艾古亞
人形
減少 30% 敵人格擋率
damage +% vs players [-15]
monster damage +% final vs monsters from ancestral rank [900]
Akoya
幽魂N
標籤human, humanoid, medium_movement, not_int, red_blood
生命
110%
護甲
+75%
閃避
+25%
異常狀態臨界值
110%
抗性
40 40 40 25
傷害
145%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
5 ~ 20
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
AncestralAkoya
Metadata
AncestralAkoya
等級
68
生命
7,077
護甲
50,383
閃避
5,924
能量護盾
0
傷害
542
法術傷害
542
命中
290
攻擊間隔
1.5
經驗值
10,255
異常狀態臨界值
7,077
冰緩
22
感電
22
易碎
127
焦灼
22
殘喘
62
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 433–650
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAAkoyaLacerate
可觸發, 攻擊
基本傷害: 433–650
暴擊率: 5%
攻擊傷害: 150%
攻擊間隔: 1.5 秒
造成 50% 更多攻擊傷害
is area damage [1]
GAAkoyaCleave
可觸發, 攻擊
基本傷害: 433–650
暴擊率: 5%
攻擊傷害: 175%
攻擊間隔: 1.5 秒
造成 75% 更多攻擊傷害
is area damage [1]
GAAkoyaLeapSlam
可觸發, 攻擊
基本傷害: 433–650
暴擊率: 5%
攻擊傷害: 175%
攻擊間隔: 1.5 秒
造成 75% 更多攻擊傷害
is area damage [1]
AkoyaLacerate
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 433–650
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 10 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
main hand base maximum attack distance [20]
MPSAkoyaJadeSpray
法術, 投射物, 玩家投射物, 可觸發
施放時間: 1 秒
冷卻時間: 10 秒
發射 4 個額外投射物
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
monster projectile variation [241]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
DTTAkoyaLeapSlam
法術, 位移
施放時間: 1 秒
冷卻時間: 6 秒
action attack or cast time uses animation length [1]
leap slam minimum distance [20]
skill maximum travel distance [80]
spell maximum action distance +% [-40]
walk emerge extra distance [-15]
GSAkoyaRockExplosion
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 620.7931 物理傷害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBase"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBase"

Animated
{
	on_fire_breath_lacerate_01 = "Roll( 1, 3, { PlayTextAudio( AncestralAkoyaCutDownRandom, Metadata/Monsters/LeagueAncestral/AncestralAkoya); } );"

	on_fire_breath_spin_cleave_01 = "Roll( 1, 3, { PlayTextAudio( AncestralAkoyaNoneCanStandRandom, Metadata/Monsters/LeagueAncestral/AncestralAkoya); } );"

	on_leap_slam_phase02_01 = "Roll( 1, 3, { PlayTextAudio( AncestralAkoyaForTukohamaRandom, Metadata/Monsters/LeagueAncestral/AncestralAkoya); } );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAncestral/AncestralAkoya"] = {
    name = "Akoya",
    life = 1.1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.45,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 20,
    accuracy = 1,
    weaponType1 = "Two Hand Axe",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "MPSAkoyaJadeSpray",
        "GAAkoyaLacerate",
        "GAAkoyaCleave",
        "GAAkoyaLeapSlam",
        "GSAkoyaRockExplosion",
        "DTTAkoyaLeapSlam",
        "AkoyaLacerate",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSAkoyaJadeSpray"] = {
    name = "MPSAkoyaJadeSpray",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_reference_event",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {241, -40, 4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAkoyaLacerate"] = {
    name = "GAAkoyaLacerate",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAkoyaCleave"] = {
    name = "GAAkoyaCleave",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAkoyaLeapSlam"] = {
    name = "GAAkoyaLeapSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAkoyaRockExplosion"] = {
    name = "GSAkoyaRockExplosion",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -25, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTAkoyaLeapSlam"] = {
    name = "DTTAkoyaLeapSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "leap_slam_minimum_distance",
        "spell_maximum_action_distance_+%",
        "walk_emerge_extra_distance",
        "skill_maximum_travel_distance",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, -40, -15, 80, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AkoyaLacerate"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
減少 30% 敵人格擋率
IdAncestralTrialMonsterBlockReductionTukohama
FamilyAncestralTrialMonster
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • global reduce enemy block % Min: 30 Max: 30 全域
  • damage +% vs players [-15]
    monster damage +% final vs monsters from ancestral rank [900]
    IdAncestralTrialChieftainBalance
    FamilyAncestralTrialMonster
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • damage +% vs players Min: -15 Max: -15 地區
  • monster damage +% final vs monsters from ancestral rank Min: 900 Max: 900 全域
  • 艾古亞
    人形
    減少 30% 敵人格擋率
    Akoya
    幽魂N
    標籤human, humanoid, medium_movement, not_int, red_blood
    Packs
  • 艾古亞, 玉石巨像, 玉石薩滿, 戰爭喚者
  • 生命
    495%
    護甲
    +75%
    閃避
    +25%
    異常狀態臨界值
    495%
    抗性
    40 40 40 25
    傷害
    145%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    5 ~ 20
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    100%
    類型
    AncestralAkoyaStandalone
    Metadata
    AncestralAkoyaStandalone
    等級
    68
    生命
    31,845
    護甲
    50,383
    閃避
    5,924
    能量護盾
    0
    傷害
    542
    法術傷害
    542
    命中
    290
    攻擊間隔
    1.5
    經驗值
    20,510
    異常狀態臨界值
    31,845
    冰緩
    101
    感電
    101
    易碎
    570
    焦灼
    101
    殘喘
    278
    MeleeAtAnimationSpeedUnique
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 433–650
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GAAkoyaLacerate
    可觸發, 攻擊
    基本傷害: 433–650
    暴擊率: 5%
    攻擊傷害: 150%
    攻擊間隔: 1.5 秒
    造成 50% 更多攻擊傷害
    is area damage [1]
    GAAkoyaCleave
    可觸發, 攻擊
    基本傷害: 433–650
    暴擊率: 5%
    攻擊傷害: 175%
    攻擊間隔: 1.5 秒
    造成 75% 更多攻擊傷害
    is area damage [1]
    GAAkoyaLeapSlam
    可觸發, 攻擊
    基本傷害: 433–650
    暴擊率: 5%
    攻擊傷害: 175%
    攻擊間隔: 1.5 秒
    造成 75% 更多攻擊傷害
    is area damage [1]
    AkoyaLacerate
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 433–650
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    冷卻時間: 10 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    main hand base maximum attack distance [20]
    MPSAkoyaJadeSpray
    法術, 投射物, 玩家投射物, 可觸發
    施放時間: 1 秒
    冷卻時間: 10 秒
    發射 4 個額外投射物
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    monster projectile variation [241]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    DTTAkoyaLeapSlam
    法術, 位移
    施放時間: 1 秒
    冷卻時間: 6 秒
    action attack or cast time uses animation length [1]
    leap slam minimum distance [20]
    skill maximum travel distance [80]
    spell maximum action distance +% [-40]
    walk emerge extra distance [-15]
    GSAkoyaRockExplosion
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 620.7931 物理傷害
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBaseStandalone"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBaseStandalone"
    
    Animated
    {
    	on_fire_breath_lacerate_01 = "Roll( 1, 3, { PlayTextAudio( AncestralAkoyaCutDownRandom, Metadata/Monsters/LeagueAncestral/AncestralAkoya); } );"
    
    	on_fire_breath_spin_cleave_01 = "Roll( 1, 3, { PlayTextAudio( AncestralAkoyaNoneCanStandRandom, Metadata/Monsters/LeagueAncestral/AncestralAkoya); } );"
    
    	on_leap_slam_phase02_01 = "Roll( 1, 3, { PlayTextAudio( AncestralAkoyaForTukohamaRandom, Metadata/Monsters/LeagueAncestral/AncestralAkoya); } );"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAncestral/AncestralAkoyaStandalone"] = {
        name = "Akoya",
        life = 4.95,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.45,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "MPSAkoyaJadeSpray",
            "GAAkoyaLacerate",
            "GAAkoyaCleave",
            "GAAkoyaLeapSlam",
            "GSAkoyaRockExplosion",
            "DTTAkoyaLeapSlam",
            "AkoyaLacerate",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSAkoyaJadeSpray"] = {
        name = "MPSAkoyaJadeSpray",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {241, -40, 4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAkoyaLacerate"] = {
        name = "GAAkoyaLacerate",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAkoyaCleave"] = {
        name = "GAAkoyaCleave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAkoyaLeapSlam"] = {
        name = "GAAkoyaLeapSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAkoyaRockExplosion"] = {
        name = "GSAkoyaRockExplosion",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -25, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTAkoyaLeapSlam"] = {
        name = "DTTAkoyaLeapSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "walk_emerge_extra_distance",
            "skill_maximum_travel_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, -40, -15, 80, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AkoyaLacerate"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    減少 30% 敵人格擋率
    IdAncestralTrialMonsterBlockReductionTukohama
    FamilyAncestralTrialMonster
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • global reduce enemy block % Min: 30 Max: 30 全域
  • 艾古亞 Topic /4
    NPC名字
    塔瓦努庫有一位鐵匠感到沮喪,因為她從未能夠製作出完全相同的武器。總是有不同的平衡或稍微不同的形狀。因此,她決定製作一柄完美的刀劍。這花了她大部分的一生,但當她完成後,她把它放進黏土中。這塊黏土變成了一個模具,而從這個模具中鑄造出了許多完美的刀劍。
    艾古亞的凝視按照傳統的方式戰鬥,否則就不要戰鬥!
    拿瑪乎之印一份來自努葛瑪呼的禮物,
    象徵卡魯族如野火般蔓延。
    賜與阿寇亞,由岡姆與其兇斧所傳承。
    艾古亞的忠誠紋身
    艾古亞 Text Audio /165
    名字
    斬斷他們!
    AncestralAkoyaCutDownRandom
    斬斷他們!
    AncestralAkoyaCutDown2
    斬斷他們!
    AncestralAkoyaCutDown3
    斬斷他們!
    AncestralAkoyaCutDown4
    沒人能夠阻擋我們!
    AncestralAkoyaNoneCanStandRandom
    沒人能夠阻擋我們!
    AncestralAkoyaNoneCanStand2
    為了圖克哈瑪!
    AncestralAkoyaForTukohamaRandom
    為了圖克哈瑪!
    AncestralAkoyaForTukohama2
    為了圖克哈瑪!
    AncestralAkoyaForTukohama3
    為了圖克哈瑪!
    AncestralAkoyaForTukohama4
    為什麼我們要讓一個外來者參與我們的神聖傳統?這裡一直是Karui戰士磨練自己,與史上最優秀的對手交鋒的地方。這個外來者絕對無法抵擋我們!
    AkoyaObjectsToPlayer
    好吧,我會親自發起挑戰。我將是第一個參戰!
    AkoyaDoesFirstChallenge
    我印象深刻。看來你可能確實值得參與這裡。當然,下次我不會對你如此輕易了。
    AkoyaAfterPlayerWinsFirstFight
    你有一些技巧,外來者。也許你可能確實值得參與這裡。我撤回我的反對,但在假設你會訓練和進步的情況下。
    AkoyaAfterPlayerLosesFirstFight
    尊重我們的方式,馬坎加!純粹靠實力再次取勝!
    AkoyaLikesPlayerIsChampion
    不論獲得馬坎加這個稱號與否,你必須證明自己!
    AkoyaNeutralPlayerIsChampion
    「馬坎加」這個稱號對於一個無法捍衛它的人毫無意義!
    AkoyaDislikesPlayerIsChampion
    變得更強大是軟弱者的責任,外來者!
    AkoyaLikesPlayerLostLast
    最強者將贏得這場戰鬥!
    AkoyaNeutralPlayerLostLast
    這是浪費我們的時間,我說這話時充分了解我們擁有永恆!
    AkoyaDislikesPlayerLostLast
    我迫不及待要看看這個外來者是否有所需的力量!
    AkoyaLikesPlayerNoRecord
    我不知道在這裡會有什麼樣的期待...
    AkoyaNeutralPlayerNoRecord
    古老的方式只接受最優秀的戰士!
    AkoyaDislikesPlayerNoRecord
    再次給我們留下深刻印象,萊基亞塔!
    AkoyaCommentsOnRakiata
    為伊基亞呼的榮譽而戰!
    AkoyaCommentsOnIkiaho
    我們中最年長的將引領我們的道路!
    AkoyaCommentsOnKahuturoa
    我迫不及待要看看你如何從勝利的懷抱中敗北,岡姆!
    AkoyaCommentsOnKaom
    向我們展示你如何贏得「戰爭之初使者」的稱號!
    AkoyaCommentsOnKiloava
    這次你的大戰略是什麼,瑪塔?
    AkoyaCommentsOnMaata
    你預見了這場戰鬥的勝利者嗎,塔瓦努庫?多麼無聊!
    AkoyaCommentsOnTawhanuku
    烏圖拉,你會輸,因為你不尊重我們的方式!
    AkoyaCommentsOnUtula
    正如你所說的,阿呼阿娜,好好享受吧!
    AkoyaCommentsOnAhuana
    我將考驗你的力量!
    AkoyaFightBeginsPlayerWonLast
    我希望自從我們上次交手以來,你有所進步!
    AkoyaFightBeginsPlayerLostLast
    數量無關緊要,只有實力才重要!
    AkoyaFightBeginsPlayerMoreSoldiers
    在數量上處於劣勢的戰鬥是一個大膽的選擇!
    AkoyaFightBeginsPlayerLessSoldiers
    裝備無法彌補軟弱!
    AkoyaFightBeginsPlayerMoreItems
    你真的為這場戰鬥做好準備了嗎?
    AkoyaFightBeginsPlayerLessItems
    如果你的實力不足以贏得勝利,你的戰場策略將毫無意義!
    AkoyaFightBeginsPlayerMoreFieldItems
    即使你很強大,也不能忽略戰場的情況!
    AkoyaFightBeginsPlayerLessFieldItems
    瓦拉圖克哈瑪!
    AkoyaWarcry1
    馬卡努伊,哈!
    AkoyaWarcry2
    開始戰鬥吧!
    AkoyaWarcry3
    瓦拉圖克哈瑪!
    AkoyaWarcry4
    馬卡努伊,哈!
    AkoyaWarcry5
    開始戰鬥吧!
    AkoyaWarcry6
    加油,團隊!
    AkoyaTeamTotemDestroyed1
    加油,團隊!
    AkoyaTeamTotemDestroyed2
    他們贏了我們!
    AkoyaTeamTotemDestroyed3
    他們贏了我們!
    AkoyaTeamTotemDestroyed4
    讓我們振作起來!
    AkoyaTeamTotemDestroyed5
    讓我們振作起來!
    AkoyaTeamTotemDestroyed6
    好招!
    AkoyaTotemDestroyed1
    好招!
    AkoyaTotemDestroyed2
    哈,你贏了!
    AkoyaTotemDestroyed3
    哈,你贏了!
    AkoyaTotemDestroyed4
    哎呀!
    AkoyaTotemDestroyed5
    哎呀!
    AkoyaTotemDestroyed6
    繼續戰鬥!
    AkoyaYourTeamTotemDestroyed1
    繼續戰鬥!
    AkoyaYourTeamTotemDestroyed2
    你應該更小心地保護你的圖騰!
    AkoyaYourTeamTotemDestroyed3
    你應該更小心地保護你的圖騰!
    AkoyaYourTeamTotemDestroyed4
    繼續進攻!
    AkoyaYourTeamTotemDestroyed5
    繼續進攻!
    AkoyaYourTeamTotemDestroyed6
    實力不夠!
    AkoyaYourTotemDestroyed1
    實力不夠!
    AkoyaYourTotemDestroyed2
    正義必勝!
    AkoyaYourTotemDestroyed3
    正義必勝!
    AkoyaYourTotemDestroyed4
    這場戰鬥即將結束!
    AkoyaYourTotemDestroyed5
    這場戰鬥即將結束!
    AkoyaYourTotemDestroyed6
    真正的勝利者浮現。
    AkoyaCommentDefeatedYou1
    真正的勝利者浮現。
    AkoyaCommentDefeatedYou2
    不錯,外來者。真的不錯。
    AkoyaCommentWhenDefeated1
    不錯,外來者。真的不錯。
    AkoyaCommentWhenDefeated2
    你尊重了我們的方式!
    AkoyaCommentsFromStandsOnMatch1
    你尊重了我們的方式!
    AkoyaCommentsFromStandsOnMatch2
    我們的裝備僅為戰爭所鍛造。
    AkoyaCommentPurchaseItem1
    我們的裝備僅為戰爭所鍛造。
    AkoyaCommentPurchaseItem2
    它永遠不會辜負你。
    AkoyaCommentPurchaseItem3
    它永遠不會辜負你。
    AkoyaCommentPurchaseItem4
    戰略是一種力量。
    AkoyaCommentPurchaseFieldItem1
    戰略是一種力量。
    AkoyaCommentPurchaseFieldItem2
    強化你的優勢,保護你的劣勢。
    AkoyaCommentPurchaseFieldItem3
    強化你的優勢,保護你的劣勢。
    AkoyaCommentPurchaseFieldItem4
    Tukohama部落的戰士是無與倫比的。
    AkoyaCommentInspectRecruits1
    圖克哈瑪部落的戰士是無與倫比的。
    AkoyaCommentInspectRecruits2
    這些是有史以來最好的。
    AkoyaCommentInspectRecruits3
    這些是有史以來最好的。
    AkoyaCommentInspectRecruits4
    每一項都經過測試並證明是正確的。
    AkoyaCommentInspectRecruits5
    每一項都經過測試並證明是正確的。
    AkoyaCommentInspectRecruits6
    您的選擇讓我們感到榮幸。
    AkoyaCommentRecruitRecruit1
    您的選擇讓我們感到榮幸。
    AkoyaCommentRecruitRecruit2
    現在,你肯定會贏。
    AkoyaCommentRecruitRecruit3
    現在,你肯定會贏。
    AkoyaCommentRecruitRecruit4
    你在戰鬥中擊敗了岡姆是很好的。我們的方式是真正的力量,而不是傲慢的吹噓。他需要學會這種區別。
    擊敗岡姆
    岡姆是我見過的最好的之一。我會承認這一點。然而,下一次,我更希望你能找到一種方法來打敗他。
    岡姆的勝利
    感謝你擊敗了烏圖拉。也許這能讓他學會一些謙卑。我不太樂觀,但我仍然抱有希望。
    擊敗烏圖拉
    如果那場戰鬥發生在現實生活中,烏圖拉現在可能正在割取你的心臟。
    烏圖拉的勝利
    你與阿呼阿娜的戰鬥讓人驚艷。我想她可能對你有些手下留情,但你贏了,這才是最重要的。
    擊敗阿呼阿娜
    阿呼阿娜可能說話很友好,但她是真正遵循道路的人。你需要極大的力量來打敗她。
    阿呼阿娜的勝利
    我希望塔瓦努庫沒有預料到她會輸。
    擊敗塔瓦努庫
    她真丟臉,在已知結果的情況下參加戰鬥。下次,外來者,你必須打敗塔瓦努庫。
    塔瓦努庫的勝利
    我很驚訝你竟然成功擊敗了萊基亞塔。做得好。
    擊敗萊基亞塔
    萊基亞塔有她獨特的戰鬥風格。需要一些時間來適應。為下一次好好訓練吧。
    萊基亞塔的勝利
    失敗是痛苦的,但我很高興你已經接受了我們的方式。你有我的尊重。
    擊敗艾古亞
    勝利必須努力贏得,並非輕易獲得。
    艾古亞的勝利
    你的戰鬥方式與我見過的任何戰士都不同。也許我們應該邀請更多外來者來這裡,為我們帶來新知識。
    對局勝利
    顯然,卡魯的戰鬥風格更為優越,但我看到你的潛力。也許,經過足夠的訓練,你會有一些東西可以教給我們。
    對局戰敗
    有趣的選擇...
    AkoyaCommentOnPurchaseItemAhuana
    嗯... 好奇...
    AkoyaCommentOnPurchaseItemKiloava
    阿呼阿娜的戰士總是充滿著榮譽地戰鬥。
    AkoyaCommentOnPurchaseEliteAhuana
    一個強大的選擇。
    AkoyaCommentOnPurchaseEliteKiloava
    和這裡的每一天都一樣。
    AkoyaConversationWithAhuanaOne
    事實上... 是的!
    AkoyaConversationWithAhuanaTwo
    你能相信悉妮蔻拉接受了岡姆來到這裡嗎?
    AkoyaConversationWithKiloavaOne
    也許這是實現我們復仇的機會...
    AkoyaConversationWithKiloavaTwo
    停止奔跑!這是一個神聖的地方!
    AkoyaRandomShout1
    停止奔跑!這是一個神聖的地方!
    AkoyaRandomShout2
    我們的戰爭之父是第一個讓卡魯人手持斧頭的神。我們學到了可以從這個世界上取而代之,而不是接受所給予的。許多其他的神很慷慨,但為什麼我們應該與土地和諧共處,當我們有力量成為它的主人呢?
    圖克哈瑪
    你傷害了我們,外來者。儘管他已經沉睡了數千年,圖克哈瑪在我們的文化和精神生活中扮演著非常真實的角色。他幫助創造了這條道路,並引導了尼加馬卡努伊走上正確的道路。隨著我們的神被打敗,我的部落將遭受恥辱的標記和一種我無法言喻的精神不安。我理解你的所作所為,我會試著對你保持公正,但我不確定我能否原諒你所做的事情。
    圖克哈瑪
    「卡魯」這個詞是一個非正式的名稱,適用於任何有血緣關係的人,無論是酋長、孩子還是{凱瓦納}。然而,尼加馬卡努伊才是真正構成我們文化的人。他們必須是道路的追隨者,並且必須通過成年的考驗,無論是在海鷗島還是其他地方。一名優秀的戰士不必是純粹的卡魯血脈,才能成為尼加馬卡努伊。雖然罕見,但確實有這種情況。我將會高度關注你。
    尼加庫拉馬科伊
    在我出生的數千年之前,圖科哈瑪部落和納瑪胡部落一直處於不斷的衝突中。復仇的循環讓這兩個團體互相襲擊,他們開始失去優越的地位。其他部落成為主導地位的危險也開始浮現。為了結束這種情況,納瑪胡和圖科哈瑪共同參加了傳統儀式。圖科哈瑪幫助她鍛造了一把傳奇斧頭,而她的戒指,象徵著火焰和豐饒,則送給了我們。最終,她的戒指傳給了我。考姆在他試圖統一部落的過程中將它奪走,也奪去了我的頭。這是我們的方式,但我的失敗仍然讓我痛心。
    努葛瑪呼
    我不知道該如何看待希內科拉部落。他們總是生活在死亡和生命的交界處。他們的目光在別處,他們的話語毫無意義。他們有某種力量,但我不知道該如何解讀,我確信他們在用謎語說話時並不會將智慧傳給他們的後代。也許只是這裡的特定戰士?我無法想像他們的孩子會說預言和謎語。
    塔瓦努庫
    我與岡姆的戰鬥在日出時開始。我們的戰士在兩邊排列整齊,準備互相殘殺,但我們都沒有發出指令。在黎明的光芒下,我們在沙灘上交戰,斧頭對斧頭。岡姆 很強大,但也很傲慢,這在他的戰鬥風格中表露無疑。當他過度伸展自己時,我讓他付出了血的代價。然而,他更大的力量使我處於防守狀態。每個小時,{靈語者}會宣布停戰,我們會喝水、進食並得到護理。到了夜幕降臨時,岡姆 和我像海龜一樣移動,將斧頭放在身前,只進行最精心計算的動作。最終,他再次過度伸展,我給了他一個重傷,直接打在他的胸口上—但這是他刻意做出的可接受的犧牲。他用斧柄末端擊斷了我的膝蓋,就這樣結束了。他給了我一個戰士的死亡,而不是讓我破碎地留在沙灘上。我不會希望有其他的方式。
    死亡
    當奇塔弗因其錯誤被束縛在岩石上時,他發誓要掙脫並吞噬 悉妮蔻拉 領域中的每個靈魂。那是很久以前的事了,但現在 烏圖拉 已經被接納在這裡,他的火熱言辭讓我感到警惕。我信奉傳統和不變的「道」,但 烏圖拉 卻想要將一切都推翻。我擔心他正試圖實現奇塔弗的誓言。我們必須向他證明他是多麼錯誤。
    烏圖拉
    就像故事中的雷默科一樣,阿呼阿娜 在這個黑暗之地中是一縷光明。死者之廳是件好事,但歲月不斷流逝,讓我們都感到沉重。卡胡圖羅亞是最早來到這裡的靈魂之一,我擔心自己會變得像他一樣。目前,在僅僅三個世紀左右的時間裡,我仍然能夠認真對待「道」,並以驕傲地維護我們所有的傳統。數千年後,我會變成什麼樣子呢?有像 阿呼阿娜 這樣樂觀的好朋友在身邊,也許我能夠在結尾時保持我的尊嚴。
    阿呼阿娜
    基洛阿瓦對自己的能力提出了偉大的主張,但他以贏得的力量作為支持。我對虛張聲勢不感興趣,只要在這些大廳中的戰士們遵循「道」就可以了。
    基洛阿瓦
    個人而言,我希望結局不會太久。我已經存在的時間比我活著的時間多了三個世紀。每個部落都對世界將如何結束有自己的信仰,但你必須明白,這些故事並不矛盾。它們都是正確的。我們的傳統期望不是字面意義上的。

    我們的 {靈語者}講述了一個時候,所有的尼加馬卡努伊都會變得如此強大,如此善於戰爭,以至於每個男人和女人都會努力成為自己的酋長。血腥的慾望將主導人們,戰爭將繼續下去,直到只有一名戰士存活。那名戰士將是史上最強大的人,但他會很快因傷勢嚴重而死去。他的屍體將成為新世界,他的血液將成為河流。他垂死的戰吼將成為天空,他炯炯有神的眼睛將成為新的太陽和月亮。當然,這不是一個字面的故事。它旨在讓我們在混亂的存在中找到一種归屬感。這其中有巨大的價值。我們的傳統賦予我們意義和目標,這就是為什麼我將我的生命──和死亡──奉獻給了守護它們。否則,我們將會迷失,充滿恐懼。
    結束時間
    像許多其他人一樣,卡魯伊的神祇已經甦醒,但除了圖克哈瑪和奇塔弗之外,我們聽說過他們的活動。他們像古代一樣在瓦爾克拉斯中行走,所以──他們在哪裡呢?我們的後代來找我們,問我們神祇何時會回到家。對於這一點,我們毫無答案。即使悉妮蔻拉似乎也不願談論她所看到的事情。
    眾神回歸

    Akoya_Greeting_01_01.ogg

    Akoya_Greeting_01_02.ogg

    Akoya_Greeting_01_03.ogg

    Akoya_Greeting_01_04.ogg

    Akoya_Greeting_02_01.ogg

    Akoya_Greeting_02_02.ogg

    Akoya_Greeting_02_03.ogg

    Akoya_Greeting_02_04.ogg

    Akoya_Greeting_02_05.ogg

    Akoya_Greeting_03_01.ogg

    Akoya_Greeting_03_02.ogg

    Akoya_Greeting_03_03.ogg

    Akoya_Greeting_03_04.ogg

    Akoya_Greeting_04_01.ogg

    Akoya_Greeting_04_02.ogg

    Akoya_Greeting_04_03.ogg

    Akoya_Greeting_04_04.ogg

    Akoya_Greeting_04_05.ogg

    Akoya_Greeting_04_06.ogg

    Akoya_Farewell_01_01.ogg

    Akoya_Farewell_01_02.ogg

    Akoya_Farewell_01_03.ogg

    Akoya_Farewell_01_04.ogg

    Akoya_Farewell_01_05.ogg

    Akoya_Farewell_02_01.ogg

    Akoya_Farewell_02_02.ogg

    Akoya_Farewell_02_03.ogg

    Akoya_Farewell_02_04.ogg

    Akoya_Farewell_03_01.ogg

    Akoya_Farewell_03_02.ogg

    Akoya_Farewell_03_03.ogg

    Akoya_Farewell_03_04.ogg

    Akoya_Farewell_04_01.ogg

    Akoya_Farewell_04_02.ogg

    Akoya_Farewell_04_03.ogg

    Akoya_Farewell_04_04.ogg
    艾古亞
    友好度: 0
    [DNT] Specialty: Some Position

    Skill 1
    Skill 1 does some stuff

    Skill 2
    Skill 2 does even more stuff and these things
    Akoya