ヴァールの影
コンストラクト
エリア: 迷路のマップ
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
ドロップするアイテムのレアリティが15000%増加する
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Shadow of the Vaal
Spectre | N |
---|---|
Area | 迷路のマップ |
Tags | キャスター, cold_affinity, construct, extra_extra_large_height, fire_affinity, hard_armour, is_unarmed, large_model, lightning_affinity, non_unique_map_boss, not_dex, not_int, physical_affinity, ranged, red_blood, slashing_weapon, slow_movement |
ライフ
400%
アーマー
+50%
Ailment Threshold
400%
耐性
40 40 40 25
Damage
800%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 7
Attack Time
4.005 Second
Damage Spread
±20%
経験値
200%
Model Size
100%
Type
IncaShadowMonsterMap
Metadata
MapBossIncaShadow
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
81
ライフ
7,066,660
アーマー
118,976
回避力
7,362
エナジーシールド
0
Damage
7,316
スペルダメージ
10,919
命中
480
Attack Time
2.68335
経験値
141,493
Ailment Threshold
3,321,330
Chill
10,502
Shock
10,502
Brittle
59,415
Scorch
10,502
Sap
29,015
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
IncaBossRocks
Spell, Damage
キャストタイム: 4 秒
1353から2030の物理ダメージを与える
基礎持続時間は6秒
0.2秒ごとに一回の衝突
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
基礎持続時間は6秒
0.2秒ごとに一回の衝突
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
IncaBossSprayMaps
Spell, Damage
クリティカル率: 5%
キャストタイム: 3.6 秒
投射物は全ての対象を貫通する
基礎持続時間は8秒
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
基礎持続時間は8秒
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
IncaBossTravel
Spell
キャストタイム: 1 秒
基礎持続時間は3秒
IncaBossExplosion
Spell, Damage, Area, AreaSpell
キャストタイム: 2.25 秒
クリティカルストライクを与えることができない
ダメージが17%低下する
物理ダメージの50%を火ダメージに変換する
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
ダメージが17%低下する
物理ダメージの50%を火ダメージに変換する
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
IncaBossSummon
Spell, Minion, CreatesMinion
キャストタイム: 4 秒
315.4から473.1の物理ダメージを与える
キャストスピードが40%上昇する
base is projectile [1]
is area damage [1]
number of inca minions allowed [8]
projectile uses contact direction [1]
projectile uses contact position [1]
キャストスピードが40%上昇する
base is projectile [1]
is area damage [1]
number of inca minions allowed [8]
projectile uses contact direction [1]
projectile uses contact position [1]
IncaBossLaser
Spell, Damage, Triggerable
クリティカル率: 15%
キャストタイム: 1.45 秒
3760から5640の雷ダメージを与える
スキルは追加で2回繰り返す
100%の確率で敵を感電させる
active skill shock duration +% final [100]
スキルは追加で2回繰り返す
100%の確率で敵を感電させる
active skill shock duration +% final [100]
IncaBossRocksTriggered
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
ファイヤーストーム
キャストタイム: 1 秒
炎の矢が対象の範囲に降り注ぐ。地面に達すると爆発し、近くにいる敵にダメージを与える。
603.1から904.6の物理ダメージを与える
基礎持続時間は0.9秒
0.3秒ごとに一回の衝突
基礎半径は1m
firestorm base area of effect +% [-50]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
基礎持続時間は0.9秒
0.3秒ごとに一回の衝突
基礎半径は1m
firestorm base area of effect +% [-50]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
IncaBossColdSnapTriggered
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, Duration, ChillingArea, AreaSpell, Cooldown
コールドスナップ
キャストタイム: 1 秒
対象箇所に冷却爆発を起こし、敵にダメージを与える。冷却領域の範囲は拡大し、敵に冷気継続ダメージを与える。このエリア内で死亡した敵は、フレンジーチャージを付与する可能性がある。フレンジーチャージを消費することで、クールダウンを回避することができる。
からの冷気ダメージを与える
基礎持続時間は7秒
毎秒2073.2の基礎冷気ダメージを与える
冷却の効果が200%上昇する
基礎半径は1.5m
基礎二次半径は1.5m
基礎三次半径は3m
active skill area of effect radius +% final [-50]
is area damage [1]
基礎持続時間は7秒
毎秒2073.2の基礎冷気ダメージを与える
冷却の効果が200%上昇する
基礎半径は1.5m
基礎二次半径は1.5m
基礎三次半径は3m
active skill area of effect radius +% final [-50]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { cannot_be_knocked_back = 1 } Actor { basic_action = "Emerge" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" slow_animations_go_to_idle = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { on_event_contact_for_spray_meat = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act2/inca_boss/meatslam_impact.epk );" on_end_spray_meat = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act2/inca_boss/meatslam_impact.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/IncaShadowBoss/MapBossIncaShadow"] = { name = "Shadow of the Vaal", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 8, damageSpread = 0.2, attackTime = 4.005, attackRange = 7, accuracy = 1, skillList = { "IncaBossExplosion", "IncaBossSummon", "IncaBossLaser", "IncaBossTravel", "IncaBossSprayMaps", "IncaBossColdSnapTriggered", "IncaBossRocks", "IncaBossRocksTriggered", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["IncaBossExplosion"] = { name = "IncaBossExplosion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.25, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "global_cannot_crit", }, levels = { [1] = {-61, 50, -25, levelRequirement = 23, statInterpolation = {1}, cost = { }, }, [2] = {-41, 50, -25, levelRequirement = 48, statInterpolation = {1}, cost = { }, }, [3] = {-3, 50, -25, levelRequirement = 63, statInterpolation = {1}, cost = { }, }, [4] = {-4, 50, -25, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [5] = {-5, 50, -25, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [6] = {-6, 50, -25, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [7] = {-7, 50, -25, levelRequirement = 69, statInterpolation = {1}, cost = { }, }, [8] = {-8, 50, -25, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [9] = {-10, 50, -25, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, [10] = {-12, 50, -25, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [11] = {-14, 50, -25, levelRequirement = 73, statInterpolation = {1}, cost = { }, }, [12] = {-17, 50, -25, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncaBossSummon"] = { name = "IncaBossSummon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_inca_minions_allowed", "active_skill_cast_speed_+%_final", "is_area_damage", "projectile_uses_contact_position", "projectile_uses_contact_direction", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 8, 40, levelRequirement = 23, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 8, 40, levelRequirement = 63, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 8, 40, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncaBossLaser"] = { name = "IncaBossLaser", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.45, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_cast_speed_+%_final", "skill_repeat_count", "base_chance_to_shock_%", "active_skill_shock_duration_+%_final", }, levels = { [1] = {1.1000000238419, 1.6000000238419, 15, 2, 100, 100, critChance = 5, levelRequirement = 23, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 2, 100, 100, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 2, 100, 100, critChance = 10, levelRequirement = 63, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 2, 100, 100, critChance = 15, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncaBossTravel"] = { name = "IncaBossTravel", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {7000, levelRequirement = 23, statInterpolation = {1}, cost = { }, }, [2] = {6000, levelRequirement = 48, statInterpolation = {1}, cost = { }, }, [3] = {5000, levelRequirement = 63, statInterpolation = {1}, cost = { }, }, [4] = {4000, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [5] = {3000, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncaBossSprayMaps"] = { name = "IncaBossSprayMaps", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.6, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "projectile_uses_contact_position", "projectile_uses_contact_direction", "always_pierce", "base_is_projectile", }, levels = { [1] = {8000, critChance = 5, levelRequirement = 23, statInterpolation = {}, cost = { }, }, [2] = {8000, critChance = 5, levelRequirement = 67, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncaBossColdSnapTriggered"] = { name = "Cold Snap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Cascadable] = true, [SkillType.Duration] = true, [SkillType.ChillingArea] = true, [SkillType.AreaSpell] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_cold_damage_to_deal_per_minute", "active_skill_chill_effect_+%_final", "base_chance_to_freeze_%", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "active_skill_base_tertiary_area_of_effect_radius", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0, 0, 2.4000000953674, 200, 0, 15, 15, 30, 7000, -50, levelRequirement = 23, statInterpolation = {3, 3, 3, 2, 2}, cost = { }, }, [2] = {0, 0, 2.4000000953674, 200, 0, 15, 15, 30, 7000, -50, levelRequirement = 68, statInterpolation = {3, 3, 3, 2, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncaBossRocks"] = { name = "IncaBossRocks", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "skill_repeat_count", "fire_storm_fireball_delay_ms", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5000, 1, 200, -25, levelRequirement = 23, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 5000, 200, -25, levelRequirement = 48, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 5000, 200, -25, levelRequirement = 63, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 6000, 200, -25, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncaBossRocksTriggered"] = { name = "Firestorm", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "fire_storm_fireball_delay_ms", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "firestorm_base_area_of_effect_+%", "base_skill_effect_duration", "active_skill_base_area_of_effect_radius", "is_area_damage", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 300, -25, -50, 900, 10, levelRequirement = 23, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.40000000596046, 0.60000002384186, 300, -25, -50, 900, 10, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, }, }, }
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
ヴァールの影
コンストラクト
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
ドロップするアイテムのレアリティが15000%増加する
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Shadow of the Vaal
Spectre | N |
---|---|
Tags | キャスター, cold_affinity, construct, extra_extra_large_height, fire_affinity, hard_armour, is_unarmed, large_model, lightning_affinity, not_dex, not_int, physical_affinity, ranged, red_blood, slashing_weapon, slow_movement, standalone_map_boss |
ライフ
400%
アーマー
+50%
Ailment Threshold
400%
耐性
40 40 40 25
Damage
800%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 7
Attack Time
4.005 Second
Damage Spread
±20%
経験値
200%
Model Size
100%
Type
IncaShadowMonsterMap
Metadata
MapBossIncaShadowStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
557,385
アーマー
43,185
回避力
4,739
エナジーシールド
0
Damage
3,404
スペルダメージ
5,080
命中
290
Attack Time
2.68335
経験値
112,805
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
IncaBossRocks
Spell, Damage
キャストタイム: 4 秒
757.8から1137の物理ダメージを与える
基礎持続時間は6秒
0.2秒ごとに一回の衝突
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
基礎持続時間は6秒
0.2秒ごとに一回の衝突
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
IncaBossSprayMaps
Spell, Damage
クリティカル率: 5%
キャストタイム: 3.6 秒
投射物は全ての対象を貫通する
基礎持続時間は8秒
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
基礎持続時間は8秒
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
IncaBossTravel
Spell
キャストタイム: 1 秒
基礎持続時間は5秒
IncaBossExplosion
Spell, Damage, Area, AreaSpell
キャストタイム: 2.25 秒
クリティカルストライクを与えることができない
ダメージが6%低下する
物理ダメージの50%を火ダメージに変換する
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
ダメージが6%低下する
物理ダメージの50%を火ダメージに変換する
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
IncaBossSummon
Spell, Minion, CreatesMinion
キャストタイム: 4 秒
194.2から291.3の物理ダメージを与える
キャストスピードが40%上昇する
base is projectile [1]
is area damage [1]
number of inca minions allowed [8]
projectile uses contact direction [1]
projectile uses contact position [1]
キャストスピードが40%上昇する
base is projectile [1]
is area damage [1]
number of inca minions allowed [8]
projectile uses contact direction [1]
projectile uses contact position [1]
IncaBossLaser
Spell, Damage, Triggerable
クリティカル率: 15%
キャストタイム: 1.45 秒
1984から2976の雷ダメージを与える
スキルは追加で2回繰り返す
100%の確率で敵を感電させる
active skill shock duration +% final [100]
スキルは追加で2回繰り返す
100%の確率で敵を感電させる
active skill shock duration +% final [100]
IncaBossRocksTriggered
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
ファイヤーストーム
キャストタイム: 1 秒
炎の矢が対象の範囲に降り注ぐ。地面に達すると爆発し、近くにいる敵にダメージを与える。
362.2から543.3の物理ダメージを与える
基礎持続時間は0.9秒
0.3秒ごとに一回の衝突
基礎半径は1m
firestorm base area of effect +% [-50]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
基礎持続時間は0.9秒
0.3秒ごとに一回の衝突
基礎半径は1m
firestorm base area of effect +% [-50]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
IncaBossColdSnapTriggered
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, Duration, ChillingArea, AreaSpell, Cooldown
コールドスナップ
キャストタイム: 1 秒
対象箇所に冷却爆発を起こし、敵にダメージを与える。冷却領域の範囲は拡大し、敵に冷気継続ダメージを与える。このエリア内で死亡した敵は、フレンジーチャージを付与する可能性がある。フレンジーチャージを消費することで、クールダウンを回避することができる。
からの冷気ダメージを与える
基礎持続時間は7秒
毎秒1164.1の基礎冷気ダメージを与える
冷却の効果が200%上昇する
基礎半径は1.5m
基礎二次半径は1.5m
基礎三次半径は3m
active skill area of effect radius +% final [-50]
is area damage [1]
基礎持続時間は7秒
毎秒1164.1の基礎冷気ダメージを与える
冷却の効果が200%上昇する
基礎半径は1.5m
基礎二次半径は1.5m
基礎三次半径は3m
active skill area of effect radius +% final [-50]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Stats { cannot_be_knocked_back = 1 } Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" slow_animations_go_to_idle = false } StateMachine { define_shared_state = "add_effects;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Animated { on_event_contact_for_spray_meat = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act2/inca_boss/meatslam_impact.epk );" on_end_spray_meat = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act2/inca_boss/meatslam_impact.epk );" } StateMachine { on_or_create_state_add_effects_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/bubble_bosses/vaal_oversoul.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/IncaShadowBoss/MapBossIncaShadowStandalone"] = { name = "Shadow of the Vaal", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 8, damageSpread = 0.2, attackTime = 4.005, attackRange = 7, accuracy = 1, skillList = { "IncaBossExplosion", "IncaBossSummon", "IncaBossLaser", "IncaBossTravel", "IncaBossSprayMaps", "IncaBossColdSnapTriggered", "IncaBossRocks", "IncaBossRocksTriggered", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["IncaBossExplosion"] = { name = "IncaBossExplosion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.25, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "global_cannot_crit", }, levels = { [1] = {-61, 50, -25, levelRequirement = 23, statInterpolation = {1}, cost = { }, }, [2] = {-41, 50, -25, levelRequirement = 48, statInterpolation = {1}, cost = { }, }, [3] = {-3, 50, -25, levelRequirement = 63, statInterpolation = {1}, cost = { }, }, [4] = {-4, 50, -25, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [5] = {-5, 50, -25, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [6] = {-6, 50, -25, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [7] = {-7, 50, -25, levelRequirement = 69, statInterpolation = {1}, cost = { }, }, [8] = {-8, 50, -25, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [9] = {-10, 50, -25, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, [10] = {-12, 50, -25, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [11] = {-14, 50, -25, levelRequirement = 73, statInterpolation = {1}, cost = { }, }, [12] = {-17, 50, -25, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncaBossSummon"] = { name = "IncaBossSummon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_inca_minions_allowed", "active_skill_cast_speed_+%_final", "is_area_damage", "projectile_uses_contact_position", "projectile_uses_contact_direction", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 8, 40, levelRequirement = 23, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 8, 40, levelRequirement = 63, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 8, 40, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncaBossLaser"] = { name = "IncaBossLaser", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.45, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_cast_speed_+%_final", "skill_repeat_count", "base_chance_to_shock_%", "active_skill_shock_duration_+%_final", }, levels = { [1] = {1.1000000238419, 1.6000000238419, 15, 2, 100, 100, critChance = 5, levelRequirement = 23, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 2, 100, 100, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 2, 100, 100, critChance = 10, levelRequirement = 63, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 2, 100, 100, critChance = 15, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncaBossTravel"] = { name = "IncaBossTravel", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {7000, levelRequirement = 23, statInterpolation = {1}, cost = { }, }, [2] = {6000, levelRequirement = 48, statInterpolation = {1}, cost = { }, }, [3] = {5000, levelRequirement = 63, statInterpolation = {1}, cost = { }, }, [4] = {4000, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [5] = {3000, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncaBossSprayMaps"] = { name = "IncaBossSprayMaps", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.6, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "projectile_uses_contact_position", "projectile_uses_contact_direction", "always_pierce", "base_is_projectile", }, levels = { [1] = {8000, critChance = 5, levelRequirement = 23, statInterpolation = {}, cost = { }, }, [2] = {8000, critChance = 5, levelRequirement = 67, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncaBossColdSnapTriggered"] = { name = "Cold Snap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Cascadable] = true, [SkillType.Duration] = true, [SkillType.ChillingArea] = true, [SkillType.AreaSpell] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_cold_damage_to_deal_per_minute", "active_skill_chill_effect_+%_final", "base_chance_to_freeze_%", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "active_skill_base_tertiary_area_of_effect_radius", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0, 0, 2.4000000953674, 200, 0, 15, 15, 30, 7000, -50, levelRequirement = 23, statInterpolation = {3, 3, 3, 2, 2}, cost = { }, }, [2] = {0, 0, 2.4000000953674, 200, 0, 15, 15, 30, 7000, -50, levelRequirement = 68, statInterpolation = {3, 3, 3, 2, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncaBossRocks"] = { name = "IncaBossRocks", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "skill_repeat_count", "fire_storm_fireball_delay_ms", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5000, 1, 200, -25, levelRequirement = 23, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 5000, 200, -25, levelRequirement = 48, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 5000, 200, -25, levelRequirement = 63, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 6000, 200, -25, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncaBossRocksTriggered"] = { name = "Firestorm", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "fire_storm_fireball_delay_ms", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "firestorm_base_area_of_effect_+%", "base_skill_effect_duration", "active_skill_base_area_of_effect_radius", "is_area_damage", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 300, -25, -50, 900, 10, levelRequirement = 23, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.40000000596046, 0.60000002384186, 300, -25, -50, 900, 10, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, }, }, }
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
ヴァールの影
コンストラクト
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
ドロップするアイテムのレアリティが15000%増加する
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Shadow of the Vaal
Spectre | N |
---|---|
Tags | construct, elder_map_boss, extra_extra_large_height, hard_armour, is_unarmed, large_model, non_attacking, not_dex, not_int, red_blood, slashing_weapon, slow_movement |
ライフ
400%
アーマー
+50%
Ailment Threshold
400%
耐性
40 40 40 25
Damage
800%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 7
Attack Time
4.005 Second
Damage Spread
±20%
経験値
200%
Model Size
100%
Type
IncaShadowMonsterMap
Metadata
MapBossIncaShadowElder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_immune_vaal_lighting_warp = 1 } Transitionable { } Preload { preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb" preload_object = "Metadata/MiscellaneousObjects/ElderPortal" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );" create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/IncaShadowBoss/MapBossIncaShadowElder"] = { name = "Shadow of the Vaal", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 8, damageSpread = 0.2, attackTime = 4.005, attackRange = 7, accuracy = 1, skillList = { }, modList = { }, }
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
ヴァールの影
コンストラクト
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
ドロップするアイテムのレアリティが15000%増加する
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Shadow of the Vaal
Spectre | N |
---|---|
Tags | キャスター, cold_affinity, construct, extra_extra_large_height, fire_affinity, hard_armour, is_unarmed, large_model, lightning_affinity, no_maven, not_dex, not_int, physical_affinity, ranged, red_blood, slashing_weapon, slow_movement |
ライフ
400%
アーマー
+50%
Ailment Threshold
400%
耐性
40 40 40 25
Damage
800%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 7
Attack Time
4.005 Second
Damage Spread
±20%
経験値
200%
Model Size
100%
Type
IncaShadowMonsterMap
Metadata
MapBossIncaShadowShaper
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
557,385
アーマー
43,185
回避力
4,739
エナジーシールド
0
Damage
3,404
スペルダメージ
5,080
命中
290
Attack Time
2.68335
経験値
112,805
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
IncaBossRocks
Spell, Damage
キャストタイム: 4 秒
757.8から1137の物理ダメージを与える
基礎持続時間は6秒
0.2秒ごとに一回の衝突
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
基礎持続時間は6秒
0.2秒ごとに一回の衝突
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
IncaBossSprayMaps
Spell, Damage
クリティカル率: 5%
キャストタイム: 3.6 秒
投射物は全ての対象を貫通する
基礎持続時間は8秒
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
基礎持続時間は8秒
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
IncaBossTravel
Spell
キャストタイム: 1 秒
基礎持続時間は5秒
IncaBossExplosion
Spell, Damage, Area, AreaSpell
キャストタイム: 2.25 秒
クリティカルストライクを与えることができない
ダメージが6%低下する
物理ダメージの50%を火ダメージに変換する
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
ダメージが6%低下する
物理ダメージの50%を火ダメージに変換する
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
IncaBossSummon
Spell, Minion, CreatesMinion
キャストタイム: 4 秒
194.2から291.3の物理ダメージを与える
キャストスピードが40%上昇する
base is projectile [1]
is area damage [1]
number of inca minions allowed [8]
projectile uses contact direction [1]
projectile uses contact position [1]
キャストスピードが40%上昇する
base is projectile [1]
is area damage [1]
number of inca minions allowed [8]
projectile uses contact direction [1]
projectile uses contact position [1]
IncaBossLaser
Spell, Damage, Triggerable
クリティカル率: 15%
キャストタイム: 1.45 秒
1984から2976の雷ダメージを与える
スキルは追加で2回繰り返す
100%の確率で敵を感電させる
active skill shock duration +% final [100]
スキルは追加で2回繰り返す
100%の確率で敵を感電させる
active skill shock duration +% final [100]
IncaBossRocksTriggered
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
ファイヤーストーム
キャストタイム: 1 秒
炎の矢が対象の範囲に降り注ぐ。地面に達すると爆発し、近くにいる敵にダメージを与える。
362.2から543.3の物理ダメージを与える
基礎持続時間は0.9秒
0.3秒ごとに一回の衝突
基礎半径は1m
firestorm base area of effect +% [-50]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
基礎持続時間は0.9秒
0.3秒ごとに一回の衝突
基礎半径は1m
firestorm base area of effect +% [-50]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
IncaBossColdSnapTriggered
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, Duration, ChillingArea, AreaSpell, Cooldown
コールドスナップ
キャストタイム: 1 秒
対象箇所に冷却爆発を起こし、敵にダメージを与える。冷却領域の範囲は拡大し、敵に冷気継続ダメージを与える。このエリア内で死亡した敵は、フレンジーチャージを付与する可能性がある。フレンジーチャージを消費することで、クールダウンを回避することができる。
からの冷気ダメージを与える
基礎持続時間は7秒
毎秒1164.1の基礎冷気ダメージを与える
冷却の効果が200%上昇する
基礎半径は1.5m
基礎二次半径は1.5m
基礎三次半径は3m
active skill area of effect radius +% final [-50]
is area damage [1]
基礎持続時間は7秒
毎秒1164.1の基礎冷気ダメージを与える
冷却の効果が200%上昇する
基礎半径は1.5m
基礎二次半径は1.5m
基礎三次半径は3m
active skill area of effect radius +% final [-50]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { cannot_be_knocked_back = 1 } Actor { basic_action = "Emerge" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" slow_animations_go_to_idle = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { on_event_contact_for_spray_meat = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act2/inca_boss/meatslam_impact.epk );" on_end_spray_meat = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act2/inca_boss/meatslam_impact.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/IncaShadowBoss/MapBossIncaShadowShaper"] = { name = "Shadow of the Vaal", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 8, damageSpread = 0.2, attackTime = 4.005, attackRange = 7, accuracy = 1, skillList = { "IncaBossExplosion", "IncaBossSummon", "IncaBossLaser", "IncaBossTravel", "IncaBossSprayMaps", "IncaBossColdSnapTriggered", "IncaBossRocks", "IncaBossRocksTriggered", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["IncaBossExplosion"] = { name = "IncaBossExplosion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.25, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "global_cannot_crit", }, levels = { [1] = {-61, 50, -25, levelRequirement = 23, statInterpolation = {1}, cost = { }, }, [2] = {-41, 50, -25, levelRequirement = 48, statInterpolation = {1}, cost = { }, }, [3] = {-3, 50, -25, levelRequirement = 63, statInterpolation = {1}, cost = { }, }, [4] = {-4, 50, -25, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [5] = {-5, 50, -25, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [6] = {-6, 50, -25, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [7] = {-7, 50, -25, levelRequirement = 69, statInterpolation = {1}, cost = { }, }, [8] = {-8, 50, -25, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [9] = {-10, 50, -25, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, [10] = {-12, 50, -25, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [11] = {-14, 50, -25, levelRequirement = 73, statInterpolation = {1}, cost = { }, }, [12] = {-17, 50, -25, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncaBossSummon"] = { name = "IncaBossSummon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_inca_minions_allowed", "active_skill_cast_speed_+%_final", "is_area_damage", "projectile_uses_contact_position", "projectile_uses_contact_direction", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 8, 40, levelRequirement = 23, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 8, 40, levelRequirement = 63, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 8, 40, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncaBossLaser"] = { name = "IncaBossLaser", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.45, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_cast_speed_+%_final", "skill_repeat_count", "base_chance_to_shock_%", "active_skill_shock_duration_+%_final", }, levels = { [1] = {1.1000000238419, 1.6000000238419, 15, 2, 100, 100, critChance = 5, levelRequirement = 23, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 2, 100, 100, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 2, 100, 100, critChance = 10, levelRequirement = 63, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 2, 100, 100, critChance = 15, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncaBossTravel"] = { name = "IncaBossTravel", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {7000, levelRequirement = 23, statInterpolation = {1}, cost = { }, }, [2] = {6000, levelRequirement = 48, statInterpolation = {1}, cost = { }, }, [3] = {5000, levelRequirement = 63, statInterpolation = {1}, cost = { }, }, [4] = {4000, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [5] = {3000, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncaBossSprayMaps"] = { name = "IncaBossSprayMaps", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.6, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "projectile_uses_contact_position", "projectile_uses_contact_direction", "always_pierce", "base_is_projectile", }, levels = { [1] = {8000, critChance = 5, levelRequirement = 23, statInterpolation = {}, cost = { }, }, [2] = {8000, critChance = 5, levelRequirement = 67, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncaBossColdSnapTriggered"] = { name = "Cold Snap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Cascadable] = true, [SkillType.Duration] = true, [SkillType.ChillingArea] = true, [SkillType.AreaSpell] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_cold_damage_to_deal_per_minute", "active_skill_chill_effect_+%_final", "base_chance_to_freeze_%", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "active_skill_base_tertiary_area_of_effect_radius", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0, 0, 2.4000000953674, 200, 0, 15, 15, 30, 7000, -50, levelRequirement = 23, statInterpolation = {3, 3, 3, 2, 2}, cost = { }, }, [2] = {0, 0, 2.4000000953674, 200, 0, 15, 15, 30, 7000, -50, levelRequirement = 68, statInterpolation = {3, 3, 3, 2, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncaBossRocks"] = { name = "IncaBossRocks", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "skill_repeat_count", "fire_storm_fireball_delay_ms", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5000, 1, 200, -25, levelRequirement = 23, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 5000, 200, -25, levelRequirement = 48, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 5000, 200, -25, levelRequirement = 63, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 6000, 200, -25, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncaBossRocksTriggered"] = { name = "Firestorm", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "fire_storm_fireball_delay_ms", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "firestorm_base_area_of_effect_+%", "base_skill_effect_duration", "active_skill_base_area_of_effect_radius", "is_area_damage", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 300, -25, -50, 900, 10, levelRequirement = 23, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.40000000596046, 0.60000002384186, 300, -25, -50, 900, 10, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, }, }, }
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
ヴァールの影
コンストラクト
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
ドロップするアイテムのレアリティが15000%増加する
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Shadow of the Vaal
Spectre | N |
---|---|
Tags | キャスター, construct, extra_extra_large_height, fire_affinity, hard_armour, is_unarmed, large_model, lightning_affinity, not_dex, not_int, physical_affinity, ranged, red_blood, slashing_weapon, slow_movement |
ライフ
400%
アーマー
+50%
Ailment Threshold
400%
耐性
40 40 40 25
Damage
800%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 7
Attack Time
4.005 Second
Damage Spread
±20%
経験値
200%
Model Size
100%
Type
IncaShadowMonsterMap
Metadata
BossIncaShadowEndlessLedge2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
557,385
アーマー
43,185
回避力
4,739
エナジーシールド
0
Damage
3,404
スペルダメージ
5,080
命中
290
Attack Time
2.68335
経験値
112,805
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
IncaBossRocks
Spell, Damage
キャストタイム: 4 秒
757.8から1137の物理ダメージを与える
基礎持続時間は6秒
0.2秒ごとに一回の衝突
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
基礎持続時間は6秒
0.2秒ごとに一回の衝突
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
IncaBossSprayMaps
Spell, Damage
クリティカル率: 5%
キャストタイム: 3.6 秒
投射物は全ての対象を貫通する
基礎持続時間は8秒
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
基礎持続時間は8秒
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
IncaBossTravel
Spell
キャストタイム: 1 秒
基礎持続時間は5秒
IncaBossExplosion
Spell, Damage, Area, AreaSpell
キャストタイム: 2.25 秒
クリティカルストライクを与えることができない
ダメージが6%低下する
物理ダメージの50%を火ダメージに変換する
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
ダメージが6%低下する
物理ダメージの50%を火ダメージに変換する
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
IncaBossSummon
Spell, Minion, CreatesMinion
キャストタイム: 4 秒
194.2から291.3の物理ダメージを与える
キャストスピードが40%上昇する
base is projectile [1]
is area damage [1]
number of inca minions allowed [8]
projectile uses contact direction [1]
projectile uses contact position [1]
キャストスピードが40%上昇する
base is projectile [1]
is area damage [1]
number of inca minions allowed [8]
projectile uses contact direction [1]
projectile uses contact position [1]
IncaBossLaser
Spell, Damage, Triggerable
クリティカル率: 15%
キャストタイム: 1.45 秒
1984から2976の雷ダメージを与える
スキルは追加で2回繰り返す
100%の確率で敵を感電させる
active skill shock duration +% final [100]
スキルは追加で2回繰り返す
100%の確率で敵を感電させる
active skill shock duration +% final [100]
Object Type
version 2 extends "Metadata/Monsters/EndlessBoss/BossBase" Stats { cannot_be_knocked_back = 1 } Actor { basic_action = "Emerge" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" slow_animations_go_to_idle = false }
Object Type Codes
version 2 extends "Metadata/Monsters/EndlessBoss/BossBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/IncaShadowBoss/BossIncaShadowEndlessLedge2"] = { name = "Shadow of the Vaal", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 8, damageSpread = 0.2, attackTime = 4.005, attackRange = 7, accuracy = 1, skillList = { "IncaBossExplosion", "IncaBossSummon", "IncaBossLaser", "IncaBossTravel", "IncaBossSprayMaps", "IncaBossRocks", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["IncaBossExplosion"] = { name = "IncaBossExplosion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.25, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "global_cannot_crit", }, levels = { [1] = {-61, 50, -25, levelRequirement = 23, statInterpolation = {1}, cost = { }, }, [2] = {-41, 50, -25, levelRequirement = 48, statInterpolation = {1}, cost = { }, }, [3] = {-3, 50, -25, levelRequirement = 63, statInterpolation = {1}, cost = { }, }, [4] = {-4, 50, -25, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [5] = {-5, 50, -25, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [6] = {-6, 50, -25, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [7] = {-7, 50, -25, levelRequirement = 69, statInterpolation = {1}, cost = { }, }, [8] = {-8, 50, -25, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [9] = {-10, 50, -25, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, [10] = {-12, 50, -25, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [11] = {-14, 50, -25, levelRequirement = 73, statInterpolation = {1}, cost = { }, }, [12] = {-17, 50, -25, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncaBossSummon"] = { name = "IncaBossSummon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_inca_minions_allowed", "active_skill_cast_speed_+%_final", "is_area_damage", "projectile_uses_contact_position", "projectile_uses_contact_direction", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 8, 40, levelRequirement = 23, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 8, 40, levelRequirement = 63, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 8, 40, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncaBossLaser"] = { name = "IncaBossLaser", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.45, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_cast_speed_+%_final", "skill_repeat_count", "base_chance_to_shock_%", "active_skill_shock_duration_+%_final", }, levels = { [1] = {1.1000000238419, 1.6000000238419, 15, 2, 100, 100, critChance = 5, levelRequirement = 23, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 2, 100, 100, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 2, 100, 100, critChance = 10, levelRequirement = 63, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 2, 100, 100, critChance = 15, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncaBossTravel"] = { name = "IncaBossTravel", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {7000, levelRequirement = 23, statInterpolation = {1}, cost = { }, }, [2] = {6000, levelRequirement = 48, statInterpolation = {1}, cost = { }, }, [3] = {5000, levelRequirement = 63, statInterpolation = {1}, cost = { }, }, [4] = {4000, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [5] = {3000, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncaBossSprayMaps"] = { name = "IncaBossSprayMaps", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.6, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "projectile_uses_contact_position", "projectile_uses_contact_direction", "always_pierce", "base_is_projectile", }, levels = { [1] = {8000, critChance = 5, levelRequirement = 23, statInterpolation = {}, cost = { }, }, [2] = {8000, critChance = 5, levelRequirement = 67, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncaBossRocks"] = { name = "IncaBossRocks", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "skill_repeat_count", "fire_storm_fireball_delay_ms", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5000, 1, 200, -25, levelRequirement = 23, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 5000, 200, -25, levelRequirement = 48, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 5000, 200, -25, levelRequirement = 63, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 6000, 200, -25, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, }, }
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
ヴァールの影
コンストラクト
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
ドロップするアイテムのレアリティが15000%増加する
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Shadow of the Vaal
Spectre | N |
---|---|
Tags | キャスター, construct, extra_extra_large_height, fire_affinity, hard_armour, is_unarmed, large_model, lightning_affinity, not_dex, not_int, physical_affinity, ranged, red_blood, slashing_weapon, slow_movement, unique_map_boss |
ライフ
1408%
アーマー
+50%
Ailment Threshold
1408%
耐性
40 40 40 25
Damage
1595%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 7
Attack Time
4.005 Second
Damage Spread
±20%
経験値
220%
Model Size
100%
Type
IncaShadowMonster
Metadata
MapBossIncaShadowPantheon1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
1,961,997
アーマー
43,185
回避力
4,739
エナジーシールド
0
Damage
6,786
スペルダメージ
10,129
命中
290
Attack Time
2.68335
経験値
124,086
Ailment Threshold
1,236,058
Chill
3,908
Shock
3,908
Brittle
22,112
Scorch
3,908
Sap
10,798
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
IncaBossRocks
Spell, Damage
キャストタイム: 4 秒
757.8から1137の物理ダメージを与える
基礎持続時間は6秒
0.2秒ごとに一回の衝突
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
基礎持続時間は6秒
0.2秒ごとに一回の衝突
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
IncaBossSprayMaps
Spell, Damage
クリティカル率: 5%
キャストタイム: 3.6 秒
投射物は全ての対象を貫通する
基礎持続時間は8秒
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
基礎持続時間は8秒
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
IncaBossTravel
Spell
キャストタイム: 1 秒
基礎持続時間は5秒
IncaBossExplosion
Spell, Damage, Area, AreaSpell
キャストタイム: 2.25 秒
クリティカルストライクを与えることができない
ダメージが6%低下する
物理ダメージの50%を火ダメージに変換する
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
ダメージが6%低下する
物理ダメージの50%を火ダメージに変換する
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
IncaBossSummon
Spell, Minion, CreatesMinion
キャストタイム: 4 秒
194.2から291.3の物理ダメージを与える
キャストスピードが40%上昇する
base is projectile [1]
is area damage [1]
number of inca minions allowed [8]
projectile uses contact direction [1]
projectile uses contact position [1]
キャストスピードが40%上昇する
base is projectile [1]
is area damage [1]
number of inca minions allowed [8]
projectile uses contact direction [1]
projectile uses contact position [1]
IncaBossLaser
Spell, Damage, Triggerable
クリティカル率: 15%
キャストタイム: 1.45 秒
1984から2976の雷ダメージを与える
スキルは追加で2回繰り返す
100%の確率で敵を感電させる
active skill shock duration +% final [100]
スキルは追加で2回繰り返す
100%の確率で敵を感電させる
active skill shock duration +% final [100]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { cannot_be_knocked_back = 1 } Actor { basic_action = "Emerge" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" slow_animations_go_to_idle = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/IncaShadowBoss/MapBossIncaShadowPantheon1"] = { name = "Shadow of the Vaal", life = 14.08, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 15.95, damageSpread = 0.2, attackTime = 4.005, attackRange = 7, accuracy = 1, skillList = { "IncaBossExplosion", "IncaBossSummon", "IncaBossLaser", "IncaBossTravel", "IncaBossSprayMaps", "IncaBossRocks", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["IncaBossExplosion"] = { name = "IncaBossExplosion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.25, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "global_cannot_crit", }, levels = { [1] = {-61, 50, -25, levelRequirement = 23, statInterpolation = {1}, cost = { }, }, [2] = {-41, 50, -25, levelRequirement = 48, statInterpolation = {1}, cost = { }, }, [3] = {-3, 50, -25, levelRequirement = 63, statInterpolation = {1}, cost = { }, }, [4] = {-4, 50, -25, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [5] = {-5, 50, -25, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [6] = {-6, 50, -25, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [7] = {-7, 50, -25, levelRequirement = 69, statInterpolation = {1}, cost = { }, }, [8] = {-8, 50, -25, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [9] = {-10, 50, -25, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, [10] = {-12, 50, -25, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [11] = {-14, 50, -25, levelRequirement = 73, statInterpolation = {1}, cost = { }, }, [12] = {-17, 50, -25, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncaBossSummon"] = { name = "IncaBossSummon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_inca_minions_allowed", "active_skill_cast_speed_+%_final", "is_area_damage", "projectile_uses_contact_position", "projectile_uses_contact_direction", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 8, 40, levelRequirement = 23, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 8, 40, levelRequirement = 63, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 8, 40, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncaBossLaser"] = { name = "IncaBossLaser", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.45, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_cast_speed_+%_final", "skill_repeat_count", "base_chance_to_shock_%", "active_skill_shock_duration_+%_final", }, levels = { [1] = {1.1000000238419, 1.6000000238419, 15, 2, 100, 100, critChance = 5, levelRequirement = 23, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 2, 100, 100, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 2, 100, 100, critChance = 10, levelRequirement = 63, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 2, 100, 100, critChance = 15, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncaBossTravel"] = { name = "IncaBossTravel", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {7000, levelRequirement = 23, statInterpolation = {1}, cost = { }, }, [2] = {6000, levelRequirement = 48, statInterpolation = {1}, cost = { }, }, [3] = {5000, levelRequirement = 63, statInterpolation = {1}, cost = { }, }, [4] = {4000, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [5] = {3000, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncaBossSprayMaps"] = { name = "IncaBossSprayMaps", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.6, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "projectile_uses_contact_position", "projectile_uses_contact_direction", "always_pierce", "base_is_projectile", }, levels = { [1] = {8000, critChance = 5, levelRequirement = 23, statInterpolation = {}, cost = { }, }, [2] = {8000, critChance = 5, levelRequirement = 67, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncaBossRocks"] = { name = "IncaBossRocks", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "skill_repeat_count", "fire_storm_fireball_delay_ms", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5000, 1, 200, -25, levelRequirement = 23, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 5000, 200, -25, levelRequirement = 48, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 5000, 200, -25, levelRequirement = 63, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 6000, 200, -25, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, }, }
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
ヴァ―ルの影
Normal
Act: 2
この地に恐ろしい闇を解き放ってしまった。闇を祓う方法を見つけよう。
Shadow of the Vaal
# | 名前 |
---|---|
1 | 闇を祓う方法を見つけろ この地に恐ろしい闇を解き放ってしまった。闇を祓う方法を見つけよう。 Area: 森の野営地 NPC: 良い違いか悪い違いか...これで明らかになったな。 あなたはその黒い霧と...別の何かの臭いがする。罪。そう。罪は強い病。何もなくなるまで魂を齧り続け、最後には歩く屍の一人になってしまう。 あなたはその黒い霧と...別の何かの臭いがする。罪。そう。罪は強い病。何もなくなるまで魂を齧り続け、最後には歩く屍の一人になってしまう。 治したい?人の作りし山を見つけ、影を帰らせ、怪物に罪を持ち帰らせればいい。 |
2 | 山賊の長たちに対処しろ 次に進むには、「略奪の王」クエストを完了し、山賊の長たちに対処しなければならない。 Area: 森の野営地 |
3 | イーナにエイペックスを見せろ 山賊の長のお守りがひとつになり、エイペックスとなった。イーナに見せて、闇を祓う手がかりをもらおう。 Area: 森の野営地 NPC: あなたはその黒い霧と...別の何かの臭いがする。罪。そう。罪は強い病。何もなくなるまで魂を齧り続け、最後には歩く屍の一人になってしまう。 治したい?人の作りし山を見つけ、影を帰らせ、怪物に罪を持ち帰らせればいい。 |
4 | 闇を祓え イーナから、この地を蝕んでいる闇を祓うよう依頼された。森の野営地の誰かが助けになってくれるかもしれない。 Area: 森の野営地 NPC: 彼女の言う「人の作った」山に関しては、そのようなものを一つだけ見たことがある。ピラミッド型の構造を持つヴァールの制作物のスケッチに、テオポリスの公文書館で遭遇したことがある。それらの書類によるとそのピラミッドはフレシアの森の北、サーンが座る岩の層の下に眠っているそうだ。 それがまだ存在しているのか、そもそも最初から存在していたのかさえわからない。だが、現状を考えると探してみることで失うものは何もないだろう? パイエティと広く旅をしてきたけれどそんなものは見たことがないわ。でも、歴史は死者を埋める傾向があるわ。上でなく下を見てみるべきかもね。 |
5 | 古代のピラミッドを見つけろ エラミールは、北の森の洞窟内にある古代のピラミッドの頂上に影の生物がいると考えている。見つけに行こう。 Area: 大洞窟 |
6 | 古代のピラミッドを登れ 古代の、埋もれたヴァ―ルピラミッドを見つけた。頂上まで登って影の生物を見つけよう。 Area: 大洞窟 |
7 | エラミールに闇の祭壇について聞け ピラミッドの頂点にある闇の祭壇について、エラミールに聞こう。 Area: 森の野営地 NPC: アリーラ、クレイティン、そしてオーク...あやつらはセイレーンの海岸の困難から回復している間、少しの間ここにいたのだ。あやつらは非常に親しい仲だったよ、ヴァールの様式で作られた小さなピラミッドを見つけるまではな。人の元々持っている力を増幅する力を持っていた。あやつらはそれを巡って争い、ピラミッドを三つに割り...一欠片ずつ持って逃げていった。 その祭壇の力を解放したいのであれば、略奪の王達が鍵を持っていそうだな。 |
8 | 闇の祭壇を起動しろ ピラミッドの頂点で闇の祭壇を起動し、闇を祓おう。 Area: 大洞窟 |
9 | 山賊の長たちからお守りを手に入れろ 山賊の長・オーク、クレイティン、アリーラのお守りを手に入れ、闇の祭壇を起動する手がかりを見つけよう。 |
10 | ヴァ―ルオーバーソウルを倒せ 闇を追い払うため、ピラミッドの頂上にいるヴァ―ルオーバーソウルを倒そう。 Area: 大洞窟 |
11 | エラミールからエイペックスを受け取れ 森の野営地にて、エラミールからエイペックスを受け取ろう。 Area: 森の野営地 |
12 | オークからエイペックスを受け取れ 湿地にて、オークからエイペックスを受け取ろう。 Area: 湿地 NPC: その文字はララケシュという神のことを綴っていた。この物体が何らかの方法であの多貌の怪物の霊を宿していたのだとしたら、恐らく我らは皆危機に晒されている。ララケシュは征服と支配を好むことで有名だった。頼む、あの神の力と支配力が手に負えなくなる前に奴を倒すのだ。この神性の脅威の芽を摘んでおくのだ。 我らの哀れな友、グルーストは恐らくこの世界におけるララケシュの化身となっている。少なくとも彼の最近の行動はそれを示している。グルーストを...旅立たせることができれば...ララケシュは遺物へと逃げ込む他なくなるだろう。遺物を破壊すれば神をも破壊できるかも知れぬ。 あの物体の中の不浄なものが...グルーストに取り付いたの。あの人を怪物に変えてしまった。私たちは村から逃げ出して、振り向くと...見てしまったの...あの人が殺していたの、逃げ遅れた皆を殺していたの!子供たちまで! 私のグルーストは死んだわ。あの人の体を盗んだ奴を...お願い、滅ぼして。 |
13 | アリーラからエイペックスを受け取れ 西の森にて、アリーラからエイペックスを受け取ろう。 Area: 西の森 NPC: ここはもう私の森で、私は私の思うようにこの森を飾り立てるわ。あなたは今の流行じゃないのよ。去りなさい。 ここはもう私の森で、私は私の思うようにこの森を飾り立てるわ。あなたは今の流行じゃないのよ。去りなさい。 その文字はララケシュという神のことを綴っていた。この物体が何らかの方法であの多貌の怪物の霊を宿していたのだとしたら、恐らく我らは皆危機に晒されている。ララケシュは征服と支配を好むことで有名だった。頼む、あの神の力と支配力が手に負えなくなる前に奴を倒すのだ。この神性の脅威の芽を摘んでおくのだ。 我らの哀れな友、グルーストは恐らくこの世界におけるララケシュの化身となっている。少なくとも彼の最近の行動はそれを示している。グルーストを...旅立たせることができれば...ララケシュは遺物へと逃げ込む他なくなるだろう。遺物を破壊すれば神をも破壊できるかも知れぬ。 あの物体の中の不浄なものが...グルーストに取り付いたの。あの人を怪物に変えてしまった。私たちは村から逃げ出して、振り向くと...見てしまったの...あの人が殺していたの、逃げ遅れた皆を殺していたの!子供たちまで! 私のグルーストは死んだわ。あの人の体を盗んだ奴を...お願い、滅ぼして。 |
14 | クレイティンからエイペックスを受け取れ 壊れた橋にて、クライティンからエイペックスを受け取ろう。 Area: 壊れた橋 NPC: その文字はララケシュという神のことを綴っていた。この物体が何らかの方法であの多貌の怪物の霊を宿していたのだとしたら、恐らく我らは皆危機に晒されている。ララケシュは征服と支配を好むことで有名だった。頼む、あの神の力と支配力が手に負えなくなる前に奴を倒すのだ。この神性の脅威の芽を摘んでおくのだ。 我らの哀れな友、グルーストは恐らくこの世界におけるララケシュの化身となっている。少なくとも彼の最近の行動はそれを示している。グルーストを...旅立たせることができれば...ララケシュは遺物へと逃げ込む他なくなるだろう。遺物を破壊すれば神をも破壊できるかも知れぬ。 あの物体の中の不浄なものが...グルーストに取り付いたの。あの人を怪物に変えてしまった。私たちは村から逃げ出して、振り向くと...見てしまったの...あの人が殺していたの、逃げ遅れた皆を殺していたの!子供たちまで! 私のグルーストは死んだわ。あの人の体を盗んだ奴を...お願い、滅ぼして。 ならない?なら、さっさと立ち去ったほうが良いな。俺はあんたに居てもらっても構わないんだが、うちの連中は...俺ほど{寛容}じゃない。 残念だが、俺は友人であるあんたの安全を保証できない。 ならない?なら、さっさと立ち去ったほうが良いな。俺はあんたに居てもらっても構わないんだが、うちの連中は...俺ほど{寛容}じゃない。 残念だが、俺は友人であるあんたの安全を保証できない。 |
15 | ヴァ―ルオーバーソウルを倒せ 闇を追い払うため、ピラミッドの頂上にいるヴァ―ルオーバーソウルを倒そう。 Area: 大洞窟 NPC: あなたはその黒い霧と...別の何かの臭いがする。罪。そう。罪は強い病。何もなくなるまで魂を齧り続け、最後には歩く屍の一人になってしまう。 治したい?人の作りし山を見つけ、影を帰らせ、怪物に罪を持ち帰らせればいい。 |
16 | ピラミッドの出口が開いた ヴァ―ルオーバーソウルを倒し、闇を消し去った。古代のピラミッドの頂点にある出口が開いた。 Area: 大洞窟 NPC: 正しいことをしてくれて、感謝する。 前にあなたに教えなかったことは謝る。私に見えるのは可能性だけで、あなたに有害な自信を与えたくなかった。 |
17 | ピラミッドの出口が開いた ヴァ―ルオーバーソウルを倒し、闇を消し去った。古代のピラミッドの頂点にある出口が開いた。 Area: 大洞窟 |
18 | ピラミッドの出口が開いた ヴァ―ルオーバーソウルを倒し、闇を消し去った。古代のピラミッドの頂点にある出口が開いた。 Area: 大洞窟 |
19 | サーンの野営地を見つけろ クエスト完了-ヴァ―ルオーバーソウルを倒した。第3章 に進もう。 Area: サーンの野営地 NPC: |
20 | クエスト完了-ヴァ―ルオーバーソウルを倒した。第3章 に進もう。 |
ヴァ―ルの影
Normal
Act: 3
クエスト完了-ヴァ―ルオーバーソウルを倒した。第3章 に進もう。
Shadow of the Vaal
# | 名前 |
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1 | サーンの野営地を見つけろ クエスト完了-ヴァ―ルオーバーソウルを倒した。第3章 に進もう。 Area: サーンの野営地 NPC: |