
        [8] = {29, 21, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
        [9] = {30, 23, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
        [10] = {30, 25, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
        [11] = {31, 27, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
        [12] = {31, 29, levelRequirement = 47, statInterpolation = {1, 1},  cost = { }, },
        [13] = {32, 31, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
        [14] = {32, 33, levelRequirement = 53, statInterpolation = {1, 1},  cost = { }, },
        [15] = {33, 35, levelRequirement = 56, statInterpolation = {1, 1},  cost = { }, },
        [16] = {34, 36, levelRequirement = 59, statInterpolation = {1, 1},  cost = { }, },
        [17] = {34, 37, levelRequirement = 62, statInterpolation = {1, 1},  cost = { }, },
        [18] = {35, 38, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
        [19] = {35, 39, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
        [20] = {36, 40, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        [21] = {36, 41, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [22] = {37, 42, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
        [23] = {37, 43, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
        [24] = {38, 44, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
        [25] = {38, 45, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
        [26] = {39, 46, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [27] = {39, 47, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        [28] = {40, 48, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
        [29] = {40, 49, levelRequirement = 86, statInterpolation = {1, 1},  cost = { }, },
        [30] = {41, 50, levelRequirement = 88, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WhiteExileCyclone"] = {
    name = "Cyclone",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "attack_speed_+%",
        "cyclone_movement_speed_+%_final",
        "physical_damage_%_to_add_as_cold",
        "active_skill_damage_+%_final",
        "cyclone_extra_distance",
        "is_area_damage",
    },
    levels = {
        [1] = {24, 20, -30, 0, -55, 15, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [2] = {24, 20, -30, 25, -60, 15, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [3] = {47, 20, -20, 30, -65, 15, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [4] = {47, 60, -20, 35, -70, 15, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
monster base type attack cast speed +% and damage -% final [33]
IdMonsterSpeedAndDamageFixupComplete
FamilyMonsterSpeedAndDamageFixup
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    アタックスピードが20%増加する
    IdMonsterImplicitFastAttack4
    FamilyIncreasedAttackSpeed
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • attack speed +% Min: 20 Max: 20 Global
  • Craft Tagsattack speed
    アタックブロック率が30%
    ブロックしたヒットからダメージの15%を受ける
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    オーエン・グレイファー
    人型
    monster base type attack cast speed +% and damage -% final [33]
    アタックスピードが20%増加する
    アタックブロック率が30%
    ブロックしたヒットからダメージの15%を受ける
    最大ライフが100%増加する
    効果範囲が100%増加する
    キャラクターサイズが80%増加する
    Eoin Greyfur
    SpectreN
    Tagsbludgeoning_weapon, キャスター, cold_affinity, has_one_handed_melee, has_sceptre, human, humanoid, mail_armour, medium_height, melee, physical_affinity, red_blood, rogue_exile, slow_movement
    ライフ
    132%
    Energy Shield From Life
    30%
    アーマー
    +50%
    回避力
    +20%
    Ailment Threshold
    132%
    耐性
    30 30 30 20
    Damage
    154%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.62 Second
    Damage Spread
    ±20%
    経験値
    220%
    Model Size
    100%
    Type
    ExileTemplar1
    Metadata
    ExileTemplar1Supporter
    レベル
    68
    ライフ
    8,492
    アーマー
    43,185
    回避力
    5,687
    エナジーシールド
    1,838
    Damage
    575
    スペルダメージ
    575
    命中
    290
    Attack Time
    1.62
    経験値
    22,561
    Ailment Threshold
    8,492
    Chill
    27
    Shock
    27
    Brittle
    152
    Scorch
    27
    Sap
    74
    ExileGlacialHammer
    Attack, MeleeSingleTarget, Multistrikeable, Melee, Cold, ThresholdJewelArea
    グレイシャルハンマー
    Base Damage: 460–690
    クリティカル率: 5%
    Attack Time: 1.62 秒
    敵をヒットし、物理ダメージの一部を冷気ダメージに変換したダメージを与える。ユニークでない敵が凍結状態で、残っているライフが3分の1未満場合、このスキルに当てられた時、粉砕する。三回連続で攻撃する場合、三回目の攻撃はより簡単に敵を凍結状態にさせる。使用するにはメイス、セプターまたはスタッフを装備する必要がある。
    ダメージが30%上昇する
    物理ダメージが12%増加する
    物理ダメージの50%を冷気ダメージに変換する
    27%の確率で敵を凍結させる
    active skill chill duration +% final [35]
    pvp damage +% final scale [-20]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 460–690
    クリティカル率: 5%
    Attack Time: 1.62 秒
    強力な一撃で敵を打ち倒す。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WhiteExileCyclone
    Attack, Area, Melee, Movement
    サイクロン
    Base Damage: 460–690
    クリティカル率: 5%
    Attack Time: 1.62 秒
    周囲の敵にダメージを与え、指定地点に移動しつつ回転しながら攻撃を与え続ける。ルースレスおよびマルチストライクでサポートすることができない。
    物理ダメージの35%を追加冷気ダメージとして獲得する
    ダメージが70%低下する
    物理ダメージが47%増加する
    アタックスピードが60%増加する
    移動スピードが20%低下する
    cyclone extra distance [15]
    is area damage [1]
    ExileColdSnap
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AreaSpell
    コールドスナップ
    クリティカル率: 4%
    キャストタイム: 0.85 秒
    氷の結晶が指定地点から突き出る。この範囲にいるモンスターはダメージを受け、凍結する。クールダウンはパワーチャージを消費することで回避できる。
    217.5から326.2の冷気ダメージを与える
    5%の確率で敵を凍結させる
    active skill area of effect radius +% final [25]
    active skill chill duration +% final [55]
    active skill freeze duration +% final [10]
    is area damage [1]
    spell maximum action distance +% [-50]
    ExileHatred
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    ヘイトレッド
    キャストタイム: 1.2 秒
    クールダウン時間: 0.5 秒
    使用者とその仲間に物理ダメージに基づく追加の冷気ダメージを付与するオーラを纏う。
    プレイヤーおよび近くの味方は物理ダメージの36%を追加冷気ダメージとして得る
    active skill area of effect radius +% final [40]
    ExileVaalColdSnap
    Spell, Damage, Area, Trappable, Totemable, Mineable, Duration, Vaal, Cold, ChillingArea, AreaSpell
    ヴァールコールドスナップ
    クリティカル率: 4%
    キャストタイム: 0.85 秒
    クールダウン時間: 300 秒
    氷の結晶が使用者の周囲の地面から連続して吹き出し、敵にダメージを与え、地面を冷却する。
    348.7から523の冷気ダメージを与える
    基礎持続時間は10
    常に敵を凍結させる
    is area damage [1]
    ExileVaalGlacialHammer
    Attack, MeleeSingleTarget, Melee, Duration, Area, Vaal, Cold, NeverExertable
    ヴァールグレイシャルハンマー
    Base Damage: 460–690
    クリティカル率: 5%
    Attack Time: 1.62 秒
    クールダウン時間: 300 秒
    敵にヒットすると、物理ダメージの一部が冷却ダメージに変化する。自身と敵を、氷の円の中に閉じ込め、逃げられないようにする。使用するにはメイス、セプターまたはスタッフを装備する必要がある。
    ダメージが50%上昇する
    基礎持続時間は4
    物理ダメージが29%増加する
    物理ダメージの50%を冷気ダメージに変換する
    20%の確率で敵を凍結させる
    active skill area of effect radius +% final [35]
    active skill chill duration +% final [35]

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    Stats
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileTemplar1Supporter"] = {
        name = "Eoin Greyfur",
        life = 1.32,
        energyShield = 0.3,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.54,
        damageSpread = 0.2,
        attackTime = 1.62,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Sceptre",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "ExileVaalColdSnap",
            "ExileColdSnap",
            "ExileGlacialHammer",
            "ExileVaalGlacialHammer",
            "ExileHatred",
            "WhiteExileCyclone",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalColdSnap"] = {
        name = "Vaal Cold Snap",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Duration] = true,
            [SkillType.Vaal] = true,
            [SkillType.Cold] = true,
            [SkillType.ChillingArea] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "base_chance_to_freeze_%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10000, 100, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileColdSnap"] = {
        name = "Cold Snap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_chance_to_freeze_%",
            "active_skill_freeze_duration_+%_final",
            "active_skill_chill_duration_+%_final",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [2] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [3] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [4] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [5] = {0.69999998807907, 1.1000000238419, 5, 10, 40, -50, critChance = 4, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [6] = {0.69999998807907, 1.1000000238419, 5, 10, 40, -50, critChance = 4, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 5, 10, 40, -50, critChance = 4, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 25, -50, critChance = 4, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 26, -50, critChance = 4, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 27, -50, critChance = 4, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 28, -50, critChance = 4, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 29, -50, critChance = 4, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 30, -50, critChance = 4, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 31, -50, critChance = 4, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 32, -50, critChance = 4, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileGlacialHammer"] = {
        name = "Glacial Hammer",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Cold] = true,
            [SkillType.ThresholdJewelArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chance_to_freeze_%",
            "physical_damage_+%",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_chill_duration_+%_final",
            "active_skill_damage_+%_final",
            "pvp_damage_+%_final_scale",
        },
        levels = {
            [1] = {15, 0, 50, 35, 30, -20, levelRequirement = 4, statInterpolation = {1, 1},  cost = { }, },
            [2] = {16, 1, 50, 35, 30, -20, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
            [3] = {17, 1, 50, 35, 30, -20, levelRequirement = 11, statInterpolation = {1, 1},  cost = { }, },
            [4] = {18, 2, 50, 35, 30, -20, levelRequirement = 15, statInterpolation = {1, 1},  cost = { }, },
            [5] = {19, 2, 50, 35, 30, -20, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
            [6] = {20, 3, 50, 35, 30, -20, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
            [7] = {21, 4, 50, 35, 30, -20, levelRequirement = 29, statInterpolation = {1, 1},  cost = { }, },
            [8] = {21, 4, 50, 35, 30, -20, levelRequirement = 31, statInterpolation = {1, 1},  cost = { }, },
            [9] = {22, 5, 50, 35, 30, -20, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
            [10] = {22, 5, 50, 35, 30, -20, levelRequirement = 34, statInterpolation = {1, 1},  cost = { }, },
            [11] = {23, 6, 50, 35, 30, -20, levelRequirement = 37, statInterpolation = {1, 1},  cost = { }, },
            [12] = {23, 6, 50, 35, 30, -20, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [13] = {24, 7, 50, 35, 30, -20, levelRequirement = 42, statInterpolation = {1, 1},  cost = { }, },
            [14] = {24, 8, 50, 35, 30, -20, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
            [15] = {24, 8, 50, 35, 30, -20, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [16] = {25, 9, 50, 35, 30, -20, levelRequirement = 51, statInterpolation = {1, 1},  cost = { }, },
            [17] = {25, 9, 50, 35, 30, -20, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
            [18] = {25, 10, 50, 35, 30, -20, levelRequirement = 54, statInterpolation = {1, 1},  cost = { }, },
            [19] = {26, 11, 50, 35, 30, -20, levelRequirement = 58, statInterpolation = {1, 1},  cost = { }, },
            [20] = {26, 11, 50, 35, 30, -20, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [21] = {27, 12, 50, 35, 30, -20, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [22] = {27, 12, 50, 35, 30, -20, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [23] = {28, 13, 50, 35, 30, -20, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [24] = {28, 14, 50, 35, 30, -20, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [25] = {29, 14, 50, 35, 30, -20, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [26] = {29, 15, 50, 35, 30, -20, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [27] = {30, 15, 50, 35, 30, -20, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [28] = {30, 16, 50, 35, 30, -20, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [29] = {31, 16, 50, 35, 30, -20, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [30] = {31, 17, 50, 35, 30, -20, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [31] = {32, 18, 50, 35, 30, -20, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [32] = {32, 18, 50, 35, 30, -20, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [33] = {33, 19, 50, 35, 30, -20, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [34] = {33, 19, 50, 35, 30, -20, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [35] = {34, 20, 50, 35, 30, -20, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [36] = {34, 21, 50, 35, 30, -20, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalGlacialHammer"] = {
        name = "Vaal Glacial Hammer",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.Duration] = true,
            [SkillType.Area] = true,
            [SkillType.Vaal] = true,
            [SkillType.Cold] = true,
            [SkillType.NeverExertable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "base_chance_to_freeze_%",
            "active_skill_chill_duration_+%_final",
            "physical_damage_+%",
            "active_skill_damage_+%_final",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {50, 20, 35, 29, 50, 4000, 35, levelRequirement = 10, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileHatred"] = {
        name = "Hatred",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Cold] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_cold",
        },
        levels = {
            [1] = {26, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [2] = {26, 3, levelRequirement = 13, statInterpolation = {1, 1},  cost = { }, },
            [3] = {27, 6, levelRequirement = 16, statInterpolation = {1, 1},  cost = { }, },
            [4] = {27, 9, levelRequirement = 19, statInterpolation = {1, 1},  cost = { }, },
            [5] = {28, 12, levelRequirement = 22, statInterpolation = {1, 1},  cost = { }, },
            [6] = {28, 15, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
            [7] = {29, 18, levelRequirement = 28, statInterpolation = {1, 1},  cost = { }, },
            [8] = {29, 21, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
            [9] = {30, 23, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
            [10] = {30, 25, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [11] = {31, 27, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
            [12] = {31, 29, levelRequirement = 47, statInterpolation = {1, 1},  cost = { }, },
            [13] = {32, 31, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [14] = {32, 33, levelRequirement = 53, statInterpolation = {1, 1},  cost = { }, },
            [15] = {33, 35, levelRequirement = 56, statInterpolation = {1, 1},  cost = { }, },
            [16] = {34, 36, levelRequirement = 59, statInterpolation = {1, 1},  cost = { }, },
            [17] = {34, 37, levelRequirement = 62, statInterpolation = {1, 1},  cost = { }, },
            [18] = {35, 38, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
            [19] = {35, 39, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [20] = {36, 40, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [21] = {36, 41, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [22] = {37, 42, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [23] = {37, 43, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [24] = {38, 44, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [25] = {38, 45, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [26] = {39, 46, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [27] = {39, 47, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
            [28] = {40, 48, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
            [29] = {40, 49, levelRequirement = 86, statInterpolation = {1, 1},  cost = { }, },
            [30] = {41, 50, levelRequirement = 88, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WhiteExileCyclone"] = {
        name = "Cyclone",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "attack_speed_+%",
            "cyclone_movement_speed_+%_final",
            "physical_damage_%_to_add_as_cold",
            "active_skill_damage_+%_final",
            "cyclone_extra_distance",
            "is_area_damage",
        },
        levels = {
            [1] = {24, 20, -30, 0, -55, 15, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [2] = {24, 20, -30, 25, -60, 15, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [3] = {47, 20, -20, 30, -65, 15, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [4] = {47, 60, -20, 35, -70, 15, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    アタックスピードが20%増加する
    IdMonsterImplicitFastAttack4
    FamilyIncreasedAttackSpeed
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • attack speed +% Min: 20 Max: 20 Global
  • Craft Tagsattack speed
    アタックブロック率が30%
    ブロックしたヒットからダメージの15%を受ける
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    最大ライフが100%増加する
    効果範囲が100%増加する
    キャラクターサイズが80%増加する
    IdMonsterSupporterGigantism1
    FamilyMonsterSupporterGigantism
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • maximum life +% Min: 100 Max: 100 Global
  • base actor scale +% Min: 80 Max: 80 Global
  • base skill area of effect +% Min: 100 Max: 100 Global
  • オーエン・グレイファー
    人型
    モンスターの付与する経験値が100%増加する
    ドロップするアイテムのレアリティが15000%増加する
    monster base type attack cast speed +% and damage -% final [33]
    アタックスピードが20%増加する
    アタックブロック率が30%
    ブロックしたヒットからダメージの15%を受ける
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Eoin Greyfur
    SpectreN
    Area貧民街のマップ
    Tagsbludgeoning_weapon, キャスター, cold_affinity, has_one_handed_melee, has_sceptre, human, humanoid, mail_armour, medium_small_height, melee, non_unique_map_boss, physical_affinity, red_blood, rogue_exile, slow_movement
    ライフ
    264%
    Energy Shield From Life
    30%
    アーマー
    +50%
    回避力
    +20%
    Ailment Threshold
    264%
    耐性
    40 40 40 25
    Damage
    154%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.62 Second
    Damage Spread
    ±20%
    経験値
    200%
    Model Size
    100%
    Type
    ExileTemplar1MapBoss
    Metadata
    ExileTemplar1MapBoss_
    レベル
    77
    ライフ
    1,693,306
    アーマー
    87,368
    回避力
    7,738
    エナジーシールド
    3,198
    Damage
    1,117
    スペルダメージ
    1,668
    命中
    412
    Attack Time
    1.0854
    経験値
    134,112
    Ailment Threshold
    846,653
    Chill
    2,677
    Shock
    2,677
    Brittle
    15,146
    Scorch
    2,677
    Sap
    7,396
    ExileGlacialHammer
    Attack, MeleeSingleTarget, Multistrikeable, Melee, Cold, ThresholdJewelArea
    グレイシャルハンマー
    Base Damage: 1774–2661
    クリティカル率: 5%
    Attack Time: 1.62 秒
    敵をヒットし、物理ダメージの一部を冷気ダメージに変換したダメージを与える。ユニークでない敵が凍結状態で、残っているライフが3分の1未満場合、このスキルに当てられた時、粉砕する。三回連続で攻撃する場合、三回目の攻撃はより簡単に敵を凍結状態にさせる。使用するにはメイス、セプターまたはスタッフを装備する必要がある。
    ダメージが30%上昇する
    物理ダメージが18%増加する
    物理ダメージの50%を冷気ダメージに変換する
    32%の確率で敵を凍結させる
    active skill chill duration +% final [35]
    pvp damage +% final scale [-20]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 1774–2661
    クリティカル率: 5%
    Attack Time: 1.62 秒
    強力な一撃で敵を打ち倒す。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WhiteExileCyclone
    Attack, Area, Melee, Movement
    サイクロン
    Base Damage: 1774–2661
    クリティカル率: 5%
    Attack Time: 1.62 秒
    周囲の敵にダメージを与え、指定地点に移動しつつ回転しながら攻撃を与え続ける。ルースレスおよびマルチストライクでサポートすることができない。
    物理ダメージの35%を追加冷気ダメージとして獲得する
    ダメージが70%低下する
    物理ダメージが47%増加する
    アタックスピードが60%増加する
    移動スピードが20%低下する
    cyclone extra distance [15]
    is area damage [1]
    ExileColdSnap
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AreaSpell
    コールドスナップ
    クリティカル率: 4%
    キャストタイム: 0.85 秒
    氷の結晶が指定地点から突き出る。この範囲にいるモンスターはダメージを受け、凍結する。クールダウンはパワーチャージを消費することで回避できる。
    286.2から429.3の冷気ダメージを与える
    5%の確率で敵を凍結させる
    active skill area of effect radius +% final [30]
    active skill chill duration +% final [55]
    active skill freeze duration +% final [10]
    is area damage [1]
    spell maximum action distance +% [-50]
    ExileHatred
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    ヘイトレッド
    キャストタイム: 1.2 秒
    クールダウン時間: 0.5 秒
    使用者とその仲間に物理ダメージに基づく追加の冷気ダメージを付与するオーラを纏う。
    プレイヤーおよび近くの味方は物理ダメージの38%を追加冷気ダメージとして得る
    active skill area of effect radius +% final [44]
    ExileVaalColdSnap
    Spell, Damage, Area, Trappable, Totemable, Mineable, Duration, Vaal, Cold, ChillingArea, AreaSpell
    ヴァールコールドスナップ
    クリティカル率: 4%
    キャストタイム: 0.85 秒
    クールダウン時間: 300 秒
    氷の結晶が使用者の周囲の地面から連続して吹き出し、敵にダメージを与え、地面を冷却する。
    479.3から719の冷気ダメージを与える
    基礎持続時間は10
    常に敵を凍結させる
    is area damage [1]
    ExileVaalGlacialHammer
    Attack, MeleeSingleTarget, Melee, Duration, Area, Vaal, Cold, NeverExertable
    ヴァールグレイシャルハンマー
    Base Damage: 1774–2661
    クリティカル率: 5%
    Attack Time: 1.62 秒
    クールダウン時間: 300 秒
    敵にヒットすると、物理ダメージの一部が冷却ダメージに変化する。自身と敵を、氷の円の中に閉じ込め、逃げられないようにする。使用するにはメイス、セプターまたはスタッフを装備する必要がある。
    ダメージが50%上昇する
    基礎持続時間は4
    物理ダメージが29%増加する
    物理ダメージの50%を冷気ダメージに変換する
    20%の確率で敵を凍結させる
    active skill area of effect radius +% final [35]
    active skill chill duration +% final [35]

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/ExileMapBoss"
    
    Stats
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/ExileMapBoss"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileTemplar1MapBoss_"] = {
        name = "Eoin Greyfur",
        life = 2.64,
        energyShield = 0.3,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.54,
        damageSpread = 0.2,
        attackTime = 1.62,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Sceptre",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "ExileVaalColdSnap",
            "ExileColdSnap",
            "ExileGlacialHammer",
            "ExileVaalGlacialHammer",
            "ExileHatred",
            "WhiteExileCyclone",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalColdSnap"] = {
        name = "Vaal Cold Snap",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Duration] = true,
            [SkillType.Vaal] = true,
            [SkillType.Cold] = true,
            [SkillType.ChillingArea] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "base_chance_to_freeze_%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10000, 100, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileColdSnap"] = {
        name = "Cold Snap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_chance_to_freeze_%",
            "active_skill_freeze_duration_+%_final",
            "active_skill_chill_duration_+%_final",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [2] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [3] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [4] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [5] = {0.69999998807907, 1.1000000238419, 5, 10, 40, -50, critChance = 4, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [6] = {0.69999998807907, 1.1000000238419, 5, 10, 40, -50, critChance = 4, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 5, 10, 40, -50, critChance = 4, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 25, -50, critChance = 4, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 26, -50, critChance = 4, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 27, -50, critChance = 4, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 28, -50, critChance = 4, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 29, -50, critChance = 4, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 30, -50, critChance = 4, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 31, -50, critChance = 4, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 32, -50, critChance = 4, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileGlacialHammer"] = {
        name = "Glacial Hammer",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Cold] = true,
            [SkillType.ThresholdJewelArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chance_to_freeze_%",
            "physical_damage_+%",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_chill_duration_+%_final",
            "active_skill_damage_+%_final",
            "pvp_damage_+%_final_scale",
        },
        levels = {
            [1] = {15, 0, 50, 35, 30, -20, levelRequirement = 4, statInterpolation = {1, 1},  cost = { }, },
            [2] = {16, 1, 50, 35, 30, -20, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
            [3] = {17, 1, 50, 35, 30, -20, levelRequirement = 11, statInterpolation = {1, 1},  cost = { }, },
            [4] = {18, 2, 50, 35, 30, -20, levelRequirement = 15, statInterpolation = {1, 1},  cost = { }, },
            [5] = {19, 2, 50, 35, 30, -20, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
            [6] = {20, 3, 50, 35, 30, -20, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
            [7] = {21, 4, 50, 35, 30, -20, levelRequirement = 29, statInterpolation = {1, 1},  cost = { }, },
            [8] = {21, 4, 50, 35, 30, -20, levelRequirement = 31, statInterpolation = {1, 1},  cost = { }, },
            [9] = {22, 5, 50, 35, 30, -20, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
            [10] = {22, 5, 50, 35, 30, -20, levelRequirement = 34, statInterpolation = {1, 1},  cost = { }, },
            [11] = {23, 6, 50, 35, 30, -20, levelRequirement = 37, statInterpolation = {1, 1},  cost = { }, },
            [12] = {23, 6, 50, 35, 30, -20, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [13] = {24, 7, 50, 35, 30, -20, levelRequirement = 42, statInterpolation = {1, 1},  cost = { }, },
            [14] = {24, 8, 50, 35, 30, -20, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
            [15] = {24, 8, 50, 35, 30, -20, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [16] = {25, 9, 50, 35, 30, -20, levelRequirement = 51, statInterpolation = {1, 1},  cost = { }, },
            [17] = {25, 9, 50, 35, 30, -20, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
            [18] = {25, 10, 50, 35, 30, -20, levelRequirement = 54, statInterpolation = {1, 1},  cost = { }, },
            [19] = {26, 11, 50, 35, 30, -20, levelRequirement = 58, statInterpolation = {1, 1},  cost = { }, },
            [20] = {26, 11, 50, 35, 30, -20, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [21] = {27, 12, 50, 35, 30, -20, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [22] = {27, 12, 50, 35, 30, -20, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [23] = {28, 13, 50, 35, 30, -20, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [24] = {28, 14, 50, 35, 30, -20, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [25] = {29, 14, 50, 35, 30, -20, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [26] = {29, 15, 50, 35, 30, -20, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [27] = {30, 15, 50, 35, 30, -20, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [28] = {30, 16, 50, 35, 30, -20, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [29] = {31, 16, 50, 35, 30, -20, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [30] = {31, 17, 50, 35, 30, -20, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [31] = {32, 18, 50, 35, 30, -20, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [32] = {32, 18, 50, 35, 30, -20, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [33] = {33, 19, 50, 35, 30, -20, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [34] = {33, 19, 50, 35, 30, -20, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [35] = {34, 20, 50, 35, 30, -20, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [36] = {34, 21, 50, 35, 30, -20, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalGlacialHammer"] = {
        name = "Vaal Glacial Hammer",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.Duration] = true,
            [SkillType.Area] = true,
            [SkillType.Vaal] = true,
            [SkillType.Cold] = true,
            [SkillType.NeverExertable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "base_chance_to_freeze_%",
            "active_skill_chill_duration_+%_final",
            "physical_damage_+%",
            "active_skill_damage_+%_final",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {50, 20, 35, 29, 50, 4000, 35, levelRequirement = 10, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileHatred"] = {
        name = "Hatred",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Cold] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_cold",
        },
        levels = {
            [1] = {26, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [2] = {26, 3, levelRequirement = 13, statInterpolation = {1, 1},  cost = { }, },
            [3] = {27, 6, levelRequirement = 16, statInterpolation = {1, 1},  cost = { }, },
            [4] = {27, 9, levelRequirement = 19, statInterpolation = {1, 1},  cost = { }, },
            [5] = {28, 12, levelRequirement = 22, statInterpolation = {1, 1},  cost = { }, },
            [6] = {28, 15, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
            [7] = {29, 18, levelRequirement = 28, statInterpolation = {1, 1},  cost = { }, },
            [8] = {29, 21, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
            [9] = {30, 23, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
            [10] = {30, 25, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [11] = {31, 27, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
            [12] = {31, 29, levelRequirement = 47, statInterpolation = {1, 1},  cost = { }, },
            [13] = {32, 31, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [14] = {32, 33, levelRequirement = 53, statInterpolation = {1, 1},  cost = { }, },
            [15] = {33, 35, levelRequirement = 56, statInterpolation = {1, 1},  cost = { }, },
            [16] = {34, 36, levelRequirement = 59, statInterpolation = {1, 1},  cost = { }, },
            [17] = {34, 37, levelRequirement = 62, statInterpolation = {1, 1},  cost = { }, },
            [18] = {35, 38, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
            [19] = {35, 39, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [20] = {36, 40, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [21] = {36, 41, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [22] = {37, 42, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [23] = {37, 43, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [24] = {38, 44, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [25] = {38, 45, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [26] = {39, 46, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [27] = {39, 47, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
            [28] = {40, 48, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
            [29] = {40, 49, levelRequirement = 86, statInterpolation = {1, 1},  cost = { }, },
            [30] = {41, 50, levelRequirement = 88, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WhiteExileCyclone"] = {
        name = "Cyclone",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "attack_speed_+%",
            "cyclone_movement_speed_+%_final",
            "physical_damage_%_to_add_as_cold",
            "active_skill_damage_+%_final",
            "cyclone_extra_distance",
            "is_area_damage",
        },
        levels = {
            [1] = {24, 20, -30, 0, -55, 15, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [2] = {24, 20, -30, 25, -60, 15, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [3] = {47, 20, -20, 30, -65, 15, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [4] = {47, 60, -20, 35, -70, 15, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    
    モンスターの付与する経験値が100%増加する
    ドロップするアイテムのレアリティが15000%増加する
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    アタックスピードが20%増加する
    IdMonsterImplicitFastAttack4
    FamilyIncreasedAttackSpeed
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • attack speed +% Min: 20 Max: 20 Global
  • Craft Tagsattack speed
    アタックブロック率が30%
    ブロックしたヒットからダメージの15%を受ける
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • オーエン・グレイファー
    人型
    モンスターの付与する経験値が100%増加する
    ドロップするアイテムのレアリティが15000%増加する
    monster base type attack cast speed +% and damage -% final [33]
    アタックスピードが20%増加する
    アタックブロック率が30%
    ブロックしたヒットからダメージの15%を受ける
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Eoin Greyfur
    SpectreN
    Tagsbludgeoning_weapon, キャスター, cold_affinity, has_one_handed_melee, has_sceptre, human, humanoid, mail_armour, medium_small_height, melee, physical_affinity, red_blood, slow_movement, standalone_map_boss
    ライフ
    264%
    Energy Shield From Life
    30%
    アーマー
    +50%
    回避力
    +20%
    Ailment Threshold
    264%
    耐性
    40 40 40 25
    Damage
    154%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.62 Second
    Damage Spread
    ±20%
    経験値
    200%
    Model Size
    100%
    Type
    ExileTemplar1MapBoss
    Metadata
    ExileTemplar1MapBoss_Standalone
    レベル
    68
    ライフ
    367,874
    アーマー
    43,185
    回避力
    5,687
    エナジーシールド
    1,838
    Damage
    655
    スペルダメージ
    978
    命中
    290
    Attack Time
    1.0854
    経験値
    112,805
    Ailment Threshold
    231,761
    Chill
    733
    Shock
    733
    Brittle
    4,146
    Scorch
    733
    Sap
    2,025
    ExileGlacialHammer
    Attack, MeleeSingleTarget, Multistrikeable, Melee, Cold, ThresholdJewelArea
    グレイシャルハンマー
    Base Damage: 1041–1561
    クリティカル率: 5%
    Attack Time: 1.62 秒
    敵をヒットし、物理ダメージの一部を冷気ダメージに変換したダメージを与える。ユニークでない敵が凍結状態で、残っているライフが3分の1未満場合、このスキルに当てられた時、粉砕する。三回連続で攻撃する場合、三回目の攻撃はより簡単に敵を凍結状態にさせる。使用するにはメイス、セプターまたはスタッフを装備する必要がある。
    ダメージが30%上昇する
    物理ダメージが12%増加する
    物理ダメージの50%を冷気ダメージに変換する
    27%の確率で敵を凍結させる
    active skill chill duration +% final [35]
    pvp damage +% final scale [-20]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 1041–1561
    クリティカル率: 5%
    Attack Time: 1.62 秒
    強力な一撃で敵を打ち倒す。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WhiteExileCyclone
    Attack, Area, Melee, Movement
    サイクロン
    Base Damage: 1041–1561
    クリティカル率: 5%
    Attack Time: 1.62 秒
    周囲の敵にダメージを与え、指定地点に移動しつつ回転しながら攻撃を与え続ける。ルースレスおよびマルチストライクでサポートすることができない。
    物理ダメージの35%を追加冷気ダメージとして獲得する
    ダメージが70%低下する
    物理ダメージが47%増加する
    アタックスピードが60%増加する
    移動スピードが20%低下する
    cyclone extra distance [15]
    is area damage [1]
    ExileColdSnap
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AreaSpell
    コールドスナップ
    クリティカル率: 4%
    キャストタイム: 0.85 秒
    氷の結晶が指定地点から突き出る。この範囲にいるモンスターはダメージを受け、凍結する。クールダウンはパワーチャージを消費することで回避できる。
    217.5から326.2の冷気ダメージを与える
    5%の確率で敵を凍結させる
    active skill area of effect radius +% final [25]
    active skill chill duration +% final [55]
    active skill freeze duration +% final [10]
    is area damage [1]
    spell maximum action distance +% [-50]
    ExileHatred
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    ヘイトレッド
    キャストタイム: 1.2 秒
    クールダウン時間: 0.5 秒
    使用者とその仲間に物理ダメージに基づく追加の冷気ダメージを付与するオーラを纏う。
    プレイヤーおよび近くの味方は物理ダメージの36%を追加冷気ダメージとして得る
    active skill area of effect radius +% final [40]
    ExileVaalColdSnap
    Spell, Damage, Area, Trappable, Totemable, Mineable, Duration, Vaal, Cold, ChillingArea, AreaSpell
    ヴァールコールドスナップ
    クリティカル率: 4%
    キャストタイム: 0.85 秒
    クールダウン時間: 300 秒
    氷の結晶が使用者の周囲の地面から連続して吹き出し、敵にダメージを与え、地面を冷却する。
    348.7から523の冷気ダメージを与える
    基礎持続時間は10
    常に敵を凍結させる
    is area damage [1]
    ExileVaalGlacialHammer
    Attack, MeleeSingleTarget, Melee, Duration, Area, Vaal, Cold, NeverExertable
    ヴァールグレイシャルハンマー
    Base Damage: 1041–1561
    クリティカル率: 5%
    Attack Time: 1.62 秒
    クールダウン時間: 300 秒
    敵にヒットすると、物理ダメージの一部が冷却ダメージに変化する。自身と敵を、氷の円の中に閉じ込め、逃げられないようにする。使用するにはメイス、セプターまたはスタッフを装備する必要がある。
    ダメージが50%上昇する
    基礎持続時間は4
    物理ダメージが29%増加する
    物理ダメージの50%を冷気ダメージに変換する
    20%の確率で敵を凍結させる
    active skill area of effect radius +% final [35]
    active skill chill duration +% final [35]

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/ExileMapBoss"
    extends "Metadata/Monsters/StandaloneMapBoss"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/ExileMapBoss"
    extends "Metadata/Monsters/StandaloneMapBoss"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileTemplar1MapBoss_Standalone"] = {
        name = "Eoin Greyfur",
        life = 2.64,
        energyShield = 0.3,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.54,
        damageSpread = 0.2,
        attackTime = 1.62,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Sceptre",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "ExileVaalColdSnap",
            "ExileColdSnap",
            "ExileGlacialHammer",
            "ExileVaalGlacialHammer",
            "ExileHatred",
            "WhiteExileCyclone",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalColdSnap"] = {
        name = "Vaal Cold Snap",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Duration] = true,
            [SkillType.Vaal] = true,
            [SkillType.Cold] = true,
            [SkillType.ChillingArea] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "base_chance_to_freeze_%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10000, 100, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileColdSnap"] = {
        name = "Cold Snap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_chance_to_freeze_%",
            "active_skill_freeze_duration_+%_final",
            "active_skill_chill_duration_+%_final",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [2] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [3] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [4] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [5] = {0.69999998807907, 1.1000000238419, 5, 10, 40, -50, critChance = 4, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [6] = {0.69999998807907, 1.1000000238419, 5, 10, 40, -50, critChance = 4, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 5, 10, 40, -50, critChance = 4, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 25, -50, critChance = 4, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 26, -50, critChance = 4, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 27, -50, critChance = 4, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 28, -50, critChance = 4, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 29, -50, critChance = 4, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 30, -50, critChance = 4, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 31, -50, critChance = 4, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 32, -50, critChance = 4, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileGlacialHammer"] = {
        name = "Glacial Hammer",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Cold] = true,
            [SkillType.ThresholdJewelArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chance_to_freeze_%",
            "physical_damage_+%",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_chill_duration_+%_final",
            "active_skill_damage_+%_final",
            "pvp_damage_+%_final_scale",
        },
        levels = {
            [1] = {15, 0, 50, 35, 30, -20, levelRequirement = 4, statInterpolation = {1, 1},  cost = { }, },
            [2] = {16, 1, 50, 35, 30, -20, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
            [3] = {17, 1, 50, 35, 30, -20, levelRequirement = 11, statInterpolation = {1, 1},  cost = { }, },
            [4] = {18, 2, 50, 35, 30, -20, levelRequirement = 15, statInterpolation = {1, 1},  cost = { }, },
            [5] = {19, 2, 50, 35, 30, -20, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
            [6] = {20, 3, 50, 35, 30, -20, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
            [7] = {21, 4, 50, 35, 30, -20, levelRequirement = 29, statInterpolation = {1, 1},  cost = { }, },
            [8] = {21, 4, 50, 35, 30, -20, levelRequirement = 31, statInterpolation = {1, 1},  cost = { }, },
            [9] = {22, 5, 50, 35, 30, -20, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
            [10] = {22, 5, 50, 35, 30, -20, levelRequirement = 34, statInterpolation = {1, 1},  cost = { }, },
            [11] = {23, 6, 50, 35, 30, -20, levelRequirement = 37, statInterpolation = {1, 1},  cost = { }, },
            [12] = {23, 6, 50, 35, 30, -20, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [13] = {24, 7, 50, 35, 30, -20, levelRequirement = 42, statInterpolation = {1, 1},  cost = { }, },
            [14] = {24, 8, 50, 35, 30, -20, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
            [15] = {24, 8, 50, 35, 30, -20, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [16] = {25, 9, 50, 35, 30, -20, levelRequirement = 51, statInterpolation = {1, 1},  cost = { }, },
            [17] = {25, 9, 50, 35, 30, -20, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
            [18] = {25, 10, 50, 35, 30, -20, levelRequirement = 54, statInterpolation = {1, 1},  cost = { }, },
            [19] = {26, 11, 50, 35, 30, -20, levelRequirement = 58, statInterpolation = {1, 1},  cost = { }, },
            [20] = {26, 11, 50, 35, 30, -20, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [21] = {27, 12, 50, 35, 30, -20, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [22] = {27, 12, 50, 35, 30, -20, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [23] = {28, 13, 50, 35, 30, -20, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [24] = {28, 14, 50, 35, 30, -20, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [25] = {29, 14, 50, 35, 30, -20, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [26] = {29, 15, 50, 35, 30, -20, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [27] = {30, 15, 50, 35, 30, -20, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [28] = {30, 16, 50, 35, 30, -20, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [29] = {31, 16, 50, 35, 30, -20, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [30] = {31, 17, 50, 35, 30, -20, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [31] = {32, 18, 50, 35, 30, -20, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [32] = {32, 18, 50, 35, 30, -20, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [33] = {33, 19, 50, 35, 30, -20, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [34] = {33, 19, 50, 35, 30, -20, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [35] = {34, 20, 50, 35, 30, -20, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [36] = {34, 21, 50, 35, 30, -20, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalGlacialHammer"] = {
        name = "Vaal Glacial Hammer",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.Duration] = true,
            [SkillType.Area] = true,
            [SkillType.Vaal] = true,
            [SkillType.Cold] = true,
            [SkillType.NeverExertable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "base_chance_to_freeze_%",
            "active_skill_chill_duration_+%_final",
            "physical_damage_+%",
            "active_skill_damage_+%_final",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {50, 20, 35, 29, 50, 4000, 35, levelRequirement = 10, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileHatred"] = {
        name = "Hatred",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Cold] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_cold",
        },
        levels = {
            [1] = {26, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [2] = {26, 3, levelRequirement = 13, statInterpolation = {1, 1},  cost = { }, },
            [3] = {27, 6, levelRequirement = 16, statInterpolation = {1, 1},  cost = { }, },
            [4] = {27, 9, levelRequirement = 19, statInterpolation = {1, 1},  cost = { }, },
            [5] = {28, 12, levelRequirement = 22, statInterpolation = {1, 1},  cost = { }, },
            [6] = {28, 15, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
            [7] = {29, 18, levelRequirement = 28, statInterpolation = {1, 1},  cost = { }, },
            [8] = {29, 21, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
            [9] = {30, 23, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
            [10] = {30, 25, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [11] = {31, 27, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
            [12] = {31, 29, levelRequirement = 47, statInterpolation = {1, 1},  cost = { }, },
            [13] = {32, 31, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [14] = {32, 33, levelRequirement = 53, statInterpolation = {1, 1},  cost = { }, },
            [15] = {33, 35, levelRequirement = 56, statInterpolation = {1, 1},  cost = { }, },
            [16] = {34, 36, levelRequirement = 59, statInterpolation = {1, 1},  cost = { }, },
            [17] = {34, 37, levelRequirement = 62, statInterpolation = {1, 1},  cost = { }, },
            [18] = {35, 38, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
            [19] = {35, 39, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [20] = {36, 40, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [21] = {36, 41, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [22] = {37, 42, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [23] = {37, 43, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [24] = {38, 44, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [25] = {38, 45, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [26] = {39, 46, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [27] = {39, 47, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
            [28] = {40, 48, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
            [29] = {40, 49, levelRequirement = 86, statInterpolation = {1, 1},  cost = { }, },
            [30] = {41, 50, levelRequirement = 88, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WhiteExileCyclone"] = {
        name = "Cyclone",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "attack_speed_+%",
            "cyclone_movement_speed_+%_final",
            "physical_damage_%_to_add_as_cold",
            "active_skill_damage_+%_final",
            "cyclone_extra_distance",
            "is_area_damage",
        },
        levels = {
            [1] = {24, 20, -30, 0, -55, 15, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [2] = {24, 20, -30, 25, -60, 15, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [3] = {47, 20, -20, 30, -65, 15, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [4] = {47, 60, -20, 35, -70, 15, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    
    モンスターの付与する経験値が100%増加する
    ドロップするアイテムのレアリティが15000%増加する
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    アタックスピードが20%増加する
    IdMonsterImplicitFastAttack4
    FamilyIncreasedAttackSpeed
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • attack speed +% Min: 20 Max: 20 Global
  • Craft Tagsattack speed
    アタックブロック率が30%
    ブロックしたヒットからダメージの15%を受ける
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • オーエン・グレイファー
    人型
    monster base type attack cast speed +% and damage -% final [33]
    アタックスピードが20%増加する
    アタックブロック率が30%
    ブロックしたヒットからダメージの15%を受ける
    Eoin Greyfur
    SpectreN
    Tagsbludgeoning_weapon, キャスター, cold_affinity, delve_monster, exile, has_one_handed_melee, has_sceptre, human, humanoid, mail_armour, medium_height, melee, no_pantheon_mod, physical_affinity, red_blood, slow_movement
    ライフ
    132%
    Energy Shield From Life
    30%
    アーマー
    +50%
    回避力
    +20%
    Ailment Threshold
    132%
    耐性
    30 30 30 20
    Damage
    154%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.62 Second
    Damage Spread
    ±20%
    経験値
    220%
    Model Size
    100%
    Type
    ExileTemplarDelve1
    Metadata
    DelveExileTemplar1
    レベル
    68
    ライフ
    8,492
    アーマー
    43,185
    回避力
    5,687
    エナジーシールド
    1,838
    Damage
    575
    スペルダメージ
    575
    命中
    290
    Attack Time
    1.62
    経験値
    22,561
    Ailment Threshold
    8,492
    Chill
    27
    Shock
    27
    Brittle
    152
    Scorch
    27
    Sap
    74
    ExileGlacialHammer
    Attack, MeleeSingleTarget, Multistrikeable, Melee, Cold, ThresholdJewelArea
    グレイシャルハンマー
    Base Damage: 460–690
    クリティカル率: 5%
    Attack Time: 1.62 秒
    敵をヒットし、物理ダメージの一部を冷気ダメージに変換したダメージを与える。ユニークでない敵が凍結状態で、残っているライフが3分の1未満場合、このスキルに当てられた時、粉砕する。三回連続で攻撃する場合、三回目の攻撃はより簡単に敵を凍結状態にさせる。使用するにはメイス、セプターまたはスタッフを装備する必要がある。
    ダメージが30%上昇する
    物理ダメージが12%増加する
    物理ダメージの50%を冷気ダメージに変換する
    27%の確率で敵を凍結させる
    active skill chill duration +% final [35]
    pvp damage +% final scale [-20]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 460–690
    クリティカル率: 5%
    Attack Time: 1.62 秒
    強力な一撃で敵を打ち倒す。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WhiteExileCyclone
    Attack, Area, Melee, Movement
    サイクロン
    Base Damage: 460–690
    クリティカル率: 5%
    Attack Time: 1.62 秒
    周囲の敵にダメージを与え、指定地点に移動しつつ回転しながら攻撃を与え続ける。ルースレスおよびマルチストライクでサポートすることができない。
    物理ダメージの35%を追加冷気ダメージとして獲得する
    ダメージが70%低下する
    物理ダメージが47%増加する
    アタックスピードが60%増加する
    移動スピードが20%低下する
    cyclone extra distance [15]
    is area damage [1]
    ExileColdSnap
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AreaSpell
    コールドスナップ
    クリティカル率: 4%
    キャストタイム: 0.85 秒
    氷の結晶が指定地点から突き出る。この範囲にいるモンスターはダメージを受け、凍結する。クールダウンはパワーチャージを消費することで回避できる。
    217.5から326.2の冷気ダメージを与える
    5%の確率で敵を凍結させる
    active skill area of effect radius +% final [25]
    active skill chill duration +% final [55]
    active skill freeze duration +% final [10]
    is area damage [1]
    spell maximum action distance +% [-50]
    ExileHatred
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    ヘイトレッド
    キャストタイム: 1.2 秒
    クールダウン時間: 0.5 秒
    使用者とその仲間に物理ダメージに基づく追加の冷気ダメージを付与するオーラを纏う。
    プレイヤーおよび近くの味方は物理ダメージの36%を追加冷気ダメージとして得る
    active skill area of effect radius +% final [40]
    ExileVaalColdSnap
    Spell, Damage, Area, Trappable, Totemable, Mineable, Duration, Vaal, Cold, ChillingArea, AreaSpell
    ヴァールコールドスナップ
    クリティカル率: 4%
    キャストタイム: 0.85 秒
    クールダウン時間: 300 秒
    氷の結晶が使用者の周囲の地面から連続して吹き出し、敵にダメージを与え、地面を冷却する。
    348.7から523の冷気ダメージを与える
    基礎持続時間は10
    常に敵を凍結させる
    is area damage [1]
    ExileVaalGlacialHammer
    Attack, MeleeSingleTarget, Melee, Duration, Area, Vaal, Cold, NeverExertable
    ヴァールグレイシャルハンマー
    Base Damage: 460–690
    クリティカル率: 5%
    Attack Time: 1.62 秒
    クールダウン時間: 300 秒
    敵にヒットすると、物理ダメージの一部が冷却ダメージに変化する。自身と敵を、氷の円の中に閉じ込め、逃げられないようにする。使用するにはメイス、セプターまたはスタッフを装備する必要がある。
    ダメージが50%上昇する
    基礎持続時間は4
    物理ダメージが29%増加する
    物理ダメージの50%を冷気ダメージに変換する
    20%の確率で敵を凍結させる
    active skill area of effect radius +% final [35]
    active skill chill duration +% final [35]
    WalkEmergeExile
    walk emerge distance [200]

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    Stats
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/DelveExileTemplar1"] = {
        name = "Eoin Greyfur",
        life = 1.32,
        energyShield = 0.3,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.54,
        damageSpread = 0.2,
        attackTime = 1.62,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Sceptre",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "ExileVaalColdSnap",
            "ExileColdSnap",
            "ExileGlacialHammer",
            "ExileVaalGlacialHammer",
            "ExileHatred",
            "WhiteExileCyclone",
            "WalkEmergeExile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalColdSnap"] = {
        name = "Vaal Cold Snap",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Duration] = true,
            [SkillType.Vaal] = true,
            [SkillType.Cold] = true,
            [SkillType.ChillingArea] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "base_chance_to_freeze_%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10000, 100, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileColdSnap"] = {
        name = "Cold Snap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_chance_to_freeze_%",
            "active_skill_freeze_duration_+%_final",
            "active_skill_chill_duration_+%_final",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [2] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [3] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [4] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [5] = {0.69999998807907, 1.1000000238419, 5, 10, 40, -50, critChance = 4, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [6] = {0.69999998807907, 1.1000000238419, 5, 10, 40, -50, critChance = 4, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 5, 10, 40, -50, critChance = 4, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 25, -50, critChance = 4, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 26, -50, critChance = 4, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 27, -50, critChance = 4, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 28, -50, critChance = 4, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 29, -50, critChance = 4, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 30, -50, critChance = 4, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 31, -50, critChance = 4, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 32, -50, critChance = 4, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileGlacialHammer"] = {
        name = "Glacial Hammer",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Cold] = true,
            [SkillType.ThresholdJewelArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chance_to_freeze_%",
            "physical_damage_+%",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_chill_duration_+%_final",
            "active_skill_damage_+%_final",
            "pvp_damage_+%_final_scale",
        },
        levels = {
            [1] = {15, 0, 50, 35, 30, -20, levelRequirement = 4, statInterpolation = {1, 1},  cost = { }, },
            [2] = {16, 1, 50, 35, 30, -20, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
            [3] = {17, 1, 50, 35, 30, -20, levelRequirement = 11, statInterpolation = {1, 1},  cost = { }, },
            [4] = {18, 2, 50, 35, 30, -20, levelRequirement = 15, statInterpolation = {1, 1},  cost = { }, },
            [5] = {19, 2, 50, 35, 30, -20, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
            [6] = {20, 3, 50, 35, 30, -20, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
            [7] = {21, 4, 50, 35, 30, -20, levelRequirement = 29, statInterpolation = {1, 1},  cost = { }, },
            [8] = {21, 4, 50, 35, 30, -20, levelRequirement = 31, statInterpolation = {1, 1},  cost = { }, },
            [9] = {22, 5, 50, 35, 30, -20, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
            [10] = {22, 5, 50, 35, 30, -20, levelRequirement = 34, statInterpolation = {1, 1},  cost = { }, },
            [11] = {23, 6, 50, 35, 30, -20, levelRequirement = 37, statInterpolation = {1, 1},  cost = { }, },
            [12] = {23, 6, 50, 35, 30, -20, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [13] = {24, 7, 50, 35, 30, -20, levelRequirement = 42, statInterpolation = {1, 1},  cost = { }, },
            [14] = {24, 8, 50, 35, 30, -20, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
            [15] = {24, 8, 50, 35, 30, -20, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [16] = {25, 9, 50, 35, 30, -20, levelRequirement = 51, statInterpolation = {1, 1},  cost = { }, },
            [17] = {25, 9, 50, 35, 30, -20, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
            [18] = {25, 10, 50, 35, 30, -20, levelRequirement = 54, statInterpolation = {1, 1},  cost = { }, },
            [19] = {26, 11, 50, 35, 30, -20, levelRequirement = 58, statInterpolation = {1, 1},  cost = { }, },
            [20] = {26, 11, 50, 35, 30, -20, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [21] = {27, 12, 50, 35, 30, -20, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [22] = {27, 12, 50, 35, 30, -20, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [23] = {28, 13, 50, 35, 30, -20, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [24] = {28, 14, 50, 35, 30, -20, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [25] = {29, 14, 50, 35, 30, -20, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [26] = {29, 15, 50, 35, 30, -20, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [27] = {30, 15, 50, 35, 30, -20, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [28] = {30, 16, 50, 35, 30, -20, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [29] = {31, 16, 50, 35, 30, -20, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [30] = {31, 17, 50, 35, 30, -20, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [31] = {32, 18, 50, 35, 30, -20, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [32] = {32, 18, 50, 35, 30, -20, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [33] = {33, 19, 50, 35, 30, -20, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [34] = {33, 19, 50, 35, 30, -20, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [35] = {34, 20, 50, 35, 30, -20, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [36] = {34, 21, 50, 35, 30, -20, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalGlacialHammer"] = {
        name = "Vaal Glacial Hammer",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.Duration] = true,
            [SkillType.Area] = true,
            [SkillType.Vaal] = true,
            [SkillType.Cold] = true,
            [SkillType.NeverExertable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "base_chance_to_freeze_%",
            "active_skill_chill_duration_+%_final",
            "physical_damage_+%",
            "active_skill_damage_+%_final",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {50, 20, 35, 29, 50, 4000, 35, levelRequirement = 10, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileHatred"] = {
        name = "Hatred",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Cold] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_cold",
        },
        levels = {
            [1] = {26, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [2] = {26, 3, levelRequirement = 13, statInterpolation = {1, 1},  cost = { }, },
            [3] = {27, 6, levelRequirement = 16, statInterpolation = {1, 1},  cost = { }, },
            [4] = {27, 9, levelRequirement = 19, statInterpolation = {1, 1},  cost = { }, },
            [5] = {28, 12, levelRequirement = 22, statInterpolation = {1, 1},  cost = { }, },
            [6] = {28, 15, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
            [7] = {29, 18, levelRequirement = 28, statInterpolation = {1, 1},  cost = { }, },
            [8] = {29, 21, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
            [9] = {30, 23, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
            [10] = {30, 25, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [11] = {31, 27, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
            [12] = {31, 29, levelRequirement = 47, statInterpolation = {1, 1},  cost = { }, },
            [13] = {32, 31, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [14] = {32, 33, levelRequirement = 53, statInterpolation = {1, 1},  cost = { }, },
            [15] = {33, 35, levelRequirement = 56, statInterpolation = {1, 1},  cost = { }, },
            [16] = {34, 36, levelRequirement = 59, statInterpolation = {1, 1},  cost = { }, },
            [17] = {34, 37, levelRequirement = 62, statInterpolation = {1, 1},  cost = { }, },
            [18] = {35, 38, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
            [19] = {35, 39, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [20] = {36, 40, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [21] = {36, 41, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [22] = {37, 42, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [23] = {37, 43, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [24] = {38, 44, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [25] = {38, 45, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [26] = {39, 46, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [27] = {39, 47, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
            [28] = {40, 48, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
            [29] = {40, 49, levelRequirement = 86, statInterpolation = {1, 1},  cost = { }, },
            [30] = {41, 50, levelRequirement = 88, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WhiteExileCyclone"] = {
        name = "Cyclone",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "attack_speed_+%",
            "cyclone_movement_speed_+%_final",
            "physical_damage_%_to_add_as_cold",
            "active_skill_damage_+%_final",
            "cyclone_extra_distance",
            "is_area_damage",
        },
        levels = {
            [1] = {24, 20, -30, 0, -55, 15, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [2] = {24, 20, -30, 25, -60, 15, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [3] = {47, 20, -20, 30, -65, 15, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [4] = {47, 60, -20, 35, -70, 15, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeExile"] = {
        name = "WalkEmergeExile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    アタックスピードが20%増加する
    IdMonsterImplicitFastAttack4
    FamilyIncreasedAttackSpeed
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • attack speed +% Min: 20 Max: 20 Global
  • Craft Tagsattack speed
    アタックブロック率が30%
    ブロックしたヒットからダメージの15%を受ける
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    Edit

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