Tawhanuku
Humanoid
curse effect on self +% final [-50]
damage +% vs players [-15]
monster damage +% final vs monsters from ancestral rank [900]
SpectreN
Tagshuman, humanoid, medium_movement, not_dex, not_str, red_blood
Life
175%
Energy Shield From Life
100%
Ailment Threshold
175%
Resistance
40 40 40 25
Damage
120%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
5 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
AncestralTawhanuku
Metadata
AncestralTawhanuku
Level
68
Life
11,258
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
448
Spell Damage
448
Accuracy
0
Attack Time
1.5
Experience
10,255
Ailment Threshold
11,258
Chill
36
Shock
36
Brittle
201
Scorch
36
Sap
98
GSAncestralTawhanukuWave
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 330.1 to 495.2 Chaos Damage
is area damage [1]
spell maximum action distance +% [-75]
GSAncestralTawhanukuMeteor
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 488.6 to 732.9 Chaos Damage
is area damage [1]
EASTawhanukuTripleMeteor
Spell
Cast Time: 1 sec
Cooldown Time: 15 sec
action attack or cast time uses animation length [1]
spell maximum action distance +% [-40]
AncestralTawhanukuSoulRend
Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell
Cast Time: 1 sec
Deals 356.6 Base Chaos Damage per second
Base duration is 2 seconds
active skill area of effect radius +% final [-30]
active skill projectile speed +% variation final [25]
base is projectile [1]
GTTawhanukuMultiSoulrend
Triggerable, Spell
Cast Time: 1 sec
Cooldown Time: 15 sec
action attack or cast time uses animation length [1]
spell maximum action distance +% [-70]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBase"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBase"

Life
{
	on_death =
	"
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ancestral/Tawhanuku/epk/alive.epk );
	"

	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ancestral/Tawhanuku/epk/alive.epk );"
}

Animated
{
	on_spell_aoe_triple_01 = "Roll( 1, 3, { PlayTextAudio( TawhanukuDeathFromOnHighRandom, Metadata/Monsters/LeagueAncestral/AncestralTawhanuku); } );"

	on_spell_aoe_ball_01 = "Roll( 1, 3, { PlayTextAudio( TawhanukuChoirOfSoulsRandom, Metadata/Monsters/LeagueAncestral/AncestralTawhanuku); } );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAncestral/AncestralTawhanuku"] = {
    name = "Tawhanuku",
    life = 1.75,
    energyShield = 1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "GSAncestralTawhanukuWave",
        "GSAncestralTawhanukuMeteor",
        "EASTawhanukuTripleMeteor",
        "GTTawhanukuMultiSoulrend",
        "AncestralTawhanukuSoulRend",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAncestralTawhanukuWave"] = {
    name = "GSAncestralTawhanukuWave",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAncestralTawhanukuMeteor"] = {
    name = "GSAncestralTawhanukuMeteor",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASTawhanukuTripleMeteor"] = {
    name = "EASTawhanukuTripleMeteor",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTTawhanukuMultiSoulrend"] = {
    name = "GTTawhanukuMultiSoulrend",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-70, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AncestralTawhanukuSoulRend"] = {
    name = "AncestralTawhanukuSoulRend",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Projectile] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Chaos] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.DegenOnlySpellDamage] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "active_skill_projectile_speed_+%_variation_final",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "base_is_projectile",
    },
    levels = {
        [1] = {4, 25, -30, 2000, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
    },
}
curse effect on self +% final [-50]
IdAncestralTrialMonsterCurseEffectHinekora
FamilyAncestralTrialMonster
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • curse effect on self +% final Min: -50 Max: -50 Global
  • damage +% vs players [-15]
    monster damage +% final vs monsters from ancestral rank [900]
    IdAncestralTrialChieftainBalance
    FamilyAncestralTrialMonster
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • damage +% vs players Min: -15 Max: -15 Local
  • monster damage +% final vs monsters from ancestral rank Min: 900 Max: 900 Global
  • Tawhanuku
    Humanoid
    curse effect on self +% final [-50]
    SpectreN
    Tagshuman, humanoid, medium_movement, not_dex, not_str, red_blood
    Packs
  • Tawhanuku, Mystic Prophet, Hinekora's Horn
  • Life
    788%
    Energy Shield From Life
    100%
    Ailment Threshold
    788%
    Resistance
    40 40 40 25
    Damage
    120%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    5 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    200%
    Model Size
    100%
    Type
    AncestralTawhanukuStandalone
    Metadata
    AncestralTawhanukuStandalone
    Level
    68
    Life
    50,695
    Armour
    28,790
    Evasion
    4,739
    Energy Shield
    0
    Damage
    448
    Spell Damage
    448
    Accuracy
    0
    Attack Time
    1.5
    Experience
    20,510
    Ailment Threshold
    50,695
    Chill
    160
    Shock
    160
    Brittle
    907
    Scorch
    160
    Sap
    443
    GSAncestralTawhanukuWave
    Spell, Triggerable
    Critical Strike Chance: 5%
    Cast Time: 1 sec
    Deals 330.1 to 495.2 Chaos Damage
    is area damage [1]
    spell maximum action distance +% [-75]
    GSAncestralTawhanukuMeteor
    Spell, Triggerable
    Critical Strike Chance: 5%
    Cast Time: 1 sec
    Deals 488.6 to 732.9 Chaos Damage
    is area damage [1]
    EASTawhanukuTripleMeteor
    Spell
    Cast Time: 1 sec
    Cooldown Time: 15 sec
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]
    AncestralTawhanukuSoulRend
    Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell
    Cast Time: 1 sec
    Deals 356.6 Base Chaos Damage per second
    Base duration is 2 seconds
    active skill area of effect radius +% final [-30]
    active skill projectile speed +% variation final [25]
    base is projectile [1]
    GTTawhanukuMultiSoulrend
    Triggerable, Spell
    Cast Time: 1 sec
    Cooldown Time: 15 sec
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-70]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBaseStandalone"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBaseStandalone"
    
    Life
    {
    	on_death =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ancestral/Tawhanuku/epk/alive.epk );
    	"
    
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ancestral/Tawhanuku/epk/alive.epk );"
    }
    
    Animated
    {
    	on_spell_aoe_triple_01 = "Roll( 1, 3, { PlayTextAudio( TawhanukuDeathFromOnHighRandom, Metadata/Monsters/LeagueAncestral/AncestralTawhanuku); } );"
    
    	on_spell_aoe_ball_01 = "Roll( 1, 3, { PlayTextAudio( TawhanukuChoirOfSoulsRandom, Metadata/Monsters/LeagueAncestral/AncestralTawhanuku); } );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAncestral/AncestralTawhanukuStandalone"] = {
        name = "Tawhanuku",
        life = 7.88,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "GSAncestralTawhanukuWave",
            "GSAncestralTawhanukuMeteor",
            "EASTawhanukuTripleMeteor",
            "GTTawhanukuMultiSoulrend",
            "AncestralTawhanukuSoulRend",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAncestralTawhanukuWave"] = {
        name = "GSAncestralTawhanukuWave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAncestralTawhanukuMeteor"] = {
        name = "GSAncestralTawhanukuMeteor",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASTawhanukuTripleMeteor"] = {
        name = "EASTawhanukuTripleMeteor",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTTawhanukuMultiSoulrend"] = {
        name = "GTTawhanukuMultiSoulrend",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-70, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AncestralTawhanukuSoulRend"] = {
        name = "AncestralTawhanukuSoulRend",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Projectile] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.DegenOnlySpellDamage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "active_skill_projectile_speed_+%_variation_final",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "base_is_projectile",
        },
        levels = {
            [1] = {4, 25, -30, 2000, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
        },
    }
    
    curse effect on self +% final [-50]
    IdAncestralTrialMonsterCurseEffectHinekora
    FamilyAncestralTrialMonster
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • curse effect on self +% final Min: -50 Max: -50 Global
  • Tawhanuku Topic /5
    NPCName
    AkoyaI don't know what to make of the Hinekora tribe. They have always lived halfway in death and halfway in life. Their eyes are elsewhere, and their words are meaningless. They have some kind of strength, but I don't know what to make of it, and I certainly don't feel they are passing down any wisdom to their descendants when they speak in riddles. Maybe it's just the particular warriors here? I can't imagine their children talking in prophecies and enigmas.
    TawhanukuThe jester seeks to trip the chieftain. Not so. A chieftain {always} knows where she stands.
    KiloavaIt's funny, outsider. We think we get to choose who we fight. Tawhanuku already knows ahead of time what we will do, mostly. If you fight her, it's because she's chosen to fight {you}. That doesn't mean she'll win, though. Even Hinekora's vision isn't infallible.
    Tawhanuku's TimingThe soul still beats, even when the heart never did.
    Loyalty Tattoo of Tawhanuku
    Tawhanuku Text Audio /155
    Name
    Death from on high!
    TawhanukuDeathFromOnHighRandom
    Death from on high!
    TawhanukuDeathFromOnHigh2
    Death from on high!
    TawhanukuDeathFromOnHigh3
    Choir of souls!
    TawhanukuChoirOfSoulsRandom
    Choir of souls!
    TawhanukuChoirOfSouls2
    Choir of souls!
    TawhanukuChoirOfSouls3
    Choir of souls!
    TawhanukuChoirOfSouls4
    A strong chieftain must answer a challenge with blood.
    TawhanukuLikesPlayerIsChampion
    A wave may rise or fall, but there is always another.
    TawhanukuNeutralPlayerIsChampion
    The Sun never dawns twice!
    TawhanukuDislikesPlayerIsChampion
    A mountain is only imposing until it is climbed.
    TawhanukuLikesPlayerLostLast
    Pain is simply the knowledge that you are alive.
    TawhanukuNeutralPlayerLostLast
    The weak envy the strong.
    TawhanukuDislikesPlayerLostLast
    Mysteries intrigue the mind...
    TawhanukuLikesPlayerNoRecord
    Fate has no favourites.
    TawhanukuNeutralPlayerNoRecord
    The eyes of the watcher close when they see nothing of interest.
    TawhanukuDislikesPlayerNoRecord
    Jade idols may dot the battlefield, but only one moves with fierce intent.
    TawhanukuCommentsOnAkoya
    The Moon may be cold, but it is not lonely.
    TawhanukuCommentsOnIkiaho
    The boulder moves only when it must.
    TawhanukuCommentsOnKahuturoa
    The volcano's rage is mighty indeed!
    TawhanukuCommentsOnKaom
    A storm roils on the horizon.
    TawhanukuCommentsOnKiloava
    The strength of a tree can be measured by an axe!
    TawhanukuCommentsOnMaata
    A warrior is as a warrior does.
    TawhanukuCommentsOnRakiata
    Those that hunger for victory will find only a famine.
    TawhanukuCommentsOnUtula
    The Sun brings winter for love of the Moon.
    TawhanukuCommentsOnAhuana
    Vengeance is the fire of the soul!
    TawhanukuFightBeginsPlayerWonLast
    Misfortune always comes in threes.
    TawhanukuFightBeginsPlayerLostLast
    The shore holds countless grains of sand.
    TawhanukuFightBeginsPlayerMoreSoldiers
    The desert cactus must be hardy to survive.
    TawhanukuFightBeginsPlayerLessSoldiers
    The turtle's shell is strong, but heavy.
    TawhanukuFightBeginsPlayerMoreItems
    A turtle without its shell is not long for the sea.
    TawhanukuFightBeginsPlayerLessItems
    The wise plant a forest. The bold fight among the trunks.
    TawhanukuFightBeginsPlayerMoreFieldItems
    A field without walls soon becomes a desert.
    TawhanukuFightBeginsPlayerLessFieldItems
    Under Hinekora's eye, we fight!
    TawhanukuWarcry1
    Under Hinekora's eye, we fight!
    TawhanukuWarcry2
    Forward unto fate!
    TawhanukuWarcry3
    Forward unto fate!
    TawhanukuWarcry4
    Warriors, bring death!
    TawhanukuWarcry5
    Warriors, bring death!
    TawhanukuWarcry6
    Some must die so that the tribe lives on.
    TawhanukuTeamTotemDestroyed1
    Some must die so that the tribe lives on.
    TawhanukuTeamTotemDestroyed2
    A tree may fall, but the forest remains!
    TawhanukuTeamTotemDestroyed3
    A tree may fall, but the forest remains!
    TawhanukuTeamTotemDestroyed4
    All must stand if any are to survive!
    TawhanukuTeamTotemDestroyed5
    All must stand if any are to survive!
    TawhanukuTeamTotemDestroyed6
    A tribe lives on beyond the loss of its chieftain.
    TawhanukuTotemDestroyed1
    A tribe lives on beyond the loss of its chieftain.
    TawhanukuTotemDestroyed2
    The heartbeat stills, but the body remains.
    TawhanukuTotemDestroyed3
    The heartbeat stills, but the body remains.
    TawhanukuTotemDestroyed4
    It is possible to make no mistakes, but still lose.
    TawhanukuTotemDestroyed5
    It is possible to make no mistakes, but still lose.
    TawhanukuTotemDestroyed6
    Time marches ever closer to the end.
    TawhanukuYourTeamTotemDestroyed1
    Time marches ever closer to the end.
    TawhanukuYourTeamTotemDestroyed2
    Grains of sand fall through the hourglass.
    TawhanukuYourTeamTotemDestroyed3
    Grains of sand fall through the hourglass.
    TawhanukuYourTeamTotemDestroyed4
    The mountain cannot hold back the dawn forever!
    TawhanukuYourTeamTotemDestroyed5
    The mountain cannot hold back the dawn forever!
    TawhanukuYourTeamTotemDestroyed6
    The vultures circle, eager for a meal.
    TawhanukuYourTotemDestroyed1
    The vultures circle, eager for a meal.
    TawhanukuYourTotemDestroyed2
    A chieftain is only as capable as his warriors.
    TawhanukuYourTotemDestroyed3
    A chieftain is only as capable as his warriors.
    TawhanukuYourTotemDestroyed4
    Death begins in the heart.
    TawhanukuYourTotemDestroyed5
    Death begins in the heart.
    TawhanukuYourTotemDestroyed6
    Fate speaks. We have no choice but to listen.
    TawhanukuCommentDefeatedYou1
    Fate speaks. We have no choice but to listen.
    TawhanukuCommentDefeatedYou2
    Mortality goes hand in hand with Death.
    TawhanukuCommentDefeatedYou3
    Mortality goes hand in hand with Death.
    TawhanukuCommentDefeatedYou4
    It is not possible to surprise those who keep their eyes truly open.
    TawhanukuCommentWhenDefeated
    A wise chieftain hopes for the future, but plans for the past.
    TawhanukuCommentsFromStandsOnMatch1
    A wise chieftain hopes for the future, but plans for the past.
    TawhanukuCommentsFromStandsOnMatch2
    Fate follows the course of an unseen river.
    TawhanukuCommentsFromStandsOnMatch3
    Fate follows the course of an unseen river.
    TawhanukuCommentsFromStandsOnMatch4
    A sword is only as sharp as the warrior behind it.
    TawhanukuCommentPurchaseItem1
    A sword is only as sharp as the warrior behind it.
    TawhanukuCommentPurchaseItem2
    To plow a field, you need a tool...
    TawhanukuCommentPurchaseItem3
    To plow a field, you need a tool...
    TawhanukuCommentPurchaseItem4
    The fruits of victory stem from carefully cultivated grounds.
    TawhanukuCommentPurchaseFieldItem1
    The fruits of victory stem from carefully cultivated grounds.
    TawhanukuCommentPurchaseFieldItem2
    The future changes with each choice.
    TawhanukuCommentPurchaseFieldItem3
    The future changes with each choice.
    TawhanukuCommentPurchaseFieldItem4
    Strength and courage earn glorious fates.
    TawhanukuCommentInspectRecruits1
    Strength and courage earn glorious fates.
    TawhanukuCommentInspectRecruits2
    The best weapon is a fellow warrior.
    TawhanukuCommentInspectRecruits3
    The best weapon is a fellow warrior.
    TawhanukuCommentInspectRecruits4
    Wisdom begins with a choice.
    TawhanukuCommentRecruitRecruit1
    Wisdom begins with a choice.
    TawhanukuCommentRecruitRecruit2
    Death walks hand in hand with Life.
    TawhanukuCommentRecruitRecruit3
    Death walks hand in hand with Life.
    TawhanukuCommentRecruitRecruit4
    The lonely Moon sets on a dark horizon.
    Ikiaho's Defeat
    Try as they might, mortals may never touch the Moon.
    Ikiaho's Victory
    There are types of fire other than anger.
    Kaom's Defeat
    There is no crown big enough to adorn the head of a would-be king.
    Kaom's Victory
    The more the storm rages, the quicker it passes.
    Kiloava's Defeat
    A tempest can only be mastered by a veteran sailor.
    Kiloava's Victory
    A spark in the underbrush must be stomped out, lest flame find purchase.
    Utula's Defeat
    A fire grows when fed.
    Utula's Victory
    Clouds may obscure the Sun, but they do not dim it.
    Ahuana's Defeat
    Weak or strong, the Sun shines upon all with equal warmth.
    Ahuana's Victory
    All things happen exactly as they are meant to.
    Tawhanuku's Defeat
    A young tree must learn to bend with the wind if it is to survive the raging storm.
    Tawhanuku's Victory
    The desert rose is not meant to grow among the islands, but sometimes, it still blooms.
    Match Win
    Hope dims under the shadow of pain, but there is always another dawn.
    Match Loss
    A planted seed will one day yield a mighty tree.
    TawhanukuCommentOnPurchaseItemMaata
    Fire was a gift to mortals.
    TawhanukuCommentOnPurchaseItemKaom
    Peace and war are fought exactly the same way.
    TawhanukuCommentOnPurchaseEliteMaata
    The Night is vast, but not without end.
    TawhanukuConversationWithKahuOne
    Stone and steel may still be cleaved in twain by a harder metal.
    TawhanukuRandomShout1
    The chipmunk chitters ceaselessly when it has an acorn.
    TawhanukuRandomShout2
    Volcanoes often lie dormant until the appointed hour.
    TawhanukuRandomShout3
    Death can be delayed, but never defeated.
    TawhanukuRandomShout4
    A traveler was walking through a sparse grove. He encountered Tawhoa, who was sitting and meditating. The traveler quietly joined him for a time, watching a seed fall from above and grow into a mighty oak over the course of a century. That oak dropped its own seed, and another titan grew. Eventually, a vast forest emerged around them. Tawhoa opened his eyes and asked if the traveler understood. He replied that he did, save for one thing: some seeds fell, but never grew at all. At this, Tawhoa looked past him. Hinekora was walking the same path. She picked up each seed that never became more, and carried them, with love, in a bowl formed from her dress. The traveler shed a single tear, for he finally understood.
    Death
    No matter how long it truly ends up being, existence always feels too short a season. Lucky are those who get to do it all over again, once Time begins anew. Fresh-faced, a weapon in hand, facing a savage and untamed land with limitless potential... youth, or something like it, granted to the bold. That is what it means to be alive. The dead will always be here, forever unchanging, locked in a dance we cannot change.
    The End of Time
    A great darkness fell upon an island one ill-fated season. A young woman held a torch aloft in the unnatural night, and others crawled their way to her. Along the way, they gathered sticks and branches, hoping to feed her flame. Rather than build a bonfire to be encircled by worried eyes, she had them craft torches of their own, and she shared her light. They went out into the darkness unafraid, but now, they could see each other in the distance.
    Ahuana
    A blacksmith was frustrated that she could never forge the same weapon more than once. There was always a different balance, or a slightly different shape. So, she set about making one perfect blade. It took most of her lifetime, but when she was done, she placed it in a clay. The clay became a mold, and from that mold, many perfect blades were forged.
    Akoya
    There exists a vast mirror in the ground. To gaze into those perfectly polished waters is to see a mortal soul, with all its flaws and pains laid bare. There is wisdom and counsel to be had, but some do not survive the truth.
    Ikiaho
    A child was throwing rocks into the sea when a great fish washed up. The fish called for aid, and the child carried it back into the water. The fish thanked him, and offered to show him the world beneath the waves. The boy accepted, and held on to its fin. They swam through vast coral palaces and thick swarms of iridescent life. The boy looked on with wonder, laughing all the way, until he began to understand how vast the ocean truly was. He could not let go until the journey was complete, but the journey seemed to be without end. The boy no longer smiled, and was forlorn ever after.
    Kahuturoa
    A king was given word by his spies that an attempt was to be made to usurp his throne. He did not know who was behind the plot, so he trusted only his own thoughts. He ruminated on it while he held court, and began seeing dark intent in every comment, every dance, and every laugh. Whenever a shadow moved, he jumped. Whenever a friend gripped his arm, he braced for an attack. Eventually, unable to stand the tension any longer, he ordered his guards to slaughter the entire court. The king was left in a bloody throne room, alone and aghast. Without subjects, he was no longer a king. He was merely a madman.
    Kaom
    A gull was flying through the sky when it sighted a fish. It dove, but a larger bird snatched it out of the sea. The gull cawed loudly and angrily, and the larger bird dropped the fish. The gull ate well that day. It continued cawing at other birds along the shore, taking what was theirs. Eventually, it saw a great feast laid out near a fire, and it cawed aggressively at the creature beside it. That creature was a Karui woman, far stronger than any bird, and she happily added the gull to her feast.
    Kiloava
    A king and a chieftain met on the battlefield, with great armies arrayed on either side. The king grinned and demanded surrender. The chieftain crossed his arms and gave no response. The king suggested that the two sides part ways in peace. The chieftain glowered and said nothing. Finally, the king begged for the chieftain to depart, and offered great wealth in exchange for mercy. The chieftain touched the axe at his side, considering... but then accepted the offer. No warriors died that day, and no songs would be sung of that conflict, but a great victory was still achieved.
    Maata
    A lost sailor was adrift in stormy seas at the edge of the world, too far for Tasalio to come to his aid. He had left his home, his family, and his village, but not willingly. He held onto driftwood for a time without end, overcome with sadness. When he finally washed ashore, he staggered to the nearest village. To his surprise, they recognised him, and greeted him with warmth. Looking in the river, he saw that he had a new face. Here, too, he had a home, and a family. Indeed, he had never left at all. It was he who had never known himself.
    Rakiata
    The jester seeks to trip the chieftain. Not so. A chieftain {always} knows where she stands.
    Tawhanuku
    A greedy farmer once piled hay during a bountiful summer. Ramako's light and Valako's rains were given in equal measure. The farmer believed it would always be so, thus he harvested all that grew within his sight, and gathered it near his home. When the rains withdrew and the land became dry, a stray spark from his hearth burned it all down.
    Utula

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    Tawhanuku
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    [DNT] Specialty: Some Position

    Skill 1
    Skill 1 does some stuff

    Skill 2
    Skill 2 does even more stuff and these things
    Edit

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