アフアナ
人型
グローバル命中力が200%増加する
damage +% vs players [-15]
monster damage +% final vs monsters from ancestral rank [900]
damage +% vs players [-15]
monster damage +% final vs monsters from ancestral rank [900]
Ahuana
Spectre | N |
---|---|
Tags | human, humanoid, medium_movement, not_int, not_str, red_blood |
ライフ
90%
回避力
+300%
Ailment Threshold
90%
耐性
40 40 40 25
Damage
145%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
5 ~ 70
Attack Time
1.5 Second
Damage Spread
±20%
経験値
100%
Model Size
100%
Type
AncestralAhuana
Metadata
AncestralAhuana
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
5,790
アーマー
28,790
回避力
18,956
エナジーシールド
0
Damage
542
スペルダメージ
542
命中
290
Attack Time
1.5
経験値
10,255
Ailment Threshold
5,790
Chill
18
Shock
18
Brittle
104
Scorch
18
Sap
51
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPWAhuanaIceShot
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 433–650
クリティカル率: 5%
Attack Time: 1.5 秒
投射物は全ての対象を貫通する
物理ダメージの50%を冷気ダメージに変換する
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [164]
projectile uses contact position [1]
use scaled contact offset [1]
物理ダメージの50%を冷気ダメージに変換する
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [164]
projectile uses contact position [1]
use scaled contact offset [1]
MonsterSnipeAhuana
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 433–650
クリティカル率: 5%
アタックダメージ: 200%
アタックダメージ: 200%
Attack Time: 1.5 秒
クールダウン時間: 7 秒
投射物は全ての対象を貫通する
アタックダメージが100%上昇する
物理ダメージの50%を冷気ダメージに変換する
action attack or cast time uses animation length [1]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-50]
monster projectile variation [165]
projectile uses contact position [1]
use scaled contact offset [1]
アタックダメージが100%上昇する
物理ダメージの50%を冷気ダメージに変換する
action attack or cast time uses animation length [1]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-50]
monster projectile variation [165]
projectile uses contact position [1]
use scaled contact offset [1]
AhuanaRainOfArrows
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
レインオブアロー
Base Damage: 433–650
クリティカル率: 5%
Attack Time: 1.5 秒
クールダウン時間: 15 秒
多数の矢を空中に放ち、ディレイの後対象位置から周囲に広がりながら矢が連続して着弾する。全ての矢はそれぞれその周囲にダメージを与える。矢の範囲内に対象がいれば矢の半分は対象に直接着弾する。
追加の矢を30本放つ
矢の雨を追加で2回放つ
物理ダメージの50%を冷気ダメージに変換する
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [50]
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
矢の雨を追加で2回放つ
物理ダメージの50%を冷気ダメージに変換する
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [50]
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
GAAhuanaIceShotExplosion
Triggerable, Attack
Base Damage: 433–650
クリティカル率: 5%
Attack Time: 1.5 秒
物理ダメージの50%を冷気ダメージに変換する
is area damage [1]
is area damage [1]
GAAhuanaIceShotExplosionBig
Triggerable, Attack
Base Damage: 433–650
クリティカル率: 5%
アタックダメージ: 175%
アタックダメージ: 175%
Attack Time: 1.5 秒
アタックダメージが75%上昇する
物理ダメージの50%を冷気ダメージに変換する
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
物理ダメージの50%を冷気ダメージに変換する
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
GAAhuanaJumpShot
Triggerable, Attack
Base Damage: 433–650
クリティカル率: 5%
Attack Time: 1.5 秒
クールダウン時間: 6 秒
物理ダメージの50%を冷気ダメージに変換する
is area damage [1]
is area damage [1]
AhuanaEvadeLeft
クールダウン時間: 4 秒
action attack or cast time uses animation length [1]
monster dodge direction [1]
monster dodge distance [28]
monster dodge direction [1]
monster dodge distance [28]
AhuanaEvadeRight
クールダウン時間: 4 秒
action attack or cast time uses animation length [1]
monster dodge distance [28]
monster dodge distance [28]
GTAhuanaArrowRain
Triggerable, Spell
キャストタイム: 1 秒
クールダウン時間: 10 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-40]
spell maximum action distance +% [-40]
GAAhuanaArrowRain
Triggerable, Attack
Base Damage: 433–650
クリティカル率: 5%
Attack Time: 1.5 秒
物理ダメージの50%を冷気ダメージに変換する
is area damage [1]
is area damage [1]
MPWAhuanaFakeArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 433–650
クリティカル率: 5%
Attack Time: 1.5 秒
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
monster projectile variation [168]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
base deal no damage [1]
base is projectile [1]
monster projectile variation [168]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBase"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBase" Animated { on_jump_shot_01 = "Roll( 1, 3, { PlayTextAudio( AncestralAhuanaHaRandom, Metadata/Monsters/LeagueAncestral/AncestralAhuana); } );" on_rain_of_hurt_01 = "Roll( 1, 3, { PlayTextAudio( AncestralAhuanaLioneyesBaneRandom, Metadata/Monsters/LeagueAncestral/AncestralAhuana); } );" on_snipe_01 = "Roll( 1, 3, { PlayTextAudio( AncestralAhuanaISeeYouRandom, Metadata/Monsters/LeagueAncestral/AncestralAhuana); } );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAncestral/AncestralAhuana"] = { name = "Ahuana", life = 0.9, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.45, damageSpread = 0.2, attackTime = 1.5, attackRange = 70, accuracy = 1, weaponType1 = "Bow", skillList = { "AhuanaRainOfArrows", "MPWAhuanaIceShot", "MPWAhuanaFakeArrow", "MonsterSnipeAhuana", "GAAhuanaIceShotExplosion", "GAAhuanaIceShotExplosionBig", "GAAhuanaJumpShot", "GAAhuanaArrowRain", "GTAhuanaArrowRain", "AhuanaEvadeLeft", "AhuanaEvadeRight", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AhuanaRainOfArrows"] = { name = "Rain of Arrows", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "number_of_additional_arrows", "skill_physical_damage_%_to_convert_to_cold", "active_skill_area_of_effect_radius_+%_final", "rain_of_arrows_additional_sequences", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", "cannot_pierce", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0, 30, 50, 50, 2, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWAhuanaIceShot"] = { name = "MPWAhuanaIceShot", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "always_pierce", }, levels = { [1] = {0, 164, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWAhuanaFakeArrow"] = { name = "MPWAhuanaFakeArrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", "base_deal_no_damage", }, levels = { [1] = {168, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterSnipeAhuana"] = { name = "MonsterSnipeAhuana", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "always_pierce", }, levels = { [1] = {0, 165, 50, -50, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAhuanaIceShotExplosion"] = { name = "GAAhuanaIceShotExplosion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", }, levels = { [1] = {0, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAhuanaIceShotExplosionBig"] = { name = "GAAhuanaIceShotExplosionBig", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0, 50, -30, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAhuanaJumpShot"] = { name = "GAAhuanaJumpShot", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", }, levels = { [1] = {0, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAhuanaArrowRain"] = { name = "GAAhuanaArrowRain", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", }, levels = { [1] = {0, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTAhuanaArrowRain"] = { name = "GTAhuanaArrowRain", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AhuanaEvadeLeft"] = { name = "AhuanaEvadeLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {1, 28, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AhuanaEvadeRight"] = { name = "AhuanaEvadeRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {28, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
グローバル命中力が200%増加する
Id | AncestralTrialMonsterAccuracyRamako |
---|---|
Family | AncestralTrialMonster |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
damage +% vs players [-15]
monster damage +% final vs monsters from ancestral rank [900]
Id | AncestralTrialChieftainBalance |
---|---|
Family | AncestralTrialMonster |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
アフアナ
人型
グローバル命中力が200%増加する
Ahuana
Spectre | N |
---|---|
Tags | human, humanoid, medium_movement, not_int, not_str, red_blood |
Packs |
ライフ
405%
回避力
+300%
Ailment Threshold
405%
耐性
40 40 40 25
Damage
145%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
5 ~ 70
Attack Time
1.5 Second
Damage Spread
±20%
経験値
200%
Model Size
100%
Type
AncestralAhuanaStandalone
Metadata
AncestralAhuanaStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
26,055
アーマー
28,790
回避力
18,956
エナジーシールド
0
Damage
542
スペルダメージ
542
命中
290
Attack Time
1.5
経験値
20,510
Ailment Threshold
26,055
Chill
82
Shock
82
Brittle
466
Scorch
82
Sap
228
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPWAhuanaIceShot
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 433–650
クリティカル率: 5%
Attack Time: 1.5 秒
投射物は全ての対象を貫通する
物理ダメージの50%を冷気ダメージに変換する
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [164]
projectile uses contact position [1]
use scaled contact offset [1]
物理ダメージの50%を冷気ダメージに変換する
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [164]
projectile uses contact position [1]
use scaled contact offset [1]
MonsterSnipeAhuana
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 433–650
クリティカル率: 5%
アタックダメージ: 200%
アタックダメージ: 200%
Attack Time: 1.5 秒
クールダウン時間: 7 秒
投射物は全ての対象を貫通する
アタックダメージが100%上昇する
物理ダメージの50%を冷気ダメージに変換する
action attack or cast time uses animation length [1]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-50]
monster projectile variation [165]
projectile uses contact position [1]
use scaled contact offset [1]
アタックダメージが100%上昇する
物理ダメージの50%を冷気ダメージに変換する
action attack or cast time uses animation length [1]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-50]
monster projectile variation [165]
projectile uses contact position [1]
use scaled contact offset [1]
AhuanaRainOfArrows
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
レインオブアロー
Base Damage: 433–650
クリティカル率: 5%
Attack Time: 1.5 秒
クールダウン時間: 15 秒
多数の矢を空中に放ち、ディレイの後対象位置から周囲に広がりながら矢が連続して着弾する。全ての矢はそれぞれその周囲にダメージを与える。矢の範囲内に対象がいれば矢の半分は対象に直接着弾する。
追加の矢を30本放つ
矢の雨を追加で2回放つ
物理ダメージの50%を冷気ダメージに変換する
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [50]
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
矢の雨を追加で2回放つ
物理ダメージの50%を冷気ダメージに変換する
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [50]
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
GAAhuanaIceShotExplosion
Triggerable, Attack
Base Damage: 433–650
クリティカル率: 5%
Attack Time: 1.5 秒
物理ダメージの50%を冷気ダメージに変換する
is area damage [1]
is area damage [1]
GAAhuanaIceShotExplosionBig
Triggerable, Attack
Base Damage: 433–650
クリティカル率: 5%
アタックダメージ: 175%
アタックダメージ: 175%
Attack Time: 1.5 秒
アタックダメージが75%上昇する
物理ダメージの50%を冷気ダメージに変換する
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
物理ダメージの50%を冷気ダメージに変換する
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
GAAhuanaJumpShot
Triggerable, Attack
Base Damage: 433–650
クリティカル率: 5%
Attack Time: 1.5 秒
クールダウン時間: 6 秒
物理ダメージの50%を冷気ダメージに変換する
is area damage [1]
is area damage [1]
AhuanaEvadeLeft
クールダウン時間: 4 秒
action attack or cast time uses animation length [1]
monster dodge direction [1]
monster dodge distance [28]
monster dodge direction [1]
monster dodge distance [28]
AhuanaEvadeRight
クールダウン時間: 4 秒
action attack or cast time uses animation length [1]
monster dodge distance [28]
monster dodge distance [28]
GTAhuanaArrowRain
Triggerable, Spell
キャストタイム: 1 秒
クールダウン時間: 10 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-40]
spell maximum action distance +% [-40]
GAAhuanaArrowRain
Triggerable, Attack
Base Damage: 433–650
クリティカル率: 5%
Attack Time: 1.5 秒
物理ダメージの50%を冷気ダメージに変換する
is area damage [1]
is area damage [1]
MPWAhuanaFakeArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 433–650
クリティカル率: 5%
Attack Time: 1.5 秒
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
monster projectile variation [168]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
base deal no damage [1]
base is projectile [1]
monster projectile variation [168]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBaseStandalone"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBaseStandalone" Animated { on_jump_shot_01 = "Roll( 1, 3, { PlayTextAudio( AncestralAhuanaHaRandom, Metadata/Monsters/LeagueAncestral/AncestralAhuana); } );" on_rain_of_hurt_01 = "Roll( 1, 3, { PlayTextAudio( AncestralAhuanaLioneyesBaneRandom, Metadata/Monsters/LeagueAncestral/AncestralAhuana); } );" on_snipe_01 = "Roll( 1, 3, { PlayTextAudio( AncestralAhuanaISeeYouRandom, Metadata/Monsters/LeagueAncestral/AncestralAhuana); } );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAncestral/AncestralAhuanaStandalone"] = { name = "Ahuana", life = 4.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.45, damageSpread = 0.2, attackTime = 1.5, attackRange = 70, accuracy = 1, weaponType1 = "Bow", skillList = { "AhuanaRainOfArrows", "MPWAhuanaIceShot", "MPWAhuanaFakeArrow", "MonsterSnipeAhuana", "GAAhuanaIceShotExplosion", "GAAhuanaIceShotExplosionBig", "GAAhuanaJumpShot", "GAAhuanaArrowRain", "GTAhuanaArrowRain", "AhuanaEvadeLeft", "AhuanaEvadeRight", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AhuanaRainOfArrows"] = { name = "Rain of Arrows", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "number_of_additional_arrows", "skill_physical_damage_%_to_convert_to_cold", "active_skill_area_of_effect_radius_+%_final", "rain_of_arrows_additional_sequences", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", "cannot_pierce", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0, 30, 50, 50, 2, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWAhuanaIceShot"] = { name = "MPWAhuanaIceShot", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "always_pierce", }, levels = { [1] = {0, 164, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWAhuanaFakeArrow"] = { name = "MPWAhuanaFakeArrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", "base_deal_no_damage", }, levels = { [1] = {168, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterSnipeAhuana"] = { name = "MonsterSnipeAhuana", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "always_pierce", }, levels = { [1] = {0, 165, 50, -50, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAhuanaIceShotExplosion"] = { name = "GAAhuanaIceShotExplosion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", }, levels = { [1] = {0, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAhuanaIceShotExplosionBig"] = { name = "GAAhuanaIceShotExplosionBig", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0, 50, -30, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAhuanaJumpShot"] = { name = "GAAhuanaJumpShot", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", }, levels = { [1] = {0, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAhuanaArrowRain"] = { name = "GAAhuanaArrowRain", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", }, levels = { [1] = {0, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTAhuanaArrowRain"] = { name = "GTAhuanaArrowRain", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AhuanaEvadeLeft"] = { name = "AhuanaEvadeLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {1, 28, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AhuanaEvadeRight"] = { name = "AhuanaEvadeRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {28, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
グローバル命中力が200%増加する
Id | AncestralTrialMonsterAccuracyRamako |
---|---|
Family | AncestralTrialMonster |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
アフアナ Topic /5
NPC | 名前 |
---|---|
アコヤ | 物語のラマコのように、アフアナはこの暗き場所を照らす一筋の光だ。死者の殿堂は良いものだが、年は過ぎ続け、我々皆に重くのしかかる。カフトゥロアはここに来た最初の魂の一人で、私は奴のようになってしまうのが怖い。まだ三百年ほどしか経っていない今、私はまだ真面目に「道」を信じ、誇りを持って伝統を守ることができる。だが数千年後、私はどうなっているだろうか?アフアナのような良き友が陽気を失わなければ、私も最後まで尊厳を保つことができるかも知れぬ。 |
タウハヌク | ある不運な季節、大いなる暗闇がとある島を覆った。若い女性はその超常の夜に松明を掲げ、他の者たちは彼女の下まで這っていった。道すがら、彼らは彼女の火を強めようと、棒や木の枝を集めた。だが不安な目に囲まれた焚き火を作るのではなく、彼女は皆に松明を作らせ、自分の明かりを分け与えた。彼らは恐れずに闇の中へ踏み出したが、今度はお互いの姿を遠くに確認することができた。 |
アフアナの咬合 | カルイの最後の女王は快く権力を差し出した。 |
ウィドウヘイル | 「その者の心臓に一斉に矢を放った。 私の最愛の人を殺した者。満足感はなく、 癒しも、復讐もない。あるのはただ...虚しさだけだった。」 ― ラマコ族の女族長アフアナ |
アフアナの忠誠のタトゥー |
アフアナ Text Audio /185
アフアナ
好意: 0
[DNT] Specialty: Some Position
Skill 1
Skill 1 does some stuff
Skill 2
Skill 2 does even more stuff and these things
Skill 1
Skill 1 does some stuff
Skill 2
Skill 2 does even more stuff and these things
Ahuana