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Shadow of the Vaal

Shadow of the Vaal
Normal
You have unleashed a terrible darkness upon the land. Find a way to lift it.
Quest Complete - You have vanquished the Vaal Oversoul. You are now able to travel to Act 3.
incaboss
#Show Full DescriptionsArea
1You have unleashed a terrible darkness upon the land. Find a way to lift it.The Forest Encampment
2You must complete the Lords of Larceny quest and deal with the Bandit Lords to continue.The Forest Encampment
3You have combined the Bandit Lord amulets into the Apex. Show it to Yeena for a clue to help with banishing the darkness.The Forest Encampment
4Yeena has asked you to banish the darkness that now pervades the land. Perhaps someone in the Forest Encampment might be able to help?The Forest Encampment
5Eramir believes the creature of shadow may be residing atop an ancient Vaal pyramid in a Cavern in the Northern Forest. Find it.The Caverns
6You have found the ancient, buried Vaal pyramid. Climb to the top and find the creature of shadow.The Caverns
7Talk to Eramir about the Dark Altar atop the Ancient Pyramid.The Forest Encampment
8Activate the Dark Altar at the top of the Ancient Pyramid to banish the darkness.The Caverns
9Obtain the amulets of the Bandit Lords Oak, Kraityn and Alira to find a clue to activating the Dark Altar.
10Kill the Vaal Oversoul atop the Ancient Pyramid to banish the darkness.The Caverns
11Get the Apex from Eramir in the Forest Encampment.The Forest Encampment
12Get the Apex from Oak in the Wetlands.The Wetlands
13Get the Apex from Alira in the Western Forest.The Western Forest
14Get the Apex from Kraityn at the Broken Bridge.The Broken Bridge
15You have killed the Vaal Oversoul and banished the darkness. The exit at the top of the Ancient Pyramid is now open.The Caverns
16Quest Complete - You have vanquished the Vaal Oversoul. You are now able to travel to Act 3.The Sarn Encampment
Shadow of the Vaal
Normal
You have unleashed a terrible darkness upon the land. Find a way to lift it.
Quest Complete - You have vanquished the Vaal Oversoul. You are now able to travel to Act 3.
incaboss
#Show Full DescriptionsArea
1Quest Complete - You have vanquished the Vaal Oversoul. You are now able to travel to Act 3.The Sarn Encampment
Shadow of the Vaal
[72] Maze

Shadow of the Vaal

SpectreN
Area[72] Maze
Modmonster slain experience +% [100]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
unique boss curse effect on self +% final [-33]
cannot be taunted when taunted ms [0]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [2000]
Tagsred_blood, construct, large_model
Damage800%
Life400%
Ailment Threshold400%
Critical Strike Chance0%
TypeIncaShadowMonsterMap
Attack Distance6 ~ 7
Attack Time4.005 Second
Damage Spread20%
Armour+100%
Accuracy+100%

IncaBossRocks
Deals 1598 to 2397 Physical Damage
Base duration is 6 seconds
One impact every 0.2 seconds
is area damage [1]

Spell Hit
Cast Time: 4 Second

IncaBossSprayMaps
Base duration is 8 seconds
projectile_uses_contact_position projectile_uses_contact_direction always_pierce Spell Hit
Cast Time: 3.6 Second

IncaBossTravel
Base duration is 3 seconds
Spell
Cast Time: 1 Second

IncaBossExplosion
50% of Physical Damage Converted to Fire Damage
Deals 17% less Damage
monster penalty against minions damage +% final vs player minions [-25]

is_area_damage global_cannot_crit Spell Hit Area AreaSpell
Cast Time: 2.25 Second

IncaBossSummon
number of inca minions allowed []
Deals 364.4 to 546.5 Physical Damage
40% more Cast Speed

is_area_damage projectile_uses_contact_position projectile_uses_contact_direction Spell Minion CreatesMinion
Cast Time: 4 Second

IncaBossLaser
Deals 4501 to 6752 Lightning Damage
Skills Repeat an additional 2 Times
100% chance to Shock enemies
100% increased Shock Duration on enemies

Spell Hit Triggerable
Cast Time: 1.45 Second

IncaBossRocksTriggered
FirestormV2
Firestorm
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
Deals 700.8 to 1051 Physical Damage
One impact every 0.3 seconds
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [0]
firestorm base area of effect +% [-50]

is_area_damage Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade CanRapidFire AreaSpell
Cast Time: 1 Second

IncaBossColdSnapTriggered
iconcoldsnap
Cold Snap
Creates a sudden burst of cold in a targeted area, damaging enemies. This also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.
Deals 0 to 0 Cold Damage
Base duration is 7 seconds
200% increased Effect of Chill
Deals 2446.9 Base Cold Damage per second

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill SpellCanCascade Duration ChillingArea AreaSpell SecondWindSupport
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Shadow of the Vaal5750530550.84.00530475323228548040404025

IncaBossRocks
Deals 1430 to 2145 Physical Damage
Base duration is 6 seconds
One impact every 0.2 seconds
is area damage [1]

Spell Hit
Cast Time: 4 Second

IncaBossSprayMaps
Base duration is 8 seconds
projectile_uses_contact_position projectile_uses_contact_direction always_pierce Spell Hit
Cast Time: 3.6 Second

IncaBossTravel
Base duration is 3 seconds
Spell
Cast Time: 1 Second

IncaBossExplosion
50% of Physical Damage Converted to Fire Damage
Deals 17% less Damage
monster penalty against minions damage +% final vs player minions [-25]

is_area_damage global_cannot_crit Spell Hit Area AreaSpell
Cast Time: 2.25 Second

IncaBossSummon
number of inca minions allowed []
Deals 331 to 496.4 Physical Damage
40% more Cast Speed

is_area_damage projectile_uses_contact_position projectile_uses_contact_direction Spell Minion CreatesMinion
Cast Time: 4 Second

IncaBossLaser
Deals 3993 to 5989 Lightning Damage
Skills Repeat an additional 2 Times
100% chance to Shock enemies
100% increased Shock Duration on enemies

Spell Hit Triggerable
Cast Time: 1.45 Second

IncaBossRocksTriggered
FirestormV2
Firestorm
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
Deals 634.1 to 951.2 Physical Damage
One impact every 0.3 seconds
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [0]
firestorm base area of effect +% [-50]

is_area_damage Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade CanRapidFire AreaSpell
Cast Time: 1 Second

IncaBossColdSnapTriggered
iconcoldsnap
Cold Snap
Creates a sudden burst of cold in a targeted area, damaging enemies. This also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.
Deals 0 to 0 Cold Damage
Base duration is 7 seconds
200% increased Effect of Chill
Deals 2191.2 Base Cold Damage per second

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill SpellCanCascade Duration ChillingArea AreaSpell SecondWindSupport
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Shadow of the Vaal5150427248.14.00525336283967945040404025

IncaBossRocks
Deals 1144 to 1717 Physical Damage
Base duration is 6 seconds
One impact every 0.2 seconds
is area damage [1]

Spell Hit
Cast Time: 4 Second

IncaBossSprayMaps
Base duration is 8 seconds
projectile_uses_contact_position projectile_uses_contact_direction always_pierce Spell Hit
Cast Time: 3.6 Second

IncaBossTravel
Base duration is 3 seconds
Spell
Cast Time: 1 Second

IncaBossExplosion
50% of Physical Damage Converted to Fire Damage
Deals 17% less Damage
monster penalty against minions damage +% final vs player minions [-25]

is_area_damage global_cannot_crit Spell Hit Area AreaSpell
Cast Time: 2.25 Second

IncaBossSummon
number of inca minions allowed []
Deals 272.7 to 409 Physical Damage
40% more Cast Speed

is_area_damage projectile_uses_contact_position projectile_uses_contact_direction Spell Minion CreatesMinion
Cast Time: 4 Second

IncaBossLaser
Deals 3137 to 4705 Lightning Damage
Skills Repeat an additional 2 Times
100% chance to Shock enemies
100% increased Shock Duration on enemies

Spell Hit Triggerable
Cast Time: 1.45 Second

IncaBossRocksTriggered
FirestormV2
Firestorm
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
Deals 518.4 to 777.6 Physical Damage
One impact every 0.3 seconds
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [0]
firestorm base area of effect +% [-50]

is_area_damage Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade CanRapidFire AreaSpell
Cast Time: 1 Second

IncaBossColdSnapTriggered
iconcoldsnap
Cold Snap
Creates a sudden burst of cold in a targeted area, damaging enemies. This also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.
Deals 0 to 0 Cold Damage
Base duration is 7 seconds
200% increased Effect of Chill
Deals 1754.7 Base Cold Damage per second

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill SpellCanCascade Duration ChillingArea AreaSpell SecondWindSupport
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Shadow of the Vaal3985421639.84.00517072218806852040404025

IncaBossRocks
Deals 863.6 to 1295 Physical Damage
Base duration is 6 seconds
One impact every 0.2 seconds
is area damage [1]

Spell Hit
Cast Time: 4 Second

IncaBossSprayMaps
Base duration is 8 seconds
projectile_uses_contact_position projectile_uses_contact_direction always_pierce Spell Hit
Cast Time: 3.6 Second

IncaBossTravel
Base duration is 4 seconds
Spell
Cast Time: 1 Second

IncaBossExplosion
50% of Physical Damage Converted to Fire Damage
Deals 14% less Damage
monster penalty against minions damage +% final vs player minions [-25]

is_area_damage global_cannot_crit Spell Hit Area AreaSpell
Cast Time: 2.25 Second

IncaBossSummon
number of inca minions allowed []
Deals 213.4 to 320.1 Physical Damage
40% more Cast Speed

is_area_damage projectile_uses_contact_position projectile_uses_contact_direction Spell Minion CreatesMinion
Cast Time: 4 Second

IncaBossLaser
Deals 2314 to 3470 Lightning Damage
Skills Repeat an additional 2 Times
100% chance to Shock enemies
100% increased Shock Duration on enemies

Spell Hit Triggerable
Cast Time: 1.45 Second

IncaBossRocksTriggered
FirestormV2
Firestorm
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
Deals 401.8 to 602.7 Physical Damage
One impact every 0.3 seconds
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [0]
firestorm base area of effect +% [-50]

is_area_damage Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade CanRapidFire AreaSpell
Cast Time: 1 Second

IncaBossColdSnapTriggered
iconcoldsnap
Cold Snap
Creates a sudden burst of cold in a targeted area, damaging enemies. This also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.
Deals 0 to 0 Cold Damage
Base duration is 7 seconds
200% increased Effect of Chill
Deals 1325.3 Base Cold Damage per second

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill SpellCanCascade Duration ChillingArea AreaSpell SecondWindSupport
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Shadow of the Vaal2960916148.24.00510863157445676040404025

IncaBossRocks
Deals 816 to 1224 Physical Damage
Base duration is 6 seconds
One impact every 0.2 seconds
is area damage [1]

Spell Hit
Cast Time: 4 Second

IncaBossSprayMaps
Base duration is 8 seconds
projectile_uses_contact_position projectile_uses_contact_direction always_pierce Spell Hit
Cast Time: 3.6 Second

IncaBossTravel
Base duration is 4 seconds
Spell
Cast Time: 1 Second

IncaBossExplosion
50% of Physical Damage Converted to Fire Damage
Deals 12% less Damage
monster penalty against minions damage +% final vs player minions [-25]

is_area_damage global_cannot_crit Spell Hit Area AreaSpell
Cast Time: 2.25 Second

IncaBossSummon
number of inca minions allowed []
Deals 203.1 to 304.6 Physical Damage
40% more Cast Speed

is_area_damage projectile_uses_contact_position projectile_uses_contact_direction Spell Minion CreatesMinion
Cast Time: 4 Second

IncaBossLaser
Deals 2176 to 3264 Lightning Damage
Skills Repeat an additional 2 Times
100% chance to Shock enemies
100% increased Shock Duration on enemies

Spell Hit Triggerable
Cast Time: 1.45 Second

IncaBossRocksTriggered
FirestormV2
Firestorm
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
Deals 381.7 to 572.6 Physical Damage
One impact every 0.3 seconds
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [0]
firestorm base area of effect +% [-50]

is_area_damage Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade CanRapidFire AreaSpell
Cast Time: 1 Second

IncaBossColdSnapTriggered
iconcoldsnap
Cold Snap
Creates a sudden burst of cold in a targeted area, damaging enemies. This also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.
Deals 0 to 0 Cold Damage
Base duration is 7 seconds
200% increased Effect of Chill
Deals 1252.5 Base Cold Damage per second

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill SpellCanCascade Duration ChillingArea AreaSpell SecondWindSupport
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
72Shadow of the Vaal2770215194.64.0059875147345463040404025
IncaBossSummon-1FightIsInState=0
IncaBossTravel10NoRepeatGroup Group1
stance stance2
IncaBossExplosion100NoRepeat MeleeRange
IncaBossExplosion160NoRepeat TargetMediumNear
IncaBossExplosion320NoRepeat TargetMediumNear TargetOnChilledGround
IncaBossRocks150NoRepeat TargetNotNear
IncaBossRocks60NoRepeat
ChangeToStance18NoRepeatGroup Group1 IHaveNoMinions TargetIsEnemy
ChangeToStance14NoRepeatGroup Group1 IHaveFewerThanThreeMinions TargetIsEnemy
ChangeToStance124NoRepeatGroup Group1 IHaveNoMinions TargetIsEnemy TargetNotNear
ChangeToStance112NoRepeatGroup Group1 IHaveFewerThanThreeMinions TargetIsEnemy TargetNotNear
ChangeToStance14NoRepeatGroup Group1 TargetIsEnemy MeleeRange
ChangeToStance360NoRepeatGroup Group1 TargetIsEnemy TargetNotNear
stance stance3
IncaBossSpray40NoRepeat TargetIsNotMinion
IncaBossSpray160NoRepeat TargetIsNotMinion TargetNotOnChilledGround
IncaBossLaser40NoRepeat OnlyLastTarget
IncaBossLaser60NoRepeat TargetIsNotMinion OnlyLastTarget
IncaBossLaser160NoRepeat TargetIsNotMinion TargetOnChilledGround
IncaBossLaser200NoRepeat OnlyLastTarget TargetIsNotMinion TargetOnChilledGround
ChangeToStance18NoRepeatGroup Group1 IHaveNoMinions TargetIsEnemy
ChangeToStance14NoRepeatGroup Group1 IHaveFewerThanThreeMinions TargetIsEnemy
ChangeToStance124NoRepeatGroup Group1 IHaveNoMinions TargetIsEnemy TargetNotOnChilledGround
ChangeToStance112NoRepeatGroup Group1 IHaveFewerThanThreeMinions TargetIsEnemy TargetNotOnChilledGround
ChangeToStance2200NoRepeatGroup Group1 TargetNear TargetIsEnemy
ChangeToStance220NoRepeatGroup Group1 TargetIsEnemy

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	cannot_be_knocked_back = 1
}

Actor
{
	basic_action = "Emerge"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance3"
	slow_animations_go_to_idle = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Animated
{
	on_event_contact_for_spray_meat = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act2/inca_boss/meatslam_impact.epk );"
	on_end_spray_meat = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act2/inca_boss/meatslam_impact.epk );"
}
Resists FireResists ColdResists LightningResists Chaos
1515157
30303020
40404025
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/IncaShadowBoss/MapBossIncaShadow"] = {
    name = "Shadow of the Vaal",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 8,
    damageSpread = 0.2,
    attackTime = 4.005,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "IncaBossExplosion",
        "IncaBossSummon",
        "IncaBossLaser",
        "IncaBossTravel",
        "IncaBossSprayMaps",
        "IncaBossColdSnapTriggered",
        "IncaBossRocks",
        "IncaBossRocksTriggered",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaBossExplosion"] = {
    name = "IncaBossExplosion",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.25,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_damage_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "global_cannot_crit",
    },
    levels = {
        [1] = {50, -61, -25, levelRequirement = 23, statInterpolation = {1, 1, 1},  },
        [2] = {50, -41, -25, levelRequirement = 48, statInterpolation = {1, 1, 1},  },
        [3] = {50, -3, -25, levelRequirement = 63, statInterpolation = {1, 1, 1},  },
        [4] = {50, -4, -25, levelRequirement = 66, statInterpolation = {1, 1, 1},  },
        [5] = {50, -5, -25, levelRequirement = 67, statInterpolation = {1, 1, 1},  },
        [6] = {50, -6, -25, levelRequirement = 68, statInterpolation = {1, 1, 1},  },
        [7] = {50, -7, -25, levelRequirement = 69, statInterpolation = {1, 1, 1},  },
        [8] = {50, -8, -25, levelRequirement = 70, statInterpolation = {1, 1, 1},  },
        [9] = {50, -10, -25, levelRequirement = 71, statInterpolation = {1, 1, 1},  },
        [10] = {50, -12, -25, levelRequirement = 72, statInterpolation = {1, 1, 1},  },
        [11] = {50, -14, -25, levelRequirement = 73, statInterpolation = {1, 1, 1},  },
        [12] = {50, -17, -25, levelRequirement = 74, statInterpolation = {1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaBossSummon"] = {
    name = "IncaBossSummon",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.61,
    incrementalEffectiveness = 0.038,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_inca_minions_allowed",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_cast_speed_+%_final",
        "is_area_damage",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {8, 0.8, 1.2, 40, levelRequirement = 23, statInterpolation = {1, 3, 3, 1},  },
        [2] = {8, 0.8, 1.2, 40, levelRequirement = 63, statInterpolation = {1, 3, 3, 1},  },
        [3] = {8, 0.8, 1.2, 40, levelRequirement = 67, statInterpolation = {1, 3, 3, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaBossLaser"] = {
    name = "IncaBossLaser",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.8125,
    incrementalEffectiveness = 0.0504,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.45,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "skill_repeat_count",
        "base_chance_to_shock_%",
        "shock_duration_+%",
        "active_skill_cast_speed_+%_final",
    },
    levels = {
        [1] = {1.1, 1.6, 2, 100, 100, 15, critChance = 5, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [2] = {0.8, 1.2, 2, 100, 100, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1, 1, 1},  },
        [3] = {0.8, 1.2, 2, 100, 100, critChance = 10, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1},  },
        [4] = {0.8, 1.2, 2, 100, 100, critChance = 15, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaBossTravel"] = {
    name = "IncaBossTravel",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.77,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {7000, levelRequirement = 23, statInterpolation = {1},  },
        [2] = {6000, levelRequirement = 48, statInterpolation = {1},  },
        [3] = {5000, levelRequirement = 63, statInterpolation = {1},  },
        [4] = {4000, levelRequirement = 70, statInterpolation = {1},  },
        [5] = {3000, levelRequirement = 74, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaBossSprayMaps"] = {
    name = "IncaBossSprayMaps",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.9,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.6,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "always_pierce",
    },
    levels = {
        [1] = {8000, critChance = 5, levelRequirement = 23, statInterpolation = {1},  },
        [2] = {8000, critChance = 5, levelRequirement = 67, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaBossColdSnapTriggered"] = {
    name = "Cold Snap",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.726,
    incrementalEffectiveness = 0.0454,
    description = "Creates a sudden burst of cold in a targeted area, damaging enemies. This also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.Duration] = true,
        [SkillType.ChillingArea] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.SecondWindSupport] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "chill_effect_+%",
        "base_cold_damage_to_deal_per_minute",
        "base_chance_to_freeze_%",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 0, 7000, 200, 2.4, 0, levelRequirement = 23, statInterpolation = {3, 3, 1, 2, 3, 2},  },
        [2] = {0, 0, 7000, 200, 2.4, 0, levelRequirement = 68, statInterpolation = {3, 3, 1, 2, 3, 2},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaBossRocks"] = {
    name = "IncaBossRocks",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.46,
    incrementalEffectiveness = 0.0456,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "is_area_damage",
        "skill_repeat_count",
    },
    levels = {
        [1] = {0.8, 1.2, 5000, 200, 1, 1, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [2] = {0.8, 1.2, 5000, 200, 1, levelRequirement = 48, statInterpolation = {3, 3, 1, 1, 1},  },
        [3] = {0.8, 1.2, 5000, 200, 1, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1},  },
        [4] = {0.8, 1.2, 6000, 200, 1, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaBossRocksTriggered"] = {
    name = "Firestorm",
    hidden = true,
    color = 4,
    baseEffectiveness = 2,
    incrementalEffectiveness = 0.04,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "fire_storm_fireball_delay_ms",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_chance_to_ignite_%",
        "spell_maximum_action_distance_+%",
        "firestorm_base_area_of_effect_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.4, 0.6, 300, -25, 0, 0, -50, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [2] = {0.4, 0.6, 300, -25, 0, 0, -50, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
    },
}
SpectreN
Area
Modmonster slain experience +% [100]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
unique boss curse effect on self +% final [-33]
cannot be taunted when taunted ms [0]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [2000]
Tagsred_blood, construct, large_model
Damage800%
Life400%
Ailment Threshold400%
Critical Strike Chance0%
TypeIncaShadowMonsterMap
Attack Distance6 ~ 7
Attack Time4.005 Second
Damage Spread20%
Armour+100%
Accuracy+100%

IncaBossRocks
Deals 1598 to 2397 Physical Damage
Base duration is 6 seconds
One impact every 0.2 seconds
is area damage [1]

Spell Hit
Cast Time: 4 Second

IncaBossSprayMaps
Base duration is 8 seconds
projectile_uses_contact_position projectile_uses_contact_direction always_pierce Spell Hit
Cast Time: 3.6 Second

IncaBossTravel
Base duration is 3 seconds
Spell
Cast Time: 1 Second

IncaBossExplosion
50% of Physical Damage Converted to Fire Damage
Deals 17% less Damage
monster penalty against minions damage +% final vs player minions [-25]

is_area_damage global_cannot_crit Spell Hit Area AreaSpell
Cast Time: 2.25 Second

IncaBossSummon
number of inca minions allowed []
Deals 364.4 to 546.5 Physical Damage
40% more Cast Speed

is_area_damage projectile_uses_contact_position projectile_uses_contact_direction Spell Minion CreatesMinion
Cast Time: 4 Second

IncaBossLaser
Deals 4501 to 6752 Lightning Damage
Skills Repeat an additional 2 Times
100% chance to Shock enemies
100% increased Shock Duration on enemies

Spell Hit Triggerable
Cast Time: 1.45 Second

IncaBossRocksTriggered
FirestormV2
Firestorm
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
Deals 700.8 to 1051 Physical Damage
One impact every 0.3 seconds
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [0]
firestorm base area of effect +% [-50]

is_area_damage Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade CanRapidFire AreaSpell
Cast Time: 1 Second

IncaBossColdSnapTriggered
iconcoldsnap
Cold Snap
Creates a sudden burst of cold in a targeted area, damaging enemies. This also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.
Deals 0 to 0 Cold Damage
Base duration is 7 seconds
200% increased Effect of Chill
Deals 2446.9 Base Cold Damage per second

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill SpellCanCascade Duration ChillingArea AreaSpell SecondWindSupport
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Shadow of the Vaal5750530550.84.00530475323228548040404025

IncaBossRocks
Deals 1430 to 2145 Physical Damage
Base duration is 6 seconds
One impact every 0.2 seconds
is area damage [1]

Spell Hit
Cast Time: 4 Second

IncaBossSprayMaps
Base duration is 8 seconds
projectile_uses_contact_position projectile_uses_contact_direction always_pierce Spell Hit
Cast Time: 3.6 Second

IncaBossTravel
Base duration is 3 seconds
Spell
Cast Time: 1 Second

IncaBossExplosion
50% of Physical Damage Converted to Fire Damage
Deals 17% less Damage
monster penalty against minions damage +% final vs player minions [-25]

is_area_damage global_cannot_crit Spell Hit Area AreaSpell
Cast Time: 2.25 Second

IncaBossSummon
number of inca minions allowed []
Deals 331 to 496.4 Physical Damage
40% more Cast Speed

is_area_damage projectile_uses_contact_position projectile_uses_contact_direction Spell Minion CreatesMinion
Cast Time: 4 Second

IncaBossLaser
Deals 3993 to 5989 Lightning Damage
Skills Repeat an additional 2 Times
100% chance to Shock enemies
100% increased Shock Duration on enemies

Spell Hit Triggerable
Cast Time: 1.45 Second

IncaBossRocksTriggered
FirestormV2
Firestorm
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
Deals 634.1 to 951.2 Physical Damage
One impact every 0.3 seconds
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [0]
firestorm base area of effect +% [-50]

is_area_damage Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade CanRapidFire AreaSpell
Cast Time: 1 Second

IncaBossColdSnapTriggered
iconcoldsnap
Cold Snap
Creates a sudden burst of cold in a targeted area, damaging enemies. This also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.
Deals 0 to 0 Cold Damage
Base duration is 7 seconds
200% increased Effect of Chill
Deals 2191.2 Base Cold Damage per second

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill SpellCanCascade Duration ChillingArea AreaSpell SecondWindSupport
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Shadow of the Vaal5150427248.14.00525336283967945040404025

IncaBossRocks
Deals 1144 to 1717 Physical Damage
Base duration is 6 seconds
One impact every 0.2 seconds
is area damage [1]

Spell Hit
Cast Time: 4 Second

IncaBossSprayMaps
Base duration is 8 seconds
projectile_uses_contact_position projectile_uses_contact_direction always_pierce Spell Hit
Cast Time: 3.6 Second

IncaBossTravel
Base duration is 3 seconds
Spell
Cast Time: 1 Second

IncaBossExplosion
50% of Physical Damage Converted to Fire Damage
Deals 17% less Damage
monster penalty against minions damage +% final vs player minions [-25]

is_area_damage global_cannot_crit Spell Hit Area AreaSpell
Cast Time: 2.25 Second

IncaBossSummon
number of inca minions allowed []
Deals 272.7 to 409 Physical Damage
40% more Cast Speed

is_area_damage projectile_uses_contact_position projectile_uses_contact_direction Spell Minion CreatesMinion
Cast Time: 4 Second

IncaBossLaser
Deals 3137 to 4705 Lightning Damage
Skills Repeat an additional 2 Times
100% chance to Shock enemies
100% increased Shock Duration on enemies

Spell Hit Triggerable
Cast Time: 1.45 Second

IncaBossRocksTriggered
FirestormV2
Firestorm
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
Deals 518.4 to 777.6 Physical Damage
One impact every 0.3 seconds
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [0]
firestorm base area of effect +% [-50]

is_area_damage Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade CanRapidFire AreaSpell
Cast Time: 1 Second

IncaBossColdSnapTriggered
iconcoldsnap
Cold Snap
Creates a sudden burst of cold in a targeted area, damaging enemies. This also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.
Deals 0 to 0 Cold Damage
Base duration is 7 seconds
200% increased Effect of Chill
Deals 1754.7 Base Cold Damage per second

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill SpellCanCascade Duration ChillingArea AreaSpell SecondWindSupport
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Shadow of the Vaal3985421639.84.00517072218806852040404025

IncaBossRocks
Deals 863.6 to 1295 Physical Damage
Base duration is 6 seconds
One impact every 0.2 seconds
is area damage [1]

Spell Hit
Cast Time: 4 Second

IncaBossSprayMaps
Base duration is 8 seconds
projectile_uses_contact_position projectile_uses_contact_direction always_pierce Spell Hit
Cast Time: 3.6 Second

IncaBossTravel
Base duration is 4 seconds
Spell
Cast Time: 1 Second

IncaBossExplosion
50% of Physical Damage Converted to Fire Damage
Deals 14% less Damage
monster penalty against minions damage +% final vs player minions [-25]

is_area_damage global_cannot_crit Spell Hit Area AreaSpell
Cast Time: 2.25 Second

IncaBossSummon
number of inca minions allowed []
Deals 213.4 to 320.1 Physical Damage
40% more Cast Speed

is_area_damage projectile_uses_contact_position projectile_uses_contact_direction Spell Minion CreatesMinion
Cast Time: 4 Second

IncaBossLaser
Deals 2314 to 3470 Lightning Damage
Skills Repeat an additional 2 Times
100% chance to Shock enemies
100% increased Shock Duration on enemies

Spell Hit Triggerable
Cast Time: 1.45 Second

IncaBossRocksTriggered
FirestormV2
Firestorm
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
Deals 401.8 to 602.7 Physical Damage
One impact every 0.3 seconds
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [0]
firestorm base area of effect +% [-50]

is_area_damage Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade CanRapidFire AreaSpell
Cast Time: 1 Second

IncaBossColdSnapTriggered
iconcoldsnap
Cold Snap
Creates a sudden burst of cold in a targeted area, damaging enemies. This also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.
Deals 0 to 0 Cold Damage
Base duration is 7 seconds
200% increased Effect of Chill
Deals 1325.3 Base Cold Damage per second

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill SpellCanCascade Duration ChillingArea AreaSpell SecondWindSupport
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Shadow of the Vaal2960916148.24.00510863157445676040404025

IncaBossRocks
Deals 649.3 to 973.9 Physical Damage
Base duration is 6 seconds
One impact every 0.2 seconds
is area damage [1]

Spell Hit
Cast Time: 4 Second

IncaBossSprayMaps
Base duration is 8 seconds
projectile_uses_contact_position projectile_uses_contact_direction always_pierce Spell Hit
Cast Time: 3.6 Second

IncaBossTravel
Base duration is 5 seconds
Spell
Cast Time: 1 Second

IncaBossExplosion
50% of Physical Damage Converted to Fire Damage
Deals 6% less Damage
monster penalty against minions damage +% final vs player minions [-25]

is_area_damage global_cannot_crit Spell Hit Area AreaSpell
Cast Time: 2.25 Second

IncaBossSummon
number of inca minions allowed []
Deals 166.4 to 249.6 Physical Damage
40% more Cast Speed

is_area_damage projectile_uses_contact_position projectile_uses_contact_direction Spell Minion CreatesMinion
Cast Time: 4 Second

IncaBossLaser
Deals 1700 to 2550 Lightning Damage
Skills Repeat an additional 2 Times
100% chance to Shock enemies
100% increased Shock Duration on enemies

Spell Hit Triggerable
Cast Time: 1.45 Second

IncaBossRocksTriggered
FirestormV2
Firestorm
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
Deals 310.3 to 465.5 Physical Damage
One impact every 0.3 seconds
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [0]
firestorm base area of effect +% [-50]

is_area_damage Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade CanRapidFire AreaSpell
Cast Time: 1 Second

IncaBossColdSnapTriggered
iconcoldsnap
Cold Snap
Creates a sudden burst of cold in a targeted area, damaging enemies. This also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.
Deals 0 to 0 Cold Damage
Base duration is 7 seconds
200% increased Effect of Chill
Deals 997.4 Base Cold Damage per second

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill SpellCanCascade Duration ChillingArea AreaSpell SecondWindSupport
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Shadow of the Vaal21536119834.0056888112844681040404025
IncaBossSummon-1FightIsInState=0
IncaBossTravel10NoRepeatGroup Group1
stance stance2
IncaBossExplosion100NoRepeat MeleeRange
IncaBossExplosion160NoRepeat TargetMediumNear
IncaBossExplosion320NoRepeat TargetMediumNear TargetOnChilledGround
IncaBossRocks150NoRepeat TargetNotNear
IncaBossRocks60NoRepeat
ChangeToStance18NoRepeatGroup Group1 IHaveNoMinions TargetIsEnemy
ChangeToStance14NoRepeatGroup Group1 IHaveFewerThanThreeMinions TargetIsEnemy
ChangeToStance124NoRepeatGroup Group1 IHaveNoMinions TargetIsEnemy TargetNotNear
ChangeToStance112NoRepeatGroup Group1 IHaveFewerThanThreeMinions TargetIsEnemy TargetNotNear
ChangeToStance14NoRepeatGroup Group1 TargetIsEnemy MeleeRange
ChangeToStance360NoRepeatGroup Group1 TargetIsEnemy TargetNotNear
stance stance3
IncaBossSpray40NoRepeat TargetIsNotMinion
IncaBossSpray160NoRepeat TargetIsNotMinion TargetNotOnChilledGround
IncaBossLaser40NoRepeat OnlyLastTarget
IncaBossLaser60NoRepeat TargetIsNotMinion OnlyLastTarget
IncaBossLaser160NoRepeat TargetIsNotMinion TargetOnChilledGround
IncaBossLaser200NoRepeat OnlyLastTarget TargetIsNotMinion TargetOnChilledGround
ChangeToStance18NoRepeatGroup Group1 IHaveNoMinions TargetIsEnemy
ChangeToStance14NoRepeatGroup Group1 IHaveFewerThanThreeMinions TargetIsEnemy
ChangeToStance124NoRepeatGroup Group1 IHaveNoMinions TargetIsEnemy TargetNotOnChilledGround
ChangeToStance112NoRepeatGroup Group1 IHaveFewerThanThreeMinions TargetIsEnemy TargetNotOnChilledGround
ChangeToStance2200NoRepeatGroup Group1 TargetNear TargetIsEnemy
ChangeToStance220NoRepeatGroup Group1 TargetIsEnemy

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMapBoss"

Stats
{
	cannot_be_knocked_back = 1
}

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance3"
	slow_animations_go_to_idle = false
}

StateMachine
{
	define_shared_state = "add_effects;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMapBoss"

Animated
{
	on_event_contact_for_spray_meat = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act2/inca_boss/meatslam_impact.epk );"
	on_end_spray_meat = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act2/inca_boss/meatslam_impact.epk );"
}

StateMachine
{
	on_or_create_state_add_effects_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/bubble_bosses/vaal_oversoul.epk );"
}
Resists FireResists ColdResists LightningResists Chaos
1515157
30303020
40404025
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/IncaShadowBoss/MapBossIncaShadowStandalone"] = {
    name = "Shadow of the Vaal",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 8,
    damageSpread = 0.2,
    attackTime = 4.005,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "IncaBossExplosion",
        "IncaBossSummon",
        "IncaBossLaser",
        "IncaBossTravel",
        "IncaBossSprayMaps",
        "IncaBossColdSnapTriggered",
        "IncaBossRocks",
        "IncaBossRocksTriggered",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaBossExplosion"] = {
    name = "IncaBossExplosion",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.25,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_damage_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "global_cannot_crit",
    },
    levels = {
        [1] = {50, -61, -25, levelRequirement = 23, statInterpolation = {1, 1, 1},  },
        [2] = {50, -41, -25, levelRequirement = 48, statInterpolation = {1, 1, 1},  },
        [3] = {50, -3, -25, levelRequirement = 63, statInterpolation = {1, 1, 1},  },
        [4] = {50, -4, -25, levelRequirement = 66, statInterpolation = {1, 1, 1},  },
        [5] = {50, -5, -25, levelRequirement = 67, statInterpolation = {1, 1, 1},  },
        [6] = {50, -6, -25, levelRequirement = 68, statInterpolation = {1, 1, 1},  },
        [7] = {50, -7, -25, levelRequirement = 69, statInterpolation = {1, 1, 1},  },
        [8] = {50, -8, -25, levelRequirement = 70, statInterpolation = {1, 1, 1},  },
        [9] = {50, -10, -25, levelRequirement = 71, statInterpolation = {1, 1, 1},  },
        [10] = {50, -12, -25, levelRequirement = 72, statInterpolation = {1, 1, 1},  },
        [11] = {50, -14, -25, levelRequirement = 73, statInterpolation = {1, 1, 1},  },
        [12] = {50, -17, -25, levelRequirement = 74, statInterpolation = {1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaBossSummon"] = {
    name = "IncaBossSummon",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.61,
    incrementalEffectiveness = 0.038,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_inca_minions_allowed",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_cast_speed_+%_final",
        "is_area_damage",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {8, 0.8, 1.2, 40, levelRequirement = 23, statInterpolation = {1, 3, 3, 1},  },
        [2] = {8, 0.8, 1.2, 40, levelRequirement = 63, statInterpolation = {1, 3, 3, 1},  },
        [3] = {8, 0.8, 1.2, 40, levelRequirement = 67, statInterpolation = {1, 3, 3, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaBossLaser"] = {
    name = "IncaBossLaser",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.8125,
    incrementalEffectiveness = 0.0504,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.45,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "skill_repeat_count",
        "base_chance_to_shock_%",
        "shock_duration_+%",
        "active_skill_cast_speed_+%_final",
    },
    levels = {
        [1] = {1.1, 1.6, 2, 100, 100, 15, critChance = 5, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [2] = {0.8, 1.2, 2, 100, 100, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1, 1, 1},  },
        [3] = {0.8, 1.2, 2, 100, 100, critChance = 10, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1},  },
        [4] = {0.8, 1.2, 2, 100, 100, critChance = 15, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaBossTravel"] = {
    name = "IncaBossTravel",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.77,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {7000, levelRequirement = 23, statInterpolation = {1},  },
        [2] = {6000, levelRequirement = 48, statInterpolation = {1},  },
        [3] = {5000, levelRequirement = 63, statInterpolation = {1},  },
        [4] = {4000, levelRequirement = 70, statInterpolation = {1},  },
        [5] = {3000, levelRequirement = 74, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaBossSprayMaps"] = {
    name = "IncaBossSprayMaps",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.9,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.6,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "always_pierce",
    },
    levels = {
        [1] = {8000, critChance = 5, levelRequirement = 23, statInterpolation = {1},  },
        [2] = {8000, critChance = 5, levelRequirement = 67, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaBossColdSnapTriggered"] = {
    name = "Cold Snap",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.726,
    incrementalEffectiveness = 0.0454,
    description = "Creates a sudden burst of cold in a targeted area, damaging enemies. This also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.Duration] = true,
        [SkillType.ChillingArea] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.SecondWindSupport] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "chill_effect_+%",
        "base_cold_damage_to_deal_per_minute",
        "base_chance_to_freeze_%",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 0, 7000, 200, 2.4, 0, levelRequirement = 23, statInterpolation = {3, 3, 1, 2, 3, 2},  },
        [2] = {0, 0, 7000, 200, 2.4, 0, levelRequirement = 68, statInterpolation = {3, 3, 1, 2, 3, 2},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaBossRocks"] = {
    name = "IncaBossRocks",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.46,
    incrementalEffectiveness = 0.0456,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "is_area_damage",
        "skill_repeat_count",
    },
    levels = {
        [1] = {0.8, 1.2, 5000, 200, 1, 1, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [2] = {0.8, 1.2, 5000, 200, 1, levelRequirement = 48, statInterpolation = {3, 3, 1, 1, 1},  },
        [3] = {0.8, 1.2, 5000, 200, 1, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1},  },
        [4] = {0.8, 1.2, 6000, 200, 1, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaBossRocksTriggered"] = {
    name = "Firestorm",
    hidden = true,
    color = 4,
    baseEffectiveness = 2,
    incrementalEffectiveness = 0.04,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "fire_storm_fireball_delay_ms",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_chance_to_ignite_%",
        "spell_maximum_action_distance_+%",
        "firestorm_base_area_of_effect_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.4, 0.6, 300, -25, 0, 0, -50, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [2] = {0.4, 0.6, 300, -25, 0, 0, -50, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
    },
}
SpectreN
Area
Modmonster slain experience +% [100]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
unique boss curse effect on self +% final [-33]
cannot be taunted when taunted ms [0]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [2000]
Tagsred_blood, construct, large_model
Damage800%
Life400%
Ailment Threshold400%
Critical Strike Chance0%
TypeIncaShadowMonsterMap
Attack Distance6 ~ 7
Attack Time4.005 Second
Damage Spread20%
Armour+100%
Accuracy+100%
Resists FireResists ColdResists LightningResists Chaos
1515157
30303020
40404025
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/IncaShadowBoss/MapBossIncaShadowElder"] = {
    name = "Shadow of the Vaal",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 8,
    damageSpread = 0.2,
    attackTime = 4.005,
    attackRange = 7,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
SpectreN
Area
Modmonster slain experience +% [100]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
unique boss curse effect on self +% final [-33]
cannot be taunted when taunted ms [0]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [2000]
Tagsno_maven, red_blood, construct, large_model
Damage800%
Life400%
Ailment Threshold400%
Critical Strike Chance0%
TypeIncaShadowMonsterMap
Attack Distance6 ~ 7
Attack Time4.005 Second
Damage Spread20%
Armour+100%
Accuracy+100%

IncaBossRocks
Deals 1598 to 2397 Physical Damage
Base duration is 6 seconds
One impact every 0.2 seconds
is area damage [1]

Spell Hit
Cast Time: 4 Second

IncaBossSprayMaps
Base duration is 8 seconds
projectile_uses_contact_position projectile_uses_contact_direction always_pierce Spell Hit
Cast Time: 3.6 Second

IncaBossTravel
Base duration is 3 seconds
Spell
Cast Time: 1 Second

IncaBossExplosion
50% of Physical Damage Converted to Fire Damage
Deals 17% less Damage
monster penalty against minions damage +% final vs player minions [-25]

is_area_damage global_cannot_crit Spell Hit Area AreaSpell
Cast Time: 2.25 Second

IncaBossSummon
number of inca minions allowed []
Deals 364.4 to 546.5 Physical Damage
40% more Cast Speed

is_area_damage projectile_uses_contact_position projectile_uses_contact_direction Spell Minion CreatesMinion
Cast Time: 4 Second

IncaBossLaser
Deals 4501 to 6752 Lightning Damage
Skills Repeat an additional 2 Times
100% chance to Shock enemies
100% increased Shock Duration on enemies

Spell Hit Triggerable
Cast Time: 1.45 Second

IncaBossRocksTriggered
FirestormV2
Firestorm
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
Deals 700.8 to 1051 Physical Damage
One impact every 0.3 seconds
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [0]
firestorm base area of effect +% [-50]

is_area_damage Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade CanRapidFire AreaSpell
Cast Time: 1 Second

IncaBossColdSnapTriggered
iconcoldsnap
Cold Snap
Creates a sudden burst of cold in a targeted area, damaging enemies. This also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.
Deals 0 to 0 Cold Damage
Base duration is 7 seconds
200% increased Effect of Chill
Deals 2446.9 Base Cold Damage per second

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill SpellCanCascade Duration ChillingArea AreaSpell SecondWindSupport
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Shadow of the Vaal5750530550.84.00530475323228548040404025

IncaBossRocks
Deals 1430 to 2145 Physical Damage
Base duration is 6 seconds
One impact every 0.2 seconds
is area damage [1]

Spell Hit
Cast Time: 4 Second

IncaBossSprayMaps
Base duration is 8 seconds
projectile_uses_contact_position projectile_uses_contact_direction always_pierce Spell Hit
Cast Time: 3.6 Second

IncaBossTravel
Base duration is 3 seconds
Spell
Cast Time: 1 Second

IncaBossExplosion
50% of Physical Damage Converted to Fire Damage
Deals 17% less Damage
monster penalty against minions damage +% final vs player minions [-25]

is_area_damage global_cannot_crit Spell Hit Area AreaSpell
Cast Time: 2.25 Second

IncaBossSummon
number of inca minions allowed []
Deals 331 to 496.4 Physical Damage
40% more Cast Speed

is_area_damage projectile_uses_contact_position projectile_uses_contact_direction Spell Minion CreatesMinion
Cast Time: 4 Second

IncaBossLaser
Deals 3993 to 5989 Lightning Damage
Skills Repeat an additional 2 Times
100% chance to Shock enemies
100% increased Shock Duration on enemies

Spell Hit Triggerable
Cast Time: 1.45 Second

IncaBossRocksTriggered
FirestormV2
Firestorm
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
Deals 634.1 to 951.2 Physical Damage
One impact every 0.3 seconds
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [0]
firestorm base area of effect +% [-50]

is_area_damage Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade CanRapidFire AreaSpell
Cast Time: 1 Second

IncaBossColdSnapTriggered
iconcoldsnap
Cold Snap
Creates a sudden burst of cold in a targeted area, damaging enemies. This also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.
Deals 0 to 0 Cold Damage
Base duration is 7 seconds
200% increased Effect of Chill
Deals 2191.2 Base Cold Damage per second

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill SpellCanCascade Duration ChillingArea AreaSpell SecondWindSupport
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Shadow of the Vaal5150427248.14.00525336283967945040404025

IncaBossRocks
Deals 1144 to 1717 Physical Damage
Base duration is 6 seconds
One impact every 0.2 seconds
is area damage [1]

Spell Hit
Cast Time: 4 Second

IncaBossSprayMaps
Base duration is 8 seconds
projectile_uses_contact_position projectile_uses_contact_direction always_pierce Spell Hit
Cast Time: 3.6 Second

IncaBossTravel
Base duration is 3 seconds
Spell
Cast Time: 1 Second

IncaBossExplosion
50% of Physical Damage Converted to Fire Damage
Deals 17% less Damage
monster penalty against minions damage +% final vs player minions [-25]

is_area_damage global_cannot_crit Spell Hit Area AreaSpell
Cast Time: 2.25 Second

IncaBossSummon
number of inca minions allowed []
Deals 272.7 to 409 Physical Damage
40% more Cast Speed

is_area_damage projectile_uses_contact_position projectile_uses_contact_direction Spell Minion CreatesMinion
Cast Time: 4 Second

IncaBossLaser
Deals 3137 to 4705 Lightning Damage
Skills Repeat an additional 2 Times
100% chance to Shock enemies
100% increased Shock Duration on enemies

Spell Hit Triggerable
Cast Time: 1.45 Second

IncaBossRocksTriggered
FirestormV2
Firestorm
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
Deals 518.4 to 777.6 Physical Damage
One impact every 0.3 seconds
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [0]
firestorm base area of effect +% [-50]

is_area_damage Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade CanRapidFire AreaSpell
Cast Time: 1 Second

IncaBossColdSnapTriggered
iconcoldsnap
Cold Snap
Creates a sudden burst of cold in a targeted area, damaging enemies. This also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.
Deals 0 to 0 Cold Damage
Base duration is 7 seconds
200% increased Effect of Chill
Deals 1754.7 Base Cold Damage per second

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill SpellCanCascade Duration ChillingArea AreaSpell SecondWindSupport
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Shadow of the Vaal3985421639.84.00517072218806852040404025

IncaBossRocks
Deals 863.6 to 1295 Physical Damage
Base duration is 6 seconds
One impact every 0.2 seconds
is area damage [1]

Spell Hit
Cast Time: 4 Second

IncaBossSprayMaps
Base duration is 8 seconds
projectile_uses_contact_position projectile_uses_contact_direction always_pierce Spell Hit
Cast Time: 3.6 Second

IncaBossTravel
Base duration is 4 seconds
Spell
Cast Time: 1 Second

IncaBossExplosion
50% of Physical Damage Converted to Fire Damage
Deals 14% less Damage
monster penalty against minions damage +% final vs player minions [-25]

is_area_damage global_cannot_crit Spell Hit Area AreaSpell
Cast Time: 2.25 Second

IncaBossSummon
number of inca minions allowed []
Deals 213.4 to 320.1 Physical Damage
40% more Cast Speed

is_area_damage projectile_uses_contact_position projectile_uses_contact_direction Spell Minion CreatesMinion
Cast Time: 4 Second

IncaBossLaser
Deals 2314 to 3470 Lightning Damage
Skills Repeat an additional 2 Times
100% chance to Shock enemies
100% increased Shock Duration on enemies

Spell Hit Triggerable
Cast Time: 1.45 Second

IncaBossRocksTriggered
FirestormV2
Firestorm
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
Deals 401.8 to 602.7 Physical Damage
One impact every 0.3 seconds
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [0]
firestorm base area of effect +% [-50]

is_area_damage Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade CanRapidFire AreaSpell
Cast Time: 1 Second

IncaBossColdSnapTriggered
iconcoldsnap
Cold Snap
Creates a sudden burst of cold in a targeted area, damaging enemies. This also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.
Deals 0 to 0 Cold Damage
Base duration is 7 seconds
200% increased Effect of Chill
Deals 1325.3 Base Cold Damage per second

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill SpellCanCascade Duration ChillingArea AreaSpell SecondWindSupport
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Shadow of the Vaal2960916148.24.00510863157445676040404025

IncaBossRocks
Deals 649.3 to 973.9 Physical Damage
Base duration is 6 seconds
One impact every 0.2 seconds
is area damage [1]

Spell Hit
Cast Time: 4 Second

IncaBossSprayMaps
Base duration is 8 seconds
projectile_uses_contact_position projectile_uses_contact_direction always_pierce Spell Hit
Cast Time: 3.6 Second

IncaBossTravel
Base duration is 5 seconds
Spell
Cast Time: 1 Second

IncaBossExplosion
50% of Physical Damage Converted to Fire Damage
Deals 6% less Damage
monster penalty against minions damage +% final vs player minions [-25]

is_area_damage global_cannot_crit Spell Hit Area AreaSpell
Cast Time: 2.25 Second

IncaBossSummon
number of inca minions allowed []
Deals 166.4 to 249.6 Physical Damage
40% more Cast Speed

is_area_damage projectile_uses_contact_position projectile_uses_contact_direction Spell Minion CreatesMinion
Cast Time: 4 Second

IncaBossLaser
Deals 1700 to 2550 Lightning Damage
Skills Repeat an additional 2 Times
100% chance to Shock enemies
100% increased Shock Duration on enemies

Spell Hit Triggerable
Cast Time: 1.45 Second

IncaBossRocksTriggered
FirestormV2
Firestorm
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
Deals 310.3 to 465.5 Physical Damage
One impact every 0.3 seconds
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [0]
firestorm base area of effect +% [-50]

is_area_damage Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade CanRapidFire AreaSpell
Cast Time: 1 Second

IncaBossColdSnapTriggered
iconcoldsnap
Cold Snap
Creates a sudden burst of cold in a targeted area, damaging enemies. This also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.
Deals 0 to 0 Cold Damage
Base duration is 7 seconds
200% increased Effect of Chill
Deals 997.4 Base Cold Damage per second

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill SpellCanCascade Duration ChillingArea AreaSpell SecondWindSupport
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Shadow of the Vaal21536119834.0056888112844681040404025
IncaBossSummon-1FightIsInState=0
IncaBossTravel10NoRepeatGroup Group1
stance stance2
IncaBossExplosion100NoRepeat MeleeRange
IncaBossExplosion160NoRepeat TargetMediumNear
IncaBossExplosion320NoRepeat TargetMediumNear TargetOnChilledGround
IncaBossRocks150NoRepeat TargetNotNear
IncaBossRocks60NoRepeat
ChangeToStance18NoRepeatGroup Group1 IHaveNoMinions TargetIsEnemy
ChangeToStance14NoRepeatGroup Group1 IHaveFewerThanThreeMinions TargetIsEnemy
ChangeToStance124NoRepeatGroup Group1 IHaveNoMinions TargetIsEnemy TargetNotNear
ChangeToStance112NoRepeatGroup Group1 IHaveFewerThanThreeMinions TargetIsEnemy TargetNotNear
ChangeToStance14NoRepeatGroup Group1 TargetIsEnemy MeleeRange
ChangeToStance360NoRepeatGroup Group1 TargetIsEnemy TargetNotNear
stance stance3
IncaBossSpray40NoRepeat TargetIsNotMinion
IncaBossSpray160NoRepeat TargetIsNotMinion TargetNotOnChilledGround
IncaBossLaser40NoRepeat OnlyLastTarget
IncaBossLaser60NoRepeat TargetIsNotMinion OnlyLastTarget
IncaBossLaser160NoRepeat TargetIsNotMinion TargetOnChilledGround
IncaBossLaser200NoRepeat OnlyLastTarget TargetIsNotMinion TargetOnChilledGround
ChangeToStance18NoRepeatGroup Group1 IHaveNoMinions TargetIsEnemy
ChangeToStance14NoRepeatGroup Group1 IHaveFewerThanThreeMinions TargetIsEnemy
ChangeToStance124NoRepeatGroup Group1 IHaveNoMinions TargetIsEnemy TargetNotOnChilledGround
ChangeToStance112NoRepeatGroup Group1 IHaveFewerThanThreeMinions TargetIsEnemy TargetNotOnChilledGround
ChangeToStance2200NoRepeatGroup Group1 TargetNear TargetIsEnemy
ChangeToStance220NoRepeatGroup Group1 TargetIsEnemy

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	cannot_be_knocked_back = 1
}

Actor
{
	basic_action = "Emerge"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance3"
	slow_animations_go_to_idle = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Animated
{
	on_event_contact_for_spray_meat = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act2/inca_boss/meatslam_impact.epk );"
	on_end_spray_meat = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act2/inca_boss/meatslam_impact.epk );"
}
Resists FireResists ColdResists LightningResists Chaos
1515157
30303020
40404025
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/IncaShadowBoss/MapBossIncaShadowShaper"] = {
    name = "Shadow of the Vaal",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 8,
    damageSpread = 0.2,
    attackTime = 4.005,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "IncaBossExplosion",
        "IncaBossSummon",
        "IncaBossLaser",
        "IncaBossTravel",
        "IncaBossSprayMaps",
        "IncaBossColdSnapTriggered",
        "IncaBossRocks",
        "IncaBossRocksTriggered",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaBossExplosion"] = {
    name = "IncaBossExplosion",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.25,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_damage_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "global_cannot_crit",
    },
    levels = {
        [1] = {50, -61, -25, levelRequirement = 23, statInterpolation = {1, 1, 1},  },
        [2] = {50, -41, -25, levelRequirement = 48, statInterpolation = {1, 1, 1},  },
        [3] = {50, -3, -25, levelRequirement = 63, statInterpolation = {1, 1, 1},  },
        [4] = {50, -4, -25, levelRequirement = 66, statInterpolation = {1, 1, 1},  },
        [5] = {50, -5, -25, levelRequirement = 67, statInterpolation = {1, 1, 1},  },
        [6] = {50, -6, -25, levelRequirement = 68, statInterpolation = {1, 1, 1},  },
        [7] = {50, -7, -25, levelRequirement = 69, statInterpolation = {1, 1, 1},  },
        [8] = {50, -8, -25, levelRequirement = 70, statInterpolation = {1, 1, 1},  },
        [9] = {50, -10, -25, levelRequirement = 71, statInterpolation = {1, 1, 1},  },
        [10] = {50, -12, -25, levelRequirement = 72, statInterpolation = {1, 1, 1},  },
        [11] = {50, -14, -25, levelRequirement = 73, statInterpolation = {1, 1, 1},  },
        [12] = {50, -17, -25, levelRequirement = 74, statInterpolation = {1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaBossSummon"] = {
    name = "IncaBossSummon",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.61,
    incrementalEffectiveness = 0.038,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_inca_minions_allowed",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_cast_speed_+%_final",
        "is_area_damage",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {8, 0.8, 1.2, 40, levelRequirement = 23, statInterpolation = {1, 3, 3, 1},  },
        [2] = {8, 0.8, 1.2, 40, levelRequirement = 63, statInterpolation = {1, 3, 3, 1},  },
        [3] = {8, 0.8, 1.2, 40, levelRequirement = 67, statInterpolation = {1, 3, 3, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaBossLaser"] = {
    name = "IncaBossLaser",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.8125,
    incrementalEffectiveness = 0.0504,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.45,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "skill_repeat_count",
        "base_chance_to_shock_%",
        "shock_duration_+%",
        "active_skill_cast_speed_+%_final",
    },
    levels = {
        [1] = {1.1, 1.6, 2, 100, 100, 15, critChance = 5, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [2] = {0.8, 1.2, 2, 100, 100, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1, 1, 1},  },
        [3] = {0.8, 1.2, 2, 100, 100, critChance = 10, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1},  },
        [4] = {0.8, 1.2, 2, 100, 100, critChance = 15, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaBossTravel"] = {
    name = "IncaBossTravel",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.77,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {7000, levelRequirement = 23, statInterpolation = {1},  },
        [2] = {6000, levelRequirement = 48, statInterpolation = {1},  },
        [3] = {5000, levelRequirement = 63, statInterpolation = {1},  },
        [4] = {4000, levelRequirement = 70, statInterpolation = {1},  },
        [5] = {3000, levelRequirement = 74, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaBossSprayMaps"] = {
    name = "IncaBossSprayMaps",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.9,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.6,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "always_pierce",
    },
    levels = {
        [1] = {8000, critChance = 5, levelRequirement = 23, statInterpolation = {1},  },
        [2] = {8000, critChance = 5, levelRequirement = 67, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaBossColdSnapTriggered"] = {
    name = "Cold Snap",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.726,
    incrementalEffectiveness = 0.0454,
    description = "Creates a sudden burst of cold in a targeted area, damaging enemies. This also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.Duration] = true,
        [SkillType.ChillingArea] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.SecondWindSupport] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "chill_effect_+%",
        "base_cold_damage_to_deal_per_minute",
        "base_chance_to_freeze_%",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 0, 7000, 200, 2.4, 0, levelRequirement = 23, statInterpolation = {3, 3, 1, 2, 3, 2},  },
        [2] = {0, 0, 7000, 200, 2.4, 0, levelRequirement = 68, statInterpolation = {3, 3, 1, 2, 3, 2},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaBossRocks"] = {
    name = "IncaBossRocks",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.46,
    incrementalEffectiveness = 0.0456,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "is_area_damage",
        "skill_repeat_count",
    },
    levels = {
        [1] = {0.8, 1.2, 5000, 200, 1, 1, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [2] = {0.8, 1.2, 5000, 200, 1, levelRequirement = 48, statInterpolation = {3, 3, 1, 1, 1},  },
        [3] = {0.8, 1.2, 5000, 200, 1, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1},  },
        [4] = {0.8, 1.2, 6000, 200, 1, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaBossRocksTriggered"] = {
    name = "Firestorm",
    hidden = true,
    color = 4,
    baseEffectiveness = 2,
    incrementalEffectiveness = 0.04,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "fire_storm_fireball_delay_ms",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_chance_to_ignite_%",
        "spell_maximum_action_distance_+%",
        "firestorm_base_area_of_effect_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.4, 0.6, 300, -25, 0, 0, -50, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [2] = {0.4, 0.6, 300, -25, 0, 0, -50, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
    },
}
SpectreN
Area
Modmonster slain experience +% [100]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
unique boss curse effect on self +% final [-33]
cannot be taunted when taunted ms [0]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [2000]
Tagsred_blood, construct, large_model
Damage800%
Life400%
Ailment Threshold400%
Critical Strike Chance0%
TypeIncaShadowMonsterMap
Attack Distance6 ~ 7
Attack Time4.005 Second
Damage Spread20%
Armour+100%
Accuracy+100%

IncaBossRocks
Deals 1598 to 2397 Physical Damage
Base duration is 6 seconds
One impact every 0.2 seconds
is area damage [1]

Spell Hit
Cast Time: 4 Second

IncaBossSprayMaps
Base duration is 8 seconds
projectile_uses_contact_position projectile_uses_contact_direction always_pierce Spell Hit
Cast Time: 3.6 Second

IncaBossTravel
Base duration is 3 seconds
Spell
Cast Time: 1 Second

IncaBossExplosion
50% of Physical Damage Converted to Fire Damage
Deals 17% less Damage
monster penalty against minions damage +% final vs player minions [-25]

is_area_damage global_cannot_crit Spell Hit Area AreaSpell
Cast Time: 2.25 Second

IncaBossSummon
number of inca minions allowed []
Deals 364.4 to 546.5 Physical Damage
40% more Cast Speed

is_area_damage projectile_uses_contact_position projectile_uses_contact_direction Spell Minion CreatesMinion
Cast Time: 4 Second

IncaBossLaser
Deals 4501 to 6752 Lightning Damage
Skills Repeat an additional 2 Times
100% chance to Shock enemies
100% increased Shock Duration on enemies

Spell Hit Triggerable
Cast Time: 1.45 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Shadow of the Vaal5750530550.84.00530475323228548040404025

IncaBossRocks
Deals 1430 to 2145 Physical Damage
Base duration is 6 seconds
One impact every 0.2 seconds
is area damage [1]

Spell Hit
Cast Time: 4 Second

IncaBossSprayMaps
Base duration is 8 seconds
projectile_uses_contact_position projectile_uses_contact_direction always_pierce Spell Hit
Cast Time: 3.6 Second

IncaBossTravel
Base duration is 3 seconds
Spell
Cast Time: 1 Second

IncaBossExplosion
50% of Physical Damage Converted to Fire Damage
Deals 17% less Damage
monster penalty against minions damage +% final vs player minions [-25]

is_area_damage global_cannot_crit Spell Hit Area AreaSpell
Cast Time: 2.25 Second

IncaBossSummon
number of inca minions allowed []
Deals 331 to 496.4 Physical Damage
40% more Cast Speed

is_area_damage projectile_uses_contact_position projectile_uses_contact_direction Spell Minion CreatesMinion
Cast Time: 4 Second

IncaBossLaser
Deals 3993 to 5989 Lightning Damage
Skills Repeat an additional 2 Times
100% chance to Shock enemies
100% increased Shock Duration on enemies

Spell Hit Triggerable
Cast Time: 1.45 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Shadow of the Vaal5150427248.14.00525336283967945040404025

IncaBossRocks
Deals 1144 to 1717 Physical Damage
Base duration is 6 seconds
One impact every 0.2 seconds
is area damage [1]

Spell Hit
Cast Time: 4 Second

IncaBossSprayMaps
Base duration is 8 seconds
projectile_uses_contact_position projectile_uses_contact_direction always_pierce Spell Hit
Cast Time: 3.6 Second

IncaBossTravel
Base duration is 3 seconds
Spell
Cast Time: 1 Second

IncaBossExplosion
50% of Physical Damage Converted to Fire Damage
Deals 17% less Damage
monster penalty against minions damage +% final vs player minions [-25]

is_area_damage global_cannot_crit Spell Hit Area AreaSpell
Cast Time: 2.25 Second

IncaBossSummon
number of inca minions allowed []
Deals 272.7 to 409 Physical Damage
40% more Cast Speed

is_area_damage projectile_uses_contact_position projectile_uses_contact_direction Spell Minion CreatesMinion
Cast Time: 4 Second

IncaBossLaser
Deals 3137 to 4705 Lightning Damage
Skills Repeat an additional 2 Times
100% chance to Shock enemies
100% increased Shock Duration on enemies

Spell Hit Triggerable
Cast Time: 1.45 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Shadow of the Vaal3985421639.84.00517072218806852040404025

IncaBossRocks
Deals 863.6 to 1295 Physical Damage
Base duration is 6 seconds
One impact every 0.2 seconds
is area damage [1]

Spell Hit
Cast Time: 4 Second

IncaBossSprayMaps
Base duration is 8 seconds
projectile_uses_contact_position projectile_uses_contact_direction always_pierce Spell Hit
Cast Time: 3.6 Second

IncaBossTravel
Base duration is 4 seconds
Spell
Cast Time: 1 Second

IncaBossExplosion
50% of Physical Damage Converted to Fire Damage
Deals 14% less Damage
monster penalty against minions damage +% final vs player minions [-25]

is_area_damage global_cannot_crit Spell Hit Area AreaSpell
Cast Time: 2.25 Second

IncaBossSummon
number of inca minions allowed []
Deals 213.4 to 320.1 Physical Damage
40% more Cast Speed

is_area_damage projectile_uses_contact_position projectile_uses_contact_direction Spell Minion CreatesMinion
Cast Time: 4 Second

IncaBossLaser
Deals 2314 to 3470 Lightning Damage
Skills Repeat an additional 2 Times
100% chance to Shock enemies
100% increased Shock Duration on enemies

Spell Hit Triggerable
Cast Time: 1.45 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Shadow of the Vaal2960916148.24.00510863157445676040404025

IncaBossRocks
Deals 649.3 to 973.9 Physical Damage
Base duration is 6 seconds
One impact every 0.2 seconds
is area damage [1]

Spell Hit
Cast Time: 4 Second

IncaBossSprayMaps
Base duration is 8 seconds
projectile_uses_contact_position projectile_uses_contact_direction always_pierce Spell Hit
Cast Time: 3.6 Second

IncaBossTravel
Base duration is 5 seconds
Spell
Cast Time: 1 Second

IncaBossExplosion
50% of Physical Damage Converted to Fire Damage
Deals 6% less Damage
monster penalty against minions damage +% final vs player minions [-25]

is_area_damage global_cannot_crit Spell Hit Area AreaSpell
Cast Time: 2.25 Second

IncaBossSummon
number of inca minions allowed []
Deals 166.4 to 249.6 Physical Damage
40% more Cast Speed

is_area_damage projectile_uses_contact_position projectile_uses_contact_direction Spell Minion CreatesMinion
Cast Time: 4 Second

IncaBossLaser
Deals 1700 to 2550 Lightning Damage
Skills Repeat an additional 2 Times
100% chance to Shock enemies
100% increased Shock Duration on enemies

Spell Hit Triggerable
Cast Time: 1.45 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Shadow of the Vaal21536119834.0056888112844681040404025
IncaBossSummon-1FightIsInState=0
IncaBossTravel10NoRepeatGroup Group1
stance stance2
IncaBossExplosion100NoRepeat MeleeRange
IncaBossExplosion160NoRepeat TargetMediumNear
IncaBossExplosion320NoRepeat TargetMediumNear TargetOnChilledGround
IncaBossRocks150NoRepeat TargetNotNear
IncaBossRocks60NoRepeat
ChangeToStance18NoRepeatGroup Group1 IHaveNoMinions TargetIsEnemy
ChangeToStance14NoRepeatGroup Group1 IHaveFewerThanThreeMinions TargetIsEnemy
ChangeToStance124NoRepeatGroup Group1 IHaveNoMinions TargetIsEnemy TargetNotNear
ChangeToStance112NoRepeatGroup Group1 IHaveFewerThanThreeMinions TargetIsEnemy TargetNotNear
ChangeToStance14NoRepeatGroup Group1 TargetIsEnemy MeleeRange
ChangeToStance360NoRepeatGroup Group1 TargetIsEnemy TargetNotNear
stance stance3
IncaBossSpray40NoRepeat TargetIsNotMinion
IncaBossSpray160NoRepeat TargetIsNotMinion TargetNotOnChilledGround
IncaBossLaser40NoRepeat OnlyLastTarget
IncaBossLaser60NoRepeat TargetIsNotMinion OnlyLastTarget
IncaBossLaser160NoRepeat TargetIsNotMinion TargetOnChilledGround
IncaBossLaser200NoRepeat OnlyLastTarget TargetIsNotMinion TargetOnChilledGround
ChangeToStance18NoRepeatGroup Group1 IHaveNoMinions TargetIsEnemy
ChangeToStance14NoRepeatGroup Group1 IHaveFewerThanThreeMinions TargetIsEnemy
ChangeToStance124NoRepeatGroup Group1 IHaveNoMinions TargetIsEnemy TargetNotOnChilledGround
ChangeToStance112NoRepeatGroup Group1 IHaveFewerThanThreeMinions TargetIsEnemy TargetNotOnChilledGround
ChangeToStance2200NoRepeatGroup Group1 TargetNear TargetIsEnemy
ChangeToStance220NoRepeatGroup Group1 TargetIsEnemy

Object Type

version 2
extends "Metadata/Monsters/EndlessBoss/BossBase"

Stats
{
	cannot_be_knocked_back = 1
}

Actor
{
	basic_action = "Emerge"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance3"
	slow_animations_go_to_idle = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/EndlessBoss/BossBase"
Resists FireResists ColdResists LightningResists Chaos
1515157
30303020
40404025
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/IncaShadowBoss/BossIncaShadowEndlessLedge2"] = {
    name = "Shadow of the Vaal",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 8,
    damageSpread = 0.2,
    attackTime = 4.005,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "IncaBossExplosion",
        "IncaBossSummon",
        "IncaBossLaser",
        "IncaBossTravel",
        "IncaBossSprayMaps",
        "IncaBossRocks",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaBossExplosion"] = {
    name = "IncaBossExplosion",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.25,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_damage_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "global_cannot_crit",
    },
    levels = {
        [1] = {50, -61, -25, levelRequirement = 23, statInterpolation = {1, 1, 1},  },
        [2] = {50, -41, -25, levelRequirement = 48, statInterpolation = {1, 1, 1},  },
        [3] = {50, -3, -25, levelRequirement = 63, statInterpolation = {1, 1, 1},  },
        [4] = {50, -4, -25, levelRequirement = 66, statInterpolation = {1, 1, 1},  },
        [5] = {50, -5, -25, levelRequirement = 67, statInterpolation = {1, 1, 1},  },
        [6] = {50, -6, -25, levelRequirement = 68, statInterpolation = {1, 1, 1},  },
        [7] = {50, -7, -25, levelRequirement = 69, statInterpolation = {1, 1, 1},  },
        [8] = {50, -8, -25, levelRequirement = 70, statInterpolation = {1, 1, 1},  },
        [9] = {50, -10, -25, levelRequirement = 71, statInterpolation = {1, 1, 1},  },
        [10] = {50, -12, -25, levelRequirement = 72, statInterpolation = {1, 1, 1},  },
        [11] = {50, -14, -25, levelRequirement = 73, statInterpolation = {1, 1, 1},  },
        [12] = {50, -17, -25, levelRequirement = 74, statInterpolation = {1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaBossSummon"] = {
    name = "IncaBossSummon",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.61,
    incrementalEffectiveness = 0.038,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_inca_minions_allowed",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_cast_speed_+%_final",
        "is_area_damage",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {8, 0.8, 1.2, 40, levelRequirement = 23, statInterpolation = {1, 3, 3, 1},  },
        [2] = {8, 0.8, 1.2, 40, levelRequirement = 63, statInterpolation = {1, 3, 3, 1},  },
        [3] = {8, 0.8, 1.2, 40, levelRequirement = 67, statInterpolation = {1, 3, 3, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaBossLaser"] = {
    name = "IncaBossLaser",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.8125,
    incrementalEffectiveness = 0.0504,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.45,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "skill_repeat_count",
        "base_chance_to_shock_%",
        "shock_duration_+%",
        "active_skill_cast_speed_+%_final",
    },
    levels = {
        [1] = {1.1, 1.6, 2, 100, 100, 15, critChance = 5, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [2] = {0.8, 1.2, 2, 100, 100, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1, 1, 1},  },
        [3] = {0.8, 1.2, 2, 100, 100, critChance = 10, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1},  },
        [4] = {0.8, 1.2, 2, 100, 100, critChance = 15, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaBossTravel"] = {
    name = "IncaBossTravel",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.77,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {7000, levelRequirement = 23, statInterpolation = {1},  },
        [2] = {6000, levelRequirement = 48, statInterpolation = {1},  },
        [3] = {5000, levelRequirement = 63, statInterpolation = {1},  },
        [4] = {4000, levelRequirement = 70, statInterpolation = {1},  },
        [5] = {3000, levelRequirement = 74, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaBossSprayMaps"] = {
    name = "IncaBossSprayMaps",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.9,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.6,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "always_pierce",
    },
    levels = {
        [1] = {8000, critChance = 5, levelRequirement = 23, statInterpolation = {1},  },
        [2] = {8000, critChance = 5, levelRequirement = 67, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaBossRocks"] = {
    name = "IncaBossRocks",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.46,
    incrementalEffectiveness = 0.0456,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "is_area_damage",
        "skill_repeat_count",
    },
    levels = {
        [1] = {0.8, 1.2, 5000, 200, 1, 1, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [2] = {0.8, 1.2, 5000, 200, 1, levelRequirement = 48, statInterpolation = {3, 3, 1, 1, 1},  },
        [3] = {0.8, 1.2, 5000, 200, 1, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1},  },
        [4] = {0.8, 1.2, 6000, 200, 1, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1},  },
    },
}
SpectreN
Area
Modmonster slain experience +% [100]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
unique boss curse effect on self +% final [-33]
cannot be taunted when taunted ms [0]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [2000]
Tagsred_blood, construct, large_model
Damage1600%
Life1400%
Ailment Threshold1400%
Critical Strike Chance0%
TypeIncaShadowMonster
Attack Distance6 ~ 7
Attack Time4.005 Second
Damage Spread20%
Armour+100%
Accuracy+100%

IncaBossRocks
Deals 1598 to 2397 Physical Damage
Base duration is 6 seconds
One impact every 0.2 seconds
is area damage [1]

Spell Hit
Cast Time: 4 Second

IncaBossSprayMaps
Base duration is 8 seconds
projectile_uses_contact_position projectile_uses_contact_direction always_pierce Spell Hit
Cast Time: 3.6 Second

IncaBossTravel
Base duration is 3 seconds
Spell
Cast Time: 1 Second

IncaBossExplosion
50% of Physical Damage Converted to Fire Damage
Deals 17% less Damage
monster penalty against minions damage +% final vs player minions [-25]

is_area_damage global_cannot_crit Spell Hit Area AreaSpell
Cast Time: 2.25 Second

IncaBossSummon
number of inca minions allowed []
Deals 364.4 to 546.5 Physical Damage
40% more Cast Speed

is_area_damage projectile_uses_contact_position projectile_uses_contact_direction Spell Minion CreatesMinion
Cast Time: 4 Second

IncaBossLaser
Deals 4501 to 6752 Lightning Damage
Skills Repeat an additional 2 Times
100% chance to Shock enemies
100% increased Shock Duration on enemies

Spell Hit Triggerable
Cast Time: 1.45 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Shadow of the Vaal5750561101.64.005106664323228548040404025

IncaBossRocks
Deals 1430 to 2145 Physical Damage
Base duration is 6 seconds
One impact every 0.2 seconds
is area damage [1]

Spell Hit
Cast Time: 4 Second

IncaBossSprayMaps
Base duration is 8 seconds
projectile_uses_contact_position projectile_uses_contact_direction always_pierce Spell Hit
Cast Time: 3.6 Second

IncaBossTravel
Base duration is 3 seconds
Spell
Cast Time: 1 Second

IncaBossExplosion
50% of Physical Damage Converted to Fire Damage
Deals 17% less Damage
monster penalty against minions damage +% final vs player minions [-25]

is_area_damage global_cannot_crit Spell Hit Area AreaSpell
Cast Time: 2.25 Second

IncaBossSummon
number of inca minions allowed []
Deals 331 to 496.4 Physical Damage
40% more Cast Speed

is_area_damage projectile_uses_contact_position projectile_uses_contact_direction Spell Minion CreatesMinion
Cast Time: 4 Second

IncaBossLaser
Deals 3993 to 5989 Lightning Damage
Skills Repeat an additional 2 Times
100% chance to Shock enemies
100% increased Shock Duration on enemies

Spell Hit Triggerable
Cast Time: 1.45 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Shadow of the Vaal5150454496.24.00588676283967945040404025

IncaBossRocks
Deals 1144 to 1717 Physical Damage
Base duration is 6 seconds
One impact every 0.2 seconds
is area damage [1]

Spell Hit
Cast Time: 4 Second

IncaBossSprayMaps
Base duration is 8 seconds
projectile_uses_contact_position projectile_uses_contact_direction always_pierce Spell Hit
Cast Time: 3.6 Second

IncaBossTravel
Base duration is 3 seconds
Spell
Cast Time: 1 Second

IncaBossExplosion
50% of Physical Damage Converted to Fire Damage
Deals 17% less Damage
monster penalty against minions damage +% final vs player minions [-25]

is_area_damage global_cannot_crit Spell Hit Area AreaSpell
Cast Time: 2.25 Second

IncaBossSummon
number of inca minions allowed []
Deals 272.7 to 409 Physical Damage
40% more Cast Speed

is_area_damage projectile_uses_contact_position projectile_uses_contact_direction Spell Minion CreatesMinion
Cast Time: 4 Second

IncaBossLaser
Deals 3137 to 4705 Lightning Damage
Skills Repeat an additional 2 Times
100% chance to Shock enemies
100% increased Shock Duration on enemies

Spell Hit Triggerable
Cast Time: 1.45 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Shadow of the Vaal3985443279.64.00559754218806852040404025

IncaBossRocks
Deals 863.6 to 1295 Physical Damage
Base duration is 6 seconds
One impact every 0.2 seconds
is area damage [1]

Spell Hit
Cast Time: 4 Second

IncaBossSprayMaps
Base duration is 8 seconds
projectile_uses_contact_position projectile_uses_contact_direction always_pierce Spell Hit
Cast Time: 3.6 Second

IncaBossTravel
Base duration is 4 seconds
Spell
Cast Time: 1 Second

IncaBossExplosion
50% of Physical Damage Converted to Fire Damage
Deals 14% less Damage
monster penalty against minions damage +% final vs player minions [-25]

is_area_damage global_cannot_crit Spell Hit Area AreaSpell
Cast Time: 2.25 Second

IncaBossSummon
number of inca minions allowed []
Deals 213.4 to 320.1 Physical Damage
40% more Cast Speed

is_area_damage projectile_uses_contact_position projectile_uses_contact_direction Spell Minion CreatesMinion
Cast Time: 4 Second

IncaBossLaser
Deals 2314 to 3470 Lightning Damage
Skills Repeat an additional 2 Times
100% chance to Shock enemies
100% increased Shock Duration on enemies

Spell Hit Triggerable
Cast Time: 1.45 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Shadow of the Vaal2960932296.34.00538020157445676040404025

IncaBossRocks
Deals 649.3 to 973.9 Physical Damage
Base duration is 6 seconds
One impact every 0.2 seconds
is area damage [1]

Spell Hit
Cast Time: 4 Second

IncaBossSprayMaps
Base duration is 8 seconds
projectile_uses_contact_position projectile_uses_contact_direction always_pierce Spell Hit
Cast Time: 3.6 Second

IncaBossTravel
Base duration is 5 seconds
Spell
Cast Time: 1 Second

IncaBossExplosion
50% of Physical Damage Converted to Fire Damage
Deals 6% less Damage
monster penalty against minions damage +% final vs player minions [-25]

is_area_damage global_cannot_crit Spell Hit Area AreaSpell
Cast Time: 2.25 Second

IncaBossSummon
number of inca minions allowed []
Deals 166.4 to 249.6 Physical Damage
40% more Cast Speed

is_area_damage projectile_uses_contact_position projectile_uses_contact_direction Spell Minion CreatesMinion
Cast Time: 4 Second

IncaBossLaser
Deals 1700 to 2550 Lightning Damage
Skills Repeat an additional 2 Times
100% chance to Shock enemies
100% increased Shock Duration on enemies

Spell Hit Triggerable
Cast Time: 1.45 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Shadow of the Vaal2153623965.94.00524108112844681040404025
IncaBossSummon-1FightIsInState=0
IncaBossTravel10NoRepeatGroup Group1
stance stance2
IncaBossExplosion100NoRepeat MeleeRange
IncaBossExplosion160NoRepeat TargetMediumNear
IncaBossExplosion320NoRepeat TargetMediumNear TargetOnChilledGround
IncaBossRocks150NoRepeat TargetNotNear
IncaBossRocks60NoRepeat
ChangeToStance18NoRepeatGroup Group1 IHaveNoMinions TargetIsEnemy
ChangeToStance14NoRepeatGroup Group1 IHaveFewerThanThreeMinions TargetIsEnemy
ChangeToStance124NoRepeatGroup Group1 IHaveNoMinions TargetIsEnemy TargetNotNear
ChangeToStance112NoRepeatGroup Group1 IHaveFewerThanThreeMinions TargetIsEnemy TargetNotNear
ChangeToStance14NoRepeatGroup Group1 TargetIsEnemy MeleeRange
ChangeToStance360NoRepeatGroup Group1 TargetIsEnemy TargetNotNear
stance stance3
IncaBossSpray40NoRepeat TargetIsNotMinion
IncaBossSpray160NoRepeat TargetIsNotMinion TargetNotOnChilledGround
IncaBossLaser40NoRepeat OnlyLastTarget
IncaBossLaser60NoRepeat TargetIsNotMinion OnlyLastTarget
IncaBossLaser160NoRepeat TargetIsNotMinion TargetOnChilledGround
IncaBossLaser200NoRepeat OnlyLastTarget TargetIsNotMinion TargetOnChilledGround
ChangeToStance18NoRepeatGroup Group1 IHaveNoMinions TargetIsEnemy
ChangeToStance14NoRepeatGroup Group1 IHaveFewerThanThreeMinions TargetIsEnemy
ChangeToStance124NoRepeatGroup Group1 IHaveNoMinions TargetIsEnemy TargetNotOnChilledGround
ChangeToStance112NoRepeatGroup Group1 IHaveFewerThanThreeMinions TargetIsEnemy TargetNotOnChilledGround
ChangeToStance2200NoRepeatGroup Group1 TargetNear TargetIsEnemy
ChangeToStance220NoRepeatGroup Group1 TargetIsEnemy

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	cannot_be_knocked_back = 1
}

Actor
{
	basic_action = "Emerge"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance3"
	slow_animations_go_to_idle = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Resists FireResists ColdResists LightningResists Chaos
1515157
30303020
40404025
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/IncaShadowBoss/MapBossIncaShadowPantheon1"] = {
    name = "Shadow of the Vaal",
    life = 14,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 16,
    damageSpread = 0.2,
    attackTime = 4.005,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "IncaBossExplosion",
        "IncaBossSummon",
        "IncaBossLaser",
        "IncaBossTravel",
        "IncaBossSprayMaps",
        "IncaBossRocks",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaBossExplosion"] = {
    name = "IncaBossExplosion",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.25,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_damage_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "global_cannot_crit",
    },
    levels = {
        [1] = {50, -61, -25, levelRequirement = 23, statInterpolation = {1, 1, 1},  },
        [2] = {50, -41, -25, levelRequirement = 48, statInterpolation = {1, 1, 1},  },
        [3] = {50, -3, -25, levelRequirement = 63, statInterpolation = {1, 1, 1},  },
        [4] = {50, -4, -25, levelRequirement = 66, statInterpolation = {1, 1, 1},  },
        [5] = {50, -5, -25, levelRequirement = 67, statInterpolation = {1, 1, 1},  },
        [6] = {50, -6, -25, levelRequirement = 68, statInterpolation = {1, 1, 1},  },
        [7] = {50, -7, -25, levelRequirement = 69, statInterpolation = {1, 1, 1},  },
        [8] = {50, -8, -25, levelRequirement = 70, statInterpolation = {1, 1, 1},  },
        [9] = {50, -10, -25, levelRequirement = 71, statInterpolation = {1, 1, 1},  },
        [10] = {50, -12, -25, levelRequirement = 72, statInterpolation = {1, 1, 1},  },
        [11] = {50, -14, -25, levelRequirement = 73, statInterpolation = {1, 1, 1},  },
        [12] = {50, -17, -25, levelRequirement = 74, statInterpolation = {1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaBossSummon"] = {
    name = "IncaBossSummon",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.61,
    incrementalEffectiveness = 0.038,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_inca_minions_allowed",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_cast_speed_+%_final",
        "is_area_damage",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {8, 0.8, 1.2, 40, levelRequirement = 23, statInterpolation = {1, 3, 3, 1},  },
        [2] = {8, 0.8, 1.2, 40, levelRequirement = 63, statInterpolation = {1, 3, 3, 1},  },
        [3] = {8, 0.8, 1.2, 40, levelRequirement = 67, statInterpolation = {1, 3, 3, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaBossLaser"] = {
    name = "IncaBossLaser",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.8125,
    incrementalEffectiveness = 0.0504,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.45,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "skill_repeat_count",
        "base_chance_to_shock_%",
        "shock_duration_+%",
        "active_skill_cast_speed_+%_final",
    },
    levels = {
        [1] = {1.1, 1.6, 2, 100, 100, 15, critChance = 5, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [2] = {0.8, 1.2, 2, 100, 100, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1, 1, 1},  },
        [3] = {0.8, 1.2, 2, 100, 100, critChance = 10, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1},  },
        [4] = {0.8, 1.2, 2, 100, 100, critChance = 15, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaBossTravel"] = {
    name = "IncaBossTravel",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.77,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {7000, levelRequirement = 23, statInterpolation = {1},  },
        [2] = {6000, levelRequirement = 48, statInterpolation = {1},  },
        [3] = {5000, levelRequirement = 63, statInterpolation = {1},  },
        [4] = {4000, levelRequirement = 70, statInterpolation = {1},  },
        [5] = {3000, levelRequirement = 74, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaBossSprayMaps"] = {
    name = "IncaBossSprayMaps",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.9,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.6,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "always_pierce",
    },
    levels = {
        [1] = {8000, critChance = 5, levelRequirement = 23, statInterpolation = {1},  },
        [2] = {8000, critChance = 5, levelRequirement = 67, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaBossRocks"] = {
    name = "IncaBossRocks",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.46,
    incrementalEffectiveness = 0.0456,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "is_area_damage",
        "skill_repeat_count",
    },
    levels = {
        [1] = {0.8, 1.2, 5000, 200, 1, 1, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [2] = {0.8, 1.2, 5000, 200, 1, levelRequirement = 48, statInterpolation = {3, 3, 1, 1, 1},  },
        [3] = {0.8, 1.2, 5000, 200, 1, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1},  },
        [4] = {0.8, 1.2, 6000, 200, 1, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1},  },
    },
}