Ahuana
Humanoid
200% increased Global Accuracy Rating
damage +% vs players [-15]
monster damage +% final vs monsters from ancestral rank [900]
SpectreN
Tagshuman, humanoid, medium_movement, not_int, not_str, red_blood
Life
90%
Evasion
+300%
Ailment Threshold
90%
Resistance
40 40 40 25
Damage
145%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
5 ~ 70
Attack Time
1.5 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
AncestralAhuana
Metadata
AncestralAhuana
Level
68
Life
5,790
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
542
Spell Damage
542
Accuracy
0
Attack Time
1.5
Experience
10,255
Ailment Threshold
5,790
Chill
18
Shock
18
Brittle
104
Scorch
18
Sap
51
MPWAhuanaIceShot
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 433–650
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Projectiles Pierce all Targets
50% of Physical Damage Converted to Cold Damage
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [164]
projectile uses contact position [1]
use scaled contact offset [1]
MonsterSnipeAhuana
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 433–650
Critical Strike Chance: 5%
Attack Damage: 200%
Attack Damage: 200%
Attack Time: 1.5 sec
Cooldown Time: 7 sec
Projectiles Pierce all Targets
Deals 100% more Attack Damage
50% of Physical Damage Converted to Cold Damage
action attack or cast time uses animation length [1]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-50]
monster projectile variation [165]
projectile uses contact position [1]
use scaled contact offset [1]
AhuanaRainOfArrows
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
Rain of Arrows
Base Damage: 433–650
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 15 sec
Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.
Fires 30 additional Arrows
Fires 2 additional sequences of arrows
50% of Physical Damage Converted to Cold Damage
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [50]
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
GAAhuanaIceShotExplosion
Triggerable, Attack
Base Damage: 433–650
Critical Strike Chance: 5%
Attack Time: 1.5 sec
50% of Physical Damage Converted to Cold Damage
is area damage [1]
GAAhuanaIceShotExplosionBig
Triggerable, Attack
Base Damage: 433–650
Critical Strike Chance: 5%
Attack Damage: 175%
Attack Damage: 175%
Attack Time: 1.5 sec
Deals 75% more Attack Damage
50% of Physical Damage Converted to Cold Damage
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
GAAhuanaJumpShot
Triggerable, Attack
Base Damage: 433–650
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 6 sec
50% of Physical Damage Converted to Cold Damage
is area damage [1]
AhuanaEvadeLeft
Cooldown Time: 4 sec
action attack or cast time uses animation length [1]
monster dodge direction [1]
monster dodge distance [28]
AhuanaEvadeRight
Cooldown Time: 4 sec
action attack or cast time uses animation length [1]
monster dodge distance [28]
GTAhuanaArrowRain
Triggerable, Spell
Cast Time: 1 sec
Cooldown Time: 10 sec
action attack or cast time uses animation length [1]
spell maximum action distance +% [-40]
GAAhuanaArrowRain
Triggerable, Attack
Base Damage: 433–650
Critical Strike Chance: 5%
Attack Time: 1.5 sec
50% of Physical Damage Converted to Cold Damage
is area damage [1]
MPWAhuanaFakeArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 433–650
Critical Strike Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
monster projectile variation [168]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBase"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBase"

Animated
{
	on_jump_shot_01 = "Roll( 1, 3, { PlayTextAudio( AncestralAhuanaHaRandom, Metadata/Monsters/LeagueAncestral/AncestralAhuana); } );"

	on_rain_of_hurt_01 = "Roll( 1, 3, { PlayTextAudio( AncestralAhuanaLioneyesBaneRandom, Metadata/Monsters/LeagueAncestral/AncestralAhuana); } );"

	on_snipe_01 = "Roll( 1, 3, { PlayTextAudio( AncestralAhuanaISeeYouRandom, Metadata/Monsters/LeagueAncestral/AncestralAhuana); } );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAncestral/AncestralAhuana"] = {
    name = "Ahuana",
    life = 0.9,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.45,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 70,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "AhuanaRainOfArrows",
        "MPWAhuanaIceShot",
        "MPWAhuanaFakeArrow",
        "MonsterSnipeAhuana",
        "GAAhuanaIceShotExplosion",
        "GAAhuanaIceShotExplosionBig",
        "GAAhuanaJumpShot",
        "GAAhuanaArrowRain",
        "GTAhuanaArrowRain",
        "AhuanaEvadeLeft",
        "AhuanaEvadeRight",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AhuanaRainOfArrows"] = {
    name = "Rain of Arrows",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.ProjectileNumber] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Rain] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "number_of_additional_arrows",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_area_of_effect_radius_+%_final",
        "rain_of_arrows_additional_sequences",
        "base_is_projectile",
        "is_area_damage",
        "skill_can_fire_arrows",
        "cannot_pierce",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0, 30, 50, 50, 2, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWAhuanaIceShot"] = {
    name = "MPWAhuanaIceShot",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_cold",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "always_pierce",
    },
    levels = {
        [1] = {0, 164, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWAhuanaFakeArrow"] = {
    name = "MPWAhuanaFakeArrow",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_reference_event",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {168, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterSnipeAhuana"] = {
    name = "MonsterSnipeAhuana",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "always_pierce",
    },
    levels = {
        [1] = {0, 165, 50, -50, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAhuanaIceShotExplosion"] = {
    name = "GAAhuanaIceShotExplosion",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAhuanaIceShotExplosionBig"] = {
    name = "GAAhuanaIceShotExplosionBig",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 50, -30, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAhuanaJumpShot"] = {
    name = "GAAhuanaJumpShot",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAhuanaArrowRain"] = {
    name = "GAAhuanaArrowRain",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTAhuanaArrowRain"] = {
    name = "GTAhuanaArrowRain",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AhuanaEvadeLeft"] = {
    name = "AhuanaEvadeLeft",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {1, 28, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AhuanaEvadeRight"] = {
    name = "AhuanaEvadeRight",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_distance",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {28, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
200% increased Global Accuracy Rating
IdAncestralTrialMonsterAccuracyRamako
FamilyAncestralTrialMonster
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • accuracy rating +% Min: 200 Max: 200 Global
  • damage +% vs players [-15]
    monster damage +% final vs monsters from ancestral rank [900]
    IdAncestralTrialChieftainBalance
    FamilyAncestralTrialMonster
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • damage +% vs players Min: -15 Max: -15 Local
  • monster damage +% final vs monsters from ancestral rank Min: 900 Max: 900 Global
  • Ahuana
    Humanoid
    200% increased Global Accuracy Rating
    SpectreN
    Tagshuman, humanoid, medium_movement, not_int, not_str, red_blood
    Packs
  • Ahuana, Spear Dancer
  • Life
    405%
    Evasion
    +300%
    Ailment Threshold
    405%
    Resistance
    40 40 40 25
    Damage
    145%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    5 ~ 70
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    200%
    Model Size
    100%
    Type
    AncestralAhuanaStandalone
    Metadata
    AncestralAhuanaStandalone
    Level
    68
    Life
    26,055
    Armour
    28,790
    Evasion
    4,739
    Energy Shield
    0
    Damage
    542
    Spell Damage
    542
    Accuracy
    0
    Attack Time
    1.5
    Experience
    20,510
    Ailment Threshold
    26,055
    Chill
    82
    Shock
    82
    Brittle
    466
    Scorch
    82
    Sap
    228
    MPWAhuanaIceShot
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 433–650
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Projectiles Pierce all Targets
    50% of Physical Damage Converted to Cold Damage
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [164]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MonsterSnipeAhuana
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 433–650
    Critical Strike Chance: 5%
    Attack Damage: 200%
    Attack Damage: 200%
    Attack Time: 1.5 sec
    Cooldown Time: 7 sec
    Projectiles Pierce all Targets
    Deals 100% more Attack Damage
    50% of Physical Damage Converted to Cold Damage
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-50]
    monster projectile variation [165]
    projectile uses contact position [1]
    use scaled contact offset [1]
    AhuanaRainOfArrows
    Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
    Rain of Arrows
    Base Damage: 433–650
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 15 sec
    Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.
    Fires 30 additional Arrows
    Fires 2 additional sequences of arrows
    50% of Physical Damage Converted to Cold Damage
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [50]
    base is projectile [1]
    cannot pierce [1]
    is area damage [1]
    skill can fire arrows [1]
    GAAhuanaIceShotExplosion
    Triggerable, Attack
    Base Damage: 433–650
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    50% of Physical Damage Converted to Cold Damage
    is area damage [1]
    GAAhuanaIceShotExplosionBig
    Triggerable, Attack
    Base Damage: 433–650
    Critical Strike Chance: 5%
    Attack Damage: 175%
    Attack Damage: 175%
    Attack Time: 1.5 sec
    Deals 75% more Attack Damage
    50% of Physical Damage Converted to Cold Damage
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-30]
    GAAhuanaJumpShot
    Triggerable, Attack
    Base Damage: 433–650
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 6 sec
    50% of Physical Damage Converted to Cold Damage
    is area damage [1]
    AhuanaEvadeLeft
    Cooldown Time: 4 sec
    action attack or cast time uses animation length [1]
    monster dodge direction [1]
    monster dodge distance [28]
    AhuanaEvadeRight
    Cooldown Time: 4 sec
    action attack or cast time uses animation length [1]
    monster dodge distance [28]
    GTAhuanaArrowRain
    Triggerable, Spell
    Cast Time: 1 sec
    Cooldown Time: 10 sec
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]
    GAAhuanaArrowRain
    Triggerable, Attack
    Base Damage: 433–650
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    50% of Physical Damage Converted to Cold Damage
    is area damage [1]
    MPWAhuanaFakeArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 433–650
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    monster projectile variation [168]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBaseStandalone"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBaseStandalone"
    
    Animated
    {
    	on_jump_shot_01 = "Roll( 1, 3, { PlayTextAudio( AncestralAhuanaHaRandom, Metadata/Monsters/LeagueAncestral/AncestralAhuana); } );"
    
    	on_rain_of_hurt_01 = "Roll( 1, 3, { PlayTextAudio( AncestralAhuanaLioneyesBaneRandom, Metadata/Monsters/LeagueAncestral/AncestralAhuana); } );"
    
    	on_snipe_01 = "Roll( 1, 3, { PlayTextAudio( AncestralAhuanaISeeYouRandom, Metadata/Monsters/LeagueAncestral/AncestralAhuana); } );"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAncestral/AncestralAhuanaStandalone"] = {
        name = "Ahuana",
        life = 4.05,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.45,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 70,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "AhuanaRainOfArrows",
            "MPWAhuanaIceShot",
            "MPWAhuanaFakeArrow",
            "MonsterSnipeAhuana",
            "GAAhuanaIceShotExplosion",
            "GAAhuanaIceShotExplosionBig",
            "GAAhuanaJumpShot",
            "GAAhuanaArrowRain",
            "GTAhuanaArrowRain",
            "AhuanaEvadeLeft",
            "AhuanaEvadeRight",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AhuanaRainOfArrows"] = {
        name = "Rain of Arrows",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "number_of_additional_arrows",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_area_of_effect_radius_+%_final",
            "rain_of_arrows_additional_sequences",
            "base_is_projectile",
            "is_area_damage",
            "skill_can_fire_arrows",
            "cannot_pierce",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, 30, 50, 50, 2, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWAhuanaIceShot"] = {
        name = "MPWAhuanaIceShot",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_cold",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "always_pierce",
        },
        levels = {
            [1] = {0, 164, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWAhuanaFakeArrow"] = {
        name = "MPWAhuanaFakeArrow",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {168, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterSnipeAhuana"] = {
        name = "MonsterSnipeAhuana",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_cold",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "always_pierce",
        },
        levels = {
            [1] = {0, 165, 50, -50, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAhuanaIceShotExplosion"] = {
        name = "GAAhuanaIceShotExplosion",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAhuanaIceShotExplosionBig"] = {
        name = "GAAhuanaIceShotExplosionBig",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 50, -30, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAhuanaJumpShot"] = {
        name = "GAAhuanaJumpShot",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAhuanaArrowRain"] = {
        name = "GAAhuanaArrowRain",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAhuanaArrowRain"] = {
        name = "GTAhuanaArrowRain",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AhuanaEvadeLeft"] = {
        name = "AhuanaEvadeLeft",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1, 28, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AhuanaEvadeRight"] = {
        name = "AhuanaEvadeRight",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {28, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    200% increased Global Accuracy Rating
    IdAncestralTrialMonsterAccuracyRamako
    FamilyAncestralTrialMonster
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • accuracy rating +% Min: 200 Max: 200 Global
  • Ahuana Topic /5
    NPCName
    AkoyaLike Ramako in stories, Ahuana is a ray of light in this dark place. The Halls of the Dead are a good thing, but the years keep passing, and weigh heavily on all of us. Kahuturoa was one of the first souls here, and I fear becoming like him. Right now, after only three centuries or so, I can still take the Way seriously and uphold all of our traditions with pride. What will I be like in thousands of years? With good friends like Ahuana remaining positive, perhaps I can make it to the end with my dignity.
    TawhanukuA great darkness fell upon an island one ill-fated season. A young woman held a torch aloft in the unnatural night, and others crawled their way to her. Along the way, they gathered sticks and branches, hoping to feed her flame. Rather than build a bonfire to be encircled by worried eyes, she had them craft torches of their own, and she shared her light. They went out into the darkness unafraid, but now, they could see each other in the distance.
    Ahuana's BiteThe last Queen of the Karui gave up power willingly.
    Widowhail"I loosed a volley of arrows into the heart of the man
    who slew my beloved. There was no satisfaction, no
    healing, no revenge. There was only... emptiness."
    - Chieftainess Ahuana of the Ramako Tribe
    Loyalty Tattoo of Ahuana
    Ahuana Text Audio /185
    Name
    Ha!
    AncestralAhuanaHaRandom
    Ha!
    AncestralAhuanaHa2
    Ha!
    AncestralAhuanaHa3
    Ha!
    AncestralAhuanaHa4
    Ha!
    AncestralAhuanaHa5
    Lioneye's bane!
    AncestralAhuanaLioneyesBaneRandom
    Lioneye's bane!
    AncestralAhuanaLioneyesBane2
    Lioneye's bane!
    AncestralAhuanaLioneyesBane3
    Lioneye's bane!
    AncestralAhuanaLioneyesBane4
    I see you!
    AncestralAhuanaISeeYouRandom
    I see you!
    AncestralAhuanaISeeYou2
    I see you!
    AncestralAhuanaISeeYou3
    I see you!
    AncestralAhuanaISeeYou4
    Maintain your focus, makanga, and you shall win again!
    AhuanaLikesPlayerIsChampion
    Keep it fair and friendly!
    AhuanaNeutralPlayerIsChampion
    They're not going to hold back against you, makanga. Be warned!
    AhuanaDislikesPlayerIsChampion
    You can do it, newcomer! Give it your all!
    AhuanaLikesPlayerLostLast
    Remember, you already have your honour! Fight for your own pride!
    AhuanaNeutralPlayerLostLast
    Both of you, fight as hard as you can!
    AhuanaDislikesPlayerLostLast
    You can do it! Fight like the warriors of old!
    AhuanaLikesPlayerNoRecord
    Newcomer, show us your warrior spirit!
    AhuanaNeutralPlayerNoRecord
    No holding back, either of you!
    AhuanaDislikesPlayerNoRecord
    Earn victory for Tukohama, Koko!
    AhuanaCommentsOnAkoya
    Rise victorious over this battlefield, Iky!
    AhuanaCommentsOnIkiaho
    Go, Kahu! You can win if you set your mind to it!
    AhuanaCommentsOnKahuturoa
    Kaom of legend, prove that your stories are true!
    AhuanaCommentsOnKaom
    Keep calm and focused, Keely, and you will win!
    AhuanaCommentsOnKiloava
    Show us the wisdom of our elders, old man!
    AhuanaCommentsOnMaata
    Go Rocky! Yes!
    AhuanaCommentsOnRakiata
    You've got this one, Toffee!
    AhuanaCommentsOnTawhanuku
    Newcomer, don't hold back against Utula!
    AhuanaCommentsOnUtula
    Another friendly match! Try to win again!
    AhuanaFightBeginsPlayerWonLast1
    Another friendly match! Try to win again!
    AhuanaFightBeginsPlayerWonLast2
    I'll go easier on you this time! Let's have fun!
    AhuanaFightBeginsPlayerLostLast1
    I'll go easier on you this time! Let's have fun!
    AhuanaFightBeginsPlayerLostLast2
    That's quite the fighting force you've assembled!
    AhuanaFightBeginsPlayerMoreSoldiers1
    That's quite the fighting force you've assembled!
    AhuanaFightBeginsPlayerMoreSoldiers2
    You're courageous, bringing a smaller force to the field!
    AhuanaFightBeginsPlayerLessSoldiers1
    You're courageous, bringing a smaller force to the field!
    AhuanaFightBeginsPlayerLessSoldiers2
    You picked out great equipment!
    AhuanaFightBeginsPlayerMoreItems1
    You picked out great equipment!
    AhuanaFightBeginsPlayerMoreItems2
    I would have equipped myself better, but to each their own!
    AhuanaFightBeginsPlayerLessItems1
    I would have equipped myself better, but to each their own!
    AhuanaFightBeginsPlayerLessItems2
    You've laid out the battlefield well!
    AhuanaFightBeginsPlayerMoreFieldItems1
    You've laid out the battlefield well!
    AhuanaFightBeginsPlayerMoreFieldItems2
    Interesting strategy you've chosen. Let's see how it plays out!
    AhuanaFightBeginsPlayerLessFieldItems1
    Interesting strategy you've chosen. Let's see how it plays out!
    AhuanaFightBeginsPlayerLessFieldItems2
    Light of Ramako!
    AhuanaWarcry1
    Light of Ramako!
    AhuanaWarcry2
    Attack!
    AhuanaWarcry3
    Attack!
    AhuanaWarcry4
    For all Karui!
    AhuanaWarcry5
    For all Karui!
    AhuanaWarcry6
    Come on, team!
    AhuanaTeamTotemDestroyed1
    Come on, team!
    AhuanaTeamTotemDestroyed2
    They got us!
    AhuanaTeamTotemDestroyed3
    They got us!
    AhuanaTeamTotemDestroyed4
    Let's rally!
    AhuanaTeamTotemDestroyed5
    Let's rally!
    AhuanaTeamTotemDestroyed6
    Good move!
    AhuanaTotemDestroyed1
    Good move!
    AhuanaTotemDestroyed2
    Hah, got me!
    AhuanaTotemDestroyed3
    Hah, got me!
    AhuanaTotemDestroyed4
    Oops!
    AhuanaTotemDestroyed5
    Oops!
    AhuanaTotemDestroyed6
    Got one!
    AhuanaYourTeamTotemDestroyed1
    Got one!
    AhuanaYourTeamTotemDestroyed2
    Good job, team!
    AhuanaYourTeamTotemDestroyed3
    Good job, team!
    AhuanaYourTeamTotemDestroyed4
    Keep it up!
    AhuanaYourTeamTotemDestroyed5
    Keep it up!
    AhuanaYourTeamTotemDestroyed6
    Sorry, friend!
    AhuanaYourTotemDestroyed1
    Sorry, friend!
    AhuanaYourTotemDestroyed2
    It's not over yet!
    AhuanaYourTotemDestroyed3
    It's not over yet!
    AhuanaYourTotemDestroyed4
    Let's get the rest!
    AhuanaYourTotemDestroyed5
    Let's get the rest!
    AhuanaYourTotemDestroyed6
    Good match! You fought well!
    AhuanaCommentWinOrLose1
    Good match! You fought well!
    AhuanaCommentWinOrLose2
    Yes! You did it!
    AhuanaCommentsFromStandsOnMatch1
    Yes! You did it!
    AhuanaCommentsFromStandsOnMatch2
    Ramako's light will shine on you.
    AhuanaCommentPurchaseItem1
    Ramako's light will shine on you.
    AhuanaCommentPurchaseItem2
    Great!
    AhuanaCommentPurchaseItem3
    Great!
    AhuanaCommentPurchaseItem4
    Use it well!
    AhuanaCommentPurchaseFieldItem1
    Use it well!
    AhuanaCommentPurchaseFieldItem2
    Battle control is key.
    AhuanaCommentPurchaseFieldItem3
    Battle control is key.
    AhuanaCommentPurchaseFieldItem4
    The Ramako Tribe is unmatched in skill!
    AhuanaCommentInspectRecruits1
    The Ramako Tribe is unmatched in skill!
    AhuanaCommentInspectRecruits2
    You won't find any of my warriors lacking.
    AhuanaCommentInspectRecruits3
    You won't find any of my warriors lacking.
    AhuanaCommentInspectRecruits4
    What do you think?
    AhuanaCommentInspectRecruits5
    What do you think?
    AhuanaCommentInspectRecruits6
    Nice!
    AhuanaCommentRecruitRecruit1
    Nice!
    AhuanaCommentRecruitRecruit2
    Good choice, my friend!
    AhuanaCommentRecruitRecruit3
    Good choice, my friend!
    AhuanaCommentRecruitRecruit4
    Victory just became that much closer!
    AhuanaCommentRecruitRecruit5
    Victory just became that much closer!
    AhuanaCommentRecruitRecruit6
    I'm glad you defeated Utula. He is... well, he just doesn't fit in, you know? He needs to understand that this is a positive place, not meant for anger and savagery.
    Utula's Defeat
    Sorry about your loss, my friend. Utula takes everything a bit too seriously. Don't let him bully you.
    Utula's Victory
    Great job against Koko! She's no easy opponent!
    AhuanaPlayerWonVsAkoya
    Koko is a fantastic fighter. You'll have to hone your skills to take her down!
    AhuanaPlayerLostVsAkoya
    Defeating Iky was no mean feat. Keep up the good work!
    Ikiaho's Defeat
    Iky's ice abilities are hard to counter. Maybe you'll defeat her next time!
    Ikiaho's Victory
    I greatly enjoyed your battle against Kahu. You two will have a laugh about it later, I'm sure!
    Kahutora's Victory
    Sorry about your loss. Kahu is an incredible fighter. He's the oldest soul here, so he certainly knows his stuff!
    AhuanaPlayerLostVsKahuturoa
    Kaom of legend, defeated by the newcomer. Now that's a tale!
    Kaom's Defeat
    Take heart, my friend. Kaom is a legendary warrior. You'll have another chance at him!
    Kaom's Victory
    Keely might act angry about his loss, but he's secretly a softy. Don't be intimidated!
    Kiloava's Defeat
    You almost had Keely, I just know it. Try to take him on again when you're ready!
    Kiloava's Victory
    Old man Maata, taken down by the newcomer. That was a fight for the ages!
    Maata's Defeat
    The old man's wisdom counts for more in battle than most might think. You'll have to outsmart him to truly defeat him!
    Maata's Victory
    Rocky's one of the best around. I'm amazed you beat her! Good on you!
    Rakiata's Defeat
    The key to defeating Rocky is not so simple... you'll have to study her unconventional fighting style. I'm sure you'll figure it out!
    Rakiata's Victory
    I'm surprised Toffee took that fight. She had to know she would lose. Maybe it's for a reason we have yet to understand!
    Tawhanuku's Defeat
    Losing to Toffee is nothing to feel bad about. When she takes fights, it's mostly because she's already foreseen that she's going to win! Takes quite the effort to subvert fate!
    Tawhanuku's Victory
    I am impressed, my friend! You're becoming a fantastic fighter!
    Ahuana's Defeat
    Try again next time, friend! I'm always here!
    Ahuana's Victory
    Great work! That was a fun match to watch!
    Match Win
    You fought well! That's the most any of us can hope for!
    Match Loss
    If you want something made for war, go to the Tukohama Tribe, that's what I always say!
    AhuanaCommentOnPurchaseItemAkoya
    Valako Tribe equipment is always high quality!
    AhuanaCommentOnPurchaseItemKiloava
    Keely's warriors are top tier!
    AhuanaCommentOnPurchaseEliteKiloava
    Now that's a warrior!
    AhuanaCommentOnPurchaseEliteAkoya
    I hope you're having a good time, my friend!
    AhuanaRandomShout1
    I hope you're having a good time, my friend!
    AhuanaRandomShout2
    The ancient {tavukai} against the use of projectile weapons is not a rule that applies to us. It was a matter of pride for those tribes that lauded brutish men with large axes. The Ramako Tribe prefers to fell warriors like that with well-placed arrows, long before their axes ever come close.
    Tavukai
    My mother was a great woman, and continues to be my role model, despite her inexplicable absence here. The other chieftains often talk about her wartime acts when she fought alongside Kaom, but by the time I was old enough to know her, she had long been Queen of the still-united tribes. I grew up in a time of turmoil and nightmare in the wake of the Cataclysm that destroyed the Eternals. Because she once helped put the men in power who likely caused it, my mother taught me that war is not the glorious endeavour our Way makes it out to be. All she wanted, by the end, was peace. She was begrudgingly taking an army raised from multiple tribes to deal with a strange threat on the edge of Ngamakanui... when she and her legion vanished without a trace. I did my best in the chaos that followed, but it wasn't enough...
    Hyrri
    I was quite young when the world ruptured. The moon turned crimson, fire rained from the sky, warriors went mad with blood fever, and the seas boiled. None of us knew what caused it, but the destruction came from the direction of Sarn, and the mountains near it. The madmen must have gone too far... I had nightmares about that time for over a decade, until I finally traveled to the Isle of the Shrikes and passed my test of adulthood. After that, I felt like I could handle anything.
    Cataclysm
    After my mother's disappearance, the tribes began to fracture. I tried to take on the role of Queen, but inheriting such a title felt a bit too much like monarchy and empire, and the other tribes weren't receptive. Not after their experiences battling the Eternals. So, I used what meager power I had to suggest a new form of united government, a council of chieftains. From the trickle of news we get through living Karui that come to us for guidance, I hear that some form of that is still going on. I'm rather proud of that.
    Being Queen
    Oh, you've heard of my father? I've never met him. My mother only rolled her eyes whenever I asked about him. She told me of him once, the night before she left on her final campaign. She said he spoke with a poet's grace and made myriad boastful promises, but his heart truly belonged to a dead woman. He remained in Sarn when she took our people home, so he must have died in the Cataclysm. I would very much like to know more about him.
    Victario
    You found my mother's soul? I knew she was still out there somewhere! Though I do not believe she needs our aid. If you knew my mother like I did, you would know that nothing could keep her trapped against her will, especially not with an army at her back. If she is still fighting there, then she must believe that the battle is necessary. We have no idea what the stakes are, so we should leave her to it. If she required our aid, she would have requested it long ago.
    Hyrri's Soul
    I died in childbirth, which is considered a warrior's death. I died knowing my daughter would live on. Then, because I was here, I was able to see her grow and thrive. She visited me for advice often, and I treasure those memories. Now, she fights as one of my own in these Halls. Among others, {her} daughter, and her daughter's daughter, also joined us. We now have dozens of descendants coming to us for wisdom. Life and death are strange partners. I have been here for far longer than I was alive, and my extended family only knows me as an ancestral spirit.
    Death
    The other tribes tell all sorts of stories about the end of time. Those are just fables. You see, the Sun sets somewhere inside the world each night, but it also changes course from season to season. Eventually, it will stray too near, and Wraeclast will be burned away by its heat. However, the Sun brings life as well, so once it returns to the sky, as it always does, there will be a burst of verdancy unlike we have never ever seen. If you think about it, it's the only end that makes sense.
    The End of Time
    Ramako is both the Father of Light, and Father of the Sun. These are not the same duty. In the early days, he was just the Father of Light, and he brought beauty and warmth everywhere he went. The Mother of the Sun, Sione, lived alone in a jade palace in the sky. At that time, the Sun was no brighter than any other star, and it was verdant green. Sione, however, was the most ambitious of the gods. She traded away all of her tribe's possessions to foreign cultures in exchange for gold, and she plated her entire palace with that useless but shiny material. Her tribe was on the verge of starvation, but she asked them to trust her. They put on a festival with what little they had left, and to this, Ramako was invited.

    In awe of the supposed wealth of Sione, Ramako accepted her invitation to go through the traditions together. Once he entered her golden palace, his light reflected countless times, blazing warmth and life all over the world. Sione's palace cyclically rose above the world, then back into it, and while it was in the sky, that time became known as Day. To her credit, this shining beacon drew food, wealth, and respect to her tribe. Her gambit paid off. Ramako became the Father of the Sun ever after.
    Ramako
    Ah, Ramako's brother! During the traditions, when Ramako first joined with Sione, Rongokurai came to the feasts at her palace. This confused the people and the animals, as the sky became dark at strange times when Rongokurai's darkness dimmed the reflecting light of her golden walls. This greatly irritated Sione, but there was nothing she could do. He was family! Her own sister often caused such disruptions already when that silver palace neared hers, and now Ramako's brother would interfere as well. She resolved to hold family gatherings as little as possible. That is why eclipses only happen every few years. The two sisters put aside their eternal war for a brief time to satisfy their traditional familial obligations. Even the gods must follow the Way.
    Rongokurai
    Ah... yes... Ramako was impersonated by someone who visited Lani Hua, the Mother of the Moon, in his guise. My ancestors suspected the truth of this immediately. Arohongui had a very strange inheritance, with abilities prone to darkness and illusions, quite unlike Ramako's golden strength and honesty. There is a tale, very rarely told, of a deceiver being caught and locked away for this crime. Supposedly, it was the ancient elders of my tribe that enacted this justice. We consider the matter settled, but Sione and Lani Hua continue to battle for eternity in distant realms... they do not listen to us. They do not listen to anyone. All they care about is vengeance. It might be controversial in Western Ngamakanui, but I say that the gods who forget their people are not owed our loyalty.
    Lani Hua
    How are you doing today, Koko?
    AhuanaConversationWithAkoyaOne
    So, good then?
    AhuanaConversationWithAkoyaTwo
    Perfection is a goal, not a destination!
    AhuanaConversationWithKiloavaOne
    Of course you are, Keely!
    AhuanaConversationWithKiloavaTwo

    Ahuana_Greeting_01_01.ogg

    Ahuana_Greeting_01_02.ogg

    Ahuana_Greeting_01_03.ogg

    Ahuana_Greeting_01_04.ogg

    Ahuana_Greeting_01_05.ogg

    Ahuana_Greeting_02_01.ogg

    Ahuana_Greeting_02_02.ogg

    Ahuana_Greeting_02_03.ogg

    Ahuana_Greeting_02_04.ogg

    Ahuana_Greeting_02_05.ogg

    Ahuana_Greeting_03_01.ogg

    Ahuana_Greeting_03_02.ogg

    Ahuana_Greeting_03_03.ogg

    Ahuana_Greeting_03_04.ogg

    Ahuana_Greeting_03_05.ogg

    Ahuana_Greeting_03_06.ogg

    Ahuana_Greeting_04_01.ogg

    Ahuana_Greeting_04_02.ogg

    Ahuana_Greeting_04_03.ogg

    Ahuana_Greeting_04_04.ogg

    Ahuana_Farewell_01_01.ogg

    Ahuana_Farewell_01_02.ogg

    Ahuana_Farewell_01_03.ogg

    Ahuana_Farewell_01_04.ogg

    Ahuana_Farewell_01_05.ogg

    Ahuana_Farewell_02_01.ogg

    Ahuana_Farewell_02_02.ogg

    Ahuana_Farewell_02_03.ogg

    Ahuana_Farewell_02_04.ogg

    Ahuana_Farewell_03_01.ogg

    Ahuana_Farewell_03_02.ogg

    Ahuana_Farewell_03_03.ogg

    Ahuana_Farewell_03_04.ogg

    Ahuana_Farewell_03_05.ogg

    Ahuana_Farewell_03_06.ogg

    Ahuana_Farewell_03_07.ogg

    Ahuana_Farewell_04_01.ogg

    Ahuana_Farewell_04_02.ogg

    Ahuana_Farewell_04_03.ogg

    Ahuana_Farewell_04_04.ogg

    Ahuana_Farewell_04_05.ogg
    Ahuana
    Favour: 0
    [DNT] Specialty: Some Position

    Skill 1
    Skill 1 does some stuff

    Skill 2
    Skill 2 does even more stuff and these things
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.