Akoya
Humanoid
30% reduced Enemy Block Chance
damage +% vs players [-15]
monster damage +% final vs monsters from ancestral rank [900]
SpectreN
Tagshuman, humanoid, medium_movement, not_int, red_blood
Life
110%
Armour
+75%
Evasion
+25%
Ailment Threshold
110%
Resistance
40 40 40 25
Damage
145%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
5 ~ 20
Attack Time
1.5 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
AncestralAkoya
Metadata
AncestralAkoya
Level
68
Life
7,077
Armour
50,383
Evasion
5,924
Energy Shield
0
Damage
542
Spell Damage
542
Accuracy
290
Attack Time
1.5
Experience
10,255
Ailment Threshold
7,077
Chill
22
Shock
22
Brittle
127
Scorch
22
Sap
62
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 433–650
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAAkoyaLacerate
Triggerable, Attack
Base Damage: 433–650
Critical Strike Chance: 5%
Attack Damage: 150%
Attack Time: 1.5 sec
Deals 50% more Attack Damage
is area damage [1]
GAAkoyaCleave
Triggerable, Attack
Base Damage: 433–650
Critical Strike Chance: 5%
Attack Damage: 175%
Attack Time: 1.5 sec
Deals 75% more Attack Damage
is area damage [1]
GAAkoyaLeapSlam
Triggerable, Attack
Base Damage: 433–650
Critical Strike Chance: 5%
Attack Damage: 175%
Attack Time: 1.5 sec
Deals 75% more Attack Damage
is area damage [1]
AkoyaLacerate
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 433–650
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 10 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
main hand base maximum attack distance [20]
MPSAkoyaJadeSpray
Spell, Projectile, ProjectilesFromUser, Triggerable
Cast Time: 1 sec
Cooldown Time: 10 sec
Fires 4 additional Projectiles
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
monster projectile variation [241]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
DTTAkoyaLeapSlam
Spell, Movement
Cast Time: 1 sec
Cooldown Time: 6 sec
action attack or cast time uses animation length [1]
leap slam minimum distance [20]
skill maximum travel distance [80]
spell maximum action distance +% [-40]
walk emerge extra distance [-15]
GSAkoyaRockExplosion
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 620.7 to 931 Physical Damage
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBase"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBase"

Animated
{
	on_fire_breath_lacerate_01 = "Roll( 1, 3, { PlayTextAudio( AncestralAkoyaCutDownRandom, Metadata/Monsters/LeagueAncestral/AncestralAkoya); } );"

	on_fire_breath_spin_cleave_01 = "Roll( 1, 3, { PlayTextAudio( AncestralAkoyaNoneCanStandRandom, Metadata/Monsters/LeagueAncestral/AncestralAkoya); } );"

	on_leap_slam_phase02_01 = "Roll( 1, 3, { PlayTextAudio( AncestralAkoyaForTukohamaRandom, Metadata/Monsters/LeagueAncestral/AncestralAkoya); } );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAncestral/AncestralAkoya"] = {
    name = "Akoya",
    life = 1.1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.45,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 20,
    accuracy = 1,
    weaponType1 = "Two Hand Axe",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "MPSAkoyaJadeSpray",
        "GAAkoyaLacerate",
        "GAAkoyaCleave",
        "GAAkoyaLeapSlam",
        "GSAkoyaRockExplosion",
        "DTTAkoyaLeapSlam",
        "AkoyaLacerate",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSAkoyaJadeSpray"] = {
    name = "MPSAkoyaJadeSpray",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_reference_event",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {241, -40, 4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAkoyaLacerate"] = {
    name = "GAAkoyaLacerate",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAkoyaCleave"] = {
    name = "GAAkoyaCleave",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAkoyaLeapSlam"] = {
    name = "GAAkoyaLeapSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAkoyaRockExplosion"] = {
    name = "GSAkoyaRockExplosion",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -25, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTAkoyaLeapSlam"] = {
    name = "DTTAkoyaLeapSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "leap_slam_minimum_distance",
        "spell_maximum_action_distance_+%",
        "walk_emerge_extra_distance",
        "skill_maximum_travel_distance",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, -40, -15, 80, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AkoyaLacerate"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
30% reduced Enemy Block Chance
IdAncestralTrialMonsterBlockReductionTukohama
FamilyAncestralTrialMonster
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • global reduce enemy block % Min: 30 Max: 30 Global
  • damage +% vs players [-15]
    monster damage +% final vs monsters from ancestral rank [900]
    IdAncestralTrialChieftainBalance
    FamilyAncestralTrialMonster
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • damage +% vs players Min: -15 Max: -15 Local
  • monster damage +% final vs monsters from ancestral rank Min: 900 Max: 900 Global
  • Akoya
    Humanoid
    30% reduced Enemy Block Chance
    SpectreN
    Tagshuman, humanoid, medium_movement, not_int, red_blood
    Packs
  • Akoya, Jade Hulk, Jade Shaman, Warcaller
  • Life
    495%
    Armour
    +75%
    Evasion
    +25%
    Ailment Threshold
    495%
    Resistance
    40 40 40 25
    Damage
    145%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    5 ~ 20
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    200%
    Model Size
    100%
    Type
    AncestralAkoyaStandalone
    Metadata
    AncestralAkoyaStandalone
    Level
    68
    Life
    31,845
    Armour
    50,383
    Evasion
    5,924
    Energy Shield
    0
    Damage
    542
    Spell Damage
    542
    Accuracy
    290
    Attack Time
    1.5
    Experience
    20,510
    Ailment Threshold
    31,845
    Chill
    101
    Shock
    101
    Brittle
    570
    Scorch
    101
    Sap
    278
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 433–650
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GAAkoyaLacerate
    Triggerable, Attack
    Base Damage: 433–650
    Critical Strike Chance: 5%
    Attack Damage: 150%
    Attack Time: 1.5 sec
    Deals 50% more Attack Damage
    is area damage [1]
    GAAkoyaCleave
    Triggerable, Attack
    Base Damage: 433–650
    Critical Strike Chance: 5%
    Attack Damage: 175%
    Attack Time: 1.5 sec
    Deals 75% more Attack Damage
    is area damage [1]
    GAAkoyaLeapSlam
    Triggerable, Attack
    Base Damage: 433–650
    Critical Strike Chance: 5%
    Attack Damage: 175%
    Attack Time: 1.5 sec
    Deals 75% more Attack Damage
    is area damage [1]
    AkoyaLacerate
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 433–650
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 10 sec
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    main hand base maximum attack distance [20]
    MPSAkoyaJadeSpray
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Cast Time: 1 sec
    Cooldown Time: 10 sec
    Fires 4 additional Projectiles
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    monster projectile variation [241]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    DTTAkoyaLeapSlam
    Spell, Movement
    Cast Time: 1 sec
    Cooldown Time: 6 sec
    action attack or cast time uses animation length [1]
    leap slam minimum distance [20]
    skill maximum travel distance [80]
    spell maximum action distance +% [-40]
    walk emerge extra distance [-15]
    GSAkoyaRockExplosion
    Spell, Triggerable
    Critical Strike Chance: 5%
    Cast Time: 1 sec
    Deals 620.7 to 931 Physical Damage
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBaseStandalone"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBaseStandalone"
    
    Animated
    {
    	on_fire_breath_lacerate_01 = "Roll( 1, 3, { PlayTextAudio( AncestralAkoyaCutDownRandom, Metadata/Monsters/LeagueAncestral/AncestralAkoya); } );"
    
    	on_fire_breath_spin_cleave_01 = "Roll( 1, 3, { PlayTextAudio( AncestralAkoyaNoneCanStandRandom, Metadata/Monsters/LeagueAncestral/AncestralAkoya); } );"
    
    	on_leap_slam_phase02_01 = "Roll( 1, 3, { PlayTextAudio( AncestralAkoyaForTukohamaRandom, Metadata/Monsters/LeagueAncestral/AncestralAkoya); } );"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAncestral/AncestralAkoyaStandalone"] = {
        name = "Akoya",
        life = 4.95,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.45,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "MPSAkoyaJadeSpray",
            "GAAkoyaLacerate",
            "GAAkoyaCleave",
            "GAAkoyaLeapSlam",
            "GSAkoyaRockExplosion",
            "DTTAkoyaLeapSlam",
            "AkoyaLacerate",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSAkoyaJadeSpray"] = {
        name = "MPSAkoyaJadeSpray",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {241, -40, 4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAkoyaLacerate"] = {
        name = "GAAkoyaLacerate",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAkoyaCleave"] = {
        name = "GAAkoyaCleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAkoyaLeapSlam"] = {
        name = "GAAkoyaLeapSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAkoyaRockExplosion"] = {
        name = "GSAkoyaRockExplosion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -25, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTAkoyaLeapSlam"] = {
        name = "DTTAkoyaLeapSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "walk_emerge_extra_distance",
            "skill_maximum_travel_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, -40, -15, 80, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AkoyaLacerate"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    30% reduced Enemy Block Chance
    IdAncestralTrialMonsterBlockReductionTukohama
    FamilyAncestralTrialMonster
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • global reduce enemy block % Min: 30 Max: 30 Global
  • Akoya Topic /4 ⍟
    NPCName
    TawhanukuA blacksmith was frustrated that she could never forge the same weapon more than once. There was always a different balance, or a slightly different shape. So, she set about making one perfect blade. It took most of her lifetime, but when she was done, she placed it in a clay. The clay became a mold, and from that mold, many perfect blades were forged.
    Akoya's GazeFight in the traditional Way, or not at all!
    Ngamahu's SignA gift from Ngamahu,
    a sign to the Karui to spread like fire.
    Given to Akoya, but inherited by Kaom with the swing of his axe.
    Loyalty Tattoo of Akoya
    Akoya Text Audio /165 ⍟
    Name
    Cut down!
    AncestralAkoyaCutDownRandom
    Cut down!
    AncestralAkoyaCutDown2
    Cut down!
    AncestralAkoyaCutDown3
    Cut down!
    AncestralAkoyaCutDown4
    None can stand against us!
    AncestralAkoyaNoneCanStandRandom
    None can stand against us!
    AncestralAkoyaNoneCanStand2
    For Tukohama!
    AncestralAkoyaForTukohamaRandom
    For Tukohama!
    AncestralAkoyaForTukohama2
    For Tukohama!
    AncestralAkoyaForTukohama3
    For Tukohama!
    AncestralAkoyaForTukohama4
    Why should we allow an outsider to participate in our sacred traditions? This has always been a place for Karui warriors to hone their mettle against the best that ever lived. This outsider cannot possibly stand against us!
    AkoyaObjectsToPlayer
    Very well. I shall make the challenge myself. I will be the first to fight!
    AkoyaDoesFirstChallenge
    I am impressed. It seems you may be worthy to participate here after all. Next time, of course, I shall not go so easy on you.
    AkoyaAfterPlayerWinsFirstFight
    You have some skill, outsider. Perhaps you may be worthy to participate here after all. I withdraw my objection, on the assumption that you will train and improve.
    AkoyaAfterPlayerLosesFirstFight
    Honour our ways, makanga! Win again, on pure strength!
    AkoyaLikesPlayerIsChampion
    Makanga or not, you must prove yourself!
    AkoyaNeutralPlayerIsChampion
    The title of makanga means nothing for one who cannot defend it!
    AkoyaDislikesPlayerIsChampion
    It is the duty of the weak to become stronger, outsider!
    AkoyaLikesPlayerLostLast
    The strongest will win this battle!
    AkoyaNeutralPlayerLostLast
    This is a waste of our time, and I say that knowing we have forever!
    AkoyaDislikesPlayerLostLast
    I am eager to see whether this outsider has the strength needed!
    AkoyaLikesPlayerNoRecord
    I have no idea what to expect here...
    AkoyaNeutralPlayerNoRecord
    The old ways demand only the best warriors!
    AkoyaDislikesPlayerNoRecord
    Impress us once again, Rakiata!
    AkoyaCommentsOnRakiata
    Fight for the honour of your tribe, Ikiaho!
    AkoyaCommentsOnIkiaho
    The oldest among us will show us the Way!
    AkoyaCommentsOnKahuturoa
    I'm eager to see how you snatch defeat from the jaws of victory, Kaom!
    AkoyaCommentsOnKaom
    Show us how you earned the title, first Herald of War!
    AkoyaCommentsOnKiloava
    What is your grand strategy this time, Maata?
    AkoyaCommentsOnMaata
    Have you foreseen the victor of this battle, Tawhanuku? How boring!
    AkoyaCommentsOnTawhanuku
    Utula, you will lose, because you do not honour the Way!
    AkoyaCommentsOnUtula
    As you would say, Ahuana, have fun!
    AkoyaCommentsOnAhuana
    I will put your strength to the test!
    AkoyaFightBeginsPlayerWonLast
    I hope you've improved since last we fought!
    AkoyaFightBeginsPlayerLostLast
    Numbers mean nothing. Only strength matters!
    AkoyaFightBeginsPlayerMoreSoldiers
    Fighting outnumbered is a bold choice!
    AkoyaFightBeginsPlayerLessSoldiers
    Equipment cannot compensate for weakness!
    AkoyaFightBeginsPlayerMoreItems
    Did you even prepare for this battle?
    AkoyaFightBeginsPlayerLessItems
    Your battlefield strategy won't matter if you're not strong enough to win!
    AkoyaFightBeginsPlayerMoreFieldItems
    Even if you're strong, you can't ignore the battlefield!
    AkoyaFightBeginsPlayerLessFieldItems
    Vala Tukohama!
    AkoyaWarcry1
    Makanui, ha!
    AkoyaWarcry2
    Do battle!
    AkoyaWarcry3
    Vala Tukohama!
    AkoyaWarcry4
    Makanui, ha!
    AkoyaWarcry5
    Do battle!
    AkoyaWarcry6
    Come on, team!
    AkoyaTeamTotemDestroyed1
    Come on, team!
    AkoyaTeamTotemDestroyed2
    They got us!
    AkoyaTeamTotemDestroyed3
    They got us!
    AkoyaTeamTotemDestroyed4
    Let's rally!
    AkoyaTeamTotemDestroyed5
    Let's rally!
    AkoyaTeamTotemDestroyed6
    Good move!
    AkoyaTotemDestroyed1
    Good move!
    AkoyaTotemDestroyed2
    Hah, got me!
    AkoyaTotemDestroyed3
    Hah, got me!
    AkoyaTotemDestroyed4
    Oops!
    AkoyaTotemDestroyed5
    Oops!
    AkoyaTotemDestroyed6
    Keep fighting!
    AkoyaYourTeamTotemDestroyed1
    Keep fighting!
    AkoyaYourTeamTotemDestroyed2
    You should have guarded your totems more carefully!
    AkoyaYourTeamTotemDestroyed3
    You should have guarded your totems more carefully!
    AkoyaYourTeamTotemDestroyed4
    Continue the assault!
    AkoyaYourTeamTotemDestroyed5
    Continue the assault!
    AkoyaYourTeamTotemDestroyed6
    Not strong enough!
    AkoyaYourTotemDestroyed1
    Not strong enough!
    AkoyaYourTotemDestroyed2
    The Way prevails!
    AkoyaYourTotemDestroyed3
    The Way prevails!
    AkoyaYourTotemDestroyed4
    This battle nears its end!
    AkoyaYourTotemDestroyed5
    This battle nears its end!
    AkoyaYourTotemDestroyed6
    The true victor emerges.
    AkoyaCommentDefeatedYou1
    The true victor emerges.
    AkoyaCommentDefeatedYou2
    Not bad, outsider. Not bad at all.
    AkoyaCommentWhenDefeated1
    Not bad, outsider. Not bad at all.
    AkoyaCommentWhenDefeated2
    You have honoured our Way!
    AkoyaCommentsFromStandsOnMatch1
    You have honoured our Way!
    AkoyaCommentsFromStandsOnMatch2
    Our equipment is forged solely for war.
    AkoyaCommentPurchaseItem1
    Our equipment is forged solely for war.
    AkoyaCommentPurchaseItem2
    It will never fail you.
    AkoyaCommentPurchaseItem3
    It will never fail you.
    AkoyaCommentPurchaseItem4
    Strategy is a kind of strength.
    AkoyaCommentPurchaseFieldItem1
    Strategy is a kind of strength.
    AkoyaCommentPurchaseFieldItem2
    Bolster your strengths, guard your weaknesses.
    AkoyaCommentPurchaseFieldItem3
    Bolster your strengths, guard your weaknesses.
    AkoyaCommentPurchaseFieldItem4
    The Tukohama Tribe's warriors cannot be matched.
    AkoyaCommentInspectRecruits1
    The Tukohama Tribe's warriors cannot be matched.
    AkoyaCommentInspectRecruits2
    These are the best that ever lived.
    AkoyaCommentInspectRecruits3
    These are the best that ever lived.
    AkoyaCommentInspectRecruits4
    Each one has been tested and proven true.
    AkoyaCommentInspectRecruits5
    Each one has been tested and proven true.
    AkoyaCommentInspectRecruits6
    You honour us with your choice.
    AkoyaCommentRecruitRecruit1
    You honour us with your choice.
    AkoyaCommentRecruitRecruit2
    Now, you will most certainly win.
    AkoyaCommentRecruitRecruit3
    Now, you will most certainly win.
    AkoyaCommentRecruitRecruit4
    It was good that you defeated Kaom in battle. Our Way is about true strength, not arrogant boasts. He needs to learn the difference.
    Kaom's Defeat
    Kaom is one of the best I have ever seen. I will give him that. Next time, however, I would prefer that you find a way to defeat him.
    Kaom's Victory
    Thank you for defeating Utula. Perhaps this may teach him some humility. I doubt it, but I still have hope.
    Utula's Defeat
    If that battle had happened in life, Utula would be carving out your heart right now.
    Utula's Victory
    Your battle with Ahuana was engaging to watch. I think she might have gone a bit easy on you, but you did win, and that is all that matters.
    Ahuana's Defeat
    Ahuana may speak kindly, but she is a true follower of the Way. You will need great strength to defeat her.
    Ahuana's Victory
    I hope Tawhanuku did not see her loss coming.
    Tawhanuku's Defeat
    How shameful of her, to take a battle while already knowing the outcome. You must defeat Tawhanuku next time, outsider.
    Tawhanuku's Victory
    I am surprised that you managed to defeat Rakiata. Well done.
    Rakiata's Defeat
    Rakiata has a fighting style all her own. It will take some time to adapt to it. Train hard for next time.
    Rakiata's Victory
    Defeat stings, but I am pleased you have embraced our Way. You have my respect.
    Akoya's Defeat
    Victory must be earned. It is not so easily achieved.
    Akoya's Victory
    You fight like no warrior I have ever seen. Perhaps we should invite more outsiders here, to bring us new knowledge.
    Match Victory
    Clearly, the Karui styles of fighting are superior, but I see potential in you. Perhaps, with enough training, you will have something to teach us.
    Match Loss
    Interesting choice...
    AkoyaCommentOnPurchaseItemAhuana
    Hmm... curious...
    AkoyaCommentOnPurchaseItemKiloava
    Ahuana's warriors always fight with honour.
    AkoyaCommentOnPurchaseEliteAhuana
    A formidable choice.
    AkoyaCommentOnPurchaseEliteKiloava
    Same as every other day down here.
    AkoyaConversationWithAhuanaOne
    Actually... yes!
    AkoyaConversationWithAhuanaTwo
    Can you believe Hinekora accepted Kaom here?
    AkoyaConversationWithKiloavaOne
    Perhaps it is a chance to enact our vengeance...
    AkoyaConversationWithKiloavaTwo
    Stop running! This is a sacred place!
    AkoyaRandomShout1
    Stop running! This is a sacred place!
    AkoyaRandomShout2
    Our Father of War was the first to put axes in Karui hands. We learned that we could take from this world rather than accept what was given. Many of the other gods are generous, but why should we subsist in harmony with the land when we have the strength to be its masters?
    Tukohama
    You have wounded us, outsider. Though he has slept for thousands of years, Tukohama plays a very real role in our cultural and spiritual lives. He helped create the Way, and he set the Ngakuramakoi on the proper path. With the defeat of our god, my tribe will suffer a mark of shame and a spiritual restlessness that I cannot overstate. I understand why you did what you did, and I will try to remain fair to you, but I am not certain I can ever forgive what you've done.
    Tukohama
    That word, 'Karui,' is an informal name for anyone of the blood, whether a chieftain, a child, or a {kaivana}. The Ngakuramakoi, however, are those who truly comprise our culture. They must be followers of the Way, and they must have passed their test of adulthood, at the Isle of Shrikes or elsewhere. A great warrior does not have to be Karui by blood to become Ngakuramakoi. It is rare, but it does happen. I shall be watching you with great interest.
    Ngakuramakoi
    Thousands of years before I was born, the Tukohama Tribe and the Ngamahu Tribe were in continual conflict. A cycle of vengeance kept the two groups raiding each other, and they were beginning to lose their superior positions. There was a danger of the other tribes becoming dominant. To put an end to it, Ngamahu and Tukohama went through the traditions together. Tukohama aided her in the forging of a legendary axe, while her ring, a sign of fire and fertility, was given to us. Eventually, her ring passed down to me. Kaom took it, and my head, when he slew me in his bid to unite the tribes. It is our Way, but my defeat still stings.
    Ngamahu
    I don't know what to make of the Hinekora tribe. They have always lived halfway in death and halfway in life. Their eyes are elsewhere, and their words are meaningless. They have some kind of strength, but I don't know what to make of it, and I certainly don't feel they are passing down any wisdom to their descendants when they speak in riddles. Maybe it's just the particular warriors here? I can't imagine their children talking in prophecies and enigmas.
    Tawhanuku
    My battle with Kaom began at sunrise. Our warriors were assembled on either side, ready to slaughter each other, but neither of us gave the sign. By dawn's light, we fought on the sand, axe against axe. Kaom was strong, but arrogant, which showed through in his fighting style. When he overextended himself, I made him pay for it in blood. However, his greater strength kept me on the defensive. Every hour, the {hatungo} called a truce, and we drank, ate, and were tended to. By nightfall, Kaom and I were moving like turtles, guarding ourselves behind our axes and taking only the most calculated movements. Eventually, he overextended again, and I dealt him a heavy wound to his chest—but this was an acceptable sacrifice he had made on purpose. He broke my knee with the end of his axe handle, and that was it. He gave me a warrior's death, rather than leave me broken on the sands. I would not have had it any other way.
    Death
    Now Utula has been accepted here, and his fiery words make me wary. I believe in the traditional and unchanging Way, but Utula wants to tear it all down. I fear he is seeking to fulfill Kitava's vow. We must show him how wrong he is.
    Utula
    Like Ramako in stories, Ahuana is a ray of light in this dark place. The Halls of the Dead are a good thing, but the years keep passing, and weigh heavily on all of us. Kahuturoa was one of the first souls here, and I fear becoming like him. Right now, after only three centuries or so, I can still take the Way seriously and uphold all of our traditions with pride. What will I be like in thousands of years? With good friends like Ahuana remaining positive, perhaps I can make it to the end with my dignity.
    Ahuana
    Kiloava makes grand claims about his own abilities, but he backs them up with the strength to win. I care little for bluster, so long as the warriors in these Halls adhere to the Way.
    Kiloava
    Personally, I hope it will not be too long before the end. I have already existed three centuries longer than I was alive. Each tribe has its own belief about how the world will end, but you must understand, these tales do not conflict. They are all correct. Our traditional expectations are not literal.

    Our {hatungo} speaks of a time when all Ngakuramakoi will become so strong, and so skilled at warfare, that every man and woman will seek to become their own chieftain. Blood lust will take over the people, and war will continue until only one warrior remains. That warrior will be the strongest that ever lived in all of history, and he will die soon after from his wounds. His fallen body will become the new world, and his blood, the rivers. His dying warcry will become the sky, and his fierce eyes will become the new Sun and Moon. Of course, this is not a literal tale. It is meant to give us a sense of place in a chaotic existence. There is immense value in this. Our traditions give us meaning and purpose, that is why I have dedicated my life—and my death—to upholding them. Otherwise, we would be adrift, and full of fear.
    The End of Time
    Like many others, the Karui gods have awakened, but aside from Tukohama and Kitava, we have heard nothing of their activities. They walk Wraeclast like in times of old, so—where are they? Our descendants come to us and ask us when the gods will return home. For this, we have no answer. Even Hinekora seems unwilling to speak on what she sees.
    The Return of the Gods

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    Akoya
    Favour: 0
    [DNT] Specialty: Some Position

    Skill 1
    Skill 1 does some stuff

    Skill 2
    Skill 2 does even more stuff and these things
    Edit

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